rayzee 5.0.1 → 5.1.0

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package/README.md CHANGED
@@ -60,11 +60,11 @@ npm install rayzee three
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  });
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  // Tweak settings
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- engine.set('bounces', 8);
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- engine.set('exposure', 1.2);
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+ engine.settings.set('bounces', 8);
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+ engine.settings.set('exposure', 1.2);
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  // Use namespaced APIs and direct methods
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- engine.cameraManager.switch(0);
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+ engine.cameraManager.switchCamera(0);
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  engine.lightManager.add('PointLight');
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  engine.screenshot();
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  ```
@@ -196,7 +196,7 @@ engine.wake() // Resume render loop if idle
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  #### Loading Assets
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  ```js
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- await engine.loadModel(url) // Load GLB/GLTF/FBX/OBJ/STL/PLY/DAE/3MF/USDZ
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+ await engine.loadModel(url) // Load GLB/GLTF/FBX/OBJ/STL/PLY/DAE/3MF/USDZ/ZIP
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  await engine.loadObject3D(object3d) // Load a Three.js Object3D directly
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  await engine.loadEnvironment(url) // Load HDR/EXR environment map
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  ```
@@ -204,14 +204,14 @@ await engine.loadEnvironment(url) // Load HDR/EXR environment map
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  #### Settings
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  ```js
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- engine.set('bounces', 8) // Set a single parameter
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- engine.setMany({ // Set multiple parameters at once
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+ engine.settings.set('bounces', 8) // Set a single parameter
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+ engine.settings.setMany({ // Set multiple parameters at once
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  bounces: 8,
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  samplesPerPixel: 1,
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  exposure: 1.0
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  })
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- engine.get('bounces') // Read a parameter
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- engine.getAll() // Get all current settings
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+ engine.settings.get('bounces') // Read a parameter
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+ engine.settings.getAll() // Get all current settings
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  ```
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  Key settings:
@@ -257,7 +257,7 @@ Camera switching, auto-focus, DOF, and direct Three.js access.
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  ```js
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  engine.cameraManager.active // The active PerspectiveCamera
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  engine.cameraManager.controls // The OrbitControls instance
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- engine.cameraManager.switch(index) // Switch between scene cameras
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+ engine.cameraManager.switchCamera(index) // Switch between scene cameras
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  engine.cameraManager.getNames() // List available cameras
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  engine.cameraManager.focusOn(center) // Focus orbit camera on a world-space point
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  engine.cameraManager.setAutoFocusMode(mode) // 'auto' | 'manual'
@@ -301,6 +301,11 @@ engine.setTextureTransform(index, name, transform) // Update texture transform
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  engine.reset() // Re-upload all material data to GPU
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  engine.stages.pathTracer.materialData.updateMaterial(index, mat) // Replace a material
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  await engine.rebuildMaterials(scene) // Full rebuild (after texture changes)
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+
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+ // Per-mesh visibility (toggle Three.js object.visible, then sync to GPU)
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+ object.visible = false; // Set on any mesh or group
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+ engine.updateAllMeshVisibility() // Recompute all mesh visibility from scene hierarchy
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+ engine.setMeshVisibility(meshIndex, visible) // Update single mesh visibility
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  ```
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  ### engine.environmentManager
@@ -310,8 +315,8 @@ Environment maps, sky modes, and procedural generation.
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  ```js
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  engine.environmentManager.params // Current environment parameters
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  engine.environmentManager.texture // The loaded environment texture
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- await engine.environmentManager.load(url) // Load HDR/EXR environment map
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- await engine.environmentManager.setTexture(tex) // Set a custom environment texture
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+ await engine.loadEnvironment(url) // Load HDR/EXR environment map (method on engine)
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+ await engine.environmentManager.setEnvironmentMap(tex) // Set a custom environment texture
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  await engine.environmentManager.setMode(mode) // 'hdri' | 'procedural' | 'gradient' | 'color'
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  await engine.environmentManager.generateProcedural() // Preetham-model sky
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  await engine.environmentManager.generateGradient() // Gradient sky
@@ -366,7 +371,7 @@ Transform gizmo controls.
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  ```js
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  engine.transformManager.setMode('translate') // 'translate' | 'rotate' | 'scale'
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  engine.transformManager.setSpace('world') // 'world' | 'local'
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- engine.transformManager.manager // Access the underlying TransformManager
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+ engine.transformManager.controls // Access the underlying TransformControls
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  ```
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  ### Output Methods
@@ -471,6 +476,7 @@ import {
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  AnimationManager,
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  TransformManager,
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  VideoRenderManager,
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+ InteractionManager,
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  RenderPipeline,
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  RenderStage,
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  StageExecutionMode,