raspberry_games_server_game_logic 1.8.416 → 1.8.418

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -401,10 +401,10 @@
401
401
  spectators = tmp;
402
402
  var tmp_0;
403
403
  if ($super === VOID) {
404
- this.va7(roomId, gameCreatorId, config, usersArray, transition, spectators);
404
+ this.ta7(roomId, gameCreatorId, config, usersArray, transition, spectators);
405
405
  tmp_0 = Unit_instance;
406
406
  } else {
407
- tmp_0 = $super.va7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
407
+ tmp_0 = $super.ta7.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
408
408
  }
409
409
  return tmp_0;
410
410
  }
@@ -412,25 +412,25 @@
412
412
  newRid = newRid === VOID ? null : newRid;
413
413
  var tmp;
414
414
  if ($super === VOID) {
415
- this.wa7(newRid);
415
+ this.ua7(newRid);
416
416
  tmp = Unit_instance;
417
417
  } else {
418
- tmp = $super.wa7.call(this, newRid);
418
+ tmp = $super.ua7.call(this, newRid);
419
419
  }
420
420
  return tmp;
421
421
  }
422
422
  function playerLeft(playerId, permanently, $super) {
423
423
  permanently = permanently === VOID ? true : permanently;
424
- return $super === VOID ? this.ua7(playerId, permanently) : $super.ua7.call(this, playerId, permanently);
424
+ return $super === VOID ? this.sa7(playerId, permanently) : $super.sa7.call(this, playerId, permanently);
425
425
  }
426
426
  function shutdown(reason, roomId, $super) {
427
427
  roomId = roomId === VOID ? null : roomId;
428
428
  var tmp;
429
429
  if ($super === VOID) {
430
- this.xa7(reason, roomId);
430
+ this.va7(reason, roomId);
431
431
  tmp = Unit_instance;
432
432
  } else {
433
- tmp = $super.xa7.call(this, reason, roomId);
433
+ tmp = $super.va7.call(this, reason, roomId);
434
434
  }
435
435
  return tmp;
436
436
  }
@@ -506,7 +506,7 @@
506
506
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
507
507
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
508
508
  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
509
- return $super === VOID ? this.wad(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.wad.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
509
+ return $super === VOID ? this.uad(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.uad.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
510
510
  }
511
511
  initMetadataForInterface(GameEngineController, 'GameEngineController');
512
512
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -519,17 +519,17 @@
519
519
  initMetadataForClass(GameMetadata, 'GameMetadata');
520
520
  //endregion
521
521
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
522
- this.o9p_1 = $subscriber;
522
+ this.m9p_1 = $subscriber;
523
523
  CoroutineImpl.call(this, resultContinuation);
524
524
  }
525
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9p = function (it, $completion) {
526
- var tmp = this.r9p(it, $completion);
525
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).o9p = function (it, $completion) {
526
+ var tmp = this.p9p(it, $completion);
527
527
  tmp.u8_1 = Unit_instance;
528
528
  tmp.v8_1 = null;
529
529
  return tmp.a9();
530
530
  };
531
531
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
532
- return this.q9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
532
+ return this.o9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
533
533
  };
534
534
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
535
535
  var suspendResult = this.u8_1;
@@ -538,7 +538,7 @@
538
538
  var tmp = this.s8_1;
539
539
  if (tmp === 0) {
540
540
  this.t8_1 = 1;
541
- this.o9p_1(this.p9p_1);
541
+ this.m9p_1(this.n9p_1);
542
542
  return Unit_instance;
543
543
  } else if (tmp === 1) {
544
544
  throw this.v8_1;
@@ -549,31 +549,31 @@
549
549
  }
550
550
  while (true);
551
551
  };
552
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9p = function (it, completion) {
553
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.o9p_1, completion);
554
- i.p9p_1 = it;
552
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9p = function (it, completion) {
553
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.m9p_1, completion);
554
+ i.n9p_1 = it;
555
555
  return i;
556
556
  };
557
557
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
558
558
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
559
559
  var l = function (it, $completion) {
560
- return i.q9p(it, $completion);
560
+ return i.o9p(it, $completion);
561
561
  };
562
562
  l.$arity = 1;
563
563
  return l;
564
564
  }
565
565
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
566
- this.a9q_1 = $subscriber;
566
+ this.y9p_1 = $subscriber;
567
567
  CoroutineImpl.call(this, resultContinuation);
568
568
  }
569
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9q = function (it, $completion) {
570
- var tmp = this.d9q(it, $completion);
569
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9q = function (it, $completion) {
570
+ var tmp = this.b9q(it, $completion);
571
571
  tmp.u8_1 = Unit_instance;
572
572
  tmp.v8_1 = null;
573
573
  return tmp.a9();
574
574
  };
575
575
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
576
- return this.c9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
576
+ return this.a9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
577
577
  };
578
578
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
579
579
  var suspendResult = this.u8_1;
@@ -582,7 +582,7 @@
582
582
  var tmp = this.s8_1;
583
583
  if (tmp === 0) {
584
584
  this.t8_1 = 1;
585
- this.a9q_1(this.b9q_1);
585
+ this.y9p_1(this.z9p_1);
586
586
  return Unit_instance;
587
587
  } else if (tmp === 1) {
588
588
  throw this.v8_1;
@@ -593,22 +593,22 @@
593
593
  }
594
594
  while (true);
595
595
  };
596
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).d9q = function (it, completion) {
597
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.a9q_1, completion);
598
- i.b9q_1 = it;
596
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9q = function (it, completion) {
597
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.y9p_1, completion);
598
+ i.z9p_1 = it;
599
599
  return i;
600
600
  };
601
601
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
602
602
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
603
603
  var l = function (it, $completion) {
604
- return i.c9q(it, $completion);
604
+ return i.a9q(it, $completion);
605
605
  };
606
606
  l.$arity = 1;
607
607
  return l;
608
608
  }
609
609
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
610
- this.m9q_1 = $$this$unsafeFlow;
611
- this.n9q_1 = this$0;
610
+ this.k9q_1 = $$this$unsafeFlow;
611
+ this.l9q_1 = this$0;
612
612
  CoroutineImpl.call(this, resultContinuation);
613
613
  }
614
614
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -628,10 +628,10 @@
628
628
  switch (tmp) {
629
629
  case 0:
630
630
  this.t8_1 = 2;
631
- var tmp0 = this.m9q_1;
632
- var value = this.o9q_1;
631
+ var tmp0 = this.k9q_1;
632
+ var value = this.m9q_1;
633
633
  this.s8_1 = 1;
634
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.n9q_1)), this);
634
+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.l9q_1)), this);
635
635
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
636
636
  return suspendResult;
637
637
  }
@@ -654,8 +654,8 @@
654
654
  while (true);
655
655
  };
656
656
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
657
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.m9q_1, this.n9q_1, completion);
658
- i.o9q_1 = value;
657
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.k9q_1, this.l9q_1, completion);
658
+ i.m9q_1 = value;
659
659
  return i;
660
660
  };
661
661
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -668,8 +668,8 @@
668
668
  }
669
669
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
670
670
  CoroutineImpl.call(this, resultContinuation);
671
- this.x9q_1 = _this__u8e3s4;
672
- this.y9q_1 = collector;
671
+ this.v9q_1 = _this__u8e3s4;
672
+ this.w9q_1 = collector;
673
673
  }
674
674
  protoOf($collectCOROUTINE$).a9 = function () {
675
675
  var suspendResult = this.u8_1;
@@ -679,10 +679,10 @@
679
679
  switch (tmp) {
680
680
  case 0:
681
681
  this.t8_1 = 2;
682
- var $this$unsafeFlow = this.y9q_1;
682
+ var $this$unsafeFlow = this.w9q_1;
683
683
  this.s8_1 = 1;
684
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.x9q_1.a9r_1, null);
685
- suspendResult = this.x9q_1.z9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
684
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.v9q_1.y9q_1, null);
685
+ suspendResult = this.v9q_1.x9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
686
686
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
687
687
  return suspendResult;
688
688
  }
@@ -705,8 +705,8 @@
705
705
  while (true);
706
706
  };
707
707
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
708
- this.z9q_1 = $this;
709
- this.a9r_1 = this$0;
708
+ this.x9q_1 = $this;
709
+ this.y9q_1 = this$0;
710
710
  }
711
711
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
712
712
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -718,17 +718,17 @@
718
718
  return this.o28(collector, $completion);
719
719
  };
720
720
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
721
- this.j9r_1 = $subscriber;
721
+ this.h9r_1 = $subscriber;
722
722
  CoroutineImpl.call(this, resultContinuation);
723
723
  }
724
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9r = function (it, $completion) {
725
- var tmp = this.m9r(it, $completion);
724
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).j9r = function (it, $completion) {
725
+ var tmp = this.k9r(it, $completion);
726
726
  tmp.u8_1 = Unit_instance;
727
727
  tmp.v8_1 = null;
728
728
  return tmp.a9();
729
729
  };
730
730
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
731
- return this.l9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
731
+ return this.j9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
732
732
  };
733
733
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
734
734
  var suspendResult = this.u8_1;
@@ -737,7 +737,7 @@
737
737
  var tmp = this.s8_1;
738
738
  if (tmp === 0) {
739
739
  this.t8_1 = 1;
740
- this.j9r_1(this.k9r_1);
740
+ this.h9r_1(this.i9r_1);
741
741
  return Unit_instance;
742
742
  } else if (tmp === 1) {
743
743
  throw this.v8_1;
@@ -748,22 +748,22 @@
748
748
  }
749
749
  while (true);
750
750
  };
751
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).m9r = function (it, completion) {
752
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.j9r_1, completion);
753
- i.k9r_1 = it;
751
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).k9r = function (it, completion) {
752
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.h9r_1, completion);
753
+ i.i9r_1 = it;
754
754
  return i;
755
755
  };
756
756
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
757
757
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
758
758
  var l = function (it, $completion) {
759
- return i.l9r(it, $completion);
759
+ return i.j9r(it, $completion);
760
760
  };
761
761
  l.$arity = 1;
762
762
  return l;
763
763
  }
764
764
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
765
- this.v9r_1 = $$this$unsafeFlow;
766
- this.w9r_1 = $table;
765
+ this.t9r_1 = $$this$unsafeFlow;
766
+ this.u9r_1 = $table;
767
767
  CoroutineImpl.call(this, resultContinuation);
768
768
  }
769
769
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -783,10 +783,10 @@
783
783
  switch (tmp) {
784
784
  case 0:
785
785
  this.t8_1 = 2;
786
- var tmp0 = this.v9r_1;
787
- var value = this.x9r_1;
786
+ var tmp0 = this.t9r_1;
787
+ var value = this.v9r_1;
788
788
  this.s8_1 = 1;
789
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.w9r_1.id, value), this);
789
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.u9r_1.id, value), this);
790
790
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
791
791
  return suspendResult;
792
792
  }
@@ -809,8 +809,8 @@
809
809
  while (true);
810
810
  };
811
811
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
812
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.v9r_1, this.w9r_1, completion);
813
- i.x9r_1 = value;
812
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.t9r_1, this.u9r_1, completion);
813
+ i.v9r_1 = value;
814
814
  return i;
815
815
  };
816
816
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -823,8 +823,8 @@
823
823
  }
824
824
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
825
825
  CoroutineImpl.call(this, resultContinuation);
826
- this.g9s_1 = _this__u8e3s4;
827
- this.h9s_1 = collector;
826
+ this.e9s_1 = _this__u8e3s4;
827
+ this.f9s_1 = collector;
828
828
  }
829
829
  protoOf($collectCOROUTINE$_0).a9 = function () {
830
830
  var suspendResult = this.u8_1;
@@ -834,10 +834,10 @@
834
834
  switch (tmp) {
835
835
  case 0:
836
836
  this.t8_1 = 2;
837
- var $this$unsafeFlow = this.h9s_1;
837
+ var $this$unsafeFlow = this.f9s_1;
838
838
  this.s8_1 = 1;
839
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.g9s_1.j9s_1, null);
840
- suspendResult = this.g9s_1.i9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
839
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.e9s_1.h9s_1, null);
840
+ suspendResult = this.e9s_1.g9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
841
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
842
  return suspendResult;
843
843
  }
@@ -860,8 +860,8 @@
860
860
  while (true);
861
861
  };
862
862
  function _no_name_provided__qut3iv($this, $table) {
863
- this.i9s_1 = $this;
864
- this.j9s_1 = $table;
863
+ this.g9s_1 = $this;
864
+ this.h9s_1 = $table;
865
865
  }
866
866
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
867
867
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -873,18 +873,18 @@
873
873
  return this.o28(collector, $completion);
874
874
  };
875
875
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
876
- this.s9s_1 = $table;
877
- this.t9s_1 = this$0;
876
+ this.q9s_1 = $table;
877
+ this.r9s_1 = this$0;
878
878
  CoroutineImpl.call(this, resultContinuation);
879
879
  }
880
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9s = function ($this$flow, $completion) {
881
- var tmp = this.w9s($this$flow, $completion);
880
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9s = function ($this$flow, $completion) {
881
+ var tmp = this.u9s($this$flow, $completion);
882
882
  tmp.u8_1 = Unit_instance;
883
883
  tmp.v8_1 = null;
884
884
  return tmp.a9();
885
885
  };
886
886
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
887
- return this.v9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
887
+ return this.t9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
888
888
  };
889
889
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
890
890
  var suspendResult = this.u8_1;
@@ -895,7 +895,7 @@
895
895
  case 0:
896
896
  this.t8_1 = 3;
897
897
  this.s8_1 = 1;
898
- suspendResult = this.u9s_1.n28(new TableStateUpdate(this.s9s_1.id, this.s9s_1), this);
898
+ suspendResult = this.s9s_1.n28(new TableStateUpdate(this.q9s_1.id, this.q9s_1), this);
899
899
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
900
900
  return suspendResult;
901
901
  }
@@ -903,8 +903,8 @@
903
903
  continue $sm;
904
904
  case 1:
905
905
  this.s8_1 = 2;
906
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.t9s_1).h8r(), fromInt(_get_serverReduxConfig__rprcrm(this.t9s_1).serverStateUpdateIntervalMillis));
907
- suspendResult = emitAll(this.u9s_1, new _no_name_provided__qut3iv(this_0, this.s9s_1), this);
906
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.r9s_1).h8r(), fromInt(_get_serverReduxConfig__rprcrm(this.r9s_1).serverStateUpdateIntervalMillis));
907
+ suspendResult = emitAll(this.s9s_1, new _no_name_provided__qut3iv(this_0, this.q9s_1), this);
908
908
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
909
909
  return suspendResult;
910
910
  }
@@ -926,22 +926,22 @@
926
926
  }
927
927
  while (true);
928
928
  };
929
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).w9s = function ($this$flow, completion) {
930
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.s9s_1, this.t9s_1, completion);
931
- i.u9s_1 = $this$flow;
929
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9s = function ($this$flow, completion) {
930
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.q9s_1, this.r9s_1, completion);
931
+ i.s9s_1 = $this$flow;
932
932
  return i;
933
933
  };
934
934
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
935
935
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
936
936
  var l = function ($this$flow, $completion) {
937
- return i.v9s($this$flow, $completion);
937
+ return i.t9s($this$flow, $completion);
938
938
  };
939
939
  l.$arity = 1;
940
940
  return l;
941
941
  }
942
942
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
943
- this.f9t_1 = $$this$unsafeFlow;
944
- this.g9t_1 = this$0;
943
+ this.d9t_1 = $$this$unsafeFlow;
944
+ this.e9t_1 = this$0;
945
945
  CoroutineImpl.call(this, resultContinuation);
946
946
  }
947
947
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -962,16 +962,16 @@
962
962
  case 0:
963
963
  this.t8_1 = 5;
964
964
  var tmp_0 = this;
965
- tmp_0.l9t_1 = this.f9t_1;
965
+ tmp_0.j9t_1 = this.d9t_1;
966
966
  var tmp_1 = this;
967
- tmp_1.k9t_1 = this.h9t_1;
967
+ tmp_1.i9t_1 = this.f9t_1;
968
968
  this.s8_1 = 1;
969
969
  continue $sm;
970
970
  case 1:
971
- this.i9t_1 = this.l9t_1;
972
- var it = this.k9t_1;
971
+ this.g9t_1 = this.j9t_1;
972
+ var it = this.i9t_1;
973
973
  var tmp_2;
974
- if (get_isCreated(this.g9t_1.t66())) {
974
+ if (get_isCreated(this.e9t_1.t66())) {
975
975
  tmp_2 = it;
976
976
  } else {
977
977
  tmp_2 = null;
@@ -983,15 +983,15 @@
983
983
  var tmp_3 = this;
984
984
  continue $sm;
985
985
  } else {
986
- this.j9t_1 = tmp0_elvis_lhs;
986
+ this.h9t_1 = tmp0_elvis_lhs;
987
987
  this.s8_1 = 2;
988
988
  continue $sm;
989
989
  }
990
990
 
991
991
  case 2:
992
- var transformed = this.j9t_1;
992
+ var transformed = this.h9t_1;
993
993
  this.s8_1 = 3;
994
- suspendResult = this.i9t_1.n28(transformed, this);
994
+ suspendResult = this.g9t_1.n28(transformed, this);
995
995
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
996
996
  return suspendResult;
997
997
  }
@@ -1022,8 +1022,8 @@
1022
1022
  while (true);
1023
1023
  };
1024
1024
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
1025
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.f9t_1, this.g9t_1, completion);
1026
- i.h9t_1 = value;
1025
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.d9t_1, this.e9t_1, completion);
1026
+ i.f9t_1 = value;
1027
1027
  return i;
1028
1028
  };
1029
1029
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1036,8 +1036,8 @@
1036
1036
  }
1037
1037
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1038
1038
  CoroutineImpl.call(this, resultContinuation);
1039
- this.u9t_1 = _this__u8e3s4;
1040
- this.v9t_1 = collector;
1039
+ this.s9t_1 = _this__u8e3s4;
1040
+ this.t9t_1 = collector;
1041
1041
  }
1042
1042
  protoOf($collectCOROUTINE$_1).a9 = function () {
1043
1043
  var suspendResult = this.u8_1;
@@ -1047,10 +1047,10 @@
1047
1047
  switch (tmp) {
1048
1048
  case 0:
1049
1049
  this.t8_1 = 2;
1050
- var $this$unsafeFlow = this.v9t_1;
1050
+ var $this$unsafeFlow = this.t9t_1;
1051
1051
  this.s8_1 = 1;
1052
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.u9t_1.x9t_1, null);
1053
- suspendResult = this.u9t_1.w9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1052
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.s9t_1.v9t_1, null);
1053
+ suspendResult = this.s9t_1.u9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1054
1054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1055
1055
  return suspendResult;
1056
1056
  }
@@ -1073,7 +1073,7 @@
1073
1073
  while (true);
1074
1074
  };
1075
1075
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1076
- this.g9u_1 = $$this$unsafeFlow;
1076
+ this.e9u_1 = $$this$unsafeFlow;
1077
1077
  CoroutineImpl.call(this, resultContinuation);
1078
1078
  }
1079
1079
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1094,28 +1094,28 @@
1094
1094
  case 0:
1095
1095
  this.t8_1 = 5;
1096
1096
  var tmp_0 = this;
1097
- tmp_0.l9u_1 = this.g9u_1;
1097
+ tmp_0.j9u_1 = this.e9u_1;
1098
1098
  var tmp_1 = this;
1099
- tmp_1.k9u_1 = this.h9u_1;
1099
+ tmp_1.i9u_1 = this.f9u_1;
1100
1100
  this.s8_1 = 1;
1101
1101
  continue $sm;
1102
1102
  case 1:
1103
- this.i9u_1 = this.l9u_1;
1104
- var tmp0_elvis_lhs = this.k9u_1.tableOrNull;
1103
+ this.g9u_1 = this.j9u_1;
1104
+ var tmp0_elvis_lhs = this.i9u_1.tableOrNull;
1105
1105
  if (tmp0_elvis_lhs == null) {
1106
1106
  this.s8_1 = 4;
1107
1107
  var tmp_2 = this;
1108
1108
  continue $sm;
1109
1109
  } else {
1110
- this.j9u_1 = tmp0_elvis_lhs;
1110
+ this.h9u_1 = tmp0_elvis_lhs;
1111
1111
  this.s8_1 = 2;
1112
1112
  continue $sm;
1113
1113
  }
1114
1114
 
1115
1115
  case 2:
1116
- var transformed = this.j9u_1;
1116
+ var transformed = this.h9u_1;
1117
1117
  this.s8_1 = 3;
1118
- suspendResult = this.i9u_1.n28(transformed, this);
1118
+ suspendResult = this.g9u_1.n28(transformed, this);
1119
1119
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1120
1120
  return suspendResult;
1121
1121
  }
@@ -1146,8 +1146,8 @@
1146
1146
  while (true);
1147
1147
  };
1148
1148
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1149
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.g9u_1, completion);
1150
- i.h9u_1 = value;
1149
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.e9u_1, completion);
1150
+ i.f9u_1 = value;
1151
1151
  return i;
1152
1152
  };
1153
1153
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1160,8 +1160,8 @@
1160
1160
  }
1161
1161
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1162
1162
  CoroutineImpl.call(this, resultContinuation);
1163
- this.u9u_1 = _this__u8e3s4;
1164
- this.v9u_1 = collector;
1163
+ this.s9u_1 = _this__u8e3s4;
1164
+ this.t9u_1 = collector;
1165
1165
  }
1166
1166
  protoOf($collectCOROUTINE$_2).a9 = function () {
1167
1167
  var suspendResult = this.u8_1;
@@ -1171,10 +1171,10 @@
1171
1171
  switch (tmp) {
1172
1172
  case 0:
1173
1173
  this.t8_1 = 2;
1174
- var $this$unsafeFlow = this.v9u_1;
1174
+ var $this$unsafeFlow = this.t9u_1;
1175
1175
  this.s8_1 = 1;
1176
1176
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1177
- suspendResult = this.u9u_1.w9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
+ suspendResult = this.s9u_1.u9u_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
1178
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1179
1179
  return suspendResult;
1180
1180
  }
@@ -1197,7 +1197,7 @@
1197
1197
  while (true);
1198
1198
  };
1199
1199
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1200
- this.f9v_1 = $$this$unsafeFlow;
1200
+ this.d9v_1 = $$this$unsafeFlow;
1201
1201
  CoroutineImpl.call(this, resultContinuation);
1202
1202
  }
1203
1203
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1217,8 +1217,8 @@
1217
1217
  switch (tmp) {
1218
1218
  case 0:
1219
1219
  this.t8_1 = 2;
1220
- var tmp0 = this.f9v_1;
1221
- var value = this.g9v_1;
1220
+ var tmp0 = this.d9v_1;
1221
+ var value = this.e9v_1;
1222
1222
  this.s8_1 = 1;
1223
1223
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1224
1224
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1243,8 +1243,8 @@
1243
1243
  while (true);
1244
1244
  };
1245
1245
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1246
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.f9v_1, completion);
1247
- i.g9v_1 = value;
1246
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.d9v_1, completion);
1247
+ i.e9v_1 = value;
1248
1248
  return i;
1249
1249
  };
1250
1250
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1257,8 +1257,8 @@
1257
1257
  }
1258
1258
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1259
1259
  CoroutineImpl.call(this, resultContinuation);
1260
- this.p9v_1 = _this__u8e3s4;
1261
- this.q9v_1 = collector;
1260
+ this.n9v_1 = _this__u8e3s4;
1261
+ this.o9v_1 = collector;
1262
1262
  }
1263
1263
  protoOf($collectCOROUTINE$_3).a9 = function () {
1264
1264
  var suspendResult = this.u8_1;
@@ -1268,10 +1268,10 @@
1268
1268
  switch (tmp) {
1269
1269
  case 0:
1270
1270
  this.t8_1 = 2;
1271
- var $this$unsafeFlow = this.q9v_1;
1271
+ var $this$unsafeFlow = this.o9v_1;
1272
1272
  this.s8_1 = 1;
1273
1273
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1274
- suspendResult = this.p9v_1.r9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1274
+ suspendResult = this.n9v_1.p9v_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
1275
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1276
1276
  return suspendResult;
1277
1277
  }
@@ -1294,7 +1294,7 @@
1294
1294
  while (true);
1295
1295
  };
1296
1296
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1297
- this.a9w_1 = $$this$unsafeFlow;
1297
+ this.y9v_1 = $$this$unsafeFlow;
1298
1298
  CoroutineImpl.call(this, resultContinuation);
1299
1299
  }
1300
1300
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1314,8 +1314,8 @@
1314
1314
  switch (tmp) {
1315
1315
  case 0:
1316
1316
  this.t8_1 = 2;
1317
- var tmp0 = this.a9w_1;
1318
- var value = this.b9w_1;
1317
+ var tmp0 = this.y9v_1;
1318
+ var value = this.z9v_1;
1319
1319
  this.s8_1 = 1;
1320
1320
  suspendResult = tmp0.n28(value.ne_1, this);
1321
1321
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1340,8 +1340,8 @@
1340
1340
  while (true);
1341
1341
  };
1342
1342
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1343
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.a9w_1, completion);
1344
- i.b9w_1 = value;
1343
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.y9v_1, completion);
1344
+ i.z9v_1 = value;
1345
1345
  return i;
1346
1346
  };
1347
1347
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1354,8 +1354,8 @@
1354
1354
  }
1355
1355
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1356
1356
  CoroutineImpl.call(this, resultContinuation);
1357
- this.k9w_1 = _this__u8e3s4;
1358
