react-native-gesture-handler 2.1.1 → 2.2.0

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Files changed (28) hide show
  1. package/README.md +3 -2
  2. package/android/build.gradle +4 -3
  3. package/android/lib/src/main/java/com/swmansion/gesturehandler/GestureHandler.kt +42 -11
  4. package/android/lib/src/main/java/com/swmansion/gesturehandler/GestureHandlerOrchestrator.kt +36 -2
  5. package/android/lib/src/main/java/com/swmansion/gesturehandler/PanGestureHandler.kt +7 -4
  6. package/android/lib/src/main/java/com/swmansion/gesturehandler/PinchGestureHandler.kt +6 -4
  7. package/android/lib/src/main/java/com/swmansion/gesturehandler/RotationGestureHandler.kt +6 -4
  8. package/android/src/main/java/com/swmansion/gesturehandler/react/RNGestureHandlerModule.kt +8 -8
  9. package/lib/commonjs/handlers/LongPressGestureHandler.js.map +1 -1
  10. package/lib/commonjs/handlers/PanGestureHandler.js.map +1 -1
  11. package/lib/commonjs/handlers/createHandler.js +13 -1
  12. package/lib/commonjs/handlers/createHandler.js.map +1 -1
  13. package/lib/commonjs/index.js +0 -106
  14. package/lib/commonjs/index.js.map +1 -1
  15. package/lib/module/handlers/LongPressGestureHandler.js.map +1 -1
  16. package/lib/module/handlers/PanGestureHandler.js.map +1 -1
  17. package/lib/module/handlers/createHandler.js +14 -1
  18. package/lib/module/handlers/createHandler.js.map +1 -1
  19. package/lib/module/index.js +0 -11
  20. package/lib/module/index.js.map +1 -1
  21. package/lib/typescript/handlers/LongPressGestureHandler.d.ts +2 -2
  22. package/lib/typescript/handlers/PanGestureHandler.d.ts +2 -2
  23. package/lib/typescript/index.d.ts +11 -11
  24. package/package.json +1 -1
  25. package/src/handlers/LongPressGestureHandler.ts +2 -2
  26. package/src/handlers/PanGestureHandler.ts +2 -2
  27. package/src/handlers/createHandler.ts +13 -0
  28. package/src/index.ts +11 -11
package/README.md CHANGED
@@ -47,7 +47,8 @@ Gesture handler library is licensed under [The MIT License](LICENSE).
47
47
 
48
48
  ## Credits
49
49
 
50
- This project is supported by amazing people from [Expo.io](https://expo.io) and [Software Mansion](https://swmansion.com)
50
+ This project has been build and is maintained thanks to the support from [Shopify](https://shopify.com), [Expo.io](https://expo.io) and [Software Mansion](https://swmansion.com)
51
51
 
52
+ [![shopify](https://avatars1.githubusercontent.com/u/8085?v=3&s=100 'Shopify.com')](https://shopify.com)
52
53
  [![expo](https://avatars2.githubusercontent.com/u/12504344?v=3&s=100 'Expo.io')](https://expo.io)
53
- [![swm](https://logo.swmansion.com/logo?color=white&variant=desktop&width=150&tag=react-native-gesture-handler-github 'Software Mansion')](https://swmansion.com)
54
+ [![swm](https://logo.swmansion.com/logo?color=white&variant=desktop&width=150&tag=react-native-reanimated-github 'Software Mansion')](https://swmansion.com)
@@ -21,12 +21,13 @@ def safeExtGet(prop, fallback) {
21
21
 
22
22
  // Check whether Reanimated 2.3 or higher is installed alongside Gesture Handler
23
23
  def shouldUseCommonInterfaceFromReanimated() {
24
- if (rootProject.subprojects.find { it.name == 'react-native-reanimated' } != null) {
25
- def inputFile = new File(rootProject.projectDir, '../node_modules/react-native-reanimated/package.json')
24
+ def reanimated = rootProject.subprojects.find { it.name == 'react-native-reanimated' };
25
+ if (reanimated != null) {
26
+ def inputFile = new File(reanimated.projectDir, '../package.json')
26
27
  def json = new JsonSlurper().parseText(inputFile.text)
27
28
  def reanimatedVersion = json.version as String
28
29
  def (major, minor, patch) = reanimatedVersion.tokenize('.')
29
- return Integer.parseInt(minor) >= 3
30
+ return Integer.parseInt(major) == 2 && Integer.parseInt(minor) >= 3
30
31
  } else {
31
32
  return false
32
33
  }
@@ -1,9 +1,14 @@
1
1
  package com.swmansion.gesturehandler
2
2
 
3
+ import android.app.Activity
4
+ import android.content.Context
5
+ import android.content.ContextWrapper
6
+ import android.graphics.Rect
3
7
  import android.view.MotionEvent
4
8
  import android.view.MotionEvent.PointerCoords
5
9
  import android.view.MotionEvent.PointerProperties
6
10
  import android.view.View
11
+ import android.view.Window
7
12
  import com.facebook.react.bridge.Arguments
8
13
  import com.facebook.react.bridge.UiThreadUtil
9
14
  import com.facebook.react.bridge.WritableArray
@@ -15,6 +20,7 @@ import java.util.*
15
20
  open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestureHandlerT>> {
16
21
  private val trackedPointerIDs = IntArray(MAX_POINTERS_COUNT)
17
22
  private var trackedPointersIDsCount = 0
23
+ private val windowOffset = IntArray(2) { 0 }
18
24
  var tag = 0
19
25
  var view: View? = null
20
26
  private set
@@ -67,14 +73,11 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
67
73
  protected inline fun applySelf(block: ConcreteGestureHandlerT.() -> Unit): ConcreteGestureHandlerT =
68
74
  self().apply { block() }
69
75
 
70
- // set and accessed only by the orchestrator
76
+ // properties set and accessed only by the orchestrator
71
77
  var activationIndex = 0
72
-
73
- // set and accessed only by the orchestrator
74
78
  var isActive = false
75
-
76
- // set and accessed only by the orchestrator
77
79
  var isAwaiting = false
80
+ var shouldResetProgress = false
78
81
 
79
82
  open fun dispatchStateChange(newState: Int, prevState: Int) {
80
83
  onTouchEventListener?.onStateChange(self(), newState, prevState)
@@ -158,6 +161,25 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
158
161
  state = STATE_UNDETERMINED
159
162
  this.view = view
160
163
  this.orchestrator = orchestrator
164
+
165
+ val decorView = getWindow(view?.context)?.decorView
166
+ if (decorView != null) {
167
+ val frame = Rect()
168
+ decorView.getWindowVisibleDisplayFrame(frame)
169
+ windowOffset[0] = frame.left
170
+ windowOffset[1] = frame.top
171
+ } else {
172
+ windowOffset[0] = 0
173
+ windowOffset[1] = 0
174
+ }
175
+ }
176
+
177
+ private fun getWindow(context: Context?): Window? {
178
+ if (context == null) return null
179
+ if (context is Activity) return context.window
180
+ if (context is ContextWrapper) return getWindow(context.baseContext)
181
+
182
+ return null
161
183
  }
162
184
 
