rayzee 9.4.1 → 9.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (145) hide show
  1. package/README.md +226 -25
  2. package/dist/ActiveColor-YvuQq44O.js +13 -0
  3. package/dist/ArchiveImporter-xuUJiklP.js +4301 -0
  4. package/dist/AssetConfig-DSEntE65.js +30 -0
  5. package/dist/BidirectionalIntegrator-C5PKjJoT.js +934 -0
  6. package/dist/ColorManagement-CheBCPaW.js +1488 -0
  7. package/dist/EngineDefaults-DH3bI5t-.js +844 -0
  8. package/dist/EngineEvents-Ci8dVWCP.js +73 -0
  9. package/dist/EngineIssues-CIZnXHsF.js +72 -0
  10. package/dist/FileFormats-sPGJeCRc.js +102 -0
  11. package/dist/Logger-BnHghprG.js +97 -0
  12. package/dist/{NeuralRetouch-vkdXXyK2.js → NeuralRetouch-CW11yLZ_.js} +8 -6
  13. package/dist/{NeuralSuperRes-FVqRJKQV.js → NeuralSuperRes-BekaecYg.js} +55 -120
  14. package/dist/PathTracer-Ccl9KOuF.js +29729 -0
  15. package/dist/PhysicalSky-Dv2PMFGW.js +1219 -0
  16. package/dist/RayzeeRenderer-BQxnzCTD.js +3542 -0
  17. package/dist/SolarLimb-ken-JbDK.js +721 -0
  18. package/dist/ToneMapGPU-BHi5JzIq.js +177 -0
  19. package/dist/ViewTransforms-D0rTLBsX.js +255 -0
  20. package/dist/WorkingMatrix-C6y233hT.js +27 -0
  21. package/dist/ZipReader-gDSWr0I5.js +98 -0
  22. package/dist/addons/archives.es.js +3 -0
  23. package/dist/addons/bidirectional.es.js +2 -0
  24. package/dist/addons/color.es.js +3 -0
  25. package/dist/addons/formats.es.js +2 -0
  26. package/dist/addons/physical-sky.es.js +2 -0
  27. package/dist/addons/storage.es.js +3 -0
  28. package/dist/archiveFormats-BZw7TiDp.js +75 -0
  29. package/dist/identity-DrQsGT2o.js +39 -0
  30. package/dist/openStorage-DwcBRUj7.js +820 -0
  31. package/dist/rayzee-core.es.js +12 -0
  32. package/dist/rayzee.es.js +2266 -44125
  33. package/dist/rayzee.umd.js +485 -473
  34. package/dist/sceneCachePolicy-BmwYOYDu.js +183 -0
  35. package/dist/shared-BGBcSxBQ.js +17 -0
  36. package/package.json +23 -2
  37. package/src/Color/ActiveColor.js +34 -0
  38. package/src/Color/BasicColor.js +147 -0
  39. package/src/Color/ColorManagement.js +7 -31
  40. package/src/EngineDefaults.js +23 -14
  41. package/src/EngineEvents.js +2 -0
  42. package/src/EngineIssues.js +1 -0
  43. package/src/PathTracerApp.js +617 -4016
  44. package/src/Pipeline/PipelineContext.js +0 -4
  45. package/src/Platform.js +36 -0
  46. package/src/Processor/ArchiveCache.js +1 -1
  47. package/src/Processor/ArchiveImporter.js +1259 -0
  48. package/src/Processor/AssetLoader.js +322 -1746
  49. package/src/Processor/AtmosphereModel.js +1 -2
  50. package/src/Processor/BVHBuilder.js +4 -95
  51. package/src/Processor/EnvironmentExactTable.js +187 -0
  52. package/src/Processor/EquirectHDRInfo.js +30 -223
  53. package/src/Processor/FileFormats.js +116 -0
  54. package/src/Processor/GLTFDecoders.js +85 -0
  55. package/src/Processor/GLTFDiffuseTransmission.js +63 -0
  56. package/src/Processor/GeometryExtractor.js +12 -1
  57. package/src/Processor/IESParser.js +47 -35
  58. package/src/Processor/KernelManager.js +35 -2
  59. package/src/Processor/MaterialPacking.js +8 -7
  60. package/src/Processor/PBRT/PBRTMaterials.js +129 -41
  61. package/src/Processor/PBRT/PBRTParser.js +30 -17
  62. package/src/Processor/PBRT/PBRTSceneBuilder.js +548 -37
  63. package/src/Processor/PBRT/PBRTTextureBake.js +154 -0
  64. package/src/Processor/PBRT/PFM.js +59 -0
  65. package/src/Processor/PackedRayBuffer.js +116 -9
  66. package/src/Processor/ParallelBVHBuilder.js +3 -6
  67. package/src/Processor/PhysicalSky.js +5 -4
  68. package/src/Processor/PlatformImageLoader.js +50 -6
  69. package/src/Processor/QueueManager.js +12 -3
  70. package/src/Processor/ReinsertionOptimizer.js +2 -2
  71. package/src/Processor/SceneProcessor.js +15 -55
  72. package/src/Processor/ShaderBuilder.js +6 -16
  73. package/src/Processor/SimpleSky.js +1 -62
  74. package/src/Processor/SolarLimb.js +3 -0
  75. package/src/Processor/TextureCreator.js +1 -1
  76. package/src/Processor/Workers/BVHSubtreeWorker.js +1 -34
  77. package/src/Processor/Workers/BVHWorker.js +5 -18
  78. package/src/Processor/Workers/CDFWorker.js +6 -183
  79. package/src/Processor/archiveFormats.js +7 -0
  80. package/src/Processor/utils.js +2 -1
  81. package/src/RayzeeRenderer.js +3902 -0
  82. package/src/RenderSettings.js +49 -41
  83. package/src/Stages/ASVGF.js +5 -7
  84. package/src/Stages/AutoExposure.js +3 -12
  85. package/src/Stages/Compositor.js +8 -23
  86. package/src/Stages/NRD.js +9 -2
  87. package/src/Stages/NormalDepth.js +9 -6
  88. package/src/Stages/PathTracer.js +254 -38
  89. package/src/Stages/PathTracerStage.js +11 -16
  90. package/src/Storage/BLASCache.js +1 -1
  91. package/src/Storage/CDFCache.js +18 -17
  92. package/src/Storage/DownloadCache.js +1 -1
  93. package/src/Storage/SceneGraphCodec.js +46 -3
  94. package/src/Storage/SpillStore.js +1 -1
