raspberry_games_server_game_logic 1.8.417 → 1.8.419

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -140,6 +140,9 @@
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  var plus = kotlin_kotlin.$_$.r8;
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.t4;
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  var toString_0 = kotlin_kotlin.$_$.si;
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+ var mapToFinishReason = kotlin_io_raspberryapps_game_engine_core.$_$.q;
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+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.d5;
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+ var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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  var IllegalStateException_init_$Create$ = kotlin_kotlin.$_$.p1;
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  var mapOf = kotlin_kotlin.$_$.j8;
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  var Enum = kotlin_kotlin.$_$.eh;
@@ -173,7 +176,6 @@
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  var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.u4;
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  var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.s4;
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  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
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- var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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  var single = kotlin_kotlin.$_$.d9;
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  var copyToArray = kotlin_kotlin.$_$.y6;
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  var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
@@ -187,8 +189,7 @@
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  var Companion_getInstance = kotlin_kotlin.$_$.v4;
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
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  var toDuration = kotlin_kotlin.$_$.wg;
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- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.b5;
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- var mapToFinishReason = kotlin_io_raspberryapps_game_engine_core.$_$.q;
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+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.b5;
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  var listOf = kotlin_kotlin.$_$.f8;
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  var plus_0 = kotlin_kotlin.$_$.s8;
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  var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
@@ -199,10 +200,9 @@
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  var TimerType_DELAY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
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  var StartTimerAction = kotlin_io_raspberryapps_game_engine_core.$_$.e2;
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  var AskBotAction_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.z4;
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- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.d5;
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+ var MechanicException = kotlin_io_raspberryapps_game_engine_core.$_$.b;
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  var FinishingGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
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  var FinishGameToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
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- var MechanicException = kotlin_io_raspberryapps_game_engine_core.$_$.b;
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  var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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  var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.y4;
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  var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
@@ -401,10 +401,10 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.va7(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.ua7(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.va7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.ua7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -419,10 +419,6 @@
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  }
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  return tmp;
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  }
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- function playerLeft(playerId, permanently, $super) {
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- permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.ua7(playerId, permanently) : $super.ua7.call(this, playerId, permanently);
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- }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
@@ -434,6 +430,10 @@
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  }
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  return tmp;
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  }
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+ function playerLeft(playerId, permanently, $super) {
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+ permanently = permanently === VOID ? true : permanently;
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+ return $super === VOID ? this.ta7(playerId, permanently) : $super.ta7.call(this, playerId, permanently);
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+ }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
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  initMetadataForClass(ServerShutdownReason, 'ServerShutdownReason', VOID, Enum);
@@ -519,17 +519,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.o9p_1 = $subscriber;
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+ this.n9p_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9p = function (it, $completion) {
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- var tmp = this.r9p(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9p = function (it, $completion) {
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+ var tmp = this.q9p(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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- return this.q9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.p9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -538,7 +538,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.o9p_1(this.p9p_1);
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+ this.n9p_1(this.o9p_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -549,31 +549,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9p = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.o9p_1, completion);
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- i.p9p_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9p = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.n9p_1, completion);
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+ i.o9p_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.q9p(it, $completion);
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+ return i.p9p(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.a9q_1 = $subscriber;
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+ this.z9p_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
569
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9q = function (it, $completion) {
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- var tmp = this.d9q(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9q = function (it, $completion) {
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+ var tmp = this.c9q(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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- return this.c9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.b9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -582,7 +582,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.a9q_1(this.b9q_1);
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+ this.z9p_1(this.a9q_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -593,22 +593,22 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).d9q = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.a9q_1, completion);
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- i.b9q_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9q = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.z9p_1, completion);
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+ i.a9q_1 = it;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.c9q(it, $completion);
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+ return i.b9q(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
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- this.m9q_1 = $$this$unsafeFlow;
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- this.n9q_1 = this$0;
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+ this.l9q_1 = $$this$unsafeFlow;
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+ this.m9q_1 = this$0;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -628,10 +628,10 @@
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  switch (tmp) {
629
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  case 0:
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  this.t8_1 = 2;
631
- var tmp0 = this.m9q_1;
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- var value = this.o9q_1;
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+ var tmp0 = this.l9q_1;
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+ var value = this.n9q_1;
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  this.s8_1 = 1;
634
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.n9q_1)), this);
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+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.m9q_1)), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
637
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  }
@@ -654,8 +654,8 @@
654
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  while (true);
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  };
656
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
657
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.m9q_1, this.n9q_1, completion);
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- i.o9q_1 = value;
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+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.l9q_1, this.m9q_1, completion);
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+ i.n9q_1 = value;
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659
  return i;
660
660
  };
661
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -668,8 +668,8 @@
668
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  }
669
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  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
670
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  CoroutineImpl.call(this, resultContinuation);
671
- this.x9q_1 = _this__u8e3s4;
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- this.y9q_1 = collector;
671
+ this.w9q_1 = _this__u8e3s4;
672
+ this.x9q_1 = collector;
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673
  }
674
674
  protoOf($collectCOROUTINE$).a9 = function () {
675
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  var suspendResult = this.u8_1;
@@ -679,10 +679,10 @@
679
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  switch (tmp) {
680
680
  case 0:
681
681
  this.t8_1 = 2;
682
- var $this$unsafeFlow = this.y9q_1;
682
+ var $this$unsafeFlow = this.x9q_1;
683
683
  this.s8_1 = 1;
684
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.x9q_1.a9r_1, null);
685
- suspendResult = this.x9q_1.z9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
684
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.w9q_1.z9q_1, null);
685
+ suspendResult = this.w9q_1.y9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
686
686
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
687
687
  return suspendResult;
688
688
  }
@@ -705,8 +705,8 @@
705
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  while (true);
706
706
  };
707
707
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
708
- this.z9q_1 = $this;
709
- this.a9r_1 = this$0;
708
+ this.y9q_1 = $this;
709
+ this.z9q_1 = this$0;
710
710
  }
711
711
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
712
712
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -718,17 +718,17 @@
718
718
  return this.o28(collector, $completion);
719
719
  };
720
720
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
721
- this.j9r_1 = $subscriber;
721
+ this.i9r_1 = $subscriber;
722
722
  CoroutineImpl.call(this, resultContinuation);
723
723
  }
724
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9r = function (it, $completion) {
725
- var tmp = this.m9r(it, $completion);
724
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).k9r = function (it, $completion) {
725
+ var tmp = this.l9r(it, $completion);
726
726
  tmp.u8_1 = Unit_instance;
727
727
  tmp.v8_1 = null;
728
728
  return tmp.a9();
729
729
  };
730
730
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
731
- return this.l9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
731
+ return this.k9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
732
732
  };
733
733
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
734
734
  var suspendResult = this.u8_1;
@@ -737,7 +737,7 @@
737
737
  var tmp = this.s8_1;
738
738
  if (tmp === 0) {
739
739
  this.t8_1 = 1;
740
- this.j9r_1(this.k9r_1);
740
+ this.i9r_1(this.j9r_1);
741
741
  return Unit_instance;
742
742
  } else if (tmp === 1) {
743
743
  throw this.v8_1;
@@ -748,22 +748,22 @@
748
748
  }
749
749
  while (true);
750
750
  };
751
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).m9r = function (it, completion) {
752
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.j9r_1, completion);
753
- i.k9r_1 = it;
751
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9r = function (it, completion) {
752
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.i9r_1, completion);
753
+ i.j9r_1 = it;
754
754
  return i;
755
755
  };
756
756
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
757
757
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
758
758
  var l = function (it, $completion) {
759
- return i.l9r(it, $completion);
759
+ return i.k9r(it, $completion);
760
760
  };
761
761
  l.$arity = 1;
762
762
  return l;
763
763
  }
764
764
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
765
- this.v9r_1 = $$this$unsafeFlow;
766
- this.w9r_1 = $table;
765
+ this.u9r_1 = $$this$unsafeFlow;
766
+ this.v9r_1 = $table;
767
767
  CoroutineImpl.call(this, resultContinuation);
768
768
  }
769
769
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -783,10 +783,10 @@
783
783
  switch (tmp) {
784
784
  case 0:
785
785
  this.t8_1 = 2;
786
- var tmp0 = this.v9r_1;
787
- var value = this.x9r_1;
786
+ var tmp0 = this.u9r_1;
787
+ var value = this.w9r_1;
788
788
  this.s8_1 = 1;
789
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.w9r_1.id, value), this);
789
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.v9r_1.id, value), this);
790
790
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
791
791
  return suspendResult;
792
792
  }
@@ -809,8 +809,8 @@
809
809
  while (true);
810
810
  };
811
811
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
812
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.v9r_1, this.w9r_1, completion);
813
- i.x9r_1 = value;
812
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.u9r_1, this.v9r_1, completion);
813
+ i.w9r_1 = value;
814
814
  return i;
815
815
  };
816
816
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -823,8 +823,8 @@
823
823
  }
824
824
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
825
825
  CoroutineImpl.call(this, resultContinuation);
826
- this.g9s_1 = _this__u8e3s4;
827
- this.h9s_1 = collector;
826
+ this.f9s_1 = _this__u8e3s4;
827
