raspberry_games_server_game_logic 1.8.417 → 1.8.419
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kotlin-DateTime-library-kotlinx-datetime.js +1 -1
- package/Logic_Debertz-ai_module.js.map +1 -1
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +1307 -1258
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_server.d.ts +35 -9
- package/Logic_Debertz-game_server.js +540 -545
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +6 -6
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-coroutines-core.js +7 -7
- package/kotlinx-coroutines-core.js.map +1 -1
- package/package.json +1 -1
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@@ -140,6 +140,9 @@
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var plus = kotlin_kotlin.$_$.r8;
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var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.t4;
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var toString_0 = kotlin_kotlin.$_$.si;
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var mapToFinishReason = kotlin_io_raspberryapps_game_engine_core.$_$.q;
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var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.d5;
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var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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var IllegalStateException_init_$Create$ = kotlin_kotlin.$_$.p1;
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var mapOf = kotlin_kotlin.$_$.j8;
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var Enum = kotlin_kotlin.$_$.eh;
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@@ -173,7 +176,6 @@
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var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.u4;
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var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.s4;
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var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
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-
var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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var single = kotlin_kotlin.$_$.d9;
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var copyToArray = kotlin_kotlin.$_$.y6;
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var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
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@@ -187,8 +189,7 @@
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var Companion_getInstance = kotlin_kotlin.$_$.v4;
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var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
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var toDuration = kotlin_kotlin.$_$.wg;
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-
var
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var mapToFinishReason = kotlin_io_raspberryapps_game_engine_core.$_$.q;
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var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.b5;
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var listOf = kotlin_kotlin.$_$.f8;
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var plus_0 = kotlin_kotlin.$_$.s8;
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var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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@@ -199,10 +200,9 @@
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var TimerType_DELAY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
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var StartTimerAction = kotlin_io_raspberryapps_game_engine_core.$_$.e2;
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var AskBotAction_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.z4;
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var
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var MechanicException = kotlin_io_raspberryapps_game_engine_core.$_$.b;
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var FinishingGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
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var FinishGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
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var MechanicException = kotlin_io_raspberryapps_game_engine_core.$_$.b;
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var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.y4;
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var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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@@ -401,10 +401,10 @@
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spectators = tmp;
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var tmp_0;
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if ($super === VOID) {
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this.
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this.ua7(roomId, gameCreatorId, config, usersArray, transition, spectators);
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tmp_0 = Unit_instance;
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} else {
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tmp_0 = $super.
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tmp_0 = $super.ua7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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}
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return tmp_0;
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}
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@@ -419,10 +419,6 @@
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}
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return tmp;
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}
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function playerLeft(playerId, permanently, $super) {
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permanently = permanently === VOID ? true : permanently;
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return $super === VOID ? this.ua7(playerId, permanently) : $super.ua7.call(this, playerId, permanently);
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}
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function shutdown(reason, roomId, $super) {
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roomId = roomId === VOID ? null : roomId;
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var tmp;
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@@ -434,6 +430,10 @@
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}
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return tmp;
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}
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function playerLeft(playerId, permanently, $super) {
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permanently = permanently === VOID ? true : permanently;
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return $super === VOID ? this.ta7(playerId, permanently) : $super.ta7.call(this, playerId, permanently);
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}
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initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
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initMetadataForClass(ServerShutdownReason, 'ServerShutdownReason', VOID, Enum);
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@@ -519,17 +519,17 @@
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initMetadataForClass(GameMetadata, 'GameMetadata');
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//endregion
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function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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this.
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this.n9p_1 = $subscriber;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).
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var tmp = this.
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9p = function (it, $completion) {
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var tmp = this.q9p(it, $completion);
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tmp.u8_1 = Unit_instance;
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tmp.v8_1 = null;
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return tmp.a9();
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};
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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return this.
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return this.p9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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};
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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var suspendResult = this.u8_1;
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@@ -538,7 +538,7 @@
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var tmp = this.s8_1;
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if (tmp === 0) {
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this.t8_1 = 1;
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this.
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this.n9p_1(this.o9p_1);
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return Unit_instance;
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} else if (tmp === 1) {
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throw this.v8_1;
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@@ -549,31 +549,31 @@
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}
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while (true);
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};
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).
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var i = new GameServer$subscribeToClientAction$slambda$slambda(this.
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i.
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9p = function (it, completion) {
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var i = new GameServer$subscribeToClientAction$slambda$slambda(this.n9p_1, completion);
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i.o9p_1 = it;
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return i;
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};
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function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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var l = function (it, $completion) {
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return i.
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return i.p9p(it, $completion);
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};
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l.$arity = 1;
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return l;
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}
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function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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this.
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this.z9p_1 = $subscriber;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).
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var tmp = this.
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9q = function (it, $completion) {
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var tmp = this.c9q(it, $completion);
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tmp.u8_1 = Unit_instance;
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tmp.v8_1 = null;
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return tmp.a9();
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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return this.
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return this.b9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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var suspendResult = this.u8_1;
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var tmp = this.s8_1;
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if (tmp === 0) {
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this.t8_1 = 1;
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this.
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this.z9p_1(this.a9q_1);
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return Unit_instance;
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} else if (tmp === 1) {
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throw this.v8_1;
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}
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while (true);
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.
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i.
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9q = function (it, completion) {
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.z9p_1, completion);
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i.a9q_1 = it;
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return i;
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};
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function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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var l = function (it, $completion) {
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return i.
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return i.b9q(it, $completion);
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};
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l.$arity = 1;
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return l;
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}
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function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
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this.l9q_1 = $$this$unsafeFlow;
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this.m9q_1 = this$0;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
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switch (tmp) {
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case 0:
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this.t8_1 = 2;
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var value = this.
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var tmp0 = this.l9q_1;
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var value = this.n9q_1;
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this.s8_1 = 1;
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suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.
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suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.m9q_1)), this);
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if (suspendResult === get_COROUTINE_SUSPENDED()) {
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return suspendResult;
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}
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while (true);
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};
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.l9q_1, this.m9q_1, completion);
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i.n9q_1 = value;
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return i;
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};
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function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
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}
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function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
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CoroutineImpl.call(this, resultContinuation);
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this.w9q_1 = _this__u8e3s4;
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this.x9q_1 = collector;
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}
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protoOf($collectCOROUTINE$).a9 = function () {
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var suspendResult = this.u8_1;
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switch (tmp) {
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case 0:
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this.t8_1 = 2;
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var $this$unsafeFlow = this.
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var $this$unsafeFlow = this.x9q_1;
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this.s8_1 = 1;
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var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.
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suspendResult = this.
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var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.w9q_1.z9q_1, null);
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suspendResult = this.w9q_1.y9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
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if (suspendResult === get_COROUTINE_SUSPENDED()) {
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return suspendResult;
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}
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while (true);
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};
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function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
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this.y9q_1 = $this;
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this.z9q_1 = this$0;
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}
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protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
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var tmp = new $collectCOROUTINE$(this, collector, $completion);
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return this.o28(collector, $completion);
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};
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function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
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this.i9r_1 = $subscriber;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).k9r = function (it, $completion) {
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var tmp = this.l9r(it, $completion);
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tmp.u8_1 = Unit_instance;
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tmp.v8_1 = null;
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return tmp.a9();
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};
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
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return this.
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return this.k9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
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|
732
732
|
};
|
|
733
733
|
protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
|
|
734
734
|
var suspendResult = this.u8_1;
|
|
@@ -737,7 +737,7 @@
|
|
|
737
737
|
var tmp = this.s8_1;
|
|
738
738
|
if (tmp === 0) {
|
|
739
739
|
this.t8_1 = 1;
|
|
740
|
-
this.
|
|
740
|
+
this.i9r_1(this.j9r_1);
|
|
741
741
|
return Unit_instance;
|
|
742
742
|
} else if (tmp === 1) {
|
|
743
743
|
throw this.v8_1;
|
|
@@ -748,22 +748,22 @@
|
|
|
748
748
|
}
|
|
749
749
|
while (true);
|
|
750
750
|
};
|
|
751
|
-
protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).
|
|
752
|
-
var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.
|
|
753
|
-
i.
|
|
751
|
+
protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9r = function (it, completion) {
|
|
752
|
+
var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.i9r_1, completion);
|
|
753
|
+
i.j9r_1 = it;
|
|
754
754
|
return i;
|
|
755
755
|
};
|
|
756
756
|
function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
|
|
757
757
|
var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
|
|
758
758
|
var l = function (it, $completion) {
|
|
759
|
-
return i.
|
|
759
|
+
return i.k9r(it, $completion);
|
|
760
760
|
};
|
|
761
761
|
l.$arity = 1;
|
|
762
762
|
return l;
|
|
763
763
|
}
|
|
764
764
|
function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
|
|
765
|
-
this.
|
|
766
|
-
this.
|
|
765
|
+
this.u9r_1 = $$this$unsafeFlow;
|
|
766
|
+
this.v9r_1 = $table;
|
|
767
767
|
CoroutineImpl.call(this, resultContinuation);
|
|
768
768
|
}
|
|
769
769
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
|
|
@@ -783,10 +783,10 @@
|
|
|
783
783
|
switch (tmp) {
|
|
784
784
|
case 0:
|
|
785
785
|
this.t8_1 = 2;
|
|
786
|
-
var tmp0 = this.
|
|
787
|
-
var value = this.
|
|
786
|
+
var tmp0 = this.u9r_1;
|
|
787
|
+
var value = this.w9r_1;
|
|
788
788
|
this.s8_1 = 1;
|
|
789
|
-
suspendResult = tmp0.n28(new ActionsStateUpdate(this.
|
|
789
|
+
suspendResult = tmp0.n28(new ActionsStateUpdate(this.v9r_1.id, value), this);
|
|
790
790
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
791
791
|
return suspendResult;
|
|
792
792
|
}
|
|
@@ -809,8 +809,8 @@
|
|
|
809
809
|
while (true);
|
|
810
810
|
};
|
|
811
811
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
|
|
812
|
-
var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.
|
|
813
|
-
i.
|
|
812
|
+
var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.u9r_1, this.v9r_1, completion);
|
|
813
|
+
i.w9r_1 = value;
|
|
814
814
|
return i;
|
|
815
815
|
};
|
|
816
816
|
function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
|
|
@@ -823,8 +823,8 @@
|
|
|
823
823
|
}
|
|
824
824
|
function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
|
|
825
825
|
CoroutineImpl.call(this, resultContinuation);
|
|
826
|
-
this.
|
|
827
|
-
this.
|
|
826
|
+
this.f9s_1 = _this__u8e3s4;
|
|
827
|
+
this.g9s_1 = collector;
|
|
828
828
|
}
|
|
829
829
|
protoOf($collectCOROUTINE$_0).a9 = function () {
|
|
830
830
|
var suspendResult = this.u8_1;
|
|
@@ -834,10 +834,10 @@
|
|
|
834
834
|
switch (tmp) {
|
|
835
835
|
case 0:
|
|
836
836
|
this.t8_1 = 2;
|
|
837
|
-
var $this$unsafeFlow = this.
|
|
837
|
+
var $this$unsafeFlow = this.g9s_1;
|
|
838
838
|
this.s8_1 = 1;
|
|
839
|
-
var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.
|
|
840
|
-
suspendResult = this.
|
|
839
|
+
var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.f9s_1.i9s_1, null);
|
|
840
|
+
suspendResult = this.f9s_1.h9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
|
|
841
841
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
842
842
|
return suspendResult;
|
|
843
843
|
}
|
|
@@ -860,8 +860,8 @@
|
|
|
860
860
|
while (true);
|
|
861
861
|
};
|
|
862
862
|
function _no_name_provided__qut3iv($this, $table) {
|
|
863
|
-
this.
|
|
864
|
-
this.
|
|
863
|
+
this.h9s_1 = $this;
|
|
864
|
+
this.i9s_1 = $table;
|
|
865
865
|
}
|
|
866
866
|
protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
|
|
867
867
|
var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
|
|
@@ -873,18 +873,18 @@
|
|
|
873
873
|
return this.o28(collector, $completion);
|
|
874
874
|
};
|
|
875
875
|
function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
|
|
876
|
-
this.
|
|
877
|
-
this.
|
|
876
|
+
this.r9s_1 = $table;
|
|
877
|
+
this.s9s_1 = this$0;
|
|
878
878
|
CoroutineImpl.call(this, resultContinuation);
|
|
879
879
|
}
|
|
880
|
-
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).
|
|
881
|
-
var tmp = this.
|
|
880
|
+
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9s = function ($this$flow, $completion) {
|
|
881
|
+
var tmp = this.v9s($this$flow, $completion);
|
|
882
882
|
tmp.u8_1 = Unit_instance;
|
|
883
883
|
tmp.v8_1 = null;
|
|
884
884
|
return tmp.a9();
|
|
885
885
|
};
|
|
886
886
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
|
|
887
|
-
return this.
|
|
887
|
+
return this.u9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
|
|
888
888
|
};
|
|
889
889
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
|
|
890
890
|
var suspendResult = this.u8_1;
|
|
@@ -895,7 +895,7 @@
|
|
|
895
895
|
case 0:
|
|
896
896
|
this.t8_1 = 3;
|
|
897
897
|
this.s8_1 = 1;
|
|
898
|
-
suspendResult = this.
|
|
898
|
+
suspendResult = this.t9s_1.n28(new TableStateUpdate(this.r9s_1.id, this.r9s_1), this);
|
|
899
899
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
900
900
|
return suspendResult;
|
|
901
901
|
}
|
|
@@ -903,8 +903,8 @@
|
|
|
903
903
|
continue $sm;
|
|
904
904
|
case 1:
|
|
905
905
|
this.s8_1 = 2;
|
|
906
|
-
var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.
|
|
907
|
-
suspendResult = emitAll(this.
|
|
906
|
+
var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.s9s_1).h8r(), fromInt(_get_serverReduxConfig__rprcrm(this.s9s_1).serverStateUpdateIntervalMillis));
|
|
907
|
+
suspendResult = emitAll(this.t9s_1, new _no_name_provided__qut3iv(this_0, this.r9s_1), this);
|
|
908
908
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
909
909
|
return suspendResult;
|
|
910
910
|
}
|
|
@@ -926,22 +926,22 @@
|
|
|
926
926
|
}
|
|
927
927
|
while (true);
|
|
928
928
|
};
|
|
929
|
-
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).
|
|
930
|
-
var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.
|
|
931
|
-
i.
|
|
929
|
+
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9s = function ($this$flow, completion) {
|
|
930
|
+
var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.r9s_1, this.s9s_1, completion);
|
|
931
|
+
i.t9s_1 = $this$flow;
|
|
932
932
|
return i;
|
|
933
933
|
};
|
|
934
934
|
function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
|
|
935
935
|
var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
|
|
936
936
|
var l = function ($this$flow, $completion) {
|
|
937
|
-
return i.
|
|
937
|
+
return i.u9s($this$flow, $completion);
|
|
938
938
|
};
|
|
939
939
|
l.$arity = 1;
|
|
940
940
|
return l;
|
|
941
941
|
}
|
|
942
942
|
function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
|
|
943
|
-
this.
|
|
944
|
-
this.
|
|
943
|
+
this.e9t_1 = $$this$unsafeFlow;
|
|
944
|
+
this.f9t_1 = this$0;
|
|
945
945
|
CoroutineImpl.call(this, resultContinuation);
|
|
946
946
|
}
|
|
947
947
|
protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
|
|
@@ -962,16 +962,16 @@
|
|
|
962
962
|
case 0:
|
|
963
963
|
this.t8_1 = 5;
|
|
964
964
|
var tmp_0 = this;
|
|
965
|
-
tmp_0.
|
|
965
|
+
tmp_0.k9t_1 = this.e9t_1;
|
|
966
966
|
var tmp_1 = this;
|
|
967
|
-
tmp_1.
|
|
967
|
+
tmp_1.j9t_1 = this.g9t_1;
|
|
968
968
|
this.s8_1 = 1;
|
|
969
969
|
continue $sm;
|
|
970
970
|
case 1:
|
|
971
|
-
this.
|
|
972
|
-
var it = this.
|
|
971
|
+
this.h9t_1 = this.k9t_1;
|
|
972
|
+
var it = this.j9t_1;
|
|
973
973
|
var tmp_2;
|
|
974
|
-
if (get_isCreated(this.
|
|
974
|
+
if (get_isCreated(this.f9t_1.t66())) {
|
|
975
975
|
tmp_2 = it;
|
|
976
976
|
} else {
|
|
977
977
|
tmp_2 = null;
|
|
@@ -983,15 +983,15 @@
|
|
|
983
983
|
var tmp_3 = this;
|
|
984
984
|
continue $sm;
|
|
985
985
|
} else {
|
|
986
|
-
this.
|
|
986
|
+
this.i9t_1 = tmp0_elvis_lhs;
|
|
987
987
|
this.s8_1 = 2;
|
|
988
988
|
continue $sm;
|
|
989
989
|
}
|
|
990
990
|
|
|
991
991
|
case 2:
|
|
992
|
-
var transformed = this.
|
|
992
|
+
var transformed = this.i9t_1;
|
|
993
993
|
this.s8_1 = 3;
|
|
994
|
-
suspendResult = this.
|
|
994
|
+
suspendResult = this.h9t_1.n28(transformed, this);
|
|
995
995
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
996
996
|
return suspendResult;
|
|
997
997
|
}
|
|
@@ -1022,8 +1022,8 @@
|
|
|
1022
1022
|
while (true);
|
|
1023
1023
|
};
|
|
1024
1024
|
protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
|
|
1025
|
-
var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.
|
|
1026
|
-
i.
