raspberry_games_server_game_logic 1.8.442 → 1.8.444

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -367,6 +367,7 @@
367
367
  initMetadataForLambda(GameServer$subscribeToClientAction$slambda, CoroutineImpl, VOID, [1]);
368
368
  initMetadataForLambda(GameServer$subscribeServerStateUpdate$slambda, CoroutineImpl, VOID, [1]);
369
369
  initMetadataForLambda(GameServer$subscribeServerStateUpdateJson$slambda, CoroutineImpl, VOID, [1]);
370
+ initMetadataForLambda(GameServer$getServerTableState$slambda, CoroutineImpl, VOID, [1]);
370
371
  initMetadataForLambda(GameServer$observeTableStateUpdates$slambda, CoroutineImpl, VOID, [2]);
371
372
  initMetadataForClass(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1, VOID, VOID, VOID, [Flow], [1]);
372
373
  initMetadataForClass(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1, VOID, VOID, VOID, [Flow], [1]);
@@ -402,10 +403,10 @@
402
403
  spectators = tmp;
403
404
  var tmp_0;
404
405
  if ($super === VOID) {
405
- this.ba9(roomId, gameCreatorId, config, usersArray, transition, spectators);
406
+ this.na9(roomId, gameCreatorId, config, usersArray, transition, spectators);
406
407
  tmp_0 = Unit_instance;
407
408
  } else {
408
- tmp_0 = $super.ba9.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
409
+ tmp_0 = $super.na9.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
409
410
  }
410
411
  return tmp_0;
411
412
  }
@@ -413,10 +414,10 @@
413
414
  newRid = newRid === VOID ? null : newRid;
414
415
  var tmp;
415
416
  if ($super === VOID) {
416
- this.da9(newRid);
417
+ this.pa9(newRid);
417
418
  tmp = Unit_instance;
418
419
  } else {
419
- tmp = $super.da9.call(this, newRid);
420
+ tmp = $super.pa9.call(this, newRid);
420
421
  }
421
422
  return tmp;
422
423
  }
@@ -424,16 +425,16 @@
424
425
  roomId = roomId === VOID ? null : roomId;
425
426
  var tmp;
426
427
  if ($super === VOID) {
427
- this.ea9(reason, roomId);
428
+ this.qa9(reason, roomId);
428
429
  tmp = Unit_instance;
429
430
  } else {
430
- tmp = $super.ea9.call(this, reason, roomId);
431
+ tmp = $super.qa9.call(this, reason, roomId);
431
432
  }
432
433
  return tmp;
433
434
  }
434
435
  function playerLeft(playerId, roomId, permanently, $super) {
435
436
  permanently = permanently === VOID ? true : permanently;
436
- return $super === VOID ? this.aa9(playerId, roomId, permanently) : $super.aa9.call(this, playerId, roomId, permanently);
437
+ return $super === VOID ? this.ma9(playerId, roomId, permanently) : $super.ma9.call(this, playerId, roomId, permanently);
437
438
  }
438
439
  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
439
440
  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -507,7 +508,7 @@
507
508
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
508
509
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
509
510
  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
510
- return $super === VOID ? this.haf(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.haf.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
511
+ return $super === VOID ? this.taf(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.taf.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
511
512
  }
512
513
  initMetadataForInterface(GameEngineController, 'GameEngineController');
513
514
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -520,17 +521,17 @@
520
521
  initMetadataForClass(GameMetadata, 'GameMetadata');
521
522
  //endregion
522
523
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
523
- this.r9q_1 = $subscriber;
524
+ this.s9q_1 = $subscriber;
524
525
  CoroutineImpl.call(this, resultContinuation);
525
526
  }
526
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9q = function (it, $completion) {
527
- var tmp = this.u9q(it, $completion);
527
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9q = function (it, $completion) {
528
+ var tmp = this.v9q(it, $completion);
528
529
  tmp.u8_1 = Unit_instance;
529
530
  tmp.v8_1 = null;
530
531
  return tmp.a9();
531
532
  };
532
533
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
533
- return this.t9q(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
534
+ return this.u9q(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
534
535
  };
535
536
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
536
537
  var suspendResult = this.u8_1;
@@ -539,7 +540,7 @@
539
540
  var tmp = this.s8_1;
540
541
  if (tmp === 0) {
541
542
  this.t8_1 = 1;
542
- this.r9q_1(this.s9q_1);
543
+ this.s9q_1(this.t9q_1);
543
544
  return Unit_instance;
544
545
  } else if (tmp === 1) {
545
546
  throw this.v8_1;
@@ -550,31 +551,31 @@
550
551
  }
551
552
  while (true);
552
553
  };
553
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9q = function (it, completion) {
554
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9q_1, completion);
555
- i.s9q_1 = it;
554
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9q = function (it, completion) {
555
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.s9q_1, completion);
556
+ i.t9q_1 = it;
556
557
  return i;
557
558
  };
558
559
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
559
560
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
560
561
  var l = function (it, $completion) {
561
- return i.t9q(it, $completion);
562
+ return i.u9q(it, $completion);
562
563
  };
563
564
  l.$arity = 1;
564
565
  return l;
565
566
  }
566
567
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
567
- this.d9r_1 = $subscriber;
568
+ this.e9r_1 = $subscriber;
568
569
  CoroutineImpl.call(this, resultContinuation);
569
570
  }
570
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9r = function (it, $completion) {
571
- var tmp = this.g9r(it, $completion);
571
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9r = function (it, $completion) {
572
+ var tmp = this.h9r(it, $completion);
572
573
  tmp.u8_1 = Unit_instance;
573
574
  tmp.v8_1 = null;
574
575
  return tmp.a9();
575
576
  };
576
577
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
577
- return this.f9r((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
578
+ return this.g9r((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
578
579
  };
579
580
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
580
581
  var suspendResult = this.u8_1;
@@ -583,7 +584,7 @@
583
584
  var tmp = this.s8_1;
584
585
  if (tmp === 0) {
585
586
  this.t8_1 = 1;
586
- this.d9r_1(this.e9r_1);
587
+ this.e9r_1(this.f9r_1);
587
588
  return Unit_instance;
588
589
  } else if (tmp === 1) {
589
590
  throw this.v8_1;
@@ -594,22 +595,22 @@
594
595
  }
595
596
  while (true);
596
597
  };
597
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9r = function (it, completion) {
598
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.d9r_1, completion);
599
- i.e9r_1 = it;
598
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9r = function (it, completion) {
599
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.e9r_1, completion);
600
+ i.f9r_1 = it;
600
601
  return i;
601
602
  };
602
603
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
603
604
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
604
605
  var l = function (it, $completion) {
605
- return i.f9r(it, $completion);
606
+ return i.g9r(it, $completion);
606
607
  };
607
608
  l.$arity = 1;
608
609
  return l;
609
610
  }
610
611
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
611
- this.p9r_1 = $$this$unsafeFlow;
612
- this.q9r_1 = this$0;
612
+ this.q9r_1 = $$this$unsafeFlow;
613
+ this.r9r_1 = this$0;
613
614
  CoroutineImpl.call(this, resultContinuation);
614
615
  }
615
616
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, $completion) {
@@ -629,10 +630,10 @@
629
630
  switch (tmp) {
630
631
  case 0:
631
632
  this.t8_1 = 2;
632
- var tmp0 = this.p9r_1;
633
- var value = this.r9r_1;
633
+ var tmp0 = this.q9r_1;
634
+ var value = this.s9r_1;
634
635
  this.s8_1 = 1;
635
- suspendResult = tmp0.o28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.q9r_1)), this);
636
+ suspendResult = tmp0.o28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.r9r_1)), this);
636
637
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
637
638
  return suspendResult;
638
639
  }
@@ -655,8 +656,8 @@
655
656
  while (true);
656
657
  };
657
658
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).y2h = function (value, completion) {
658
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.p9r_1, this.q9r_1, completion);
659
- i.r9r_1 = value;
659
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.q9r_1, this.r9r_1, completion);
660
+ i.s9r_1 = value;
660
661
  return i;
661
662
  };
662
663
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -669,8 +670,8 @@
669
670
  }
670
671
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
671
672
  CoroutineImpl.call(this, resultContinuation);
672
- this.a9s_1 = _this__u8e3s4;
673
- this.b9s_1 = collector;
673
+ this.b9s_1 = _this__u8e3s4;
674
+ this.c9s_1 = collector;
674
675
  }
675
676
  protoOf($collectCOROUTINE$).a9 = function () {
676
677
  var suspendResult = this.u8_1;
@@ -680,10 +681,10 @@
680
681
  switch (tmp) {
681
682
  case 0:
682
683
  this.t8_1 = 2;
683
- var $this$unsafeFlow = this.b9s_1;
684
+ var $this$unsafeFlow = this.c9s_1;
684
685
  this.s8_1 = 1;
685
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.a9s_1.d9s_1, null);
686
- suspendResult = this.a9s_1.c9s_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
686
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.b9s_1.e9s_1, null);
687
+ suspendResult = this.b9s_1.d9s_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
687
688
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
688
689
  return suspendResult;
689
690
  }
@@ -706,8 +707,8 @@
706
707
  while (true);
707
708
  };
708
709
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
709
- this.c9s_1 = $this;
710
- this.d9s_1 = this$0;
710
+ this.d9s_1 = $this;
711
+ this.e9s_1 = this$0;
711
712
  }
712
713
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).p28 = function (collector, $completion) {
713
714
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -719,17 +720,17 @@
719
720
  return this.p28(collector, $completion);
720
721
  };
721
722
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
722
- this.m9s_1 = $subscriber;
723
+ this.n9s_1 = $subscriber;
723
724
  CoroutineImpl.call(this, resultContinuation);
724
725
  }
725
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).o9s = function (it, $completion) {
726
- var tmp = this.p9s(it, $completion);
726
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9s = function (it, $completion) {
727
+ var tmp = this.q9s(it, $completion);
727
728
  tmp.u8_1 = Unit_instance;
728
729
  tmp.v8_1 = null;
729
730
  return tmp.a9();
730
731
  };
731
732
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
732
- return this.o9s((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
733
+ return this.p9s((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
733
734
  };
734
735
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
735
736
  var suspendResult = this.u8_1;
@@ -738,7 +739,7 @@
738
739
  var tmp = this.s8_1;
739
740
  if (tmp === 0) {
740
741
  this.t8_1 = 1;
741
- this.m9s_1(this.n9s_1);
742
+ this.n9s_1(this.o9s_1);
742
743
  return Unit_instance;
743
744
  } else if (tmp === 1) {
744
745
  throw this.v8_1;
@@ -749,22 +750,22 @@
749
750
  }
750
751
  while (true);
751
752
  };
752
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9s = function (it, completion) {
753
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.m9s_1, completion);
754
- i.n9s_1 = it;
753
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9s = function (it, completion) {
754
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.n9s_1, completion);
755
+ i.o9s_1 = it;
755
756
  return i;
756
757
  };
757
758
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
758
759
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
759
760
  var l = function (it, $completion) {
760
- return i.o9s(it, $completion);
761
+ return i.p9s(it, $completion);
761
762
  };
762
763
  l.$arity = 1;
763
764
  return l;
764
765
  }
765
766
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
766
- this.y9s_1 = $$this$unsafeFlow;
767
- this.z9s_1 = $table;
767
+ this.z9s_1 = $$this$unsafeFlow;
768
+ this.a9t_1 = $table;
768
769
  CoroutineImpl.call(this, resultContinuation);
769
770
  }
770
771
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, $completion) {
@@ -784,10 +785,10 @@
784
785
  switch (tmp) {
785
786
  case 0:
786
787
  this.t8_1 = 2;
787
- var tmp0 = this.y9s_1;
788
- var value = this.a9t_1;
788
+ var tmp0 = this.z9s_1;
789
+ var value = this.b9t_1;
789
790
  this.s8_1 = 1;
790
- suspendResult = tmp0.o28(new ActionsStateUpdate(this.z9s_1.id, value), this);
791
+ suspendResult = tmp0.o28(new ActionsStateUpdate(this.a9t_1.id, value), this);
791
792
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
792
793
  return suspendResult;
793
794
  }
@@ -810,8 +811,8 @@
810
811
  while (true);
811
812
  };
812
813
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).y2h = function (value, completion) {
813
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.y9s_1, this.z9s_1, completion);
814
- i.a9t_1 = value;
814
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.z9s_1, this.a9t_1, completion);
815
+ i.b9t_1 = value;
815
816
  return i;
816
817
  };
817
818
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -824,8 +825,8 @@
824
825
  }
825
826
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
826
827
  CoroutineImpl.call(this, resultContinuation);
827
- this.j9t_1 = _this__u8e3s4;
828
- this.k9t_1 = collector;
828
+ this.k9t_1 = _this__u8e3s4;
829
+ this.l9t_1 = collector;
829
830
  }
830
831
  protoOf($collectCOROUTINE$_0).a9 = function () {
831
832
  var suspendResult = this.u8_1;
@@ -835,10 +836,10 @@
835
836
  switch (tmp) {
836
837
  case 0:
837
838
  this.t8_1 = 2;
838
- var $this$unsafeFlow = this.k9t_1;
839
+ var $this$unsafeFlow = this.l9t_1;
839
840
  this.s8_1 = 1;
840
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.j9t_1.m9t_1, null);
841
- suspendResult = this.j9t_1.l9t_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
841
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.k9t_1.n9t_1, null);
842
+ suspendResult = this.k9t_1.m9t_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
842
843
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
843
844
  return suspendResult;
844
845
  }
@@ -861,8 +862,8 @@
861
862
  while (true);
862
863
  };
863
864
  function _no_name_provided__qut3iv($this, $table) {
864
- this.l9t_1 = $this;
865
- this.m9t_1 = $table;
865
+ this.m9t_1 = $this;
866
+ this.n9t_1 = $table;
866
867
  }
867
868
  protoOf(_no_name_provided__qut3iv).p28 = function (collector, $completion) {
868
869
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -874,18 +875,18 @@
874
875
  return this.p28(collector, $completion);
875
876
  };
876
877
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
877
- this.v9t_1 = $table;
878
- this.w9t_1 = this$0;
878
+ this.w9t_1 = $table;
879
+ this.x9t_1 = this$0;
879
880
  CoroutineImpl.call(this, resultContinuation);
880
881
  }
881
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).y9t = function ($this$flow, $completion) {
882
- var tmp = this.z9t($this$flow, $completion);
882
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9t = function ($this$flow, $completion) {
883
+ var tmp = this.a9u($this$flow, $completion);
883
884
  tmp.u8_1 = Unit_instance;
884
885
  tmp.v8_1 = null;
885
886
  return tmp.a9();
886
887
  };
887
888
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
888
- return this.y9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
889
+ return this.z9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
889
890
  };
890
891
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
891
892
  var suspendResult = this.u8_1;
@@ -896,7 +897,7 @@
896
897
  case 0:
897
898
  this.t8_1 = 3;
898
899
  this.s8_1 = 1;
899
- suspendResult = this.x9t_1.o28(new TableStateUpdate(this.v9t_1.id, this.v9t_1), this);
900
+ suspendResult = this.y9t_1.o28(new TableStateUpdate(this.w9t_1.id, this.w9t_1), this);
900
901
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
901
902
  return suspendResult;
902
903
  }
@@ -904,8 +905,8 @@
904
905
  continue $sm;
905
906
  case 1:
906
907
  this.s8_1 = 2;
907
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.w9t_1).f8s(), fromInt(_get_serverReduxConfig__rprcrm(this.w9t_1).serverStateUpdateIntervalMillis));
908
- suspendResult = emitAll(this.x9t_1, new _no_name_provided__qut3iv(this_0, this.v9t_1), this);
908
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.x9t_1).g8s(), fromInt(_get_serverReduxConfig__rprcrm(this.x9t_1).serverStateUpdateIntervalMillis));
909
+ suspendResult = emitAll(this.y9t_1, new _no_name_provided__qut3iv(this_0, this.w9t_1), this);
909
910
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
910
911
  return suspendResult;
911
912
  }
@@ -927,22 +928,22 @@
927
928
  }
928
929
  while (true);
929
930
  };
930
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9t = function ($this$flow, completion) {
931
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.v9t_1, this.w9t_1, completion);
932
- i.x9t_1 = $this$flow;
931
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9u = function ($this$flow, completion) {
932
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.w9t_1, this.x9t_1, completion);
933
+ i.y9t_1 = $this$flow;
933
934
  return i;
934
935
  };
935
936
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
936
937
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
937
938
  var l = function ($this$flow, $completion) {
938
- return i.y9t($this$flow, $completion);
939
+ return i.z9t($this$flow, $completion);
939
940
  };
940
941
  l.$arity = 1;
941
942
  return l;
942
943
  }
943
944
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
944
- this.i9u_1 = $$this$unsafeFlow;
945
- this.j9u_1 = this$0;
945
+ this.j9u_1 = $$this$unsafeFlow;
946
+ this.k9u_1 = this$0;
946
947
  CoroutineImpl.call(this, resultContinuation);
947
948
  }
948
949
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, $completion) {
@@ -963,16 +964,16 @@
963
964
  case 0:
964
965
  this.t8_1 = 5;
965
966
  var tmp_0 = this;
966
- tmp_0.o9u_1 = this.i9u_1;
967
+ tmp_0.p9u_1 = this.j9u_1;
967
968
  var tmp_1 = this;
968
- tmp_1.n9u_1 = this.k9u_1;
969
+ tmp_1.o9u_1 = this.l9u_1;
969
970
  this.s8_1 = 1;
970
971
  continue $sm;
971
972
  case 1:
972
- this.l9u_1 = this.o9u_1;
973
- var it = this.n9u_1;
973
+ this.m9u_1 = this.p9u_1;
974
+ var it = this.o9u_1;
974
975
  var tmp_2;
975
- if (get_isCreated(this.j9u_1.x66())) {
976
+ if (get_isCreated(this.k9u_1.x66())) {
976
977
  tmp_2 = it;
977
978
  } else {
978
979
  tmp_2 = null;
@@ -984,15 +985,15 @@
984
985
  var tmp_3 = this;
985
986
  continue $sm;
986
987
  } else {
987
- this.m9u_1 = tmp0_elvis_lhs;
988
+ this.n9u_1 = tmp0_elvis_lhs;
988
989
  this.s8_1 = 2;
989
990
  continue $sm;
990
991
  }
991
992
 
992
993
  case 2:
993
- var transformed = this.m9u_1;
994
+ var transformed = this.n9u_1;
994
995
  this.s8_1 = 3;
995
- suspendResult = this.l9u_1.o28(transformed, this);
996
+ suspendResult = this.m9u_1.o28(transformed, this);
996
997
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
997
998
  return suspendResult;
998
999
  }
@@ -1023,8 +1024,8 @@
1023
1024
  while (true);
1024
1025
  };
1025
1026
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).y2h = function (value, completion) {
1026
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.i9u_1, this.j9u_1, completion);
1027
- i.k9u_1 = value;
1027
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.j9u_1, this.k9u_1, completion);
1028
+ i.l9u_1 = value;
1028
1029
  return i;
1029
1030
  };
1030
1031
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1037,8 +1038,8 @@
1037
1038
  }
1038
1039
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1039
1040
  CoroutineImpl.call(this, resultContinuation);
1040
- this.x9u_1 = _this__u8e3s4;
1041
- this.y9u_1 = collector;
1041
+ this.y9u_1 = _this__u8e3s4;
1042
+ this.z9u_1 = collector;
1042
1043
  }
1043
1044
  protoOf($collectCOROUTINE$_1).a9 = function () {
1044
1045
  var suspendResult = this.u8_1;
@@ -1048,10 +1049,10 @@
1048
1049
  switch (tmp) {
1049
1050
  case 0:
1050
1051
  this.t8_1 = 2;
1051
- var $this$unsafeFlow = this.y9u_1;
1052
+ var $this$unsafeFlow = this.z9u_1;
1052
1053
  this.s8_1 = 1;
1053
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.x9u_1.a9v_1, null);
1054
- suspendResult = this.x9u_1.z9u_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1054
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.y9u_1.b9v_1, null);
1055
+ suspendResult = this.y9u_1.a9v_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1055
1056
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1056
1057
  return suspendResult;
1057
1058
  }
@@ -1074,7 +1075,7 @@
1074
1075
  while (true);
1075
1076
  };
1076
1077
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1077
- this.j9v_1 = $$this$unsafeFlow;
1078
+ this.k9v_1 = $$this$unsafeFlow;
1078
1079
  CoroutineImpl.call(this, resultContinuation);
1079
1080
  }
1080
1081
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, $completion) {
@@ -1095,28 +1096,28 @@
1095
1096
  case 0:
1096
1097
  this.t8_1 = 5;
1097
1098
  var tmp_0 = this;
1098
- tmp_0.o9v_1 = this.j9v_1;
1099
+ tmp_0.p9v_1 = this.k9v_1;
1099
1100
  var tmp_1 = this;
1100
- tmp_1.n9v_1 = this.k9v_1;
1101
+ tmp_1.o9v_1 = this.l9v_1;
1101
1102
  this.s8_1 = 1;
1102
1103
  continue $sm;
1103
1104
  case 1:
1104
- this.l9v_1 = this.o9v_1;
1105
- var tmp0_elvis_lhs = this.n9v_1.tableOrNull;
1105
+ this.m9v_1 = this.p9v_1;
1106
+ var tmp0_elvis_lhs = this.o9v_1.tableOrNull;
1106
1107
  if (tmp0_elvis_lhs == null) {
1107
1108
  this.s8_1 = 4;
1108
1109
  var tmp_2 = this;
1109
1110
  continue $sm;
1110
1111
  } else {
1111
- this.m9v_1 = tmp0_elvis_lhs;
1112
+ this.n9v_1 = tmp0_elvis_lhs;
1112
1113
  this.s8_1 = 2;
1113
1114
  continue $sm;
1114
1115
  }
1115
1116
 
1116
1117
  case 2:
1117
- var transformed = this.m9v_1;
1118
+ var transformed = this.n9v_1;
1118
1119
  this.s8_1 = 3;
1119
- suspendResult = this.l9v_1.o28(transformed, this);
1120
+ suspendResult = this.m9v_1.o28(transformed, this);
1120
1121
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1121
1122
  return suspendResult;
1122
1123
  }
@@ -1147,8 +1148,8 @@
1147
1148
  while (true);
1148
1149
  };
1149
1150
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).y2h = function (value, completion) {
1150
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.j9v_1, completion);
1151
- i.k9v_1 = value;
1151
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.k9v_1, completion);
1152
+ i.l9v_1 = value;
1152
1153
  return i;
1153
1154
  };
1154
1155
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1161,8 +1162,8 @@
1161
1162
  }
1162
1163
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1163
1164
  CoroutineImpl.call(this, resultContinuation);
1164
- this.x9v_1 = _this__u8e3s4;
1165
- this.y9v_1 = collector;
1165
+ this.y9v_1 = _this__u8e3s4;
1166
+ this.z9v_1 = collector;
1166
1167
  }
1167
1168
  protoOf($collectCOROUTINE$_2).a9 = function () {
1168
1169
  var suspendResult = this.u8_1;
@@ -1172,10 +1173,10 @@
1172
1173
  switch (tmp) {
1173
1174
  case 0:
1174
1175
  this.t8_1 = 2;
1175
- var $this$unsafeFlow = this.y9v_1;
1176
+ var $this$unsafeFlow = this.z9v_1;
1176
1177
  this.s8_1 = 1;
1177
1178
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1178
- suspendResult = this.x9v_1.z9v_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1179
+ suspendResult = this.y9v_1.a9w_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1179
1180
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1180
1181
  return suspendResult;
1181
1182
  }
@@ -1198,7 +1199,7 @@
1198
1199
  while (true);
1199
1200
  };
1200
1201
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1201
- this.i9w_1 = $$this$unsafeFlow;
1202
+ this.j9w_1 = $$this$unsafeFlow;
1202
1203
  CoroutineImpl.call(this, resultContinuation);
1203
1204
  }
1204
1205
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, $completion) {
@@ -1218,8 +1219,8 @@
1218
1219
  switch (tmp) {
1219
1220
  case 0:
1220
1221
  this.t8_1 = 2;
1221
- var tmp0 = this.i9w_1;
1222
- var value = this.j9w_1;
1222
+ var tmp0 = this.j9w_1;
1223
+ var value = this.k9w_1;
1223
1224
  this.s8_1 = 1;
1224
1225
  suspendResult = tmp0.o28(to(value.gameInfo.roundNumberTotal, value), this);
1225
1226
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1244,8 +1245,8 @@
1244
1245
  while (true);
1245
1246
  };
1246
1247
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).y2h = function (value, completion) {
1247
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.i9w_1, completion);
1248
- i.j9w_1 = value;
1248
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.j9w_1, completion);
1249
+ i.k9w_1 = value;
1249
1250
  return i;
1250
1251
  };
1251
1252
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1258,8 +1259,8 @@
1258
1259
  }
1259
1260
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1260
1261
  CoroutineImpl.call(this, resultContinuation);
1261
- this.s9w_1 = _this__u8e3s4;
1262
- this.t9w_1 = collector;
1262
+ this.t9w_1 = _this__u8e3s4;
1263
+ this.u9w_1 = collector;
1263
1264
  }
1264
1265
  protoOf($collectCOROUTINE$_3).a9 = function () {
1265
1266
  var suspendResult = this.u8_1;
@@ -1269,10 +1270,10 @@
1269
1270
  switch (tmp) {
1270
1271
  case 0:
1271
1272
  this.t8_1 = 2;
1272
- var $this$unsafeFlow = this.t9w_1;
1273
+ var $this$unsafeFlow = this.u9w_1;
1273
1274
  this.s8_1 = 1;
1274
1275
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1275
- suspendResult = this.s9w_1.u9w_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1276
+ suspendResult = this.t9w_1.v9w_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1276
1277
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1277
1278
  return suspendResult;
1278
1279
  }
@@ -1295,7 +1296,7 @@
1295
1296
  while (true);
1296
1297
  };
1297
1298
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1298
- this.d9x_1 = $$this$unsafeFlow;
1299
+ this.e9x_1 = $$this$unsafeFlow;
1299
1300
  CoroutineImpl.call(this, resultContinuation);
1300
1301
  }
1301
1302
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, $completion) {
@@ -1315,8 +1316,8 @@
1315
1316
  switch (tmp) {
1316
1317
  case 0:
1317
1318
  this.t8_1 = 2;
1318
- var tmp0 = this.d9x_1;
1319
- var value = this.e9x_1;
1319
+ var tmp0 = this.e9x_1;
1320
+ var value = this.f9x_1;
1320
1321
  this.s8_1 = 1;
1321
1322
  suspendResult = tmp0.o28(value.ne_1, this);
1322
1323
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1341,8 +1342,8 @@
1341
1342
  while (true);
1342
1343
  };
1343
1344
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).y2h = function (value, completion) {
1344
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.d9x_1, completion);
1345
- i.e9x_1 = value;
1345
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.e9x_1, completion);
1346
+ i.f9x_1 = value;
1346
1347
  return i;
1347
1348
  };
1348
1349
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1355,8 +1356,8 @@
1355
1356
  }
1356
1357
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1357
1358
  CoroutineImpl.call(this, resultContinuation);
1358
- this.n9x_1 = _this__u8e3s4;
1359
- this.o9x_1 = collector;
1359
+ this.o9x_1 = _this__u8e3s4;
1360
+ this.p9x_1 = collector;
1360
1361
  }
1361
1362
  protoOf($collectCOROUTINE$_4).a9 = function () {
1362
1363
  var suspendResult = this.u8_1;
@@ -1366,10 +1367,10 @@
1366
1367
  switch (tmp) {
1367
1368
  case 0:
1368
1369
  this.t8_1 = 2;
1369
- var $this$unsafeFlow = this.o9x_1;
1370
+ var $this$unsafeFlow = this.p9x_1;
1370
1371
  this.s8_1 = 1;
1371
1372
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1372
- suspendResult = this.n9x_1.p9x_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1373
+ suspendResult = this.o9x_1.q9x_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1373
1374
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1374
1375
  return suspendResult;
1375
1376
  }
@@ -1392,17 +1393,17 @@
1392
1393
  while (true);
1393