- this.l9w_1 = collector;
1357
+ this.i9w_1 = _this__u8e3s4;
1358
+ this.j9w_1 = collector;
1359
1359
  }
1360
1360
  protoOf($collectCOROUTINE$_4).a9 = function () {
1361
1361
  var suspendResult = this.u8_1;
@@ -1365,10 +1365,10 @@
1365
1365
  switch (tmp) {
1366
1366
  case 0:
1367
1367
  this.t8_1 = 2;
1368
- var $this$unsafeFlow = this.l9w_1;
1368
+ var $this$unsafeFlow = this.j9w_1;
1369
1369
  this.s8_1 = 1;
1370
1370
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1371
- suspendResult = this.k9w_1.m9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1371
+ suspendResult = this.i9w_1.k9w_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
1372
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1373
1373
  return suspendResult;
1374
1374
  }
@@ -1391,17 +1391,17 @@
1391
1391
  while (true);
1392
1392
  };
1393
1393
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1394
- this.v9w_1 = $subscriber;
1394
+ this.t9w_1 = $subscriber;
1395
1395
  CoroutineImpl.call(this, resultContinuation);
1396
1396
  }
1397
- protoOf(GameServer$subscribeWith$slambda$slambda).x9w = function (it, $completion) {
1398
- var tmp = this.y9w(it, $completion);
1397
+ protoOf(GameServer$subscribeWith$slambda$slambda).v9w = function (it, $completion) {
1398
+ var tmp = this.w9w(it, $completion);
1399
1399
  tmp.u8_1 = Unit_instance;
1400
1400
  tmp.v8_1 = null;
1401
1401
  return tmp.a9();
1402
1402
  };
1403
1403
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1404
- return this.x9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1404
+ return this.v9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1405
1405
  };
1406
1406
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1407
1407
  var suspendResult = this.u8_1;
@@ -1410,7 +1410,7 @@
1410
1410
  var tmp = this.s8_1;
1411
1411
  if (tmp === 0) {
1412
1412
  this.t8_1 = 1;
1413
- this.v9w_1(this.w9w_1);
1413
+ this.t9w_1(this.u9w_1);
1414
1414
  return Unit_instance;
1415
1415
  } else if (tmp === 1) {
1416
1416
  throw this.v8_1;
@@ -1421,91 +1421,91 @@
1421
1421
  }
1422
1422
  while (true);
1423
1423
  };
1424
- protoOf(GameServer$subscribeWith$slambda$slambda).y9w = function (it, completion) {
1425
- var i = new GameServer$subscribeWith$slambda$slambda(this.v9w_1, completion);
1426
- i.w9w_1 = it;
1424
+ protoOf(GameServer$subscribeWith$slambda$slambda).w9w = function (it, completion) {
1425
+ var i = new GameServer$subscribeWith$slambda$slambda(this.t9w_1, completion);
1426
+ i.u9w_1 = it;
1427
1427
  return i;
1428
1428
  };
1429
1429
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1430
1430
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1431
1431
  var l = function (it, $completion) {
1432
- return i.x9w(it, $completion);
1432
+ return i.v9w(it, $completion);
1433
1433
  };
1434
1434
  l.$arity = 1;
1435
1435
  return l;
1436
1436
  }
1437
1437
  function _get_toClientEventsObserver__6rp51y($this) {
1438
- var tmp0 = $this.d9x_1;
1438
+ var tmp0 = $this.b9x_1;
1439
1439
  var tmp = KProperty1;
1440
1440
  // Inline function 'kotlin.getValue' call
1441
1441
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1442
1442
  return tmp0.x();
1443
1443
  }
1444
1444
  function _get_fromClientEventsObserver__a7vzd3($this) {
1445
- var tmp0 = $this.e9x_1;
1445
+ var tmp0 = $this.c9x_1;
1446
1446
  var tmp = KProperty1;
1447
1447
  // Inline function 'kotlin.getValue' call
1448
1448
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1449
1449
  return tmp0.x();
1450
1450
  }
1451
1451
  function _get_playerConnectionInteractor__si6cxf($this) {
1452
- var tmp0 = $this.f9x_1;
1452
+ var tmp0 = $this.d9x_1;
1453
1453
  var tmp = KProperty1;
1454
1454
  // Inline function 'kotlin.getValue' call
1455
1455
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1456
1456
  return tmp0.x();
1457
1457
  }
1458
1458
  function _get_teamsLogicProvider__u10pm6($this) {
1459
- var tmp0 = $this.g9x_1;
1459
+ var tmp0 = $this.e9x_1;
1460
1460
  var tmp = KProperty1;
1461
1461
  // Inline function 'kotlin.getValue' call
1462
1462
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1463
1463
  return tmp0.x();
1464
1464
  }
1465
1465
  function _get_userRatingInteractor__a09mdy($this) {
1466
- var tmp0 = $this.h9x_1;
1466
+ var tmp0 = $this.f9x_1;
1467
1467
  var tmp = KProperty1;
1468
1468
  // Inline function 'kotlin.getValue' call
1469
1469
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1470
1470
  return tmp0.x();
1471
1471
  }
1472
1472
  function _get_random__h29cgo($this) {
1473
- var tmp0 = $this.i9x_1;
1473
+ var tmp0 = $this.g9x_1;
1474
1474
  var tmp = KProperty1;
1475
1475
  // Inline function 'kotlin.getValue' call
1476
1476
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1477
1477
  return tmp0.x();
1478
1478
  }
1479
1479
  function _get_idsProvider__fnfajc($this) {
1480
- var tmp0 = $this.j9x_1;
1480
+ var tmp0 = $this.h9x_1;
1481
1481
  var tmp = KProperty1;
1482
1482
  // Inline function 'kotlin.getValue' call
1483
1483
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1484
1484
  return tmp0.x();
1485
1485
  }
1486
1486
  function _get_serverReduxConfig__rprcrm($this) {
1487
- var tmp0 = $this.k9x_1;
1487
+ var tmp0 = $this.i9x_1;
1488
1488
  var tmp = KProperty1;
1489
1489
  // Inline function 'kotlin.getValue' call
1490
1490
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1491
1491
  return tmp0.x();
1492
1492
  }
1493
1493
  function _get_encoderDecoderProvider__qqgrji($this) {
1494
- var tmp0 = $this.l9x_1;
1494
+ var tmp0 = $this.j9x_1;
1495
1495
  var tmp = KProperty1;
1496
1496
  // Inline function 'kotlin.getValue' call
1497
1497
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1498
1498
  return tmp0.x();
1499
1499
  }
1500
1500
  function _get_engineLogicConfig__l11qpf($this) {
1501
- var tmp0 = $this.m9x_1;
1501
+ var tmp0 = $this.k9x_1;
1502
1502
  var tmp = KProperty1;
1503
1503
  // Inline function 'kotlin.getValue' call
1504
1504
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1505
1505
  return tmp0.x();
1506
1506
  }
1507
1507
  function _get_botChatInteractor__17f3on($this) {
1508
- var tmp0 = $this.n9x_1;
1508
+ var tmp0 = $this.l9x_1;
1509
1509
  var tmp = KProperty1;
1510
1510
  // Inline function 'kotlin.getValue' call
1511
1511
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1638,20 +1638,20 @@
1638
1638
  return _get_teamsLogicProvider__u10pm6($this).c8r(updatedTeams);
1639
1639
  }
1640
1640
  function Companion() {
1641
- this.p9x_1 = 'GameEngine_API';
1641
+ this.n9x_1 = 'GameEngine_API';
1642
1642
  }
1643
1643
  var Companion_instance_9;
1644
1644
  function Companion_getInstance_0() {
1645
1645
  return Companion_instance_9;
1646
1646
  }
1647
1647
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1648
- this.q9x_1 = function_0;
1648
+ this.o9x_1 = function_0;
1649
1649
  }
1650
1650
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1651
- return this.q9x_1(value, $completion);
1651
+ return this.o9x_1(value, $completion);
1652
1652
  };
1653
1653
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1654
- return this.q9x_1;
1654
+ return this.o9x_1;
1655
1655
  };
1656
1656
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1657
1657
  var tmp;
@@ -1672,13 +1672,13 @@
1672
1672
  return hashCode(this.b3());
1673
1673
  };
1674
1674
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1675
- this.r9x_1 = function_0;
1675
+ this.p9x_1 = function_0;
1676
1676
  }
1677
1677
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1678
- return this.r9x_1(value, $completion);
1678
+ return this.p9x_1(value, $completion);
1679
1679
  };
1680
1680
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1681
- return this.r9x_1;
1681
+ return this.p9x_1;
1682
1682
  };
1683
1683
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1684
1684
  var tmp;
@@ -1699,13 +1699,13 @@
1699
1699
  return hashCode(this.b3());
1700
1700
  };
1701
1701
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1702
- this.s9x_1 = function_0;
1702
+ this.q9x_1 = function_0;
1703
1703
  }
1704
1704
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1705
- return this.s9x_1(value, $completion);
1705
+ return this.q9x_1(value, $completion);
1706
1706
  };
1707
1707
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1708
- return this.s9x_1;
1708
+ return this.q9x_1;
1709
1709
  };
1710
1710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1711
1711
  var tmp;
@@ -1726,13 +1726,13 @@
1726
1726
  return hashCode(this.b3());
1727
1727
  };
1728
1728
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1729
- this.t9x_1 = function_0;
1729
+ this.r9x_1 = function_0;
1730
1730
  }
1731
1731
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1732
- return this.t9x_1(value, $completion);
1732
+ return this.r9x_1(value, $completion);
1733
1733
  };
1734
1734
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1735
- return this.t9x_1;
1735
+ return this.r9x_1;
1736
1736
  };
1737
1737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1738
1738
  var tmp;
@@ -1753,13 +1753,13 @@
1753
1753
  return hashCode(this.b3());
1754
1754
  };
1755
1755
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1756
- this.u9x_1 = function_0;
1756
+ this.s9x_1 = function_0;
1757
1757
  }
1758
1758
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1759
- return this.u9x_1(value, $completion);
1759
+ return this.s9x_1(value, $completion);
1760
1760
  };
1761
1761
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1762
- return this.u9x_1;
1762
+ return this.s9x_1;
1763
1763
  };
1764
1764
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1765
1765
  var tmp;
@@ -1780,13 +1780,13 @@
1780
1780
  return hashCode(this.b3());
1781
1781
  };
1782
1782
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1783
- this.v9x_1 = function_0;
1783
+ this.t9x_1 = function_0;
1784
1784
  }
1785
1785
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1786
- return this.v9x_1(value, $completion);
1786
+ return this.t9x_1(value, $completion);
1787
1787
  };
1788
1788
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1789
- return this.v9x_1;
1789
+ return this.t9x_1;
1790
1790
  };
1791
1791
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1792
1792
  var tmp;
@@ -1917,8 +1917,8 @@
1917
1917
  };
1918
1918
  }
1919
1919
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1920
- this.e9y_1 = this$0;
1921
- this.f9y_1 = $subscriber;
1920
+ this.c9y_1 = this$0;
1921
+ this.d9y_1 = $subscriber;
1922
1922
  CoroutineImpl.call(this, resultContinuation);
1923
1923
  }
1924
1924
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1939,8 +1939,8 @@
1939
1939
  case 0:
1940
1940
  this.t8_1 = 2;
1941
1941
  this.s8_1 = 1;
1942
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.e9y_1).h9y();
1943
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.f9y_1, null);
1942
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.c9y_1).f9y();
1943
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.d9y_1, null);
1944
1944
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1945
1945
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1946
1946
  return suspendResult;
@@ -1964,8 +1964,8 @@
1964
1964
  while (true);
1965
1965
  };
1966
1966
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1967
- var i = new GameServer$subscribeToClientAction$slambda(this.e9y_1, this.f9y_1, completion);
1968
- i.g9y_1 = $this$launchDefault;
1967
+ var i = new GameServer$subscribeToClientAction$slambda(this.c9y_1, this.d9y_1, completion);
1968
+ i.e9y_1 = $this$launchDefault;
1969
1969
  return i;
1970
1970
  };
1971
1971
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1977,8 +1977,8 @@
1977
1977
  return l;
1978
1978
  }
1979
1979
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1980
- this.q9y_1 = this$0;
1981
- this.r9y_1 = $subscriber;
1980
+ this.o9y_1 = this$0;
1981
+ this.p9y_1 = $subscriber;
1982
1982
  CoroutineImpl.call(this, resultContinuation);
1983
1983
  }
1984
1984
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1999,8 +1999,8 @@
1999
1999
  case 0:
2000
2000
  this.t8_1 = 2;
2001
2001
  this.s8_1 = 1;
2002
- var tmp_0 = observeTableStateUpdates(this.q9y_1);
2003
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.r9y_1, null);
2002
+ var tmp_0 = observeTableStateUpdates(this.o9y_1);
2003
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.p9y_1, null);
2004
2004
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2005
2005
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2006
2006
  return suspendResult;
@@ -2024,8 +2024,8 @@
2024
2024
  while (true);
2025
2025
  };
2026
2026
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
2027
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.q9y_1, this.r9y_1, completion);
2028
- i.s9y_1 = $this$launchDefault;
2027
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.o9y_1, this.p9y_1, completion);
2028
+ i.q9y_1 = $this$launchDefault;
2029
2029
  return i;
2030
2030
  };
2031
2031
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2037,8 +2037,8 @@
2037
2037
  return l;
2038
2038
  }
2039
2039
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2040
- this.b9z_1 = this$0;
2041
- this.c9z_1 = $subscriber;
2040
+ this.z9y_1 = this$0;
2041
+ this.a9z_1 = $subscriber;
2042
2042
  CoroutineImpl.call(this, resultContinuation);
2043
2043
  }
2044
2044
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2059,9 +2059,9 @@
2059
2059
  case 0:
2060
2060
  this.t8_1 = 2;
2061
2061
  this.s8_1 = 1;
2062
- var this_0 = observeTableStateUpdates(this.b9z_1);
2063
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.b9z_1);
2064
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.c9z_1, null);
2062
+ var this_0 = observeTableStateUpdates(this.z9y_1);
2063
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.z9y_1);
2064
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.a9z_1, null);
2065
2065
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2066
2066
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2067
2067
  return suspendResult;
@@ -2085,8 +2085,8 @@
2085
2085
  while (true);
2086
2086
  };
2087
2087
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
2088
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.b9z_1, this.c9z_1, completion);
2089
- i.d9z_1 = $this$launchDefault;
2088
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.z9y_1, this.a9z_1, completion);
2089
+ i.b9z_1 = $this$launchDefault;
2090
2090
  return i;
2091
2091
  };
2092
2092
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2098,18 +2098,18 @@
2098
2098
  return l;
2099
2099
  }
2100
2100
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2101
- this.m9z_1 = this$0;
2101
+ this.k9z_1 = this$0;
2102
2102
  CoroutineImpl.call(this, resultContinuation);
2103
2103
  }
2104
- protoOf(GameServer$observeTableStateUpdates$slambda).p9z = function ($this$transformLatest, it, $completion) {
2105
- var tmp = this.q9z($this$transformLatest, it, $completion);
2104
+ protoOf(GameServer$observeTableStateUpdates$slambda).n9z = function ($this$transformLatest, it, $completion) {
2105
+ var tmp = this.o9z($this$transformLatest, it, $completion);
2106
2106
  tmp.u8_1 = Unit_instance;
2107
2107
  tmp.v8_1 = null;
2108
2108
  return tmp.a9();
2109
2109
  };
2110
2110
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2111
2111
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2112
- return this.p9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2112
+ return this.n9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2113
2113
  };
2114
2114
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2115
2115
  var suspendResult = this.u8_1;
@@ -2120,8 +2120,8 @@
2120
2120
  case 0:
2121
2121
  this.t8_1 = 2;
2122
2122
  this.s8_1 = 1;
2123
- var table = this.o9z_1;
2124
- suspendResult = emitAll(this.n9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.m9z_1, null)), this);
2123
+ var table = this.m9z_1;
2124
+ suspendResult = emitAll(this.l9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.k9z_1, null)), this);
2125
2125
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2126
2126
  return suspendResult;
2127
2127
  }
@@ -2143,23 +2143,23 @@
2143
2143
  }
2144
2144
  while (true);
2145
2145
  };
2146
- protoOf(GameServer$observeTableStateUpdates$slambda).q9z = function ($this$transformLatest, it, completion) {
2147
- var i = new GameServer$observeTableStateUpdates$slambda(this.m9z_1, completion);
2148
- i.n9z_1 = $this$transformLatest;
2149
- i.o9z_1 = it;
2146
+ protoOf(GameServer$observeTableStateUpdates$slambda).o9z = function ($this$transformLatest, it, completion) {
2147
+ var i = new GameServer$observeTableStateUpdates$slambda(this.k9z_1, completion);
2148
+ i.l9z_1 = $this$transformLatest;
2149
+ i.m9z_1 = it;
2150
2150
  return i;
2151
2151
  };
2152
2152
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2153
2153
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2154
2154
  var l = function ($this$transformLatest, it, $completion) {
2155
- return i.p9z($this$transformLatest, it, $completion);
2155
+ return i.n9z($this$transformLatest, it, $completion);
2156
2156
  };
2157
2157
  l.$arity = 2;
2158
2158
  return l;
2159
2159
  }
2160
2160
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2161
- this.w9t_1 = $this;
2162
- this.x9t_1 = this$0;
2161
+ this.u9t_1 = $this;
2162
+ this.v9t_1 = this$0;
2163
2163
  }
2164
2164
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2165
2165
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2171,7 +2171,7 @@
2171
2171
  return this.o28(collector, $completion);
2172
2172
  };
2173
2173
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2174
- this.w9u_1 = $this;
2174
+ this.u9u_1 = $this;
2175
2175
  }
2176
2176
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
2177
2177
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2183,7 +2183,7 @@
2183
2183
  return this.o28(collector, $completion);
2184
2184
  };
2185
2185
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2186
- this.r9v_1 = $this;
2186
+ this.p9v_1 = $this;
2187
2187
  }
2188
2188
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
2189
2189
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2198,7 +2198,7 @@
2198
2198
  return old.me_1 === new_0.me_1;
2199
2199
  }
2200
2200
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2201
- this.m9w_1 = $this;
2201
+ this.k9w_1 = $this;
2202
2202
  }
2203
2203
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2204
2204
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2210,8 +2210,8 @@
2210
2210
  return this.o28(collector, $completion);
2211
2211
  };
2212
2212
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2213
- this.z9z_1 = this$0;
2214
- this.aa0_1 = $subscriber;
2213
+ this.x9z_1 = this$0;
2214
+ this.y9z_1 = $subscriber;
2215
2215
  CoroutineImpl.call(this, resultContinuation);
2216
2216
  }
2217
2217
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2232,8 +2232,8 @@
2232
2232
  case 0:
2233
2233
  this.t8_1 = 2;
2234
2234
  this.s8_1 = 1;
2235
- var tmp_0 = distinctUntilChanged(this.z9z_1.w6q());
2236
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.aa0_1, null);
2235
+ var tmp_0 = distinctUntilChanged(this.x9z_1.w6q());
2236
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.y9z_1, null);
2237
2237
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2238
2238
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2239
2239
  return suspendResult;
@@ -2257,8 +2257,8 @@
2257
2257
  while (true);
2258
2258
  };
2259
2259
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2260
- var i = new GameServer$subscribeWith$slambda(this.z9z_1, this.aa0_1, completion);
2261
- i.ba0_1 = $this$launchDefault;
2260
+ var i = new GameServer$subscribeWith$slambda(this.x9z_1, this.y9z_1, completion);
2261
+ i.z9z_1 = $this$launchDefault;
2262
2262
  return i;
2263
2263
  };
2264
2264
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2270,18 +2270,18 @@
2270
2270
  return l;
2271
2271
  }
2272
2272
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2273
- this.ka0_1 = $action;
2273
+ this.ia0_1 = $action;
2274
2274
  CoroutineImpl.call(this, resultContinuation);
2275
2275
  }
2276
- protoOf(GameServer$fromClientEvent$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2277
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2276
+ protoOf(GameServer$fromClientEvent$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2277
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2278
2278
  tmp.u8_1 = Unit_instance;
2279
2279
  tmp.v8_1 = null;
2280
2280
  return tmp.a9();
2281
2281
  };
2282
2282
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2283
2283
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2284
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2284
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2285
2285
  };
2286
2286
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2287
2287
  var suspendResult = this.u8_1;
@@ -2290,11 +2290,11 @@
2290
2290
  var tmp = this.s8_1;
2291
2291
  if (tmp === 0) {
2292
2292
  this.t8_1 = 1;
2293
- if (this.ka0_1 instanceof PlayerReadyFromClientAction)
2294
- if (!get_isCreated(this.ma0_1.state)) {
2293
+ if (this.ia0_1 instanceof PlayerReadyFromClientAction)
2294
+ if (!get_isCreated(this.ka0_1.state)) {
2295
2295
  return Unit_instance;
2296
2296
  }
2297
- this.ma0_1.dispatch(this.ka0_1);
2297
+ this.ka0_1.dispatch(this.ia0_1);
2298
2298
  return Unit_instance;
2299
2299
  } else if (tmp === 1) {
2300
2300
  throw this.v8_1;
@@ -2305,33 +2305,33 @@
2305
2305
  }
2306
2306
  while (true);
2307
2307
  };
2308
- protoOf(GameServer$fromClientEvent$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2309
- var i = new GameServer$fromClientEvent$slambda(this.ka0_1, completion);
2310
- i.la0_1 = $this$dispatchAsync;
2311
- i.ma0_1 = store;
2308
+ protoOf(GameServer$fromClientEvent$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2309
+ var i = new GameServer$fromClientEvent$slambda(this.ia0_1, completion);
2310
+ i.ja0_1 = $this$dispatchAsync;
2311
+ i.ka0_1 = store;
2312
2312
  return i;
2313
2313
  };
2314
2314
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2315
2315
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2316
2316
  var l = function ($this$dispatchAsync, store, $completion) {
2317
- return i.na0($this$dispatchAsync, store, $completion);
2317
+ return i.la0($this$dispatchAsync, store, $completion);
2318
2318
  };
2319
2319
  l.$arity = 2;
2320
2320
  return l;
2321
2321
  }
2322
2322
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2323
- this.xa0_1 = $playerId;
2323
+ this.va0_1 = $playerId;
2324
2324
  CoroutineImpl.call(this, resultContinuation);
2325
2325
  }
2326
- protoOf(GameServer$playerLostConnection$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2327
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2326
+ protoOf(GameServer$playerLostConnection$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2327
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2328
2328
  tmp.u8_1 = Unit_instance;
2329
2329
  tmp.v8_1 = null;
2330
2330
  return tmp.a9();
2331
2331
  };
2332
2332
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2333
2333
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2334
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2334
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2335
2335
  };
2336
2336
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2337
2337
  var suspendResult = this.u8_1;
@@ -2340,12 +2340,12 @@
2340
2340
  var tmp = this.s8_1;
2341
2341
  if (tmp === 0) {
2342
2342
  this.t8_1 = 1;
2343
- if (!get_isCreated(this.za0_1.state)) {
2343
+ if (!get_isCreated(this.xa0_1.state)) {
2344
2344
  return Unit_instance;
2345
2345
  }
2346
- var tmp_0 = this.za0_1.dispatch;
2346
+ var tmp_0 = this.xa0_1.dispatch;
2347
2347
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2348
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.xa0_1));
2348
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.va0_1));
2349
2349
  return Unit_instance;
2350
2350
  } else if (tmp === 1) {
2351
2351
  throw this.v8_1;
@@ -2356,34 +2356,34 @@
2356
2356
  }
2357
2357
  while (true);
2358
2358
  };
2359
- protoOf(GameServer$playerLostConnection$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2360
- var i = new GameServer$playerLostConnection$slambda(this.xa0_1, completion);
2361
- i.ya0_1 = $this$dispatchAsync;
2362
- i.za0_1 = store;
2359
+ protoOf(GameServer$playerLostConnection$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2360
+ var i = new GameServer$playerLostConnection$slambda(this.va0_1, completion);
2361
+ i.wa0_1 = $this$dispatchAsync;
2362
+ i.xa0_1 = store;
2363
2363
  return i;
2364
2364
  };
2365
2365
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2366
2366
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2367
2367
  var l = function ($this$dispatchAsync, store, $completion) {
2368
- return i.na0($this$dispatchAsync, store, $completion);
2368
+ return i.la0($this$dispatchAsync, store, $completion);
2369
2369
  };
2370
2370
  l.$arity = 2;
2371
2371
  return l;
2372
2372
  }
2373
2373
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2374
- this.ia1_1 = this$0;
2375
- this.ja1_1 = $playerId;
2374
+ this.ga1_1 = this$0;
2375
+ this.ha1_1 = $playerId;
2376
2376
  CoroutineImpl.call(this, resultContinuation);
2377
2377
  }
2378
- protoOf(GameServer$playerLive$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2379
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2378
+ protoOf(GameServer$playerLive$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2379
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2380
2380
  tmp.u8_1 = Unit_instance;
2381
2381
  tmp.v8_1 = null;
2382
2382
  return tmp.a9();
2383
2383
  };
2384
2384
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2385
2385
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2386
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2386
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2387