|
|
1025
|
+
var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.e9t_1, this.f9t_1, completion);
|
|
1026
|
+
i.g9t_1 = value;
|
|
1027
1027
|
return i;
|
|
1028
1028
|
};
|
|
1029
1029
|
function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
|
|
@@ -1036,8 +1036,8 @@
|
|
|
1036
1036
|
}
|
|
1037
1037
|
function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
|
|
1038
1038
|
CoroutineImpl.call(this, resultContinuation);
|
|
1039
|
-
this.
|
|
1040
|
-
this.
|
|
1039
|
+
this.t9t_1 = _this__u8e3s4;
|
|
1040
|
+
this.u9t_1 = collector;
|
|
1041
1041
|
}
|
|
1042
1042
|
protoOf($collectCOROUTINE$_1).a9 = function () {
|
|
1043
1043
|
var suspendResult = this.u8_1;
|
|
@@ -1047,10 +1047,10 @@
|
|
|
1047
1047
|
switch (tmp) {
|
|
1048
1048
|
case 0:
|
|
1049
1049
|
this.t8_1 = 2;
|
|
1050
|
-
var $this$unsafeFlow = this.
|
|
1050
|
+
var $this$unsafeFlow = this.u9t_1;
|
|
1051
1051
|
this.s8_1 = 1;
|
|
1052
|
-
var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.
|
|
1053
|
-
suspendResult = this.
|
|
1052
|
+
var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.t9t_1.w9t_1, null);
|
|
1053
|
+
suspendResult = this.t9t_1.v9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
|
|
1054
1054
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1055
1055
|
return suspendResult;
|
|
1056
1056
|
}
|
|
@@ -1073,7 +1073,7 @@
|
|
|
1073
1073
|
while (true);
|
|
1074
1074
|
};
|
|
1075
1075
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
|
|
1076
|
-
this.
|
|
1076
|
+
this.f9u_1 = $$this$unsafeFlow;
|
|
1077
1077
|
CoroutineImpl.call(this, resultContinuation);
|
|
1078
1078
|
}
|
|
1079
1079
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
|
|
@@ -1094,28 +1094,28 @@
|
|
|
1094
1094
|
case 0:
|
|
1095
1095
|
this.t8_1 = 5;
|
|
1096
1096
|
var tmp_0 = this;
|
|
1097
|
-
tmp_0.
|
|
1097
|
+
tmp_0.k9u_1 = this.f9u_1;
|
|
1098
1098
|
var tmp_1 = this;
|
|
1099
|
-
tmp_1.
|
|
1099
|
+
tmp_1.j9u_1 = this.g9u_1;
|
|
1100
1100
|
this.s8_1 = 1;
|
|
1101
1101
|
continue $sm;
|
|
1102
1102
|
case 1:
|
|
1103
|
-
this.
|
|
1104
|
-
var tmp0_elvis_lhs = this.
|
|
1103
|
+
this.h9u_1 = this.k9u_1;
|
|
1104
|
+
var tmp0_elvis_lhs = this.j9u_1.tableOrNull;
|
|
1105
1105
|
if (tmp0_elvis_lhs == null) {
|
|
1106
1106
|
this.s8_1 = 4;
|
|
1107
1107
|
var tmp_2 = this;
|
|
1108
1108
|
continue $sm;
|
|
1109
1109
|
} else {
|
|
1110
|
-
this.
|
|
1110
|
+
this.i9u_1 = tmp0_elvis_lhs;
|
|
1111
1111
|
this.s8_1 = 2;
|
|
1112
1112
|
continue $sm;
|
|
1113
1113
|
}
|
|
1114
1114
|
|
|
1115
1115
|
case 2:
|
|
1116
|
-
var transformed = this.
|
|
1116
|
+
var transformed = this.i9u_1;
|
|
1117
1117
|
this.s8_1 = 3;
|
|
1118
|
-
suspendResult = this.
|
|
1118
|
+
suspendResult = this.h9u_1.n28(transformed, this);
|
|
1119
1119
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1120
1120
|
return suspendResult;
|
|
1121
1121
|
}
|
|
@@ -1146,8 +1146,8 @@
|
|
|
1146
1146
|
while (true);
|
|
1147
1147
|
};
|
|
1148
1148
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
|
|
1149
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.
|
|
1150
|
-
i.
|
|
1149
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.f9u_1, completion);
|
|
1150
|
+
i.g9u_1 = value;
|
|
1151
1151
|
return i;
|
|
1152
1152
|
};
|
|
1153
1153
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1160,8 +1160,8 @@
|
|
|
1160
1160
|
}
|
|
1161
1161
|
function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
|
|
1162
1162
|
CoroutineImpl.call(this, resultContinuation);
|
|
1163
|
-
this.
|
|
1164
|
-
this.
|
|
1163
|
+
this.t9u_1 = _this__u8e3s4;
|
|
1164
|
+
this.u9u_1 = collector;
|
|
1165
1165
|
}
|
|
1166
1166
|
protoOf($collectCOROUTINE$_2).a9 = function () {
|
|
1167
1167
|
var suspendResult = this.u8_1;
|
|
@@ -1171,10 +1171,10 @@
|
|
|
1171
1171
|
switch (tmp) {
|
|
1172
1172
|
case 0:
|
|
1173
1173
|
this.t8_1 = 2;
|
|
1174
|
-
var $this$unsafeFlow = this.
|
|
1174
|
+
var $this$unsafeFlow = this.u9u_1;
|
|
1175
1175
|
this.s8_1 = 1;
|
|
1176
1176
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
|
|
1177
|
-
suspendResult = this.
|
|
1177
|
+
suspendResult = this.t9u_1.v9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1178
1178
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1179
1179
|
return suspendResult;
|
|
1180
1180
|
}
|
|
@@ -1197,7 +1197,7 @@
|
|
|
1197
1197
|
while (true);
|
|
1198
1198
|
};
|
|
1199
1199
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
|
|
1200
|
-
this.
|
|
1200
|
+
this.e9v_1 = $$this$unsafeFlow;
|
|
1201
1201
|
CoroutineImpl.call(this, resultContinuation);
|
|
1202
1202
|
}
|
|
1203
1203
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
|
|
@@ -1217,8 +1217,8 @@
|
|
|
1217
1217
|
switch (tmp) {
|
|
1218
1218
|
case 0:
|
|
1219
1219
|
this.t8_1 = 2;
|
|
1220
|
-
var tmp0 = this.
|
|
1221
|
-
var value = this.
|
|
1220
|
+
var tmp0 = this.e9v_1;
|
|
1221
|
+
var value = this.f9v_1;
|
|
1222
1222
|
this.s8_1 = 1;
|
|
1223
1223
|
suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
|
|
1224
1224
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
@@ -1243,8 +1243,8 @@
|
|
|
1243
1243
|
while (true);
|
|
1244
1244
|
};
|
|
1245
1245
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
|
|
1246
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.
|
|
1247
|
-
i.
|
|
1246
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.e9v_1, completion);
|
|
1247
|
+
i.f9v_1 = value;
|
|
1248
1248
|
return i;
|
|
1249
1249
|
};
|
|
1250
1250
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1257,8 +1257,8 @@
|
|
|
1257
1257
|
}
|
|
1258
1258
|
function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
|
|
1259
1259
|
CoroutineImpl.call(this, resultContinuation);
|
|
1260
|
-
this.
|
|
1261
|
-
this.
|
|
1260
|
+
this.o9v_1 = _this__u8e3s4;
|
|
1261
|
+
this.p9v_1 = collector;
|
|
1262
1262
|
}
|
|
1263
1263
|
protoOf($collectCOROUTINE$_3).a9 = function () {
|
|
1264
1264
|
var suspendResult = this.u8_1;
|
|
@@ -1268,10 +1268,10 @@
|
|
|
1268
1268
|
switch (tmp) {
|
|
1269
1269
|
case 0:
|
|
1270
1270
|
this.t8_1 = 2;
|
|
1271
|
-
var $this$unsafeFlow = this.
|
|
1271
|
+
var $this$unsafeFlow = this.p9v_1;
|
|
1272
1272
|
this.s8_1 = 1;
|
|
1273
1273
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
|
|
1274
|
-
suspendResult = this.
|
|
1274
|
+
suspendResult = this.o9v_1.q9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1275
1275
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1276
1276
|
return suspendResult;
|
|
1277
1277
|
}
|
|
@@ -1294,7 +1294,7 @@
|
|
|
1294
1294
|
while (true);
|
|
1295
1295
|
};
|
|
1296
1296
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
|
|
1297
|
-
this.
|
|
1297
|
+
this.z9v_1 = $$this$unsafeFlow;
|
|
1298
1298
|
CoroutineImpl.call(this, resultContinuation);
|
|
1299
1299
|
}
|
|
1300
1300
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
|
|
@@ -1314,8 +1314,8 @@
|
|
|
1314
1314
|
switch (tmp) {
|
|
1315
1315
|
case 0:
|
|
1316
1316
|
this.t8_1 = 2;
|
|
1317
|
-
var tmp0 = this.
|
|
1318
|
-
var value = this.
|
|
1317
|
+
var tmp0 = this.z9v_1;
|
|
1318
|
+
var value = this.a9w_1;
|
|
1319
1319
|
this.s8_1 = 1;
|
|
1320
1320
|
suspendResult = tmp0.n28(value.ne_1, this);
|
|
1321
1321
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
@@ -1340,8 +1340,8 @@
|
|
|
1340
1340
|
while (true);
|
|
1341
1341
|
};
|
|
1342
1342
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
|
|
1343
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.
|
|
1344
|
-
i.
|
|
1343
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.z9v_1, completion);
|
|
1344
|
+
i.a9w_1 = value;
|
|
1345
1345
|
return i;
|
|
1346
1346
|
};
|
|
1347
1347
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1354,8 +1354,8 @@
|
|
|
1354
1354
|
}
|
|
1355
1355
|
function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
|
|
1356
1356
|
CoroutineImpl.call(this, resultContinuation);
|
|
1357
|
-
this.
|
|
1358
|
-
this.
|
|
1357
|
+
this.j9w_1 = _this__u8e3s4;
|
|
1358
|
+
this.k9w_1 = collector;
|
|
1359
1359
|
}
|
|
1360
1360
|
protoOf($collectCOROUTINE$_4).a9 = function () {
|
|
1361
1361
|
var suspendResult = this.u8_1;
|
|
@@ -1365,10 +1365,10 @@
|
|
|
1365
1365
|
switch (tmp) {
|
|
1366
1366
|
case 0:
|
|
1367
1367
|
this.t8_1 = 2;
|
|
1368
|
-
var $this$unsafeFlow = this.
|
|
1368
|
+
var $this$unsafeFlow = this.k9w_1;
|
|
1369
1369
|
this.s8_1 = 1;
|
|
1370
1370
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
|
|
1371
|
-
suspendResult = this.
|
|
1371
|
+
suspendResult = this.j9w_1.l9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1372
1372
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1373
1373
|
return suspendResult;
|
|
1374
1374
|
}
|
|
@@ -1391,17 +1391,17 @@
|
|
|
1391
1391
|
while (true);
|
|
1392
1392
|
};
|
|
1393
1393
|
function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
|
|
1394
|
-
this.
|
|
1394
|
+
this.u9w_1 = $subscriber;
|
|
1395
1395
|
CoroutineImpl.call(this, resultContinuation);
|
|
1396
1396
|
}
|
|
1397
|
-
protoOf(GameServer$subscribeWith$slambda$slambda).
|
|
1398
|
-
var tmp = this.
|
|
1397
|
+
protoOf(GameServer$subscribeWith$slambda$slambda).w9w = function (it, $completion) {
|
|
1398
|
+
var tmp = this.x9w(it, $completion);
|
|
1399
1399
|
tmp.u8_1 = Unit_instance;
|
|
1400
1400
|
tmp.v8_1 = null;
|
|
1401
1401
|
return tmp.a9();
|
|
1402
1402
|
};
|
|
1403
1403
|
protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
|
|
1404
|
-
return this.
|
|
1404
|
+
return this.w9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
|
|
1405
1405
|
};
|
|
1406
1406
|
protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
|
|
1407
1407
|
var suspendResult = this.u8_1;
|
|
@@ -1410,7 +1410,7 @@
|
|
|
1410
1410
|
var tmp = this.s8_1;
|
|
1411
1411
|
if (tmp === 0) {
|
|
1412
1412
|
this.t8_1 = 1;
|
|
1413
|
-
this.
|
|
1413
|
+
this.u9w_1(this.v9w_1);
|
|
1414
1414
|
return Unit_instance;
|
|
1415
1415
|
} else if (tmp === 1) {
|
|
1416
1416
|
throw this.v8_1;
|
|
@@ -1421,91 +1421,91 @@
|
|
|
1421
1421
|
}
|
|
1422
1422
|
while (true);
|
|
1423
1423
|
};
|
|
1424
|
-
protoOf(GameServer$subscribeWith$slambda$slambda).
|
|
1425
|
-
var i = new GameServer$subscribeWith$slambda$slambda(this.
|
|
1426
|
-
i.
|
|
1424
|
+
protoOf(GameServer$subscribeWith$slambda$slambda).x9w = function (it, completion) {
|
|
1425
|
+
var i = new GameServer$subscribeWith$slambda$slambda(this.u9w_1, completion);
|
|
1426
|
+
i.v9w_1 = it;
|
|
1427
1427
|
return i;
|
|
1428
1428
|
};
|
|
1429
1429
|
function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
|
|
1430
1430
|
var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
|
|
1431
1431
|
var l = function (it, $completion) {
|
|
1432
|
-
return i.
|
|
1432
|
+
return i.w9w(it, $completion);
|
|
1433
1433
|
};
|
|
1434
1434
|
l.$arity = 1;
|
|
1435
1435
|
return l;
|
|
1436
1436
|
}
|
|
1437
1437
|
function _get_toClientEventsObserver__6rp51y($this) {
|
|
1438
|
-
var tmp0 = $this.
|
|
1438
|
+
var tmp0 = $this.c9x_1;
|
|
1439
1439
|
var tmp = KProperty1;
|
|
1440
1440
|
// Inline function 'kotlin.getValue' call
|
|
1441
1441
|
getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
|
|
1442
1442
|
return tmp0.x();
|
|
1443
1443
|
}
|
|
1444
1444
|
function _get_fromClientEventsObserver__a7vzd3($this) {
|
|
1445
|
-
var tmp0 = $this.
|
|
1445
|
+
var tmp0 = $this.d9x_1;
|
|
1446
1446
|
var tmp = KProperty1;
|
|
1447
1447
|
// Inline function 'kotlin.getValue' call
|
|
1448
1448
|
getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
|
|
1449
1449
|
return tmp0.x();
|
|
1450
1450
|
}
|
|
1451
1451
|
function _get_playerConnectionInteractor__si6cxf($this) {
|
|
1452
|
-
var tmp0 = $this.
|
|
1452
|
+
var tmp0 = $this.e9x_1;
|
|
1453
1453
|
var tmp = KProperty1;
|
|
1454
1454
|
// Inline function 'kotlin.getValue' call
|
|
1455
1455
|
getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
|
|
1456
1456
|
return tmp0.x();
|
|
1457
1457
|
}
|
|
1458
1458
|
function _get_teamsLogicProvider__u10pm6($this) {
|
|
1459
|
-
var tmp0 = $this.
|
|
1459
|
+
var tmp0 = $this.f9x_1;
|
|
1460
1460
|
var tmp = KProperty1;
|
|
1461
1461
|
// Inline function 'kotlin.getValue' call
|
|
1462
1462
|
getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
|
|
1463
1463
|
return tmp0.x();
|
|
1464
1464
|
}
|
|
1465
1465
|
function _get_userRatingInteractor__a09mdy($this) {
|
|
1466
|
-
var tmp0 = $this.
|
|
1466
|
+
var tmp0 = $this.g9x_1;
|
|
1467
1467
|
var tmp = KProperty1;
|
|
1468
1468
|
// Inline function 'kotlin.getValue' call
|
|
1469
1469
|
getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
|
|
1470
1470
|
return tmp0.x();
|
|
1471
1471
|
}
|
|
1472
1472
|
function _get_random__h29cgo($this) {
|
|
1473
|
-
var tmp0 = $this.
|
|
1473
|
+
var tmp0 = $this.h9x_1;
|
|
1474
1474
|
var tmp = KProperty1;
|
|
1475
1475
|
// Inline function 'kotlin.getValue' call
|
|
1476
1476
|
getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
|
|
1477
1477
|
return tmp0.x();
|
|
1478
1478
|
}
|
|
1479
1479
|
function _get_idsProvider__fnfajc($this) {
|
|
1480
|
-
var tmp0 = $this.
|
|
1480
|
+
var tmp0 = $this.i9x_1;
|
|
1481
1481
|
var tmp = KProperty1;
|
|
1482
1482
|
// Inline function 'kotlin.getValue' call
|
|
1483
1483
|
getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
|
|
1484
1484
|
return tmp0.x();
|
|
1485
1485
|
}
|
|
1486
1486
|
function _get_serverReduxConfig__rprcrm($this) {
|
|
1487
|
-
var tmp0 = $this.
|
|
1487
|
+
var tmp0 = $this.j9x_1;
|
|
1488
1488
|
var tmp = KProperty1;
|
|
1489
1489
|
// Inline function 'kotlin.getValue' call
|
|
1490
1490
|
getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
|
|
1491
1491
|
return tmp0.x();
|
|
1492
1492
|
}
|
|
1493
1493
|
function _get_encoderDecoderProvider__qqgrji($this) {
|
|
1494
|
-
var tmp0 = $this.