+ this.g9s_1 = collector;
828
828
  }
829
829
  protoOf($collectCOROUTINE$_0).a9 = function () {
830
830
  var suspendResult = this.u8_1;
@@ -834,10 +834,10 @@
834
834
  switch (tmp) {
835
835
  case 0:
836
836
  this.t8_1 = 2;
837
- var $this$unsafeFlow = this.h9s_1;
837
+ var $this$unsafeFlow = this.g9s_1;
838
838
  this.s8_1 = 1;
839
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.g9s_1.j9s_1, null);
840
- suspendResult = this.g9s_1.i9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
839
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.f9s_1.i9s_1, null);
840
+ suspendResult = this.f9s_1.h9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
841
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
842
  return suspendResult;
843
843
  }
@@ -860,8 +860,8 @@
860
860
  while (true);
861
861
  };
862
862
  function _no_name_provided__qut3iv($this, $table) {
863
- this.i9s_1 = $this;
864
- this.j9s_1 = $table;
863
+ this.h9s_1 = $this;
864
+ this.i9s_1 = $table;
865
865
  }
866
866
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
867
867
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -873,18 +873,18 @@
873
873
  return this.o28(collector, $completion);
874
874
  };
875
875
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
876
- this.s9s_1 = $table;
877
- this.t9s_1 = this$0;
876
+ this.r9s_1 = $table;
877
+ this.s9s_1 = this$0;
878
878
  CoroutineImpl.call(this, resultContinuation);
879
879
  }
880
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9s = function ($this$flow, $completion) {
881
- var tmp = this.w9s($this$flow, $completion);
880
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9s = function ($this$flow, $completion) {
881
+ var tmp = this.v9s($this$flow, $completion);
882
882
  tmp.u8_1 = Unit_instance;
883
883
  tmp.v8_1 = null;
884
884
  return tmp.a9();
885
885
  };
886
886
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
887
- return this.v9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
887
+ return this.u9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
888
888
  };
889
889
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
890
890
  var suspendResult = this.u8_1;
@@ -895,7 +895,7 @@
895
895
  case 0:
896
896
  this.t8_1 = 3;
897
897
  this.s8_1 = 1;
898
- suspendResult = this.u9s_1.n28(new TableStateUpdate(this.s9s_1.id, this.s9s_1), this);
898
+ suspendResult = this.t9s_1.n28(new TableStateUpdate(this.r9s_1.id, this.r9s_1), this);
899
899
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
900
900
  return suspendResult;
901
901
  }
@@ -903,8 +903,8 @@
903
903
  continue $sm;
904
904
  case 1:
905
905
  this.s8_1 = 2;
906
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.t9s_1).h8r(), fromInt(_get_serverReduxConfig__rprcrm(this.t9s_1).serverStateUpdateIntervalMillis));
907
- suspendResult = emitAll(this.u9s_1, new _no_name_provided__qut3iv(this_0, this.s9s_1), this);
906
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.s9s_1).h8r(), fromInt(_get_serverReduxConfig__rprcrm(this.s9s_1).serverStateUpdateIntervalMillis));
907
+ suspendResult = emitAll(this.t9s_1, new _no_name_provided__qut3iv(this_0, this.r9s_1), this);
908
908
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
909
909
  return suspendResult;
910
910
  }
@@ -926,22 +926,22 @@
926
926
  }
927
927
  while (true);
928
928
  };
929
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).w9s = function ($this$flow, completion) {
930
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.s9s_1, this.t9s_1, completion);
931
- i.u9s_1 = $this$flow;
929
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9s = function ($this$flow, completion) {
930
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.r9s_1, this.s9s_1, completion);
931
+ i.t9s_1 = $this$flow;
932
932
  return i;
933
933
  };
934
934
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
935
935
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
936
936
  var l = function ($this$flow, $completion) {
937
- return i.v9s($this$flow, $completion);
937
+ return i.u9s($this$flow, $completion);
938
938
  };
939
939
  l.$arity = 1;
940
940
  return l;
941
941
  }
942
942
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
943
- this.f9t_1 = $$this$unsafeFlow;
944
- this.g9t_1 = this$0;
943
+ this.e9t_1 = $$this$unsafeFlow;
944
+ this.f9t_1 = this$0;
945
945
  CoroutineImpl.call(this, resultContinuation);
946
946
  }
947
947
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -962,16 +962,16 @@
962
962
  case 0:
963
963
  this.t8_1 = 5;
964
964
  var tmp_0 = this;
965
- tmp_0.l9t_1 = this.f9t_1;
965
+ tmp_0.k9t_1 = this.e9t_1;
966
966
  var tmp_1 = this;
967
- tmp_1.k9t_1 = this.h9t_1;
967
+ tmp_1.j9t_1 = this.g9t_1;
968
968
  this.s8_1 = 1;
969
969
  continue $sm;
970
970
  case 1:
971
- this.i9t_1 = this.l9t_1;
972
- var it = this.k9t_1;
971
+ this.h9t_1 = this.k9t_1;
972
+ var it = this.j9t_1;
973
973
  var tmp_2;
974
- if (get_isCreated(this.g9t_1.t66())) {
974
+ if (get_isCreated(this.f9t_1.t66())) {
975
975
  tmp_2 = it;
976
976
  } else {
977
977
  tmp_2 = null;
@@ -983,15 +983,15 @@
983
983
  var tmp_3 = this;
984
984
  continue $sm;
985
985
  } else {
986
- this.j9t_1 = tmp0_elvis_lhs;
986
+ this.i9t_1 = tmp0_elvis_lhs;
987
987
  this.s8_1 = 2;
988
988
  continue $sm;
989
989
  }
990
990
 
991
991
  case 2:
992
- var transformed = this.j9t_1;
992
+ var transformed = this.i9t_1;
993
993
  this.s8_1 = 3;
994
- suspendResult = this.i9t_1.n28(transformed, this);
994
+ suspendResult = this.h9t_1.n28(transformed, this);
995
995
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
996
996
  return suspendResult;
997
997
  }
@@ -1022,8 +1022,8 @@
1022
1022
  while (true);
1023
1023
  };
1024
1024
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
1025
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.f9t_1, this.g9t_1, completion);
1026
- i.h9t_1 = value;
1025
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.e9t_1, this.f9t_1, completion);
1026
+ i.g9t_1 = value;
1027
1027
  return i;
1028
1028
  };
1029
1029
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1036,8 +1036,8 @@
1036
1036
  }
1037
1037
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1038
1038
  CoroutineImpl.call(this, resultContinuation);
1039
- this.u9t_1 = _this__u8e3s4;
1040
- this.v9t_1 = collector;
1039
+ this.t9t_1 = _this__u8e3s4;
1040
+ this.u9t_1 = collector;
1041
1041
  }
1042
1042
  protoOf($collectCOROUTINE$_1).a9 = function () {
1043
1043
  var suspendResult = this.u8_1;
@@ -1047,10 +1047,10 @@
1047
1047
  switch (tmp) {
1048
1048
  case 0:
1049
1049
  this.t8_1 = 2;
1050
- var $this$unsafeFlow = this.v9t_1;
1050
+ var $this$unsafeFlow = this.u9t_1;
1051
1051
  this.s8_1 = 1;
1052
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.u9t_1.x9t_1, null);
1053
- suspendResult = this.u9t_1.w9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1052
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.t9t_1.w9t_1, null);
1053
+ suspendResult = this.t9t_1.v9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1054
1054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1055
1055
  return suspendResult;
1056
1056
  }
@@ -1073,7 +1073,7 @@
1073
1073
  while (true);
1074
1074
  };
1075
1075
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1076
- this.g9u_1 = $$this$unsafeFlow;
1076
+ this.f9u_1 = $$this$unsafeFlow;
1077
1077
  CoroutineImpl.call(this, resultContinuation);
1078
1078
  }
1079
1079
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1094,28 +1094,28 @@
1094
1094
  case 0:
1095
1095
  this.t8_1 = 5;
1096
1096
  var tmp_0 = this;
1097
- tmp_0.l9u_1 = this.g9u_1;
1097
+ tmp_0.k9u_1 = this.f9u_1;
1098
1098
  var tmp_1 = this;
1099
- tmp_1.k9u_1 = this.h9u_1;
1099
+ tmp_1.j9u_1 = this.g9u_1;
1100
1100
  this.s8_1 = 1;
1101
1101
  continue $sm;
1102
1102
  case 1:
1103
- this.i9u_1 = this.l9u_1;
1104
- var tmp0_elvis_lhs = this.k9u_1.tableOrNull;
1103
+ this.h9u_1 = this.k9u_1;
1104
+ var tmp0_elvis_lhs = this.j9u_1.tableOrNull;
1105
1105
  if (tmp0_elvis_lhs == null) {
1106
1106
  this.s8_1 = 4;
1107
1107
  var tmp_2 = this;
1108
1108
  continue $sm;
1109
1109
  } else {
1110
- this.j9u_1 = tmp0_elvis_lhs;
1110
+ this.i9u_1 = tmp0_elvis_lhs;
1111
1111
  this.s8_1 = 2;
1112
1112
  continue $sm;
1113
1113
  }
1114
1114
 
1115
1115
  case 2:
1116
- var transformed = this.j9u_1;
1116
+ var transformed = this.i9u_1;
1117
1117
  this.s8_1 = 3;
1118
- suspendResult = this.i9u_1.n28(transformed, this);
1118
+ suspendResult = this.h9u_1.n28(transformed, this);
1119
1119
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1120
1120
  return suspendResult;
1121
1121
  }
@@ -1146,8 +1146,8 @@
1146
1146
  while (true);
1147
1147
  };
1148
1148
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1149
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.g9u_1, completion);
1150
- i.h9u_1 = value;
1149
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.f9u_1, completion);
1150
+ i.g9u_1 = value;
1151
1151
  return i;
1152
1152
  };
1153
1153
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1160,8 +1160,8 @@
1160
1160
  }
1161
1161
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1162
1162
  CoroutineImpl.call(this, resultContinuation);
1163
- this.u9u_1 = _this__u8e3s4;
1164
- this.v9u_1 = collector;
1163
+ this.t9u_1 = _this__u8e3s4;
1164
+ this.u9u_1 = collector;
1165
1165
  }
1166
1166
  protoOf($collectCOROUTINE$_2).a9 = function () {
1167
1167
  var suspendResult = this.u8_1;
@@ -1171,10 +1171,10 @@
1171
1171
  switch (tmp) {
1172
1172
  case 0:
1173
1173
  this.t8_1 = 2;
1174
- var $this$unsafeFlow = this.v9u_1;
1174
+ var $this$unsafeFlow = this.u9u_1;
1175
1175
  this.s8_1 = 1;
1176
1176
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1177
- suspendResult = this.u9u_1.w9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
+ suspendResult = this.t9u_1.v9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
1178
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1179
1179
  return suspendResult;
1180
1180
  }
@@ -1197,7 +1197,7 @@
1197
1197
  while (true);
1198
1198
  };
1199
1199
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1200
- this.f9v_1 = $$this$unsafeFlow;
1200
+ this.e9v_1 = $$this$unsafeFlow;
1201
1201
  CoroutineImpl.call(this, resultContinuation);
1202
1202
  }
1203
1203
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1217,8 +1217,8 @@
1217
1217
  switch (tmp) {
1218
1218
  case 0:
1219
1219
  this.t8_1 = 2;
1220
- var tmp0 = this.f9v_1;
1221
- var value = this.g9v_1;
1220
+ var tmp0 = this.e9v_1;
1221
+ var value = this.f9v_1;
1222
1222
  this.s8_1 = 1;
1223
1223
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1224
1224
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1243,8 +1243,8 @@
1243
1243
  while (true);
1244
1244
  };
1245
1245
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1246
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.f9v_1, completion);
1247
- i.g9v_1 = value;
1246
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.e9v_1, completion);
1247
+ i.f9v_1 = value;
1248
1248
  return i;
1249
1249
  };
1250
1250
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1257,8 +1257,8 @@
1257
1257
  }
1258
1258
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1259
1259
  CoroutineImpl.call(this, resultContinuation);
1260
- this.p9v_1 = _this__u8e3s4;
1261
- this.q9v_1 = collector;
1260
+ this.o9v_1 = _this__u8e3s4;
1261
+ this.p9v_1 = collector;
1262
1262
  }
1263
1263
  protoOf($collectCOROUTINE$_3).a9 = function () {
1264
1264
  var suspendResult = this.u8_1;
@@ -1268,10 +1268,10 @@
1268
1268
  switch (tmp) {
1269
1269
  case 0:
1270
1270
  this.t8_1 = 2;
1271
- var $this$unsafeFlow = this.q9v_1;
1271
+ var $this$unsafeFlow = this.p9v_1;
1272
1272
  this.s8_1 = 1;
1273
1273
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1274
- suspendResult = this.p9v_1.r9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1274
+ suspendResult = this.o9v_1.q9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
1275
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1276
1276
  return suspendResult;
1277
1277
  }
@@ -1294,7 +1294,7 @@
1294
1294
  while (true);
1295
1295
  };
1296
1296
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1297
- this.a9w_1 = $$this$unsafeFlow;
1297
+ this.z9v_1 = $$this$unsafeFlow;
1298
1298
  CoroutineImpl.call(this, resultContinuation);
1299
1299
  }
1300
1300
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1314,8 +1314,8 @@
1314
1314
  switch (tmp) {
1315
1315
  case 0:
1316
1316
  this.t8_1 = 2;
1317
- var tmp0 = this.a9w_1;
1318
- var value = this.b9w_1;
1317
+ var tmp0 = this.z9v_1;
1318
+ var value = this.a9w_1;
1319
1319
  this.s8_1 = 1;
1320
1320
  suspendResult = tmp0.n28(value.ne_1, this);
1321
1321
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1340,8 +1340,8 @@
1340
1340
  while (true);
1341
1341
  };
1342
1342
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1343
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.a9w_1, completion);
1344
- i.b9w_1 = value;
1343
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.z9v_1, completion);
1344
+ i.a9w_1 = value;
1345
1345
  return i;
1346
1346
  };
1347
1347
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1354,8 +1354,8 @@
1354
1354
  }
1355
1355
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1356
1356
  CoroutineImpl.call(this, resultContinuation);
1357
- this.k9w_1 = _this__u8e3s4;
1358
- this.l9w_1 = collector;
1357
+ this.j9w_1 = _this__u8e3s4;
1358
+ this.k9w_1 = collector;
1359
1359
  }
1360
1360
  protoOf($collectCOROUTINE$_4).a9 = function () {
1361
1361
  var suspendResult = this.u8_1;
@@ -1365,10 +1365,10 @@
1365
1365
  switch (tmp) {
1366
1366
  case 0:
1367
1367
  this.t8_1 = 2;
1368
- var $this$unsafeFlow = this.l9w_1;
1368
+ var $this$unsafeFlow = this.k9w_1;
1369
1369
  this.s8_1 = 1;
1370
1370
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1371
- suspendResult = this.k9w_1.m9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1371
+ suspendResult = this.j9w_1.l9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
1372
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1373
1373
  return suspendResult;
1374
1374
  }
@@ -1391,17 +1391,17 @@
1391
1391
  while (true);
1392
1392
  };
1393
1393
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1394
- this.v9w_1 = $subscriber;
1394
+ this.u9w_1 = $subscriber;
1395
1395
  CoroutineImpl.call(this, resultContinuation);
1396
1396
  }
1397
- protoOf(GameServer$subscribeWith$slambda$slambda).x9w = function (it, $completion) {
1398
- var tmp = this.y9w(it, $completion);
1397
+ protoOf(GameServer$subscribeWith$slambda$slambda).w9w = function (it, $completion) {
1398
+ var tmp = this.x9w(it, $completion);
1399
1399
  tmp.u8_1 = Unit_instance;
1400
1400
  tmp.v8_1 = null;
1401
1401
  return tmp.a9();
1402
1402
  };
1403
1403
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1404
- return this.x9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1404
+ return this.w9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1405
1405
  };
1406
1406
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1407
1407
  var suspendResult = this.u8_1;
@@ -1410,7 +1410,7 @@
1410
1410
  var tmp = this.s8_1;
1411
1411
  if (tmp === 0) {
1412
1412
  this.t8_1 = 1;
1413
- this.v9w_1(this.w9w_1);
1413
+ this.u9w_1(this.v9w_1);
1414
1414
  return Unit_instance;
1415
1415
  } else if (tmp === 1) {
1416
1416
  throw this.v8_1;
@@ -1421,91 +1421,91 @@
1421
1421
  }
1422
1422
  while (true);
1423
1423
  };
1424
- protoOf(GameServer$subscribeWith$slambda$slambda).y9w = function (it, completion) {
1425
- var i = new GameServer$subscribeWith$slambda$slambda(this.v9w_1, completion);
1426
- i.w9w_1 = it;
1424
+ protoOf(GameServer$subscribeWith$slambda$slambda).x9w = function (it, completion) {
1425
+ var i = new GameServer$subscribeWith$slambda$slambda(this.u9w_1, completion);
1426
+ i.v9w_1 = it;
1427
1427
  return i;
1428
1428
  };
1429
1429
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1430
1430
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1431
1431