  95. package/src/Storage/StorageManager.js +2 -4
  96. package/src/Storage/areas.js +4 -0
  97. package/src/TSL/BVHTraversal.js +62 -24
  98. package/src/TSL/Bidirectional.js +204 -0
  99. package/src/TSL/BidirectionalLamps.js +132 -0
  100. package/src/TSL/Clearcoat.js +15 -6
  101. package/src/TSL/Common.js +19 -14
  102. package/src/TSL/ConnectKernel.js +147 -0
  103. package/src/TSL/Debugger.js +1 -1
  104. package/src/TSL/Displacement.js +4 -3
  105. package/src/TSL/EmissiveSampling.js +64 -17
  106. package/src/TSL/Environment.js +77 -106
  107. package/src/TSL/EnvironmentCDF.js +85 -39
  108. package/src/TSL/ExtendKernel.js +8 -3
  109. package/src/TSL/FinalWriteKernel.js +4 -4
  110. package/src/TSL/GenerateKernel.js +18 -4
  111. package/src/TSL/HitFacet.js +35 -5
  112. package/src/TSL/LightBVHSampling.js +40 -9
  113. package/src/TSL/LightGenerateKernel.js +293 -0
  114. package/src/TSL/LightGuide.js +198 -0
  115. package/src/TSL/LightSplatKernel.js +165 -0
  116. package/src/TSL/LightsCore.js +13 -38
  117. package/src/TSL/LightsDirect.js +28 -29
  118. package/src/TSL/LightsIndirect.js +3 -1
  119. package/src/TSL/LightsSampling.js +90 -38
  120. package/src/TSL/MaterialEvaluation.js +113 -31
  121. package/src/TSL/MaterialProperties.js +44 -17
  122. package/src/TSL/MaterialTransmission.js +52 -47
  123. package/src/TSL/MergeKernel.js +218 -0
  124. package/src/TSL/PathTracerCore.js +65 -29
  125. package/src/TSL/Random.js +4 -0
  126. package/src/TSL/SceneResources.js +51 -0
  127. package/src/TSL/ShadeKernel.js +881 -103
  128. package/src/TSL/Struct.js +10 -0
  129. package/src/TSL/Sun.js +1 -1
  130. package/src/TSL/TextureSampling.js +65 -60
  131. package/src/addons/archives.js +14 -0
  132. package/src/addons/bidirectional.js +13 -0
  133. package/src/addons/color.js +32 -0
  134. package/src/addons/formats.js +16 -0
  135. package/src/addons/physicalSky.js +14 -0
  136. package/src/addons/storage.js +19 -0
  137. package/src/core.js +35 -0
  138. package/src/index.js +3 -1
  139. package/src/integrators/BidirectionalIntegrator.js +832 -0
  140. package/src/managers/EnvironmentManager.js +94 -91
  141. package/src/managers/MaterialDataManager.js +42 -0
  142. package/src/managers/UniformManager.js +0 -1
  143. package/dist/ToneMapGPU-DKQM1pMd.js +0 -552
  144. package/dist/rolldown-runtime-CAFD8bLK.js +0 -11
  145. package/src/Processor/TreeletOptimizer.js +0 -574
@@ -0,0 +1,177 @@
1
+ import { c as e, o as t } from "./ViewTransforms-D0rTLBsX.js";
2
+ //#region src/Processor/ToneMapGPU.js
3
+ var n = 0, r = 3;
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+ function i() {
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+ let { wgsl: i, bindings: a } = t({
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+ group: n,
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+ firstBinding: r
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+ });
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+ return {
10
+ wgsl: i,
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+ bindings: a,
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+ version: e()
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+ };
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+ }
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+ i().wgsl;
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+ var a = {
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+ packed: "\n@group(0) @binding(0) var<storage, read> src: array<u32>;\n\nfn rayzee_source( x: u32, y: u32 ) -> vec4<f32> {\n let a = ( y * params.width + x ) * 2u;\n return vec4<f32>( unpack2x16float( src[ a ] ), unpack2x16float( src[ a + 1u ] ) );\n}",
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+ texture: "\n@group(0) @binding(0) var src: texture_2d<f32>;\n\nfn rayzee_source( x: u32, y: u32 ) -> vec4<f32> {\n return textureLoad( src, vec2<u32>( x, y ), 0 );\n}"
19
+ }, o = {
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+ rgba8: "\n@group(0) @binding(1) var<storage, read_write> dst: array<u32>;\n\nfn rayzee_store( i: u32, linear: vec4<f32>, mapped: vec3<f32> ) {\n let b8 = rayzee_to_u8( rayzee_encode( mapped, params.mode ) );\n var a8 = 255u;\n if ( params.alpha == 1u ) { a8 = rayzee_to_u8( vec3<f32>( linear.a ) ).x; }\n dst[ i ] = b8.x | ( b8.y << 8u ) | ( b8.z << 16u ) | ( a8 << 24u );\n}",
21
+ planar: "\n@group(0) @binding(1) var<storage, read_write> dst: array<f32>;\n\nfn rayzee_store( i: u32, linear: vec4<f32>, mapped: vec3<f32> ) {\n var c = clamp( mapped, vec3<f32>( 0.0 ), vec3<f32>( 1.0 ) );\n if ( ! rayzee_output_encoded( params.mode ) ) {\n let m = max( mapped, vec3<f32>( 0.0 ) );\n c = select( pow( m, vec3<f32>( 1.0 / 2.2 ) ), vec3<f32>( 0.0 ), m <= vec3<f32>( 0.0 ) );\n }\n let n = params.width * params.height;\n dst[ i ] = c.r;\n dst[ n + i ] = c.g;\n dst[ 2u * n + i ] = c.b;\n dst[ 3u * n + i ] = linear.a;\n}"
