raspberry_games_server_game_logic 1.8.413 → 1.8.414

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -402,7 +402,7 @@
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  initMetadataForClass(AppEnvironmentValue, 'AppEnvironmentValue', VOID, Enum);
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.413';
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+ this.version = '1.8.414';
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  }
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  protoOf(GameEngineConfig).a3w = function () {
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  return this.version;
@@ -1695,6 +1695,7 @@
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  function PlayerConnectionState$Companion$_anonymous__8wfaw3() {
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  return createSimpleEnumSerializer('com.logic.data.models.player.PlayerConnectionState', values_1());
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  }
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+ var PlayerConnectionState_WAITING_instance;
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  var PlayerConnectionState_LIVE_instance;
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  var PlayerConnectionState_TIMEOUT_instance;
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  var PlayerConnectionState_LOST_CONNECTION_instance;
@@ -1703,10 +1704,12 @@
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  var PlayerConnectionState_DISCONNECTING_instance;
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  var PlayerConnectionState_DELETED_instance;
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  function values_1() {
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- return [PlayerConnectionState_LIVE_getInstance(), PlayerConnectionState_TIMEOUT_getInstance(), PlayerConnectionState_LOST_CONNECTION_getInstance(), PlayerConnectionState_LEFT_getInstance(), PlayerConnectionState_LEFT_PERMANENTLY_getInstance(), PlayerConnectionState_DISCONNECTING_getInstance(), PlayerConnectionState_DELETED_getInstance()];
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+ return [PlayerConnectionState_WAITING_getInstance(), PlayerConnectionState_LIVE_getInstance(), PlayerConnectionState_TIMEOUT_getInstance(), PlayerConnectionState_LOST_CONNECTION_getInstance(), PlayerConnectionState_LEFT_getInstance(), PlayerConnectionState_LEFT_PERMANENTLY_getInstance(), PlayerConnectionState_DISCONNECTING_getInstance(), PlayerConnectionState_DELETED_getInstance()];
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  }
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  function valueOf_1(value) {
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  switch (value) {
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+ case 'WAITING':
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+ return PlayerConnectionState_WAITING_getInstance();
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  case 'LIVE':
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  return PlayerConnectionState_LIVE_getInstance();
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  case 'TIMEOUT':
@@ -1751,13 +1754,14 @@
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  if (PlayerConnectionState_entriesInitialized)
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  return Unit_instance;
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  PlayerConnectionState_entriesInitialized = true;
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- PlayerConnectionState_LIVE_instance = new PlayerConnectionState('LIVE', 0);
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- PlayerConnectionState_TIMEOUT_instance = new PlayerConnectionState('TIMEOUT', 1);
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- PlayerConnectionState_LOST_CONNECTION_instance = new PlayerConnectionState('LOST_CONNECTION', 2);
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- PlayerConnectionState_LEFT_instance = new PlayerConnectionState('LEFT', 3);
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- PlayerConnectionState_LEFT_PERMANENTLY_instance = new PlayerConnectionState('LEFT_PERMANENTLY', 4);
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- PlayerConnectionState_DISCONNECTING_instance = new PlayerConnectionState('DISCONNECTING', 5);
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- PlayerConnectionState_DELETED_instance = new PlayerConnectionState('DELETED', 6);
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+ PlayerConnectionState_WAITING_instance = new PlayerConnectionState('WAITING', 0);
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+ PlayerConnectionState_LIVE_instance = new PlayerConnectionState('LIVE', 1);
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+ PlayerConnectionState_TIMEOUT_instance = new PlayerConnectionState('TIMEOUT', 2);
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+ PlayerConnectionState_LOST_CONNECTION_instance = new PlayerConnectionState('LOST_CONNECTION', 3);
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+ PlayerConnectionState_LEFT_instance = new PlayerConnectionState('LEFT', 4);
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+ PlayerConnectionState_LEFT_PERMANENTLY_instance = new PlayerConnectionState('LEFT_PERMANENTLY', 5);
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+ PlayerConnectionState_DISCONNECTING_instance = new PlayerConnectionState('DISCONNECTING', 6);
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+ PlayerConnectionState_DELETED_instance = new PlayerConnectionState('DELETED', 7);
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  Companion_getInstance_10();
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  }
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  function PlayerConnectionState(name, ordinal) {
@@ -1787,15 +1791,16 @@
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  protoOf(PlayerConnectionState).j68 = function () {
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  var tmp;
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  switch (this.q2_1) {
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- case 2:
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- case 1:
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  case 3:
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+ case 2:
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  case 4:
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- case 6:
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+ case 5:
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+ case 7:
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  tmp = true;
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  break;
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- case 5:
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  case 0:
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+ case 6:
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+ case 1:
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  tmp = false;
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  break;
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  default:
@@ -1807,15 +1812,16 @@
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  protoOf(PlayerConnectionState).k68 = function () {
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  var tmp;
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  switch (this.q2_1) {
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- case 2:
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- case 1:
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  case 3:
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+ case 2:
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  case 4:
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+ case 5:
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  tmp = true;
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  break;
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- case 5:
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- case 6:
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  case 0:
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+ case 6:
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+ case 7:
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+ case 1:
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  tmp = false;
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  break;
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  default:
@@ -1827,17 +1833,18 @@
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  protoOf(PlayerConnectionState).l68 = function () {
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  var tmp;
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  switch (this.q2_1) {
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- case 2:
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+ case 3:
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  tmp = false;
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  break;
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- case 1:
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- case 3:
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+ case 2:
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  case 4:
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- case 6:
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+ case 5:
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+ case 7:
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  tmp = true;
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  break;
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- case 5:
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  case 0:
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+ case 6:
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+ case 1:
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  tmp = false;
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  break;
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  default:
@@ -1849,17 +1856,18 @@
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  protoOf(PlayerConnectionState).m68 = function () {
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  var tmp;
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  switch (this.q2_1) {
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- case 2:
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+ case 3:
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  tmp = true;
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  break;
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- case 1:
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- case 3:
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+ case 2:
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  case 4:
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- case 6:
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+ case 5:
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+ case 7:
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  tmp = false;
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  break;
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- case 5:
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  case 0:
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+ case 6:
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+ case 1:
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  tmp = false;
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  break;
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  default:
@@ -1871,17 +1879,18 @@
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  protoOf(PlayerConnectionState).n68 = function () {
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  var tmp;
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  switch (this.q2_1) {
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- case 1:
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  case 2:
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  case 3:
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+ case 4:
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  tmp = true;
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  break;
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- case 4:
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- case 6:
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+ case 5:
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+ case 7:
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  tmp = false;
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  break;
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- case 5:
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  case 0:
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+ case 6:
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+ case 1:
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  tmp = true;
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  break;
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  default:
@@ -1893,17 +1902,17 @@
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  function mapToFinishReason(_this__u8e3s4, player, players) {
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  var tmp;
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  switch (_this__u8e3s4.q2_1) {
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- case 2:
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+ case 3:
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  tmp = new PlayerLostConnectionReason(player.playerId, player.t66().o68());
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  break;
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- case 1:
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+ case 2:
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  tmp = new PlayerTimeoutReason(player.playerId, player.t66().o68());
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  break;
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- case 3:
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  case 4:
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+ case 5:
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  tmp = new PlayerExitReason(player.playerId);
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  break;
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- case 6:
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+ case 7:
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  var tmp$ret$1;
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  $l$block: {
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  // Inline function 'kotlin.collections.firstOrNull' call
@@ -1930,10 +1939,11 @@
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  var tmp2_elvis_lhs = tmp_0;
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  tmp = tmp2_elvis_lhs == null ? new GameFinishedReason(Reason_PLAYER_DELETED_getInstance()) : tmp2_elvis_lhs;
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  break;
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- case 0:
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+ case 1:
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  tmp = new GameFinishedReason(Reason_NO_ACTIVE_PLAYERS_getInstance());
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  break;
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- case 5:
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+ case 0:
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+ case 6:
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  throw new MechanicException("mapToFinishReason: Can't support this state " + _this__u8e3s4.toString());
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  default:
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  noWhenBranchMatchedException();
@@ -1941,6 +1951,10 @@
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  }
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  return tmp;
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  }
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+ function PlayerConnectionState_WAITING_getInstance() {
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+ PlayerConnectionState_initEntries();
