rayzee 9.4.1 → 9.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (145) hide show
  1. package/README.md +226 -25
  2. package/dist/ActiveColor-YvuQq44O.js +13 -0
  3. package/dist/ArchiveImporter-xuUJiklP.js +4301 -0
  4. package/dist/AssetConfig-DSEntE65.js +30 -0
  5. package/dist/BidirectionalIntegrator-C5PKjJoT.js +934 -0
  6. package/dist/ColorManagement-CheBCPaW.js +1488 -0
  7. package/dist/EngineDefaults-DH3bI5t-.js +844 -0
  8. package/dist/EngineEvents-Ci8dVWCP.js +73 -0
  9. package/dist/EngineIssues-CIZnXHsF.js +72 -0
  10. package/dist/FileFormats-sPGJeCRc.js +102 -0
  11. package/dist/Logger-BnHghprG.js +97 -0
  12. package/dist/{NeuralRetouch-vkdXXyK2.js → NeuralRetouch-CW11yLZ_.js} +8 -6
  13. package/dist/{NeuralSuperRes-FVqRJKQV.js → NeuralSuperRes-BekaecYg.js} +55 -120
  14. package/dist/PathTracer-Ccl9KOuF.js +29729 -0
  15. package/dist/PhysicalSky-Dv2PMFGW.js +1219 -0
  16. package/dist/RayzeeRenderer-BQxnzCTD.js +3542 -0
  17. package/dist/SolarLimb-ken-JbDK.js +721 -0
  18. package/dist/ToneMapGPU-BHi5JzIq.js +177 -0
  19. package/dist/ViewTransforms-D0rTLBsX.js +255 -0
  20. package/dist/WorkingMatrix-C6y233hT.js +27 -0
  21. package/dist/ZipReader-gDSWr0I5.js +98 -0
  22. package/dist/addons/archives.es.js +3 -0
  23. package/dist/addons/bidirectional.es.js +2 -0
  24. package/dist/addons/color.es.js +3 -0
  25. package/dist/addons/formats.es.js +2 -0
  26. package/dist/addons/physical-sky.es.js +2 -0
  27. package/dist/addons/storage.es.js +3 -0
  28. package/dist/archiveFormats-BZw7TiDp.js +75 -0
  29. package/dist/identity-DrQsGT2o.js +39 -0
  30. package/dist/openStorage-DwcBRUj7.js +820 -0
  31. package/dist/rayzee-core.es.js +12 -0
  32. package/dist/rayzee.es.js +2266 -44125
  33. package/dist/rayzee.umd.js +485 -473
  34. package/dist/sceneCachePolicy-BmwYOYDu.js +183 -0
  35. package/dist/shared-BGBcSxBQ.js +17 -0
  36. package/package.json +23 -2
  37. package/src/Color/ActiveColor.js +34 -0
  38. package/src/Color/BasicColor.js +147 -0
  39. package/src/Color/ColorManagement.js +7 -31
  40. package/src/EngineDefaults.js +23 -14
  41. package/src/EngineEvents.js +2 -0
  42. package/src/EngineIssues.js +1 -0
  43. package/src/PathTracerApp.js +617 -4016
  44. package/src/Pipeline/PipelineContext.js +0 -4
  45. package/src/Platform.js +36 -0
  46. package/src/Processor/ArchiveCache.js +1 -1
  47. package/src/Processor/ArchiveImporter.js +1259 -0
  48. package/src/Processor/AssetLoader.js +322 -1746
  49. package/src/Processor/AtmosphereModel.js +1 -2
  50. package/src/Processor/BVHBuilder.js +4 -95
  51. package/src/Processor/EnvironmentExactTable.js +187 -0
  52. package/src/Processor/EquirectHDRInfo.js +30 -223
  53. package/src/Processor/FileFormats.js +116 -0
  54. package/src/Processor/GLTFDecoders.js +85 -0
  55. package/src/Processor/GLTFDiffuseTransmission.js +63 -0
  56. package/src/Processor/GeometryExtractor.js +12 -1
  57. package/src/Processor/IESParser.js +47 -35
  58. package/src/Processor/KernelManager.js +35 -2
  59. package/src/Processor/MaterialPacking.js +8 -7
  60. package/src/Processor/PBRT/PBRTMaterials.js +129 -41
  61. package/src/Processor/PBRT/PBRTParser.js +30 -17
  62. package/src/Processor/PBRT/PBRTSceneBuilder.js +548 -37
  63. package/src/Processor/PBRT/PBRTTextureBake.js +154 -0
  64. package/src/Processor/PBRT/PFM.js +59 -0
  65. package/src/Processor/PackedRayBuffer.js +116 -9
  66. package/src/Processor/ParallelBVHBuilder.js +3 -6
  67. package/src/Processor/PhysicalSky.js +5 -4
  68. package/src/Processor/PlatformImageLoader.js +50 -6
  69. package/src/Processor/QueueManager.js +12 -3
  70. package/src/Processor/ReinsertionOptimizer.js +2 -2
  71. package/src/Processor/SceneProcessor.js +15 -55
  72. package/src/Processor/ShaderBuilder.js +6 -16
  73. package/src/Processor/SimpleSky.js +1 -62
  74. package/src/Processor/SolarLimb.js +3 -0
  75. package/src/Processor/TextureCreator.js +1 -1
  76. package/src/Processor/Workers/BVHSubtreeWorker.js +1 -34
  77. package/src/Processor/Workers/BVHWorker.js +5 -18
  78. package/src/Processor/Workers/CDFWorker.js +6 -183
  79. package/src/Processor/archiveFormats.js +7 -0
  80. package/src/Processor/utils.js +2 -1
  81. package/src/RayzeeRenderer.js +3902 -0
  82. package/src/RenderSettings.js +49 -41
  83. package/src/Stages/ASVGF.js +5 -7
  84. package/src/Stages/AutoExposure.js +3 -12
  85. package/src/Stages/Compositor.js +8 -23
  86. package/src/Stages/NRD.js +9 -2
  87. package/src/Stages/NormalDepth.js +9 -6
  88. package/src/Stages/PathTracer.js +254 -38
  89. package/src/Stages/PathTracerStage.js +11 -16
  90. package/src/Storage/BLASCache.js +1 -1
  91. package/src/Storage/CDFCache.js +18 -17
  92. package/src/Storage/DownloadCache.js +1 -1
  93. package/src/Storage/SceneGraphCodec.js +46 -3
  94. package/src/Storage/SpillStore.js +1 -1
  95. package/src/Storage/StorageManager.js +2 -4
  96. package/src/Storage/areas.js +4 -0
  97. package/src/TSL/BVHTraversal.js +62 -24
  98. package/src/TSL/Bidirectional.js +204 -0
  99. package/src/TSL/BidirectionalLamps.js +132 -0
  100. package/src/TSL/Clearcoat.js +15 -6
  101. package/src/TSL/Common.js +19 -14
  102. package/src/TSL/ConnectKernel.js +147 -0
  103. package/src/TSL/Debugger.js +1 -1
