raspberry_games_server_game_logic 1.8.424 → 1.8.426

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -506,7 +506,7 @@
506
506
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
507
507
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
508
508
  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
509
- return $super === VOID ? this.eae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.eae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
509
+ return $super === VOID ? this.fae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.fae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
510
510
  }
511
511
  initMetadataForInterface(GameEngineController, 'GameEngineController');
512
512
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -1555,7 +1555,7 @@
1555
1555
  }
1556
1556
  var playerAchievements = tmp;
1557
1557
  var playerAnalytics = mapToGameAnalytics(player, table.gameDuration);
1558
- return new PlayerLeftResult(playerAchievements, playerAnalytics);
1558
+ return new PlayerLeftResult(table.gameId, table.gameCreatedAt, table.config, playerAchievements, playerAnalytics);
1559
1559
  }
1560
1560
  function validatePlayerCount($this, config, users, roomId) {
1561
1561
  if (!(config.playersMode.count === users.o())) {
@@ -3366,7 +3366,7 @@
3366
3366
  if (this.t66().b6s()) {
3367
3367
  tmp = calculatePlayerLeftResult(this, playerId);
3368
3368
  } else {
3369
- tmp = new PlayerLeftResult(null, null);
3369
+ tmp = null;
3370
3370
  }
3371
3371
  var result = tmp;
3372
3372
  this.u9x_1.x6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
@@ -3654,7 +3654,7 @@
3654
3654
  this.la8_1 = roomId;
3655
3655
  this.table = table;
3656
3656
  }
3657
- protoOf(TableStateUpdateDto).x8i = function () {
3657
+ protoOf(TableStateUpdateDto).y8i = function () {
3658
3658
  return this.la8_1;
3659
3659
  };
3660
3660
  protoOf(TableStateUpdateDto).z6r = function () {
@@ -3784,7 +3784,7 @@
3784
3784
  this.oa8_1 = roomId;
3785
3785
  this.actions = actions;
3786
3786
  }
3787
- protoOf(ActionsStateUpdateDto).x8i = function () {
3787
+ protoOf(ActionsStateUpdateDto).y8i = function () {
3788
3788
  return this.oa8_1;
3789
3789
  };
3790
3790
  protoOf(ActionsStateUpdateDto).l8j = function () {
@@ -3858,7 +3858,7 @@
3858
3858
  this.qa8_1 = roomId;
3859
3859
  this.table = table;
3860
3860
  }
3861
- protoOf(TableStateUpdate).x8i = function () {
3861
+ protoOf(TableStateUpdate).y8i = function () {
3862
3862
  return this.qa8_1;
3863
3863
  };
3864
3864
  protoOf(TableStateUpdate).z6r = function () {
@@ -3901,7 +3901,7 @@
3901
3901
  this.pa8_1 = roomId;
3902
3902
  this.actions = actions;
3903
3903
  }
3904
- protoOf(ActionsStateUpdate).x8i = function () {
3904
+ protoOf(ActionsStateUpdate).y8i = function () {
3905
3905
  return this.pa8_1;
3906
3906
  };
3907
3907
  protoOf(ActionsStateUpdate).l8j = function () {
@@ -4565,7 +4565,7 @@
4565
4565
  if (canRemoveGameWhenNoPlayers) {
4566
4566
  return listOf($this.fab_1.m8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4567
4567
  }
4568
- if (table.sceneInfo.e7g()) {
4568
+ if (table.sceneInfo.f7g()) {
4569
4569
  if (!$this.cab_1.openRoomIfFinished) {
4570
4570
  return listOf($this.fab_1.m8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4571
4571
  }
@@ -4690,7 +4690,7 @@
4690
4690
  break;
4691
4691
  case 4:
4692
4692
  case 5:
4693
- var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.e7g() && table.config.isPrivate;
4693
+ var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.f7g() && table.config.isPrivate;
4694
4694
  tmp = waitPlayerOrDisconnect(this, newConnectionState, previousConnectionState, table, player, tmp1_waitForPlayer);
4695
4695
  break;
4696
4696
  case 2:
@@ -5196,7 +5196,7 @@
5196
5196
  tmp_0 = null;
5197
5197
  }
5198
5198
  var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.mab_1.q97()), this.kab_1.q97()), this.lab_1.q97()), this.nab_1.q97());
5199
- var tmp_2 = playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5199
+ var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5200
5200
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5201
5201
  var tmp_4;
5202
5202
  if (_get_serverConfig__rk2g06(this).waitForPlayerToConnectOnStart) {
@@ -5585,7 +5585,7 @@
5585
5585
  }
5586
5586
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5587
5587
  var tmp_0;
5588
- if (this.eac_1.cac_1.supportBackwardActions && getPlayer(state.z6r().players, sendToPlayer_8.x7g_1).m6v_1.w6z_1) {
5588
+ if (this.eac_1.cac_1.supportBackwardActions && getPlayer(state.z6r().players, sendToPlayer_8.y7g_1).m6v_1.w6z_1) {
5589
5589
  tmp_0 = null;
5590
5590
  } else {
5591
5591
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5741,27 +5741,34 @@
5741
5741
