rayzee 5.0.1 → 5.1.0

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package/src/TSL/Struct.js CHANGED
@@ -30,7 +30,6 @@ export const RayTracingMaterial = struct( {
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  alphaMode: 'int', // 0: OPAQUE, 1: MASK, 2: BLEND
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  side: 'int',
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  depthWrite: 'int',
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- visible: 'bool',
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  albedoMapIndex: 'int',
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  emissiveMapIndex: 'int',
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  normalMapIndex: 'int',
@@ -229,7 +229,6 @@ export class MaterialDataManager {
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  break;
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  case 'attenuationDistance': data[ stride + 15 ] = value; break;
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  case 'dispersion': data[ stride + 16 ] = value; break;
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- case 'visible': data[ stride + 17 ] = value; break;
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  case 'sheen': data[ stride + 18 ] = value; break;
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  case 'sheenRoughness': data[ stride + 19 ] = value; break;
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  case 'sheenColor':
@@ -378,7 +377,7 @@ export class MaterialDataManager {
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  data[ stride + 15 ] = materialData.attenuationDistance ?? Infinity;
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  data[ stride + 16 ] = materialData.dispersion ?? 0;
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- data[ stride + 17 ] = materialData.visible ?? 1;
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+ data[ stride + 17 ] = 1; // Reserved slot (per-mesh visibility handled at BLAS-pointer level)
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  data[ stride + 18 ] = materialData.sheen ?? 0;
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  data[ stride + 19 ] = materialData.sheenRoughness ?? 1;
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@@ -9,7 +9,6 @@ import {
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  NearestFilter,
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  LinearSRGBColorSpace,
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  ShaderMaterial,
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- Vector2,
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  GLSL3
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  } from 'three';
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  import { FullScreenQuad } from 'three/addons/postprocessing/Pass.js';