  104. package/src/TSL/Displacement.js +4 -3
  105. package/src/TSL/EmissiveSampling.js +64 -17
  106. package/src/TSL/Environment.js +77 -106
  107. package/src/TSL/EnvironmentCDF.js +85 -39
  108. package/src/TSL/ExtendKernel.js +8 -3
  109. package/src/TSL/FinalWriteKernel.js +4 -4
  110. package/src/TSL/GenerateKernel.js +18 -4
  111. package/src/TSL/HitFacet.js +35 -5
  112. package/src/TSL/LightBVHSampling.js +40 -9
  113. package/src/TSL/LightGenerateKernel.js +293 -0
  114. package/src/TSL/LightGuide.js +198 -0
  115. package/src/TSL/LightSplatKernel.js +165 -0
  116. package/src/TSL/LightsCore.js +13 -38
  117. package/src/TSL/LightsDirect.js +28 -29
  118. package/src/TSL/LightsIndirect.js +3 -1
  119. package/src/TSL/LightsSampling.js +90 -38
  120. package/src/TSL/MaterialEvaluation.js +113 -31
  121. package/src/TSL/MaterialProperties.js +44 -17
  122. package/src/TSL/MaterialTransmission.js +52 -47
  123. package/src/TSL/MergeKernel.js +218 -0
  124. package/src/TSL/PathTracerCore.js +65 -29
  125. package/src/TSL/Random.js +4 -0
  126. package/src/TSL/SceneResources.js +51 -0
  127. package/src/TSL/ShadeKernel.js +881 -103
  128. package/src/TSL/Struct.js +10 -0
  129. package/src/TSL/Sun.js +1 -1
  130. package/src/TSL/TextureSampling.js +65 -60
  131. package/src/addons/archives.js +14 -0
  132. package/src/addons/bidirectional.js +13 -0
  133. package/src/addons/color.js +32 -0
  134. package/src/addons/formats.js +16 -0
  135. package/src/addons/physicalSky.js +14 -0
  136. package/src/addons/storage.js +19 -0
  137. package/src/core.js +35 -0
  138. package/src/index.js +3 -1
  139. package/src/integrators/BidirectionalIntegrator.js +832 -0
  140. package/src/managers/EnvironmentManager.js +94 -91
  141. package/src/managers/MaterialDataManager.js +42 -0
  142. package/src/managers/UniformManager.js +0 -1
  143. package/dist/ToneMapGPU-DKQM1pMd.js +0 -552
  144. package/dist/rolldown-runtime-CAFD8bLK.js +0 -11
  145. package/src/Processor/TreeletOptimizer.js +0 -574
@@ -0,0 +1,721 @@
1
+ import { g as e } from "./EngineDefaults-DH3bI5t-.js";
2
+ import { i as t, r as n } from "./Logger-BnHghprG.js";
3
+ import { ContextNode as r, StorageInstancedBufferAttribute as i, WebGPUBackend as a } from "three/webgpu";
4
+ import { Fn as o, If as s, bool as c, clamp as l, dot as u, exp2 as d, float as f, floatBitsToUint as p, floor as m, int as h, log2 as g, mat3 as _, max as v, packSnorm2x16 as ee, packUnorm2x16 as y, select as b, storage as x, struct as te, uint as S, uintBitsToFloat as C, unpackSnorm2x16 as w, unpackUnorm2x16 as T, uvec4 as E, vec2 as D, vec3 as O, vec4 as k, wgslFn as A } from "three/tsl";
5
+ //#region src/TSL/patches.js
6
+ var ne = a.prototype.createNodeBuilder;
7
+ a.prototype.createNodeBuilder = function(e, t) {
8
+ let n = ne.call(this, e, t);
9
+ return Object.defineProperty(n, "allowGlobalVariables", {
10
+ get() {
11
+ return this.material !== null;
12
+ },
13
+ set() {},
14
+ configurable: !0
15
+ }), n;
16
+ };
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+ function j(e, t, n = Float32Array) {
18
+ let r = new i(new n(0), t);
19
+ return r.count = e, r.gpuByteLength = e * t * n.BYTES_PER_ELEMENT, r.isGPUOnly = !0, r;
20
+ }
21
+ var M = a.prototype.createStorageAttribute;
22
+ a.prototype.createStorageAttribute = function(e) {
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+ let t = this.attributeUtils._getBufferAttribute(e);
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+ if (!t.isGPUOnly) return M.call(this, e);
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+ let n = this.get(t);
26
+ n.buffer === void 0 && (n.buffer = this.device.createBuffer({
27
+ label: t.name,
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+ size: t.gpuByteLength,
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+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST
30
+ }));
31
+ };
32
+ function N(e, t, n) {
33
+ let r = e.backend;
34
+ r.createStorageAttribute(t);
35
+ let i = r.get(t).buffer, a = 0;
36
+ for (let e of n) r.device.queue.writeBuffer(i, a, e, 0, e.length), a += e.byteLength;
37
+ if (a !== t.gpuByteLength) throw RangeError(`uploadStorageChunks wrote ${a} bytes into a ${t.gpuByteLength}-byte buffer`);
38
+ }
39
+ function P(e, t, n, r, i) {
40
+ let a = e.backend;
41
+ a.createStorageAttribute(t);
42
+ let o = a.get(t).buffer, s = n.recordsPerChunk * n.lanesPerRecord, c = n.chunks[0].BYTES_PER_ELEMENT, l = r + i, u = r;
43
+ for (; u < l;) {
44
+ let e = Math.floor(u / s), t = n.chunks[e], r = u - e * s, i = Math.min(t.length - r, l - u);
45
+ a.device.queue.writeBuffer(o, u * c, t, r, i), u += i;
46
+ }
47
+ }
48
+ var F = a.prototype.updateAttribute;
49
+ a.prototype.updateAttribute = function(e) {
50
+ if (!this.attributeUtils._getBufferAttribute(e).isGPUOnly) return F.call(this, e);
51
+ };
52
+ var I = 4096;
53
+ function re(e) {
54
+ if (!this.trackTimestamp || this.isDisposed || this.currentQueryIndex + 2 > this.maxQueries) return null;
55
+ let t = this.currentQueryIndex;
56
+ return this.currentQueryIndex += 2, this.queryOffsets.set(e, t), t;
57
+ }
58
+ var ie = a.prototype.initTimestampQuery;
59
+ a.prototype.initTimestampQuery = function(e, t, n) {
60
+ let r = this.trackTimestamp && !this.timestampQueryPool[e];