|
|
1494
|
+
var tmp0 = $this.k9x_1;
|
|
1495
1495
|
var tmp = KProperty1;
|
|
1496
1496
|
// Inline function 'kotlin.getValue' call
|
|
1497
1497
|
getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
|
|
1498
1498
|
return tmp0.x();
|
|
1499
1499
|
}
|
|
1500
1500
|
function _get_engineLogicConfig__l11qpf($this) {
|
|
1501
|
-
var tmp0 = $this.
|
|
1501
|
+
var tmp0 = $this.l9x_1;
|
|
1502
1502
|
var tmp = KProperty1;
|
|
1503
1503
|
// Inline function 'kotlin.getValue' call
|
|
1504
1504
|
getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
|
|
1505
1505
|
return tmp0.x();
|
|
1506
1506
|
}
|
|
1507
1507
|
function _get_botChatInteractor__17f3on($this) {
|
|
1508
|
-
var tmp0 = $this.
|
|
1508
|
+
var tmp0 = $this.m9x_1;
|
|
1509
1509
|
var tmp = KProperty1;
|
|
1510
1510
|
// Inline function 'kotlin.getValue' call
|
|
1511
1511
|
getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
|
|
@@ -1638,20 +1638,20 @@
|
|
|
1638
1638
|
return _get_teamsLogicProvider__u10pm6($this).c8r(updatedTeams);
|
|
1639
1639
|
}
|
|
1640
1640
|
function Companion() {
|
|
1641
|
-
this.
|
|
1641
|
+
this.o9x_1 = 'GameEngine_API';
|
|
1642
1642
|
}
|
|
1643
1643
|
var Companion_instance_9;
|
|
1644
1644
|
function Companion_getInstance_0() {
|
|
1645
1645
|
return Companion_instance_9;
|
|
1646
1646
|
}
|
|
1647
1647
|
function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
|
|
1648
|
-
this.
|
|
1648
|
+
this.p9x_1 = function_0;
|
|
1649
1649
|
}
|
|
1650
1650
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
|
|
1651
|
-
return this.
|
|
1651
|
+
return this.p9x_1(value, $completion);
|
|
1652
1652
|
};
|
|
1653
1653
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
|
|
1654
|
-
return this.
|
|
1654
|
+
return this.p9x_1;
|
|
1655
1655
|
};
|
|
1656
1656
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
|
|
1657
1657
|
var tmp;
|
|
@@ -1672,13 +1672,13 @@
|
|
|
1672
1672
|
return hashCode(this.b3());
|
|
1673
1673
|
};
|
|
1674
1674
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
|
|
1675
|
-
this.
|
|
1675
|
+
this.q9x_1 = function_0;
|
|
1676
1676
|
}
|
|
1677
1677
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
|
|
1678
|
-
return this.
|
|
1678
|
+
return this.q9x_1(value, $completion);
|
|
1679
1679
|
};
|
|
1680
1680
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
|
|
1681
|
-
return this.
|
|
1681
|
+
return this.q9x_1;
|
|
1682
1682
|
};
|
|
1683
1683
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
|
|
1684
1684
|
var tmp;
|
|
@@ -1699,13 +1699,13 @@
|
|
|
1699
1699
|
return hashCode(this.b3());
|
|
1700
1700
|
};
|
|
1701
1701
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
|
|
1702
|
-
this.
|
|
1702
|
+
this.r9x_1 = function_0;
|
|
1703
1703
|
}
|
|
1704
1704
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
|
|
1705
|
-
return this.
|
|
1705
|
+
return this.r9x_1(value, $completion);
|
|
1706
1706
|
};
|
|
1707
1707
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
|
|
1708
|
-
return this.
|
|
1708
|
+
return this.r9x_1;
|
|
1709
1709
|
};
|
|
1710
1710
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
|
|
1711
1711
|
var tmp;
|
|
@@ -1726,13 +1726,13 @@
|
|
|
1726
1726
|
return hashCode(this.b3());
|
|
1727
1727
|
};
|
|
1728
1728
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
|
|
1729
|
-
this.
|
|
1729
|
+
this.s9x_1 = function_0;
|
|
1730
1730
|
}
|
|
1731
1731
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
|
|
1732
|
-
return this.
|
|
1732
|
+
return this.s9x_1(value, $completion);
|
|
1733
1733
|
};
|
|
1734
1734
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
|
|
1735
|
-
return this.
|
|
1735
|
+
return this.s9x_1;
|
|
1736
1736
|
};
|
|
1737
1737
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
|
|
1738
1738
|
var tmp;
|
|
@@ -1753,13 +1753,13 @@
|
|
|
1753
1753
|
return hashCode(this.b3());
|
|
1754
1754
|
};
|
|
1755
1755
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
|
|
1756
|
-
this.
|
|
1756
|
+
this.t9x_1 = function_0;
|
|
1757
1757
|
}
|
|
1758
1758
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
|
|
1759
|
-
return this.
|
|
1759
|
+
return this.t9x_1(value, $completion);
|
|
1760
1760
|
};
|
|
1761
1761
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
|
|
1762
|
-
return this.
|
|
1762
|
+
return this.t9x_1;
|
|
1763
1763
|
};
|
|
1764
1764
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
|
|
1765
1765
|
var tmp;
|
|
@@ -1780,13 +1780,13 @@
|
|
|
1780
1780
|
return hashCode(this.b3());
|
|
1781
1781
|
};
|
|
1782
1782
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
|
|
1783
|
-
this.
|
|
1783
|
+
this.u9x_1 = function_0;
|
|
1784
1784
|
}
|
|
1785
1785
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
|
|
1786
|
-
return this.
|
|
1786
|
+
return this.u9x_1(value, $completion);
|
|
1787
1787
|
};
|
|
1788
1788
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
|
|
1789
|
-
return this.
|
|
1789
|
+
return this.u9x_1;
|
|
1790
1790
|
};
|
|
1791
1791
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
|
|
1792
1792
|
var tmp;
|
|
@@ -1917,8 +1917,8 @@
|
|
|
1917
1917
|
};
|
|
1918
1918
|
}
|
|
1919
1919
|
function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
|
|
1920
|
-
this.
|
|
1921
|
-
this.
|
|
1920
|
+
this.d9y_1 = this$0;
|
|
1921
|
+
this.e9y_1 = $subscriber;
|
|
1922
1922
|
CoroutineImpl.call(this, resultContinuation);
|
|
1923
1923
|
}
|
|
1924
1924
|
protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -1939,8 +1939,8 @@
|
|
|
1939
1939
|
case 0:
|
|
1940
1940
|
this.t8_1 = 2;
|
|
1941
1941
|
this.s8_1 = 1;
|
|
1942
|
-
var tmp_0 = _get_toClientEventsObserver__6rp51y(this.
|
|
1943
|
-
var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.
|
|
1942
|
+
var tmp_0 = _get_toClientEventsObserver__6rp51y(this.d9y_1).g9y();
|
|
1943
|
+
var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.e9y_1, null);
|
|
1944
1944
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
|
|
1945
1945
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1946
1946
|
return suspendResult;
|
|
@@ -1964,8 +1964,8 @@
|
|
|
1964
1964
|
while (true);
|
|
1965
1965
|
};
|
|
1966
1966
|
protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
|
|
1967
|
-
var i = new GameServer$subscribeToClientAction$slambda(this.
|
|
1968
|
-
i.
|
|
1967
|
+
var i = new GameServer$subscribeToClientAction$slambda(this.d9y_1, this.e9y_1, completion);
|
|
1968
|
+
i.f9y_1 = $this$launchDefault;
|
|
1969
1969
|
return i;
|
|
1970
1970
|
};
|
|
1971
1971
|
function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -1977,8 +1977,8 @@
|
|
|
1977
1977
|
return l;
|
|
1978
1978
|
}
|
|
1979
1979
|
function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
|
|
1980
|
-
this.
|
|
1981
|
-
this.
|
|
1980
|
+
this.p9y_1 = this$0;
|
|
1981
|
+
this.q9y_1 = $subscriber;
|
|
1982
1982
|
CoroutineImpl.call(this, resultContinuation);
|
|
1983
1983
|
}
|
|
1984
1984
|
protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -1999,8 +1999,8 @@
|
|
|
1999
1999
|
case 0:
|
|
2000
2000
|
this.t8_1 = 2;
|
|
2001
2001
|
this.s8_1 = 1;
|
|
2002
|
-
var tmp_0 = observeTableStateUpdates(this.
|
|
2003
|
-
var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.
|
|
2002
|
+
var tmp_0 = observeTableStateUpdates(this.p9y_1);
|
|
2003
|
+
var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.q9y_1, null);
|
|
2004
2004
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
|
|
2005
2005
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2006
2006
|
return suspendResult;
|
|
@@ -2024,8 +2024,8 @@
|
|
|
2024
2024
|
while (true);
|
|
2025
2025
|
};
|
|
2026
2026
|
protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
|
|
2027
|
-
var i = new GameServer$subscribeServerStateUpdate$slambda(this.
|
|
2028
|
-
i.
|
|
2027
|
+
var i = new GameServer$subscribeServerStateUpdate$slambda(this.p9y_1, this.q9y_1, completion);
|
|
2028
|
+
i.r9y_1 = $this$launchDefault;
|
|
2029
2029
|
return i;
|
|
2030
2030
|
};
|
|
2031
2031
|
function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2037,8 +2037,8 @@
|
|
|
2037
2037
|
return l;
|
|
2038
2038
|
}
|
|
2039
2039
|
function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
|
|
2040
|
-
this.
|
|
2041
|
-
this.
|
|
2040
|
+
this.a9z_1 = this$0;
|
|
2041
|
+
this.b9z_1 = $subscriber;
|
|
2042
2042
|
CoroutineImpl.call(this, resultContinuation);
|
|
2043
2043
|
}
|
|
2044
2044
|
protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -2059,9 +2059,9 @@
|
|
|
2059
2059
|
case 0:
|
|
2060
2060
|
this.t8_1 = 2;
|
|
2061
2061
|
this.s8_1 = 1;
|
|
2062
|
-
var this_0 = observeTableStateUpdates(this.
|
|
2063
|
-
var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.
|
|
2064
|
-
var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.
|
|
2062
|
+
var this_0 = observeTableStateUpdates(this.a9z_1);
|
|
2063
|
+
var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.a9z_1);
|
|
2064
|
+
var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.b9z_1, null);
|
|
2065
2065
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
|
|
2066
2066
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2067
2067
|
return suspendResult;
|
|
@@ -2085,8 +2085,8 @@
|
|
|
2085
2085
|
while (true);
|
|
2086
2086
|
};
|
|
2087
2087
|
protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
|
|
2088
|
-
var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.
|
|
2089
|
-
i.
|
|
2088
|
+
var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.a9z_1, this.b9z_1, completion);
|
|
2089
|
+
i.c9z_1 = $this$launchDefault;
|
|
2090
2090
|
return i;
|
|
2091
2091
|
};
|
|
2092
2092
|
function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2098,18 +2098,18 @@
|
|
|
2098
2098
|
return l;
|
|
2099
2099
|
}
|
|
2100
2100
|
function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
|
|
2101
|
-
this.
|
|
2101
|
+
this.l9z_1 = this$0;
|
|
2102
2102
|
CoroutineImpl.call(this, resultContinuation);
|
|
2103
2103
|
}
|
|
2104
|
-
protoOf(GameServer$observeTableStateUpdates$slambda).
|
|
2105
|
-
var tmp = this.
|
|
2104
|
+
protoOf(GameServer$observeTableStateUpdates$slambda).o9z = function ($this$transformLatest, it, $completion) {
|
|
2105
|
+
var tmp = this.p9z($this$transformLatest, it, $completion);
|
|
2106
2106
|
tmp.u8_1 = Unit_instance;
|
|
2107
2107
|
tmp.v8_1 = null;
|
|
2108
2108
|
return tmp.a9();
|
|
2109
2109
|
};
|
|
2110
2110
|
protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
|
|
2111
2111
|
var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
|
|
2112
|
-
return this.
|
|
2112
|
+
return this.o9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
|
|
2113
2113
|
};
|
|
2114
2114
|
protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
|
|
2115
2115
|
var suspendResult = this.u8_1;
|
|
@@ -2120,8 +2120,8 @@
|
|
|
2120
2120
|
case 0:
|
|
2121
2121
|
this.t8_1 = 2;
|
|
2122
2122
|
this.s8_1 = 1;
|
|
2123
|
-
var table = this.
|
|
2124
|
-
suspendResult = emitAll(this.
|
|
2123
|
+
var table = this.n9z_1;
|
|
2124
|
+
suspendResult = emitAll(this.m9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.l9z_1, null)), this);
|
|
2125
2125
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2126
2126
|
return suspendResult;
|
|
2127
2127
|
}
|
|
@@ -2143,23 +2143,23 @@
|
|
|
2143
2143
|
}
|
|
2144
2144
|
while (true);
|
|
2145
2145
|
};
|
|
2146
|
-
protoOf(GameServer$observeTableStateUpdates$slambda).
|
|
2147
|
-
var i = new GameServer$observeTableStateUpdates$slambda(this.
|
|
2148
|
-
i.
|
|
2149
|
-
i.
|
|
2146
|
+
protoOf(GameServer$observeTableStateUpdates$slambda).p9z = function ($this$transformLatest, it, completion) {
|
|
2147
|
+
var i = new GameServer$observeTableStateUpdates$slambda(this.l9z_1, completion);
|
|
2148
|
+
i.m9z_1 = $this$transformLatest;
|
|
2149
|
+
i.n9z_1 = it;
|
|
2150
2150
|
return i;
|
|
2151
2151
|
};
|
|
2152
2152
|
function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
|
|
2153
2153
|
var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
|
|
2154
2154
|
var l = function ($this$transformLatest, it, $completion) {
|
|
2155
|
-
return i.
|
|
2155
|
+
return i.o9z($this$transformLatest, it, $completion);
|
|
2156
2156
|
};
|
|
2157
2157
|
l.$arity = 2;
|
|
2158
2158
|
return l;
|
|
2159
2159
|
}
|
|
2160
2160
|
function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
|
|
2161
|
-
this.
|
|
2162
|
-
this.
|
|
2161
|
+
this.v9t_1 = $this;
|
|
2162
|
+
this.w9t_1 = this$0;
|
|
2163
2163
|
}
|
|
2164
2164
|
protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
|
|
2165
2165
|
var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
|
|
@@ -2171,7 +2171,7 @@
|
|
|
2171
2171
|
return this.o28(collector, $completion);
|
|
2172
2172
|
};
|
|
2173
2173
|
function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
|
|
2174
|
-
this.
|
|
2174
|
+
this.v9u_1 = $this;
|
|
2175
2175
|
}
|
|
2176
2176
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
|
|
2177
2177
|
var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
|
|
@@ -2183,7 +2183,7 @@
|
|
|
2183
2183
|
return this.o28(collector, $completion);
|
|
2184
2184
|
};
|
|
2185
2185
|
function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
|
|
2186
|
-
this.
|
|
2186
|
+
this.q9v_1 = $this;
|
|
2187
2187
|
}
|
|
2188
2188
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
|
|
2189
2189
|
var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
|
|
@@ -2198,7 +2198,7 @@
|
|
|
2198
2198
|
return old.me_1 === new_0.me_1;
|
|
2199
2199
|
}
|
|
2200
2200
|
function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
|
|
2201
|
-
this.
|
|
2201
|
+
this.l9w_1 = $this;
|
|
2202
2202
|
}
|
|
2203
2203
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
|
|
2204
2204
|
var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
|
|
@@ -2210,8 +2210,8 @@
|
|
|
2210
2210
|
return this.o28(collector, $completion);
|
|
2211
2211
|
};
|
|
2212
2212
|
function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
|
|
2213
|
-
this.
|
|
2214
|
-
this.
|
|
2213
|
+
this.y9z_1 = this$0;
|
|
2214
|
+
this.z9z_1 = $subscriber;
|
|
2215
2215
|
CoroutineImpl.call(this, resultContinuation);
|
|
2216
2216
|
}
|
|
2217
2217
|
protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
|
|
@@ -2232,8 +2232,8 @@
|
|
|
2232
2232
|
case 0:
|
|
2233
2233
|
this.t8_1 = 2;
|
|
2234
2234
|
this.s8_1 = 1;
|
|
2235
|
-
var tmp_0 = distinctUntilChanged(this.
|
|
2236
|
-
var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.
|
|
2235
|
+
var tmp_0 = distinctUntilChanged(this.y9z_1.w6q());
|
|
2236
|
+
var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.z9z_1, null);
|
|
2237
2237
|
suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
|
|
2238
2238
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2239
2239
|
return suspendResult;
|
|
@@ -2257,8 +2257,8 @@
|
|
|
2257
2257
|
while (true);
|
|
2258
2258
|
};
|
|
2259
2259
|
protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
|
|
2260
|
-
var i = new GameServer$subscribeWith$slambda(this.
|
|
2261
|
-
i.
|
|
2260
|
+
var i = new GameServer$subscribeWith$slambda(this.y9z_1, this.z9z_1, completion);
|
|
2261
|
+
i.aa0_1 = $this$launchDefault;
|
|
2262
2262
|
return i;
|
|
2263
2263
|
};
|
|
2264
2264
|
function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2270,18 +2270,18 @@
|
|
|
2270
2270
|
return l;
|
|
2271
2271
|
}
|
|
2272
2272
|
function GameServer$fromClientEvent$slambda($action, resultContinuation) {
|
|
2273
|
-
this.
|
|
2273
|
+
this.ja0_1 = $action;
|
|
2274
2274
|
CoroutineImpl.call(this, resultContinuation);
|
|
2275
2275
|
}
|
|
2276
|
-
protoOf(GameServer$fromClientEvent$slambda).
