raspberry_games_server_game_logic 1.8.398 → 1.8.400

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -78,16 +78,17 @@
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
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  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
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  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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- var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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+ var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u3;
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  var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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  var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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  var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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- var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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- var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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+ var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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+ var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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+ var PlayerConnectionState_LEFT_PERMANENTLY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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  var toList = kotlin_kotlin.$_$.n9;
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  var toString = kotlin_kotlin.$_$.nd;
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  var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
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- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.a4;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.i6;
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  var ArrayList_init_$Create$ = kotlin_kotlin.$_$.g;
@@ -96,7 +97,7 @@
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  var firstOrNull = kotlin_kotlin.$_$.h7;
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  var toMutableList = kotlin_kotlin.$_$.q9;
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  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.z4;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.a5;
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  var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.l3;
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  var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.y2;
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
@@ -105,13 +106,13 @@
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  var get_isCreating = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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  var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
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  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
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- var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.x3;
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+ var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.y3;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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  var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
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  var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
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  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.a3;
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- var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b4;
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+ var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.c4;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.li;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
@@ -204,7 +205,7 @@
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  var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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  var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
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  var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
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- var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d4;
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+ var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e4;
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  var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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  var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
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  var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
@@ -248,8 +249,8 @@
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  var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
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  var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
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  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
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- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.o4;
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- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
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+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.p4;
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+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.n4;
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  var Companion_getInstance = kotlin_kotlin.$_$.v4;
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
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  var toDuration = kotlin_kotlin.$_$.vg;
@@ -279,9 +280,9 @@
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  var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
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  var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
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  var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
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- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b5;
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- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
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- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
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+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.c5;
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+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
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+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
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  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
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  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
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  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
@@ -364,10 +365,10 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.aa3(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.za3(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.aa3.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.za3.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -375,10 +376,21 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.ba3(newRid);
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+ this.aa4(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.ba3.call(this, newRid);
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+ tmp = $super.aa4.call(this, newRid);
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+ }
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+ return tmp;
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+ }
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+ function playerLeft(playerId, permanently, $super) {
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+ permanently = permanently === VOID ? true : permanently;
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+ var tmp;
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+ if ($super === VOID) {
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+ this.ya3(playerId, permanently);
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+ tmp = Unit_instance;
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+ } else {
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+ tmp = $super.ya3.call(this, playerId, permanently);
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  }
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  return tmp;
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  }
@@ -386,10 +398,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.ca3(reason, roomId);
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+ this.ba4(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.ca3.call(this, reason, roomId);
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+ tmp = $super.ba4.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -456,7 +468,7 @@
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.va7(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.va7.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.va8(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.va8.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -469,17 +481,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.o9l_1 = $subscriber;
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+ this.l9m_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9l = function (it, $completion) {
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- var tmp = this.r9l(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9m = function (it, $completion) {
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+ var tmp = this.o9m(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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- return this.q9l(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.n9m(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -488,7 +500,7 @@
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  var tmp = this.s8_1;
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.o9l_1(this.p9l_1);
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+ this.l9m_1(this.m9m_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -499,31 +511,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9l = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.o9l_1, completion);
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- i.p9l_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).o9m = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.l9m_1, completion);
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+ i.m9m_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.q9l(it, $completion);
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+ return i.n9m(it, $completion);
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  };
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  l.$arity = 1;
513
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.a9m_1 = $subscriber;
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+ this.x9m_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
518
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  }
519
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9m = function (it, $completion) {
520
- var tmp = this.d9m(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z9m = function (it, $completion) {
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+ var tmp = this.a9n(it, $completion);
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  tmp.u8_1 = Unit_instance;
522
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  tmp.v8_1 = null;
523
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  return tmp.a9();
524
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
526
- return this.c9m((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
538
+ return this.z9m((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
527
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  };
528
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -532,7 +544,7 @@
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  var tmp = this.s8_1;
533
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  if (tmp === 0) {
534
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  this.t8_1 = 1;
535
- this.a9m_1(this.b9m_1);
547
+ this.x9m_1(this.y9m_1);
536
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  return Unit_instance;
537
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  } else if (tmp === 1) {
538
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  throw this.v8_1;
@@ -543,22 +555,22 @@
543
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  }
544
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  while (true);
545
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  };
546
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).d9m = function (it, completion) {
547
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.a9m_1, completion);
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- i.b9m_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9n = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.x9m_1, completion);
560
+ i.y9m_1 = it;
549
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  return i;
550
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  };
551
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
552
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
553
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  var l = function (it, $completion) {
554
- return i.c9m(it, $completion);
566
+ return i.z9m(it, $completion);
555
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  };
556
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  l.$arity = 1;
557
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  return l;
558
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  }
559