163
185
  private fun findNextLocalPointerId(): Int {
@@ -341,8 +363,8 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
341
363
  pointerId,
342
364
  event.getX(event.actionIndex),
343
365
  event.getY(event.actionIndex),
344
- event.getX(event.actionIndex) + offsetX,
345
- event.getY(event.actionIndex) + offsetY,
366
+ event.getX(event.actionIndex) + offsetX - windowOffset[0],
367
+ event.getY(event.actionIndex) + offsetY - windowOffset[1],
346
368
  )
347
369
  trackedPointersCount++
348
370
  addChangedPointer(trackedPointers[pointerId]!!)
@@ -363,8 +385,8 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
363
385
  pointerId,
364
386
  event.getX(event.actionIndex),
365
387
  event.getY(event.actionIndex),
366
- event.getX(event.actionIndex) + offsetX,
367
- event.getY(event.actionIndex) + offsetY,
388
+ event.getX(event.actionIndex) + offsetX - windowOffset[0],
389
+ event.getY(event.actionIndex) + offsetY - windowOffset[1],
368
390
  )
369
391
  addChangedPointer(trackedPointers[pointerId]!!)
370
392
  trackedPointers[pointerId] = null
@@ -387,8 +409,8 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
387
409
  if (pointer.x != event.getX(i) || pointer.y != event.getY(i)) {
388
410
  pointer.x = event.getX(i)
389
411
  pointer.y = event.getY(i)
390
- pointer.absoluteX = event.getX(i) + offsetX
391
- pointer.absoluteY = event.getY(i) + offsetY
412
+ pointer.absoluteX = event.getX(i) + offsetX - windowOffset[0]
413
+ pointer.absoluteY = event.getY(i) + offsetY - windowOffset[1]
392
414
 
393
415
  addChangedPointer(pointer)
394
416
  pointersAdded++
@@ -617,6 +639,10 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
617
639
  }
618
640
  }
619
641
 
642
+ // responsible for resetting the state of handler upon activation (may be called more than once
643
+ // if the handler is waiting for failure of other one)
644
+ open fun resetProgress() {}
645
+
620
646
  protected open fun onHandle(event: MotionEvent) {
621
647
  moveToState(STATE_FAILED)
622
648
  }
@@ -651,6 +677,11 @@ open class GestureHandler<ConcreteGestureHandlerT : GestureHandler<ConcreteGestu
651
677
  val lastRelativePositionY: Float
652
678
  get() = lastAbsolutePositionY - lastEventOffsetY
653
679
 
680
+ val lastPositionInWindowX: Float
681
+ get() = lastAbsolutePositionX - windowOffset[0]
682
+ val lastPositionInWindowY: Float
683
+ get() = lastAbsolutePositionY - windowOffset[1]
684
+
654
685
  companion object {
655
686
  const val STATE_UNDETERMINED = 0
656
687
  const val STATE_FAILED = 1
@@ -142,8 +142,16 @@ class GestureHandlerOrchestrator(
142
142
  } else if (prevState == GestureHandler.STATE_ACTIVE || prevState == GestureHandler.STATE_END) {
143
143
  if (handler.isActive) {
144
144
  handler.dispatchStateChange(newState, prevState)
145
+ } else if (prevState == GestureHandler.STATE_ACTIVE) {
146
+ // handle edge case where handler awaiting for another one tries to activate but finishes
147
+ // before the other would not send state change event upon ending
148
+ handler.dispatchStateChange(newState, GestureHandler.STATE_BEGAN)
145
149
  }
146
- } else {
150
+ } else if (prevState != GestureHandler.STATE_UNDETERMINED || newState != GestureHandler.STATE_CANCELLED) {
151
+ // If handler is changing state from UNDETERMINED to CANCELLED, the state change event shouldn't
152
+ // be sent. Handler hasn't yet began so it may not be initialized which results in crashes.
153
+ // If it doesn't crash, there may be some weird behavior on JS side, as `onFinalize` will be
154
+ // called without calling `onBegin` first.
147
155
  handler.dispatchStateChange(newState, prevState)
148
156
  }
149
157
  handlingChangeSemaphore -= 1
@@ -155,6 +163,7 @@ class GestureHandlerOrchestrator(
155
163
  with(handler) {
156
164
  isAwaiting = false
157
165
  isActive = true
166
+ shouldResetProgress = true
158
167
  activationIndex = this@GestureHandlerOrchestrator.activationIndex++
159
168
  }
160
169
  var toCancelCount = 0
@@ -242,16 +251,41 @@ class GestureHandlerOrchestrator(
242
251
  // approach when we want to use pointer coordinates to calculate velocity or distance
243
252
  // for pinch so I don't know yet if we should transform or not...
244
253
  event.setLocation(coords[0], coords[1])
245
- if (handler.needsPointerData) {
254
+
255
+ // Touch events are sent before the handler itself has a chance to process them,
256
+ // mainly because `onTouchesUp` shoul be send befor gesture finishes. This means that
257
+ // the first `onTouchesDown` event is sent before a gesture begins, activation in
258
+ // callback for this event causes problems because the handler doesn't have a chance
259
+ // to initialize itself with starting values of pointer (in pan this causes translation
260
+ // to be equal to the coordinates of the pointer). The simplest solution is to send
261
+ // the first `onTouchesDown` event after the handler processes it and changes state
262
+ // to `BEGAN`.
263
+ if (handler.needsPointerData && handler.state != 0) {
246
264
  handler.updatePointerData(event)
247
265
  }
248
266
 
249
267
  if (!handler.isAwaiting || action != MotionEvent.ACTION_MOVE) {
268
+ val isFirstEvent = handler.state == 0
250
269
  handler.handle(event)
251
270
  if (handler.isActive) {
271
+ // After handler is done waiting for other one to fail its progress should be
272
+ // reset, otherwise there may be a visible jump in values sent by the handler.
273
+ // When handler is waiting it's already activated but the `isAwaiting` flag
274
+ // prevents it from receiving touch stream. When the flag is changed, the
275
+ // difference between this event and the last one may be large enough to be
276
+ // visible in interactions based on this gesture. This makes it consistent with
277
+ // the behavior on iOS.
278
+ if (handler.shouldResetProgress) {
279
+ handler.shouldResetProgress = false
280
+ handler.resetProgress()
281
+ }
252
282
  handler.dispatchHandlerUpdate(event)
253
283
  }
254
284
 
285
+ if (handler.needsPointerData && isFirstEvent) {
286
+ handler.updatePointerData(event)
287
+ }
288
+
255
289
  // if event was of type UP or POINTER_UP we request handler to stop tracking now that
256
290
  // the event has been dispatched
257
291
  if (action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_POINTER_UP) {
@@ -208,8 +208,7 @@ class PanGestureHandler(context: Context?) : GestureHandler<PanGestureHandler>()
208
208
  lastY = getLastPointerY(event, averageTouches)
209
209
  }
210
210
  if (state == STATE_UNDETERMINED && event.pointerCount >= minPointers) {
211
- startX = lastX
212
- startY = lastY
211
+ resetProgress()
213
212
  offsetX = 0f
214
213
  offsetY = 0f
215
214
  velocityX = 0f
@@ -253,8 +252,7 @@ class PanGestureHandler(context: Context?) : GestureHandler<PanGestureHandler>()
253
252
  override fun activate(force: Boolean) {
254
253
  // reset starting point if the handler has not yet activated
255
254
  if (state != STATE_ACTIVE) {
256
- startX = lastX
257
- startY = lastY
255
+ resetProgress()
258
256
  }
259
257
  super.activate(force)
260
258
  }
@@ -266,6 +264,11 @@ class PanGestureHandler(context: Context?) : GestureHandler<PanGestureHandler>()
266
264
  }
267
265
  }
268
266
 
