raspberry_games_server_game_logic 1.8.422 → 1.8.423

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -401,10 +401,10 @@
401
401
  spectators = tmp;
402
402
  var tmp_0;
403
403
  if ($super === VOID) {
404
- this.ya7(roomId, gameCreatorId, config, usersArray, transition, spectators);
404
+ this.za7(roomId, gameCreatorId, config, usersArray, transition, spectators);
405
405
  tmp_0 = Unit_instance;
406
406
  } else {
407
- tmp_0 = $super.ya7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
407
+ tmp_0 = $super.za7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
408
408
  }
409
409
  return tmp_0;
410
410
  }
@@ -412,10 +412,10 @@
412
412
  newRid = newRid === VOID ? null : newRid;
413
413
  var tmp;
414
414
  if ($super === VOID) {
415
- this.aa8(newRid);
415
+ this.ba8(newRid);
416
416
  tmp = Unit_instance;
417
417
  } else {
418
- tmp = $super.aa8.call(this, newRid);
418
+ tmp = $super.ba8.call(this, newRid);
419
419
  }
420
420
  return tmp;
421
421
  }
@@ -423,16 +423,16 @@
423
423
  roomId = roomId === VOID ? null : roomId;
424
424
  var tmp;
425
425
  if ($super === VOID) {
426
- this.ba8(reason, roomId);
426
+ this.ca8(reason, roomId);
427
427
  tmp = Unit_instance;
428
428
  } else {
429
- tmp = $super.ba8.call(this, reason, roomId);
429
+ tmp = $super.ca8.call(this, reason, roomId);
430
430
  }
431
431
  return tmp;
432
432
  }
433
433
  function playerLeft(playerId, permanently, $super) {
434
434
  permanently = permanently === VOID ? true : permanently;
435
- return $super === VOID ? this.xa7(playerId, permanently) : $super.xa7.call(this, playerId, permanently);
435
+ return $super === VOID ? this.ya7(playerId, permanently) : $super.ya7.call(this, playerId, permanently);
436
436
  }
437
437
  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
438
438
  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -506,7 +506,7 @@
506
506
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
507
507
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
508
508
  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
509
- return $super === VOID ? this.bae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.bae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
509
+ return $super === VOID ? this.cae(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.cae.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
510
510
  }
511
511
  initMetadataForInterface(GameEngineController, 'GameEngineController');
512
512
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -519,17 +519,17 @@
519
519
  initMetadataForClass(GameMetadata, 'GameMetadata');
520
520
  //endregion
521
521
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
522
- this.r9p_1 = $subscriber;
522
+ this.s9p_1 = $subscriber;
523
523
  CoroutineImpl.call(this, resultContinuation);
524
524
  }
525
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9p = function (it, $completion) {
526
- var tmp = this.u9p(it, $completion);
525
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9p = function (it, $completion) {
526
+ var tmp = this.v9p(it, $completion);
527
527
  tmp.u8_1 = Unit_instance;
528
528
  tmp.v8_1 = null;
529
529
  return tmp.a9();
530
530
  };
531
531
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
532
- return this.t9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
532
+ return this.u9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
533
533
  };
534
534
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
535
535
  var suspendResult = this.u8_1;
@@ -538,7 +538,7 @@
538
538
  var tmp = this.s8_1;
539
539
  if (tmp === 0) {
540
540
  this.t8_1 = 1;
541
- this.r9p_1(this.s9p_1);
541
+ this.s9p_1(this.t9p_1);
542
542
  return Unit_instance;
543
543
  } else if (tmp === 1) {
544
544
  throw this.v8_1;
@@ -549,31 +549,31 @@
549
549
  }
550
550
  while (true);
551
551
  };
552
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9p = function (it, completion) {
553
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9p_1, completion);
554
- i.s9p_1 = it;
552
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9p = function (it, completion) {
553
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.s9p_1, completion);
554
+ i.t9p_1 = it;
555
555
  return i;
556
556
  };
557
557
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
558
558
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
559
559
  var l = function (it, $completion) {
560
- return i.t9p(it, $completion);
560
+ return i.u9p(it, $completion);
561
561
  };
562
562
  l.$arity = 1;
563
563
  return l;
564
564
  }
565
565
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
566
- this.d9q_1 = $subscriber;
566
+ this.e9q_1 = $subscriber;
567
567
  CoroutineImpl.call(this, resultContinuation);
568
568
  }
569
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9q = function (it, $completion) {
570
- var tmp = this.g9q(it, $completion);
569
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9q = function (it, $completion) {
570
+ var tmp = this.h9q(it, $completion);
571
571
  tmp.u8_1 = Unit_instance;
572
572
  tmp.v8_1 = null;
573
573
  return tmp.a9();
574
574
  };
575
575
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
576
- return this.f9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
576
+ return this.g9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
577
577
  };
578
578
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
579
579
  var suspendResult = this.u8_1;
@@ -582,7 +582,7 @@
582
582
  var tmp = this.s8_1;
583
583
  if (tmp === 0) {
584
584
  this.t8_1 = 1;
585
- this.d9q_1(this.e9q_1);
585
+ this.e9q_1(this.f9q_1);
586
586
  return Unit_instance;
587
587
  } else if (tmp === 1) {
588
588
  throw this.v8_1;
@@ -593,22 +593,22 @@
593
593
  }
594
594
  while (true);
595
595
  };
596
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9q = function (it, completion) {
597
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.d9q_1, completion);
598
- i.e9q_1 = it;
596
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9q = function (it, completion) {
597
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.e9q_1, completion);
598
+ i.f9q_1 = it;
599
599
  return i;
600
600
  };
601
601
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
602
602
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
603
603
  var l = function (it, $completion) {
604
- return i.f9q(it, $completion);
604
+ return i.g9q(it, $completion);
605
605
  };
606
606
  l.$arity = 1;
607
607
  return l;
608
608
  }
609
609
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
610
- this.p9q_1 = $$this$unsafeFlow;
611
- this.q9q_1 = this$0;
610
+ this.q9q_1 = $$this$unsafeFlow;
611
+ this.r9q_1 = this$0;
612
612
  CoroutineImpl.call(this, resultContinuation);
613
613
  }
614
614
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -628,10 +628,10 @@
628
628
  switch (tmp) {
629
629
  case 0:
630
630
  this.t8_1 = 2;
631
- var tmp0 = this.p9q_1;
632
- var value = this.r9q_1;
631
+ var tmp0 = this.q9q_1;
632
+ var value = this.s9q_1;
633
633
  this.s8_1 = 1;
634
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.q9q_1)), this);
634
+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.r9q_1)), this);
635
635
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
636
636
  return suspendResult;
637
637
  }
@@ -654,8 +654,8 @@
654
654
  while (true);
655
655
  };
656
656
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
657
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.p9q_1, this.q9q_1, completion);
658
- i.r9q_1 = value;
657
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.q9q_1, this.r9q_1, completion);
658
+ i.s9q_1 = value;
659
659
  return i;
660
660
  };
661
661
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -668,8 +668,8 @@
668
668
  }
669
669
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
670
670
  CoroutineImpl.call(this, resultContinuation);
671
- this.a9r_1 = _this__u8e3s4;
672
- this.b9r_1 = collector;
671
+ this.b9r_1 = _this__u8e3s4;
672
+ this.c9r_1 = collector;
673
673
  }
674
674
  protoOf($collectCOROUTINE$).a9 = function () {
675
675
  var suspendResult = this.u8_1;
@@ -679,10 +679,10 @@
679
679
  switch (tmp) {
680
680
  case 0:
681
681
  this.t8_1 = 2;
682
- var $this$unsafeFlow = this.b9r_1;
682
+ var $this$unsafeFlow = this.c9r_1;
683
683
  this.s8_1 = 1;
684
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.a9r_1.d9r_1, null);
685
- suspendResult = this.a9r_1.c9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
684
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.b9r_1.e9r_1, null);
685
+ suspendResult = this.b9r_1.d9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
686
686
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
687
687
  return suspendResult;
688
688
  }
@@ -705,8 +705,8 @@
705
705
  while (true);
706
706
  };
707
707
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
708
- this.c9r_1 = $this;
709
- this.d9r_1 = this$0;
708
+ this.d9r_1 = $this;
709
+ this.e9r_1 = this$0;
710
710
  }
711
711
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
712
712
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -718,17 +718,17 @@
718
718
  return this.o28(collector, $completion);
719
719
  };
720
720
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
721
- this.m9r_1 = $subscriber;
721
+ this.n9r_1 = $subscriber;
722
722
  CoroutineImpl.call(this, resultContinuation);
723
723
  }
724
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).o9r = function (it, $completion) {
725
- var tmp = this.p9r(it, $completion);
724
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9r = function (it, $completion) {
725
+ var tmp = this.q9r(it, $completion);
726
726
  tmp.u8_1 = Unit_instance;
727
727
  tmp.v8_1 = null;
728
728
  return tmp.a9();
729
729
  };
730
730
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
731
- return this.o9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
731
+ return this.p9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
732
732
  };
733
733
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
734
734
  var suspendResult = this.u8_1;
@@ -737,7 +737,7 @@
737
737
  var tmp = this.s8_1;
738
738
  if (tmp === 0) {
739
739
  this.t8_1 = 1;
740
- this.m9r_1(this.n9r_1);
740
+ this.n9r_1(this.o9r_1);
741
741
  return Unit_instance;
742
742
  } else if (tmp === 1) {
743
743
  throw this.v8_1;
@@ -748,22 +748,22 @@
748
748
  }
749
749
  while (true);
750
750
  };
751
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9r = function (it, completion) {
752
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.m9r_1, completion);
753
- i.n9r_1 = it;
751
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9r = function (it, completion) {
752
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.n9r_1, completion);
753
+ i.o9r_1 = it;
754
754
  return i;
755
755
  };
756
756
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
757
757
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
758
758
  var l = function (it, $completion) {
759
- return i.o9r(it, $completion);
759
+ return i.p9r(it, $completion);
760
760
  };
761
761
  l.$arity = 1;
762
762
  return l;
763
763
  }
764
764
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
765
- this.y9r_1 = $$this$unsafeFlow;
766
- this.z9r_1 = $table;
765
+ this.z9r_1 = $$this$unsafeFlow;
766
+ this.a9s_1 = $table;
767
767
  CoroutineImpl.call(this, resultContinuation);
768
768
  }
769
769
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -783,10 +783,10 @@
783
783
  switch (tmp) {
784
784
  case 0:
785
785
  this.t8_1 = 2;
786
- var tmp0 = this.y9r_1;
787
- var value = this.a9s_1;
786
+ var tmp0 = this.z9r_1;
787
+ var value = this.b9s_1;
788
788
  this.s8_1 = 1;
789
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.z9r_1.id, value), this);
789
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.a9s_1.id, value), this);
790
790
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
791
791
  return suspendResult;
792
792
  }
@@ -809,8 +809,8 @@
809
809
  while (true);
810
810
  };
811
811
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
812
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.y9r_1, this.z9r_1, completion);
813
- i.a9s_1 = value;
812
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.z9r_1, this.a9s_1, completion);
813
+ i.b9s_1 = value;
814
814
  return i;
815
815
  };
816
816
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -823,8 +823,8 @@
823
823
  }
824
824
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
825
825
  CoroutineImpl.call(this, resultContinuation);
826
- this.j9s_1 = _this__u8e3s4;
827
- this.k9s_1 = collector;
826
+ this.k9s_1 = _this__u8e3s4;
827
+ this.l9s_1 = collector;
828
828
  }
829
829
  protoOf($collectCOROUTINE$_0).a9 = function () {
830
830
  var suspendResult = this.u8_1;
@@ -834,10 +834,10 @@
834
834
  switch (tmp) {
835
835
  case 0:
836
836
  this.t8_1 = 2;
837
- var $this$unsafeFlow = this.k9s_1;
837
+ var $this$unsafeFlow = this.l9s_1;
838
838
  this.s8_1 = 1;
839
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.j9s_1.m9s_1, null);
840
- suspendResult = this.j9s_1.l9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
839
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.k9s_1.n9s_1, null);
840
+ suspendResult = this.k9s_1.m9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
841
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
842
  return suspendResult;
843
843
  }
@@ -860,8 +860,8 @@
860
860
  while (true);
861
861
  };
862
862
  function _no_name_provided__qut3iv($this, $table) {
863
- this.l9s_1 = $this;
864
- this.m9s_1 = $table;
863
+ this.m9s_1 = $this;
864
+ this.n9s_1 = $table;
865
865
  }
866
866
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
867
867
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -873,18 +873,18 @@
873
873
  return this.o28(collector, $completion);
874
874
  };
875
875
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
876
- this.v9s_1 = $table;
877
- this.w9s_1 = this$0;
876
+ this.w9s_1 = $table;
877
+ this.x9s_1 = this$0;
878
878
  CoroutineImpl.call(this, resultContinuation);
879
879
  }
880
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).y9s = function ($this$flow, $completion) {
881
- var tmp = this.z9s($this$flow, $completion);
880
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9s = function ($this$flow, $completion) {
881
+ var tmp = this.a9t($this$flow, $completion);
882
882
  tmp.u8_1 = Unit_instance;
883
883
  tmp.v8_1 = null;
884
884
  return tmp.a9();
885
885
  };
886
886
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
887
- return this.y9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
887
+ return this.z9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
888
888
  };
889
889
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
890
890
  var suspendResult = this.u8_1;
@@ -895,7 +895,7 @@
895
895
  case 0:
896
896
  this.t8_1 = 3;
897
897
  this.s8_1 = 1;
898
- suspendResult = this.x9s_1.n28(new TableStateUpdate(this.v9s_1.id, this.v9s_1), this);
898
+ suspendResult = this.y9s_1.n28(new TableStateUpdate(this.w9s_1.id, this.w9s_1), this);
899
899
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
900
900
  return suspendResult;
901
901
  }
@@ -903,8 +903,8 @@
903
903
  continue $sm;
904
904
  case 1:
905
905
  this.s8_1 = 2;
906
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.w9s_1).l8r(), fromInt(_get_serverReduxConfig__rprcrm(this.w9s_1).serverStateUpdateIntervalMillis));
907
- suspendResult = emitAll(this.x9s_1, new _no_name_provided__qut3iv(this_0, this.v9s_1), this);
906
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.x9s_1).m8r(), fromInt(_get_serverReduxConfig__rprcrm(this.x9s_1).serverStateUpdateIntervalMillis));
907
+ suspendResult = emitAll(this.y9s_1, new _no_name_provided__qut3iv(this_0, this.w9s_1), this);
908
908
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
909
909
  return suspendResult;
910
910
  }
@@ -926,22 +926,22 @@
926
926
  }
927
927
  while (true);
928
928
  };
929
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9s = function ($this$flow, completion) {
930
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.v9s_1, this.w9s_1, completion);
931
- i.x9s_1 = $this$flow;
929
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9t = function ($this$flow, completion) {
930
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.w9s_1, this.x9s_1, completion);
931
+ i.y9s_1 = $this$flow;
932
932
  return i;
933
933
  };
934
934
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
935
935
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
936
936
  var l = function ($this$flow, $completion) {
937
- return i.y9s($this$flow, $completion);
937
+ return i.z9s($this$flow, $completion);
938
938
  };
939
939
  l.$arity = 1;
940
940
  return l;
941
941
  }
942
942
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
943
- this.i9t_1 = $$this$unsafeFlow;
944
- this.j9t_1 = this$0;
943
+ this.j9t_1 = $$this$unsafeFlow;
944
+ this.k9t_1 = this$0;
945
945
  CoroutineImpl.call(this, resultContinuation);
946
946
  }
947
947
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -962,16 +962,16 @@
962
962
  case 0:
963
963
  this.t8_1 = 5;
964
964
  var tmp_0 = this;
965
- tmp_0.o9t_1 = this.i9t_1;
965
+ tmp_0.p9t_1 = this.j9t_1;
966
966
  var tmp_1 = this;
967
- tmp_1.n9t_1 = this.k9t_1;
967
+ tmp_1.o9t_1 = this.l9t_1;
968
968
  this.s8_1 = 1;
969
969
  continue $sm;
970
970
  case 1:
971
- this.l9t_1 = this.o9t_1;
972
- var it = this.n9t_1;
971
+ this.m9t_1 = this.p9t_1;
972
+ var it = this.o9t_1;
973
973
  var tmp_2;
974
- if (get_isCreated(this.j9t_1.t66())) {
974
+ if (get_isCreated(this.k9t_1.t66())) {
975
975
  tmp_2 = it;
976
976
  } else {
977
977
  tmp_2 = null;
@@ -983,15 +983,15 @@
983
983
  var tmp_3 = this;
984
984
  continue $sm;
985
985
  } else {
986
- this.m9t_1 = tmp0_elvis_lhs;
986
+ this.n9t_1 = tmp0_elvis_lhs;
987
987
  this.s8_1 = 2;
988
988
  continue $sm;
989
989
  }
990
990
 
991
991
  case 2:
992
- var transformed = this.m9t_1;
992
+ var transformed = this.n9t_1;
993
993
  this.s8_1 = 3;
994
- suspendResult = this.l9t_1.n28(transformed, this);
994
+ suspendResult = this.m9t_1.n28(transformed, this);
995
995
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
996
996
  return suspendResult;
997
997
  }
@@ -1022,8 +1022,8 @@
1022
1022
  while (true);
1023
1023
  };
1024
1024
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
1025
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.i9t_1, this.j9t_1, completion);
1026
- i.k9t_1 = value;
1025
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.j9t_1, this.k9t_1, completion);
1026
+ i.l9t_1 = value;
1027
1027
  return i;
1028
1028
  };
1029
1029
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1036,8 +1036,8 @@
1036
1036
  }
1037
1037
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1038
1038
  CoroutineImpl.call(this, resultContinuation);
1039
- this.x9t_1 = _this__u8e3s4;
1040
- this.y9t_1 = collector;
1039
+ this.y9t_1 = _this__u8e3s4;
1040
+ this.z9t_1 = collector;
1041
1041
  }
1042
1042
  protoOf($collectCOROUTINE$_1).a9 = function () {
1043
1043
  var suspendResult = this.u8_1;
@@ -1047,10 +1047,10 @@
1047
1047
  switch (tmp) {
1048
1048
  case 0:
1049
1049
  this.t8_1 = 2;
1050
- var $this$unsafeFlow = this.y9t_1;
1050
+ var $this$unsafeFlow = this.z9t_1;
1051
1051
  this.s8_1 = 1;
1052
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.x9t_1.a9u_1, null);
1053
- suspendResult = this.x9t_1.z9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1052
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.y9t_1.b9u_1, null);
1053
+ suspendResult = this.y9t_1.a9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1054
1054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1055
1055
  return suspendResult;
1056
1056
  }
@@ -1073,7 +1073,7 @@
1073
1073
  while (true);
1074
1074
  };
1075
1075
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1076
- this.j9u_1 = $$this$unsafeFlow;
1076
+ this.k9u_1 = $$this$unsafeFlow;
1077
1077
  CoroutineImpl.call(this, resultContinuation);
1078
1078
  }
1079
1079
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1094,28 +1094,28 @@
1094
1094
  case 0:
1095
1095
  this.t8_1 = 5;
1096
1096
  var tmp_0 = this;
1097
- tmp_0.o9u_1 = this.j9u_1;
1097
+ tmp_0.p9u_1 = this.k9u_1;
1098
1098
  var tmp_1 = this;
1099
- tmp_1.n9u_1 = this.k9u_1;
1099
+ tmp_1.o9u_1 = this.l9u_1;
1100
1100
  this.s8_1 = 1;
1101
1101
  continue $sm;
1102
1102
  case 1:
1103
- this.l9u_1 = this.o9u_1;
1104
- var tmp0_elvis_lhs = this.n9u_1.tableOrNull;
1103
+ this.m9u_1 = this.p9u_1;
1104
+ var tmp0_elvis_lhs = this.o9u_1.tableOrNull;
1105
1105
  if (tmp0_elvis_lhs == null) {
1106
1106
  this.s8_1 = 4;
1107
1107
  var tmp_2 = this;
1108
1108
  continue $sm;
1109
1109
  } else {
1110
- this.m9u_1 = tmp0_elvis_lhs;
1110
+ this.n9u_1 = tmp0_elvis_lhs;
1111
1111
  this.s8_1 = 2;
1112
1112
  continue $sm;
1113
1113
  }
1114
1114
 
1115
1115
  case 2:
1116
- var transformed = this.m9u_1;
1116
+ var transformed = this.n9u_1;
1117
1117
  this.s8_1 = 3;
1118
- suspendResult = this.l9u_1.n28(transformed, this);
1118
+ suspendResult = this.m9u_1.n28(transformed, this);
1119
1119
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1120
1120
  return suspendResult;
1121
1121
  }
@@ -1146,8 +1146,8 @@
1146
1146
  while (true);
1147
1147
  };
1148
1148
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1149
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.j9u_1, completion);
1150
- i.k9u_1 = value;
1149
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.k9u_1, completion);
1150
+ i.l9u_1 = value;
1151
1151
  return i;
1152
1152
  };
1153
1153
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1160,8 +1160,8 @@
1160
1160
  }
1161
1161
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1162
1162
  CoroutineImpl.call(this, resultContinuation);
1163
- this.x9u_1 = _this__u8e3s4;
1164
- this.y9u_1 = collector;
1163
+ this.y9u_1 = _this__u8e3s4;
1164
+ this.z9u_1 = collector;
1165
1165
  }
1166
1166
  protoOf($collectCOROUTINE$_2).a9 = function () {
1167
1167
  var suspendResult = this.u8_1;
@@ -1171,10 +1171,10 @@
1171
1171
  switch (tmp) {
1172
1172
  case 0:
1173
1173
  this.t8_1 = 2;
1174
- var $this$unsafeFlow = this.y9u_1;
1174
+ var $this$unsafeFlow = this.z9u_1;
1175
1175
  this.s8_1 = 1;
1176
1176
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1177
- suspendResult = this.x9u_1.z9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
+ suspendResult = this.y9u_1.a9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
1178
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1179
1179
  return suspendResult;
1180
1180
  }
@@ -1197,7 +1197,7 @@
1197
1197
  while (true);
1198
1198
  };
1199
1199
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1200
- this.i9v_1 = $$this$unsafeFlow;
1200
+ this.j9v_1 = $$this$unsafeFlow;
1201
1201
  CoroutineImpl.call(this, resultContinuation);
1202
1202
  }
1203
1203
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1217,8 +1217,8 @@
1217
1217
  switch (tmp) {
1218
1218
  case 0:
1219
1219
  this.t8_1 = 2;
1220
- var tmp0 = this.i9v_1;
1221
- var value = this.j9v_1;
1220
+ var tmp0 = this.j9v_1;
1221
+ var value = this.k9v_1;
1222
1222
  this.s8_1 = 1;
1223
1223
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1224
1224
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1243,8 +1243,8 @@
1243
1243
  while (true);
1244
1244
  };
1245
1245
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1246
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.i9v_1, completion);
1247
- i.j9v_1 = value;
1246
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.j9v_1, completion);
1247
+ i.k9v_1 = value;
1248
1248
  return i;
1249
1249
  };
1250
1250
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1257,8 +1257,8 @@
1257
1257
  }
1258
1258
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1259
1259
  CoroutineImpl.call(this, resultContinuation);
1260
- this.s9v_1 = _this__u8e3s4;
1261
- this.t9v_1 = collector;
1260
+ this.t9v_1 = _this__u8e3s4;
1261
+ this.u9v_1 = collector;
1262
1262
  }
1263
1263
  protoOf($collectCOROUTINE$_3).a9 = function () {
1264
1264
  var suspendResult = this.u8_1;
@@ -1268,10 +1268,10 @@
1268
1268
  switch (tmp) {
1269
1269
  case 0:
1270
1270
  this.t8_1 = 2;
1271
- var $this$unsafeFlow = this.t9v_1;
1271
+ var $this$unsafeFlow = this.u9v_1;
1272
1272
  this.s8_1 = 1;
1273
1273
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1274
- suspendResult = this.s9v_1.u9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1274
+ suspendResult = this.t9v_1.v9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
1275
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1276
1276
  return suspendResult;
1277
1277
  }
@@ -1294,7 +1294,7 @@
1294
1294
  while (true);
1295
1295
  };
1296
1296
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1297
- this.d9w_1 = $$this$unsafeFlow;
1297
+ this.e9w_1 = $$this$unsafeFlow;
1298
1298
  CoroutineImpl.call(this, resultContinuation);
1299
1299
  }
1300
1300
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1314,8 +1314,8 @@
1314
1314
  switch (tmp) {
1315
1315
  case 0:
1316
1316
  this.t8_1 = 2;
1317
- var tmp0 = this.d9w_1;
1318
- var value = this.e9w_1;
1317
+ var tmp0 = this.e9w_1;
1318
+ var value = this.f9w_1;
1319
1319
  this.s8_1 = 1;
1320
1320
  suspendResult = tmp0.n28(value.ne_1, this);
1321
1321
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1340,8 +1340,8 @@
1340
1340
  while (true);
1341
1341
  };
1342
1342
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1343
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.d9w_1, completion);
1344
- i.e9w_1 = value;
1343
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.e9w_1, completion);
1344
+ i.f9w_1 = value;
1345
1345
  return i;
1346
1346
  };
1347
1347
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1354,8 +1354,8 @@
1354
1354
  }
1355
1355
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1356
1356
  CoroutineImpl.call(this, resultContinuation);
1357
- this.n9w_1 = _this__u8e3s4;
1358
- this.o9w_1 = collector;
1357
+ this.o9w_1 = _this__u8e3s4;
1358
+ this.p9w_1 = collector;
1359
1359
  }
1360
1360
  protoOf($collectCOROUTINE$_4).a9 = function () {
1361
1361
  var suspendResult = this.u8_1;
@@ -1365,10 +1365,10 @@
1365
1365
  switch (tmp) {
1366
1366
  case 0:
1367
1367
  this.t8_1 = 2;
1368
- var $this$unsafeFlow = this.o9w_1;
1368
+ var $this$unsafeFlow = this.p9w_1;
1369
1369
  this.s8_1 = 1;
1370
1370
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1371
- suspendResult = this.n9w_1.p9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1371
+ suspendResult = this.o9w_1.q9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
1372
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1373
1373
  return suspendResult;
1374
1374
  }
@@ -1391,17 +1391,17 @@
1391
1391
  while (true);
1392
1392
  };
1393
1393
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1394
- this.y9w_1 = $subscriber;
1394
+ this.z9w_1 = $subscriber;