2387
  };
2388
2388
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2389
2389
  var suspendResult = this.u8_1;
@@ -2392,16 +2392,16 @@
2392
2392
  var tmp = this.s8_1;
2393
2393
  if (tmp === 0) {
2394
2394
  this.t8_1 = 1;
2395
- if (get_isFinished(this.la1_1.state) || get_isFinishing(this.la1_1.state)) {
2395
+ if (get_isFinished(this.ja1_1.state) || get_isFinishing(this.ja1_1.state)) {
2396
2396
  return Unit_instance;
2397
2397
  }
2398
- if (!_get_serverReduxConfig__rprcrm(this.ia1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.la1_1.state) || !this.ia1_1.t66().z6r())) {
2399
- this.ia1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.ja1_1 + ' before game is created');
2398
+ if (!_get_serverReduxConfig__rprcrm(this.ga1_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ja1_1.state) || !this.ga1_1.t66().z6r())) {
2399
+ this.ga1_1.h4q().v('GameEngine_API', 'playerLive: ' + this.ha1_1 + ' before game is created');
2400
2400
  return Unit_instance;
2401
2401
  }
2402
- var tmp_0 = this.la1_1.dispatch;
2402
+ var tmp_0 = this.ja1_1.dispatch;
2403
2403
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2404
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ja1_1));
2404
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ha1_1));
2405
2405
  return Unit_instance;
2406
2406
  } else if (tmp === 1) {
2407
2407
  throw this.v8_1;
@@ -2412,35 +2412,35 @@
2412
2412
  }
2413
2413
  while (true);
2414
2414
  };
2415
- protoOf(GameServer$playerLive$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2416
- var i = new GameServer$playerLive$slambda(this.ia1_1, this.ja1_1, completion);
2417
- i.ka1_1 = $this$dispatchAsync;
2418
- i.la1_1 = store;
2415
+ protoOf(GameServer$playerLive$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2416
+ var i = new GameServer$playerLive$slambda(this.ga1_1, this.ha1_1, completion);
2417
+ i.ia1_1 = $this$dispatchAsync;
2418
+ i.ja1_1 = store;
2419
2419
  return i;
2420
2420
  };
2421
2421
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2422
2422
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2423
2423
  var l = function ($this$dispatchAsync, store, $completion) {
2424
- return i.na0($this$dispatchAsync, store, $completion);
2424
+ return i.la0($this$dispatchAsync, store, $completion);
2425
2425
  };
2426
2426
  l.$arity = 2;
2427
2427
  return l;
2428
2428
  }
2429
2429
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2430
- this.ua1_1 = this$0;
2431
- this.va1_1 = $playerId;
2432
- this.wa1_1 = $permanently;
2430
+ this.sa1_1 = this$0;
2431
+ this.ta1_1 = $playerId;
2432
+ this.ua1_1 = $permanently;
2433
2433
  CoroutineImpl.call(this, resultContinuation);
2434
2434
  }
2435
- protoOf(GameServer$playerLeft$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2436
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2435
+ protoOf(GameServer$playerLeft$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2436
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2437
2437
  tmp.u8_1 = Unit_instance;
2438
2438
  tmp.v8_1 = null;
2439
2439
  return tmp.a9();
2440
2440
  };
2441
2441
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2442
2442
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2443
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2443
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2444
2444
  };
2445
2445
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2446
2446
  var suspendResult = this.u8_1;
@@ -2449,22 +2449,22 @@
2449
2449
  var tmp = this.s8_1;
2450
2450
  if (tmp === 0) {
2451
2451
  this.t8_1 = 1;
2452
- if (get_isFinished(this.ya1_1.state) || get_isFinishing(this.ya1_1.state)) {
2452
+ if (get_isFinished(this.wa1_1.state) || get_isFinishing(this.wa1_1.state)) {
2453
2453
  return Unit_instance;
2454
2454
  }
2455
- if (!get_isCreated(this.ya1_1.state) || !this.ua1_1.t66().z6r()) {
2456
- this.ua1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.va1_1 + ' before game is created');
2455
+ if (!get_isCreated(this.wa1_1.state) || !this.sa1_1.t66().z6r()) {
2456
+ this.sa1_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.ta1_1 + ' before game is created');
2457
2457
  return Unit_instance;
2458
2458
  }
2459
- var tmp_0 = this.ya1_1.dispatch;
2459
+ var tmp_0 = this.wa1_1.dispatch;
2460
2460
  var tmp_1;
2461
- if (this.wa1_1) {
2461
+ if (this.ua1_1) {
2462
2462
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2463
2463
  } else {
2464
2464
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2465
2465
  }
2466
2466
  var tmp0_connectionState = tmp_1;
2467
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.va1_1));
2467
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ta1_1));
2468
2468
  return Unit_instance;
2469
2469
  } else if (tmp === 1) {
2470
2470
  throw this.v8_1;
@@ -2475,39 +2475,39 @@
2475
2475
  }
2476
2476
  while (true);
2477
2477
  };
2478
- protoOf(GameServer$playerLeft$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2479
- var i = new GameServer$playerLeft$slambda(this.ua1_1, this.va1_1, this.wa1_1, completion);
2480
- i.xa1_1 = $this$dispatchAsync;
2481
- i.ya1_1 = store;
2478
+ protoOf(GameServer$playerLeft$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2479
+ var i = new GameServer$playerLeft$slambda(this.sa1_1, this.ta1_1, this.ua1_1, completion);
2480
+ i.va1_1 = $this$dispatchAsync;
2481
+ i.wa1_1 = store;
2482
2482
  return i;
2483
2483
  };
2484
2484
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2485
2485
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2486
2486
  var l = function ($this$dispatchAsync, store, $completion) {
2487
- return i.na0($this$dispatchAsync, store, $completion);
2487
+ return i.la0($this$dispatchAsync, store, $completion);
2488
2488
  };
2489
2489
  l.$arity = 2;
2490
2490
  return l;
2491
2491
  }
2492
2492
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2493
- this.ha2_1 = $usersArray;
2494
- this.ia2_1 = this$0;
2495
- this.ja2_1 = $config;
2496
- this.ka2_1 = $roomId;
2497
- this.la2_1 = $transition;
2498
- this.ma2_1 = $gameCreatorId;
2499
- this.na2_1 = $spectators;
2493
+ this.fa2_1 = $usersArray;
2494
+ this.ga2_1 = this$0;
2495
+ this.ha2_1 = $config;
2496
+ this.ia2_1 = $roomId;
2497
+ this.ja2_1 = $transition;
2498
+ this.ka2_1 = $gameCreatorId;
2499
+ this.la2_1 = $spectators;
2500
2500
  CoroutineImpl.call(this, resultContinuation);
2501
2501
  }
2502
- protoOf(GameServer$roomOnCreate$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2503
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2502
+ protoOf(GameServer$roomOnCreate$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2503
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2504
2504
  tmp.u8_1 = Unit_instance;
2505
2505
  tmp.v8_1 = null;
2506
2506
  return tmp.a9();
2507
2507
  };
2508
2508
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2509
2509
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2510
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2510
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2511
2511
  };
2512
2512
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2513
2513
  var suspendResult = this.u8_1;
@@ -2516,18 +2516,18 @@
2516
2516
  var tmp = this.s8_1;
2517
2517
  if (tmp === 0) {
2518
2518
  this.t8_1 = 1;
2519
- var users = toList(this.ha2_1);
2520
- if (!validatePlayerCount(this.ia2_1, this.ja2_1, users, this.ka2_1)) {
2521
- this.pa2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ia2_1.table.isGameFinished, this.ia2_1.table));
2519
+ var users = toList(this.fa2_1);
2520
+ if (!validatePlayerCount(this.ga2_1, this.ha2_1, users, this.ia2_1)) {
2521
+ this.na2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ga2_1.table.isGameFinished, this.ga2_1.table));
2522
2522
  return Unit_instance;
2523
2523
  }
2524
- var orderedUsers = orderUsers(this.ia2_1, users, this.ja2_1, this.la2_1);
2525
- var gameCreatorUser = getPlayer(users, this.ma2_1);
2526
- var tmp_0 = this.pa2_1.dispatch;
2524
+ var orderedUsers = orderUsers(this.ga2_1, users, this.ha2_1, this.ja2_1);
2525
+ var gameCreatorUser = getPlayer(users, this.ka2_1);
2526
+ var tmp_0 = this.na2_1.dispatch;
2527
2527
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2528
2528
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2529
- var tmp2_spectators = toList(this.na2_1);
2530
- tmp_0(new StartGameMechanicAction(this.ja2_1, this.ka2_1, tmp0_version, this.ma2_1, tmp1_users, VOID, tmp2_spectators));
2529
+ var tmp2_spectators = toList(this.la2_1);
2530
+ tmp_0(new StartGameMechanicAction(this.ha2_1, this.ia2_1, tmp0_version, this.ka2_1, tmp1_users, VOID, tmp2_spectators));
2531
2531
  return Unit_instance;
2532
2532
  } else if (tmp === 1) {
2533
2533
  throw this.v8_1;
@@ -2538,39 +2538,39 @@
2538
2538
  }
2539
2539
  while (true);
2540
2540
  };
2541
- protoOf(GameServer$roomOnCreate$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2542
- var i = new GameServer$roomOnCreate$slambda(this.ha2_1, this.ia2_1, this.ja2_1, this.ka2_1, this.la2_1, this.ma2_1, this.na2_1, completion);
2543
- i.oa2_1 = $this$dispatchAsync;
2544
- i.pa2_1 = store;
2541
+ protoOf(GameServer$roomOnCreate$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2542
+ var i = new GameServer$roomOnCreate$slambda(this.fa2_1, this.ga2_1, this.ha2_1, this.ia2_1, this.ja2_1, this.ka2_1, this.la2_1, completion);
2543
+ i.ma2_1 = $this$dispatchAsync;
2544
+ i.na2_1 = store;
2545
2545
  return i;
2546
2546
  };
2547
2547
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2548
2548
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2549
2549
  var l = function ($this$dispatchAsync, store, $completion) {
2550
- return i.na0($this$dispatchAsync, store, $completion);
2550
+ return i.la0($this$dispatchAsync, store, $completion);
2551
2551
  };
2552
2552
  l.$arity = 2;
2553
2553
  return l;
2554
2554
  }
2555
2555
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2556
- this.qa2_1 = $playerId;
2556
+ this.oa2_1 = $playerId;
2557
2557
  }
2558
2558
  protoOf(GameServer$preserveTeams$previousTeams$1).v65 = function () {
2559
- return this.qa2_1;
2559
+ return this.oa2_1;
2560
2560
  };
2561
2561
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2562
- this.za2_1 = $state;
2562
+ this.xa2_1 = $state;
2563
2563
  CoroutineImpl.call(this, resultContinuation);
2564
2564
  }
2565
- protoOf(GameServer$roomOnContinueFromState$slambda).ca3 = function ($this$dispatchAwait, store, $completion) {
2566
- var tmp = this.oa0($this$dispatchAwait, store, $completion);
2565
+ protoOf(GameServer$roomOnContinueFromState$slambda).aa3 = function ($this$dispatchAwait, store, $completion) {
2566
+ var tmp = this.ma0($this$dispatchAwait, store, $completion);
2567
2567
  tmp.u8_1 = Unit_instance;
2568
2568
  tmp.v8_1 = null;
2569
2569
  return tmp.a9();
2570
2570
  };
2571
2571
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2572
2572
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2573
- return this.ca3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2573
+ return this.aa3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2574
2574
  };
2575
2575
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2576
2576
  var suspendResult = this.u8_1;
@@ -2579,10 +2579,10 @@
2579
2579
  var tmp = this.s8_1;
2580
2580
  if (tmp === 0) {
2581
2581
  this.t8_1 = 1;
2582
- if (get_isCreating(this.ba3_1.state)) {
2583
- var tmp_0 = this.ba3_1.dispatch;
2582
+ if (get_isCreating(this.za2_1.state)) {
2583
+ var tmp_0 = this.za2_1.dispatch;
2584
2584
  var tmp0_reason = new RestartRoundReason(null);
2585
- var tmp1_table = this.za2_1.table;
2585
+ var tmp1_table = this.xa2_1.table;
2586
2586
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2587
2587
  return true;
2588
2588
  }
@@ -2596,34 +2596,34 @@
2596
2596
  }
2597
2597
  while (true);
2598
2598
  };
2599
- protoOf(GameServer$roomOnContinueFromState$slambda).oa0 = function ($this$dispatchAwait, store, completion) {
2600
- var i = new GameServer$roomOnContinueFromState$slambda(this.za2_1, completion);
2601
- i.aa3_1 = $this$dispatchAwait;
2602
- i.ba3_1 = store;
2599
+ protoOf(GameServer$roomOnContinueFromState$slambda).ma0 = function ($this$dispatchAwait, store, completion) {
2600
+ var i = new GameServer$roomOnContinueFromState$slambda(this.xa2_1, completion);
2601
+ i.ya2_1 = $this$dispatchAwait;
2602
+ i.za2_1 = store;
2603
2603
  return i;
2604
2604
  };
2605
2605
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2606
2606
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2607
2607
  var l = function ($this$dispatchAwait, store, $completion) {
2608
- return i.ca3($this$dispatchAwait, store, $completion);
2608
+ return i.aa3($this$dispatchAwait, store, $completion);
2609
2609
  };
2610
2610
  l.$arity = 2;
2611
2611
  return l;
2612
2612
  }
2613
2613
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2614
- this.la3_1 = $isCreated;
2615
- this.ma3_1 = $state;
2614
+ this.ja3_1 = $isCreated;
2615
+ this.ka3_1 = $state;
2616
2616
  CoroutineImpl.call(this, resultContinuation);
2617
2617
  }
2618
- protoOf(GameServer$roomOnContinueFromState$slambda_1).na0 = function ($this$dispatchAsync, store, $completion) {
2619
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2618
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).la0 = function ($this$dispatchAsync, store, $completion) {
2619
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2620
2620
  tmp.u8_1 = Unit_instance;
2621
2621
  tmp.v8_1 = null;
2622
2622
  return tmp.a9();
2623
2623
  };
2624
2624
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2625
2625
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2626
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2626
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
2627
  };
2628
2628
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2629
2629
  var suspendResult = this.u8_1;
@@ -2634,7 +2634,7 @@
2634
2634
  case 0:
2635
2635
  this.t8_1 = 3;
2636
2636
  this.s8_1 = 1;
2637
- suspendResult = this.la3_1.z1t(this);
2637
+ suspendResult = this.ja3_1.z1t(this);
2638
2638
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2639
2639
  return suspendResult;
2640
2640
  }
@@ -2642,10 +2642,10 @@
2642
2642
  continue $sm;
2643
2643
  case 1:
2644
2644
  if (suspendResult) {
2645
- var _iterator__ex2g4s = this.ma3_1.actions.l();
2645
+ var _iterator__ex2g4s = this.ka3_1.actions.l();
2646
2646
  while (_iterator__ex2g4s.m()) {
2647
2647
  var element = _iterator__ex2g4s.n();
2648
- this.oa3_1.dispatch(element);
2648
+ this.ma3_1.dispatch(element);
2649
2649
  }
2650
2650
  this.s8_1 = 2;
2651
2651
  continue $sm;
@@ -2670,35 +2670,35 @@
2670
2670
  }
2671
2671
  while (true);
2672
2672
  };
2673
- protoOf(GameServer$roomOnContinueFromState$slambda_1).oa0 = function ($this$dispatchAsync, store, completion) {
2674
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.la3_1, this.ma3_1, completion);
2675
- i.na3_1 = $this$dispatchAsync;
2676
- i.oa3_1 = store;
2673
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ma0 = function ($this$dispatchAsync, store, completion) {
2674
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.ja3_1, this.ka3_1, completion);
2675
+ i.la3_1 = $this$dispatchAsync;
2676
+ i.ma3_1 = store;
2677
2677
  return i;
2678
2678
  };
2679
2679
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2680
2680
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2681
2681
  var l = function ($this$dispatchAsync, store, $completion) {
2682
- return i.na0($this$dispatchAsync, store, $completion);
2682
+ return i.la0($this$dispatchAsync, store, $completion);
2683
2683
  };
2684
2684
  l.$arity = 2;
2685
2685
  return l;
2686
2686
  }
2687
2687
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2688
- this.xa3_1 = $tableLite;
2689
- this.ya3_1 = $roomId;
2690
- this.za3_1 = this$0;
2688
+ this.va3_1 = $tableLite;
2689
+ this.wa3_1 = $roomId;
2690
+ this.xa3_1 = this$0;
2691
2691
  CoroutineImpl.call(this, resultContinuation);
2692
2692
  }
2693
- protoOf(GameServer$roomOnContinueFromRound$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2694
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2693
+ protoOf(GameServer$roomOnContinueFromRound$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2694
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2695
2695
  tmp.u8_1 = Unit_instance;
2696
2696
  tmp.v8_1 = null;
2697
2697
  return tmp.a9();
2698
2698
  };
2699
2699
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2700
2700
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2701
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2701
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2702
2702
  };
2703
2703
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2704
2704
  var suspendResult = this.u8_1;
@@ -2707,9 +2707,9 @@
2707
2707
  var tmp = this.s8_1;
2708
2708
  if (tmp === 0) {
2709
2709
  this.t8_1 = 1;
2710
- var tmp_0 = this.ba4_1.dispatch;
2711
- var tmp0_reason = new RestartRoundReason(this.xa3_1.gameInfo.round.roundNumber);
2712
- var tmp1_table = Companion_instance_0.restartRound(this.ya3_1, _get_idsProvider__fnfajc(this.za3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.xa3_1);
2710
+ var tmp_0 = this.za3_1.dispatch;
2711
+ var tmp0_reason = new RestartRoundReason(this.va3_1.gameInfo.round.roundNumber);
2712
+ var tmp1_table = Companion_instance_0.restartRound(this.wa3_1, _get_idsProvider__fnfajc(this.xa3_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.va3_1);
2713
2713
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2714
2714
  return Unit_instance;
2715
2715
  } else if (tmp === 1) {
@@ -2721,16 +2721,16 @@
2721
2721
  }
2722
2722
  while (true);
2723
2723
  };
2724
- protoOf(GameServer$roomOnContinueFromRound$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2725
- var i = new GameServer$roomOnContinueFromRound$slambda(this.xa3_1, this.ya3_1, this.za3_1, completion);
2726
- i.aa4_1 = $this$dispatchAsync;
2727
- i.ba4_1 = store;
2724
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2725
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.va3_1, this.wa3_1, this.xa3_1, completion);
2726
+ i.ya3_1 = $this$dispatchAsync;
2727
+ i.za3_1 = store;
2728
2728
  return i;
2729
2729
  };
2730
2730
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2731
2731
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2732
2732
  var l = function ($this$dispatchAsync, store, $completion) {
2733
- return i.na0($this$dispatchAsync, store, $completion);
2733
+ return i.la0($this$dispatchAsync, store, $completion);
2734
2734
  };
2735
2735
  l.$arity = 2;
2736
2736
  return l;
@@ -2738,15 +2738,15 @@
2738
2738
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2739
2739
  CoroutineImpl.call(this, resultContinuation);
2740
2740
  }
2741
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).na0 = function ($this$dispatchAsync, store, $completion) {
2742
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2741
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).la0 = function ($this$dispatchAsync, store, $completion) {
2742
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2743
2743
  tmp.u8_1 = Unit_instance;
2744
2744
  tmp.v8_1 = null;
2745
2745
  return tmp.a9();
2746
2746
  };
2747
2747
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2748
2748
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2749
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2749
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2750
2750
  };
2751
2751
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2752
2752
  var suspendResult = this.u8_1;
@@ -2755,7 +2755,7 @@
2755
2755
  var tmp = this.s8_1;
2756
2756
  if (tmp === 0) {
2757
2757
  this.t8_1 = 1;
2758
- this.la4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2758
+ this.ja4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2759
2759
  return Unit_instance;
2760
2760
  } else if (tmp === 1) {
2761
2761
  throw this.v8_1;
@@ -2766,33 +2766,33 @@
2766
2766
  }
2767
2767
  while (true);
2768
2768
  };
2769
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).oa0 = function ($this$dispatchAsync, store, completion) {
2769
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ma0 = function ($this$dispatchAsync, store, completion) {
2770
2770
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2771
- i.ka4_1 = $this$dispatchAsync;
2772
- i.la4_1 = store;
2771
+ i.ia4_1 = $this$dispatchAsync;
2772
+ i.ja4_1 = store;
2773
2773
  return i;
2774
2774
  };
2775
2775
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2776
2776
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2777
2777
  var l = function ($this$dispatchAsync, store, $completion) {
2778
- return i.na0($this$dispatchAsync, store, $completion);
2778
+ return i.la0($this$dispatchAsync, store, $completion);
2779
2779
  };
2780
2780
  l.$arity = 2;
2781
2781
  return l;
2782
2782
  }
2783
2783
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2784
- this.ua4_1 = $spectators;
2784
+ this.sa4_1 = $spectators;
2785
2785
  CoroutineImpl.call(this, resultContinuation);
2786
2786
  }
2787
- protoOf(GameServer$addSpectatorsToRoom$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2788
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2787
+ protoOf(GameServer$addSpectatorsToRoom$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2788
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2789
2789
  tmp.u8_1 = Unit_instance;
2790
2790
  tmp.v8_1 = null;
2791
2791
  return tmp.a9();
2792
2792
  };
2793
2793
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2794
2794
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2795
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2795
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2796
2796
  };
2797
2797
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2798
2798
  var suspendResult = this.u8_1;
@@ -2801,7 +2801,7 @@
2801
2801
  var tmp = this.s8_1;
2802
2802
  if (tmp === 0) {
2803
2803
  this.t8_1 = 1;
2804
- this.wa4_1.dispatch(new AddSpectatorsAction(toList(this.ua4_1)));
2804
+ this.ua4_1.dispatch(new AddSpectatorsAction(toList(this.sa4_1)));
2805
2805
  return Unit_instance;
2806
2806
  } else if (tmp === 1) {
2807
2807
  throw this.v8_1;
@@ -2812,33 +2812,33 @@
2812
2812
  }
2813
2813
  while (true);
2814
2814
  };
2815
- protoOf(GameServer$addSpectatorsToRoom$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2816
- var i = new GameServer$addSpectatorsToRoom$slambda(this.ua4_1, completion);
2817
- i.va4_1 = $this$dispatchAsync;
2818
- i.wa4_1 = store;
2815
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2816
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.sa4_1, completion);
2817
+ i.ta4_1 = $this$dispatchAsync;
2818
+ i.ua4_1 = store;
2819
2819
  return i;
2820
2820
  };
2821
2821
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2822
2822
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2823
2823
  var l = function ($this$dispatchAsync, store, $completion) {
2824
- return i.na0($this$dispatchAsync, store, $completion);
2824
+ return i.la0($this$dispatchAsync, store, $completion);
2825
2825
  };
2826
2826
  l.$arity = 2;
2827
2827
  return l;
2828
2828
  }
2829
2829
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2830
- this.fa5_1 = $spectators;
2830
+ this.da5_1 = $spectators;
2831
2831
  CoroutineImpl.call(this, resultContinuation);
2832
2832
  }
2833
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2834
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2833
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2834
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2835
2835
  tmp.u8_1 = Unit_instance;
2836
2836
  tmp.v8_1 = null;
2837
2837
  return tmp.a9();
2838
2838
  };
2839
2839
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2840
2840
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2841
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2841
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2842
2842
  };
2843
2843
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2844
2844
  var suspendResult = this.u8_1;
@@ -2847,7 +2847,7 @@
2847
2847
  var tmp = this.s8_1;
2848
2848
  if (tmp === 0) {
2849
2849
  this.t8_1 = 1;
2850
- this.ha5_1.dispatch(new RemoveSpectatorsAction(toList(this.fa5_1)));
2850
+ this.fa5_1.dispatch(new RemoveSpectatorsAction(toList(this.da5_1)));
2851
2851
  return Unit_instance;
2852
2852
  } else if (tmp === 1) {
2853
2853
  throw this.v8_1;
@@ -2858,34 +2858,34 @@
2858
2858
  }
2859
2859
  while (true);
2860
2860
  };
2861
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2862
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.fa5_1, completion);
2863
- i.ga5_1 = $this$dispatchAsync;
2864
- i.ha5_1 = store;
2861
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2862
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.da5_1, completion);
2863
+ i.ea5_1 = $this$dispatchAsync;
2864
+ i.fa5_1 = store;
2865
2865
  return i;
2866
2866
  };
2867
2867
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2868
2868
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2869
2869
  var l = function ($this$dispatchAsync, store, $completion) {
2870
- return i.na0($this$dispatchAsync, store, $completion);
2870
+ return i.la0($this$dispatchAsync, store, $completion);
2871
2871
  };
2872
2872
  l.$arity = 2;
2873
2873
  return l;
2874
2874
  }
2875
2875
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2876
- this.qa5_1 = $playerId;
2877
- this.ra5_1 = this$0;
2876
+ this.oa5_1 = $playerId;
2877
+ this.pa5_1 = this$0;
2878
2878
  CoroutineImpl.call(this, resultContinuation);
2879
2879
  }
2880
- protoOf(GameServer$roomRefreshPlayerState$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2881
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2880
+ protoOf(GameServer$roomRefreshPlayerState$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2881
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2882
2882
  tmp.u8_1 = Unit_instance;
2883
2883
  tmp.v8_1 = null;
2884
2884
  return tmp.a9();
2885
2885
  };
2886