267
+ override fun resetProgress() {
268
+ startX = lastX
269
+ startY = lastY
270
+ }
271
+
269
272
  companion object {
270
273
  private const val MIN_VALUE_IGNORE = Float.MAX_VALUE
271
274
  private const val MAX_VALUE_IGNORE = Float.MIN_VALUE
@@ -52,8 +52,7 @@ class PinchGestureHandler : GestureHandler<PinchGestureHandler>() {
52
52
  override fun onHandle(event: MotionEvent) {
53
53
  if (state == STATE_UNDETERMINED) {
54
54
  val context = view!!.context
55
- velocity = 0.0
56
- scale = 1.0
55
+ resetProgress()
57
56
  scaleGestureDetector = ScaleGestureDetector(context, gestureListener)
58
57
  val configuration = ViewConfiguration.get(context)
59
58
  spanSlop = configuration.scaledTouchSlop.toFloat()
@@ -74,14 +73,17 @@ class PinchGestureHandler : GestureHandler<PinchGestureHandler>() {
74
73
  override fun activate(force: Boolean) {
75
74
  // reset scale if the handler has not yet activated
76
75
  if (state != STATE_ACTIVE) {
77
- velocity = 0.0
78
- scale = 1.0
76
+ resetProgress()
79
77
  }
80
78
  super.activate(force)
81
79
  }
82
80
 
83
81
  override fun onReset() {
84
82
  scaleGestureDetector = null
83
+ resetProgress()
84
+ }
85
+
86
+ override fun resetProgress() {
85
87
  velocity = 0.0
86
88
  scale = 1.0
87
89
  }
@@ -43,8 +43,7 @@ class RotationGestureHandler : GestureHandler<RotationGestureHandler>() {
43
43
 
44
44
  override fun onHandle(event: MotionEvent) {
45
45
  if (state == STATE_UNDETERMINED) {
46
- velocity = 0.0
47
- rotation = 0.0
46
+ resetProgress()
48
47
  rotationGestureDetector = RotationGestureDetector(gestureListener)
49
48
  begin()
50
49
  }
@@ -61,14 +60,17 @@ class RotationGestureHandler : GestureHandler<RotationGestureHandler>() {
61
60
  override fun activate(force: Boolean) {
62
61
  // reset rotation if the handler has not yet activated
63
62
  if (state != STATE_ACTIVE) {
64
- rotation = 0.0
65
- velocity = 0.0
63
+ resetProgress()
66
64
  }
67
65
  super.activate(force)
68
66
  }
69
67
 