1395
1395
  CoroutineImpl.call(this, resultContinuation);
1396
1396
  }
1397
- protoOf(GameServer$subscribeWith$slambda$slambda).a9x = function (it, $completion) {
1398
- var tmp = this.b9x(it, $completion);
1397
+ protoOf(GameServer$subscribeWith$slambda$slambda).b9x = function (it, $completion) {
1398
+ var tmp = this.c9x(it, $completion);
1399
1399
  tmp.u8_1 = Unit_instance;
1400
1400
  tmp.v8_1 = null;
1401
1401
  return tmp.a9();
1402
1402
  };
1403
1403
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1404
- return this.a9x(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1404
+ return this.b9x(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1405
1405
  };
1406
1406
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1407
1407
  var suspendResult = this.u8_1;
@@ -1410,7 +1410,7 @@
1410
1410
  var tmp = this.s8_1;
1411
1411
  if (tmp === 0) {
1412
1412
  this.t8_1 = 1;
1413
- this.y9w_1(this.z9w_1);
1413
+ this.z9w_1(this.a9x_1);
1414
1414
  return Unit_instance;
1415
1415
  } else if (tmp === 1) {
1416
1416
  throw this.v8_1;
@@ -1421,91 +1421,91 @@
1421
1421
  }
1422
1422
  while (true);
1423
1423
  };
1424
- protoOf(GameServer$subscribeWith$slambda$slambda).b9x = function (it, completion) {
1425
- var i = new GameServer$subscribeWith$slambda$slambda(this.y9w_1, completion);
1426
- i.z9w_1 = it;
1424
+ protoOf(GameServer$subscribeWith$slambda$slambda).c9x = function (it, completion) {
1425
+ var i = new GameServer$subscribeWith$slambda$slambda(this.z9w_1, completion);
1426
+ i.a9x_1 = it;
1427
1427
  return i;
1428
1428
  };
1429
1429
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1430
1430
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1431
1431
  var l = function (it, $completion) {
1432
- return i.a9x(it, $completion);
1432
+ return i.b9x(it, $completion);
1433
1433
  };
1434
1434
  l.$arity = 1;
1435
1435
  return l;
1436
1436
  }
1437
1437
  function _get_toClientEventsObserver__6rp51y($this) {
1438
- var tmp0 = $this.g9x_1;
1438
+ var tmp0 = $this.h9x_1;
1439
1439
  var tmp = KProperty1;
1440
1440
  // Inline function 'kotlin.getValue' call
1441
1441
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1442
1442
  return tmp0.x();
1443
1443
  }
1444
1444
  function _get_fromClientEventsObserver__a7vzd3($this) {
1445
- var tmp0 = $this.h9x_1;
1445
+ var tmp0 = $this.i9x_1;
1446
1446
  var tmp = KProperty1;
1447
1447
  // Inline function 'kotlin.getValue' call
1448
1448
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1449
1449
  return tmp0.x();
1450
1450
  }
1451
1451
  function _get_playerConnectionInteractor__si6cxf($this) {
1452
- var tmp0 = $this.i9x_1;
1452
+ var tmp0 = $this.j9x_1;
1453
1453
  var tmp = KProperty1;
1454
1454
  // Inline function 'kotlin.getValue' call
1455
1455
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1456
1456
  return tmp0.x();
1457
1457
  }
1458
1458
  function _get_teamsLogicProvider__u10pm6($this) {
1459
- var tmp0 = $this.j9x_1;
1459
+ var tmp0 = $this.k9x_1;
1460
1460
  var tmp = KProperty1;
1461
1461
  // Inline function 'kotlin.getValue' call
1462
1462
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1463
1463
  return tmp0.x();
1464
1464
  }
1465
1465
  function _get_userRatingInteractor__a09mdy($this) {
1466
- var tmp0 = $this.k9x_1;
1466
+ var tmp0 = $this.l9x_1;
1467
1467
  var tmp = KProperty1;
1468
1468
  // Inline function 'kotlin.getValue' call
1469
1469
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1470
1470
  return tmp0.x();
1471
1471
  }
1472
1472
  function _get_random__h29cgo($this) {
1473
- var tmp0 = $this.l9x_1;
1473
+ var tmp0 = $this.m9x_1;
1474
1474
  var tmp = KProperty1;
1475
1475
  // Inline function 'kotlin.getValue' call
1476
1476
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1477
1477
  return tmp0.x();
1478
1478
  }
1479
1479
  function _get_idsProvider__fnfajc($this) {
1480
- var tmp0 = $this.m9x_1;
1480
+ var tmp0 = $this.n9x_1;
1481
1481
  var tmp = KProperty1;
1482
1482
  // Inline function 'kotlin.getValue' call
1483
1483
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1484
1484
  return tmp0.x();
1485
1485
  }
1486
1486
  function _get_serverReduxConfig__rprcrm($this) {
1487
- var tmp0 = $this.n9x_1;
1487
+ var tmp0 = $this.o9x_1;
1488
1488
  var tmp = KProperty1;
1489
1489
  // Inline function 'kotlin.getValue' call
1490
1490
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1491
1491
  return tmp0.x();
1492
1492
  }
1493
1493
  function _get_encoderDecoderProvider__qqgrji($this) {
1494
- var tmp0 = $this.o9x_1;
1494
+ var tmp0 = $this.p9x_1;
1495
1495
  var tmp = KProperty1;
1496
1496
  // Inline function 'kotlin.getValue' call
1497
1497
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1498
1498
  return tmp0.x();
1499
1499
  }
1500
1500
  function _get_engineLogicConfig__l11qpf($this) {
1501
- var tmp0 = $this.p9x_1;
1501
+ var tmp0 = $this.q9x_1;
1502
1502
  var tmp = KProperty1;
1503
1503
  // Inline function 'kotlin.getValue' call
1504
1504
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1505
1505
  return tmp0.x();
1506
1506
  }
1507
1507
  function _get_botChatInteractor__17f3on($this) {
1508
- var tmp0 = $this.q9x_1;
1508
+ var tmp0 = $this.r9x_1;
1509
1509
  var tmp = KProperty1;
1510
1510
  // Inline function 'kotlin.getValue' call
1511
1511
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1541,13 +1541,13 @@
1541
1541
  var player = getPlayer(table.players, playerId);
1542
1542
  var tmp;
1543
1543
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1544
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).e8z(player, table.players, table.config.playersMode, table.config.pointsMode);
1544
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).f8z(player, table.players, table.config.playersMode, table.config.pointsMode);
1545
1545
  var tmp_0;
1546
1546
  if (tmp0_safe_receiver == null) {
1547
1547
  tmp_0 = null;
1548
1548
  } else {
1549
1549
  // Inline function 'kotlin.let' call
1550
- tmp_0 = new PlayerAchievements(tmp0_safe_receiver.t76_1, tmp0_safe_receiver.u76_1, tmp0_safe_receiver.v76_1);
1550
+ tmp_0 = new PlayerAchievements(tmp0_safe_receiver.u76_1, tmp0_safe_receiver.v76_1, tmp0_safe_receiver.w76_1, true);
1551
1551
  }
1552
1552
  tmp = tmp_0;
1553
1553
  } else {
@@ -1604,7 +1604,7 @@
1604
1604
  var tmp$ret$3 = new GameServer$preserveTeams$previousTeams$1(item);
1605
1605
  destination.j(tmp$ret$3);
1606
1606
  }
1607
- var previousTeams = tmp.f8r(destination);
1607
+ var previousTeams = tmp.g8r(destination);
1608
1608
  // Inline function 'kotlin.collections.filterNot' call
1609
1609
  // Inline function 'kotlin.collections.filterNotTo' call
1610
1610
  var destination_0 = ArrayList_init_$Create$_0();
@@ -1635,23 +1635,23 @@
1635
1635
  destination_1.j(destination_2);
1636
1636
  }
1637
1637
  var updatedTeams = destination_1;
1638
- return _get_teamsLogicProvider__u10pm6($this).g8r(updatedTeams);
1638
+ return _get_teamsLogicProvider__u10pm6($this).h8r(updatedTeams);
1639
1639
  }
1640
1640
  function Companion() {
1641
- this.s9x_1 = 'GameEngine_API';
1641
+ this.t9x_1 = 'GameEngine_API';
1642
1642
  }
1643
1643
  var Companion_instance_9;
1644
1644
  function Companion_getInstance_0() {
1645
1645
  return Companion_instance_9;
1646
1646
  }
1647
1647
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1648
- this.t9x_1 = function_0;
1648
+ this.u9x_1 = function_0;
1649
1649
  }
1650
1650
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1651
- return this.t9x_1(value, $completion);
1651
+ return this.u9x_1(value, $completion);
1652
1652
  };
1653
1653
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1654
- return this.t9x_1;
1654
+ return this.u9x_1;
1655
1655
  };
1656
1656
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1657
1657
  var tmp;
@@ -1672,13 +1672,13 @@
1672
1672
  return hashCode(this.b3());
1673
1673
  };
1674
1674
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1675
- this.u9x_1 = function_0;
1675
+ this.v9x_1 = function_0;
1676
1676
  }
1677
1677
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1678
- return this.u9x_1(value, $completion);
1678
+ return this.v9x_1(value, $completion);
1679
1679
  };
1680
1680
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1681
- return this.u9x_1;
1681
+ return this.v9x_1;
1682
1682
  };
1683
1683
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1684
1684
  var tmp;
@@ -1699,13 +1699,13 @@
1699
1699
  return hashCode(this.b3());
1700
1700
  };
1701
1701
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1702
- this.v9x_1 = function_0;
1702
+ this.w9x_1 = function_0;
1703
1703
  }
1704
1704
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1705
- return this.v9x_1(value, $completion);
1705
+ return this.w9x_1(value, $completion);
1706
1706
  };
1707
1707
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1708
- return this.v9x_1;
1708
+ return this.w9x_1;
1709
1709
  };
1710
1710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1711
1711
  var tmp;
@@ -1726,13 +1726,13 @@
1726
1726
  return hashCode(this.b3());
1727
1727
  };
1728
1728
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1729
- this.w9x_1 = function_0;
1729
+ this.x9x_1 = function_0;
1730
1730
  }
1731
1731
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1732
- return this.w9x_1(value, $completion);
1732
+ return this.x9x_1(value, $completion);
1733
1733
  };
1734
1734
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1735
- return this.w9x_1;
1735
+ return this.x9x_1;
1736
1736
  };
1737
1737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1738
1738
  var tmp;
@@ -1753,13 +1753,13 @@
1753
1753
  return hashCode(this.b3());
1754
1754
  };
1755
1755
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1756
- this.x9x_1 = function_0;
1756
+ this.y9x_1 = function_0;
1757
1757
  }
1758
1758
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1759
- return this.x9x_1(value, $completion);
1759
+ return this.y9x_1(value, $completion);
1760
1760
  };
1761
1761
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1762
- return this.x9x_1;
1762
+ return this.y9x_1;
1763
1763
  };
1764
1764
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1765
1765
  var tmp;
@@ -1780,13 +1780,13 @@
1780
1780
  return hashCode(this.b3());
1781
1781
  };
1782
1782
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1783
- this.y9x_1 = function_0;
1783
+ this.z9x_1 = function_0;
1784
1784
  }
1785
1785
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1786
- return this.y9x_1(value, $completion);
1786
+ return this.z9x_1(value, $completion);
1787
1787
  };
1788
1788
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1789
- return this.y9x_1;
1789
+ return this.z9x_1;
1790
1790
  };
1791
1791
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1792
1792
  var tmp;
@@ -1917,8 +1917,8 @@
1917
1917
  };
1918
1918
  }
1919
1919
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1920
- this.h9y_1 = this$0;
1921
- this.i9y_1 = $subscriber;
1920
+ this.i9y_1 = this$0;
1921
+ this.j9y_1 = $subscriber;
1922
1922
  CoroutineImpl.call(this, resultContinuation);
1923
1923
  }
1924
1924
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1939,8 +1939,8 @@
1939
1939
  case 0:
1940
1940
  this.t8_1 = 2;
1941
1941
  this.s8_1 = 1;
1942
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.h9y_1).k9y();
1943
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.i9y_1, null);
1942
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.i9y_1).l9y();
1943
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.j9y_1, null);
1944
1944
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1945
1945
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1946
1946
  return suspendResult;
@@ -1964,8 +1964,8 @@
1964
1964
  while (true);
1965
1965
  };
1966
1966
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1967
- var i = new GameServer$subscribeToClientAction$slambda(this.h9y_1, this.i9y_1, completion);
1968
- i.j9y_1 = $this$launchDefault;
1967
+ var i = new GameServer$subscribeToClientAction$slambda(this.i9y_1, this.j9y_1, completion);
1968
+ i.k9y_1 = $this$launchDefault;
1969
1969
  return i;
1970
1970
  };
1971
1971
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1977,8 +1977,8 @@
1977
1977
  return l;
1978
1978
  }
1979
1979
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1980
- this.t9y_1 = this$0;
1981
- this.u9y_1 = $subscriber;
1980
+ this.u9y_1 = this$0;
1981
+ this.v9y_1 = $subscriber;
1982
1982
  CoroutineImpl.call(this, resultContinuation);
1983
1983
  }
1984
1984
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1999,8 +1999,8 @@
1999
1999
  case 0:
2000
2000
  this.t8_1 = 2;
2001
2001
  this.s8_1 = 1;
2002
- var tmp_0 = observeTableStateUpdates(this.t9y_1);
2003
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.u9y_1, null);
2002
+ var tmp_0 = observeTableStateUpdates(this.u9y_1);
2003
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.v9y_1, null);
2004
2004
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2005
2005
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2006
2006
  return suspendResult;
@@ -2024,8 +2024,8 @@
2024
2024
  while (true);
2025
2025
  };
2026
2026
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
2027
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.t9y_1, this.u9y_1, completion);
2028
- i.v9y_1 = $this$launchDefault;
2027
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.u9y_1, this.v9y_1, completion);
2028
+ i.w9y_1 = $this$launchDefault;
2029
2029
  return i;
2030
2030
  };
2031
2031
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2037,8 +2037,8 @@
2037
2037
  return l;
2038
2038
  }
2039
2039
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2040
- this.e9z_1 = this$0;
2041
- this.f9z_1 = $subscriber;
2040
+ this.f9z_1 = this$0;
2041
+ this.g9z_1 = $subscriber;
2042
2042
  CoroutineImpl.call(this, resultContinuation);
2043
2043
  }
2044
2044
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2059,9 +2059,9 @@
2059
2059
  case 0:
2060
2060
  this.t8_1 = 2;
2061
2061
  this.s8_1 = 1;
2062
- var this_0 = observeTableStateUpdates(this.e9z_1);
2063
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.e9z_1);
2064
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.f9z_1, null);
2062
+ var this_0 = observeTableStateUpdates(this.f9z_1);
2063
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.f9z_1);
2064
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.g9z_1, null);
2065
2065
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2066
2066
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2067
2067
  return suspendResult;
@@ -2085,8 +2085,8 @@
2085
2085
  while (true);
2086
2086
  };
2087
2087
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
2088
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.e9z_1, this.f9z_1, completion);
2089
- i.g9z_1 = $this$launchDefault;
2088
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.f9z_1, this.g9z_1, completion);
2089
+ i.h9z_1 = $this$launchDefault;
2090
2090
  return i;
2091
2091
  };
2092
2092
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2098,18 +2098,18 @@
2098
2098
  return l;
2099
2099
  }
2100
2100
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2101
- this.p9z_1 = this$0;
2101
+ this.q9z_1 = this$0;
2102
2102
  CoroutineImpl.call(this, resultContinuation);
2103
2103
  }
2104
- protoOf(GameServer$observeTableStateUpdates$slambda).s9z = function ($this$transformLatest, it, $completion) {
2105
- var tmp = this.t9z($this$transformLatest, it, $completion);
2104
+ protoOf(GameServer$observeTableStateUpdates$slambda).t9z = function ($this$transformLatest, it, $completion) {
2105
+ var tmp = this.u9z($this$transformLatest, it, $completion);
2106
2106
  tmp.u8_1 = Unit_instance;
2107
2107
  tmp.v8_1 = null;
2108
2108
  return tmp.a9();
2109
2109
  };
2110
2110
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2111
2111
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2112
- return this.s9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2112
+ return this.t9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2113
2113
  };
2114
2114
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2115
2115
  var suspendResult = this.u8_1;
@@ -2120,8 +2120,8 @@
2120
2120
  case 0:
2121
2121
  this.t8_1 = 2;
2122
2122
  this.s8_1 = 1;
2123
- var table = this.r9z_1;
2124
- suspendResult = emitAll(this.q9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.p9z_1, null)), this);
2123
+ var table = this.s9z_1;
2124
+ suspendResult = emitAll(this.r9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.q9z_1, null)), this);
2125
2125
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2126
2126
  return suspendResult;
2127
2127
  }
@@ -2143,23 +2143,23 @@
2143
2143
  }
2144
2144
  while (true);
2145
2145
  };
2146
- protoOf(GameServer$observeTableStateUpdates$slambda).t9z = function ($this$transformLatest, it, completion) {
2147
- var i = new GameServer$observeTableStateUpdates$slambda(this.p9z_1, completion);
2148
- i.q9z_1 = $this$transformLatest;
2149
- i.r9z_1 = it;
2146
+ protoOf(GameServer$observeTableStateUpdates$slambda).u9z = function ($this$transformLatest, it, completion) {
2147
+ var i = new GameServer$observeTableStateUpdates$slambda(this.q9z_1, completion);
2148
+ i.r9z_1 = $this$transformLatest;
2149
+ i.s9z_1 = it;
2150
2150
  return i;
2151
2151
  };
2152
2152
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2153
2153
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2154
2154
  var l = function ($this$transformLatest, it, $completion) {
2155
- return i.s9z($this$transformLatest, it, $completion);
2155
+ return i.t9z($this$transformLatest, it, $completion);
2156
2156
  };
2157
2157
  l.$arity = 2;
2158
2158
  return l;
2159
2159
  }
2160
2160
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2161
- this.z9t_1 = $this;
2162
- this.a9u_1 = this$0;
2161
+ this.a9u_1 = $this;
2162
+ this.b9u_1 = this$0;
2163
2163
  }
2164
2164
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2165
2165
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2171,7 +2171,7 @@
2171
2171
  return this.o28(collector, $completion);
2172
2172
  };
2173
2173
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2174
- this.z9u_1 = $this;
2174
+ this.a9v_1 = $this;
2175
2175
  }
2176
2176
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2177
2177
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2183,7 +2183,7 @@
2183
2183
  return this.o28(collector, $completion);
2184
2184
  };
2185
2185
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2186
- this.u9v_1 = $this;
2186
+ this.v9v_1 = $this;
2187
2187
  }
2188
2188
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2189
2189
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2198,7 +2198,7 @@
2198
2198
  return old.me_1 === new_0.me_1;
2199
2199
  }
2200
2200
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2201
- this.p9w_1 = $this;
2201
+ this.q9w_1 = $this;
2202
2202
  }
2203
2203
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2204
2204
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2210,8 +2210,8 @@
2210
2210
  return this.o28(collector, $completion);
2211
2211
  };
2212
2212
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2213
- this.ca0_1 = this$0;
2214
- this.da0_1 = $subscriber;
2213
+ this.da0_1 = this$0;
2214
+ this.ea0_1 = $subscriber;
2215
2215
  CoroutineImpl.call(this, resultContinuation);
2216
2216
  }
2217
2217
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2232,8 +2232,8 @@
2232
2232
  case 0:
2233
2233
  this.t8_1 = 2;
2234
2234
  this.s8_1 = 1;
2235
- var tmp_0 = distinctUntilChanged(this.ca0_1.y6q());
2236
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.da0_1, null);
2235
+ var tmp_0 = distinctUntilChanged(this.da0_1.y6q());
2236
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ea0_1, null);
2237
2237
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2238
2238
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2239
2239
  return suspendResult;
@@ -2257,8 +2257,8 @@
2257
2257
  while (true);
2258
2258
  };
2259
2259
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2260
- var i = new GameServer$subscribeWith$slambda(this.ca0_1, this.da0_1, completion);
2261
- i.ea0_1 = $this$launchDefault;
2260
+ var i = new GameServer$subscribeWith$slambda(this.da0_1, this.ea0_1, completion);
2261
+ i.fa0_1 = $this$launchDefault;
2262
2262
  return i;
2263
2263
  };
2264
2264
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2270,18 +2270,18 @@
2270
2270
  return l;
2271
2271
  }
2272
2272
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2273
- this.na0_1 = $action;
2273
+ this.oa0_1 = $action;
2274
2274
  CoroutineImpl.call(this, resultContinuation);
2275
2275
  }
2276
- protoOf(GameServer$fromClientEvent$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
2277
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2276
+ protoOf(GameServer$fromClientEvent$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2277
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2278
2278
  tmp.u8_1 = Unit_instance;
2279
2279
  tmp.v8_1 = null;
2280
2280
  return tmp.a9();
2281
2281
  };
2282
2282
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2283
2283
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2284
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2284
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2285
2285
  };
2286
2286
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2287
2287
  var suspendResult = this.u8_1;
@@ -2290,11 +2290,11 @@
2290
2290
  var tmp = this.s8_1;
2291
2291
  if (tmp === 0) {
2292
2292
  this.t8_1 = 1;
2293
- if (this.na0_1 instanceof PlayerReadyFromClientAction)
2294
- if (!get_isCreated(this.pa0_1.state)) {
2293
+ if (this.oa0_1 instanceof PlayerReadyFromClientAction)
2294
+ if (!get_isCreated(this.qa0_1.state)) {
2295
2295
  return Unit_instance;
2296
2296
  }
2297
- this.pa0_1.dispatch(this.na0_1);
2297
+ this.qa0_1.dispatch(this.oa0_1);
2298
2298
  return Unit_instance;
2299
2299
  } else if (tmp === 1) {
2300
2300
  throw this.v8_1;
@@ -2305,33 +2305,33 @@
2305
2305
  }
2306
2306
  while (true);
2307
2307
  };
2308
- protoOf(GameServer$fromClientEvent$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
2309
- var i = new GameServer$fromClientEvent$slambda(this.na0_1, completion);
2310
- i.oa0_1 = $this$dispatchAsync;
2311
- i.pa0_1 = store;
2308
+ protoOf(GameServer$fromClientEvent$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2309
+ var i = new GameServer$fromClientEvent$slambda(this.oa0_1, completion);
2310
+ i.pa0_1 = $this$dispatchAsync;
2311
+ i.qa0_1 = store;
2312
2312
  return i;
2313
2313
  };
2314
2314
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2315
2315
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2316
2316
  var l = function ($this$dispatchAsync, store, $completion) {
2317
- return i.qa0($this$dispatchAsync, store, $completion);
2317
+ return i.ra0($this$dispatchAsync, store, $completion);
2318
2318
  };
2319
2319
  l.$arity = 2;
2320
2320
  return l;
2321
2321
  }
2322
2322
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2323
- this.aa1_1 = $playerId;
2323
+ this.ba1_1 = $playerId;
2324
2324
  CoroutineImpl.call(this, resultContinuation);
2325
2325
  }
2326
- protoOf(GameServer$playerLostConnection$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
2327
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2326
+ protoOf(GameServer$playerLostConnection$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2327
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2328
2328
  tmp.u8_1 = Unit_instance;
2329
2329
  tmp.v8_1 = null;
2330
2330
  return tmp.a9();
2331
2331
  };
2332
2332
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2333
2333
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2334
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2334
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2335
2335
  };
2336
2336
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2337
2337
  var suspendResult = this.u8_1;
@@ -2340,12 +2340,12 @@
2340
2340
  var tmp = this.s8_1;
2341
2341
  if (tmp === 0) {
2342
2342
  this.t8_1 = 1;
2343
- if (!get_isCreated(this.ca1_1.state)) {
2343
+ if (!get_isCreated(this.da1_1.state)) {
2344
2344
  return Unit_instance;
2345
2345
  }
2346
- var tmp_0 = this.ca1_1.dispatch;
2346
+ var tmp_0 = this.da1_1.dispatch;
2347
2347
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2348
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.aa1_1));
2348
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ba1_1));
2349
2349
  return Unit_instance;
2350
2350
  } else if (tmp === 1) {
2351
2351
  throw this.v8_1;
@@ -2356,34 +2356,34 @@
2356
2356
  }
2357
2357
  while (true);
2358
2358
  };
2359
- protoOf(GameServer$playerLostConnection$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
2360
- var i = new GameServer$playerLostConnection$slambda(this.aa1_1, completion);
2361
- i.ba1_1 = $this$dispatchAsync;
2362
- i.ca1_1 = store;
2359
+ protoOf(GameServer$playerLostConnection$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2360
+ var i = new GameServer$playerLostConnection$slambda(this.ba1_1, completion);
2361
+ i.ca1_1 = $this$dispatchAsync;
2362
+ i.da1_1 = store;
2363
2363
  return i;
2364
2364
  };
2365
2365
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2366
2366
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2367
2367
  var l = function ($this$dispatchAsync, store, $completion) {
2368
- return i.qa0($this$dispatchAsync, store, $completion);
2368
+ return i.ra0($this$dispatchAsync, store, $completion);
2369
2369
  };
2370
2370
  l.$arity = 2;
2371
2371
  return l;
2372
2372
  }
2373
2373
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2374
- this.la1_1 = this$0;
2375
- this.ma1_1 = $playerId;
2374
+ this.ma1_1 = this$0;
2375
+ this.na1_1 = $playerId;
2376
2376
  CoroutineImpl.call(this, resultContinuation);
2377
2377
  }
2378
- protoOf(GameServer$playerLive$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
2379
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2378
+ protoOf(GameServer$playerLive$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2379
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2380
2380
  tmp.u8_1 = Unit_instance;
2381
2381
  tmp.v8_1 = null;
2382
2382
  return tmp.a9();
2383
2383
  };
2384
2384
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2385
2385
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2386
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2386
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2387
2387
  };
2388
2388
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2389
2389
  var suspendResult = this.u8_1;
@@ -2392,16 +2392,16 @@
2392
2392
  var tmp = this.s8_1;
2393
2393
  if (tmp === 0) {
2394
2394
  this.t8_1 = 1;
2395
- if (get_isFinished(this.oa1_1.state) || get_isFinishing(this.oa1_1.state)) {
2395
+ if (get_isFinished(this.pa1_1.state) || get_isFinishing(this.pa1_1.state)) {
2396
2396
  return Unit_instance;
2397
2397
  }
2398