1394
  };
1394
1395
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1395
- this.y9x_1 = $subscriber;
1396
+ this.z9x_1 = $subscriber;
1396
1397
  CoroutineImpl.call(this, resultContinuation);
1397
1398
  }
1398
- protoOf(GameServer$subscribeWith$slambda$slambda).a9y = function (it, $completion) {
1399
- var tmp = this.b9y(it, $completion);
1399
+ protoOf(GameServer$subscribeWith$slambda$slambda).b9y = function (it, $completion) {
1400
+ var tmp = this.c9y(it, $completion);
1400
1401
  tmp.u8_1 = Unit_instance;
1401
1402
  tmp.v8_1 = null;
1402
1403
  return tmp.a9();
1403
1404
  };
1404
1405
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1405
- return this.a9y(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1406
+ return this.b9y(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1406
1407
  };
1407
1408
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1408
1409
  var suspendResult = this.u8_1;
@@ -1411,7 +1412,7 @@
1411
1412
  var tmp = this.s8_1;
1412
1413
  if (tmp === 0) {
1413
1414
  this.t8_1 = 1;
1414
- this.y9x_1(this.z9x_1);
1415
+ this.z9x_1(this.a9y_1);
1415
1416
  return Unit_instance;
1416
1417
  } else if (tmp === 1) {
1417
1418
  throw this.v8_1;
@@ -1422,91 +1423,91 @@
1422
1423
  }
1423
1424
  while (true);
1424
1425
  };
1425
- protoOf(GameServer$subscribeWith$slambda$slambda).b9y = function (it, completion) {
1426
- var i = new GameServer$subscribeWith$slambda$slambda(this.y9x_1, completion);
1427
- i.z9x_1 = it;
1426
+ protoOf(GameServer$subscribeWith$slambda$slambda).c9y = function (it, completion) {
1427
+ var i = new GameServer$subscribeWith$slambda$slambda(this.z9x_1, completion);
1428
+ i.a9y_1 = it;
1428
1429
  return i;
1429
1430
  };
1430
1431
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1431
1432
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1432
1433
  var l = function (it, $completion) {
1433
- return i.a9y(it, $completion);
1434
+ return i.b9y(it, $completion);
1434
1435
  };
1435
1436
  l.$arity = 1;
1436
1437
  return l;
1437
1438
  }
1438
1439
  function _get_toClientEventsObserver__6rp51y($this) {
1439
- var tmp0 = $this.g9y_1;
1440
+ var tmp0 = $this.h9y_1;
1440
1441
  var tmp = KProperty1;
1441
1442
  // Inline function 'kotlin.getValue' call
1442
1443
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1443
1444
  return tmp0.x();
1444
1445
  }
1445
1446
  function _get_fromClientEventsObserver__a7vzd3($this) {
1446
- var tmp0 = $this.h9y_1;
1447
+ var tmp0 = $this.i9y_1;
1447
1448
  var tmp = KProperty1;
1448
1449
  // Inline function 'kotlin.getValue' call
1449
1450
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1450
1451
  return tmp0.x();
1451
1452
  }
1452
1453
  function _get_playerConnectionInteractor__si6cxf($this) {
1453
- var tmp0 = $this.i9y_1;
1454
+ var tmp0 = $this.j9y_1;
1454
1455
  var tmp = KProperty1;
1455
1456
  // Inline function 'kotlin.getValue' call
1456
1457
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1457
1458
  return tmp0.x();
1458
1459
  }
1459
1460
  function _get_teamsLogicProvider__u10pm6($this) {
1460
- var tmp0 = $this.j9y_1;
1461
+ var tmp0 = $this.k9y_1;
1461
1462
  var tmp = KProperty1;
1462
1463
  // Inline function 'kotlin.getValue' call
1463
1464
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1464
1465
  return tmp0.x();
1465
1466
  }
1466
1467
  function _get_userRatingInteractor__a09mdy($this) {
1467
- var tmp0 = $this.k9y_1;
1468
+ var tmp0 = $this.l9y_1;
1468
1469
  var tmp = KProperty1;
1469
1470
  // Inline function 'kotlin.getValue' call
1470
1471
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1471
1472
  return tmp0.x();
1472
1473
  }
1473
1474
  function _get_random__h29cgo($this) {
1474
- var tmp0 = $this.l9y_1;
1475
+ var tmp0 = $this.m9y_1;
1475
1476
  var tmp = KProperty1;
1476
1477
  // Inline function 'kotlin.getValue' call
1477
1478
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1478
1479
  return tmp0.x();
1479
1480
  }
1480
1481
  function _get_idsProvider__fnfajc($this) {
1481
- var tmp0 = $this.m9y_1;
1482
+ var tmp0 = $this.n9y_1;
1482
1483
  var tmp = KProperty1;
1483
1484
  // Inline function 'kotlin.getValue' call
1484
1485
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1485
1486
  return tmp0.x();
1486
1487
  }
1487
1488
  function _get_serverReduxConfig__rprcrm($this) {
1488
- var tmp0 = $this.n9y_1;
1489
+ var tmp0 = $this.o9y_1;
1489
1490
  var tmp = KProperty1;
1490
1491
  // Inline function 'kotlin.getValue' call
1491
1492
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1492
1493
  return tmp0.x();
1493
1494
  }
1494
1495
  function _get_encoderDecoderProvider__qqgrji($this) {
1495
- var tmp0 = $this.o9y_1;
1496
+ var tmp0 = $this.p9y_1;
1496
1497
  var tmp = KProperty1;
1497
1498
  // Inline function 'kotlin.getValue' call
1498
1499
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1499
1500
  return tmp0.x();
1500
1501
  }
1501
1502
  function _get_engineLogicConfig__l11qpf($this) {
1502
- var tmp0 = $this.p9y_1;
1503
+ var tmp0 = $this.q9y_1;
1503
1504
  var tmp = KProperty1;
1504
1505
  // Inline function 'kotlin.getValue' call
1505
1506
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1506
1507
  return tmp0.x();
1507
1508
  }
1508
1509
  function _get_botChatInteractor__17f3on($this) {
1509
- var tmp0 = $this.q9y_1;
1510
+ var tmp0 = $this.r9y_1;
1510
1511
  var tmp = KProperty1;
1511
1512
  // Inline function 'kotlin.getValue' call
1512
1513
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1542,13 +1543,13 @@
1542
1543
  var player = getPlayer(table.players, playerId);
1543
1544
  var tmp;
1544
1545
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1545
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).s8z(player, table.players, table.config, table.gameDuration, table.isGameFinished);
1546
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).t8z(player, table.players, table.config, table.gameDuration, table.isGameFinished);
1546
1547
  var tmp_0;
1547
1548
  if (tmp0_safe_receiver == null) {
1548
1549
  tmp_0 = null;
1549
1550
  } else {
1550
1551
  // Inline function 'kotlin.let' call
1551
- tmp_0 = new PlayerAchievements(tmp0_safe_receiver.z76_1, tmp0_safe_receiver.a77_1, tmp0_safe_receiver.b77_1, true);
1552
+ tmp_0 = new PlayerAchievements(tmp0_safe_receiver.b77_1, tmp0_safe_receiver.c77_1, tmp0_safe_receiver.d77_1, true);
1552
1553
  }
1553
1554
  tmp = tmp_0;
1554
1555
  } else {
@@ -1605,7 +1606,7 @@
1605
1606
  var tmp$ret$3 = new GameServer$preserveTeams$previousTeams$1(item);
1606
1607
  destination.j(tmp$ret$3);
1607
1608
  }
1608
- var previousTeams = tmp.z8r(destination);
1609
+ var previousTeams = tmp.a8s(destination);
1609
1610
  // Inline function 'kotlin.collections.filterNot' call
1610
1611
  // Inline function 'kotlin.collections.filterNotTo' call
1611
1612
  var destination_0 = ArrayList_init_$Create$_0();
@@ -1636,23 +1637,23 @@
1636
1637
  destination_1.j(destination_2);
1637
1638
  }
1638
1639
  var updatedTeams = destination_1;
1639
- return _get_teamsLogicProvider__u10pm6($this).a8s(updatedTeams);
1640
+ return _get_teamsLogicProvider__u10pm6($this).b8s(updatedTeams);
1640
1641
  }
1641
1642
  function Companion() {
1642
- this.s9y_1 = 'GameEngine_API';
1643
+ this.t9y_1 = 'GameEngine_API';
1643
1644
  }
1644
1645
  var Companion_instance_9;
1645
1646
  function Companion_getInstance_0() {
1646
1647
  return Companion_instance_9;
1647
1648
  }
1648
1649
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1649
- this.t9y_1 = function_0;
1650
+ this.u9y_1 = function_0;
1650
1651
  }
1651
1652
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o28 = function (value, $completion) {
1652
- return this.t9y_1(value, $completion);
1653
+ return this.u9y_1(value, $completion);
1653
1654
  };
1654
1655
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1655
- return this.t9y_1;
1656
+ return this.u9y_1;
1656
1657
  };
1657
1658
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1658
1659
  var tmp;
@@ -1673,13 +1674,13 @@
1673
1674
  return hashCode(this.b3());
1674
1675
  };
1675
1676
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1676
- this.u9y_1 = function_0;
1677
+ this.v9y_1 = function_0;
1677
1678
  }
1678
1679
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o28 = function (value, $completion) {
1679
- return this.u9y_1(value, $completion);
1680
+ return this.v9y_1(value, $completion);
1680
1681
  };
1681
1682
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1682
- return this.u9y_1;
1683
+ return this.v9y_1;
1683
1684
  };
1684
1685
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1685
1686
  var tmp;
@@ -1700,13 +1701,13 @@
1700
1701
  return hashCode(this.b3());
1701
1702
  };
1702
1703
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1703
- this.v9y_1 = function_0;
1704
+ this.w9y_1 = function_0;
1704
1705
  }
1705
1706
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o28 = function (value, $completion) {
1706
- return this.v9y_1(value, $completion);
1707
+ return this.w9y_1(value, $completion);
1707
1708
  };
1708
1709
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1709
- return this.v9y_1;
1710
+ return this.w9y_1;
1710
1711
  };
1711
1712
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1712
1713
  var tmp;
@@ -1727,13 +1728,13 @@
1727
1728
  return hashCode(this.b3());
1728
1729
  };
1729
1730
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1730
- this.w9y_1 = function_0;
1731
+ this.x9y_1 = function_0;
1731
1732
  }
1732
1733
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o28 = function (value, $completion) {
1733
- return this.w9y_1(value, $completion);
1734
+ return this.x9y_1(value, $completion);
1734
1735
  };
1735
1736
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1736
- return this.w9y_1;
1737
+ return this.x9y_1;
1737
1738
  };
1738
1739
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1739
1740
  var tmp;
@@ -1754,13 +1755,13 @@
1754
1755
  return hashCode(this.b3());
1755
1756
  };
1756
1757
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1757
- this.x9y_1 = function_0;
1758
+ this.y9y_1 = function_0;
1758
1759
  }
1759
1760
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o28 = function (value, $completion) {
1760
- return this.x9y_1(value, $completion);
1761
+ return this.y9y_1(value, $completion);
1761
1762
  };
1762
1763
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1763
- return this.x9y_1;
1764
+ return this.y9y_1;
1764
1765
  };
1765
1766
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1766
1767
  var tmp;
@@ -1781,13 +1782,13 @@
1781
1782
  return hashCode(this.b3());
1782
1783
  };
1783
1784
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1784
- this.y9y_1 = function_0;
1785
+ this.z9y_1 = function_0;
1785
1786
  }
1786
1787
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).o28 = function (value, $completion) {
1787
- return this.y9y_1(value, $completion);
1788
+ return this.z9y_1(value, $completion);
1788
1789
  };
1789
1790
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1790
- return this.y9y_1;
1791
+ return this.z9y_1;
1791
1792
  };
1792
1793
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1793
1794
  var tmp;
@@ -1918,8 +1919,8 @@
1918
1919
  };
1919
1920
  }
1920
1921
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1921
- this.h9z_1 = this$0;
1922
- this.i9z_1 = $subscriber;
1922
+ this.i9z_1 = this$0;
1923
+ this.j9z_1 = $subscriber;
1923
1924
  CoroutineImpl.call(this, resultContinuation);
1924
1925
  }
1925
1926
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -1940,8 +1941,8 @@
1940
1941
  case 0:
1941
1942
  this.t8_1 = 2;
1942
1943
  this.s8_1 = 1;
1943
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.h9z_1).k9z();
1944
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.i9z_1, null);
1944
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.i9z_1).l9z();
1945
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.j9z_1, null);
1945
1946
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1946
1947
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1947
1948
  return suspendResult;
@@ -1965,8 +1966,8 @@
1965
1966
  while (true);
1966
1967
  };
1967
1968
  protoOf(GameServer$subscribeToClientAction$slambda).d2d = function ($this$launchDefault, completion) {
1968
- var i = new GameServer$subscribeToClientAction$slambda(this.h9z_1, this.i9z_1, completion);
1969
- i.j9z_1 = $this$launchDefault;
1969
+ var i = new GameServer$subscribeToClientAction$slambda(this.i9z_1, this.j9z_1, completion);
1970
+ i.k9z_1 = $this$launchDefault;
1970
1971
  return i;
1971
1972
  };
1972
1973
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1978,8 +1979,8 @@
1978
1979
  return l;
1979
1980
  }
1980
1981
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1981
- this.t9z_1 = this$0;
1982
- this.u9z_1 = $subscriber;
1982
+ this.u9z_1 = this$0;
1983
+ this.v9z_1 = $subscriber;
1983
1984
  CoroutineImpl.call(this, resultContinuation);
1984
1985
  }
1985
1986
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2000,8 +2001,8 @@
2000
2001
  case 0:
2001
2002
  this.t8_1 = 2;
2002
2003
  this.s8_1 = 1;
2003
- var tmp_0 = observeTableStateUpdates(this.t9z_1);
2004
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.u9z_1, null);
2004
+ var tmp_0 = observeTableStateUpdates(this.u9z_1);
2005
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.v9z_1, null);
2005
2006
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2006
2007
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2007
2008
  return suspendResult;
@@ -2025,8 +2026,8 @@
2025
2026
  while (true);
2026
2027
  };
2027
2028
  protoOf(GameServer$subscribeServerStateUpdate$slambda).d2d = function ($this$launchDefault, completion) {
2028
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.t9z_1, this.u9z_1, completion);
2029
- i.v9z_1 = $this$launchDefault;
2029
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.u9z_1, this.v9z_1, completion);
2030
+ i.w9z_1 = $this$launchDefault;
2030
2031
  return i;
2031
2032
  };
2032
2033
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2038,8 +2039,8 @@
2038
2039
  return l;
2039
2040
  }
2040
2041
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2041
- this.ea0_1 = this$0;
2042
- this.fa0_1 = $subscriber;
2042
+ this.fa0_1 = this$0;
2043
+ this.ga0_1 = $subscriber;
2043
2044
  CoroutineImpl.call(this, resultContinuation);
2044
2045
  }
2045
2046
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2060,9 +2061,9 @@
2060
2061
  case 0:
2061
2062
  this.t8_1 = 2;
2062
2063
  this.s8_1 = 1;
2063
- var this_0 = observeTableStateUpdates(this.ea0_1);
2064
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.ea0_1);
2065
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.fa0_1, null);
2064
+ var this_0 = observeTableStateUpdates(this.fa0_1);
2065
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.fa0_1);
2066
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.ga0_1, null);
2066
2067
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2067
2068
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2068
2069
  return suspendResult;
@@ -2086,8 +2087,8 @@
2086
2087
  while (true);
2087
2088
  };
2088
2089
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).d2d = function ($this$launchDefault, completion) {
2089
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.ea0_1, this.fa0_1, completion);
2090
- i.ga0_1 = $this$launchDefault;
2090
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.fa0_1, this.ga0_1, completion);
2091
+ i.ha0_1 = $this$launchDefault;
2091
2092
  return i;
2092
2093
  };
2093
2094
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2098,19 +2099,68 @@
2098
2099
  l.$arity = 1;
2099
2100
  return l;
2100
2101
  }
2102
+ function GameServer$getServerTableState$slambda(this$0, $callback, resultContinuation) {
2103
+ this.qa0_1 = this$0;
2104
+ this.ra0_1 = $callback;
2105
+ CoroutineImpl.call(this, resultContinuation);
2106
+ }
2107
+ protoOf(GameServer$getServerTableState$slambda).c2d = function ($this$launchDefault, $completion) {
2108
+ var tmp = this.d2d($this$launchDefault, $completion);
2109
+ tmp.u8_1 = Unit_instance;
2110
+ tmp.v8_1 = null;
2111
+ return tmp.a9();
2112
+ };
2113
+ protoOf(GameServer$getServerTableState$slambda).i9 = function (p1, $completion) {
2114
+ return this.c2d((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
2115
+ };
2116
+ protoOf(GameServer$getServerTableState$slambda).a9 = function () {
2117
+ var suspendResult = this.u8_1;
2118
+ $sm: do
2119
+ try {
2120
+ var tmp = this.s8_1;
2121
+ if (tmp === 0) {
2122
+ this.t8_1 = 1;
2123
+ if (!this.qa0_1.isTableExists) {
2124
+ return Unit_instance;
2125
+ }
2126
+ var dto = mapToDto_3(new TableStateUpdate(this.qa0_1.table.id, this.qa0_1.table), _get_encoderDecoderProvider__qqgrji(this.qa0_1));
2127
+ this.ra0_1(dto);
2128
+ return Unit_instance;
2129
+ } else if (tmp === 1) {
2130
+ throw this.v8_1;
2131
+ }
2132
+ } catch ($p) {
2133
+ var e = $p;
2134
+ throw e;
2135
+ }
2136
+ while (true);
2137
+ };
2138
+ protoOf(GameServer$getServerTableState$slambda).d2d = function ($this$launchDefault, completion) {
2139
+ var i = new GameServer$getServerTableState$slambda(this.qa0_1, this.ra0_1, completion);
2140
+ i.sa0_1 = $this$launchDefault;
2141
+ return i;
2142
+ };
2143
+ function GameServer$getServerTableState$slambda_0(this$0, $callback, resultContinuation) {
2144
+ var i = new GameServer$getServerTableState$slambda(this$0, $callback, resultContinuation);
2145
+ var l = function ($this$launchDefault, $completion) {
2146
+ return i.c2d($this$launchDefault, $completion);
2147
+ };
2148
+ l.$arity = 1;
2149
+ return l;
2150
+ }
2101
2151
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2102
- this.pa0_1 = this$0;
2152
+ this.ba1_1 = this$0;
2103
2153
  CoroutineImpl.call(this, resultContinuation);
2104
2154
  }
2105
- protoOf(GameServer$observeTableStateUpdates$slambda).sa0 = function ($this$transformLatest, it, $completion) {
2106
- var tmp = this.ta0($this$transformLatest, it, $completion);
2155
+ protoOf(GameServer$observeTableStateUpdates$slambda).ea1 = function ($this$transformLatest, it, $completion) {
2156
+ var tmp = this.fa1($this$transformLatest, it, $completion);
2107
2157
  tmp.u8_1 = Unit_instance;
2108
2158
  tmp.v8_1 = null;
2109
2159
  return tmp.a9();
2110
2160
  };
2111
2161
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2112
2162
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2113
- return this.sa0(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2163
+ return this.ea1(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2114
2164
  };
2115
2165
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2116
2166
  var suspendResult = this.u8_1;
@@ -2121,8 +2171,8 @@
2121
2171
  case 0:
2122
2172
  this.t8_1 = 2;
2123
2173
  this.s8_1 = 1;
2124
- var table = this.ra0_1;
2125
- suspendResult = emitAll(this.qa0_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.pa0_1, null)), this);
2174
+ var table = this.da1_1;
2175
+ suspendResult = emitAll(this.ca1_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ba1_1, null)), this);
2126
2176
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2127
2177
  return suspendResult;
2128
2178
  }
@@ -2144,23 +2194,23 @@
2144
2194
  }
2145
2195
  while (true);
2146
2196
  };
2147
- protoOf(GameServer$observeTableStateUpdates$slambda).ta0 = function ($this$transformLatest, it, completion) {
2148
- var i = new GameServer$observeTableStateUpdates$slambda(this.pa0_1, completion);
2149
- i.qa0_1 = $this$transformLatest;
2150
- i.ra0_1 = it;
2197
+ protoOf(GameServer$observeTableStateUpdates$slambda).fa1 = function ($this$transformLatest, it, completion) {
2198
+ var i = new GameServer$observeTableStateUpdates$slambda(this.ba1_1, completion);
2199
+ i.ca1_1 = $this$transformLatest;
2200
+ i.da1_1 = it;
2151
2201
  return i;
2152
2202
  };
2153
2203
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2154
2204
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2155
2205
  var l = function ($this$transformLatest, it, $completion) {
2156
- return i.sa0($this$transformLatest, it, $completion);
2206
+ return i.ea1($this$transformLatest, it, $completion);
2157
2207
  };
2158
2208
  l.$arity = 2;
2159
2209
  return l;
2160
2210
  }
2161
2211
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2162
- this.z9u_1 = $this;
2163
- this.a9v_1 = this$0;
2212
+ this.a9v_1 = $this;
2213
+ this.b9v_1 = this$0;
2164
2214
  }
2165
2215
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).p28 = function (collector, $completion) {
2166
2216
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2172,7 +2222,7 @@
2172
2222
  return this.p28(collector, $completion);
2173
2223
  };
2174
2224
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2175
- this.z9v_1 = $this;
2225
+ this.a9w_1 = $this;
2176
2226
  }
2177
2227
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).p28 = function (collector, $completion) {
2178
2228
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2184,7 +2234,7 @@
2184
2234
  return this.p28(collector, $completion);
2185
2235
  };
2186
2236
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2187
- this.u9w_1 = $this;
2237
+ this.v9w_1 = $this;
2188
2238
  }
2189
2239
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).p28 = function (collector, $completion) {
2190
2240
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2199,7 +2249,7 @@
2199
2249
  return old.me_1 === new_0.me_1;
2200
2250
  }
2201
2251
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2202
- this.p9x_1 = $this;
2252
+ this.q9x_1 = $this;
2203
2253
  }
2204
2254
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).p28 = function (collector, $completion) {
2205
2255
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2211,8 +2261,8 @@
2211
2261
  return this.p28(collector, $completion);
2212
2262
  };
2213
2263
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2214
- this.ca1_1 = this$0;
2215
- this.da1_1 = $subscriber;
2264
+ this.oa1_1 = this$0;
2265
+ this.pa1_1 = $subscriber;
2216
2266
  CoroutineImpl.call(this, resultContinuation);
2217
2267
  }
2218
2268
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -2233,8 +2283,8 @@
2233
2283
  case 0:
2234
2284
  this.t8_1 = 2;
2235
2285
  this.s8_1 = 1;
2236
- var tmp_0 = distinctUntilChanged(this.ca1_1.b6r());
2237
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.da1_1, null);
2286
+ var tmp_0 = distinctUntilChanged(this.oa1_1.b6r());
2287
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.pa1_1, null);
2238
2288
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2239
2289
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2240
2290
  return suspendResult;
@@ -2258,8 +2308,8 @@
2258
2308
  while (true);
2259
2309
  };
2260
2310
  protoOf(GameServer$subscribeWith$slambda).d2d = function ($this$launchDefault, completion) {
2261
- var i = new GameServer$subscribeWith$slambda(this.ca1_1, this.da1_1, completion);
2262
- i.ea1_1 = $this$launchDefault;
2311
+ var i = new GameServer$subscribeWith$slambda(this.oa1_1, this.pa1_1, completion);
2312
+ i.qa1_1 = $this$launchDefault;
2263
2313
  return i;
2264
2314
  };
2265
2315
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2271,18 +2321,18 @@
2271
2321
  return l;
2272
2322
  }
2273
2323
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2274
- this.na1_1 = $action;
2324
+ this.za1_1 = $action;
2275
2325
  CoroutineImpl.call(this, resultContinuation);
2276
2326
  }
2277
- protoOf(GameServer$fromClientEvent$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2278
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2327
+ protoOf(GameServer$fromClientEvent$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2328
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2279
2329
  tmp.u8_1 = Unit_instance;
2280
2330
  tmp.v8_1 = null;
2281
2331
  return tmp.a9();
2282
2332
  };
2283
2333
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2284
2334
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2285
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2335
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2286
2336
  };
2287
2337
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2288
2338
  var suspendResult = this.u8_1;
@@ -2291,11 +2341,11 @@
2291
2341
  var tmp = this.s8_1;
2292
2342
  if (tmp === 0) {
2293
2343
  this.t8_1 = 1;
2294
- if (this.na1_1 instanceof PlayerReadyFromClientAction)
2295
- if (!get_isCreated(this.pa1_1.state)) {
2344
+ if (this.za1_1 instanceof PlayerReadyFromClientAction)
2345
+ if (!get_isCreated(this.ba2_1.state)) {
2296
2346
  return Unit_instance;
2297
2347
  }
2298
- this.pa1_1.dispatch(this.na1_1);
2348
+ this.ba2_1.dispatch(this.za1_1);
2299
2349
  return Unit_instance;
2300
2350
  } else if (tmp === 1) {
2301
2351
  throw this.v8_1;
@@ -2306,34 +2356,34 @@
2306
2356
  }
2307
2357
  while (true);
2308
2358
  };
2309
- protoOf(GameServer$fromClientEvent$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2310
- var i = new GameServer$fromClientEvent$slambda(this.na1_1, completion);
2311
- i.oa1_1 = $this$dispatchAsync;
2312
- i.pa1_1 = store;
2359
+ protoOf(GameServer$fromClientEvent$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2360
+ var i = new GameServer$fromClientEvent$slambda(this.za1_1, completion);
2361
+ i.aa2_1 = $this$dispatchAsync;
2362
+ i.ba2_1 = store;
2313
2363
  return i;
2314
2364
  };
2315
2365
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2316
2366
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2317
2367
  var l = function ($this$dispatchAsync, store, $completion) {
2318
- return i.qa1($this$dispatchAsync, store, $completion);
2368
+ return i.ca2($this$dispatchAsync, store, $completion);
2319
2369
  };
2320
2370
  l.$arity = 2;
2321
2371
  return l;
2322
2372
  }
2323
2373
  function GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation) {
2324
- this.aa2_1 = $playerId;
2325
- this.ba2_1 = $roomId;
2374
+ this.ma2_1 = $playerId;
2375
+ this.na2_1 = $roomId;
2326
2376
  CoroutineImpl.call(this, resultContinuation);
2327
2377
  }
2328
- protoOf(GameServer$playerLostConnection$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2329
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2378
+ protoOf(GameServer$playerLostConnection$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2379
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2330
2380
  tmp.u8_1 = Unit_instance;
2331
2381
  tmp.v8_1 = null;
2332
2382
  return tmp.a9();
2333
2383
  };
2334
2384
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2335
2385
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2336
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2386
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2337
2387
  };
2338
2388
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2339
2389
  var suspendResult = this.u8_1;
@@ -2342,12 +2392,12 @@
2342
2392
  var tmp = this.s8_1;
2343
2393
  if (tmp === 0) {
2344
2394
  this.t8_1 = 1;
2345
- if (!get_isCreated(this.da2_1.state)) {
2395
+ if (!get_isCreated(this.pa2_1.state)) {
2346
2396
  return Unit_instance;
2347
2397
  }
2348
- var tmp_0 = this.da2_1.dispatch;
2398
+ var tmp_0 = this.pa2_1.dispatch;
2349
2399
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2350
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.aa2_1, this.ba2_1));
2400
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ma2_1, this.na2_1));
2351
2401
  return Unit_instance;
2352
2402
  } else if (tmp === 1) {
2353
2403
  throw this.v8_1;
@@ -2358,35 +2408,35 @@
2358
2408
  }
2359
2409
  while (true);
2360
2410
  };
2361
- protoOf(GameServer$playerLostConnection$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2362
- var i = new GameServer$playerLostConnection$slambda(this.aa2_1, this.ba2_1, completion);
2363
- i.ca2_1 = $this$dispatchAsync;
2364
- i.da2_1 = store;
2411
+ protoOf(GameServer$playerLostConnection$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2412
+ var i = new GameServer$playerLostConnection$slambda(this.ma2_1, this.na2_1, completion);
2413
+ i.oa2_1 = $this$dispatchAsync;
2414
+ i.pa2_1 = store;
2365
2415
  return i;
2366
2416
  };
2367
2417
  function GameServer$playerLostConnection$slambda_0($playerId, $roomId, resultContinuation) {
2368
2418
  var i = new GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation);