70
68
  override fun onReset() {
71
69
  rotationGestureDetector = null
70
+ resetProgress()
71
+ }
72
+
73
+ override fun resetProgress() {
72
74
  velocity = 0.0
73
75
  rotation = 0.0
74
76
  }
@@ -106,8 +106,8 @@ class RNGestureHandlerModule(reactContext: ReactApplicationContext?)
106
106
  with(eventData) {
107
107
  putDouble("x", PixelUtil.toDIPFromPixel(handler.lastRelativePositionX).toDouble())
108
108
  putDouble("y", PixelUtil.toDIPFromPixel(handler.lastRelativePositionY).toDouble())
109
- putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastAbsolutePositionX).toDouble())
110
- putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastAbsolutePositionY).toDouble())
109
+ putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowX).toDouble())
110
+ putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowY).toDouble())
111
111
  }
112
112
  }
113
113
  }
@@ -135,8 +135,8 @@ class RNGestureHandlerModule(reactContext: ReactApplicationContext?)
135
135
  with(eventData) {
136
136
  putDouble("x", PixelUtil.toDIPFromPixel(handler.lastRelativePositionX).toDouble())
137
137
  putDouble("y", PixelUtil.toDIPFromPixel(handler.lastRelativePositionY).toDouble())
138
- putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastAbsolutePositionX).toDouble())
139
- putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastAbsolutePositionY).toDouble())
138
+ putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowX).toDouble())
139
+ putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowY).toDouble())
140
140
  putInt("duration", handler.duration)
141
141
  }
142
142
  }
@@ -223,8 +223,8 @@ class RNGestureHandlerModule(reactContext: ReactApplicationContext?)
223
223
  with(eventData) {
224
224
  putDouble("x", PixelUtil.toDIPFromPixel(handler.lastRelativePositionX).toDouble())
225
225
  putDouble("y", PixelUtil.toDIPFromPixel(handler.lastRelativePositionY).toDouble())
226
- putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastAbsolutePositionX).toDouble())
227
- putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastAbsolutePositionY).toDouble())
226
+ putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowX).toDouble())
227
+ putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowY).toDouble())
228
228
  putDouble("translationX", PixelUtil.toDIPFromPixel(handler.translationX).toDouble())
229
229
  putDouble("translationY", PixelUtil.toDIPFromPixel(handler.translationY).toDouble())
230
230
  putDouble("velocityX", PixelUtil.toDIPFromPixel(handler.velocityX).toDouble())
@@ -275,8 +275,8 @@ class RNGestureHandlerModule(reactContext: ReactApplicationContext?)
275
275
  with(eventData) {
276
276
  putDouble("x", PixelUtil.toDIPFromPixel(handler.lastRelativePositionX).toDouble())
277
277
  putDouble("y", PixelUtil.toDIPFromPixel(handler.lastRelativePositionY).toDouble())
278
- putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastAbsolutePositionX).toDouble())
279
- putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastAbsolutePositionY).toDouble())
278
+ putDouble("absoluteX", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowX).toDouble())
279
+ putDouble("absoluteY", PixelUtil.toDIPFromPixel(handler.lastPositionInWindowY).toDouble())
280
280
  }
281
281
  }
282
282
  }
@@ -1 +1 @@
1
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@@ -1 +1 @@
1
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createHandler from './createHandler';\nimport {\n BaseGestureHandlerProps,\n baseGestureHandlerProps,\n} from './gestureHandlerCommon';\n\nexport const panGestureHandlerProps = [\n 'activeOffsetY',\n 'activeOffsetX',\n 'failOffsetY',\n 'failOffsetX',\n 'minDist',\n 'minVelocity',\n 'minVelocityX',\n 'minVelocityY',\n 'minPointers',\n 'maxPointers',\n 'avgTouches',\n 'enableTrackpadTwoFingerGesture',\n] as const;\n\nexport const panGestureHandlerCustomNativeProps = [\n 'activeOffsetYStart',\n 'activeOffsetYEnd',\n 'activeOffsetXStart',\n 'activeOffsetXEnd',\n 'failOffsetYStart',\n 'failOffsetYEnd',\n 'failOffsetXStart',\n 'failOffsetXEnd',\n] as const;\n\nexport type PanGestureHandlerEventPayload = {\n /**\n * X coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the view\n * attached to the handler. Expressed in point units.\n */\n x: number;\n\n /**\n * Y coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the view\n * attached to the handler. Expressed in point units.\n */\n y: number;\n\n /**\n * X coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the root view.\n * The value is expressed in point units. It is recommended to use it instead\n * of `x` in cases when the original view can be transformed as an effect of\n * the gesture.\n */\n absoluteX: number;\n\n /**\n * Y coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the root view.\n * The value is expressed in point units. It is recommended to use it instead\n * of `y` in cases when the original view can be transformed as an\n * effect of the gesture.\n */\n absoluteY: number;\n\n /**\n * Translation of the pan gesture along X axis accumulated over the time of\n * the gesture. The value is expressed in the point units.\n */\n translationX: number;\n\n /**\n * Translation of the pan gesture along Y axis accumulated over the time of\n * the gesture. The value is expressed in the point units.\n */\n translationY: number;\n\n /**\n * Velocity of the pan gesture along the X axis in the current moment. The\n * value is expressed in point units per second.\n */\n velocityX: number;\n\n /**\n * Velocity of the pan gesture along the Y axis in the current moment. The\n * value is expressed in point units per second.\n */\n velocityY: number;\n};\n\ninterface CommonPanProperties {\n /**\n * Minimum distance the finger (or multiple finger) need to travel before the\n * handler activates. Expressed in points.\n */\n minDist?: number;\n\n /**\n * Android only.\n */\n avgTouches?: boolean;\n\n /**\n * Enables two-finger gestures on supported devices, for example iPads with\n * trackpads. If not enabled the gesture will require click + drag, with\n * enableTrackpadTwoFingerGesture swiping with two fingers will also trigger\n * the gesture.\n */\n enableTrackpadTwoFingerGesture?: boolean;\n\n /**\n * A number of fingers that is required to be placed before handler can\n * activate. Should be a higher or equal to 0 integer.\n */\n minPointers?: number;\n\n /**\n * When the given number of fingers is placed on the screen and handler hasn't\n * yet activated it will fail recognizing the gesture. Should be a higher or\n * equal to 0 integer.\n */\n maxPointers?: number;\n\n minVelocity?: number;\n minVelocityX?: number;\n minVelocityY?: number;\n}\n\nexport interface PanGestureConfig extends CommonPanProperties {\n activeOffsetYStart?: number;\n activeOffsetYEnd?: number;\n activeOffsetXStart?: number;\n activeOffsetXEnd?: number;\n failOffsetYStart?: number;\n failOffsetYEnd?: number;\n failOffsetXStart?: number;\n failOffsetXEnd?: number;\n}\n\nexport interface PanGestureHandlerProps\n extends BaseGestureHandlerProps<PanGestureHandlerEventPayload>,\n CommonPanProperties {\n /**\n * Range along X axis (in points) where fingers travels without activation of\n * handler. Moving outside of this range implies activation of handler. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n activeOffsetY?: number | number[];\n\n /**\n * Range along X axis (in points) where fingers travels without activation of\n * handler. Moving outside of this range implies activation of handler. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n activeOffsetX?: number | number[];\n\n /**\n * When the finger moves outside this range (in points) along Y axis and\n * handler hasn't yet activated it will fail recognizing the gesture. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n failOffsetY?: number | number[];\n\n /**\n * When the finger moves outside this range (in points) along X axis and\n * handler hasn't yet activated it will fail recognizing the gesture. