raspberry_games_server_game_logic 1.8.416 → 1.8.418

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@@ -2724,6 +2724,30 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  namespace StartNewGameMechanicAction.$metadata$ {
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  const constructor: abstract new () => StartNewGameMechanicAction;
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  }
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+ class ContinueGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction, games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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+ constructor(table: games.jass.logic.data.models.table.JassTable, reason: any/* com.logic.data.models.ContinueGameReason */, payload?: Nullable<games.jass.logic.redux.AppStatePayload>, aid?: Nullable<string>);
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+ get table(): games.jass.logic.data.models.table.JassTable;
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+ get reason(): any/* com.logic.data.models.ContinueGameReason */;
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+ get payload(): Nullable<games.jass.logic.redux.AppStatePayload>;
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+ get aid(): Nullable<string>;
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+ get id(): string;
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+ get users(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
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+ get usersOrder(): Array<string>;
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+ get gameCreatorPlayerId(): string;
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+ get version(): string;
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+ get config(): games.jass.logic.data.models.table.config.Config;
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+ toString(): string;
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+ copy(table?: games.jass.logic.data.models.table.JassTable, reason?: any/* com.logic.data.models.ContinueGameReason */, payload?: Nullable<games.jass.logic.redux.AppStatePayload>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.ContinueGameMechanicAction;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ get actionTag(): string;
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+ ignoreValidation(): boolean;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ namespace ContinueGameMechanicAction.$metadata$ {
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+ const constructor: abstract new () => ContinueGameMechanicAction;
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+ }
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  class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
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  constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
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  get reason(): com.logic.data.models.TerminationGameReason;