22
+ }, s = {
23
+ rgba8: 4,
24
+ planar: 16
25
+ }, c = (e, t, n) => `
26
+ struct Params {
27
+ width: u32,
28
+ height: u32,
29
+ mode: u32,
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+ flipY: u32,
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+ exposure: f32,
32
+ saturation: f32,
33
+ alpha: u32,
34
+ };
35
+
36
+ @group(0) @binding(2) var<uniform> params: Params;
37
+ ${a[t]}
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+
39
+ ${e}
40
+ ${o[n]}
41
+
42
+ @compute @workgroup_size(8, 8)
43
+ fn main( @builtin(global_invocation_id) gid: vec3<u32> ) {
44
+ if ( gid.x >= params.width || gid.y >= params.height ) { return; }
45
+
46
+ var srcY = gid.y;
47
+ if ( params.flipY == 1u ) { srcY = params.height - 1u - gid.y; }
48
+
49
+ let linear = rayzee_source( gid.x, srcY );
50
+ rayzee_store( gid.y * params.width + gid.x, linear, rayzee_tone_map( linear.rgb, params.mode, params.exposure, params.saturation ) );
51
+ }
52
+ `, l = 32, u = class {
53
+ constructor(e, t = "rayzee:tonemap", { input: n = "packed", output: r = "rgba8" } = {}) {
54
+ this.device = e, this.label = t, this.input = n, this.output = r, this.width = 0, this.height = 0, this._pipeline = null, this._storage = null, this._map = null, this._params = null, this._paramData = new ArrayBuffer(l), this._paramU32 = new Uint32Array(this._paramData), this._paramF32 = new Float32Array(this._paramData), this._shaderVersion = -1, this._bindings = [], this._tables = /* @__PURE__ */ new Map(), this.disposed = !1;
55
+ }
56
+ _ensurePipeline() {
57
+ let { wgsl: e, bindings: t, version: n } = i();
58
+ this._pipeline && this._shaderVersion === n || (this._bindings = t, this._shaderVersion = n, this._pipeline = this.device.createComputePipeline({
59
+ label: this.label,
60
+ layout: "auto",
61
+ compute: {
62
+ module: this.device.createShaderModule({
63
+ label: this.label,
64
+ code: c(e, this.input, this.output)
65
+ }),
66
+ entryPoint: "main"
67
+ }
68
+ }));
69
+ }
70
+ _ensureTables() {
71
+ let e = /* @__PURE__ */ new Set();
72
+ for (let { index: t, transform: n } of this._bindings) {
73
+ let { data: r, size: i } = n.table;
74
+ e.add(t);
75
+ let a = this._tables.get(t);
76
+ if (a && a.data === r) continue;
77
+ a?.texture.destroy();
78
+ let o = this.device.createTexture({
79
+ label: `${this.label}-${n.wgslConst}`,
80
+ size: [
81
+ i,
82
+ i,
83
+ i
84
+ ],
85
+ dimension: "3d",
86
+ format: "rgba16float",
87
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST
88
+ });
89
+ this.device.queue.writeTexture({ texture: o }, r, {
90
+ bytesPerRow: i * 8,
91
+ rowsPerImage: i
92
+ }, [
93
+ i,
94
+ i,
95
+ i
96
+ ]), this._tables.set(t, {
97
+ texture: o,
98
+ data: r,
99
+ view: o.createView()
100
+ });
101
+ }
102
+ for (let [t, n] of this._tables) e.has(t) || (n.texture.destroy(), this._tables.delete(t));
103
+ }
104
+ ensureSize(e, t) {
105
+ if (this._ensurePipeline(), this._ensureTables(), this.width === e && this.height === t && this._storage) return;
106
+ this._releaseBuffers();
107
+ let n = e * t * s[this.output];
108
+ this._storage = this.device.createBuffer({
109
+ label: `${this.label}-out`,
110
+ size: n,
111
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC
112
+ }), this._map = this.device.createBuffer({
113
+ label: `${this.label}-map`,
114
+ size: n,
115
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
116
+ }), this._params = this.device.createBuffer({
117
+ label: `${this.label}-params`,
118
+ size: l,
119
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
120
+ }), this.width = e, this.height = t;
121
+ }
122
+ async toRGBA8(e, t) {
123
+ return new Uint8ClampedArray(await this._run(e, t));
124
+ }
125
+ async toPlanar(e, t) {
126
+ return new Float32Array(await this._run(e, t));
127
+ }
128
+ async _run(e, { exposure: t = 1, toneMapping: n = 0, saturation: r = 1, flipY: i = !1, preserveAlpha: a = !1 } = {}) {
129
+ if (this.disposed) throw Error("PackedToneMapper: disposed");
130
+ if (!this._storage) throw Error("PackedToneMapper: call ensureSize() first");
131
+ this._ensurePipeline(), this._ensureTables();
132
+ let { width: o, height: c } = this, l = o * c * s[this.output];
133
+ this._paramU32[0] = o, this._paramU32[1] = c, this._paramU32[2] = n >>> 0, this._paramU32[3] = +!!i, this._paramF32[4] = t, this._paramF32[5] = r, this._paramU32[6] = +!!a, this.device.queue.writeBuffer(this._params, 0, this._paramData);
134
+ let u = [...this._tables.entries()].map(([e, t]) => ({
135
+ binding: e,
136
+ resource: t.view
137
+ })), d = this.device.createBindGroup({
138
+ layout: this._pipeline.getBindGroupLayout(0),
139
+ entries: [
140
+ ...u,
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+ {
142
+ binding: 0,
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+ resource: this.input === "texture" ? e.createView() : {