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n failOffsetX?: number | number[];\n}\n\nexport type PanGestureHandler = typeof PanGestureHandler;\n// eslint-disable-next-line @typescript-eslint/no-redeclare -- backward compatibility; see description on the top of gestureHandlerCommon.ts file\nexport const PanGestureHandler = createHandler<\n PanGestureHandlerProps,\n PanGestureHandlerEventPayload\n>({\n name: 'PanGestureHandler',\n allowedProps: [\n ...baseGestureHandlerProps,\n ...panGestureHandlerProps,\n ] as const,\n config: {},\n transformProps: managePanProps,\n customNativeProps: panGestureHandlerCustomNativeProps,\n});\n\nfunction validatePanGestureHandlerProps(props: PanGestureHandlerProps) {\n if (\n Array.isArray(props.activeOffsetX) &&\n (props.activeOffsetX[0] > 0 || props.activeOffsetX[1] < 0)\n ) {\n throw new Error(\n `First element of activeOffsetX should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.activeOffsetY) &&\n (props.activeOffsetY[0] > 0 || props.activeOffsetY[1] < 0)\n ) {\n throw new Error(\n `First element of activeOffsetY should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.failOffsetX) &&\n (props.failOffsetX[0] > 0 || props.failOffsetX[1] < 0)\n ) {\n throw new Error(\n `First element of failOffsetX should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.failOffsetY) &&\n (props.failOffsetY[0] > 0 || props.failOffsetY[1] < 0)\n ) {\n throw new Error(\n `First element of failOffsetY should be negative, a the second one should be positive`\n );\n }\n\n if (props.minDist && (props.failOffsetX || props.failOffsetY)) {\n throw new Error(\n `It is not supported to use minDist with failOffsetX or failOffsetY, use activeOffsetX and activeOffsetY instead`\n );\n }\n\n if (props.minDist && (props.activeOffsetX || props.activeOffsetY)) {\n throw new Error(\n `It is not supported to use minDist with activeOffsetX or activeOffsetY`\n );\n }\n}\n\nfunction transformPanGestureHandlerProps(props: PanGestureHandlerProps) {\n type InternalPanGHKeys =\n | 'activeOffsetXStart'\n | 'activeOffsetXEnd'\n | 'failOffsetXStart'\n | 'failOffsetXEnd'\n | 'activeOffsetYStart'\n | 'activeOffsetYEnd'\n | 'failOffsetYStart'\n | 'failOffsetYEnd';\n type PanGestureHandlerInternalProps = PanGestureHandlerProps &\n Partial<Record<InternalPanGHKeys, number>>;\n\n const res: PanGestureHandlerInternalProps = { ...props };\n\n if (props.activeOffsetX !== undefined) {\n delete res.activeOffsetX;\n if (Array.isArray(props.activeOffsetX)) {\n res.activeOffsetXStart = props.activeOffsetX[0];\n res.activeOffsetXEnd = props.activeOffsetX[1];\n } else if (props.activeOffsetX < 0) {\n res.activeOffsetXStart = props.activeOffsetX;\n } else {\n res.activeOffsetXEnd = props.activeOffsetX;\n }\n }\n\n if (props.activeOffsetY !== undefined) {\n delete res.activeOffsetY;\n if (Array.isArray(props.activeOffsetY)) {\n res.activeOffsetYStart = props.activeOffsetY[0];\n res.activeOffsetYEnd = props.activeOffsetY[1];\n } else if (props.activeOffsetY < 0) {\n res.activeOffsetYStart = props.activeOffsetY;\n } else {\n res.activeOffsetYEnd = props.activeOffsetY;\n }\n }\n\n if (props.failOffsetX !== undefined) {\n delete res.failOffsetX;\n if (Array.isArray(props.failOffsetX)) {\n res.failOffsetXStart = props.failOffsetX[0];\n res.failOffsetXEnd = props.failOffsetX[1];\n } else if (props.failOffsetX < 0) {\n res.failOffsetXStart = props.failOffsetX;\n } else {\n res.failOffsetXEnd = props.failOffsetX;\n }\n }\n\n if (props.failOffsetY !== undefined) {\n delete res.failOffsetY;\n if (Array.isArray(props.failOffsetY)) {\n res.failOffsetYStart = props.failOffsetY[0];\n res.failOffsetYEnd = props.failOffsetY[1];\n } else if (props.failOffsetY < 0) {\n res.failOffsetYStart = props.failOffsetY;\n } else {\n res.failOffsetYEnd = props.failOffsetY;\n }\n }\n\n return res;\n}\n\nexport function managePanProps(props: PanGestureHandlerProps) {\n if (__DEV__) {\n validatePanGestureHandlerProps(props);\n }\n return transformPanGestureHandlerProps(props);\n}\n"]}
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createHandler from './createHandler';\nimport {\n BaseGestureHandlerProps,\n baseGestureHandlerProps,\n} from './gestureHandlerCommon';\n\nexport const panGestureHandlerProps = [\n 'activeOffsetY',\n 'activeOffsetX',\n 'failOffsetY',\n 'failOffsetX',\n 'minDist',\n 'minVelocity',\n 'minVelocityX',\n 'minVelocityY',\n 'minPointers',\n 'maxPointers',\n 'avgTouches',\n 'enableTrackpadTwoFingerGesture',\n] as const;\n\nexport const panGestureHandlerCustomNativeProps = [\n 'activeOffsetYStart',\n 'activeOffsetYEnd',\n 'activeOffsetXStart',\n 'activeOffsetXEnd',\n 'failOffsetYStart',\n 'failOffsetYEnd',\n 'failOffsetXStart',\n 'failOffsetXEnd',\n] as const;\n\nexport type PanGestureHandlerEventPayload = {\n /**\n * X coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the view\n * attached to the handler. Expressed in point units.\n */\n x: number;\n\n /**\n * Y coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the view\n * attached to the handler. Expressed in point units.\n */\n y: number;\n\n /**\n * X coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the window.\n * The value is expressed in point units. It is recommended to use it instead\n * of `x` in cases when the original view can be transformed as an effect of\n * the gesture.\n */\n absoluteX: number;\n\n /**\n * Y coordinate of the current position of the pointer (finger or a leading\n * pointer when there are multiple fingers placed) relative to the window.\n * The value is expressed in point units. It is recommended to use it instead\n * of `y` in cases when the original view can be transformed as an\n * effect of the gesture.\n */\n absoluteY: number;\n\n /**\n * Translation of the pan gesture along X axis accumulated over the time of\n * the gesture. The value is expressed in the point units.\n */\n translationX: number;\n\n /**\n * Translation of the pan gesture along Y axis accumulated over the time of\n * the gesture. The value is expressed in the point units.\n */\n translationY: number;\n\n /**\n * Velocity of the pan gesture along the X axis in the current moment. The\n * value is expressed in point units per second.\n */\n velocityX: number;\n\n /**\n * Velocity of the pan gesture along the Y axis in the current moment. The\n * value is expressed in point units per second.\n */\n velocityY: number;\n};\n\ninterface CommonPanProperties {\n /**\n * Minimum distance the finger (or multiple finger) need to travel before the\n * handler activates. Expressed in points.\n */\n minDist?: number;\n\n /**\n * Android only.\n */\n avgTouches?: boolean;\n\n /**\n * Enables two-finger gestures on supported devices, for example iPads with\n * trackpads. If not enabled the gesture will require click + drag, with\n * enableTrackpadTwoFingerGesture swiping with two fingers will also trigger\n * the gesture.\n */\n enableTrackpadTwoFingerGesture?: boolean;\n\n /**\n * A number of fingers that is required to be placed before handler can\n * activate. Should be a higher or equal to 0 integer.\n */\n minPointers?: number;\n\n /**\n * When the given number of fingers is placed on the screen and handler hasn't\n * yet activated it will fail recognizing the gesture. Should be a higher or\n * equal to 0 integer.\n */\n maxPointers?: number;\n\n minVelocity?: number;\n minVelocityX?: number;\n minVelocityY?: number;\n}\n\nexport interface PanGestureConfig extends CommonPanProperties {\n activeOffsetYStart?: number;\n activeOffsetYEnd?: number;\n activeOffsetXStart?: number;\n activeOffsetXEnd?: number;\n failOffsetYStart?: number;\n failOffsetYEnd?: number;\n failOffsetXStart?: number;\n failOffsetXEnd?: number;\n}\n\nexport interface PanGestureHandlerProps\n extends BaseGestureHandlerProps<PanGestureHandlerEventPayload>,\n CommonPanProperties {\n /**\n * Range along X axis (in points) where fingers travels without activation of\n * handler. Moving outside of this range implies activation of handler. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n activeOffsetY?: number | number[];\n\n /**\n * Range along X axis (in points) where fingers travels without activation of\n * handler. Moving outside of this range implies activation of handler. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n activeOffsetX?: number | number[];\n\n /**\n * When the finger moves outside this range (in points) along Y axis and\n * handler hasn't yet activated it will fail recognizing the gesture. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n failOffsetY?: number | number[];\n\n /**\n * When the finger moves outside this range (in points) along X axis and\n * handler hasn't yet activated it will fail recognizing the gesture. Range\n * can be given as an array or a single number. If range is set as an array,\n * first value must be lower or equal to 0, a the second one higher or equal\n * to 0. If only one number `p` is given a range of `(-inf, p)` will be used\n * if `p` is higher or equal to 0 and `(-p, inf)` otherwise.