  var l = function (it, $completion) {
1432
- return i.x9w(it, $completion);
1432
+ return i.w9w(it, $completion);
1433
1433
  };
1434
1434
  l.$arity = 1;
1435
1435
  return l;
1436
1436
  }
1437
1437
  function _get_toClientEventsObserver__6rp51y($this) {
1438
- var tmp0 = $this.d9x_1;
1438
+ var tmp0 = $this.c9x_1;
1439
1439
  var tmp = KProperty1;
1440
1440
  // Inline function 'kotlin.getValue' call
1441
1441
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1442
1442
  return tmp0.x();
1443
1443
  }
1444
1444
  function _get_fromClientEventsObserver__a7vzd3($this) {
1445
- var tmp0 = $this.e9x_1;
1445
+ var tmp0 = $this.d9x_1;
1446
1446
  var tmp = KProperty1;
1447
1447
  // Inline function 'kotlin.getValue' call
1448
1448
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1449
1449
  return tmp0.x();
1450
1450
  }
1451
1451
  function _get_playerConnectionInteractor__si6cxf($this) {
1452
- var tmp0 = $this.f9x_1;
1452
+ var tmp0 = $this.e9x_1;
1453
1453
  var tmp = KProperty1;
1454
1454
  // Inline function 'kotlin.getValue' call
1455
1455
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1456
1456
  return tmp0.x();
1457
1457
  }
1458
1458
  function _get_teamsLogicProvider__u10pm6($this) {
1459
- var tmp0 = $this.g9x_1;
1459
+ var tmp0 = $this.f9x_1;
1460
1460
  var tmp = KProperty1;
1461
1461
  // Inline function 'kotlin.getValue' call
1462
1462
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1463
1463
  return tmp0.x();
1464
1464
  }
1465
1465
  function _get_userRatingInteractor__a09mdy($this) {
1466
- var tmp0 = $this.h9x_1;
1466
+ var tmp0 = $this.g9x_1;
1467
1467
  var tmp = KProperty1;
1468
1468
  // Inline function 'kotlin.getValue' call
1469
1469
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1470
1470
  return tmp0.x();
1471
1471
  }
1472
1472
  function _get_random__h29cgo($this) {
1473
- var tmp0 = $this.i9x_1;
1473
+ var tmp0 = $this.h9x_1;
1474
1474
  var tmp = KProperty1;
1475
1475
  // Inline function 'kotlin.getValue' call
1476
1476
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1477
1477
  return tmp0.x();
1478
1478
  }
1479
1479
  function _get_idsProvider__fnfajc($this) {
1480
- var tmp0 = $this.j9x_1;
1480
+ var tmp0 = $this.i9x_1;
1481
1481
  var tmp = KProperty1;
1482
1482
  // Inline function 'kotlin.getValue' call
1483
1483
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1484
1484
  return tmp0.x();
1485
1485
  }
1486
1486
  function _get_serverReduxConfig__rprcrm($this) {
1487
- var tmp0 = $this.k9x_1;
1487
+ var tmp0 = $this.j9x_1;
1488
1488
  var tmp = KProperty1;
1489
1489
  // Inline function 'kotlin.getValue' call
1490
1490
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1491
1491
  return tmp0.x();
1492
1492
  }
1493
1493
  function _get_encoderDecoderProvider__qqgrji($this) {
1494
- var tmp0 = $this.l9x_1;
1494
+ var tmp0 = $this.k9x_1;
1495
1495
  var tmp = KProperty1;
1496
1496
  // Inline function 'kotlin.getValue' call
1497
1497
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1498
1498
  return tmp0.x();
1499
1499
  }
1500
1500
  function _get_engineLogicConfig__l11qpf($this) {
1501
- var tmp0 = $this.m9x_1;
1501
+ var tmp0 = $this.l9x_1;
1502
1502
  var tmp = KProperty1;
1503
1503
  // Inline function 'kotlin.getValue' call
1504
1504
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1505
1505
  return tmp0.x();
1506
1506
  }
1507
1507
  function _get_botChatInteractor__17f3on($this) {
1508
- var tmp0 = $this.n9x_1;
1508
+ var tmp0 = $this.m9x_1;
1509
1509
  var tmp = KProperty1;
1510
1510
  // Inline function 'kotlin.getValue' call
1511
1511
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1638,20 +1638,20 @@
1638
1638
  return _get_teamsLogicProvider__u10pm6($this).c8r(updatedTeams);
1639
1639
  }
1640
1640
  function Companion() {
1641
- this.p9x_1 = 'GameEngine_API';
1641
+ this.o9x_1 = 'GameEngine_API';
1642
1642
  }
1643
1643
  var Companion_instance_9;
1644
1644
  function Companion_getInstance_0() {
1645
1645
  return Companion_instance_9;
1646
1646
  }
1647
1647
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1648
- this.q9x_1 = function_0;
1648
+ this.p9x_1 = function_0;
1649
1649
  }
1650
1650
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1651
- return this.q9x_1(value, $completion);
1651
+ return this.p9x_1(value, $completion);
1652
1652
  };
1653
1653
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1654
- return this.q9x_1;
1654
+ return this.p9x_1;
1655
1655
  };
1656
1656
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1657
1657
  var tmp;
@@ -1672,13 +1672,13 @@
1672
1672
  return hashCode(this.b3());
1673
1673
  };
1674
1674
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1675
- this.r9x_1 = function_0;
1675
+ this.q9x_1 = function_0;
1676
1676
  }
1677
1677
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1678
- return this.r9x_1(value, $completion);
1678
+ return this.q9x_1(value, $completion);
1679
1679
  };
1680
1680
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1681
- return this.r9x_1;
1681
+ return this.q9x_1;
1682
1682
  };
1683
1683
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1684
1684
  var tmp;
@@ -1699,13 +1699,13 @@
1699
1699
  return hashCode(this.b3());
1700
1700
  };
1701
1701
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1702
- this.s9x_1 = function_0;
1702
+ this.r9x_1 = function_0;
1703
1703
  }
1704
1704
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1705
- return this.s9x_1(value, $completion);
1705
+ return this.r9x_1(value, $completion);
1706
1706
  };
1707
1707
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1708
- return this.s9x_1;
1708
+ return this.r9x_1;
1709
1709
  };
1710
1710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1711
1711
  var tmp;
@@ -1726,13 +1726,13 @@
1726
1726
  return hashCode(this.b3());
1727
1727
  };
1728
1728
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1729
- this.t9x_1 = function_0;
1729
+ this.s9x_1 = function_0;
1730
1730
  }
1731
1731
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1732
- return this.t9x_1(value, $completion);
1732
+ return this.s9x_1(value, $completion);
1733
1733
  };
1734
1734
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1735
- return this.t9x_1;
1735
+ return this.s9x_1;
1736
1736
  };
1737
1737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1738
1738
  var tmp;
@@ -1753,13 +1753,13 @@
1753
1753
  return hashCode(this.b3());
1754
1754
  };
1755
1755
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1756
- this.u9x_1 = function_0;
1756
+ this.t9x_1 = function_0;
1757
1757
  }
1758
1758
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1759
- return this.u9x_1(value, $completion);
1759
+ return this.t9x_1(value, $completion);
1760
1760
  };
1761
1761
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1762
- return this.u9x_1;
1762
+ return this.t9x_1;
1763
1763
  };
1764
1764
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1765
1765
  var tmp;
@@ -1780,13 +1780,13 @@
1780
1780
  return hashCode(this.b3());
1781
1781
  };
1782
1782
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1783
- this.v9x_1 = function_0;
1783
+ this.u9x_1 = function_0;
1784
1784
  }
1785
1785
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1786
- return this.v9x_1(value, $completion);
1786
+ return this.u9x_1(value, $completion);
1787
1787
  };
1788
1788
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1789
- return this.v9x_1;
1789
+ return this.u9x_1;
1790
1790
  };
1791
1791
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1792
1792
  var tmp;
@@ -1917,8 +1917,8 @@
1917
1917
  };
1918
1918
  }
1919
1919
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1920
- this.e9y_1 = this$0;
1921
- this.f9y_1 = $subscriber;
1920
+ this.d9y_1 = this$0;
1921
+ this.e9y_1 = $subscriber;
1922
1922
  CoroutineImpl.call(this, resultContinuation);
1923
1923
  }
1924
1924
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1939,8 +1939,8 @@
1939
1939
  case 0:
1940
1940
  this.t8_1 = 2;
1941
1941
  this.s8_1 = 1;
1942
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.e9y_1).h9y();
1943
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.f9y_1, null);
1942
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.d9y_1).g9y();
1943
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.e9y_1, null);
1944
1944
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1945
1945
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1946
1946
  return suspendResult;
@@ -1964,8 +1964,8 @@
1964
1964
  while (true);
1965
1965
  };
1966
1966
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1967
- var i = new GameServer$subscribeToClientAction$slambda(this.e9y_1, this.f9y_1, completion);
1968
- i.g9y_1 = $this$launchDefault;
1967
+ var i = new GameServer$subscribeToClientAction$slambda(this.d9y_1, this.e9y_1, completion);
1968
+ i.f9y_1 = $this$launchDefault;
1969
1969
  return i;
1970
1970
  };
1971
1971
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1977,8 +1977,8 @@
1977
1977
  return l;
1978
1978
  }
1979
1979
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1980
- this.q9y_1 = this$0;
1981
- this.r9y_1 = $subscriber;
1980
+ this.p9y_1 = this$0;
1981
+ this.q9y_1 = $subscriber;
1982
1982
  CoroutineImpl.call(this, resultContinuation);
1983
1983
  }
1984
1984
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1999,8 +1999,8 @@
1999
1999
  case 0:
2000
2000
  this.t8_1 = 2;
2001
2001
  this.s8_1 = 1;
2002
- var tmp_0 = observeTableStateUpdates(this.q9y_1);
2003
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.r9y_1, null);
2002
+ var tmp_0 = observeTableStateUpdates(this.p9y_1);
2003
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.q9y_1, null);
2004
2004
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2005
2005
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2006
2006
  return suspendResult;
@@ -2024,8 +2024,8 @@
2024
2024
  while (true);
2025
2025
  };
2026
2026
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
2027
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.q9y_1, this.r9y_1, completion);
2028
- i.s9y_1 = $this$launchDefault;
2027
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.p9y_1, this.q9y_1, completion);
2028
+ i.r9y_1 = $this$launchDefault;
2029
2029
  return i;
2030
2030
  };
2031
2031
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2037,8 +2037,8 @@
2037
2037
  return l;
2038
2038
  }
2039
2039
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2040
- this.b9z_1 = this$0;
2041
- this.c9z_1 = $subscriber;
2040
+ this.a9z_1 = this$0;
2041
+ this.b9z_1 = $subscriber;
2042
2042
  CoroutineImpl.call(this, resultContinuation);
2043
2043
  }
2044
2044
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2059,9 +2059,9 @@
2059
2059
  case 0:
2060
2060
  this.t8_1 = 2;
2061
2061
  this.s8_1 = 1;
2062
- var this_0 = observeTableStateUpdates(this.b9z_1);
2063
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.b9z_1);
2064
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.c9z_1, null);
2062
+ var this_0 = observeTableStateUpdates(this.a9z_1);
2063
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.a9z_1);
2064
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.b9z_1, null);
2065
2065
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2066
2066
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2067
2067
  return suspendResult;
@@ -2085,8 +2085,8 @@
2085
2085
  while (true);
2086
2086
  };
2087
2087
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
2088
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.b9z_1, this.c9z_1, completion);
2089
- i.d9z_1 = $this$launchDefault;
2088
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.a9z_1, this.b9z_1, completion);
2089
+ i.c9z_1 = $this$launchDefault;
2090
2090
  return i;
2091
2091
  };
2092
2092
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2098,18 +2098,18 @@
2098
2098
  return l;
2099
2099
  }
2100
2100
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2101
- this.m9z_1 = this$0;
2101
+ this.l9z_1 = this$0;
2102
2102
  CoroutineImpl.call(this, resultContinuation);
2103
2103
  }
2104
- protoOf(GameServer$observeTableStateUpdates$slambda).p9z = function ($this$transformLatest, it, $completion) {
2105
- var tmp = this.q9z($this$transformLatest, it, $completion);
2104
+ protoOf(GameServer$observeTableStateUpdates$slambda).o9z = function ($this$transformLatest, it, $completion) {
2105
+ var tmp = this.p9z($this$transformLatest, it, $completion);
2106
2106
  tmp.u8_1 = Unit_instance;
2107
2107
  tmp.v8_1 = null;
2108
2108
  return tmp.a9();
2109
2109
  };
2110
2110
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2111
2111
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2112
- return this.p9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2112
+ return this.o9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2113
2113
  };
2114
2114
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2115
2115
  var suspendResult = this.u8_1;
@@ -2120,8 +2120,8 @@
2120
2120
  case 0:
2121
2121
  this.t8_1 = 2;
2122
2122
  this.s8_1 = 1;
2123
- var table = this.o9z_1;
2124
- suspendResult = emitAll(this.n9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.m9z_1, null)), this);
2123
+ var table = this.n9z_1;
2124
+ suspendResult = emitAll(this.m9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.l9z_1, null)), this);
2125
2125
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2126
2126
  return suspendResult;
2127
2127
  }
@@ -2143,23 +2143,23 @@
2143
2143
  }
2144
2144
  while (true);
2145
2145
  };
2146
- protoOf(GameServer$observeTableStateUpdates$slambda).q9z = function ($this$transformLatest, it, completion) {
2147
- var i = new GameServer$observeTableStateUpdates$slambda(this.m9z_1, completion);
2148
- i.n9z_1 = $this$transformLatest;
2149
- i.o9z_1 = it;
2146
+ protoOf(GameServer$observeTableStateUpdates$slambda).p9z = function ($this$transformLatest, it, completion) {
2147
+ var i = new GameServer$observeTableStateUpdates$slambda(this.l9z_1, completion);
2148
+ i.m9z_1 = $this$transformLatest;
2149
+ i.n9z_1 = it;
2150
2150
  return i;
2151
2151
  };
2152
2152
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2153
2153
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2154
2154
  var l = function ($this$transformLatest, it, $completion) {
2155
- return i.p9z($this$transformLatest, it, $completion);
2155
+ return i.o9z($this$transformLatest, it, $completion);
2156
2156
  };
2157
2157
  l.$arity = 2;
2158
2158
  return l;
2159
2159
  }
2160
2160
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2161
- this.w9t_1 = $this;
2162
- this.x9t_1 = this$0;
2161
+ this.v9t_1 = $this;
2162
+ this.w9t_1 = this$0;
2163
2163
  }
2164
2164
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2165
2165
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2171,7 +2171,7 @@
2171
2171
  return this.o28(collector, $completion);
2172
2172
  };
2173
2173
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2174
- this.w9u_1 = $this;
2174
+ this.v9u_1 = $this;
2175
2175
  }
2176
2176
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2177
2177
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2183,7 +2183,7 @@
2183
2183
  return this.o28(collector, $completion);
2184
2184
  };
2185
2185
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2186
- this.r9v_1 = $this;
2186
+ this.q9v_1 = $this;
2187
2187
  }
2188
2188
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2189
2189
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2198,7 +2198,7 @@
2198
2198
  return old.me_1 === new_0.me_1;
2199
2199
  }
2200
2200
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2201
- this.m9w_1 = $this;
2201
+ this.l9w_1 = $this;
2202
2202
  }
2203
2203
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2204
2204
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2210,8 +2210,8 @@
2210
2210
  return this.o28(collector, $completion);
2211
2211
  };
2212
2212
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2213
- this.z9z_1 = this$0;
2214
- this.aa0_1 = $subscriber;
2213
+ this.y9z_1 = this$0;
2214