144
+ buffer: e,
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+ size: o * c * 8
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+ }
147
+ },
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+ {
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+ binding: 1,
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+ resource: { buffer: this._storage }
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+ },
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+ {
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+ binding: 2,
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+ resource: { buffer: this._params }
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+ }
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+ ]
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+ }), f = this.device.createCommandEncoder({ label: this.label }), p = f.beginComputePass();
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+ p.setPipeline(this._pipeline), p.setBindGroup(0, d), p.dispatchWorkgroups(Math.ceil(o / 8), Math.ceil(c / 8)), p.end(), f.copyBufferToBuffer(this._storage, 0, this._map, 0, l), this.device.queue.submit([f.finish()]), await this._map.mapAsync(GPUMapMode.READ);
159
+ let m = this._map.getMappedRange().slice(0);
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+ return this._map.unmap(), m;
161
+ }
162
+ release() {
163
+ this._releaseBuffers(), this.width = this.height = 0;
164
+ }
165
+ _releaseBuffers() {
166
+ this._storage?.destroy(), this._map?.destroy(), this._params?.destroy(), this._storage = null, this._map = null, this._params = null;
167
+ }
168
+ dispose() {
169
+ if (!this.disposed) {
170
+ this.disposed = !0, this._releaseBuffers();
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+ for (let e of this._tables.values()) e.texture.destroy();
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+ this._tables.clear(), this._pipeline = null;
173
+ }
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+ }
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+ };
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+ //#endregion
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+ export { u as t };
@@ -0,0 +1,255 @@
1
+ import { ACESFilmicToneMapping as e, AgXToneMapping as t, CineonToneMapping as n, LinearToneMapping as r, NeutralToneMapping as i, NoToneMapping as a, ReinhardToneMapping as o } from "three";
2
+ //#region src/Color/BuiltinViews.js
3
+ var s = (e) => Math.min(Math.max(e, 0), 1);
4
+ function c(e, t, n, r, i) {
5
+ i[0] = s(e), i[1] = s(t), i[2] = s(n);
6
+ }
7
+ function l(e, t, n, r, i) {
8
+ i[0] = s(e * r), i[1] = s(t * r), i[2] = s(n * r);
9
+ }
10
+ function u(e, t, n, r, i) {
11
+ e *= r, t *= r, n *= r, i[0] = s(e / (e + 1)), i[1] = s(t / (t + 1)), i[2] = s(n / (n + 1));
12
+ }
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+ function d(e, t, n, r, i) {
14
+ e = Math.max(e * r - .004, 0), t = Math.max(t * r - .004, 0), n = Math.max(n * r - .004, 0);
15
+ let a = (e) => (e * (6.2 * e + .5) / (e * (6.2 * e + 1.7) + .06)) ** 2.2;
16
+ i[0] = a(e), i[1] = a(t), i[2] = a(n);
17
+ }
18
+ function f(e, t, n, r, i) {
19
+ e = e * r / .6, t = t * r / .6, n = n * r / .6;
20
+ let a = .59719 * e + .35458 * t + .04823 * n, o = .076 * e + .90834 * t + .01566 * n, c = .0284 * e + .13383 * t + .83777 * n, l = (e) => (e * (e + .0245786) - 90537e-9) / (e * (.983729 * e + .432951) + .238081);
21
+ a = l(a), o = l(o), c = l(c), i[0] = s(1.60475 * a - .53108 * o - .07367 * c), i[1] = s(-.10208 * a + 1.10813 * o - .00605 * c), i[2] = s(-.00327 * a - .07276 * o + 1.07602 * c);
22
+ }
23
+ function p(e, t, n, r, i) {
24
+ e *= r, t *= r, n *= r;
25
+ let a = .6274 * e + .3293 * t + .0433 * n, o = .0691 * e + .9195 * t + .0113 * n, c = .0164 * e + .088 * t + .8956 * n, l = .856627153315983 * a + .0951212405381588 * o + .0482516061458583 * c, u = .137318972929847 * a + .761241990602591 * o + .101439036467562 * c, d = .11189821299995 * a + .0767994186031903 * o + .811302368396859 * c, f = -12.47393, p = 4.026069 - f;
26
+ l = s((Math.log2(Math.max(l, 1e-10)) - f) / p), u = s((Math.log2(Math.max(u, 1e-10)) - f) / p), d = s((Math.log2(Math.max(d, 1e-10)) - f) / p);
27
+ let m = (e) => {
28
+ let t = e * e, n = t * t;
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+ return 15.5 * n * t - 40.14 * n * e + 31.96 * n - 6.868 * t * e + .4298 * t + .1191 * e - .00232;
30
+ };
31
+ l = m(l), u = m(u), d = m(d);
32
+ let h = 1.1271005818144368 * l - .11060664309660323 * u - .016493938717834573 * d, g = -.1413297634984383 * l + 1.157823702216272 * u - .016493938717834257 * d, _ = -.14132976349843826 * l - .11060664309660294 * u + 1.2519364065950405 * d;
33
+ h = Math.max(0, h) ** 2.2, g = Math.max(0, g) ** 2.2, _ = Math.max(0, _) ** 2.2, i[0] = s(1.6605 * h - .5876 * g - .0728 * _), i[1] = s(-.1246 * h + 1.1329 * g - .0083 * _), i[2] = s(-.0182 * h - .1006 * g + 1.1187 * _);