\n */\n failOffsetX?: number | number[];\n}\n\nexport type PanGestureHandler = typeof PanGestureHandler;\n// eslint-disable-next-line @typescript-eslint/no-redeclare -- backward compatibility; see description on the top of gestureHandlerCommon.ts file\nexport const PanGestureHandler = createHandler<\n PanGestureHandlerProps,\n PanGestureHandlerEventPayload\n>({\n name: 'PanGestureHandler',\n allowedProps: [\n ...baseGestureHandlerProps,\n ...panGestureHandlerProps,\n ] as const,\n config: {},\n transformProps: managePanProps,\n customNativeProps: panGestureHandlerCustomNativeProps,\n});\n\nfunction validatePanGestureHandlerProps(props: PanGestureHandlerProps) {\n if (\n Array.isArray(props.activeOffsetX) &&\n (props.activeOffsetX[0] > 0 || props.activeOffsetX[1] < 0)\n ) {\n throw new Error(\n `First element of activeOffsetX should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.activeOffsetY) &&\n (props.activeOffsetY[0] > 0 || props.activeOffsetY[1] < 0)\n ) {\n throw new Error(\n `First element of activeOffsetY should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.failOffsetX) &&\n (props.failOffsetX[0] > 0 || props.failOffsetX[1] < 0)\n ) {\n throw new Error(\n `First element of failOffsetX should be negative, a the second one should be positive`\n );\n }\n\n if (\n Array.isArray(props.failOffsetY) &&\n (props.failOffsetY[0] > 0 || props.failOffsetY[1] < 0)\n ) {\n throw new Error(\n `First element of failOffsetY should be negative, a the second one should be positive`\n );\n }\n\n if (props.minDist && (props.failOffsetX || props.failOffsetY)) {\n throw new Error(\n `It is not supported to use minDist with failOffsetX or failOffsetY, use activeOffsetX and activeOffsetY instead`\n );\n }\n\n if (props.minDist && (props.activeOffsetX || props.activeOffsetY)) {\n throw new Error(\n `It is not supported to use minDist with activeOffsetX or activeOffsetY`\n );\n }\n}\n\nfunction transformPanGestureHandlerProps(props: PanGestureHandlerProps) {\n type InternalPanGHKeys =\n | 'activeOffsetXStart'\n | 'activeOffsetXEnd'\n | 'failOffsetXStart'\n | 'failOffsetXEnd'\n | 'activeOffsetYStart'\n | 'activeOffsetYEnd'\n | 'failOffsetYStart'\n | 'failOffsetYEnd';\n type PanGestureHandlerInternalProps = PanGestureHandlerProps &\n Partial<Record<InternalPanGHKeys, number>>;\n\n const res: PanGestureHandlerInternalProps = { ...props };\n\n if (props.activeOffsetX !== undefined) {\n delete res.activeOffsetX;\n if (Array.isArray(props.activeOffsetX)) {\n res.activeOffsetXStart = props.activeOffsetX[0];\n res.activeOffsetXEnd = props.activeOffsetX[1];\n } else if (props.activeOffsetX < 0) {\n res.activeOffsetXStart = props.activeOffsetX;\n } else {\n res.activeOffsetXEnd = props.activeOffsetX;\n }\n }\n\n if (props.activeOffsetY !== undefined) {\n delete res.activeOffsetY;\n if (Array.isArray(props.activeOffsetY)) {\n res.activeOffsetYStart = props.activeOffsetY[0];\n res.activeOffsetYEnd = props.activeOffsetY[1];\n } else if (props.activeOffsetY < 0) {\n res.activeOffsetYStart = props.activeOffsetY;\n } else {\n res.activeOffsetYEnd = props.activeOffsetY;\n }\n }\n\n if (props.failOffsetX !== undefined) {\n delete res.failOffsetX;\n if (Array.isArray(props.failOffsetX)) {\n res.failOffsetXStart = props.failOffsetX[0];\n res.failOffsetXEnd = props.failOffsetX[1];\n } else if (props.failOffsetX < 0) {\n res.failOffsetXStart = props.failOffsetX;\n } else {\n res.failOffsetXEnd = props.failOffsetX;\n }\n }\n\n if (props.failOffsetY !== undefined) {\n delete res.failOffsetY;\n if (Array.isArray(props.failOffsetY)) {\n res.failOffsetYStart = props.failOffsetY[0];\n res.failOffsetYEnd = props.failOffsetY[1];\n } else if (props.failOffsetY < 0) {\n res.failOffsetYStart = props.failOffsetY;\n } else {\n res.failOffsetYEnd = props.failOffsetY;\n }\n }\n\n return res;\n}\n\nexport function managePanProps(props: PanGestureHandlerProps) {\n if (__DEV__) {\n validatePanGestureHandlerProps(props);\n }\n return transformPanGestureHandlerProps(props);\n}\n"]}
@@ -107,8 +107,16 @@ const stateToPropMappings = {
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  [_State.State.ACTIVE]: 'onActivated',
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  [_State.State.END]: 'onEnded'
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  };
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+ let showedRngh2Notice = false;
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+
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+ function showRngh2NoticeIfNeeded() {
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+ if (!showedRngh2Notice) {
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+ console.warn("[react-native-gesture-handler] Seems like you're using an old API with gesture components, check out new Gestures system!");
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+ showedRngh2Notice = true;
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+ }
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+ } // TODO(TS) - make sure that BaseGestureHandlerProps doesn't need other generic parameter to work with custom properties.
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+
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- // TODO(TS) - make sure that BaseGestureHandlerProps doesn't need other generic parameter to work with custom properties.
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  function createHandler({
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  name,
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  allowedProps = [],
@@ -219,6 +227,10 @@ function createHandler({
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  _handlersRegistry.handlerIDToTag[props.id] = this.handlerTag;
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  }
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+
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+ if (__DEV__) {
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+ showRngh2NoticeIfNeeded();
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+ }
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  }
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  componentDidMount() {
@@ -1 +1 @@
1
- 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oldClearJSResponder = () => {\n //no operation\n },\n} = UIManagerAny;\nUIManagerAny.setJSResponder = (tag: number, blockNativeResponder: boolean) => {\n RNGestureHandlerModule.handleSetJSResponder(tag, blockNativeResponder);\n oldSetJSResponder(tag, blockNativeResponder);\n};\nUIManagerAny.clearJSResponder = () => {\n RNGestureHandlerModule.handleClearJSResponder();\n oldClearJSResponder();\n};\n\nlet allowTouches = true;\nconst DEV_ON_ANDROID = __DEV__ && Platform.OS === 'android';\n// Toggled inspector blocks touch events in order to allow inspecting on Android\n// This needs to be a global variable in order to set initial state for `allowTouches` property in Handler component\nif (DEV_ON_ANDROID) {\n DeviceEventEmitter.addListener('toggleElementInspector', () => {\n allowTouches = !allowTouches;\n });\n}\n\ntype HandlerProps<T extends Record<string, unknown>> = Readonly<\n React.PropsWithChildren<BaseGestureHandlerProps<T>>\n>;\nfunction hasUnresolvedRefs<T extends Record<string, unknown>>(\n props: HandlerProps<T>\n) {\n // TODO(TS) - add type for extract arg\n const extract = (refs: any | any[]) => {\n if (!Array.isArray(refs)) {\n return refs && refs.current === null;\n }\n return refs.some((r) => r && r.current === null);\n };\n return extract(props['simultaneousHandlers']) || extract(props['waitFor']);\n}\n\nconst stateToPropMappings = {\n [State.UNDETERMINED]: undefined,\n [State.BEGAN]: 'onBegan',\n [State.FAILED]: 'onFailed',\n [State.CANCELLED]: 'onCancelled',\n [State.ACTIVE]: 'onActivated',\n [State.END]: 'onEnded',\n} as const;\n\ntype CreateHandlerArgs<\n HandlerPropsT extends Record<string, unknown>\n> = Readonly<{\n name: string;\n allowedProps: Readonly<Extract<keyof HandlerPropsT, string>[]>;\n config: Readonly<Record<string, unknown>>;\n transformProps?: (props: HandlerPropsT) => HandlerPropsT;\n customNativeProps?: Readonly<string[]>;\n}>;\n\n// TODO(TS) fix event types\ntype InternalEventHandlers = {\n onGestureHandlerEvent?: (event: any) => void;\n onGestureHandlerStateChange?: (event: any) => void;\n};\n\n// TODO(TS) - make sure that BaseGestureHandlerProps doesn't need other generic parameter to work with custom properties.