+ this.z9z_1 = $subscriber;
2215
2215
  CoroutineImpl.call(this, resultContinuation);
2216
2216
  }
2217
2217
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2232,8 +2232,8 @@
2232
2232
  case 0:
2233
2233
  this.t8_1 = 2;
2234
2234
  this.s8_1 = 1;
2235
- var tmp_0 = distinctUntilChanged(this.z9z_1.w6q());
2236
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.aa0_1, null);
2235
+ var tmp_0 = distinctUntilChanged(this.y9z_1.w6q());
2236
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.z9z_1, null);
2237
2237
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2238
2238
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2239
2239
  return suspendResult;
@@ -2257,8 +2257,8 @@
2257
2257
  while (true);
2258
2258
  };
2259
2259
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2260
- var i = new GameServer$subscribeWith$slambda(this.z9z_1, this.aa0_1, completion);
2261
- i.ba0_1 = $this$launchDefault;
2260
+ var i = new GameServer$subscribeWith$slambda(this.y9z_1, this.z9z_1, completion);
2261
+ i.aa0_1 = $this$launchDefault;
2262
2262
  return i;
2263
2263
  };
2264
2264
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2270,18 +2270,18 @@
2270
2270
  return l;
2271
2271
  }
2272
2272
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2273
- this.ka0_1 = $action;
2273
+ this.ja0_1 = $action;
2274
2274
  CoroutineImpl.call(this, resultContinuation);
2275
2275
  }
2276
- protoOf(GameServer$fromClientEvent$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2277
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2276
+ protoOf(GameServer$fromClientEvent$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2277
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2278
2278
  tmp.u8_1 = Unit_instance;
2279
2279
  tmp.v8_1 = null;
2280
2280
  return tmp.a9();
2281
2281
  };
2282
2282
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2283
2283
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2284
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2284
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2285
2285
  };
2286
2286
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2287
2287
  var suspendResult = this.u8_1;
@@ -2290,11 +2290,11 @@
2290
2290
  var tmp = this.s8_1;
2291
2291
  if (tmp === 0) {
2292
2292
  this.t8_1 = 1;
2293
- if (this.ka0_1 instanceof PlayerReadyFromClientAction)
2294
- if (!get_isCreated(this.ma0_1.state)) {
2293
+ if (this.ja0_1 instanceof PlayerReadyFromClientAction)
2294
+ if (!get_isCreated(this.la0_1.state)) {
2295
2295
  return Unit_instance;
2296
2296
  }
2297
- this.ma0_1.dispatch(this.ka0_1);
2297
+ this.la0_1.dispatch(this.ja0_1);
2298
2298
  return Unit_instance;
2299
2299
  } else if (tmp === 1) {
2300
2300
  throw this.v8_1;
@@ -2305,33 +2305,33 @@
2305
2305
  }
2306
2306
  while (true);
2307
2307
  };
2308
- protoOf(GameServer$fromClientEvent$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2309
- var i = new GameServer$fromClientEvent$slambda(this.ka0_1, completion);
2310
- i.la0_1 = $this$dispatchAsync;
2311
- i.ma0_1 = store;
2308
+ protoOf(GameServer$fromClientEvent$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2309
+ var i = new GameServer$fromClientEvent$slambda(this.ja0_1, completion);
2310
+ i.ka0_1 = $this$dispatchAsync;
2311
+ i.la0_1 = store;
2312
2312
  return i;
2313
2313
  };
2314
2314
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2315
2315
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2316
2316
  var l = function ($this$dispatchAsync, store, $completion) {
2317
- return i.na0($this$dispatchAsync, store, $completion);
2317
+ return i.ma0($this$dispatchAsync, store, $completion);
2318
2318
  };
2319
2319
  l.$arity = 2;
2320
2320
  return l;
2321
2321
  }
2322
2322
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2323
- this.xa0_1 = $playerId;
2323
+ this.wa0_1 = $playerId;
2324
2324
  CoroutineImpl.call(this, resultContinuation);
2325
2325
  }
2326
- protoOf(GameServer$playerLostConnection$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2327
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2326
+ protoOf(GameServer$playerLostConnection$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2327
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2328
2328
  tmp.u8_1 = Unit_instance;
2329
2329
  tmp.v8_1 = null;
2330
2330
  return tmp.a9();
2331
2331
  };
2332
2332
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2333
2333
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2334
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2334
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2335
2335
  };
2336
2336
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2337
2337
  var suspendResult = this.u8_1;
@@ -2340,12 +2340,12 @@
2340
2340
  var tmp = this.s8_1;
2341
2341
  if (tmp === 0) {
2342
2342
  this.t8_1 = 1;
2343
- if (!get_isCreated(this.za0_1.state)) {
2343
+ if (!get_isCreated(this.ya0_1.state)) {
2344
2344
  return Unit_instance;
2345
2345
  }
2346
- var tmp_0 = this.za0_1.dispatch;
2346
+ var tmp_0 = this.ya0_1.dispatch;
2347
2347
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2348
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.xa0_1));
2348
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wa0_1));
2349
2349
  return Unit_instance;
2350
2350
  } else if (tmp === 1) {
2351
2351
  throw this.v8_1;
@@ -2356,34 +2356,34 @@
2356
2356
  }
2357
2357
  while (true);
2358
2358
  };
2359
- protoOf(GameServer$playerLostConnection$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2360
- var i = new GameServer$playerLostConnection$slambda(this.xa0_1, completion);
2361
- i.ya0_1 = $this$dispatchAsync;
2362
- i.za0_1 = store;
2359
+ protoOf(GameServer$playerLostConnection$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2360
+ var i = new GameServer$playerLostConnection$slambda(this.wa0_1, completion);
2361
+ i.xa0_1 = $this$dispatchAsync;
2362
+ i.ya0_1 = store;
2363
2363
  return i;
2364
2364
  };
2365
2365
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2366
2366
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2367
2367
  var l = function ($this$dispatchAsync, store, $completion) {
2368
- return i.na0($this$dispatchAsync, store, $completion);
2368
+ return i.ma0($this$dispatchAsync, store, $completion);
2369
2369
  };
2370
2370
  l.$arity = 2;
2371
2371
  return l;
2372
2372
  }
2373
2373
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2374
- this.ia1_1 = this$0;
2375
- this.ja1_1 = $playerId;
2374
+ this.ha1_1 = this$0;
2375
+ this.ia1_1 = $playerId;
2376
2376
  CoroutineImpl.call(this, resultContinuation);
2377
2377
  }
2378
- protoOf(GameServer$playerLive$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2379
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2378
+ protoOf(GameServer$playerLive$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2379
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2380
2380
  tmp.u8_1 = Unit_instance;
2381
2381
  tmp.v8_1 = null;
2382
2382
  return tmp.a9();
2383
2383
  };
2384
2384
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2385
2385
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2386
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2386
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2387
2387
  };
2388
2388
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2389
2389
  var suspendResult = this.u8_1;
@@ -2392,16 +2392,16 @@
2392
2392
  var tmp = this.s8_1;
2393
2393
  if (tmp === 0) {
2394
2394
  this.t8_1 = 1;
2395
- if (get_isFinished(this.la1_1.state) || get_isFinishing(this.la1_1.state)) {
2395
+ if (get_isFinished(this.ka1_1.state) || get_isFinishing(this.ka1_1.state)) {
2396
2396
  return Unit_instance;
2397
2397
  }
2398
- if (!_get_serverReduxConfig__rprcrm(this.ia1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.la1_1.state) || !this.ia1_1.t66().z6r())) {
2399
- this.ia1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.ja1_1 + ' before game is created');
2398
+ if (!_get_serverReduxConfig__rprcrm(this.ha1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ka1_1.state) || !this.ha1_1.t66().z6r())) {
2399
+ this.ha1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.ia1_1 + ' before game is created');
2400
2400
  return Unit_instance;
2401
2401
  }
2402
- var tmp_0 = this.la1_1.dispatch;
2402
+ var tmp_0 = this.ka1_1.dispatch;
2403
2403
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2404
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ja1_1));
2404
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ia1_1));
2405
2405
  return Unit_instance;
2406
2406
  } else if (tmp === 1) {
2407
2407
  throw this.v8_1;
@@ -2412,35 +2412,35 @@
2412
2412
  }
2413
2413
  while (true);
2414
2414
  };
2415
- protoOf(GameServer$playerLive$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2416
- var i = new GameServer$playerLive$slambda(this.ia1_1, this.ja1_1, completion);
2417
- i.ka1_1 = $this$dispatchAsync;
2418
- i.la1_1 = store;
2415
+ protoOf(GameServer$playerLive$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2416
+ var i = new GameServer$playerLive$slambda(this.ha1_1, this.ia1_1, completion);
2417
+ i.ja1_1 = $this$dispatchAsync;
2418
+ i.ka1_1 = store;
2419
2419
  return i;
2420
2420
  };
2421
2421
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2422
2422
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2423
2423
  var l = function ($this$dispatchAsync, store, $completion) {
2424
- return i.na0($this$dispatchAsync, store, $completion);
2424
+ return i.ma0($this$dispatchAsync, store, $completion);
2425
2425
  };
2426
2426
  l.$arity = 2;
2427
2427
  return l;
2428
2428
  }
2429
2429
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2430
- this.ua1_1 = this$0;
2431
- this.va1_1 = $playerId;
2432
- this.wa1_1 = $permanently;
2430
+ this.ta1_1 = this$0;
2431
+ this.ua1_1 = $playerId;
2432
+ this.va1_1 = $permanently;
2433
2433
  CoroutineImpl.call(this, resultContinuation);
2434
2434
  }
2435
- protoOf(GameServer$playerLeft$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2436
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2435
+ protoOf(GameServer$playerLeft$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2436
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2437
2437
  tmp.u8_1 = Unit_instance;
2438
2438
  tmp.v8_1 = null;
2439
2439
  return tmp.a9();
2440
2440
  };
2441
2441
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2442
2442
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2443
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2443
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2444
2444
  };
2445
2445
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2446
2446
  var suspendResult = this.u8_1;
@@ -2449,22 +2449,22 @@
2449
2449
  var tmp = this.s8_1;
2450
2450
  if (tmp === 0) {
2451
2451
  this.t8_1 = 1;
2452
- if (get_isFinished(this.ya1_1.state) || get_isFinishing(this.ya1_1.state)) {
2452
+ if (get_isFinished(this.xa1_1.state) || get_isFinishing(this.xa1_1.state)) {
2453
2453
  return Unit_instance;
2454
2454
  }
2455
- if (!get_isCreated(this.ya1_1.state) || !this.ua1_1.t66().z6r()) {
2456
- this.ua1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.va1_1 + ' before game is created');
2455
+ if (!get_isCreated(this.xa1_1.state) || !this.ta1_1.t66().z6r()) {
2456
+ this.ta1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ua1_1 + ' before game is created');
2457
2457
  return Unit_instance;
2458
2458
  }
2459
- var tmp_0 = this.ya1_1.dispatch;
2459
+ var tmp_0 = this.xa1_1.dispatch;
2460
2460
  var tmp_1;
2461
- if (this.wa1_1) {
2461
+ if (this.va1_1) {
2462
2462
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2463
2463
  } else {
2464
2464
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2465
2465
  }
2466
2466
  var tmp0_connectionState = tmp_1;
2467
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.va1_1));
2467
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ua1_1));
2468
2468
  return Unit_instance;
2469
2469
  } else if (tmp === 1) {
2470
2470
  throw this.v8_1;
@@ -2475,39 +2475,39 @@
2475
2475
  }
2476
2476
  while (true);
2477
2477
  };
2478
- protoOf(GameServer$playerLeft$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2479
- var i = new GameServer$playerLeft$slambda(this.ua1_1, this.va1_1, this.wa1_1, completion);
2480
- i.xa1_1 = $this$dispatchAsync;
2481
- i.ya1_1 = store;
2478
+ protoOf(GameServer$playerLeft$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2479
+ var i = new GameServer$playerLeft$slambda(this.ta1_1, this.ua1_1, this.va1_1, completion);
2480
+ i.wa1_1 = $this$dispatchAsync;
2481
+ i.xa1_1 = store;
2482
2482
  return i;
2483
2483
  };
2484
2484
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2485
2485
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2486
2486
  var l = function ($this$dispatchAsync, store, $completion) {
2487
- return i.na0($this$dispatchAsync, store, $completion);
2487
+ return i.ma0($this$dispatchAsync, store, $completion);
2488
2488
  };
2489
2489
  l.$arity = 2;
2490
2490
  return l;
2491
2491
  }
2492
2492
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2493
- this.ha2_1 = $usersArray;
2494
- this.ia2_1 = this$0;
2495
- this.ja2_1 = $config;
2496
- this.ka2_1 = $roomId;
2497
- this.la2_1 = $transition;
2498
- this.ma2_1 = $gameCreatorId;
2499
- this.na2_1 = $spectators;
2493
+ this.ga2_1 = $usersArray;
2494
+ this.ha2_1 = this$0;
2495
+ this.ia2_1 = $config;
2496
+ this.ja2_1 = $roomId;
2497
+ this.ka2_1 = $transition;
2498
+ this.la2_1 = $gameCreatorId;
2499
+ this.ma2_1 = $spectators;
2500
2500
  CoroutineImpl.call(this, resultContinuation);
2501
2501
  }
2502
- protoOf(GameServer$roomOnCreate$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2503
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2502
+ protoOf(GameServer$roomOnCreate$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2503
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2504
2504
  tmp.u8_1 = Unit_instance;
2505
2505
  tmp.v8_1 = null;
2506
2506
  return tmp.a9();
2507
2507
  };
2508
2508
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2509
2509
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2510
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2510
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2511
2511
  };
2512
2512
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2513
2513
  var suspendResult = this.u8_1;
@@ -2516,18 +2516,18 @@
2516
2516
  var tmp = this.s8_1;
2517
2517
  if (tmp === 0) {
2518
2518
  this.t8_1 = 1;
2519
- var users = toList(this.ha2_1);
2520
- if (!validatePlayerCount(this.ia2_1, this.ja2_1, users, this.ka2_1)) {
2521
- this.pa2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ia2_1.table.isGameFinished, this.ia2_1.table));
2519
+ var users = toList(this.ga2_1);
2520
+ if (!validatePlayerCount(this.ha2_1, this.ia2_1, users, this.ja2_1)) {
2521
+ this.oa2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ha2_1.table.isGameFinished, this.ha2_1.table));
2522
2522
  return Unit_instance;
2523
2523
  }
2524
- var orderedUsers = orderUsers(this.ia2_1, users, this.ja2_1, this.la2_1);
2525
- var gameCreatorUser = getPlayer(users, this.ma2_1);
2526
- var tmp_0 = this.pa2_1.dispatch;
2524
+ var orderedUsers = orderUsers(this.ha2_1, users, this.ia2_1, this.ka2_1);
2525
+ var gameCreatorUser = getPlayer(users, this.la2_1);
2526
+ var tmp_0 = this.oa2_1.dispatch;
2527
2527
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2528
2528
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2529
- var tmp2_spectators = toList(this.na2_1);
2530
- tmp_0(new StartGameMechanicAction(this.ja2_1, this.ka2_1, tmp0_version, this.ma2_1, tmp1_users, VOID, tmp2_spectators));
2529
+ var tmp2_spectators = toList(this.ma2_1);
2530
+ tmp_0(new StartGameMechanicAction(this.ia2_1, this.ja2_1, tmp0_version, this.la2_1, tmp1_users, VOID, tmp2_spectators));
2531
2531
  return Unit_instance;
2532
2532
  } else if (tmp === 1) {
2533
2533
  throw this.v8_1;
@@ -2538,39 +2538,39 @@
2538
2538
  }
2539
2539
  while (true);
2540
2540
  };
2541