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5742
5742
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5743
5743
  };
5744
- function playerConnectionUpdateMiddleware(playerConnectionInteractor) {
5744
+ function playerConnectionUpdateMiddleware(logger, playerConnectionInteractor) {
5745
5745
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5746
- return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5746
+ return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
5747
5747
  }
5748
- function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5749
- this.fac_1 = $playerConnectionInteractor;
5748
+ function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
5749
+ this.fac_1 = $logger;
5750
+ this.gac_1 = $playerConnectionInteractor;
5750
5751
  }
5751
5752
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5752
5753
  return action instanceof PlayerConnectionUpdateAction;
5753
5754
  };
5754
5755
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).v6h = function (store, next, action) {
5755
5756
  var tmp4 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
5756
- $l$block_0: {
5757
+ $l$block_1: {
5757
5758
  next(tmp4);
5758
5759
  var state = store.state;
5759
5760
  if (!get_isCreated(state)) {
5760
- break $l$block_0;
5761
+ break $l$block_1;
5761
5762
  }
5762
5763
  var player = getPlayer(state.z6r().players, tmp4.f93_1);
5763
- if (tmp4.e93_1.isVisibleDisconnectedReason && player.k6v_1.a69().n67_1.isDisconnecting) {
5764
- break $l$block_0;
5764
+ if (tmp4.e93_1.isVisibleDisconnectedReason) {
5765
+ if (player.k6v_1.a69().n67_1.isDisconnecting) {
5766
+ break $l$block_1;
5767
+ }
5768
+ if (player.k6v_1.a69().n67_1.isLeftPermanently) {
5769
+ this.fac_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5770
+ break $l$block_1;
5771
+ }
5765
5772
  }
5766
5773
  // Inline function 'kotlin.collections.filterIsInstance' call
5767
5774
  var tmp0 = state.a6r_1;
@@ -5775,17 +5782,17 @@
5775
5782
  }
5776
5783
  }
5777
5784
  var tmp$ret$4;
5778
- $l$block_2: {
5785
+ $l$block_3: {
5779
5786
  // Inline function 'kotlin.collections.singleOrNull' call
5780
5787
  var single = null;
5781
5788
  var found = false;
5782
5789
  var _iterator__ex2g4s_0 = destination.l();
5783
5790
  while (_iterator__ex2g4s_0.m()) {
5784
5791
  var element_0 = _iterator__ex2g4s_0.n();
5785
- if (element_0.gac_1 === tmp4.f93_1) {
5792
+ if (element_0.hac_1 === tmp4.f93_1) {
5786
5793
  if (found) {
5787
5794
  tmp$ret$4 = null;
5788
- break $l$block_2;
5795
+ break $l$block_3;
5789
5796
  }
5790
5797
  single = element_0;
5791
5798
  found = true;
@@ -5793,7 +5800,7 @@
5793
5800
  }
5794
5801
  if (!found) {
5795
5802
  tmp$ret$4 = null;
5796
- break $l$block_2;
5803
+ break $l$block_3;
5797
5804
  }
5798
5805
  tmp$ret$4 = single;
5799
5806
  }
@@ -5801,7 +5808,7 @@
5801
5808
  if (!(reconnectionTimerTag == null)) {
5802
5809
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5803
5810
  }
5804
- var actions = this.fac_1.zaa(tmp4.e93_1, player.k6v_1.a69().n67_1, player, store.state.z6r(), tmp4.g93_1);
5811
+ var actions = this.gac_1.zaa(tmp4.e93_1, player.k6v_1.a69().n67_1, player, store.state.z6r(), tmp4.g93_1);
5805
5812
  // Inline function 'kotlin.collections.forEach' call
5806
5813
  var _iterator__ex2g4s_1 = actions.l();
5807
5814
  while (_iterator__ex2g4s_1.m()) {
@@ -5818,17 +5825,17 @@
5818
5825
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5819
5826
  }
5820
5827
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5821
- this.gac_1 = playerId;
5822
- this.hac_1 = state;
5823
- this.iac_1 = previousState;
5828
+ this.hac_1 = playerId;
5829
+ this.iac_1 = state;
5830
+ this.jac_1 = previousState;
5824
5831
  }
5825
5832
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5826
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.gac_1 + ', state=' + this.hac_1.toString() + ', previousState=' + this.iac_1.toString() + ')';
5833
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.hac_1 + ', state=' + this.iac_1.toString() + ', previousState=' + this.jac_1.toString() + ')';
5827
5834
  };
5828
5835
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5829
- var result = getStringHashCode(this.gac_1);
5830
- result = imul(result, 31) + this.hac_1.hashCode() | 0;
5836
+ var result = getStringHashCode(this.hac_1);
5831
5837
  result = imul(result, 31) + this.iac_1.hashCode() | 0;
5838
+ result = imul(result, 31) + this.jac_1.hashCode() | 0;
5832
5839
  return result;
5833
5840
  };
5834
5841
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5836,16 +5843,16 @@
5836
5843
  return true;
5837
5844
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5838
5845
  return false;
5839
- if (!(this.gac_1 === other.gac_1))
5840