2886
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2887
2887
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2888
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2888
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2889
2889
  };
2890
2890
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2891
2891
  var suspendResult = this.u8_1;
@@ -2894,14 +2894,14 @@
2894
2894
  var tmp = this.s8_1;
2895
2895
  if (tmp === 0) {
2896
2896
  this.t8_1 = 1;
2897
- var table = this.ta5_1.state.x6r();
2898
- var player = getPlayer(table.players, this.qa5_1);
2897
+ var table = this.ra5_1.state.x6r();
2898
+ var player = getPlayer(table.players, this.oa5_1);
2899
2899
  if (player.i6v_1.z68().n67_1.isLive) {
2900
- this.ta5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ra5_1).ua5(player, table));
2900
+ this.ra5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.pa5_1).sa5(player, table));
2901
2901
  } else {
2902
- var tmp_0 = this.ta5_1.dispatch;
2902
+ var tmp_0 = this.ra5_1.dispatch;
2903
2903
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2904
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.qa5_1));
2904
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.oa5_1));
2905
2905
  }
2906
2906
  return Unit_instance;
2907
2907
  } else if (tmp === 1) {
@@ -2913,34 +2913,34 @@
2913
2913
  }
2914
2914
  while (true);
2915
2915
  };
2916
- protoOf(GameServer$roomRefreshPlayerState$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2917
- var i = new GameServer$roomRefreshPlayerState$slambda(this.qa5_1, this.ra5_1, completion);
2918
- i.sa5_1 = $this$dispatchAsync;
2919
- i.ta5_1 = store;
2916
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2917
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.oa5_1, this.pa5_1, completion);
2918
+ i.qa5_1 = $this$dispatchAsync;
2919
+ i.ra5_1 = store;
2920
2920
  return i;
2921
2921
  };
2922
2922
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2923
2923
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2924
2924
  var l = function ($this$dispatchAsync, store, $completion) {
2925
- return i.na0($this$dispatchAsync, store, $completion);
2925
+ return i.la0($this$dispatchAsync, store, $completion);
2926
2926
  };
2927
2927
  l.$arity = 2;
2928
2928
  return l;
2929
2929
  }
2930
2930
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2931
- this.da6_1 = this$0;
2932
- this.ea6_1 = $newRid;
2931
+ this.ba6_1 = this$0;
2932
+ this.ca6_1 = $newRid;
2933
2933
  CoroutineImpl.call(this, resultContinuation);
2934
2934
  }
2935
- protoOf(GameServer$roomOnDelete$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
2936
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
2935
+ protoOf(GameServer$roomOnDelete$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
2936
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
2937
2937
  tmp.u8_1 = Unit_instance;
2938
2938
  tmp.v8_1 = null;
2939
2939
  return tmp.a9();
2940
2940
  };
2941
2941
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2942
2942
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2943
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2943
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2944
2944
  };
2945
2945
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2946
2946
  var suspendResult = this.u8_1;
@@ -2949,10 +2949,10 @@
2949
2949
  var tmp = this.s8_1;
2950
2950
  if (tmp === 0) {
2951
2951
  this.t8_1 = 1;
2952
- var it = this.da6_1.t66().x6q_1;
2952
+ var it = this.ba6_1.t66().x6q_1;
2953
2953
  var tmp_0;
2954
2954
  if (it == null) {
2955
- this.da6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2955
+ this.ba6_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2956
2956
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2957
2957
  } else {
2958
2958
  tmp_0 = it;
@@ -2961,15 +2961,15 @@
2961
2961
  var gameTransition = terminationState.t92_1;
2962
2962
  var tmp_1;
2963
2963
  if (gameTransition instanceof GameToRoomTransition) {
2964
- var tmp0_elvis_lhs = this.ea6_1;
2964
+ var tmp0_elvis_lhs = this.ca6_1;
2965
2965
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2966
2966
  } else {
2967
2967
  tmp_1 = gameTransition;
2968
2968
  }
2969
2969
  var transition = tmp_1;
2970
- var tmp_2 = this.ga6_1.dispatch;
2970
+ var tmp_2 = this.ea6_1.dispatch;
2971
2971
  var tmp0_reason = terminationState.s92_1;
2972
- var tmp1_isGameFinished = this.da6_1.t66().x6r().isGameFinished;
2972
+ var tmp1_isGameFinished = this.ba6_1.t66().x6r().isGameFinished;
2973
2973
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2974
2974
  return Unit_instance;
2975
2975
  } else if (tmp === 1) {
@@ -2981,33 +2981,33 @@
2981
2981
  }
2982
2982
  while (true);
2983
2983
  };
2984
- protoOf(GameServer$roomOnDelete$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
2985
- var i = new GameServer$roomOnDelete$slambda(this.da6_1, this.ea6_1, completion);
2986
- i.fa6_1 = $this$dispatchAsync;
2987
- i.ga6_1 = store;
2984
+ protoOf(GameServer$roomOnDelete$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
2985
+ var i = new GameServer$roomOnDelete$slambda(this.ba6_1, this.ca6_1, completion);
2986
+ i.da6_1 = $this$dispatchAsync;
2987
+ i.ea6_1 = store;
2988
2988
  return i;
2989
2989
  };
2990
2990
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2991
2991
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2992
2992
  var l = function ($this$dispatchAsync, store, $completion) {
2993
- return i.na0($this$dispatchAsync, store, $completion);
2993
+ return i.la0($this$dispatchAsync, store, $completion);
2994
2994
  };
2995
2995
  l.$arity = 2;
2996
2996
  return l;
2997
2997
  }
2998
2998
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2999
- this.pa6_1 = $enabled;
2999
+ this.na6_1 = $enabled;
3000
3000
  CoroutineImpl.call(this, resultContinuation);
3001
3001
  }
3002
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
3003
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
3002
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
3003
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
3004
3004
  tmp.u8_1 = Unit_instance;
3005
3005
  tmp.v8_1 = null;
3006
3006
  return tmp.a9();
3007
3007
  };
3008
3008
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3009
3009
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3010
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3010
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3011
3011
  };
3012
3012
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3013
3013
  var suspendResult = this.u8_1;
@@ -3016,7 +3016,7 @@
3016
3016
  var tmp = this.s8_1;
3017
3017
  if (tmp === 0) {
3018
3018
  this.t8_1 = 1;
3019
- this.ra6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ra6_1.state).config.copy(VOID, !this.pa6_1)));
3019
+ this.pa6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.pa6_1.state).config.copy(VOID, !this.na6_1)));
3020
3020
  return Unit_instance;
3021
3021
  } else if (tmp === 1) {
3022
3022
  throw this.v8_1;
@@ -3027,35 +3027,35 @@
3027
3027
  }
3028
3028
  while (true);
3029
3029
  };
3030
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
3031
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.pa6_1, completion);
3032
- i.qa6_1 = $this$dispatchAsync;
3033
- i.ra6_1 = store;
3030
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
3031
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.na6_1, completion);
3032
+ i.oa6_1 = $this$dispatchAsync;
3033
+ i.pa6_1 = store;
3034
3034
  return i;
3035
3035
  };
3036
3036
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3037
3037
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3038
3038
  var l = function ($this$dispatchAsync, store, $completion) {
3039
- return i.na0($this$dispatchAsync, store, $completion);
3039
+ return i.la0($this$dispatchAsync, store, $completion);
3040
3040
  };
3041
3041
  l.$arity = 2;
3042
3042
  return l;
3043
3043
  }
3044
3044
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3045
- this.aa7_1 = $reason;
3046
- this.ba7_1 = this$0;
3047
- this.ca7_1 = $roomId;
3045
+ this.ya6_1 = $reason;
3046
+ this.za6_1 = this$0;
3047
+ this.aa7_1 = $roomId;
3048
3048
  CoroutineImpl.call(this, resultContinuation);
3049
3049
  }
3050
- protoOf(GameServer$shutdown$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
3051
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
3050
+ protoOf(GameServer$shutdown$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
3051
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
3052
3052
  tmp.u8_1 = Unit_instance;
3053
3053
  tmp.v8_1 = null;
3054
3054
  return tmp.a9();
3055
3055
  };
3056
3056
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3057
3057
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3058
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3058
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3059
3059
  };
3060
3060
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3061
3061
  var suspendResult = this.u8_1;
@@ -3064,11 +3064,11 @@
3064
3064
  var tmp = this.s8_1;
3065
3065
  if (tmp === 0) {
3066
3066
  this.t8_1 = 1;
3067
- var state = this.ea7_1.store.state;
3067
+ var state = this.ca7_1.store.state;
3068
3068
  if (state.z6r()) {
3069
- var tmp0_elvis_lhs = toDomainEnumSafe(this.aa7_1, get_serverShutdownReasonMapping());
3069
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ya6_1, get_serverShutdownReasonMapping());
3070
3070
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3071
- var tmp_0 = this.ea7_1.dispatch;
3071
+ var tmp_0 = this.ca7_1.dispatch;
3072
3072
  var tmp_1 = Companion_instance;
3073
3073
  var tmp_2;
3074
3074
  switch (shutdownReason.q2_1) {
@@ -3082,10 +3082,10 @@
3082
3082
  noWhenBranchMatchedException();
3083
3083
  break;
3084
3084
  }
3085
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ba7_1.table.isGameFinished, this.ba7_1.table));
3085
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.za6_1.table.isGameFinished, this.za6_1.table));
3086
3086
  } else {
3087
- this.ba7_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ca7_1);
3088
- var tmp_3 = this.ea7_1.dispatch;
3087
+ this.za6_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.aa7_1);
3088
+ var tmp_3 = this.ca7_1.dispatch;
3089
3089
  var tmp2_safe_receiver = state.x6q_1;
3090
3090
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t92_1));
3091
3091
  }
@@ -3099,37 +3099,37 @@
3099
3099
  }
3100
3100
  while (true);
3101
3101
  };
3102
- protoOf(GameServer$shutdown$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
3103
- var i = new GameServer$shutdown$slambda(this.aa7_1, this.ba7_1, this.ca7_1, completion);
3104
- i.da7_1 = $this$dispatchAsync;
3105
- i.ea7_1 = store;
3102
+ protoOf(GameServer$shutdown$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
3103
+ var i = new GameServer$shutdown$slambda(this.ya6_1, this.za6_1, this.aa7_1, completion);
3104
+ i.ba7_1 = $this$dispatchAsync;
3105
+ i.ca7_1 = store;
3106
3106
  return i;
3107
3107
  };
3108
3108
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3109
3109
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3110
3110
  var l = function ($this$dispatchAsync, store, $completion) {
3111
- return i.na0($this$dispatchAsync, store, $completion);
3111
+ return i.la0($this$dispatchAsync, store, $completion);
3112
3112
  };
3113
3113
  l.$arity = 2;
3114
3114
  return l;
3115
3115
  }
3116
3116
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3117
- this.na7_1 = $botChatInteractor;
3118
- this.oa7_1 = $message;
3119
- this.pa7_1 = $fromPlayerId;
3120
- this.qa7_1 = $onMessageGenerated;
3121
- this.ra7_1 = this$0;
3117
+ this.la7_1 = $botChatInteractor;
3118
+ this.ma7_1 = $message;
3119
+ this.na7_1 = $fromPlayerId;
3120
+ this.oa7_1 = $onMessageGenerated;
3121
+ this.pa7_1 = this$0;
3122
3122
  CoroutineImpl.call(this, resultContinuation);
3123
3123
  }
3124
- protoOf(GameServer$handlePlayerMessage$slambda).na0 = function ($this$dispatchAsync, store, $completion) {
3125
- var tmp = this.oa0($this$dispatchAsync, store, $completion);
3124
+ protoOf(GameServer$handlePlayerMessage$slambda).la0 = function ($this$dispatchAsync, store, $completion) {
3125
+ var tmp = this.ma0($this$dispatchAsync, store, $completion);
3126
3126
  tmp.u8_1 = Unit_instance;
3127
3127
  tmp.v8_1 = null;
3128
3128
  return tmp.a9();
3129
3129
  };
3130
3130
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3131
3131
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3132
- return this.na0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3132
+ return this.la0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3133
3133
  };
3134
3134
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3135
3135
  var suspendResult = this.u8_1;
@@ -3139,18 +3139,18 @@
3139
3139
  switch (tmp) {
3140
3140
  case 0:
3141
3141
  this.t8_1 = 3;
3142
- var state = this.ta7_1.store.state;
3142
+ var state = this.ra7_1.store.state;
3143
3143
  if (state.z6r()) {
3144
3144
  var tmp0_table = state.x6r();
3145
3145
  this.s8_1 = 1;
3146
- suspendResult = this.na7_1.o8r(tmp0_table, this.oa7_1, this.pa7_1, VOID, this);
3146
+ suspendResult = this.la7_1.o8r(tmp0_table, this.ma7_1, this.na7_1, VOID, this);
3147
3147
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3148
3148
  return suspendResult;
3149
3149
  }
3150
3150
  continue $sm;
3151
3151
  } else {
3152
- this.ra7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.pa7_1);
3153
- var tmp_0 = this.ta7_1.dispatch;
3152
+ this.pa7_1.h4q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.na7_1);
3153
+ var tmp_0 = this.ra7_1.dispatch;
3154
3154
  var tmp1_safe_receiver = state.x6q_1;
3155
3155
  tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.t92_1));
3156
3156
  this.s8_1 = 2;
@@ -3160,7 +3160,7 @@
3160
3160
  case 1:
3161
3161
  var message = suspendResult;
3162
3162
  if (!(message == null)) {
3163
- this.qa7_1(message);
3163
+ this.oa7_1(message);
3164
3164
  }
3165
3165
 
3166
3166
  this.s8_1 = 2;
@@ -3181,16 +3181,16 @@
3181
3181
  }
3182
3182
  while (true);
3183
3183
  };
3184
- protoOf(GameServer$handlePlayerMessage$slambda).oa0 = function ($this$dispatchAsync, store, completion) {
3185
- var i = new GameServer$handlePlayerMessage$slambda(this.na7_1, this.oa7_1, this.pa7_1, this.qa7_1, this.ra7_1, completion);
3186
- i.sa7_1 = $this$dispatchAsync;
3187
- i.ta7_1 = store;
3184
+ protoOf(GameServer$handlePlayerMessage$slambda).ma0 = function ($this$dispatchAsync, store, completion) {
3185
+ var i = new GameServer$handlePlayerMessage$slambda(this.la7_1, this.ma7_1, this.na7_1, this.oa7_1, this.pa7_1, completion);
3186
+ i.qa7_1 = $this$dispatchAsync;
3187
+ i.ra7_1 = store;
3188
3188
  return i;
3189
3189
  };
3190
3190
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3191
3191
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3192
3192
  var l = function ($this$dispatchAsync, store, $completion) {
3193
- return i.na0($this$dispatchAsync, store, $completion);
3193
+ return i.la0($this$dispatchAsync, store, $completion);
3194
3194
  };
3195
3195
  l.$arity = 2;
3196
3196
  return l;
@@ -3221,7 +3221,7 @@
3221
3221
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3222
3222
  var tmp_3 = Instance(di, tmp$ret$2, null);
3223
3223
  var tmp_4 = KProperty1;
3224
- tmp_1.d9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3224
+ tmp_1.b9x_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3225
3225
  var tmp_5 = this;
3226
3226
  // Inline function 'org.kodein.di.instance' call
3227
3227
  // Inline function 'org.kodein.type.generic' call
@@ -3229,7 +3229,7 @@
3229
3229
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3230
3230
  var tmp_7 = Instance(di, tmp$ret$4, null);
3231
3231
  var tmp_8 = KProperty1;
3232
- tmp_5.e9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3232
+ tmp_5.c9x_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3233
3233
  var tmp_9 = this;
3234
3234
  // Inline function 'org.kodein.di.instance' call
3235
3235
  // Inline function 'org.kodein.type.generic' call
@@ -3237,7 +3237,7 @@
3237
3237
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3238
3238
  var tmp_11 = Instance(di, tmp$ret$6, null);
3239
3239
  var tmp_12 = KProperty1;
3240
- tmp_9.f9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3240
+ tmp_9.d9x_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3241
3241
  var tmp_13 = this;
3242
3242
  // Inline function 'org.kodein.di.instance' call
3243
3243
  // Inline function 'org.kodein.type.generic' call
@@ -3245,7 +3245,7 @@
3245
3245
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3246
3246
  var tmp_15 = Instance(di, tmp$ret$8, null);
3247
3247
  var tmp_16 = KProperty1;
3248
- tmp_13.g9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3248
+ tmp_13.e9x_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3249
3249
  var tmp_17 = this;
3250
3250
  // Inline function 'org.kodein.di.instance' call
3251
3251
  // Inline function 'org.kodein.type.generic' call
@@ -3253,9 +3253,9 @@
3253
3253
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3254
3254
  var tmp_19 = Instance(di, tmp$ret$10, null);
3255
3255
  var tmp_20 = KProperty1;
3256
- tmp_17.h9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3256
+ tmp_17.f9x_1 = tmp_19.w64(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3257
3257
  var tmp_21 = this;
3258
- tmp_21.i9x_1 = lazy(GameServer$random$delegate$lambda(this));
3258
+ tmp_21.g9x_1 = lazy(GameServer$random$delegate$lambda(this));
3259
3259
  var tmp_22 = this;
3260
3260
  // Inline function 'org.kodein.di.instance' call
3261
3261
  // Inline function 'org.kodein.type.generic' call
@@ -3263,7 +3263,7 @@
3263
3263
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3264
3264
  var tmp_24 = Instance(di, tmp$ret$12, null);
3265
3265
  var tmp_25 = KProperty1;
3266
- tmp_22.j9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3266
+ tmp_22.h9x_1 = tmp_24.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3267
3267
  var tmp_26 = this;
3268
3268
  // Inline function 'org.kodein.di.instance' call
3269
3269
  // Inline function 'org.kodein.type.generic' call
@@ -3271,7 +3271,7 @@
3271
3271
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3272
3272
  var tmp_28 = Instance(di, tmp$ret$14, null);
3273
3273
  var tmp_29 = KProperty1;
3274
- tmp_26.k9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3274
+ tmp_26.i9x_1 = tmp_28.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3275
3275
  var tmp_30 = this;
3276
3276
  // Inline function 'org.kodein.di.instance' call
3277
3277
  // Inline function 'org.kodein.type.generic' call
@@ -3279,7 +3279,7 @@
3279
3279
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3280
3280
  var tmp_32 = Instance(di, tmp$ret$16, null);
3281
3281
  var tmp_33 = KProperty1;
3282
- tmp_30.l9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3282
+ tmp_30.j9x_1 = tmp_32.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3283
3283
  var tmp_34 = this;
3284
3284
  // Inline function 'org.kodein.di.instance' call
3285
3285
  // Inline function 'org.kodein.type.generic' call
@@ -3287,7 +3287,7 @@
3287
3287
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3288
3288
  var tmp_36 = Instance(di, tmp$ret$18, null);
3289
3289
  var tmp_37 = KProperty1;
3290
- tmp_34.m9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3290
+ tmp_34.k9x_1 = tmp_36.w64(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3291
3291
  var tmp_38 = this;
3292
3292
  // Inline function 'org.kodein.di.instanceOrNull' call
3293
3293
  // Inline function 'org.kodein.type.generic' call
@@ -3295,14 +3295,14 @@
3295
3295
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3296
3296
  var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
3297
3297
  var tmp_41 = KProperty1;
3298
- tmp_38.n9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3298
+ tmp_38.l9x_1 = tmp_40.w64(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3299
3299
  var tmp_42 = this;
3300
- var tmp0_externalMiddlewares = plus(storeContract.k97(), externalMiddlewares);
3301
- var tmp1_externalReducers = plus(storeContract.j97(), externalReducers);
3302
- tmp_42.o9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3300
+ var tmp0_externalMiddlewares = plus(storeContract.i97(), externalMiddlewares);
3301
+ var tmp1_externalReducers = plus(storeContract.h97(), externalReducers);
3302
+ tmp_42.m9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3303
3303
  }
3304
3304
  protoOf(GameServer).n6q = function () {
3305
- return this.o9x_1;
3305
+ return this.m9x_1;
3306
3306
  };
3307
3307
  protoOf(GameServer).z8l = function () {
3308
3308
  return get_serverStatePayload_0(this.t66()).metadata;
@@ -3357,17 +3357,17 @@
3357
3357
  };
3358
3358
  protoOf(GameServer).fromClientEvent = function (action) {
3359
3359
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3360
- this.o9x_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3360
+ this.m9x_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3361
3361
  };
3362
3362
  protoOf(GameServer).playerLostConnection = function (playerId) {
3363
3363
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3364
- this.o9x_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3364
+ this.m9x_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3365
3365
  };
3366
3366
  protoOf(GameServer).playerLive = function (playerId) {
3367
3367
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3368
- this.o9x_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3368
+ this.m9x_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3369
3369
  };
3370
- protoOf(GameServer).ua7 = function (playerId, permanently) {
3370
+ protoOf(GameServer).sa7 = function (playerId, permanently) {
3371
3371
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3372
3372
  var tmp;
3373
3373
  if (this.t66().z6r()) {
@@ -3376,44 +3376,44 @@
3376
3376
  tmp = new PlayerLeftResult(null, null);
3377
3377
  }
3378
3378
  var result = tmp;
3379
- this.o9x_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3379
+ this.m9x_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3380
3380
  return result;
3381
3381
  };
3382
- protoOf(GameServer).va7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3382
+ protoOf(GameServer).ta7 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3383
3383
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3384
- this.o9x_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3384
+ this.m9x_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3385
3385
  };
3386
3386
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3387
3387
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3388
- var isCreated = this.o9x_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3389
- this.o9x_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3388
+ var isCreated = this.m9x_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3389
+ this.m9x_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3390
3390
  };
3391
3391
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3392
3392
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3393
- this.o9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3394
- this.o9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3393
+ this.m9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3394
+ this.m9x_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3395
3395
  };
3396
3396
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3397
- this.o9x_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3397
+ this.m9x_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3398
3398
  };
3399
3399
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3400
- this.o9x_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3400
+ this.m9x_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3401
3401
  };
3402
3402
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3403
3403
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3404
- this.o9x_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3404
+ this.m9x_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3405
3405
  };
3406
- protoOf(GameServer).wa7 = function (newRid) {
3406
+ protoOf(GameServer).ua7 = function (newRid) {
3407
3407
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3408
- this.o9x_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3408
+ this.m9x_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3409
3409
  };
3410
3410
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3411
3411
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3412
- this.o9x_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3412
+ this.m9x_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3413
3413
  };
3414
- protoOf(GameServer).xa7 = function (reason, roomId) {
3414
+ protoOf(GameServer).va7 = function (reason, roomId) {
3415
3415
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3416
- this.o9x_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3416
+ this.m9x_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3417
3417
  };
3418
3418
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3419
3419
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3425,7 +3425,7 @@
3425
3425
  }
3426
3426
  var botChatInteractor = tmp;
3427
3427
  this.h4q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3428
- this.o9x_1.v6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3428
+ this.m9x_1.v6r(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3429
3429
  };
3430
3430
  protoOf(GameServer).clear = function () {
3431
3431
  return this.i2();
@@ -3479,13 +3479,13 @@
3479
3479
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3480
3480
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3481
3481
  }
3482
- protoOf(ServerConfig).ya7 = function () {
3482
+ protoOf(ServerConfig).wa7 = function () {
3483
3483
  return this.fromRound;
3484
3484
  };
3485
- protoOf(ServerConfig).za7 = function () {
3485
+ protoOf(ServerConfig).xa7 = function () {
3486
3486
  return this.shouldFinishGameWhenDeploy;
3487
3487
  };
3488
- protoOf(ServerConfig).aa8 = function () {