2369
2419
  var l = function ($this$dispatchAsync, store, $completion) {
2370
- return i.qa1($this$dispatchAsync, store, $completion);
2420
+ return i.ca2($this$dispatchAsync, store, $completion);
2371
2421
  };
2372
2422
  l.$arity = 2;
2373
2423
  return l;
2374
2424
  }
2375
2425
  function GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation) {
2376
- this.ma2_1 = this$0;
2377
- this.na2_1 = $playerId;
2378
- this.oa2_1 = $roomId;
2426
+ this.ya2_1 = this$0;
2427
+ this.za2_1 = $playerId;
2428
+ this.aa3_1 = $roomId;
2379
2429
  CoroutineImpl.call(this, resultContinuation);
2380
2430
  }
2381
- protoOf(GameServer$playerLive$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2382
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2431
+ protoOf(GameServer$playerLive$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2432
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2383
2433
  tmp.u8_1 = Unit_instance;
2384
2434
  tmp.v8_1 = null;
2385
2435
  return tmp.a9();
2386
2436
  };
2387
2437
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2388
2438
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2389
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2439
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2390
2440
  };
2391
2441
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2392
2442
  var suspendResult = this.u8_1;
@@ -2395,16 +2445,16 @@
2395
2445
  var tmp = this.s8_1;
2396
2446
  if (tmp === 0) {
2397
2447
  this.t8_1 = 1;
2398
- if (get_isFinished(this.qa2_1.state) || get_isFinishing(this.qa2_1.state)) {
2448
+ if (get_isFinished(this.ca3_1.state) || get_isFinishing(this.ca3_1.state)) {
2399
2449
  return Unit_instance;
2400
2450
  }
2401
- if (!_get_serverReduxConfig__rprcrm(this.ma2_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.qa2_1.state) || !this.ma2_1.x66().e6s())) {
2402
- this.ma2_1.i4q().v('GameEngine_API', 'playerLive: ' + this.na2_1 + ' before game is created');
2451
+ if (!_get_serverReduxConfig__rprcrm(this.ya2_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ca3_1.state) || !this.ya2_1.x66().e6s())) {
2452
+ this.ya2_1.i4q().v('GameEngine_API', 'playerLive: ' + this.za2_1 + ' before game is created');
2403
2453
  return Unit_instance;
2404
2454
  }
2405
- var tmp_0 = this.qa2_1.dispatch;
2455
+ var tmp_0 = this.ca3_1.dispatch;
2406
2456
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2407
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.na2_1, this.oa2_1));
2457
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.za2_1, this.aa3_1));
2408
2458
  return Unit_instance;
2409
2459
  } else if (tmp === 1) {
2410
2460
  throw this.v8_1;
@@ -2415,36 +2465,36 @@
2415
2465
  }
2416
2466
  while (true);
2417
2467
  };
2418
- protoOf(GameServer$playerLive$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2419
- var i = new GameServer$playerLive$slambda(this.ma2_1, this.na2_1, this.oa2_1, completion);
2420
- i.pa2_1 = $this$dispatchAsync;
2421
- i.qa2_1 = store;
2468
+ protoOf(GameServer$playerLive$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2469
+ var i = new GameServer$playerLive$slambda(this.ya2_1, this.za2_1, this.aa3_1, completion);
2470
+ i.ba3_1 = $this$dispatchAsync;
2471
+ i.ca3_1 = store;
2422
2472
  return i;
2423
2473
  };
2424
2474
  function GameServer$playerLive$slambda_0(this$0, $playerId, $roomId, resultContinuation) {
2425
2475
  var i = new GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation);
2426
2476
  var l = function ($this$dispatchAsync, store, $completion) {
2427
- return i.qa1($this$dispatchAsync, store, $completion);
2477
+ return i.ca2($this$dispatchAsync, store, $completion);
2428
2478
  };
2429
2479
  l.$arity = 2;
2430
2480
  return l;
2431
2481
  }
2432
2482
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2433
- this.za2_1 = this$0;
2434
- this.aa3_1 = $playerId;
2435
- this.ba3_1 = $permanently;
2436
- this.ca3_1 = $roomId;
2483
+ this.la3_1 = this$0;
2484
+ this.ma3_1 = $playerId;
2485
+ this.na3_1 = $permanently;
2486
+ this.oa3_1 = $roomId;
2437
2487
  CoroutineImpl.call(this, resultContinuation);
2438
2488
  }
2439
- protoOf(GameServer$playerLeft$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2440
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2489
+ protoOf(GameServer$playerLeft$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2490
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2441
2491
  tmp.u8_1 = Unit_instance;
2442
2492
  tmp.v8_1 = null;
2443
2493
  return tmp.a9();
2444
2494
  };
2445
2495
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2446
2496
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2447
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2497
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2448
2498
  };
2449
2499
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2450
2500
  var suspendResult = this.u8_1;
@@ -2453,22 +2503,22 @@
2453
2503
  var tmp = this.s8_1;
2454
2504
  if (tmp === 0) {
2455
2505
  this.t8_1 = 1;
2456
- if (get_isFinished(this.ea3_1.state) || get_isFinishing(this.ea3_1.state)) {
2506
+ if (get_isFinished(this.qa3_1.state) || get_isFinishing(this.qa3_1.state)) {
2457
2507
  return Unit_instance;
2458
2508
  }
2459
- if (!get_isCreated(this.ea3_1.state) || !this.za2_1.x66().e6s()) {
2460
- this.za2_1.i4q().w('GameEngine_API', 'playerLeft: ' + this.aa3_1 + ' before game is created');
2509
+ if (!get_isCreated(this.qa3_1.state) || !this.la3_1.x66().e6s()) {
2510
+ this.la3_1.i4q().w('GameEngine_API', 'playerLeft: ' + this.ma3_1 + ' before game is created');
2461
2511
  return Unit_instance;
2462
2512
  }
2463
- var tmp_0 = this.ea3_1.dispatch;
2513
+ var tmp_0 = this.qa3_1.dispatch;
2464
2514
  var tmp_1;
2465
- if (this.ba3_1) {
2515
+ if (this.na3_1) {
2466
2516
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2467
2517
  } else {
2468
2518
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2469
2519
  }
2470
2520
  var tmp0_connectionState = tmp_1;
2471
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.aa3_1, this.ca3_1));
2521
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ma3_1, this.oa3_1));
2472
2522
  return Unit_instance;
2473
2523
  } else if (tmp === 1) {
2474
2524
  throw this.v8_1;
@@ -2479,39 +2529,39 @@
2479
2529
  }
2480
2530
  while (true);
2481
2531
  };
2482
- protoOf(GameServer$playerLeft$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2483
- var i = new GameServer$playerLeft$slambda(this.za2_1, this.aa3_1, this.ba3_1, this.ca3_1, completion);
2484
- i.da3_1 = $this$dispatchAsync;
2485
- i.ea3_1 = store;
2532
+ protoOf(GameServer$playerLeft$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2533
+ var i = new GameServer$playerLeft$slambda(this.la3_1, this.ma3_1, this.na3_1, this.oa3_1, completion);
2534
+ i.pa3_1 = $this$dispatchAsync;
2535
+ i.qa3_1 = store;
2486
2536
  return i;
2487
2537
  };
2488
2538
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2489
2539
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation);
2490
2540
  var l = function ($this$dispatchAsync, store, $completion) {
2491
- return i.qa1($this$dispatchAsync, store, $completion);
2541
+ return i.ca2($this$dispatchAsync, store, $completion);
2492
2542
  };
2493
2543
  l.$arity = 2;
2494
2544
  return l;
2495
2545
  }
2496
2546
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2497
- this.na3_1 = $usersArray;
2498
- this.oa3_1 = this$0;
2499
- this.pa3_1 = $config;
2500
- this.qa3_1 = $roomId;
2501
- this.ra3_1 = $transition;
2502
- this.sa3_1 = $gameCreatorId;
2503
- this.ta3_1 = $spectators;
2547
+ this.za3_1 = $usersArray;
2548
+ this.aa4_1 = this$0;
2549
+ this.ba4_1 = $config;
2550
+ this.ca4_1 = $roomId;
2551
+ this.da4_1 = $transition;
2552
+ this.ea4_1 = $gameCreatorId;
2553
+ this.fa4_1 = $spectators;
2504
2554
  CoroutineImpl.call(this, resultContinuation);
2505
2555
  }
2506
- protoOf(GameServer$roomOnCreate$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2507
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2556
+ protoOf(GameServer$roomOnCreate$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2557
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2508
2558
  tmp.u8_1 = Unit_instance;
2509
2559
  tmp.v8_1 = null;
2510
2560
  return tmp.a9();
2511
2561
  };
2512
2562
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2513
2563
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2514
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2564
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2515
2565
  };
2516
2566
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2517
2567
  var suspendResult = this.u8_1;
@@ -2520,18 +2570,18 @@
2520
2570
  var tmp = this.s8_1;
2521
2571
  if (tmp === 0) {
2522
2572
  this.t8_1 = 1;
2523
- var users = toList(this.na3_1);
2524
- if (!validatePlayerCount(this.oa3_1, this.pa3_1, users, this.qa3_1)) {
2525
- this.va3_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.oa3_1.table.isGameFinished, this.oa3_1.table));
2573
+ var users = toList(this.za3_1);
2574
+ if (!validatePlayerCount(this.aa4_1, this.ba4_1, users, this.ca4_1)) {
2575
+ this.ha4_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.aa4_1.table.isGameFinished, this.aa4_1.table));
2526
2576
  return Unit_instance;
2527
2577
  }
2528
- var orderedUsers = orderUsers(this.oa3_1, users, this.pa3_1, this.ra3_1);
2529
- var gameCreatorUser = getPlayer(users, this.sa3_1);
2530
- var tmp_0 = this.va3_1.dispatch;
2578
+ var orderedUsers = orderUsers(this.aa4_1, users, this.ba4_1, this.da4_1);
2579
+ var gameCreatorUser = getPlayer(users, this.ea4_1);
2580
+ var tmp_0 = this.ha4_1.dispatch;
2531
2581
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2532
2582
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2533
- var tmp2_spectators = toList(this.ta3_1);
2534
- tmp_0(new StartGameMechanicAction(this.pa3_1, this.qa3_1, tmp0_version, this.sa3_1, tmp1_users, VOID, tmp2_spectators));
2583
+ var tmp2_spectators = toList(this.fa4_1);
2584
+ tmp_0(new StartGameMechanicAction(this.ba4_1, this.ca4_1, tmp0_version, this.ea4_1, tmp1_users, VOID, tmp2_spectators));
2535
2585
  return Unit_instance;
2536
2586
  } else if (tmp === 1) {
2537
2587
  throw this.v8_1;
@@ -2542,39 +2592,39 @@
2542
2592
  }
2543
2593
  while (true);
2544
2594
  };
2545
- protoOf(GameServer$roomOnCreate$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2546
- var i = new GameServer$roomOnCreate$slambda(this.na3_1, this.oa3_1, this.pa3_1, this.qa3_1, this.ra3_1, this.sa3_1, this.ta3_1, completion);
2547
- i.ua3_1 = $this$dispatchAsync;
2548
- i.va3_1 = store;
2595
+ protoOf(GameServer$roomOnCreate$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2596
+ var i = new GameServer$roomOnCreate$slambda(this.za3_1, this.aa4_1, this.ba4_1, this.ca4_1, this.da4_1, this.ea4_1, this.fa4_1, completion);
2597
+ i.ga4_1 = $this$dispatchAsync;
2598
+ i.ha4_1 = store;
2549
2599
  return i;
2550
2600
  };
2551
2601
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2552
2602
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2553
2603
  var l = function ($this$dispatchAsync, store, $completion) {
2554
- return i.qa1($this$dispatchAsync, store, $completion);
2604
+ return i.ca2($this$dispatchAsync, store, $completion);
2555
2605
  };
2556
2606
  l.$arity = 2;
2557
2607
  return l;
2558
2608
  }
2559
2609
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2560
- this.wa3_1 = $playerId;
2610
+ this.ia4_1 = $playerId;
2561
2611
  }
2562
2612
  protoOf(GameServer$preserveTeams$previousTeams$1).z65 = function () {
2563
- return this.wa3_1;
2613
+ return this.ia4_1;
2564
2614
  };
2565
2615
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2566
- this.fa4_1 = $state;
2616
+ this.ra4_1 = $state;
2567
2617
  CoroutineImpl.call(this, resultContinuation);
2568
2618
  }
2569
- protoOf(GameServer$roomOnContinueFromState$slambda).ia4 = function ($this$dispatchAwait, store, $completion) {
2570
- var tmp = this.ra1($this$dispatchAwait, store, $completion);
2619
+ protoOf(GameServer$roomOnContinueFromState$slambda).ua4 = function ($this$dispatchAwait, store, $completion) {
2620
+ var tmp = this.da2($this$dispatchAwait, store, $completion);
2571
2621
  tmp.u8_1 = Unit_instance;
2572
2622
  tmp.v8_1 = null;
2573
2623
  return tmp.a9();
2574
2624
  };
2575
2625
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2576
2626
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2577
- return this.ia4(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
+ return this.ua4(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2578
2628
  };
2579
2629
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2580
2630
  var suspendResult = this.u8_1;
@@ -2583,10 +2633,10 @@
2583
2633
  var tmp = this.s8_1;
2584
2634
  if (tmp === 0) {
2585
2635
  this.t8_1 = 1;
2586
- if (get_isCreating(this.ha4_1.state)) {
2587
- var tmp_0 = this.ha4_1.dispatch;
2636
+ if (get_isCreating(this.ta4_1.state)) {
2637
+ var tmp_0 = this.ta4_1.dispatch;
2588
2638
  var tmp0_reason = new RestartRoundReason(null);
2589
- var tmp1_table = this.fa4_1.table;
2639
+ var tmp1_table = this.ra4_1.table;
2590
2640
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2591
2641
  return true;
2592
2642
  }
@@ -2600,34 +2650,34 @@
2600
2650
  }
2601
2651
  while (true);
2602
2652
  };
2603
- protoOf(GameServer$roomOnContinueFromState$slambda).ra1 = function ($this$dispatchAwait, store, completion) {
2604
- var i = new GameServer$roomOnContinueFromState$slambda(this.fa4_1, completion);
2605
- i.ga4_1 = $this$dispatchAwait;
2606
- i.ha4_1 = store;
2653
+ protoOf(GameServer$roomOnContinueFromState$slambda).da2 = function ($this$dispatchAwait, store, completion) {
2654
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ra4_1, completion);
2655
+ i.sa4_1 = $this$dispatchAwait;
2656
+ i.ta4_1 = store;
2607
2657
  return i;
2608
2658
  };
2609
2659
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2610
2660
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2611
2661
  var l = function ($this$dispatchAwait, store, $completion) {
2612
- return i.ia4($this$dispatchAwait, store, $completion);
2662
+ return i.ua4($this$dispatchAwait, store, $completion);
2613
2663
  };
2614
2664
  l.$arity = 2;
2615
2665
  return l;
2616
2666
  }
2617
2667
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2618
- this.ra4_1 = $isCreated;
2619
- this.sa4_1 = $state;
2668
+ this.da5_1 = $isCreated;
2669
+ this.ea5_1 = $state;
2620
2670
  CoroutineImpl.call(this, resultContinuation);
2621
2671
  }
2622
- protoOf(GameServer$roomOnContinueFromState$slambda_1).qa1 = function ($this$dispatchAsync, store, $completion) {
2623
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2672
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ca2 = function ($this$dispatchAsync, store, $completion) {
2673
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2624
2674
  tmp.u8_1 = Unit_instance;
2625
2675
  tmp.v8_1 = null;
2626
2676
  return tmp.a9();
2627
2677
  };
2628
2678
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2629
2679
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2630
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2680
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2631
2681
  };
2632
2682
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2633
2683
  var suspendResult = this.u8_1;
@@ -2638,7 +2688,7 @@
2638
2688
  case 0:
2639
2689
  this.t8_1 = 3;
2640
2690
  this.s8_1 = 1;
2641
- suspendResult = this.ra4_1.a1u(this);
2691
+ suspendResult = this.da5_1.a1u(this);
2642
2692
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2643
2693
  return suspendResult;
2644
2694
  }
@@ -2646,10 +2696,10 @@
2646
2696
  continue $sm;
2647
2697
  case 1:
2648
2698
  if (suspendResult) {
2649
- var _iterator__ex2g4s = this.sa4_1.actions.l();
2699
+ var _iterator__ex2g4s = this.ea5_1.actions.l();
2650
2700
  while (_iterator__ex2g4s.m()) {
2651
2701
  var element = _iterator__ex2g4s.n();
2652
- this.ua4_1.dispatch(element);
2702
+ this.ga5_1.dispatch(element);
2653
2703
  }
2654
2704
  this.s8_1 = 2;
2655
2705
  continue $sm;
@@ -2674,35 +2724,35 @@
2674
2724
  }
2675
2725
  while (true);
2676
2726
  };
2677
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ra1 = function ($this$dispatchAsync, store, completion) {
2678
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ra4_1, this.sa4_1, completion);
2679
- i.ta4_1 = $this$dispatchAsync;
2680
- i.ua4_1 = store;
2727
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).da2 = function ($this$dispatchAsync, store, completion) {
2728
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.da5_1, this.ea5_1, completion);
2729
+ i.fa5_1 = $this$dispatchAsync;
2730
+ i.ga5_1 = store;
2681
2731
  return i;
2682
2732
  };
2683
2733
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2684
2734
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2685
2735
  var l = function ($this$dispatchAsync, store, $completion) {
2686
- return i.qa1($this$dispatchAsync, store, $completion);
2736
+ return i.ca2($this$dispatchAsync, store, $completion);
2687
2737
  };
2688
2738
  l.$arity = 2;
2689
2739
  return l;
2690
2740
  }
2691
2741
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2692
- this.da5_1 = $tableLite;
2693
- this.ea5_1 = $roomId;
2694
- this.fa5_1 = this$0;
2742
+ this.pa5_1 = $tableLite;
2743
+ this.qa5_1 = $roomId;
2744
+ this.ra5_1 = this$0;
2695
2745
  CoroutineImpl.call(this, resultContinuation);
2696
2746
  }
2697
- protoOf(GameServer$roomOnContinueFromRound$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2698
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2747
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2748
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2699
2749
  tmp.u8_1 = Unit_instance;
2700
2750
  tmp.v8_1 = null;
2701
2751
  return tmp.a9();
2702
2752
  };
2703
2753
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2704
2754
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2705
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2755
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2706
2756
  };
2707
2757
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2708
2758
  var suspendResult = this.u8_1;
@@ -2711,9 +2761,9 @@
2711
2761
  var tmp = this.s8_1;
2712
2762
  if (tmp === 0) {
2713
2763
  this.t8_1 = 1;
2714
- var tmp_0 = this.ha5_1.dispatch;
2715
- var tmp0_reason = new RestartRoundReason(this.da5_1.gameInfo.round.roundNumber);
2716
- var tmp1_table = Companion_instance_0.restartRound(this.ea5_1, _get_idsProvider__fnfajc(this.fa5_1).h6e(), get_versionOrDefault(GameEngineConfig_instance), this.da5_1);
2764
+ var tmp_0 = this.ta5_1.dispatch;
2765
+ var tmp0_reason = new RestartRoundReason(this.pa5_1.gameInfo.round.roundNumber);
2766
+ var tmp1_table = Companion_instance_0.restartRound(this.qa5_1, _get_idsProvider__fnfajc(this.ra5_1).h6e(), get_versionOrDefault(GameEngineConfig_instance), this.pa5_1);
2717
2767
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2718
2768
  return Unit_instance;
2719
2769
  } else if (tmp === 1) {
@@ -2725,16 +2775,16 @@
2725
2775
  }
2726
2776
  while (true);
2727
2777
  };
2728
- protoOf(GameServer$roomOnContinueFromRound$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2729
- var i = new GameServer$roomOnContinueFromRound$slambda(this.da5_1, this.ea5_1, this.fa5_1, completion);
2730
- i.ga5_1 = $this$dispatchAsync;
2731
- i.ha5_1 = store;
2778
+ protoOf(GameServer$roomOnContinueFromRound$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2779
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.pa5_1, this.qa5_1, this.ra5_1, completion);
2780
+ i.sa5_1 = $this$dispatchAsync;
2781
+ i.ta5_1 = store;
2732
2782
  return i;
2733
2783
  };
2734
2784
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2735
2785
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2736
2786
  var l = function ($this$dispatchAsync, store, $completion) {
2737
- return i.qa1($this$dispatchAsync, store, $completion);
2787
+ return i.ca2($this$dispatchAsync, store, $completion);
2738
2788
  };
2739
2789
  l.$arity = 2;
2740
2790
  return l;
@@ -2742,15 +2792,15 @@
2742
2792
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2743
2793
  CoroutineImpl.call(this, resultContinuation);
2744
2794
  }
2745
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).qa1 = function ($this$dispatchAsync, store, $completion) {
2746
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2795
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ca2 = function ($this$dispatchAsync, store, $completion) {
2796
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2747
2797
  tmp.u8_1 = Unit_instance;
2748
2798
  tmp.v8_1 = null;
2749
2799
  return tmp.a9();
2750
2800
  };
2751
2801
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2752
2802
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2753
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2803
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2754
2804
  };
2755
2805
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2756
2806
  var suspendResult = this.u8_1;
@@ -2759,7 +2809,7 @@
2759
2809
  var tmp = this.s8_1;
2760
2810
  if (tmp === 0) {
2761
2811
  this.t8_1 = 1;
2762
- this.ra5_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2812
+ this.da6_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2763
2813
  return Unit_instance;
2764
2814
  } else if (tmp === 1) {
2765
2815
  throw this.v8_1;
@@ -2770,33 +2820,33 @@
2770
2820
  }
2771
2821
  while (true);
2772
2822
  };
2773
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ra1 = function ($this$dispatchAsync, store, completion) {
2823
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).da2 = function ($this$dispatchAsync, store, completion) {
2774
2824
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2775
- i.qa5_1 = $this$dispatchAsync;
2776
- i.ra5_1 = store;
2825
+ i.ca6_1 = $this$dispatchAsync;
2826
+ i.da6_1 = store;
2777
2827
  return i;
2778
2828
  };
2779
2829
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2780
2830
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2781
2831
  var l = function ($this$dispatchAsync, store, $completion) {
2782
- return i.qa1($this$dispatchAsync, store, $completion);
2832
+ return i.ca2($this$dispatchAsync, store, $completion);
2783
2833
  };
2784
2834
  l.$arity = 2;
2785
2835
  return l;
2786
2836
  }
2787
2837
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2788
- this.aa6_1 = $spectators;
2838
+ this.ma6_1 = $spectators;
2789
2839
  CoroutineImpl.call(this, resultContinuation);
2790
2840
  }
2791
- protoOf(GameServer$addSpectatorsToRoom$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2792
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2841
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2842
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2793
2843
  tmp.u8_1 = Unit_instance;
2794
2844
  tmp.v8_1 = null;
2795
2845
  return tmp.a9();
2796
2846
  };
2797
2847
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2798
2848
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2799
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2849
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2800
2850
  };
2801
2851
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2802
2852
  var suspendResult = this.u8_1;
@@ -2805,7 +2855,7 @@
2805
2855
  var tmp = this.s8_1;
2806
2856
  if (tmp === 0) {
2807
2857
  this.t8_1 = 1;
2808
- this.ca6_1.dispatch(new AddSpectatorsAction(toList(this.aa6_1)));
2858
+ this.oa6_1.dispatch(new AddSpectatorsAction(toList(this.ma6_1)));
2809
2859
  return Unit_instance;
2810
2860
  } else if (tmp === 1) {
2811
2861
  throw this.v8_1;
@@ -2816,33 +2866,33 @@
2816
2866
  }
2817
2867
  while (true);
2818
2868
  };
2819
- protoOf(GameServer$addSpectatorsToRoom$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2820
- var i = new GameServer$addSpectatorsToRoom$slambda(this.aa6_1, completion);
2821
- i.ba6_1 = $this$dispatchAsync;
2822
- i.ca6_1 = store;
2869
+ protoOf(GameServer$addSpectatorsToRoom$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2870
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ma6_1, completion);
2871
+ i.na6_1 = $this$dispatchAsync;
2872
+ i.oa6_1 = store;
2823
2873
  return i;
2824
2874
  };
2825
2875
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2826
2876
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2827
2877
  var l = function ($this$dispatchAsync, store, $completion) {
2828
- return i.qa1($this$dispatchAsync, store, $completion);
2878
+ return i.ca2($this$dispatchAsync, store, $completion);
2829
2879
  };
2830
2880
  l.$arity = 2;
2831
2881
  return l;
2832
2882
  }
2833
2883
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2834
- this.la6_1 = $spectators;
2884
+ this.xa6_1 = $spectators;
2835
2885
  CoroutineImpl.call(this, resultContinuation);
2836
2886
  }
2837
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2838
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2887
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2888
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2839
2889
  tmp.u8_1 = Unit_instance;
2840
2890
  tmp.v8_1 = null;
2841
2891
  return tmp.a9();
2842
2892
  };
2843
2893
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2844
2894
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2845
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2895
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2846
2896
  };
2847
2897
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2848
2898
  var suspendResult = this.u8_1;
@@ -2851,7 +2901,7 @@
2851
2901
  var tmp = this.s8_1;
2852
2902
  if (tmp === 0) {
2853
2903
  this.t8_1 = 1;
2854
- this.na6_1.dispatch(new RemoveSpectatorsAction(toList(this.la6_1)));
2904
+ this.za6_1.dispatch(new RemoveSpectatorsAction(toList(this.xa6_1)));
2855
2905
  return Unit_instance;
2856
2906
  } else if (tmp === 1) {
2857
2907
  throw this.v8_1;
@@ -2862,34 +2912,34 @@
2862
2912
  }
2863
2913
  while (true);
2864
2914
  };
2865
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2866
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.la6_1, completion);
2867
- i.ma6_1 = $this$dispatchAsync;
2868
- i.na6_1 = store;
2915
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2916
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.xa6_1, completion);
2917
+ i.ya6_1 = $this$dispatchAsync;
2918
+ i.za6_1 = store;
2869
2919
  return i;
2870
2920
  };
2871
2921
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2872
2922
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2873
2923
  var l = function ($this$dispatchAsync, store, $completion) {
2874
- return i.qa1($this$dispatchAsync, store, $completion);
2924
+ return i.ca2($this$dispatchAsync, store, $completion);
2875
2925
  };
2876
2926
  l.$arity = 2;
2877
2927
  return l;
2878
2928
  }
2879
2929
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2880
- this.wa6_1 = $playerId;
2881
- this.xa6_1 = this$0;
2930
+ this.ia7_1 = $playerId;
2931
+ this.ja7_1 = this$0;
2882
2932
  CoroutineImpl.call(this, resultContinuation);
2883
2933
  }
2884
- protoOf(GameServer$roomRefreshPlayerState$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2885
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2934
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2935
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2886
2936
  tmp.u8_1 = Unit_instance;
2887
2937
  tmp.v8_1 = null;
2888
2938
  return tmp.a9();
2889
2939
  };
2890
2940
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2891
2941
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2892
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2942
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2893
2943
  };
2894
2944
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2895
2945
  var suspendResult = this.u8_1;
@@ -2898,14 +2948,14 @@
2898
2948
  var tmp = this.s8_1;
2899
2949
  if (tmp === 0) {
2900
2950
  this.t8_1 = 1;
2901
- var table = this.za6_1.state.c6s();
2902
- var player = getPlayer(table.players, this.wa6_1);
2903
- if (player.o6v_1.d69().n67_1.isLive) {
2904
- this.za6_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.xa6_1).aa7(player, table));
2951
+ var table = this.la7_1.state.c6s();
2952