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
560
- this.m9m_1 = $$this$unsafeFlow;
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- this.n9m_1 = this$0;
572
+ this.j9n_1 = $$this$unsafeFlow;
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+ this.k9n_1 = this$0;
562
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  CoroutineImpl.call(this, resultContinuation);
563
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  }
564
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -578,10 +590,10 @@
578
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  switch (tmp) {
579
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  case 0:
580
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  this.t8_1 = 2;
581
- var tmp0 = this.m9m_1;
582
- var value = this.o9m_1;
593
+ var tmp0 = this.j9n_1;
594
+ var value = this.l9n_1;
583
595
  this.s8_1 = 1;
584
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.n9m_1)), this);
596
+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.k9n_1)), this);
585
597
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
586
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  return suspendResult;
587
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  }
@@ -604,8 +616,8 @@
604
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  while (true);
605
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  };
606
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
607
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.m9m_1, this.n9m_1, completion);
608
- i.o9m_1 = value;
619
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.j9n_1, this.k9n_1, completion);
620
+ i.l9n_1 = value;
609
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  return i;
610
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  };
611
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -618,8 +630,8 @@
618
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  }
619
631
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
620
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  CoroutineImpl.call(this, resultContinuation);
621
- this.x9m_1 = _this__u8e3s4;
622
- this.y9m_1 = collector;
633
+ this.u9n_1 = _this__u8e3s4;
634
+ this.v9n_1 = collector;
623
635
  }
624
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  protoOf($collectCOROUTINE$).a9 = function () {
625
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  var suspendResult = this.u8_1;
@@ -629,10 +641,10 @@
629
641
  switch (tmp) {
630
642
  case 0:
631
643
  this.t8_1 = 2;
632
- var $this$unsafeFlow = this.y9m_1;
644
+ var $this$unsafeFlow = this.v9n_1;
633
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  this.s8_1 = 1;
634
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.x9m_1.a9n_1, null);
635
- suspendResult = this.x9m_1.z9m_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
646
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.u9n_1.x9n_1, null);
647
+ suspendResult = this.u9n_1.w9n_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
636
648
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
637
649
  return suspendResult;
638
650
  }
@@ -655,8 +667,8 @@
655
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  while (true);
656
668
  };
657
669
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
658
- this.z9m_1 = $this;
659
- this.a9n_1 = this$0;
670
+ this.w9n_1 = $this;
671
+ this.x9n_1 = this$0;
660
672
  }
661
673
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
662
674
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -668,17 +680,17 @@
668
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  return this.o28(collector, $completion);
669
681
  };
670
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  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
671
- this.j9n_1 = $subscriber;
683
+ this.g9o_1 = $subscriber;
672
684
  CoroutineImpl.call(this, resultContinuation);
673
685
  }
674
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9n = function (it, $completion) {
675
- var tmp = this.m9n(it, $completion);
686
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9o = function (it, $completion) {
687
+ var tmp = this.j9o(it, $completion);
676
688
  tmp.u8_1 = Unit_instance;
677
689
  tmp.v8_1 = null;
678
690
  return tmp.a9();
679
691
  };
680
692
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
681
- return this.l9n((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
693
+ return this.i9o((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
682
694
  };
683
695
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
684
696
  var suspendResult = this.u8_1;
@@ -687,7 +699,7 @@
687
699
  var tmp = this.s8_1;
688
700
  if (tmp === 0) {
689
701
  this.t8_1 = 1;
690
- this.j9n_1(this.k9n_1);
702
+ this.g9o_1(this.h9o_1);
691
703
  return Unit_instance;
692
704
  } else if (tmp === 1) {
693
705
  throw this.v8_1;
@@ -698,22 +710,22 @@
698
710
  }
699
711
  while (true);
700
712
  };
701
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).m9n = function (it, completion) {
702
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.j9n_1, completion);
703
- i.k9n_1 = it;
713
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).j9o = function (it, completion) {
714
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.g9o_1, completion);
715
+ i.h9o_1 = it;
704
716
  return i;
705
717
  };
706
718
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
707
719
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
708
720
  var l = function (it, $completion) {
709
- return i.l9n(it, $completion);
721
+ return i.i9o(it, $completion);
710
722
  };
711
723
  l.$arity = 1;
712
724
  return l;
713
725
  }
714
726
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
715
- this.v9n_1 = $$this$unsafeFlow;
716
- this.w9n_1 = $table;
727
+ this.s9o_1 = $$this$unsafeFlow;
728
+ this.t9o_1 = $table;
717
729
  CoroutineImpl.call(this, resultContinuation);
718
730
  }
719
731
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -733,10 +745,10 @@
733
745
  switch (tmp) {
734
746
  case 0:
735
747
  this.t8_1 = 2;
736
- var tmp0 = this.v9n_1;
737
- var value = this.x9n_1;
748
+ var tmp0 = this.s9o_1;
749
+ var value = this.u9o_1;
738
750
  this.s8_1 = 1;
739
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.w9n_1.id, value), this);
751
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.t9o_1.id, value), this);
740
752
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
741
753
  return suspendResult;
742
754
  }
@@ -759,8 +771,8 @@
759
771
  while (true);
760
772
  };
761
773
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
762
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.v9n_1, this.w9n_1, completion);
763
- i.x9n_1 = value;
774
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.s9o_1, this.t9o_1, completion);
775
+ i.u9o_1 = value;
764
776
  return i;
765
777
  };
766
778
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -773,8 +785,8 @@
773
785
  }
774
786
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
775
787
  CoroutineImpl.call(this, resultContinuation);
776
- this.g9o_1 = _this__u8e3s4;
777
- this.h9o_1 = collector;
788
+ this.d9p_1 = _this__u8e3s4;
789
+ this.e9p_1 = collector;
778
790
  }
779
791
  protoOf($collectCOROUTINE$_0).a9 = function () {
780
792
  var suspendResult = this.u8_1;
@@ -784,10 +796,10 @@
784
796
  switch (tmp) {
785
797
  case 0:
786
798
  this.t8_1 = 2;
787
- var $this$unsafeFlow = this.h9o_1;
799
+ var $this$unsafeFlow = this.e9p_1;
788
800
  this.s8_1 = 1;
789
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.g9o_1.j9o_1, null);
790
- suspendResult = this.g9o_1.i9o_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
801
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.d9p_1.g9p_1, null);
802
+ suspendResult = this.d9p_1.f9p_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
791
803
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
792
804
  return suspendResult;
793
805
  }
@@ -810,8 +822,8 @@
810
822
  while (true);
811
823
  };
812
824
  function _no_name_provided__qut3iv($this, $table) {
813
- this.i9o_1 = $this;
814
- this.j9o_1 = $table;
825
+ this.f9p_1 = $this;
826
+ this.g9p_1 = $table;
815
827
  }
816
828
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
817
829
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -823,18 +835,18 @@
823
835
  return this.o28(collector, $completion);
824
836
  };
825
837
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
826
- this.s9o_1 = $table;
827
- this.t9o_1 = this$0;
838
+ this.p9p_1 = $table;
839
+ this.q9p_1 = this$0;
828
840
  CoroutineImpl.call(this, resultContinuation);
829
841
  }
830
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9o = function ($this$flow, $completion) {
831
- var tmp = this.w9o($this$flow, $completion);
842
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).s9p = function ($this$flow, $completion) {
843
+ var tmp = this.t9p($this$flow, $completion);
832
844
  tmp.u8_1 = Unit_instance;
833
845
  tmp.v8_1 = null;
834
846
  return tmp.a9();
835
847
  };
836
848
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
837
- return this.v9o((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
849
+ return this.s9p((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
838
850
  };
839
851
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
840
852
  var suspendResult = this.u8_1;
@@ -845,7 +857,7 @@
845
857
  case 0:
846
858
  this.t8_1 = 3;
847
859
  this.s8_1 = 1;
848
- suspendResult = this.u9o_1.n28(new TableStateUpdate(this.s9o_1.id, this.s9o_1), this);
860
+ suspendResult = this.r9p_1.n28(new TableStateUpdate(this.p9p_1.id, this.p9p_1), this);
849
861
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
850
862
  return suspendResult;
851
863
  }
@@ -853,8 +865,8 @@
853
865
  continue $sm;
854
866
  case 1:
855
867
  this.s8_1 = 2;
856
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.t9o_1).m8n(), fromInt(_get_serverReduxConfig__rprcrm(this.t9o_1).serverStateUpdateIntervalMillis));
857
- suspendResult = emitAll(this.u9o_1, new _no_name_provided__qut3iv(this_0, this.s9o_1), this);
868
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.q9p_1).j8o(), fromInt(_get_serverReduxConfig__rprcrm(this.q9p_1).serverStateUpdateIntervalMillis));
869
+ suspendResult = emitAll(this.r9p_1, new _no_name_provided__qut3iv(this_0, this.p9p_1), this);
858
870
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
859
871
  return suspendResult;
860
872
  }
@@ -876,22 +888,22 @@
876
888
  }
877
889
  while (true);
878
890
  };
879
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).w9o = function ($this$flow, completion) {
880
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.s9o_1, this.t9o_1, completion);
881
- i.u9o_1 = $this$flow;
891
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9p = function ($this$flow, completion) {
892
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.p9p_1, this.q9p_1, completion);
893
+ i.r9p_1 = $this$flow;
882
894
  return i;
883
895
  };
884
896
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
885
897
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
886
898
  var l = function ($this$flow, $completion) {
887
- return i.v9o($this$flow, $completion);
899
+ return i.s9p($this$flow, $completion);
888
900
  };
889
901
  l.$arity = 1;
890
902
  return l;
891
903
  }
892
904
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
893
- this.f9p_1 = $$this$unsafeFlow;
894
- this.g9p_1 = this$0;
905
+ this.c9q_1 = $$this$unsafeFlow;
906
+ this.d9q_1 = this$0;
895
907
  CoroutineImpl.call(this, resultContinuation);
896
908
  }
897
909
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).w2h = function (value, $completion) {
@@ -912,16 +924,16 @@
912
924
  case 0:
913
925
  this.t8_1 = 5;
914
926
  var tmp_0 = this;
915
- tmp_0.l9p_1 = this.f9p_1;
927
+ tmp_0.i9q_1 = this.c9q_1;
916
928
  var tmp_1 = this;
917
- tmp_1.k9p_1 = this.h9p_1;
929
+ tmp_1.h9q_1 = this.e9q_1;
918
930
  this.s8_1 = 1;
919
931
  continue $sm;
920
932
  case 1:
921
- this.i9p_1 = this.l9p_1;
922
- var it = this.k9p_1;
933
+ this.f9q_1 = this.i9q_1;
934
+ var it = this.h9q_1;
923
935
  var tmp_2;
924
- if (get_isCreated(this.g9p_1.u66())) {
936
+ if (get_isCreated(this.d9q_1.t66())) {
925
937
  tmp_2 = it;
926
938
  } else {
927
939
  tmp_2 = null;
@@ -933,15 +945,15 @@
933
945
  var tmp_3 = this;
934
946
  continue $sm;
935
947
  } else {
936
- this.j9p_1 = tmp0_elvis_lhs;
948
+ this.g9q_1 = tmp0_elvis_lhs;
937
949
  this.s8_1 = 2;
938
950
  continue $sm;
939
951
  }
940
952
 
941
953
  case 2:
942
- var transformed = this.j9p_1;
954
+ var transformed = this.g9q_1;
943
955
  this.s8_1 = 3;
944
- suspendResult = this.i9p_1.n28(transformed, this);
956
+ suspendResult = this.f9q_1.n28(transformed, this);
945
957
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
946
958
  return suspendResult;
947
959
  }
@@ -972,8 +984,8 @@
972
984
  while (true);
973
985
  };
974
986
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).x2h = function (value, completion) {
975
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.f9p_1, this.g9p_1, completion);
976
- i.h9p_1 = value;
987
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.c9q_1, this.d9q_1, completion);
988
+ i.e9q_1 = value;
977
989
  return i;
978
990
  };
979
991
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -986,8 +998,8 @@
986
998
  }
987
999
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
988
1000
  CoroutineImpl.call(this, resultContinuation);
989
- this.u9p_1 = _this__u8e3s4;
990
- this.v9p_1 = collector;
1001
+ this.r9q_1 = _this__u8e3s4;
1002
+ this.s9q_1 = collector;
991
1003
  }
992
1004
  protoOf($collectCOROUTINE$_1).a9 = function () {
993
1005
  var suspendResult = this.u8_1;
@@ -997,10 +1009,10 @@
997
1009
  switch (tmp) {
998
1010
  case 0:
999
1011
  this.t8_1 = 2;
1000
- var $this$unsafeFlow = this.v9p_1;
1012
+ var $this$unsafeFlow = this.s9q_1;
1001
1013
  this.s8_1 = 1;
1002
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.u9p_1.x9p_1, null);
1003
- suspendResult = this.u9p_1.w9p_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1014
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.r9q_1.u9q_1, null);
1015
+ suspendResult = this.r9q_1.t9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1004
1016
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1005
1017
  return suspendResult;
1006
1018
  }
@@ -1023,7 +1035,7 @@