- protoOf(GameServer$roomOnCreate$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2542
- var i = new GameServer$roomOnCreate$slambda(this.ha2_1, this.ia2_1, this.ja2_1, this.ka2_1, this.la2_1, this.ma2_1, this.na2_1, completion);
2543
- i.oa2_1 = $this$dispatchAsync;
2544
- i.pa2_1 = store;
2541
+ protoOf(GameServer$roomOnCreate$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2542
+ var i = new GameServer$roomOnCreate$slambda(this.ga2_1, this.ha2_1, this.ia2_1, this.ja2_1, this.ka2_1, this.la2_1, this.ma2_1, completion);
2543
+ i.na2_1 = $this$dispatchAsync;
2544
+ i.oa2_1 = store;
2545
2545
  return i;
2546
2546
  };
2547
2547
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2548
2548
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2549
2549
  var l = function ($this$dispatchAsync, store, $completion) {
2550
- return i.na0($this$dispatchAsync, store, $completion);
2550
+ return i.ma0($this$dispatchAsync, store, $completion);
2551
2551
  };
2552
2552
  l.$arity = 2;
2553
2553
  return l;
2554
2554
  }
2555
2555
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2556
- this.qa2_1 = $playerId;
2556
+ this.pa2_1 = $playerId;
2557
2557
  }
2558
2558
  protoOf(GameServer$preserveTeams$previousTeams$1).v65 = function () {
2559
- return this.qa2_1;
2559
+ return this.pa2_1;
2560
2560
  };
2561
2561
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2562
- this.za2_1 = $state;
2562
+ this.ya2_1 = $state;
2563
2563
  CoroutineImpl.call(this, resultContinuation);
2564
2564
  }
2565
- protoOf(GameServer$roomOnContinueFromState$slambda).ca3 = function ($this$dispatchAwait, store, $completion) {
2566
- var tmp = this.oa0($this$dispatchAwait, store, $completion);
2565
+ protoOf(GameServer$roomOnContinueFromState$slambda).ba3 = function ($this$dispatchAwait, store, $completion) {
2566
+ var tmp = this.na0($this$dispatchAwait, store, $completion);
2567
2567
  tmp.u8_1 = Unit_instance;
2568
2568
  tmp.v8_1 = null;
2569
2569
  return tmp.a9();
2570
2570
  };
2571
2571
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2572
2572
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2573
- return this.ca3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2573
+ return this.ba3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2574
2574
  };
2575
2575
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2576
2576
  var suspendResult = this.u8_1;
@@ -2579,10 +2579,10 @@
2579
2579
  var tmp = this.s8_1;
2580
2580
  if (tmp === 0) {
2581
2581
  this.t8_1 = 1;
2582
- if (get_isCreating(this.ba3_1.state)) {
2583
- var tmp_0 = this.ba3_1.dispatch;
2582
+ if (get_isCreating(this.aa3_1.state)) {
2583
+ var tmp_0 = this.aa3_1.dispatch;
2584
2584
  var tmp0_reason = new RestartRoundReason(null);
2585
- var tmp1_table = this.za2_1.table;
2585
+ var tmp1_table = this.ya2_1.table;
2586
2586
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2587
2587
  return true;
2588
2588
  }
@@ -2596,34 +2596,34 @@
2596
2596
  }
2597
2597
  while (true);
2598
2598
  };
2599
- protoOf(GameServer$roomOnContinueFromState$slambda).oa0 = function ($this$dispatchAwait, store, completion) {
2600
- var i = new GameServer$roomOnContinueFromState$slambda(this.za2_1, completion);
2601
- i.aa3_1 = $this$dispatchAwait;
2602
- i.ba3_1 = store;
2599
+ protoOf(GameServer$roomOnContinueFromState$slambda).na0 = function ($this$dispatchAwait, store, completion) {
2600
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ya2_1, completion);
2601
+ i.za2_1 = $this$dispatchAwait;
2602
+ i.aa3_1 = store;
2603
2603
  return i;
2604
2604
  };
2605
2605
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2606
2606
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2607
2607
  var l = function ($this$dispatchAwait, store, $completion) {
2608
- return i.ca3($this$dispatchAwait, store, $completion);
2608
+ return i.ba3($this$dispatchAwait, store, $completion);
2609
2609
  };
2610
2610
  l.$arity = 2;
2611
2611
  return l;
2612
2612
  }
2613
2613
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2614
- this.la3_1 = $isCreated;
2615
- this.ma3_1 = $state;
2614
+ this.ka3_1 = $isCreated;
2615
+ this.la3_1 = $state;
2616
2616
  CoroutineImpl.call(this, resultContinuation);
2617
2617
  }
2618
- protoOf(GameServer$roomOnContinueFromState$slambda_1).na0 = function ($this$dispatchAsync, store, $completion) {
2619
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2618
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ma0 = function ($this$dispatchAsync, store, $completion) {
2619
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2620
2620
  tmp.u8_1 = Unit_instance;
2621
2621
  tmp.v8_1 = null;
2622
2622
  return tmp.a9();
2623
2623
  };
2624
2624
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2625
2625
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2626
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2626
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
2627
  };
2628
2628
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2629
2629
  var suspendResult = this.u8_1;
@@ -2634,7 +2634,7 @@
2634
2634
  case 0:
2635
2635
  this.t8_1 = 3;
2636
2636
  this.s8_1 = 1;
2637
- suspendResult = this.la3_1.z1t(this);
2637
+ suspendResult = this.ka3_1.z1t(this);
2638
2638
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2639
2639
  return suspendResult;
2640
2640
  }
@@ -2642,10 +2642,10 @@
2642
2642
  continue $sm;
2643
2643
  case 1:
2644
2644
  if (suspendResult) {
2645
- var _iterator__ex2g4s = this.ma3_1.actions.l();
2645
+ var _iterator__ex2g4s = this.la3_1.actions.l();
2646
2646
  while (_iterator__ex2g4s.m()) {
2647
2647
  var element = _iterator__ex2g4s.n();
2648
- this.oa3_1.dispatch(element);
2648
+ this.na3_1.dispatch(element);
2649
2649
  }
2650
2650
  this.s8_1 = 2;
2651
2651
  continue $sm;
@@ -2670,35 +2670,35 @@
2670
2670
  }
2671
2671
  while (true);
2672
2672
  };
2673
- protoOf(GameServer$roomOnContinueFromState$slambda_1).oa0 = function ($this$dispatchAsync, store, completion) {
2674
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.la3_1, this.ma3_1, completion);
2675
- i.na3_1 = $this$dispatchAsync;
2676
- i.oa3_1 = store;
2673
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).na0 = function ($this$dispatchAsync, store, completion) {
2674
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.ka3_1, this.la3_1, completion);
2675
+ i.ma3_1 = $this$dispatchAsync;
2676
+ i.na3_1 = store;
2677
2677
  return i;
2678
2678
  };
2679
2679
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2680
2680
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2681
2681
  var l = function ($this$dispatchAsync, store, $completion) {
2682
- return i.na0($this$dispatchAsync, store, $completion);
2682
+ return i.ma0($this$dispatchAsync, store, $completion);
2683
2683
  };
2684
2684
  l.$arity = 2;
2685
2685
  return l;
2686
2686
  }
2687
2687
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2688
- this.xa3_1 = $tableLite;
2689
- this.ya3_1 = $roomId;
2690
- this.za3_1 = this$0;
2688
+ this.wa3_1 = $tableLite;
2689
+ this.xa3_1 = $roomId;
2690
+ this.ya3_1 = this$0;
2691
2691
  CoroutineImpl.call(this, resultContinuation);
2692
2692
  }
2693
- protoOf(GameServer$roomOnContinueFromRound$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2694
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2693
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2694
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2695
2695
  tmp.u8_1 = Unit_instance;
2696
2696
  tmp.v8_1 = null;
2697
2697
  return tmp.a9();
2698
2698
  };
2699
2699
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2700
2700
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2701
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2701
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2702
2702
  };
2703
2703
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2704
2704
  var suspendResult = this.u8_1;
@@ -2707,9 +2707,9 @@
2707
2707
  var tmp = this.s8_1;
2708
2708
  if (tmp === 0) {
2709
2709
  this.t8_1 = 1;
2710
- var tmp_0 = this.ba4_1.dispatch;
2711
- var tmp0_reason = new RestartRoundReason(this.xa3_1.gameInfo.round.roundNumber);
2712
- var tmp1_table = Companion_instance_0.restartRound(this.ya3_1, _get_idsProvider__fnfajc(this.za3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.xa3_1);
2710
+ var tmp_0 = this.aa4_1.dispatch;
2711
+ var tmp0_reason = new RestartRoundReason(this.wa3_1.gameInfo.round.roundNumber);
2712
+ var tmp1_table = Companion_instance_0.restartRound(this.xa3_1, _get_idsProvider__fnfajc(this.ya3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.wa3_1);
2713
2713
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2714
2714
  return Unit_instance;
2715
2715
  } else if (tmp === 1) {
@@ -2721,16 +2721,16 @@
2721
2721
  }
2722
2722
  while (true);
2723
2723
  };
2724
- protoOf(GameServer$roomOnContinueFromRound$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2725
- var i = new GameServer$roomOnContinueFromRound$slambda(this.xa3_1, this.ya3_1, this.za3_1, completion);
2726
- i.aa4_1 = $this$dispatchAsync;
2727
- i.ba4_1 = store;
2724
+ protoOf(GameServer$roomOnContinueFromRound$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2725
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.wa3_1, this.xa3_1, this.ya3_1, completion);
2726
+ i.za3_1 = $this$dispatchAsync;
2727
+ i.aa4_1 = store;
2728
2728
  return i;
2729
2729
  };
2730
2730
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2731
2731
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2732
2732
  var l = function ($this$dispatchAsync, store, $completion) {
2733
- return i.na0($this$dispatchAsync, store, $completion);
2733
+ return i.ma0($this$dispatchAsync, store, $completion);
2734
2734
  };
2735
2735
  l.$arity = 2;
2736
2736
  return l;
@@ -2738,15 +2738,15 @@
2738
2738
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2739
2739
  CoroutineImpl.call(this, resultContinuation);
2740
2740
  }
2741
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).na0 = function ($this$dispatchAsync, store, $completion) {
2742
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2741
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ma0 = function ($this$dispatchAsync, store, $completion) {
2742
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2743
2743
  tmp.u8_1 = Unit_instance;
2744
2744
  tmp.v8_1 = null;
2745
2745
  return tmp.a9();
2746
2746
  };
2747
2747
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2748
2748
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2749
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2749
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2750
2750
  };
2751
2751
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2752
2752
  var suspendResult = this.u8_1;
@@ -2755,7 +2755,7 @@
2755
2755
  var tmp = this.s8_1;
2756
2756
  if (tmp === 0) {
2757
2757
  this.t8_1 = 1;
2758
- this.la4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2758
+ this.ka4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2759
2759
  return Unit_instance;
2760
2760
  } else if (tmp === 1) {
2761
2761
  throw this.v8_1;
@@ -2766,33 +2766,33 @@
2766
2766
  }
2767
2767
  while (true);
2768
2768
  };
2769
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).oa0 = function ($this$dispatchAsync, store, completion) {
2769
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).na0 = function ($this$dispatchAsync, store, completion) {
2770
2770
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2771
- i.ka4_1 = $this$dispatchAsync;
2772
- i.la4_1 = store;
2771
+ i.ja4_1 = $this$dispatchAsync;
2772
+ i.ka4_1 = store;
2773
2773
  return i;
2774
2774
  };
2775
2775
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2776
2776
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2777
2777
  var l = function ($this$dispatchAsync, store, $completion) {
2778
- return i.na0($this$dispatchAsync, store, $completion);
2778
+ return i.ma0($this$dispatchAsync, store, $completion);
2779
2779
  };
2780
2780
  l.$arity = 2;
2781
2781
  return l;
2782
2782
  }
2783
2783
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2784
- this.ua4_1 = $spectators;
2784
+ this.ta4_1 = $spectators;
2785
2785
  CoroutineImpl.call(this, resultContinuation);
2786
2786
  }
2787
- protoOf(GameServer$addSpectatorsToRoom$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2788
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2787
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2788
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2789
2789
  tmp.u8_1 = Unit_instance;
2790
2790
  tmp.v8_1 = null;
2791
2791
  return tmp.a9();
2792
2792
  };
2793
2793
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2794
2794
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2795
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2795
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2796
2796
  };
2797
2797
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2798
2798
  var suspendResult = this.u8_1;
@@ -2801,7 +2801,7 @@
2801
2801
  var tmp = this.s8_1;
2802
2802
  if (tmp === 0) {
2803
2803
  this.t8_1 = 1;
2804
- this.wa4_1.dispatch(new AddSpectatorsAction(toList(this.ua4_1)));
2804
+ this.va4_1.dispatch(new AddSpectatorsAction(toList(this.ta4_1)));
2805
2805
  return Unit_instance;
2806
2806
  } else if (tmp === 1) {
2807
2807
  throw this.v8_1;
@@ -2812,33 +2812,33 @@
2812
2812
  }
2813
2813
  while (true);
2814
2814
  };
2815
- protoOf(GameServer$addSpectatorsToRoom$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2816
- var i = new GameServer$addSpectatorsToRoom$slambda(this.ua4_1, completion);
2817
- i.va4_1 = $this$dispatchAsync;
2818
- i.wa4_1 = store;
2815
+ protoOf(GameServer$addSpectatorsToRoom$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2816
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ta4_1, completion);
2817
+ i.ua4_1 = $this$dispatchAsync;
2818
+ i.va4_1 = store;
2819
2819
  return i;
2820
2820
  };
2821
2821
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2822
2822
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2823
2823
  var l = function ($this$dispatchAsync, store, $completion) {
2824
- return i.na0($this$dispatchAsync, store, $completion);
2824
+ return i.ma0($this$dispatchAsync, store, $completion);
2825
2825
  };
2826
2826
  l.$arity = 2;
2827
2827
  return l;
2828
2828
  }
2829
2829
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2830
- this.fa5_1 = $spectators;
2830
+ this.ea5_1 = $spectators;
2831
2831
  CoroutineImpl.call(this, resultContinuation);
2832
2832
  }
2833
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2834
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2833
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2834
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2835
2835
  tmp.u8_1 = Unit_instance;
2836
2836
  tmp.v8_1 = null;
2837
2837
  return tmp.a9();
2838
2838
  };
2839
2839
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2840
2840
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2841
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2841
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2842
2842
  };
2843
2843
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2844
2844
  var suspendResult = this.u8_1;
@@ -2847,7 +2847,7 @@
2847
2847
  var tmp = this.s8_1;
2848
2848
  if (tmp === 0) {
2849
2849
  this.t8_1 = 1;
2850
- this.ha5_1.dispatch(new RemoveSpectatorsAction(toList(this.fa5_1)));
2850
+ this.ga5_1.dispatch(new RemoveSpectatorsAction(toList(this.ea5_1)));
2851
2851
  return Unit_instance;
2852
2852
  } else if (tmp === 1) {
2853
2853
  throw this.v8_1;
@@ -2858,34 +2858,34 @@
2858
2858
  }
2859
2859
  while (true);
2860
2860
  };
2861
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2862
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.fa5_1, completion);
2863
- i.ga5_1 = $this$dispatchAsync;
2864
- i.ha5_1 = store;
2861
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2862
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ea5_1, completion);
2863
+ i.fa5_1 = $this$dispatchAsync;
2864
+ i.ga5_1 = store;
2865
2865
  return i;
2866