- return false;
5841
- if (!this.hac_1.equals(other.hac_1))
5846
+ if (!(this.hac_1 === other.hac_1))
5842
5847
  return false;
5843
5848
  if (!this.iac_1.equals(other.iac_1))
5844
5849
  return false;
5850
+ if (!this.jac_1.equals(other.jac_1))
5851
+ return false;
5845
5852
  return true;
5846
5853
  };
5847
5854
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5848
- this.jac_1 = $playerConnectionInteractor;
5855
+ this.kac_1 = $playerConnectionInteractor;
5849
5856
  }
5850
5857
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5851
5858
  return action instanceof TimerTickAction;
@@ -5859,8 +5866,8 @@
5859
5866
  var timerTag = tmp4.c6g_1;
5860
5867
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5861
5868
  var state = store.state;
5862
- var player = getPlayer(state.z6r().players, timerTag.gac_1);
5863
- var actions = this.jac_1.zaa(timerTag.hac_1, timerTag.iac_1, player, state.z6r(), true);
5869
+ var player = getPlayer(state.z6r().players, timerTag.hac_1);
5870
+ var actions = this.kac_1.zaa(timerTag.iac_1, timerTag.jac_1, player, state.z6r(), true);
5864
5871
  // Inline function 'kotlin.collections.isNotEmpty' call
5865
5872
  if (!actions.r()) {
5866
5873
  // Inline function 'kotlin.collections.forEach' call
@@ -5882,7 +5889,7 @@
5882
5889
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5883
5890
  }
5884
5891
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5885
- this.kac_1 = $playerConnectionInteractor;
5892
+ this.lac_1 = $playerConnectionInteractor;
5886
5893
  }
5887
5894
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5888
5895
  return isInterface(action, FirstMechanicAction);
@@ -5910,7 +5917,7 @@
5910
5917
  var tmp1_previousConnectionState = element_0.k6v_1.a69().n67_1;
5911
5918
  var tmp2_playerId = element_0.playerId;
5912
5919
  // Inline function 'kotlin.collections.forEach' call
5913
- var _iterator__ex2g4s_1 = this.kac_1.aab(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5920
+ var _iterator__ex2g4s_1 = this.lac_1.aab(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5914
5921
  while (_iterator__ex2g4s_1.m()) {
5915
5922
  var element_1 = _iterator__ex2g4s_1.n();
5916
5923
  store.dispatch(element_1);
@@ -5925,8 +5932,8 @@
5925
5932
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5926
5933
  }
5927
5934
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5928
- this.tac_1 = $provider;
5929
- this.uac_1 = $action;
5935
+ this.uac_1 = $provider;
5936
+ this.vac_1 = $action;
5930
5937
  CoroutineImpl.call(this, resultContinuation);
5931
5938
  }
5932
5939
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5947,7 +5954,7 @@
5947
5954
  case 0:
5948
5955
  this.t8_1 = 2;
5949
5956
  this.s8_1 = 1;
5950
- suspendResult = this.tac_1.ta8(this.uac_1, this);
5957
+ suspendResult = this.uac_1.ta8(this.vac_1, this);
5951
5958
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5952
5959
  return suspendResult;
5953
5960
  }
@@ -5970,8 +5977,8 @@
5970
5977
  while (true);
5971
5978
  };
5972
5979
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5973
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.tac_1, this.uac_1, completion);
5974
- i.vac_1 = $this$launchDefault;
5980
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.uac_1, this.vac_1, completion);
5981
+ i.wac_1 = $this$launchDefault;
5975
5982
  return i;
5976
5983
  };
5977
5984
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5983,15 +5990,15 @@
5983
5990
  return l;
5984
5991
  }
5985
5992
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5986
- this.wac_1 = $asyncProvider;
5987
- this.xac_1 = $provider;
5993
+ this.xac_1 = $asyncProvider;
5994
+ this.yac_1 = $provider;
5988
5995
  }
5989
5996
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5990
5997
  return action instanceof ToClientAction;
5991
5998
  };
5992
5999
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).v6h = function (store, next, action) {
5993
6000
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5994
- this.wac_1.j6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.xac_1, action_0, null));
6001
+ this.xac_1.j6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.yac_1, action_0, null));
5995
6002
  next(action_0);
5996
6003
  };
5997
6004
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6g = function (store, next, action) {
@@ -6002,11 +6009,11 @@
6002
6009
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6003
6010
  }
6004
6011
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6005
- this.gad_1 = $store;
6006
- this.had_1 = $timerTag;
6007
- this.iad_1 = $serverConfig;
6008
- this.jad_1 = $logger;
6009
- this.kad_1 = $action;
6012
+ this.had_1 = $store;
6013
+ this.iad_1 = $timerTag;
6014
+ this.jad_1 = $serverConfig;