|
|
2277
|
-
var tmp = this.
|
|
2276
|
+
protoOf(GameServer$fromClientEvent$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2277
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2278
2278
|
tmp.u8_1 = Unit_instance;
|
|
2279
2279
|
tmp.v8_1 = null;
|
|
2280
2280
|
return tmp.a9();
|
|
2281
2281
|
};
|
|
2282
2282
|
protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
|
|
2283
2283
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2284
|
-
return this.
|
|
2284
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2285
2285
|
};
|
|
2286
2286
|
protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
|
|
2287
2287
|
var suspendResult = this.u8_1;
|
|
@@ -2290,11 +2290,11 @@
|
|
|
2290
2290
|
var tmp = this.s8_1;
|
|
2291
2291
|
if (tmp === 0) {
|
|
2292
2292
|
this.t8_1 = 1;
|
|
2293
|
-
if (this.
|
|
2294
|
-
if (!get_isCreated(this.
|
|
2293
|
+
if (this.ja0_1 instanceof PlayerReadyFromClientAction)
|
|
2294
|
+
if (!get_isCreated(this.la0_1.state)) {
|
|
2295
2295
|
return Unit_instance;
|
|
2296
2296
|
}
|
|
2297
|
-
this.
|
|
2297
|
+
this.la0_1.dispatch(this.ja0_1);
|
|
2298
2298
|
return Unit_instance;
|
|
2299
2299
|
} else if (tmp === 1) {
|
|
2300
2300
|
throw this.v8_1;
|
|
@@ -2305,33 +2305,33 @@
|
|
|
2305
2305
|
}
|
|
2306
2306
|
while (true);
|
|
2307
2307
|
};
|
|
2308
|
-
protoOf(GameServer$fromClientEvent$slambda).
|
|
2309
|
-
var i = new GameServer$fromClientEvent$slambda(this.
|
|
2310
|
-
i.
|
|
2311
|
-
i.
|
|
2308
|
+
protoOf(GameServer$fromClientEvent$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2309
|
+
var i = new GameServer$fromClientEvent$slambda(this.ja0_1, completion);
|
|
2310
|
+
i.ka0_1 = $this$dispatchAsync;
|
|
2311
|
+
i.la0_1 = store;
|
|
2312
2312
|
return i;
|
|
2313
2313
|
};
|
|
2314
2314
|
function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
|
|
2315
2315
|
var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
|
|
2316
2316
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2317
|
-
return i.
|
|
2317
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2318
2318
|
};
|
|
2319
2319
|
l.$arity = 2;
|
|
2320
2320
|
return l;
|
|
2321
2321
|
}
|
|
2322
2322
|
function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
|
|
2323
|
-
this.
|
|
2323
|
+
this.wa0_1 = $playerId;
|
|
2324
2324
|
CoroutineImpl.call(this, resultContinuation);
|
|
2325
2325
|
}
|
|
2326
|
-
protoOf(GameServer$playerLostConnection$slambda).
|
|
2327
|
-
var tmp = this.
|
|
2326
|
+
protoOf(GameServer$playerLostConnection$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2327
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2328
2328
|
tmp.u8_1 = Unit_instance;
|
|
2329
2329
|
tmp.v8_1 = null;
|
|
2330
2330
|
return tmp.a9();
|
|
2331
2331
|
};
|
|
2332
2332
|
protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
|
|
2333
2333
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2334
|
-
return this.
|
|
2334
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2335
2335
|
};
|
|
2336
2336
|
protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
|
|
2337
2337
|
var suspendResult = this.u8_1;
|
|
@@ -2340,12 +2340,12 @@
|
|
|
2340
2340
|
var tmp = this.s8_1;
|
|
2341
2341
|
if (tmp === 0) {
|
|
2342
2342
|
this.t8_1 = 1;
|
|
2343
|
-
if (!get_isCreated(this.
|
|
2343
|
+
if (!get_isCreated(this.ya0_1.state)) {
|
|
2344
2344
|
return Unit_instance;
|
|
2345
2345
|
}
|
|
2346
|
-
var tmp_0 = this.
|
|
2346
|
+
var tmp_0 = this.ya0_1.dispatch;
|
|
2347
2347
|
var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
|
|
2348
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2348
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wa0_1));
|
|
2349
2349
|
return Unit_instance;
|
|
2350
2350
|
} else if (tmp === 1) {
|
|
2351
2351
|
throw this.v8_1;
|
|
@@ -2356,34 +2356,34 @@
|
|
|
2356
2356
|
}
|
|
2357
2357
|
while (true);
|
|
2358
2358
|
};
|
|
2359
|
-
protoOf(GameServer$playerLostConnection$slambda).
|
|
2360
|
-
var i = new GameServer$playerLostConnection$slambda(this.
|
|
2361
|
-
i.
|
|
2362
|
-
i.
|
|
2359
|
+
protoOf(GameServer$playerLostConnection$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2360
|
+
var i = new GameServer$playerLostConnection$slambda(this.wa0_1, completion);
|
|
2361
|
+
i.xa0_1 = $this$dispatchAsync;
|
|
2362
|
+
i.ya0_1 = store;
|
|
2363
2363
|
return i;
|
|
2364
2364
|
};
|
|
2365
2365
|
function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
|
|
2366
2366
|
var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
|
|
2367
2367
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2368
|
-
return i.
|
|
2368
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2369
2369
|
};
|
|
2370
2370
|
l.$arity = 2;
|
|
2371
2371
|
return l;
|
|
2372
2372
|
}
|
|
2373
2373
|
function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
|
|
2374
|
-
this.
|
|
2375
|
-
this.
|
|
2374
|
+
this.ha1_1 = this$0;
|
|
2375
|
+
this.ia1_1 = $playerId;
|
|
2376
2376
|
CoroutineImpl.call(this, resultContinuation);
|
|
2377
2377
|
}
|
|
2378
|
-
protoOf(GameServer$playerLive$slambda).
|
|
2379
|
-
var tmp = this.
|
|
2378
|
+
protoOf(GameServer$playerLive$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2379
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2380
2380
|
tmp.u8_1 = Unit_instance;
|
|
2381
2381
|
tmp.v8_1 = null;
|
|
2382
2382
|
return tmp.a9();
|
|
2383
2383
|
};
|
|
2384
2384
|
protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
|
|
2385
2385
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2386
|
-
return this.
|
|
2386
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2387
2387
|
};
|
|
2388
2388
|
protoOf(GameServer$playerLive$slambda).a9 = function () {
|
|
2389
2389
|
var suspendResult = this.u8_1;
|
|
@@ -2392,16 +2392,16 @@
|
|
|
2392
2392
|
var tmp = this.s8_1;
|
|
2393
2393
|
if (tmp === 0) {
|
|
2394
2394
|
this.t8_1 = 1;
|
|
2395
|
-
if (get_isFinished(this.
|
|
2395
|
+
if (get_isFinished(this.ka1_1.state) || get_isFinishing(this.ka1_1.state)) {
|
|
2396
2396
|
return Unit_instance;
|
|
2397
2397
|
}
|
|
2398
|
-
if (!_get_serverReduxConfig__rprcrm(this.
|
|
2399
|
-
this.
|
|
2398
|
+
if (!_get_serverReduxConfig__rprcrm(this.ha1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ka1_1.state) || !this.ha1_1.t66().z6r())) {
|
|
2399
|
+
this.ha1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.ia1_1 + ' before game is created');
|
|
2400
2400
|
return Unit_instance;
|
|
2401
2401
|
}
|
|
2402
|
-
var tmp_0 = this.
|
|
2402
|
+
var tmp_0 = this.ka1_1.dispatch;
|
|
2403
2403
|
var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
|
|
2404
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2404
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ia1_1));
|
|
2405
2405
|
return Unit_instance;
|
|
2406
2406
|
} else if (tmp === 1) {
|
|
2407
2407
|
throw this.v8_1;
|
|
@@ -2412,35 +2412,35 @@
|
|
|
2412
2412
|
}
|
|
2413
2413
|
while (true);
|
|
2414
2414
|
};
|
|
2415
|
-
protoOf(GameServer$playerLive$slambda).
|
|
2416
|
-
var i = new GameServer$playerLive$slambda(this.
|
|
2417
|
-
i.
|
|
2418
|
-
i.
|
|
2415
|
+
protoOf(GameServer$playerLive$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2416
|
+
var i = new GameServer$playerLive$slambda(this.ha1_1, this.ia1_1, completion);
|
|
2417
|
+
i.ja1_1 = $this$dispatchAsync;
|
|
2418
|
+
i.ka1_1 = store;
|
|
2419
2419
|
return i;
|
|
2420
2420
|
};
|
|
2421
2421
|
function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
|
|
2422
2422
|
var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
|
|
2423
2423
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2424
|
-
return i.
|
|
2424
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2425
2425
|
};
|
|
2426
2426
|
l.$arity = 2;
|
|
2427
2427
|
return l;
|
|
2428
2428
|
}
|
|
2429
2429
|
function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
|
|
2430
|
-
this.
|
|
2431
|
-
this.
|
|
2432
|
-
this.
|
|
2430
|
+
this.ta1_1 = this$0;
|
|
2431
|
+
this.ua1_1 = $playerId;
|
|
2432
|
+
this.va1_1 = $permanently;
|
|
2433
2433
|
CoroutineImpl.call(this, resultContinuation);
|
|
2434
2434
|
}
|
|
2435
|
-
protoOf(GameServer$playerLeft$slambda).
|
|
2436
|
-
var tmp = this.
|
|
2435
|
+
protoOf(GameServer$playerLeft$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2436
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2437
2437
|
tmp.u8_1 = Unit_instance;
|
|
2438
2438
|
tmp.v8_1 = null;
|
|
2439
2439
|
return tmp.a9();
|
|
2440
2440
|
};
|
|
2441
2441
|
protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
|
|
2442
2442
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2443
|
-
return this.
|
|
2443
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2444
2444
|
};
|
|
2445
2445
|
protoOf(GameServer$playerLeft$slambda).a9 = function () {
|
|
2446
2446
|
var suspendResult = this.u8_1;
|
|
@@ -2449,22 +2449,22 @@
|
|
|
2449
2449
|
var tmp = this.s8_1;
|
|
2450
2450
|
if (tmp === 0) {
|
|
2451
2451
|
this.t8_1 = 1;
|
|
2452
|
-
if (get_isFinished(this.
|
|
2452
|
+
if (get_isFinished(this.xa1_1.state) || get_isFinishing(this.xa1_1.state)) {
|
|
2453
2453
|
return Unit_instance;
|
|
2454
2454
|
}
|
|
2455
|
-
if (!get_isCreated(this.
|
|
2456
|
-
this.
|
|
2455
|
+
if (!get_isCreated(this.xa1_1.state) || !this.ta1_1.t66().z6r()) {
|
|
2456
|
+
this.ta1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ua1_1 + ' before game is created');
|
|
2457
2457
|
return Unit_instance;
|
|
2458
2458
|
}
|
|
2459
|
-
var tmp_0 = this.
|
|
2459
|
+
var tmp_0 = this.xa1_1.dispatch;
|
|
2460
2460
|
var tmp_1;
|
|
2461
|
-
if (this.
|
|
2461
|
+
if (this.va1_1) {
|
|
2462
2462
|
tmp_1 = PlayerConnectionState_LEFT_getInstance();
|
|
2463
2463
|
} else {
|
|
2464
2464
|
tmp_1 = PlayerConnectionState_LEFT_getInstance();
|
|
2465
2465
|
}
|
|
2466
2466
|
var tmp0_connectionState = tmp_1;
|
|
2467
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2467
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ua1_1));
|
|
2468
2468
|
return Unit_instance;
|
|
2469
2469
|
} else if (tmp === 1) {
|
|
2470
2470
|
throw this.v8_1;
|
|
@@ -2475,39 +2475,39 @@
|
|
|
2475
2475
|
}
|
|
2476
2476
|
while (true);
|
|
2477
2477
|
};
|
|
2478
|
-
protoOf(GameServer$playerLeft$slambda).
|
|
2479
|
-
var i = new GameServer$playerLeft$slambda(this.
|
|
2480
|
-
i.
|
|
2481
|
-
i.
|
|
2478
|
+
protoOf(GameServer$playerLeft$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2479
|
+
var i = new GameServer$playerLeft$slambda(this.ta1_1, this.ua1_1, this.va1_1, completion);
|
|
2480
|
+
i.wa1_1 = $this$dispatchAsync;
|
|
2481
|
+
i.xa1_1 = store;
|
|
2482
2482
|
return i;
|
|
2483
2483
|
};
|
|
2484
2484
|
function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
|
|
2485
2485
|
var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
|
|
2486
2486
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2487
|
-
return i.
|
|
2487
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2488
2488
|
};
|
|
2489
2489
|
l.$arity = 2;
|
|
2490
2490
|
return l;
|
|
2491
2491
|
}
|
|
2492
2492
|
function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
|
|
2493
|
-
this.
|
|
2494
|
-
this.
|
|
2495
|
-
this.
|
|
2496
|
-
this.
|
|
2497
|
-
this.
|
|
2498
|
-
this.
|
|
2499
|
-
this.
|
|
2493
|
+
this.ga2_1 = $usersArray;
|
|
2494
|
+
this.ha2_1 = this$0;
|
|
2495
|
+
this.ia2_1 = $config;
|
|
2496
|
+
this.ja2_1 = $roomId;
|
|
2497
|
+
this.ka2_1 = $transition;
|
|
2498
|
+
this.la2_1 = $gameCreatorId;
|
|
2499
|
+
this.ma2_1 = $spectators;
|
|
2500
2500
|
CoroutineImpl.call(this, resultContinuation);
|
|
2501
2501
|
}
|
|
2502
|
-
protoOf(GameServer$roomOnCreate$slambda).
|
|
2503
|
-
var tmp = this.
|
|
2502
|
+
protoOf(GameServer$roomOnCreate$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2503
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2504
2504
|
tmp.u8_1 = Unit_instance;
|
|
2505
2505
|
tmp.v8_1 = null;
|
|
2506
2506
|
return tmp.a9();
|
|
2507
2507
|
};
|
|
2508
2508
|
protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
|
|
2509
2509
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2510
|
-
return this.
|
|
2510
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2511
2511
|
};
|
|
2512
2512
|
protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
|
|
2513
2513
|
var suspendResult = this.u8_1;
|
|
@@ -2516,18 +2516,18 @@
|
|
|
2516
2516
|
var tmp = this.s8_1;
|
|
2517
2517
|
if (tmp === 0) {
|
|
2518
2518
|
this.t8_1 = 1;
|
|
2519
|
-
var users = toList(this.
|
|
2520
|
-
if (!validatePlayerCount(this.
|
|
2521
|
-
this.
|
|
2519
|
+
var users = toList(this.ga2_1);
|
|
2520
|
+
if (!validatePlayerCount(this.ha2_1, this.ia2_1, users, this.ja2_1)) {
|
|
2521
|
+
this.oa2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ha2_1.table.isGameFinished, this.ha2_1.table));
|
|
2522
2522
|
return Unit_instance;
|
|
2523
2523
|
}
|
|
2524
|
-
var orderedUsers = orderUsers(this.
|
|
2525
|
-
var gameCreatorUser = getPlayer(users, this.
|
|
2526
|
-
var tmp_0 = this.
|
|
2524
|
+
var orderedUsers = orderUsers(this.ha2_1, users, this.ia2_1, this.ka2_1);
|
|
2525
|
+
var gameCreatorUser = getPlayer(users, this.la2_1);
|
|
2526
|
+
var tmp_0 = this.oa2_1.dispatch;
|
|
2527
2527
|
var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
|
|
2528
2528
|
var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
|
|
2529
|
-
var tmp2_spectators = toList(this.
|
|
2530
|
-
tmp_0(new StartGameMechanicAction(this.
|
|
2529
|
+
var tmp2_spectators = toList(this.ma2_1);
|
|
2530
|
+
tmp_0(new StartGameMechanicAction(this.ia2_1, this.ja2_1, tmp0_version, this.la2_1, tmp1_users, VOID, tmp2_spectators));
|
|
2531
2531
|
return Unit_instance;
|
|
2532
2532
|
} else if (tmp === 1) {
|
|
2533
2533
|
throw this.v8_1;
|
|
@@ -2538,39 +2538,39 @@
|
|
|
2538
2538
|
}
|
|
2539
2539
|
while (true);
|
|
2540
2540
|
};
|
|
2541
|
-
protoOf(GameServer$roomOnCreate$slambda).
|
|
2542
|
-
var i = new GameServer$roomOnCreate$slambda(this.ha2_1, this.ia2_1, this.ja2_1, this.ka2_1, this.la2_1, this.ma2_1,
|
|
2543
|
-
i.
|
|
2544
|
-
i.
|
|
2541
|
+
protoOf(GameServer$roomOnCreate$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2542
|
+
var i = new GameServer$roomOnCreate$slambda(this.ga2_1, this.ha2_1, this.ia2_1, this.ja2_1, this.ka2_1, this.la2_1, this.ma2_1, completion);
|
|
2543
|
+
i.na2_1 = $this$dispatchAsync;
|
|
2544
|
+
i.oa2_1 = store;
|
|
2545
2545
|
return i;
|
|
2546
2546
|
};
|
|
2547
2547
|
function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
|
|
2548
2548
|
var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
|
|
2549
2549
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2550
|
-
return i.
|
|
2550
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2551
2551
|
};
|
|
2552
2552
|
l.$arity = 2;
|
|
2553
2553
|
return l;
|
|
2554
2554
|
}
|
|
2555
2555
|
function GameServer$preserveTeams$previousTeams$1($playerId) {
|
|
2556
|
-
this.
