re2js 2.7.0 → 2.7.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/index.cjs.cjs +58 -35
- package/build/index.cjs.cjs.map +1 -1
- package/build/index.esm.d.ts.map +1 -1
- package/build/index.esm.js +58 -35
- package/build/index.esm.js.map +1 -1
- package/build/index.umd.js +58 -35
- package/build/index.umd.js.map +1 -1
- package/package.json +1 -1
package/build/index.cjs.cjs
CHANGED
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@@ -2,7 +2,7 @@
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2
2
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* re2js
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3
3
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* RE2JS is the JavaScript port of RE2, a regular expression engine that provides linear time matching
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*
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5
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-
* @version v2.7.
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5
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+
* @version v2.7.1
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* @author Oleksii Vasyliev
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* @homepage https://github.com/le0pard/re2js#readme
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* @repository github:le0pard/re2js
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@@ -2337,30 +2337,35 @@ class Machine {
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2337
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}
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this.matched = false;
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this.matchcap.fill(-1);
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2340
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+
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// Lookbehinds must scan from the beginning of the string to build their state table,
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// even if the main pattern search is requested to start mid-string.
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2343
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let currentPos = this.prog.numLb > 0 ? 0 : pos;
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let matchStartPos = pos;
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let runq = this.q0;
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let nextq = this.q1;
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2342
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-
let r = input.step(
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let r = input.step(currentPos);
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let rune = r >> 3;
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let width = r & 7;
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let rune1 = -1;
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let width1 = 0;
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if (r !== MachineInputBase.EOF()) {
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-
r = input.step(
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r = input.step(currentPos + width);
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rune1 = r >> 3;
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width1 = r & 7;
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}
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let flag;
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-
if (
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if (currentPos === 0) {
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flag = Utils.emptyOpContext(-1, rune);
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} else {
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-
flag = input.context(
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flag = input.context(currentPos);
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}
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while (true) {
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if (runq.isEmpty()) {
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-
if ((startCond & Utils.EMPTY_BEGIN_TEXT) !== 0 &&
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if ((startCond & Utils.EMPTY_BEGIN_TEXT) !== 0 && currentPos !== 0) {
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break;
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}
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-
if ((anchor === RE2Flags.ANCHOR_START || anchor === RE2Flags.ANCHOR_BOTH) &&
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if ((anchor === RE2Flags.ANCHOR_START || anchor === RE2Flags.ANCHOR_BOTH) && currentPos !== 0) {
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break;
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}
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if (this.matched) {
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@@ -2370,43 +2375,50 @@ class Machine {
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// Fast-forwarding the string pointer will skip over the positions where
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// the parallel lookbehind automata need to be spawned.
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if (this.prog.numLb === 0 && !(this.re2.prefix.length === 0) && rune1 !== this.re2.prefixRune && input.canCheckPrefix()) {
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-
const advance = input.index(this.re2,
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const advance = input.index(this.re2, currentPos);
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if (advance < 0) {
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break;
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}
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-
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-
r = input.step(
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currentPos += advance;
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r = input.step(currentPos);
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rune = r >> 3;
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width = r & 7;
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-
r = input.step(
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r = input.step(currentPos + width);
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rune1 = r >> 3;
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width1 = r & 7;
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}
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}
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-
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-
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-
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-
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-
// Spawn Lookbehind threads BEFORE the main pattern
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+
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// Optimize lookbehind spawning. Because lookbehinds are prefixed with `.*` by the compiler,
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// they only need to be spawned exactly once at the beginning of the string (currentPos === 0).