2866
  };
2867
2867
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2868
2868
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2869
2869
  var l = function ($this$dispatchAsync, store, $completion) {
2870
- return i.na0($this$dispatchAsync, store, $completion);
2870
+ return i.ma0($this$dispatchAsync, store, $completion);
2871
2871
  };
2872
2872
  l.$arity = 2;
2873
2873
  return l;
2874
2874
  }
2875
2875
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2876
- this.qa5_1 = $playerId;
2877
- this.ra5_1 = this$0;
2876
+ this.pa5_1 = $playerId;
2877
+ this.qa5_1 = this$0;
2878
2878
  CoroutineImpl.call(this, resultContinuation);
2879
2879
  }
2880
- protoOf(GameServer$roomRefreshPlayerState$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2881
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2880
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2881
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2882
2882
  tmp.u8_1 = Unit_instance;
2883
2883
  tmp.v8_1 = null;
2884
2884
  return tmp.a9();
2885
2885
  };
2886
2886
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2887
2887
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2888
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2888
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2889
2889
  };
2890
2890
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2891
2891
  var suspendResult = this.u8_1;
@@ -2894,14 +2894,14 @@
2894
2894
  var tmp = this.s8_1;
2895
2895
  if (tmp === 0) {
2896
2896
  this.t8_1 = 1;
2897
- var table = this.ta5_1.state.x6r();
2898
- var player = getPlayer(table.players, this.qa5_1);
2897
+ var table = this.sa5_1.state.x6r();
2898
+ var player = getPlayer(table.players, this.pa5_1);
2899
2899
  if (player.i6v_1.z68().n67_1.isLive) {
2900
- this.ta5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ra5_1).ua5(player, table));
2900
+ this.sa5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.qa5_1).ta5(player, table));
2901
2901
  } else {
2902
- var tmp_0 = this.ta5_1.dispatch;
2902
+ var tmp_0 = this.sa5_1.dispatch;
2903
2903
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2904
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.qa5_1));
2904
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.pa5_1));
2905
2905
  }
2906
2906
  return Unit_instance;
2907
2907
  } else if (tmp === 1) {
@@ -2913,34 +2913,34 @@
2913
2913
  }
2914
2914
  while (true);
2915
2915
  };
2916
- protoOf(GameServer$roomRefreshPlayerState$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2917
- var i = new GameServer$roomRefreshPlayerState$slambda(this.qa5_1, this.ra5_1, completion);
2918
- i.sa5_1 = $this$dispatchAsync;
2919
- i.ta5_1 = store;
2916
+ protoOf(GameServer$roomRefreshPlayerState$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2917
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.pa5_1, this.qa5_1, completion);
2918
+ i.ra5_1 = $this$dispatchAsync;
2919
+ i.sa5_1 = store;
2920
2920
  return i;
2921
2921
  };
2922
2922
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2923
2923
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2924
2924
  var l = function ($this$dispatchAsync, store, $completion) {
2925
- return i.na0($this$dispatchAsync, store, $completion);
2925
+ return i.ma0($this$dispatchAsync, store, $completion);
2926
2926
  };
2927
2927
  l.$arity = 2;
2928
2928
  return l;
2929
2929
  }
2930
2930
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2931
- this.da6_1 = this$0;
2932
- this.ea6_1 = $newRid;
2931
+ this.ca6_1 = this$0;
2932
+ this.da6_1 = $newRid;
2933
2933
  CoroutineImpl.call(this, resultContinuation);
2934
2934
  }
2935
- protoOf(GameServer$roomOnDelete$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2936
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2935
+ protoOf(GameServer$roomOnDelete$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
2936
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
2937
2937
  tmp.u8_1 = Unit_instance;
2938
2938
  tmp.v8_1 = null;
2939
2939
  return tmp.a9();
2940
2940
  };
2941
2941
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2942
2942
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2943
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2943
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2944
2944
  };
2945
2945
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2946
2946
  var suspendResult = this.u8_1;
@@ -2949,10 +2949,10 @@
2949
2949
  var tmp = this.s8_1;
2950
2950
  if (tmp === 0) {
2951
2951
  this.t8_1 = 1;
2952
- var it = this.da6_1.t66().x6q_1;
2952
+ var it = this.ca6_1.t66().x6q_1;
2953
2953
  var tmp_0;
2954
2954
  if (it == null) {
2955
- this.da6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2955
+ this.ca6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2956
2956
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2957
2957
  } else {
2958
2958
  tmp_0 = it;
@@ -2961,15 +2961,15 @@
2961
2961
  var gameTransition = terminationState.t92_1;
2962
2962
  var tmp_1;
2963
2963
  if (gameTransition instanceof GameToRoomTransition) {
2964
- var tmp0_elvis_lhs = this.ea6_1;
2964
+ var tmp0_elvis_lhs = this.da6_1;
2965
2965
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2966
2966
  } else {
2967
2967
  tmp_1 = gameTransition;
2968
2968
  }
2969
2969
  var transition = tmp_1;
2970
- var tmp_2 = this.ga6_1.dispatch;
2970
+ var tmp_2 = this.fa6_1.dispatch;
2971
2971
  var tmp0_reason = terminationState.s92_1;
2972
- var tmp1_isGameFinished = this.da6_1.t66().x6r().isGameFinished;
2972
+ var tmp1_isGameFinished = this.ca6_1.t66().x6r().isGameFinished;
2973
2973
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2974
2974
  return Unit_instance;
2975
2975
  } else if (tmp === 1) {
@@ -2981,33 +2981,33 @@
2981
2981
  }
2982
2982
  while (true);
2983
2983
  };
2984
- protoOf(GameServer$roomOnDelete$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2985
- var i = new GameServer$roomOnDelete$slambda(this.da6_1, this.ea6_1, completion);
2986
- i.fa6_1 = $this$dispatchAsync;
2987
- i.ga6_1 = store;
2984
+ protoOf(GameServer$roomOnDelete$slambda).na0 = function ($this$dispatchAsync, store, completion) {
2985
+ var i = new GameServer$roomOnDelete$slambda(this.ca6_1, this.da6_1, completion);
2986
+ i.ea6_1 = $this$dispatchAsync;
2987
+ i.fa6_1 = store;
2988
2988
  return i;
2989
2989
  };
2990
2990
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2991
2991
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2992
2992
  var l = function ($this$dispatchAsync, store, $completion) {
2993
- return i.na0($this$dispatchAsync, store, $completion);
2993
+ return i.ma0($this$dispatchAsync, store, $completion);
2994
2994
  };
2995
2995
  l.$arity = 2;
2996
2996
  return l;
2997
2997
  }
2998
2998
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2999
- this.pa6_1 = $enabled;
2999
+ this.oa6_1 = $enabled;
3000
3000
  CoroutineImpl.call(this, resultContinuation);
3001
3001
  }
3002
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
3003
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
3002
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
3003
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
3004
3004
  tmp.u8_1 = Unit_instance;
3005
3005
  tmp.v8_1 = null;
3006
3006
  return tmp.a9();
3007
3007
  };
3008
3008
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3009
3009
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3010
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3010
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3011
3011
  };
3012
3012
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3013
3013
  var suspendResult = this.u8_1;
@@ -3016,7 +3016,7 @@
3016
3016
  var tmp = this.s8_1;
3017
3017
  if (tmp === 0) {
3018
3018
  this.t8_1 = 1;
3019
- this.ra6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ra6_1.state).config.copy(VOID, !this.pa6_1)));
3019
+ this.qa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.qa6_1.state).config.copy(VOID, !this.oa6_1)));
3020
3020
  return Unit_instance;
3021
3021
  } else if (tmp === 1) {
3022
3022
  throw this.v8_1;
@@ -3027,35 +3027,35 @@
3027
3027
  }
3028
3028
  while (true);
3029
3029
  };
3030
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
3031
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.pa6_1, completion);
3032
- i.qa6_1 = $this$dispatchAsync;
3033
- i.ra6_1 = store;
3030
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).na0 = function ($this$dispatchAsync, store, completion) {
3031
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.oa6_1, completion);
3032
+ i.pa6_1 = $this$dispatchAsync;
3033
+ i.qa6_1 = store;
3034
3034
  return i;
3035
3035
  };
3036
3036
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3037
3037
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3038
3038
  var l = function ($this$dispatchAsync, store, $completion) {
3039
- return i.na0($this$dispatchAsync, store, $completion);
3039
+ return i.ma0($this$dispatchAsync, store, $completion);
3040
3040
  };
3041
3041
  l.$arity = 2;
3042
3042
  return l;
3043
3043
  }
3044
3044
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3045
- this.aa7_1 = $reason;
3046
- this.ba7_1 = this$0;
3047
- this.ca7_1 = $roomId;
3045
+ this.za6_1 = $reason;
3046
+ this.aa7_1 = this$0;
3047
+ this.ba7_1 = $roomId;
3048
3048
  CoroutineImpl.call(this, resultContinuation);
3049
3049
  }
3050
- protoOf(GameServer$shutdown$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
3051
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
3050
+ protoOf(GameServer$shutdown$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
3051
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
3052
3052
  tmp.u8_1 = Unit_instance;
3053
3053
  tmp.v8_1 = null;
3054
3054
  return tmp.a9();
3055
3055
  };
3056
3056
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3057
3057
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3058
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3058
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3059
3059
  };
3060
3060
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3061
3061
  var suspendResult = this.u8_1;
@@ -3064,11 +3064,11 @@
3064
3064
  var tmp = this.s8_1;
3065
3065
  if (tmp === 0) {
3066
3066
  this.t8_1 = 1;
3067
- var state = this.ea7_1.store.state;
3067
+ var state = this.da7_1.store.state;
3068
3068
  if (state.z6r()) {
3069
- var tmp0_elvis_lhs = toDomainEnumSafe(this.aa7_1, get_serverShutdownReasonMapping());
3069
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.za6_1, get_serverShutdownReasonMapping());
3070
3070
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3071
- var tmp_0 = this.ea7_1.dispatch;
3071
+ var tmp_0 = this.da7_1.dispatch;
3072
3072
  var tmp_1 = Companion_instance;
3073
3073
  var tmp_2;
3074
3074
  switch (shutdownReason.q2_1) {
@@ -3082,10 +3082,10 @@
3082
3082
  noWhenBranchMatchedException();
3083
3083
  break;
3084
3084
  }
3085
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ba7_1.table.isGameFinished, this.ba7_1.table));
3085
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.aa7_1.table.isGameFinished, this.aa7_1.table));
3086
3086
  } else {
3087
- this.ba7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ca7_1);
3088
- var tmp_3 = this.ea7_1.dispatch;
3087
+ this.aa7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ba7_1);
3088
+ var tmp_3 = this.da7_1.dispatch;
3089
3089
  var tmp2_safe_receiver = state.x6q_1;
3090
3090
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t92_1));
3091
3091
  }
@@ -3099,37 +3099,37 @@
3099
3099
  }
3100
3100
  while (true);
3101
3101
  };
3102
- protoOf(GameServer$shutdown$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
3103
- var i = new GameServer$shutdown$slambda(this.aa7_1, this.ba7_1, this.ca7_1, completion);
3104
- i.da7_1 = $this$dispatchAsync;
3105
- i.ea7_1 = store;
3102
+ protoOf(GameServer$shutdown$slambda).na0 = function ($this$dispatchAsync, store, completion) {
3103
+ var i = new GameServer$shutdown$slambda(this.za6_1, this.aa7_1, this.ba7_1, completion);
3104
+ i.ca7_1 = $this$dispatchAsync;
3105
+ i.da7_1 = store;
3106
3106
  return i;
3107
3107
  };
3108
3108
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3109
3109
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3110
3110
  var l = function ($this$dispatchAsync, store, $completion) {
3111
- return i.na0($this$dispatchAsync, store, $completion);
3111
+ return i.ma0($this$dispatchAsync, store, $completion);
3112
3112
  };
3113
3113
  l.$arity = 2;
3114
3114
  return l;
3115
3115
  }
3116
3116
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3117
- this.na7_1 = $botChatInteractor;
3118
- this.oa7_1 = $message;
3119
- this.pa7_1 = $fromPlayerId;
3120
- this.qa7_1 = $onMessageGenerated;
3121
- this.ra7_1 = this$0;
3117
+ this.ma7_1 = $botChatInteractor;
3118
+ this.na7_1 = $message;
3119
+ this.oa7_1 = $fromPlayerId;
3120
+ this.pa7_1 = $onMessageGenerated;
3121
+ this.qa7_1 = this$0;
3122
3122
  CoroutineImpl.call(this, resultContinuation);
3123
3123
  }
3124
- protoOf(GameServer$handlePlayerMessage$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
3125
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
3124
+ protoOf(GameServer$handlePlayerMessage$slambda).ma0 = function ($this$dispatchAsync, store, $completion) {
3125
+ var tmp = this.na0($this$dispatchAsync, store, $completion);
3126
3126
  tmp.u8_1 = Unit_instance;
3127
3127
  tmp.v8_1 = null;
3128
3128
  return tmp.a9();
3129
3129
  };
3130
3130
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3131
3131
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3132
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3132
+ return this.ma0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3133
3133
  };
3134
3134
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3135
3135
  var suspendResult = this.u8_1;
@@ -3139,18 +3139,18 @@
3139
3139
  switch (tmp) {
3140
3140
  case 0:
3141
3141
  this.t8_1 = 3;
3142
- var state = this.ta7_1.store.state;
3142
+ var state = this.sa7_1.store.state;
3143
3143
  if (state.z6r()) {
3144
3144
  var tmp0_table = state.x6r();
3145
3145
  this.s8_1 = 1;
3146
- suspendResult = this.na7_1.o8r(tmp0_table, this.oa7_1, this.pa7_1, VOID, this);
3146
+ suspendResult = this.ma7_1.o8r(tmp0_table, this.na7_1, this.oa7_1, VOID, this);
3147
3147
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3148
3148
  return suspendResult;
3149
3149
  }
3150
3150
  continue $sm;
3151
3151
  } else {
3152
- this.ra7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.pa7_1);
3153
- var tmp_0 = this.ta7_1.dispatch;
3152
+ this.qa7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.oa7_1);
3153
+ var tmp_0 = this.sa7_1.dispatch;
3154
3154
  var tmp1_safe_receiver = state.x6q_1;
3155
3155
  tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.t92_1));
3156
3156
  this.s8_1 = 2;
@@ -3160,7 +3160,7 @@
3160
3160
  case 1:
3161
3161
  var message = suspendResult;
3162
3162
  if (!(message == null)) {
3163
- this.qa7_1(message);
3163
+ this.pa7_1(message);
3164
3164
  }
3165
3165
 
3166
3166
  this.s8_1 = 2;
@@ -3181,16 +3181,16 @@
3181
3181
  }
3182
3182
  while (true);
3183
3183
  };
3184
- protoOf(GameServer$handlePlayerMessage$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
3185
- var i = new GameServer$handlePlayerMessage$slambda(this.na7_1, this.oa7_1, this.pa7_1, this.qa7_1, this.ra7_1, completion);
3186
- i.sa7_1 = $this$dispatchAsync;
3187
- i.ta7_1 = store;
3184
+ protoOf(GameServer$handlePlayerMessage$slambda).na0 = function ($this$dispatchAsync, store, completion) {
3185
+ var i = new GameServer$handlePlayerMessage$slambda(this.ma7_1, this.na7_1, this.oa7_1, this.pa7_1, this.qa7_1, completion);
3186
+ i.ra7_1 = $this$dispatchAsync;
3187
+ i.sa7_1 = store;
3188
3188
  return i;
3189
3189
  };
3190
3190
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3191
3191
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3192
3192
  var l = function ($this$dispatchAsync, store, $completion) {
3193
- return i.na0($this$dispatchAsync, store, $completion);
3193