61
+ if (ie.call(this, e, t, n), r) {
62
+ let r = this.timestampQueryPool[e];
63
+ if (r && r.maxQueries < I && n.timestampWrites) {
64
+ let i = r.constructor, a = new i(this.device, e, I);
65
+ a.allocateQueriesForContext = re, a.allocateQueriesForContext(t), this.timestampQueryPool[e] = a, n.timestampWrites.querySet = a.querySet, r.dispose();
66
+ }
67
+ }
68
+ let i = n.timestampWrites;
69
+ i && i.beginningOfPassWriteIndex == null && (n.timestampWrites = void 0);
70
+ };
71
+ function L(e, t) {
72
+ return new Proxy(e, { get(e, n, r) {
73
+ if (typeof n == "string" && t.has(n)) return e.get(n);
74
+ let i = Reflect.get(e, n, r);
75
+ return n === "toVar" && typeof i == "function" ? (...n) => L(i.apply(e, n), t) : i;
76
+ } });
77
+ }
78
+ function R(e, t = null) {
79
+ let n = te(e, t), r = new Set(Object.keys(e)), i = (...e) => L(n(...e), r);
80
+ return i.layout = n.layout, i.isStruct = !0, i.wrap = (e) => L(e, r), i;
81
+ }
82
+ r.prototype.setup = function(e) {
83
+ let t = e.addContext(this.value);
84
+ this.node.build(e), e.setContext(t);
85
+ };
86
+ //#endregion
87
+ //#region src/TSL/Struct.js
88
+ var ae = R({
89
+ origin: "vec3",
90
+ direction: "vec3"
91
+ }), z = R({
92
+ color: "vec4",
93
+ emissive: "vec3",
94
+ emissiveIntensity: "float",
95
+ roughness: "float",
96
+ metalness: "float",
97
+ ior: "float",
98
+ transmission: "float",
99
+ thickness: "float",
100
+ clearcoat: "float",
101
+ clearcoatRoughness: "float",
102
+ opacity: "float",
103
+ transparent: "bool",
104
+ attenuationColor: "vec3",
105
+ attenuationDistance: "float",
106
+ dispersion: "float",
107
+ sheen: "float",
108
+ sheenRoughness: "float",
109
+ sheenColor: "vec3",
110
+ specularIntensity: "float",
111
+ specularColor: "vec3",
112
+ alphaTest: "float",
113
+ alphaMode: "int",
114
+ side: "int",
115
+ depthWrite: "int",
116
+ albedoMapIndex: "int",
117
+ emissiveMapIndex: "int",
118
+ normalMapIndex: "int",
119
+ bumpMapIndex: "int",
120
+ bumpScale: "float",
121
+ displacementScale: "float",
122
+ metalnessMapIndex: "int",
123
+ roughnessMapIndex: "int",
124
+ displacementMapIndex: "int",
125
+ normalScale: "vec2",
126
+ albedoTransform: "mat3",
127
+ emissiveTransform: "mat3",
128
+ normalTransform: "mat3",
129
+ bumpTransform: "mat3",
130
+ metalnessTransform: "mat3",
131
+ roughnessTransform: "mat3",
132
+ displacementTransform: "mat3",
133
+ iridescence: "float",
134
+ iridescenceIOR: "float",
135
+ iridescenceThicknessRange: "vec2",
136
+ subsurface: "float",
137
+ subsurfaceColor: "vec3",
138
+ subsurfaceRadius: "vec3",
139
+ subsurfaceRadiusScale: "float",
140
+ subsurfaceAnisotropy: "float",
141
+ anisotropy: "float",
142
+ anisotropyRotation: "float",
143
+ anisotropyMapIndex: "int",
144
+ transmissionMapIndex: "int",
145
+ clearcoatMapIndex: "int",
146
+ clearcoatRoughnessMapIndex: "int",
147
+ sheenColorMapIndex: "int",
148
+ sheenRoughnessMapIndex: "int",
149
+ iridescenceMapIndex: "int",
150
+ iridescenceThicknessMapIndex: "int",
151
+ specularIntensityMapIndex: "int",
152
+ specularColorMapIndex: "int",
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+ diffuseTransmission: "float",
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+ diffuseTransmissionColor: "vec3",
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+ diffuseTransmissionMapIndex: "int",
156
+ diffuseTransmissionColorMapIndex: "int"
157
+ }), oe = R({
158
+ transmission: "float",
159
+ clearcoat: "float",
160
+ clearcoatRoughness: "float",
161
+ sheenColor: "vec3",
162
+ sheenRoughness: "float",
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+ iridescence: "float",
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+ iridescenceThickness: "float",
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+ specularIntensity: "float",
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+ specularColor: "vec3",
167
+ diffuseTransmission: "float",
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+ diffuseTransmissionColor: "vec3"
169
+ }), se = R({
170
+ color: "vec4",
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+ ior: "float",
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+ transmission: "float",
173
+ attenuationColor: "vec3",
174
+ attenuationDistance: "float",
175
+ albedoMapIndex: "int",
176
+ opacity: "float",
177
+ transparent: "bool",
178
+ alphaTest: "float",
179
+ alphaMode: "int",
180
+ albedoTransform: "mat3"
181
+ }), ce = R({
182
+ shadowed: "vec3",
183
+ unoccluded: "vec3"
184
+ });
185
+ R({
186
+ position: "vec3",
187
+ radius: "float",
188
+ material: z
189
+ });
190
+ var le = R({
191
+ didHit: "bool",
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+ dst: "float",
193
+ hitPoint: "vec3",
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+ normal: "vec3",
195
+ uv: "vec2",
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+ materialIndex: "int",
197
+ meshIndex: "int",
198
+ instanceLeaf: "int",
199
+ triangleIndex: "int",
200
+ boxTests: "int",
201
+ triTests: "int"
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+ });
203
+ R({
204
+ posA: "vec3",
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+ posB: "vec3",
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+ posC: "vec3",
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+ uvA: "vec2",