+ var player = getPlayer(table.players, this.ia7_1);
2953
+ if (player.q6v_1.d69().n67_1.isLive) {
2954
+ this.la7_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ja7_1).ma7(player, table));
2905
2955
  } else {
2906
- var tmp_0 = this.za6_1.dispatch;
2956
+ var tmp_0 = this.la7_1.dispatch;
2907
2957
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2908
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wa6_1));
2958
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ia7_1));
2909
2959
  }
2910
2960
  return Unit_instance;
2911
2961
  } else if (tmp === 1) {
@@ -2917,34 +2967,34 @@
2917
2967
  }
2918
2968
  while (true);
2919
2969
  };
2920
- protoOf(GameServer$roomRefreshPlayerState$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2921
- var i = new GameServer$roomRefreshPlayerState$slambda(this.wa6_1, this.xa6_1, completion);
2922
- i.ya6_1 = $this$dispatchAsync;
2923
- i.za6_1 = store;
2970
+ protoOf(GameServer$roomRefreshPlayerState$slambda).da2 = function ($this$dispatchAsync, store, completion) {
2971
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.ia7_1, this.ja7_1, completion);
2972
+ i.ka7_1 = $this$dispatchAsync;
2973
+ i.la7_1 = store;
2924
2974
  return i;
2925
2975
  };
2926
2976
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2927
2977
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2928
2978
  var l = function ($this$dispatchAsync, store, $completion) {
2929
- return i.qa1($this$dispatchAsync, store, $completion);
2979
+ return i.ca2($this$dispatchAsync, store, $completion);
2930
2980
  };
2931
2981
  l.$arity = 2;
2932
2982
  return l;
2933
2983
  }
2934
2984
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2935
- this.ja7_1 = this$0;
2936
- this.ka7_1 = $newRid;
2985
+ this.va7_1 = this$0;
2986
+ this.wa7_1 = $newRid;
2937
2987
  CoroutineImpl.call(this, resultContinuation);
2938
2988
  }
2939
- protoOf(GameServer$roomOnDelete$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
2940
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
2989
+ protoOf(GameServer$roomOnDelete$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
2990
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
2941
2991
  tmp.u8_1 = Unit_instance;
2942
2992
  tmp.v8_1 = null;
2943
2993
  return tmp.a9();
2944
2994
  };
2945
2995
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2946
2996
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2947
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2997
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2948
2998
  };
2949
2999
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2950
3000
  var suspendResult = this.u8_1;
@@ -2953,27 +3003,27 @@
2953
3003
  var tmp = this.s8_1;
2954
3004
  if (tmp === 0) {
2955
3005
  this.t8_1 = 1;
2956
- var it = this.ja7_1.x66().c6r_1;
3006
+ var it = this.va7_1.x66().c6r_1;
2957
3007
  var tmp_0;
2958
3008
  if (it == null) {
2959
- this.ja7_1.i4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
3009
+ this.va7_1.i4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2960
3010
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2961
3011
  } else {
2962
3012
  tmp_0 = it;
2963
3013
  }
2964
3014
  var terminationState = tmp_0;
2965
- var gameTransition = terminationState.s93_1;
3015
+ var gameTransition = terminationState.t93_1;
2966
3016
  var tmp_1;
2967
3017
  if (gameTransition instanceof GameToRoomTransition) {
2968
- var tmp0_elvis_lhs = this.ka7_1;
3018
+ var tmp0_elvis_lhs = this.wa7_1;
2969
3019
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2970
3020
  } else {
2971
3021
  tmp_1 = gameTransition;
2972
3022
  }
2973
3023
  var transition = tmp_1;
2974
- var tmp_2 = this.ma7_1.dispatch;
2975
- var tmp0_reason = terminationState.r93_1;
2976
- var tmp1_isGameFinished = this.ja7_1.x66().c6s().isGameFinished;
3024
+ var tmp_2 = this.ya7_1.dispatch;
3025
+ var tmp0_reason = terminationState.s93_1;
3026
+ var tmp1_isGameFinished = this.va7_1.x66().c6s().isGameFinished;
2977
3027
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2978
3028
  return Unit_instance;
2979
3029
  } else if (tmp === 1) {
@@ -2985,33 +3035,33 @@
2985
3035
  }
2986
3036
  while (true);
2987
3037
  };
2988
- protoOf(GameServer$roomOnDelete$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
2989
- var i = new GameServer$roomOnDelete$slambda(this.ja7_1, this.ka7_1, completion);
2990
- i.la7_1 = $this$dispatchAsync;
2991
- i.ma7_1 = store;
3038
+ protoOf(GameServer$roomOnDelete$slambda).da2 = function ($this$dispatchAsync, store, completion) {
3039
+ var i = new GameServer$roomOnDelete$slambda(this.va7_1, this.wa7_1, completion);
3040
+ i.xa7_1 = $this$dispatchAsync;
3041
+ i.ya7_1 = store;
2992
3042
  return i;
2993
3043
  };
2994
3044
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2995
3045
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2996
3046
  var l = function ($this$dispatchAsync, store, $completion) {
2997
- return i.qa1($this$dispatchAsync, store, $completion);
3047
+ return i.ca2($this$dispatchAsync, store, $completion);
2998
3048
  };
2999
3049
  l.$arity = 2;
3000
3050
  return l;
3001
3051
  }
3002
3052
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3003
- this.va7_1 = $enabled;
3053
+ this.ha8_1 = $enabled;
3004
3054
  CoroutineImpl.call(this, resultContinuation);
3005
3055
  }
3006
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
3007
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
3056
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
3057
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
3008
3058
  tmp.u8_1 = Unit_instance;
3009
3059
  tmp.v8_1 = null;
3010
3060
  return tmp.a9();
3011
3061
  };
3012
3062
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3013
3063
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3014
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3064
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3015
3065
  };
3016
3066
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3017
3067
  var suspendResult = this.u8_1;
@@ -3020,7 +3070,7 @@
3020
3070
  var tmp = this.s8_1;
3021
3071
  if (tmp === 0) {
3022
3072
  this.t8_1 = 1;
3023
- this.xa7_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.xa7_1.state).config.copy(VOID, !this.va7_1)));
3073
+ this.ja8_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ja8_1.state).config.copy(VOID, !this.ha8_1)));
3024
3074
  return Unit_instance;
3025
3075
  } else if (tmp === 1) {
3026
3076
  throw this.v8_1;
@@ -3031,35 +3081,35 @@
3031
3081
  }
3032
3082
  while (true);
3033
3083
  };
3034
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
3035
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.va7_1, completion);
3036
- i.wa7_1 = $this$dispatchAsync;
3037
- i.xa7_1 = store;
3084
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).da2 = function ($this$dispatchAsync, store, completion) {
3085
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ha8_1, completion);
3086
+ i.ia8_1 = $this$dispatchAsync;
3087
+ i.ja8_1 = store;
3038
3088
  return i;
3039
3089
  };
3040
3090
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3041
3091
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3042
3092
  var l = function ($this$dispatchAsync, store, $completion) {
3043
- return i.qa1($this$dispatchAsync, store, $completion);
3093
+ return i.ca2($this$dispatchAsync, store, $completion);
3044
3094
  };
3045
3095
  l.$arity = 2;
3046
3096
  return l;
3047
3097
  }
3048
3098
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3049
- this.ga8_1 = $reason;
3050
- this.ha8_1 = this$0;
3051
- this.ia8_1 = $roomId;
3099
+ this.sa8_1 = $reason;
3100
+ this.ta8_1 = this$0;
3101
+ this.ua8_1 = $roomId;
3052
3102
  CoroutineImpl.call(this, resultContinuation);
3053
3103
  }
3054
- protoOf(GameServer$shutdown$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
3055
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
3104
+ protoOf(GameServer$shutdown$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
3105
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
3056
3106
  tmp.u8_1 = Unit_instance;
3057
3107
  tmp.v8_1 = null;
3058
3108
  return tmp.a9();
3059
3109
  };
3060
3110
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3061
3111
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3062
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3112
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3063
3113
  };
3064
3114
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3065
3115
  var suspendResult = this.u8_1;
@@ -3068,11 +3118,11 @@
3068
3118
  var tmp = this.s8_1;
3069
3119
  if (tmp === 0) {
3070
3120
  this.t8_1 = 1;
3071
- var state = this.ka8_1.store.state;
3121
+ var state = this.wa8_1.store.state;
3072
3122
  if (state.e6s()) {
3073
- var tmp0_elvis_lhs = toDomainEnumSafe(this.ga8_1, get_serverShutdownReasonMapping());
3123
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.sa8_1, get_serverShutdownReasonMapping());
3074
3124
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3075
- var tmp_0 = this.ka8_1.dispatch;
3125
+ var tmp_0 = this.wa8_1.dispatch;
3076
3126
  var tmp_1 = Companion_instance;
3077
3127
  var tmp_2;
3078
3128
  switch (shutdownReason.q2_1) {
@@ -3086,12 +3136,12 @@
3086
3136
  noWhenBranchMatchedException();
3087
3137
  break;
3088
3138
  }
3089
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ha8_1.table.isGameFinished, this.ha8_1.table));
3139
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ta8_1.table.isGameFinished, this.ta8_1.table));
3090
3140
  } else {
3091
- this.ha8_1.i4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ia8_1);
3092
- var tmp_3 = this.ka8_1.dispatch;
3141
+ this.ta8_1.i4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ua8_1);
3142
+ var tmp_3 = this.wa8_1.dispatch;
3093
3143
  var tmp2_safe_receiver = state.c6r_1;
3094
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s93_1));
3144
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t93_1));
3095
3145
  }
3096
3146
  return Unit_instance;
3097
3147
  } else if (tmp === 1) {
@@ -3103,37 +3153,37 @@
3103
3153
  }
3104
3154
  while (true);
3105
3155
  };
3106
- protoOf(GameServer$shutdown$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
3107
- var i = new GameServer$shutdown$slambda(this.ga8_1, this.ha8_1, this.ia8_1, completion);
3108
- i.ja8_1 = $this$dispatchAsync;
3109
- i.ka8_1 = store;
3156
+ protoOf(GameServer$shutdown$slambda).da2 = function ($this$dispatchAsync, store, completion) {
3157
+ var i = new GameServer$shutdown$slambda(this.sa8_1, this.ta8_1, this.ua8_1, completion);
3158
+ i.va8_1 = $this$dispatchAsync;
3159
+ i.wa8_1 = store;
3110
3160
  return i;
3111
3161
  };
3112
3162
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3113
3163
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3114
3164
  var l = function ($this$dispatchAsync, store, $completion) {
3115
- return i.qa1($this$dispatchAsync, store, $completion);
3165
+ return i.ca2($this$dispatchAsync, store, $completion);
3116
3166
  };
3117
3167
  l.$arity = 2;
3118
3168
  return l;
3119
3169
  }
3120
3170
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3121
- this.ta8_1 = $botChatInteractor;
3122
- this.ua8_1 = $message;
3123
- this.va8_1 = $fromPlayerId;
3124
- this.wa8_1 = $onMessageGenerated;
3125
- this.xa8_1 = this$0;
3171
+ this.fa9_1 = $botChatInteractor;
3172
+ this.ga9_1 = $message;
3173
+ this.ha9_1 = $fromPlayerId;
3174
+ this.ia9_1 = $onMessageGenerated;
3175
+ this.ja9_1 = this$0;
3126
3176
  CoroutineImpl.call(this, resultContinuation);
3127
3177
  }
3128
- protoOf(GameServer$handlePlayerMessage$slambda).qa1 = function ($this$dispatchAsync, store, $completion) {
3129
- var tmp = this.ra1($this$dispatchAsync, store, $completion);
3178
+ protoOf(GameServer$handlePlayerMessage$slambda).ca2 = function ($this$dispatchAsync, store, $completion) {
3179
+ var tmp = this.da2($this$dispatchAsync, store, $completion);
3130
3180
  tmp.u8_1 = Unit_instance;
3131
3181
  tmp.v8_1 = null;
3132
3182
  return tmp.a9();
3133
3183
  };
3134
3184
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3135
3185
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3136
- return this.qa1(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3186
+ return this.ca2(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3137
3187
  };
3138
3188
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3139
3189
  var suspendResult = this.u8_1;
@@ -3143,20 +3193,20 @@
3143
3193
  switch (tmp) {
3144
3194
  case 0:
3145
3195
  this.t8_1 = 3;
3146
- var state = this.za8_1.store.state;
3196
+ var state = this.la9_1.store.state;
3147
3197
  if (state.e6s()) {
3148
3198
  var tmp0_table = state.c6s();
3149
3199
  this.s8_1 = 1;
3150
- suspendResult = this.ta8_1.m8s(tmp0_table, this.ua8_1, this.va8_1, VOID, this);
3200
+ suspendResult = this.fa9_1.n8s(tmp0_table, this.ga9_1, this.ha9_1, VOID, this);
3151
3201
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3152
3202
  return suspendResult;
3153
3203
  }
3154
3204
  continue $sm;
3155
3205
  } else {
3156
- this.xa8_1.i4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.va8_1);
3157
- var tmp_0 = this.za8_1.dispatch;
3206
+ this.ja9_1.i4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.ha9_1);
3207
+ var tmp_0 = this.la9_1.dispatch;
3158
3208
  var tmp1_safe_receiver = state.c6r_1;
3159
- tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.s93_1));
3209
+ tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.t93_1));
3160
3210
  this.s8_1 = 2;
3161
3211
  continue $sm;
3162
3212
  }
@@ -3164,7 +3214,7 @@
3164
3214
  case 1:
3165
3215
  var message = suspendResult;
3166
3216
  if (!(message == null)) {
3167
- this.wa8_1(message);
3217
+ this.ia9_1(message);
3168
3218
  }
3169
3219
 
3170
3220
  this.s8_1 = 2;
@@ -3185,16 +3235,16 @@
3185
3235
  }
3186
3236
  while (true);
3187
3237
  };
3188
- protoOf(GameServer$handlePlayerMessage$slambda).ra1 = function ($this$dispatchAsync, store, completion) {
3189
- var i = new GameServer$handlePlayerMessage$slambda(this.ta8_1, this.ua8_1, this.va8_1, this.wa8_1, this.xa8_1, completion);
3190
- i.ya8_1 = $this$dispatchAsync;
3191
- i.za8_1 = store;
3238
+ protoOf(GameServer$handlePlayerMessage$slambda).da2 = function ($this$dispatchAsync, store, completion) {
3239
+ var i = new GameServer$handlePlayerMessage$slambda(this.fa9_1, this.ga9_1, this.ha9_1, this.ia9_1, this.ja9_1, completion);
3240
+ i.ka9_1 = $this$dispatchAsync;
3241
+ i.la9_1 = store;
3192
3242
  return i;
3193
3243
  };
3194
3244
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3195
3245
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3196
3246
  var l = function ($this$dispatchAsync, store, $completion) {
3197
- return i.qa1($this$dispatchAsync, store, $completion);
3247
+ return i.ca2($this$dispatchAsync, store, $completion);
3198
3248
  };
3199
3249
  l.$arity = 2;
3200
3250
  return l;
@@ -3225,7 +3275,7 @@
3225
3275
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3226
3276
  var tmp_3 = Instance(di, tmp$ret$2, null);
3227
3277
  var tmp_4 = KProperty1;
3228
- tmp_1.g9y_1 = tmp_3.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3278
+ tmp_1.h9y_1 = tmp_3.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3229
3279
  var tmp_5 = this;
3230
3280
  // Inline function 'org.kodein.di.instance' call
3231
3281
  // Inline function 'org.kodein.type.generic' call
@@ -3233,7 +3283,7 @@
3233
3283
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3234
3284
  var tmp_7 = Instance(di, tmp$ret$4, null);
3235
3285
  var tmp_8 = KProperty1;
3236
- tmp_5.h9y_1 = tmp_7.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3286
+ tmp_5.i9y_1 = tmp_7.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3237
3287
  var tmp_9 = this;
3238
3288
  // Inline function 'org.kodein.di.instance' call
3239
3289
  // Inline function 'org.kodein.type.generic' call
@@ -3241,7 +3291,7 @@
3241
3291
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3242
3292
  var tmp_11 = Instance(di, tmp$ret$6, null);
3243
3293
  var tmp_12 = KProperty1;
3244
- tmp_9.i9y_1 = tmp_11.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3294
+ tmp_9.j9y_1 = tmp_11.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3245
3295
  var tmp_13 = this;
3246
3296
  // Inline function 'org.kodein.di.instance' call
3247
3297
  // Inline function 'org.kodein.type.generic' call
@@ -3249,7 +3299,7 @@
3249
3299
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3250
3300
  var tmp_15 = Instance(di, tmp$ret$8, null);
3251
3301
  var tmp_16 = KProperty1;
3252
- tmp_13.j9y_1 = tmp_15.a65(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3302
+ tmp_13.k9y_1 = tmp_15.a65(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3253
3303
  var tmp_17 = this;
3254
3304
  // Inline function 'org.kodein.di.instance' call
3255
3305
  // Inline function 'org.kodein.type.generic' call
@@ -3257,9 +3307,9 @@
3257
3307
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3258
3308
  var tmp_19 = Instance(di, tmp$ret$10, null);
3259
3309
  var tmp_20 = KProperty1;
3260
- tmp_17.k9y_1 = tmp_19.a65(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3310
+ tmp_17.l9y_1 = tmp_19.a65(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3261
3311
  var tmp_21 = this;
3262
- tmp_21.l9y_1 = lazy(GameServer$random$delegate$lambda(this));
3312
+ tmp_21.m9y_1 = lazy(GameServer$random$delegate$lambda(this));
3263
3313
  var tmp_22 = this;
3264
3314
  // Inline function 'org.kodein.di.instance' call
3265
3315
  // Inline function 'org.kodein.type.generic' call
@@ -3267,7 +3317,7 @@
3267
3317
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3268
3318
  var tmp_24 = Instance(di, tmp$ret$12, null);
3269
3319
  var tmp_25 = KProperty1;
3270
- tmp_22.m9y_1 = tmp_24.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3320
+ tmp_22.n9y_1 = tmp_24.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3271
3321
  var tmp_26 = this;
3272
3322
  // Inline function 'org.kodein.di.instance' call
3273
3323
  // Inline function 'org.kodein.type.generic' call
@@ -3275,7 +3325,7 @@
3275
3325
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3276
3326
  var tmp_28 = Instance(di, tmp$ret$14, null);
3277
3327
  var tmp_29 = KProperty1;
3278
- tmp_26.n9y_1 = tmp_28.a65(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3328
+ tmp_26.o9y_1 = tmp_28.a65(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3279
3329
  var tmp_30 = this;
3280
3330
  // Inline function 'org.kodein.di.instance' call
3281
3331
  // Inline function 'org.kodein.type.generic' call
@@ -3283,7 +3333,7 @@
3283
3333
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3284
3334
  var tmp_32 = Instance(di, tmp$ret$16, null);
3285
3335
  var tmp_33 = KProperty1;
3286
- tmp_30.o9y_1 = tmp_32.a65(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3336
+ tmp_30.p9y_1 = tmp_32.a65(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3287
3337
  var tmp_34 = this;
3288
3338
  // Inline function 'org.kodein.di.instance' call
3289
3339
  // Inline function 'org.kodein.type.generic' call
@@ -3291,7 +3341,7 @@
3291
3341
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3292
3342
  var tmp_36 = Instance(di, tmp$ret$18, null);
3293
3343
  var tmp_37 = KProperty1;
3294
- tmp_34.p9y_1 = tmp_36.a65(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3344
+ tmp_34.q9y_1 = tmp_36.a65(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3295
3345
  var tmp_38 = this;
3296
3346
  // Inline function 'org.kodein.di.instanceOrNull' call
3297
3347
  // Inline function 'org.kodein.type.generic' call
@@ -3299,16 +3349,16 @@
3299
3349
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3300
3350
  var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3301
3351
  var tmp_41 = KProperty1;
3302
- tmp_38.q9y_1 = tmp_40.a65(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3352
+ tmp_38.r9y_1 = tmp_40.a65(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3303
3353
  var tmp_42 = this;
3304
- var tmp0_externalMiddlewares = plus(storeContract.k98(), externalMiddlewares);
3305
- var tmp1_externalReducers = plus(storeContract.j98(), externalReducers);
3306
- tmp_42.r9y_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3354
+ var tmp0_externalMiddlewares = plus(storeContract.l98(), externalMiddlewares);
3355
+ var tmp1_externalReducers = plus(storeContract.k98(), externalReducers);
3356
+ tmp_42.s9y_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3307
3357
  }
3308
3358
  protoOf(GameServer).s6q = function () {
3309
- return this.r9y_1;
3359
+ return this.s9y_1;
3310
3360
  };
3311
- protoOf(GameServer).w8m = function () {
3361
+ protoOf(GameServer).x8m = function () {
3312
3362
  return get_serverStatePayload_0(this.x66()).metadata;
3313
3363
  };
3314
3364
  protoOf(GameServer).canReconnectPlayer = function (playerId) {
@@ -3319,7 +3369,7 @@
3319
3369
  if (player == null) {
3320
3370
  return false;
3321
3371
  }
3322
- return player.o6v_1.d69().n67_1.canReconnect;
3372
+ return player.q6v_1.d69().n67_1.canReconnect;
3323
3373
  };
3324
3374
  protoOf(GameServer).z53 = function () {
3325
3375
  return this.x66().c6s().id;
@@ -3348,23 +3398,27 @@
3348
3398
  var tmp = this.p6q();
3349
3399
  tmp.m6c(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
3350
3400
  };
3401
+ protoOf(GameServer).getServerTableState = function (callback) {
3402
+ var tmp = this.p6q();
3403
+ tmp.m6c(VOID, GameServer$getServerTableState$slambda_0(this, callback, null));
3404
+ };
3351
3405
  protoOf(GameServer).subscribeWith = function (subscriber) {
3352
3406
  var tmp = this.p6q();
3353
3407
  tmp.m6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
3354
3408
  };
3355
3409
  protoOf(GameServer).fromClientEvent = function (action) {
3356
3410
  this.i4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3357
- this.r9y_1.a6s(GameServer$fromClientEvent$slambda_0(action, null));
3411
+ this.s9y_1.a6s(GameServer$fromClientEvent$slambda_0(action, null));
3358
3412
  };
3359
3413
  protoOf(GameServer).playerLostConnection = function (playerId, roomId) {
3360
3414
  this.i4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3361
- this.r9y_1.a6s(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3415
+ this.s9y_1.a6s(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3362
3416
  };
3363
3417
  protoOf(GameServer).playerLive = function (playerId, roomId) {
3364
3418
  this.i4q().d('GameEngine_API', 'playerLive: ' + playerId);
3365
- this.r9y_1.a6s(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3419
+ this.s9y_1.a6s(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3366
3420
  };
3367
- protoOf(GameServer).aa9 = function (playerId, roomId, permanently) {
3421
+ protoOf(GameServer).ma9 = function (playerId, roomId, permanently) {
3368
3422
  this.i4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3369
3423
  var tmp;
3370
3424
  if (this.x66().e6s()) {
@@ -3373,33 +3427,33 @@
3373
3427
  tmp = null;
3374
3428
  }
3375
3429
  var result = tmp;
3376
- this.r9y_1.a6s(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3430
+ this.s9y_1.a6s(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3377
3431
  this.i4q().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3378
3432
  return result;
3379
3433
  };
3380
- protoOf(GameServer).ba9 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3434
+ protoOf(GameServer).na9 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3381
3435
  this.i4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3382
- this.r9y_1.a6s(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3436
+ this.s9y_1.a6s(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3383
3437
  };
3384
3438
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3385
3439
  this.i4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3386
- var isCreated = this.r9y_1.b6s(GameServer$roomOnContinueFromState$slambda_0(state, null));
3387
- this.r9y_1.a6s(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3440
+ var isCreated = this.s9y_1.b6s(GameServer$roomOnContinueFromState$slambda_0(state, null));
3441
+ this.s9y_1.a6s(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3388
3442
  };
3389
3443
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3390
3444
  this.i4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3391
- this.r9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3392
- this.r9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_2(null));
3445
+ this.s9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3446
+ this.s9y_1.a6s(GameServer$roomOnContinueFromRound$slambda_2(null));
3393
3447
  };
3394
3448
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3395
- this.r9y_1.a6s(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3449
+ this.s9y_1.a6s(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3396
3450
  };
3397
3451
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3398
- this.r9y_1.a6s(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3452
+ this.s9y_1.a6s(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3399
3453
  };
3400
3454
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3401
3455
  this.i4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3402
- this.r9y_1.a6s(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3456
+ this.s9y_1.a6s(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3403
3457
  };
3404
3458
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3405
3459
  if (!this.isTableExists) {
@@ -3408,25 +3462,25 @@
3408
3462
  }
3409
3463
  var table = this.table;
3410
3464
  var player = getPlayer(table.players, playerId);
3411
- this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.o6v_1.d69().n67_1.toString() + ', ') + ('isBot = ' + player.n6v_1.isBot));
3412
- var actions = _get_playerConnectionInteractor__si6cxf(this).ca9(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3465
+ this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.q6v_1.d69().n67_1.toString() + ', ') + ('isBot = ' + player.p6v_1.isBot));
3466
+ var actions = _get_playerConnectionInteractor__si6cxf(this).oa9(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3413
3467
  this.i4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3414
3468
  if (actions.r()) {
3415
3469
  return null;
3416
3470
  }
3417
3471
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).h6e(), table.id, playerId));
3418
3472
  };
3419
- protoOf(GameServer).da9 = function (newRid) {
3473
+ protoOf(GameServer).pa9 = function (newRid) {
3420
3474
  this.i4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3421
- this.r9y_1.a6s(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3475
+ this.s9y_1.a6s(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3422
3476
  };
3423
3477
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3424
3478
  this.i4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3425
- this.r9y_1.a6s(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3479
+ this.s9y_1.a6s(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3426
3480
  };
3427
- protoOf(GameServer).ea9 = function (reason, roomId) {
3481
+ protoOf(GameServer).qa9 = function (reason, roomId) {
3428
3482
  this.i4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3429
- this.r9y_1.a6s(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3483
+ this.s9y_1.a6s(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3430
3484
  };
3431
3485
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3432
3486
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3438,7 +3492,7 @@
3438
3492
  }
3439
3493
  var botChatInteractor = tmp;
3440
3494
  this.i4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3441
- this.r9y_1.a6s(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3495
+ this.s9y_1.a6s(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3442
3496
  };
3443
3497
  protoOf(GameServer).clear = function () {
3444
3498
  return this.i2();
@@ -3492,13 +3546,13 @@
3492
3546
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3493
3547
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3494
3548
  }
3495
- protoOf(ServerConfig).fa9 = function () {
3549
+ protoOf(ServerConfig).ra9 = function () {
3496
3550
  return this.fromRound;
3497
3551
  };
3498
- protoOf(ServerConfig).ga9 = function () {
3552
+ protoOf(ServerConfig).sa9 = function () {
3499
3553
  return this.shouldFinishGameWhenDeploy;
3500
3554
  };