6015
+ this.kad_1 = $logger;
6016
+ this.lad_1 = $action;
6010
6017
  CoroutineImpl.call(this, resultContinuation);
6011
6018
  }
6012
6019
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).b2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6025,13 +6032,13 @@
6025
6032
  var tmp = this.s8_1;
6026
6033
  if (tmp === 0) {
6027
6034
  this.t8_1 = 1;
6028
- var table = this.gad_1.state.z6r();
6029
- var player = getPlayer(table.players, this.had_1.v65());
6035
+ var table = this.had_1.state.z6r();
6036
+ var player = getPlayer(table.players, this.iad_1.v65());
6030
6037
  var connectionState = player.k6v_1.a69().n67_1;
6031
6038
  var tmp_0;
6032
6039
  switch (connectionState.q2_1) {
6033
6040
  case 1:
6034
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.had_1.s9g_1));
6041
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.iad_1.s9g_1));
6035
6042
  break;
6036
6043
  case 6:
6037
6044
  tmp_0 = emptyList();
@@ -6041,8 +6048,8 @@
6041
6048
  case 3:
6042
6049
  case 2:
6043
6050
  var tmp_1;
6044
- if (table.sceneInfo.e7g() && this.iad_1.closeIfBotsAtFinish) {
6045
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.had_1.s9g_1);
6051
+ if (table.sceneInfo.f7g() && this.jad_1.closeIfBotsAtFinish) {
6052
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.iad_1.s9g_1);
6046
6053
  } else {
6047
6054
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6048
6055
  }
@@ -6051,7 +6058,7 @@
6051
6058
  break;
6052
6059
  case 0:
6053
6060
  case 7:
6054
- this.jad_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.kad_1.toString()));
6061
+ this.kad_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.lad_1.toString()));
6055
6062
  tmp_0 = emptyList();
6056
6063
  break;
6057
6064
  default:
@@ -6063,7 +6070,7 @@
6063
6070
  var _iterator__ex2g4s = actions.l();
6064
6071
  while (_iterator__ex2g4s.m()) {
6065
6072
  var element = _iterator__ex2g4s.n();
6066
- this.gad_1.dispatch(element);
6073
+ this.had_1.dispatch(element);
6067
6074
  }
6068
6075
  }
6069
6076
  return Unit_instance;
@@ -6077,8 +6084,8 @@
6077
6084
  while (true);
6078
6085
  };
6079
6086
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, completion) {
6080
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.gad_1, this.had_1, this.iad_1, this.jad_1, this.kad_1, completion);
6081
- i.lad_1 = $this$launchDefaultWithLock;
6087
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.had_1, this.iad_1, this.jad_1, this.kad_1, this.lad_1, completion);
6088
+ i.mad_1 = $this$launchDefaultWithLock;
6082
6089
  return i;
6083
6090
  };
6084
6091
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6090,9 +6097,9 @@
6090
6097
  return l;
6091
6098
  }
6092
6099
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6093
- this.mad_1 = $asyncProvider;
6094
- this.nad_1 = $serverConfig;
6095
- this.oad_1 = $logger;
6100
+ this.nad_1 = $asyncProvider;
6101
+ this.oad_1 = $serverConfig;
6102
+ this.pad_1 = $logger;
6096
6103
  }
6097
6104
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
6098
6105
  return action instanceof TimerTickAction;
@@ -6101,7 +6108,7 @@
6101
6108
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6102
6109
  var timerTag = action_0.c6g_1;
6103
6110
  if (timerTag instanceof PlayerTurnTimerTag) {
6104
- this.mad_1.l6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.nad_1, this.oad_1, action_0, null));
6111
+ this.nad_1.l6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.oad_1, this.pad_1, action_0, null));
6105
6112
  }
6106
6113
  next(action_0);
6107
6114
  };
@@ -6129,7 +6136,7 @@
6129
6136
  return _this__u8e3s4.metadata;
6130
6137
  }
6131
6138
  function Companion_5() {
6132
- this.pad_1 = 'ServerMechanicLifecycleReducer';
6139
+ this.qad_1 = 'ServerMechanicLifecycleReducer';
6133
6140
  }
6134
6141
  var Companion_instance_15;
6135
6142
  function Companion_getInstance_6() {
@@ -6143,7 +6150,7 @@
6143
6150
  tmp_0 = Companion_instance_4.l67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
6144
6151
  } else {
6145
6152
  var tmp_1;
6146
- if (this$0.tad_1.waitForPlayerToConnectOnStart) {
6153
+ if (this$0.uad_1.waitForPlayerToConnectOnStart) {
6147
6154
  var tmp_2 = Companion_instance_4;
6148
6155
  var tmp_3;
6149
6156
  if ($updatedServerPayload.connectedPlayers.u1(it.j66_1)) {
@@ -6173,11 +6180,11 @@
6173
6180
  }
6174
6181
  function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
6175
6182
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6176
- this.sad_1 = logger;
6177
- this.tad_1 = serverReduxConfig;
6183
+ this.tad_1 = logger;
6184
+ this.uad_1 = serverReduxConfig;
6178
6185
  }
6179
6186
  protoOf(ServerMechanicLifecycleReducer).s9k = function (state, action) {
6180