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+ uvB: "vec2",
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+ uvC: "vec2",
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+ normalA: "vec3",
211
+ normalB: "vec3",
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+ normalC: "vec3",
213
+ material: z,
214
+ materialIndex: "int",
215
+ meshIndex: "int"
216
+ }), R({
217
+ color: "vec4",
218
+ samples: "int"
219
+ });
220
+ var ue = R({
221
+ direction: "vec3",
222
+ value: "vec3",
223
+ pdf: "float",
224
+ isTransmission: "bool",
225
+ colorWeight: "vec3",
226
+ isDiffuseTransmission: "bool"
227
+ }), de = R({
228
+ specular: "float",
229
+ diffuse: "float",
230
+ sheen: "float",
231
+ clearcoat: "float",
232
+ transmission: "float",
233
+ iridescence: "float",
234
+ diffuseTransmission: "float"
235
+ }), B = R({
236
+ Ta: "vec3",
237
+ Ba: "vec3"
238
+ }), V = R({
239
+ NoL: "float",
240
+ NoV: "float",
241
+ NoH: "float",
242
+ VoH: "float",
243
+ LoH: "float",
244
+ ToH: "float",
245
+ BoH: "float",
246
+ ToV: "float",
247
+ BoV: "float",
248
+ ToL: "float",
249
+ BoL: "float"
250
+ }), fe = R({
251
+ compensation: "vec3",
252
+ E_total: "vec3"
253
+ }), pe = R({
254
+ f0: "vec3",
255
+ f90: "float",
256
+ eta: "float",
257
+ F0m: "vec3",
258
+ F0: "vec3"
259
+ }), me = R({
260
+ albedo: "vec4",
261
+ emissive: "vec3",
262
+ metalness: "float",
263
+ roughness: "float",
264
+ normal: "vec3",
265
+ hasTextures: "bool"
266
+ }), he = R({
267
+ isMetallic: "bool",
268
+ isRough: "bool",
269
+ isSmooth: "bool",
270
+ isTransmissive: "bool",
271
+ hasClearcoat: "bool",
272
+ isEmissive: "bool",
273
+ complexityScore: "float"
274
+ }), ge = R({
275
+ albedoUV: "vec2",
276
+ normalUV: "vec2",
277
+ metalnessUV: "vec2",
278
+ emissiveUV: "vec2",
279
+ bumpUV: "vec2",
280
+ roughnessUV: "vec2",
281
+ normalBumpSameUV: "bool",
282
+ metalRoughSameUV: "bool",
283
+ albedoEmissiveSameUV: "bool",
284
+ allSameUV: "bool"
285
+ }), _e = R({
286
+ invRoughness: "float",
287
+ metalFactor: "float",
288
+ iorFactor: "float",
289
+ maxSheenColor: "float"
290
+ });
291
+ R({
292
+ traversals: "int",
293
+ transmissiveTraversals: "int",
294
+ rayType: "int",
295
+ isPrimaryRay: "bool",
296
+ actualBounceDepth: "int"
297
+ });
298
+ //#endregion
299
+ //#region src/TSL/Common.js
300
+ var ve = /* @__PURE__ */ A("\n fn offsetRayOrigin( p: vec3f, n: vec3f ) -> vec3f {\n let step = select( vec3<i32>( 32 ), vec3<i32>( -32 ), ( p < vec3f( 0.0 ) ) != ( n < vec3f( 0.0 ) ) );\n let far = bitcast<vec3f>( bitcast<vec3<i32>>( p ) + step );\n return select( far, p + n * 1e-5, abs( p ) < vec3f( 1.0 ) );\n }\n"), ye = .9999, H = 3.14159, be = 1 / H, xe = 2 * H, U = 1e-6, Se = .05, Ce = .089, we = .001, Te = O(.2126, .7152, .0722), Ee = 65504, W = (e, t = 1e7) => b(e.equal(e), e, f(0)).clamp(0, t), De = (e, t = 1e7) => O(W(e.x, t), W(e.y, t), W(e.z, t)), G = e.SLOTS_PER_MATERIAL, Oe = e.SLOT, K = Oe, ke = _(3.2404542, -.969266, .0556434, -1.5371385, 1.8760108, -.2040259, -.4985314, .041556, 1.0572252);
301
+ A("\n fn sRGBToLinear( srgbColor: vec3f ) -> vec3f {\n\n return pow( srgbColor, vec3f( 2.2 ) );\n\n }\n"), A("\n fn gammaCorrection( color: vec3f ) -> vec3f {\n\n return pow( color, vec3f( 1.0 / 2.2 ) );\n\n }\n");
302
+ var Ae = A("\n fn square( x: f32 ) -> f32 {\n\n return x * x;\n\n }\n");
303
+ A("\n fn squareVec3( x: vec3f ) -> vec3f {\n\n return x * x;\n\n }\n"), A("\n fn maxComponent( v: vec3f ) -> f32 {\n\n return max( max( v.r, v.g ), v.b );\n\n }\n"), A("\n fn minComponent( v: vec3f ) -> f32 {\n\n return min( min( v.r, v.g ), v.b );\n\n }\n");
304
+ var je = A("\n fn luminance( color: vec3f ) -> f32 {\n\n return dot( color, vec3f( 0.2126, 0.7152, 0.0722 ) );\n\n }\n"), Me = A(`
305
+ fn powerHeuristic( pdf1: f32, pdf2: f32 ) -> f32 {
306
+
307
+ let p1 = pdf1 * pdf1;
308
+ let p2 = pdf2 * pdf2;
309
+ return p1 / max( p1 + p2, ${we} );
310
+
311
+ }
312
+ `), Ne = A(`
313
+ fn balanceHeuristic( pdf1: f32, pdf2: f32 ) -> f32 {
314
+
315
+ return pdf1 / max( pdf1 + pdf2, ${we} );
316
+
317
+ }
318
+ `);
319
+ A("\n fn applyDithering( color: vec3f, uv: vec2f, ditheringAmount: f32, resolution: vec2f ) -> vec3f {\n\n let bayerRow0 = vec4f( 0.0 / 16.0, 8.0 / 16.0, 2.0 / 16.0, 10.0 / 16.0 );\n let bayerRow1 = vec4f( 12.0 / 16.0, 4.0 / 16.0, 14.0 / 16.0, 6.0 / 16.0 );\n let bayerRow2 = vec4f( 3.0 / 16.0, 11.0 / 16.0, 1.0 / 16.0, 9.0 / 16.0 );\n let bayerRow3 = vec4f( 15.0 / 16.0, 7.0 / 16.0, 13.0 / 16.0, 5.0 / 16.0 );\n let bayer = mat4x4f( bayerRow0, bayerRow1, bayerRow2, bayerRow3 );\n\n let pixelCoord = vec2i( uv * resolution );\n let dither = bayer[ pixelCoord.x % 4 ][ pixelCoord.y % 4 ];\n\n return color + ( dither - 0.5 ) * ditheringAmount / 255.0;\n\n }\n");
320
+ var Pe = A("\n fn constructTBN( N: vec3f ) -> mat3x3f {\n\n var majorAxis: vec3f;\n if ( abs( N.x ) < 0.999 ) {\n majorAxis = vec3f( 1.0, 0.0, 0.0 );\n } else {\n majorAxis = vec3f( 0.0, 1.0, 0.0 );\n }\n let T = normalize( cross( N, majorAxis ) );\n let B = normalize( cross( N, T ) );\n return mat3x3f( T, B, N );\n\n }\n");
321
+ o(([e, t, n]) => {
322
+ let r = t.add(n).toVar(), i = u(r, r).toVar();
323
+ return r.assign(i.greaterThan(U).select(r.div(i.sqrt()), O(0, 0, 1))), V({
324
+ NoL: v(u(e, n), .001),