+ return i.ma0($this$dispatchAsync, store, $completion);
3194
3194
  };
3195
3195
  l.$arity = 2;
3196
3196
  return l;
@@ -3221,7 +3221,7 @@
3221
3221
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3222
3222
  var tmp_3 = Instance(di, tmp$ret$2, null);
3223
3223
  var tmp_4 = KProperty1;
3224
- tmp_1.d9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3224
+ tmp_1.c9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3225
3225
  var tmp_5 = this;
3226
3226
  // Inline function 'org.kodein.di.instance' call
3227
3227
  // Inline function 'org.kodein.type.generic' call
@@ -3229,7 +3229,7 @@
3229
3229
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3230
3230
  var tmp_7 = Instance(di, tmp$ret$4, null);
3231
3231
  var tmp_8 = KProperty1;
3232
- tmp_5.e9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3232
+ tmp_5.d9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3233
3233
  var tmp_9 = this;
3234
3234
  // Inline function 'org.kodein.di.instance' call
3235
3235
  // Inline function 'org.kodein.type.generic' call
@@ -3237,7 +3237,7 @@
3237
3237
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3238
3238
  var tmp_11 = Instance(di, tmp$ret$6, null);
3239
3239
  var tmp_12 = KProperty1;
3240
- tmp_9.f9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3240
+ tmp_9.e9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3241
3241
  var tmp_13 = this;
3242
3242
  // Inline function 'org.kodein.di.instance' call
3243
3243
  // Inline function 'org.kodein.type.generic' call
@@ -3245,7 +3245,7 @@
3245
3245
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3246
3246
  var tmp_15 = Instance(di, tmp$ret$8, null);
3247
3247
  var tmp_16 = KProperty1;
3248
- tmp_13.g9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3248
+ tmp_13.f9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3249
3249
  var tmp_17 = this;
3250
3250
  // Inline function 'org.kodein.di.instance' call
3251
3251
  // Inline function 'org.kodein.type.generic' call
@@ -3253,9 +3253,9 @@
3253
3253
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3254
3254
  var tmp_19 = Instance(di, tmp$ret$10, null);
3255
3255
  var tmp_20 = KProperty1;
3256
- tmp_17.h9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3256
+ tmp_17.g9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3257
3257
  var tmp_21 = this;
3258
- tmp_21.i9x_1 = lazy(GameServer$random$delegate$lambda(this));
3258
+ tmp_21.h9x_1 = lazy(GameServer$random$delegate$lambda(this));
3259
3259
  var tmp_22 = this;
3260
3260
  // Inline function 'org.kodein.di.instance' call
3261
3261
  // Inline function 'org.kodein.type.generic' call
@@ -3263,7 +3263,7 @@
3263
3263
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3264
3264
  var tmp_24 = Instance(di, tmp$ret$12, null);
3265
3265
  var tmp_25 = KProperty1;
3266
- tmp_22.j9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3266
+ tmp_22.i9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3267
3267
  var tmp_26 = this;
3268
3268
  // Inline function 'org.kodein.di.instance' call
3269
3269
  // Inline function 'org.kodein.type.generic' call
@@ -3271,7 +3271,7 @@
3271
3271
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3272
3272
  var tmp_28 = Instance(di, tmp$ret$14, null);
3273
3273
  var tmp_29 = KProperty1;
3274
- tmp_26.k9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3274
+ tmp_26.j9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3275
3275
  var tmp_30 = this;
3276
3276
  // Inline function 'org.kodein.di.instance' call
3277
3277
  // Inline function 'org.kodein.type.generic' call
@@ -3279,7 +3279,7 @@
3279
3279
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3280
3280
  var tmp_32 = Instance(di, tmp$ret$16, null);
3281
3281
  var tmp_33 = KProperty1;
3282
- tmp_30.l9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3282
+ tmp_30.k9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3283
3283
  var tmp_34 = this;
3284
3284
  // Inline function 'org.kodein.di.instance' call
3285
3285
  // Inline function 'org.kodein.type.generic' call
@@ -3287,7 +3287,7 @@
3287
3287
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3288
3288
  var tmp_36 = Instance(di, tmp$ret$18, null);
3289
3289
  var tmp_37 = KProperty1;
3290
- tmp_34.m9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3290
+ tmp_34.l9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3291
3291
  var tmp_38 = this;
3292
3292
  // Inline function 'org.kodein.di.instanceOrNull' call
3293
3293
  // Inline function 'org.kodein.type.generic' call
@@ -3295,14 +3295,14 @@
3295
3295
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3296
3296
  var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3297
3297
  var tmp_41 = KProperty1;
3298
- tmp_38.n9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3298
+ tmp_38.m9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3299
3299
  var tmp_42 = this;
3300
- var tmp0_externalMiddlewares = plus(storeContract.k97(), externalMiddlewares);
3301
- var tmp1_externalReducers = plus(storeContract.j97(), externalReducers);
3302
- tmp_42.o9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3300
+ var tmp0_externalMiddlewares = plus(storeContract.j97(), externalMiddlewares);
3301
+ var tmp1_externalReducers = plus(storeContract.i97(), externalReducers);
3302
+ tmp_42.n9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3303
3303
  }
3304
3304
  protoOf(GameServer).n6q = function () {
3305
- return this.o9x_1;
3305
+ return this.n9x_1;
3306
3306
  };
3307
3307
  protoOf(GameServer).z8l = function () {
3308
3308
  return get_serverStatePayload_0(this.t66()).metadata;
@@ -3357,17 +3357,17 @@
3357
3357
  };
3358
3358
  protoOf(GameServer).fromClientEvent = function (action) {
3359
3359
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3360
- this.o9x_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3360
+ this.n9x_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3361
3361
  };
3362
3362
  protoOf(GameServer).playerLostConnection = function (playerId) {
3363
3363
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3364
- this.o9x_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3364
+ this.n9x_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3365
3365
  };
3366
3366
  protoOf(GameServer).playerLive = function (playerId) {
3367
3367
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3368
- this.o9x_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3368
+ this.n9x_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3369
3369
  };
3370
- protoOf(GameServer).ua7 = function (playerId, permanently) {
3370
+ protoOf(GameServer).ta7 = function (playerId, permanently) {
3371
3371
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3372
3372
  var tmp;
3373
3373
  if (this.t66().z6r()) {
@@ -3376,44 +3376,58 @@
3376
3376
  tmp = new PlayerLeftResult(null, null);
3377
3377
  }
3378
3378
  var result = tmp;
3379
- this.o9x_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3379
+ this.n9x_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3380
3380
  return result;
3381
3381
  };
3382
- protoOf(GameServer).va7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3382
+ protoOf(GameServer).ua7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3383
3383
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3384
- this.o9x_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3384
+ this.n9x_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3385
3385
  };
3386
3386
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3387
3387
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3388
- var isCreated = this.o9x_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3389
- this.o9x_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3388
+ var isCreated = this.n9x_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3389
+ this.n9x_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3390
3390
  };
3391
3391
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3392
3392
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3393
- this.o9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3394
- this.o9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3393
+ this.n9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3394
+ this.n9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3395
3395
  };
3396
3396
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3397
- this.o9x_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3397
+ this.n9x_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3398
3398
  };
3399
3399
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3400
- this.o9x_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3400
+ this.n9x_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3401
3401
  };
3402
3402
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3403
3403
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3404
- this.o9x_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3404
+ this.n9x_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3405
+ };
3406
+ protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, originState) {
3407
+ this.h4q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId);
3408
+ if (!this.isTableExists) {
3409
+ this.h4q().w('GameEngine_API', "Table not exists can't use playerConnectionInteractor");
3410
+ return null;
3411
+ }
3412
+ var table = this.table;
3413
+ var player = getPlayer(table.players, playerId);
3414
+ var actions = _get_playerConnectionInteractor__si6cxf(this).va7(playerId, player.c68(), table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3415
+ if (actions.r()) {
3416
+ return null;
3417
+ }
3418
+ return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).d6e(), table.id, playerId));
3405
3419
  };
3406
3420
  protoOf(GameServer).wa7 = function (newRid) {
3407
3421
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3408
- this.o9x_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3422
+ this.n9x_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3409
3423
  };
3410
3424
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3411
3425
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3412
- this.o9x_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3426
+ this.n9x_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3413
3427
  };
3414
3428
  protoOf(GameServer).xa7 = function (reason, roomId) {
3415
3429
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3416
- this.o9x_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3430
+ this.n9x_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3417
3431
  };
3418
3432
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3419
3433
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3425,7 +3439,7 @@
3425
3439
  }
3426
3440
  var botChatInteractor = tmp;
3427
3441
  this.h4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3428
- this.o9x_1.v6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3442
+ this.n9x_1.v6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3429
3443
  };
3430
3444
  protoOf(GameServer).clear = function () {
3431
3445
  return this.i2();
@@ -4526,13 +4540,13 @@
4526
4540
  tmp.v8_1 = null;
4527
4541
  return tmp.a9();
4528
4542
  };
4529
- protoOf(ToClientEventsObserverImpl).e9h = function ($completion) {
4543
+ protoOf(ToClientEventsObserverImpl).d9h = function ($completion) {
4530
4544
  var tmp = new $waitForCOROUTINE$(this, $completion);
4531
4545
  tmp.u8_1 = Unit_instance;
4532
4546
  tmp.v8_1 = null;
4533
4547
  return tmp.a9();
4534
4548
  };
4535
- protoOf(ToClientEventsObserverImpl).h9y = function () {
4549
+ protoOf(ToClientEventsObserverImpl).g9y = function () {
4536
4550
  if (!this.ba9_1.enabledCombinedEvents) {
4537
4551
  return this.ga9_1;
4538
4552
  }
@@ -4541,7 +4555,7 @@
4541
4555
  };
4542
4556
  function PlayerConnectionInteractor() {
4543
4557
  }
4544
- function waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions) {
4558
+ function waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer) {
4545
4559
  if (waitForPlayer && $this.uaa_1.waitForPlayerToReconnect) {
4546
4560
  var tmp = player.i6v_1.z68();
4547
4561
  Companion_getInstance();
@@ -4550,13 +4564,10 @@
4550
4564
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4551
4565
  var noRecentReconnects = tmp.u67(tmp$ret$0);
4552
4566
  if (noRecentReconnects) {
4553
- var tmp0_tableId = table.id;
4554
- var tmp1_players = table.playersConnections;
4555
- var tmp2_isGameFinished = table.isGameFinished;
4556
- return getWaitingForReconnectPlayerActions($this, tmp0_tableId, newConnectionState, player, tmp1_players, sendFinishToClientActions, tmp2_isGameFinished);
4567
+ return $this.taa(player.playerId, newConnectionState);
4557
4568
  }
4558
4569
  }
4559
- var canRemoveGameWhenNoPlayers = Companion_instance_1.g6v($this.uaa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4570
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.g6v($this.uaa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4560
4571
  if (canRemoveGameWhenNoPlayers) {
4561
4572
  return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4562
4573
  }
@@ -4642,59 +4653,34 @@
4642
4653
  }
4643
4654
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4644
4655
  if (allPlayersMadeDecision) {
4645
- var tmp3_$this = $this.yaa_1;
4646
- var tmp4_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4647
- return listOf(tmp3_$this.f8x(tmp4_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4656
+ var tmp0_$this = $this.yaa_1;
4657
+ var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4658
+ return listOf(tmp0_$this.f8x(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4648
4659
  }
4649
4660
  }
4650
4661
  if (!$this.uaa_1.botReplacesPlayerAfterTimeout) {
4651
4662
  return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4652
4663
  }
4653
- return getPlayerDisconnectedActions($this, newConnectionState, table.id, player, table.playersConnections, sendFinishToClientActions, table.isGameFinished);
4654
- }
4655
- function waitPlayerOrDisconnect$default($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions, $super) {
4656
- sendFinishToClientActions = sendFinishToClientActions === VOID ? true : sendFinishToClientActions;
4657
- return waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions);
4664
+ return getPlayerDisconnectedActions($this, newConnectionState, player);
4658
4665
  }
4659
4666
  function getPlayerConnectedActions($this, player, table) {
4660
4667
  // Inline function 'kotlin.collections.mutableListOf' call
4661
4668
  var actionsList = ArrayList_init_$Create$_0();
4662
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.ua5(player, table)]));
4669
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.ta5(player, table)]));
4663
4670
  if (player.i6v_1.i67()) {
4664
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.waa_1.h9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4671
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.waa_1.g9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4665
4672
  }
4666
4673
  return actionsList;
4667
4674
  }
4668
- function getPlayerDisconnectedActions($this, connectionState, tableId, player, players, finishToClientActions, isGameFinished) {
4675
+ function getPlayerDisconnectedActions($this, connectionState, player) {
4669
4676
  // Inline function 'kotlin.collections.mutableListOf' call
4670
4677
  var actionsList = ArrayList_init_$Create$_0();
4671
- if (finishToClientActions) {
4672
- actionsList.q(getFinishToClientActions($this, player.playerId, player.i6v_1.z68().n67_1.isLive, tableId, mapToFinishReason(connectionState, player, players), isGameFinished));
4673
- }
4674
4678
  actionsList.j(new PlayerConnectionChangedMechanicAction(player.playerId, connectionState));
4675
4679
  if (player.i6v_1.i67()) {
4676
4680
  actionsList.j(AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection changed'));
4677
4681
  }
4678
4682
  return actionsList;
4679
4683
  }
4680
- function getFinishToClientActions($this, sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4681
- if (!isLive) {
4682
- return emptyList();
4683
- }
4684