34
+ }
35
+ function m(e, t, n, r, i) {
36
+ let a = .76;
37
+ e *= r, t *= r, n *= r;
38
+ let o = Math.min(e, Math.min(t, n)), s = o < .08 ? o - 6.25 * o * o : .04;
39
+ e -= s, t -= s, n -= s;
40
+ let c = Math.max(e, Math.max(t, n));
41
+ if (c < a) {
42
+ i[0] = e, i[1] = t, i[2] = n;
43
+ return;
44
+ }
45
+ let l = 1 - a, u = 1 - l * l / (c + l - a), d = u / c;
46
+ e *= d, t *= d, n *= d;
47
+ let f = 1 - 1 / (.15 * (c - u) + 1);
48
+ i[0] = e + (u - e) * f, i[1] = t + (u - t) * f, i[2] = n + (u - n) * f;
49
+ }
50
+ var h = [
51
+ {
52
+ id: a,
53
+ name: "None",
54
+ wgslConst: "TM_NONE",
55
+ cpu: c,
56
+ wgsl: null,
57
+ call: null,
58
+ appliesExposure: !1
59
+ },
60
+ {
61
+ id: r,
62
+ name: "Linear",
63
+ wgslConst: "TM_LINEAR",
64
+ cpu: l,
65
+ wgsl: null,
66
+ call: null
67
+ },
68
+ {
69
+ id: o,
70
+ name: "Reinhard",
71
+ wgslConst: "TM_REINHARD",
72
+ cpu: u,
73
+ wgsl: "\nfn tm_reinhard( c: vec3<f32> ) -> vec3<f32> {\n return clamp( c / ( c + vec3<f32>( 1.0 ) ), vec3<f32>( 0.0 ), vec3<f32>( 1.0 ) );\n}\n",
74
+ call: "tm_reinhard( c )"
75
+ },
76
+ {
77
+ id: n,
78
+ name: "Cineon",
79
+ wgslConst: "TM_CINEON",
80
+ cpu: d,
81
+ wgsl: "\nfn tm_cineon( c0: vec3<f32> ) -> vec3<f32> {\n let c = max( c0 - vec3<f32>( 0.004 ), vec3<f32>( 0.0 ) );\n let v = ( c * ( 6.2 * c + vec3<f32>( 0.5 ) ) ) / ( c * ( 6.2 * c + vec3<f32>( 1.7 ) ) + vec3<f32>( 0.06 ) );\n return pow( max( v, vec3<f32>( 0.0 ) ), vec3<f32>( 2.2 ) );\n}\n",
82
+ call: "tm_cineon( c )"
83
+ },
84
+ {
85
+ id: e,
86
+ name: "ACES Filmic",
87
+ wgslConst: "TM_ACES",
88
+ cpu: f,
89
+ wgsl: "\nfn tm_aces( c0: vec3<f32> ) -> vec3<f32> {\n let c = c0 / 0.6;\n let m_in = mat3x3<f32>(\n vec3<f32>( 0.59719, 0.07600, 0.02840 ),\n vec3<f32>( 0.35458, 0.90834, 0.13383 ),\n vec3<f32>( 0.04823, 0.01566, 0.83777 ) );\n let v = m_in * c;\n let a = v * ( v + vec3<f32>( 0.0245786 ) ) - vec3<f32>( 0.000090537 );\n let b = v * ( 0.983729 * v + vec3<f32>( 0.4329510 ) ) + vec3<f32>( 0.238081 );\n let m_out = mat3x3<f32>(\n vec3<f32>( 1.60475, -0.10208, -0.00327 ),\n vec3<f32>( -0.53108, 1.10813, -0.07276 ),\n vec3<f32>( -0.07367, -0.00605, 1.07602 ) );\n return clamp( m_out * ( a / b ), vec3<f32>( 0.0 ), vec3<f32>( 1.0 ) );\n}\n",
90
+ call: "tm_aces( c )"
91
+ },
92
+ {
93
+ id: t,
94
+ name: "AgX",
95
+ wgslConst: "TM_AGX",
96
+ cpu: p,
97
+ wgsl: "\nfn tm_agx( c0: vec3<f32> ) -> vec3<f32> {\n let m_in = mat3x3<f32>(\n vec3<f32>( 0.6274, 0.0691, 0.0164 ),\n vec3<f32>( 0.3293, 0.9195, 0.0880 ),\n vec3<f32>( 0.0433, 0.0113, 0.8956 ) );\n let m_agx = mat3x3<f32>(\n vec3<f32>( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n vec3<f32>( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n vec3<f32>( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) );\n\n var v = m_agx * ( m_in * c0 );\n\n let minEv = -12.47393;\n let maxEv = 4.026069;\n v = clamp( ( log2( max( v, vec3<f32>( 1e-10 ) ) ) - vec3<f32>( minEv ) ) / ( maxEv - minEv ),\n vec3<f32>( 0.0 ), vec3<f32>( 1.0 ) );\n\n let x2 = v * v;\n let x4 = x2 * x2;\n v = 15.5 * x4 * x2 - 40.14 * x4 * v + 31.96 * x4 - 6.868 * x2 * v + 0.4298 * x2 + 0.1191 * v\n - vec3<f32>( 0.00232 );\n\n let m_out = mat3x3<f32>(\n vec3<f32>( 1.1271005818144368, -0.1413297634984383, -0.14132976349843826 ),\n vec3<f32>( -0.11060664309660323, 1.157823702216272, -0.11060664309660294 ),\n vec3<f32>( -0.016493938717834573, -0.016493938717834257, 1.2519364065950405 ) );\n let o = pow( max( m_out * v, vec3<f32>( 0.0 ) ), vec3<f32>( 2.2 ) );\n\n let m_srgb = mat3x3<f32>(\n vec3<f32>( 1.6605, -0.1246, -0.0182 ),\n vec3<f32>( -0.5876, 1.1329, -0.1006 ),\n vec3<f32>( -0.0728, -0.0083, 1.1187 ) );\n return clamp( m_srgb * o, vec3<f32>( 0.0 ), vec3<f32>( 1.0 ) );\n}\n",
98
+ call: "tm_agx( c )"
99
+ },
100
+ {
101
+ id: i,
102
+ name: "Neutral",
103
+ wgslConst: "TM_NEUTRAL",
104
+ cpu: m,
105
+ wgsl: "\nfn tm_neutral( c0: vec3<f32> ) -> vec3<f32> {\n let startCompression = 0.8 - 0.04;\n let desaturation = 0.15;\n\n let x = min( c0.r, min( c0.g, c0.b ) );\n var offset = 0.04;\n if ( x < 0.08 ) { offset = x - 6.25 * x * x; }\n var c = c0 - vec3<f32>( offset );\n\n let peak = max( c.r, max( c.g, c.b ) );\n if ( peak < startCompression ) { return c; }\n\n let d = 1.0 - startCompression;\n let newPeak = 1.0 - d * d / ( peak + d - startCompression );\n c = c * ( newPeak / peak );\n let gFactor = 1.0 - 1.0 / ( desaturation * ( peak - newPeak ) + 1.0 );\n return mix( c, vec3<f32>( newPeak ), gFactor );\n}\n",
106
+ call: "tm_neutral( c )"
107
+ }
108
+ ].map((e) => ({
109
+ source: "builtin",
110
+ outputEncoded: !1,
111
+ appliesExposure: !0,
112
+ ...e
113
+ })), g = 200, _ = 12, v = [...h], y = new Map(v.map((e) => [e.id, e])), b = 1, x = /* @__PURE__ */ new Set();
114
+ function S() {
115
+ b++;
116