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if (currentPos === 0 && this.prog.numLb > 0) {
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for (let i = 0; i < this.prog.lbStarts.length; i++) {
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-
this.add(runq, this.prog.lbStarts[i],
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this.add(runq, this.prog.lbStarts[i], currentPos, this.matchcap, flag, null);
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}
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}
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if (!this.matched && (currentPos === 0 || anchor === RE2Flags.UNANCHORED)) {
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// ONLY spawn the main pattern if we have reached the requested search start boundary
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if (currentPos >= matchStartPos) {
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if (this.ncap > 0) {
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this.matchcap[0] = currentPos;
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}
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this.add(runq, this.prog.start, currentPos, this.matchcap, flag, null);
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}
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-
this.add(runq, this.prog.start, pos, this.matchcap, flag, null);
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}
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-
const nextPos =
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const nextPos = currentPos + width;
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flag = input.context(nextPos);
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this.step(runq, nextq,
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this.step(runq, nextq, currentPos, nextPos, rune, flag, anchor, currentPos === input.endPos());
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if (width === 0) {
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break;
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}
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if (this.ncap === 0 && this.matched) {
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break;
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}
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2405
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-
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currentPos += width;
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rune = rune1;
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width = width1;
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if (rune !== -1) {
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-
r = input.step(
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r = input.step(currentPos + width);
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rune1 = r >> 3;
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width1 = r & 7;
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}
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@@ -2423,35 +2435,46 @@ class Machine {
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if ((anchor === RE2Flags.ANCHOR_START || anchor === RE2Flags.ANCHOR_BOTH) && pos !== 0) {
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return [];
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}
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+
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// Lookbehinds must scan from the beginning of the string to build their state table,
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// even if the main pattern search is requested to start mid-string.
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let currentPos = this.prog.numLb > 0 ? 0 : pos;
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let matchStartPos = pos;
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let runq = this.q0;
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let nextq = this.q1;
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-
let r = input.step(
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let r = input.step(currentPos);
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let rune = r >> 3;
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let width = r & 7;
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let rune1 = -1;
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let width1 = 0;
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if (r !== MachineInputBase.EOF()) {
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r = input.step(
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r = input.step(currentPos + width);
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rune1 = r >> 3;
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width1 = r & 7;
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}
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let flag =
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let flag = currentPos === 0 ? Utils.emptyOpContext(-1, rune) : input.context(currentPos);
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const matches = new Set();
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while (true) {
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if (runq.isEmpty()) {
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if ((startCond & Utils.EMPTY_BEGIN_TEXT) !== 0 &&
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if ((anchor === RE2Flags.ANCHOR_START || anchor === RE2Flags.ANCHOR_BOTH) &&
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if ((startCond & Utils.EMPTY_BEGIN_TEXT) !== 0 && currentPos !== 0) break;
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if ((anchor === RE2Flags.ANCHOR_START || anchor === RE2Flags.ANCHOR_BOTH) && currentPos !== 0) {
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break;
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}
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}
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-
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-
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+
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// Optimize lookbehind spawning to exactly once at BOF
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2466
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if (currentPos === 0 && this.prog.numLb > 0) {
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for (let i = 0; i < this.prog.lbStarts.length; i++) {
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this.add(runq, this.prog.lbStarts[i],
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this.add(runq, this.prog.lbStarts[i], currentPos, this.matchcap, flag, null);
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}
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}
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if (currentPos === 0 || anchor === RE2Flags.UNANCHORED) {
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// ONLY spawn the main pattern if we have reached the requested search start boundary
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if (currentPos >= matchStartPos) {
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this.add(runq, this.prog.start, currentPos, this.matchcap, flag, null);
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}
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this.add(runq, this.prog.start, pos, this.matchcap, flag, null);
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}
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2454
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const nextPos =
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2477
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const nextPos = currentPos + width;
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flag = input.context(nextPos);
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for (let j = 0; j < runq.size; j++) {
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let t = runq.denseThreads[j];
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@@ -2460,7 +2483,7 @@ class Machine {
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let add = false;
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switch (i.op) {
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2485
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case Inst.MATCH:
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2463
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-
if (anchor === RE2Flags.ANCHOR_BOTH &&
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2486
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if (anchor === RE2Flags.ANCHOR_BOTH && currentPos !== input.endPos()) break;
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2464
2487
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matches.add(i.arg); // Record the matched Set ID
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2465
2488
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break;
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2466
2489
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case Inst.RUNE:
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@@ -2488,11 +2511,11 @@ class Machine {
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2488
2511
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}
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2489
2512
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runq.clear();
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2490
2513
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if (width === 0) break;
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2491
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-
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2514
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+
currentPos += width;
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2492
2515
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rune = rune1;
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2493
2516
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width = width1;
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2494
2517
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if (rune !== -1) {
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2495
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-
r = input.step(
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2518
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+
r = input.step(currentPos + width);
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2496
2519
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rune1 = r >> 3;
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2497
2520
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width1 = r & 7;
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2498
2521
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}
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