3501
- protoOf(ServerConfig).ha9 = function () {
3555
+ protoOf(ServerConfig).ta9 = function () {
3502
3556
  return this.shouldFinishGameWithBots;
3503
3557
  };
3504
3558
  protoOf(ServerConfig).oe = function () {
@@ -3510,14 +3564,14 @@
3510
3564
  protoOf(ServerConfig).yl = function () {
3511
3565
  return this.shouldFinishGameWithBots;
3512
3566
  };
3513
- protoOf(ServerConfig).ia9 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3567
+ protoOf(ServerConfig).ua9 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3514
3568
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3515
3569
  };
3516
3570
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3517
3571
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3518
3572
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3519
3573
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3520
- return $super === VOID ? this.ia9(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ia9.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3574
+ return $super === VOID ? this.ua9(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ua9.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3521
3575
  };
3522
3576
  protoOf(ServerConfig).toString = function () {
3523
3577
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3582,20 +3636,20 @@
3582
3636
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3583
3637
  tmp0_serialDesc.hz('roomId', false);
3584
3638
  tmp0_serialDesc.hz('table', false);
3585
- this.ja9_1 = tmp0_serialDesc;
3639
+ this.va9_1 = tmp0_serialDesc;
3586
3640
  }
3587
- protoOf($serializer).ka9 = function (encoder, value) {
3588
- var tmp0_desc = this.ja9_1;
3641
+ protoOf($serializer).wa9 = function (encoder, value) {
3642
+ var tmp0_desc = this.va9_1;
3589
3643
  var tmp1_output = encoder.pr(tmp0_desc);
3590
- tmp1_output.et(tmp0_desc, 0, value.la9_1);
3644
+ tmp1_output.et(tmp0_desc, 0, value.xa9_1);
3591
3645
  tmp1_output.et(tmp0_desc, 1, value.table);
3592
3646
  tmp1_output.qr(tmp0_desc);
3593
3647
  };
3594
3648
  protoOf($serializer).do = function (encoder, value) {
3595
- return this.ka9(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3649
+ return this.wa9(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3596
3650
  };
3597
3651
  protoOf($serializer).eo = function (decoder) {
3598
- var tmp0_desc = this.ja9_1;
3652
+ var tmp0_desc = this.va9_1;
3599
3653
  var tmp1_flag = true;
3600
3654
  var tmp2_index = 0;
3601
3655
  var tmp3_bitMask0 = 0;
@@ -3630,7 +3684,7 @@
3630
3684
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3631
3685
  };
3632
3686
  protoOf($serializer).co = function () {
3633
- return this.ja9_1;
3687
+ return this.va9_1;
3634
3688
  };
3635
3689
  protoOf($serializer).wz = function () {
3636
3690
  // Inline function 'kotlin.arrayOf' call
@@ -3646,9 +3700,9 @@
3646
3700
  }
3647
3701
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3648
3702
  if (!(3 === (3 & seen0))) {
3649
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ja9_1);
3703
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().va9_1);
3650
3704
  }
3651
- $this.la9_1 = roomId;
3705
+ $this.xa9_1 = roomId;
3652
3706
  $this.table = table;
3653
3707
  return $this;
3654
3708
  }
@@ -3656,17 +3710,17 @@
3656
3710
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3657
3711
  }
3658
3712
  function TableStateUpdateDto(roomId, table) {
3659
- this.la9_1 = roomId;
3713
+ this.xa9_1 = roomId;
3660
3714
  this.table = table;
3661
3715
  }
3662
- protoOf(TableStateUpdateDto).q8j = function () {
3663
- return this.la9_1;
3716
+ protoOf(TableStateUpdateDto).r8j = function () {
3717
+ return this.xa9_1;
3664
3718
  };
3665
3719
  protoOf(TableStateUpdateDto).c6s = function () {
3666
3720
  return this.table;
3667
3721
  };
3668
3722
  protoOf(TableStateUpdateDto).oe = function () {
3669
- return this.la9_1;
3723
+ return this.xa9_1;
3670
3724
  };
3671
3725
  protoOf(TableStateUpdateDto).pe = function () {
3672
3726
  return this.table;
@@ -3675,15 +3729,15 @@
3675
3729
  return new TableStateUpdateDto(roomId, table);
3676
3730
  };
3677
3731
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3678
- roomId = roomId === VOID ? this.la9_1 : roomId;
3732
+ roomId = roomId === VOID ? this.xa9_1 : roomId;
3679
3733
  table = table === VOID ? this.table : table;
3680
3734
  return $super === VOID ? this.f54(roomId, table) : $super.f54.call(this, roomId, table);
3681
3735
  };
3682
3736
  protoOf(TableStateUpdateDto).toString = function () {
3683
- return 'TableStateUpdateDto(roomId=' + this.la9_1 + ', table=' + this.table + ')';
3737
+ return 'TableStateUpdateDto(roomId=' + this.xa9_1 + ', table=' + this.table + ')';
3684
3738
  };
3685
3739
  protoOf(TableStateUpdateDto).hashCode = function () {
3686
- var result = getStringHashCode(this.la9_1);
3740
+ var result = getStringHashCode(this.xa9_1);
3687
3741
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3688
3742
  return result;
3689
3743
  };
@@ -3692,7 +3746,7 @@
3692
3746
  return true;
3693
3747
  if (!(other instanceof TableStateUpdateDto))
3694
3748
  return false;
3695
- if (!(this.la9_1 === other.la9_1))
3749
+ if (!(this.xa9_1 === other.xa9_1))
3696
3750
  return false;
3697
3751
  if (!(this.table === other.table))
3698
3752
  return false;
@@ -3712,20 +3766,20 @@
3712
3766
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3713
3767
  tmp0_serialDesc.hz('roomId', false);
3714
3768
  tmp0_serialDesc.hz('actions', false);
3715
- this.ma9_1 = tmp0_serialDesc;
3769
+ this.ya9_1 = tmp0_serialDesc;
3716
3770
  }
3717
- protoOf($serializer_0).na9 = function (encoder, value) {
3718
- var tmp0_desc = this.ma9_1;
3771
+ protoOf($serializer_0).za9 = function (encoder, value) {
3772
+ var tmp0_desc = this.ya9_1;
3719
3773
  var tmp1_output = encoder.pr(tmp0_desc);
3720
- tmp1_output.et(tmp0_desc, 0, value.oa9_1);
3774
+ tmp1_output.et(tmp0_desc, 0, value.aaa_1);
3721
3775
  tmp1_output.et(tmp0_desc, 1, value.actions);
3722
3776
  tmp1_output.qr(tmp0_desc);
3723
3777
  };
3724
3778
  protoOf($serializer_0).do = function (encoder, value) {
3725
- return this.na9(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3779
+ return this.za9(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3726
3780
  };
3727
3781
  protoOf($serializer_0).eo = function (decoder) {
3728
- var tmp0_desc = this.ma9_1;
3782
+ var tmp0_desc = this.ya9_1;
3729
3783
  var tmp1_flag = true;
3730
3784
  var tmp2_index = 0;
3731
3785
  var tmp3_bitMask0 = 0;
@@ -3760,7 +3814,7 @@
3760
3814
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3761
3815
  };
3762
3816
  protoOf($serializer_0).co = function () {
3763
- return this.ma9_1;
3817
+ return this.ya9_1;
3764
3818
  };
3765
3819
  protoOf($serializer_0).wz = function () {
3766
3820
  // Inline function 'kotlin.arrayOf' call
@@ -3776,9 +3830,9 @@
3776
3830
  }
3777
3831
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3778
3832
  if (!(3 === (3 & seen0))) {
3779
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ma9_1);
3833
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ya9_1);
3780
3834
  }
3781
- $this.oa9_1 = roomId;
3835
+ $this.aaa_1 = roomId;
3782
3836
  $this.actions = actions;
3783
3837
  return $this;
3784
3838
  }
@@ -3786,17 +3840,17 @@
3786
3840
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3787
3841
  }
3788
3842
  function ActionsStateUpdateDto(roomId, actions) {
3789
- this.oa9_1 = roomId;
3843
+ this.aaa_1 = roomId;
3790
3844
  this.actions = actions;
3791
3845
  }
3792
- protoOf(ActionsStateUpdateDto).q8j = function () {
3793
- return this.oa9_1;
3846
+ protoOf(ActionsStateUpdateDto).r8j = function () {
3847
+ return this.aaa_1;
3794
3848
  };
3795
- protoOf(ActionsStateUpdateDto).d8k = function () {
3849
+ protoOf(ActionsStateUpdateDto).e8k = function () {
3796
3850
  return this.actions;
3797
3851
  };
3798
3852
  protoOf(ActionsStateUpdateDto).oe = function () {
3799
- return this.oa9_1;
3853
+ return this.aaa_1;
3800
3854
  };
3801
3855
  protoOf(ActionsStateUpdateDto).pe = function () {
3802
3856
  return this.actions;
@@ -3805,15 +3859,15 @@
3805
3859
  return new ActionsStateUpdateDto(roomId, actions);
3806
3860
  };
3807
3861
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3808
- roomId = roomId === VOID ? this.oa9_1 : roomId;
3862
+ roomId = roomId === VOID ? this.aaa_1 : roomId;
3809
3863
  actions = actions === VOID ? this.actions : actions;
3810
3864
  return $super === VOID ? this.f54(roomId, actions) : $super.f54.call(this, roomId, actions);
3811
3865
  };
3812
3866
  protoOf(ActionsStateUpdateDto).toString = function () {
3813
- return 'ActionsStateUpdateDto(roomId=' + this.oa9_1 + ', actions=' + this.actions + ')';
3867
+ return 'ActionsStateUpdateDto(roomId=' + this.aaa_1 + ', actions=' + this.actions + ')';
3814
3868
  };
3815
3869
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3816
- var result = getStringHashCode(this.oa9_1);
3870
+ var result = getStringHashCode(this.aaa_1);
3817
3871
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3818
3872
  return result;
3819
3873
  };
@@ -3822,7 +3876,7 @@
3822
3876
  return true;
3823
3877
  if (!(other instanceof ActionsStateUpdateDto))
3824
3878
  return false;
3825
- if (!(this.oa9_1 === other.oa9_1))
3879
+ if (!(this.aaa_1 === other.aaa_1))
3826
3880
  return false;
3827
3881
  if (!(this.actions === other.actions))
3828
3882
  return false;
@@ -3852,42 +3906,42 @@
3852
3906
  var tmp$ret$0 = mapToDto(item);
3853
3907
  destination.j(tmp$ret$0);
3854
3908
  }
3855
- return new ActionsStateUpdateDto(_this__u8e3s4.pa9_1, encoderDecoderProvider.g8r(destination));
3909
+ return new ActionsStateUpdateDto(_this__u8e3s4.baa_1, encoderDecoderProvider.h8r(destination));
3856
3910
  }
3857
3911
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3858
- return new TableStateUpdateDto(_this__u8e3s4.qa9_1, encoderDecoderProvider.e8r(mapToDto_0(_this__u8e3s4.table)));
3912
+ return new TableStateUpdateDto(_this__u8e3s4.caa_1, encoderDecoderProvider.f8r(mapToDto_0(_this__u8e3s4.table)));
3859
3913
  }
3860
3914
  function ServerStateUpdate() {
3861
3915
  }
3862
3916
  function TableStateUpdate(roomId, table) {
3863
- this.qa9_1 = roomId;
3917
+ this.caa_1 = roomId;
3864
3918
  this.table = table;
3865
3919
  }
3866
- protoOf(TableStateUpdate).q8j = function () {
3867
- return this.qa9_1;
3920
+ protoOf(TableStateUpdate).r8j = function () {
3921
+ return this.caa_1;
3868
3922
  };
3869
3923
  protoOf(TableStateUpdate).c6s = function () {
3870
3924
  return this.table;
3871
3925
  };
3872
3926
  protoOf(TableStateUpdate).oe = function () {
3873
- return this.qa9_1;
3927
+ return this.caa_1;
3874
3928
  };
3875
3929
  protoOf(TableStateUpdate).pe = function () {
3876
3930
  return this.table;
3877
3931
  };
3878
- protoOf(TableStateUpdate).ra9 = function (roomId, table) {
3932
+ protoOf(TableStateUpdate).daa = function (roomId, table) {
3879
3933
  return new TableStateUpdate(roomId, table);
3880
3934
  };
3881
3935
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3882
- roomId = roomId === VOID ? this.qa9_1 : roomId;
3936
+ roomId = roomId === VOID ? this.caa_1 : roomId;
3883
3937
  table = table === VOID ? this.table : table;
3884
- return $super === VOID ? this.ra9(roomId, table) : $super.ra9.call(this, roomId, table);
3938
+ return $super === VOID ? this.daa(roomId, table) : $super.daa.call(this, roomId, table);
3885
3939
  };
3886
3940
  protoOf(TableStateUpdate).toString = function () {
3887
- return 'TableStateUpdate(roomId=' + this.qa9_1 + ', table=' + this.table.toString() + ')';
3941
+ return 'TableStateUpdate(roomId=' + this.caa_1 + ', table=' + this.table.toString() + ')';
3888
3942
  };
3889
3943
  protoOf(TableStateUpdate).hashCode = function () {
3890
- var result = getStringHashCode(this.qa9_1);
3944
+ var result = getStringHashCode(this.caa_1);
3891
3945
  result = imul(result, 31) + this.table.hashCode() | 0;
3892
3946
  return result;
3893
3947
  };
@@ -3896,41 +3950,41 @@
3896
3950
  return true;
3897
3951
  if (!(other instanceof TableStateUpdate))
3898
3952
  return false;
3899
- if (!(this.qa9_1 === other.qa9_1))
3953
+ if (!(this.caa_1 === other.caa_1))
3900
3954
  return false;
3901
3955
  if (!this.table.equals(other.table))
3902
3956
  return false;
3903
3957
  return true;
3904
3958
  };
3905
3959
  function ActionsStateUpdate(roomId, actions) {
3906
- this.pa9_1 = roomId;
3960
+ this.baa_1 = roomId;
3907
3961
  this.actions = actions;
3908
3962
  }
3909
- protoOf(ActionsStateUpdate).q8j = function () {
3910
- return this.pa9_1;
3963
+ protoOf(ActionsStateUpdate).r8j = function () {
3964
+ return this.baa_1;
3911
3965
  };
3912
- protoOf(ActionsStateUpdate).d8k = function () {
3966
+ protoOf(ActionsStateUpdate).e8k = function () {
3913
3967
  return this.actions;
3914
3968
  };
3915
3969
  protoOf(ActionsStateUpdate).oe = function () {
3916
- return this.pa9_1;
3970
+ return this.baa_1;
3917
3971
  };
3918
3972
  protoOf(ActionsStateUpdate).pe = function () {
3919
3973
  return this.actions;
3920
3974
  };
3921
- protoOf(ActionsStateUpdate).sa9 = function (roomId, actions) {
3975
+ protoOf(ActionsStateUpdate).eaa = function (roomId, actions) {
3922
3976
  return new ActionsStateUpdate(roomId, actions);
3923
3977
  };
3924
3978
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3925
- roomId = roomId === VOID ? this.pa9_1 : roomId;
3979
+ roomId = roomId === VOID ? this.baa_1 : roomId;
3926
3980
  actions = actions === VOID ? this.actions : actions;
3927
- return $super === VOID ? this.sa9(roomId, actions) : $super.sa9.call(this, roomId, actions);
3981
+ return $super === VOID ? this.eaa(roomId, actions) : $super.eaa.call(this, roomId, actions);
3928
3982
  };
3929
3983
  protoOf(ActionsStateUpdate).toString = function () {
3930
- return 'ActionsStateUpdate(roomId=' + this.pa9_1 + ', actions=' + toString(this.actions) + ')';
3984
+ return 'ActionsStateUpdate(roomId=' + this.baa_1 + ', actions=' + toString(this.actions) + ')';
3931
3985
  };
3932
3986
  protoOf(ActionsStateUpdate).hashCode = function () {
3933
- var result = getStringHashCode(this.pa9_1);
3987
+ var result = getStringHashCode(this.baa_1);
3934
3988
  result = imul(result, 31) + hashCode(this.actions) | 0;
3935
3989
  return result;
3936
3990
  };
@@ -3939,7 +3993,7 @@
3939
3993
  return true;
3940
3994
  if (!(other instanceof ActionsStateUpdate))
3941
3995
  return false;
3942
- if (!(this.pa9_1 === other.pa9_1))
3996
+ if (!(this.baa_1 === other.baa_1))
3943
3997
  return false;
3944
3998
  if (!equals(this.actions, other.actions))
3945
3999
  return false;
@@ -4179,18 +4233,18 @@
4179
4233
  function ToClientEventsObserver() {
4180
4234
  }
4181
4235
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4182
- this.caa_1 = this$0;
4183
- this.daa_1 = $actions;
4236
+ this.oaa_1 = this$0;
4237
+ this.paa_1 = $actions;
4184
4238
  CoroutineImpl.call(this, resultContinuation);
4185
4239
  }
4186
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).gaa = function ($this$flow, $completion) {
4187
- var tmp = this.haa($this$flow, $completion);
4240
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).saa = function ($this$flow, $completion) {
4241
+ var tmp = this.taa($this$flow, $completion);
4188
4242
  tmp.u8_1 = Unit_instance;
4189
4243
  tmp.v8_1 = null;
4190
4244
  return tmp.a9();
4191
4245
  };
4192
4246
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4193
- return this.gaa((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4247
+ return this.saa((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4194
4248
  };
4195
4249
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4196
4250
  var suspendResult = this.u8_1;
@@ -4200,19 +4254,19 @@
4200
4254
  switch (tmp) {
4201
4255
  case 0:
4202
4256
  this.t8_1 = 4;
4203
- this.caa_1.maa_1;
4204
- this.faa_1 = transformToEmits(this.caa_1, this.daa_1).l();
4257
+ this.oaa_1.yaa_1;
4258
+ this.raa_1 = transformToEmits(this.oaa_1, this.paa_1).l();
4205
4259
  this.s8_1 = 1;
4206
4260
  continue $sm;
4207
4261
  case 1:
4208
- if (!this.faa_1.m()) {
4262
+ if (!this.raa_1.m()) {
4209
4263
  this.s8_1 = 3;
4210
4264
  continue $sm;
4211
4265
  }
4212
4266
 
4213
- var element = this.faa_1.n();
4267
+ var element = this.raa_1.n();
4214
4268
  this.s8_1 = 2;
4215
- suspendResult = this.eaa_1.o28(element, this);
4269
+ suspendResult = this.qaa_1.o28(element, this);
4216
4270
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4217
4271
  return suspendResult;
4218
4272
  }
@@ -4222,11 +4276,11 @@
4222
4276
  this.s8_1 = 1;
4223
4277
  continue $sm;
4224
4278
  case 3:
4225
- var tmp0 = this.caa_1.laa_1;
4279
+ var tmp0 = this.oaa_1.xaa_1;
4226
4280
  l$ret$1: do {
4227
4281
  while (true) {
4228
4282
  var cur = tmp0.kotlinx$atomicfu$value;
4229
- var upd = cur - this.daa_1.o() | 0;
4283
+ var upd = cur - this.paa_1.o() | 0;
4230
4284
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4231
4285
  break l$ret$1;
4232
4286
  }
@@ -4248,15 +4302,15 @@
4248
4302
  }
4249
4303
  while (true);
4250
4304
  };
4251
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).haa = function ($this$flow, completion) {
4252
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.caa_1, this.daa_1, completion);
4253
- i.eaa_1 = $this$flow;
4305
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).taa = function ($this$flow, completion) {
4306
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.oaa_1, this.paa_1, completion);
4307
+ i.qaa_1 = $this$flow;
4254
4308
  return i;
4255
4309
  };
4256
4310
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4257
4311
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4258
4312
  var l = function ($this$flow, $completion) {
4259
- return i.gaa($this$flow, $completion);
4313
+ return i.saa($this$flow, $completion);
4260
4314
  };
4261
4315
  l.$arity = 1;
4262
4316
  return l;
@@ -4326,29 +4380,29 @@
4326
4380
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4327
4381
  }
4328
4382
  function mapFromGroupKey($this, _this__u8e3s4) {
4329
- var tmp = $this.kaa_1.h6e();
4383
+ var tmp = $this.waa_1.h6e();
4330
4384
  // Inline function 'kotlin.collections.toTypedArray' call
4331
- var this_0 = _this__u8e3s4.paa_1;
4385
+ var this_0 = _this__u8e3s4.bab_1;
4332
4386
  var tmp_0 = copyToArray(this_0);
4333
4387
  // Inline function 'kotlin.collections.toTypedArray' call
4334
- var this_1 = _this__u8e3s4.qaa_1;
4388
+ var this_1 = _this__u8e3s4.cab_1;
4335
4389
  var tmp$ret$1 = copyToArray(this_1);
4336
- return new ActionDeliveryPayload(_this__u8e3s4.oaa_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.raa_1);
4390
+ return new ActionDeliveryPayload(_this__u8e3s4.aab_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.dab_1);
4337
4391
  }
4338
4392
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4339
- this.oaa_1 = tableId;
4340
- this.paa_1 = includePlayers;
4341
- this.qaa_1 = excludePlayers;
4342
- this.raa_1 = deliveryType;
4393
+ this.aab_1 = tableId;
4394
+ this.bab_1 = includePlayers;
4395
+ this.cab_1 = excludePlayers;
4396
+ this.dab_1 = deliveryType;
4343
4397
  }
4344
4398
  protoOf(GroupKey).toString = function () {
4345
- return 'GroupKey(tableId=' + this.oaa_1 + ', includePlayers=' + toString(this.paa_1) + ', excludePlayers=' + toString(this.qaa_1) + ', deliveryType=' + this.raa_1.toString() + ')';
4399
+ return 'GroupKey(tableId=' + this.aab_1 + ', includePlayers=' + toString(this.bab_1) + ', excludePlayers=' + toString(this.cab_1) + ', deliveryType=' + this.dab_1.toString() + ')';
4346
4400
  };
4347
4401
  protoOf(GroupKey).hashCode = function () {
4348
- var result = getStringHashCode(this.oaa_1);
4349
- result = imul(result, 31) + hashCode(this.paa_1) | 0;
4350
- result = imul(result, 31) + hashCode(this.qaa_1) | 0;
4351
- result = imul(result, 31) + this.raa_1.hashCode() | 0;
4402
+ var result = getStringHashCode(this.aab_1);
4403
+ result = imul(result, 31) + hashCode(this.bab_1) | 0;
4404
+ result = imul(result, 31) + hashCode(this.cab_1) | 0;
4405
+ result = imul(result, 31) + this.dab_1.hashCode() | 0;
4352
4406
  return result;
4353
4407
  };
4354
4408
  protoOf(GroupKey).equals = function (other) {
@@ -4356,35 +4410,35 @@
4356
4410
  return true;
4357
4411
  if (!(other instanceof GroupKey))
4358
4412
  return false;
4359
- if (!(this.oaa_1 === other.oaa_1))
4413
+ if (!(this.aab_1 === other.aab_1))
4360
4414
  return false;
4361
- if (!equals(this.paa_1, other.paa_1))
4415
+ if (!equals(this.bab_1, other.bab_1))
4362
4416
  return false;
4363
- if (!equals(this.qaa_1, other.qaa_1))
4417
+ if (!equals(this.cab_1, other.cab_1))
4364
4418
  return false;
4365
- if (!this.raa_1.equals(other.raa_1))
4419
+ if (!this.dab_1.equals(other.dab_1))
4366
4420
  return false;
4367
4421
  return true;
4368
4422
  };
4369
4423
  function Companion_4() {
4370
- this.saa_1 = 6;
4424
+ this.eab_1 = 6;
4371
4425
  }
4372
4426
  var Companion_instance_14;
4373
4427
  function Companion_getInstance_5() {
4374
4428
  return Companion_instance_14;
4375
4429
  }
4376
4430
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4377
- this.bab_1 = this$0;
4431
+ this.nab_1 = this$0;
4378
4432
  CoroutineImpl.call(this, resultContinuation);
4379
4433
  }
4380
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).dab = function (actions, $completion) {
4381
- var tmp = this.eab(actions, $completion);
4434
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).pab = function (actions, $completion) {
4435
+ var tmp = this.qab(actions, $completion);
4382
4436
  tmp.u8_1 = Unit_instance;
4383
4437
  tmp.v8_1 = null;
4384
4438
  return tmp.a9();
4385
4439
  };
4386
4440
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4387
- return this.dab((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4441
+ return this.pab((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4388
4442
  };
4389
4443
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4390
4444
  var suspendResult = this.u8_1;
@@ -4393,7 +4447,7 @@
4393
4447
  var tmp = this.s8_1;
4394
4448
  if (tmp === 0) {
4395
4449
  this.t8_1 = 1;
4396
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.bab_1, this.cab_1, null));
4450
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.nab_1, this.oab_1, null));
4397
4451
  } else if (tmp === 1) {
4398
4452
  throw this.v8_1;
4399
4453
  }
@@ -4403,23 +4457,23 @@
4403
4457
  }
4404
4458
  while (true);
4405
4459
  };
4406
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).eab = function (actions, completion) {
4407
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.bab_1, completion);
4408
- i.cab_1 = actions;
4460
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).qab = function (actions, completion) {
4461
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.nab_1, completion);
4462
+ i.oab_1 = actions;
4409
4463
  return i;
4410
4464
  };
4411
4465
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4412
4466
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4413
4467
  var l = function (actions, $completion) {
4414
- return i.dab(actions, $completion);
4468
+ return i.pab(actions, $completion);
4415
4469
  };
4416
4470
  l.$arity = 1;
4417
4471
  return l;
4418
4472
  }
4419
4473
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4420
4474
  CoroutineImpl.call(this, resultContinuation);
4421
- this.nab_1 = _this__u8e3s4;
4422
- this.oab_1 = fromEvent;
4475
+ this.zab_1 = _this__u8e3s4;
4476
+ this.aac_1 = fromEvent;
4423
4477
  }
4424
4478
  protoOf($sentEventCOROUTINE$).a9 = function () {
4425
4479
  var suspendResult = this.u8_1;
@@ -4429,8 +4483,8 @@
4429
4483
  switch (tmp) {
4430
4484
  case 0:
4431
4485
  this.t8_1 = 2;
4432
- this.nab_1.maa_1;
4433
- var tmp0 = this.nab_1.laa_1;
4486
+ this.zab_1.yaa_1;
4487
+ var tmp0 = this.zab_1.xaa_1;
4434
4488
  l$ret$1: do {
4435
4489
  while (true) {
4436
4490
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4442,7 +4496,7 @@
4442
4496
  }
4443
4497
  while (false);
4444
4498
  this.s8_1 = 1;
4445
- suspendResult = this.nab_1.naa_1.o28(this.oab_1, this);
4499
+ suspendResult = this.zab_1.zaa_1.o28(this.aac_1, this);
4446
4500
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4447
4501
  return suspendResult;
4448
4502
  }
@@ -4466,7 +4520,7 @@
4466
4520
  };
4467
4521
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4468
4522
  CoroutineImpl.call(this, resultContinuation);
4469
- this.xab_1 = _this__u8e3s4;
4523
+ this.jac_1 = _this__u8e3s4;
4470
4524
  }
4471
4525
  protoOf($waitForCOROUTINE$).a9 = function () {
4472
4526
  var suspendResult = this.u8_1;
@@ -4476,12 +4530,12 @@
4476
4530
  switch (tmp) {
4477
4531
  case 0:
4478
4532
  this.t8_1 = 5;
4479
- this.xab_1.maa_1;
4480
- this.yab_1 = 0;
4533
+ this.jac_1.yaa_1;
4534
+ this.kac_1 = 0;
4481
4535
  this.s8_1 = 1;
4482
4536
  continue $sm;
4483
4537
  case 1:
4484
- if (!!(this.xab_1.laa_1.kotlinx$atomicfu$value === 0)) {
4538
+ if (!!(this.jac_1.xaa_1.kotlinx$atomicfu$value === 0)) {
4485
4539
  this.s8_1 = 4;
4486
4540
  continue $sm;
4487
4541
  }
@@ -4494,9 +4548,9 @@
4494
4548
 
4495
4549
  continue $sm;
4496
4550
  case 2:
4497
- this.yab_1 = this.yab_1 + 1 | 0;
4498
- if (this.yab_1 > 6) {
4499
- this.xab_1.jaa_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.xab_1.laa_1.kotlinx$atomicfu$value);
4551
+ this.kac_1 = this.kac_1 + 1 | 0;
4552
+ if (this.kac_1 > 6) {
4553
+ this.jac_1.vaa_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.jac_1.xaa_1.kotlinx$atomicfu$value);
4500
4554
  this.s8_1 = 4;
4501
4555
  continue $sm;
4502
4556
  } else {
@@ -4524,54 +4578,54 @@
4524
4578
  while (true);
4525
4579
  };
4526
4580
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4527
- this.iaa_1 = serverReduxConfig;
4528
- this.jaa_1 = logger;
4529
- this.kaa_1 = idsProvider;
4530
- this.laa_1 = atomic$ref$1(0);
4581
+ this.uaa_1 = serverReduxConfig;
4582
+ this.vaa_1 = logger;
4583
+ this.waa_1 = idsProvider;
4584
+ this.xaa_1 = atomic$ref$1(0);
4531
4585
  var tmp = this;
4532
4586
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4533
- tmp.maa_1 = get_atomicfu$reentrantLock();
4534
- this.naa_1 = MutableSharedFlow();
4587
+ tmp.yaa_1 = get_atomicfu$reentrantLock();
4588
+ this.zaa_1 = MutableSharedFlow();
4535
4589
  }
4536
- protoOf(ToClientEventsObserverImpl).ta9 = function (fromEvent, $completion) {
4590
+ protoOf(ToClientEventsObserverImpl).faa = function (fromEvent, $completion) {
4537
4591
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4538
4592
  tmp.u8_1 = Unit_instance;
4539
4593
  tmp.v8_1 = null;
4540
4594
  return tmp.a9();
4541
4595
  };
4542
- protoOf(ToClientEventsObserverImpl).e9i = function ($completion) {
4596
+ protoOf(ToClientEventsObserverImpl).f9i = function ($completion) {
4543
4597
  var tmp = new $waitForCOROUTINE$(this, $completion);
4544
4598
  tmp.u8_1 = Unit_instance;
4545
4599
  tmp.v8_1 = null;
4546
4600
  return tmp.a9();
4547
4601
  };
4548
- protoOf(ToClientEventsObserverImpl).k9z = function () {
4549
- if (!this.iaa_1.enabledCombinedEvents) {
4550
- return this.naa_1;
4602
+ protoOf(ToClientEventsObserverImpl).l9z = function () {
4603
+ if (!this.uaa_1.enabledCombinedEvents) {
4604
+ return this.zaa_1;
4551
4605
  }
4552
- var tmp = windowedByInterval(this.naa_1, fromInt(this.iaa_1.combinedEventsIntervalMillis));
4606
+ var tmp = windowedByInterval(this.zaa_1, fromInt(this.uaa_1.combinedEventsIntervalMillis));
4553
4607
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4554
4608
  };
4555
4609
  function PlayerConnectionInteractor() {
4556
4610
  }
4557
4611
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4558
- if (waitForPlayer && $this.cac_1.waitForPlayerToReconnect) {
4612
+ if (waitForPlayer && $this.oac_1.waitForPlayerToReconnect) {
4559
4613
  Companion_getInstance();
4560
4614
  // Inline function 'kotlin.time.Companion.milliseconds' call
4561
- var this_0 = $this.cac_1.reconnectionCheckDurationMillis;
4615
+ var this_0 = $this.oac_1.reconnectionCheckDurationMillis;
4562
4616
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4563
- var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.o6v_1.d69().x67(reconnectionCheckDurationMillis);
4617
+ var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.q6v_1.d69().x67(reconnectionCheckDurationMillis);
4564
4618
  if (noRecentReconnects) {
4565