|
|
2556
|
+
this.pa2_1 = $playerId;
|
|
2557
2557
|
}
|
|
2558
2558
|
protoOf(GameServer$preserveTeams$previousTeams$1).v65 = function () {
|
|
2559
|
-
return this.
|
|
2559
|
+
return this.pa2_1;
|
|
2560
2560
|
};
|
|
2561
2561
|
function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
|
|
2562
|
-
this.
|
|
2562
|
+
this.ya2_1 = $state;
|
|
2563
2563
|
CoroutineImpl.call(this, resultContinuation);
|
|
2564
2564
|
}
|
|
2565
|
-
protoOf(GameServer$roomOnContinueFromState$slambda).
|
|
2566
|
-
var tmp = this.
|
|
2565
|
+
protoOf(GameServer$roomOnContinueFromState$slambda).ba3 = function ($this$dispatchAwait, store, $completion) {
|
|
2566
|
+
var tmp = this.na0($this$dispatchAwait, store, $completion);
|
|
2567
2567
|
tmp.u8_1 = Unit_instance;
|
|
2568
2568
|
tmp.v8_1 = null;
|
|
2569
2569
|
return tmp.a9();
|
|
2570
2570
|
};
|
|
2571
2571
|
protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
|
|
2572
2572
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2573
|
-
return this.
|
|
2573
|
+
return this.ba3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2574
2574
|
};
|
|
2575
2575
|
protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
|
|
2576
2576
|
var suspendResult = this.u8_1;
|
|
@@ -2579,10 +2579,10 @@
|
|
|
2579
2579
|
var tmp = this.s8_1;
|
|
2580
2580
|
if (tmp === 0) {
|
|
2581
2581
|
this.t8_1 = 1;
|
|
2582
|
-
if (get_isCreating(this.
|
|
2583
|
-
var tmp_0 = this.
|
|
2582
|
+
if (get_isCreating(this.aa3_1.state)) {
|
|
2583
|
+
var tmp_0 = this.aa3_1.dispatch;
|
|
2584
2584
|
var tmp0_reason = new RestartRoundReason(null);
|
|
2585
|
-
var tmp1_table = this.
|
|
2585
|
+
var tmp1_table = this.ya2_1.table;
|
|
2586
2586
|
tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
|
|
2587
2587
|
return true;
|
|
2588
2588
|
}
|
|
@@ -2596,34 +2596,34 @@
|
|
|
2596
2596
|
}
|
|
2597
2597
|
while (true);
|
|
2598
2598
|
};
|
|
2599
|
-
protoOf(GameServer$roomOnContinueFromState$slambda).
|
|
2600
|
-
var i = new GameServer$roomOnContinueFromState$slambda(this.
|
|
2601
|
-
i.
|
|
2602
|
-
i.
|
|
2599
|
+
protoOf(GameServer$roomOnContinueFromState$slambda).na0 = function ($this$dispatchAwait, store, completion) {
|
|
2600
|
+
var i = new GameServer$roomOnContinueFromState$slambda(this.ya2_1, completion);
|
|
2601
|
+
i.za2_1 = $this$dispatchAwait;
|
|
2602
|
+
i.aa3_1 = store;
|
|
2603
2603
|
return i;
|
|
2604
2604
|
};
|
|
2605
2605
|
function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
|
|
2606
2606
|
var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
|
|
2607
2607
|
var l = function ($this$dispatchAwait, store, $completion) {
|
|
2608
|
-
return i.
|
|
2608
|
+
return i.ba3($this$dispatchAwait, store, $completion);
|
|
2609
2609
|
};
|
|
2610
2610
|
l.$arity = 2;
|
|
2611
2611
|
return l;
|
|
2612
2612
|
}
|
|
2613
2613
|
function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
|
|
2614
|
-
this.
|
|
2615
|
-
this.
|
|
2614
|
+
this.ka3_1 = $isCreated;
|
|
2615
|
+
this.la3_1 = $state;
|
|
2616
2616
|
CoroutineImpl.call(this, resultContinuation);
|
|
2617
2617
|
}
|
|
2618
|
-
protoOf(GameServer$roomOnContinueFromState$slambda_1).
|
|
2619
|
-
var tmp = this.
|
|
2618
|
+
protoOf(GameServer$roomOnContinueFromState$slambda_1).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2619
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2620
2620
|
tmp.u8_1 = Unit_instance;
|
|
2621
2621
|
tmp.v8_1 = null;
|
|
2622
2622
|
return tmp.a9();
|
|
2623
2623
|
};
|
|
2624
2624
|
protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
|
|
2625
2625
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2626
|
-
return this.
|
|
2626
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2627
2627
|
};
|
|
2628
2628
|
protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
|
|
2629
2629
|
var suspendResult = this.u8_1;
|
|
@@ -2634,7 +2634,7 @@
|
|
|
2634
2634
|
case 0:
|
|
2635
2635
|
this.t8_1 = 3;
|
|
2636
2636
|
this.s8_1 = 1;
|
|
2637
|
-
suspendResult = this.
|
|
2637
|
+
suspendResult = this.ka3_1.z1t(this);
|
|
2638
2638
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2639
2639
|
return suspendResult;
|
|
2640
2640
|
}
|
|
@@ -2642,10 +2642,10 @@
|
|
|
2642
2642
|
continue $sm;
|
|
2643
2643
|
case 1:
|
|
2644
2644
|
if (suspendResult) {
|
|
2645
|
-
var _iterator__ex2g4s = this.
|
|
2645
|
+
var _iterator__ex2g4s = this.la3_1.actions.l();
|
|
2646
2646
|
while (_iterator__ex2g4s.m()) {
|
|
2647
2647
|
var element = _iterator__ex2g4s.n();
|
|
2648
|
-
this.
|
|
2648
|
+
this.na3_1.dispatch(element);
|
|
2649
2649
|
}
|
|
2650
2650
|
this.s8_1 = 2;
|
|
2651
2651
|
continue $sm;
|
|
@@ -2670,35 +2670,35 @@
|
|
|
2670
2670
|
}
|
|
2671
2671
|
while (true);
|
|
2672
2672
|
};
|
|
2673
|
-
protoOf(GameServer$roomOnContinueFromState$slambda_1).
|
|
2674
|
-
var i = new GameServer$roomOnContinueFromState$slambda_1(this.
|
|
2675
|
-
i.
|
|
2676
|
-
i.
|
|
2673
|
+
protoOf(GameServer$roomOnContinueFromState$slambda_1).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2674
|
+
var i = new GameServer$roomOnContinueFromState$slambda_1(this.ka3_1, this.la3_1, completion);
|
|
2675
|
+
i.ma3_1 = $this$dispatchAsync;
|
|
2676
|
+
i.na3_1 = store;
|
|
2677
2677
|
return i;
|
|
2678
2678
|
};
|
|
2679
2679
|
function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
|
|
2680
2680
|
var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
|
|
2681
2681
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2682
|
-
return i.
|
|
2682
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2683
2683
|
};
|
|
2684
2684
|
l.$arity = 2;
|
|
2685
2685
|
return l;
|
|
2686
2686
|
}
|
|
2687
2687
|
function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
|
|
2688
|
-
this.
|
|
2689
|
-
this.
|
|
2690
|
-
this.
|
|
2688
|
+
this.wa3_1 = $tableLite;
|
|
2689
|
+
this.xa3_1 = $roomId;
|
|
2690
|
+
this.ya3_1 = this$0;
|
|
2691
2691
|
CoroutineImpl.call(this, resultContinuation);
|
|
2692
2692
|
}
|
|
2693
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda).
|
|
2694
|
-
var tmp = this.
|
|
2693
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2694
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2695
2695
|
tmp.u8_1 = Unit_instance;
|
|
2696
2696
|
tmp.v8_1 = null;
|
|
2697
2697
|
return tmp.a9();
|
|
2698
2698
|
};
|
|
2699
2699
|
protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
|
|
2700
2700
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2701
|
-
return this.
|
|
2701
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2702
2702
|
};
|
|
2703
2703
|
protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
|
|
2704
2704
|
var suspendResult = this.u8_1;
|
|
@@ -2707,9 +2707,9 @@
|
|
|
2707
2707
|
var tmp = this.s8_1;
|
|
2708
2708
|
if (tmp === 0) {
|
|
2709
2709
|
this.t8_1 = 1;
|
|
2710
|
-
var tmp_0 = this.
|
|
2711
|
-
var tmp0_reason = new RestartRoundReason(this.
|
|
2712
|
-
var tmp1_table = Companion_instance_0.restartRound(this.
|
|
2710
|
+
var tmp_0 = this.aa4_1.dispatch;
|
|
2711
|
+
var tmp0_reason = new RestartRoundReason(this.wa3_1.gameInfo.round.roundNumber);
|
|
2712
|
+
var tmp1_table = Companion_instance_0.restartRound(this.xa3_1, _get_idsProvider__fnfajc(this.ya3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.wa3_1);
|
|
2713
2713
|
tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
|
|
2714
2714
|
return Unit_instance;
|
|
2715
2715
|
} else if (tmp === 1) {
|
|
@@ -2721,16 +2721,16 @@
|
|
|
2721
2721
|
}
|
|
2722
2722
|
while (true);
|
|
2723
2723
|
};
|
|
2724
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda).
|
|
2725
|
-
var i = new GameServer$roomOnContinueFromRound$slambda(this.
|
|
2726
|
-
i.
|
|
2727
|
-
i.
|
|
2724
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2725
|
+
var i = new GameServer$roomOnContinueFromRound$slambda(this.wa3_1, this.xa3_1, this.ya3_1, completion);
|
|
2726
|
+
i.za3_1 = $this$dispatchAsync;
|
|
2727
|
+
i.aa4_1 = store;
|
|
2728
2728
|
return i;
|
|
2729
2729
|
};
|
|
2730
2730
|
function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
|
|
2731
2731
|
var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
|
|
2732
2732
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2733
|
-
return i.
|
|
2733
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2734
2734
|
};
|
|
2735
2735
|
l.$arity = 2;
|
|
2736
2736
|
return l;
|
|
@@ -2738,15 +2738,15 @@
|
|
|
2738
2738
|
function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
|
|
2739
2739
|
CoroutineImpl.call(this, resultContinuation);
|
|
2740
2740
|
}
|
|
2741
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda_1).
|
|
2742
|
-
var tmp = this.
|
|
2741
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda_1).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2742
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2743
2743
|
tmp.u8_1 = Unit_instance;
|
|
2744
2744
|
tmp.v8_1 = null;
|
|
2745
2745
|
return tmp.a9();
|
|
2746
2746
|
};
|
|
2747
2747
|
protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
|
|
2748
2748
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2749
|
-
return this.
|
|
2749
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2750
2750
|
};
|
|
2751
2751
|
protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
|
|
2752
2752
|
var suspendResult = this.u8_1;
|
|
@@ -2755,7 +2755,7 @@
|
|
|
2755
2755
|
var tmp = this.s8_1;
|
|
2756
2756
|
if (tmp === 0) {
|
|
2757
2757
|
this.t8_1 = 1;
|
|
2758
|
-
this.
|
|
2758
|
+
this.ka4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
|
|
2759
2759
|
return Unit_instance;
|
|
2760
2760
|
} else if (tmp === 1) {
|
|
2761
2761
|
throw this.v8_1;
|
|
@@ -2766,33 +2766,33 @@
|
|
|
2766
2766
|
}
|
|
2767
2767
|
while (true);
|
|
2768
2768
|
};
|
|
2769
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda_1).
|
|
2769
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda_1).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2770
2770
|
var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
|
|
2771
|
-
i.
|
|
2772
|
-
i.
|
|
2771
|
+
i.ja4_1 = $this$dispatchAsync;
|
|
2772
|
+
i.ka4_1 = store;
|
|
2773
2773
|
return i;
|
|
2774
2774
|
};
|
|
2775
2775
|
function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
|
|
2776
2776
|
var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
|
|
2777
2777
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2778
|
-
return i.
|
|
2778
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2779
2779
|
};
|
|
2780
2780
|
l.$arity = 2;
|
|
2781
2781
|
return l;
|
|
2782
2782
|
}
|
|
2783
2783
|
function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
|
|
2784
|
-
this.
|
|
2784
|
+
this.ta4_1 = $spectators;
|
|
2785
2785
|
CoroutineImpl.call(this, resultContinuation);
|
|
2786
2786
|
}
|
|
2787
|
-
protoOf(GameServer$addSpectatorsToRoom$slambda).
|
|
2788
|
-
var tmp = this.
|
|
2787
|
+
protoOf(GameServer$addSpectatorsToRoom$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2788
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2789
2789
|
tmp.u8_1 = Unit_instance;
|
|
2790
2790
|
tmp.v8_1 = null;
|
|
2791
2791
|
return tmp.a9();
|
|
2792
2792
|
};
|
|
2793
2793
|
protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
|
|
2794
2794
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2795
|
-
return this.
|
|
2795
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2796
2796
|
};
|
|
2797
2797
|
protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
|
|
2798
2798
|
var suspendResult = this.u8_1;
|
|
@@ -2801,7 +2801,7 @@
|
|
|
2801
2801
|
var tmp = this.s8_1;
|
|
2802
2802
|
if (tmp === 0) {
|
|
2803
2803
|
this.t8_1 = 1;
|
|
2804
|
-
this.
|
|
2804
|
+
this.va4_1.dispatch(new AddSpectatorsAction(toList(this.ta4_1)));
|
|
2805
2805
|
return Unit_instance;
|
|
2806
2806
|
} else if (tmp === 1) {
|
|
2807
2807
|
throw this.v8_1;
|
|
@@ -2812,33 +2812,33 @@
|
|
|
2812
2812
|
}
|
|
2813
2813
|
while (true);
|
|
2814
2814
|
};
|
|
2815
|
-
protoOf(GameServer$addSpectatorsToRoom$slambda).
|
|
2816
|
-
var i = new GameServer$addSpectatorsToRoom$slambda(this.
|
|
2817
|
-
i.
|
|
2818
|
-
i.
|
|
2815
|
+
protoOf(GameServer$addSpectatorsToRoom$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2816
|
+
var i = new GameServer$addSpectatorsToRoom$slambda(this.ta4_1, completion);
|
|
2817
|
+
i.ua4_1 = $this$dispatchAsync;
|
|
2818
|
+
i.va4_1 = store;
|
|
2819
2819
|
return i;
|
|
2820
2820
|
};
|
|
2821
2821
|
function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
|
|
2822
2822
|
var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
|
|
2823
2823
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2824
|
-
return i.
|
|
2824
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2825
2825
|
};
|
|
2826
2826
|
l.$arity = 2;
|
|
2827
2827
|
return l;
|
|
2828
2828
|
}
|
|
2829
2829
|
function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
|
|
2830
|
-
this.
|
|
2830
|
+
this.ea5_1 = $spectators;
|
|
2831
2831
|
CoroutineImpl.call(this, resultContinuation);
|
|
2832
2832
|
}
|
|
2833
|
-
protoOf(GameServer$removeSpectatorsFromRoom$slambda).
|
|
2834
|
-
var tmp = this.
|
|
2833
|
+
protoOf(GameServer$removeSpectatorsFromRoom$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2834
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2835
2835
|
tmp.u8_1 = Unit_instance;
|
|
2836
2836
|
tmp.v8_1 = null;
|
|
2837
2837
|
return tmp.a9();
|
|
2838
2838
|
};
|
|
2839
2839
|
protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
|
|
2840
2840
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2841
|
-
return this.
|
|
2841
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2842
2842
|
};
|
|
2843
2843
|
protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
|
|
2844
2844
|
var suspendResult = this.u8_1;
|
|
@@ -2847,7 +2847,7 @@
|
|
|
2847
2847
|
var tmp = this.s8_1;
|
|
2848
2848
|
if (tmp === 0) {
|
|
2849
2849
|
this.t8_1 = 1;
|
|
2850
|
-
this.
|
|
2850
|
+
this.ga5_1.dispatch(new RemoveSpectatorsAction(toList(this.ea5_1)));
|
|
2851
2851
|
return Unit_instance;
|
|
2852
2852
|
} else if (tmp === 1) {
|
|
2853
2853
|
throw this.v8_1;
|
|
@@ -2858,34 +2858,34 @@
|
|
|
2858
2858
|
}
|
|
2859
2859
|
while (true);
|
|
2860
2860
|
};
|
|
2861
|
-
protoOf(GameServer$removeSpectatorsFromRoom$slambda).
|
|
2862
|
-
var i = new GameServer$removeSpectatorsFromRoom$slambda(this.
|
|
2863
|
-
i.
|
|
2864
|
-
i.
|
|
2861
|
+
protoOf(GameServer$removeSpectatorsFromRoom$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2862
|
+
var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ea5_1, completion);
|
|
2863
|
+
i.fa5_1 = $this$dispatchAsync;
|
|
2864
|
+
i.ga5_1 = store;
|
|
2865
2865
|
return i;
|
|
2866
2866
|
};
|
|
2867
2867
|
function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
|
|
2868
2868
|
var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
|
|
2869
2869
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2870
|
-
return i.
|
|
2870
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2871
2871
|
};
|
|
2872
2872
|
l.$arity = 2;
|
|
2873
2873
|
return l;
|
|
2874
2874
|
}
|
|
2875
2875
|
function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
|
|
2876
|
-
this.
|
|
2877
|
-
this.
|
|
2876
|
+
this.pa5_1 = $playerId;
|
|
2877
|
+
this.qa5_1 = this$0;
|
|
2878
2878
|
CoroutineImpl.call(this, resultContinuation);
|
|
2879
2879
|
}
|
|
2880
|
-
protoOf(GameServer$roomRefreshPlayerState$slambda).