- if (!_get_serverReduxConfig__rprcrm(this.la1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.oa1_1.state) || !this.la1_1.t66().b6s())) {
2399
- this.la1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.ma1_1 + ' before game is created');
2398
+ if (!_get_serverReduxConfig__rprcrm(this.ma1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.pa1_1.state) || !this.ma1_1.t66().b6s())) {
2399
+ this.ma1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.na1_1 + ' before game is created');
2400
2400
  return Unit_instance;
2401
2401
  }
2402
- var tmp_0 = this.oa1_1.dispatch;
2402
+ var tmp_0 = this.pa1_1.dispatch;
2403
2403
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2404
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ma1_1));
2404
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.na1_1));
2405
2405
  return Unit_instance;
2406
2406
  } else if (tmp === 1) {
2407
2407
  throw this.v8_1;
@@ -2412,35 +2412,35 @@
2412
2412
  }
2413
2413
  while (true);
2414
2414
  };
2415
- protoOf(GameServer$playerLive$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
2416
- var i = new GameServer$playerLive$slambda(this.la1_1, this.ma1_1, completion);
2417
- i.na1_1 = $this$dispatchAsync;
2418
- i.oa1_1 = store;
2415
+ protoOf(GameServer$playerLive$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2416
+ var i = new GameServer$playerLive$slambda(this.ma1_1, this.na1_1, completion);
2417
+ i.oa1_1 = $this$dispatchAsync;
2418
+ i.pa1_1 = store;
2419
2419
  return i;
2420
2420
  };
2421
2421
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2422
2422
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2423
2423
  var l = function ($this$dispatchAsync, store, $completion) {
2424
- return i.qa0($this$dispatchAsync, store, $completion);
2424
+ return i.ra0($this$dispatchAsync, store, $completion);
2425
2425
  };
2426
2426
  l.$arity = 2;
2427
2427
  return l;
2428
2428
  }
2429
2429
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2430
- this.xa1_1 = this$0;
2431
- this.ya1_1 = $playerId;
2432
- this.za1_1 = $permanently;
2430
+ this.ya1_1 = this$0;
2431
+ this.za1_1 = $playerId;
2432
+ this.aa2_1 = $permanently;
2433
2433
  CoroutineImpl.call(this, resultContinuation);
2434
2434
  }
2435
- protoOf(GameServer$playerLeft$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
2436
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2435
+ protoOf(GameServer$playerLeft$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2436
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2437
2437
  tmp.u8_1 = Unit_instance;
2438
2438
  tmp.v8_1 = null;
2439
2439
  return tmp.a9();
2440
2440
  };
2441
2441
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2442
2442
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2443
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2443
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2444
2444
  };
2445
2445
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2446
2446
  var suspendResult = this.u8_1;
@@ -2449,22 +2449,22 @@
2449
2449
  var tmp = this.s8_1;
2450
2450
  if (tmp === 0) {
2451
2451
  this.t8_1 = 1;
2452
- if (get_isFinished(this.ba2_1.state) || get_isFinishing(this.ba2_1.state)) {
2452
+ if (get_isFinished(this.ca2_1.state) || get_isFinishing(this.ca2_1.state)) {
2453
2453
  return Unit_instance;
2454
2454
  }
2455
- if (!get_isCreated(this.ba2_1.state) || !this.xa1_1.t66().b6s()) {
2456
- this.xa1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ya1_1 + ' before game is created');
2455
+ if (!get_isCreated(this.ca2_1.state) || !this.ya1_1.t66().b6s()) {
2456
+ this.ya1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.za1_1 + ' before game is created');
2457
2457
  return Unit_instance;
2458
2458
  }
2459
- var tmp_0 = this.ba2_1.dispatch;
2459
+ var tmp_0 = this.ca2_1.dispatch;
2460
2460
  var tmp_1;
2461
- if (this.za1_1) {
2461
+ if (this.aa2_1) {
2462
2462
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2463
2463
  } else {
2464
2464
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2465
2465
  }
2466
2466
  var tmp0_connectionState = tmp_1;
2467
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ya1_1));
2467
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.za1_1));
2468
2468
  return Unit_instance;
2469
2469
  } else if (tmp === 1) {
2470
2470
  throw this.v8_1;
@@ -2475,39 +2475,39 @@
2475
2475
  }
2476
2476
  while (true);
2477
2477
  };
2478
- protoOf(GameServer$playerLeft$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
2479
- var i = new GameServer$playerLeft$slambda(this.xa1_1, this.ya1_1, this.za1_1, completion);
2480
- i.aa2_1 = $this$dispatchAsync;
2481
- i.ba2_1 = store;
2478
+ protoOf(GameServer$playerLeft$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2479
+ var i = new GameServer$playerLeft$slambda(this.ya1_1, this.za1_1, this.aa2_1, completion);
2480
+ i.ba2_1 = $this$dispatchAsync;
2481
+ i.ca2_1 = store;
2482
2482
  return i;
2483
2483
  };
2484
2484
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2485
2485
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2486
2486
  var l = function ($this$dispatchAsync, store, $completion) {
2487
- return i.qa0($this$dispatchAsync, store, $completion);
2487
+ return i.ra0($this$dispatchAsync, store, $completion);
2488
2488
  };
2489
2489
  l.$arity = 2;
2490
2490
  return l;
2491
2491
  }
2492
2492
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2493
- this.ka2_1 = $usersArray;
2494
- this.la2_1 = this$0;
2495
- this.ma2_1 = $config;
2496
- this.na2_1 = $roomId;
2497
- this.oa2_1 = $transition;
2498
- this.pa2_1 = $gameCreatorId;
2499
- this.qa2_1 = $spectators;
2493
+ this.la2_1 = $usersArray;
2494
+ this.ma2_1 = this$0;
2495
+ this.na2_1 = $config;
2496
+ this.oa2_1 = $roomId;
2497
+ this.pa2_1 = $transition;
2498
+ this.qa2_1 = $gameCreatorId;
2499
+ this.ra2_1 = $spectators;
2500
2500
  CoroutineImpl.call(this, resultContinuation);
2501
2501
  }
2502
- protoOf(GameServer$roomOnCreate$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
2503
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2502
+ protoOf(GameServer$roomOnCreate$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2503
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2504
2504
  tmp.u8_1 = Unit_instance;
2505
2505
  tmp.v8_1 = null;
2506
2506
  return tmp.a9();
2507
2507
  };
2508
2508
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2509
2509
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2510
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2510
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2511
2511
  };
2512
2512
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2513
2513
  var suspendResult = this.u8_1;
@@ -2516,18 +2516,18 @@
2516
2516
  var tmp = this.s8_1;
2517
2517
  if (tmp === 0) {
2518
2518
  this.t8_1 = 1;
2519
- var users = toList(this.ka2_1);
2520
- if (!validatePlayerCount(this.la2_1, this.ma2_1, users, this.na2_1)) {
2521
- this.sa2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.la2_1.table.isGameFinished, this.la2_1.table));
2519
+ var users = toList(this.la2_1);
2520
+ if (!validatePlayerCount(this.ma2_1, this.na2_1, users, this.oa2_1)) {
2521
+ this.ta2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ma2_1.table.isGameFinished, this.ma2_1.table));
2522
2522
  return Unit_instance;
2523
2523
  }
2524
- var orderedUsers = orderUsers(this.la2_1, users, this.ma2_1, this.oa2_1);
2525
- var gameCreatorUser = getPlayer(users, this.pa2_1);
2526
- var tmp_0 = this.sa2_1.dispatch;
2524
+ var orderedUsers = orderUsers(this.ma2_1, users, this.na2_1, this.pa2_1);
2525
+ var gameCreatorUser = getPlayer(users, this.qa2_1);
2526
+ var tmp_0 = this.ta2_1.dispatch;
2527
2527
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2528
2528
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2529
- var tmp2_spectators = toList(this.qa2_1);
2530
- tmp_0(new StartGameMechanicAction(this.ma2_1, this.na2_1, tmp0_version, this.pa2_1, tmp1_users, VOID, tmp2_spectators));
2529
+ var tmp2_spectators = toList(this.ra2_1);
2530
+ tmp_0(new StartGameMechanicAction(this.na2_1, this.oa2_1, tmp0_version, this.qa2_1, tmp1_users, VOID, tmp2_spectators));
2531
2531
  return Unit_instance;
2532
2532
  } else if (tmp === 1) {
2533
2533
  throw this.v8_1;
@@ -2538,39 +2538,39 @@
2538
2538
  }
2539
2539
  while (true);
2540
2540
  };
2541
- protoOf(GameServer$roomOnCreate$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
2542
- var i = new GameServer$roomOnCreate$slambda(this.ka2_1, this.la2_1, this.ma2_1, this.na2_1, this.oa2_1, this.pa2_1, this.qa2_1, completion);
2543
- i.ra2_1 = $this$dispatchAsync;
2544
- i.sa2_1 = store;
2541
+ protoOf(GameServer$roomOnCreate$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2542
+ var i = new GameServer$roomOnCreate$slambda(this.la2_1, this.ma2_1, this.na2_1, this.oa2_1, this.pa2_1, this.qa2_1, this.ra2_1, completion);
2543
+ i.sa2_1 = $this$dispatchAsync;
2544
+ i.ta2_1 = store;
2545
2545
  return i;
2546
2546
  };
2547
2547
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2548
2548
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2549
2549
  var l = function ($this$dispatchAsync, store, $completion) {
2550
- return i.qa0($this$dispatchAsync, store, $completion);
2550
+ return i.ra0($this$dispatchAsync, store, $completion);
2551
2551
  };
2552
2552
  l.$arity = 2;
2553
2553
  return l;
2554
2554
  }
2555
2555
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2556
- this.ta2_1 = $playerId;
2556
+ this.ua2_1 = $playerId;
2557
2557
  }
2558
2558
  protoOf(GameServer$preserveTeams$previousTeams$1).v65 = function () {
2559
- return this.ta2_1;
2559
+ return this.ua2_1;
2560
2560
  };
2561
2561
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2562
- this.ca3_1 = $state;
2562
+ this.da3_1 = $state;
2563
2563
  CoroutineImpl.call(this, resultContinuation);
2564
2564
  }
2565
- protoOf(GameServer$roomOnContinueFromState$slambda).fa3 = function ($this$dispatchAwait, store, $completion) {
2566
- var tmp = this.ra0($this$dispatchAwait, store, $completion);
2565
+ protoOf(GameServer$roomOnContinueFromState$slambda).ga3 = function ($this$dispatchAwait, store, $completion) {
2566
+ var tmp = this.sa0($this$dispatchAwait, store, $completion);
2567
2567
  tmp.u8_1 = Unit_instance;
2568
2568
  tmp.v8_1 = null;
2569
2569
  return tmp.a9();
2570
2570
  };
2571
2571
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2572
2572
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2573
- return this.fa3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2573
+ return this.ga3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2574
2574
  };
2575
2575
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2576
2576
  var suspendResult = this.u8_1;
@@ -2579,10 +2579,10 @@
2579
2579
  var tmp = this.s8_1;
2580
2580
  if (tmp === 0) {
2581
2581
  this.t8_1 = 1;
2582
- if (get_isCreating(this.ea3_1.state)) {
2583
- var tmp_0 = this.ea3_1.dispatch;
2582
+ if (get_isCreating(this.fa3_1.state)) {
2583
+ var tmp_0 = this.fa3_1.dispatch;
2584
2584
  var tmp0_reason = new RestartRoundReason(null);
2585
- var tmp1_table = this.ca3_1.table;
2585
+ var tmp1_table = this.da3_1.table;
2586
2586
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2587
2587
  return true;
2588
2588
  }
@@ -2596,34 +2596,34 @@
2596
2596
  }
2597
2597
  while (true);
2598
2598
  };
2599
- protoOf(GameServer$roomOnContinueFromState$slambda).ra0 = function ($this$dispatchAwait, store, completion) {
2600
- var i = new GameServer$roomOnContinueFromState$slambda(this.ca3_1, completion);
2601
- i.da3_1 = $this$dispatchAwait;
2602
- i.ea3_1 = store;
2599
+ protoOf(GameServer$roomOnContinueFromState$slambda).sa0 = function ($this$dispatchAwait, store, completion) {
2600
+ var i = new GameServer$roomOnContinueFromState$slambda(this.da3_1, completion);
2601
+ i.ea3_1 = $this$dispatchAwait;
2602
+ i.fa3_1 = store;
2603
2603
  return i;
2604
2604
  };
2605
2605
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2606
2606
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2607
2607
  var l = function ($this$dispatchAwait, store, $completion) {
2608
- return i.fa3($this$dispatchAwait, store, $completion);
2608
+ return i.ga3($this$dispatchAwait, store, $completion);
2609
2609
  };
2610
2610
  l.$arity = 2;
2611
2611
  return l;
2612
2612
  }
2613
2613
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2614
- this.oa3_1 = $isCreated;
2615
- this.pa3_1 = $state;
2614
+ this.pa3_1 = $isCreated;
2615
+ this.qa3_1 = $state;
2616
2616
  CoroutineImpl.call(this, resultContinuation);
2617
2617
  }
2618
- protoOf(GameServer$roomOnContinueFromState$slambda_1).qa0 = function ($this$dispatchAsync, store, $completion) {
2619
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2618
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ra0 = function ($this$dispatchAsync, store, $completion) {
2619
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2620
2620
  tmp.u8_1 = Unit_instance;
2621
2621
  tmp.v8_1 = null;
2622
2622
  return tmp.a9();
2623
2623
  };
2624
2624
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2625
2625
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2626
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2626
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
2627
  };
2628
2628
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2629
2629
  var suspendResult = this.u8_1;
@@ -2634,7 +2634,7 @@
2634
2634
  case 0:
2635
2635
  this.t8_1 = 3;
2636
2636
  this.s8_1 = 1;
2637
- suspendResult = this.oa3_1.z1t(this);
2637
+ suspendResult = this.pa3_1.z1t(this);
2638
2638
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2639
2639
  return suspendResult;
2640
2640
  }
@@ -2642,10 +2642,10 @@
2642
2642
  continue $sm;
2643
2643
  case 1:
2644
2644
  if (suspendResult) {
2645
- var _iterator__ex2g4s = this.pa3_1.actions.l();
2645
+ var _iterator__ex2g4s = this.qa3_1.actions.l();
2646
2646
  while (_iterator__ex2g4s.m()) {
2647
2647
  var element = _iterator__ex2g4s.n();
2648
- this.ra3_1.dispatch(element);
2648
+ this.sa3_1.dispatch(element);
2649
2649
  }
2650
2650
  this.s8_1 = 2;
2651
2651
  continue $sm;
@@ -2670,35 +2670,35 @@
2670
2670
  }
2671
2671
  while (true);
2672
2672
  };
2673
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ra0 = function ($this$dispatchAsync, store, completion) {
2674
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.oa3_1, this.pa3_1, completion);
2675
- i.qa3_1 = $this$dispatchAsync;
2676
- i.ra3_1 = store;
2673
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).sa0 = function ($this$dispatchAsync, store, completion) {
2674
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.pa3_1, this.qa3_1, completion);
2675
+ i.ra3_1 = $this$dispatchAsync;
2676
+ i.sa3_1 = store;
2677
2677
  return i;
2678
2678
  };
2679
2679
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2680
2680
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2681
2681
  var l = function ($this$dispatchAsync, store, $completion) {
2682
- return i.qa0($this$dispatchAsync, store, $completion);
2682
+ return i.ra0($this$dispatchAsync, store, $completion);
2683
2683
  };
2684
2684
  l.$arity = 2;
2685
2685
  return l;
2686
2686
  }
2687
2687
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2688
- this.aa4_1 = $tableLite;
2689
- this.ba4_1 = $roomId;
2690
- this.ca4_1 = this$0;
2688
+ this.ba4_1 = $tableLite;
2689
+ this.ca4_1 = $roomId;
2690
+ this.da4_1 = this$0;
2691
2691
  CoroutineImpl.call(this, resultContinuation);
2692
2692
  }
2693
- protoOf(GameServer$roomOnContinueFromRound$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
2694
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2693
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2694
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2695
2695
  tmp.u8_1 = Unit_instance;
2696
2696
  tmp.v8_1 = null;
2697
2697
  return tmp.a9();
2698
2698
  };
2699
2699
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2700
2700
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2701
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2701
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2702
2702
  };
2703
2703
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2704
2704
  var suspendResult = this.u8_1;
@@ -2707,9 +2707,9 @@
2707
2707
  var tmp = this.s8_1;
2708
2708
  if (tmp === 0) {
2709
2709
  this.t8_1 = 1;
2710
- var tmp_0 = this.ea4_1.dispatch;
2711
- var tmp0_reason = new RestartRoundReason(this.aa4_1.gameInfo.round.roundNumber);
2712
- var tmp1_table = Companion_instance_0.restartRound(this.ba4_1, _get_idsProvider__fnfajc(this.ca4_1).e6e(), get_versionOrDefault(GameEngineConfig_instance), this.aa4_1);
2710
+ var tmp_0 = this.fa4_1.dispatch;
2711
+ var tmp0_reason = new RestartRoundReason(this.ba4_1.gameInfo.round.roundNumber);
2712
+ var tmp1_table = Companion_instance_0.restartRound(this.ca4_1, _get_idsProvider__fnfajc(this.da4_1).e6e(), get_versionOrDefault(GameEngineConfig_instance), this.ba4_1);
2713
2713
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2714
2714
  return Unit_instance;
2715
2715
  } else if (tmp === 1) {
@@ -2721,16 +2721,16 @@
2721
2721
  }
2722
2722
  while (true);
2723
2723
  };
2724
- protoOf(GameServer$roomOnContinueFromRound$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
2725
- var i = new GameServer$roomOnContinueFromRound$slambda(this.aa4_1, this.ba4_1, this.ca4_1, completion);
2726
- i.da4_1 = $this$dispatchAsync;
2727
- i.ea4_1 = store;
2724
+ protoOf(GameServer$roomOnContinueFromRound$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2725
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.ba4_1, this.ca4_1, this.da4_1, completion);
2726
+ i.ea4_1 = $this$dispatchAsync;
2727
+ i.fa4_1 = store;
2728
2728
  return i;
2729
2729
  };
2730
2730
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2731
2731
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2732
2732
  var l = function ($this$dispatchAsync, store, $completion) {
2733
- return i.qa0($this$dispatchAsync, store, $completion);
2733
+ return i.ra0($this$dispatchAsync, store, $completion);
2734
2734
  };
2735
2735
  l.$arity = 2;
2736
2736
  return l;
@@ -2738,15 +2738,15 @@
2738
2738
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2739
2739
  CoroutineImpl.call(this, resultContinuation);
2740
2740
  }
2741
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).qa0 = function ($this$dispatchAsync, store, $completion) {
2742
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2741
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ra0 = function ($this$dispatchAsync, store, $completion) {
2742
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2743
2743
  tmp.u8_1 = Unit_instance;
2744
2744
  tmp.v8_1 = null;
2745
2745
  return tmp.a9();
2746
2746
  };
2747
2747
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2748
2748
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2749
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2749
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2750
2750
  };
2751
2751
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2752
2752
  var suspendResult = this.u8_1;
@@ -2755,7 +2755,7 @@
2755
2755
  var tmp = this.s8_1;
2756
2756
  if (tmp === 0) {
2757
2757
  this.t8_1 = 1;
2758
- this.oa4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2758
+ this.pa4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2759
2759
  return Unit_instance;
2760
2760
  } else if (tmp === 1) {
2761
2761
  throw this.v8_1;
@@ -2766,33 +2766,33 @@
2766
2766
  }
2767
2767
  while (true);
2768
2768
  };
2769
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ra0 = function ($this$dispatchAsync, store, completion) {
2769
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).sa0 = function ($this$dispatchAsync, store, completion) {
2770
2770
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2771
- i.na4_1 = $this$dispatchAsync;
2772
- i.oa4_1 = store;
2771
+ i.oa4_1 = $this$dispatchAsync;
2772
+ i.pa4_1 = store;
2773
2773
  return i;
2774
2774
  };
2775
2775
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2776
2776
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2777
2777
  var l = function ($this$dispatchAsync, store, $completion) {
2778
- return i.qa0($this$dispatchAsync, store, $completion);
2778
+ return i.ra0($this$dispatchAsync, store, $completion);
2779
2779
  };
2780
2780
  l.$arity = 2;
2781
2781
  return l;
2782
2782
  }
2783
2783
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2784
- this.xa4_1 = $spectators;
2784
+ this.ya4_1 = $spectators;
2785
2785
  CoroutineImpl.call(this, resultContinuation);
2786
2786
  }
2787
- protoOf(GameServer$addSpectatorsToRoom$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
2788
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2787
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2788
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2789
2789
  tmp.u8_1 = Unit_instance;
2790
2790
  tmp.v8_1 = null;
2791
2791
  return tmp.a9();
2792
2792
  };
2793
2793
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2794
2794
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2795
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2795
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2796
2796
  };
2797
2797
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2798
2798
  var suspendResult = this.u8_1;
@@ -2801,7 +2801,7 @@
2801
2801
  var tmp = this.s8_1;
2802
2802
  if (tmp === 0) {
2803
2803
  this.t8_1 = 1;
2804
- this.za4_1.dispatch(new AddSpectatorsAction(toList(this.xa4_1)));
2804
+ this.aa5_1.dispatch(new AddSpectatorsAction(toList(this.ya4_1)));
2805
2805
  return Unit_instance;
2806
2806
  } else if (tmp === 1) {
2807
2807
  throw this.v8_1;
@@ -2812,33 +2812,33 @@
2812
2812
  }
2813
2813
  while (true);
2814
2814
  };
2815
- protoOf(GameServer$addSpectatorsToRoom$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
2816
- var i = new GameServer$addSpectatorsToRoom$slambda(this.xa4_1, completion);
2817
- i.ya4_1 = $this$dispatchAsync;
2818
- i.za4_1 = store;
2815
+ protoOf(GameServer$addSpectatorsToRoom$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2816
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ya4_1, completion);
2817
+ i.za4_1 = $this$dispatchAsync;
2818
+ i.aa5_1 = store;
2819
2819
  return i;
2820
2820
  };
2821
2821
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2822
2822
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2823
2823
  var l = function ($this$dispatchAsync, store, $completion) {
2824
- return i.qa0($this$dispatchAsync, store, $completion);
2824
+ return i.ra0($this$dispatchAsync, store, $completion);
2825
2825
  };
2826
2826
  l.$arity = 2;
2827
2827
  return l;
2828
2828
  }
2829
2829
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2830
- this.ia5_1 = $spectators;
2830
+ this.ja5_1 = $spectators;
2831
2831
  CoroutineImpl.call(this, resultContinuation);
2832
2832
  }
2833
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
2834
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2833
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2834
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2835
2835
  tmp.u8_1 = Unit_instance;
2836
2836
  tmp.v8_1 = null;
2837
2837
  return tmp.a9();
2838
2838
  };
2839
2839
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2840
2840
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2841
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2841
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2842
2842
  };
2843
2843
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2844
2844
  var suspendResult = this.u8_1;
@@ -2847,7 +2847,7 @@
2847
2847
  var tmp = this.s8_1;
2848
2848
  if (tmp === 0) {
2849
2849
  this.t8_1 = 1;
2850
- this.ka5_1.dispatch(new RemoveSpectatorsAction(toList(this.ia5_1)));
2850
+ this.la5_1.dispatch(new RemoveSpectatorsAction(toList(this.ja5_1)));
2851
2851
  return Unit_instance;
2852
2852
  } else if (tmp === 1) {
2853
2853
  throw this.v8_1;
@@ -2858,34 +2858,34 @@
2858
2858
  }
2859
2859
  while (true);
2860
2860
  };
2861
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
2862
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ia5_1, completion);
2863
- i.ja5_1 = $this$dispatchAsync;
2864
- i.ka5_1 = store;
2861
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2862
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ja5_1, completion);
2863
+ i.ka5_1 = $this$dispatchAsync;
2864
+ i.la5_1 = store;
2865
2865
  return i;
2866
2866
  };
2867
2867
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2868
2868
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2869
2869
  var l = function ($this$dispatchAsync, store, $completion) {
2870
- return i.qa0($this$dispatchAsync, store, $completion);
2870
+ return i.ra0($this$dispatchAsync, store, $completion);
2871
2871
  };
2872
2872
  l.$arity = 2;
2873
2873
  return l;
2874
2874
  }
2875
2875
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2876
- this.ta5_1 = $playerId;
2877
- this.ua5_1 = this$0;
2876
+ this.ua5_1 = $playerId;
2877
+ this.va5_1 = this$0;
2878
2878
  CoroutineImpl.call(this, resultContinuation);
2879
2879
  }
2880
- protoOf(GameServer$roomRefreshPlayerState$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
2881
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2880
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2881
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2882
2882
  tmp.u8_1 = Unit_instance;
2883
2883
  tmp.v8_1 = null;
2884
2884
  return tmp.a9();
2885
2885
  };
2886
2886
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2887
2887
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2888
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2888
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2889
2889
  };
2890
2890
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2891
2891
  var suspendResult = this.u8_1;
@@ -2894,14 +2894,14 @@
2894
2894
  var tmp = this.s8_1;
2895
2895
  if (tmp === 0) {
2896
2896
  this.t8_1 = 1;
2897
- var table = this.wa5_1.state.z6r();
2898
- var player = getPlayer(table.players, this.ta5_1);
2897
+ var table = this.xa5_1.state.z6r();
2898
+ var player = getPlayer(table.players, this.ua5_1);
2899
2899
  if (player.k6v_1.a69().n67_1.isLive) {
2900
- this.wa5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ua5_1).xa5(player, table));
2900
+ this.xa5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.va5_1).ya5(player, table));
2901
2901
  } else {
2902
- var tmp_0 = this.wa5_1.dispatch;
2902
+ var tmp_0 = this.xa5_1.dispatch;
2903
2903
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2904
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ta5_1));
2904
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ua5_1));
2905
2905
  }
2906
2906
  return Unit_instance;
2907
2907
  } else if (tmp === 1) {
@@ -2913,34 +2913,34 @@
2913
2913
  }
2914
2914
  while (true);
2915
2915
  };
2916
- protoOf(GameServer$roomRefreshPlayerState$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
2917