325
+ NoV: v(u(e, t), .001),
326
+ NoH: v(u(e, r), .001),
327
+ VoH: v(u(t, r), .001),
328
+ LoH: v(u(n, r), .001),
329
+ ToH: f(0),
330
+ BoH: f(0),
331
+ ToV: f(0),
332
+ BoV: f(0),
333
+ ToL: f(0),
334
+ BoL: f(0)
335
+ });
336
+ });
337
+ var Fe = o(([e, t]) => {
338
+ let n = e.x.abs().lessThan(.999).select(O(1, 0, 0), O(0, 1, 0)), r = e.cross(n).normalize(), i = e.cross(r).normalize(), a = t.cos(), o = t.sin();
339
+ return B({
340
+ Ta: r.mul(a).add(i.mul(o)),
341
+ Ba: i.mul(a).sub(r.mul(o))
342
+ });
343
+ }), Ie = o(([e, t, n, r]) => {
344
+ let i = t.add(n).toVar(), a = u(i, i).toVar();
345
+ i.assign(a.greaterThan(U).select(i.div(a.sqrt()), O(0, 0, 1)));
346
+ let o = f(0).toVar(), c = f(0).toVar(), l = f(0).toVar(), d = f(0).toVar(), p = f(0).toVar(), m = f(0).toVar();
347
+ return s(r.anisotropy.greaterThan(0), () => {
348
+ let a = B.wrap(Fe(e, r.anisotropyRotation));
349
+ o.assign(u(a.Ta, i)), c.assign(u(a.Ba, i)), l.assign(u(a.Ta, t)), d.assign(u(a.Ba, t)), p.assign(u(a.Ta, n)), m.assign(u(a.Ba, n));
350
+ }), V({
351
+ NoL: v(u(e, n), .001),
352
+ NoV: v(u(e, t), .001),
353
+ NoH: v(u(e, i), .001),
354
+ VoH: v(u(t, i), .001),
355
+ LoH: v(u(n, i), .001),
356
+ ToH: o,
357
+ BoH: c,
358
+ ToV: l,
359
+ BoV: d,
360
+ ToL: p,
361
+ BoL: m
362
+ });
363
+ }), Le = A("\n fn calculateFireflyThreshold( baseThreshold: f32, bounceIndex: i32, frame: i32 ) -> f32 {\n\n let depthFactor = 1.0 / ( 1.0 + f32( bounceIndex ) * 0.1 );\n let relaxation = sqrt( f32( frame + 1 ) );\n return baseThreshold * depthFactor * relaxation;\n\n }\n"), Re = A("\n fn applySoftSuppression( value: f32, threshold: f32, dampingFactor: f32 ) -> f32 {\n\n if ( value <= threshold ) {\n return value;\n }\n let excess = value - threshold;\n let suppressionFactor = threshold / ( threshold + excess * dampingFactor );\n return value * suppressionFactor;\n\n }\n"), ze = A(`
364
+ fn applySoftSuppressionRGB( color: vec3f, threshold: f32, dampingFactor: f32 ) -> vec3f {
365
+
366
+ let lum = dot( color, vec3f( 0.2126, 0.7152, 0.0722 ) );
367
+ if ( lum <= threshold ) {
368
+ return color;
369
+ }
370
+ let suppressedLum = applySoftSuppression( lum, threshold, dampingFactor );
371
+ if ( lum > ${U} ) {
372
+ return color * ( suppressedLum / lum );
373
+ }
374
+ return color;
375
+
376
+ }
377
+ `, [Re]), Be = o(([e, t, n, r, i, a]) => {
378
+ let o = e.greaterThan(.7).toVar(), c = t.greaterThan(.8), u = t.lessThan(.3).toVar(), d = n.greaterThan(.5).toVar(), p = r.greaterThan(.5).toVar(), m = a.greaterThan(0), h = i.x.add(i.y).add(i.z).greaterThan(0).toVar(), g = f(.15).mul(f(o)).add(f(.25).mul(f(u))).add(f(.45).mul(f(d))).add(f(.35).mul(f(p))).add(f(.3).mul(f(h))).add(f(.4).mul(f(m))), _ = f(0).toVar();
379
+ return s(o.and(u), () => {
380
+ _.addAssign(.15);
381
+ }), s(d.and(p), () => {
382
+ _.addAssign(.2);
383
+ }), s(h.and(d.or(o)), () => {
384
+ _.addAssign(.1);
385
+ }), he({
386
+ isMetallic: o,
387
+ isRough: c,
388
+ isSmooth: u,
389
+ isTransmissive: d,
390
+ hasClearcoat: p,
391
+ isEmissive: h,
392
+ complexityScore: l(g.add(_), 0, 1)
393
+ });
394
+ }), q = o(([e, t, n, r]) => {
395
+ let i = t.mul(r).add(n);
396
+ return e.element(i);
397
+ }), Ve = (e, t, n) => n < 3 ? q(e.geo, t, h(n), h(3)) : q(e.shade, t, h(n - 3), h(2)), J = /* @__PURE__ */ A("\n fn packNormalOct( n: vec3f ) -> u32 {\n\n let s = abs( n.x ) + abs( n.y ) + abs( n.z );\n var p = n.xy / max( s, 1e-20 );\n\n if ( n.z < 0.0 ) {\n\n let px = ( 1.0 - abs( p.y ) ) * select( -1.0, 1.0, p.x >= 0.0 );\n let py = ( 1.0 - abs( p.x ) ) * select( -1.0, 1.0, p.y >= 0.0 );\n p = vec2f( px, py );\n\n }\n\n return pack2x16snorm( p );\n\n }\n"), Y = /* @__PURE__ */ A("\n fn unpackTriangleNormal( packed: u32 ) -> vec3f {\n\n let e = unpack2x16snorm( packed );\n var nx = e.x;\n var ny = e.y;\n let nz = 1.0 - abs( e.x ) - abs( e.y );\n\n if ( nz < 0.0 ) {\n\n let tx = ( 1.0 - abs( ny ) ) * select( -1.0, 1.0, nx >= 0.0 );\n let ty = ( 1.0 - abs( nx ) ) * select( -1.0, 1.0, ny >= 0.0 );\n nx = tx;\n ny = ty;\n\n }\n\n return normalize( vec3f( nx, ny, nz ) );\n\n }\n"), X = A("\n fn arrayToMat3( data1: vec4f, data2: vec4f ) -> mat3x3f {\n\n return mat3x3f(\n data1.xyz,\n vec3f( data1.w, data2.xy ),\n vec3f( data2.zw, 1.0 )\n );\n\n }\n"), He = o(([e, t]) => {
398
+ let n = q(t, e, h(K.COLOR_METALNESS), h(G)).toVar(), r = q(t, e, h(K.EMISSIVE_ROUGHNESS), h(G)).toVar(), i = q(t, e, h(K.IOR_TRANSMISSION), h(G)).toVar(), a = q(t, e, h(K.ATTENUATION), h(G)).toVar(), o = q(t, e, h(K.DISPERSION_SHEEN), h(G)).toVar(), c = q(t, e, h(K.SHEEN_COLOR), h(G)).toVar(), l = q(t, e, h(K.SPECULAR), h(G)).toVar(), u = q(t, e, h(K.IRIDESCENCE), h(G)).toVar(), d = q(t, e, h(K.MAP_INDICES_A), h(G)).toVar(), f = q(t, e, h(K.MAP_INDICES_B), h(G)).toVar(), p = q(t, e, h(K.OPACITY_ALPHA), h(G)).toVar(), m = q(t, e, h(K.ALPHA_MODE), h(G)).toVar(), g = q(t, e, h(K.BUMP_DISPLACEMENT), h(G)).toVar(), _ = q(t, e, h(K.ALBEDO_TRANSFORM_A), h(G)).toVar(), v = q(t, e, h(K.ALBEDO_TRANSFORM_B), h(G)).toVar(), ee = q(t, e, h(K.NORMAL_TRANSFORM_A), h(G)).toVar(), y = q(t, e, h(K.NORMAL_TRANSFORM_B), h(G)).toVar(), b = q(t, e, h(K.ROUGHNESS_TRANSFORM_A), h(G)).toVar(), x = q(t, e, h(K.ROUGHNESS_TRANSFORM_B), h(G)).toVar(), te = q(t, e, h(K.METALNESS_TRANSFORM_A), h(G)).toVar(), S = q(t, e, h(K.METALNESS_TRANSFORM_B), h(G)).toVar(), C = q(t, e, h(K.EMISSIVE_TRANSFORM_A), h(G)).toVar(), w = q(t, e, h(K.EMISSIVE_TRANSFORM_B), h(G)).toVar(), T = q(t, e, h(K.BUMP_TRANSFORM_A), h(G)).toVar(), E = q(t, e, h(K.BUMP_TRANSFORM_B), h(G)).toVar(), O = q(t, e, h(K.DISPLACEMENT_TRANSFORM_A), h(G)).toVar(), A = q(t, e, h(K.DISPLACEMENT_TRANSFORM_B), h(G)).toVar(), ne = q(t, e, h(K.SUBSURFACE_A), h(G)).toVar(), j = q(t, e, h(K.SUBSURFACE_B), h(G)).toVar(), M = q(t, e, h(K.SUBSURFACE_C), h(G)).toVar(), N = q(t, e, h(K.EXT_MAP_INDICES_A), h(G)).toVar(), P = q(t, e, h(K.EXT_MAP_INDICES_B), h(G)).toVar(), F = q(t, e, h(K.EXT_MAP_INDICES_C), h(G)).toVar(), I = k(-1, -1, 0, 0).toVar();