- this.sad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6187
+ this.tad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6181
6188
  var tableId = action.w93_1;
6182
6189
  var serverState = get_serverStatePayload_0(state);
6183
6190
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
@@ -6192,7 +6199,7 @@
6192
6199
  return state.x92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6193
6200
  };
6194
6201
  protoOf(ServerMechanicLifecycleReducer).q9k = function (state, action) {
6195
- this.sad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6202
+ this.tad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6196
6203
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6197
6204
  var tmp2_tableOrNull = action.table;
6198
6205
  var tmp = Companion_instance_16;
@@ -6214,7 +6221,7 @@
6214
6221
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6215
6222
  }
6216
6223
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6217
- this.uad_1 = $logger;
6224
+ this.vad_1 = $logger;
6218
6225
  }
6219
6226
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).g6g = function (action) {
6220
6227
  return isInterface(action, SpectatorsAction);
@@ -6244,7 +6251,7 @@
6244
6251
  var tmp_0;
6245
6252
  // Inline function 'kotlin.collections.isNotEmpty' call
6246
6253
  if (!sameSpectators.r()) {
6247
- this.uad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6254
+ this.vad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6248
6255
  // Inline function 'kotlin.collections.filterNot' call
6249
6256
  var tmp0_0 = action_0.hab_1;
6250
6257
  // Inline function 'kotlin.collections.filterNotTo' call
@@ -6317,7 +6324,7 @@
6317
6324
  var tmp_2;
6318
6325
  // Inline function 'kotlin.collections.isNotEmpty' call
6319
6326
  if (!sameSpectators_0.r()) {
6320
- this.uad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6327
+ this.vad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6321
6328
  // Inline function 'kotlin.collections.filterNot' call
6322
6329
  var tmp0_2 = action_0.iab_1;
6323
6330
  // Inline function 'kotlin.collections.filterNotTo' call
@@ -6426,13 +6433,13 @@
6426
6433
  };
6427
6434
  function Companion_6() {
6428
6435
  }
6429
- protoOf(Companion_6).vad = function (config, metadata) {
6436
+ protoOf(Companion_6).wad = function (config, metadata) {
6430
6437
  return new ServerStatePayload(config, metadata, emptyList());
6431
6438
  };
6432
6439
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6433
6440
  config = config === VOID ? Companion_instance_10.initial(null) : config;
6434
6441
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6435
- return $super === VOID ? this.vad(config, metadata) : $super.vad.call(this, config, metadata);
6442
+ return $super === VOID ? this.wad(config, metadata) : $super.wad.call(this, config, metadata);
6436
6443
  };
6437
6444
  var Companion_instance_16;
6438
6445
  function Companion_getInstance_7() {
@@ -6449,7 +6456,7 @@
6449
6456
  protoOf(ServerStatePayload).e8m = function () {
6450
6457
  return this.metadata;
6451
6458
  };
6452
- protoOf(ServerStatePayload).wad = function () {
6459
+ protoOf(ServerStatePayload).xad = function () {
6453
6460
  return this.connectedPlayers;
6454
6461
  };
6455
6462
  protoOf(ServerStatePayload).oe = function () {
@@ -6461,14 +6468,14 @@
6461
6468
  protoOf(ServerStatePayload).xl = function () {
6462
6469
  return this.connectedPlayers;
6463
6470
  };
6464
- protoOf(ServerStatePayload).xad = function (config, metadata, connectedPlayers) {
6471
+ protoOf(ServerStatePayload).yad = function (config, metadata, connectedPlayers) {
6465
6472
  return new ServerStatePayload(config, metadata, connectedPlayers);
6466
6473
  };
6467
6474
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6468
6475
  config = config === VOID ? this.config : config;
6469
6476
  metadata = metadata === VOID ? this.metadata : metadata;
6470
6477
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6471
- return $super === VOID ? this.xad(config, metadata, connectedPlayers) : $super.xad.call(this, config, metadata, connectedPlayers);
6478
+ return $super === VOID ? this.yad(config, metadata, connectedPlayers) : $super.yad.call(this, config, metadata, connectedPlayers);
6472
6479
  };
6473
6480
  protoOf(ServerStatePayload).toString = function () {
6474
6481
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6533,14 +6540,14 @@
6533
6540
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6534
6541
  }
6535
6542
  function _get_logger__rkp4sl_0($this) {
6536
- var tmp0 = $this.hae_1;
6543
+ var tmp0 = $this.iae_1;
6537
6544
  var tmp = KProperty1;
6538
6545
  // Inline function 'kotlin.getValue' call
6539
6546
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6540
6547
  return tmp0.x();