+ for (let e of x) e();
117
+ }
118
+ var C = y;
119
+ function w() {
120
+ return b;
121
+ }
122
+ function T(e) {
123
+ return x.add(e), () => x.delete(e);
124
+ }
125
+ function E(e) {
126
+ return y.get(e) ?? null;
127
+ }
128
+ function D() {
129
+ return v.map((e) => ({
130
+ id: e.id,
131
+ name: e.name,
132
+ source: e.source,
133
+ display: e.ocio?.display ?? null,
134
+ view: e.ocio?.view ?? null,
135
+ look: e.ocio?.look ?? null
136
+ }));
137
+ }
138
+ function O() {
139
+ return v.filter((e) => e.table).length;
140
+ }
141
+ function k() {
142
+ let e = 200;
143
+ for (; y.has(e);) e++;
144
+ return e;
145
+ }
146
+ function A(e) {
147
+ if (typeof e?.id != "number") throw Error("view transform needs a numeric id");
148
+ if (typeof e.cpu != "function") throw Error(`view transform ${e.id} needs a cpu function`);
149
+ if (!e.name) throw Error(`view transform ${e.id} needs a name`);
150
+ if (!/^TM_[A-Z0-9_]+$/.test(e.wgslConst ?? "")) throw Error(`view transform ${e.id} needs a wgslConst like TM_SOMETHING`);
151
+ let t = y.get(e.id);
152
+ if (!t && e.table && O() >= 12) throw Error(`cannot register "${e.name}": 12 table-backed view transforms already registered, and WebGPU only guarantees 16 sampled textures per stage. Remove one first.`);
153
+ let n = {
154
+ source: "custom",
155
+ outputEncoded: !1,
156
+ appliesExposure: !0,
157
+ ...e
158
+ };
159
+ return t ? v[v.indexOf(t)] = n : v.push(n), y.set(n.id, n), S(), n;
160
+ }
161
+ function j(e) {
162
+ let t = y.get(e);
163
+ return t ? (v.splice(v.indexOf(t), 1), y.delete(e), S(), !0) : !1;
164
+ }
165
+ function M(e = null) {
166
+ let t = v.filter((t) => t.source === "ocio" && !e?.has(t.id)).map((e) => e.id);
167
+ if (t.length === 0) return 0;
168
+ for (let e of t) {
169
+ let t = y.get(e);
170
+ v.splice(v.indexOf(t), 1), y.delete(e);
171
+ }
172
+ return S(), t.length;
173
+ }
174
+ function N(e) {
175
+ let t = e?.library;
176
+ if (!t?.addToneMapping) return 0;
177
+ let n = 0;
178
+ for (let e of v) e.tsl && (t.toneMappingNodes?.delete(e.id), t.addToneMapping(e.tsl, e.id), n++);
179
+ return n;
180
+ }
181
+ function P({ group: e = 0, firstBinding: t = 3 } = {}) {
182
+ let n = [], r = t, i = [], a = [];
183
+ for (let t of v) {
184
+ if (t.table) {
185
+ let a = `${t.wgslConst.toLowerCase()}_tex`;
186
+ i.push(`@group(${e}) @binding(${r}) var ${a}: texture_3d<f32>;`), n.push({
187
+ index: r,
188
+ transform: t,
189
+ texName: a
190
+ }), r += 1;
191
+ }
192
+ t.wgsl && a.push(t.wgsl);
193
+ }
194
+ let o = v.map((e) => `const ${e.wgslConst}: u32 = ${e.id}u;`).join("\n"), s = v.filter((e) => e.call).map((e) => `\tif ( mode == ${e.wgslConst} ) { return ${e.call}; }`).join("\n"), c = v.filter((e) => e.outputEncoded).map((e) => e.wgslConst), l = c.length ? c.map((e) => `mode == ${e}`).join(" || ") : "false", u = v.filter((e) => !e.appliesExposure).map((e) => e.wgslConst), d = u.length ? u.map((e) => `mode == ${e}`).join(" || ") : "false";
195
+ return {
196
+ wgsl: `
197
+ ${o}
198
+
199
+ ${i.join("\n")}
200
+
201
+ ${a.join("\n")}
202
+
203
+ // Three.js clamps the fragment output with max(0) before tone mapping, so the curves never see a
204
+ // negative channel. The saturation grade drives channels below zero on much of a typical frame,
205
+ // and AgX/Neutral mix negatives across channels instead of clipping them.
206
+ fn rayzee_tone_curve( color: vec3<f32>, mode: u32 ) -> vec3<f32> {
207
+ let c = max( color, vec3<f32>( 0.0 ) );
208
+ ${s}
209
+ return clamp( c, vec3<f32>( 0.0 ), vec3<f32>( 1.0 ) );
210
+ }
211
+
212
+ /** True when the curve already returned display-encoded colour. */
213
+ fn rayzee_output_encoded( mode: u32 ) -> bool {
214
+ return ${l};
215
+ }
216
+
217
+ fn rayzee_tone_map( linearRGB: vec3<f32>, mode: u32, exposure: f32, saturation: f32 ) -> vec3<f32> {
218
+ // Three.js returns early for NoToneMapping without applying exposure, so a readback that
219
+ // applied it would paint brighter than the viewport it replaces.
220
+ var c = linearRGB * select( exposure, 1.0, ${d} );
221
+ if ( saturation != 1.0 ) {
222
+ let luma = vec3<f32>( dot( c, vec3<f32>( 0.2126, 0.7152, 0.0722 ) ) );
223
+ c = luma + ( c - luma ) * saturation;
224
+ }
225
+ return rayzee_tone_curve( c, mode );
226
+ }
227
+
228
+ fn rayzee_linear_to_srgb( c: vec3<f32> ) -> vec3<f32> {
229
+ return select(
230
+ 1.055 * pow( max( c, vec3<f32>( 0.0 ) ), vec3<f32>( 1.0 / 2.4 ) ) - vec3<f32>( 0.055 ),
231
+ 12.92 * c,
232
+ c <= vec3<f32>( 0.0031308 ) );
233
+ }
234
+
235
+ /** The transfer step, skipped for a curve that already encoded its own output. */
236
+ fn rayzee_encode( mapped: vec3<f32>, mode: u32 ) -> vec3<f32> {
237
+ if ( rayzee_output_encoded( mode ) ) { return clamp( mapped, vec3<f32>( 0.0 ), vec3<f32>( 1.0 ) ); }
238
+ return rayzee_linear_to_srgb( mapped );
239
+ }
240
+
241