1023
1035
  while (true);
1024
1036
  };
1025
1037
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1026
- this.g9q_1 = $$this$unsafeFlow;
1038
+ this.d9r_1 = $$this$unsafeFlow;
1027
1039
  CoroutineImpl.call(this, resultContinuation);
1028
1040
  }
1029
1041
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -1044,28 +1056,28 @@
1044
1056
  case 0:
1045
1057
  this.t8_1 = 5;
1046
1058
  var tmp_0 = this;
1047
- tmp_0.l9q_1 = this.g9q_1;
1059
+ tmp_0.i9r_1 = this.d9r_1;
1048
1060
  var tmp_1 = this;
1049
- tmp_1.k9q_1 = this.h9q_1;
1061
+ tmp_1.h9r_1 = this.e9r_1;
1050
1062
  this.s8_1 = 1;
1051
1063
  continue $sm;
1052
1064
  case 1:
1053
- this.i9q_1 = this.l9q_1;
1054
- var tmp0_elvis_lhs = this.k9q_1.b6q_1;
1065
+ this.f9r_1 = this.i9r_1;
1066
+ var tmp0_elvis_lhs = this.h9r_1.w6q_1;
1055
1067
  if (tmp0_elvis_lhs == null) {
1056
1068
  this.s8_1 = 4;
1057
1069
  var tmp_2 = this;
1058
1070
  continue $sm;
1059
1071
  } else {
1060
- this.j9q_1 = tmp0_elvis_lhs;
1072
+ this.g9r_1 = tmp0_elvis_lhs;
1061
1073
  this.s8_1 = 2;
1062
1074
  continue $sm;
1063
1075
  }
1064
1076
 
1065
1077
  case 2:
1066
- var transformed = this.j9q_1;
1078
+ var transformed = this.g9r_1;
1067
1079
  this.s8_1 = 3;
1068
- suspendResult = this.i9q_1.n28(transformed, this);
1080
+ suspendResult = this.f9r_1.n28(transformed, this);
1069
1081
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1070
1082
  return suspendResult;
1071
1083
  }
@@ -1096,8 +1108,8 @@
1096
1108
  while (true);
1097
1109
  };
1098
1110
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
1099
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.g9q_1, completion);
1100
- i.h9q_1 = value;
1111
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.d9r_1, completion);
1112
+ i.e9r_1 = value;
1101
1113
  return i;
1102
1114
  };
1103
1115
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1110,8 +1122,8 @@
1110
1122
  }
1111
1123
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1112
1124
  CoroutineImpl.call(this, resultContinuation);
1113
- this.u9q_1 = _this__u8e3s4;
1114
- this.v9q_1 = collector;
1125
+ this.r9r_1 = _this__u8e3s4;
1126
+ this.s9r_1 = collector;
1115
1127
  }
1116
1128
  protoOf($collectCOROUTINE$_2).a9 = function () {
1117
1129
  var suspendResult = this.u8_1;
@@ -1121,10 +1133,10 @@
1121
1133
  switch (tmp) {
1122
1134
  case 0:
1123
1135
  this.t8_1 = 2;
1124
- var $this$unsafeFlow = this.v9q_1;
1136
+ var $this$unsafeFlow = this.s9r_1;
1125
1137
  this.s8_1 = 1;
1126
1138
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1127
- suspendResult = this.u9q_1.w9q_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1139
+ suspendResult = this.r9r_1.t9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1128
1140
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1129
1141
  return suspendResult;
1130
1142
  }
@@ -1147,7 +1159,7 @@
1147
1159
  while (true);
1148
1160
  };
1149
1161
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1150
- this.f9r_1 = $$this$unsafeFlow;
1162
+ this.c9s_1 = $$this$unsafeFlow;
1151
1163
  CoroutineImpl.call(this, resultContinuation);
1152
1164
  }
1153
1165
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1167,8 +1179,8 @@
1167
1179
  switch (tmp) {
1168
1180
  case 0:
1169
1181
  this.t8_1 = 2;
1170
- var tmp0 = this.f9r_1;
1171
- var value = this.g9r_1;
1182
+ var tmp0 = this.c9s_1;
1183
+ var value = this.d9s_1;
1172
1184
  this.s8_1 = 1;
1173
1185
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1174
1186
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1193,8 +1205,8 @@
1193
1205
  while (true);
1194
1206
  };
1195
1207
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1196
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.f9r_1, completion);
1197
- i.g9r_1 = value;
1208
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.c9s_1, completion);
1209
+ i.d9s_1 = value;
1198
1210
  return i;
1199
1211
  };
1200
1212
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1207,8 +1219,8 @@
1207
1219
  }
1208
1220
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1209
1221
  CoroutineImpl.call(this, resultContinuation);
1210
- this.p9r_1 = _this__u8e3s4;
1211
- this.q9r_1 = collector;
1222
+ this.m9s_1 = _this__u8e3s4;
1223
+ this.n9s_1 = collector;
1212
1224
  }
1213
1225
  protoOf($collectCOROUTINE$_3).a9 = function () {
1214
1226
  var suspendResult = this.u8_1;
@@ -1218,10 +1230,10 @@
1218
1230
  switch (tmp) {
1219
1231
  case 0:
1220
1232
  this.t8_1 = 2;
1221
- var $this$unsafeFlow = this.q9r_1;
1233
+ var $this$unsafeFlow = this.n9s_1;
1222
1234
  this.s8_1 = 1;
1223
1235
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1224
- suspendResult = this.p9r_1.r9r_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1236
+ suspendResult = this.m9s_1.o9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1225
1237
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1226
1238
  return suspendResult;
1227
1239
  }
@@ -1244,7 +1256,7 @@
1244
1256
  while (true);
1245
1257
  };
1246
1258
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1247
- this.a9s_1 = $$this$unsafeFlow;
1259
+ this.x9s_1 = $$this$unsafeFlow;
1248
1260
  CoroutineImpl.call(this, resultContinuation);
1249
1261
  }
1250
1262
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1264,8 +1276,8 @@
1264
1276
  switch (tmp) {
1265
1277
  case 0:
1266
1278
  this.t8_1 = 2;
1267
- var tmp0 = this.a9s_1;
1268
- var value = this.b9s_1;
1279
+ var tmp0 = this.x9s_1;
1280
+ var value = this.y9s_1;
1269
1281
  this.s8_1 = 1;
1270
1282
  suspendResult = tmp0.n28(value.ne_1, this);
1271
1283
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1290,8 +1302,8 @@
1290
1302
  while (true);
1291
1303
  };
1292
1304
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1293
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.a9s_1, completion);
1294
- i.b9s_1 = value;
1305
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.x9s_1, completion);
1306
+ i.y9s_1 = value;
1295
1307
  return i;
1296
1308
  };
1297
1309
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1304,8 +1316,8 @@
1304
1316
  }
1305
1317
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1306
1318
  CoroutineImpl.call(this, resultContinuation);
1307
- this.k9s_1 = _this__u8e3s4;
1308
- this.l9s_1 = collector;
1319
+ this.h9t_1 = _this__u8e3s4;
1320
+ this.i9t_1 = collector;
1309
1321
  }
1310
1322
  protoOf($collectCOROUTINE$_4).a9 = function () {
1311
1323
  var suspendResult = this.u8_1;
@@ -1315,10 +1327,10 @@
1315
1327
  switch (tmp) {
1316
1328
  case 0:
1317
1329
  this.t8_1 = 2;
1318
- var $this$unsafeFlow = this.l9s_1;
1330
+ var $this$unsafeFlow = this.i9t_1;
1319
1331
  this.s8_1 = 1;
1320
1332
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1321
- suspendResult = this.k9s_1.m9s_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1333
+ suspendResult = this.h9t_1.j9t_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1322
1334
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1323
1335
  return suspendResult;
1324
1336
  }
@@ -1341,17 +1353,17 @@
1341
1353
  while (true);
1342
1354
  };
1343
1355
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1344
- this.v9s_1 = $subscriber;
1356
+ this.s9t_1 = $subscriber;
1345
1357
  CoroutineImpl.call(this, resultContinuation);
1346
1358
  }
1347
- protoOf(GameServer$subscribeWith$slambda$slambda).x9s = function (it, $completion) {
1348
- var tmp = this.y9s(it, $completion);
1359
+ protoOf(GameServer$subscribeWith$slambda$slambda).u9t = function (it, $completion) {
1360
+ var tmp = this.v9t(it, $completion);
1349
1361
  tmp.u8_1 = Unit_instance;
1350
1362
  tmp.v8_1 = null;
1351
1363
  return tmp.a9();
1352
1364
  };
1353
1365
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1354
- return this.x9s(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1366
+ return this.u9t(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1355
1367
  };
1356
1368
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1357
1369
  var suspendResult = this.u8_1;
@@ -1360,7 +1372,7 @@
1360
1372
  var tmp = this.s8_1;
1361
1373
  if (tmp === 0) {
1362
1374
  this.t8_1 = 1;
1363
- this.v9s_1(this.w9s_1);
1375
+ this.s9t_1(this.t9t_1);
1364
1376
  return Unit_instance;
1365
1377
  } else if (tmp === 1) {
1366
1378
  throw this.v8_1;
@@ -1371,76 +1383,76 @@
1371
1383
  }
1372
1384
  while (true);
1373
1385
  };
1374
- protoOf(GameServer$subscribeWith$slambda$slambda).y9s = function (it, completion) {
1375
- var i = new GameServer$subscribeWith$slambda$slambda(this.v9s_1, completion);
1376
- i.w9s_1 = it;
1386
+ protoOf(GameServer$subscribeWith$slambda$slambda).v9t = function (it, completion) {
1387
+ var i = new GameServer$subscribeWith$slambda$slambda(this.s9t_1, completion);
1388
+ i.t9t_1 = it;
1377
1389
  return i;
1378
1390
  };
1379
1391
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1380
1392
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1381
1393
  var l = function (it, $completion) {
1382
- return i.x9s(it, $completion);
1394
+ return i.u9t(it, $completion);
1383
1395
  };
1384
1396
  l.$arity = 1;
1385
1397
  return l;
1386
1398
  }
1387
1399
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1388
- this.z9s_1 = $playerId;
1400
+ this.w9t_1 = $playerId;
1389
1401
  }
1390
1402
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).v65 = function () {
1391
- return this.z9s_1;
1403
+ return this.w9t_1;
1392
1404
  };
1393
1405
  function _get_toClientEventsObserver__6rp51y($this) {
1394
- var tmp0 = $this.e9t_1;
1406
+ var tmp0 = $this.b9u_1;
1395
1407
  var tmp = KProperty1;
1396
1408
  // Inline function 'kotlin.getValue' call
1397
1409
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1398
1410
  return tmp0.x();
1399
1411
  }
1400
1412
  function _get_fromClientEventsObserver__a7vzd3($this) {
1401
- var tmp0 = $this.f9t_1;
1413
+ var tmp0 = $this.c9u_1;
1402
1414
  var tmp = KProperty1;
1403
1415
  // Inline function 'kotlin.getValue' call
1404
1416
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1405
1417
  return tmp0.x();
1406
1418
  }
1407
1419
  function _get_playerConnectionInteractor__si6cxf($this) {
1408
- var tmp0 = $this.g9t_1;
1420
+ var tmp0 = $this.d9u_1;
1409
1421
  var tmp = KProperty1;
1410
1422
  // Inline function 'kotlin.getValue' call
1411
1423
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1412
1424
  return tmp0.x();
1413
1425
  }
1414
1426
  function _get_teamsLogicProvider__u10pm6($this) {
1415
- var tmp0 = $this.h9t_1;
1427
+ var tmp0 = $this.e9u_1;
1416
1428
  var tmp = KProperty1;
1417
1429
  // Inline function 'kotlin.getValue' call
1418
1430
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1419
1431
  return tmp0.x();
1420
1432
  }
1421
1433
  function _get_random__h29cgo($this) {
1422
- var tmp0 = $this.i9t_1;
1434
+ var tmp0 = $this.f9u_1;
1423
1435
  var tmp = KProperty1;
1424
1436
  // Inline function 'kotlin.getValue' call
1425
1437
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1426
1438
  return tmp0.x();
1427
1439
  }
1428
1440
  function _get_idsProvider__fnfajc($this) {
1429
- var tmp0 = $this.j9t_1;
1441
+ var tmp0 = $this.g9u_1;
1430
1442
  var tmp = KProperty1;
1431
1443
  // Inline function 'kotlin.getValue' call
1432
1444
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1433
1445
  return tmp0.x();
1434
1446
  }
1435
1447
  function _get_serverReduxConfig__rprcrm($this) {
1436
- var tmp0 = $this.k9t_1;
1448
+ var tmp0 = $this.h9u_1;
1437
1449
  var tmp = KProperty1;
1438
1450
  // Inline function 'kotlin.getValue' call
1439
1451
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1440
1452
  return tmp0.x();
1441
1453
  }
1442
1454
  function _get_encoderDecoderProvider__qqgrji($this) {
1443
- var tmp0 = $this.l9t_1;
1455
+ var tmp0 = $this.i9u_1;
1444
1456
  var tmp = KProperty1;
1445
1457
  // Inline function 'kotlin.getValue' call
1446
1458
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1448,7 +1460,7 @@
1448
1460
  }
1449
1461
  function observeTableStateUpdates($this) {
1450
1462
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1451
- var this_0 = observeTableWhenRoundChanges($this, $this.a6q());
1463
+ var this_0 = observeTableWhenRoundChanges($this, $this.v6q());
1452
1464
  // Inline function 'kotlinx.coroutines.flow.mapNotNull' call
1453
1465
  // Inline function 'kotlinx.coroutines.flow.unsafeTransform' call
1454
1466
  var this_1 = transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
@@ -1472,20 +1484,20 @@
1472
1484
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1473
1485
  }
1474
1486
  function Companion() {
1475
- this.n9t_1 = 'GameEngine_API';
1487
+ this.k9u_1 = 'GameEngine_API';
1476
1488
  }
1477
1489
  var Companion_instance_7;
1478
1490
  function Companion_getInstance_0() {
1479
1491
  return Companion_instance_7;
1480
1492
  }
1481
1493
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1482
- this.o9t_1 = function_0;
1494
+ this.l9u_1 = function_0;
1483
1495
  }
1484
1496
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1485
- return this.o9t_1(value, $completion);
1497
+ return this.l9u_1(value, $completion);
1486
1498
  };
1487
1499
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1488
- return this.o9t_1;
1500
+ return this.l9u_1;
1489
1501
  };
1490
1502
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1491
1503
  var tmp;
@@ -1506,13 +1518,13 @@
1506
1518
  return hashCode(this.b3());
1507
1519
  };
1508
1520
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1509
- this.p9t_1 = function_0;
1521
+ this.m9u_1 = function_0;
1510
1522
  }
1511
1523
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1512
- return this.p9t_1(value, $completion);
1524
+ return this.m9u_1(value, $completion);
1513
1525
  };
1514
1526
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1515
- return this.p9t_1;
1527
+ return this.m9u_1;
1516
1528
  };
1517
1529
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1518
1530
  var tmp;
@@ -1533,13 +1545,13 @@
1533
1545
  return hashCode(this.b3());
1534
1546
  };
1535
1547
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1536
- this.q9t_1 = function_0;
1548
+ this.n9u_1 = function_0;
1537
1549
  }
1538
1550
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1539
- return this.q9t_1(value, $completion);
1551
+ return this.n9u_1(value, $completion);
1540
1552
  };
1541
1553
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1542