6541
6548
  }
6542
6549
  function _get_di__ndbzja($this) {
6543
- var tmp0 = $this.iae_1;
6550
+ var tmp0 = $this.jae_1;
6544
6551
  var tmp = KProperty1;
6545
6552
  // Inline function 'kotlin.getValue' call
6546
6553
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6557,8 +6564,8 @@
6557
6564
  }
6558
6565
  function createCallbackOutput($this, gameServer) {
6559
6566
  var tmp;
6560
- if (!($this.fae_1 == null)) {
6561
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.fae_1);
6567
+ if (!($this.gae_1 == null)) {
6568
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.gae_1);
6562
6569
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6563
6570
  } else {
6564
6571
  tmp = null;
@@ -6572,11 +6579,11 @@
6572
6579
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6573
6580
  return function () {
6574
6581
  var tmp;
6575
- if (this$0.fae_1 == null) {
6582
+ if (this$0.gae_1 == null) {
6576
6583
  tmp = null;
6577
6584
  } else {
6578
6585
  // Inline function 'kotlin.let' call
6579
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.fae_1)]));
6586
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.gae_1)]));
6580
6587
  }
6581
6588
  var tmp1_elvis_lhs = tmp;
6582
6589
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6609,7 +6616,7 @@
6609
6616
  tmp_0.z62(tmp$ret$3);
6610
6617
  $this$DI.d5z(jsonModule());
6611
6618
  $this$DI.d5z(serverHelpersModule());
6612
- $this$DI.d5z(randomOrgModule(this$0.gae_1));
6619
+ $this$DI.d5z(randomOrgModule(this$0.hae_1));
6613
6620
  return Unit_instance;
6614
6621
  };
6615
6622
  }
@@ -6685,13 +6692,13 @@
6685
6692
  };
6686
6693
  }
6687
6694
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6688
- this.pae_1 = $reducer;
6695
+ this.qae_1 = $reducer;
6689
6696
  }
6690
6697
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).g6g = function (action) {
6691
6698
  return isInterface(action, Action);
6692
6699
  };
6693
6700
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).b9j = function (state, action) {
6694
- return this.pae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6701
+ return this.qae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6695
6702
  };
6696
6703
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).w6h = function (state, action) {
6697
6704
  return this.b9j((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -6795,7 +6802,7 @@
6795
6802
  // Inline function 'kotlin.let' call
6796
6803
  $this$DI.d5z(tmp0_safe_receiver);
6797
6804
  }
6798
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.gae_1));
6805
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.hae_1));
6799
6806
  $this$DI.d5z(coreModule($coreConfig));
6800
6807
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6801
6808
  return Unit_instance;
@@ -6804,8 +6811,8 @@
6804
6811
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6805
6812
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6806
6813
  production = production === VOID ? true : production;
6807
- this.fae_1 = loggerCallback;
6808
- this.gae_1 = randomOrgConfig;
6814
+ this.gae_1 = loggerCallback;
6815
+ this.hae_1 = randomOrgConfig;
6809
6816
  var tmp = AppEnvironment_getInstance();
6810
6817
  var tmp_0;
6811
6818
  if (production) {
@@ -6815,9 +6822,9 @@
6815
6822
  }
6816
6823
  tmp.d6m(tmp_0);
6817
6824
  var tmp_1 = this;
6818
- tmp_1.hae_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6825
+ tmp_1.iae_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6819
6826
  var tmp_2 = this;
6820
- tmp_2.iae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6827
+ tmp_2.jae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6821
6828
  var tmp_3 = this;
6822
6829
  // Inline function 'org.kodein.di.instance' call
6823
6830
  var this_0 = _get_di__ndbzja(this);
@@ -6826,7 +6833,7 @@
6826
6833
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6827
6834
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6828
6835
  var tmp_6 = KProperty1;
6829
- tmp_3.jae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6836
+ tmp_3.kae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6830
6837
  var tmp_7 = this;
6831
6838
  // Inline function 'org.kodein.di.instance' call
6832
6839
  var this_1 = _get_di__ndbzja(this);
@@ -6835,7 +6842,7 @@
6835
6842
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6836
6843
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6837
6844
  var tmp_10 = KProperty1;
6838
- tmp_7.kae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6845
+ tmp_7.lae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6839
6846
  var tmp_11 = this;
6840
6847
  // Inline function 'org.kodein.di.instance' call
6841
6848
  var this_2 = _get_di__ndbzja(this);
@@ -6844,7 +6851,7 @@
6844
6851