- return $this.aac(player.playerId, newConnectionState, previousConnectionState);
4619
+ return $this.mac(player.playerId, newConnectionState, previousConnectionState);
4566
4620
  }
4567
4621
  }
4568
- var canRemoveGameWhenNoPlayers = Companion_instance_2.m6v($this.cac_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4622
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.o6v($this.oac_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4569
4623
  if (canRemoveGameWhenNoPlayers) {
4570
- return listOf($this.gac_1.e8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4624
+ return listOf($this.sac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4571
4625
  }
4572
- if (table.sceneInfo.m7g()) {
4573
- if (!$this.dac_1.openRoomIfFinished) {
4574
- return listOf($this.gac_1.e8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4626
+ if (table.sceneInfo.n7g()) {
4627
+ if (!$this.pac_1.openRoomIfFinished) {
4628
+ return listOf($this.sac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4575
4629
  }
4576
4630
  // Inline function 'kotlin.collections.filter' call
4577
4631
  var tmp0 = table.players;
@@ -4581,9 +4635,9 @@
4581
4635
  while (_iterator__ex2g4s.m()) {
4582
4636
  var element = _iterator__ex2g4s.n();
4583
4637
  var tmp;
4584
- if (!(element.playerId === player.playerId) && !(element.o6v_1.l67_1 == null)) {
4638
+ if (!(element.playerId === player.playerId) && !(element.q6v_1.l67_1 == null)) {
4585
4639
  // Inline function 'kotlin.requireNotNull' call
4586
- var tmp0_0 = element.o6v_1.l67_1;
4640
+ var tmp0_0 = element.q6v_1.l67_1;
4587
4641
  var tmp$ret$2;
4588
4642
  $l$block: {
4589
4643
  // Inline function 'kotlin.requireNotNull' call
@@ -4620,7 +4674,7 @@
4620
4674
  var _iterator__ex2g4s_1 = tmp0_1.l();
4621
4675
  while (_iterator__ex2g4s_1.m()) {
4622
4676
  var element_0 = _iterator__ex2g4s_1.n();
4623
- if (element_0.o6v_1.j67_1) {
4677
+ if (element_0.q6v_1.j67_1) {
4624
4678
  destination_1.j(element_0);
4625
4679
  }
4626
4680
  }
@@ -4646,27 +4700,27 @@
4646
4700
  }
4647
4701
  var readyLivePlayers = destination_3;
4648
4702
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4649
- if ($this.dac_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4650
- return listOf($this.gac_1.e8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4703
+ if ($this.pac_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4704
+ return listOf($this.sac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4651
4705
  }
4652
4706
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4653
4707
  if (allPlayersMadeDecision) {
4654
- var tmp0_$this = $this.gac_1;
4708
+ var tmp0_$this = $this.sac_1;
4655
4709
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4656
- return listOf(tmp0_$this.d8y(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4710
+ return listOf(tmp0_$this.e8y(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4657
4711
  }
4658
4712
  }
4659
- if (!$this.cac_1.botReplacesPlayerAfterTimeout) {
4660
- return listOf($this.gac_1.e8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4713
+ if (!$this.oac_1.botReplacesPlayerAfterTimeout) {
4714
+ return listOf($this.sac_1.f8y(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4661
4715
  }
4662
4716
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4663
4717
  }
4664
4718
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4665
4719
  // Inline function 'kotlin.collections.mutableListOf' call
4666
4720
  var actionsList = ArrayList_init_$Create$_0();
4667
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.aa7(player, table)]));
4668
- if (player.o6v_1.m67()) {
4669
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.o6v_1.t68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.o6v_1.t68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.eac_1.h9m(table.config)), VOID, TimerType_DELAY_getInstance())]));
4721
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.ma7(player, table)]));
4722
+ if (player.q6v_1.m67()) {
4723
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.q6v_1.t68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.q6v_1.t68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.qac_1.i9m(table.config)), VOID, TimerType_DELAY_getInstance())]));
4670
4724
  }
4671
4725
  return actionsList;
4672
4726
  }
@@ -4674,19 +4728,19 @@
4674
4728
  // Inline function 'kotlin.collections.mutableListOf' call
4675
4729
  var actionsList = ArrayList_init_$Create$_0();
4676
4730
  actionsList.j(new PlayerConnectionChangedMechanicAction(player.playerId, newConnectionState, previousConnectionState));
4677
- if (player.o6v_1.m67()) {
4731
+ if (player.q6v_1.m67()) {
4678
4732
  actionsList.j(AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection changed'));
4679
4733
  }
4680
4734
  return actionsList;
4681
4735
  }
4682
4736
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4683
- this.cac_1 = serverConfig;
4684
- this.dac_1 = engineLogicConfig;
4685
- this.eac_1 = playerTurnMechanicReducer;
4686
- this.fac_1 = idsProvider;
4687
- this.gac_1 = gameLifecycleInteractor;
4737
+ this.oac_1 = serverConfig;
4738
+ this.pac_1 = engineLogicConfig;
4739
+ this.qac_1 = playerTurnMechanicReducer;
4740
+ this.rac_1 = idsProvider;
4741
+ this.sac_1 = gameLifecycleInteractor;
4688
4742
  }
4689
- protoOf(PlayerConnectionInteractorImpl).zab = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4743
+ protoOf(PlayerConnectionInteractorImpl).lac = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4690
4744
  var tmp;
4691
4745
  switch (newConnectionState.q2_1) {
4692
4746
  case 1:
@@ -4694,7 +4748,7 @@
4694
4748
  break;
4695
4749
  case 4:
4696
4750
  case 5:
4697
- var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.m7g() && table.config.isPrivate;
4751
+ var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.n7g() && table.config.isPrivate;
4698
4752
  tmp = waitPlayerOrDisconnect(this, newConnectionState, previousConnectionState, table, player, tmp1_waitForPlayer);
4699
4753
  break;
4700
4754
  case 2:
@@ -4717,18 +4771,18 @@
4717
4771
  }
4718
4772
  return tmp;
4719
4773
  };
4720
- protoOf(PlayerConnectionInteractorImpl).ca9 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4774
+ protoOf(PlayerConnectionInteractorImpl).oa9 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4721
4775
  if (!isLive) {
4722
4776
  return emptyList();
4723
4777
  }
4724
- var tmp0_deliveryPayload = Companion_instance_1.user(this.fac_1.h6e(), tableId, sendToPlayerId);
4778
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.rac_1.h6e(), tableId, sendToPlayerId);
4725
4779
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4726
- var tmp1_deliveryPayload = Companion_instance_1.user(this.fac_1.h6e(), tableId, sendToPlayerId);
4780
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.rac_1.h6e(), tableId, sendToPlayerId);
4727
4781
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4728
4782
  };
4729
- protoOf(PlayerConnectionInteractorImpl).aa7 = function (sendToPlayer, table) {
4730
- var updatedTable = this.eac_1.i9k(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4731
- var aid = this.fac_1.h6e();
4783
+ protoOf(PlayerConnectionInteractorImpl).ma7 = function (sendToPlayer, table) {
4784
+ var updatedTable = this.qac_1.j9k(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4785
+ var aid = this.rac_1.h6e();
4732
4786
  var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4733
4787
  var tmp0_playerId = sendToPlayer.playerId;
4734
4788
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4747,24 +4801,24 @@
4747
4801
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4748
4802
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4749
4803
  };
4750
- protoOf(PlayerConnectionInteractorImpl).aac = function (playerId, newConnectionState, previousConnectionState) {
4804
+ protoOf(PlayerConnectionInteractorImpl).mac = function (playerId, newConnectionState, previousConnectionState) {
4751
4805
  var tmp = System_instance.dk();
4752
4806
  Companion_getInstance();
4753
4807
  // Inline function 'kotlin.time.Companion.milliseconds' call
4754
- var this_0 = this.cac_1.waitForPlayerToReconnectTimeOutMillis;
4808
+ var this_0 = this.oac_1.waitForPlayerToReconnectTimeOutMillis;
4755
4809
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4756
4810
  var reconnectUntilTime = tmp.sk(tmp$ret$0);
4757
4811
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4758
4812
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4759
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.cac_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4813
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.oac_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4760
4814
  };
4761
- protoOf(PlayerConnectionInteractorImpl).bac = function (isBot, playerId, connectedPlayers) {
4815
+ protoOf(PlayerConnectionInteractorImpl).nac = function (isBot, playerId, connectedPlayers) {
4762
4816
  var tmp;
4763
4817
  if (isBot) {
4764
4818
  tmp = Companion_instance_3.s67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
4765
4819
  } else {
4766
4820
  var tmp_0;
4767
- if (this.cac_1.waitForPlayerToConnectOnStart) {
4821
+ if (this.oac_1.waitForPlayerToConnectOnStart) {
4768
4822
  var tmp_1;
4769
4823
  if (connectedPlayers.u1(playerId)) {
4770
4824
  tmp_1 = Companion_instance_3.s67(PlayerConnectionState_LIVE_getInstance());
@@ -4780,154 +4834,154 @@
4780
4834
  return tmp;
4781
4835
  };
4782
4836
  function UpdateServerConfigAction(serverConfig) {
4783
- this.hac_1 = serverConfig;
4837
+ this.tac_1 = serverConfig;
4784
4838
  }
4785
4839
  protoOf(UpdateServerConfigAction).toString = function () {
4786
- return 'UpdateServerConfigAction(serverConfig=' + this.hac_1.toString() + ')';
4840
+ return 'UpdateServerConfigAction(serverConfig=' + this.tac_1.toString() + ')';
4787
4841
  };
4788
4842
  protoOf(UpdateServerConfigAction).hashCode = function () {
4789
- return this.hac_1.hashCode();
4843
+ return this.tac_1.hashCode();
4790
4844
  };
4791
4845
  protoOf(UpdateServerConfigAction).equals = function (other) {
4792
4846
  if (this === other)
4793
4847
  return true;
4794
4848
  if (!(other instanceof UpdateServerConfigAction))
4795
4849
  return false;
4796
- if (!this.hac_1.equals(other.hac_1))
4850
+ if (!this.tac_1.equals(other.tac_1))
4797
4851
  return false;
4798
4852
  return true;
4799
4853
  };
4800
4854
  function SpectatorsAction() {
4801
4855
  }
4802
4856
  function AddSpectatorsAction(spectators) {
4803
- this.iac_1 = spectators;
4857
+ this.uac_1 = spectators;
4804
4858
  }
4805
4859
  protoOf(AddSpectatorsAction).toString = function () {
4806
- return 'AddSpectatorsAction(spectators=' + toString(this.iac_1) + ')';
4860
+ return 'AddSpectatorsAction(spectators=' + toString(this.uac_1) + ')';
4807
4861
  };
4808
4862
  protoOf(AddSpectatorsAction).hashCode = function () {
4809
- return hashCode(this.iac_1);
4863
+ return hashCode(this.uac_1);
4810
4864
  };
4811
4865
  protoOf(AddSpectatorsAction).equals = function (other) {
4812
4866
  if (this === other)
4813
4867
  return true;
4814
4868
  if (!(other instanceof AddSpectatorsAction))
4815
4869
  return false;
4816
- if (!equals(this.iac_1, other.iac_1))
4870
+ if (!equals(this.uac_1, other.uac_1))
4817
4871
  return false;
4818
4872
  return true;
4819
4873
  };
4820
4874
  function RemoveSpectatorsAction(spectators) {
4821
- this.jac_1 = spectators;
4875
+ this.vac_1 = spectators;
4822
4876
  }
4823
4877
  protoOf(RemoveSpectatorsAction).toString = function () {
4824
- return 'RemoveSpectatorsAction(spectators=' + toString(this.jac_1) + ')';
4878
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.vac_1) + ')';
4825
4879
  };
4826
4880
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4827
- return hashCode(this.jac_1);
4881
+ return hashCode(this.vac_1);
4828
4882
  };
4829
4883
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4830
4884
  if (this === other)
4831
4885
  return true;
4832
4886
  if (!(other instanceof RemoveSpectatorsAction))
4833
4887
  return false;
4834
- if (!equals(this.jac_1, other.jac_1))
4888
+ if (!equals(this.vac_1, other.vac_1))
4835
4889
  return false;
4836
4890
  return true;
4837
4891
  };
4838
4892
  function _get_asyncProvider__jbpyhw($this) {
4839
- var tmp0 = $this.pac_1;
4893
+ var tmp0 = $this.bad_1;
4840
4894
  var tmp = KProperty1;
4841
4895
  // Inline function 'kotlin.getValue' call
4842
4896
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4843
4897
  return tmp0.x();
4844
4898
  }
4845
4899
  function _get_logger__rkp4sl($this) {
4846
- var tmp0 = $this.qac_1;
4900
+ var tmp0 = $this.cad_1;
4847
4901
  var tmp = KProperty1;
4848
4902
  // Inline function 'kotlin.getValue' call
4849
4903
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4850
4904
  return tmp0.x();
4851
4905
  }
4852
4906
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4853
- var tmp0 = $this.rac_1;
4907
+ var tmp0 = $this.dad_1;
4854
4908
  var tmp = KProperty1;
4855
4909
  // Inline function 'kotlin.getValue' call
4856
4910
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4857
4911
  return tmp0.x();
4858
4912
  }
4859
4913
  function _get_lastCardInteractor__h6lq3w($this) {
4860
- var tmp0 = $this.sac_1;
4914
+ var tmp0 = $this.ead_1;
4861
4915
  var tmp = KProperty1;
4862
4916
  // Inline function 'kotlin.getValue' call
4863
4917
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4864
4918
  return tmp0.x();
4865
4919
  }
4866
4920
  function _get_serverConfig__rk2g06($this) {
4867
- var tmp0 = $this.tac_1;
4921
+ var tmp0 = $this.fad_1;
4868
4922
  var tmp = KProperty1;
4869
4923
  // Inline function 'kotlin.getValue' call
4870
4924
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4871
4925
  return tmp0.x();
4872
4926
  }
4873
4927
  function _get_logicConfig__52ww9d($this) {
4874
- var tmp0 = $this.uac_1;
4928
+ var tmp0 = $this.gad_1;
4875
4929
  var tmp = KProperty1;
4876
4930
  // Inline function 'kotlin.getValue' call
4877
4931
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4878
4932
  return tmp0.x();
4879
4933
  }
4880
4934
  function _get_idsProvider__fnfajc_0($this) {
4881
- var tmp0 = $this.vac_1;
4935
+ var tmp0 = $this.had_1;
4882
4936
  var tmp = KProperty1;
4883
4937
  // Inline function 'kotlin.getValue' call
4884
4938
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4885
4939
  return tmp0.x();
4886
4940
  }
4887
4941
  function _get_botConfig__cpaxzc($this) {
4888
- var tmp0 = $this.wac_1;
4942
+ var tmp0 = $this.iad_1;
4889
4943
  var tmp = KProperty1;
4890
4944
  // Inline function 'kotlin.getValue' call
4891
4945
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4892
4946
  return tmp0.x();
4893
4947
  }
4894
4948
  function _get_scenePositionProvider__kn0n1n($this) {
4895
- var tmp0 = $this.xac_1;
4949
+ var tmp0 = $this.jad_1;
4896
4950
  var tmp = KProperty1;
4897
4951
  // Inline function 'kotlin.getValue' call
4898
4952
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4899
4953
  return tmp0.x();
4900
4954
  }
4901
4955
  function _get_toClientEventsObserver__6rp51y_0($this) {
4902
- var tmp0 = $this.yac_1;
4956
+ var tmp0 = $this.kad_1;
4903
4957
  var tmp = KProperty1;
4904
4958
  // Inline function 'kotlin.getValue' call
4905
4959
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4906
4960
  return tmp0.x();
4907
4961
  }
4908
4962
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4909
- var tmp0 = $this.zac_1;
4963
+ var tmp0 = $this.lad_1;
4910
4964
  var tmp = KProperty1;
4911
4965
  // Inline function 'kotlin.getValue' call
4912
4966
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4913
4967
  return tmp0.x();
4914
4968
  }
4915
4969
  function _get_dealerConfig__183ci8($this) {
4916
- var tmp0 = $this.aad_1;
4970
+ var tmp0 = $this.mad_1;
4917
4971
  var tmp = KProperty1;
4918
4972
  // Inline function 'kotlin.getValue' call
4919
4973
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4920
4974
  return tmp0.x();
4921
4975
  }
4922
4976
  function _get_poolProvider__tqti6a($this) {
4923
- var tmp0 = $this.bad_1;
4977
+ var tmp0 = $this.nad_1;
4924
4978
  var tmp = KProperty1;
4925
4979
  // Inline function 'kotlin.getValue' call
4926
4980
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4927
4981
  return tmp0.x();
4928
4982
  }
4929
4983
  function _get_cardsDealerProvider__bekjpg($this) {
4930
- var tmp0 = $this.cad_1;
4984
+ var tmp0 = $this.oad_1;
4931
4985
  var tmp = KProperty1;
4932
4986
  // Inline function 'kotlin.getValue' call
4933
4987
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5091,11 +5145,11 @@
5091
5145
  tmp = fileLoggerStoreContract;
5092
5146
  }
5093
5147
  fileLoggerStoreContract = tmp;
5094
- this.kac_1 = validationStoreContract;
5095
- this.lac_1 = timersStoreContract;
5096
- this.mac_1 = botGameStoreContract;
5097
- this.nac_1 = gameMechanicStoreContract;
5098
- this.oac_1 = fileLoggerStoreContract;
5148
+ this.wac_1 = validationStoreContract;
5149
+ this.xac_1 = timersStoreContract;
5150
+ this.yac_1 = botGameStoreContract;
5151
+ this.zac_1 = gameMechanicStoreContract;
5152
+ this.aad_1 = fileLoggerStoreContract;
5099
5153
  var tmp_0 = this;
5100
5154
  // Inline function 'org.kodein.di.instance' call
5101
5155
  // Inline function 'org.kodein.type.generic' call
@@ -5103,7 +5157,7 @@
5103
5157
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5104
5158
  var tmp_2 = Instance(di, tmp$ret$0, null);
5105
5159
  var tmp_3 = KProperty1;
5106
- tmp_0.pac_1 = tmp_2.a65(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5160
+ tmp_0.bad_1 = tmp_2.a65(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5107
5161
  var tmp_4 = this;
5108
5162
  // Inline function 'org.kodein.di.instance' call
5109
5163
  // Inline function 'org.kodein.type.generic' call
@@ -5111,7 +5165,7 @@
5111
5165
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5112
5166
  var tmp_6 = Instance(di, tmp$ret$2, null);
5113
5167
  var tmp_7 = KProperty1;
5114
- tmp_4.qac_1 = tmp_6.a65(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5168
+ tmp_4.cad_1 = tmp_6.a65(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5115
5169
  var tmp_8 = this;
5116
5170
  // Inline function 'org.kodein.di.instance' call
5117
5171
  // Inline function 'org.kodein.type.generic' call
@@ -5119,7 +5173,7 @@
5119
5173
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5120
5174
  var tmp_10 = Instance(di, tmp$ret$4, null);
5121
5175
  var tmp_11 = KProperty1;
5122
- tmp_8.rac_1 = tmp_10.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5176
+ tmp_8.dad_1 = tmp_10.a65(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5123
5177
  var tmp_12 = this;
5124
5178
  // Inline function 'org.kodein.di.instance' call
5125
5179
  // Inline function 'org.kodein.type.generic' call
@@ -5127,7 +5181,7 @@
5127
5181
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5128
5182
  var tmp_14 = Instance(di, tmp$ret$6, null);
5129
5183
  var tmp_15 = KProperty1;
5130
- tmp_12.sac_1 = tmp_14.a65(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5184
+ tmp_12.ead_1 = tmp_14.a65(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5131
5185
  var tmp_16 = this;
5132
5186
  // Inline function 'org.kodein.di.instance' call
5133
5187
  // Inline function 'org.kodein.type.generic' call
@@ -5135,7 +5189,7 @@
5135
5189
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5136
5190
  var tmp_18 = Instance(di, tmp$ret$8, null);
5137
5191
  var tmp_19 = KProperty1;
5138
- tmp_16.tac_1 = tmp_18.a65(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5192
+ tmp_16.fad_1 = tmp_18.a65(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5139
5193
  var tmp_20 = this;
5140
5194
  // Inline function 'org.kodein.di.instance' call
5141
5195
  // Inline function 'org.kodein.type.generic' call
@@ -5143,7 +5197,7 @@
5143
5197
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5144
5198
  var tmp_22 = Instance(di, tmp$ret$10, null);
5145
5199
  var tmp_23 = KProperty1;
5146
- tmp_20.uac_1 = tmp_22.a65(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5200
+ tmp_20.gad_1 = tmp_22.a65(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5147
5201
  var tmp_24 = this;
5148
5202
  // Inline function 'org.kodein.di.instance' call
5149
5203
  // Inline function 'org.kodein.type.generic' call
@@ -5151,7 +5205,7 @@
5151
5205
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5152
5206
  var tmp_26 = Instance(di, tmp$ret$12, null);
5153
5207
  var tmp_27 = KProperty1;
5154
- tmp_24.vac_1 = tmp_26.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5208
+ tmp_24.had_1 = tmp_26.a65(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5155
5209
  var tmp_28 = this;
5156
5210
  // Inline function 'org.kodein.di.instance' call
5157
5211
  // Inline function 'org.kodein.type.generic' call
@@ -5159,7 +5213,7 @@
5159
5213
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5160
5214
  var tmp_30 = Instance(di, tmp$ret$14, null);
5161
5215
  var tmp_31 = KProperty1;
5162
- tmp_28.wac_1 = tmp_30.a65(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5216
+ tmp_28.iad_1 = tmp_30.a65(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5163
5217
  var tmp_32 = this;
5164
5218
  // Inline function 'org.kodein.di.instance' call
5165
5219
  // Inline function 'org.kodein.type.generic' call
@@ -5167,7 +5221,7 @@
5167
5221
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5168
5222
  var tmp_34 = Instance(di, tmp$ret$16, null);
5169
5223
  var tmp_35 = KProperty1;
5170
- tmp_32.xac_1 = tmp_34.a65(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5224
+ tmp_32.jad_1 = tmp_34.a65(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5171
5225
  var tmp_36 = this;
5172
5226
  // Inline function 'org.kodein.di.instance' call
5173
5227
  // Inline function 'org.kodein.type.generic' call
@@ -5175,7 +5229,7 @@
5175
5229
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5176
5230
  var tmp_38 = Instance(di, tmp$ret$18, null);
5177
5231
  var tmp_39 = KProperty1;
5178
- tmp_36.yac_1 = tmp_38.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5232
+ tmp_36.kad_1 = tmp_38.a65(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5179
5233
  var tmp_40 = this;
5180
5234
  // Inline function 'org.kodein.di.instance' call
5181
5235
  // Inline function 'org.kodein.type.generic' call
@@ -5183,7 +5237,7 @@
5183
5237
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5184
5238
  var tmp_42 = Instance(di, tmp$ret$20, null);
5185
5239
  var tmp_43 = KProperty1;
5186
- tmp_40.zac_1 = tmp_42.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5240
+ tmp_40.lad_1 = tmp_42.a65(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5187
5241
  var tmp_44 = this;
5188
5242
  // Inline function 'org.kodein.di.instance' call
5189
5243
  // Inline function 'org.kodein.type.generic' call
@@ -5191,7 +5245,7 @@
5191
5245
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5192
5246
  var tmp_46 = Instance(di, tmp$ret$22, null);
5193
5247
  var tmp_47 = KProperty1;
5194
- tmp_44.aad_1 = tmp_46.a65(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5248
+ tmp_44.mad_1 = tmp_46.a65(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5195
5249
  var tmp_48 = this;
5196
5250
  // Inline function 'org.kodein.di.instance' call
5197
5251
  // Inline function 'org.kodein.type.generic' call
@@ -5199,7 +5253,7 @@
5199
5253
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5200
5254
  var tmp_50 = Instance(di, tmp$ret$24, null);
5201
5255
  var tmp_51 = KProperty1;
5202
- tmp_48.bad_1 = tmp_50.a65(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5256
+ tmp_48.nad_1 = tmp_50.a65(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5203
5257
  var tmp_52 = this;
5204
5258
  // Inline function 'org.kodein.di.instance' call
5205
5259
  // Inline function 'org.kodein.type.generic' call
@@ -5207,20 +5261,20 @@
5207
5261
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5208
5262
  var tmp_54 = Instance(di, tmp$ret$26, null);
5209
5263
  var tmp_55 = KProperty1;
5210
- tmp_52.cad_1 = tmp_54.a65(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5264
+ tmp_52.oad_1 = tmp_54.a65(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5211
5265
  }
5212
- protoOf(ServerGameStoreContract).j98 = function () {
5213
- return plus(plus(plus(plus(plus(this.kac_1.j98(), this.nac_1.j98()), this.lac_1.j98()), this.mac_1.j98()), this.oac_1.j98()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5214
- };
5215
5266
  protoOf(ServerGameStoreContract).k98 = function () {
5216
- var tmp = this.kac_1.k98();
5267
+ return plus(plus(plus(plus(plus(this.wac_1.k98(), this.zac_1.k98()), this.xac_1.k98()), this.yac_1.k98()), this.aad_1.k98()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5268
+ };
5269
+ protoOf(ServerGameStoreContract).l98 = function () {
5270
+ var tmp = this.wac_1.l98();
5217
5271
  var tmp_0;
5218
5272
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5219
5273
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5220
5274
  } else {
5221
5275
  tmp_0 = null;
5222
5276
  }
5223
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.nac_1.k98()), this.lac_1.k98()), this.mac_1.k98()), this.oac_1.k98());
5277
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.zac_1.l98()), this.xac_1.l98()), this.yac_1.l98()), this.aad_1.l98());
5224
5278
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5225
5279
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5226
5280
  var tmp_4;
@@ -5229,7 +5283,7 @@
5229
5283
  } else {
5230
5284
  tmp_4 = null;
5231
5285
  }
5232
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).q9a(), finishingGameWhenCantStartNewMiddleware()]));
5286
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).r9a(), finishingGameWhenCantStartNewMiddleware()]));
5233
5287
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5234
5288
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5235
5289
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5280,7 +5334,7 @@
5280
5334
  return this.y6h(store, next, action);
5281
5335
  };
5282
5336
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5283
- this.gad_1 = this$0;
5337
+ this.sad_1 = this$0;
5284
5338
  }
5285
5339
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5286
5340
  return action instanceof MechanicAction;
@@ -5291,17 +5345,17 @@
5291
5345
  // Inline function 'kotlin.with' call
5292
5346
  var tmp;
5293
5347
  if (action_0 instanceof StartGameMechanicAction) {
5294
- var tmp0 = this.gad_1;
5295
- var tmp2 = action_0.q94_1;
5296
- var tmp4 = action_0.s94_1;
5348
+ var tmp0 = this.sad_1;
5349
+ var tmp2 = action_0.r94_1;
5350
+ var tmp4 = action_0.t94_1;
5297
5351
  // Inline function 'kotlin.collections.map' call
5298
- var this_0 = action_0.t94_1;
5352
+ var this_0 = action_0.u94_1;
5299
5353
  // Inline function 'kotlin.collections.mapTo' call
5300
5354
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
5301
5355
  var _iterator__ex2g4s = this_0.l();
5302
5356
  while (_iterator__ex2g4s.m()) {
5303
5357
  var item = _iterator__ex2g4s.n();
5304
- var tmp$ret$0 = to(item.n66_1, this.gad_1.fad_1.bac(item.isBot, item.n66_1, get_serverStatePayload_0(state).connectedPlayers).n67_1);
5358
+ var tmp$ret$0 = to(item.n66_1, this.sad_1.rad_1.nac(item.isBot, item.n66_1, get_serverStatePayload_0(state).connectedPlayers).n67_1);
5305
5359
  destination.j(tmp$ret$0);
5306
5360
  }
5307
5361
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5331,7 +5385,7 @@
5331
5385
  var _iterator__ex2g4s_2 = destination_1.l();
5332
5386
  while (_iterator__ex2g4s_2.m()) {
5333
5387
  var element_0 = _iterator__ex2g4s_2.n();
5334
- var tmp0_aid = tmp0.ead_1.h6e();
5388
+ var tmp0_aid = tmp0.qad_1.h6e();
5335
5389
  // Inline function 'kotlin.collections.map' call
5336
5390
  // Inline function 'kotlin.collections.mapTo' call
5337
5391
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5353,15 +5407,15 @@
5353
5407
  tmp = destination_2;
5354
5408
  } else {
5355
5409
  if (action_0 instanceof StartNewGameMechanicAction) {
5356
- var tmp0_0 = this.gad_1;
5410
+ var tmp0_0 = this.sad_1;
5357
5411
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5358
5412
  var tableId = state.c6s().id;
5359
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ead_1.h6e(), tableId, null);
5413
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.qad_1.h6e(), tableId, null);