- return this.q9t_1;
1554
+ return this.n9u_1;
1543
1555
  };
1544
1556
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1545
1557
  var tmp;
@@ -1560,13 +1572,13 @@
1560
1572
  return hashCode(this.b3());
1561
1573
  };
1562
1574
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1563
- this.r9t_1 = function_0;
1575
+ this.o9u_1 = function_0;
1564
1576
  }
1565
1577
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1566
- return this.r9t_1(value, $completion);
1578
+ return this.o9u_1(value, $completion);
1567
1579
  };
1568
1580
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1569
- return this.r9t_1;
1581
+ return this.o9u_1;
1570
1582
  };
1571
1583
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1572
1584
  var tmp;
@@ -1587,13 +1599,13 @@
1587
1599
  return hashCode(this.b3());
1588
1600
  };
1589
1601
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1590
- this.s9t_1 = function_0;
1602
+ this.p9u_1 = function_0;
1591
1603
  }
1592
1604
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1593
- return this.s9t_1(value, $completion);
1605
+ return this.p9u_1(value, $completion);
1594
1606
  };
1595
1607
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1596
- return this.s9t_1;
1608
+ return this.p9u_1;
1597
1609
  };
1598
1610
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1599
1611
  var tmp;
@@ -1614,13 +1626,13 @@
1614
1626
  return hashCode(this.b3());
1615
1627
  };
1616
1628
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1617
- this.t9t_1 = function_0;
1629
+ this.q9u_1 = function_0;
1618
1630
  }
1619
1631
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1620
- return this.t9t_1(value, $completion);
1632
+ return this.q9u_1(value, $completion);
1621
1633
  };
1622
1634
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1623
- return this.t9t_1;
1635
+ return this.q9u_1;
1624
1636
  };
1625
1637
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1626
1638
  var tmp;
@@ -1721,8 +1733,8 @@
1721
1733
  };
1722
1734
  }
1723
1735
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1724
- this.c9u_1 = this$0;
1725
- this.d9u_1 = $subscriber;
1736
+ this.z9u_1 = this$0;
1737
+ this.a9v_1 = $subscriber;
1726
1738
  CoroutineImpl.call(this, resultContinuation);
1727
1739
  }
1728
1740
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1743,8 +1755,8 @@
1743
1755
  case 0:
1744
1756
  this.t8_1 = 2;
1745
1757
  this.s8_1 = 1;
1746
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.c9u_1).f9u();
1747
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.d9u_1, null);
1758
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.z9u_1).c9v();
1759
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.a9v_1, null);
1748
1760
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1749
1761
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1750
1762
  return suspendResult;
@@ -1768,8 +1780,8 @@
1768
1780
  while (true);
1769
1781
  };
1770
1782
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1771
- var i = new GameServer$subscribeToClientAction$slambda(this.c9u_1, this.d9u_1, completion);
1772
- i.e9u_1 = $this$launchDefault;
1783
+ var i = new GameServer$subscribeToClientAction$slambda(this.z9u_1, this.a9v_1, completion);
1784
+ i.b9v_1 = $this$launchDefault;
1773
1785
  return i;
1774
1786
  };
1775
1787
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1781,8 +1793,8 @@
1781
1793
  return l;
1782
1794
  }
1783
1795
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1784
- this.o9u_1 = this$0;
1785
- this.p9u_1 = $subscriber;
1796
+ this.l9v_1 = this$0;
1797
+ this.m9v_1 = $subscriber;
1786
1798
  CoroutineImpl.call(this, resultContinuation);
1787
1799
  }
1788
1800
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1803,8 +1815,8 @@
1803
1815
  case 0:
1804
1816
  this.t8_1 = 2;
1805
1817
  this.s8_1 = 1;
1806
- var tmp_0 = observeTableStateUpdates(this.o9u_1);
1807
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.p9u_1, null);
1818
+ var tmp_0 = observeTableStateUpdates(this.l9v_1);
1819
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.m9v_1, null);
1808
1820
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1809
1821
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1810
1822
  return suspendResult;
@@ -1828,8 +1840,8 @@
1828
1840
  while (true);
1829
1841
  };
1830
1842
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
1831
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.o9u_1, this.p9u_1, completion);
1832
- i.q9u_1 = $this$launchDefault;
1843
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.l9v_1, this.m9v_1, completion);
1844
+ i.n9v_1 = $this$launchDefault;
1833
1845
  return i;
1834
1846
  };
1835
1847
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1841,8 +1853,8 @@
1841
1853
  return l;
1842
1854
  }
1843
1855
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1844
- this.z9u_1 = this$0;
1845
- this.a9v_1 = $subscriber;
1856
+ this.w9v_1 = this$0;
1857
+ this.x9v_1 = $subscriber;
1846
1858
  CoroutineImpl.call(this, resultContinuation);
1847
1859
  }
1848
1860
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1863,9 +1875,9 @@
1863
1875
  case 0:
1864
1876
  this.t8_1 = 2;
1865
1877
  this.s8_1 = 1;
1866
- var this_0 = observeTableStateUpdates(this.z9u_1);
1867
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.z9u_1);
1868
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.a9v_1, null);
1878
+ var this_0 = observeTableStateUpdates(this.w9v_1);
1879
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.w9v_1);
1880
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.x9v_1, null);
1869
1881
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1870
1882
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1871
1883
  return suspendResult;
@@ -1889,8 +1901,8 @@
1889
1901
  while (true);
1890
1902
  };
1891
1903
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
1892
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.z9u_1, this.a9v_1, completion);
1893
- i.b9v_1 = $this$launchDefault;
1904
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.w9v_1, this.x9v_1, completion);
1905
+ i.y9v_1 = $this$launchDefault;
1894
1906
  return i;
1895
1907
  };
1896
1908
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1902,18 +1914,18 @@
1902
1914
  return l;
1903
1915
  }
1904
1916
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1905
- this.k9v_1 = this$0;
1917
+ this.h9w_1 = this$0;
1906
1918
  CoroutineImpl.call(this, resultContinuation);
1907
1919
  }
1908
- protoOf(GameServer$observeTableStateUpdates$slambda).n9v = function ($this$transformLatest, it, $completion) {
1909
- var tmp = this.o9v($this$transformLatest, it, $completion);
1920
+ protoOf(GameServer$observeTableStateUpdates$slambda).k9w = function ($this$transformLatest, it, $completion) {
1921
+ var tmp = this.l9w($this$transformLatest, it, $completion);
1910
1922
  tmp.u8_1 = Unit_instance;
1911
1923
  tmp.v8_1 = null;
1912
1924
  return tmp.a9();
1913
1925
  };
1914
1926
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
1915
1927
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1916
- return this.n9v(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1928
+ return this.k9w(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1917
1929
  };
1918
1930
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
1919
1931
  var suspendResult = this.u8_1;
@@ -1924,8 +1936,8 @@
1924
1936
  case 0:
1925
1937
  this.t8_1 = 2;
1926
1938
  this.s8_1 = 1;
1927
- var table = this.m9v_1;
1928
- suspendResult = emitAll(this.l9v_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.k9v_1, null)), this);
1939
+ var table = this.j9w_1;
1940
+ suspendResult = emitAll(this.i9w_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.h9w_1, null)), this);
1929
1941
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1930
1942
  return suspendResult;
1931
1943
  }
@@ -1947,23 +1959,23 @@
1947
1959
  }
1948
1960
  while (true);
1949
1961
  };
1950
- protoOf(GameServer$observeTableStateUpdates$slambda).o9v = function ($this$transformLatest, it, completion) {
1951
- var i = new GameServer$observeTableStateUpdates$slambda(this.k9v_1, completion);
1952
- i.l9v_1 = $this$transformLatest;
1953
- i.m9v_1 = it;
1962
+ protoOf(GameServer$observeTableStateUpdates$slambda).l9w = function ($this$transformLatest, it, completion) {
1963
+ var i = new GameServer$observeTableStateUpdates$slambda(this.h9w_1, completion);
1964
+ i.i9w_1 = $this$transformLatest;
1965
+ i.j9w_1 = it;
1954
1966
  return i;
1955
1967
  };
1956
1968
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1957
1969
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1958
1970
  var l = function ($this$transformLatest, it, $completion) {
1959
- return i.n9v($this$transformLatest, it, $completion);
1971
+ return i.k9w($this$transformLatest, it, $completion);
1960
1972
  };
1961
1973
  l.$arity = 2;
1962
1974
  return l;
1963
1975
  }
1964
1976
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
1965
- this.w9p_1 = $this;
1966
- this.x9p_1 = this$0;
1977
+ this.t9q_1 = $this;
1978
+ this.u9q_1 = this$0;
1967
1979
  }
1968
1980
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1969
1981
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1975,7 +1987,7 @@
1975
1987
  return this.o28(collector, $completion);
1976
1988
  };
1977
1989
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1978
- this.w9q_1 = $this;
1990
+ this.t9r_1 = $this;
1979
1991
  }
1980
1992
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1981
1993
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1987,7 +1999,7 @@
1987
1999
  return this.o28(collector, $completion);
1988
2000
  };
1989
2001
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1990
- this.r9r_1 = $this;
2002
+ this.o9s_1 = $this;
1991
2003
  }
1992
2004
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
1993
2005
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2002,7 +2014,7 @@
2002
2014
  return old.me_1 === new_0.me_1;
2003
2015
  }
2004
2016
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2005
- this.m9s_1 = $this;
2017
+ this.j9t_1 = $this;
2006
2018
  }
2007
2019
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
2008
2020
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2014,8 +2026,8 @@
2014
2026
  return this.o28(collector, $completion);
2015
2027
  };
2016
2028
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2017
- this.x9v_1 = this$0;
2018
- this.y9v_1 = $subscriber;
2029
+ this.u9w_1 = this$0;
2030
+ this.v9w_1 = $subscriber;
2019
2031
  CoroutineImpl.call(this, resultContinuation);
2020
2032
  }
2021
2033
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -2036,8 +2048,8 @@
2036
2048
  case 0:
2037
2049
  this.t8_1 = 2;
2038
2050
  this.s8_1 = 1;
2039
- var tmp_0 = distinctUntilChanged(this.x9v_1.a6q());
2040
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.y9v_1, null);
2051
+ var tmp_0 = distinctUntilChanged(this.u9w_1.v6q());
2052
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.v9w_1, null);
2041
2053
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2042
2054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2043
2055
  return suspendResult;
@@ -2061,8 +2073,8 @@
2061
2073
  while (true);
2062
2074
  };
2063
2075
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
2064
- var i = new GameServer$subscribeWith$slambda(this.x9v_1, this.y9v_1, completion);
2065
- i.z9v_1 = $this$launchDefault;
2076
+ var i = new GameServer$subscribeWith$slambda(this.u9w_1, this.v9w_1, completion);
2077
+ i.w9w_1 = $this$launchDefault;
2066
2078
  return i;
2067
2079
  };
2068
2080
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2074,18 +2086,18 @@
2074
2086
  return l;
2075
2087
  }
2076
2088
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2077
- this.i9w_1 = $action;
2089
+ this.f9x_1 = $action;
2078
2090
  CoroutineImpl.call(this, resultContinuation);
2079
2091
  }
2080
- protoOf(GameServer$fromClientEvent$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2081
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2092
+ protoOf(GameServer$fromClientEvent$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2093
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2082
2094
  tmp.u8_1 = Unit_instance;
2083
2095
  tmp.v8_1 = null;
2084
2096
  return tmp.a9();
2085
2097
  };
2086
2098
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2087
2099
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2088
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2100
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2089
2101
  };
2090
2102
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2091
2103
  var suspendResult = this.u8_1;
@@ -2094,11 +2106,11 @@
2094
2106
  var tmp = this.s8_1;
2095
2107
  if (tmp === 0) {
2096
2108
  this.t8_1 = 1;
2097
- if (this.i9w_1 instanceof PlayerReadyFromClientAction)
2098
- if (!get_isCreated(this.k9w_1.state)) {
2109
+ if (this.f9x_1 instanceof PlayerReadyFromClientAction)
2110
+ if (!get_isCreated(this.h9x_1.state)) {
2099
2111
  return Unit_instance;
2100
2112
  }
2101
- this.k9w_1.dispatch(this.i9w_1);
2113
+ this.h9x_1.dispatch(this.f9x_1);
2102
2114
  return Unit_instance;
2103
2115
  } else if (tmp === 1) {
2104
2116
  throw this.v8_1;
@@ -2109,33 +2121,33 @@
2109
2121
  }
2110
2122
  while (true);
2111
2123
  };
2112
- protoOf(GameServer$fromClientEvent$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2113
- var i = new GameServer$fromClientEvent$slambda(this.i9w_1, completion);
2114
- i.j9w_1 = $this$dispatchAsync;
2115
- i.k9w_1 = store;
2124
+ protoOf(GameServer$fromClientEvent$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2125
+ var i = new GameServer$fromClientEvent$slambda(this.f9x_1, completion);
2126
+ i.g9x_1 = $this$dispatchAsync;
2127
+ i.h9x_1 = store;
2116
2128
  return i;
2117
2129
  };
2118
2130
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2119
2131
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2120
2132
  var l = function ($this$dispatchAsync, store, $completion) {
2121
- return i.l9w($this$dispatchAsync, store, $completion);
2133
+ return i.i9x($this$dispatchAsync, store, $completion);
2122
2134
  };
2123
2135
  l.$arity = 2;
2124
2136
  return l;
2125
2137
  }
2126
2138
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2127
- this.v9w_1 = $playerId;
2139
+ this.s9x_1 = $playerId;
2128
2140
  CoroutineImpl.call(this, resultContinuation);
