raspberry_games_server_game_logic 1.8.417 → 1.8.419

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2672,7 +2672,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2672
2672
  namespace MechanicAction.$metadata$ {
2673
2673
  const constructor: abstract new () => MechanicAction;
2674
2674
  }
2675
- interface FirstMechanicAction extends com.logic.redux.store.definitions.Action, com.logic.redux.actions.IgnoreBufferForAction {
2675
+ interface FirstMechanicAction extends com.logic.redux.store.definitions.Action, com.logic.redux.actions.IgnoreBufferForAction, games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction {
2676
2676
  readonly id: string;
2677
2677
  readonly version: string;
2678
2678
  readonly users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
@@ -2680,7 +2680,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2680
2680
  readonly gameCreatorPlayerId: string;
2681
2681
  readonly __doNotUseOrImplementIt: {
2682
2682
  readonly "games.jass.logic.redux.actions.mechanic.FirstMechanicAction": unique symbol;
2683
- } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
2683
+ } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction["__doNotUseOrImplementIt"];
2684
2684
  }
2685
2685
  interface PlayerOrderChangeMechanicAction extends com.logic.redux.store.definitions.Action {
2686
2686
  readonly usersOrder: Array<string>;
@@ -2688,7 +2688,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2688
2688
  readonly "games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction": unique symbol;
2689
2689
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
2690
2690
  }
2691
- class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction, games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction {
2691
+ class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction {
2692
2692
  constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid: Nullable<string> | undefined, spectators: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>);
2693
2693
  get config(): games.jass.logic.data.models.table.config.Config;
2694
2694
  get id(): string;
@@ -2703,7 +2703,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2703
2703
  hashCode(): number;
2704
2704
  equals(other: Nullable<any>): boolean;
2705
2705
  get actionTag(): string;
2706
- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction["__doNotUseOrImplementIt"];
2706
+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"];
2707
2707
  }
2708
2708
  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
2709
2709
  namespace StartGameMechanicAction.$metadata$ {
@@ -2724,6 +2724,30 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2724
2724
  namespace StartNewGameMechanicAction.$metadata$ {
2725
2725
  const constructor: abstract new () => StartNewGameMechanicAction;
2726
2726
  }
2727
+ class ContinueGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction, com.logic.redux.actions.validation.NotValidateIfGameFinished {
2728
+ constructor(table: games.jass.logic.data.models.table.JassTable, reason: any/* com.logic.data.models.ContinueGameReason */, payload?: Nullable<games.jass.logic.redux.AppStatePayload>, aid?: Nullable<string>);
2729
+ get table(): games.jass.logic.data.models.table.JassTable;
2730
+ get reason(): any/* com.logic.data.models.ContinueGameReason */;
2731
+ get payload(): Nullable<games.jass.logic.redux.AppStatePayload>;
2732
+ get aid(): Nullable<string>;
2733
+ get id(): string;
2734
+ get users(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
2735
+ get usersOrder(): Array<string>;
2736
+ get gameCreatorPlayerId(): string;
2737
+ get version(): string;
2738
+ get config(): games.jass.logic.data.models.table.config.Config;
2739
+ toString(): string;
2740
+ copy(table?: games.jass.logic.data.models.table.JassTable, reason?: any/* com.logic.data.models.ContinueGameReason */, payload?: Nullable<games.jass.logic.redux.AppStatePayload>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.ContinueGameMechanicAction;
2741
+ hashCode(): number;
2742
+ equals(other: Nullable<any>): boolean;
2743
+ get actionTag(): string;
2744
+ ignoreValidation(): boolean;
2745
+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
2746
+ }
2747
+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
2748
+ namespace ContinueGameMechanicAction.$metadata$ {
2749
+ const constructor: abstract new () => ContinueGameMechanicAction;
2750
+ }
2727
2751
  class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
2728
2752
  constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
2729
2753
  get reason(): com.logic.data.models.TerminationGameReason;
@@ -2839,6 +2863,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2839
2863
  get reconnectUntilTime(): Nullable<string>;
2840
2864
  get aid(): Nullable<string>;
2841
2865
  get isShouldBeDisconnectedFromSockets(): boolean;
2866
+ get originState(): com.logic.data.models.player.PlayerConnectionState;
2842
2867
  get isDeleted(): boolean;
2843
2868
  toString(): string;
2844
2869
  copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
@@ -3084,21 +3109,22 @@ export declare namespace games.jass.logic.server.domain {
3084
3109
  roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
3085
3110
  roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
3086
3111
  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
3087
- addSpectatorsToRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
3088
- removeSpectatorsFromRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
3089
- roomRefreshPlayerState(playerId: string): void;
3090
3112
  roomOnDelete(newRid?: Nullable<string>): void;
3113
+ clear(): void;
3114
+ shutdown(reason: string, roomId?: Nullable<string>): void;
3091
3115
  playerLostConnection(playerId: string): void;
3092
3116
  playerLive(playerId: string): void;
3093
3117
  playerLeft(playerId: string, permanently?: boolean): games.jass.logic.data.models.player.state.PlayerLeftResult;
3094
3118
  fromClientEvent(action: games.jass.logic.redux.actions.client.from.FromClientAction): void;
3119
+ roomRefreshPlayerState(playerId: string): void;
3120
+ getToClientFinishActionBeforeDisconnect(playerId: string, originState: com.logic.data.models.player.PlayerConnectionState): Nullable<games.jass.logic.redux.actions.client.to.ToClientAction>;
3121
+ addSpectatorsToRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
3122
+ removeSpectatorsFromRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
3095
3123
  subscribeToClientAction(subscriber: (p0: games.jass.logic.redux.actions.client.to.ToClientAction) => void): void;
3096
3124
  subscribeServerStateUpdate(subscriber: (p0: games.jass.logic.server.data.models.state.ServerStateUpdate) => void): void;
3097
3125
  subscribeServerStateUpdateJson(subscriber: (p0: games.jass.logic.server.data.models.serializable.ServerStateUpdateDto) => void): void;
3098
3126
  subscribeWith(subscriber: (p0: any/* games.jass.logic.redux.AppState */) => void): void;
3099
- clear(): void;
3100
3127
  setCanStartNewGameEnabled(enabled: boolean): void;
3101
- shutdown(reason: string, roomId?: Nullable<string>): void;
3102
3128
  handlePlayerMessage(message: string, fromPlayerId: string, onMessageGenerated: (p0: games.jass.logic.data.models.messages.text.TextMessage) => void): void;
3103
3129
  readonly __doNotUseOrImplementIt: {
3104
3130
  readonly "games.jass.logic.server.domain.ServerGameEngineContract": unique symbol;