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ta5_1, this.ua5_1, completion);
2918
- i.va5_1 = $this$dispatchAsync;
2919
- i.wa5_1 = store;
2916
+ protoOf(GameServer$roomRefreshPlayerState$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2917
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.ua5_1, this.va5_1, completion);
2918
+ i.wa5_1 = $this$dispatchAsync;
2919
+ i.xa5_1 = store;
2920
2920
  return i;
2921
2921
  };
2922
2922
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2923
2923
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2924
2924
  var l = function ($this$dispatchAsync, store, $completion) {
2925
- return i.qa0($this$dispatchAsync, store, $completion);
2925
+ return i.ra0($this$dispatchAsync, store, $completion);
2926
2926
  };
2927
2927
  l.$arity = 2;
2928
2928
  return l;
2929
2929
  }
2930
2930
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2931
- this.ga6_1 = this$0;
2932
- this.ha6_1 = $newRid;
2931
+ this.ha6_1 = this$0;
2932
+ this.ia6_1 = $newRid;
2933
2933
  CoroutineImpl.call(this, resultContinuation);
2934
2934
  }
2935
- protoOf(GameServer$roomOnDelete$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
2936
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
2935
+ protoOf(GameServer$roomOnDelete$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
2936
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
2937
2937
  tmp.u8_1 = Unit_instance;
2938
2938
  tmp.v8_1 = null;
2939
2939
  return tmp.a9();
2940
2940
  };
2941
2941
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2942
2942
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2943
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2943
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2944
2944
  };
2945
2945
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2946
2946
  var suspendResult = this.u8_1;
@@ -2949,27 +2949,27 @@
2949
2949
  var tmp = this.s8_1;
2950
2950
  if (tmp === 0) {
2951
2951
  this.t8_1 = 1;
2952
- var it = this.ga6_1.t66().z6q_1;
2952
+ var it = this.ha6_1.t66().z6q_1;
2953
2953
  var tmp_0;
2954
2954
  if (it == null) {
2955
- this.ga6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2955
+ this.ha6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2956
2956
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2957
2957
  } else {
2958
2958
  tmp_0 = it;
2959
2959
  }
2960
2960
  var terminationState = tmp_0;
2961
- var gameTransition = terminationState.x92_1;
2961
+ var gameTransition = terminationState.y92_1;
2962
2962
  var tmp_1;
2963
2963
  if (gameTransition instanceof GameToRoomTransition) {
2964
- var tmp0_elvis_lhs = this.ha6_1;
2964
+ var tmp0_elvis_lhs = this.ia6_1;
2965
2965
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2966
2966
  } else {
2967
2967
  tmp_1 = gameTransition;
2968
2968
  }
2969
2969
  var transition = tmp_1;
2970
- var tmp_2 = this.ja6_1.dispatch;
2971
- var tmp0_reason = terminationState.w92_1;
2972
- var tmp1_isGameFinished = this.ga6_1.t66().z6r().isGameFinished;
2970
+ var tmp_2 = this.ka6_1.dispatch;
2971
+ var tmp0_reason = terminationState.x92_1;
2972
+ var tmp1_isGameFinished = this.ha6_1.t66().z6r().isGameFinished;
2973
2973
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2974
2974
  return Unit_instance;
2975
2975
  } else if (tmp === 1) {
@@ -2981,33 +2981,33 @@
2981
2981
  }
2982
2982
  while (true);
2983
2983
  };
2984
- protoOf(GameServer$roomOnDelete$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
2985
- var i = new GameServer$roomOnDelete$slambda(this.ga6_1, this.ha6_1, completion);
2986
- i.ia6_1 = $this$dispatchAsync;
2987
- i.ja6_1 = store;
2984
+ protoOf(GameServer$roomOnDelete$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
2985
+ var i = new GameServer$roomOnDelete$slambda(this.ha6_1, this.ia6_1, completion);
2986
+ i.ja6_1 = $this$dispatchAsync;
2987
+ i.ka6_1 = store;
2988
2988
  return i;
2989
2989
  };
2990
2990
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2991
2991
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2992
2992
  var l = function ($this$dispatchAsync, store, $completion) {
2993
- return i.qa0($this$dispatchAsync, store, $completion);
2993
+ return i.ra0($this$dispatchAsync, store, $completion);
2994
2994
  };
2995
2995
  l.$arity = 2;
2996
2996
  return l;
2997
2997
  }
2998
2998
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2999
- this.sa6_1 = $enabled;
2999
+ this.ta6_1 = $enabled;
3000
3000
  CoroutineImpl.call(this, resultContinuation);
3001
3001
  }
3002
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
3003
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
3002
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
3003
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
3004
3004
  tmp.u8_1 = Unit_instance;
3005
3005
  tmp.v8_1 = null;
3006
3006
  return tmp.a9();
3007
3007
  };
3008
3008
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3009
3009
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3010
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3010
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3011
3011
  };
3012
3012
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3013
3013
  var suspendResult = this.u8_1;
@@ -3016,7 +3016,7 @@
3016
3016
  var tmp = this.s8_1;
3017
3017
  if (tmp === 0) {
3018
3018
  this.t8_1 = 1;
3019
- this.ua6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ua6_1.state).config.copy(VOID, !this.sa6_1)));
3019
+ this.va6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.va6_1.state).config.copy(VOID, !this.ta6_1)));
3020
3020
  return Unit_instance;
3021
3021
  } else if (tmp === 1) {
3022
3022
  throw this.v8_1;
@@ -3027,35 +3027,35 @@
3027
3027
  }
3028
3028
  while (true);
3029
3029
  };
3030
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
3031
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.sa6_1, completion);
3032
- i.ta6_1 = $this$dispatchAsync;
3033
- i.ua6_1 = store;
3030
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
3031
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ta6_1, completion);
3032
+ i.ua6_1 = $this$dispatchAsync;
3033
+ i.va6_1 = store;
3034
3034
  return i;
3035
3035
  };
3036
3036
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3037
3037
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3038
3038
  var l = function ($this$dispatchAsync, store, $completion) {
3039
- return i.qa0($this$dispatchAsync, store, $completion);
3039
+ return i.ra0($this$dispatchAsync, store, $completion);
3040
3040
  };
3041
3041
  l.$arity = 2;
3042
3042
  return l;
3043
3043
  }
3044
3044
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3045
- this.da7_1 = $reason;
3046
- this.ea7_1 = this$0;
3047
- this.fa7_1 = $roomId;
3045
+ this.ea7_1 = $reason;
3046
+ this.fa7_1 = this$0;
3047
+ this.ga7_1 = $roomId;
3048
3048
  CoroutineImpl.call(this, resultContinuation);
3049
3049
  }
3050
- protoOf(GameServer$shutdown$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
3051
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
3050
+ protoOf(GameServer$shutdown$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
3051
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
3052
3052
  tmp.u8_1 = Unit_instance;
3053
3053
  tmp.v8_1 = null;
3054
3054
  return tmp.a9();
3055
3055
  };
3056
3056
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3057
3057
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3058
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3058
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3059
3059
  };
3060
3060
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3061
3061
  var suspendResult = this.u8_1;
@@ -3064,11 +3064,11 @@
3064
3064
  var tmp = this.s8_1;
3065
3065
  if (tmp === 0) {
3066
3066
  this.t8_1 = 1;
3067
- var state = this.ha7_1.store.state;
3067
+ var state = this.ia7_1.store.state;
3068
3068
  if (state.b6s()) {
3069
- var tmp0_elvis_lhs = toDomainEnumSafe(this.da7_1, get_serverShutdownReasonMapping());
3069
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ea7_1, get_serverShutdownReasonMapping());
3070
3070
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3071
- var tmp_0 = this.ha7_1.dispatch;
3071
+ var tmp_0 = this.ia7_1.dispatch;
3072
3072
  var tmp_1 = Companion_instance;
3073
3073
  var tmp_2;
3074
3074
  switch (shutdownReason.q2_1) {
@@ -3082,12 +3082,12 @@
3082
3082
  noWhenBranchMatchedException();
3083
3083
  break;
3084
3084
  }
3085
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ea7_1.table.isGameFinished, this.ea7_1.table));
3085
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.fa7_1.table.isGameFinished, this.fa7_1.table));
3086
3086
  } else {
3087
- this.ea7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.fa7_1);
3088
- var tmp_3 = this.ha7_1.dispatch;
3087
+ this.fa7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ga7_1);
3088
+ var tmp_3 = this.ia7_1.dispatch;
3089
3089
  var tmp2_safe_receiver = state.z6q_1;
3090
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.x92_1));
3090
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.y92_1));
3091
3091
  }
3092
3092
  return Unit_instance;
3093
3093
  } else if (tmp === 1) {
@@ -3099,37 +3099,37 @@
3099
3099
  }
3100
3100
  while (true);
3101
3101
  };
3102
- protoOf(GameServer$shutdown$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
3103
- var i = new GameServer$shutdown$slambda(this.da7_1, this.ea7_1, this.fa7_1, completion);
3104
- i.ga7_1 = $this$dispatchAsync;
3105
- i.ha7_1 = store;
3102
+ protoOf(GameServer$shutdown$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
3103
+ var i = new GameServer$shutdown$slambda(this.ea7_1, this.fa7_1, this.ga7_1, completion);
3104
+ i.ha7_1 = $this$dispatchAsync;
3105
+ i.ia7_1 = store;
3106
3106
  return i;
3107
3107
  };
3108
3108
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3109
3109
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3110
3110
  var l = function ($this$dispatchAsync, store, $completion) {
3111
- return i.qa0($this$dispatchAsync, store, $completion);
3111
+ return i.ra0($this$dispatchAsync, store, $completion);
3112
3112
  };
3113
3113
  l.$arity = 2;
3114
3114
  return l;
3115
3115
  }
3116
3116
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3117
- this.qa7_1 = $botChatInteractor;
3118
- this.ra7_1 = $message;
3119
- this.sa7_1 = $fromPlayerId;
3120
- this.ta7_1 = $onMessageGenerated;
3121
- this.ua7_1 = this$0;
3117
+ this.ra7_1 = $botChatInteractor;
3118
+ this.sa7_1 = $message;
3119
+ this.ta7_1 = $fromPlayerId;
3120
+ this.ua7_1 = $onMessageGenerated;
3121
+ this.va7_1 = this$0;
3122
3122
  CoroutineImpl.call(this, resultContinuation);
3123
3123
  }
3124
- protoOf(GameServer$handlePlayerMessage$slambda).qa0 = function ($this$dispatchAsync, store, $completion) {
3125
- var tmp = this.ra0($this$dispatchAsync, store, $completion);
3124
+ protoOf(GameServer$handlePlayerMessage$slambda).ra0 = function ($this$dispatchAsync, store, $completion) {
3125
+ var tmp = this.sa0($this$dispatchAsync, store, $completion);
3126
3126
  tmp.u8_1 = Unit_instance;
3127
3127
  tmp.v8_1 = null;
3128
3128
  return tmp.a9();
3129
3129
  };
3130
3130
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3131
3131
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3132
- return this.qa0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3132
+ return this.ra0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3133
3133
  };
3134
3134
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3135
3135
  var suspendResult = this.u8_1;
@@ -3139,20 +3139,20 @@
3139
3139
  switch (tmp) {
3140
3140
  case 0:
3141
3141
  this.t8_1 = 3;
3142
- var state = this.wa7_1.store.state;
3142
+ var state = this.xa7_1.store.state;
3143
3143
  if (state.b6s()) {
3144
3144
  var tmp0_table = state.z6r();
3145
3145
  this.s8_1 = 1;
3146
- suspendResult = this.qa7_1.s8r(tmp0_table, this.ra7_1, this.sa7_1, VOID, this);
3146
+ suspendResult = this.ra7_1.t8r(tmp0_table, this.sa7_1, this.ta7_1, VOID, this);
3147
3147
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3148
3148
  return suspendResult;
3149
3149
  }
3150
3150
  continue $sm;
3151
3151
  } else {
3152
- this.ua7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.sa7_1);
3153
- var tmp_0 = this.wa7_1.dispatch;
3152
+ this.va7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.ta7_1);
3153
+ var tmp_0 = this.xa7_1.dispatch;
3154
3154
  var tmp1_safe_receiver = state.z6q_1;
3155
- tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.x92_1));
3155
+ tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.y92_1));
3156
3156
  this.s8_1 = 2;
3157
3157
  continue $sm;
3158
3158
  }
@@ -3160,7 +3160,7 @@
3160
3160
  case 1:
3161
3161
  var message = suspendResult;
3162
3162
  if (!(message == null)) {
3163
- this.ta7_1(message);
3163
+ this.ua7_1(message);
3164
3164
  }
3165
3165
 
3166
3166
  this.s8_1 = 2;
@@ -3181,16 +3181,16 @@
3181
3181
  }
3182
3182
  while (true);
3183
3183
  };
3184
- protoOf(GameServer$handlePlayerMessage$slambda).ra0 = function ($this$dispatchAsync, store, completion) {
3185
- var i = new GameServer$handlePlayerMessage$slambda(this.qa7_1, this.ra7_1, this.sa7_1, this.ta7_1, this.ua7_1, completion);
3186
- i.va7_1 = $this$dispatchAsync;
3187
- i.wa7_1 = store;
3184
+ protoOf(GameServer$handlePlayerMessage$slambda).sa0 = function ($this$dispatchAsync, store, completion) {
3185
+ var i = new GameServer$handlePlayerMessage$slambda(this.ra7_1, this.sa7_1, this.ta7_1, this.ua7_1, this.va7_1, completion);
3186
+ i.wa7_1 = $this$dispatchAsync;
3187
+ i.xa7_1 = store;
3188
3188
  return i;
3189
3189
  };
3190
3190
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3191
3191
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3192
3192
  var l = function ($this$dispatchAsync, store, $completion) {
3193
- return i.qa0($this$dispatchAsync, store, $completion);
3193
+ return i.ra0($this$dispatchAsync, store, $completion);
3194
3194
  };
3195
3195
  l.$arity = 2;
3196
3196
  return l;
@@ -3221,7 +3221,7 @@
3221
3221
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3222
3222
  var tmp_3 = Instance(di, tmp$ret$2, null);
3223
3223
  var tmp_4 = KProperty1;
3224
- tmp_1.g9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3224
+ tmp_1.h9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3225
3225
  var tmp_5 = this;
3226
3226
  // Inline function 'org.kodein.di.instance' call
3227
3227
  // Inline function 'org.kodein.type.generic' call
@@ -3229,7 +3229,7 @@
3229
3229
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3230
3230
  var tmp_7 = Instance(di, tmp$ret$4, null);
3231
3231
  var tmp_8 = KProperty1;
3232
- tmp_5.h9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3232
+ tmp_5.i9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3233
3233
  var tmp_9 = this;
3234
3234
  // Inline function 'org.kodein.di.instance' call
3235
3235
  // Inline function 'org.kodein.type.generic' call
@@ -3237,7 +3237,7 @@
3237
3237
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3238
3238
  var tmp_11 = Instance(di, tmp$ret$6, null);
3239
3239
  var tmp_12 = KProperty1;
3240
- tmp_9.i9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3240
+ tmp_9.j9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3241
3241
  var tmp_13 = this;
3242
3242
  // Inline function 'org.kodein.di.instance' call
3243
3243
  // Inline function 'org.kodein.type.generic' call
@@ -3245,7 +3245,7 @@
3245
3245
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3246
3246
  var tmp_15 = Instance(di, tmp$ret$8, null);
3247
3247
  var tmp_16 = KProperty1;
3248
- tmp_13.j9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3248
+ tmp_13.k9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3249
3249
  var tmp_17 = this;
3250
3250
  // Inline function 'org.kodein.di.instance' call
3251
3251
  // Inline function 'org.kodein.type.generic' call
@@ -3253,9 +3253,9 @@
3253
3253
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3254
3254
  var tmp_19 = Instance(di, tmp$ret$10, null);
3255
3255
  var tmp_20 = KProperty1;
3256
- tmp_17.k9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3256
+ tmp_17.l9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3257
3257
  var tmp_21 = this;
3258
- tmp_21.l9x_1 = lazy(GameServer$random$delegate$lambda(this));
3258
+ tmp_21.m9x_1 = lazy(GameServer$random$delegate$lambda(this));
3259
3259
  var tmp_22 = this;
3260
3260
  // Inline function 'org.kodein.di.instance' call
3261
3261
  // Inline function 'org.kodein.type.generic' call
@@ -3263,7 +3263,7 @@
3263
3263
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3264
3264
  var tmp_24 = Instance(di, tmp$ret$12, null);
3265
3265
  var tmp_25 = KProperty1;
3266
- tmp_22.m9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3266
+ tmp_22.n9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3267
3267
  var tmp_26 = this;
3268
3268
  // Inline function 'org.kodein.di.instance' call
3269
3269
  // Inline function 'org.kodein.type.generic' call
@@ -3271,7 +3271,7 @@
3271
3271
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3272
3272
  var tmp_28 = Instance(di, tmp$ret$14, null);
3273
3273
  var tmp_29 = KProperty1;
3274
- tmp_26.n9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3274
+ tmp_26.o9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3275
3275
  var tmp_30 = this;
3276
3276
  // Inline function 'org.kodein.di.instance' call
3277
3277
  // Inline function 'org.kodein.type.generic' call
@@ -3279,7 +3279,7 @@
3279
3279
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3280
3280
  var tmp_32 = Instance(di, tmp$ret$16, null);
3281
3281
  var tmp_33 = KProperty1;
3282
- tmp_30.o9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3282
+ tmp_30.p9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3283
3283
  var tmp_34 = this;
3284
3284
  // Inline function 'org.kodein.di.instance' call
3285
3285
  // Inline function 'org.kodein.type.generic' call
@@ -3287,7 +3287,7 @@
3287
3287
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3288
3288
  var tmp_36 = Instance(di, tmp$ret$18, null);
3289
3289
  var tmp_37 = KProperty1;
3290
- tmp_34.p9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3290
+ tmp_34.q9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3291
3291
  var tmp_38 = this;
3292
3292
  // Inline function 'org.kodein.di.instanceOrNull' call
3293
3293
  // Inline function 'org.kodein.type.generic' call
@@ -3295,16 +3295,16 @@
3295
3295
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3296
3296
  var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3297
3297
  var tmp_41 = KProperty1;
3298
- tmp_38.q9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3298
+ tmp_38.r9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3299
3299
  var tmp_42 = this;
3300
- var tmp0_externalMiddlewares = plus(storeContract.n97(), externalMiddlewares);
3301
- var tmp1_externalReducers = plus(storeContract.m97(), externalReducers);
3302
- tmp_42.r9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3300
+ var tmp0_externalMiddlewares = plus(storeContract.o97(), externalMiddlewares);
3301
+ var tmp1_externalReducers = plus(storeContract.n97(), externalReducers);
3302
+ tmp_42.s9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3303
3303
  }
3304
3304
  protoOf(GameServer).p6q = function () {
3305
- return this.r9x_1;
3305
+ return this.s9x_1;
3306
3306
  };
3307
- protoOf(GameServer).d8m = function () {
3307
+ protoOf(GameServer).e8m = function () {
3308
3308
  return get_serverStatePayload_0(this.t66()).metadata;
3309
3309
  };
3310
3310
  protoOf(GameServer).canReconnectPlayer = function (playerId) {
@@ -3317,13 +3317,6 @@
3317
3317
  }
3318
3318
  return player.k6v_1.a69().n67_1.canReconnect;
3319
3319
  };
3320
- protoOf(GameServer).canUpdatePlayerRating = function (playerId) {
3321
- if (!this.t66().b6s()) {
3322
- return true;
3323
- }
3324
- var player = getPlayer(this.t66().z6r().players, playerId);
3325
- return player.k6v_1.a69().n67_1.canUpdateRating;
3326
- };
3327
3320
  protoOf(GameServer).y53 = function () {
3328
3321
  return this.t66().z6r().id;
3329
3322
  };
@@ -3357,17 +3350,17 @@
3357
3350
  };
3358
3351
  protoOf(GameServer).fromClientEvent = function (action) {
3359
3352
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3360
- this.r9x_1.x6r(GameServer$fromClientEvent$slambda_0(action, null));
3353
+ this.s9x_1.x6r(GameServer$fromClientEvent$slambda_0(action, null));
3361
3354
  };
3362
3355
  protoOf(GameServer).playerLostConnection = function (playerId) {
3363
3356
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3364
- this.r9x_1.x6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3357
+ this.s9x_1.x6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3365
3358
  };
3366
3359
  protoOf(GameServer).playerLive = function (playerId) {
3367
3360
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3368
- this.r9x_1.x6r(GameServer$playerLive$slambda_0(this, playerId, null));
3361
+ this.s9x_1.x6r(GameServer$playerLive$slambda_0(this, playerId, null));
3369
3362
  };
3370
- protoOf(GameServer).xa7 = function (playerId, permanently) {
3363
+ protoOf(GameServer).ya7 = function (playerId, permanently) {
3371
3364
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3372
3365
  var tmp;
3373
3366
  if (this.t66().b6s()) {
@@ -3376,32 +3369,32 @@
3376
3369
  tmp = new PlayerLeftResult(null, null);
3377
3370
  }
3378
3371
  var result = tmp;
3379
- this.r9x_1.x6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3372
+ this.s9x_1.x6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3380
3373
  return result;
3381
3374
  };
3382
- protoOf(GameServer).ya7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3375
+ protoOf(GameServer).za7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3383
3376
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3384
- this.r9x_1.x6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3377
+ this.s9x_1.x6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3385
3378
  };
3386
3379
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3387
3380
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3388
- var isCreated = this.r9x_1.y6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3389
- this.r9x_1.x6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3381
+ var isCreated = this.s9x_1.y6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3382
+ this.s9x_1.x6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3390
3383
  };
3391
3384
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3392
3385
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3393
- this.r9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3394
- this.r9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3386
+ this.s9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3387
+ this.s9x_1.x6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3395
3388
  };
3396
3389
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3397
- this.r9x_1.x6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3390
+ this.s9x_1.x6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3398
3391
  };
3399
3392
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3400
- this.r9x_1.x6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3393
+ this.s9x_1.x6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3401
3394
  };
3402
3395
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3403
3396
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3404
- this.r9x_1.x6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3397
+ this.s9x_1.x6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3405
3398
  };
3406
3399
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3407
3400
  if (!this.isTableExists) {
@@ -3411,24 +3404,24 @@
3411
3404
  var table = this.table;
3412
3405
  var player = getPlayer(table.players, playerId);
3413
3406
  this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.k6v_1.a69().n67_1.toString() + ', ') + ('isBot = ' + player.j6v_1.isBot));
3414
- var actions = _get_playerConnectionInteractor__si6cxf(this).za7(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3407
+ var actions = _get_playerConnectionInteractor__si6cxf(this).aa8(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3415
3408
  this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3416
3409
  if (actions.r()) {
3417
3410
  return null;
3418
3411
  }
3419
3412
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).e6e(), table.id, playerId));
3420
3413
  };
3421
- protoOf(GameServer).aa8 = function (newRid) {
3414
+ protoOf(GameServer).ba8 = function (newRid) {
3422
3415
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3423
- this.r9x_1.x6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3416
+ this.s9x_1.x6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3424
3417
  };
3425
3418
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3426
3419
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3427
- this.r9x_1.x6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3420
+ this.s9x_1.x6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3428
3421
  };
3429
- protoOf(GameServer).ba8 = function (reason, roomId) {
3422
+ protoOf(GameServer).ca8 = function (reason, roomId) {
3430
3423
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3431
- this.r9x_1.x6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3424
+ this.s9x_1.x6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3432
3425
  };
3433
3426
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3434
3427
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3440,7 +3433,7 @@
3440
3433
  }
3441
3434
  var botChatInteractor = tmp;
3442
3435
  this.h4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3443
- this.r9x_1.x6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3436
+ this.s9x_1.x6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3444
3437
  };
3445
3438
  protoOf(GameServer).clear = function () {
3446
3439
  return this.i2();
@@ -3494,13 +3487,13 @@
3494
3487
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3495
3488
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3496
3489
  }
3497
- protoOf(ServerConfig).ca8 = function () {
3490
+ protoOf(ServerConfig).da8 = function () {
3498
3491
  return this.fromRound;
3499
3492
  };
3500
- protoOf(ServerConfig).da8 = function () {
3493
+ protoOf(ServerConfig).ea8 = function () {
3501
3494
  return this.shouldFinishGameWhenDeploy;
3502
3495
  };
3503
- protoOf(ServerConfig).ea8 = function () {
3496
+ protoOf(ServerConfig).fa8 = function () {
3504
3497
  return this.shouldFinishGameWithBots;
3505
3498
  };
3506
3499
  protoOf(ServerConfig).oe = function () {
@@ -3512,14 +3505,14 @@
3512
3505
  protoOf(ServerConfig).xl = function () {
3513
3506
  return this.shouldFinishGameWithBots;
3514
3507
  };
3515
- protoOf(ServerConfig).fa8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3508
+ protoOf(ServerConfig).ga8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3516
3509
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3517
3510
  };
3518
3511
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3519
3512