2129
2141
  }
2130
- protoOf(GameServer$playerLostConnection$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2131
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2142
+ protoOf(GameServer$playerLostConnection$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2143
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2132
2144
  tmp.u8_1 = Unit_instance;
2133
2145
  tmp.v8_1 = null;
2134
2146
  return tmp.a9();
2135
2147
  };
2136
2148
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2137
2149
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2138
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2150
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2139
2151
  };
2140
2152
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2141
2153
  var suspendResult = this.u8_1;
@@ -2144,12 +2156,12 @@
2144
2156
  var tmp = this.s8_1;
2145
2157
  if (tmp === 0) {
2146
2158
  this.t8_1 = 1;
2147
- if (!get_isCreated(this.x9w_1.state)) {
2159
+ if (!get_isCreated(this.u9x_1.state)) {
2148
2160
  return Unit_instance;
2149
2161
  }
2150
- var tmp_0 = this.x9w_1.dispatch;
2162
+ var tmp_0 = this.u9x_1.dispatch;
2151
2163
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2152
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.v9w_1));
2164
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9x_1));
2153
2165
  return Unit_instance;
2154
2166
  } else if (tmp === 1) {
2155
2167
  throw this.v8_1;
@@ -2160,34 +2172,34 @@
2160
2172
  }
2161
2173
  while (true);
2162
2174
  };
2163
- protoOf(GameServer$playerLostConnection$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2164
- var i = new GameServer$playerLostConnection$slambda(this.v9w_1, completion);
2165
- i.w9w_1 = $this$dispatchAsync;
2166
- i.x9w_1 = store;
2175
+ protoOf(GameServer$playerLostConnection$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2176
+ var i = new GameServer$playerLostConnection$slambda(this.s9x_1, completion);
2177
+ i.t9x_1 = $this$dispatchAsync;
2178
+ i.u9x_1 = store;
2167
2179
  return i;
2168
2180
  };
2169
2181
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2170
2182
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2171
2183
  var l = function ($this$dispatchAsync, store, $completion) {
2172
- return i.l9w($this$dispatchAsync, store, $completion);
2184
+ return i.i9x($this$dispatchAsync, store, $completion);
2173
2185
  };
2174
2186
  l.$arity = 2;
2175
2187
  return l;
2176
2188
  }
2177
2189
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2178
- this.g9x_1 = this$0;
2179
- this.h9x_1 = $playerId;
2190
+ this.d9y_1 = this$0;
2191
+ this.e9y_1 = $playerId;
2180
2192
  CoroutineImpl.call(this, resultContinuation);
2181
2193
  }
2182
- protoOf(GameServer$playerLive$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2183
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2194
+ protoOf(GameServer$playerLive$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2195
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2184
2196
  tmp.u8_1 = Unit_instance;
2185
2197
  tmp.v8_1 = null;
2186
2198
  return tmp.a9();
2187
2199
  };
2188
2200
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2189
2201
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2190
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2202
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2191
2203
  };
2192
2204
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2193
2205
  var suspendResult = this.u8_1;
@@ -2196,16 +2208,16 @@
2196
2208
  var tmp = this.s8_1;
2197
2209
  if (tmp === 0) {
2198
2210
  this.t8_1 = 1;
2199
- if (get_isFinished(this.j9x_1.state) || get_isFinishing(this.j9x_1.state)) {
2211
+ if (get_isFinished(this.g9y_1.state) || get_isFinishing(this.g9y_1.state)) {
2200
2212
  return Unit_instance;
2201
2213
  }
2202
- if (!get_isCreated(this.j9x_1.state) || !this.g9x_1.u66().d6r()) {
2203
- this.g9x_1.h4q().v('GameEngine_API', 'playerLive: ' + this.h9x_1 + ' before game is created');
2214
+ if (!get_isCreated(this.g9y_1.state) || !this.d9y_1.t66().y6r()) {
2215
+ this.d9y_1.h4q().v('GameEngine_API', 'playerLive: ' + this.e9y_1 + ' before game is created');
2204
2216
  return Unit_instance;
2205
2217
  }
2206
- var tmp_0 = this.j9x_1.dispatch;
2218
+ var tmp_0 = this.g9y_1.dispatch;
2207
2219
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2208
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.h9x_1));
2220
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9y_1));
2209
2221
  return Unit_instance;
2210
2222
  } else if (tmp === 1) {
2211
2223
  throw this.v8_1;
@@ -2216,34 +2228,35 @@
2216
2228
  }
2217
2229
  while (true);
2218
2230
  };
2219
- protoOf(GameServer$playerLive$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2220
- var i = new GameServer$playerLive$slambda(this.g9x_1, this.h9x_1, completion);
2221
- i.i9x_1 = $this$dispatchAsync;
2222
- i.j9x_1 = store;
2231
+ protoOf(GameServer$playerLive$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2232
+ var i = new GameServer$playerLive$slambda(this.d9y_1, this.e9y_1, completion);
2233
+ i.f9y_1 = $this$dispatchAsync;
2234
+ i.g9y_1 = store;
2223
2235
  return i;
2224
2236
  };
2225
2237
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2226
2238
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2227
2239
  var l = function ($this$dispatchAsync, store, $completion) {
2228
- return i.l9w($this$dispatchAsync, store, $completion);
2240
+ return i.i9x($this$dispatchAsync, store, $completion);
2229
2241
  };
2230
2242
  l.$arity = 2;
2231
2243
  return l;
2232
2244
  }
2233
- function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2234
- this.s9x_1 = this$0;
2235
- this.t9x_1 = $playerId;
2245
+ function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
2246
+ this.p9y_1 = this$0;
2247
+ this.q9y_1 = $playerId;
2248
+ this.r9y_1 = $permanently;
2236
2249
  CoroutineImpl.call(this, resultContinuation);
2237
2250
  }
2238
- protoOf(GameServer$playerLeft$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2239
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2251
+ protoOf(GameServer$playerLeft$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2252
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2240
2253
  tmp.u8_1 = Unit_instance;
2241
2254
  tmp.v8_1 = null;
2242
2255
  return tmp.a9();
2243
2256
  };
2244
2257
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2245
2258
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2246
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2259
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2247
2260
  };
2248
2261
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2249
2262
  var suspendResult = this.u8_1;
@@ -2252,16 +2265,22 @@
2252
2265
  var tmp = this.s8_1;
2253
2266
  if (tmp === 0) {
2254
2267
  this.t8_1 = 1;
2255
- if (get_isFinished(this.v9x_1.state) || get_isFinishing(this.v9x_1.state)) {
2268
+ if (get_isFinished(this.t9y_1.state) || get_isFinishing(this.t9y_1.state)) {
2256
2269
  return Unit_instance;
2257
2270
  }
2258
- if (!get_isCreated(this.v9x_1.state) || !this.s9x_1.u66().d6r()) {
2259
- this.s9x_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.t9x_1 + ' before game is created');
2271
+ if (!get_isCreated(this.t9y_1.state) || !this.p9y_1.t66().y6r()) {
2272
+ this.p9y_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.q9y_1 + ' before game is created');
2260
2273
  return Unit_instance;
2261
2274
  }
2262
- var tmp_0 = this.v9x_1.dispatch;
2263
- var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2264
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.t9x_1));
2275
+ var tmp_0 = this.t9y_1.dispatch;
2276
+ var tmp_1;
2277
+ if (this.r9y_1) {
2278
+ tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2279
+ } else {
2280
+ tmp_1 = PlayerConnectionState_LEFT_getInstance();
2281
+ }
2282
+ var tmp0_connectionState = tmp_1;
2283
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q9y_1));
2265
2284
  return Unit_instance;
2266
2285
  } else if (tmp === 1) {
2267
2286
  throw this.v8_1;
@@ -2272,39 +2291,39 @@
2272
2291
  }
2273
2292
  while (true);
2274
2293
  };
2275
- protoOf(GameServer$playerLeft$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2276
- var i = new GameServer$playerLeft$slambda(this.s9x_1, this.t9x_1, completion);
2277
- i.u9x_1 = $this$dispatchAsync;
2278
- i.v9x_1 = store;
2294
+ protoOf(GameServer$playerLeft$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2295
+ var i = new GameServer$playerLeft$slambda(this.p9y_1, this.q9y_1, this.r9y_1, completion);
2296
+ i.s9y_1 = $this$dispatchAsync;
2297
+ i.t9y_1 = store;
2279
2298
  return i;
2280
2299
  };
2281
- function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2282
- var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2300
+ function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
2301
+ var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
2283
2302
  var l = function ($this$dispatchAsync, store, $completion) {
2284
- return i.l9w($this$dispatchAsync, store, $completion);
2303
+ return i.i9x($this$dispatchAsync, store, $completion);
2285
2304
  };
2286
2305
  l.$arity = 2;
2287
2306
  return l;
2288
2307
  }
2289
2308
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2290
- this.e9y_1 = $usersArray;
2291
- this.f9y_1 = $config;
2292
- this.g9y_1 = this$0;
2293
- this.h9y_1 = $roomId;
2294
- this.i9y_1 = $transition;
2295
- this.j9y_1 = $gameCreatorId;
2296
- this.k9y_1 = $spectators;
2309
+ this.c9z_1 = $usersArray;
2310
+ this.d9z_1 = $config;
2311
+ this.e9z_1 = this$0;
2312
+ this.f9z_1 = $roomId;
2313
+ this.g9z_1 = $transition;
2314
+ this.h9z_1 = $gameCreatorId;
2315
+ this.i9z_1 = $spectators;
2297
2316
  CoroutineImpl.call(this, resultContinuation);
2298
2317
  }
2299
- protoOf(GameServer$roomOnCreate$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2300
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2318
+ protoOf(GameServer$roomOnCreate$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2319
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2301
2320
  tmp.u8_1 = Unit_instance;
2302
2321
  tmp.v8_1 = null;
2303
2322
  return tmp.a9();
2304
2323
  };
2305
2324
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2306
2325
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2307
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2326
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2308
2327
  };
2309
2328
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2310
2329
  var suspendResult = this.u8_1;
@@ -2313,33 +2332,33 @@
2313
2332
  var tmp = this.s8_1;
2314
2333
  if (tmp === 0) {
2315
2334
  this.t8_1 = 1;
2316
- var users = toList(this.e9y_1);
2317
- if (!(this.f9y_1.playersMode.count === users.o())) {
2318
- this.g9y_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.h9y_1 + ', config = ' + this.f9y_1.toString() + ', users = ' + toString(users));
2319
- this.m9y_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.g9y_1.table.isGameFinished, this.g9y_1.table));
2335
+ var users = toList(this.c9z_1);
2336
+ if (!(this.d9z_1.playersMode.count === users.o())) {
2337
+ this.e9z_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.f9z_1 + ', config = ' + this.d9z_1.toString() + ', users = ' + toString(users));
2338
+ this.k9z_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.e9z_1.table.isGameFinished, this.e9z_1.table));
2320
2339
  return Unit_instance;
2321
2340
  }
2322
2341
  var tmp_0;
2323
- if (this.f9y_1.mode.shufflePlayers && this.i9y_1 == null) {
2324
- tmp_0 = _get_random__h29cgo(this.g9y_1).q5d(toMutableList(users));
2342
+ if (this.d9z_1.mode.shufflePlayers && this.g9z_1 == null) {
2343
+ tmp_0 = _get_random__h29cgo(this.e9z_1).q5d(toMutableList(users));
2325
2344
  } else {
2326
- var tmp0_safe_receiver = this.i9y_1;
2345
+ var tmp0_safe_receiver = this.g9z_1;
2327
2346
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2328
2347
  var tmp_1;
2329
- if (!(previousPlayers == null) && this.f9y_1.playersMode.isTeamGame) {
2330
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.g9y_1);
2348
+ if (!(previousPlayers == null) && this.d9z_1.playersMode.isTeamGame) {
2349
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.e9z_1);
2331
2350
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2332
2351
  var _iterator__ex2g4s = previousPlayers.l();
2333
2352
  while (_iterator__ex2g4s.m()) {
2334
2353
  var item = _iterator__ex2g4s.n();
2335
2354
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2336
2355
  }
2337
- var previousTeams = tmp_2.d8n(destination);
2356
+ var previousTeams = tmp_2.a8o(destination);
2338
2357
  var destination_0 = ArrayList_init_$Create$_0();
2339
2358
  var _iterator__ex2g4s_0 = users.l();
2340
2359
  while (_iterator__ex2g4s_0.m()) {
2341
2360
  var element = _iterator__ex2g4s_0.n();
2342
- if (!previousPlayers.u1(element.k66_1)) {
2361
+ if (!previousPlayers.u1(element.j66_1)) {
2343
2362
  destination_0.j(element);
2344
2363
  }
2345
2364
  }
@@ -2358,19 +2377,19 @@
2358
2377
  destination_1.j(destination_2);
2359
2378
  }
2360
2379
  var updatedTeams = destination_1;
2361
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.g9y_1).h8n(updatedTeams);
2380
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9z_1).e8o(updatedTeams);
2362
2381
  } else {
2363
2382
  tmp_1 = users;
2364
2383
  }
2365
2384
  tmp_0 = tmp_1;
2366
2385
  }
2367
2386
  var updatedUsers = tmp_0;
2368
- var gameCreatorUser = getPlayer(users, this.j9y_1);
2369
- var tmp_3 = this.m9y_1.dispatch;
2387
+ var gameCreatorUser = getPlayer(users, this.h9z_1);
2388
+ var tmp_3 = this.k9z_1.dispatch;
2370
2389
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2371
2390
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2372
- var tmp3_spectators = toList(this.k9y_1);
2373
- tmp_3(new StartGameMechanicAction(this.f9y_1, this.h9y_1, tmp1_version, this.j9y_1, tmp2_users, VOID, tmp3_spectators));
2391
+ var tmp3_spectators = toList(this.i9z_1);
2392
+ tmp_3(new StartGameMechanicAction(this.d9z_1, this.f9z_1, tmp1_version, this.h9z_1, tmp2_users, VOID, tmp3_spectators));
2374
2393
  return Unit_instance;
2375
2394
  } else if (tmp === 1) {
2376
2395
  throw this.v8_1;
@@ -2381,33 +2400,33 @@
2381
2400
  }
2382
2401
  while (true);
2383
2402
  };
2384
- protoOf(GameServer$roomOnCreate$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2385