399
+ return s(c.a.greaterThan(0), () => {
400
+ I.assign(q(t, e, h(K.EXT_MAP_INDICES_D), h(G)));
401
+ }), z({
402
+ color: k(n.rgb, 1),
403
+ metalness: n.a,
404
+ emissive: r.rgb,
405
+ roughness: r.a,
406
+ ior: i.r,
407
+ transmission: i.g,
408
+ thickness: i.b,
409
+ emissiveIntensity: i.a,
410
+ attenuationColor: a.rgb,
411
+ attenuationDistance: a.a,
412
+ dispersion: o.r,
413
+ sheen: o.b,
414
+ sheenRoughness: o.a,
415
+ sheenColor: c.rgb,
416
+ specularIntensity: l.r,
417
+ specularColor: l.gba,
418
+ iridescence: u.r,
419
+ iridescenceIOR: u.g,
420
+ iridescenceThicknessRange: u.ba,
421
+ subsurfaceColor: ne.rgb,
422
+ subsurface: ne.a,
423
+ subsurfaceRadius: j.rgb,
424
+ subsurfaceRadiusScale: j.a,
425
+ subsurfaceAnisotropy: M.r,
426
+ anisotropy: M.g,
427
+ anisotropyRotation: M.b,
428
+ anisotropyMapIndex: h(M.a),
429
+ transmissionMapIndex: h(N.r),
430
+ clearcoatMapIndex: h(N.g),
431
+ clearcoatRoughnessMapIndex: h(N.b),
432
+ sheenColorMapIndex: h(N.a),
433
+ sheenRoughnessMapIndex: h(P.r),
434
+ iridescenceMapIndex: h(P.g),
435
+ iridescenceThicknessMapIndex: h(P.b),
436
+ specularIntensityMapIndex: h(P.a),
437
+ specularColorMapIndex: h(F.r),
438
+ diffuseTransmission: c.a,
439
+ diffuseTransmissionColor: F.gba,
440
+ diffuseTransmissionMapIndex: h(I.r),
441
+ diffuseTransmissionColorMapIndex: h(I.g),
442
+ albedoMapIndex: h(d.r),
443
+ normalMapIndex: h(d.g),
444
+ roughnessMapIndex: h(d.b),
445
+ metalnessMapIndex: h(d.a),
446
+ emissiveMapIndex: h(f.r),
447
+ bumpMapIndex: h(f.g),
448
+ clearcoat: f.b,
449
+ clearcoatRoughness: f.a,
450
+ opacity: p.r,
451
+ side: h(p.g),
452
+ transparent: p.b,
453
+ alphaTest: p.a,
454
+ alphaMode: h(m.r),
455
+ depthWrite: h(m.g),
456
+ normalScale: D(m.b, m.b),
457
+ bumpScale: g.r,
458
+ displacementScale: g.g,
459
+ displacementMapIndex: h(g.b),
460
+ albedoTransform: X({
461
+ data1: _,
462
+ data2: v
463
+ }),
464
+ normalTransform: X({
465
+ data1: ee,
466
+ data2: y
467
+ }),
468
+ roughnessTransform: X({
469
+ data1: b,
470
+ data2: x
471
+ }),
472
+ metalnessTransform: X({
473
+ data1: te,
474
+ data2: S
475
+ }),
476
+ emissiveTransform: X({
477
+ data1: C,
478
+ data2: w
479
+ }),
480
+ bumpTransform: X({
481
+ data1: T,
482
+ data2: E
483
+ }),
484
+ displacementTransform: X({
485
+ data1: O,
486
+ data2: A
487
+ })
488
+ });
489
+ }), Ue = o(() => {
490
+ let e = _(1, 0, 0, 0, 1, 0, 0, 0, 1);
491
+ return z({
492
+ color: k(1, 1, 1, 1),
493
+ emissive: O(0),
494
+ emissiveIntensity: f(0),
495
+ roughness: f(1),
496
+ metalness: f(0),
497
+ ior: f(1.5),
498
+ transmission: f(0),
499
+ thickness: f(0),
500
+ clearcoat: f(0),
501
+ clearcoatRoughness: f(0),
502
+ opacity: f(1),
503
+ transparent: f(0),
504
+ attenuationColor: O(1),
505
+ attenuationDistance: f(0),
506
+ dispersion: f(0),
507
+ sheen: f(0),
508
+ sheenRoughness: f(1),
509
+ sheenColor: O(0),
510
+ specularIntensity: f(1),
511
+ specularColor: O(1),
512
+ alphaTest: f(0),
513
+ alphaMode: h(0),
514
+ side: h(0),
515
+ depthWrite: h(1),
516
+ albedoMapIndex: h(-1),
517
+ emissiveMapIndex: h(-1),
518
+ normalMapIndex: h(-1),
519
+ bumpMapIndex: h(-1),
520
+ bumpScale: f(1),
521
+ displacementScale: f(0),
522
+ metalnessMapIndex: h(-1),
523
+ roughnessMapIndex: h(-1),
524
+ displacementMapIndex: h(-1),
525
+ normalScale: D(1, 1),
526
+ albedoTransform: e,
527
+ emissiveTransform: e,
528
+ normalTransform: e,
529
+ bumpTransform: e,
530
+ metalnessTransform: e,
531
+ roughnessTransform: e,
532
+ displacementTransform: e,
533
+ iridescence: f(0),
534
+ iridescenceIOR: f(1.3),
535
+ iridescenceThicknessRange: D(100, 400),
536
+ subsurface: f(0),
537
+ subsurfaceColor: O(1),
538
+ subsurfaceRadius: O(1, .2, .1),
539
+ subsurfaceRadiusScale: f(1),
540
+ subsurfaceAnisotropy: f(0),
541
+ anisotropy: f(0),
542
+ anisotropyRotation: f(0),
543
+ anisotropyMapIndex: h(-1),
544
+ transmissionMapIndex: h(-1),
545
+ clearcoatMapIndex: h(-1),
546
+ clearcoatRoughnessMapIndex: h(-1),
547
+ sheenColorMapIndex: h(-1),
548
+ sheenRoughnessMapIndex: h(-1),
549
+ iridescenceMapIndex: h(-1),
550
+ iridescenceThicknessMapIndex: h(-1),
551
+ specularIntensityMapIndex: h(-1),
552
+ specularColorMapIndex: h(-1),
553
+ diffuseTransmission: f(0),
554
+ diffuseTransmissionColor: O(1),
555
+ diffuseTransmissionMapIndex: h(-1),
556
+ diffuseTransmissionColorMapIndex: h(-1)
557
+ });
558
+ }), We = o(([e, t]) => {
559