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3520
3513
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3521
3514
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3522
- return $super === VOID ? this.fa8(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.fa8.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3515
+ return $super === VOID ? this.ga8(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ga8.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3523
3516
  };
3524
3517
  protoOf(ServerConfig).toString = function () {
3525
3518
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3584,20 +3577,20 @@
3584
3577
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3585
3578
  tmp0_serialDesc.gz('roomId', false);
3586
3579
  tmp0_serialDesc.gz('table', false);
3587
- this.ga8_1 = tmp0_serialDesc;
3580
+ this.ha8_1 = tmp0_serialDesc;
3588
3581
  }
3589
- protoOf($serializer).ha8 = function (encoder, value) {
3590
- var tmp0_desc = this.ga8_1;
3582
+ protoOf($serializer).ia8 = function (encoder, value) {
3583
+ var tmp0_desc = this.ha8_1;
3591
3584
  var tmp1_output = encoder.or(tmp0_desc);
3592
- tmp1_output.dt(tmp0_desc, 0, value.ia8_1);
3585
+ tmp1_output.dt(tmp0_desc, 0, value.ja8_1);
3593
3586
  tmp1_output.dt(tmp0_desc, 1, value.table);
3594
3587
  tmp1_output.pr(tmp0_desc);
3595
3588
  };
3596
3589
  protoOf($serializer).co = function (encoder, value) {
3597
- return this.ha8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3590
+ return this.ia8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3598
3591
  };
3599
3592
  protoOf($serializer).do = function (decoder) {
3600
- var tmp0_desc = this.ga8_1;
3593
+ var tmp0_desc = this.ha8_1;
3601
3594
  var tmp1_flag = true;
3602
3595
  var tmp2_index = 0;
3603
3596
  var tmp3_bitMask0 = 0;
@@ -3632,7 +3625,7 @@
3632
3625
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3633
3626
  };
3634
3627
  protoOf($serializer).bo = function () {
3635
- return this.ga8_1;
3628
+ return this.ha8_1;
3636
3629
  };
3637
3630
  protoOf($serializer).vz = function () {
3638
3631
  // Inline function 'kotlin.arrayOf' call
@@ -3648,9 +3641,9 @@
3648
3641
  }
3649
3642
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3650
3643
  if (!(3 === (3 & seen0))) {
3651
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ga8_1);
3644
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ha8_1);
3652
3645
  }
3653
- $this.ia8_1 = roomId;
3646
+ $this.ja8_1 = roomId;
3654
3647
  $this.table = table;
3655
3648
  return $this;
3656
3649
  }
@@ -3658,17 +3651,17 @@
3658
3651
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3659
3652
  }
3660
3653
  function TableStateUpdateDto(roomId, table) {
3661
- this.ia8_1 = roomId;
3654
+ this.ja8_1 = roomId;
3662
3655
  this.table = table;
3663
3656
  }
3664
- protoOf(TableStateUpdateDto).w8i = function () {
3665
- return this.ia8_1;
3657
+ protoOf(TableStateUpdateDto).x8i = function () {
3658
+ return this.ja8_1;
3666
3659
  };
3667
3660
  protoOf(TableStateUpdateDto).z6r = function () {
3668
3661
  return this.table;
3669
3662
  };
3670
3663
  protoOf(TableStateUpdateDto).oe = function () {
3671
- return this.ia8_1;
3664
+ return this.ja8_1;
3672
3665
  };
3673
3666
  protoOf(TableStateUpdateDto).pe = function () {
3674
3667
  return this.table;
@@ -3677,15 +3670,15 @@
3677
3670
  return new TableStateUpdateDto(roomId, table);
3678
3671
  };
3679
3672
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3680
- roomId = roomId === VOID ? this.ia8_1 : roomId;
3673
+ roomId = roomId === VOID ? this.ja8_1 : roomId;
3681
3674
  table = table === VOID ? this.table : table;
3682
3675
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3683
3676
  };
3684
3677
  protoOf(TableStateUpdateDto).toString = function () {
3685
- return 'TableStateUpdateDto(roomId=' + this.ia8_1 + ', table=' + this.table + ')';
3678
+ return 'TableStateUpdateDto(roomId=' + this.ja8_1 + ', table=' + this.table + ')';
3686
3679
  };
3687
3680
  protoOf(TableStateUpdateDto).hashCode = function () {
3688
- var result = getStringHashCode(this.ia8_1);
3681
+ var result = getStringHashCode(this.ja8_1);
3689
3682
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3690
3683
  return result;
3691
3684
  };
@@ -3694,7 +3687,7 @@
3694
3687
  return true;
3695
3688
  if (!(other instanceof TableStateUpdateDto))
3696
3689
  return false;
3697
- if (!(this.ia8_1 === other.ia8_1))
3690
+ if (!(this.ja8_1 === other.ja8_1))
3698
3691
  return false;
3699
3692
  if (!(this.table === other.table))
3700
3693
  return false;
@@ -3714,20 +3707,20 @@
3714
3707
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3715
3708
  tmp0_serialDesc.gz('roomId', false);
3716
3709
  tmp0_serialDesc.gz('actions', false);
3717
- this.ja8_1 = tmp0_serialDesc;
3710
+ this.ka8_1 = tmp0_serialDesc;
3718
3711
  }
3719
- protoOf($serializer_0).ka8 = function (encoder, value) {
3720
- var tmp0_desc = this.ja8_1;
3712
+ protoOf($serializer_0).la8 = function (encoder, value) {
3713
+ var tmp0_desc = this.ka8_1;
3721
3714
  var tmp1_output = encoder.or(tmp0_desc);
3722
- tmp1_output.dt(tmp0_desc, 0, value.la8_1);
3715
+ tmp1_output.dt(tmp0_desc, 0, value.ma8_1);
3723
3716
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3724
3717
  tmp1_output.pr(tmp0_desc);
3725
3718
  };
3726
3719
  protoOf($serializer_0).co = function (encoder, value) {
3727
- return this.ka8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3720
+ return this.la8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3728
3721
  };
3729
3722
  protoOf($serializer_0).do = function (decoder) {
3730
- var tmp0_desc = this.ja8_1;
3723
+ var tmp0_desc = this.ka8_1;
3731
3724
  var tmp1_flag = true;
3732
3725
  var tmp2_index = 0;
3733
3726
  var tmp3_bitMask0 = 0;
@@ -3762,7 +3755,7 @@
3762
3755
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3763
3756
  };
3764
3757
  protoOf($serializer_0).bo = function () {
3765
- return this.ja8_1;
3758
+ return this.ka8_1;
3766
3759
  };
3767
3760
  protoOf($serializer_0).vz = function () {
3768
3761
  // Inline function 'kotlin.arrayOf' call
@@ -3778,9 +3771,9 @@
3778
3771
  }
3779
3772
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3780
3773
  if (!(3 === (3 & seen0))) {
3781
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ja8_1);
3774
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ka8_1);
3782
3775
  }
3783
- $this.la8_1 = roomId;
3776
+ $this.ma8_1 = roomId;
3784
3777
  $this.actions = actions;
3785
3778
  return $this;
3786
3779
  }
@@ -3788,17 +3781,17 @@
3788
3781
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3789
3782
  }
3790
3783
  function ActionsStateUpdateDto(roomId, actions) {
3791
- this.la8_1 = roomId;
3784
+ this.ma8_1 = roomId;
3792
3785
  this.actions = actions;
3793
3786
  }
3794
- protoOf(ActionsStateUpdateDto).w8i = function () {
3795
- return this.la8_1;
3787
+ protoOf(ActionsStateUpdateDto).x8i = function () {
3788
+ return this.ma8_1;
3796
3789
  };
3797
- protoOf(ActionsStateUpdateDto).k8j = function () {
3790
+ protoOf(ActionsStateUpdateDto).l8j = function () {
3798
3791
  return this.actions;
3799
3792
  };
3800
3793
  protoOf(ActionsStateUpdateDto).oe = function () {
3801
- return this.la8_1;
3794
+ return this.ma8_1;
3802
3795
  };
3803
3796
  protoOf(ActionsStateUpdateDto).pe = function () {
3804
3797
  return this.actions;
@@ -3807,15 +3800,15 @@
3807
3800
  return new ActionsStateUpdateDto(roomId, actions);
3808
3801
  };
3809
3802
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3810
- roomId = roomId === VOID ? this.la8_1 : roomId;
3803
+ roomId = roomId === VOID ? this.ma8_1 : roomId;
3811
3804
  actions = actions === VOID ? this.actions : actions;
3812
3805
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3813
3806
  };
3814
3807
  protoOf(ActionsStateUpdateDto).toString = function () {
3815
- return 'ActionsStateUpdateDto(roomId=' + this.la8_1 + ', actions=' + this.actions + ')';
3808
+ return 'ActionsStateUpdateDto(roomId=' + this.ma8_1 + ', actions=' + this.actions + ')';
3816
3809
  };
3817
3810
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3818
- var result = getStringHashCode(this.la8_1);
3811
+ var result = getStringHashCode(this.ma8_1);
3819
3812
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3820
3813
  return result;
3821
3814
  };
@@ -3824,7 +3817,7 @@
3824
3817
  return true;
3825
3818
  if (!(other instanceof ActionsStateUpdateDto))
3826
3819
  return false;
3827
- if (!(this.la8_1 === other.la8_1))
3820
+ if (!(this.ma8_1 === other.ma8_1))
3828
3821
  return false;
3829
3822
  if (!(this.actions === other.actions))
3830
3823
  return false;
@@ -3854,42 +3847,42 @@
3854
3847
  var tmp$ret$0 = mapToDto(item);
3855
3848
  destination.j(tmp$ret$0);
3856
3849
  }
3857
- return new ActionsStateUpdateDto(_this__u8e3s4.ma8_1, encoderDecoderProvider.m8q(destination));
3850
+ return new ActionsStateUpdateDto(_this__u8e3s4.na8_1, encoderDecoderProvider.n8q(destination));
3858
3851
  }
3859
3852
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3860
- return new TableStateUpdateDto(_this__u8e3s4.na8_1, encoderDecoderProvider.k8q(mapToDto_0(_this__u8e3s4.table)));
3853
+ return new TableStateUpdateDto(_this__u8e3s4.oa8_1, encoderDecoderProvider.l8q(mapToDto_0(_this__u8e3s4.table)));
3861
3854
  }
3862
3855
  function ServerStateUpdate() {
3863
3856
  }
3864
3857
  function TableStateUpdate(roomId, table) {
3865
- this.na8_1 = roomId;
3858
+ this.oa8_1 = roomId;
3866
3859
  this.table = table;
3867
3860
  }
3868
- protoOf(TableStateUpdate).w8i = function () {
3869
- return this.na8_1;
3861
+ protoOf(TableStateUpdate).x8i = function () {
3862
+ return this.oa8_1;
3870
3863
  };
3871
3864
  protoOf(TableStateUpdate).z6r = function () {
3872
3865
  return this.table;
3873
3866
  };
3874
3867
  protoOf(TableStateUpdate).oe = function () {
3875
- return this.na8_1;
3868
+ return this.oa8_1;
3876
3869
  };
3877
3870
  protoOf(TableStateUpdate).pe = function () {
3878
3871
  return this.table;
3879
3872
  };
3880
- protoOf(TableStateUpdate).oa8 = function (roomId, table) {
3873
+ protoOf(TableStateUpdate).pa8 = function (roomId, table) {
3881
3874
  return new TableStateUpdate(roomId, table);
3882
3875
  };
3883
3876
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3884
- roomId = roomId === VOID ? this.na8_1 : roomId;
3877
+ roomId = roomId === VOID ? this.oa8_1 : roomId;
3885
3878
  table = table === VOID ? this.table : table;
3886
- return $super === VOID ? this.oa8(roomId, table) : $super.oa8.call(this, roomId, table);
3879
+ return $super === VOID ? this.pa8(roomId, table) : $super.pa8.call(this, roomId, table);
3887
3880
  };
3888
3881
  protoOf(TableStateUpdate).toString = function () {
3889
- return 'TableStateUpdate(roomId=' + this.na8_1 + ', table=' + this.table.toString() + ')';
3882
+ return 'TableStateUpdate(roomId=' + this.oa8_1 + ', table=' + this.table.toString() + ')';
3890
3883
  };
3891
3884
  protoOf(TableStateUpdate).hashCode = function () {
3892
- var result = getStringHashCode(this.na8_1);
3885
+ var result = getStringHashCode(this.oa8_1);
3893
3886
  result = imul(result, 31) + this.table.hashCode() | 0;
3894
3887
  return result;
3895
3888
  };
@@ -3898,41 +3891,41 @@
3898
3891
  return true;
3899
3892
  if (!(other instanceof TableStateUpdate))
3900
3893
  return false;
3901
- if (!(this.na8_1 === other.na8_1))
3894
+ if (!(this.oa8_1 === other.oa8_1))
3902
3895
  return false;
3903
3896
  if (!this.table.equals(other.table))
3904
3897
  return false;
3905
3898
  return true;
3906
3899
  };
3907
3900
  function ActionsStateUpdate(roomId, actions) {
3908
- this.ma8_1 = roomId;
3901
+ this.na8_1 = roomId;
3909
3902
  this.actions = actions;
3910
3903
  }
3911
- protoOf(ActionsStateUpdate).w8i = function () {
3912
- return this.ma8_1;
3904
+ protoOf(ActionsStateUpdate).x8i = function () {
3905
+ return this.na8_1;
3913
3906
  };
3914
- protoOf(ActionsStateUpdate).k8j = function () {
3907
+ protoOf(ActionsStateUpdate).l8j = function () {
3915
3908
  return this.actions;
3916
3909
  };
3917
3910
  protoOf(ActionsStateUpdate).oe = function () {
3918
- return this.ma8_1;
3911
+ return this.na8_1;
3919
3912
  };
3920
3913
  protoOf(ActionsStateUpdate).pe = function () {
3921
3914
  return this.actions;
3922
3915
  };
3923
- protoOf(ActionsStateUpdate).pa8 = function (roomId, actions) {
3916
+ protoOf(ActionsStateUpdate).qa8 = function (roomId, actions) {
3924
3917
  return new ActionsStateUpdate(roomId, actions);
3925
3918
  };
3926
3919
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3927
- roomId = roomId === VOID ? this.ma8_1 : roomId;
3920
+ roomId = roomId === VOID ? this.na8_1 : roomId;
3928
3921
  actions = actions === VOID ? this.actions : actions;
3929
- return $super === VOID ? this.pa8(roomId, actions) : $super.pa8.call(this, roomId, actions);
3922
+ return $super === VOID ? this.qa8(roomId, actions) : $super.qa8.call(this, roomId, actions);
3930
3923
  };
3931
3924
  protoOf(ActionsStateUpdate).toString = function () {
3932
- return 'ActionsStateUpdate(roomId=' + this.ma8_1 + ', actions=' + toString(this.actions) + ')';
3925
+ return 'ActionsStateUpdate(roomId=' + this.na8_1 + ', actions=' + toString(this.actions) + ')';
3933
3926
  };
3934
3927
  protoOf(ActionsStateUpdate).hashCode = function () {
3935
- var result = getStringHashCode(this.ma8_1);
3928
+ var result = getStringHashCode(this.na8_1);
3936
3929
  result = imul(result, 31) + hashCode(this.actions) | 0;
3937
3930
  return result;
3938
3931
  };
@@ -3941,7 +3934,7 @@
3941
3934
  return true;
3942
3935
  if (!(other instanceof ActionsStateUpdate))
3943
3936
  return false;
3944
- if (!(this.ma8_1 === other.ma8_1))
3937
+ if (!(this.na8_1 === other.na8_1))
3945
3938
  return false;
3946
3939
  if (!equals(this.actions, other.actions))
3947
3940
  return false;
@@ -4181,18 +4174,18 @@
4181
4174
  function ToClientEventsObserver() {
4182
4175
  }
4183
4176
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4184
- this.za8_1 = this$0;
4185
- this.aa9_1 = $actions;
4177
+ this.aa9_1 = this$0;
4178
+ this.ba9_1 = $actions;
4186
4179
  CoroutineImpl.call(this, resultContinuation);
4187
4180
  }
4188
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da9 = function ($this$flow, $completion) {
4189
- var tmp = this.ea9($this$flow, $completion);
4181
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ea9 = function ($this$flow, $completion) {
4182
+ var tmp = this.fa9($this$flow, $completion);
4190
4183
  tmp.u8_1 = Unit_instance;
4191
4184
  tmp.v8_1 = null;
4192
4185
  return tmp.a9();
4193
4186
  };
4194
4187
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4195
- return this.da9((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4188
+ return this.ea9((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4196
4189
  };
4197
4190
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4198
4191
  var suspendResult = this.u8_1;
@@ -4202,19 +4195,19 @@
4202
4195
  switch (tmp) {
4203
4196
  case 0:
4204
4197
  this.t8_1 = 4;
4205
- this.za8_1.ja9_1;
4206
- this.ca9_1 = transformToEmits(this.za8_1, this.aa9_1).l();
4198
+ this.aa9_1.ka9_1;
4199
+ this.da9_1 = transformToEmits(this.aa9_1, this.ba9_1).l();
4207
4200
  this.s8_1 = 1;
4208
4201
  continue $sm;
4209
4202
  case 1:
4210
- if (!this.ca9_1.m()) {
4203
+ if (!this.da9_1.m()) {
4211
4204
  this.s8_1 = 3;
4212
4205
  continue $sm;
4213
4206
  }
4214
4207
 
4215
- var element = this.ca9_1.n();
4208
+ var element = this.da9_1.n();
4216
4209
  this.s8_1 = 2;
4217
- suspendResult = this.ba9_1.n28(element, this);
4210
+ suspendResult = this.ca9_1.n28(element, this);
4218
4211
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4219
4212
  return suspendResult;
4220
4213
  }
@@ -4224,11 +4217,11 @@
4224
4217
  this.s8_1 = 1;
4225
4218
  continue $sm;
4226
4219
  case 3:
4227
- var tmp0 = this.za8_1.ia9_1;
4220
+ var tmp0 = this.aa9_1.ja9_1;
4228
4221
  l$ret$1: do {
4229
4222
  while (true) {
4230
4223
  var cur = tmp0.kotlinx$atomicfu$value;
4231
- var upd = cur - this.aa9_1.o() | 0;
4224
+ var upd = cur - this.ba9_1.o() | 0;
4232
4225
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4233
4226
  break l$ret$1;
4234
4227
  }
@@ -4250,15 +4243,15 @@
4250
4243
  }
4251
4244
  while (true);
4252
4245
  };
4253
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ea9 = function ($this$flow, completion) {
4254
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.za8_1, this.aa9_1, completion);
4255
- i.ba9_1 = $this$flow;
4246
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).fa9 = function ($this$flow, completion) {
4247
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.aa9_1, this.ba9_1, completion);
4248
+ i.ca9_1 = $this$flow;
4256
4249
  return i;
4257
4250
  };
4258
4251
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4259
4252
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4260
4253
  var l = function ($this$flow, $completion) {
4261
- return i.da9($this$flow, $completion);
4254
+ return i.ea9($this$flow, $completion);
4262
4255
  };
4263
4256
  l.$arity = 1;
4264
4257
  return l;
@@ -4328,29 +4321,29 @@
4328
4321
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4329
4322
  }
4330
4323
  function mapFromGroupKey($this, _this__u8e3s4) {
4331
- var tmp = $this.ha9_1.e6e();
4324
+ var tmp = $this.ia9_1.e6e();
4332
4325
  // Inline function 'kotlin.collections.toTypedArray' call
4333
- var this_0 = _this__u8e3s4.ma9_1;
4326
+ var this_0 = _this__u8e3s4.na9_1;
4334
4327
  var tmp_0 = copyToArray(this_0);
4335
4328
  // Inline function 'kotlin.collections.toTypedArray' call
4336
- var this_1 = _this__u8e3s4.na9_1;
4329
+ var this_1 = _this__u8e3s4.oa9_1;
4337
4330
  var tmp$ret$1 = copyToArray(this_1);
4338
- return new ActionDeliveryPayload(_this__u8e3s4.la9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.oa9_1);
4331
+ return new ActionDeliveryPayload(_this__u8e3s4.ma9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.pa9_1);
4339
4332
  }
4340
4333
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4341
- this.la9_1 = tableId;
4342
- this.ma9_1 = includePlayers;
4343
- this.na9_1 = excludePlayers;
4344
- this.oa9_1 = deliveryType;
4334
+ this.ma9_1 = tableId;
4335
+ this.na9_1 = includePlayers;
4336
+ this.oa9_1 = excludePlayers;
4337
+ this.pa9_1 = deliveryType;
4345
4338
  }
4346
4339
  protoOf(GroupKey).toString = function () {
4347
- return 'GroupKey(tableId=' + this.la9_1 + ', includePlayers=' + toString(this.ma9_1) + ', excludePlayers=' + toString(this.na9_1) + ', deliveryType=' + this.oa9_1.toString() + ')';
4340
+ return 'GroupKey(tableId=' + this.ma9_1 + ', includePlayers=' + toString(this.na9_1) + ', excludePlayers=' + toString(this.oa9_1) + ', deliveryType=' + this.pa9_1.toString() + ')';
4348
4341
  };
4349
4342
  protoOf(GroupKey).hashCode = function () {
4350
- var result = getStringHashCode(this.la9_1);
4351
- result = imul(result, 31) + hashCode(this.ma9_1) | 0;
4343
+ var result = getStringHashCode(this.ma9_1);
4352
4344
  result = imul(result, 31) + hashCode(this.na9_1) | 0;
4353
- result = imul(result, 31) + this.oa9_1.hashCode() | 0;
4345
+ result = imul(result, 31) + hashCode(this.oa9_1) | 0;
4346
+ result = imul(result, 31) + this.pa9_1.hashCode() | 0;
4354
4347
  return result;
4355
4348
  };
4356
4349
  protoOf(GroupKey).equals = function (other) {
@@ -4358,35 +4351,35 @@
4358
4351
  return true;
4359
4352
  if (!(other instanceof GroupKey))
4360
4353
  return false;
4361
- if (!(this.la9_1 === other.la9_1))
4362
- return false;
4363
- if (!equals(this.ma9_1, other.ma9_1))
4354
+ if (!(this.ma9_1 === other.ma9_1))
4364
4355
  return false;
4365
4356
  if (!equals(this.na9_1, other.na9_1))
4366
4357
  return false;
4367
- if (!this.oa9_1.equals(other.oa9_1))
4358
+ if (!equals(this.oa9_1, other.oa9_1))
4359
+ return false;
4360
+ if (!this.pa9_1.equals(other.pa9_1))
4368
4361
  return false;
4369
4362
  return true;
4370
4363
  };
4371
4364
  function Companion_4() {
4372
- this.pa9_1 = 6;
4365
+ this.qa9_1 = 6;
4373
4366
  }
4374
4367
  var Companion_instance_14;
4375
4368
  function Companion_getInstance_5() {
4376
4369
  return Companion_instance_14;
4377
4370
  }
4378
4371
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4379
- this.ya9_1 = this$0;
4372
+ this.za9_1 = this$0;
4380
4373
  CoroutineImpl.call(this, resultContinuation);
4381
4374
  }
4382
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).aaa = function (actions, $completion) {
4383
- var tmp = this.baa(actions, $completion);
4375
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).baa = function (actions, $completion) {
4376
+ var tmp = this.caa(actions, $completion);
4384
4377
  tmp.u8_1 = Unit_instance;
4385
4378
  tmp.v8_1 = null;
4386
4379
  return tmp.a9();
4387
4380
  };
4388
4381
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4389
- return this.aaa((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4382
+ return this.baa((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4390
4383
  };
4391
4384
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4392
4385
  var suspendResult = this.u8_1;
@@ -4395,7 +4388,7 @@
4395
4388
  var tmp = this.s8_1;
4396
4389
  if (tmp === 0) {
4397
4390
  this.t8_1 = 1;
4398
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ya9_1, this.za9_1, null));
4391
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.za9_1, this.aaa_1, null));
4399
4392
  } else if (tmp === 1) {
4400
4393
  throw this.v8_1;
4401
4394
  }
@@ -4405,23 +4398,23 @@
4405
4398
  }
4406
4399
  while (true);
4407
4400
  };
4408
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).baa = function (actions, completion) {
4409
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ya9_1, completion);
4410
- i.za9_1 = actions;
4401
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).caa = function (actions, completion) {
4402
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.za9_1, completion);
4403
+ i.aaa_1 = actions;
4411
4404
  return i;
4412
4405
  };
4413
4406
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4414
4407
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4415
4408
  var l = function (actions, $completion) {
4416
- return i.aaa(actions, $completion);
4409
+ return i.baa(actions, $completion);
4417
4410
  };
4418
4411
  l.$arity = 1;
4419
4412
  return l;
4420
4413
  }
4421
4414
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4422
4415
  CoroutineImpl.call(this, resultContinuation);
4423
- this.kaa_1 = _this__u8e3s4;
4424
- this.laa_1 = fromEvent;
4416
+ this.laa_1 = _this__u8e3s4;
4417
+ this.maa_1 = fromEvent;
4425
4418
  }
4426
4419
  protoOf($sentEventCOROUTINE$).a9 = function () {
4427
4420
  var suspendResult = this.u8_1;
@@ -4431,8 +4424,8 @@
4431
4424
  switch (tmp) {
4432
4425
  case 0:
4433
4426
  this.t8_1 = 2;
4434
- this.kaa_1.ja9_1;
4435
- var tmp0 = this.kaa_1.ia9_1;
4427
+ this.laa_1.ka9_1;
4428
+ var tmp0 = this.laa_1.ja9_1;
4436
4429
  l$ret$1: do {
4437
4430
  while (true) {
4438
4431
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4444,7 +4437,7 @@
4444
4437
  }
4445
4438
  while (false);
4446
4439
  this.s8_1 = 1;
4447
- suspendResult = this.kaa_1.ka9_1.n28(this.laa_1, this);
4440
+ suspendResult = this.laa_1.la9_1.n28(this.maa_1, this);
4448
4441
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4449
4442
  return suspendResult;
4450
4443
  }
@@ -4468,7 +4461,7 @@
4468
4461
  };
4469
4462
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4470
4463
  CoroutineImpl.call(this, resultContinuation);
4471
- this.uaa_1 = _this__u8e3s4;
4464
+ this.vaa_1 = _this__u8e3s4;
4472
4465
  }
4473
4466
  protoOf($waitForCOROUTINE$).a9 = function () {
4474
4467
  var suspendResult = this.u8_1;
@@ -4478,12 +4471,12 @@
4478
4471
  switch (tmp) {
4479
4472
  case 0:
4480
4473
  this.t8_1 = 5;
4481
- this.uaa_1.ja9_1;
4482
- this.vaa_1 = 0;
4474
+ this.vaa_1.ka9_1;
4475
+ this.waa_1 = 0;
4483
4476
  this.s8_1 = 1;
4484
4477
  continue $sm;
4485
4478
  case 1:
4486
- if (!!(this.uaa_1.ia9_1.kotlinx$atomicfu$value === 0)) {
4479
+ if (!!(this.vaa_1.ja9_1.kotlinx$atomicfu$value === 0)) {
4487
4480
  this.s8_1 = 4;
4488
4481
  continue $sm;
4489
4482
  }
@@ -4496,9 +4489,9 @@
4496
4489
 
4497
4490
  continue $sm;
4498
4491
  case 2:
4499
- this.vaa_1 = this.vaa_1 + 1 | 0;
4500
- if (this.vaa_1 > 6) {
4501
- this.uaa_1.ga9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.uaa_1.ia9_1.kotlinx$atomicfu$value);
4492
+ this.waa_1 = this.waa_1 + 1 | 0;
4493
+ if (this.waa_1 > 6) {
4494
+ this.vaa_1.ha9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.vaa_1.ja9_1.kotlinx$atomicfu$value);
4502
4495
  this.s8_1 = 4;
4503
4496
  continue $sm;
4504
4497
  } else {
@@ -4526,55 +4519,55 @@
4526
4519
  while (true);
4527
4520
  };
4528
4521
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4529
- this.fa9_1 = serverReduxConfig;
4530
- this.ga9_1 = logger;
4531
- this.ha9_1 = idsProvider;
4532
- this.ia9_1 = atomic$ref$1(0);
4522
+ this.ga9_1 = serverReduxConfig;
4523
+ this.ha9_1 = logger;
4524
+ this.ia9_1 = idsProvider;
4525
+ this.ja9_1 = atomic$ref$1(0);
4533
4526
  var tmp = this;
4534
4527
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4535
- tmp.ja9_1 = get_atomicfu$reentrantLock();
4536
- this.ka9_1 = MutableSharedFlow();
4528
+ tmp.ka9_1 = get_atomicfu$reentrantLock();
4529
+ this.la9_1 = MutableSharedFlow();
4537
4530
  }
4538
- protoOf(ToClientEventsObserverImpl).qa8 = function (fromEvent, $completion) {
4531
+ protoOf(ToClientEventsObserverImpl).ra8 = function (fromEvent, $completion) {
4539
4532
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4540
4533
  tmp.u8_1 = Unit_instance;
4541
4534
  tmp.v8_1 = null;
4542
4535
  return tmp.a9();
4543
4536
  };
4544
- protoOf(ToClientEventsObserverImpl).h9h = function ($completion) {
4537
+ protoOf(ToClientEventsObserverImpl).i9h = function ($completion) {
4545
4538
  var tmp = new $waitForCOROUTINE$(this, $completion);
4546
4539
  tmp.u8_1 = Unit_instance;
4547
4540
  tmp.v8_1 = null;
4548
4541
  return tmp.a9();
4549
4542
  };
4550
- protoOf(ToClientEventsObserverImpl).k9y = function () {
4551
- if (!this.fa9_1.enabledCombinedEvents) {
4552
- return this.ka9_1;
4543
+ protoOf(ToClientEventsObserverImpl).l9y = function () {
4544
+ if (!this.ga9_1.enabledCombinedEvents) {
4545
+ return this.la9_1;
4553
4546
  }
4554
- var tmp = windowedByInterval(this.ka9_1, fromInt(this.fa9_1.combinedEventsIntervalMillis));
4547
+ var tmp = windowedByInterval(this.la9_1, fromInt(this.ga9_1.combinedEventsIntervalMillis));
4555
4548
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4556
4549
  };
4557
4550
  function PlayerConnectionInteractor() {
4558
4551
  }
4559
4552
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4560
- if (waitForPlayer && $this.yaa_1.waitForPlayerToReconnect) {
4553
+ if (waitForPlayer && $this.zaa_1.waitForPlayerToReconnect) {
4561
4554
  var tmp = player.k6v_1.a69();
4562
4555
  Companion_getInstance();
4563
4556
  // Inline function 'kotlin.time.Companion.milliseconds' call
4564
- var this_0 = $this.yaa_1.reconnectionCheckDurationMillis;