- var i = new GameServer$roomOnCreate$slambda(this.e9y_1, this.f9y_1, this.g9y_1, this.h9y_1, this.i9y_1, this.j9y_1, this.k9y_1, completion);
2386
- i.l9y_1 = $this$dispatchAsync;
2387
- i.m9y_1 = store;
2403
+ protoOf(GameServer$roomOnCreate$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2404
+ var i = new GameServer$roomOnCreate$slambda(this.c9z_1, this.d9z_1, this.e9z_1, this.f9z_1, this.g9z_1, this.h9z_1, this.i9z_1, completion);
2405
+ i.j9z_1 = $this$dispatchAsync;
2406
+ i.k9z_1 = store;
2388
2407
  return i;
2389
2408
  };
2390
2409
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2391
2410
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2392
2411
  var l = function ($this$dispatchAsync, store, $completion) {
2393
- return i.l9w($this$dispatchAsync, store, $completion);
2412
+ return i.i9x($this$dispatchAsync, store, $completion);
2394
2413
  };
2395
2414
  l.$arity = 2;
2396
2415
  return l;
2397
2416
  }
2398
2417
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2399
- this.v9y_1 = $state;
2418
+ this.t9z_1 = $state;
2400
2419
  CoroutineImpl.call(this, resultContinuation);
2401
2420
  }
2402
- protoOf(GameServer$roomOnContinueFromState$slambda).y9y = function ($this$dispatchAwait, store, $completion) {
2403
- var tmp = this.m9w($this$dispatchAwait, store, $completion);
2421
+ protoOf(GameServer$roomOnContinueFromState$slambda).w9z = function ($this$dispatchAwait, store, $completion) {
2422
+ var tmp = this.j9x($this$dispatchAwait, store, $completion);
2404
2423
  tmp.u8_1 = Unit_instance;
2405
2424
  tmp.v8_1 = null;
2406
2425
  return tmp.a9();
2407
2426
  };
2408
2427
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2409
2428
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2410
- return this.y9y(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2429
+ return this.w9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2411
2430
  };
2412
2431
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2413
2432
  var suspendResult = this.u8_1;
@@ -2416,10 +2435,10 @@
2416
2435
  var tmp = this.s8_1;
2417
2436
  if (tmp === 0) {
2418
2437
  this.t8_1 = 1;
2419
- if (get_isCreating(this.x9y_1.state)) {
2420
- var tmp_0 = this.x9y_1.dispatch;
2438
+ if (get_isCreating(this.v9z_1.state)) {
2439
+ var tmp_0 = this.v9z_1.dispatch;
2421
2440
  var tmp0_reason = new RestartRoundReason(null);
2422
- var tmp1_table = this.v9y_1.table;
2441
+ var tmp1_table = this.t9z_1.table;
2423
2442
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2424
2443
  return true;
2425
2444
  }
@@ -2433,34 +2452,34 @@
2433
2452
  }
2434
2453
  while (true);
2435
2454
  };
2436
- protoOf(GameServer$roomOnContinueFromState$slambda).m9w = function ($this$dispatchAwait, store, completion) {
2437
- var i = new GameServer$roomOnContinueFromState$slambda(this.v9y_1, completion);
2438
- i.w9y_1 = $this$dispatchAwait;
2439
- i.x9y_1 = store;
2455
+ protoOf(GameServer$roomOnContinueFromState$slambda).j9x = function ($this$dispatchAwait, store, completion) {
2456
+ var i = new GameServer$roomOnContinueFromState$slambda(this.t9z_1, completion);
2457
+ i.u9z_1 = $this$dispatchAwait;
2458
+ i.v9z_1 = store;
2440
2459
  return i;
2441
2460
  };
2442
2461
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2443
2462
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2444
2463
  var l = function ($this$dispatchAwait, store, $completion) {
2445
- return i.y9y($this$dispatchAwait, store, $completion);
2464
+ return i.w9z($this$dispatchAwait, store, $completion);
2446
2465
  };
2447
2466
  l.$arity = 2;
2448
2467
  return l;
2449
2468
  }
2450
2469
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2451
- this.h9z_1 = $isCreated;
2452
- this.i9z_1 = $state;
2470
+ this.fa0_1 = $isCreated;
2471
+ this.ga0_1 = $state;
2453
2472
  CoroutineImpl.call(this, resultContinuation);
2454
2473
  }
2455
- protoOf(GameServer$roomOnContinueFromState$slambda_1).l9w = function ($this$dispatchAsync, store, $completion) {
2456
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2474
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).i9x = function ($this$dispatchAsync, store, $completion) {
2475
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2457
2476
  tmp.u8_1 = Unit_instance;
2458
2477
  tmp.v8_1 = null;
2459
2478
  return tmp.a9();
2460
2479
  };
2461
2480
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2462
2481
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2463
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2482
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2464
2483
  };
2465
2484
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2466
2485
  var suspendResult = this.u8_1;
@@ -2471,7 +2490,7 @@
2471
2490
  case 0:
2472
2491
  this.t8_1 = 3;
2473
2492
  this.s8_1 = 1;
2474
- suspendResult = this.h9z_1.z1t(this);
2493
+ suspendResult = this.fa0_1.z1t(this);
2475
2494
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2476
2495
  return suspendResult;
2477
2496
  }
@@ -2479,10 +2498,10 @@
2479
2498
  continue $sm;
2480
2499
  case 1:
2481
2500
  if (suspendResult) {
2482
- var _iterator__ex2g4s = this.i9z_1.actions.l();
2501
+ var _iterator__ex2g4s = this.ga0_1.actions.l();
2483
2502
  while (_iterator__ex2g4s.m()) {
2484
2503
  var element = _iterator__ex2g4s.n();
2485
- this.k9z_1.dispatch(element);
2504
+ this.ia0_1.dispatch(element);
2486
2505
  }
2487
2506
  this.s8_1 = 2;
2488
2507
  continue $sm;
@@ -2507,35 +2526,35 @@
2507
2526
  }
2508
2527
  while (true);
2509
2528
  };
2510
- protoOf(GameServer$roomOnContinueFromState$slambda_1).m9w = function ($this$dispatchAsync, store, completion) {
2511
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.h9z_1, this.i9z_1, completion);
2512
- i.j9z_1 = $this$dispatchAsync;
2513
- i.k9z_1 = store;
2529
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).j9x = function ($this$dispatchAsync, store, completion) {
2530
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.fa0_1, this.ga0_1, completion);
2531
+ i.ha0_1 = $this$dispatchAsync;
2532
+ i.ia0_1 = store;
2514
2533
  return i;
2515
2534
  };
2516
2535
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2517
2536
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2518
2537
  var l = function ($this$dispatchAsync, store, $completion) {
2519
- return i.l9w($this$dispatchAsync, store, $completion);
2538
+ return i.i9x($this$dispatchAsync, store, $completion);
2520
2539
  };
2521
2540
  l.$arity = 2;
2522
2541
  return l;
2523
2542
  }
2524
2543
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2525
- this.t9z_1 = $tableLite;
2526
- this.u9z_1 = $roomId;
2527
- this.v9z_1 = this$0;
2544
+ this.ra0_1 = $tableLite;
2545
+ this.sa0_1 = $roomId;
2546
+ this.ta0_1 = this$0;
2528
2547
  CoroutineImpl.call(this, resultContinuation);
2529
2548
  }
2530
- protoOf(GameServer$roomOnContinueFromRound$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2531
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2549
+ protoOf(GameServer$roomOnContinueFromRound$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2550
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2532
2551
  tmp.u8_1 = Unit_instance;
2533
2552
  tmp.v8_1 = null;
2534
2553
  return tmp.a9();
2535
2554
  };
2536
2555
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2537
2556
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2538
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2557
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2539
2558
  };
2540
2559
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2541
2560
  var suspendResult = this.u8_1;
@@ -2544,9 +2563,9 @@
2544
2563
  var tmp = this.s8_1;
2545
2564
  if (tmp === 0) {
2546
2565
  this.t8_1 = 1;
2547
- var tmp_0 = this.x9z_1.dispatch;
2548
- var tmp0_reason = new RestartRoundReason(this.t9z_1.gameInfo.round.roundNumber);
2549
- var tmp1_table = Companion_instance_0.restartRound(this.u9z_1, _get_idsProvider__fnfajc(this.v9z_1).c6e(), get_versionOrDefault(GameEngineConfig_instance), this.t9z_1);
2566
+ var tmp_0 = this.va0_1.dispatch;
2567
+ var tmp0_reason = new RestartRoundReason(this.ra0_1.gameInfo.round.roundNumber);
2568
+ var tmp1_table = Companion_instance_0.restartRound(this.sa0_1, _get_idsProvider__fnfajc(this.ta0_1).d6e(), get_versionOrDefault(GameEngineConfig_instance), this.ra0_1);
2550
2569
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2551
2570
  return Unit_instance;
2552
2571
  } else if (tmp === 1) {
@@ -2558,16 +2577,16 @@
2558
2577
  }
2559
2578
  while (true);
2560
2579
  };
2561
- protoOf(GameServer$roomOnContinueFromRound$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2562
- var i = new GameServer$roomOnContinueFromRound$slambda(this.t9z_1, this.u9z_1, this.v9z_1, completion);
2563
- i.w9z_1 = $this$dispatchAsync;
2564
- i.x9z_1 = store;
2580
+ protoOf(GameServer$roomOnContinueFromRound$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2581
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.ra0_1, this.sa0_1, this.ta0_1, completion);
2582
+ i.ua0_1 = $this$dispatchAsync;
2583
+ i.va0_1 = store;
2565
2584
  return i;
2566
2585
  };
2567
2586
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2568
2587
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2569
2588
  var l = function ($this$dispatchAsync, store, $completion) {
2570
- return i.l9w($this$dispatchAsync, store, $completion);
2589
+ return i.i9x($this$dispatchAsync, store, $completion);
2571
2590
  };
2572
2591
  l.$arity = 2;
2573
2592
  return l;
@@ -2575,15 +2594,15 @@
2575
2594
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2576
2595
  CoroutineImpl.call(this, resultContinuation);
2577
2596
  }
2578
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).l9w = function ($this$dispatchAsync, store, $completion) {
2579
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2597
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9x = function ($this$dispatchAsync, store, $completion) {
2598
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2580
2599
  tmp.u8_1 = Unit_instance;
2581
2600
  tmp.v8_1 = null;
2582
2601
  return tmp.a9();
2583
2602
  };
2584
2603
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2585
2604
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2586
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2605
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2587
2606
  };
2588
2607
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2589
2608
  var suspendResult = this.u8_1;
@@ -2592,7 +2611,7 @@
2592
2611
  var tmp = this.s8_1;
2593
2612
  if (tmp === 0) {
2594
2613
  this.t8_1 = 1;
2595
- this.ha0_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2614
+ this.fa1_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2596
2615
  return Unit_instance;
2597
2616
  } else if (tmp === 1) {
2598
2617
  throw this.v8_1;
@@ -2603,33 +2622,33 @@
2603
2622
  }
2604
2623
  while (true);
2605
2624
  };
2606
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9w = function ($this$dispatchAsync, store, completion) {
2625
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9x = function ($this$dispatchAsync, store, completion) {
2607
2626
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2608
- i.ga0_1 = $this$dispatchAsync;
2609
- i.ha0_1 = store;
2627
+ i.ea1_1 = $this$dispatchAsync;
2628
+ i.fa1_1 = store;
2610
2629
  return i;
2611
2630
  };
2612
2631
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2613
2632
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2614
2633
  var l = function ($this$dispatchAsync, store, $completion) {
2615
- return i.l9w($this$dispatchAsync, store, $completion);
2634
+ return i.i9x($this$dispatchAsync, store, $completion);
2616
2635
  };
2617
2636
  l.$arity = 2;
2618
2637
  return l;
2619
2638
  }
2620
2639
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2621
- this.qa0_1 = $spectators;
2640
+ this.oa1_1 = $spectators;
2622
2641
  CoroutineImpl.call(this, resultContinuation);
2623
2642
  }
2624
- protoOf(GameServer$addSpectatorsToRoom$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2625
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2643
+ protoOf(GameServer$addSpectatorsToRoom$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2644
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2626
2645
  tmp.u8_1 = Unit_instance;
2627
2646
  tmp.v8_1 = null;
2628
2647
  return tmp.a9();
2629
2648
  };
2630
2649
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2631
2650
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2632
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2651
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2633
2652
  };
2634
2653
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2635
2654
  var suspendResult = this.u8_1;
@@ -2638,7 +2657,7 @@
2638
2657
  var tmp = this.s8_1;
2639
2658
  if (tmp === 0) {
2640
2659
  this.t8_1 = 1;
2641
- this.sa0_1.dispatch(new AddSpectatorsAction(toList(this.qa0_1)));
2660
+ this.qa1_1.dispatch(new AddSpectatorsAction(toList(this.oa1_1)));
2642
2661
  return Unit_instance;
2643
2662
  } else if (tmp === 1) {
2644
2663
  throw this.v8_1;
@@ -2649,33 +2668,33 @@
2649
2668
  }
2650
2669
  while (true);
2651
2670
  };
2652
- protoOf(GameServer$addSpectatorsToRoom$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2653
- var i = new GameServer$addSpectatorsToRoom$slambda(this.qa0_1, completion);
2654
- i.ra0_1 = $this$dispatchAsync;
2655
- i.sa0_1 = store;
2671
+ protoOf(GameServer$addSpectatorsToRoom$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2672
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.oa1_1, completion);
2673
+ i.pa1_1 = $this$dispatchAsync;
2674
+ i.qa1_1 = store;
2656
2675
  return i;
2657
2676
  };
2658
2677
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2659
2678
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2660
2679
  var l = function ($this$dispatchAsync, store, $completion) {
2661
- return i.l9w($this$dispatchAsync, store, $completion);
2680
+ return i.i9x($this$dispatchAsync, store, $completion);
2662
2681
  };
2663
2682
  l.$arity = 2;
2664
2683
  return l;
2665
2684
  }
2666
2685
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2667
- this.ba1_1 = $spectators;
2686
+ this.za1_1 = $spectators;
2668
2687
  CoroutineImpl.call(this, resultContinuation);
2669
2688
  }
2670
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2671
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2689
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2690
