raspberry_games_server_game_logic 1.8.424 → 1.8.426

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@@ -1408,7 +1408,10 @@ export declare namespace games.jass.logic.data.models.player.points {
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  }
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  export declare namespace games.jass.logic.data.models.player.state {
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  class PlayerLeftResult {
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- constructor(playerAchievements: Nullable<games.jass.logic.data.models.player.achievements.PlayerAchievements>, playerGameAnalytics: Nullable<games.jass.logic.data.models.player.analytics.PlayerAnalytics>);
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+ constructor(gameId: string, gameCreatedAt: any/* kotlin.time.Instant */, config: games.jass.logic.data.models.table.config.Config, playerAchievements: Nullable<games.jass.logic.data.models.player.achievements.PlayerAchievements>, playerGameAnalytics: Nullable<games.jass.logic.data.models.player.analytics.PlayerAnalytics>);
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+ get gameId(): string;
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+ get gameCreatedAt(): any/* kotlin.time.Instant */;
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+ get config(): games.jass.logic.data.models.table.config.Config;
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  get playerAchievements(): Nullable<games.jass.logic.data.models.player.achievements.PlayerAchievements>;
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  get playerGameAnalytics(): Nullable<games.jass.logic.data.models.player.analytics.PlayerAnalytics>;
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  }
@@ -3119,7 +3122,7 @@ export declare namespace games.jass.logic.server.domain {
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  shutdown(reason: string, roomId?: Nullable<string>): void;
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  playerLostConnection(playerId: string): void;
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  playerLive(playerId: string): void;
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- playerLeft(playerId: string, permanently?: boolean): games.jass.logic.data.models.player.state.PlayerLeftResult;
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+ playerLeft(playerId: string, permanently?: boolean): Nullable<games.jass.logic.data.models.player.state.PlayerLeftResult>;
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  fromClientEvent(action: games.jass.logic.redux.actions.client.from.FromClientAction): void;
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  roomRefreshPlayerState(playerId: string): void;
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  getToClientFinishActionBeforeDisconnect(playerId: string, previousState: com.logic.data.models.player.PlayerConnectionState, originState: com.logic.data.models.player.PlayerConnectionState): Nullable<games.jass.logic.redux.actions.client.to.ToClientAction>;