4557
+ var this_0 = $this.zaa_1.reconnectionCheckDurationMillis;
4565
4558
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4566
4559
  var noRecentReconnects = tmp.u67(tmp$ret$0);
4567
4560
  if (noRecentReconnects) {
4568
- return $this.xaa(player.playerId, newConnectionState, previousConnectionState);
4561
+ return $this.yaa(player.playerId, newConnectionState, previousConnectionState);
4569
4562
  }
4570
4563
  }
4571
- var canRemoveGameWhenNoPlayers = Companion_instance_2.i6v($this.yaa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4564
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.i6v($this.zaa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4572
4565
  if (canRemoveGameWhenNoPlayers) {
4573
- return listOf($this.cab_1.k8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4566
+ return listOf($this.dab_1.l8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4574
4567
  }
4575
- if (table.sceneInfo.d7g()) {
4576
- if (!$this.zaa_1.openRoomIfFinished) {
4577
- return listOf($this.cab_1.k8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4568
+ if (table.sceneInfo.e7g()) {
4569
+ if (!$this.aab_1.openRoomIfFinished) {
4570
+ return listOf($this.dab_1.l8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4578
4571
  }
4579
4572
  // Inline function 'kotlin.collections.filter' call
4580
4573
  var tmp0 = table.players;
@@ -4649,27 +4642,27 @@
4649
4642
  }
4650
4643
  var readyLivePlayers = destination_3;
4651
4644
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4652
- if ($this.zaa_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4653
- return listOf($this.cab_1.k8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4645
+ if ($this.aab_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4646
+ return listOf($this.dab_1.l8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4654
4647
  }
4655
4648
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4656
4649
  if (allPlayersMadeDecision) {
4657
- var tmp0_$this = $this.cab_1;
4650
+ var tmp0_$this = $this.dab_1;
4658
4651
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4659
- return listOf(tmp0_$this.j8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4652
+ return listOf(tmp0_$this.k8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4660
4653
  }
4661
4654
  }
4662
- if (!$this.yaa_1.botReplacesPlayerAfterTimeout) {
4663
- return listOf($this.cab_1.k8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4655
+ if (!$this.zaa_1.botReplacesPlayerAfterTimeout) {
4656
+ return listOf($this.dab_1.l8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4664
4657
  }
4665
4658
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4666
4659
  }
4667
4660
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4668
4661
  // Inline function 'kotlin.collections.mutableListOf' call
4669
4662
  var actionsList = ArrayList_init_$Create$_0();
4670
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.xa5(player, table)]));
4663
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.ya5(player, table)]));
4671
4664
  if (player.k6v_1.i67()) {
4672
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.aab_1.k9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4665
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.k6v_1.q68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.bab_1.l9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4673
4666
  }
4674
4667
  return actionsList;
4675
4668
  }
@@ -4683,13 +4676,13 @@
4683
4676
  return actionsList;
4684
4677
  }
4685
4678
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4686
- this.yaa_1 = serverConfig;
4687
- this.zaa_1 = engineLogicConfig;
4688
- this.aab_1 = playerTurnMechanicReducer;
4689
- this.bab_1 = idsProvider;
4690
- this.cab_1 = gameLifecycleInteractor;
4679
+ this.zaa_1 = serverConfig;
4680
+ this.aab_1 = engineLogicConfig;
4681
+ this.bab_1 = playerTurnMechanicReducer;
4682
+ this.cab_1 = idsProvider;
4683
+ this.dab_1 = gameLifecycleInteractor;
4691
4684
  }
4692
- protoOf(PlayerConnectionInteractorImpl).waa = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4685
+ protoOf(PlayerConnectionInteractorImpl).xaa = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4693
4686
  var tmp;
4694
4687
  switch (newConnectionState.q2_1) {
4695
4688
  case 1:
@@ -4697,7 +4690,7 @@
4697
4690
  break;
4698
4691
  case 4:
4699
4692
  case 5:
4700
- var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.d7g() && table.config.isPrivate;
4693
+ var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.e7g() && table.config.isPrivate;
4701
4694
  tmp = waitPlayerOrDisconnect(this, newConnectionState, previousConnectionState, table, player, tmp1_waitForPlayer);
4702
4695
  break;
4703
4696
  case 2:
@@ -4720,18 +4713,18 @@
4720
4713
  }
4721
4714
  return tmp;
4722
4715
  };
4723
- protoOf(PlayerConnectionInteractorImpl).za7 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4716
+ protoOf(PlayerConnectionInteractorImpl).aa8 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4724
4717
  if (!isLive) {
4725
4718
  return emptyList();
4726
4719
  }
4727
- var tmp0_deliveryPayload = Companion_instance_1.user(this.bab_1.e6e(), tableId, sendToPlayerId);
4720
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.cab_1.e6e(), tableId, sendToPlayerId);
4728
4721
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4729
- var tmp1_deliveryPayload = Companion_instance_1.user(this.bab_1.e6e(), tableId, sendToPlayerId);
4722
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.cab_1.e6e(), tableId, sendToPlayerId);
4730
4723
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4731
4724
  };
4732
- protoOf(PlayerConnectionInteractorImpl).xa5 = function (sendToPlayer, table) {
4733
- var updatedTable = this.aab_1.l9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4734
- var aid = this.bab_1.e6e();
4725
+ protoOf(PlayerConnectionInteractorImpl).ya5 = function (sendToPlayer, table) {
4726
+ var updatedTable = this.bab_1.m9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4727
+ var aid = this.cab_1.e6e();
4735
4728
  var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4736
4729
  var tmp0_playerId = sendToPlayer.playerId;
4737
4730
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4750,166 +4743,166 @@
4750
4743
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4751
4744
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4752
4745
  };
4753
- protoOf(PlayerConnectionInteractorImpl).xaa = function (playerId, newConnectionState, previousConnectionState) {
4746
+ protoOf(PlayerConnectionInteractorImpl).yaa = function (playerId, newConnectionState, previousConnectionState) {
4754
4747
  var tmp = System_instance.ck();
4755
4748
  Companion_getInstance();
4756
4749
  // Inline function 'kotlin.time.Companion.milliseconds' call
4757
- var this_0 = this.yaa_1.waitForPlayerToReconnectTimeOutMillis;
4750
+ var this_0 = this.zaa_1.waitForPlayerToReconnectTimeOutMillis;
4758
4751
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4759
4752
  var reconnectUntilTime = tmp.rk(tmp$ret$0);
4760
4753
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4761
4754
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4762
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.yaa_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4755
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.zaa_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4763
4756
  };
4764
4757
  function UpdateServerConfigAction(serverConfig) {
4765
- this.dab_1 = serverConfig;
4758
+ this.eab_1 = serverConfig;
4766
4759
  }
4767
4760
  protoOf(UpdateServerConfigAction).toString = function () {
4768
- return 'UpdateServerConfigAction(serverConfig=' + this.dab_1.toString() + ')';
4761
+ return 'UpdateServerConfigAction(serverConfig=' + this.eab_1.toString() + ')';
4769
4762
  };
4770
4763
  protoOf(UpdateServerConfigAction).hashCode = function () {
4771
- return this.dab_1.hashCode();
4764
+ return this.eab_1.hashCode();
4772
4765
  };
4773
4766
  protoOf(UpdateServerConfigAction).equals = function (other) {
4774
4767
  if (this === other)
4775
4768
  return true;
4776
4769
  if (!(other instanceof UpdateServerConfigAction))
4777
4770
  return false;
4778
- if (!this.dab_1.equals(other.dab_1))
4771
+ if (!this.eab_1.equals(other.eab_1))
4779
4772
  return false;
4780
4773
  return true;
4781
4774
  };
4782
4775
  function SpectatorsAction() {
4783
4776
  }
4784
4777
  function AddSpectatorsAction(spectators) {
4785
- this.eab_1 = spectators;
4778
+ this.fab_1 = spectators;
4786
4779
  }
4787
4780
  protoOf(AddSpectatorsAction).toString = function () {
4788
- return 'AddSpectatorsAction(spectators=' + toString(this.eab_1) + ')';
4781
+ return 'AddSpectatorsAction(spectators=' + toString(this.fab_1) + ')';
4789
4782
  };
4790
4783
  protoOf(AddSpectatorsAction).hashCode = function () {
4791
- return hashCode(this.eab_1);
4784
+ return hashCode(this.fab_1);
4792
4785
  };
4793
4786
  protoOf(AddSpectatorsAction).equals = function (other) {
4794
4787
  if (this === other)
4795
4788
  return true;
4796
4789
  if (!(other instanceof AddSpectatorsAction))
4797
4790
  return false;
4798
- if (!equals(this.eab_1, other.eab_1))
4791
+ if (!equals(this.fab_1, other.fab_1))
4799
4792
  return false;
4800
4793
  return true;
4801
4794
  };
4802
4795
  function RemoveSpectatorsAction(spectators) {
4803
- this.fab_1 = spectators;
4796
+ this.gab_1 = spectators;
4804
4797
  }
4805
4798
  protoOf(RemoveSpectatorsAction).toString = function () {
4806
- return 'RemoveSpectatorsAction(spectators=' + toString(this.fab_1) + ')';
4799
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.gab_1) + ')';
4807
4800
  };
4808
4801
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4809
- return hashCode(this.fab_1);
4802
+ return hashCode(this.gab_1);
4810
4803
  };
4811
4804
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4812
4805
  if (this === other)
4813
4806
  return true;
4814
4807
  if (!(other instanceof RemoveSpectatorsAction))
4815
4808
  return false;
4816
- if (!equals(this.fab_1, other.fab_1))
4809
+ if (!equals(this.gab_1, other.gab_1))
4817
4810
  return false;
4818
4811
  return true;
4819
4812
  };
4820
4813
  function _get_asyncProvider__jbpyhw($this) {
4821
- var tmp0 = $this.lab_1;
4814
+ var tmp0 = $this.mab_1;
4822
4815
  var tmp = KProperty1;
4823
4816
  // Inline function 'kotlin.getValue' call
4824
4817
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4825
4818
  return tmp0.x();
4826
4819
  }
4827
4820
  function _get_logger__rkp4sl($this) {
4828
- var tmp0 = $this.mab_1;
4821
+ var tmp0 = $this.nab_1;
4829
4822
  var tmp = KProperty1;
4830
4823
  // Inline function 'kotlin.getValue' call
4831
4824
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4832
4825
  return tmp0.x();
4833
4826
  }
4834
4827
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4835
- var tmp0 = $this.nab_1;
4828
+ var tmp0 = $this.oab_1;
4836
4829
  var tmp = KProperty1;
4837
4830
  // Inline function 'kotlin.getValue' call
4838
4831
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4839
4832
  return tmp0.x();
4840
4833
  }
4841
4834
  function _get_lastCardInteractor__h6lq3w($this) {
4842
- var tmp0 = $this.oab_1;
4835
+ var tmp0 = $this.pab_1;
4843
4836
  var tmp = KProperty1;
4844
4837
  // Inline function 'kotlin.getValue' call
4845
4838
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4846
4839
  return tmp0.x();
4847
4840
  }
4848
4841
  function _get_serverConfig__rk2g06($this) {
4849
- var tmp0 = $this.pab_1;
4842
+ var tmp0 = $this.qab_1;
4850
4843
  var tmp = KProperty1;
4851
4844
  // Inline function 'kotlin.getValue' call
4852
4845
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4853
4846
  return tmp0.x();
4854
4847
  }
4855
4848
  function _get_logicConfig__52ww9d($this) {
4856
- var tmp0 = $this.qab_1;
4849
+ var tmp0 = $this.rab_1;
4857
4850
  var tmp = KProperty1;
4858
4851
  // Inline function 'kotlin.getValue' call
4859
4852
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4860
4853
  return tmp0.x();
4861
4854
  }
4862
4855
  function _get_idsProvider__fnfajc_0($this) {
4863
- var tmp0 = $this.rab_1;
4856
+ var tmp0 = $this.sab_1;
4864
4857
  var tmp = KProperty1;
4865
4858
  // Inline function 'kotlin.getValue' call
4866
4859
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4867
4860
  return tmp0.x();
4868
4861
  }
4869
4862
  function _get_botConfig__cpaxzc($this) {
4870
- var tmp0 = $this.sab_1;
4863
+ var tmp0 = $this.tab_1;
4871
4864
  var tmp = KProperty1;
4872
4865
  // Inline function 'kotlin.getValue' call
4873
4866
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4874
4867
  return tmp0.x();
4875
4868
  }
4876
4869
  function _get_scenePositionProvider__kn0n1n($this) {
4877
- var tmp0 = $this.tab_1;
4870
+ var tmp0 = $this.uab_1;
4878
4871
  var tmp = KProperty1;
4879
4872
  // Inline function 'kotlin.getValue' call
4880
4873
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4881
4874
  return tmp0.x();
4882
4875
  }
4883
4876
  function _get_toClientEventsObserver__6rp51y_0($this) {
4884
- var tmp0 = $this.uab_1;
4877
+ var tmp0 = $this.vab_1;
4885
4878
  var tmp = KProperty1;
4886
4879
  // Inline function 'kotlin.getValue' call
4887
4880
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4888
4881
  return tmp0.x();
4889
4882
  }
4890
4883
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4891
- var tmp0 = $this.vab_1;
4884
+ var tmp0 = $this.wab_1;
4892
4885
  var tmp = KProperty1;
4893
4886
  // Inline function 'kotlin.getValue' call
4894
4887
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4895
4888
  return tmp0.x();
4896
4889
  }
4897
4890
  function _get_dealerConfig__183ci8($this) {
4898
- var tmp0 = $this.wab_1;
4891
+ var tmp0 = $this.xab_1;
4899
4892
  var tmp = KProperty1;
4900
4893
  // Inline function 'kotlin.getValue' call
4901
4894
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4902
4895
  return tmp0.x();
4903
4896
  }
4904
4897
  function _get_poolProvider__tqti6a($this) {
4905
- var tmp0 = $this.xab_1;
4898
+ var tmp0 = $this.yab_1;
4906
4899
  var tmp = KProperty1;
4907
4900
  // Inline function 'kotlin.getValue' call
4908
4901
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4909
4902
  return tmp0.x();
4910
4903
  }
4911
4904
  function _get_cardsDealerProvider__bekjpg($this) {
4912
- var tmp0 = $this.yab_1;
4905
+ var tmp0 = $this.zab_1;
4913
4906
  var tmp = KProperty1;
4914
4907
  // Inline function 'kotlin.getValue' call
4915
4908
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5073,11 +5066,11 @@
5073
5066
  tmp = fileLoggerStoreContract;
5074
5067
  }
5075
5068
  fileLoggerStoreContract = tmp;
5076
- this.gab_1 = validationStoreContract;
5077
- this.hab_1 = timersStoreContract;
5078
- this.iab_1 = botGameStoreContract;
5079
- this.jab_1 = gameMechanicStoreContract;
5080
- this.kab_1 = fileLoggerStoreContract;
5069
+ this.hab_1 = validationStoreContract;
5070
+ this.iab_1 = timersStoreContract;
5071
+ this.jab_1 = botGameStoreContract;
5072
+ this.kab_1 = gameMechanicStoreContract;
5073
+ this.lab_1 = fileLoggerStoreContract;
5081
5074
  var tmp_0 = this;
5082
5075
  // Inline function 'org.kodein.di.instance' call
5083
5076
  // Inline function 'org.kodein.type.generic' call
@@ -5085,7 +5078,7 @@
5085
5078
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5086
5079
  var tmp_2 = Instance(di, tmp$ret$0, null);
5087
5080
  var tmp_3 = KProperty1;
5088
- tmp_0.lab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5081
+ tmp_0.mab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5089
5082
  var tmp_4 = this;
5090
5083
  // Inline function 'org.kodein.di.instance' call
5091
5084
  // Inline function 'org.kodein.type.generic' call
@@ -5093,7 +5086,7 @@
5093
5086
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5094
5087
  var tmp_6 = Instance(di, tmp$ret$2, null);
5095
5088
  var tmp_7 = KProperty1;
5096
- tmp_4.mab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5089
+ tmp_4.nab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5097
5090
  var tmp_8 = this;
5098
5091
  // Inline function 'org.kodein.di.instance' call
5099
5092
  // Inline function 'org.kodein.type.generic' call
@@ -5101,7 +5094,7 @@
5101
5094
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5102
5095
  var tmp_10 = Instance(di, tmp$ret$4, null);
5103
5096
  var tmp_11 = KProperty1;
5104
- tmp_8.nab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5097
+ tmp_8.oab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5105
5098
  var tmp_12 = this;
5106
5099
  // Inline function 'org.kodein.di.instance' call
5107
5100
  // Inline function 'org.kodein.type.generic' call
@@ -5109,7 +5102,7 @@
5109
5102
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5110
5103
  var tmp_14 = Instance(di, tmp$ret$6, null);
5111
5104
  var tmp_15 = KProperty1;
5112
- tmp_12.oab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5105
+ tmp_12.pab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5113
5106
  var tmp_16 = this;
5114
5107
  // Inline function 'org.kodein.di.instance' call
5115
5108
  // Inline function 'org.kodein.type.generic' call
@@ -5117,7 +5110,7 @@
5117
5110
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5118
5111
  var tmp_18 = Instance(di, tmp$ret$8, null);
5119
5112
  var tmp_19 = KProperty1;
5120
- tmp_16.pab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5113
+ tmp_16.qab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5121
5114
  var tmp_20 = this;
5122
5115
  // Inline function 'org.kodein.di.instance' call
5123
5116
  // Inline function 'org.kodein.type.generic' call
@@ -5125,7 +5118,7 @@
5125
5118
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5126
5119
  var tmp_22 = Instance(di, tmp$ret$10, null);
5127
5120
  var tmp_23 = KProperty1;
5128
- tmp_20.qab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5121
+ tmp_20.rab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5129
5122
  var tmp_24 = this;
5130
5123
  // Inline function 'org.kodein.di.instance' call
5131
5124
  // Inline function 'org.kodein.type.generic' call
@@ -5133,7 +5126,7 @@
5133
5126
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5134
5127
  var tmp_26 = Instance(di, tmp$ret$12, null);
5135
5128
  var tmp_27 = KProperty1;
5136
- tmp_24.rab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5129
+ tmp_24.sab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5137
5130
  var tmp_28 = this;
5138
5131
  // Inline function 'org.kodein.di.instance' call
5139
5132
  // Inline function 'org.kodein.type.generic' call
@@ -5141,7 +5134,7 @@
5141
5134
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5142
5135
  var tmp_30 = Instance(di, tmp$ret$14, null);
5143
5136
  var tmp_31 = KProperty1;
5144
- tmp_28.sab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5137
+ tmp_28.tab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5145
5138
  var tmp_32 = this;
5146
5139
  // Inline function 'org.kodein.di.instance' call
5147
5140
  // Inline function 'org.kodein.type.generic' call
@@ -5149,7 +5142,7 @@
5149
5142
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5150
5143
  var tmp_34 = Instance(di, tmp$ret$16, null);
5151
5144
  var tmp_35 = KProperty1;
5152
- tmp_32.tab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5145
+ tmp_32.uab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5153
5146
  var tmp_36 = this;
5154
5147
  // Inline function 'org.kodein.di.instance' call
5155
5148
  // Inline function 'org.kodein.type.generic' call
@@ -5157,7 +5150,7 @@
5157
5150
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5158
5151
  var tmp_38 = Instance(di, tmp$ret$18, null);
5159
5152
  var tmp_39 = KProperty1;
5160
- tmp_36.uab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5153
+ tmp_36.vab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5161
5154
  var tmp_40 = this;
5162
5155
  // Inline function 'org.kodein.di.instance' call
5163
5156
  // Inline function 'org.kodein.type.generic' call
@@ -5165,7 +5158,7 @@
5165
5158
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5166
5159
  var tmp_42 = Instance(di, tmp$ret$20, null);
5167
5160
  var tmp_43 = KProperty1;
5168
- tmp_40.vab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5161
+ tmp_40.wab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5169
5162
  var tmp_44 = this;
5170
5163
  // Inline function 'org.kodein.di.instance' call
5171
5164
  // Inline function 'org.kodein.type.generic' call
@@ -5173,7 +5166,7 @@
5173
5166
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5174
5167
  var tmp_46 = Instance(di, tmp$ret$22, null);
5175
5168
  var tmp_47 = KProperty1;
5176
- tmp_44.wab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5169
+ tmp_44.xab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5177
5170
  var tmp_48 = this;
5178
5171
  // Inline function 'org.kodein.di.instance' call
5179
5172
  // Inline function 'org.kodein.type.generic' call
@@ -5181,7 +5174,7 @@
5181
5174
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5182
5175
  var tmp_50 = Instance(di, tmp$ret$24, null);
5183
5176
  var tmp_51 = KProperty1;
5184
- tmp_48.xab_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5177
+ tmp_48.yab_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5185
5178
  var tmp_52 = this;
5186
5179
  // Inline function 'org.kodein.di.instance' call
5187
5180
  // Inline function 'org.kodein.type.generic' call
@@ -5189,20 +5182,20 @@
5189
5182
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5190
5183
  var tmp_54 = Instance(di, tmp$ret$26, null);
5191
5184
  var tmp_55 = KProperty1;
5192
- tmp_52.yab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5185
+ tmp_52.zab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5193
5186
  }
5194
- protoOf(ServerGameStoreContract).m97 = function () {
5195
- return plus(plus(plus(plus(plus(this.gab_1.m97(), this.jab_1.m97()), this.hab_1.m97()), this.iab_1.m97()), this.kab_1.m97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5196
- };
5197
5187
  protoOf(ServerGameStoreContract).n97 = function () {
5198
- var tmp = this.gab_1.n97();
5188
+ return plus(plus(plus(plus(plus(this.hab_1.n97(), this.kab_1.n97()), this.iab_1.n97()), this.jab_1.n97()), this.lab_1.n97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5189
+ };
5190
+ protoOf(ServerGameStoreContract).o97 = function () {
5191
+ var tmp = this.hab_1.o97();
5199
5192
  var tmp_0;
5200
5193
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5201
5194
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5202
5195
  } else {
5203
5196
  tmp_0 = null;
5204
5197
  }
5205
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.jab_1.n97()), this.hab_1.n97()), this.iab_1.n97()), this.kab_1.n97());
5198
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.kab_1.o97()), this.iab_1.o97()), this.jab_1.o97()), this.lab_1.o97());
5206
5199
  var tmp_2 = playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5207
5200
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5208
5201
  var tmp_4;
@@ -5211,7 +5204,7 @@
5211
5204
  } else {
5212
5205
  tmp_4 = null;
5213
5206
  }
5214
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).t99(), finishingGameWhenCantStartNewMiddleware()]));
5207
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).u99(), finishingGameWhenCantStartNewMiddleware()]));
5215
5208
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5216
5209
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5217
5210
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5262,7 +5255,7 @@
5262
5255
  return this.v6h(store, next, action);
5263
5256
  };
5264
5257
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5265
- this.bac_1 = this$0;
5258
+ this.cac_1 = this$0;
5266
5259
  }
5267
5260
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5268
5261
  return action instanceof MechanicAction;
@@ -5273,11 +5266,11 @@
5273
5266
  // Inline function 'kotlin.with' call
5274
5267
  var tmp;
5275
5268
  if (action_0 instanceof StartGameMechanicAction) {
5276
- var tmp0 = this.bac_1;
5277
- var tmp2 = action_0.u93_1;
5278
- var tmp4 = action_0.w93_1;
5269
+ var tmp0 = this.cac_1;
5270
+ var tmp2 = action_0.v93_1;
5271
+ var tmp4 = action_0.x93_1;
5279
5272
  // Inline function 'kotlin.collections.map' call
5280
- var this_0 = action_0.x93_1;
5273
+ var this_0 = action_0.y93_1;
5281
5274
  // Inline function 'kotlin.collections.mapTo' call
5282
5275
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
5283
5276
  var _iterator__ex2g4s = this_0.l();
@@ -5313,7 +5306,7 @@
5313
5306
  var _iterator__ex2g4s_2 = destination_1.l();
5314
5307
  while (_iterator__ex2g4s_2.m()) {
5315
5308
  var element_0 = _iterator__ex2g4s_2.n();
5316
- var tmp0_aid = tmp0.aac_1.e6e();
5309
+ var tmp0_aid = tmp0.bac_1.e6e();
5317
5310
  // Inline function 'kotlin.collections.map' call
5318
5311
  // Inline function 'kotlin.collections.mapTo' call
5319
5312
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5335,15 +5328,15 @@
5335
5328
  tmp = destination_2;
5336
5329
  } else {
5337
5330
  if (action_0 instanceof StartNewGameMechanicAction) {
5338
- var tmp0_0 = this.bac_1;
5331
+ var tmp0_0 = this.cac_1;
5339
5332
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5340
5333
  var table = state.z6r();
5341
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.aac_1.e6e(), table.id, null);
5334
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.bac_1.e6e(), table.id, null);
5342
5335
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5343
5336
  tmp = listOfNotNull(tmp$ret$21);
5344
5337
  } else {
5345
5338
  if (action_0 instanceof ContinueGameMechanicAction) {
5346
- var tmp0_1 = this.bac_1;
5339
+ var tmp0_1 = this.cac_1;
5347
5340
  var tmp2_0 = action_0.table.id;
5348
5341
  var tmp4_0 = action_0.gameCreatorPlayerId;
5349
5342
  // Inline function 'kotlin.collections.map' call
@@ -5383,7 +5376,7 @@
5383
5376
  var _iterator__ex2g4s_7 = destination_6.l();
5384
5377
  while (_iterator__ex2g4s_7.m()) {
5385
5378
  var element_2 = _iterator__ex2g4s_7.n();
5386
- var tmp0_aid_0 = tmp0_1.aac_1.e6e();
5379
+ var tmp0_aid_0 = tmp0_1.bac_1.e6e();
5387
5380
  // Inline function 'kotlin.collections.map' call
5388
5381
  // Inline function 'kotlin.collections.mapTo' call
5389
5382
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5405,39 +5398,39 @@
5405
5398
  tmp = destination_7;
5406
5399
  } else {
5407
5400
  if (action_0 instanceof FinishingGameMechanicAction) {
5408
- var tmp0_2 = this.bac_1;
5401
+ var tmp0_2 = this.cac_1;
5409
5402
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5410
5403
  var table_0 = state.z6r();
5411
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.aac_1.e6e(), table_0.id, null);
5404
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.bac_1.e6e(), table_0.id, null);
5412
5405
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5413
5406
  tmp = listOfNotNull(tmp$ret$44);
5414
5407
  } else {
5415
5408
  if (action_0 instanceof FinishGameMechanicAction) {
5416
- var tmp0_3 = this.bac_1;
5409
+ var tmp0_3 = this.cac_1;
5417
5410