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2672
2691
  tmp.u8_1 = Unit_instance;
2673
2692
  tmp.v8_1 = null;
2674
2693
  return tmp.a9();
2675
2694
  };
2676
2695
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2677
2696
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2678
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2697
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2679
2698
  };
2680
2699
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2681
2700
  var suspendResult = this.u8_1;
@@ -2684,7 +2703,7 @@
2684
2703
  var tmp = this.s8_1;
2685
2704
  if (tmp === 0) {
2686
2705
  this.t8_1 = 1;
2687
- this.da1_1.dispatch(new RemoveSpectatorsAction(toList(this.ba1_1)));
2706
+ this.ba2_1.dispatch(new RemoveSpectatorsAction(toList(this.za1_1)));
2688
2707
  return Unit_instance;
2689
2708
  } else if (tmp === 1) {
2690
2709
  throw this.v8_1;
@@ -2695,34 +2714,34 @@
2695
2714
  }
2696
2715
  while (true);
2697
2716
  };
2698
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2699
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ba1_1, completion);
2700
- i.ca1_1 = $this$dispatchAsync;
2701
- i.da1_1 = store;
2717
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2718
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.za1_1, completion);
2719
+ i.aa2_1 = $this$dispatchAsync;
2720
+ i.ba2_1 = store;
2702
2721
  return i;
2703
2722
  };
2704
2723
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2705
2724
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2706
2725
  var l = function ($this$dispatchAsync, store, $completion) {
2707
- return i.l9w($this$dispatchAsync, store, $completion);
2726
+ return i.i9x($this$dispatchAsync, store, $completion);
2708
2727
  };
2709
2728
  l.$arity = 2;
2710
2729
  return l;
2711
2730
  }
2712
2731
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2713
- this.ma1_1 = $playerId;
2714
- this.na1_1 = this$0;
2732
+ this.ka2_1 = $playerId;
2733
+ this.la2_1 = this$0;
2715
2734
  CoroutineImpl.call(this, resultContinuation);
2716
2735
  }
2717
- protoOf(GameServer$roomRefreshPlayerState$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2718
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2736
+ protoOf(GameServer$roomRefreshPlayerState$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2737
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2719
2738
  tmp.u8_1 = Unit_instance;
2720
2739
  tmp.v8_1 = null;
2721
2740
  return tmp.a9();
2722
2741
  };
2723
2742
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2724
2743
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2725
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2744
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2726
2745
  };
2727
2746
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2728
2747
  var suspendResult = this.u8_1;
@@ -2731,14 +2750,14 @@
2731
2750
  var tmp = this.s8_1;
2732
2751
  if (tmp === 0) {
2733
2752
  this.t8_1 = 1;
2734
- var table = this.pa1_1.state.c6r();
2735
- var player = getPlayer(table.players, this.ma1_1);
2736
- if (player.j6u_1.x68().o67_1.isLive) {
2737
- this.pa1_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.na1_1).x8t(player, table));
2753
+ var table = this.na2_1.state.x6r();
2754
+ var player = getPlayer(table.players, this.ka2_1);
2755
+ if (player.f6v_1.y68().n67_1.isLive) {
2756
+ this.na2_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.la2_1).u8u(player, table));
2738
2757
  } else {
2739
- var tmp_0 = this.pa1_1.dispatch;
2758
+ var tmp_0 = this.na2_1.dispatch;
2740
2759
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2741
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ma1_1));
2760
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ka2_1));
2742
2761
  }
2743
2762
  return Unit_instance;
2744
2763
  } else if (tmp === 1) {
@@ -2750,34 +2769,34 @@
2750
2769
  }
2751
2770
  while (true);
2752
2771
  };
2753
- protoOf(GameServer$roomRefreshPlayerState$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2754
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ma1_1, this.na1_1, completion);
2755
- i.oa1_1 = $this$dispatchAsync;
2756
- i.pa1_1 = store;
2772
+ protoOf(GameServer$roomRefreshPlayerState$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2773
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.ka2_1, this.la2_1, completion);
2774
+ i.ma2_1 = $this$dispatchAsync;
2775
+ i.na2_1 = store;
2757
2776
  return i;
2758
2777
  };
2759
2778
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2760
2779
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2761
2780
  var l = function ($this$dispatchAsync, store, $completion) {
2762
- return i.l9w($this$dispatchAsync, store, $completion);
2781
+ return i.i9x($this$dispatchAsync, store, $completion);
2763
2782
  };
2764
2783
  l.$arity = 2;
2765
2784
  return l;
2766
2785
  }
2767
2786
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2768
- this.ya1_1 = this$0;
2769
- this.za1_1 = $newRid;
2787
+ this.wa2_1 = this$0;
2788
+ this.xa2_1 = $newRid;
2770
2789
  CoroutineImpl.call(this, resultContinuation);
2771
2790
  }
2772
- protoOf(GameServer$roomOnDelete$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2773
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2791
+ protoOf(GameServer$roomOnDelete$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2792
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2774
2793
  tmp.u8_1 = Unit_instance;
2775
2794
  tmp.v8_1 = null;
2776
2795
  return tmp.a9();
2777
2796
  };
2778
2797
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
2779
2798
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2780
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2799
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2781
2800
  };
2782
2801
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
2783
2802
  var suspendResult = this.u8_1;
@@ -2786,27 +2805,27 @@
2786
2805
  var tmp = this.s8_1;
2787
2806
  if (tmp === 0) {
2788
2807
  this.t8_1 = 1;
2789
- var it = this.ya1_1.u66().c6q_1;
2808
+ var it = this.wa2_1.t66().x6q_1;
2790
2809
  var tmp_0;
2791
2810
  if (it == null) {
2792
- this.ya1_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2811
+ this.wa2_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2793
2812
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2794
2813
  } else {
2795
2814
  tmp_0 = it;
2796
2815
  }
2797
2816
  var terminationState = tmp_0;
2798
- var gameTransition = terminationState.u8x_1;
2817
+ var gameTransition = terminationState.r8y_1;
2799
2818
  var tmp_1;
2800
2819
  if (gameTransition instanceof GameToRoomTransition) {
2801
- var tmp0_elvis_lhs = this.za1_1;
2820
+ var tmp0_elvis_lhs = this.xa2_1;
2802
2821
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2803
2822
  } else {
2804
2823
  tmp_1 = gameTransition;
2805
2824
  }
2806
2825
  var transition = tmp_1;
2807
- var tmp_2 = this.ba2_1.dispatch;
2808
- var tmp0_reason = terminationState.t8x_1;
2809
- var tmp1_isGameFinished = this.ya1_1.u66().c6r().isGameFinished;
2826
+ var tmp_2 = this.za2_1.dispatch;
2827
+ var tmp0_reason = terminationState.q8y_1;
2828
+ var tmp1_isGameFinished = this.wa2_1.t66().x6r().isGameFinished;
2810
2829
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2811
2830
  return Unit_instance;
2812
2831
  } else if (tmp === 1) {
@@ -2818,33 +2837,33 @@
2818
2837
  }
2819
2838
  while (true);
2820
2839
  };
2821
- protoOf(GameServer$roomOnDelete$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2822
- var i = new GameServer$roomOnDelete$slambda(this.ya1_1, this.za1_1, completion);
2823
- i.aa2_1 = $this$dispatchAsync;
2824
- i.ba2_1 = store;
2840
+ protoOf(GameServer$roomOnDelete$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2841
+ var i = new GameServer$roomOnDelete$slambda(this.wa2_1, this.xa2_1, completion);
2842
+ i.ya2_1 = $this$dispatchAsync;
2843
+ i.za2_1 = store;
2825
2844
  return i;
2826
2845
  };
2827
2846
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2828
2847
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2829
2848
  var l = function ($this$dispatchAsync, store, $completion) {
2830
- return i.l9w($this$dispatchAsync, store, $completion);
2849
+ return i.i9x($this$dispatchAsync, store, $completion);
2831
2850
  };
2832
2851
  l.$arity = 2;
2833
2852
  return l;
2834
2853
  }
2835
2854
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2836
- this.ka2_1 = $enabled;
2855
+ this.ia3_1 = $enabled;
2837
2856
  CoroutineImpl.call(this, resultContinuation);
2838
2857
  }
2839
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2840
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2858
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2859
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2841
2860
  tmp.u8_1 = Unit_instance;
2842
2861
  tmp.v8_1 = null;
2843
2862
  return tmp.a9();
2844
2863
  };
2845
2864
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
2846
2865
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2847
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2866
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2848
2867
  };
2849
2868
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
2850
2869
  var suspendResult = this.u8_1;
@@ -2853,7 +2872,7 @@
2853
2872
  var tmp = this.s8_1;
2854
2873
  if (tmp === 0) {
2855
2874
  this.t8_1 = 1;
2856
- this.ma2_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ma2_1.state).config.copy(VOID, this.ka2_1)));
2875
+ this.ka3_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ka3_1.state).config.copy(VOID, !this.ia3_1)));
2857
2876
  return Unit_instance;
2858
2877
  } else if (tmp === 1) {
2859
2878
  throw this.v8_1;
@@ -2864,35 +2883,35 @@
2864
2883
  }
2865
2884
  while (true);
2866
2885
  };
2867
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2868
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ka2_1, completion);
2869
- i.la2_1 = $this$dispatchAsync;
2870
- i.ma2_1 = store;
2886
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2887
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ia3_1, completion);
2888
+ i.ja3_1 = $this$dispatchAsync;
2889
+ i.ka3_1 = store;
2871
2890
  return i;
2872
2891
  };
2873
2892
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2874
2893
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2875
2894
  var l = function ($this$dispatchAsync, store, $completion) {
2876
- return i.l9w($this$dispatchAsync, store, $completion);
2895
+ return i.i9x($this$dispatchAsync, store, $completion);
2877
2896
  };
2878
2897
  l.$arity = 2;
2879
2898
  return l;
2880
2899
  }
2881
2900
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2882
- this.va2_1 = $reason;
2883
- this.wa2_1 = this$0;
2884
- this.xa2_1 = $roomId;
2901
+ this.ta3_1 = $reason;
2902
+ this.ua3_1 = this$0;
2903
+ this.va3_1 = $roomId;
2885
2904
  CoroutineImpl.call(this, resultContinuation);
2886
2905
  }
2887
- protoOf(GameServer$shutdown$slambda).l9w = function ($this$dispatchAsync, store, $completion) {
2888
- var tmp = this.m9w($this$dispatchAsync, store, $completion);
2906
+ protoOf(GameServer$shutdown$slambda).i9x = function ($this$dispatchAsync, store, $completion) {
2907
+ var tmp = this.j9x($this$dispatchAsync, store, $completion);
2889
2908
  tmp.u8_1 = Unit_instance;
2890
2909
  tmp.v8_1 = null;
2891
2910
  return tmp.a9();
2892
2911
  };
2893
2912
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
2894
2913
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2895
- return this.l9w(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2914
+ return this.i9x(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2896
2915
  };
2897
2916
  protoOf(GameServer$shutdown$slambda).a9 = function () {
2898
2917
  var suspendResult = this.u8_1;
@@ -2901,11 +2920,11 @@
2901
2920
  var tmp = this.s8_1;
2902
2921
  if (tmp === 0) {
2903
2922
  this.t8_1 = 1;
2904
- var state = this.za2_1.store.state;
2905
- if (state.d6r()) {
2906
- var tmp0_elvis_lhs = toDomainEnumSafe(this.va2_1, get_serverShutdownReasonMapping());
2923
+ var state = this.xa3_1.store.state;
2924
+ if (state.y6r()) {
2925
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ta3_1, get_serverShutdownReasonMapping());
2907
2926
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2908
- var tmp_0 = this.za2_1.dispatch;
2927
+ var tmp_0 = this.xa3_1.dispatch;
2909
2928
  var tmp_1 = Companion_instance;
2910
2929
  var tmp_2;
2911
2930
  switch (shutdownReason.q2_1) {
@@ -2919,12 +2938,12 @@
2919
2938
  noWhenBranchMatchedException();
2920
2939
  break;
2921
2940
  }
2922
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.wa2_1.table.isGameFinished, this.wa2_1.table));
2941
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ua3_1.table.isGameFinished, this.ua3_1.table));
2923
2942
  } else {
2924
- this.wa2_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.xa2_1);
2925
- var tmp_3 = this.za2_1.dispatch;
2926
- var tmp2_safe_receiver = state.c6q_1;
2927
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.u8x_1));
2943
+ this.ua3_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.va3_1);
2944
+ var tmp_3 = this.xa3_1.dispatch;
2945
+ var tmp2_safe_receiver = state.x6q_1;
2946
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.r8y_1));
2928
2947
  }
2929
2948
  return Unit_instance;
2930
2949
  } else if (tmp === 1) {
@@ -2936,16 +2955,16 @@
2936
2955
  }
2937
2956
  while (true);
2938
2957
  };
2939
- protoOf(GameServer$shutdown$slambda).m9w = function ($this$dispatchAsync, store, completion) {
2940
- var i = new GameServer$shutdown$slambda(this.va2_1, this.wa2_1, this.xa2_1, completion);
2941
- i.ya2_1 = $this$dispatchAsync;
2942
- i.za2_1 = store;
2958
+ protoOf(GameServer$shutdown$slambda).j9x = function ($this$dispatchAsync, store, completion) {
2959
+ var i = new GameServer$shutdown$slambda(this.ta3_1, this.ua3_1, this.va3_1, completion);
2960
+ i.wa3_1 = $this$dispatchAsync;
2961
+ i.xa3_1 = store;
2943
2962
  return i;
2944
2963
  };
2945
2964
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2946
2965
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2947
2966
  var l = function ($this$dispatchAsync, store, $completion) {
2948
- return i.l9w($this$dispatchAsync, store, $completion);
2967
+ return i.i9x($this$dispatchAsync, store, $completion);
2949
2968
  };
2950
2969
  l.$arity = 2;
2951
2970
  return l;
@@ -2976,7 +2995,7 @@
2976
2995