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6845
6852
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6846
6853
  var tmp_14 = KProperty1;
6847
- tmp_11.lae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6854
+ tmp_11.mae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6848
6855
  var tmp_15 = this;
6849
6856
  // Inline function 'org.kodein.di.instance' call
6850
6857
  var this_3 = _get_di__ndbzja(this);
@@ -6853,7 +6860,7 @@
6853
6860
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6854
6861
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6855
6862
  var tmp_18 = KProperty1;
6856
- tmp_15.mae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6863
+ tmp_15.nae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6857
6864
  var tmp_19 = this;
6858
6865
  // Inline function 'org.kodein.di.instance' call
6859
6866
  var this_4 = _get_di__ndbzja(this);
@@ -6862,7 +6869,7 @@
6862
6869
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6863
6870
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6864
6871
  var tmp_22 = KProperty1;
6865
- tmp_19.nae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6872
+ tmp_19.oae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6866
6873
  var tmp_23 = this;
6867
6874
  // Inline function 'org.kodein.di.instance' call
6868
6875
  var this_5 = _get_di__ndbzja(this);
@@ -6871,45 +6878,45 @@
6871
6878
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6872
6879
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6873
6880
  var tmp_26 = KProperty1;
6874
- tmp_23.oae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6881
+ tmp_23.pae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6875
6882
  }
6876
- protoOf(GameServerEngineControllerImpl).yad = function () {
6877
- var tmp0 = this.jae_1;
6883
+ protoOf(GameServerEngineControllerImpl).zad = function () {
6884
+ var tmp0 = this.kae_1;
6878
6885
  var tmp = KProperty1;
6879
6886
  // Inline function 'kotlin.getValue' call
6880
6887
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6881
6888
  return tmp0.x();
6882
6889
  };
6883
- protoOf(GameServerEngineControllerImpl).aae = function () {
6884
- var tmp0 = this.kae_1;
6890
+ protoOf(GameServerEngineControllerImpl).bae = function () {
6891
+ var tmp0 = this.lae_1;
6885
6892
  var tmp = KProperty1;
6886
6893
  // Inline function 'kotlin.getValue' call
6887
6894
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6888
6895
  return tmp0.x();
6889
6896
  };
6890
- protoOf(GameServerEngineControllerImpl).bae = function () {
6891
- var tmp0 = this.lae_1;
6897
+ protoOf(GameServerEngineControllerImpl).cae = function () {
6898
+ var tmp0 = this.mae_1;
6892
6899
  var tmp = KProperty1;
6893
6900
  // Inline function 'kotlin.getValue' call
6894
6901
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6895
6902
  return tmp0.x();
6896
6903
  };
6897
- protoOf(GameServerEngineControllerImpl).cae = function () {
6898
- var tmp0 = this.mae_1;
6904
+ protoOf(GameServerEngineControllerImpl).dae = function () {
6905
+ var tmp0 = this.nae_1;
6899
6906
  var tmp = KProperty1;
6900
6907
  // Inline function 'kotlin.getValue' call
6901
6908
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6902
6909
  return tmp0.x();
6903
6910
  };
6904
- protoOf(GameServerEngineControllerImpl).zad = function () {
6905
- var tmp0 = this.nae_1;
6911
+ protoOf(GameServerEngineControllerImpl).aae = function () {
6912
+ var tmp0 = this.oae_1;
6906
6913
  var tmp = KProperty1;
6907
6914
  // Inline function 'kotlin.getValue' call
6908
6915
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6909
6916
  return tmp0.x();
6910
6917
  };
6911
- protoOf(GameServerEngineControllerImpl).dae = function () {
6912
- var tmp0 = this.oae_1;
6918
+ protoOf(GameServerEngineControllerImpl).eae = function () {
6919
+ var tmp0 = this.pae_1;
6913
6920
  var tmp = KProperty1;
6914
6921
  // Inline function 'kotlin.getValue' call
6915
6922
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6921,7 +6928,7 @@
6921
6928
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6922
6929
  return this.createGameEngineWithLogic();
6923
6930
  };
6924
- protoOf(GameServerEngineControllerImpl).eae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6931
+ protoOf(GameServerEngineControllerImpl).fae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6925
6932
  var combinedLogger = Companion_instance_8.mx();
6926
6933
  var gameServer = {_v: null};
6927
6934
  // Inline function 'kotlin.collections.map' call
@@ -6969,7 +6976,7 @@
6969
6976
  function TestHelper() {
6970
6977
  }
6971
6978
  function _get_playerAnswerInteractor__msggz1($this) {
6972
- var tmp0 = $this.sae_1;
6979
+ var tmp0 = $this.tae_1;
6973
6980
  var tmp = KProperty1;