|
|
2881
|
-
var tmp = this.
|
|
2880
|
+
protoOf(GameServer$roomRefreshPlayerState$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2881
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2882
2882
|
tmp.u8_1 = Unit_instance;
|
|
2883
2883
|
tmp.v8_1 = null;
|
|
2884
2884
|
return tmp.a9();
|
|
2885
2885
|
};
|
|
2886
2886
|
protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
|
|
2887
2887
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2888
|
-
return this.
|
|
2888
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2889
2889
|
};
|
|
2890
2890
|
protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
|
|
2891
2891
|
var suspendResult = this.u8_1;
|
|
@@ -2894,14 +2894,14 @@
|
|
|
2894
2894
|
var tmp = this.s8_1;
|
|
2895
2895
|
if (tmp === 0) {
|
|
2896
2896
|
this.t8_1 = 1;
|
|
2897
|
-
var table = this.
|
|
2898
|
-
var player = getPlayer(table.players, this.
|
|
2897
|
+
var table = this.sa5_1.state.x6r();
|
|
2898
|
+
var player = getPlayer(table.players, this.pa5_1);
|
|
2899
2899
|
if (player.i6v_1.z68().n67_1.isLive) {
|
|
2900
|
-
this.
|
|
2900
|
+
this.sa5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.qa5_1).ta5(player, table));
|
|
2901
2901
|
} else {
|
|
2902
|
-
var tmp_0 = this.
|
|
2902
|
+
var tmp_0 = this.sa5_1.dispatch;
|
|
2903
2903
|
var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
|
|
2904
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2904
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.pa5_1));
|
|
2905
2905
|
}
|
|
2906
2906
|
return Unit_instance;
|
|
2907
2907
|
} else if (tmp === 1) {
|
|
@@ -2913,34 +2913,34 @@
|
|
|
2913
2913
|
}
|
|
2914
2914
|
while (true);
|
|
2915
2915
|
};
|
|
2916
|
-
protoOf(GameServer$roomRefreshPlayerState$slambda).
|
|
2917
|
-
var i = new GameServer$roomRefreshPlayerState$slambda(this.
|
|
2918
|
-
i.
|
|
2919
|
-
i.
|
|
2916
|
+
protoOf(GameServer$roomRefreshPlayerState$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2917
|
+
var i = new GameServer$roomRefreshPlayerState$slambda(this.pa5_1, this.qa5_1, completion);
|
|
2918
|
+
i.ra5_1 = $this$dispatchAsync;
|
|
2919
|
+
i.sa5_1 = store;
|
|
2920
2920
|
return i;
|
|
2921
2921
|
};
|
|
2922
2922
|
function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
|
|
2923
2923
|
var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
|
|
2924
2924
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2925
|
-
return i.
|
|
2925
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2926
2926
|
};
|
|
2927
2927
|
l.$arity = 2;
|
|
2928
2928
|
return l;
|
|
2929
2929
|
}
|
|
2930
2930
|
function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
|
|
2931
|
-
this.
|
|
2932
|
-
this.
|
|
2931
|
+
this.ca6_1 = this$0;
|
|
2932
|
+
this.da6_1 = $newRid;
|
|
2933
2933
|
CoroutineImpl.call(this, resultContinuation);
|
|
2934
2934
|
}
|
|
2935
|
-
protoOf(GameServer$roomOnDelete$slambda).
|
|
2936
|
-
var tmp = this.
|
|
2935
|
+
protoOf(GameServer$roomOnDelete$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
2936
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
2937
2937
|
tmp.u8_1 = Unit_instance;
|
|
2938
2938
|
tmp.v8_1 = null;
|
|
2939
2939
|
return tmp.a9();
|
|
2940
2940
|
};
|
|
2941
2941
|
protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
|
|
2942
2942
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2943
|
-
return this.
|
|
2943
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2944
2944
|
};
|
|
2945
2945
|
protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
|
|
2946
2946
|
var suspendResult = this.u8_1;
|
|
@@ -2949,10 +2949,10 @@
|
|
|
2949
2949
|
var tmp = this.s8_1;
|
|
2950
2950
|
if (tmp === 0) {
|
|
2951
2951
|
this.t8_1 = 1;
|
|
2952
|
-
var it = this.
|
|
2952
|
+
var it = this.ca6_1.t66().x6q_1;
|
|
2953
2953
|
var tmp_0;
|
|
2954
2954
|
if (it == null) {
|
|
2955
|
-
this.
|
|
2955
|
+
this.ca6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
|
|
2956
2956
|
tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
|
|
2957
2957
|
} else {
|
|
2958
2958
|
tmp_0 = it;
|
|
@@ -2961,15 +2961,15 @@
|
|
|
2961
2961
|
var gameTransition = terminationState.t92_1;
|
|
2962
2962
|
var tmp_1;
|
|
2963
2963
|
if (gameTransition instanceof GameToRoomTransition) {
|
|
2964
|
-
var tmp0_elvis_lhs = this.
|
|
2964
|
+
var tmp0_elvis_lhs = this.da6_1;
|
|
2965
2965
|
tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
|
|
2966
2966
|
} else {
|
|
2967
2967
|
tmp_1 = gameTransition;
|
|
2968
2968
|
}
|
|
2969
2969
|
var transition = tmp_1;
|
|
2970
|
-
var tmp_2 = this.
|
|
2970
|
+
var tmp_2 = this.fa6_1.dispatch;
|
|
2971
2971
|
var tmp0_reason = terminationState.s92_1;
|
|
2972
|
-
var tmp1_isGameFinished = this.
|
|
2972
|
+
var tmp1_isGameFinished = this.ca6_1.t66().x6r().isGameFinished;
|
|
2973
2973
|
tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
|
|
2974
2974
|
return Unit_instance;
|
|
2975
2975
|
} else if (tmp === 1) {
|
|
@@ -2981,33 +2981,33 @@
|
|
|
2981
2981
|
}
|
|
2982
2982
|
while (true);
|
|
2983
2983
|
};
|
|
2984
|
-
protoOf(GameServer$roomOnDelete$slambda).
|
|
2985
|
-
var i = new GameServer$roomOnDelete$slambda(this.
|
|
2986
|
-
i.
|
|
2987
|
-
i.
|
|
2984
|
+
protoOf(GameServer$roomOnDelete$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
2985
|
+
var i = new GameServer$roomOnDelete$slambda(this.ca6_1, this.da6_1, completion);
|
|
2986
|
+
i.ea6_1 = $this$dispatchAsync;
|
|
2987
|
+
i.fa6_1 = store;
|
|
2988
2988
|
return i;
|
|
2989
2989
|
};
|
|
2990
2990
|
function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
|
|
2991
2991
|
var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
|
|
2992
2992
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2993
|
-
return i.
|
|
2993
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
2994
2994
|
};
|
|
2995
2995
|
l.$arity = 2;
|
|
2996
2996
|
return l;
|
|
2997
2997
|
}
|
|
2998
2998
|
function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
|
|
2999
|
-
this.
|
|
2999
|
+
this.oa6_1 = $enabled;
|
|
3000
3000
|
CoroutineImpl.call(this, resultContinuation);
|
|
3001
3001
|
}
|
|
3002
|
-
protoOf(GameServer$setCanStartNewGameEnabled$slambda).
|
|
3003
|
-
var tmp = this.
|
|
3002
|
+
protoOf(GameServer$setCanStartNewGameEnabled$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
3003
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
3004
3004
|
tmp.u8_1 = Unit_instance;
|
|
3005
3005
|
tmp.v8_1 = null;
|
|
3006
3006
|
return tmp.a9();
|
|
3007
3007
|
};
|
|
3008
3008
|
protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
|
|
3009
3009
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3010
|
-
return this.
|
|
3010
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3011
3011
|
};
|
|
3012
3012
|
protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
|
|
3013
3013
|
var suspendResult = this.u8_1;
|
|
@@ -3016,7 +3016,7 @@
|
|
|
3016
3016
|
var tmp = this.s8_1;
|
|
3017
3017
|
if (tmp === 0) {
|
|
3018
3018
|
this.t8_1 = 1;
|
|
3019
|
-
this.
|
|
3019
|
+
this.qa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.qa6_1.state).config.copy(VOID, !this.oa6_1)));
|
|
3020
3020
|
return Unit_instance;
|
|
3021
3021
|
} else if (tmp === 1) {
|
|
3022
3022
|
throw this.v8_1;
|
|
@@ -3027,35 +3027,35 @@
|
|
|
3027
3027
|
}
|
|
3028
3028
|
while (true);
|
|
3029
3029
|
};
|
|
3030
|
-
protoOf(GameServer$setCanStartNewGameEnabled$slambda).
|
|
3031
|
-
var i = new GameServer$setCanStartNewGameEnabled$slambda(this.
|
|
3032
|
-
i.
|
|
3033
|
-
i.
|
|
3030
|
+
protoOf(GameServer$setCanStartNewGameEnabled$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
3031
|
+
var i = new GameServer$setCanStartNewGameEnabled$slambda(this.oa6_1, completion);
|
|
3032
|
+
i.pa6_1 = $this$dispatchAsync;
|
|
3033
|
+
i.qa6_1 = store;
|
|
3034
3034
|
return i;
|
|
3035
3035
|
};
|
|
3036
3036
|
function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
|
|
3037
3037
|
var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
|
|
3038
3038
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3039
|
-
return i.
|
|
3039
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
3040
3040
|
};
|
|
3041
3041
|
l.$arity = 2;
|
|
3042
3042
|
return l;
|
|
3043
3043
|
}
|
|
3044
3044
|
function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
|
|
3045
|
-
this.
|
|
3046
|
-
this.
|
|
3047
|
-
this.
|
|
3045
|
+
this.za6_1 = $reason;
|
|
3046
|
+
this.aa7_1 = this$0;
|
|
3047
|
+
this.ba7_1 = $roomId;
|
|
3048
3048
|
CoroutineImpl.call(this, resultContinuation);
|
|
3049
3049
|
}
|
|
3050
|
-
protoOf(GameServer$shutdown$slambda).
|
|
3051
|
-
var tmp = this.
|
|
3050
|
+
protoOf(GameServer$shutdown$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
3051
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
3052
3052
|
tmp.u8_1 = Unit_instance;
|
|
3053
3053
|
tmp.v8_1 = null;
|
|
3054
3054
|
return tmp.a9();
|
|
3055
3055
|
};
|
|
3056
3056
|
protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
|
|
3057
3057
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3058
|
-
return this.
|
|
3058
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3059
3059
|
};
|
|
3060
3060
|
protoOf(GameServer$shutdown$slambda).a9 = function () {
|
|
3061
3061
|
var suspendResult = this.u8_1;
|
|
@@ -3064,11 +3064,11 @@
|
|
|
3064
3064
|
var tmp = this.s8_1;
|
|
3065
3065
|
if (tmp === 0) {
|
|
3066
3066
|
this.t8_1 = 1;
|
|
3067
|
-
var state = this.
|
|
3067
|
+
var state = this.da7_1.store.state;
|
|
3068
3068
|
if (state.z6r()) {
|
|
3069
|
-
var tmp0_elvis_lhs = toDomainEnumSafe(this.
|
|
3069
|
+
var tmp0_elvis_lhs = toDomainEnumSafe(this.za6_1, get_serverShutdownReasonMapping());
|
|
3070
3070
|
var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
|
|
3071
|
-
var tmp_0 = this.
|
|
3071
|
+
var tmp_0 = this.da7_1.dispatch;
|
|
3072
3072
|
var tmp_1 = Companion_instance;
|
|
3073
3073
|
var tmp_2;
|
|
3074
3074
|
switch (shutdownReason.q2_1) {
|
|
@@ -3082,10 +3082,10 @@
|
|
|
3082
3082
|
noWhenBranchMatchedException();
|
|
3083
3083
|
break;
|
|
3084
3084
|
}
|
|
3085
|
-
tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.
|
|
3085
|
+
tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.aa7_1.table.isGameFinished, this.aa7_1.table));
|
|
3086
3086
|
} else {
|
|
3087
|
-
this.
|
|
3088
|
-
var tmp_3 = this.
|
|
3087
|
+
this.aa7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ba7_1);
|
|
3088
|
+
var tmp_3 = this.da7_1.dispatch;
|
|
3089
3089
|
var tmp2_safe_receiver = state.x6q_1;
|
|
3090
3090
|
tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t92_1));
|
|
3091
3091
|
}
|
|
@@ -3099,37 +3099,37 @@
|
|
|
3099
3099
|
}
|
|
3100
3100
|
while (true);
|
|
3101
3101
|
};
|
|
3102
|
-
protoOf(GameServer$shutdown$slambda).
|
|
3103
|
-
var i = new GameServer$shutdown$slambda(this.
|
|
3104
|
-
i.
|
|
3105
|
-
i.
|
|
3102
|
+
protoOf(GameServer$shutdown$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
3103
|
+
var i = new GameServer$shutdown$slambda(this.za6_1, this.aa7_1, this.ba7_1, completion);
|
|
3104
|
+
i.ca7_1 = $this$dispatchAsync;
|
|
3105
|
+
i.da7_1 = store;
|
|
3106
3106
|
return i;
|
|
3107
3107
|
};
|
|
3108
3108
|
function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
|
|
3109
3109
|
var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
|
|
3110
3110
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3111
|
-
return i.
|
|
3111
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
3112
3112
|
};
|
|
3113
3113
|
l.$arity = 2;
|
|
3114
3114
|
return l;
|
|
3115
3115
|
}
|
|
3116
3116
|
function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
|
|
3117
|
-
this.
|
|
3118
|
-
this.
|
|
3119
|
-
this.
|
|
3120
|
-
this.
|
|
3121
|
-
this.
|
|
3117
|
+
this.ma7_1 = $botChatInteractor;
|
|
3118
|
+
this.na7_1 = $message;
|
|
3119
|
+
this.oa7_1 = $fromPlayerId;
|
|
3120
|
+
this.pa7_1 = $onMessageGenerated;
|
|
3121
|
+
this.qa7_1 = this$0;
|
|
3122
3122
|
CoroutineImpl.call(this, resultContinuation);
|
|
3123
3123
|
}
|
|
3124
|
-
protoOf(GameServer$handlePlayerMessage$slambda).
|
|
3125
|
-
var tmp = this.
|
|
3124
|
+
protoOf(GameServer$handlePlayerMessage$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
|
|
3125
|
+
var tmp = this.na0($this$dispatchAsync, store, $completion);
|
|
3126
3126
|
tmp.u8_1 = Unit_instance;
|
|
3127
3127
|
tmp.v8_1 = null;
|
|
3128
3128
|
return tmp.a9();
|
|
3129
3129
|
};
|
|
3130
3130
|
protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
|
|
3131
3131
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3132
|
-
return this.
|
|
3132
|
+
return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3133
3133
|
};
|
|
3134
3134
|
protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
|
|
3135
3135
|
var suspendResult = this.u8_1;
|
|
@@ -3139,18 +3139,18 @@
|
|
|
3139
3139
|
switch (tmp) {
|
|
3140
3140
|
case 0:
|
|
3141
3141
|
this.t8_1 = 3;
|
|
3142
|
-
var state = this.
|
|
3142
|
+
var state = this.sa7_1.store.state;
|
|
3143
3143
|
if (state.z6r()) {
|
|
3144
3144
|
var tmp0_table = state.x6r();
|
|
3145
3145
|
this.s8_1 = 1;
|
|
3146
|
-
suspendResult = this.
|
|
3146
|
+
suspendResult = this.ma7_1.o8r(tmp0_table, this.na7_1, this.oa7_1, VOID, this);
|
|
3147
3147
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
3148
3148
|
return suspendResult;
|
|
3149
3149
|
}
|
|
3150
3150
|
continue $sm;
|
|
3151
3151
|
} else {
|
|
3152
|
-
this.
|
|
3153
|
-
var tmp_0 = this.
|
|
3152
|
+
this.qa7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.oa7_1);
|
|
3153
|
+
var tmp_0 = this.sa7_1.dispatch;
|
|
3154
3154
|
var tmp1_safe_receiver = state.x6q_1;
|
|
3155
3155
|
tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.t92_1));
|
|
3156
3156
|
this.s8_1 = 2;
|
|
@@ -3160,7 +3160,7 @@
|
|
|
3160
3160
|
case 1:
|
|
3161
3161
|
var message = suspendResult;
|
|
3162
3162
|
if (!(message == null)) {
|
|
3163
|
-
this.
|
|
3163
|
+
this.pa7_1(message);
|
|
3164
3164
|
}
|
|
3165
3165
|
|
|
3166
3166
|
this.s8_1 = 2;
|
|
@@ -3181,16 +3181,16 @@
|
|
|
3181
3181
|
}
|
|
3182
3182
|
while (true);
|
|
3183
3183
|
};
|
|
3184
|
-
protoOf(GameServer$handlePlayerMessage$slambda).
|
|
3185
|
-
var i = new GameServer$handlePlayerMessage$slambda(this.na7_1, this.oa7_1, this.pa7_1, this.qa7_1,
|
|
3186
|
-
i.
|
|
3187
|
-
i.
|
|
3184
|
+
protoOf(GameServer$handlePlayerMessage$slambda).na0 = function ($this$dispatchAsync, store, completion) {
|
|
3185
|
+
var i = new GameServer$handlePlayerMessage$slambda(this.ma7_1, this.na7_1, this.oa7_1, this.pa7_1, this.qa7_1, completion);
|
|
3186
|
+
i.ra7_1 = $this$dispatchAsync;
|
|
3187
|
+
i.sa7_1 = store;
|
|
3188
3188
|
return i;
|
|
3189
3189
|
};
|
|
3190
3190
|
function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
|
|
3191
3191
|
var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
|
|
3192
3192
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3193
|
-
return i.