+ let n = q(t, e, h(K.IOR_TRANSMISSION), h(G)).toVar(), r = q(t, e, h(K.ATTENUATION), h(G)).toVar(), i = q(t, e, h(K.MAP_INDICES_A), h(G)).toVar(), a = q(t, e, h(K.OPACITY_ALPHA), h(G)).toVar(), o = q(t, e, h(K.ALPHA_MODE), h(G)).toVar(), s = q(t, e, h(K.ALBEDO_TRANSFORM_A), h(G)).toVar(), c = q(t, e, h(K.ALBEDO_TRANSFORM_B), h(G)).toVar();
560
+ return se({
561
+ color: k(1),
562
+ ior: n.r,
563
+ transmission: n.g,
564
+ attenuationColor: r.rgb,
565
+ attenuationDistance: r.a,
566
+ albedoMapIndex: h(i.r),
567
+ opacity: a.r,
568
+ transparent: a.b,
569
+ alphaTest: a.a,
570
+ alphaMode: h(o.r),
571
+ albedoTransform: X({
572
+ data1: s,
573
+ data2: c
574
+ })
575
+ });
576
+ }), Ge = (e, t) => {
577
+ let n = (t) => e.shiftRight(S(t)).bitAnd(S(1)).equal(S(1)), r = t ? t.equal(h(0)) : c(!0);
578
+ return n(26).or(n(27).and(r));
579
+ }, Ke = (e, t) => [
580
+ q(e, t, h(1), h(4)),
581
+ q(e, t, h(2), h(4)),
582
+ q(e, t, h(3), h(4))
583
+ ], qe = (e, t) => O(O(e[0].x, e[1].x, e[2].x).dot(t), O(e[0].y, e[1].y, e[2].y).dot(t), O(e[0].z, e[1].z, e[2].z).dot(t)), Je = (e, t) => {
584
+ let n = e[0].xyz.dot(e[1].xyz.cross(e[2].xyz));
585
+ return qe(e, t).mul(n.sign());
586
+ }, Ye = /* @__PURE__ */ A("\n fn instanceDirToWorld( r0: vec3f, r1: vec3f, r2: vec3f, v: vec3f ) -> vec3f {\n\n // Rows of world-to-object; its inverse has columns cross(r1,r2), cross(r2,r0), cross(r0,r1).\n let c0 = cross( r1, r2 );\n let det = dot( r0, c0 );\n // Relative: for a uniform scale s this determinant is s⁻³, so a fixed floor would call a\n // heavily scaled-up instance singular and leave the direction untransformed.\n let magnitude = length( r0 ) * length( r1 ) * length( r2 );\n if ( abs( det ) <= 1e-12f * magnitude ) { return v; }\n\n let inv = 1.0f / det;\n return ( c0 * v.x + cross( r2, r0 ) * v.y + cross( r0, r1 ) * v.z ) * inv;\n\n }\n"), Xe = (e, t) => Ye({
587
+ r0: e[0].xyz,
588
+ r1: e[1].xyz,
589
+ r2: e[2].xyz,
590
+ v: t.sub(O(e[0].w, e[1].w, e[2].w))
591
+ }), Ze = n("gpu"), Z = {
592
+ ORIGIN_META: 0,
593
+ DIR_FLAGS: 1,
594
+ THROUGHPUT_PDF: 2,
595
+ RADIANCE_ALPHA: 3,
596
+ MEDIUM_STACK: 4,
597
+ MEDIUM_SIGMA_A: 5,
598
+ SSS_SIGMA_S: 6
599
+ }, Q = {
600
+ DIST_TRI_BARY: 0,
601
+ NORMAL_MAT: 1,
602
+ RNG: 2,
603
+ VERTEX: 3
604
+ }, Qe = 0, $e = 0, $ = (e, t) => t === 0 ? e : e.add(t * Qe);
605
+ function et(e, t) {
606
+ t && e?._attributes?.delete?.(t);
607
+ }
608
+ var tt = class {
609
+ constructor(e = 0, t = null, n = 0) {
610
+ this.capacity = 0, this.lightVertices = 0, this._renderer = t, this._attrs = {}, this.rayBuffer = null, this.hitBuffer = null, e > 0 && this.allocate(e, n);
611
+ }
612
+ allocate(e, n = 0) {
613
+ this.dispose(), this.capacity = e, this.lightVertices = n, Qe = e;
614
+ let r = n > 0 ? 7 : 3;
615
+ $e = e * r;
616
+ let i = e * 7, a = j(i, 4);
617
+ this._attrs.ray = a, this.rayBuffer = {
618
+ rw: x(a, "vec4"),
619
+ ro: x(a, "vec4").toReadOnly()
620
+ };
621
+ let o = e * r + n * 4, s = j(o, 4, Uint32Array);
622
+ this._attrs.hit = s, this.hitBuffer = {
623
+ rw: x(s, "uvec4"),
624
+ ro: x(s, "uvec4").toReadOnly()
625
+ }, this.rayBytes = i * 16, this.hitBytes = o * 16, this.totalBytes = this.rayBytes + this.hitBytes, Ze.debug(`ray pool capacity ${t.n(e)} · ${t.mb(this.totalBytes)} (rays ${t.mb(this.rayBytes)} · hits ${t.mb(this.hitBytes)})`);
626
+ }
627
+ resize(e, t = 0) {
628
+ return e <= this.capacity && this.capacity > 0 && t === this.lightVertices ? !1 : (this.allocate(e, t), !0);
629
+ }
630
+ dispose() {
631
+ et(this._renderer, this._attrs.ray), et(this._renderer, this._attrs.hit), this._attrs = {}, this.rayBuffer = null, this.hitBuffer = null, this.capacity = 0, this.lightVertices = 0;
632
+ }
633
+ }, nt = (e, t) => e.element($(t, Z.ORIGIN_META)).xyz, rt = (e, t) => e.element($(t, Z.DIR_FLAGS)).xyz, it = (e, t) => p(e.element($(t, Z.DIR_FLAGS)).w), at = (e, t) => e.element($(t, Z.THROUGHPUT_PDF)).xyz, ot = (e, t) => e.element($(t, Z.THROUGHPUT_PDF)).w, st = (e, t) => e.element($(t, Z.RADIANCE_ALPHA)), ct = (e) => S(e).mul(1), lt = (e, t, n, r, i, a = null) => {
634
+ let o = ct(t), s = a === null ? T(e.element(o).w).y : f(a);
635
+ return e.element(o).assign(E(ee(D(n.x, n.y)), ee(D(n.z, r)), y(D(i.x, i.y)), y(D(i.z, s))));
636
+ }, ut = (e, t, n) => {
637
+ let r = ct(t), i = e.element(r).toVar();
638
+ return e.element(r).assign(E(i.x, i.y, i.z, y(D(T(i.w).x, n))));
639
+ }, dt = (e, t) => e.element(ct(t)), ft = (e) => T(e.w).y, pt = (e) => {
640
+ let t = w(e.x), n = w(e.y);
641
+ return k(O(t.x, t.y, n.x).mul(.5).add(.5), n.y);
642
+ }, mt = (e) => O(T(e.z), T(e.w).x), ht = (e) => {
643
+ let t = l(m(g(v(e, 1e-6))), -8, 7), n = l(f(e).mul(d(t.negate())).sub(1).mul(64), 0, 63);
644
+ return b(f(e).lessThan(.004), S(0), S(t.add(8)).shiftLeft(6).bitOr(S(n)));
645
+ }, gt = (e, t) => {
646
+ let n = p(e.element($(t, Z.ORIGIN_META)).w).shiftRight(22), r = f(n.shiftRight(6).bitAnd(S(15))).sub(8), i = f(n.bitAnd(S(63))).div(64).add(1);
647
+ return b(n.equal(S(0)), f(0), i.mul(d(r)));
648
+ }, _t = (e, t, n, r, i, a = S(0), o = null) => {
649
+ let s = S(r).bitAnd(S(255)).bitOr(S(i).bitAnd(S(255)).shiftLeft(8)).bitOr(S(a).bitAnd(S(63)).shiftLeft(16));
650
+ return o !== null && (s = s.bitOr(ht(o).shiftLeft(22))), e.element($(t, Z.ORIGIN_META)).assign(k(n, C(s)));
651