- var tmp0_deliveryPayload = Companion_instance_2.user($this.xaa_1.d6e(), tableId, sendToPlayerId);
4685
- var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4686
- var tmp1_deliveryPayload = Companion_instance_2.user($this.xaa_1.d6e(), tableId, sendToPlayerId);
4687
- return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4688
- }
4689
- function getWaitingForReconnectPlayerActions($this, tableId, newConnectionState, player, players, finishToClientActions, isGameFinished) {
4690
- // Inline function 'kotlin.collections.mutableListOf' call
4691
- var actionsList = ArrayList_init_$Create$_0();
4692
- if (finishToClientActions) {
4693
- actionsList.q(getFinishToClientActions($this, player.playerId, player.i6v_1.z68().n67_1.isLive, tableId, mapToFinishReason(newConnectionState, player, players), isGameFinished));
4694
- }
4695
- actionsList.q($this.taa(player.playerId, newConnectionState));
4696
- return actionsList;
4697
- }
4698
4684
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4699
4685
  this.uaa_1 = serverConfig;
4700
4686
  this.vaa_1 = engineLogicConfig;
@@ -4712,18 +4698,18 @@
4712
4698
  case 4:
4713
4699
  case 5:
4714
4700
  var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.b7g() && table.config.isPrivate;
4715
- tmp = waitPlayerOrDisconnect$default(this, newConnectionState, table, player, tmp1_waitForPlayer);
4701
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp1_waitForPlayer);
4716
4702
  break;
4717
4703
  case 2:
4718
4704
  var tmp2_waitForPlayer = !afterReconnection;
4719
- tmp = waitPlayerOrDisconnect$default(this, newConnectionState, table, player, tmp2_waitForPlayer);
4705
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp2_waitForPlayer);
4720
4706
  break;
4721
4707
  case 3:
4722
4708
  var tmp3_waitForPlayer = !afterReconnection;
4723
- tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp3_waitForPlayer, false);
4709
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, tmp3_waitForPlayer);
4724
4710
  break;
4725
4711
  case 7:
4726
- tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, false, false);
4712
+ tmp = waitPlayerOrDisconnect(this, newConnectionState, table, player, false);
4727
4713
  break;
4728
4714
  case 0:
4729
4715
  case 6:
@@ -4734,10 +4720,19 @@
4734
4720
  }
4735
4721
  return tmp;
4736
4722
  };
4737
- protoOf(PlayerConnectionInteractorImpl).ua5 = function (sendToPlayer, table) {
4738
- var updatedTable = this.waa_1.i9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4723
+ protoOf(PlayerConnectionInteractorImpl).va7 = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4724
+ if (!isLive) {
4725
+ return emptyList();
4726
+ }
4727
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.xaa_1.d6e(), tableId, sendToPlayerId);
4728
+ var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4729
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.xaa_1.d6e(), tableId, sendToPlayerId);
4730
+ return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4731
+ };
4732
+ protoOf(PlayerConnectionInteractorImpl).ta5 = function (sendToPlayer, table) {
4733
+ var updatedTable = this.waa_1.h9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4739
4734
  var aid = this.xaa_1.d6e();
4740
- var tmp4_deliveryPayload = Companion_instance_2.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4735
+ var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4741
4736
  var tmp0_playerId = sendToPlayer.playerId;
4742
4737
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
4743
4738
  var tmp2_tableId = updatedTable.id;
@@ -5194,18 +5189,18 @@
5194
5189
  var tmp_55 = KProperty1;
5195
5190
  tmp_52.uab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5196
5191
  }
5197
- protoOf(ServerGameStoreContract).j97 = function () {
5198
- return plus(plus(plus(plus(plus(this.cab_1.j97(), this.fab_1.j97()), this.dab_1.j97()), this.eab_1.j97()), this.gab_1.j97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5192
+ protoOf(ServerGameStoreContract).i97 = function () {
5193
+ return plus(plus(plus(plus(plus(this.cab_1.i97(), this.fab_1.i97()), this.dab_1.i97()), this.eab_1.i97()), this.gab_1.i97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5199
5194
  };
5200
- protoOf(ServerGameStoreContract).k97 = function () {
5201
- var tmp = this.cab_1.k97();
5195
+ protoOf(ServerGameStoreContract).j97 = function () {
5196
+ var tmp = this.cab_1.j97();
5202
5197
  var tmp_0;
5203
5198
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5204
5199
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5205
5200
  } else {
5206
5201
  tmp_0 = null;
5207
5202
  }
5208
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.fab_1.k97()), this.dab_1.k97()), this.eab_1.k97()), this.gab_1.k97());
5203
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.fab_1.j97()), this.dab_1.j97()), this.eab_1.j97()), this.gab_1.j97());
5209
5204
  var tmp_2 = playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5210
5205
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5211
5206
  var tmp_4;
@@ -5214,7 +5209,7 @@
5214
5209
  } else {
5215
5210
  tmp_4 = null;
5216
5211
  }
5217
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).q99(), finishingGameWhenCantStartNewMiddleware()]));
5212
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).p99(), finishingGameWhenCantStartNewMiddleware()]));
5218
5213
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5219
5214
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5220
5215
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5347,7 +5342,7 @@
5347
5342
  } else {
5348
5343
  if (action_0 instanceof ContinueGameMechanicAction) {
5349
5344
  var tmp0_1 = this.xab_1;
5350
- var tmp2_0 = action_0.w93_1.id;
5345
+ var tmp2_0 = action_0.table.id;
5351
5346
  var tmp4_0 = action_0.gameCreatorPlayerId;
5352
5347
  // Inline function 'kotlin.collections.map' call
5353
5348
  var this_1 = action_0.users;
@@ -5614,7 +5609,7 @@
5614
5609
  var tmp0_9 = this.xab_1;
5615
5610
  var tmp2_4 = state.x6r();
5616
5611
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5617
- var exceptPlayerId = this.xab_1.vab_1.supportBackwardActions ? action_0.m94_1 : null;
5612
+ var exceptPlayerId = this.xab_1.vab_1.supportBackwardActions ? action_0.j94_1 : null;
5618
5613
  var sendToPlayer_9 = new RoomActionPayload(tmp0_9.wab_1.d6e(), tmp2_4.id, exceptPlayerId);
5619
5614
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5620
5615
  tmp = listOfNotNull(tmp$ret$109);
@@ -5640,7 +5635,7 @@
5640
5635
  var tmp0_12 = this.xab_1;
5641
5636
  var tmp2_6 = state.x6r();
5642
5637
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5643
- var exceptPlayerId_1 = this.xab_1.vab_1.supportBackwardActions ? action_0.s94_1 : null;
5638
+ var exceptPlayerId_1 = this.xab_1.vab_1.supportBackwardActions ? action_0.p94_1 : null;
5644
5639
  var sendToPlayer_12 = new RoomActionPayload(tmp0_12.wab_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5645
5640
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5646
5641
  tmp = listOfNotNull(tmp$ret$115);
@@ -5666,7 +5661,7 @@
5666
5661
  var tmp0_15 = this.xab_1;
5667
5662
  var tmp2_8 = state.x6r();
5668
5663
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5669
- var exceptPlayerId_3 = this.xab_1.vab_1.supportBackwardActions ? action_0.u94_1 : null;
5664
+ var exceptPlayerId_3 = this.xab_1.vab_1.supportBackwardActions ? action_0.r94_1 : null;
5670
5665
  var sendToPlayer_15 = new RoomActionPayload(tmp0_15.wab_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5671
5666
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5672
5667
  tmp = listOfNotNull(tmp$ret$121);
@@ -5747,7 +5742,7 @@
5747
5742
  this.vab_1 = logicConfig;
5748
5743
  this.wab_1 = idsProvider;
5749
5744
  }
5750
- protoOf(ServerMapMechanicToClientActionMiddleware).q99 = function () {
5745
+ protoOf(ServerMapMechanicToClientActionMiddleware).p99 = function () {
5751
5746
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5752
5747
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5753
5748
  };
@@ -6035,7 +6030,7 @@
6035
6030
  var tmp_0;
6036
6031
  switch (connectionState.q2_1) {
6037
6032
  case 1:
6038
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.zac_1.m9g_1));
6033
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.zac_1.l9g_1));
6039
6034
  break;
6040
6035
  case 6:
6041
6036
  tmp_0 = emptyList();
@@ -6046,7 +6041,7 @@
6046
6041
  case 2:
6047
6042
  var tmp_1;
6048
6043
  if (table.sceneInfo.b7g() && this.aad_1.closeIfBotsAtFinish) {
6049
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.zac_1.m9g_1);
6044
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.zac_1.l9g_1);
6050
6045
  } else {
6051
6046
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6052
6047
  }
@@ -6121,12 +6116,12 @@
6121
6116
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6122
6117
  return action instanceof UpdateServerConfigAction;
6123
6118
  };
6124
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v9i = function (state, action) {
6119
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
6125
6120
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6126
6121
  return state.r92(VOID, get_serverStatePayload_0(state).copy(action_0.zaa_1));
6127
6122
  };
6128
6123
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6129
- return this.v9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6124
+ return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6130
6125
  };
6131
6126
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6132
6127
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
@@ -6180,36 +6175,36 @@
6180
6175
  this.kad_1 = logger;
6181
6176
  this.lad_1 = serverReduxConfig;
6182
6177
  }
6183
- protoOf(ServerMechanicLifecycleReducer).m9k = function (state, action) {
6178
+ protoOf(ServerMechanicLifecycleReducer).l9k = function (state, action) {
6184
6179
  this.kad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6185
6180
  var tableId = action.q93_1;
6186
6181
  var serverState = get_serverStatePayload_0(state);
6187
6182
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6188
6183
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6189
- var tmp0_$this = this.n9k_1;
6184
+ var tmp0_$this = this.m9k_1;
6190
6185
  var tmp1_version = action.r93_1;
6191
6186
  var tmp2_config = action.p93_1;
6192
6187
  var tmp3_users = action.t93_1;
6193
6188
  var tmp4_spectators = action.spectators;
6194
6189
  var tmp5_gameCreatorPlayerId = action.s93_1;
6195
- var tmp7_tableOrNull = tmp0_$this.v9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6190
+ var tmp7_tableOrNull = tmp0_$this.u9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6196
6191
  return state.r92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6197
6192
  };
6198
- protoOf(ServerMechanicLifecycleReducer).k9k = function (state, action) {
6193
+ protoOf(ServerMechanicLifecycleReducer).j9k = function (state, action) {
6199
6194
  this.kad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6200
6195
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6201
- var tmp2_tableOrNull = action.w93_1;
6196
+ var tmp2_tableOrNull = action.table;
6202
6197
  var tmp = Companion_instance_16;
6203
6198
  var tmp_0 = get_serverStatePayload_0(state).config;
6204
- var tmp_1 = action.x93_1;
6199
+ var tmp_1 = action.reason;
6205
6200
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6206
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.w93_1.gameId));
6201
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6207
6202
  return state.r92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6208
6203
  };
6209
- protoOf(ServerMechanicLifecycleReducer).l9k = function (state, action) {
6210
- this.o9k_1.n58(action.previousGameId);
6204
+ protoOf(ServerMechanicLifecycleReducer).k9k = function (state, action) {
6205
+ this.n9k_1.n58(action.previousGameId);
6211
6206
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6212
- var tmp1_tableOrNull = this.n9k_1.w9l(state.x6r(), action.gameId);
6207
+ var tmp1_tableOrNull = this.m9k_1.v9l(state.x6r(), action.gameId);
6213
6208
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6214
6209
  return state.r92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6215
6210
  };
@@ -6223,7 +6218,7 @@
6223
6218
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6224
6219
  return isInterface(action, SpectatorsAction);
6225
6220
  };
6226
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v9i = function (state, action) {
6221
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
6227
6222
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6228
6223
  var table = state.x6r();
6229
6224
  var tmp;
@@ -6403,7 +6398,7 @@
6403
6398
  return tmp;
6404
6399
  };
6405
6400
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6406
- return this.v9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6401
+ return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6407
6402
  };
6408
6403
  function playerConnectionUpdateReducer() {
6409
6404
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6414,7 +6409,7 @@
6414
6409
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6415
6410
  return action instanceof PlayerConnectionUpdateAction;
6416
6411
  };
6417
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v9i = function (state, action) {
6412
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).u9i = function (state, action) {
6418
6413
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6419
6414
  var statePayload = get_serverStatePayload_0(state);
6420
6415
  var tmp;
@@ -6426,7 +6421,7 @@
6426
6421
  return tmp;
6427
6422
  };
6428
6423
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6429
- return this.v9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6424
+ return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6430
6425
  };
6431
6426
  function Companion_6() {
6432
6427
  }
@@ -6520,7 +6515,7 @@
6520
6515
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6521
6516
  }
6522
6517
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6523
- var gameId = Companion_instance_5.x9n(payload);
6518
+ var gameId = Companion_instance_5.w9n(payload);
6524
6519
  var tmp;
6525
6520
  if (!(gameId == null)) {
6526
6521
  tmp = new ServerLoggerKey(gameId);
@@ -6694,11 +6689,11 @@
6694
6689
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6g = function (action) {
6695
6690
  return isInterface(action, Action);
6696
6691
  };
6697
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v9i = function (state, action) {
6692
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).u9i = function (state, action) {
6698
6693
  return this.hae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6699
6694
  };
6700
6695
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6h = function (state, action) {
6701
- return this.v9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6696
+ return this.u9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6702
6697
  };
6703
6698
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6704
6699
  return function () {
@@ -6778,7 +6773,7 @@
6778
6773
  }
6779
6774
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6780
6775
  return function (it) {
6781
- var payload = Companion_instance_7.j9m(it);
6776
+ var payload = Companion_instance_7.i9m(it);
6782
6777
  var tmp;
6783
6778
  if (!(payload == null)) {
6784
6779
  return payload;
@@ -7041,7 +7036,7 @@
7041
7036
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7042
7037
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7043
7038
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7044
- var tmp0 = mechanicAction.g96();
7039
+ var tmp0 = mechanicAction.e96();
7045
7040
  var tmp$ret$0;
7046
7041
  $l$block_0: {
7047
7042
  // Inline function 'kotlin.collections.any' call
@@ -7073,7 +7068,7 @@
7073
7068
  };
7074
7069
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7075
7070
  if (isInterface(action, NextPlayerTurnAction)) {
7076
- var tmp0 = action.g96();
7071
+ var tmp0 = action.e96();
7077
7072
  var tmp$ret$0;
7078
7073
  $l$block_0: {
7079
7074
  // Inline function 'kotlin.collections.any' call