5360
5414
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5361
5415
  tmp = listOfNotNull(tmp$ret$21);
5362
5416
  } else {
5363
5417
  if (action_0 instanceof ContinueGameMechanicAction) {
5364
- var tmp0_1 = this.gad_1;
5418
+ var tmp0_1 = this.sad_1;
5365
5419
  var tmp2_0 = action_0.table.id;
5366
5420
  var tmp4_0 = action_0.gameCreatorPlayerId;
5367
5421
  // Inline function 'kotlin.collections.map' call
@@ -5401,7 +5455,7 @@
5401
5455
  var _iterator__ex2g4s_7 = destination_6.l();
5402
5456
  while (_iterator__ex2g4s_7.m()) {
5403
5457
  var element_2 = _iterator__ex2g4s_7.n();
5404
- var tmp0_aid_0 = tmp0_1.ead_1.h6e();
5458
+ var tmp0_aid_0 = tmp0_1.qad_1.h6e();
5405
5459
  // Inline function 'kotlin.collections.map' call
5406
5460
  // Inline function 'kotlin.collections.mapTo' call
5407
5461
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5423,39 +5477,39 @@
5423
5477
  tmp = destination_7;
5424
5478
  } else {
5425
5479
  if (action_0 instanceof FinishingGameMechanicAction) {
5426
- var tmp0_2 = this.gad_1;
5480
+ var tmp0_2 = this.sad_1;
5427
5481
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5428
5482
  var tableId_0 = state.c6s().id;
5429
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ead_1.h6e(), tableId_0, null);
5483
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.qad_1.h6e(), tableId_0, null);
5430
5484
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5431
5485
  tmp = listOfNotNull(tmp$ret$44);
5432
5486
  } else {
5433
5487
  if (action_0 instanceof FinishGameMechanicAction) {
5434
- var tmp0_3 = this.gad_1;
5488
+ var tmp0_3 = this.sad_1;
5435
5489
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5436
5490
  var tableId_1 = state.c6s().id;
5437
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ead_1.h6e(), tableId_1, null);
5491
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.qad_1.h6e(), tableId_1, null);
5438
5492
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5439
5493
  tmp = listOfNotNull(tmp$ret$46);
5440
5494
  } else {
5441
5495
  if (action_0 instanceof RestartGameMechanicAction) {
5442
- var tmp0_4 = this.gad_1;
5496
+ var tmp0_4 = this.sad_1;
5443
5497
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5444
5498
  var tableId_2 = state.c6s().id;
5445
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ead_1.h6e(), tableId_2, null);
5499
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.qad_1.h6e(), tableId_2, null);
5446
5500
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5447
5501
  tmp = listOfNotNull(tmp$ret$48);
5448
5502
  } else {
5449
5503
  if (action_0 instanceof ErrorAction) {
5450
- var tmp0_5 = this.gad_1;
5504
+ var tmp0_5 = this.sad_1;
5451
5505
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5452
5506
  var tableId_3 = state.c6s().id;
5453
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ead_1.h6e(), tableId_3, null);
5507
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.qad_1.h6e(), tableId_3, null);
5454
5508
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5455
5509
  tmp = listOfNotNull(tmp$ret$50);
5456
5510
  } else {
5457
5511
  if (action_0 instanceof SceneMechanicAction) {
5458
- var tmp0_6 = this.gad_1;
5512
+ var tmp0_6 = this.sad_1;
5459
5513
  var tmp2_1 = state.c6s().id;
5460
5514
  var tmp4_1 = state.c6s().playersConnections;
5461
5515
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5487,7 +5541,7 @@
5487
5541
  var _iterator__ex2g4s_11 = destination_10.l();
5488
5542
  while (_iterator__ex2g4s_11.m()) {
5489
5543
  var element_4 = _iterator__ex2g4s_11.n();
5490
- var tmp0_aid_1 = tmp0_6.ead_1.h6e();
5544
+ var tmp0_aid_1 = tmp0_6.qad_1.h6e();
5491
5545
  // Inline function 'kotlin.collections.map' call
5492
5546
  // Inline function 'kotlin.collections.mapTo' call
5493
5547
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_1, 10));
@@ -5509,7 +5563,7 @@
5509
5563
  tmp = destination_11;
5510
5564
  } else {
5511
5565
  if (action_0 instanceof SceneActMechanicAction) {
5512
- var tmp0_7 = this.gad_1;
5566
+ var tmp0_7 = this.sad_1;
5513
5567
  var tmp2_2 = state.c6s().id;
5514
5568
  var tmp4_2 = state.c6s().playersConnections;
5515
5569
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5541,7 +5595,7 @@
5541
5595
  var _iterator__ex2g4s_15 = destination_14.l();
5542
5596
  while (_iterator__ex2g4s_15.m()) {
5543
5597
  var element_6 = _iterator__ex2g4s_15.n();
5544
- var tmp0_aid_2 = tmp0_7.ead_1.h6e();
5598
+ var tmp0_aid_2 = tmp0_7.qad_1.h6e();
5545
5599
  // Inline function 'kotlin.collections.map' call
5546
5600
  // Inline function 'kotlin.collections.mapTo' call
5547
5601
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_2, 10));
@@ -5563,7 +5617,7 @@
5563
5617
  tmp = destination_15;
5564
5618
  } else {
5565
5619
  if (action_0 instanceof TeamsDataMechanicAction) {
5566
- var tmp0_8 = this.gad_1;
5620
+ var tmp0_8 = this.sad_1;
5567
5621
  var tmp2_3 = state.c6s().id;
5568
5622
  var tmp4_3 = state.c6s().playersConnections;
5569
5623
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5595,7 +5649,7 @@
5595
5649
  var _iterator__ex2g4s_19 = destination_18.l();
5596
5650
  while (_iterator__ex2g4s_19.m()) {
5597
5651
  var element_8 = _iterator__ex2g4s_19.n();
5598
- var tmp0_aid_3 = tmp0_8.ead_1.h6e();
5652
+ var tmp0_aid_3 = tmp0_8.qad_1.h6e();
5599
5653
  // Inline function 'kotlin.collections.map' call
5600
5654
  // Inline function 'kotlin.collections.mapTo' call
5601
5655
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_3, 10));
@@ -5607,7 +5661,7 @@
5607
5661
  }
5608
5662
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, gameCreatorPlayerId_1, element_8, destination_20);
5609
5663
  var tmp_0;
5610
- if (this.gad_1.dad_1.supportBackwardActions && getPlayer(state.c6s().players, sendToPlayer_8.f7h_1).q6v_1.b70_1) {
5664
+ if (this.sad_1.pad_1.supportBackwardActions && getPlayer(state.c6s().players, sendToPlayer_8.g7h_1).s6v_1.d70_1) {
5611
5665
  tmp_0 = null;
5612
5666
  } else {
5613
5667
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5623,81 +5677,81 @@
5623
5677
  tmp = destination_19;
5624
5678
  } else {
5625
5679
  if (action_0 instanceof PlayerReadyMechanicAction) {
5626
- var tmp0_9 = this.gad_1;
5680
+ var tmp0_9 = this.sad_1;
5627
5681
  var tmp2_4 = state.c6s().id;
5628
5682
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5629
- var exceptPlayerId = this.gad_1.dad_1.supportBackwardActions ? action_0.j95_1 : null;
5630
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ead_1.h6e(), tmp2_4, exceptPlayerId);
5683
+ var exceptPlayerId = this.sad_1.pad_1.supportBackwardActions ? action_0.k95_1 : null;
5684
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.qad_1.h6e(), tmp2_4, exceptPlayerId);
5631
5685
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5632
5686
  tmp = listOfNotNull(tmp$ret$109);
5633
5687
  } else {
5634
5688
  if (action_0 instanceof SuitChoiceMechanicAction) {
5635
- var tmp0_10 = this.gad_1;
5689
+ var tmp0_10 = this.sad_1;
5636
5690
  var tmp2_5 = state.c6s().id;
5637
5691
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5638
- var exceptPlayerId_0 = this.gad_1.dad_1.supportBackwardActions ? action_0.q90_1 : null;
5639
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ead_1.h6e(), tmp2_5, exceptPlayerId_0);
5692
+ var exceptPlayerId_0 = this.sad_1.pad_1.supportBackwardActions ? action_0.r90_1 : null;
5693
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.qad_1.h6e(), tmp2_5, exceptPlayerId_0);
5640
5694
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5641
5695
  tmp = listOfNotNull(tmp$ret$111);
5642
5696
  } else {
5643
5697
  if (action_0 instanceof TrumpMechanicAction) {
5644
- var tmp0_11 = this.gad_1;
5698
+ var tmp0_11 = this.sad_1;
5645
5699
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5646
5700
  var tableId_4 = state.c6s().id;
5647
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ead_1.h6e(), tableId_4, null);
5701
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.qad_1.h6e(), tableId_4, null);
5648
5702
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5649
5703
  tmp = listOfNotNull(tmp$ret$113);
5650
5704
  } else {
5651
5705
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5652
- var tmp0_12 = this.gad_1;
5706
+ var tmp0_12 = this.sad_1;
5653
5707
  var tmp2_6 = state.c6s().id;
5654
5708
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5655
- var exceptPlayerId_1 = this.gad_1.dad_1.supportBackwardActions ? action_0.p95_1 : null;
5656
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ead_1.h6e(), tmp2_6, exceptPlayerId_1);
5709
+ var exceptPlayerId_1 = this.sad_1.pad_1.supportBackwardActions ? action_0.q95_1 : null;
5710
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.qad_1.h6e(), tmp2_6, exceptPlayerId_1);
5657
5711
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5658
5712
  tmp = listOfNotNull(tmp$ret$115);
5659
5713
  } else {
5660
5714
  if (action_0 instanceof PutCardMechanicAction) {
5661
- var tmp0_13 = this.gad_1;
5715
+ var tmp0_13 = this.sad_1;
5662
5716
  var tmp2_7 = state.c6s().id;
5663
5717
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5664
- var exceptPlayerId_2 = this.gad_1.dad_1.supportBackwardActions ? action_0.w90_1 : null;
5665
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ead_1.h6e(), tmp2_7, exceptPlayerId_2);
5718
+ var exceptPlayerId_2 = this.sad_1.pad_1.supportBackwardActions ? action_0.x90_1 : null;
5719
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.qad_1.h6e(), tmp2_7, exceptPlayerId_2);
5666
5720
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5667
5721
  tmp = listOfNotNull(tmp$ret$117);
5668
5722
  } else {
5669
5723
  if (action_0 instanceof PickUpBribeMechanicAction) {
5670
- var tmp0_14 = this.gad_1;
5724
+ var tmp0_14 = this.sad_1;
5671
5725
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5672
5726
  var tableId_5 = state.c6s().id;
5673
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ead_1.h6e(), tableId_5, null);
5727
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.qad_1.h6e(), tableId_5, null);
5674
5728
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5675
5729
  tmp = listOfNotNull(tmp$ret$119);
5676
5730
  } else {
5677
5731
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5678
- var tmp0_15 = this.gad_1;
5732
+ var tmp0_15 = this.sad_1;
5679
5733
  var tmp2_8 = state.c6s().id;
5680
5734
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5681
- var exceptPlayerId_3 = this.gad_1.dad_1.supportBackwardActions ? action_0.r95_1 : null;
5682
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ead_1.h6e(), tmp2_8, exceptPlayerId_3);
5735
+ var exceptPlayerId_3 = this.sad_1.pad_1.supportBackwardActions ? action_0.s95_1 : null;
5736
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.qad_1.h6e(), tmp2_8, exceptPlayerId_3);
5683
5737
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5684
5738
  tmp = listOfNotNull(tmp$ret$121);
5685
5739
  } else {
5686
5740
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5687
- var tmp0_16 = this.gad_1;
5741
+ var tmp0_16 = this.sad_1;
5688
5742
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5689
5743
  var tableId_6 = state.c6s().id;
5690
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.ead_1.h6e(), tableId_6, null);
5744
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.qad_1.h6e(), tableId_6, null);
5691
5745
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5692
5746
  tmp = listOfNotNull(tmp$ret$123);
5693
5747
  } else {
5694
5748
  if (action_0 instanceof MessageMechanicAction) {
5695
5749
  var message = action_0.message;
5696
- var tmp0_17 = this.gad_1;
5750
+ var tmp0_17 = this.sad_1;
5697
5751
  var tmp2_9 = state.c6s().id;
5698
5752
  var tmp_1;
5699
5753
  var tmp_2;
5700
- if (this.gad_1.dad_1.supportBackwardActions) {
5754
+ if (this.sad_1.pad_1.supportBackwardActions) {
5701
5755
  tmp_2 = isInterface(message, UserMessage);
5702
5756
  } else {
5703
5757
  tmp_2 = false;
@@ -5709,16 +5763,16 @@
5709
5763
  }
5710
5764
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5711
5765
  var exceptPlayerId_4 = tmp_1;
5712
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ead_1.h6e(), tmp2_9, exceptPlayerId_4);
5766
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.qad_1.h6e(), tmp2_9, exceptPlayerId_4);
5713
5767
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5714
5768
  tmp = listOfNotNull(tmp$ret$125);
5715
5769
  } else {
5716
5770
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5717
- var tmp0_18 = this.gad_1;
5771
+ var tmp0_18 = this.sad_1;
5718
5772
  var tmp2_10 = state.c6s().id;
5719
5773
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5720
5774
  var exceptPlayerId_5 = action_0.playerId;
5721
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.ead_1.h6e(), tmp2_10, exceptPlayerId_5);
5775
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.qad_1.h6e(), tmp2_10, exceptPlayerId_5);
5722
5776
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5723
5777
  tmp = listOfNotNull(tmp$ret$127);
5724
5778
  } else {
@@ -5756,11 +5810,11 @@
5756
5810
  return this.y6h(store, next, action);
5757
5811
  };
5758
5812
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider, playerConnectionInteractor) {
5759
- this.dad_1 = logicConfig;
5760
- this.ead_1 = idsProvider;
5761
- this.fad_1 = playerConnectionInteractor;
5813
+ this.pad_1 = logicConfig;
5814
+ this.qad_1 = idsProvider;
5815
+ this.rad_1 = playerConnectionInteractor;
5762
5816
  }
5763
- protoOf(ServerMapMechanicToClientActionMiddleware).q9a = function () {
5817
+ protoOf(ServerMapMechanicToClientActionMiddleware).r9a = function () {
5764
5818
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5765
5819
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5766
5820
  };
@@ -5769,8 +5823,8 @@
5769
5823
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
5770
5824
  }
5771
5825
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
5772
- this.had_1 = $logger;
5773
- this.iad_1 = $playerConnectionInteractor;
5826
+ this.tad_1 = $logger;
5827
+ this.uad_1 = $playerConnectionInteractor;
5774
5828
  }
5775
5829
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5776
5830
  return action instanceof PlayerConnectionUpdateAction;
@@ -5783,13 +5837,13 @@
5783
5837
  if (!get_isCreated(state)) {
5784
5838
  break $l$block_1;
5785
5839
  }
5786
- var player = getPlayer(state.c6s().players, tmp4.y93_1);
5787
- if (tmp4.x93_1.isVisibleDisconnectedReason) {
5788
- if (player.o6v_1.d69().n67_1.isDisconnecting) {
5840
+ var player = getPlayer(state.c6s().players, tmp4.z93_1);
5841
+ if (tmp4.y93_1.isVisibleDisconnectedReason) {
5842
+ if (player.q6v_1.d69().n67_1.isDisconnecting) {
5789
5843
  break $l$block_1;
5790
5844
  }
5791
- if (player.o6v_1.d69().n67_1.isLeftPermanently) {
5792
- this.had_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5845
+ if (player.q6v_1.d69().n67_1.isLeftPermanently) {
5846
+ this.tad_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5793
5847
  break $l$block_1;
5794
5848
  }
5795
5849
  }
@@ -5812,7 +5866,7 @@
5812
5866
  var _iterator__ex2g4s_0 = destination.l();
5813
5867
  while (_iterator__ex2g4s_0.m()) {
5814
5868
  var element_0 = _iterator__ex2g4s_0.n();
5815
- if (element_0.jad_1 === tmp4.y93_1) {
5869
+ if (element_0.vad_1 === tmp4.z93_1) {
5816
5870
  if (found) {
5817
5871
  tmp$ret$4 = null;
5818
5872
  break $l$block_3;
@@ -5831,7 +5885,7 @@
5831
5885
  if (!(reconnectionTimerTag == null)) {
5832
5886
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5833
5887
  }
5834
- var actions = this.iad_1.zab(tmp4.x93_1, player.o6v_1.d69().n67_1, player, store.state.c6s(), tmp4.a94_1);
5888
+ var actions = this.uad_1.lac(tmp4.y93_1, player.q6v_1.d69().n67_1, player, store.state.c6s(), tmp4.b94_1);
5835
5889
  // Inline function 'kotlin.collections.forEach' call
5836
5890
  var _iterator__ex2g4s_1 = actions.l();
5837
5891
  while (_iterator__ex2g4s_1.m()) {
@@ -5848,17 +5902,17 @@
5848
5902
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5849
5903
  }
5850
5904
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5851
- this.jad_1 = playerId;
5852
- this.kad_1 = state;
5853
- this.lad_1 = previousState;
5905
+ this.vad_1 = playerId;
5906
+ this.wad_1 = state;
5907
+ this.xad_1 = previousState;
5854
5908
  }
5855
5909
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5856
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.jad_1 + ', state=' + this.kad_1.toString() + ', previousState=' + this.lad_1.toString() + ')';
5910
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.vad_1 + ', state=' + this.wad_1.toString() + ', previousState=' + this.xad_1.toString() + ')';
5857
5911
  };
5858
5912
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5859
- var result = getStringHashCode(this.jad_1);
5860
- result = imul(result, 31) + this.kad_1.hashCode() | 0;
5861
- result = imul(result, 31) + this.lad_1.hashCode() | 0;
5913
+ var result = getStringHashCode(this.vad_1);
5914
+ result = imul(result, 31) + this.wad_1.hashCode() | 0;
5915
+ result = imul(result, 31) + this.xad_1.hashCode() | 0;
5862
5916
  return result;
5863
5917
  };
5864
5918
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5866,16 +5920,16 @@
5866
5920
  return true;
5867
5921
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5868
5922
  return false;
5869
- if (!(this.jad_1 === other.jad_1))
5923
+ if (!(this.vad_1 === other.vad_1))
5870
5924
  return false;
5871
- if (!this.kad_1.equals(other.kad_1))
5925
+ if (!this.wad_1.equals(other.wad_1))
5872
5926
  return false;
5873
- if (!this.lad_1.equals(other.lad_1))
5927
+ if (!this.xad_1.equals(other.xad_1))
5874
5928
  return false;
5875
5929
  return true;
5876
5930
  };
5877
5931
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5878
- this.mad_1 = $playerConnectionInteractor;
5932
+ this.yad_1 = $playerConnectionInteractor;
5879
5933
  }
5880
5934
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5881
5935
  return action instanceof TimerTickAction;
@@ -5889,8 +5943,8 @@
5889
5943
  var timerTag = tmp4.f6g_1;
5890
5944
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5891
5945
  var state = store.state;
5892
- var player = getPlayer(state.c6s().players, timerTag.jad_1);
5893
- var actions = this.mad_1.zab(timerTag.kad_1, timerTag.lad_1, player, state.c6s(), true);
5946
+ var player = getPlayer(state.c6s().players, timerTag.vad_1);
5947
+ var actions = this.yad_1.lac(timerTag.wad_1, timerTag.xad_1, player, state.c6s(), true);
5894
5948
  // Inline function 'kotlin.collections.isNotEmpty' call
5895
5949
  if (!actions.r()) {
5896
5950
  // Inline function 'kotlin.collections.forEach' call
@@ -5912,7 +5966,7 @@
5912
5966
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5913
5967
  }
5914
5968
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5915
- this.nad_1 = $playerConnectionInteractor;
5969
+ this.zad_1 = $playerConnectionInteractor;
5916
5970
  }
5917
5971
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
5918
5972
  return isInterface(action, FirstMechanicAction);
@@ -5928,7 +5982,7 @@
5928
5982
  var _iterator__ex2g4s = tmp0.l();
5929
5983
  while (_iterator__ex2g4s.m()) {
5930
5984
  var element = _iterator__ex2g4s.n();
5931
- if (!(connectedPlayers.u1(element.playerId) || element.n6v_1.isBot)) {
5985
+ if (!(connectedPlayers.u1(element.playerId) || element.p6v_1.isBot)) {
5932
5986
  destination.j(element);
5933
5987
  }
5934
5988
  }
@@ -5937,10 +5991,10 @@
5937
5991
  while (_iterator__ex2g4s_0.m()) {
5938
5992
  var element_0 = _iterator__ex2g4s_0.n();
5939
5993
  var tmp0_newConnectionState = PlayerConnectionState_WAITING_getInstance();
5940
- var tmp1_previousConnectionState = element_0.o6v_1.d69().n67_1;
5994
+ var tmp1_previousConnectionState = element_0.q6v_1.d69().n67_1;
5941
5995
  var tmp2_playerId = element_0.playerId;
5942
5996
  // Inline function 'kotlin.collections.forEach' call
5943
- var _iterator__ex2g4s_1 = this.nad_1.aac(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5997
+ var _iterator__ex2g4s_1 = this.zad_1.mac(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5944
5998
  while (_iterator__ex2g4s_1.m()) {
5945
5999
  var element_1 = _iterator__ex2g4s_1.n();
5946
6000
  store.dispatch(element_1);
@@ -5955,8 +6009,8 @@
5955
6009
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5956
6010
  }
5957
6011
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5958
- this.wad_1 = $provider;
5959
- this.xad_1 = $action;
6012
+ this.iae_1 = $provider;
6013
+ this.jae_1 = $action;
5960
6014
  CoroutineImpl.call(this, resultContinuation);
5961
6015
  }
5962
6016
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, $completion) {
@@ -5977,7 +6031,7 @@
5977
6031
  case 0:
5978
6032
  this.t8_1 = 2;
5979
6033
  this.s8_1 = 1;
5980
- suspendResult = this.wad_1.ta9(this.xad_1, this);
6034
+ suspendResult = this.iae_1.faa(this.jae_1, this);
5981
6035
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5982
6036
  return suspendResult;
5983
6037
  }
@@ -6000,8 +6054,8 @@
6000
6054
  while (true);
6001
6055
  };
6002
6056
  protoOf(sendToClientActionMiddleware$o$handle$slambda).d2d = function ($this$launchDefault, completion) {
6003
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.wad_1, this.xad_1, completion);
6004
- i.yad_1 = $this$launchDefault;
6057
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.iae_1, this.jae_1, completion);
6058
+ i.kae_1 = $this$launchDefault;
6005
6059
  return i;
6006
6060
  };
6007
6061
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -6013,15 +6067,15 @@
6013
6067
  return l;
6014
6068
  }
6015
6069
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
6016
- this.zad_1 = $asyncProvider;
6017
- this.aae_1 = $provider;
6070
+ this.lae_1 = $asyncProvider;
6071
+ this.mae_1 = $provider;
6018
6072
  }
6019
6073
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
6020
6074
  return action instanceof ToClientAction;
6021
6075
  };
6022
6076
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).y6h = function (store, next, action) {
6023
6077
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6024
- this.zad_1.m6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.aae_1, action_0, null));
6078
+ this.lae_1.m6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.mae_1, action_0, null));
6025
6079
  next(action_0);
6026
6080
  };
6027
6081
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).i6g = function (store, next, action) {
@@ -6032,11 +6086,11 @@
6032
6086
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6033
6087
  }
6034
6088
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6035
- this.jae_1 = $store;
6036
- this.kae_1 = $timerTag;
6037
- this.lae_1 = $serverConfig;
6038
- this.mae_1 = $logger;
6039
- this.nae_1 = $action;
6089
+ this.vae_1 = $store;
6090
+ this.wae_1 = $timerTag;
6091
+ this.xae_1 = $serverConfig;
6092
+ this.yae_1 = $logger;
6093
+ this.zae_1 = $action;
6040
6094
  CoroutineImpl.call(this, resultContinuation);
6041
6095
  }
6042
6096
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6055,13 +6109,13 @@
6055
6109
  var tmp = this.s8_1;
6056
6110
  if (tmp === 0) {
6057
6111
  this.t8_1 = 1;
6058
- var table = this.jae_1.state.c6s();
6059
- var player = getPlayer(table.players, this.kae_1.z65());
6060
- var connectionState = player.o6v_1.d69().n67_1;
6112
+ var table = this.vae_1.state.c6s();
6113
+ var player = getPlayer(table.players, this.wae_1.z65());
6114
+ var connectionState = player.q6v_1.d69().n67_1;
6061
6115
  var tmp_0;
6062
6116
  switch (connectionState.q2_1) {
6063
6117
  case 1:
6064
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.kae_1.m9h_1));
6118
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.wae_1.n9h_1));
6065
6119
  break;
6066
6120
  case 6:
6067
6121
  tmp_0 = emptyList();
@@ -6071,8 +6125,8 @@
6071
6125
  case 3:
6072
6126
  case 2:
6073
6127
  var tmp_1;
6074
- if (table.sceneInfo.m7g() && this.lae_1.closeIfBotsAtFinish) {
6075
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.kae_1.m9h_1);
6128
+ if (table.sceneInfo.n7g() && this.xae_1.closeIfBotsAtFinish) {
6129
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.wae_1.n9h_1);
6076
6130
  } else {
6077
6131
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6078
6132
  }
@@ -6081,7 +6135,7 @@
6081
6135
  break;
6082
6136
  case 0:
6083
6137
  case 7:
6084
- this.mae_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.nae_1.toString()));
6138
+ this.yae_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.zae_1.toString()));
6085
6139
  tmp_0 = emptyList();
6086
6140
  break;
6087
6141
  default:
@@ -6093,7 +6147,7 @@
6093
6147
  var _iterator__ex2g4s = actions.l();
6094
6148
  while (_iterator__ex2g4s.m()) {
6095
6149
  var element = _iterator__ex2g4s.n();
6096
- this.jae_1.dispatch(element);
6150
+ this.vae_1.dispatch(element);
6097
6151
  }
6098
6152
  }
6099
6153
  return Unit_instance;
@@ -6107,8 +6161,8 @@
6107
6161
  while (true);
6108
6162
  };
6109
6163
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).d2d = function ($this$launchDefaultWithLock, completion) {
6110
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.jae_1, this.kae_1, this.lae_1, this.mae_1, this.nae_1, completion);
6111
- i.oae_1 = $this$launchDefaultWithLock;
6164
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.vae_1, this.wae_1, this.xae_1, this.yae_1, this.zae_1, completion);
6165
+ i.aaf_1 = $this$launchDefaultWithLock;
6112
6166
  return i;
6113
6167
  };
6114
6168
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6120,9 +6174,9 @@
6120
6174
  return l;
6121
6175
  }
6122
6176
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6123
- this.pae_1 = $asyncProvider;
6124
- this.qae_1 = $serverConfig;
6125
- this.rae_1 = $logger;
6177
+ this.baf_1 = $asyncProvider;
6178
+ this.caf_1 = $serverConfig;
6179
+ this.daf_1 = $logger;
6126
6180
  }
6127
6181
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).j6g = function (action) {
6128
6182
  return action instanceof TimerTickAction;
@@ -6131,7 +6185,7 @@
6131
6185
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6132
6186
  var timerTag = action_0.f6g_1;
6133
6187
  if (timerTag instanceof PlayerTurnTimerTag) {
6134
- this.pae_1.o6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.qae_1, this.rae_1, action_0, null));
6188
+ this.baf_1.o6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.caf_1, this.daf_1, action_0, null));
6135
6189
  }
6136
6190
  next(action_0);
6137
6191
  };
@@ -6147,19 +6201,19 @@
6147
6201
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6148
6202
  return action instanceof UpdateServerConfigAction;
6149
6203
  };
6150
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v9j = function (state, action) {
6204
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).w9j = function (state, action) {
6151
6205
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6152
- return state.q93(VOID, get_serverStatePayload_0(state).copy(action_0.hac_1));
6206
+ return state.r93(VOID, get_serverStatePayload_0(state).copy(action_0.tac_1));
6153
6207
  };
6154
6208
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6155
- return this.v9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6209
+ return this.w9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6156
6210
  };
6157
6211
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6158
6212
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6159
6213
  return _this__u8e3s4.metadata;
6160
6214
  }
6161
6215
  function Companion_5() {
6162
- this.sae_1 = 'ServerMechanicLifecycleReducer';
6216
+ this.eaf_1 = 'ServerMechanicLifecycleReducer';
6163
6217
  }
6164
6218
  var Companion_instance_15;
6165
6219
  function Companion_getInstance_6() {
@@ -6167,31 +6221,31 @@
6167
6221
  }
6168
6222
  function ServerMechanicLifecycleReducer$onStart$lambda(this$0, $updatedServerPayload) {
6169
6223
  return function (it) {
6170
- return Companion_instance_4.z68(this$0.wae_1.bac(it.isBot, it.n66_1, $updatedServerPayload.connectedPlayers));
6224
+ return Companion_instance_4.z68(this$0.iaf_1.nac(it.isBot, it.n66_1, $updatedServerPayload.connectedPlayers));
6171
6225
  };
6172
6226
  }
6173
6227
  function ServerMechanicLifecycleReducer(logger, connectionInteractor, tableLifecycleReducer, randomPoolProvider) {