+ }, vt = (e, t, n, r) => e.element($(t, Z.DIR_FLAGS)).assign(k(n, C(r))), yt = (e, t, n, r) => e.element($(t, Z.THROUGHPUT_PDF)).assign(k(n, r)), bt = (e, t, n) => e.element($(t, Z.RADIANCE_ALPHA)).assign(n), xt = (e, t) => C(e.element($(t, Q.DIST_TRI_BARY)).x), St = (e, t) => e.element($(t, Q.DIST_TRI_BARY)).y, Ct = (e, t) => C(e.element($(t, Q.DIST_TRI_BARY)).zw), wt = (e, t) => Y(e.element($(t, Q.NORMAL_MAT)).x), Tt = (e, t) => S(e.element($(t, Q.NORMAL_MAT)).y), Et = (e, t) => h(e.element($(t, Q.NORMAL_MAT)).z).sub(h(1)), Dt = (e, t) => e.element($(t, Q.NORMAL_MAT)).w, Ot = (e, t) => e.element($(t, Q.RNG)).x, kt = (e, t, n) => e.element($(t, Q.RNG)).assign(E(n, 0, 0, 0)), At = (e, t) => {
652
+ let n = e.element($(t, Q.RNG));
653
+ return {
654
+ dVCM: C(n.y),
655
+ dVC: C(n.z)
656
+ };
657
+ }, jt = (e, t, n, r, i) => e.element($(t, Q.RNG)).assign(E(n, p(r), p(i), S(0))), Mt = (e) => (t) => $(e, Q.VERTEX + t), Nt = (e) => (t) => S(e).mul(4).add($e + t), Pt = (e, t, n) => {
658
+ e.element(t(0)).assign(E(p(n.position), n.tag)), e.element(t(1)).assign(E(p(n.throughput), J(n.V))), e.element(t(2)).assign(E(J(n.N), J(n.facetN), S(n.materialIndex).bitOr(S(n.extra).bitAnd(S(255)).shiftLeft(S(24))), p(n.uv.x))), e.element(t(3)).assign(E(p(n.uv.y), p(n.dVCM), p(n.dVC), S(0)));
659
+ }, Ft = (e, t) => e.element(t(0)).w, It = (e, t) => C(e.element(t(0)).xyz), Lt = (e, t) => e.element(t(3)).w, Rt = (e, t, n) => e.element(t(3)).w.assign(n), zt = (e, t) => {
660
+ let n = e.element(t(0)).toVar(), r = e.element(t(1)).toVar(), i = e.element(t(2)).toVar(), a = e.element(t(3)).toVar();
661
+ return {
662
+ position: C(n.xyz),
663
+ tag: n.w,
664
+ throughput: C(r.xyz),
665
+ V: Y(r.w),
666
+ N: Y(i.x),
667
+ facetN: Y(i.y),
668
+ materialIndex: i.z.bitAnd(S(16777215)),
669
+ uv: D(C(i.w), C(a.x)),
670
+ dVCM: C(a.y),
671
+ dVC: C(a.z),
672
+ extra: i.z.shiftRight(S(24))
673
+ };
674
+ }, Bt = (e, t, n) => {
675
+ let r = e.element(t(0)).w;
676
+ return b(r.shiftRight(S(8)).equal(n), r.bitAnd(S(255)), S(0));
677
+ }, Vt = (e, t, n, r) => {
678
+ let i = e.element(t(0)).xyz.toVar();
679
+ e.element(t(0)).assign(E(i, n.shiftLeft(S(8)).bitOr(S(r))));
680
+ }, Ht = (e, t, n, r, i, a) => e.element($(t, Q.VERTEX)).assign(E(S(n), S(h(r).add(h(1))), p(i), p(a))), Ut = (e, t) => {
681
+ let n = e.element($(t, Q.VERTEX)).toVar();
682
+ return {
683
+ triangle: h(n.x),
684
+ instanceLeaf: h(n.y).sub(h(1)),
685
+ cosLight: C(n.z),
686
+ scale: C(n.w)
687
+ };
688
+ }, Wt = (e, t, n, r, i, a, o, s, c, l = S(0)) => {
689
+ e.element($(t, Q.DIST_TRI_BARY)).assign(E(p(n), r, p(i), p(a))), e.element($(t, Q.NORMAL_MAT)).assign(E(J(o), s, c, l));
690
+ }, Gt = (e, t) => {
691
+ let n = e.element($(t, Z.MEDIUM_STACK)), r = p(n.x);
692
+ return {
693
+ stackDepth: r.bitAnd(255),
694
+ transTraversals: r.shiftRight(8).bitAnd(255),
695
+ wavelength: r.shiftRight(16).bitAnd(65535),
696
+ ior1: n.y,
697
+ ior2: n.z,
698
+ ior3: n.w
699
+ };
700
+ }, Kt = (e, t, n, r, i, a, o, s = S(0)) => e.element($(t, Z.MEDIUM_STACK)).assign(k(C(n.bitOr(r.shiftLeft(8)).bitOr(s.shiftLeft(16))), i, a, o)), qt = (e, t) => e.element($(t, Z.MEDIUM_SIGMA_A)).xyz, Jt = (e, t, n) => {
701
+ let r = e.element($(t, Z.MEDIUM_SIGMA_A)).w.toVar();
702
+ e.element($(t, Z.MEDIUM_SIGMA_A)).assign(k(n, r));
703
+ }, Yt = (e) => {
704
+ let t = l(e, O(0), O(1)).mul(1023).add(.5);
705
+ return S(t.x).bitOr(S(t.y).shiftLeft(10)).bitOr(S(t.z).shiftLeft(20));
706
+ }, Xt = (e) => O(f(e.bitAnd(S(1023))), f(e.shiftRight(10).bitAnd(S(1023))), f(e.shiftRight(20).bitAnd(S(1023)))).div(1023), Zt = (e, t) => Xt(p(e.element($(t, Z.MEDIUM_SIGMA_A)).w)), Qt = (e, t, n) => {
707
+ let r = e.element($(t, Z.MEDIUM_SIGMA_A)).xyz.toVar();
708
+ e.element($(t, Z.MEDIUM_SIGMA_A)).assign(k(r, C(Yt(n))));
709
+ }, $t = (e, t) => h(p(e.element($(t, Z.ORIGIN_META)).w).bitAnd(255)), en = (e, t) => h(p(e.element($(t, Z.ORIGIN_META)).w).shiftRight(8).bitAnd(255)), tn = (e, t) => h(p(e.element($(t, Z.ORIGIN_META)).w).shiftRight(16).bitAnd(S(63))), nn = (e, t) => {
710
+ let n = e.element($(t, Z.SSS_SIGMA_S));
711
+ return {
712
+ sigmaS: n.xyz,
713
+ g: n.w
714
+ };
715
+ }, rn = (e, t, n, r) => e.element($(t, Z.SSS_SIGMA_S)).assign(k(n, r)), an = [
716
+ 610,
717
+ 550,
718
+ 465
719
+ ].map((e) => -.023 + .292 / (e / 1e3));
720
+ //#endregion
721
+ export { rn as $, z as $t, at as A, Ke as At, lt as B, B as Bt, At as C, q as Ct, nt as D, Je as Dt, rt as E, Ye as Et, Lt as F, De as Ft, Jt as G, ue as Gt, Wt as H, pe as Ht, It as I, Ge as It, _t as J, le as Jt, Kt as K, V as Kt, zt as L, Ae as Lt, nn as M, ve as Mt, en as N, Me as Nt, ot as O, qe as Ot, tn as P, W as Pt, kt as Q, ae as Qt, Ft as R, Ve as Rt, gt as S, Ue as St, it as T, We as Tt, Ht as U, fe as Ut, ut as V, de as Vt, Vt as W, ce as Wt, yt as X, he as Xt, bt as Y, _e as Yt, jt as Z, me as Zt, St as _, Ne as _t, mt as a, N as an, G as at, qt as b, Ie as bt, Mt as c, Se as ct, Ct as d, Te as dt, se as en, Rt as et, xt as f, ye as ft, wt as g, ze as gt, Tt as h, Fe as ht, et as i, P as in, Oe as it, Ot as j, je as jt, st as k, Xe as kt, Zt as l, H as lt, Et as m, ke as mt, tt as n, j as nn, U as nt, ft as o, Ce as ot, Dt as p, xe as pt, vt as q, oe as qt, Nt as r, R as rn, Ee as rt, pt as s, we as st, an as t, ge as tn, Pt as tt, dt as u, be as ut, Ut as v, Le as vt, $t as w, He as wt, Gt as x, Pe as xt, Bt as y, Be as yt, Qt as z, Y as zt };