+ fn rayzee_to_u8( srgb: vec3<f32> ) -> vec3<u32> {
242
+ return vec3<u32>( clamp( round( srgb * 255.0 + vec3<f32>( 0.5 ) ), vec3<f32>( 0.0 ), vec3<f32>( 255.0 ) ) );
243
+ }
244
+ `,
245
+ bindings: n
246
+ };
247
+ }
248
+ function F() {
249
+ v.length = 0, v.push(...h), y.clear();
250
+ for (let e of v) y.set(e.id, e);
251
+ S();
252
+ }
253
+ var I = a;
254
+ //#endregion
255
+ export { A as a, w as c, k as d, T as f, F as g, j as h, C as i, E as l, M as m, _ as n, P as o, N as p, g as r, O as s, I as t, D as u };
@@ -0,0 +1,27 @@
1
+ //#region src/Color/WorkingMatrix.js
2
+ var e = null, t = null;
3
+ function n(n, r = null) {
4
+ e = n, t = n ? r : null;
5
+ }
6
+ function r() {
7
+ return e;
8
+ }
9
+ function i() {
10
+ return t;
11
+ }
12
+ function a(t) {
13
+ if (!e) return !1;
14
+ let n = t[0], r = t[1], i = t[2];
15
+ return t[0] = e[0] * n + e[1] * r + e[2] * i, t[1] = e[3] * n + e[4] * r + e[5] * i, t[2] = e[6] * n + e[7] * r + e[8] * i, !0;
16
+ }
17
+ function o(t, n, r) {
18
+ if (!e || r.length === 0) return 0;
19
+ let i = 0;
20
+ for (let a = 0; a + n <= t.length; a += n) for (let n of r) {
21
+ let r = a + n, o = t[r], s = t[r + 1], c = t[r + 2];
22
+ t[r] = e[0] * o + e[1] * s + e[2] * c, t[r + 1] = e[3] * o + e[4] * s + e[5] * c, t[r + 2] = e[6] * o + e[7] * s + e[8] * c, i++;
23
+ }
24
+ return i;
25
+ }
26
+ //#endregion
27
+ export { n as a, i, o as n, r, a as t };
@@ -0,0 +1,98 @@
1
+ import { inflateSync as e } from "three/addons/libs/fflate.module.js";
2
+ //#region src/Processor/ZipReader.js
3
+ var t = 101010256, n = 117853008, r = 101075792, i = 33639248, a = 67324752, o = 65557, s = new TextDecoder();
4
+ async function c(e, t, n) {
5
+ return new Uint8Array(await e.slice(t, n).arrayBuffer());
6
+ }
7
+ function l(e, t) {
8
+ return e.getUint32(t + 4, !0) * 4294967296 + e.getUint32(t, !0);
9
+ }
10
+ function u(e) {
11
+ let t = "";
12
+ for (let n = 0; n < e.length; n += 8192) t += String.fromCharCode(...e.subarray(n, n + 8192));
13
+ return t;
14
+ }
15
+ async function d(e) {
16
+ let a = e.size, d = await c(e, Math.max(0, a - o - 20), a), f = new DataView(d.buffer), p = -1;
17
+ for (let e = d.length - 22; e >= 0; e--) if (f.getUint32(e, !0) === t) {
18
+ p = e;
19
+ break;
20
+ }
21
+ if (p < 0) throw Error("zip: end of central directory not found");
22
+ let m = f.getUint16(p + 10, !0), h = f.getUint32(p + 12, !0), g = f.getUint32(p + 16, !0);
23
+ if (m === 65535 || h === 4294967295 || g === 4294967295) {
24
+ let t = p - 20;
25
+ if (t < 0 || f.getUint32(t, !0) !== n) throw Error("zip: ZIP64 locator missing");
26
+ let i = l(f, t + 8), a = new DataView((await c(e, i, i + 56)).buffer);
27
+ if (a.getUint32(0, !0) !== r) throw Error("zip: ZIP64 end record missing");
28
+ m = l(a, 32), h = l(a, 40), g = l(a, 48);
29
+ }
30
+ let _ = await c(e, g, g + h), v = new DataView(_.buffer), y = [], b = 0;
31
+ for (let e = 0; e < m && b + 46 <= _.length; e++) {
32
+ if (v.getUint32(b, !0) !== i) throw Error("zip: corrupt central directory");
33
+ let e = v.getUint16(b + 8, !0), t = v.getUint16(b + 10, !0), n = v.getUint32(b + 20, !0), r = v.getUint32(b + 24, !0), a = v.getUint16(b + 28, !0), o = v.getUint16(b + 30, !0), c = v.getUint16(b + 32, !0), d = v.getUint32(b + 42, !0), f = _.subarray(b + 46, b + 46 + a), p = e & 2048 ? s.decode(f) : u(f);
34
+ for (let e = b + 46 + a, t = e + o; e + 4 <= t;) {
35
+ let t = v.getUint16(e, !0), i = v.getUint16(e + 2, !0);
36
+ if (t === 1) {
37
+ let t = e + 4;
38
+ r === 4294967295 && (r = l(v, t), t += 8), n === 4294967295 && (n = l(v, t), t += 8), d === 4294967295 && (d = l(v, t));
39
+ }
40
+ e += 4 + i;
41
+ }
42
+ p.endsWith("/") || y.push({
43
+ name: p,
44
+ size: r,
45
+ compSize: n,
46
+ method: t,
47
+ local: d,
48
+ encrypted: (e & 1) != 0
49
+ }), b += 46 + a + o + c;
50
+ }
51
+ return y;
52
+ }
53
+ async function f(e, t) {
54
+ if (t.encrypted) throw Error(`zip: "${t.name}" is encrypted`);
55
+ let n = new DataView((await c(e, t.local, t.local + 30)).buffer);
56
+ if (n.getUint32(0, !0) !== a) throw Error(`zip: bad local header for "${t.name}"`);
57
+ return t.local + 30 + n.getUint16(26, !0) + n.getUint16(28, !0);
58
+ }
59
+ async function p(t, n) {
60
+ let r = await f(t, n), i = await c(t, r, r + n.compSize);
61
+ if (n.method === 0) return i;
62
+ if (n.method === 8) return n.size === 0 ? new Uint8Array() : e(i, { out: new Uint8Array(n.size) });
63
+ throw Error(`zip: "${n.name}" uses compression method ${n.method}, which is not supported`);
64
+ }
65
+ async function m(e, { filter: t = null } = {}) {
66
+ let n = await d(e), r = /* @__PURE__ */ new Map(), i = n.map((e) => t && !t(e.name, e.size) ? {
67
+ path: e.name,
68
+ size: e.size
69
+ } : (r.set(e.name, e), {
70
+ path: e.name,
71
+ size: e.size,
72
+ offset: e.local
73
+ })), a = async (t) => {
74
+ let n = r.get(t);
75