6174
6228
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6175
- this.vae_1 = logger;
6176
- this.wae_1 = connectionInteractor;
6229
+ this.haf_1 = logger;
6230
+ this.iaf_1 = connectionInteractor;
6177
6231
  }
6178
- protoOf(ServerMechanicLifecycleReducer).m9l = function (state, action) {
6232
+ protoOf(ServerMechanicLifecycleReducer).n9l = function (state, action) {
6179
6233
  var serverState = get_serverStatePayload_0(state);
6180
- this.vae_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6181
- var tableId = action.q94_1;
6234
+ this.haf_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6235
+ var tableId = action.r94_1;
6182
6236
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6183
6237
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6184
- var tmp0_$this = this.n9l_1;
6185
- var tmp1_version = action.r94_1;
6186
- var tmp2_config = action.p94_1;
6187
- var tmp3_users = action.t94_1;
6238
+ var tmp0_$this = this.o9l_1;
6239
+ var tmp1_version = action.s94_1;
6240
+ var tmp2_config = action.q94_1;
6241
+ var tmp3_users = action.u94_1;
6188
6242
  var tmp4_spectators = action.spectators;
6189
- var tmp5_gameCreatorPlayerId = action.s94_1;
6190
- var tmp7_tableOrNull = tmp0_$this.v9m(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6191
- return state.q93(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6243
+ var tmp5_gameCreatorPlayerId = action.t94_1;
6244
+ var tmp7_tableOrNull = tmp0_$this.w9m(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6245
+ return state.r93(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6192
6246
  };
6193
- protoOf(ServerMechanicLifecycleReducer).k9l = function (state, action) {
6194
- this.vae_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6247
+ protoOf(ServerMechanicLifecycleReducer).l9l = function (state, action) {
6248
+ this.haf_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6195
6249
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6196
6250
  var tmp2_tableOrNull = action.table;
6197
6251
  var tmp = Companion_instance_16;
@@ -6199,32 +6253,32 @@
6199
6253
  var tmp_1 = action.reason;
6200
6254
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6201
6255
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.j65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6202
- return state.q93(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6256
+ return state.r93(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6203
6257
  };
6204
- protoOf(ServerMechanicLifecycleReducer).l9l = function (state, action) {
6205
- this.o9l_1.o58(action.previousGameId);
6258
+ protoOf(ServerMechanicLifecycleReducer).m9l = function (state, action) {
6259
+ this.p9l_1.o58(action.previousGameId);
6206
6260
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6207
- var tmp1_tableOrNull = this.n9l_1.w9m(state.c6s(), action.gameId);
6261
+ var tmp1_tableOrNull = this.o9l_1.x9m(state.c6s(), action.gameId);
6208
6262
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6209
- return state.q93(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6263
+ return state.r93(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6210
6264
  };
6211
6265
  function spectatorsReducer(logger) {
6212
6266
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
6213
6267
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6214
6268
  }
6215
6269
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6216
- this.xae_1 = $logger;
6270
+ this.jaf_1 = $logger;
6217
6271
  }
6218
6272
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6219
6273
  return isInterface(action, SpectatorsAction);
6220
6274
  };
6221
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v9j = function (state, action) {
6275
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).w9j = function (state, action) {
6222
6276
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6223
6277
  var table = state.c6s();
6224
6278
  var tmp;
6225
6279
  if (action_0 instanceof AddSpectatorsAction) {
6226
6280
  // Inline function 'kotlin.collections.mapNotNull' call
6227
- var tmp0 = action_0.iac_1;
6281
+ var tmp0 = action_0.uac_1;
6228
6282
  // Inline function 'kotlin.collections.mapNotNullTo' call
6229
6283
  var destination = ArrayList_init_$Create$_0();
6230
6284
  // Inline function 'kotlin.collections.forEach' call
@@ -6243,9 +6297,9 @@
6243
6297
  var tmp_0;
6244
6298
  // Inline function 'kotlin.collections.isNotEmpty' call
6245
6299
  if (!sameSpectators.r()) {
6246
- this.xae_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6300
+ this.jaf_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6247
6301
  // Inline function 'kotlin.collections.filterNot' call
6248
- var tmp0_0 = action_0.iac_1;
6302
+ var tmp0_0 = action_0.uac_1;
6249
6303
  // Inline function 'kotlin.collections.filterNotTo' call
6250
6304
  var destination_0 = ArrayList_init_$Create$_0();
6251
6305
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6280,7 +6334,7 @@
6280
6334
  }
6281
6335
  tmp_0 = destination_0;
6282
6336
  } else {
6283
- tmp_0 = action_0.iac_1;
6337
+ tmp_0 = action_0.uac_1;
6284
6338
  }
6285
6339
  // Inline function 'kotlin.collections.map' call
6286
6340
  var this_0 = tmp_0;
@@ -6293,11 +6347,11 @@
6293
6347
  destination_1.j(tmp$ret$13);
6294
6348
  }
6295
6349
  var spectatorsToAdd = toSet(destination_1);
6296
- tmp = state.q93(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6350
+ tmp = state.r93(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6297
6351
  } else {
6298
6352
  if (action_0 instanceof RemoveSpectatorsAction) {
6299
6353
  // Inline function 'kotlin.collections.mapNotNull' call
6300
- var tmp0_1 = action_0.jac_1;
6354
+ var tmp0_1 = action_0.vac_1;
6301
6355
  // Inline function 'kotlin.collections.mapNotNullTo' call
6302
6356
  var destination_2 = ArrayList_init_$Create$_0();
6303
6357
  // Inline function 'kotlin.collections.forEach' call
@@ -6316,9 +6370,9 @@
6316
6370
  var tmp_2;
6317
6371
  // Inline function 'kotlin.collections.isNotEmpty' call
6318
6372
  if (!sameSpectators_0.r()) {
6319
- this.xae_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6373
+ this.jaf_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6320
6374
  // Inline function 'kotlin.collections.filterNot' call
6321
- var tmp0_2 = action_0.jac_1;
6375
+ var tmp0_2 = action_0.vac_1;
6322
6376
  // Inline function 'kotlin.collections.filterNotTo' call
6323
6377
  var destination_3 = ArrayList_init_$Create$_0();
6324
6378
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6353,7 +6407,7 @@
6353
6407
  }
6354
6408
  tmp_2 = destination_3;
6355
6409
  } else {
6356
- tmp_2 = action_0.jac_1;
6410
+ tmp_2 = action_0.vac_1;
6357
6411
  }
6358
6412
  var spectatorsToRemove = toSet(tmp_2);
6359
6413
  // Inline function 'kotlin.collections.filterNot' call
@@ -6390,7 +6444,7 @@
6390
6444
  destination_4.j(element_5);
6391
6445
  }
6392
6446
  }
6393
- tmp = state.q93(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6447
+ tmp = state.r93(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6394
6448
  } else {
6395
6449
  noWhenBranchMatchedException();
6396
6450
  }
@@ -6398,7 +6452,7 @@
6398
6452
  return tmp;
6399
6453
  };
6400
6454
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6401
- return this.v9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6455
+ return this.w9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6402
6456
  };
6403
6457
  function playerConnectionUpdateReducer() {
6404
6458
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6409,29 +6463,29 @@
6409
6463
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).j6g = function (action) {
6410
6464
  return action instanceof PlayerConnectionUpdateAction;
6411
6465
  };
6412
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v9j = function (state, action) {
6466
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).w9j = function (state, action) {
6413
6467
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6414
6468
  var statePayload = get_serverStatePayload_0(state);
6415
6469
  var tmp;
6416
- if (action_0.x93_1.isLive) {
6417
- tmp = state.q93(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.y93_1)));
6470
+ if (action_0.y93_1.isLive) {
6471
+ tmp = state.r93(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.z93_1)));
6418
6472
  } else {
6419
6473
  tmp = state;
6420
6474
  }
6421
6475
  return tmp;
6422
6476
  };
6423
6477
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).z6h = function (state, action) {
6424
- return this.v9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6478
+ return this.w9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6425
6479
  };
6426
6480
  function Companion_6() {
6427
6481
  }
6428
- protoOf(Companion_6).yae = function (config, metadata) {
6482
+ protoOf(Companion_6).kaf = function (config, metadata) {
6429
6483
  return new ServerStatePayload(config, metadata, emptyList());
6430
6484
  };
6431
6485
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6432
6486
  config = config === VOID ? Companion_instance_10.initial(null) : config;
6433
6487
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6434
- return $super === VOID ? this.yae(config, metadata) : $super.yae.call(this, config, metadata);
6488
+ return $super === VOID ? this.kaf(config, metadata) : $super.kaf.call(this, config, metadata);
6435
6489
  };
6436
6490
  var Companion_instance_16;
6437
6491
  function Companion_getInstance_7() {
@@ -6445,10 +6499,10 @@
6445
6499
  protoOf(ServerStatePayload).a3t = function () {
6446
6500
  return this.config;
6447
6501
  };
6448
- protoOf(ServerStatePayload).w8m = function () {
6502
+ protoOf(ServerStatePayload).x8m = function () {
6449
6503
  return this.metadata;
6450
6504
  };
6451
- protoOf(ServerStatePayload).zae = function () {
6505
+ protoOf(ServerStatePayload).laf = function () {
6452
6506
  return this.connectedPlayers;
6453
6507
  };
6454
6508
  protoOf(ServerStatePayload).oe = function () {
@@ -6460,14 +6514,14 @@
6460
6514
  protoOf(ServerStatePayload).yl = function () {
6461
6515
  return this.connectedPlayers;
6462
6516
  };
6463
- protoOf(ServerStatePayload).aaf = function (config, metadata, connectedPlayers) {
6517
+ protoOf(ServerStatePayload).maf = function (config, metadata, connectedPlayers) {
6464
6518
  return new ServerStatePayload(config, metadata, connectedPlayers);
6465
6519
  };
6466
6520
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6467
6521
  config = config === VOID ? this.config : config;
6468
6522
  metadata = metadata === VOID ? this.metadata : metadata;
6469
6523
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6470
- return $super === VOID ? this.aaf(config, metadata, connectedPlayers) : $super.aaf.call(this, config, metadata, connectedPlayers);
6524
+ return $super === VOID ? this.maf(config, metadata, connectedPlayers) : $super.maf.call(this, config, metadata, connectedPlayers);
6471
6525
  };
6472
6526
  protoOf(ServerStatePayload).toString = function () {
6473
6527
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6515,7 +6569,7 @@
6515
6569
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6516
6570
  }
6517
6571
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6518
- var gameId = Companion_instance_5.x9o(payload);
6572
+ var gameId = Companion_instance_5.y9o(payload);
6519
6573
  var tmp;
6520
6574
  if (!(gameId == null)) {
6521
6575
  tmp = new ServerLoggerKey(gameId);
@@ -6532,14 +6586,14 @@
6532
6586
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6533
6587
  }
6534
6588
  function _get_logger__rkp4sl_0($this) {
6535
- var tmp0 = $this.kaf_1;
6589
+ var tmp0 = $this.waf_1;
6536
6590
  var tmp = KProperty1;
6537
6591
  // Inline function 'kotlin.getValue' call
6538
6592
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6539
6593
  return tmp0.x();
6540
6594
  }
6541
6595
  function _get_di__ndbzja($this) {
6542
- var tmp0 = $this.laf_1;
6596
+ var tmp0 = $this.xaf_1;
6543
6597
  var tmp = KProperty1;
6544
6598
  // Inline function 'kotlin.getValue' call
6545
6599
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6556,8 +6610,8 @@
6556
6610
  }
6557
6611
  function createCallbackOutput($this, gameServer) {
6558
6612
  var tmp;
6559
- if (!($this.iaf_1 == null)) {
6560
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.iaf_1);
6613
+ if (!($this.uaf_1 == null)) {
6614
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.uaf_1);
6561
6615
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6562
6616
  } else {
6563
6617
  tmp = null;
@@ -6571,11 +6625,11 @@
6571
6625
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6572
6626
  return function () {
6573
6627
  var tmp;
6574
- if (this$0.iaf_1 == null) {
6628
+ if (this$0.uaf_1 == null) {
6575
6629
  tmp = null;
6576
6630
  } else {
6577
6631
  // Inline function 'kotlin.let' call
6578
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.iaf_1)]));
6632
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.uaf_1)]));
6579
6633
  }
6580
6634
  var tmp1_elvis_lhs = tmp;
6581
6635
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6608,7 +6662,7 @@
6608
6662
  tmp_0.d63(tmp$ret$3);
6609
6663
  $this$DI.h5z(jsonModule());
6610
6664
  $this$DI.h5z(serverHelpersModule());
6611
- $this$DI.h5z(randomOrgModule(this$0.jaf_1));
6665
+ $this$DI.h5z(randomOrgModule(this$0.vaf_1));
6612
6666
  return Unit_instance;
6613
6667
  };
6614
6668
  }
@@ -6684,16 +6738,16 @@
6684
6738
  };
6685
6739
  }
6686
6740
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6687
- this.saf_1 = $reducer;
6741
+ this.eag_1 = $reducer;
6688
6742
  }
6689
6743
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j6g = function (action) {
6690
6744
  return isInterface(action, Action);
6691
6745
  };
6692
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v9j = function (state, action) {
6693
- return this.saf_1(state, isInterface(action, Action) ? action : THROW_CCE());
6746
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).w9j = function (state, action) {
6747
+ return this.eag_1(state, isInterface(action, Action) ? action : THROW_CCE());
6694
6748
  };
6695
6749
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).z6h = function (state, action) {
6696
- return this.v9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6750
+ return this.w9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6697
6751
  };
6698
6752
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6699
6753
  return function () {
@@ -6773,7 +6827,7 @@
6773
6827
  }
6774
6828
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6775
6829
  return function (it) {
6776
- var payload = Companion_instance_7.j9n(it);
6830
+ var payload = Companion_instance_7.k9n(it);
6777
6831
  var tmp;
6778
6832
  if (!(payload == null)) {
6779
6833
  return payload;
@@ -6794,7 +6848,7 @@
6794
6848
  // Inline function 'kotlin.let' call
6795
6849
  $this$DI.h5z(tmp0_safe_receiver);
6796
6850
  }
6797
- $this$DI.h5z(dealerModule(this$0.randomPoolProvider, this$0.jaf_1));
6851
+ $this$DI.h5z(dealerModule(this$0.randomPoolProvider, this$0.vaf_1));
6798
6852
  $this$DI.h5z(coreModule($coreConfig));
6799
6853
  $this$DI.h5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6800
6854
  return Unit_instance;
@@ -6803,8 +6857,8 @@
6803
6857
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6804
6858
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6805
6859
  production = production === VOID ? true : production;
6806
- this.iaf_1 = loggerCallback;
6807
- this.jaf_1 = randomOrgConfig;
6860
+ this.uaf_1 = loggerCallback;
6861
+ this.vaf_1 = randomOrgConfig;
6808
6862
  var tmp = AppEnvironment_getInstance();
6809
6863
  var tmp_0;
6810
6864
  if (production) {
@@ -6814,9 +6868,9 @@
6814
6868
  }
6815
6869
  tmp.g6m(tmp_0);
6816
6870
  var tmp_1 = this;
6817
- tmp_1.kaf_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6871
+ tmp_1.waf_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6818
6872
  var tmp_2 = this;
6819
- tmp_2.laf_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6873
+ tmp_2.xaf_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6820
6874
  var tmp_3 = this;
6821
6875
  // Inline function 'org.kodein.di.instance' call
6822
6876
  var this_0 = _get_di__ndbzja(this);
@@ -6825,7 +6879,7 @@
6825
6879
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6826
6880
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6827
6881
  var tmp_6 = KProperty1;
6828
- tmp_3.maf_1 = tmp_5.a65(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6882
+ tmp_3.yaf_1 = tmp_5.a65(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6829
6883
  var tmp_7 = this;
6830
6884
  // Inline function 'org.kodein.di.instance' call
6831
6885
  var this_1 = _get_di__ndbzja(this);
@@ -6834,7 +6888,7 @@
6834
6888
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6835
6889
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6836
6890
  var tmp_10 = KProperty1;
6837
- tmp_7.naf_1 = tmp_9.a65(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6891
+ tmp_7.zaf_1 = tmp_9.a65(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6838
6892
  var tmp_11 = this;
6839
6893
  // Inline function 'org.kodein.di.instance' call
6840
6894
  var this_2 = _get_di__ndbzja(this);
@@ -6843,7 +6897,7 @@
6843
6897
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6844
6898
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6845
6899
  var tmp_14 = KProperty1;
6846
- tmp_11.oaf_1 = tmp_13.a65(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6900
+ tmp_11.aag_1 = tmp_13.a65(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6847
6901
  var tmp_15 = this;
6848
6902
  // Inline function 'org.kodein.di.instance' call
6849
6903
  var this_3 = _get_di__ndbzja(this);
@@ -6852,7 +6906,7 @@
6852
6906
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6853
6907
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6854
6908
  var tmp_18 = KProperty1;
6855
- tmp_15.paf_1 = tmp_17.a65(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6909
+ tmp_15.bag_1 = tmp_17.a65(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6856
6910
  var tmp_19 = this;
6857
6911
  // Inline function 'org.kodein.di.instance' call
6858
6912
  var this_4 = _get_di__ndbzja(this);
@@ -6861,7 +6915,7 @@
6861
6915
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6862
6916
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6863
6917
  var tmp_22 = KProperty1;
6864
- tmp_19.qaf_1 = tmp_21.a65(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6918
+ tmp_19.cag_1 = tmp_21.a65(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6865
6919
  var tmp_23 = this;
6866
6920
  // Inline function 'org.kodein.di.instance' call
6867
6921
  var this_5 = _get_di__ndbzja(this);
@@ -6870,45 +6924,45 @@
6870
6924
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6871
6925
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6872
6926
  var tmp_26 = KProperty1;
6873
- tmp_23.raf_1 = tmp_25.a65(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6927
+ tmp_23.dag_1 = tmp_25.a65(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6874
6928
  }
6875
- protoOf(GameServerEngineControllerImpl).baf = function () {
6876
- var tmp0 = this.maf_1;
6929
+ protoOf(GameServerEngineControllerImpl).naf = function () {
6930
+ var tmp0 = this.yaf_1;
6877
6931
  var tmp = KProperty1;
6878
6932
  // Inline function 'kotlin.getValue' call
6879
6933
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6880
6934
  return tmp0.x();
6881
6935
  };
6882
- protoOf(GameServerEngineControllerImpl).daf = function () {
6883
- var tmp0 = this.naf_1;
6936
+ protoOf(GameServerEngineControllerImpl).paf = function () {
6937
+ var tmp0 = this.zaf_1;
6884
6938
  var tmp = KProperty1;
6885
6939
  // Inline function 'kotlin.getValue' call
6886
6940
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6887
6941
  return tmp0.x();
6888
6942
  };
6889
- protoOf(GameServerEngineControllerImpl).eaf = function () {
6890
- var tmp0 = this.oaf_1;
6943
+ protoOf(GameServerEngineControllerImpl).qaf = function () {
6944
+ var tmp0 = this.aag_1;
6891
6945
  var tmp = KProperty1;
6892
6946
  // Inline function 'kotlin.getValue' call
6893
6947
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6894
6948
  return tmp0.x();
6895
6949
  };
6896
- protoOf(GameServerEngineControllerImpl).faf = function () {
6897
- var tmp0 = this.paf_1;
6950
+ protoOf(GameServerEngineControllerImpl).raf = function () {
6951
+ var tmp0 = this.bag_1;
6898
6952
  var tmp = KProperty1;
6899
6953
  // Inline function 'kotlin.getValue' call
6900
6954
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6901
6955
  return tmp0.x();
6902
6956
  };
6903
- protoOf(GameServerEngineControllerImpl).caf = function () {
6904
- var tmp0 = this.qaf_1;
6957
+ protoOf(GameServerEngineControllerImpl).oaf = function () {
6958
+ var tmp0 = this.cag_1;
6905
6959
  var tmp = KProperty1;
6906
6960
  // Inline function 'kotlin.getValue' call
6907
6961
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6908
6962
  return tmp0.x();
6909
6963
  };
6910
- protoOf(GameServerEngineControllerImpl).gaf = function () {
6911
- var tmp0 = this.raf_1;
6964
+ protoOf(GameServerEngineControllerImpl).saf = function () {
6965
+ var tmp0 = this.dag_1;
6912
6966
  var tmp = KProperty1;
6913
6967
  // Inline function 'kotlin.getValue' call
6914
6968
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6920,7 +6974,7 @@
6920
6974
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6921
6975
  return this.createGameEngineWithLogic();
6922
6976
  };
6923
- protoOf(GameServerEngineControllerImpl).haf = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6977
+ protoOf(GameServerEngineControllerImpl).taf = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6924
6978
  var combinedLogger = Companion_instance_8.nx();
6925
6979
  var gameServer = {_v: null};
6926
6980
  // Inline function 'kotlin.collections.map' call
@@ -6968,7 +7022,7 @@
6968
7022
  function TestHelper() {
6969
7023
  }
6970
7024
  function _get_playerAnswerInteractor__msggz1($this) {
6971
- var tmp0 = $this.vaf_1;
7025
+ var tmp0 = $this.hag_1;
6972
7026
  var tmp = KProperty1;
6973
7027
  // Inline function 'kotlin.getValue' call
6974
7028
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6976,7 +7030,7 @@
6976
7030
  }
6977
7031
  function TestHelperImpl$di$lambda$lambda(this$0) {
6978
7032
  return function ($this$singleton) {
6979
- return this$0.taf_1;
7033
+ return this$0.fag_1;
6980
7034
  };
6981
7035
  }
6982
7036
  function TestHelperImpl$di$lambda(this$0) {
@@ -7016,27 +7070,27 @@
7016
7070
  return emptyMap();
7017
7071
  }
7018
7072
  function TestHelperImpl(logger) {
7019
- this.taf_1 = logger;
7073
+ this.fag_1 = logger;
7020
7074
  var tmp = this;
7021
7075
  var tmp_0 = Companion_instance_6;
7022
- tmp.uaf_1 = tmp_0.o5z(VOID, TestHelperImpl$di$lambda(this));
7076
+ tmp.gag_1 = tmp_0.o5z(VOID, TestHelperImpl$di$lambda(this));
7023
7077
  var tmp_1 = this;
7024
7078
  // Inline function 'org.kodein.di.instance' call
7025
- var this_0 = this.uaf_1;
7079
+ var this_0 = this.gag_1;
7026
7080
  // Inline function 'org.kodein.type.generic' call
7027
7081
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7028
7082
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7029
7083
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7030
7084
  var tmp_4 = KProperty1;
7031
- tmp_1.vaf_1 = tmp_3.a65(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7085
+ tmp_1.hag_1 = tmp_3.a65(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7032
7086
  }
7033
7087
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7034
- return _get_playerAnswerInteractor__msggz1(this).d8u(playerId, table, botConfig);
7088
+ return _get_playerAnswerInteractor__msggz1(this).e8u(playerId, table, botConfig);
7035
7089
  };
7036
7090
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7037
7091
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7038
7092
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7039
- var tmp0 = mechanicAction.f97();
7093
+ var tmp0 = mechanicAction.g97();
7040
7094
  var tmp$ret$0;
7041
7095
  $l$block_0: {
7042
7096
  // Inline function 'kotlin.collections.any' call
@@ -7068,7 +7122,7 @@
7068
7122
  };
7069
7123
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7070
7124
  if (isInterface(action, NextPlayerTurnAction)) {
7071
- var tmp0 = action.f97();
7125
+ var tmp0 = action.g97();
7072
7126
  var tmp$ret$0;
7073
7127
  $l$block_0: {
7074
7128
  // Inline function 'kotlin.collections.any' call
@@ -7101,14 +7155,14 @@
7101
7155
  function RoomMetadata() {
7102
7156
  var tmp = this;
7103
7157
  // Inline function 'kotlin.collections.mutableMapOf' call
7104
- tmp.waf_1 = LinkedHashMap_init_$Create$();
7158
+ tmp.iag_1 = LinkedHashMap_init_$Create$();
7105
7159
  this.extras = {};
7106
- this.extras = this.waf_1;
7160
+ this.extras = this.iag_1;
7107
7161
  }
7108
- protoOf(RoomMetadata).xaf = function () {
7162
+ protoOf(RoomMetadata).jag = function () {
7109
7163
  return this.extras;
7110
7164
  };
7111
- protoOf(RoomMetadata).xaf = function () {
7165
+ protoOf(RoomMetadata).jag = function () {
7112
7166
  return this.extras;
7113
7167
  };
7114
7168
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7126,7 +7180,7 @@
7126
7180
  };
7127
7181
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7128
7182
  // Inline function 'kotlin.collections.set' call
7129
- this.waf_1.f2(gameId, game);
7183
+ this.iag_1.f2(gameId, game);
7130
7184
  };
7131
7185
  function GameMetadata(gameId) {
7132
7186
  this.gameId = gameId;
@@ -7135,7 +7189,7 @@
7135
7189
  protoOf(GameMetadata).d54 = function () {
7136
7190
  return this.gameId;
7137
7191
  };
7138
- protoOf(GameMetadata).xaf = function () {
7192
+ protoOf(GameMetadata).jag = function () {
7139
7193
  return this.extras;
7140
7194
  };
7141
7195
  function serverHelpersModule() {
@@ -7197,7 +7251,7 @@
7197
7251
  protoOf(GameServer).roomOnDelete = roomOnDelete;
7198
7252
  protoOf(GameServer).shutdown = shutdown;
7199
7253
  defineProp(protoOf(GameServer), 'metadata', function () {
7200
- return this.w8m();
7254
+ return this.x8m();
7201
7255
  });
7202
7256
  defineProp(protoOf(GameServer), 'id', function () {
7203
7257
  return this.z53();
@@ -7216,17 +7270,17 @@
7216
7270
  });
7217
7271
  protoOf($serializer).xz = typeParametersSerializers;
7218
7272
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
7219
- return this.q8j();
7273
+ return this.r8j();
7220
7274
  });
7221
7275
  protoOf($serializer_0).xz = typeParametersSerializers;
7222
7276
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
7223
- return this.q8j();
7277
+ return this.r8j();
7224
7278
  });
7225
7279
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
7226
- return this.q8j();
7280
+ return this.r8j();
7227
7281
  });
7228
7282
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7229
- return this.q8j();
7283
+ return this.r8j();
7230
7284
  });
7231
7285
  protoOf(UpdateServerConfigAction).v6f = get_actionTag;
7232
7286
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -7241,25 +7295,25 @@
7241
7295
  return this.v6f();
7242
7296
  });
7243
7297
  protoOf(PlayerReconnectionWaitingTimerTag).ignoreValidation = ignoreValidation;
7244
- protoOf(PlayerReconnectionWaitingTimerTag).a93 = ignoreTimerResetValidation;
7298
+ protoOf(PlayerReconnectionWaitingTimerTag).b93 = ignoreTimerResetValidation;
7245
7299
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7246
7300
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7247
- return this.baf();
7301
+ return this.naf();
7248
7302
  });
7249
7303
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7250
- return this.daf();
7304
+ return this.paf();
7251
7305
  });
7252
7306
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7253
- return this.eaf();
7307
+ return this.qaf();
7254
7308
  });
7255
7309
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7256
- return this.faf();
7310
+ return this.raf();
7257
7311
  });
7258
7312
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7259
- return this.caf();
7313
+ return this.oaf();
7260
7314
  });
7261
7315
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7262
- return this.gaf();
7316
+ return this.saf();
7263
7317
  });
7264
7318
  //endregion
7265
7319
  //region block: init