3488
+ protoOf(ServerConfig).ya7 = function () {
3489
3489
  return this.shouldFinishGameWithBots;
3490
3490
  };
3491
3491
  protoOf(ServerConfig).oe = function () {
@@ -3497,14 +3497,14 @@
3497
3497
  protoOf(ServerConfig).xl = function () {
3498
3498
  return this.shouldFinishGameWithBots;
3499
3499
  };
3500
- protoOf(ServerConfig).ba8 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3500
+ protoOf(ServerConfig).za7 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3501
3501
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3502
3502
  };
3503
3503
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3504
3504
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3505
3505
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3506
3506
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3507
- return $super === VOID ? this.ba8(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ba8.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3507
+ return $super === VOID ? this.za7(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.za7.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3508
3508
  };
3509
3509
  protoOf(ServerConfig).toString = function () {
3510
3510
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3569,20 +3569,20 @@
3569
3569
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3570
3570
  tmp0_serialDesc.gz('roomId', false);
3571
3571
  tmp0_serialDesc.gz('table', false);
3572
- this.ca8_1 = tmp0_serialDesc;
3572
+ this.aa8_1 = tmp0_serialDesc;
3573
3573
  }
3574
- protoOf($serializer).da8 = function (encoder, value) {
3575
- var tmp0_desc = this.ca8_1;
3574
+ protoOf($serializer).ba8 = function (encoder, value) {
3575
+ var tmp0_desc = this.aa8_1;
3576
3576
  var tmp1_output = encoder.or(tmp0_desc);
3577
- tmp1_output.dt(tmp0_desc, 0, value.ea8_1);
3577
+ tmp1_output.dt(tmp0_desc, 0, value.ca8_1);
3578
3578
  tmp1_output.dt(tmp0_desc, 1, value.table);
3579
3579
  tmp1_output.pr(tmp0_desc);
3580
3580
  };
3581
3581
  protoOf($serializer).co = function (encoder, value) {
3582
- return this.da8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3582
+ return this.ba8(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3583
3583
  };
3584
3584
  protoOf($serializer).do = function (decoder) {
3585
- var tmp0_desc = this.ca8_1;
3585
+ var tmp0_desc = this.aa8_1;
3586
3586
  var tmp1_flag = true;
3587
3587
  var tmp2_index = 0;
3588
3588
  var tmp3_bitMask0 = 0;
@@ -3617,7 +3617,7 @@
3617
3617
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3618
3618
  };
3619
3619
  protoOf($serializer).bo = function () {
3620
- return this.ca8_1;
3620
+ return this.aa8_1;
3621
3621
  };
3622
3622
  protoOf($serializer).vz = function () {
3623
3623
  // Inline function 'kotlin.arrayOf' call
@@ -3633,9 +3633,9 @@
3633
3633
  }
3634
3634
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3635
3635
  if (!(3 === (3 & seen0))) {
3636
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ca8_1);
3636
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().aa8_1);
3637
3637
  }
3638
- $this.ea8_1 = roomId;
3638
+ $this.ca8_1 = roomId;
3639
3639
  $this.table = table;
3640
3640
  return $this;
3641
3641
  }
@@ -3643,17 +3643,17 @@
3643
3643
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3644
3644
  }
3645
3645
  function TableStateUpdateDto(roomId, table) {
3646
- this.ea8_1 = roomId;
3646
+ this.ca8_1 = roomId;
3647
3647
  this.table = table;
3648
3648
  }
3649
3649
  protoOf(TableStateUpdateDto).s8i = function () {
3650
- return this.ea8_1;
3650
+ return this.ca8_1;
3651
3651
  };
3652
3652
  protoOf(TableStateUpdateDto).x6r = function () {
3653
3653
  return this.table;
3654
3654
  };
3655
3655
  protoOf(TableStateUpdateDto).oe = function () {
3656
- return this.ea8_1;
3656
+ return this.ca8_1;
3657
3657
  };
3658
3658
  protoOf(TableStateUpdateDto).pe = function () {
3659
3659
  return this.table;
@@ -3662,15 +3662,15 @@
3662
3662
  return new TableStateUpdateDto(roomId, table);
3663
3663
  };
3664
3664
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3665
- roomId = roomId === VOID ? this.ea8_1 : roomId;
3665
+ roomId = roomId === VOID ? this.ca8_1 : roomId;
3666
3666
  table = table === VOID ? this.table : table;
3667
3667
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3668
3668
  };
3669
3669
  protoOf(TableStateUpdateDto).toString = function () {
3670
- return 'TableStateUpdateDto(roomId=' + this.ea8_1 + ', table=' + this.table + ')';
3670
+ return 'TableStateUpdateDto(roomId=' + this.ca8_1 + ', table=' + this.table + ')';
3671
3671
  };
3672
3672
  protoOf(TableStateUpdateDto).hashCode = function () {
3673
- var result = getStringHashCode(this.ea8_1);
3673
+ var result = getStringHashCode(this.ca8_1);
3674
3674
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3675
3675
  return result;
3676
3676
  };
@@ -3679,7 +3679,7 @@
3679
3679
  return true;
3680
3680
  if (!(other instanceof TableStateUpdateDto))
3681
3681
  return false;
3682
- if (!(this.ea8_1 === other.ea8_1))
3682
+ if (!(this.ca8_1 === other.ca8_1))
3683
3683
  return false;
3684
3684
  if (!(this.table === other.table))
3685
3685
  return false;
@@ -3699,20 +3699,20 @@
3699
3699
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3700
3700
  tmp0_serialDesc.gz('roomId', false);
3701
3701
  tmp0_serialDesc.gz('actions', false);
3702
- this.fa8_1 = tmp0_serialDesc;
3702
+ this.da8_1 = tmp0_serialDesc;
3703
3703
  }
3704
- protoOf($serializer_0).ga8 = function (encoder, value) {
3705
- var tmp0_desc = this.fa8_1;
3704
+ protoOf($serializer_0).ea8 = function (encoder, value) {
3705
+ var tmp0_desc = this.da8_1;
3706
3706
  var tmp1_output = encoder.or(tmp0_desc);
3707
- tmp1_output.dt(tmp0_desc, 0, value.ha8_1);
3707
+ tmp1_output.dt(tmp0_desc, 0, value.fa8_1);
3708
3708
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3709
3709
  tmp1_output.pr(tmp0_desc);
3710
3710
  };
3711
3711
  protoOf($serializer_0).co = function (encoder, value) {
3712
- return this.ga8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3712
+ return this.ea8(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3713
3713
  };
3714
3714
  protoOf($serializer_0).do = function (decoder) {
3715
- var tmp0_desc = this.fa8_1;
3715
+ var tmp0_desc = this.da8_1;
3716
3716
  var tmp1_flag = true;
3717
3717
  var tmp2_index = 0;
3718
3718
  var tmp3_bitMask0 = 0;
@@ -3747,7 +3747,7 @@
3747
3747
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3748
3748
  };
3749
3749
  protoOf($serializer_0).bo = function () {
3750
- return this.fa8_1;
3750
+ return this.da8_1;
3751
3751
  };
3752
3752
  protoOf($serializer_0).vz = function () {
3753
3753
  // Inline function 'kotlin.arrayOf' call
@@ -3763,9 +3763,9 @@
3763
3763
  }
3764
3764
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3765
3765
  if (!(3 === (3 & seen0))) {
3766
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().fa8_1);
3766
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().da8_1);
3767
3767
  }
3768
- $this.ha8_1 = roomId;
3768
+ $this.fa8_1 = roomId;
3769
3769
  $this.actions = actions;
3770
3770
  return $this;
3771
3771
  }
@@ -3773,17 +3773,17 @@
3773
3773
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3774
3774
  }
3775
3775
  function ActionsStateUpdateDto(roomId, actions) {
3776
- this.ha8_1 = roomId;
3776
+ this.fa8_1 = roomId;
3777
3777
  this.actions = actions;
3778
3778
  }
3779
3779
  protoOf(ActionsStateUpdateDto).s8i = function () {
3780
- return this.ha8_1;
3780
+ return this.fa8_1;
3781
3781
  };
3782
3782
  protoOf(ActionsStateUpdateDto).g8j = function () {
3783
3783
  return this.actions;
3784
3784
  };
3785
3785
  protoOf(ActionsStateUpdateDto).oe = function () {
3786
- return this.ha8_1;
3786
+ return this.fa8_1;
3787
3787
  };
3788
3788
  protoOf(ActionsStateUpdateDto).pe = function () {
3789
3789
  return this.actions;
@@ -3792,15 +3792,15 @@
3792
3792
  return new ActionsStateUpdateDto(roomId, actions);
3793
3793
  };
3794
3794
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3795
- roomId = roomId === VOID ? this.ha8_1 : roomId;
3795
+ roomId = roomId === VOID ? this.fa8_1 : roomId;
3796
3796
  actions = actions === VOID ? this.actions : actions;
3797
3797
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3798
3798
  };
3799
3799
  protoOf(ActionsStateUpdateDto).toString = function () {
3800
- return 'ActionsStateUpdateDto(roomId=' + this.ha8_1 + ', actions=' + this.actions + ')';
3800
+ return 'ActionsStateUpdateDto(roomId=' + this.fa8_1 + ', actions=' + this.actions + ')';
3801
3801
  };
3802
3802
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3803
- var result = getStringHashCode(this.ha8_1);
3803
+ var result = getStringHashCode(this.fa8_1);
3804
3804
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3805
3805
  return result;
3806
3806
  };
@@ -3809,7 +3809,7 @@
3809
3809
  return true;
3810
3810
  if (!(other instanceof ActionsStateUpdateDto))
3811
3811
  return false;
3812
- if (!(this.ha8_1 === other.ha8_1))
3812
+ if (!(this.fa8_1 === other.fa8_1))
3813
3813
  return false;
3814
3814
  if (!(this.actions === other.actions))
3815
3815
  return false;
@@ -3839,42 +3839,42 @@
3839
3839
  var tmp$ret$0 = mapToDto(item);
3840
3840
  destination.j(tmp$ret$0);
3841
3841
  }
3842
- return new ActionsStateUpdateDto(_this__u8e3s4.ia8_1, encoderDecoderProvider.i8q(destination));
3842
+ return new ActionsStateUpdateDto(_this__u8e3s4.ga8_1, encoderDecoderProvider.i8q(destination));
3843
3843
  }
3844
3844
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3845
- return new TableStateUpdateDto(_this__u8e3s4.ja8_1, encoderDecoderProvider.g8q(mapToDto_0(_this__u8e3s4.table)));
3845
+ return new TableStateUpdateDto(_this__u8e3s4.ha8_1, encoderDecoderProvider.g8q(mapToDto_0(_this__u8e3s4.table)));
3846
3846
  }
3847
3847
  function ServerStateUpdate() {
3848
3848
  }
3849
3849
  function TableStateUpdate(roomId, table) {
3850
- this.ja8_1 = roomId;
3850
+ this.ha8_1 = roomId;
3851
3851
  this.table = table;
3852
3852
  }
3853
3853
  protoOf(TableStateUpdate).s8i = function () {
3854
- return this.ja8_1;
3854
+ return this.ha8_1;
3855
3855
  };
3856
3856
  protoOf(TableStateUpdate).x6r = function () {
3857
3857
  return this.table;
3858
3858
  };
3859
3859
  protoOf(TableStateUpdate).oe = function () {
3860
- return this.ja8_1;
3860
+ return this.ha8_1;
3861
3861
  };
3862
3862
  protoOf(TableStateUpdate).pe = function () {
3863
3863
  return this.table;
3864
3864
  };
3865
- protoOf(TableStateUpdate).ka8 = function (roomId, table) {
3865
+ protoOf(TableStateUpdate).ia8 = function (roomId, table) {
3866
3866
  return new TableStateUpdate(roomId, table);
3867
3867
  };
3868
3868
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3869
- roomId = roomId === VOID ? this.ja8_1 : roomId;
3869
+ roomId = roomId === VOID ? this.ha8_1 : roomId;
3870
3870
  table = table === VOID ? this.table : table;
3871
- return $super === VOID ? this.ka8(roomId, table) : $super.ka8.call(this, roomId, table);
3871
+ return $super === VOID ? this.ia8(roomId, table) : $super.ia8.call(this, roomId, table);
3872
3872
  };
3873
3873
  protoOf(TableStateUpdate).toString = function () {
3874
- return 'TableStateUpdate(roomId=' + this.ja8_1 + ', table=' + this.table.toString() + ')';
3874
+ return 'TableStateUpdate(roomId=' + this.ha8_1 + ', table=' + this.table.toString() + ')';
3875
3875
  };
3876
3876
  protoOf(TableStateUpdate).hashCode = function () {
3877
- var result = getStringHashCode(this.ja8_1);
3877
+ var result = getStringHashCode(this.ha8_1);
3878
3878
  result = imul(result, 31) + this.table.hashCode() | 0;
3879
3879
  return result;
3880
3880
  };
@@ -3883,41 +3883,41 @@
3883
3883
  return true;
3884
3884
  if (!(other instanceof TableStateUpdate))
3885
3885
  return false;
3886
- if (!(this.ja8_1 === other.ja8_1))
3886
+ if (!(this.ha8_1 === other.ha8_1))
3887
3887
  return false;
3888
3888
  if (!this.table.equals(other.table))
3889
3889
  return false;
3890
3890
  return true;
3891
3891
  };
3892
3892
  function ActionsStateUpdate(roomId, actions) {
3893
- this.ia8_1 = roomId;
3893
+ this.ga8_1 = roomId;
3894
3894
  this.actions = actions;
3895
3895
  }
3896
3896
  protoOf(ActionsStateUpdate).s8i = function () {
3897
- return this.ia8_1;
3897
+ return this.ga8_1;
3898
3898
  };
3899
3899
  protoOf(ActionsStateUpdate).g8j = function () {
3900
3900
  return this.actions;
3901
3901
  };
3902
3902
  protoOf(ActionsStateUpdate).oe = function () {
3903
- return this.ia8_1;
3903
+ return this.ga8_1;
3904
3904
  };
3905
3905
  protoOf(ActionsStateUpdate).pe = function () {
3906
3906
  return this.actions;
3907
3907
  };
3908
- protoOf(ActionsStateUpdate).la8 = function (roomId, actions) {
3908
+ protoOf(ActionsStateUpdate).ja8 = function (roomId, actions) {
3909
3909
  return new ActionsStateUpdate(roomId, actions);
3910
3910
  };
3911
3911
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3912
- roomId = roomId === VOID ? this.ia8_1 : roomId;
3912
+ roomId = roomId === VOID ? this.ga8_1 : roomId;
3913
3913
  actions = actions === VOID ? this.actions : actions;
3914
- return $super === VOID ? this.la8(roomId, actions) : $super.la8.call(this, roomId, actions);
3914
+ return $super === VOID ? this.ja8(roomId, actions) : $super.ja8.call(this, roomId, actions);
3915
3915
  };
3916
3916
  protoOf(ActionsStateUpdate).toString = function () {
3917
- return 'ActionsStateUpdate(roomId=' + this.ia8_1 + ', actions=' + toString(this.actions) + ')';
3917
+ return 'ActionsStateUpdate(roomId=' + this.ga8_1 + ', actions=' + toString(this.actions) + ')';
3918
3918
  };
3919
3919
  protoOf(ActionsStateUpdate).hashCode = function () {
3920
- var result = getStringHashCode(this.ia8_1);
3920
+ var result = getStringHashCode(this.ga8_1);
3921
3921
  result = imul(result, 31) + hashCode(this.actions) | 0;
3922
3922
  return result;
3923
3923
  };
@@ -3926,7 +3926,7 @@
3926
3926
  return true;
3927
3927
  if (!(other instanceof ActionsStateUpdate))
3928
3928
  return false;
3929
- if (!(this.ia8_1 === other.ia8_1))
3929
+ if (!(this.ga8_1 === other.ga8_1))
3930
3930
  return false;
3931
3931
  if (!equals(this.actions, other.actions))
3932
3932
  return false;
@@ -4166,18 +4166,18 @@
4166
4166
  function ToClientEventsObserver() {
4167
4167
  }
4168
4168
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4169
- this.va8_1 = this$0;
4170
- this.wa8_1 = $actions;
4169
+ this.ta8_1 = this$0;
4170
+ this.ua8_1 = $actions;
4171
4171
  CoroutineImpl.call(this, resultContinuation);
4172
4172
  }
4173
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).za8 = function ($this$flow, $completion) {
4174
- var tmp = this.aa9($this$flow, $completion);
4173
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).xa8 = function ($this$flow, $completion) {
4174
+ var tmp = this.ya8($this$flow, $completion);
4175
4175
  tmp.u8_1 = Unit_instance;
4176
4176
  tmp.v8_1 = null;
4177
4177
  return tmp.a9();
4178
4178
  };
4179
4179
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4180
- return this.za8((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4180
+ return this.xa8((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4181
4181
  };
4182
4182
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4183
4183
  var suspendResult = this.u8_1;
@@ -4187,19 +4187,19 @@
4187
4187
  switch (tmp) {
4188
4188
  case 0:
4189
4189
  this.t8_1 = 4;
4190
- this.va8_1.fa9_1;
4191
- this.ya8_1 = transformToEmits(this.va8_1, this.wa8_1).l();
4190
+ this.ta8_1.da9_1;
4191
+ this.wa8_1 = transformToEmits(this.ta8_1, this.ua8_1).l();
4192
4192
  this.s8_1 = 1;
4193
4193
  continue $sm;
4194
4194
  case 1:
4195
- if (!this.ya8_1.m()) {
4195
+ if (!this.wa8_1.m()) {
4196
4196
  this.s8_1 = 3;
4197
4197
  continue $sm;
4198
4198
  }
4199
4199
 
4200
- var element = this.ya8_1.n();
4200
+ var element = this.wa8_1.n();
4201
4201
  this.s8_1 = 2;
4202
- suspendResult = this.xa8_1.n28(element, this);
4202
+ suspendResult = this.va8_1.n28(element, this);
4203
4203
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4204
4204
  return suspendResult;
4205
4205
  }
@@ -4209,11 +4209,11 @@
4209
4209
  this.s8_1 = 1;
4210
4210
  continue $sm;
4211
4211
  case 3:
4212
- var tmp0 = this.va8_1.ea9_1;
4212
+ var tmp0 = this.ta8_1.ca9_1;
4213
4213
  l$ret$1: do {
4214
4214
  while (true) {
4215
4215
  var cur = tmp0.kotlinx$atomicfu$value;
4216
- var upd = cur - this.wa8_1.o() | 0;
4216
+ var upd = cur - this.ua8_1.o() | 0;
4217
4217
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4218
4218
  break l$ret$1;
4219
4219
  }
@@ -4235,15 +4235,15 @@
4235
4235
  }
4236
4236
  while (true);
4237
4237
  };
4238
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).aa9 = function ($this$flow, completion) {
4239
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.va8_1, this.wa8_1, completion);
4240
- i.xa8_1 = $this$flow;
4238
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ya8 = function ($this$flow, completion) {
4239
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ta8_1, this.ua8_1, completion);
4240
+ i.va8_1 = $this$flow;
4241
4241
  return i;
4242
4242
  };
4243
4243
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4244
4244
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4245
4245
  var l = function ($this$flow, $completion) {
4246
- return i.za8($this$flow, $completion);
4246
+ return i.xa8($this$flow, $completion);
4247
4247
  };
4248
4248
  l.$arity = 1;
4249
4249
  return l;
@@ -4313,29 +4313,29 @@
4313
4313
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4314
4314
  }
4315
4315
  function mapFromGroupKey($this, _this__u8e3s4) {
4316
- var tmp = $this.da9_1.d6e();
4316
+ var tmp = $this.ba9_1.d6e();
4317
4317
  // Inline function 'kotlin.collections.toTypedArray' call
4318
- var this_0 = _this__u8e3s4.ia9_1;
4318
+ var this_0 = _this__u8e3s4.ga9_1;
4319
4319
  var tmp_0 = copyToArray(this_0);
4320
4320
  // Inline function 'kotlin.collections.toTypedArray' call
4321
- var this_1 = _this__u8e3s4.ja9_1;
4321
+ var this_1 = _this__u8e3s4.ha9_1;
4322
4322
  var tmp$ret$1 = copyToArray(this_1);
4323
- return new ActionDeliveryPayload(_this__u8e3s4.ha9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ka9_1);
4323
+ return new ActionDeliveryPayload(_this__u8e3s4.fa9_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ia9_1);
4324
4324
  }
4325
4325
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4326
- this.ha9_1 = tableId;
4327
- this.ia9_1 = includePlayers;
4328
- this.ja9_1 = excludePlayers;
4329
- this.ka9_1 = deliveryType;
4326
+ this.fa9_1 = tableId;
4327
+ this.ga9_1 = includePlayers;
4328
+ this.ha9_1 = excludePlayers;
4329
+ this.ia9_1 = deliveryType;
4330
4330
  }
4331
4331
  protoOf(GroupKey).toString = function () {
4332
- return 'GroupKey(tableId=' + this.ha9_1 + ', includePlayers=' + toString(this.ia9_1) + ', excludePlayers=' + toString(this.ja9_1) + ', deliveryType=' + this.ka9_1.toString() + ')';
4332
+ return 'GroupKey(tableId=' + this.fa9_1 + ', includePlayers=' + toString(this.ga9_1) + ', excludePlayers=' + toString(this.ha9_1) + ', deliveryType=' + this.ia9_1.toString() + ')';
4333
4333
  };
4334
4334
  protoOf(GroupKey).hashCode = function () {
4335
- var result = getStringHashCode(this.ha9_1);
4336
- result = imul(result, 31) + hashCode(this.ia9_1) | 0;
4337
- result = imul(result, 31) + hashCode(this.ja9_1) | 0;
4338
- result = imul(result, 31) + this.ka9_1.hashCode() | 0;
4335
+ var result = getStringHashCode(this.fa9_1);
4336
+ result = imul(result, 31) + hashCode(this.ga9_1) | 0;
4337
+ result = imul(result, 31) + hashCode(this.ha9_1) | 0;
4338
+ result = imul(result, 31) + this.ia9_1.hashCode() | 0;
4339
4339
  return result;
4340
4340
  };
4341
4341
  protoOf(GroupKey).equals = function (other) {
@@ -4343,35 +4343,35 @@
4343
4343
  return true;
4344
4344
  if (!(other instanceof GroupKey))
4345
4345
  return false;
4346
- if (!(this.ha9_1 === other.ha9_1))
4346
+ if (!(this.fa9_1 === other.fa9_1))
4347
4347
  return false;
4348
- if (!equals(this.ia9_1, other.ia9_1))
4348
+ if (!equals(this.ga9_1, other.ga9_1))
4349
4349
  return false;
4350
- if (!equals(this.ja9_1, other.ja9_1))
4350
+ if (!equals(this.ha9_1, other.ha9_1))
4351
4351
  return false;
4352
- if (!this.ka9_1.equals(other.ka9_1))
4352
+ if (!this.ia9_1.equals(other.ia9_1))
4353
4353
  return false;
4354
4354
  return true;
4355
4355
  };
4356
4356
  function Companion_4() {
4357
- this.la9_1 = 6;
4357
+ this.ja9_1 = 6;
4358
4358
  }
4359
4359
  var Companion_instance_14;
4360
4360
  function Companion_getInstance_5() {
4361
4361
  return Companion_instance_14;
4362
4362
  }
4363
4363
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4364
- this.ua9_1 = this$0;
4364
+ this.sa9_1 = this$0;
4365
4365
  CoroutineImpl.call(this, resultContinuation);
4366
4366
  }
4367
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).wa9 = function (actions, $completion) {
4368
- var tmp = this.xa9(actions, $completion);
4367
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ua9 = function (actions, $completion) {
4368
+ var tmp = this.va9(actions, $completion);
4369
4369
  tmp.u8_1 = Unit_instance;
4370
4370
  tmp.v8_1 = null;
4371
4371
  return tmp.a9();
4372
4372
  };
4373
4373
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4374
- return this.wa9((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4374
+ return this.ua9((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4375
4375
  };
4376
4376
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4377
4377
  var suspendResult = this.u8_1;
@@ -4380,7 +4380,7 @@
4380
4380
  var tmp = this.s8_1;
4381
4381
  if (tmp === 0) {
4382
4382
  this.t8_1 = 1;
4383
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ua9_1, this.va9_1, null));
4383
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.sa9_1, this.ta9_1, null));
4384
4384
  } else if (tmp === 1) {
4385
4385
  throw this.v8_1;
4386
4386
  }
@@ -4390,23 +4390,23 @@
4390
4390
  }
4391
4391
  while (true);
4392
4392
  };
4393
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).xa9 = function (actions, completion) {
4394
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ua9_1, completion);
4395
- i.va9_1 = actions;
4393
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).va9 = function (actions, completion) {
4394
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.sa9_1, completion);
4395
+ i.ta9_1 = actions;
4396
4396
  return i;
4397
4397
  };
4398
4398
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4399
4399
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4400
4400
  var l = function (actions, $completion) {
4401
- return i.wa9(actions, $completion);
4401
+ return i.ua9(actions, $completion);
4402
4402
  };
4403
4403
  l.$arity = 1;
4404
4404
  return l;
4405
4405
  }
4406
4406
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4407
4407
  CoroutineImpl.call(this, resultContinuation);
4408
- this.gaa_1 = _this__u8e3s4;
4409
- this.haa_1 = fromEvent;
4408
+ this.eaa_1 = _this__u8e3s4;
4409
+ this.faa_1 = fromEvent;
4410
4410
  }
4411
4411
  protoOf($sentEventCOROUTINE$).a9 = function () {
4412
4412
  var suspendResult = this.u8_1;
@@ -4416,8 +4416,8 @@
4416
4416
  switch (tmp) {
4417
4417
  case 0:
4418
4418
  this.t8_1 = 2;
4419
- this.gaa_1.fa9_1;
4420
- var tmp0 = this.gaa_1.ea9_1;
4419
+ this.eaa_1.da9_1;
4420
+ var tmp0 = this.eaa_1.ca9_1;
4421
4421
  l$ret$1: do {
4422
4422
  while (true) {
4423
4423
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4429,7 +4429,7 @@
4429
4429
  }
4430
4430
  while (false);
4431
4431
  this.s8_1 = 1;
4432
- suspendResult = this.gaa_1.ga9_1.n28(this.haa_1, this);
4432
+ suspendResult = this.eaa_1.ea9_1.n28(this.faa_1, this);
4433
4433
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4434
4434
  return suspendResult;
4435
4435
  }
@@ -4453,7 +4453,7 @@
4453
4453
  };
4454
4454
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4455
4455
  CoroutineImpl.call(this, resultContinuation);
4456
- this.qaa_1 = _this__u8e3s4;
4456
+ this.oaa_1 = _this__u8e3s4;
4457
4457
  }
4458
4458
  protoOf($waitForCOROUTINE$).a9 = function () {
4459
4459
  var suspendResult = this.u8_1;
@@ -4463,12 +4463,12 @@
4463
4463
  switch (tmp) {
4464
4464
  case 0:
4465
4465
  this.t8_1 = 5;
4466
- this.qaa_1.fa9_1;
4467
- this.raa_1 = 0;
4466
+ this.oaa_1.da9_1;
4467
+ this.paa_1 = 0;
4468
4468
  this.s8_1 = 1;
4469
4469
  continue $sm;
4470
4470
  case 1:
4471
- if (!!(this.qaa_1.ea9_1.kotlinx$atomicfu$value === 0)) {
4471
+ if (!!(this.oaa_1.ca9_1.kotlinx$atomicfu$value === 0)) {
4472
4472
  this.s8_1 = 4;
4473
4473
  continue $sm;
4474
4474
  }
@@ -4481,9 +4481,9 @@
4481
4481
 
4482
4482
  continue $sm;
4483
4483
  case 2:
4484
- this.raa_1 = this.raa_1 + 1 | 0;
4485
- if (this.raa_1 > 6) {
4486
- this.qaa_1.ca9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.qaa_1.ea9_1.kotlinx$atomicfu$value);
4484
+ this.paa_1 = this.paa_1 + 1 | 0;
4485
+ if (this.paa_1 > 6) {
4486
+ this.oaa_1.aa9_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.oaa_1.ca9_1.kotlinx$atomicfu$value);
4487
4487
  this.s8_1 = 4;
4488
4488
  continue $sm;
4489
4489
  } else {
@@ -4511,42 +4511,42 @@
4511
4511
  while (true);
4512
4512
  };
4513
4513
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4514
- this.ba9_1 = serverReduxConfig;
4515
- this.ca9_1 = logger;
4516
- this.da9_1 = idsProvider;
4517
- this.ea9_1 = atomic$ref$1(0);
4514
+ this.za8_1 = serverReduxConfig;
4515
+ this.aa9_1 = logger;
4516
+ this.ba9_1 = idsProvider;
4517
+ this.ca9_1 = atomic$ref$1(0);
4518
4518
  var tmp = this;
4519
4519
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4520
- tmp.fa9_1 = get_atomicfu$reentrantLock();
4521
- this.ga9_1 = MutableSharedFlow();
4520
+ tmp.da9_1 = get_atomicfu$reentrantLock();
4521
+ this.ea9_1 = MutableSharedFlow();
4522
4522
  }
4523
- protoOf(ToClientEventsObserverImpl).ma8 = function (fromEvent, $completion) {
4523
+ protoOf(ToClientEventsObserverImpl).ka8 = function (fromEvent, $completion) {
4524
4524
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4525