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5418
5411
  var table_1 = state.z6r();
5419
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.aac_1.e6e(), table_1.id, null);
5412
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.bac_1.e6e(), table_1.id, null);
5420
5413
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5421
5414
  tmp = listOfNotNull(tmp$ret$46);
5422
5415
  } else {
5423
5416
  if (action_0 instanceof RestartGameMechanicAction) {
5424
- var tmp0_4 = this.bac_1;
5417
+ var tmp0_4 = this.cac_1;
5425
5418
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5426
5419
  var table_2 = state.z6r();
5427
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.aac_1.e6e(), table_2.id, null);
5420
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.bac_1.e6e(), table_2.id, null);
5428
5421
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5429
5422
  tmp = listOfNotNull(tmp$ret$48);
5430
5423
  } else {
5431
5424
  if (action_0 instanceof ErrorAction) {
5432
- var tmp0_5 = this.bac_1;
5425
+ var tmp0_5 = this.cac_1;
5433
5426
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5434
5427
  var table_3 = state.z6r();
5435
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.aac_1.e6e(), table_3.id, null);
5428
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.bac_1.e6e(), table_3.id, null);
5436
5429
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5437
5430
  tmp = listOfNotNull(tmp$ret$50);
5438
5431
  } else {
5439
5432
  if (action_0 instanceof SceneMechanicAction) {
5440
- var tmp0_6 = this.bac_1;
5433
+ var tmp0_6 = this.cac_1;
5441
5434
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5442
5435
  var table_4 = state.z6r();
5443
5436
  var tmp2_1 = table_4.id;
@@ -5470,7 +5463,7 @@
5470
5463
  var _iterator__ex2g4s_11 = destination_10.l();
5471
5464
  while (_iterator__ex2g4s_11.m()) {
5472
5465
  var element_4 = _iterator__ex2g4s_11.n();
5473
- var tmp0_aid_1 = tmp0_6.aac_1.e6e();
5466
+ var tmp0_aid_1 = tmp0_6.bac_1.e6e();
5474
5467
  // Inline function 'kotlin.collections.map' call
5475
5468
  // Inline function 'kotlin.collections.mapTo' call
5476
5469
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -5492,7 +5485,7 @@
5492
5485
  tmp = destination_11;
5493
5486
  } else {
5494
5487
  if (action_0 instanceof SceneActMechanicAction) {
5495
- var tmp0_7 = this.bac_1;
5488
+ var tmp0_7 = this.cac_1;
5496
5489
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5497
5490
  var table_5 = state.z6r();
5498
5491
  var tmp2_2 = table_5.id;
@@ -5525,7 +5518,7 @@
5525
5518
  var _iterator__ex2g4s_15 = destination_14.l();
5526
5519
  while (_iterator__ex2g4s_15.m()) {
5527
5520
  var element_6 = _iterator__ex2g4s_15.n();
5528
- var tmp0_aid_2 = tmp0_7.aac_1.e6e();
5521
+ var tmp0_aid_2 = tmp0_7.bac_1.e6e();
5529
5522
  // Inline function 'kotlin.collections.map' call
5530
5523
  // Inline function 'kotlin.collections.mapTo' call
5531
5524
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -5547,7 +5540,7 @@
5547
5540
  tmp = destination_15;
5548
5541
  } else {
5549
5542
  if (action_0 instanceof TeamsDataMechanicAction) {
5550
- var tmp0_8 = this.bac_1;
5543
+ var tmp0_8 = this.cac_1;
5551
5544
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5552
5545
  var table_6 = state.z6r();
5553
5546
  var tmp2_3 = table_6.id;
@@ -5580,7 +5573,7 @@
5580
5573
  var _iterator__ex2g4s_19 = destination_18.l();
5581
5574
  while (_iterator__ex2g4s_19.m()) {
5582
5575
  var element_8 = _iterator__ex2g4s_19.n();
5583
- var tmp0_aid_3 = tmp0_8.aac_1.e6e();
5576
+ var tmp0_aid_3 = tmp0_8.bac_1.e6e();
5584
5577
  // Inline function 'kotlin.collections.map' call
5585
5578
  // Inline function 'kotlin.collections.mapTo' call
5586
5579
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5592,7 +5585,7 @@
5592
5585
  }
5593
5586
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5594
5587
  var tmp_0;
5595
- if (this.bac_1.zab_1.supportBackwardActions && getPlayer(state.z6r().players, sendToPlayer_8.w7g_1).m6v_1.w6z_1) {
5588
+ if (this.cac_1.aac_1.supportBackwardActions && getPlayer(state.z6r().players, sendToPlayer_8.x7g_1).m6v_1.w6z_1) {
5596
5589
  tmp_0 = null;
5597
5590
  } else {
5598
5591
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5608,81 +5601,81 @@
5608
5601
  tmp = destination_19;
5609
5602
  } else {
5610
5603
  if (action_0 instanceof PlayerReadyMechanicAction) {
5611
- var tmp0_9 = this.bac_1;
5604
+ var tmp0_9 = this.cac_1;
5612
5605
  var tmp2_4 = state.z6r();
5613
5606
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5614
- var exceptPlayerId = this.bac_1.zab_1.supportBackwardActions ? action_0.n94_1 : null;
5615
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.aac_1.e6e(), tmp2_4.id, exceptPlayerId);
5607
+ var exceptPlayerId = this.cac_1.aac_1.supportBackwardActions ? action_0.o94_1 : null;
5608
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.bac_1.e6e(), tmp2_4.id, exceptPlayerId);
5616
5609
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5617
5610
  tmp = listOfNotNull(tmp$ret$109);
5618
5611
  } else {
5619
5612
  if (action_0 instanceof SuitChoiceMechanicAction) {
5620
- var tmp0_10 = this.bac_1;
5613
+ var tmp0_10 = this.cac_1;
5621
5614
  var tmp2_5 = state.z6r();
5622
5615
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5623
- var exceptPlayerId_0 = this.bac_1.zab_1.supportBackwardActions ? action_0.v8z_1 : null;
5624
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.aac_1.e6e(), tmp2_5.id, exceptPlayerId_0);
5616
+ var exceptPlayerId_0 = this.cac_1.aac_1.supportBackwardActions ? action_0.w8z_1 : null;
5617
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.bac_1.e6e(), tmp2_5.id, exceptPlayerId_0);
5625
5618
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5626
5619
  tmp = listOfNotNull(tmp$ret$111);
5627
5620
  } else {
5628
5621
  if (action_0 instanceof TrumpMechanicAction) {
5629
- var tmp0_11 = this.bac_1;
5622
+ var tmp0_11 = this.cac_1;
5630
5623
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5631
5624
  var table_7 = state.z6r();
5632
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.aac_1.e6e(), table_7.id, null);
5625
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.bac_1.e6e(), table_7.id, null);
5633
5626
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5634
5627
  tmp = listOfNotNull(tmp$ret$113);
5635
5628
  } else {
5636
5629
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5637
- var tmp0_12 = this.bac_1;
5630
+ var tmp0_12 = this.cac_1;
5638
5631
  var tmp2_6 = state.z6r();
5639
5632
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5640
- var exceptPlayerId_1 = this.bac_1.zab_1.supportBackwardActions ? action_0.t94_1 : null;
5641
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.aac_1.e6e(), tmp2_6.id, exceptPlayerId_1);
5633
+ var exceptPlayerId_1 = this.cac_1.aac_1.supportBackwardActions ? action_0.u94_1 : null;
5634
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.bac_1.e6e(), tmp2_6.id, exceptPlayerId_1);
5642
5635
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5643
5636
  tmp = listOfNotNull(tmp$ret$115);
5644
5637
  } else {
5645
5638
  if (action_0 instanceof PutCardMechanicAction) {
5646
- var tmp0_13 = this.bac_1;
5639
+ var tmp0_13 = this.cac_1;
5647
5640
  var tmp2_7 = state.z6r();
5648
5641
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5649
- var exceptPlayerId_2 = this.bac_1.zab_1.supportBackwardActions ? action_0.b90_1 : null;
5650
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.aac_1.e6e(), tmp2_7.id, exceptPlayerId_2);
5642
+ var exceptPlayerId_2 = this.cac_1.aac_1.supportBackwardActions ? action_0.c90_1 : null;
5643
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.bac_1.e6e(), tmp2_7.id, exceptPlayerId_2);
5651
5644
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5652
5645
  tmp = listOfNotNull(tmp$ret$117);
5653
5646
  } else {
5654
5647
  if (action_0 instanceof PickUpBribeMechanicAction) {
5655
- var tmp0_14 = this.bac_1;
5648
+ var tmp0_14 = this.cac_1;
5656
5649
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5657
5650
  var table_8 = state.z6r();
5658
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.aac_1.e6e(), table_8.id, null);
5651
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.bac_1.e6e(), table_8.id, null);
5659
5652
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5660
5653
  tmp = listOfNotNull(tmp$ret$119);
5661
5654
  } else {
5662
5655
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5663
- var tmp0_15 = this.bac_1;
5656
+ var tmp0_15 = this.cac_1;
5664
5657
  var tmp2_8 = state.z6r();
5665
5658
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5666
- var exceptPlayerId_3 = this.bac_1.zab_1.supportBackwardActions ? action_0.v94_1 : null;
5667
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.aac_1.e6e(), tmp2_8.id, exceptPlayerId_3);
5659
+ var exceptPlayerId_3 = this.cac_1.aac_1.supportBackwardActions ? action_0.w94_1 : null;
5660
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.bac_1.e6e(), tmp2_8.id, exceptPlayerId_3);
5668
5661
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5669
5662
  tmp = listOfNotNull(tmp$ret$121);
5670
5663
  } else {
5671
5664
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5672
- var tmp0_16 = this.bac_1;
5665
+ var tmp0_16 = this.cac_1;
5673
5666
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5674
5667
  var table_9 = state.z6r();
5675
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.aac_1.e6e(), table_9.id, null);
5668
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.bac_1.e6e(), table_9.id, null);
5676
5669
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5677
5670
  tmp = listOfNotNull(tmp$ret$123);
5678
5671
  } else {
5679
5672
  if (action_0 instanceof MessageMechanicAction) {
5680
5673
  var message = action_0.message;
5681
- var tmp0_17 = this.bac_1;
5674
+ var tmp0_17 = this.cac_1;
5682
5675
  var tmp2_9 = state.z6r();
5683
5676
  var tmp_1;
5684
5677
  var tmp_2;
5685
- if (this.bac_1.zab_1.supportBackwardActions) {
5678
+ if (this.cac_1.aac_1.supportBackwardActions) {
5686
5679
  tmp_2 = isInterface(message, UserMessage);
5687
5680
  } else {
5688
5681
  tmp_2 = false;
@@ -5694,16 +5687,16 @@
5694
5687
  }
5695
5688
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5696
5689
  var exceptPlayerId_4 = tmp_1;
5697
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.aac_1.e6e(), tmp2_9.id, exceptPlayerId_4);
5690
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.bac_1.e6e(), tmp2_9.id, exceptPlayerId_4);
5698
5691
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5699
5692
  tmp = listOfNotNull(tmp$ret$125);
5700
5693
  } else {
5701
5694
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5702
- var tmp0_18 = this.bac_1;
5695
+ var tmp0_18 = this.cac_1;
5703
5696
  var tmp2_10 = state.z6r();
5704
5697
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5705
5698
  var exceptPlayerId_5 = action_0.playerId;
5706
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.aac_1.e6e(), tmp2_10.id, exceptPlayerId_5);
5699
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.bac_1.e6e(), tmp2_10.id, exceptPlayerId_5);
5707
5700
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5708
5701
  tmp = listOfNotNull(tmp$ret$127);
5709
5702
  } else {
@@ -5741,10 +5734,10 @@
5741
5734
  return this.v6h(store, next, action);
5742
5735
  };
5743
5736
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5744
- this.zab_1 = logicConfig;
5745
- this.aac_1 = idsProvider;
5737
+ this.aac_1 = logicConfig;
5738
+ this.bac_1 = idsProvider;
5746
5739
  }
5747
- protoOf(ServerMapMechanicToClientActionMiddleware).t99 = function () {
5740
+ protoOf(ServerMapMechanicToClientActionMiddleware).u99 = function () {
5748
5741
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5749
5742
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5750
5743
  };
@@ -5753,7 +5746,7 @@
5753
5746
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5754
5747
  }
5755
5748
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5756
- this.cac_1 = $playerConnectionInteractor;
5749
+ this.dac_1 = $playerConnectionInteractor;
5757
5750
  }
5758
5751
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5759
5752
  return action instanceof PlayerConnectionUpdateAction;
@@ -5766,8 +5759,8 @@
5766
5759
  if (!get_isCreated(state)) {
5767
5760
  break $l$block_0;
5768
5761
  }
5769
- var player = getPlayer(state.z6r().players, tmp4.d93_1);
5770
- if (tmp4.c93_1.isVisibleDisconnectedReason && player.k6v_1.a69().n67_1.isDisconnecting) {
5762
+ var player = getPlayer(state.z6r().players, tmp4.e93_1);
5763
+ if (tmp4.d93_1.isVisibleDisconnectedReason && player.k6v_1.a69().n67_1.isDisconnecting) {
5771
5764
  break $l$block_0;
5772
5765
  }
5773
5766
  // Inline function 'kotlin.collections.filterIsInstance' call
@@ -5789,7 +5782,7 @@
5789
5782
  var _iterator__ex2g4s_0 = destination.l();
5790
5783
  while (_iterator__ex2g4s_0.m()) {
5791
5784
  var element_0 = _iterator__ex2g4s_0.n();
5792
- if (element_0.dac_1 === tmp4.d93_1) {
5785
+ if (element_0.eac_1 === tmp4.e93_1) {
5793
5786
  if (found) {
5794
5787
  tmp$ret$4 = null;
5795
5788
  break $l$block_2;
@@ -5808,7 +5801,7 @@
5808
5801
  if (!(reconnectionTimerTag == null)) {
5809
5802
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5810
5803
  }
5811
- var actions = this.cac_1.waa(tmp4.c93_1, player.k6v_1.a69().n67_1, player, store.state.z6r(), tmp4.e93_1);
5804
+ var actions = this.dac_1.xaa(tmp4.d93_1, player.k6v_1.a69().n67_1, player, store.state.z6r(), tmp4.f93_1);
5812
5805
  // Inline function 'kotlin.collections.forEach' call
5813
5806
  var _iterator__ex2g4s_1 = actions.l();
5814
5807
  while (_iterator__ex2g4s_1.m()) {
@@ -5825,17 +5818,17 @@
5825
5818
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5826
5819
  }
5827
5820
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5828
- this.dac_1 = playerId;
5829
- this.eac_1 = state;
5830
- this.fac_1 = previousState;
5821
+ this.eac_1 = playerId;
5822
+ this.fac_1 = state;
5823
+ this.gac_1 = previousState;
5831
5824
  }
5832
5825
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5833
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.dac_1 + ', state=' + this.eac_1.toString() + ', previousState=' + this.fac_1.toString() + ')';
5826
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.eac_1 + ', state=' + this.fac_1.toString() + ', previousState=' + this.gac_1.toString() + ')';
5834
5827
  };
5835
5828
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5836
- var result = getStringHashCode(this.dac_1);
5837
- result = imul(result, 31) + this.eac_1.hashCode() | 0;
5829
+ var result = getStringHashCode(this.eac_1);
5838
5830
  result = imul(result, 31) + this.fac_1.hashCode() | 0;
5831
+ result = imul(result, 31) + this.gac_1.hashCode() | 0;
5839
5832
  return result;
5840
5833
  };
5841
5834
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5843,16 +5836,16 @@
5843
5836
  return true;
5844
5837
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5845
5838
  return false;
5846
- if (!(this.dac_1 === other.dac_1))
5847
- return false;
5848
- if (!this.eac_1.equals(other.eac_1))
5839
+ if (!(this.eac_1 === other.eac_1))
5849
5840
  return false;
5850
5841
  if (!this.fac_1.equals(other.fac_1))
5851
5842
  return false;
5843
+ if (!this.gac_1.equals(other.gac_1))
5844
+ return false;
5852
5845
  return true;
5853
5846
  };
5854
5847
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5855
- this.gac_1 = $playerConnectionInteractor;
5848
+ this.hac_1 = $playerConnectionInteractor;
5856
5849
  }
5857
5850
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5858
5851
  return action instanceof TimerTickAction;
@@ -5866,8 +5859,8 @@
5866
5859
  var timerTag = tmp4.c6g_1;
5867
5860
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5868
5861
  var state = store.state;
5869
- var player = getPlayer(state.z6r().players, timerTag.dac_1);
5870
- var actions = this.gac_1.waa(timerTag.eac_1, timerTag.fac_1, player, state.z6r(), true);
5862
+ var player = getPlayer(state.z6r().players, timerTag.eac_1);
5863
+ var actions = this.hac_1.xaa(timerTag.fac_1, timerTag.gac_1, player, state.z6r(), true);
5871
5864
  // Inline function 'kotlin.collections.isNotEmpty' call
5872
5865
  if (!actions.r()) {
5873
5866
  // Inline function 'kotlin.collections.forEach' call
@@ -5889,7 +5882,7 @@
5889
5882
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5890
5883
  }
5891
5884
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5892
- this.hac_1 = $playerConnectionInteractor;
5885
+ this.iac_1 = $playerConnectionInteractor;
5893
5886
  }
5894
5887
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5895
5888
  return isInterface(action, FirstMechanicAction);
@@ -5917,7 +5910,7 @@
5917
5910
  var tmp1_previousConnectionState = element_0.k6v_1.a69().n67_1;
5918
5911
  var tmp2_playerId = element_0.playerId;
5919
5912
  // Inline function 'kotlin.collections.forEach' call
5920
- var _iterator__ex2g4s_1 = this.hac_1.xaa(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5913
+ var _iterator__ex2g4s_1 = this.iac_1.yaa(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
5921
5914
  while (_iterator__ex2g4s_1.m()) {
5922
5915
  var element_1 = _iterator__ex2g4s_1.n();
5923
5916
  store.dispatch(element_1);
@@ -5932,8 +5925,8 @@
5932
5925
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5933
5926
  }
5934
5927
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5935
- this.qac_1 = $provider;
5936
- this.rac_1 = $action;
5928
+ this.rac_1 = $provider;
5929
+ this.sac_1 = $action;
5937
5930
  CoroutineImpl.call(this, resultContinuation);
5938
5931
  }
5939
5932
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5954,7 +5947,7 @@
5954
5947
  case 0:
5955
5948
  this.t8_1 = 2;
5956
5949
  this.s8_1 = 1;
5957
- suspendResult = this.qac_1.qa8(this.rac_1, this);
5950
+ suspendResult = this.rac_1.ra8(this.sac_1, this);
5958
5951
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5959
5952
  return suspendResult;
5960
5953
  }
@@ -5977,8 +5970,8 @@
5977
5970
  while (true);
5978
5971
  };
5979
5972
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5980
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.qac_1, this.rac_1, completion);
5981
- i.sac_1 = $this$launchDefault;
5973
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.rac_1, this.sac_1, completion);
5974
+ i.tac_1 = $this$launchDefault;
5982
5975
  return i;
5983
5976
  };
5984
5977
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5990,15 +5983,15 @@
5990
5983
  return l;
5991
5984
  }
5992
5985
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5993
- this.tac_1 = $asyncProvider;
5994
- this.uac_1 = $provider;
5986
+ this.uac_1 = $asyncProvider;
5987
+ this.vac_1 = $provider;
5995
5988
  }
5996
5989
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
5997
5990
  return action instanceof ToClientAction;
5998
5991
  };
5999
5992
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).v6h = function (store, next, action) {
6000
5993
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6001
- this.tac_1.j6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.uac_1, action_0, null));
5994
+ this.uac_1.j6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.vac_1, action_0, null));
6002
5995
  next(action_0);
6003
5996
  };
6004
5997
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6g = function (store, next, action) {
@@ -6009,11 +6002,11 @@
6009
6002
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6010
6003
  }
6011
6004
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6012
- this.dad_1 = $store;
6013
- this.ead_1 = $timerTag;
6014
- this.fad_1 = $serverConfig;
6015
- this.gad_1 = $logger;
6016
- this.had_1 = $action;
6005
+ this.ead_1 = $store;
6006
+ this.fad_1 = $timerTag;
6007
+ this.gad_1 = $serverConfig;
6008
+ this.had_1 = $logger;
6009
+ this.iad_1 = $action;
6017
6010
  CoroutineImpl.call(this, resultContinuation);
6018
6011
  }
6019
6012
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).b2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6032,13 +6025,13 @@
6032
6025
  var tmp = this.s8_1;
6033
6026
  if (tmp === 0) {
6034
6027
  this.t8_1 = 1;
6035
- var table = this.dad_1.state.z6r();
6036
- var player = getPlayer(table.players, this.ead_1.v65());
6028
+ var table = this.ead_1.state.z6r();
6029
+ var player = getPlayer(table.players, this.fad_1.v65());
6037
6030
  var connectionState = player.k6v_1.a69().n67_1;
6038
6031
  var tmp_0;
6039
6032
  switch (connectionState.q2_1) {
6040
6033
  case 1:
6041
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.ead_1.p9g_1));
6034
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.fad_1.q9g_1));
6042
6035
  break;
6043
6036
  case 6:
6044
6037
  tmp_0 = emptyList();
@@ -6048,8 +6041,8 @@
6048
6041
  case 3:
6049
6042
  case 2:
6050
6043
  var tmp_1;
6051
- if (table.sceneInfo.d7g() && this.fad_1.closeIfBotsAtFinish) {
6052
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.ead_1.p9g_1);
6044
+ if (table.sceneInfo.e7g() && this.gad_1.closeIfBotsAtFinish) {
6045
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.fad_1.q9g_1);
6053
6046
  } else {
6054
6047
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6055
6048
  }
@@ -6058,7 +6051,7 @@
6058
6051
  break;
6059
6052
  case 0:
6060
6053
  case 7:
6061
- this.gad_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.had_1.toString()));
6054
+ this.had_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.iad_1.toString()));
6062
6055
  tmp_0 = emptyList();
6063
6056
  break;
6064
6057
  default:
@@ -6070,7 +6063,7 @@
6070
6063
  var _iterator__ex2g4s = actions.l();
6071
6064
  while (_iterator__ex2g4s.m()) {
6072
6065
  var element = _iterator__ex2g4s.n();
6073
- this.dad_1.dispatch(element);
6066
+ this.ead_1.dispatch(element);
6074
6067
  }
6075
6068
  }
6076
6069
  return Unit_instance;
@@ -6084,8 +6077,8 @@
6084
6077
  while (true);
6085
6078
  };
6086
6079
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, completion) {
6087
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.dad_1, this.ead_1, this.fad_1, this.gad_1, this.had_1, completion);
6088
- i.iad_1 = $this$launchDefaultWithLock;
6080
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.ead_1, this.fad_1, this.gad_1, this.had_1, this.iad_1, completion);
6081
+ i.jad_1 = $this$launchDefaultWithLock;
6089
6082
  return i;
6090
6083
  };
6091
6084
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6097,9 +6090,9 @@
6097
6090
  return l;
6098
6091
  }
6099
6092
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6100
- this.jad_1 = $asyncProvider;
6101
- this.kad_1 = $serverConfig;
6102
- this.lad_1 = $logger;
6093
+ this.kad_1 = $asyncProvider;
6094
+ this.lad_1 = $serverConfig;
6095
+ this.mad_1 = $logger;
6103
6096
  }
6104
6097
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).g6g = function (action) {
6105
6098
  return action instanceof TimerTickAction;
@@ -6108,7 +6101,7 @@
6108
6101
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6109
6102
  var timerTag = action_0.c6g_1;
6110
6103
  if (timerTag instanceof PlayerTurnTimerTag) {
6111
- this.jad_1.l6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.kad_1, this.lad_1, action_0, null));
6104
+ this.kad_1.l6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.lad_1, this.mad_1, action_0, null));
6112
6105
  }
6113
6106
  next(action_0);
6114
6107
  };
@@ -6124,19 +6117,19 @@
6124
6117
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).g6g = function (action) {
6125
6118
  return action instanceof UpdateServerConfigAction;
6126
6119
  };
6127
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).y9i = function (state, action) {
6120
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).z9i = function (state, action) {
6128
6121
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6129
- return state.v92(VOID, get_serverStatePayload_0(state).copy(action_0.dab_1));
6122
+ return state.w92(VOID, get_serverStatePayload_0(state).copy(action_0.eab_1));
6130
6123
  };
6131
6124
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).w6h = function (state, action) {
6132
- return this.y9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6125
+ return this.z9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6133
6126
  };
6134
6127
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6135
6128
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6136
6129
  return _this__u8e3s4.metadata;
6137
6130
  }
6138
6131
  function Companion_5() {
6139
- this.mad_1 = 'ServerMechanicLifecycleReducer';
6132
+ this.nad_1 = 'ServerMechanicLifecycleReducer';
6140
6133
  }
6141
6134
  var Companion_instance_15;
6142
6135
  function Companion_getInstance_6() {
@@ -6150,7 +6143,7 @@
6150
6143
  tmp_0 = Companion_instance_4.l67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
6151
6144
  } else {
6152
6145
  var tmp_1;
6153
- if (this$0.qad_1.waitForPlayerToConnectOnStart) {
6146
+ if (this$0.rad_1.waitForPlayerToConnectOnStart) {
6154
6147
  var tmp_2 = Companion_instance_4;
6155
6148
  var tmp_3;
6156
6149
  if ($updatedServerPayload.connectedPlayers.u1(it.j66_1)) {
@@ -6161,7 +6154,7 @@
6161
6154
  var tmp_4 = tmp_3;
6162
6155
  Companion_getInstance();
6163
6156
  // Inline function 'kotlin.time.Companion.milliseconds' call
6164
- var this_0 = $action.t93_1.timeoutTimeMillis;
6157
+ var this_0 = $action.u93_1.timeoutTimeMillis;
6165
6158
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
6166
6159
  tmp_1 = tmp_2.k67(tmp_4, tmp$ret$0);
6167
6160
  } else {
@@ -6169,7 +6162,7 @@
6169
6162
  var tmp_6 = PlayerConnectionState_LIVE_getInstance();
6170
6163
  Companion_getInstance();
6171
6164
  // Inline function 'kotlin.time.Companion.milliseconds' call
6172
- var this_1 = $action.t93_1.timeoutTimeMillis;
6165
+ var this_1 = $action.u93_1.timeoutTimeMillis;
6173
6166
  var tmp$ret$1 = toDuration(this_1, DurationUnit_MILLISECONDS_getInstance());
6174
6167
  tmp_1 = tmp_5.k67(tmp_6, tmp$ret$1);
6175
6168
  }
@@ -6180,26 +6173,26 @@
6180
6173
  }
6181
6174
  function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
6182
6175
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6183
- this.pad_1 = logger;
6184
- this.qad_1 = serverReduxConfig;
6176
+ this.qad_1 = logger;
6177
+ this.rad_1 = serverReduxConfig;
6185
6178
  }
6186
- protoOf(ServerMechanicLifecycleReducer).p9k = function (state, action) {
6187
- this.pad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6188
- var tableId = action.u93_1;
6179
+ protoOf(ServerMechanicLifecycleReducer).q9k = function (state, action) {
6180
+ this.qad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6181
+ var tableId = action.v93_1;
6189
6182
  var serverState = get_serverStatePayload_0(state);
6190
6183
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6191
6184
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6192
- var tmp0_$this = this.q9k_1;
6193
- var tmp1_version = action.v93_1;
6194
- var tmp2_config = action.t93_1;
6195
- var tmp3_users = action.x93_1;
6185
+ var tmp0_$this = this.r9k_1;