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+ return PlayerConnectionState_WAITING_instance;
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+ }
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  function PlayerConnectionState_LIVE_getInstance() {
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  PlayerConnectionState_initEntries();
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  return PlayerConnectionState_LIVE_instance;
@@ -7487,6 +7501,7 @@
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  $com$logic$data$models$player.PlayerConnectionState = PlayerConnectionState;
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  $com$logic$data$models$player.PlayerConnectionState.values = values_1;
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  $com$logic$data$models$player.PlayerConnectionState.valueOf = valueOf_1;
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+ defineProp($com$logic$data$models$player.PlayerConnectionState, 'WAITING', PlayerConnectionState_WAITING_getInstance, VOID, true);
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  defineProp($com$logic$data$models$player.PlayerConnectionState, 'LIVE', PlayerConnectionState_LIVE_getInstance, VOID, true);
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  defineProp($com$logic$data$models$player.PlayerConnectionState, 'TIMEOUT', PlayerConnectionState_TIMEOUT_getInstance, VOID, true);
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  defineProp($com$logic$data$models$player.PlayerConnectionState, 'LOST_CONNECTION', PlayerConnectionState_LOST_CONNECTION_getInstance, VOID, true);
@@ -7656,39 +7671,40 @@
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  _.$_$.z3 = PlayerConnectionState_LIVE_getInstance;
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  _.$_$.a4 = PlayerConnectionState_LOST_CONNECTION_getInstance;
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  _.$_$.b4 = PlayerConnectionState_TIMEOUT_getInstance;
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- _.$_$.c4 = PlayerWaitingState_IN_PROGRESS_getInstance;
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- _.$_$.d4 = Reason_DUPLICATED_PLAYER_ANSWER_getInstance;
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- _.$_$.e4 = Reason_GAME_NOT_EXISTS_getInstance_0;
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- _.$_$.f4 = Reason_PLAYER_DISCONNECTED_getInstance;
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- _.$_$.g4 = Reason_SERVER_ERROR_getInstance;
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- _.$_$.h4 = Reason_WRONG_PLAYER_TURN_getInstance;
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- _.$_$.i4 = Reason_DEPLOY_getInstance;
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- _.$_$.j4 = Reason_FINISHED_getInstance;
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- _.$_$.k4 = Reason_REVENGED_getInstance;
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- _.$_$.l4 = TimerType_DELAY_getInstance;
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- _.$_$.m4 = LogType_DEBUG_getInstance;
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- _.$_$.n4 = LogType_ERROR_getInstance;
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- _.$_$.o4 = LogType_INFO_getInstance;
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- _.$_$.p4 = LogType_VERBOSE_getInstance;
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- _.$_$.q4 = LogType_WARN_getInstance;
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- _.$_$.r4 = AppEnvironmentValue_DEVELOPMENT_getInstance;
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- _.$_$.s4 = AppEnvironmentValue_PRODUCTION_getInstance;
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- _.$_$.t4 = Companion_instance_8;
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- _.$_$.u4 = Companion_getInstance_10;
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- _.$_$.v4 = Companion_instance_11;
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- _.$_$.w4 = Companion_getInstance_11;
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- _.$_$.x4 = $serializer_getInstance_6;
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- _.$_$.y4 = $serializer_getInstance_8;
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- _.$_$.z4 = $serializer_getInstance_9;
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- _.$_$.a5 = ProcessingReasonDto_getInstance;
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- _.$_$.b5 = Companion_getInstance_13;
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- _.$_$.c5 = Companion_getInstance_2;
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- _.$_$.d5 = Companion_instance_5;
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- _.$_$.e5 = ProcessingReason_getInstance;
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- _.$_$.f5 = RestartGameReason_getInstance;
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- _.$_$.g5 = GameEngineConfig_instance;
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- _.$_$.h5 = Toggles_instance;
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- _.$_$.i5 = AppEnvironment_getInstance;
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+ _.$_$.c4 = PlayerConnectionState_WAITING_getInstance;
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+ _.$_$.d4 = PlayerWaitingState_IN_PROGRESS_getInstance;
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+ _.$_$.e4 = Reason_DUPLICATED_PLAYER_ANSWER_getInstance;
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+ _.$_$.f4 = Reason_GAME_NOT_EXISTS_getInstance_0;
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+ _.$_$.g4 = Reason_PLAYER_DISCONNECTED_getInstance;
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+ _.$_$.h4 = Reason_SERVER_ERROR_getInstance;
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+ _.$_$.i4 = Reason_WRONG_PLAYER_TURN_getInstance;
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+ _.$_$.j4 = Reason_DEPLOY_getInstance;
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+ _.$_$.k4 = Reason_FINISHED_getInstance;
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+ _.$_$.l4 = Reason_REVENGED_getInstance;
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+ _.$_$.m4 = TimerType_DELAY_getInstance;
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+ _.$_$.n4 = LogType_DEBUG_getInstance;
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+ _.$_$.o4 = LogType_ERROR_getInstance;
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+ _.$_$.p4 = LogType_INFO_getInstance;
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+ _.$_$.q4 = LogType_VERBOSE_getInstance;
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+ _.$_$.r4 = LogType_WARN_getInstance;
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+ _.$_$.s4 = AppEnvironmentValue_DEVELOPMENT_getInstance;
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+ _.$_$.t4 = AppEnvironmentValue_PRODUCTION_getInstance;
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+ _.$_$.u4 = Companion_instance_8;
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+ _.$_$.v4 = Companion_getInstance_10;
7694
+ _.$_$.w4 = Companion_instance_11;
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+ _.$_$.x4 = Companion_getInstance_11;
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+ _.$_$.y4 = $serializer_getInstance_6;
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+ _.$_$.z4 = $serializer_getInstance_8;
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+ _.$_$.a5 = $serializer_getInstance_9;
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+ _.$_$.b5 = ProcessingReasonDto_getInstance;
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+ _.$_$.c5 = Companion_getInstance_13;
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+ _.$_$.d5 = Companion_getInstance_2;
7702
+ _.$_$.e5 = Companion_instance_5;
7703
+ _.$_$.f5 = ProcessingReason_getInstance;
7704
+ _.$_$.g5 = RestartGameReason_getInstance;
7705
+ _.$_$.h5 = GameEngineConfig_instance;
7706
+ _.$_$.i5 = Toggles_instance;
7707
+ _.$_$.j5 = AppEnvironment_getInstance;
7692
7708
  //endregion
7693
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  return _;
7694
7710
  }));