+ return n ? p(e, n) : null;
76
+ }, o = async (t) => {
77
+ let n = r.get(t);
78
+ if (!n) return null;
79
+ if (n.method !== 0) return new Blob([await p(e, n)]);
80
+ let i = await f(e, n);
81
+ return e.slice(i, i + n.compSize);
82
+ };
83
+ return {
84
+ entries: Object.create(null),
85
+ listing: i,
86
+ read: a,
87
+ readHead: async (e, t) => {
88
+ let n = await o(e);
89
+ return n ? new Uint8Array(await n.slice(0, t).arrayBuffer()) : null;
90
+ },
91
+ slice: o,
92
+ retainedBytes: 0,
93
+ truncated: !1,
94
+ indexed: r.size
95
+ };
96
+ }
97
+ //#endregion
98
+ export { d as n, m as t };
@@ -0,0 +1,3 @@
1
+ import { n as e, t } from "../ZipReader-gDSWr0I5.js";
2
+ import { n, t as r } from "../ArchiveImporter-xuUJiklP.js";
3
+ export { r as ARCHIVE_ELEMENT_PROMPT_BYTES, n as ArchiveImporter, t as openZip, e as readZipDirectory };
@@ -0,0 +1,2 @@
1
+ import { t as e } from "../BidirectionalIntegrator-C5PKjJoT.js";
2
+ export { e as BidirectionalIntegrator };
@@ -0,0 +1,3 @@
1
+ import { i as e, r as t, t as n } from "../ActiveColor-YvuQq44O.js";
2
+ import { A as r, C as i, D as a, E as o, O as s, S as c, T as l, _ as u, a as d, b as f, c as p, d as m, f as h, g, h as _, i as v, k as y, l as b, m as x, n as S, o as C, p as w, r as T, s as E, t as D, u as O, v as k, w as A, x as j, y as M } from "../ColorManagement-CheBCPaW.js";
3
+ export { D as ColorManagement, h as DEFAULT_LUT_SIZE, w as DEFAULT_MAX_EV, x as DEFAULT_MIN_EV, n as DEFAULT_WORKING_SPACE, _ as addAllOcioViews, g as addOcioView, j as applyMatrixRGBA8, k as bakeLut, u as buildOcioView, S as canvasColorSpaceFor, d as clearInputOverrides, c as convertColor, i as convertEncodedRGBA8, A as convertPixelsF32, r as displayCanvasFit, l as extractMatrix, T as findNativeLinearSpace, t as getActiveColorManagement, o as hasColorSpace, v as isColorManaged, a as isDataSpace, C as isDataTexture, s as linearToSrgb, E as listFileRules, p as listInputOverrides, M as makeCpuSampler, f as measureBakeError, b as resolveInputSpace, e as setActiveColorManagement, O as setInputOverride, y as srgbToLinear, m as textureInputSpace };
@@ -0,0 +1,2 @@
1
+ import { a as e, c as t, i as n, l as r, n as i, o as a, r as o, s, t as c } from "../FileFormats-sPGJeCRc.js";
2
+ export { c as allFormats, i as colladaFormat, o as exrFormat, n as fbxFormat, e as objFormat, a as plyFormat, s as stlFormat, t as threeMFFormat, r as usdFormat };
@@ -0,0 +1,2 @@
1
+ import { t as e } from "../PhysicalSky-Dv2PMFGW.js";
2
+ export { e as PhysicalSky };
@@ -0,0 +1,3 @@
1
+ import { i as e, r as t } from "../shared-BGBcSxBQ.js";
2
+ import { a as n, c as r, i, l as a, n as o, o as s, r as c, s as l, t as u } from "../openStorage-DwcBRUj7.js";
3
+ export { t as ENGINE_AREAS, c as EntryWriter, e as STORAGE_KIND, i as StorageArea, n as StorageEntry, s as StorageManager, r as acquireLock, u as acquireSharedStorage, a as heldLockNames, l as openInlineStorage, o as openStorage };
@@ -0,0 +1,75 @@
1
+ //#region src/Processor/SceneMetadata.js
2
+ var e = [
3
+ "sourceFile",
4
+ "url",
5
+ "file"
6
+ ];
7
+ function t(e) {
8
+ if (typeof e == "string") try {
9
+ let t = JSON.parse(e);
10
+ return t && typeof t == "object" ? t : null;
11
+ } catch {
12
+ return null;
13
+ }
14
+ return e && typeof e == "object" ? e : null;
15
+ }
16
+ function n(e) {
17
+ let t = typeof e == "string" ? parseFloat(e) : e;
18
+ return Number.isFinite(t) ? t : void 0;
19
+ }
20
+ function r(e) {
21
+ let n = t(e);
22
+ if (!n) return null;
23
+ let r = t(n.rayzee);
24
+ return r && r.environment !== void 0 ? r : n.environment === void 0 ? null : n;
25
+ }
26
+ function i(r) {
27
+ let i = t(r);
28
+ if (!i) return null;
29
+ let a = e.map((e) => i[e]).find((e) => typeof e == "string" && e.trim());
30
+ if (!a) return null;
31
+ let o = n(i.rotation), s = n(i.intensity), c = { sourceFile: a.trim() };
32
+ return o !== void 0 && (c.rotation = o), s !== void 0 && (c.intensity = Math.max(0, s)), c;
33
+ }
34
+ function a(e) {
35
+ let t = r(e);
36
+ if (!t) return null;
37
+ let n = i(t.environment);
38
+ return n ? { environment: n } : null;
39
+ }
40
+ function o(e) {
41
+ if (!e) return null;
42
+ let t = [
43
+ e.userData,
44
+ e.asset?.extras,
45
+ e.scene?.userData
46
+ ];
47
+ Array.isArray(e.scenes) && t.push(...e.scenes.map((e) => e?.userData));
48
+ for (let e of t) {
49
+ let t = a(e);
50
+ if (t) return t;
51
+ }
52
+ return null;
53
+ }
54
+ //#endregion
55
+ //#region src/Processor/archiveFormats.js
56
+ var s = Object.freeze({
57
+ zip: {
58
+ type: "archive",
59
+ name: "ZIP Archive"
60
+ },
61
+ gz: {
62
+ type: "archive",
63
+ name: "Gzipped TAR Archive"
64
+ },
65
+ tgz: {
66
+ type: "archive",
67
+ name: "Gzipped TAR Archive"
68
+ },
69
+ tar: {
70
+ type: "archive",
71
+ name: "TAR Archive"
72
+ }
73
+ });
74
+ //#endregion
75
+ export { o as n, a as r, s as t };