4525
  tmp.u8_1 = Unit_instance;
4526
4526
  tmp.v8_1 = null;
4527
4527
  return tmp.a9();
4528
4528
  };
4529
- protoOf(ToClientEventsObserverImpl).e9h = function ($completion) {
4529
+ protoOf(ToClientEventsObserverImpl).c9h = function ($completion) {
4530
4530
  var tmp = new $waitForCOROUTINE$(this, $completion);
4531
4531
  tmp.u8_1 = Unit_instance;
4532
4532
  tmp.v8_1 = null;
4533
4533
  return tmp.a9();
4534
4534
  };
4535
- protoOf(ToClientEventsObserverImpl).h9y = function () {
4536
- if (!this.ba9_1.enabledCombinedEvents) {
4537
- return this.ga9_1;
4535
+ protoOf(ToClientEventsObserverImpl).f9y = function () {
4536
+ if (!this.za8_1.enabledCombinedEvents) {
4537
+ return this.ea9_1;
4538
4538
  }
4539
- var tmp = windowedByInterval(this.ga9_1, fromInt(this.ba9_1.combinedEventsIntervalMillis));
4539
+ var tmp = windowedByInterval(this.ea9_1, fromInt(this.za8_1.combinedEventsIntervalMillis));
4540
4540
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4541
4541
  };
4542
4542
  function PlayerConnectionInteractor() {
4543
4543
  }
4544
4544
  function waitPlayerOrDisconnect($this, newConnectionState, table, player, waitForPlayer, sendFinishToClientActions) {
4545
- if (waitForPlayer && $this.uaa_1.waitForPlayerToReconnect) {
4545
+ if (waitForPlayer && $this.saa_1.waitForPlayerToReconnect) {
4546
4546
  var tmp = player.i6v_1.z68();
4547
4547
  Companion_getInstance();
4548
4548
  // Inline function 'kotlin.time.Companion.milliseconds' call
4549
- var this_0 = $this.uaa_1.reconnectionCheckDurationMillis;
4549
+ var this_0 = $this.saa_1.reconnectionCheckDurationMillis;
4550
4550
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4551
4551
  var noRecentReconnects = tmp.u67(tmp$ret$0);
4552
4552
  if (noRecentReconnects) {
@@ -4556,13 +4556,13 @@
4556
4556
  return getWaitingForReconnectPlayerActions($this, tmp0_tableId, newConnectionState, player, tmp1_players, sendFinishToClientActions, tmp2_isGameFinished);
4557
4557
  }
4558
4558
  }
4559
- var canRemoveGameWhenNoPlayers = Companion_instance_1.g6v($this.uaa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4559
+ var canRemoveGameWhenNoPlayers = Companion_instance_1.g6v($this.saa_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4560
4560
  if (canRemoveGameWhenNoPlayers) {
4561
- return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4561
+ return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4562
4562
  }
4563
4563
  if (table.sceneInfo.b7g()) {
4564
- if (!$this.vaa_1.openRoomIfFinished) {
4565
- return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4564
+ if (!$this.taa_1.openRoomIfFinished) {
4565
+ return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4566
4566
  }
4567
4567
  // Inline function 'kotlin.collections.filter' call
4568
4568
  var tmp0 = table.players;
@@ -4637,18 +4637,18 @@
4637
4637
  }
4638
4638
  var readyLivePlayers = destination_3;
4639
4639
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4640
- if ($this.vaa_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4641
- return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4640
+ if ($this.taa_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4641
+ return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4642
4642
  }
4643
4643
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4644
4644
  if (allPlayersMadeDecision) {
4645
- var tmp3_$this = $this.yaa_1;
4645
+ var tmp3_$this = $this.waa_1;
4646
4646
  var tmp4_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4647
4647
  return listOf(tmp3_$this.f8x(tmp4_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4648
4648
  }
4649
4649
  }
4650
- if (!$this.uaa_1.botReplacesPlayerAfterTimeout) {
4651
- return listOf($this.yaa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4650
+ if (!$this.saa_1.botReplacesPlayerAfterTimeout) {
4651
+ return listOf($this.waa_1.g8x(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4652
4652
  }
4653
4653
  return getPlayerDisconnectedActions($this, newConnectionState, table.id, player, table.playersConnections, sendFinishToClientActions, table.isGameFinished);
4654
4654
  }
@@ -4659,9 +4659,9 @@
4659
4659
  function getPlayerConnectedActions($this, player, table) {
4660
4660
  // Inline function 'kotlin.collections.mutableListOf' call
4661
4661
  var actionsList = ArrayList_init_$Create$_0();
4662
- actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.ua5(player, table)]));
4662
+ actionsList.q(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance()), $this.sa5(player, table)]));
4663
4663
  if (player.i6v_1.i67()) {
4664
- actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.waa_1.h9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4664
+ actionsList.q(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.i6v_1.p68(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.uaa_1.f9l(table.config)), VOID, TimerType_DELAY_getInstance())]));
4665
4665
  }
4666
4666
  return actionsList;
4667
4667
  }
@@ -4681,9 +4681,9 @@
4681
4681
  if (!isLive) {
4682
4682
  return emptyList();
4683
4683
  }
4684
- var tmp0_deliveryPayload = Companion_instance_2.user($this.xaa_1.d6e(), tableId, sendToPlayerId);
4684
+ var tmp0_deliveryPayload = Companion_instance_2.user($this.vaa_1.d6e(), tableId, sendToPlayerId);
4685
4685
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4686
- var tmp1_deliveryPayload = Companion_instance_2.user($this.xaa_1.d6e(), tableId, sendToPlayerId);
4686
+ var tmp1_deliveryPayload = Companion_instance_2.user($this.vaa_1.d6e(), tableId, sendToPlayerId);
4687
4687
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4688
4688
  }
4689
4689
  function getWaitingForReconnectPlayerActions($this, tableId, newConnectionState, player, players, finishToClientActions, isGameFinished) {
@@ -4692,17 +4692,17 @@
4692
4692
  if (finishToClientActions) {
4693
4693
  actionsList.q(getFinishToClientActions($this, player.playerId, player.i6v_1.z68().n67_1.isLive, tableId, mapToFinishReason(newConnectionState, player, players), isGameFinished));
4694
4694
  }
4695
- actionsList.q($this.taa(player.playerId, newConnectionState));
4695
+ actionsList.q($this.raa(player.playerId, newConnectionState));
4696
4696
  return actionsList;
4697
4697
  }
4698
4698
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4699
- this.uaa_1 = serverConfig;
4700
- this.vaa_1 = engineLogicConfig;
4701
- this.waa_1 = playerTurnMechanicReducer;
4702
- this.xaa_1 = idsProvider;
4703
- this.yaa_1 = gameLifecycleInteractor;
4699
+ this.saa_1 = serverConfig;
4700
+ this.taa_1 = engineLogicConfig;
4701
+ this.uaa_1 = playerTurnMechanicReducer;
4702
+ this.vaa_1 = idsProvider;
4703
+ this.waa_1 = gameLifecycleInteractor;
4704
4704
  }
4705
- protoOf(PlayerConnectionInteractorImpl).saa = function (newConnectionState, playerId, table, afterReconnection) {
4705
+ protoOf(PlayerConnectionInteractorImpl).qaa = function (newConnectionState, playerId, table, afterReconnection) {
4706
4706
  var player = getPlayer(table.players, playerId);
4707
4707
  var tmp;
4708
4708
  switch (newConnectionState.q2_1) {
@@ -4734,9 +4734,9 @@
4734
4734
  }
4735
4735
  return tmp;
4736
4736
  };
4737
- protoOf(PlayerConnectionInteractorImpl).ua5 = function (sendToPlayer, table) {
4738
- var updatedTable = this.waa_1.i9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4739
- var aid = this.xaa_1.d6e();
4737
+ protoOf(PlayerConnectionInteractorImpl).sa5 = function (sendToPlayer, table) {
4738
+ var updatedTable = this.uaa_1.g9j(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4739
+ var aid = this.vaa_1.d6e();
4740
4740
  var tmp4_deliveryPayload = Companion_instance_2.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4741
4741
  var tmp0_playerId = sendToPlayer.playerId;
4742
4742
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4755,164 +4755,164 @@
4755
4755
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4756
4756
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4757
4757
  };
4758
- protoOf(PlayerConnectionInteractorImpl).taa = function (playerId, newConnectionState) {
4758
+ protoOf(PlayerConnectionInteractorImpl).raa = function (playerId, newConnectionState) {
4759
4759
  var tmp = System_instance.ck();
4760
4760
  Companion_getInstance();
4761
4761
  // Inline function 'kotlin.time.Companion.milliseconds' call
4762
- var this_0 = this.uaa_1.waitForPlayerToReconnectTimeOutMillis;
4762
+ var this_0 = this.saa_1.waitForPlayerToReconnectTimeOutMillis;
4763
4763
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4764
4764
  var reconnectUntilTime = tmp.rk(tmp$ret$0);
4765
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, PlayerConnectionState_DISCONNECTING_getInstance(), newConnectionState, false, reconnectUntilTime.toString()), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState), fromInt(this.uaa_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4765
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, PlayerConnectionState_DISCONNECTING_getInstance(), newConnectionState, false, reconnectUntilTime.toString()), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState), fromInt(this.saa_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4766
4766
  };
4767
4767
  function UpdateServerConfigAction(serverConfig) {
4768
- this.zaa_1 = serverConfig;
4768
+ this.xaa_1 = serverConfig;
4769
4769
  }
4770
4770
  protoOf(UpdateServerConfigAction).toString = function () {
4771
- return 'UpdateServerConfigAction(serverConfig=' + this.zaa_1.toString() + ')';
4771
+ return 'UpdateServerConfigAction(serverConfig=' + this.xaa_1.toString() + ')';
4772
4772
  };
4773
4773
  protoOf(UpdateServerConfigAction).hashCode = function () {
4774
- return this.zaa_1.hashCode();
4774
+ return this.xaa_1.hashCode();
4775
4775
  };
4776
4776
  protoOf(UpdateServerConfigAction).equals = function (other) {
4777
4777
  if (this === other)
4778
4778
  return true;
4779
4779
  if (!(other instanceof UpdateServerConfigAction))
4780
4780
  return false;
4781
- if (!this.zaa_1.equals(other.zaa_1))
4781
+ if (!this.xaa_1.equals(other.xaa_1))
4782
4782
  return false;
4783
4783
  return true;
4784
4784
  };
4785
4785
  function SpectatorsAction() {
4786
4786
  }
4787
4787
  function AddSpectatorsAction(spectators) {
4788
- this.aab_1 = spectators;
4788
+ this.yaa_1 = spectators;
4789
4789
  }
4790
4790
  protoOf(AddSpectatorsAction).toString = function () {
4791
- return 'AddSpectatorsAction(spectators=' + toString(this.aab_1) + ')';
4791
+ return 'AddSpectatorsAction(spectators=' + toString(this.yaa_1) + ')';
4792
4792
  };
4793
4793
  protoOf(AddSpectatorsAction).hashCode = function () {
4794
- return hashCode(this.aab_1);
4794
+ return hashCode(this.yaa_1);
4795
4795
  };
4796
4796
  protoOf(AddSpectatorsAction).equals = function (other) {
4797
4797
  if (this === other)
4798
4798
  return true;
4799
4799
  if (!(other instanceof AddSpectatorsAction))
4800
4800
  return false;
4801
- if (!equals(this.aab_1, other.aab_1))
4801
+ if (!equals(this.yaa_1, other.yaa_1))
4802
4802
  return false;
4803
4803
  return true;
4804
4804
  };
4805
4805
  function RemoveSpectatorsAction(spectators) {
4806
- this.bab_1 = spectators;
4806
+ this.zaa_1 = spectators;
4807
4807
  }
4808
4808
  protoOf(RemoveSpectatorsAction).toString = function () {
4809
- return 'RemoveSpectatorsAction(spectators=' + toString(this.bab_1) + ')';
4809
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.zaa_1) + ')';
4810
4810
  };
4811
4811
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4812
- return hashCode(this.bab_1);
4812
+ return hashCode(this.zaa_1);
4813
4813
  };
4814
4814
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4815
4815
  if (this === other)
4816
4816
  return true;
4817
4817
  if (!(other instanceof RemoveSpectatorsAction))
4818
4818
  return false;
4819
- if (!equals(this.bab_1, other.bab_1))
4819
+ if (!equals(this.zaa_1, other.zaa_1))
4820
4820
  return false;
4821
4821
  return true;
4822
4822
  };
4823
4823
  function _get_asyncProvider__jbpyhw($this) {
4824
- var tmp0 = $this.hab_1;
4824
+ var tmp0 = $this.fab_1;
4825
4825
  var tmp = KProperty1;
4826
4826
  // Inline function 'kotlin.getValue' call
4827
4827
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4828
4828
  return tmp0.x();
4829
4829
  }
4830
4830
  function _get_logger__rkp4sl($this) {
4831
- var tmp0 = $this.iab_1;
4831
+ var tmp0 = $this.gab_1;
4832
4832
  var tmp = KProperty1;
4833
4833
  // Inline function 'kotlin.getValue' call
4834
4834
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4835
4835
  return tmp0.x();
4836
4836
  }
4837
4837
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4838
- var tmp0 = $this.jab_1;
4838
+ var tmp0 = $this.hab_1;
4839
4839
  var tmp = KProperty1;
4840
4840
  // Inline function 'kotlin.getValue' call
4841
4841
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4842
4842
  return tmp0.x();
4843
4843
  }
4844
4844
  function _get_lastCardInteractor__h6lq3w($this) {
4845
- var tmp0 = $this.kab_1;
4845
+ var tmp0 = $this.iab_1;
4846
4846
  var tmp = KProperty1;
4847
4847
  // Inline function 'kotlin.getValue' call
4848
4848
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4849
4849
  return tmp0.x();
4850
4850
  }
4851
4851
  function _get_serverConfig__rk2g06($this) {
4852
- var tmp0 = $this.lab_1;
4852
+ var tmp0 = $this.jab_1;
4853
4853
  var tmp = KProperty1;
4854
4854
  // Inline function 'kotlin.getValue' call
4855
4855
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4856
4856
  return tmp0.x();
4857
4857
  }
4858
4858
  function _get_logicConfig__52ww9d($this) {
4859
- var tmp0 = $this.mab_1;
4859
+ var tmp0 = $this.kab_1;
4860
4860
  var tmp = KProperty1;
4861
4861
  // Inline function 'kotlin.getValue' call
4862
4862
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4863
4863
  return tmp0.x();
4864
4864
  }
4865
4865
  function _get_idsProvider__fnfajc_0($this) {
4866
- var tmp0 = $this.nab_1;
4866
+ var tmp0 = $this.lab_1;
4867
4867
  var tmp = KProperty1;
4868
4868
  // Inline function 'kotlin.getValue' call
4869
4869
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4870
4870
  return tmp0.x();
4871
4871
  }
4872
4872
  function _get_botConfig__cpaxzc($this) {
4873
- var tmp0 = $this.oab_1;
4873
+ var tmp0 = $this.mab_1;
4874
4874
  var tmp = KProperty1;
4875
4875
  // Inline function 'kotlin.getValue' call
4876
4876
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4877
4877
  return tmp0.x();
4878
4878
  }
4879
4879
  function _get_scenePositionProvider__kn0n1n($this) {
4880
- var tmp0 = $this.pab_1;
4880
+ var tmp0 = $this.nab_1;
4881
4881
  var tmp = KProperty1;
4882
4882
  // Inline function 'kotlin.getValue' call
4883
4883
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4884
4884
  return tmp0.x();
4885
4885
  }
4886
4886
  function _get_toClientEventsObserver__6rp51y_0($this) {
4887
- var tmp0 = $this.qab_1;
4887
+ var tmp0 = $this.oab_1;
4888
4888
  var tmp = KProperty1;
4889
4889
  // Inline function 'kotlin.getValue' call
4890
4890
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4891
4891
  return tmp0.x();
4892
4892
  }
4893
4893
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4894
- var tmp0 = $this.rab_1;
4894
+ var tmp0 = $this.pab_1;
4895
4895
  var tmp = KProperty1;
4896
4896
  // Inline function 'kotlin.getValue' call
4897
4897
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4898
4898
  return tmp0.x();
4899
4899
  }
4900
4900
  function _get_dealerConfig__183ci8($this) {
4901
- var tmp0 = $this.sab_1;
4901
+ var tmp0 = $this.qab_1;
4902
4902
  var tmp = KProperty1;
4903
4903
  // Inline function 'kotlin.getValue' call
4904
4904
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4905
4905
  return tmp0.x();
4906
4906
  }
4907
4907
  function _get_poolProvider__tqti6a($this) {
4908
- var tmp0 = $this.tab_1;
4908
+ var tmp0 = $this.rab_1;
4909
4909
  var tmp = KProperty1;
4910
4910
  // Inline function 'kotlin.getValue' call
4911
4911
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4912
4912
  return tmp0.x();
4913
4913
  }
4914
4914
  function _get_cardsDealerProvider__bekjpg($this) {
4915
- var tmp0 = $this.uab_1;
4915
+ var tmp0 = $this.sab_1;
4916
4916
  var tmp = KProperty1;
4917
4917
  // Inline function 'kotlin.getValue' call
4918
4918
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5076,11 +5076,11 @@
5076
5076
  tmp = fileLoggerStoreContract;
5077
5077
  }
5078
5078
  fileLoggerStoreContract = tmp;
5079
- this.cab_1 = validationStoreContract;
5080
- this.dab_1 = timersStoreContract;
5081
- this.eab_1 = botGameStoreContract;
5082
- this.fab_1 = gameMechanicStoreContract;
5083
- this.gab_1 = fileLoggerStoreContract;
5079
+ this.aab_1 = validationStoreContract;
5080
+ this.bab_1 = timersStoreContract;
5081
+ this.cab_1 = botGameStoreContract;
5082
+ this.dab_1 = gameMechanicStoreContract;
5083
+ this.eab_1 = fileLoggerStoreContract;
5084
5084
  var tmp_0 = this;
5085
5085
  // Inline function 'org.kodein.di.instance' call
5086
5086
  // Inline function 'org.kodein.type.generic' call
@@ -5088,7 +5088,7 @@
5088
5088
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5089
5089
  var tmp_2 = Instance(di, tmp$ret$0, null);
5090
5090
  var tmp_3 = KProperty1;
5091
- tmp_0.hab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5091
+ tmp_0.fab_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5092
5092
  var tmp_4 = this;
5093
5093
  // Inline function 'org.kodein.di.instance' call
5094
5094
  // Inline function 'org.kodein.type.generic' call
@@ -5096,7 +5096,7 @@
5096
5096
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5097
5097
  var tmp_6 = Instance(di, tmp$ret$2, null);
5098
5098
  var tmp_7 = KProperty1;
5099
- tmp_4.iab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5099
+ tmp_4.gab_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5100
5100
  var tmp_8 = this;
5101
5101
  // Inline function 'org.kodein.di.instance' call
5102
5102
  // Inline function 'org.kodein.type.generic' call
@@ -5104,7 +5104,7 @@
5104
5104
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5105
5105
  var tmp_10 = Instance(di, tmp$ret$4, null);
5106
5106
  var tmp_11 = KProperty1;
5107
- tmp_8.jab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5107
+ tmp_8.hab_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5108
5108
  var tmp_12 = this;
5109
5109
  // Inline function 'org.kodein.di.instance' call
5110
5110
  // Inline function 'org.kodein.type.generic' call
@@ -5112,7 +5112,7 @@
5112
5112
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5113
5113
  var tmp_14 = Instance(di, tmp$ret$6, null);
5114
5114
  var tmp_15 = KProperty1;
5115
- tmp_12.kab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5115
+ tmp_12.iab_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5116
5116
  var tmp_16 = this;
5117
5117
  // Inline function 'org.kodein.di.instance' call
5118
5118
  // Inline function 'org.kodein.type.generic' call
@@ -5120,7 +5120,7 @@
5120
5120
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5121
5121
  var tmp_18 = Instance(di, tmp$ret$8, null);
5122
5122
  var tmp_19 = KProperty1;
5123
- tmp_16.lab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5123
+ tmp_16.jab_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5124
5124
  var tmp_20 = this;
5125
5125
  // Inline function 'org.kodein.di.instance' call
5126
5126
  // Inline function 'org.kodein.type.generic' call
@@ -5128,7 +5128,7 @@
5128
5128
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5129
5129
  var tmp_22 = Instance(di, tmp$ret$10, null);
5130
5130
  var tmp_23 = KProperty1;
5131
- tmp_20.mab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5131
+ tmp_20.kab_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5132
5132
  var tmp_24 = this;
5133
5133
  // Inline function 'org.kodein.di.instance' call
5134
5134
  // Inline function 'org.kodein.type.generic' call
@@ -5136,7 +5136,7 @@
5136
5136
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5137
5137
  var tmp_26 = Instance(di, tmp$ret$12, null);
5138
5138
  var tmp_27 = KProperty1;
5139
- tmp_24.nab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5139
+ tmp_24.lab_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5140
5140
  var tmp_28 = this;
5141
5141
  // Inline function 'org.kodein.di.instance' call
5142
5142
  // Inline function 'org.kodein.type.generic' call
@@ -5144,7 +5144,7 @@
5144
5144
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5145
5145
  var tmp_30 = Instance(di, tmp$ret$14, null);
5146
5146
  var tmp_31 = KProperty1;
5147
- tmp_28.oab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5147
+ tmp_28.mab_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5148
5148
  var tmp_32 = this;
5149
5149
  // Inline function 'org.kodein.di.instance' call
5150
5150
  // Inline function 'org.kodein.type.generic' call
@@ -5152,7 +5152,7 @@
5152
5152
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5153
5153
  var tmp_34 = Instance(di, tmp$ret$16, null);
5154
5154
  var tmp_35 = KProperty1;
5155
- tmp_32.pab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5155
+ tmp_32.nab_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5156
5156
  var tmp_36 = this;
5157
5157
  // Inline function 'org.kodein.di.instance' call
5158
5158
  // Inline function 'org.kodein.type.generic' call
@@ -5160,7 +5160,7 @@
5160
5160
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5161
5161
  var tmp_38 = Instance(di, tmp$ret$18, null);
5162
5162
  var tmp_39 = KProperty1;
5163
- tmp_36.qab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5163
+ tmp_36.oab_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5164
5164
  var tmp_40 = this;
5165
5165
  // Inline function 'org.kodein.di.instance' call
5166
5166
  // Inline function 'org.kodein.type.generic' call
@@ -5168,7 +5168,7 @@
5168
5168
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5169
5169
  var tmp_42 = Instance(di, tmp$ret$20, null);
5170
5170
  var tmp_43 = KProperty1;
5171
- tmp_40.rab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5171
+ tmp_40.pab_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5172
5172
  var tmp_44 = this;
5173
5173
  // Inline function 'org.kodein.di.instance' call
5174
5174
  // Inline function 'org.kodein.type.generic' call
@@ -5176,7 +5176,7 @@
5176
5176
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5177
5177
  var tmp_46 = Instance(di, tmp$ret$22, null);
5178
5178
  var tmp_47 = KProperty1;
5179
- tmp_44.sab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5179
+ tmp_44.qab_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5180
5180
  var tmp_48 = this;
5181
5181
  // Inline function 'org.kodein.di.instance' call
5182
5182
  // Inline function 'org.kodein.type.generic' call
@@ -5184,7 +5184,7 @@
5184
5184
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5185
5185
  var tmp_50 = Instance(di, tmp$ret$24, null);
5186
5186
  var tmp_51 = KProperty1;
5187
- tmp_48.tab_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5187
+ tmp_48.rab_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5188
5188
  var tmp_52 = this;
5189
5189
  // Inline function 'org.kodein.di.instance' call
5190
5190
  // Inline function 'org.kodein.type.generic' call
@@ -5192,20 +5192,20 @@
5192
5192
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5193
5193
  var tmp_54 = Instance(di, tmp$ret$26, null);
5194
5194
  var tmp_55 = KProperty1;
5195
- tmp_52.uab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5195
+ tmp_52.sab_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5196
5196
  }
5197
- protoOf(ServerGameStoreContract).j97 = function () {
5198
- return plus(plus(plus(plus(plus(this.cab_1.j97(), this.fab_1.j97()), this.dab_1.j97()), this.eab_1.j97()), this.gab_1.j97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5197
+ protoOf(ServerGameStoreContract).h97 = function () {
5198
+ return plus(plus(plus(plus(plus(this.aab_1.h97(), this.dab_1.h97()), this.bab_1.h97()), this.cab_1.h97()), this.eab_1.h97()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5199
5199
  };
5200
- protoOf(ServerGameStoreContract).k97 = function () {
5201
- var tmp = this.cab_1.k97();
5200
+ protoOf(ServerGameStoreContract).i97 = function () {
5201
+ var tmp = this.aab_1.i97();
5202
5202
  var tmp_0;
5203
5203
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5204
5204
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5205
5205
  } else {
5206
5206
  tmp_0 = null;
5207
5207
  }
5208
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.fab_1.k97()), this.dab_1.k97()), this.eab_1.k97()), this.gab_1.k97());
5208
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.dab_1.i97()), this.bab_1.i97()), this.cab_1.i97()), this.eab_1.i97());
5209
5209
  var tmp_2 = playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5210
5210
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5211
5211
  var tmp_4;
@@ -5214,7 +5214,7 @@
5214
5214
  } else {
5215
5215
  tmp_4 = null;
5216
5216
  }
5217
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).q99(), finishingGameWhenCantStartNewMiddleware()]));
5217
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).o99(), finishingGameWhenCantStartNewMiddleware()]));
5218
5218
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5219
5219
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5220
5220
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5265,7 +5265,7 @@
5265
5265
  return this.u6h(store, next, action);
5266
5266
  };
5267
5267
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5268
- this.xab_1 = this$0;
5268
+ this.vab_1 = this$0;
5269
5269
  }
5270
5270
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5271
5271
  return action instanceof MechanicAction;
@@ -5276,7 +5276,7 @@
5276
5276
  // Inline function 'kotlin.with' call
5277
5277
  var tmp;
5278
5278
  if (action_0 instanceof StartGameMechanicAction) {
5279
- var tmp0 = this.xab_1;
5279
+ var tmp0 = this.vab_1;
5280
5280
  var tmp2 = action_0.q93_1;
5281
5281
  var tmp4 = action_0.s93_1;
5282
5282
  // Inline function 'kotlin.collections.map' call