\nexport default function createHandler<\n T extends BaseGestureHandlerProps<U>,\n U extends Record<string, unknown>\n>({\n name,\n allowedProps = [],\n config = {},\n transformProps,\n customNativeProps = [],\n}: CreateHandlerArgs<T>): React.ComponentType<T & React.RefAttributes<any>> {\n interface HandlerState {\n allowTouches: boolean;\n }\n class Handler extends React.Component<\n T & InternalEventHandlers,\n HandlerState\n > {\n static displayName = name;\n\n private handlerTag: number;\n private config: Record<string, unknown>;\n private propsRef: React.MutableRefObject<unknown>;\n private viewNode: any;\n private viewTag?: number;\n private updateEnqueued: ReturnType<typeof setImmediate> | null = null;\n private inspectorToggleListener?: EmitterSubscription;\n\n constructor(props: T & InternalEventHandlers) {\n super(props);\n this.handlerTag = getNextHandlerTag();\n this.config = {};\n this.propsRef = React.createRef();\n this.state = { allowTouches };\n if (props.id) {\n if (handlerIDToTag[props.id] !== undefined) {\n throw new Error(`Handler with ID \"${props.id}\" already registered`);\n }\n handlerIDToTag[props.id] = this.handlerTag;\n }\n }\n\n componentDidMount() {\n const props: HandlerProps<U> = this.props;\n\n if (DEV_ON_ANDROID) {\n this.inspectorToggleListener = DeviceEventEmitter.addListener(\n 'toggleElementInspector',\n () => {\n this.setState((_) => ({ allowTouches }));\n this.update();\n }\n );\n }\n if (hasUnresolvedRefs(props)) {\n // If there are unresolved refs (e.g. \".current\" has not yet been set)\n // passed as `simultaneousHandlers` or `waitFor`, we enqueue a call to\n // _update method that will try to update native handler props using\n // setImmediate. This makes it so update() function gets called after all\n // react components are mounted and we expect the missing ref object to\n // be resolved by then.\n this.updateEnqueued = setImmediate(() => {\n this.updateEnqueued = null;\n this.update();\n });\n }\n\n this.createGestureHandler(\n filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n )\n );\n\n this.attachGestureHandler(findNodeHandle(this.viewNode) as number); // TODO(TS) - check if this can be null\n }\n\n componentDidUpdate() {\n const viewTag = findNodeHandle(this.viewNode);\n if (this.viewTag !== viewTag) {\n this.attachGestureHandler(viewTag as number); // TODO(TS) - check interaction between _viewTag & findNodeHandle\n }\n this.update();\n }\n\n componentWillUnmount() {\n this.inspectorToggleListener?.remove();\n RNGestureHandlerModule.dropGestureHandler(this.handlerTag);\n if (this.updateEnqueued) {\n clearImmediate(this.updateEnqueued);\n }\n // We can't use this.props.id directly due to TS generic type narrowing bug, see https://github.com/microsoft/TypeScript/issues/13995 for more context\n const handlerID: string | undefined = this.props.id;\n if (handlerID) {\n // eslint-disable-next-line @typescript-eslint/no-dynamic-delete\n delete handlerIDToTag[handlerID];\n }\n }\n\n private onGestureHandlerEvent = (event: GestureEvent<U>) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n this.props.onGestureEvent?.(event);\n } else {\n this.props.onGestureHandlerEvent?.(event);\n }\n };\n\n // TODO(TS) - make sure this is right type for event\n private onGestureHandlerStateChange = (\n event: HandlerStateChangeEvent<U>\n ) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n this.props.onHandlerStateChange?.(event);\n\n const state: ValueOf<typeof State> = event.nativeEvent.state;\n const stateEventName = stateToPropMappings[state];\n const eventHandler = stateEventName && this.props[stateEventName];\n if (eventHandler && typeof eventHandler === 'function') {\n eventHandler(event);\n }\n } else {\n this.props.onGestureHandlerStateChange?.(event);\n }\n };\n\n private refHandler = (node: any) => {\n this.viewNode = node;\n\n const child = React.Children.only(this.props.children);\n // TODO(TS) fix ref type\n const { ref }: any = child;\n if (ref !== null) {\n if (typeof ref === 'function') {\n ref(node);\n } else {\n ref.current = node;\n }\n }\n };\n\n private createGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.createGestureHandler(\n name,\n this.handlerTag,\n newConfig\n );\n };\n\n private attachGestureHandler = (newViewTag: number) => {\n this.viewTag = newViewTag;\n\n if (Platform.OS === 'web') {\n // typecast due to dynamic resolution, attachGestureHandler should have web version signature in this branch\n (RNGestureHandlerModule.attachGestureHandler as typeof RNGestureHandlerModuleWeb.attachGestureHandler)(\n this.handlerTag,\n newViewTag,\n false,\n this.propsRef\n );\n } else {\n RNGestureHandlerModule.attachGestureHandler(\n this.handlerTag,\n newViewTag,\n false\n );\n }\n };\n\n private updateGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.updateGestureHandler(this.handlerTag, newConfig);\n };\n\n private update() {\n const newConfig = filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n );\n if (!deepEqual(this.config, newConfig)) {\n this.updateGestureHandler(newConfig);\n }\n }\n\n setNativeProps(updates: any) {\n const mergedProps = { ...this.props, ...updates };\n const newConfig = filterConfig(\n transformProps ? transformProps(mergedProps) : mergedProps,\n [...allowedProps, ...customNativeProps],\n config\n );\n this.updateGestureHandler(newConfig);\n }\n\n render() {\n let gestureEventHandler = this.onGestureHandlerEvent;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureEventHandlers = {\n onGestureEvent?: BaseGestureHandlerProps<U>['onGestureEvent'];\n onGestureHandlerEvent?: InternalEventHandlers['onGestureHandlerEvent'];\n };\n const {\n onGestureEvent,\n onGestureHandlerEvent,\n }: OnGestureEventHandlers = this.props;\n if (onGestureEvent && typeof onGestureEvent !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerEvent) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureEventHandler = onGestureEvent;\n } else {\n if (\n onGestureHandlerEvent &&\n typeof onGestureHandlerEvent !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n\n let gestureStateEventHandler = this.onGestureHandlerStateChange;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureStateChangeHandlers = {\n onHandlerStateChange?: BaseGestureHandlerProps<U>['onHandlerStateChange'];\n onGestureHandlerStateChange?: InternalEventHandlers['onGestureHandlerStateChange'];\n };\n const {\n onHandlerStateChange,\n onGestureHandlerStateChange,\n }: OnGestureStateChangeHandlers = this.props;\n if (onHandlerStateChange && typeof onHandlerStateChange !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerStateChange) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureStateEventHandler = onHandlerStateChange;\n } else {\n if (\n onGestureHandlerStateChange &&\n typeof onGestureHandlerStateChange !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n const events = {\n onGestureHandlerEvent: this.state.allowTouches\n ? gestureEventHandler\n : undefined,\n onGestureHandlerStateChange: this.state.allowTouches\n ? gestureStateEventHandler\n : undefined,\n };\n\n this.propsRef.current = events;\n\n const child: any = React.Children.only(this.props.children);\n let grandChildren = child.props.children;\n if (\n Touchable.TOUCH_TARGET_DEBUG &&\n child.type &&\n (child.type === 'RNGestureHandlerButton' ||\n child.type.name === 'View' ||\n child.type.displayName === 'View')\n ) {\n grandChildren = React.Children.toArray(grandChildren);\n grandChildren.push(\n Touchable.renderDebugView({\n color: 'mediumspringgreen',\n hitSlop: child.props.hitSlop,\n })\n );\n }\n\n return React.cloneElement(\n child,\n {\n ref: this.refHandler,\n collapsable: false,\n ...events,\n },\n grandChildren\n );\n }\n }\n return Handler;\n}\n"]}
1