|
|
3193
|
+
return i.ma0($this$dispatchAsync, store, $completion);
|
|
3194
3194
|
};
|
|
3195
3195
|
l.$arity = 2;
|
|
3196
3196
|
return l;
|
|
@@ -3221,7 +3221,7 @@
|
|
|
3221
3221
|
var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
|
|
3222
3222
|
var tmp_3 = Instance(di, tmp$ret$2, null);
|
|
3223
3223
|
var tmp_4 = KProperty1;
|
|
3224
|
-
tmp_1.
|
|
3224
|
+
tmp_1.c9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
|
|
3225
3225
|
var tmp_5 = this;
|
|
3226
3226
|
// Inline function 'org.kodein.di.instance' call
|
|
3227
3227
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3229,7 +3229,7 @@
|
|
|
3229
3229
|
var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
|
|
3230
3230
|
var tmp_7 = Instance(di, tmp$ret$4, null);
|
|
3231
3231
|
var tmp_8 = KProperty1;
|
|
3232
|
-
tmp_5.
|
|
3232
|
+
tmp_5.d9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
|
|
3233
3233
|
var tmp_9 = this;
|
|
3234
3234
|
// Inline function 'org.kodein.di.instance' call
|
|
3235
3235
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3237,7 +3237,7 @@
|
|
|
3237
3237
|
var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
|
|
3238
3238
|
var tmp_11 = Instance(di, tmp$ret$6, null);
|
|
3239
3239
|
var tmp_12 = KProperty1;
|
|
3240
|
-
tmp_9.
|
|
3240
|
+
tmp_9.e9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
|
|
3241
3241
|
var tmp_13 = this;
|
|
3242
3242
|
// Inline function 'org.kodein.di.instance' call
|
|
3243
3243
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3245,7 +3245,7 @@
|
|
|
3245
3245
|
var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
|
|
3246
3246
|
var tmp_15 = Instance(di, tmp$ret$8, null);
|
|
3247
3247
|
var tmp_16 = KProperty1;
|
|
3248
|
-
tmp_13.
|
|
3248
|
+
tmp_13.f9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
|
|
3249
3249
|
var tmp_17 = this;
|
|
3250
3250
|
// Inline function 'org.kodein.di.instance' call
|
|
3251
3251
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3253,9 +3253,9 @@
|
|
|
3253
3253
|
var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
|
|
3254
3254
|
var tmp_19 = Instance(di, tmp$ret$10, null);
|
|
3255
3255
|
var tmp_20 = KProperty1;
|
|
3256
|
-
tmp_17.
|
|
3256
|
+
tmp_17.g9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
|
|
3257
3257
|
var tmp_21 = this;
|
|
3258
|
-
tmp_21.
|
|
3258
|
+
tmp_21.h9x_1 = lazy(GameServer$random$delegate$lambda(this));
|
|
3259
3259
|
var tmp_22 = this;
|
|
3260
3260
|
// Inline function 'org.kodein.di.instance' call
|
|
3261
3261
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3263,7 +3263,7 @@
|
|
|
3263
3263
|
var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
|
|
3264
3264
|
var tmp_24 = Instance(di, tmp$ret$12, null);
|
|
3265
3265
|
var tmp_25 = KProperty1;
|
|
3266
|
-
tmp_22.
|
|
3266
|
+
tmp_22.i9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
|
|
3267
3267
|
var tmp_26 = this;
|
|
3268
3268
|
// Inline function 'org.kodein.di.instance' call
|
|
3269
3269
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3271,7 +3271,7 @@
|
|
|
3271
3271
|
var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
|
|
3272
3272
|
var tmp_28 = Instance(di, tmp$ret$14, null);
|
|
3273
3273
|
var tmp_29 = KProperty1;
|
|
3274
|
-
tmp_26.
|
|
3274
|
+
tmp_26.j9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
|
|
3275
3275
|
var tmp_30 = this;
|
|
3276
3276
|
// Inline function 'org.kodein.di.instance' call
|
|
3277
3277
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3279,7 +3279,7 @@
|
|
|
3279
3279
|
var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
|
|
3280
3280
|
var tmp_32 = Instance(di, tmp$ret$16, null);
|
|
3281
3281
|
var tmp_33 = KProperty1;
|
|
3282
|
-
tmp_30.
|
|
3282
|
+
tmp_30.k9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
|
|
3283
3283
|
var tmp_34 = this;
|
|
3284
3284
|
// Inline function 'org.kodein.di.instance' call
|
|
3285
3285
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3287,7 +3287,7 @@
|
|
|
3287
3287
|
var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
|
|
3288
3288
|
var tmp_36 = Instance(di, tmp$ret$18, null);
|
|
3289
3289
|
var tmp_37 = KProperty1;
|
|
3290
|
-
tmp_34.
|
|
3290
|
+
tmp_34.l9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
|
|
3291
3291
|
var tmp_38 = this;
|
|
3292
3292
|
// Inline function 'org.kodein.di.instanceOrNull' call
|
|
3293
3293
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3295,14 +3295,14 @@
|
|
|
3295
3295
|
var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
|
|
3296
3296
|
var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
|
|
3297
3297
|
var tmp_41 = KProperty1;
|
|
3298
|
-
tmp_38.
|
|
3298
|
+
tmp_38.m9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
|
|
3299
3299
|
var tmp_42 = this;
|
|
3300
|
-
var tmp0_externalMiddlewares = plus(storeContract.
|
|
3301
|
-
var tmp1_externalReducers = plus(storeContract.
|
|
3302
|
-
tmp_42.
|
|
3300
|
+
var tmp0_externalMiddlewares = plus(storeContract.j97(), externalMiddlewares);
|
|
3301
|
+
var tmp1_externalReducers = plus(storeContract.i97(), externalReducers);
|
|
3302
|
+
tmp_42.n9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
|
|
3303
3303
|
}
|
|
3304
3304
|
protoOf(GameServer).n6q = function () {
|
|
3305
|
-
return this.
|
|
3305
|
+
return this.n9x_1;
|
|
3306
3306
|
};
|
|
3307
3307
|
protoOf(GameServer).z8l = function () {
|
|
3308
3308
|
return get_serverStatePayload_0(this.t66()).metadata;
|
|
@@ -3357,17 +3357,17 @@
|
|
|
3357
3357
|
};
|
|
3358
3358
|
protoOf(GameServer).fromClientEvent = function (action) {
|
|
3359
3359
|
this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
|
|
3360
|
-
this.
|
|
3360
|
+
this.n9x_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
|
|
3361
3361
|
};
|
|
3362
3362
|
protoOf(GameServer).playerLostConnection = function (playerId) {
|
|
3363
3363
|
this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
|
|
3364
|
-
this.
|
|
3364
|
+
this.n9x_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
|
|
3365
3365
|
};
|
|
3366
3366
|
protoOf(GameServer).playerLive = function (playerId) {
|
|
3367
3367
|
this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
|
|
3368
|
-
this.
|
|
3368
|
+
this.n9x_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
|
|
3369
3369
|
};
|
|
3370
|
-
protoOf(GameServer).
|
|
3370
|
+
protoOf(GameServer).ta7 = function (playerId, permanently) {
|
|
3371
3371
|
this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
|
|
3372
3372
|
var tmp;
|
|
3373
3373
|
if (this.t66().z6r()) {
|
|
@@ -3376,44 +3376,58 @@
|
|
|
3376
3376
|
tmp = new PlayerLeftResult(null, null);
|
|
3377
3377
|
}
|
|
3378
3378
|
var result = tmp;
|
|
3379
|
-
this.
|
|
3379
|
+
this.n9x_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
|
|
3380
3380
|
return result;
|
|
3381
3381
|
};
|
|
3382
|
-
protoOf(GameServer).
|
|
3382
|
+
protoOf(GameServer).ua7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
|
|
3383
3383
|
this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
|
|
3384
|
-
this.
|
|
3384
|
+
this.n9x_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
|
|
3385
3385
|
};
|
|
3386
3386
|
protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
|
|
3387
3387
|
this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
|
|
3388
|
-
var isCreated = this.
|
|
3389
|
-
this.
|
|
3388
|
+
var isCreated = this.n9x_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
|
|
3389
|
+
this.n9x_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
|
|
3390
3390
|
};
|
|
3391
3391
|
protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
|
|
3392
3392
|
this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
|
|
3393
|
-
this.
|
|
3394
|
-
this.
|
|
3393
|
+
this.n9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
|
|
3394
|
+
this.n9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
|
|
3395
3395
|
};
|
|
3396
3396
|
protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
|
|
3397
|
-
this.
|
|
3397
|
+
this.n9x_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
|
|
3398
3398
|
};
|
|
3399
3399
|
protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
|
|
3400
|
-
this.
|
|
3400
|
+
this.n9x_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
|
|
3401
3401
|
};
|
|
3402
3402
|
protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
|
|
3403
3403
|
this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
|
|
3404
|
-
this.
|
|
3404
|
+
this.n9x_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
|
|
3405
|
+
};
|
|
3406
|
+
protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, originState) {
|
|
3407
|
+
this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId);
|
|
3408
|
+
if (!this.isTableExists) {
|
|
3409
|
+
this.h4q().w('GameEngine_API', "Table not exists can't use playerConnectionInteractor");
|
|
3410
|
+
return null;
|
|
3411
|
+
}
|
|
3412
|
+
var table = this.table;
|
|
3413
|
+
var player = getPlayer(table.players, playerId);
|
|
3414
|
+
var actions = _get_playerConnectionInteractor__si6cxf(this).va7(playerId, player.c68(), table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
|
|
3415
|
+
if (actions.r()) {
|
|
3416
|
+
return null;
|
|
3417
|
+
}
|
|
3418
|
+
return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).d6e(), table.id, playerId));
|
|
3405
3419
|
};
|
|
3406
3420
|
protoOf(GameServer).wa7 = function (newRid) {
|
|
3407
3421
|
this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
|
|
3408
|
-
this.
|
|
3422
|
+
this.n9x_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
|
|
3409
3423
|
};
|
|
3410
3424
|
protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
|
|
3411
3425
|
this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
|
|
3412
|
-
this.
|
|
3426
|
+
this.n9x_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
|
|
3413
3427
|
};
|
|
3414
3428
|
protoOf(GameServer).xa7 = function (reason, roomId) {
|
|
3415
3429
|
this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
|
|
3416
|
-
this.
|
|
3430
|
+
this.n9x_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
|
|
3417
3431
|
};
|
|
3418
3432
|
protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
|
|
3419
3433
|
var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
|
|
@@ -3425,7 +3439,7 @@
|
|
|
3425
3439
|
}
|
|
3426
3440
|
var botChatInteractor = tmp;
|
|
3427
3441
|
this.h4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
|
|
3428
|
-
this.
|
|
3442
|
+
this.n9x_1.v6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
|
|
3429
3443
|
};
|
|
3430
3444
|
protoOf(GameServer).clear = function () {
|
|
3431
3445
|
return this.i2();
|
|
@@ -4526,13 +4540,13 @@
|
|
|
4526
4540
|
tmp.v8_1 = null;
|
|
4527
4541
|
return tmp.a9();
|
|
4528
4542
|
};
|
|
4529
|
-
protoOf(ToClientEventsObserverImpl).
|
|
4543
|
+
protoOf(ToClientEventsObserverImpl).d9h = function ($completion) {
|
|
4530
4544
|
var tmp = new $waitForCOROUTINE$(this, $completion);
|
|
4531
4545
|
tmp.u8_1 = Unit_instance;
|
|
4532
4546
|
tmp.v8_1 = null;
|
|
4533
4547
|
return tmp.a9();
|
|
4534
4548
|
};
|
|
4535
|
-
protoOf(ToClientEventsObserverImpl).
|
|
4549
|
+
protoOf(ToClientEventsObserverImpl).g9y = function () {
|
|
4536
4550
|
if (!this.ba9_1.enabledCombinedEvents) {
|
|
4537
4551
|
return this.ga9_1;
|
|
4538
4552
|
}
|
|
@@ -4541,7 +4555,7 @@
|
|
|
4541
4555
|
};
|
|
4542
4556
|
function PlayerConnectionInteractor() {
|
|
4543
4557
|
}
|
|
4544
|
-
function waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer
|
|
4558
|
+
function waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer) {
|
|
4545
4559
|
if (waitForPlayer && $this.uaa_1.waitForPlayerToReconnect) {
|
|
4546
4560
|
var tmp = player.i6v_1.z68();
|
|
4547
4561
|
Companion_getInstance();
|
|
@@ -4550,13 +4564,10 @@
|
|
|
4550
4564
|
var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
|
|
4551
4565
|
var noRecentReconnects = tmp.u67(tmp$ret$0);
|
|
4552
4566
|
if (noRecentReconnects) {
|
|
4553
|
-
|
|
4554
|
-
var tmp1_players = table.playersConnections;
|
|
4555
|
-
var tmp2_isGameFinished = table.isGameFinished;
|
|
4556
|
-
return getWaitingForReconnectPlayerActions($this, tmp0_tableId, newConnectionState, player, tmp1_players, sendFinishToClientActions, tmp2_isGameFinished);
|
|
4567
|
+
return $this.taa(player.playerId, newConnectionState);
|
|
4557
4568
|
}
|
|
4558
4569
|
}
|
|
4559
|
-
var canRemoveGameWhenNoPlayers =
|
|
4570
|
+
var canRemoveGameWhenNoPlayers = Companion_instance_2.g6v($this.uaa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
|
|
4560
4571
|
if (canRemoveGameWhenNoPlayers) {
|
|
4561
4572
|
return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
|
|
4562
4573
|
}
|
|
@@ -4642,59 +4653,34 @@
|
|
|
4642
4653
|
}
|
|
4643
4654
|
var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
|
|
4644
4655
|
if (allPlayersMadeDecision) {
|
|
4645
|
-
var
|
|
4646
|
-
var
|
|
4647
|
-
return listOf(
|
|
4656
|
+
var tmp0_$this = $this.yaa_1;
|
|
4657
|
+
var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
|
|
4658
|
+
return listOf(tmp0_$this.f8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
|
|
4648
4659
|
}
|
|
4649
4660
|
}
|
|
4650
4661
|
if (!$this.uaa_1.botReplacesPlayerAfterTimeout) {
|
|
4651
4662
|
return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
|
|
4652
4663
|
}
|
|
4653
|
-
return getPlayerDisconnectedActions($this, newConnectionState,
|
|
4654
|
-
}
|
|
4655
|
-
function waitPlayerOrDisconnect$default($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions, $super) {
|
|
4656
|
-
sendFinishToClientActions = sendFinishToClientActions === VOID ? true : sendFinishToClientActions;
|
|
4657
|
-
return waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions);
|
|
4664
|
+
return getPlayerDisconnectedActions($this, newConnectionState, player);
|
|
4658
4665
|
}
|
|
4659
4666
|
function getPlayerConnectedActions($this, player, table) {
|
|
4660
4667
|
// Inline function 'kotlin.collections.mutableListOf' call
|
|
4661
4668
|
var actionsList = ArrayList_init_$Create$_0();
|
|
4662
|
-
actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.
|
|
4669
|
+
actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.ta5(player, table)]));
|
|
4663
4670
|
if (player.i6v_1.i67()) {
|
|
4664
|
-
actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.waa_1.
|
|
4671
|
+
actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.waa_1.g9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
|
|
4665
4672
|
}
|
|
4666
4673
|
return actionsList;
|
|
4667
4674
|
}
|
|
4668
|
-
function getPlayerDisconnectedActions($this, connectionState,
|
|
4675
|
+
function getPlayerDisconnectedActions($this, connectionState, player) {
|
|
4669
4676
|
// Inline function 'kotlin.collections.mutableListOf' call
|
|
4670
4677
|
var actionsList = ArrayList_init_$Create$_0();
|
|
4671
|
-
if (finishToClientActions) {
|
|
4672
|
-
actionsList.q(getFinishToClientActions($this, player.playerId, player.i6v_1.z68().n67_1.isLive, tableId, mapToFinishReason(connectionState, player, players), isGameFinished));
|
|
4673
|
-
}
|
|
4674
4678
|
actionsList.j(new PlayerConnectionChangedMechanicAction(player.playerId, connectionState));
|
|
4675
4679
|
if (player.i6v_1.i67()) {
|
|
4676
4680
|
actionsList.j(AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection changed'));
|
|
4677
4681
|
}
|
|
4678
4682
|
return actionsList;
|
|
4679
4683
|
}
|
|
4680
|
-
function getFinishToClientActions($this, sendToPlayerId, isLive, tableId, reason, isGameFinished) {
|
|
4681
|
-
if (!isLive) {
|
|
4682
|
-
return emptyList();
|
|
4683
|
-
}
|
|
4684
|
-
var tmp0_deliveryPayload = Companion_instance_2.user($this.xaa_1.d6e(), tableId, sendToPlayerId);
|
|
4685
|
-
var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
|
|
4686
|
-
var tmp1_deliveryPayload = Companion_instance_2.user($this.xaa_1.d6e(), tableId, sendToPlayerId);
|
|
4687
|
-
return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
|
|
4688
|
-
}
|
|
4689
|
-
function getWaitingForReconnectPlayerActions($this, tableId, newConnectionState, player, players, finishToClientActions, isGameFinished) {
|
|
4690
|
-
// Inline function 'kotlin.collections.mutableListOf' call
|
|
4691
|
-
var actionsList = ArrayList_init_$Create$_0();
|
|
4692
|
-
if (finishToClientActions) {
|
|
4693
|
-
actionsList.q(getFinishToClientActions($this, player.playerId, player.i6v_1.z68().n67_1.isLive, tableId, mapToFinishReason(newConnectionState, player, players), isGameFinished));
|
|
4694
|
-
}
|
|
4695
|
-
actionsList.q($this.taa(player.playerId, newConnectionState));
|
|
4696
|
-
return actionsList;
|
|
4697
|
-
}
|
|
4698
4684
|
function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
|
|
4699
4685
|
this.uaa_1 = serverConfig;
|
|
4700
4686
|
this.vaa_1 = engineLogicConfig;
|
|
@@ -4712,18 +4698,18 @@
|
|
|
4712
4698
|
case 4:
|
|
4713
4699
|
case 5:
|
|
4714
4700
|
var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.b7g() && table.config.isPrivate;
|
|
4715
|
-
tmp = waitPlayerOrDisconnect
|
|
4701
|
+
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp1_waitForPlayer);
|
|
4716
4702
|
break;
|
|
4717
4703
|
case 2:
|
|
4718
4704
|
var tmp2_waitForPlayer = !afterReconnection;
|
|
4719
|
-
tmp = waitPlayerOrDisconnect
|
|
4705
|
+
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp2_waitForPlayer);
|
|
4720
4706
|
break;
|
|
4721
4707
|
case 3:
|
|
4722
4708
|
var tmp3_waitForPlayer = !afterReconnection;
|
|
4723
|
-
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp3_waitForPlayer
|
|
4709
|
+
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp3_waitForPlayer);
|
|
4724
4710
|
break;
|
|
4725
4711
|
case 7:
|
|
4726
|
-
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, false
|
|
4712
|
+
tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, false);
|
|
4727
4713
|
break;
|
|
4728
4714
|
case 0:
|
|
4729
4715
|
case 6:
|
|
@@ -4734,10 +4720,19 @@
|
|
|
4734
4720
|
}
|
|
4735
4721
|
return tmp;
|
|
4736
4722
|
};
|
|
4737
|
-
protoOf(PlayerConnectionInteractorImpl).