@@ -5316,7 +5316,7 @@
5316
5316
  var _iterator__ex2g4s_2 = destination_1.l();
5317
5317
  while (_iterator__ex2g4s_2.m()) {
5318
5318
  var element_0 = _iterator__ex2g4s_2.n();
5319
- var tmp0_aid = tmp0.wab_1.d6e();
5319
+ var tmp0_aid = tmp0.uab_1.d6e();
5320
5320
  // Inline function 'kotlin.collections.map' call
5321
5321
  // Inline function 'kotlin.collections.mapTo' call
5322
5322
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5338,16 +5338,16 @@
5338
5338
  tmp = destination_2;
5339
5339
  } else {
5340
5340
  if (action_0 instanceof StartNewGameMechanicAction) {
5341
- var tmp0_0 = this.xab_1;
5341
+ var tmp0_0 = this.vab_1;
5342
5342
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5343
5343
  var table = state.x6r();
5344
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.wab_1.d6e(), table.id, null);
5344
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.uab_1.d6e(), table.id, null);
5345
5345
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5346
5346
  tmp = listOfNotNull(tmp$ret$21);
5347
5347
  } else {
5348
5348
  if (action_0 instanceof ContinueGameMechanicAction) {
5349
- var tmp0_1 = this.xab_1;
5350
- var tmp2_0 = action_0.w93_1.id;
5349
+ var tmp0_1 = this.vab_1;
5350
+ var tmp2_0 = action_0.table.id;
5351
5351
  var tmp4_0 = action_0.gameCreatorPlayerId;
5352
5352
  // Inline function 'kotlin.collections.map' call
5353
5353
  var this_1 = action_0.users;
@@ -5386,7 +5386,7 @@
5386
5386
  var _iterator__ex2g4s_7 = destination_6.l();
5387
5387
  while (_iterator__ex2g4s_7.m()) {
5388
5388
  var element_2 = _iterator__ex2g4s_7.n();
5389
- var tmp0_aid_0 = tmp0_1.wab_1.d6e();
5389
+ var tmp0_aid_0 = tmp0_1.uab_1.d6e();
5390
5390
  // Inline function 'kotlin.collections.map' call
5391
5391
  // Inline function 'kotlin.collections.mapTo' call
5392
5392
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5408,39 +5408,39 @@
5408
5408
  tmp = destination_7;
5409
5409
  } else {
5410
5410
  if (action_0 instanceof FinishingGameMechanicAction) {
5411
- var tmp0_2 = this.xab_1;
5411
+ var tmp0_2 = this.vab_1;
5412
5412
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5413
5413
  var table_0 = state.x6r();
5414
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.wab_1.d6e(), table_0.id, null);
5414
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.uab_1.d6e(), table_0.id, null);
5415
5415
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5416
5416
  tmp = listOfNotNull(tmp$ret$44);
5417
5417
  } else {
5418
5418
  if (action_0 instanceof FinishGameMechanicAction) {
5419
- var tmp0_3 = this.xab_1;
5419
+ var tmp0_3 = this.vab_1;
5420
5420
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5421
5421
  var table_1 = state.x6r();
5422
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.wab_1.d6e(), table_1.id, null);
5422
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.uab_1.d6e(), table_1.id, null);
5423
5423
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5424
5424
  tmp = listOfNotNull(tmp$ret$46);
5425
5425
  } else {
5426
5426
  if (action_0 instanceof RestartGameMechanicAction) {
5427
- var tmp0_4 = this.xab_1;
5427
+ var tmp0_4 = this.vab_1;
5428
5428
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5429
5429
  var table_2 = state.x6r();
5430
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.wab_1.d6e(), table_2.id, null);
5430
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.uab_1.d6e(), table_2.id, null);
5431
5431
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5432
5432
  tmp = listOfNotNull(tmp$ret$48);
5433
5433
  } else {
5434
5434
  if (action_0 instanceof ErrorAction) {
5435
- var tmp0_5 = this.xab_1;
5435
+ var tmp0_5 = this.vab_1;
5436
5436
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5437
5437
  var table_3 = state.x6r();
5438
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.wab_1.d6e(), table_3.id, null);
5438
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.uab_1.d6e(), table_3.id, null);
5439
5439
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5440
5440
  tmp = listOfNotNull(tmp$ret$50);
5441
5441
  } else {
5442
5442
  if (action_0 instanceof SceneMechanicAction) {
5443
- var tmp0_6 = this.xab_1;
5443
+ var tmp0_6 = this.vab_1;
5444
5444
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5445
5445
  var table_4 = state.x6r();
5446
5446
  var tmp2_1 = table_4.id;
@@ -5473,7 +5473,7 @@
5473
5473
  var _iterator__ex2g4s_11 = destination_10.l();
5474
5474
  while (_iterator__ex2g4s_11.m()) {
5475
5475
  var element_4 = _iterator__ex2g4s_11.n();
5476
- var tmp0_aid_1 = tmp0_6.wab_1.d6e();
5476
+ var tmp0_aid_1 = tmp0_6.uab_1.d6e();
5477
5477
  // Inline function 'kotlin.collections.map' call
5478
5478
  // Inline function 'kotlin.collections.mapTo' call
5479
5479
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -5495,7 +5495,7 @@
5495
5495
  tmp = destination_11;
5496
5496
  } else {
5497
5497
  if (action_0 instanceof SceneActMechanicAction) {
5498
- var tmp0_7 = this.xab_1;
5498
+ var tmp0_7 = this.vab_1;
5499
5499
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5500
5500
  var table_5 = state.x6r();
5501
5501
  var tmp2_2 = table_5.id;
@@ -5528,7 +5528,7 @@
5528
5528
  var _iterator__ex2g4s_15 = destination_14.l();
5529
5529
  while (_iterator__ex2g4s_15.m()) {
5530
5530
  var element_6 = _iterator__ex2g4s_15.n();
5531
- var tmp0_aid_2 = tmp0_7.wab_1.d6e();
5531
+ var tmp0_aid_2 = tmp0_7.uab_1.d6e();
5532
5532
  // Inline function 'kotlin.collections.map' call
5533
5533
  // Inline function 'kotlin.collections.mapTo' call
5534
5534
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -5550,7 +5550,7 @@
5550
5550
  tmp = destination_15;
5551
5551
  } else {
5552
5552
  if (action_0 instanceof TeamsDataMechanicAction) {
5553
- var tmp0_8 = this.xab_1;
5553
+ var tmp0_8 = this.vab_1;
5554
5554
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
5555
5555
  var table_6 = state.x6r();
5556
5556
  var tmp2_3 = table_6.id;
@@ -5583,7 +5583,7 @@
5583
5583
  var _iterator__ex2g4s_19 = destination_18.l();
5584
5584
  while (_iterator__ex2g4s_19.m()) {
5585
5585
  var element_8 = _iterator__ex2g4s_19.n();
5586
- var tmp0_aid_3 = tmp0_8.wab_1.d6e();
5586
+ var tmp0_aid_3 = tmp0_8.uab_1.d6e();
5587
5587
  // Inline function 'kotlin.collections.map' call
5588
5588
  // Inline function 'kotlin.collections.mapTo' call
5589
5589
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5595,7 +5595,7 @@
5595
5595
  }
5596
5596
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5597
5597
  var tmp_0;
5598
- if (this.xab_1.vab_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.u7g_1).k6v_1.u6z_1) {
5598
+ if (this.vab_1.tab_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.u7g_1).k6v_1.u6z_1) {
5599
5599
  tmp_0 = null;
5600
5600
  } else {
5601
5601
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5611,81 +5611,81 @@
5611
5611
  tmp = destination_19;
5612
5612
  } else {
5613
5613
  if (action_0 instanceof PlayerReadyMechanicAction) {
5614
- var tmp0_9 = this.xab_1;
5614
+ var tmp0_9 = this.vab_1;
5615
5615
  var tmp2_4 = state.x6r();
5616
5616
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5617
- var exceptPlayerId = this.xab_1.vab_1.supportBackwardActions ? action_0.m94_1 : null;
5618
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.wab_1.d6e(), tmp2_4.id, exceptPlayerId);
5617
+ var exceptPlayerId = this.vab_1.tab_1.supportBackwardActions ? action_0.j94_1 : null;
5618
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.uab_1.d6e(), tmp2_4.id, exceptPlayerId);
5619
5619
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5620
5620
  tmp = listOfNotNull(tmp$ret$109);
5621
5621
  } else {
5622
5622
  if (action_0 instanceof SuitChoiceMechanicAction) {
5623
- var tmp0_10 = this.xab_1;
5623
+ var tmp0_10 = this.vab_1;
5624
5624
  var tmp2_5 = state.x6r();
5625
5625
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5626
- var exceptPlayerId_0 = this.xab_1.vab_1.supportBackwardActions ? action_0.r8z_1 : null;
5627
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.wab_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5626
+ var exceptPlayerId_0 = this.vab_1.tab_1.supportBackwardActions ? action_0.r8z_1 : null;
5627
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.uab_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5628
5628
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5629
5629
  tmp = listOfNotNull(tmp$ret$111);
5630
5630
  } else {
5631
5631
  if (action_0 instanceof TrumpMechanicAction) {
5632
- var tmp0_11 = this.xab_1;
5632
+ var tmp0_11 = this.vab_1;
5633
5633
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5634
5634
  var table_7 = state.x6r();
5635
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.wab_1.d6e(), table_7.id, null);
5635
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.uab_1.d6e(), table_7.id, null);
5636
5636
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5637
5637
  tmp = listOfNotNull(tmp$ret$113);
5638
5638
  } else {
5639
5639
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5640
- var tmp0_12 = this.xab_1;
5640
+ var tmp0_12 = this.vab_1;
5641
5641
  var tmp2_6 = state.x6r();
5642
5642
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5643
- var exceptPlayerId_1 = this.xab_1.vab_1.supportBackwardActions ? action_0.s94_1 : null;
5644
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.wab_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5643
+ var exceptPlayerId_1 = this.vab_1.tab_1.supportBackwardActions ? action_0.p94_1 : null;
5644
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.uab_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5645
5645
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5646
5646
  tmp = listOfNotNull(tmp$ret$115);
5647
5647
  } else {
5648
5648
  if (action_0 instanceof PutCardMechanicAction) {
5649
- var tmp0_13 = this.xab_1;
5649
+ var tmp0_13 = this.vab_1;
5650
5650
  var tmp2_7 = state.x6r();
5651
5651
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5652
- var exceptPlayerId_2 = this.xab_1.vab_1.supportBackwardActions ? action_0.x8z_1 : null;
5653
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.wab_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5652
+ var exceptPlayerId_2 = this.vab_1.tab_1.supportBackwardActions ? action_0.x8z_1 : null;
5653
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.uab_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5654
5654
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5655
5655
  tmp = listOfNotNull(tmp$ret$117);
5656
5656
  } else {
5657
5657
  if (action_0 instanceof PickUpBribeMechanicAction) {
5658
- var tmp0_14 = this.xab_1;
5658
+ var tmp0_14 = this.vab_1;
5659
5659
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5660
5660
  var table_8 = state.x6r();
5661
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.wab_1.d6e(), table_8.id, null);
5661
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.uab_1.d6e(), table_8.id, null);
5662
5662
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5663
5663
  tmp = listOfNotNull(tmp$ret$119);
5664
5664
  } else {
5665
5665
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5666
- var tmp0_15 = this.xab_1;
5666
+ var tmp0_15 = this.vab_1;
5667
5667
  var tmp2_8 = state.x6r();
5668
5668
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5669
- var exceptPlayerId_3 = this.xab_1.vab_1.supportBackwardActions ? action_0.u94_1 : null;
5670
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.wab_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5669
+ var exceptPlayerId_3 = this.vab_1.tab_1.supportBackwardActions ? action_0.r94_1 : null;
5670
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.uab_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5671
5671
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5672
5672
  tmp = listOfNotNull(tmp$ret$121);
5673
5673
  } else {
5674
5674
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5675
- var tmp0_16 = this.xab_1;
5675
+ var tmp0_16 = this.vab_1;
5676
5676
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5677
5677
  var table_9 = state.x6r();
5678
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.wab_1.d6e(), table_9.id, null);
5678
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.uab_1.d6e(), table_9.id, null);
5679
5679
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5680
5680
  tmp = listOfNotNull(tmp$ret$123);
5681
5681
  } else {
5682
5682
  if (action_0 instanceof MessageMechanicAction) {
5683
5683
  var message = action_0.message;
5684
- var tmp0_17 = this.xab_1;
5684
+ var tmp0_17 = this.vab_1;
5685
5685
  var tmp2_9 = state.x6r();
5686
5686
  var tmp_1;
5687
5687
  var tmp_2;
5688
- if (this.xab_1.vab_1.supportBackwardActions) {
5688
+ if (this.vab_1.tab_1.supportBackwardActions) {
5689
5689
  tmp_2 = isInterface(message, UserMessage);
5690
5690
  } else {
5691
5691
  tmp_2 = false;
@@ -5697,16 +5697,16 @@
5697
5697
  }
5698
5698
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5699
5699
  var exceptPlayerId_4 = tmp_1;
5700
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.wab_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5700
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.uab_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5701
5701
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5702
5702
  tmp = listOfNotNull(tmp$ret$125);
5703
5703
  } else {
5704
5704
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5705
- var tmp0_18 = this.xab_1;
5705
+ var tmp0_18 = this.vab_1;
5706
5706
  var tmp2_10 = state.x6r();
5707
5707
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5708
5708
  var exceptPlayerId_5 = action_0.playerId;
5709
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.wab_1.d6e(), tmp2_10.id, exceptPlayerId_5);
5709
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.uab_1.d6e(), tmp2_10.id, exceptPlayerId_5);
5710
5710
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5711
5711
  tmp = listOfNotNull(tmp$ret$127);
5712
5712
  } else {
@@ -5744,10 +5744,10 @@
5744
5744
  return this.u6h(store, next, action);
5745
5745
  };
5746
5746
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5747
- this.vab_1 = logicConfig;
5748
- this.wab_1 = idsProvider;
5747
+ this.tab_1 = logicConfig;
5748
+ this.uab_1 = idsProvider;
5749
5749
  }
5750
- protoOf(ServerMapMechanicToClientActionMiddleware).q99 = function () {
5750
+ protoOf(ServerMapMechanicToClientActionMiddleware).o99 = function () {
5751
5751
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5752
5752
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5753
5753
  };
@@ -5756,7 +5756,7 @@
5756
5756
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5757
5757
  }
5758
5758
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5759
- this.yab_1 = $playerConnectionInteractor;
5759
+ this.wab_1 = $playerConnectionInteractor;
5760
5760
  }
5761
5761
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5762
5762
  return action instanceof PlayerConnectionUpdateAction;
@@ -5792,7 +5792,7 @@
5792
5792
  var _iterator__ex2g4s_0 = destination.l();
5793
5793
  while (_iterator__ex2g4s_0.m()) {
5794
5794
  var element_0 = _iterator__ex2g4s_0.n();
5795
- if (element_0.zab_1 === tmp4.z92_1) {
5795
+ if (element_0.xab_1 === tmp4.z92_1) {
5796
5796
  if (found) {
5797
5797
  tmp$ret$4 = null;
5798
5798
  break $l$block_2;
@@ -5811,7 +5811,7 @@
5811
5811
  if (!(reconnectionTimerTag == null)) {
5812
5812
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5813
5813
  }
5814
- var actions = this.yab_1.saa(tmp4.y92_1, tmp4.z92_1, store.state.x6r(), tmp4.a93_1);
5814
+ var actions = this.wab_1.qaa(tmp4.y92_1, tmp4.z92_1, store.state.x6r(), tmp4.a93_1);
5815
5815
  // Inline function 'kotlin.collections.forEach' call
5816
5816
  var _iterator__ex2g4s_1 = actions.l();
5817
5817
  while (_iterator__ex2g4s_1.m()) {
@@ -5828,15 +5828,15 @@
5828
5828
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5829
5829
  }
5830
5830
  function PlayerReconnectionWaitingTimerTag(playerId, state) {
5831
- this.zab_1 = playerId;
5832
- this.aac_1 = state;
5831
+ this.xab_1 = playerId;
5832
+ this.yab_1 = state;
5833
5833
  }
5834
5834
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5835
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.zab_1 + ', state=' + this.aac_1.toString() + ')';
5835
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.xab_1 + ', state=' + this.yab_1.toString() + ')';
5836
5836
  };
5837
5837
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5838
- var result = getStringHashCode(this.zab_1);
5839
- result = imul(result, 31) + this.aac_1.hashCode() | 0;
5838
+ var result = getStringHashCode(this.xab_1);
5839
+ result = imul(result, 31) + this.yab_1.hashCode() | 0;
5840
5840
  return result;
5841
5841
  };
5842
5842
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5844,14 +5844,14 @@
5844
5844
  return true;
5845
5845
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5846
5846
  return false;
5847
- if (!(this.zab_1 === other.zab_1))
5847
+ if (!(this.xab_1 === other.xab_1))
5848
5848
  return false;
5849
- if (!this.aac_1.equals(other.aac_1))
5849
+ if (!this.yab_1.equals(other.yab_1))
5850
5850
  return false;
5851
5851
  return true;
5852
5852
  };
5853
5853
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5854
- this.bac_1 = $playerConnectionInteractor;
5854
+ this.zab_1 = $playerConnectionInteractor;
5855
5855
  }
5856
5856
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5857
5857
  return action instanceof TimerTickAction;
@@ -5865,7 +5865,7 @@
5865
5865
  var timerTag = tmp4.b6g_1;
5866
5866
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5867
5867
  var state = store.state;
5868
- var actions = this.bac_1.saa(timerTag.aac_1, timerTag.zab_1, state.x6r(), true);
5868
+ var actions = this.zab_1.qaa(timerTag.yab_1, timerTag.xab_1, state.x6r(), true);
5869
5869
  // Inline function 'kotlin.collections.isNotEmpty' call
5870
5870
  if (!actions.r()) {
5871
5871
  // Inline function 'kotlin.collections.forEach' call
@@ -5887,7 +5887,7 @@
5887
5887
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5888
5888
  }
5889
5889
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5890
- this.cac_1 = $playerConnectionInteractor;
5890
+ this.aac_1 = $playerConnectionInteractor;
5891
5891
  }
5892
5892
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5893
5893
  return isInterface(action, FirstMechanicAction);
@@ -5914,7 +5914,7 @@
5914
5914
  var tmp0_newConnectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
5915
5915
  var tmp1_playerId = element_0.playerId;
5916
5916
  // Inline function 'kotlin.collections.forEach' call
5917
- var _iterator__ex2g4s_1 = this.cac_1.taa(tmp1_playerId, tmp0_newConnectionState).l();
5917
+ var _iterator__ex2g4s_1 = this.aac_1.raa(tmp1_playerId, tmp0_newConnectionState).l();
5918
5918
  while (_iterator__ex2g4s_1.m()) {
5919
5919
  var element_1 = _iterator__ex2g4s_1.n();
5920
5920
  store.dispatch(element_1);
@@ -5929,8 +5929,8 @@
5929
5929
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5930
5930
  }
5931
5931
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5932
- this.lac_1 = $provider;
5933
- this.mac_1 = $action;
5932
+ this.jac_1 = $provider;
5933
+ this.kac_1 = $action;
5934
5934
  CoroutineImpl.call(this, resultContinuation);
5935
5935
  }
5936
5936
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5951,7 +5951,7 @@
5951
5951
  case 0:
5952
5952
  this.t8_1 = 2;
5953
5953
  this.s8_1 = 1;
5954
- suspendResult = this.lac_1.ma8(this.mac_1, this);
5954
+ suspendResult = this.jac_1.ka8(this.kac_1, this);
5955
5955
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5956
5956
  return suspendResult;
5957
5957
  }
@@ -5974,8 +5974,8 @@
5974
5974
  while (true);
5975
5975
  };
5976
5976
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5977
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.lac_1, this.mac_1, completion);
5978
- i.nac_1 = $this$launchDefault;
5977
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.jac_1, this.kac_1, completion);
5978
+ i.lac_1 = $this$launchDefault;
5979
5979
  return i;
5980
5980
  };
5981
5981
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5987,15 +5987,15 @@
5987
5987
  return l;
5988
5988
  }
5989
5989
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5990
- this.oac_1 = $asyncProvider;
5991
- this.pac_1 = $provider;
5990
+ this.mac_1 = $asyncProvider;
5991
+ this.nac_1 = $provider;
5992
5992
  }
5993
5993
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
5994
5994
  return action instanceof ToClientAction;
5995
5995
  };
5996
5996
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6h = function (store, next, action) {
5997
5997
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5998
- this.oac_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.pac_1, action_0, null));
5998
+ this.mac_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.nac_1, action_0, null));
5999
5999
  next(action_0);
6000
6000
  };
6001
6001
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6g = function (store, next, action) {
@@ -6006,11 +6006,11 @@
6006
6006
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6007
6007
  }
6008
6008
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6009
- this.yac_1 = $store;
6010
- this.zac_1 = $timerTag;
6011
- this.aad_1 = $serverConfig;
6012
- this.bad_1 = $logger;
6013
- this.cad_1 = $action;
6009
+ this.wac_1 = $store;
6010
+ this.xac_1 = $timerTag;
6011
+ this.yac_1 = $serverConfig;
6012
+ this.zac_1 = $logger;
6013
+ this.aad_1 = $action;
6014
6014
  CoroutineImpl.call(this, resultContinuation);
6015
6015
  }
6016
6016
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).b2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6029,13 +6029,13 @@
6029
6029
  var tmp = this.s8_1;
6030
6030
  if (tmp === 0) {
6031
6031
  this.t8_1 = 1;
6032
- var table = this.yac_1.state.x6r();
6033
- var player = getPlayer(table.players, this.zac_1.v65());
6032
+ var table = this.wac_1.state.x6r();
6033
+ var player = getPlayer(table.players, this.xac_1.v65());
6034
6034
  var connectionState = player.i6v_1.z68().n67_1;
6035
6035
  var tmp_0;
6036
6036
  switch (connectionState.q2_1) {
6037
6037
  case 1:
6038
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.zac_1.m9g_1));
6038
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.xac_1.k9g_1));
6039
6039
  break;
6040
6040
  case 6:
6041
6041
  tmp_0 = emptyList();
@@ -6045,8 +6045,8 @@
6045
6045
  case 3:
6046
6046
  case 2:
6047
6047
  var tmp_1;
6048
- if (table.sceneInfo.b7g() && this.aad_1.closeIfBotsAtFinish) {
6049
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.zac_1.m9g_1);
6048
+ if (table.sceneInfo.b7g() && this.yac_1.closeIfBotsAtFinish) {
6049
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.xac_1.k9g_1);
6050
6050
  } else {
6051
6051
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6052
6052
  }
@@ -6055,7 +6055,7 @@
6055
6055
  break;
6056
6056
  case 0:
6057
6057
  case 7:
6058
- this.bad_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.cad_1.toString()));
6058
+ this.zac_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.aad_1.toString()));
6059
6059
  tmp_0 = emptyList();
6060
6060
  break;
6061
6061
  default:
@@ -6067,7 +6067,7 @@
6067
6067
  var _iterator__ex2g4s = actions.l();
6068
6068
  while (_iterator__ex2g4s.m()) {
6069
6069
  var element = _iterator__ex2g4s.n();
6070
- this.yac_1.dispatch(element);
6070
+ this.wac_1.dispatch(element);
6071
6071
  }
6072
6072
  }
6073
6073
  return Unit_instance;
@@ -6081,8 +6081,8 @@
6081
6081
  while (true);
6082
6082
  };
6083
6083
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).c2d = function ($this$launchDefaultWithLock, completion) {
6084
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.yac_1, this.zac_1, this.aad_1, this.bad_1, this.cad_1, completion);
6085
- i.dad_1 = $this$launchDefaultWithLock;
6084
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.wac_1, this.xac_1, this.yac_1, this.zac_1, this.aad_1, completion);
6085
+ i.bad_1 = $this$launchDefaultWithLock;
6086
6086
  return i;
6087
6087
  };
6088
6088
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6094,9 +6094,9 @@
6094
6094
  return l;
6095
6095
  }
6096
6096
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6097
- this.ead_1 = $asyncProvider;
6098
- this.fad_1 = $serverConfig;
6099
- this.gad_1 = $logger;
6097
+ this.cad_1 = $asyncProvider;
6098
+ this.dad_1 = $serverConfig;
6099
+ this.ead_1 = $logger;
6100
6100
  }
6101
6101
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).f6g = function (action) {
6102
6102
  return action instanceof TimerTickAction;
@@ -6105,7 +6105,7 @@
6105
6105
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6106
6106
  var timerTag = action_0.b6g_1;
6107
6107
  if (timerTag instanceof PlayerTurnTimerTag) {
6108
- this.ead_1.k6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.fad_1, this.gad_1, action_0, null));
6108
+ this.cad_1.k6c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.dad_1, this.ead_1, action_0, null));
6109
6109
  }
6110
6110
  next(action_0);
6111
6111
  };
@@ -6121,19 +6121,19 @@
6121
6121
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6122
6122
  return action instanceof UpdateServerConfigAction;
6123
6123
  };
6124
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v9i = function (state, action) {
6124
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).t9i = function (state, action) {
6125
6125
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6126
- return state.r92(VOID, get_serverStatePayload_0(state).copy(action_0.zaa_1));
6126
+ return state.r92(VOID, get_serverStatePayload_0(state).copy(action_0.xaa_1));
6127
6127
  };
6128
6128
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6129
- return this.v9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6129
+ return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6130
6130
  };
6131
6131
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6132
6132