6974
6981
  // Inline function 'kotlin.getValue' call
6975
6982
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6977,7 +6984,7 @@
6977
6984
  }
6978
6985
  function TestHelperImpl$di$lambda$lambda(this$0) {
6979
6986
  return function ($this$singleton) {
6980
- return this$0.qae_1;
6987
+ return this$0.rae_1;
6981
6988
  };
6982
6989
  }
6983
6990
  function TestHelperImpl$di$lambda(this$0) {
@@ -7017,19 +7024,19 @@
7017
7024
  return emptyMap();
7018
7025
  }
7019
7026
  function TestHelperImpl(logger) {
7020
- this.qae_1 = logger;
7027
+ this.rae_1 = logger;
7021
7028
  var tmp = this;
7022
7029
  var tmp_0 = Companion_instance_6;
7023
- tmp.rae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7030
+ tmp.sae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7024
7031
  var tmp_1 = this;
7025
7032
  // Inline function 'org.kodein.di.instance' call
7026
- var this_0 = this.rae_1;
7033
+ var this_0 = this.sae_1;
7027
7034
  // Inline function 'org.kodein.type.generic' call
7028
7035
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7029
7036
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7030
7037
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7031
7038
  var tmp_4 = KProperty1;
7032
- tmp_1.sae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7039
+ tmp_1.tae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7033
7040
  }
7034
7041
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7035
7042
  return _get_playerAnswerInteractor__msggz1(this).l8t(playerId, table, botConfig);
@@ -7102,14 +7109,14 @@
7102
7109
  function RoomMetadata() {
7103
7110
  var tmp = this;
7104
7111
  // Inline function 'kotlin.collections.mutableMapOf' call
7105
- tmp.tae_1 = LinkedHashMap_init_$Create$();
7112
+ tmp.uae_1 = LinkedHashMap_init_$Create$();
7106
7113
  this.extras = {};
7107
- this.extras = this.tae_1;
7114
+ this.extras = this.uae_1;
7108
7115
  }
7109
- protoOf(RoomMetadata).uae = function () {
7116
+ protoOf(RoomMetadata).vae = function () {
7110
7117
  return this.extras;
7111
7118
  };
7112
- protoOf(RoomMetadata).uae = function () {
7119
+ protoOf(RoomMetadata).vae = function () {
7113
7120
  return this.extras;
7114
7121
  };
7115
7122
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7127,7 +7134,7 @@
7127
7134
  };
7128
7135
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7129
7136
  // Inline function 'kotlin.collections.set' call
7130
- this.tae_1.f2(gameId, game);
7137
+ this.uae_1.f2(gameId, game);
7131
7138
  };
7132
7139
  function GameMetadata(gameId) {
7133
7140
  this.gameId = gameId;
@@ -7136,7 +7143,7 @@
7136
7143
  protoOf(GameMetadata).c54 = function () {
7137
7144
  return this.gameId;
7138
7145
  };
7139
- protoOf(GameMetadata).uae = function () {
7146
+ protoOf(GameMetadata).vae = function () {
7140
7147
  return this.extras;
7141
7148
  };
7142
7149
  function serverHelpersModule() {
@@ -7217,17 +7224,17 @@
7217
7224
  });
7218
7225
  protoOf($serializer).wz = typeParametersSerializers;
7219
7226
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
7220
- return this.x8i();
7227
+ return this.y8i();
7221
7228
  });
7222
7229
  protoOf($serializer_0).wz = typeParametersSerializers;
7223
7230
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
7224
- return this.x8i();
7231
+ return this.y8i();
7225
7232
  });
7226
7233
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
7227
- return this.x8i();
7234
+ return this.y8i();
7228
7235
  });
7229
7236
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7230
- return this.x8i();
7237
+ return this.y8i();
7231
7238
  });
7232
7239
  protoOf(UpdateServerConfigAction).s6f = get_actionTag;
7233
7240
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -7245,22 +7252,22 @@
7245
7252
  protoOf(PlayerReconnectionWaitingTimerTag).h92 = ignoreTimerResetValidation;
7246
7253
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7247
7254
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7248
- return this.yad();
7255
+ return this.zad();
7249
7256
  });
7250
7257
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7251
- return this.aae();
7258
+ return this.bae();
7252
7259
  });
7253
7260
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7254
- return this.bae();
7261
+ return this.cae();
7255
7262
  });
7256
7263
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7257
- return this.cae();
7264
+ return this.dae();
7258
7265
  });
7259
7266
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7260
- return this.zad();
7267
+ return this.aae();
7261
7268
  });
7262
7269
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7263
- return this.dae();
7270
+ return this.eae();
7264
7271
  });
7265
7272
  //endregion
7266
7273
  //region block: init