6186
+ var tmp1_version = action.w93_1;
6187
+ var tmp2_config = action.u93_1;
6188
+ var tmp3_users = action.y93_1;
6196
6189
  var tmp4_spectators = action.spectators;
6197
- var tmp5_gameCreatorPlayerId = action.w93_1;
6198
- var tmp7_tableOrNull = tmp0_$this.y9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6199
- return state.v92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6190
+ var tmp5_gameCreatorPlayerId = action.x93_1;
6191
+ var tmp7_tableOrNull = tmp0_$this.z9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6192
+ return state.w92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6200
6193
  };
6201
- protoOf(ServerMechanicLifecycleReducer).n9k = function (state, action) {
6202
- this.pad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6194
+ protoOf(ServerMechanicLifecycleReducer).o9k = function (state, action) {
6195
+ this.qad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6203
6196
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6204
6197
  var tmp2_tableOrNull = action.table;
6205
6198
  var tmp = Companion_instance_16;
@@ -6207,32 +6200,32 @@
6207
6200
  var tmp_1 = action.reason;
6208
6201
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6209
6202
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6210
- return state.v92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6203
+ return state.w92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6211
6204
  };
6212
- protoOf(ServerMechanicLifecycleReducer).o9k = function (state, action) {
6213
- this.r9k_1.n58(action.previousGameId);
6205
+ protoOf(ServerMechanicLifecycleReducer).p9k = function (state, action) {
6206
+ this.s9k_1.n58(action.previousGameId);
6214
6207
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6215
- var tmp1_tableOrNull = this.q9k_1.z9l(state.z6r(), action.gameId);
6208
+ var tmp1_tableOrNull = this.r9k_1.a9m(state.z6r(), action.gameId);
6216
6209
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6217
- return state.v92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6210
+ return state.w92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6218
6211
  };
6219
6212
  function spectatorsReducer(logger) {
6220
6213
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
6221
6214
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6222
6215
  }
6223
6216
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6224
- this.rad_1 = $logger;
6217
+ this.sad_1 = $logger;
6225
6218
  }
6226
6219
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).g6g = function (action) {
6227
6220
  return isInterface(action, SpectatorsAction);
6228
6221
  };
6229
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).y9i = function (state, action) {
6222
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).z9i = function (state, action) {
6230
6223
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6231
6224
  var table = state.z6r();
6232
6225
  var tmp;
6233
6226
  if (action_0 instanceof AddSpectatorsAction) {
6234
6227
  // Inline function 'kotlin.collections.mapNotNull' call
6235
- var tmp0 = action_0.eab_1;
6228
+ var tmp0 = action_0.fab_1;
6236
6229
  // Inline function 'kotlin.collections.mapNotNullTo' call
6237
6230
  var destination = ArrayList_init_$Create$_0();
6238
6231
  // Inline function 'kotlin.collections.forEach' call
@@ -6251,9 +6244,9 @@
6251
6244
  var tmp_0;
6252
6245
  // Inline function 'kotlin.collections.isNotEmpty' call
6253
6246
  if (!sameSpectators.r()) {
6254
- this.rad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6247
+ this.sad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6255
6248
  // Inline function 'kotlin.collections.filterNot' call
6256
- var tmp0_0 = action_0.eab_1;
6249
+ var tmp0_0 = action_0.fab_1;
6257
6250
  // Inline function 'kotlin.collections.filterNotTo' call
6258
6251
  var destination_0 = ArrayList_init_$Create$_0();
6259
6252
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6288,7 +6281,7 @@
6288
6281
  }
6289
6282
  tmp_0 = destination_0;
6290
6283
  } else {
6291
- tmp_0 = action_0.eab_1;
6284
+ tmp_0 = action_0.fab_1;
6292
6285
  }
6293
6286
  // Inline function 'kotlin.collections.map' call
6294
6287
  var this_0 = tmp_0;
@@ -6301,11 +6294,11 @@
6301
6294
  destination_1.j(tmp$ret$13);
6302
6295
  }
6303
6296
  var spectatorsToAdd = toSet(destination_1);
6304
- tmp = state.v92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6297
+ tmp = state.w92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6305
6298
  } else {
6306
6299
  if (action_0 instanceof RemoveSpectatorsAction) {
6307
6300
  // Inline function 'kotlin.collections.mapNotNull' call
6308
- var tmp0_1 = action_0.fab_1;
6301
+ var tmp0_1 = action_0.gab_1;
6309
6302
  // Inline function 'kotlin.collections.mapNotNullTo' call
6310
6303
  var destination_2 = ArrayList_init_$Create$_0();
6311
6304
  // Inline function 'kotlin.collections.forEach' call
@@ -6324,9 +6317,9 @@
6324
6317
  var tmp_2;
6325
6318
  // Inline function 'kotlin.collections.isNotEmpty' call
6326
6319
  if (!sameSpectators_0.r()) {
6327
- this.rad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6320
+ this.sad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6328
6321
  // Inline function 'kotlin.collections.filterNot' call
6329
- var tmp0_2 = action_0.fab_1;
6322
+ var tmp0_2 = action_0.gab_1;
6330
6323
  // Inline function 'kotlin.collections.filterNotTo' call
6331
6324
  var destination_3 = ArrayList_init_$Create$_0();
6332
6325
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6361,7 +6354,7 @@
6361
6354
  }
6362
6355
  tmp_2 = destination_3;
6363
6356
  } else {
6364
- tmp_2 = action_0.fab_1;
6357
+ tmp_2 = action_0.gab_1;
6365
6358
  }
6366
6359
  var spectatorsToRemove = toSet(tmp_2);
6367
6360
  // Inline function 'kotlin.collections.filterNot' call
@@ -6398,7 +6391,7 @@
6398
6391
  destination_4.j(element_5);
6399
6392
  }
6400
6393
  }
6401
- tmp = state.v92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6394
+ tmp = state.w92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6402
6395
  } else {
6403
6396
  noWhenBranchMatchedException();
6404
6397
  }
@@ -6406,7 +6399,7 @@
6406
6399
  return tmp;
6407
6400
  };
6408
6401
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).w6h = function (state, action) {
6409
- return this.y9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6402
+ return this.z9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6410
6403
  };
6411
6404
  function playerConnectionUpdateReducer() {
6412
6405
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6417,29 +6410,29 @@
6417
6410
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).g6g = function (action) {
6418
6411
  return action instanceof PlayerConnectionUpdateAction;
6419
6412
  };
6420
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).y9i = function (state, action) {
6413
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).z9i = function (state, action) {
6421
6414
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6422
6415
  var statePayload = get_serverStatePayload_0(state);
6423
6416
  var tmp;
6424
- if (action_0.c93_1.isLive) {
6425
- tmp = state.v92(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.d93_1)));
6417
+ if (action_0.d93_1.isLive) {
6418
+ tmp = state.w92(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.e93_1)));
6426
6419
  } else {
6427
6420
  tmp = state;
6428
6421
  }
6429
6422
  return tmp;
6430
6423
  };
6431
6424
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).w6h = function (state, action) {
6432
- return this.y9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6425
+ return this.z9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6433
6426
  };
6434
6427
  function Companion_6() {
6435
6428
  }
6436
- protoOf(Companion_6).sad = function (config, metadata) {
6429
+ protoOf(Companion_6).tad = function (config, metadata) {
6437
6430
  return new ServerStatePayload(config, metadata, emptyList());
6438
6431
  };
6439
6432
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6440
6433
  config = config === VOID ? Companion_instance_10.initial(null) : config;
6441
6434
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6442
- return $super === VOID ? this.sad(config, metadata) : $super.sad.call(this, config, metadata);
6435
+ return $super === VOID ? this.tad(config, metadata) : $super.tad.call(this, config, metadata);
6443
6436
  };
6444
6437
  var Companion_instance_16;
6445
6438
  function Companion_getInstance_7() {
@@ -6453,10 +6446,10 @@
6453
6446
  protoOf(ServerStatePayload).z3s = function () {
6454
6447
  return this.config;
6455
6448
  };
6456
- protoOf(ServerStatePayload).d8m = function () {
6449
+ protoOf(ServerStatePayload).e8m = function () {
6457
6450
  return this.metadata;
6458
6451
  };
6459
- protoOf(ServerStatePayload).tad = function () {
6452
+ protoOf(ServerStatePayload).uad = function () {
6460
6453
  return this.connectedPlayers;
6461
6454
  };
6462
6455
  protoOf(ServerStatePayload).oe = function () {
@@ -6468,14 +6461,14 @@
6468
6461
  protoOf(ServerStatePayload).xl = function () {
6469
6462
  return this.connectedPlayers;
6470
6463
  };
6471
- protoOf(ServerStatePayload).uad = function (config, metadata, connectedPlayers) {
6464
+ protoOf(ServerStatePayload).vad = function (config, metadata, connectedPlayers) {
6472
6465
  return new ServerStatePayload(config, metadata, connectedPlayers);
6473
6466
  };
6474
6467
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6475
6468
  config = config === VOID ? this.config : config;
6476
6469
  metadata = metadata === VOID ? this.metadata : metadata;
6477
6470
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6478
- return $super === VOID ? this.uad(config, metadata, connectedPlayers) : $super.uad.call(this, config, metadata, connectedPlayers);
6471
+ return $super === VOID ? this.vad(config, metadata, connectedPlayers) : $super.vad.call(this, config, metadata, connectedPlayers);
6479
6472
  };
6480
6473
  protoOf(ServerStatePayload).toString = function () {
6481
6474
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6523,7 +6516,7 @@
6523
6516
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6524
6517
  }
6525
6518
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6526
- var gameId = Companion_instance_5.a9o(payload);
6519
+ var gameId = Companion_instance_5.b9o(payload);
6527
6520
  var tmp;
6528
6521
  if (!(gameId == null)) {
6529
6522
  tmp = new ServerLoggerKey(gameId);
@@ -6540,14 +6533,14 @@
6540
6533
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6541
6534
  }
6542
6535
  function _get_logger__rkp4sl_0($this) {
6543
- var tmp0 = $this.eae_1;
6536
+ var tmp0 = $this.fae_1;
6544
6537
  var tmp = KProperty1;
6545
6538
  // Inline function 'kotlin.getValue' call
6546
6539
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6547
6540
  return tmp0.x();
6548
6541
  }
6549
6542
  function _get_di__ndbzja($this) {
6550
- var tmp0 = $this.fae_1;
6543
+ var tmp0 = $this.gae_1;
6551
6544
  var tmp = KProperty1;
6552
6545
  // Inline function 'kotlin.getValue' call
6553
6546
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6564,8 +6557,8 @@
6564
6557
  }
6565
6558
  function createCallbackOutput($this, gameServer) {
6566
6559
  var tmp;
6567
- if (!($this.cae_1 == null)) {
6568
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.cae_1);
6560
+ if (!($this.dae_1 == null)) {
6561
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.dae_1);
6569
6562
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6570
6563
  } else {
6571
6564
  tmp = null;
@@ -6579,11 +6572,11 @@
6579
6572
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6580
6573
  return function () {
6581
6574
  var tmp;
6582
- if (this$0.cae_1 == null) {
6575
+ if (this$0.dae_1 == null) {
6583
6576
  tmp = null;
6584
6577
  } else {
6585
6578
  // Inline function 'kotlin.let' call
6586
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.cae_1)]));
6579
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.dae_1)]));
6587
6580
  }
6588
6581
  var tmp1_elvis_lhs = tmp;
6589
6582
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6616,7 +6609,7 @@
6616
6609
  tmp_0.z62(tmp$ret$3);
6617
6610
  $this$DI.d5z(jsonModule());
6618
6611
  $this$DI.d5z(serverHelpersModule());
6619
- $this$DI.d5z(randomOrgModule(this$0.dae_1));
6612
+ $this$DI.d5z(randomOrgModule(this$0.eae_1));
6620
6613
  return Unit_instance;
6621
6614
  };
6622
6615
  }
@@ -6692,16 +6685,16 @@
6692
6685
  };
6693
6686
  }
6694
6687
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6695
- this.mae_1 = $reducer;
6688
+ this.nae_1 = $reducer;
6696
6689
  }
6697
6690
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).g6g = function (action) {
6698
6691
  return isInterface(action, Action);
6699
6692
  };
6700
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).y9i = function (state, action) {
6701
- return this.mae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6693
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).z9i = function (state, action) {
6694
+ return this.nae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6702
6695
  };
6703
6696
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).w6h = function (state, action) {
6704
- return this.y9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6697
+ return this.z9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6705
6698
  };
6706
6699
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6707
6700
  return function () {
@@ -6781,7 +6774,7 @@
6781
6774
  }
6782
6775
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6783
6776
  return function (it) {
6784
- var payload = Companion_instance_7.m9m(it);
6777
+ var payload = Companion_instance_7.n9m(it);
6785
6778
  var tmp;
6786
6779
  if (!(payload == null)) {
6787
6780
  return payload;
@@ -6802,7 +6795,7 @@
6802
6795
  // Inline function 'kotlin.let' call
6803
6796
  $this$DI.d5z(tmp0_safe_receiver);
6804
6797
  }
6805
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.dae_1));
6798
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.eae_1));
6806
6799
  $this$DI.d5z(coreModule($coreConfig));
6807
6800
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6808
6801
  return Unit_instance;
@@ -6811,8 +6804,8 @@
6811
6804
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6812
6805
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6813
6806
  production = production === VOID ? true : production;
6814
- this.cae_1 = loggerCallback;
6815
- this.dae_1 = randomOrgConfig;
6807
+ this.dae_1 = loggerCallback;
6808
+ this.eae_1 = randomOrgConfig;
6816
6809
  var tmp = AppEnvironment_getInstance();
6817
6810
  var tmp_0;
6818
6811
  if (production) {
@@ -6822,9 +6815,9 @@
6822
6815
  }
6823
6816
  tmp.d6m(tmp_0);
6824
6817
  var tmp_1 = this;
6825
- tmp_1.eae_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6818
+ tmp_1.fae_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6826
6819
  var tmp_2 = this;
6827
- tmp_2.fae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6820
+ tmp_2.gae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6828
6821
  var tmp_3 = this;
6829
6822
  // Inline function 'org.kodein.di.instance' call
6830
6823
  var this_0 = _get_di__ndbzja(this);
@@ -6833,7 +6826,7 @@
6833
6826
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6834
6827
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6835
6828
  var tmp_6 = KProperty1;
6836
- tmp_3.gae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6829
+ tmp_3.hae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6837
6830
  var tmp_7 = this;
6838
6831
  // Inline function 'org.kodein.di.instance' call
6839
6832
  var this_1 = _get_di__ndbzja(this);
@@ -6842,7 +6835,7 @@
6842
6835
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6843
6836
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6844
6837
  var tmp_10 = KProperty1;
6845
- tmp_7.hae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6838
+ tmp_7.iae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6846
6839
  var tmp_11 = this;
6847
6840
  // Inline function 'org.kodein.di.instance' call
6848
6841
  var this_2 = _get_di__ndbzja(this);
@@ -6851,7 +6844,7 @@
6851
6844
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6852
6845
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6853
6846
  var tmp_14 = KProperty1;
6854
- tmp_11.iae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6847
+ tmp_11.jae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6855
6848
  var tmp_15 = this;
6856
6849
  // Inline function 'org.kodein.di.instance' call
6857
6850
  var this_3 = _get_di__ndbzja(this);
@@ -6860,7 +6853,7 @@
6860
6853
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6861
6854
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6862
6855
  var tmp_18 = KProperty1;
6863
- tmp_15.jae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6856
+ tmp_15.kae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6864
6857
  var tmp_19 = this;
6865
6858
  // Inline function 'org.kodein.di.instance' call
6866
6859
  var this_4 = _get_di__ndbzja(this);
@@ -6869,7 +6862,7 @@
6869
6862
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6870
6863
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6871
6864
  var tmp_22 = KProperty1;
6872
- tmp_19.kae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6865
+ tmp_19.lae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6873
6866
  var tmp_23 = this;
6874
6867
  // Inline function 'org.kodein.di.instance' call
6875
6868
  var this_5 = _get_di__ndbzja(this);
@@ -6878,45 +6871,45 @@
6878
6871
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6879
6872
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6880
6873
  var tmp_26 = KProperty1;
6881
- tmp_23.lae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6874
+ tmp_23.mae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6882
6875
  }
6883
- protoOf(GameServerEngineControllerImpl).vad = function () {
6884
- var tmp0 = this.gae_1;
6876
+ protoOf(GameServerEngineControllerImpl).wad = function () {
6877
+ var tmp0 = this.hae_1;
6885
6878
  var tmp = KProperty1;
6886
6879
  // Inline function 'kotlin.getValue' call
6887
6880
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6888
6881
  return tmp0.x();
6889
6882
  };
6890
- protoOf(GameServerEngineControllerImpl).xad = function () {
6891
- var tmp0 = this.hae_1;
6883
+ protoOf(GameServerEngineControllerImpl).yad = function () {
6884
+ var tmp0 = this.iae_1;
6892
6885
  var tmp = KProperty1;
6893
6886
  // Inline function 'kotlin.getValue' call
6894
6887
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6895
6888
  return tmp0.x();
6896
6889
  };
6897
- protoOf(GameServerEngineControllerImpl).yad = function () {
6898
- var tmp0 = this.iae_1;
6890
+ protoOf(GameServerEngineControllerImpl).zad = function () {
6891
+ var tmp0 = this.jae_1;
6899
6892
  var tmp = KProperty1;
6900
6893
  // Inline function 'kotlin.getValue' call
6901
6894
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6902
6895
  return tmp0.x();
6903
6896
  };
6904
- protoOf(GameServerEngineControllerImpl).zad = function () {
6905
- var tmp0 = this.jae_1;
6897
+ protoOf(GameServerEngineControllerImpl).aae = function () {
6898
+ var tmp0 = this.kae_1;
6906
6899
  var tmp = KProperty1;
6907
6900
  // Inline function 'kotlin.getValue' call
6908
6901
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6909
6902
  return tmp0.x();
6910
6903
  };
6911
- protoOf(GameServerEngineControllerImpl).wad = function () {
6912
- var tmp0 = this.kae_1;
6904
+ protoOf(GameServerEngineControllerImpl).xad = function () {
6905
+ var tmp0 = this.lae_1;
6913
6906
  var tmp = KProperty1;
6914
6907
  // Inline function 'kotlin.getValue' call
6915
6908
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6916
6909
  return tmp0.x();
6917
6910
  };
6918
- protoOf(GameServerEngineControllerImpl).aae = function () {
6919
- var tmp0 = this.lae_1;
6911
+ protoOf(GameServerEngineControllerImpl).bae = function () {
6912
+ var tmp0 = this.mae_1;
6920
6913
  var tmp = KProperty1;
6921
6914
  // Inline function 'kotlin.getValue' call
6922
6915
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6928,7 +6921,7 @@
6928
6921
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6929
6922
  return this.createGameEngineWithLogic();
6930
6923
  };
6931
- protoOf(GameServerEngineControllerImpl).bae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6924
+ protoOf(GameServerEngineControllerImpl).cae = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6932
6925
  var combinedLogger = Companion_instance_8.mx();
6933
6926
  var gameServer = {_v: null};
6934
6927
  // Inline function 'kotlin.collections.map' call
@@ -6976,7 +6969,7 @@
6976
6969
  function TestHelper() {
6977
6970
  }
6978
6971
  function _get_playerAnswerInteractor__msggz1($this) {
6979
- var tmp0 = $this.pae_1;
6972
+ var tmp0 = $this.qae_1;
6980
6973
  var tmp = KProperty1;
6981
6974
  // Inline function 'kotlin.getValue' call
6982
6975
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6984,7 +6977,7 @@
6984
6977
  }
6985
6978
  function TestHelperImpl$di$lambda$lambda(this$0) {
6986
6979
  return function ($this$singleton) {
6987
- return this$0.nae_1;
6980
+ return this$0.oae_1;
6988
6981
  };
6989
6982
  }
6990
6983
  function TestHelperImpl$di$lambda(this$0) {
@@ -7024,27 +7017,27 @@
7024
7017
  return emptyMap();
7025
7018
  }
7026
7019
  function TestHelperImpl(logger) {
7027
- this.nae_1 = logger;
7020
+ this.oae_1 = logger;
7028
7021
  var tmp = this;
7029
7022
  var tmp_0 = Companion_instance_6;
7030
- tmp.oae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7023
+ tmp.pae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7031
7024
  var tmp_1 = this;
7032
7025
  // Inline function 'org.kodein.di.instance' call
7033
- var this_0 = this.oae_1;
7026
+ var this_0 = this.pae_1;
7034
7027
  // Inline function 'org.kodein.type.generic' call
7035
7028
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7036
7029
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7037
7030
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7038
7031
  var tmp_4 = KProperty1;
7039
- tmp_1.pae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7032
+ tmp_1.qae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7040
7033
  }
7041
7034
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7042
- return _get_playerAnswerInteractor__msggz1(this).j8t(playerId, table, botConfig);
7035
+ return _get_playerAnswerInteractor__msggz1(this).k8t(playerId, table, botConfig);
7043
7036
  };
7044
7037
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7045
7038
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7046
7039
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7047
- var tmp0 = mechanicAction.i96();
7040
+ var tmp0 = mechanicAction.j96();
7048
7041
  var tmp$ret$0;
7049
7042
  $l$block_0: {
7050
7043
  // Inline function 'kotlin.collections.any' call
@@ -7076,7 +7069,7 @@
7076
7069
  };
7077
7070
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7078
7071
  if (isInterface(action, NextPlayerTurnAction)) {
7079
- var tmp0 = action.i96();
7072
+ var tmp0 = action.j96();
7080
7073
  var tmp$ret$0;
7081
7074
  $l$block_0: {
7082
7075
  // Inline function 'kotlin.collections.any' call
@@ -7109,14 +7102,14 @@
7109
7102
  function RoomMetadata() {
7110
7103
  var tmp = this;
7111
7104
  // Inline function 'kotlin.collections.mutableMapOf' call
7112
- tmp.qae_1 = LinkedHashMap_init_$Create$();
7105
+ tmp.rae_1 = LinkedHashMap_init_$Create$();
7113
7106
  this.extras = {};
7114
- this.extras = this.qae_1;
7107
+ this.extras = this.rae_1;
7115
7108
  }
7116
- protoOf(RoomMetadata).rae = function () {
7109
+ protoOf(RoomMetadata).sae = function () {
7117
7110
  return this.extras;
7118
7111
  };
7119
- protoOf(RoomMetadata).rae = function () {
7112
+ protoOf(RoomMetadata).sae = function () {
7120
7113
  return this.extras;
7121
7114
  };
7122
7115
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7134,7 +7127,7 @@
7134
7127
  };
7135
7128
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7136
7129
  // Inline function 'kotlin.collections.set' call
7137
- this.qae_1.f2(gameId, game);
7130
+ this.rae_1.f2(gameId, game);
7138
7131
  };
7139
7132
  function GameMetadata(gameId) {
7140
7133
  this.gameId = gameId;
@@ -7143,7 +7136,7 @@
7143
7136
  protoOf(GameMetadata).c54 = function () {
7144
7137
  return this.gameId;
7145
7138
  };
7146
- protoOf(GameMetadata).rae = function () {
7139
+ protoOf(GameMetadata).sae = function () {
7147
7140
  return this.extras;
7148
7141
  };
7149
7142
  function serverHelpersModule() {
@@ -7205,7 +7198,7 @@
7205
7198
  protoOf(GameServer).roomOnDelete = roomOnDelete;
7206
7199
  protoOf(GameServer).shutdown = shutdown;
7207
7200
  defineProp(protoOf(GameServer), 'metadata', function () {
7208
- return this.d8m();
7201
+ return this.e8m();
7209
7202
  });
7210
7203
  defineProp(protoOf(GameServer), 'id', function () {
7211
7204
  return this.y53();
@@ -7224,17 +7217,17 @@
7224
7217
  });
7225
7218
  protoOf($serializer).wz = typeParametersSerializers;
7226
7219
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
7227
- return this.w8i();
7220
+ return this.x8i();
7228
7221
  });
7229
7222
  protoOf($serializer_0).wz = typeParametersSerializers;
7230
7223
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
7231
- return this.w8i();
7224
+ return this.x8i();
7232
7225
  });
7233
7226
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
7234
- return this.w8i();
7227
+ return this.x8i();
7235
7228
  });
7236
7229
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7237
- return this.w8i();
7230
+ return this.x8i();
7238
7231
  });
7239
7232
  protoOf(UpdateServerConfigAction).s6f = get_actionTag;
7240
7233
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -7249,25 +7242,25 @@
7249
7242
  return this.s6f();
7250
7243
  });
7251
7244
  protoOf(PlayerReconnectionWaitingTimerTag).ignoreValidation = ignoreValidation;
7252
- protoOf(PlayerReconnectionWaitingTimerTag).f92 = ignoreTimerResetValidation;
7245
+ protoOf(PlayerReconnectionWaitingTimerTag).g92 = ignoreTimerResetValidation;
7253
7246
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7254
7247
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7255
- return this.vad();
7248
+ return this.wad();
7256
7249
  });
7257
7250
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7258
- return this.xad();
7251
+ return this.yad();
7259
7252
  });
7260
7253
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7261
- return this.yad();
7254
+ return this.zad();
7262
7255
  });
7263
7256
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7264
- return this.zad();
7257
+ return this.aae();
7265
7258
  });
7266
7259
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7267
- return this.wad();
7260
+ return this.xad();
7268
7261
  });
7269
7262
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7270
- return this.aae();
7263
+ return this.bae();
7271
7264
  });
7272
7265
  //endregion
7273
7266
  //region block: init