raspberry_games_server_game_logic 1.8.422 → 1.8.423

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1233,11 +1233,12 @@ export declare namespace games.jass.logic.data.models.player.achievements {
1233
1233
  }
1234
1234
  export declare namespace games.jass.logic.data.models.player.achievements {
1235
1235
  class PlayerAchievements implements com.logic.data.models.player.PlayerIdContract {
1236
- constructor(playerId: string, oldRating: number, newRating: number);
1236
+ constructor(playerId: string, oldRating: number, newRating: number, canUpdatePlayerRating: boolean);
1237
1237
  get playerId(): string;
1238
1238
  get oldRating(): number;
1239
1239
  get newRating(): number;
1240
- copy(playerId?: string, oldRating?: number, newRating?: number): games.jass.logic.data.models.player.achievements.PlayerAchievements;
1240
+ get canUpdatePlayerRating(): boolean;
1241
+ copy(playerId?: string, oldRating?: number, newRating?: number, canUpdatePlayerRating?: boolean): games.jass.logic.data.models.player.achievements.PlayerAchievements;
1241
1242
  toString(): string;
1242
1243
  hashCode(): number;
1243
1244
  equals(other: Nullable<any>): boolean;
@@ -3108,7 +3109,6 @@ export declare namespace games.jass.logic.server.domain {
3108
3109
  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
3109
3110
  readonly metadata: games.jass.logic.server.data.models.RoomMetadata;
3110
3111
  canReconnectPlayer(playerId: string): boolean;
3111
- canUpdatePlayerRating(playerId: string): boolean;
3112
3112
  roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
3113
3113
  roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
3114
3114
  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;