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unknown>>(\n props: HandlerProps<T>\n) {\n // TODO(TS) - add type for extract arg\n const extract = (refs: any | any[]) => {\n if (!Array.isArray(refs)) {\n return refs && refs.current === null;\n }\n return refs.some((r) => r && r.current === null);\n };\n return extract(props['simultaneousHandlers']) || extract(props['waitFor']);\n}\n\nconst stateToPropMappings = {\n [State.UNDETERMINED]: undefined,\n [State.BEGAN]: 'onBegan',\n [State.FAILED]: 'onFailed',\n [State.CANCELLED]: 'onCancelled',\n [State.ACTIVE]: 'onActivated',\n [State.END]: 'onEnded',\n} as const;\n\ntype CreateHandlerArgs<\n HandlerPropsT extends Record<string, unknown>\n> = Readonly<{\n name: string;\n allowedProps: Readonly<Extract<keyof HandlerPropsT, string>[]>;\n config: Readonly<Record<string, unknown>>;\n transformProps?: (props: HandlerPropsT) => HandlerPropsT;\n customNativeProps?: Readonly<string[]>;\n}>;\n\n// TODO(TS) fix event types\ntype InternalEventHandlers = {\n onGestureHandlerEvent?: (event: any) => void;\n onGestureHandlerStateChange?: (event: any) => void;\n};\n\nlet showedRngh2Notice = false;\nfunction showRngh2NoticeIfNeeded() {\n if (!showedRngh2Notice) {\n console.warn(\n \"[react-native-gesture-handler] Seems like you're using an old API with gesture components, check out new Gestures system!\"\n );\n showedRngh2Notice = true;\n }\n}\n\n// TODO(TS) - make sure that BaseGestureHandlerProps doesn't need other generic parameter to work with custom properties.\nexport default function createHandler<\n T extends BaseGestureHandlerProps<U>,\n U extends Record<string, unknown>\n>({\n name,\n allowedProps = [],\n config = {},\n transformProps,\n customNativeProps = [],\n}: CreateHandlerArgs<T>): React.ComponentType<T & React.RefAttributes<any>> {\n interface HandlerState {\n allowTouches: boolean;\n }\n class Handler extends React.Component<\n T & InternalEventHandlers,\n HandlerState\n > {\n static displayName = name;\n\n private handlerTag: number;\n private config: Record<string, unknown>;\n private propsRef: React.MutableRefObject<unknown>;\n private viewNode: any;\n private viewTag?: number;\n private updateEnqueued: ReturnType<typeof setImmediate> | null = null;\n private inspectorToggleListener?: EmitterSubscription;\n\n constructor(props: T & InternalEventHandlers) {\n super(props);\n this.handlerTag = getNextHandlerTag();\n this.config = {};\n this.propsRef = React.createRef();\n this.state = { allowTouches };\n if (props.id) {\n if (handlerIDToTag[props.id] !== undefined) {\n throw new Error(`Handler with ID \"${props.id}\" already registered`);\n }\n handlerIDToTag[props.id] = this.handlerTag;\n }\n if (__DEV__) {\n showRngh2NoticeIfNeeded();\n }\n }\n\n componentDidMount() {\n const props: HandlerProps<U> = this.props;\n\n if (DEV_ON_ANDROID) {\n this.inspectorToggleListener = DeviceEventEmitter.addListener(\n 'toggleElementInspector',\n () => {\n this.setState((_) => ({ allowTouches }));\n this.update();\n }\n );\n }\n if (hasUnresolvedRefs(props)) {\n // If there are unresolved refs (e.g. \".current\" has not yet been set)\n // passed as `simultaneousHandlers` or `waitFor`, we enqueue a call to\n // _update method that will try to update native handler props using\n // setImmediate. This makes it so update() function gets called after all\n // react components are mounted and we expect the missing ref object to\n // be resolved by then.\n this.updateEnqueued = setImmediate(() => {\n this.updateEnqueued = null;\n this.update();\n });\n }\n\n this.createGestureHandler(\n filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n )\n );\n\n this.attachGestureHandler(findNodeHandle(this.viewNode) as number); // TODO(TS) - check if this can be null\n }\n\n componentDidUpdate() {\n const viewTag = findNodeHandle(this.viewNode);\n if (this.viewTag !== viewTag) {\n this.attachGestureHandler(viewTag as number); // TODO(TS) - check interaction between _viewTag & findNodeHandle\n }\n this.update();\n }\n\n componentWillUnmount() {\n this.inspectorToggleListener?.remove();\n RNGestureHandlerModule.dropGestureHandler(this.handlerTag);\n if (this.updateEnqueued) {\n clearImmediate(this.updateEnqueued);\n }\n // We can't use this.props.id directly due to TS generic type narrowing bug, see https://github.com/microsoft/TypeScript/issues/13995 for more context\n const handlerID: string | undefined = this.props.id;\n if (handlerID) {\n // eslint-disable-next-line @typescript-eslint/no-dynamic-delete\n delete handlerIDToTag[handlerID];\n }\n }\n\n private onGestureHandlerEvent = (event: GestureEvent<U>) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n this.props.onGestureEvent?.(event);\n } else {\n this.props.onGestureHandlerEvent?.(event);\n }\n };\n\n // TODO(TS) - make sure this is right type for event\n private onGestureHandlerStateChange = (\n event: HandlerStateChangeEvent<U>\n ) => {\n if (event.nativeEvent.handlerTag === this.handlerTag) {\n this.props.onHandlerStateChange?.(event);\n\n const state: ValueOf<typeof State> = event.nativeEvent.state;\n const stateEventName = stateToPropMappings[state];\n const eventHandler = stateEventName && this.props[stateEventName];\n if (eventHandler && typeof eventHandler === 'function') {\n eventHandler(event);\n }\n } else {\n this.props.onGestureHandlerStateChange?.(event);\n }\n };\n\n private refHandler = (node: any) => {\n this.viewNode = node;\n\n const child = React.Children.only(this.props.children);\n // TODO(TS) fix ref type\n const { ref }: any = child;\n if (ref !== null) {\n if (typeof ref === 'function') {\n ref(node);\n } else {\n ref.current = node;\n }\n }\n };\n\n private createGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.createGestureHandler(\n name,\n this.handlerTag,\n newConfig\n );\n };\n\n private attachGestureHandler = (newViewTag: number) => {\n this.viewTag = newViewTag;\n\n if (Platform.OS === 'web') {\n // typecast due to dynamic resolution, attachGestureHandler should have web version signature in this branch\n (RNGestureHandlerModule.attachGestureHandler as typeof RNGestureHandlerModuleWeb.attachGestureHandler)(\n this.handlerTag,\n newViewTag,\n false,\n this.propsRef\n );\n } else {\n RNGestureHandlerModule.attachGestureHandler(\n this.handlerTag,\n newViewTag,\n false\n );\n }\n };\n\n private updateGestureHandler = (\n newConfig: Readonly<Record<string, unknown>>\n ) => {\n this.config = newConfig;\n\n RNGestureHandlerModule.updateGestureHandler(this.handlerTag, newConfig);\n };\n\n private update() {\n const newConfig = filterConfig(\n transformProps ? transformProps(this.props) : this.props,\n [...allowedProps, ...customNativeProps],\n config\n );\n if (!deepEqual(this.config, newConfig)) {\n this.updateGestureHandler(newConfig);\n }\n }\n\n setNativeProps(updates: any) {\n const mergedProps = { ...this.props, ...updates };\n const newConfig = filterConfig(\n transformProps ? transformProps(mergedProps) : mergedProps,\n [...allowedProps, ...customNativeProps],\n config\n );\n this.updateGestureHandler(newConfig);\n }\n\n render() {\n let gestureEventHandler = this.onGestureHandlerEvent;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureEventHandlers = {\n onGestureEvent?: BaseGestureHandlerProps<U>['onGestureEvent'];\n onGestureHandlerEvent?: InternalEventHandlers['onGestureHandlerEvent'];\n };\n const {\n onGestureEvent,\n onGestureHandlerEvent,\n }: OnGestureEventHandlers = this.props;\n if (onGestureEvent && typeof onGestureEvent !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerEvent) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureEventHandler = onGestureEvent;\n } else {\n if (\n onGestureHandlerEvent &&\n typeof onGestureHandlerEvent !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n\n let gestureStateEventHandler = this.onGestureHandlerStateChange;\n // Another instance of https://github.com/microsoft/TypeScript/issues/13995\n type OnGestureStateChangeHandlers = {\n onHandlerStateChange?: BaseGestureHandlerProps<U>['onHandlerStateChange'];\n onGestureHandlerStateChange?: InternalEventHandlers['onGestureHandlerStateChange'];\n };\n const {\n onHandlerStateChange,\n onGestureHandlerStateChange,\n }: OnGestureStateChangeHandlers = this.props;\n if (onHandlerStateChange && typeof onHandlerStateChange !== 'function') {\n // If it's not a method it should be an native Animated.event\n // object. We set it directly as the handler for the view\n // In this case nested handlers are not going to be supported\n if (onGestureHandlerStateChange) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n gestureStateEventHandler = onHandlerStateChange;\n } else {\n if (\n onGestureHandlerStateChange &&\n typeof onGestureHandlerStateChange !== 'function'\n ) {\n throw new Error(\n 'Nesting touch handlers with native animated driver is not supported yet'\n );\n }\n }\n const events = {\n onGestureHandlerEvent: this.state.allowTouches\n ? gestureEventHandler\n : undefined,\n onGestureHandlerStateChange: this.state.allowTouches\n ? gestureStateEventHandler\n : undefined,\n };\n\n this.propsRef.current = events;\n\n const child: any = React.Children.only(this.props.children);\n let grandChildren = child.props.children;\n if (\n Touchable.TOUCH_TARGET_DEBUG &&\n child.type &&\n (child.type === 'RNGestureHandlerButton' ||\n child.type.name === 'View' ||\n child.type.displayName === 'View')\n ) {\n grandChildren = React.Children.toArray(grandChildren);\n grandChildren.push(\n Touchable.renderDebugView({\n color: 'mediumspringgreen',\n hitSlop: child.props.hitSlop,\n })\n );\n }\n\n return React.cloneElement(\n child,\n {\n ref: this.refHandler,\n collapsable: false,\n ...events,\n },\n grandChildren\n );\n }\n }\n return Handler;\n}\n"]}