|
|
4738
|
-
|
|
4723
|
+
protoOf(PlayerConnectionInteractorImpl).va7 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
|
|
4724
|
+
if (!isLive) {
|
|
4725
|
+
return emptyList();
|
|
4726
|
+
}
|
|
4727
|
+
var tmp0_deliveryPayload = Companion_instance_1.user(this.xaa_1.d6e(), tableId, sendToPlayerId);
|
|
4728
|
+
var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
|
|
4729
|
+
var tmp1_deliveryPayload = Companion_instance_1.user(this.xaa_1.d6e(), tableId, sendToPlayerId);
|
|
4730
|
+
return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
|
|
4731
|
+
};
|
|
4732
|
+
protoOf(PlayerConnectionInteractorImpl).ta5 = function (sendToPlayer, table) {
|
|
4733
|
+
var updatedTable = this.waa_1.h9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
|
|
4739
4734
|
var aid = this.xaa_1.d6e();
|
|
4740
|
-
var tmp4_deliveryPayload =
|
|
4735
|
+
var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
|
|
4741
4736
|
var tmp0_playerId = sendToPlayer.playerId;
|
|
4742
4737
|
var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
|
|
4743
4738
|
var tmp2_tableId = updatedTable.id;
|
|
@@ -5194,18 +5189,18 @@
|
|
|
5194
5189
|
var tmp_55 = KProperty1;
|
|
5195
5190
|
tmp_52.uab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
|
|
5196
5191
|
}
|
|
5197
|
-
protoOf(ServerGameStoreContract).
|
|
5198
|
-
return plus(plus(plus(plus(plus(this.cab_1.
|
|
5192
|
+
protoOf(ServerGameStoreContract).i97 = function () {
|
|
5193
|
+
return plus(plus(plus(plus(plus(this.cab_1.i97(), this.fab_1.i97()), this.dab_1.i97()), this.eab_1.i97()), this.gab_1.i97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
|
|
5199
5194
|
};
|
|
5200
|
-
protoOf(ServerGameStoreContract).
|
|
5201
|
-
var tmp = this.cab_1.
|
|
5195
|
+
protoOf(ServerGameStoreContract).j97 = function () {
|
|
5196
|
+
var tmp = this.cab_1.j97();
|
|
5202
5197
|
var tmp_0;
|
|
5203
5198
|
if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
|
|
5204
5199
|
tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
|
|
5205
5200
|
} else {
|
|
5206
5201
|
tmp_0 = null;
|
|
5207
5202
|
}
|
|
5208
|
-
var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.fab_1.
|
|
5203
|
+
var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.fab_1.j97()), this.dab_1.j97()), this.eab_1.j97()), this.gab_1.j97());
|
|
5209
5204
|
var tmp_2 = playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
|
|
5210
5205
|
var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
|
|
5211
5206
|
var tmp_4;
|
|
@@ -5214,7 +5209,7 @@
|
|
|
5214
5209
|
} else {
|
|
5215
5210
|
tmp_4 = null;
|
|
5216
5211
|
}
|
|
5217
|
-
var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).
|
|
5212
|
+
var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).p99(), finishingGameWhenCantStartNewMiddleware()]));
|
|
5218
5213
|
var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
|
|
5219
5214
|
var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
|
|
5220
5215
|
var tmp1_logger = _get_logger__rkp4sl(this);
|
|
@@ -5347,7 +5342,7 @@
|
|
|
5347
5342
|
} else {
|
|
5348
5343
|
if (action_0 instanceof ContinueGameMechanicAction) {
|
|
5349
5344
|
var tmp0_1 = this.xab_1;
|
|
5350
|
-
var tmp2_0 = action_0.
|
|
5345
|
+
var tmp2_0 = action_0.table.id;
|
|
5351
5346
|
var tmp4_0 = action_0.gameCreatorPlayerId;
|
|
5352
5347
|
// Inline function 'kotlin.collections.map' call
|
|
5353
5348
|
var this_1 = action_0.users;
|
|
@@ -5614,7 +5609,7 @@
|
|
|
5614
5609
|
var tmp0_9 = this.xab_1;
|
|
5615
5610
|
var tmp2_4 = state.x6r();
|
|
5616
5611
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5617
|
-
var exceptPlayerId = this.xab_1.vab_1.supportBackwardActions ? action_0.
|
|
5612
|
+
var exceptPlayerId = this.xab_1.vab_1.supportBackwardActions ? action_0.j94_1 : null;
|
|
5618
5613
|
var sendToPlayer_9 = new RoomActionPayload(tmp0_9.wab_1.d6e(), tmp2_4.id, exceptPlayerId);
|
|
5619
5614
|
var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
|
|
5620
5615
|
tmp = listOfNotNull(tmp$ret$109);
|
|
@@ -5640,7 +5635,7 @@
|
|
|
5640
5635
|
var tmp0_12 = this.xab_1;
|
|
5641
5636
|
var tmp2_6 = state.x6r();
|
|
5642
5637
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5643
|
-
var exceptPlayerId_1 = this.xab_1.vab_1.supportBackwardActions ? action_0.
|
|
5638
|
+
var exceptPlayerId_1 = this.xab_1.vab_1.supportBackwardActions ? action_0.p94_1 : null;
|
|
5644
5639
|
var sendToPlayer_12 = new RoomActionPayload(tmp0_12.wab_1.d6e(), tmp2_6.id, exceptPlayerId_1);
|
|
5645
5640
|
var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
|
|
5646
5641
|
tmp = listOfNotNull(tmp$ret$115);
|
|
@@ -5666,7 +5661,7 @@
|
|
|
5666
5661
|
var tmp0_15 = this.xab_1;
|
|
5667
5662
|
var tmp2_8 = state.x6r();
|
|
5668
5663
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5669
|
-
var exceptPlayerId_3 = this.xab_1.vab_1.supportBackwardActions ? action_0.
|
|
5664
|
+
var exceptPlayerId_3 = this.xab_1.vab_1.supportBackwardActions ? action_0.r94_1 : null;
|
|
5670
5665
|
var sendToPlayer_15 = new RoomActionPayload(tmp0_15.wab_1.d6e(), tmp2_8.id, exceptPlayerId_3);
|
|
5671
5666
|
var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
|
|
5672
5667
|
tmp = listOfNotNull(tmp$ret$121);
|
|
@@ -5747,7 +5742,7 @@
|
|
|
5747
5742
|
this.vab_1 = logicConfig;
|
|
5748
5743
|
this.wab_1 = idsProvider;
|
|
5749
5744
|
}
|
|
5750
|
-
protoOf(ServerMapMechanicToClientActionMiddleware).
|
|
5745
|
+
protoOf(ServerMapMechanicToClientActionMiddleware).p99 = function () {
|
|
5751
5746
|
// Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
|
|
5752
5747
|
return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
|
|
5753
5748
|
};
|
|
@@ -6035,7 +6030,7 @@
|
|
|
6035
6030
|
var tmp_0;
|
|
6036
6031
|
switch (connectionState.q2_1) {
|
|
6037
6032
|
case 1:
|
|
6038
|
-
tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.zac_1.
|
|
6033
|
+
tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.zac_1.l9g_1));
|
|
6039
6034
|
break;
|
|
6040
6035
|
case 6:
|
|
6041
6036
|
tmp_0 = emptyList();
|
|
@@ -6046,7 +6041,7 @@
|
|
|
6046
6041
|
case 2:
|
|
6047
6042
|
var tmp_1;
|
|
6048
6043
|
if (table.sceneInfo.b7g() && this.aad_1.closeIfBotsAtFinish) {
|
|
6049
|
-
tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.zac_1.
|
|
6044
|
+
tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.zac_1.l9g_1);
|
|
6050
6045
|
} else {
|
|
6051
6046
|
tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
|
|
6052
6047
|
}
|
|
@@ -6121,12 +6116,12 @@
|
|
|
6121
6116
|
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6g = function (action) {
|
|
6122
6117
|
return action instanceof UpdateServerConfigAction;
|
|
6123
6118
|
};
|
|
6124
|
-
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).
|
|
6119
|
+
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
|
|
6125
6120
|
var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
|
|
6126
6121
|
return state.r92(VOID, get_serverStatePayload_0(state).copy(action_0.zaa_1));
|
|
6127
6122
|
};
|
|
6128
6123
|
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
|
|
6129
|
-
return this.
|
|
6124
|
+
return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6130
6125
|
};
|
|
6131
6126
|
function addRoomMetadata($this, _this__u8e3s4, gameId) {
|
|
6132
6127
|
_this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
|
|
@@ -6180,36 +6175,36 @@
|
|
|
6180
6175
|
this.kad_1 = logger;
|
|
6181
6176
|
this.lad_1 = serverReduxConfig;
|
|
6182
6177
|
}
|
|
6183
|
-
protoOf(ServerMechanicLifecycleReducer).
|
|
6178
|
+
protoOf(ServerMechanicLifecycleReducer).l9k = function (state, action) {
|
|
6184
6179
|
this.kad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
|
|
6185
6180
|
var tableId = action.q93_1;
|
|
6186
6181
|
var serverState = get_serverStatePayload_0(state);
|
|
6187
6182
|
var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
|
|
6188
6183
|
var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
|
|
6189
|
-
var tmp0_$this = this.
|
|
6184
|
+
var tmp0_$this = this.m9k_1;
|
|
6190
6185
|
var tmp1_version = action.r93_1;
|
|
6191
6186
|
var tmp2_config = action.p93_1;
|
|
6192
6187
|
var tmp3_users = action.t93_1;
|
|
6193
6188
|
var tmp4_spectators = action.spectators;
|
|
6194
6189
|
var tmp5_gameCreatorPlayerId = action.s93_1;
|
|
6195
|
-
var tmp7_tableOrNull = tmp0_$this.
|
|
6190
|
+
var tmp7_tableOrNull = tmp0_$this.u9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
|
|
6196
6191
|
return state.r92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
|
|
6197
6192
|
};
|
|
6198
|
-
protoOf(ServerMechanicLifecycleReducer).
|
|
6193
|
+
protoOf(ServerMechanicLifecycleReducer).j9k = function (state, action) {
|
|
6199
6194
|
this.kad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
|
|
6200
6195
|
var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
|
|
6201
|
-
var tmp2_tableOrNull = action.
|
|
6196
|
+
var tmp2_tableOrNull = action.table;
|
|
6202
6197
|
var tmp = Companion_instance_16;
|
|
6203
6198
|
var tmp_0 = get_serverStatePayload_0(state).config;
|
|
6204
|
-
var tmp_1 = action.
|
|
6199
|
+
var tmp_1 = action.reason;
|
|
6205
6200
|
var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
|
|
6206
|
-
var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.
|
|
6201
|
+
var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
|
|
6207
6202
|
return state.r92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
|
|
6208
6203
|
};
|
|
6209
|
-
protoOf(ServerMechanicLifecycleReducer).
|
|
6210
|
-
this.
|
|
6204
|
+
protoOf(ServerMechanicLifecycleReducer).k9k = function (state, action) {
|
|
6205
|
+
this.n9k_1.n58(action.previousGameId);
|
|
6211
6206
|
var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
|
|
6212
|
-
var tmp1_tableOrNull = this.
|
|
6207
|
+
var tmp1_tableOrNull = this.m9k_1.v9l(state.x6r(), action.gameId);
|
|
6213
6208
|
var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
|
|
6214
6209
|
return state.r92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
|
|
6215
6210
|
};
|
|
@@ -6223,7 +6218,7 @@
|
|
|
6223
6218
|
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6g = function (action) {
|
|
6224
6219
|
return isInterface(action, SpectatorsAction);
|
|
6225
6220
|
};
|
|
6226
|
-
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).
|
|
6221
|
+
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
|
|
6227
6222
|
var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
|
|
6228
6223
|
var table = state.x6r();
|
|
6229
6224
|
var tmp;
|
|
@@ -6403,7 +6398,7 @@
|
|
|
6403
6398
|
return tmp;
|
|
6404
6399
|
};
|
|
6405
6400
|
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
|
|
6406
|
-
return this.
|
|
6401
|
+
return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6407
6402
|
};
|
|
6408
6403
|
function playerConnectionUpdateReducer() {
|
|
6409
6404
|
// Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
|
|
@@ -6414,7 +6409,7 @@
|
|
|
6414
6409
|
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).f6g = function (action) {
|
|
6415
6410
|
return action instanceof PlayerConnectionUpdateAction;
|
|
6416
6411
|
};
|
|
6417
|
-
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).
|
|
6412
|
+
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
|
|
6418
6413
|
var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
|
|
6419
6414
|
var statePayload = get_serverStatePayload_0(state);
|
|
6420
6415
|
var tmp;
|
|
@@ -6426,7 +6421,7 @@
|
|
|
6426
6421
|
return tmp;
|
|
6427
6422
|
};
|
|
6428
6423
|
protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
|
|
6429
|
-
return this.
|
|
6424
|
+
return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6430
6425
|
};
|
|
6431
6426
|
function Companion_6() {
|
|
6432
6427
|
}
|
|
@@ -6520,7 +6515,7 @@
|
|
|
6520
6515
|
return new ServerLoggerKey(_this__u8e3s4.gameId);
|
|
6521
6516
|
}
|
|
6522
6517
|
function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
|
|
6523
|
-
var gameId = Companion_instance_5.
|
|
6518
|
+
var gameId = Companion_instance_5.w9n(payload);
|
|
6524
6519
|
var tmp;
|
|
6525
6520
|
if (!(gameId == null)) {
|
|
6526
6521
|
tmp = new ServerLoggerKey(gameId);
|
|
@@ -6694,11 +6689,11 @@
|
|
|
6694
6689
|
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6g = function (action) {
|
|
6695
6690
|
return isInterface(action, Action);
|
|
6696
6691
|
};
|
|
6697
|
-
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).
|
|
6692
|
+
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).u9i = function (state, action) {
|
|
6698
6693
|
return this.hae_1(state, isInterface(action, Action) ? action : THROW_CCE());
|
|
6699
6694
|
};
|
|
6700
6695
|
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6h = function (state, action) {
|
|
6701
|
-
return this.
|
|
6696
|
+
return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
6702
6697
|
};
|
|
6703
6698
|
function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
|
|
6704
6699
|
return function () {
|
|
@@ -6778,7 +6773,7 @@
|
|
|
6778
6773
|
}
|
|
6779
6774
|
function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
|
|
6780
6775
|
return function (it) {
|
|
6781
|
-
var payload = Companion_instance_7.
|
|
6776
|
+
var payload = Companion_instance_7.i9m(it);
|
|
6782
6777
|
var tmp;
|
|
6783
6778
|
if (!(payload == null)) {
|
|
6784
6779
|
return payload;
|
|
@@ -7041,7 +7036,7 @@
|
|
|
7041
7036
|
protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
|
|
7042
7037
|
var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
|
|
7043
7038
|
if (isInterface(mechanicAction, NextPlayerTurnAction)) {
|
|
7044
|
-
var tmp0 = mechanicAction.
|
|
7039
|
+
var tmp0 = mechanicAction.e96();
|
|
7045
7040
|
var tmp$ret$0;
|
|
7046
7041
|
$l$block_0: {
|
|
7047
7042
|
// Inline function 'kotlin.collections.any' call
|
|
@@ -7073,7 +7068,7 @@
|
|
|
7073
7068
|
};
|
|
7074
7069
|
protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
|
|
7075
7070
|
if (isInterface(action, NextPlayerTurnAction)) {
|
|
7076
|
-
var tmp0 = action.
|
|
7071
|
+
var tmp0 = action.e96();
|
|
7077
7072
|
var tmp$ret$0;
|
|
7078
7073
|
$l$block_0: {
|
|
7079
7074
|
// Inline function 'kotlin.collections.any' call
|