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6133
6133
  return _this__u8e3s4.metadata;
6134
6134
  }
6135
6135
  function Companion_5() {
6136
- this.had_1 = 'ServerMechanicLifecycleReducer';
6136
+ this.fad_1 = 'ServerMechanicLifecycleReducer';
6137
6137
  }
6138
6138
  var Companion_instance_15;
6139
6139
  function Companion_getInstance_6() {
@@ -6147,7 +6147,7 @@
6147
6147
  tmp_0 = Companion_instance_4.l67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
6148
6148
  } else {
6149
6149
  var tmp_1;
6150
- if (this$0.lad_1.waitForPlayerToConnectOnStart) {
6150
+ if (this$0.jad_1.waitForPlayerToConnectOnStart) {
6151
6151
  var tmp_2 = Companion_instance_4;
6152
6152
  var tmp_3;
6153
6153
  if ($updatedServerPayload.connectedPlayers.u1(it.j66_1)) {
@@ -6177,39 +6177,39 @@
6177
6177
  }
6178
6178
  function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
6179
6179
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6180
- this.kad_1 = logger;
6181
- this.lad_1 = serverReduxConfig;
6180
+ this.iad_1 = logger;
6181
+ this.jad_1 = serverReduxConfig;
6182
6182
  }
6183
- protoOf(ServerMechanicLifecycleReducer).m9k = function (state, action) {
6184
- this.kad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6183
+ protoOf(ServerMechanicLifecycleReducer).k9k = function (state, action) {
6184
+ this.iad_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
6185
6185
  var tableId = action.q93_1;
6186
6186
  var serverState = get_serverStatePayload_0(state);
6187
6187
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6188
6188
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6189
- var tmp0_$this = this.n9k_1;
6189
+ var tmp0_$this = this.l9k_1;
6190
6190
  var tmp1_version = action.r93_1;
6191
6191
  var tmp2_config = action.p93_1;
6192
6192
  var tmp3_users = action.t93_1;
6193
6193
  var tmp4_spectators = action.spectators;
6194
6194
  var tmp5_gameCreatorPlayerId = action.s93_1;
6195
- var tmp7_tableOrNull = tmp0_$this.v9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6195
+ var tmp7_tableOrNull = tmp0_$this.t9l(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload, action));
6196
6196
  return state.r92(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6197
6197
  };
6198
- protoOf(ServerMechanicLifecycleReducer).k9k = function (state, action) {
6199
- this.kad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6198
+ protoOf(ServerMechanicLifecycleReducer).i9k = function (state, action) {
6199
+ this.iad_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6200
6200
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6201
- var tmp2_tableOrNull = action.w93_1;
6201
+ var tmp2_tableOrNull = action.table;
6202
6202
  var tmp = Companion_instance_16;
6203
6203
  var tmp_0 = get_serverStatePayload_0(state).config;
6204
- var tmp_1 = action.x93_1;
6204
+ var tmp_1 = action.reason;
6205
6205
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6206
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.w93_1.gameId));
6206
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.table.gameId));
6207
6207
  return state.r92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6208
6208
  };
6209
- protoOf(ServerMechanicLifecycleReducer).l9k = function (state, action) {
6210
- this.o9k_1.n58(action.previousGameId);
6209
+ protoOf(ServerMechanicLifecycleReducer).j9k = function (state, action) {
6210
+ this.m9k_1.n58(action.previousGameId);
6211
6211
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6212
- var tmp1_tableOrNull = this.n9k_1.w9l(state.x6r(), action.gameId);
6212
+ var tmp1_tableOrNull = this.l9k_1.u9l(state.x6r(), action.gameId);
6213
6213
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
6214
6214
  return state.r92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6215
6215
  };
@@ -6218,18 +6218,18 @@
6218
6218
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6219
6219
  }
6220
6220
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6221
- this.mad_1 = $logger;
6221
+ this.kad_1 = $logger;
6222
6222
  }
6223
6223
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6224
6224
  return isInterface(action, SpectatorsAction);
6225
6225
  };
6226
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v9i = function (state, action) {
6226
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).t9i = function (state, action) {
6227
6227
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6228
6228
  var table = state.x6r();
6229
6229
  var tmp;
6230
6230
  if (action_0 instanceof AddSpectatorsAction) {
6231
6231
  // Inline function 'kotlin.collections.mapNotNull' call
6232
- var tmp0 = action_0.aab_1;
6232
+ var tmp0 = action_0.yaa_1;
6233
6233
  // Inline function 'kotlin.collections.mapNotNullTo' call
6234
6234
  var destination = ArrayList_init_$Create$_0();
6235
6235
  // Inline function 'kotlin.collections.forEach' call
@@ -6248,9 +6248,9 @@
6248
6248
  var tmp_0;
6249
6249
  // Inline function 'kotlin.collections.isNotEmpty' call
6250
6250
  if (!sameSpectators.r()) {
6251
- this.mad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6251
+ this.kad_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6252
6252
  // Inline function 'kotlin.collections.filterNot' call
6253
- var tmp0_0 = action_0.aab_1;
6253
+ var tmp0_0 = action_0.yaa_1;
6254
6254
  // Inline function 'kotlin.collections.filterNotTo' call
6255
6255
  var destination_0 = ArrayList_init_$Create$_0();
6256
6256
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6285,7 +6285,7 @@
6285
6285
  }
6286
6286
  tmp_0 = destination_0;
6287
6287
  } else {
6288
- tmp_0 = action_0.aab_1;
6288
+ tmp_0 = action_0.yaa_1;
6289
6289
  }
6290
6290
  // Inline function 'kotlin.collections.map' call
6291
6291
  var this_0 = tmp_0;
@@ -6302,7 +6302,7 @@
6302
6302
  } else {
6303
6303
  if (action_0 instanceof RemoveSpectatorsAction) {
6304
6304
  // Inline function 'kotlin.collections.mapNotNull' call
6305
- var tmp0_1 = action_0.bab_1;
6305
+ var tmp0_1 = action_0.zaa_1;
6306
6306
  // Inline function 'kotlin.collections.mapNotNullTo' call
6307
6307
  var destination_2 = ArrayList_init_$Create$_0();
6308
6308
  // Inline function 'kotlin.collections.forEach' call
@@ -6321,9 +6321,9 @@
6321
6321
  var tmp_2;
6322
6322
  // Inline function 'kotlin.collections.isNotEmpty' call
6323
6323
  if (!sameSpectators_0.r()) {
6324
- this.mad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6324
+ this.kad_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6325
6325
  // Inline function 'kotlin.collections.filterNot' call
6326
- var tmp0_2 = action_0.bab_1;
6326
+ var tmp0_2 = action_0.zaa_1;
6327
6327
  // Inline function 'kotlin.collections.filterNotTo' call
6328
6328
  var destination_3 = ArrayList_init_$Create$_0();
6329
6329
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6358,7 +6358,7 @@
6358
6358
  }
6359
6359
  tmp_2 = destination_3;
6360
6360
  } else {
6361
- tmp_2 = action_0.bab_1;
6361
+ tmp_2 = action_0.zaa_1;
6362
6362
  }
6363
6363
  var spectatorsToRemove = toSet(tmp_2);
6364
6364
  // Inline function 'kotlin.collections.filterNot' call
@@ -6403,7 +6403,7 @@
6403
6403
  return tmp;
6404
6404
  };
6405
6405
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6406
- return this.v9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6406
+ return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6407
6407
  };
6408
6408
  function playerConnectionUpdateReducer() {
6409
6409
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6414,7 +6414,7 @@
6414
6414
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).f6g = function (action) {
6415
6415
  return action instanceof PlayerConnectionUpdateAction;
6416
6416
  };
6417
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v9i = function (state, action) {
6417
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).t9i = function (state, action) {
6418
6418
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6419
6419
  var statePayload = get_serverStatePayload_0(state);
6420
6420
  var tmp;
@@ -6426,17 +6426,17 @@
6426
6426
  return tmp;
6427
6427
  };
6428
6428
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v6h = function (state, action) {
6429
- return this.v9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6429
+ return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6430
6430
  };
6431
6431
  function Companion_6() {
6432
6432
  }
6433
- protoOf(Companion_6).nad = function (config, metadata) {
6433
+ protoOf(Companion_6).lad = function (config, metadata) {
6434
6434
  return new ServerStatePayload(config, metadata, emptyList());
6435
6435
  };
6436
6436
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6437
6437
  config = config === VOID ? Companion_instance_10.initial(null) : config;
6438
6438
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6439
- return $super === VOID ? this.nad(config, metadata) : $super.nad.call(this, config, metadata);
6439
+ return $super === VOID ? this.lad(config, metadata) : $super.lad.call(this, config, metadata);
6440
6440
  };
6441
6441
  var Companion_instance_16;
6442
6442
  function Companion_getInstance_7() {
@@ -6453,7 +6453,7 @@
6453
6453
  protoOf(ServerStatePayload).z8l = function () {
6454
6454
  return this.metadata;
6455
6455
  };
6456
- protoOf(ServerStatePayload).oad = function () {
6456
+ protoOf(ServerStatePayload).mad = function () {
6457
6457
  return this.connectedPlayers;
6458
6458
  };
6459
6459
  protoOf(ServerStatePayload).oe = function () {
@@ -6465,14 +6465,14 @@
6465
6465
  protoOf(ServerStatePayload).xl = function () {
6466
6466
  return this.connectedPlayers;
6467
6467
  };
6468
- protoOf(ServerStatePayload).pad = function (config, metadata, connectedPlayers) {
6468
+ protoOf(ServerStatePayload).nad = function (config, metadata, connectedPlayers) {
6469
6469
  return new ServerStatePayload(config, metadata, connectedPlayers);
6470
6470
  };
6471
6471
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6472
6472
  config = config === VOID ? this.config : config;
6473
6473
  metadata = metadata === VOID ? this.metadata : metadata;
6474
6474
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6475
- return $super === VOID ? this.pad(config, metadata, connectedPlayers) : $super.pad.call(this, config, metadata, connectedPlayers);
6475
+ return $super === VOID ? this.nad(config, metadata, connectedPlayers) : $super.nad.call(this, config, metadata, connectedPlayers);
6476
6476
  };
6477
6477
  protoOf(ServerStatePayload).toString = function () {
6478
6478
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6520,7 +6520,7 @@
6520
6520
  return new ServerLoggerKey(_this__u8e3s4.gameId);
6521
6521
  }
6522
6522
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6523
- var gameId = Companion_instance_5.x9n(payload);
6523
+ var gameId = Companion_instance_5.v9n(payload);
6524
6524
  var tmp;
6525
6525
  if (!(gameId == null)) {
6526
6526
  tmp = new ServerLoggerKey(gameId);
@@ -6537,14 +6537,14 @@
6537
6537
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6538
6538
  }
6539
6539
  function _get_logger__rkp4sl_0($this) {
6540
- var tmp0 = $this.zad_1;
6540
+ var tmp0 = $this.xad_1;
6541
6541
  var tmp = KProperty1;
6542
6542
  // Inline function 'kotlin.getValue' call
6543
6543
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6544
6544
  return tmp0.x();
6545
6545
  }
6546
6546
  function _get_di__ndbzja($this) {
6547
- var tmp0 = $this.aae_1;
6547
+ var tmp0 = $this.yad_1;
6548
6548
  var tmp = KProperty1;
6549
6549
  // Inline function 'kotlin.getValue' call
6550
6550
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6561,8 +6561,8 @@
6561
6561
  }
6562
6562
  function createCallbackOutput($this, gameServer) {
6563
6563
  var tmp;
6564
- if (!($this.xad_1 == null)) {
6565
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.xad_1);
6564
+ if (!($this.vad_1 == null)) {
6565
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.vad_1);
6566
6566
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6567
6567
  } else {
6568
6568
  tmp = null;
@@ -6576,11 +6576,11 @@
6576
6576
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6577
6577
  return function () {
6578
6578
  var tmp;
6579
- if (this$0.xad_1 == null) {
6579
+ if (this$0.vad_1 == null) {
6580
6580
  tmp = null;
6581
6581
  } else {
6582
6582
  // Inline function 'kotlin.let' call
6583
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.xad_1)]));
6583
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.vad_1)]));
6584
6584
  }
6585
6585
  var tmp1_elvis_lhs = tmp;
6586
6586
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6613,7 +6613,7 @@
6613
6613
  tmp_0.z62(tmp$ret$3);
6614
6614
  $this$DI.d5z(jsonModule());
6615
6615
  $this$DI.d5z(serverHelpersModule());
6616
- $this$DI.d5z(randomOrgModule(this$0.yad_1));
6616
+ $this$DI.d5z(randomOrgModule(this$0.wad_1));
6617
6617
  return Unit_instance;
6618
6618
  };
6619
6619
  }
@@ -6689,16 +6689,16 @@
6689
6689
  };
6690
6690
  }
6691
6691
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6692
- this.hae_1 = $reducer;
6692
+ this.fae_1 = $reducer;
6693
6693
  }
6694
6694
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6g = function (action) {
6695
6695
  return isInterface(action, Action);
6696
6696
  };
6697
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v9i = function (state, action) {
6698
- return this.hae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6697
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).t9i = function (state, action) {
6698
+ return this.fae_1(state, isInterface(action, Action) ? action : THROW_CCE());
6699
6699
  };
6700
6700
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6h = function (state, action) {
6701
- return this.v9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6701
+ return this.t9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6702
6702
  };
6703
6703
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6704
6704
  return function () {
@@ -6778,7 +6778,7 @@
6778
6778
  }
6779
6779
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6780
6780
  return function (it) {
6781
- var payload = Companion_instance_7.j9m(it);
6781
+ var payload = Companion_instance_7.h9m(it);
6782
6782
  var tmp;
6783
6783
  if (!(payload == null)) {
6784
6784
  return payload;
@@ -6799,7 +6799,7 @@
6799
6799
  // Inline function 'kotlin.let' call
6800
6800
  $this$DI.d5z(tmp0_safe_receiver);
6801
6801
  }
6802
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.yad_1));
6802
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.wad_1));
6803
6803
  $this$DI.d5z(coreModule($coreConfig));
6804
6804
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
6805
6805
  return Unit_instance;
@@ -6808,8 +6808,8 @@
6808
6808
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6809
6809
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6810
6810
  production = production === VOID ? true : production;
6811
- this.xad_1 = loggerCallback;
6812
- this.yad_1 = randomOrgConfig;
6811
+ this.vad_1 = loggerCallback;
6812
+ this.wad_1 = randomOrgConfig;
6813
6813
  var tmp = AppEnvironment_getInstance();
6814
6814
  var tmp_0;
6815
6815
  if (production) {
@@ -6819,9 +6819,9 @@
6819
6819
  }
6820
6820
  tmp.c6m(tmp_0);
6821
6821
  var tmp_1 = this;
6822
- tmp_1.zad_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6822
+ tmp_1.xad_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6823
6823
  var tmp_2 = this;
6824
- tmp_2.aae_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6824
+ tmp_2.yad_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6825
6825
  var tmp_3 = this;
6826
6826
  // Inline function 'org.kodein.di.instance' call
6827
6827
  var this_0 = _get_di__ndbzja(this);
@@ -6830,7 +6830,7 @@
6830
6830
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6831
6831
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6832
6832
  var tmp_6 = KProperty1;
6833
- tmp_3.bae_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6833
+ tmp_3.zad_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6834
6834
  var tmp_7 = this;
6835
6835
  // Inline function 'org.kodein.di.instance' call
6836
6836
  var this_1 = _get_di__ndbzja(this);
@@ -6839,7 +6839,7 @@
6839
6839
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6840
6840
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6841
6841
  var tmp_10 = KProperty1;
6842
- tmp_7.cae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6842
+ tmp_7.aae_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6843
6843
  var tmp_11 = this;
6844
6844
  // Inline function 'org.kodein.di.instance' call
6845
6845
  var this_2 = _get_di__ndbzja(this);
@@ -6848,7 +6848,7 @@
6848
6848
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6849
6849
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6850
6850
  var tmp_14 = KProperty1;
6851
- tmp_11.dae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6851
+ tmp_11.bae_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6852
6852
  var tmp_15 = this;
6853
6853
  // Inline function 'org.kodein.di.instance' call
6854
6854
  var this_3 = _get_di__ndbzja(this);
@@ -6857,7 +6857,7 @@
6857
6857
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6858
6858
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6859
6859
  var tmp_18 = KProperty1;
6860
- tmp_15.eae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6860
+ tmp_15.cae_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6861
6861
  var tmp_19 = this;
6862
6862
  // Inline function 'org.kodein.di.instance' call
6863
6863
  var this_4 = _get_di__ndbzja(this);
@@ -6866,7 +6866,7 @@
6866
6866
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6867
6867
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6868
6868
  var tmp_22 = KProperty1;
6869
- tmp_19.fae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6869
+ tmp_19.dae_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6870
6870
  var tmp_23 = this;
6871
6871
  // Inline function 'org.kodein.di.instance' call
6872
6872
  var this_5 = _get_di__ndbzja(this);
@@ -6875,45 +6875,45 @@
6875
6875
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6876
6876
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6877
6877
  var tmp_26 = KProperty1;
6878
- tmp_23.gae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6878
+ tmp_23.eae_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6879
6879
  }
6880
- protoOf(GameServerEngineControllerImpl).qad = function () {
6881
- var tmp0 = this.bae_1;
6880
+ protoOf(GameServerEngineControllerImpl).oad = function () {
6881
+ var tmp0 = this.zad_1;
6882
6882
  var tmp = KProperty1;
6883
6883
  // Inline function 'kotlin.getValue' call
6884
6884
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6885
6885
  return tmp0.x();
6886
6886
  };
6887
- protoOf(GameServerEngineControllerImpl).sad = function () {
6888
- var tmp0 = this.cae_1;
6887
+ protoOf(GameServerEngineControllerImpl).qad = function () {
6888
+ var tmp0 = this.aae_1;
6889
6889
  var tmp = KProperty1;
6890
6890
  // Inline function 'kotlin.getValue' call
6891
6891
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6892
6892
  return tmp0.x();
6893
6893
  };
6894
- protoOf(GameServerEngineControllerImpl).tad = function () {
6895
- var tmp0 = this.dae_1;
6894
+ protoOf(GameServerEngineControllerImpl).rad = function () {
6895
+ var tmp0 = this.bae_1;
6896
6896
  var tmp = KProperty1;
6897
6897
  // Inline function 'kotlin.getValue' call
6898
6898
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6899
6899
  return tmp0.x();
6900
6900
  };
6901
- protoOf(GameServerEngineControllerImpl).uad = function () {
6902
- var tmp0 = this.eae_1;
6901
+ protoOf(GameServerEngineControllerImpl).sad = function () {
6902
+ var tmp0 = this.cae_1;
6903
6903
  var tmp = KProperty1;
6904
6904
  // Inline function 'kotlin.getValue' call
6905
6905
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6906
6906
  return tmp0.x();
6907
6907
  };
6908
- protoOf(GameServerEngineControllerImpl).rad = function () {
6909
- var tmp0 = this.fae_1;
6908
+ protoOf(GameServerEngineControllerImpl).pad = function () {
6909
+ var tmp0 = this.dae_1;
6910
6910
  var tmp = KProperty1;
6911
6911
  // Inline function 'kotlin.getValue' call
6912
6912
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6913
6913
  return tmp0.x();
6914
6914
  };
6915
- protoOf(GameServerEngineControllerImpl).vad = function () {
6916
- var tmp0 = this.gae_1;
6915
+ protoOf(GameServerEngineControllerImpl).tad = function () {
6916
+ var tmp0 = this.eae_1;
6917
6917
  var tmp = KProperty1;
6918
6918
  // Inline function 'kotlin.getValue' call
6919
6919
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6925,7 +6925,7 @@
6925
6925
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6926
6926
  return this.createGameEngineWithLogic();
6927
6927
  };
6928
- protoOf(GameServerEngineControllerImpl).wad = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6928
+ protoOf(GameServerEngineControllerImpl).uad = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6929
6929
  var combinedLogger = Companion_instance_8.mx();
6930
6930
  var gameServer = {_v: null};
6931
6931
  // Inline function 'kotlin.collections.map' call
@@ -6973,7 +6973,7 @@
6973
6973
  function TestHelper() {
6974
6974
  }
6975
6975
  function _get_playerAnswerInteractor__msggz1($this) {
6976
- var tmp0 = $this.kae_1;
6976
+ var tmp0 = $this.iae_1;
6977
6977
  var tmp = KProperty1;
6978
6978
  // Inline function 'kotlin.getValue' call
6979
6979
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6981,7 +6981,7 @@
6981
6981
  }
6982
6982
  function TestHelperImpl$di$lambda$lambda(this$0) {
6983
6983
  return function ($this$singleton) {
6984
- return this$0.iae_1;
6984
+ return this$0.gae_1;
6985
6985
  };
6986
6986
  }
6987
6987
  function TestHelperImpl$di$lambda(this$0) {
@@ -7021,19 +7021,19 @@
7021
7021
  return emptyMap();
7022
7022
  }
7023
7023
  function TestHelperImpl(logger) {
7024
- this.iae_1 = logger;
7024
+ this.gae_1 = logger;
7025
7025
  var tmp = this;
7026
7026
  var tmp_0 = Companion_instance_6;
7027
- tmp.jae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7027
+ tmp.hae_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
7028
7028
  var tmp_1 = this;
7029
7029
  // Inline function 'org.kodein.di.instance' call
7030
- var this_0 = this.jae_1;
7030
+ var this_0 = this.hae_1;
7031
7031
  // Inline function 'org.kodein.type.generic' call
7032
7032
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7033
7033
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7034
7034
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7035
7035
  var tmp_4 = KProperty1;
7036
- tmp_1.kae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7036
+ tmp_1.iae_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7037
7037
  }
7038
7038
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7039
7039
  return _get_playerAnswerInteractor__msggz1(this).f8t(playerId, table, botConfig);
@@ -7041,7 +7041,7 @@
7041
7041
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7042
7042
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7043
7043
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7044
- var tmp0 = mechanicAction.g96();
7044
+ var tmp0 = mechanicAction.e96();
7045
7045
  var tmp$ret$0;
7046
7046
  $l$block_0: {
7047
7047
  // Inline function 'kotlin.collections.any' call
@@ -7073,7 +7073,7 @@
7073
7073
  };
7074
7074
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7075
7075
  if (isInterface(action, NextPlayerTurnAction)) {
7076
- var tmp0 = action.g96();
7076
+ var tmp0 = action.e96();
7077
7077
  var tmp$ret$0;
7078
7078
  $l$block_0: {
7079
7079
  // Inline function 'kotlin.collections.any' call
@@ -7106,14 +7106,14 @@
7106
7106
  function RoomMetadata() {
7107
7107
  var tmp = this;
7108
7108
  // Inline function 'kotlin.collections.mutableMapOf' call
7109
- tmp.lae_1 = LinkedHashMap_init_$Create$();
7109
+ tmp.jae_1 = LinkedHashMap_init_$Create$();
7110
7110
  this.extras = {};
7111
- this.extras = this.lae_1;
7111
+ this.extras = this.jae_1;
7112
7112
  }
7113
- protoOf(RoomMetadata).mae = function () {
7113
+ protoOf(RoomMetadata).kae = function () {
7114
7114
  return this.extras;
7115
7115
  };
7116
- protoOf(RoomMetadata).mae = function () {
7116
+ protoOf(RoomMetadata).kae = function () {
7117
7117
  return this.extras;
7118
7118
  };
7119
7119
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7131,7 +7131,7 @@
7131
7131
  };
7132
7132
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7133
7133
  // Inline function 'kotlin.collections.set' call
7134
- this.lae_1.f2(gameId, game);
7134
+ this.jae_1.f2(gameId, game);
7135
7135
  };
7136
7136
  function GameMetadata(gameId) {
7137
7137
  this.gameId = gameId;
@@ -7140,7 +7140,7 @@
7140
7140
  protoOf(GameMetadata).c54 = function () {
7141
7141
  return this.gameId;
7142
7142
  };
7143
- protoOf(GameMetadata).mae = function () {
7143
+ protoOf(GameMetadata).kae = function () {
7144
7144
  return this.extras;
7145
7145
  };
7146
7146
  function serverHelpersModule() {
@@ -7249,22 +7249,22 @@
7249
7249
  protoOf(PlayerReconnectionWaitingTimerTag).b92 = ignoreTimerResetValidation;
7250
7250
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7251
7251
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7252
- return this.qad();
7252
+ return this.oad();
7253
7253
  });
7254
7254
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7255
- return this.sad();
7255
+ return this.qad();
7256
7256
  });
7257
7257
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7258
- return this.tad();
7258
+ return this.rad();
7259
7259
  });
7260
7260
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7261
- return this.uad();
7261
+ return this.sad();
7262
7262
  });
7263
7263
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7264
- return this.rad();
7264
+ return this.pad();
7265
7265
  });
7266
7266
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7267
- return this.vad();
7267
+ return this.tad();
7268
7268
  });
7269
7269
  //endregion
7270
7270
  //region block: init