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2977
2996
  var tmp_3 = Instance(di, tmp$ret$2, null);
2978
2997
  var tmp_4 = KProperty1;
2979
- tmp_1.e9t_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2998
+ tmp_1.b9u_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2980
2999
  var tmp_5 = this;
2981
3000
  // Inline function 'org.kodein.di.instance' call
2982
3001
  // Inline function 'org.kodein.type.generic' call
@@ -2984,7 +3003,7 @@
2984
3003
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2985
3004
  var tmp_7 = Instance(di, tmp$ret$4, null);
2986
3005
  var tmp_8 = KProperty1;
2987
- tmp_5.f9t_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3006
+ tmp_5.c9u_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2988
3007
  var tmp_9 = this;
2989
3008
  // Inline function 'org.kodein.di.instance' call
2990
3009
  // Inline function 'org.kodein.type.generic' call
@@ -2992,7 +3011,7 @@
2992
3011
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2993
3012
  var tmp_11 = Instance(di, tmp$ret$6, null);
2994
3013
  var tmp_12 = KProperty1;
2995
- tmp_9.g9t_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3014
+ tmp_9.d9u_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2996
3015
  var tmp_13 = this;
2997
3016
  // Inline function 'org.kodein.di.instance' call
2998
3017
  // Inline function 'org.kodein.type.generic' call
@@ -3000,9 +3019,9 @@
3000
3019
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3001
3020
  var tmp_15 = Instance(di, tmp$ret$8, null);
3002
3021
  var tmp_16 = KProperty1;
3003
- tmp_13.h9t_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3022
+ tmp_13.e9u_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3004
3023
  var tmp_17 = this;
3005
- tmp_17.i9t_1 = lazy(GameServer$random$delegate$lambda(this));
3024
+ tmp_17.f9u_1 = lazy(GameServer$random$delegate$lambda(this));
3006
3025
  var tmp_18 = this;
3007
3026
  // Inline function 'org.kodein.di.instance' call
3008
3027
  // Inline function 'org.kodein.type.generic' call
@@ -3010,7 +3029,7 @@
3010
3029
  var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
3011
3030
  var tmp_20 = Instance(di, tmp$ret$10, null);
3012
3031
  var tmp_21 = KProperty1;
3013
- tmp_18.j9t_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
3032
+ tmp_18.g9u_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
3014
3033
  var tmp_22 = this;
3015
3034
  // Inline function 'org.kodein.di.instance' call
3016
3035
  // Inline function 'org.kodein.type.generic' call
@@ -3018,7 +3037,7 @@
3018
3037
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3019
3038
  var tmp_24 = Instance(di, tmp$ret$12, null);
3020
3039
  var tmp_25 = KProperty1;
3021
- tmp_22.k9t_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3040
+ tmp_22.h9u_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3022
3041
  var tmp_26 = this;
3023
3042
  // Inline function 'org.kodein.di.instance' call
3024
3043
  // Inline function 'org.kodein.type.generic' call
@@ -3026,97 +3045,104 @@
3026
3045
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3027
3046
  var tmp_28 = Instance(di, tmp$ret$14, null);
3028
3047
  var tmp_29 = KProperty1;
3029
- tmp_26.l9t_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3048
+ tmp_26.i9u_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3030
3049
  var tmp_30 = this;
3031
- var tmp0_externalMiddlewares = plus(storeContract.k92(), externalMiddlewares);
3032
- var tmp1_externalReducers = plus(storeContract.j92(), externalReducers);
3033
- tmp_30.m9t_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3050
+ var tmp0_externalMiddlewares = plus(storeContract.h93(), externalMiddlewares);
3051
+ var tmp1_externalReducers = plus(storeContract.g93(), externalReducers);
3052
+ tmp_30.j9u_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3034
3053
  }
3035
- protoOf(GameServer).r6p = function () {
3036
- return this.m9t_1;
3054
+ protoOf(GameServer).m6q = function () {
3055
+ return this.j9u_1;
3056
+ };
3057
+ protoOf(GameServer).j8j = function () {
3058
+ return get_serverStatePayload_0(this.t66()).metadata;
3037
3059
  };
3038
- protoOf(GameServer).m8i = function () {
3039
- return get_serverStatePayload_0(this.u66()).metadata;
3060
+ protoOf(GameServer).canReconnectPlayer = function (player) {
3061
+ var player_0 = firstOrNull(filterByPlayerId(this.t66().x6r().players, player));
3062
+ if (player_0 == null) {
3063
+ return false;
3064
+ }
3065
+ return player_0.f6v_1.y68().n67_1.canReconnect;
3040
3066
  };
3041
3067
  protoOf(GameServer).y53 = function () {
3042
- return this.u66().c6r().id;
3068
+ return this.t66().x6r().id;
3043
3069
  };
3044
- protoOf(GameServer).c6r = function () {
3045
- return this.u66().c6r();
3070
+ protoOf(GameServer).x6r = function () {
3071
+ return this.t66().x6r();
3046
3072
  };
3047
- protoOf(GameServer).d6r = function () {
3048
- return this.u66().d6r();
3073
+ protoOf(GameServer).y6r = function () {
3074
+ return this.t66().y6r();
3049
3075
  };
3050
- protoOf(GameServer).e6r = function () {
3051
- return this.u66().gameLifecycleState;
3076
+ protoOf(GameServer).z6r = function () {
3077
+ return this.t66().gameLifecycleState;
3052
3078
  };
3053
3079
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
3054
- var tmp = this.o6p();
3055
- tmp.h6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
3080
+ var tmp = this.j6q();
3081
+ tmp.i6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
3056
3082
  };
3057
3083
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
3058
- var tmp = this.o6p();
3059
- tmp.h6c(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
3084
+ var tmp = this.j6q();
3085
+ tmp.i6c(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
3060
3086
  };
3061
3087
  protoOf(GameServer).subscribeServerStateUpdateJson = function (subscriber) {
3062
- var tmp = this.o6p();
3063
- tmp.h6c(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
3088
+ var tmp = this.j6q();
3089
+ tmp.i6c(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
3064
3090
  };
3065
3091
  protoOf(GameServer).subscribeWith = function (subscriber) {
3066
- var tmp = this.o6p();
3067
- tmp.h6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
3092
+ var tmp = this.j6q();
3093
+ tmp.i6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
3068
3094
  };
3069
3095
  protoOf(GameServer).fromClientEvent = function (action) {
3070
3096
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3071
- this.m9t_1.a6r(GameServer$fromClientEvent$slambda_0(action, null));
3097
+ this.j9u_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
3072
3098
  };
3073
3099
  protoOf(GameServer).playerLostConnection = function (playerId) {
3074
3100
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3075
- this.m9t_1.a6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3101
+ this.j9u_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
3076
3102
  };
3077
3103
  protoOf(GameServer).playerLive = function (playerId) {
3078
3104
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
3079
- this.m9t_1.a6r(GameServer$playerLive$slambda_0(this, playerId, null));
3105
+ this.j9u_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
3080
3106
  };
3081
- protoOf(GameServer).playerLeft = function (playerId) {
3107
+ protoOf(GameServer).ya3 = function (playerId, permanently) {
3082
3108
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
3083
- this.m9t_1.a6r(GameServer$playerLeft$slambda_0(this, playerId, null));
3109
+ this.j9u_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
3084
3110
  };
3085
- protoOf(GameServer).aa3 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3111
+ protoOf(GameServer).za3 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3086
3112
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3087
- this.m9t_1.a6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3113
+ this.j9u_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3088
3114
  };
3089
3115
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3090
3116
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3091
- var isCreated = this.m9t_1.b6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3092
- this.m9t_1.a6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3117
+ var isCreated = this.j9u_1.w6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
3118
+ this.j9u_1.v6r(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3093
3119
  };
3094
3120
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3095
3121
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3096
- this.m9t_1.a6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3097
- this.m9t_1.a6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3122
+ this.j9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3123
+ this.j9u_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
3098
3124
  };
3099
3125
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3100
- this.m9t_1.a6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3126
+ this.j9u_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3101
3127
  };
3102
3128
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3103
- this.m9t_1.a6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3129
+ this.j9u_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3104
3130
  };
3105
3131
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3106
3132
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3107
- this.m9t_1.a6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3133
+ this.j9u_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3108
3134
  };
3109
- protoOf(GameServer).ba3 = function (newRid) {
3135
+ protoOf(GameServer).aa4 = function (newRid) {
3110
3136
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3111
- this.m9t_1.a6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3137
+ this.j9u_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3112
3138
  };
3113
3139
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3114
3140
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3115
- this.m9t_1.a6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3141
+ this.j9u_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3116
3142
  };
3117
- protoOf(GameServer).ca3 = function (reason, roomId) {
3143
+ protoOf(GameServer).ba4 = function (reason, roomId) {
3118
3144
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3119
- this.m9t_1.a6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3145
+ this.j9u_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3120
3146
  };
3121
3147
  protoOf(GameServer).clear = function () {
3122
3148
  return this.i2();
@@ -3157,42 +3183,53 @@
3157
3183
  function Companion_0() {
3158
3184
  }
3159
3185
  protoOf(Companion_0).initial = function (fromRound) {
3160
- return new ServerConfig(fromRound, true);
3186
+ return new ServerConfig(fromRound, false, false);
3161
3187
  };
3162
3188
  var Companion_instance_8;
3163
3189
  function Companion_getInstance_1() {
3164
3190
  return Companion_instance_8;
3165
3191
  }
3166
- function ServerConfig(fromRound, canStartNewGame) {
3192
+ function ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3193
+ shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? false : shouldFinishGameWhenDeploy;
3194
+ shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? false : shouldFinishGameWithBots;
3167
3195
  this.fromRound = fromRound;
3168
- this.canStartNewGame = canStartNewGame;
3196
+ this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3197
+ this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3169
3198
  }
3170
- protoOf(ServerConfig).da3 = function () {
3199
+ protoOf(ServerConfig).ca4 = function () {
3171
3200
  return this.fromRound;
3172
3201
  };
3173
- protoOf(ServerConfig).ea3 = function () {
3174
- return this.canStartNewGame;
3202
+ protoOf(ServerConfig).da4 = function () {
3203
+ return this.shouldFinishGameWhenDeploy;
3204
+ };
3205
+ protoOf(ServerConfig).ea4 = function () {
3206
+ return this.shouldFinishGameWithBots;
3175
3207
  };
3176
3208
  protoOf(ServerConfig).oe = function () {
3177
3209
  return this.fromRound;
3178
3210
  };
3179
3211
  protoOf(ServerConfig).pe = function () {
3180
- return this.canStartNewGame;
3212
+ return this.shouldFinishGameWhenDeploy;
3213
+ };
3214
+ protoOf(ServerConfig).xl = function () {
3215
+ return this.shouldFinishGameWithBots;
3181
3216
  };
3182
- protoOf(ServerConfig).fa3 = function (fromRound, canStartNewGame) {
3183
- return new ServerConfig(fromRound, canStartNewGame);
3217
+ protoOf(ServerConfig).fa4 = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3218
+ return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3184
3219
  };
3185
- protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3220
+ protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3186
3221
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3187
- canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3188
- return $super === VOID ? this.fa3(fromRound, canStartNewGame) : $super.fa3.call(this, fromRound, canStartNewGame);
3222
+ shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3223
+ shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3224
+ return $super === VOID ? this.fa4(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.fa4.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3189
3225
  };
3190
3226
  protoOf(ServerConfig).toString = function () {
3191
- return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
3227
+ return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
3192
3228
  };
3193
3229
  protoOf(ServerConfig).hashCode = function () {
3194
3230
  var result = this.fromRound == null ? 0 : this.fromRound;
3195
- result = imul(result, 31) + getBooleanHashCode(this.canStartNewGame) | 0;
3231
+ result = imul(result, 31) + getBooleanHashCode(this.shouldFinishGameWhenDeploy) | 0;
3232
+ result = imul(result, 31) + getBooleanHashCode(this.shouldFinishGameWithBots) | 0;
3196
3233
  return result;
3197
3234
  };
3198
3235
  protoOf(ServerConfig).equals = function (other) {
@@ -3202,7 +3239,9 @@
3202
3239
  return false;
3203
3240
  if (!(this.fromRound == other.fromRound))
3204
3241
  return false;
3205
- if (!(this.canStartNewGame === other.canStartNewGame))
3242
+ if (!(this.shouldFinishGameWhenDeploy === other.shouldFinishGameWhenDeploy))
3243
+ return false;
3244
+ if (!(this.shouldFinishGameWithBots === other.shouldFinishGameWithBots))
3206
3245
  return false;
3207
3246
  return true;
3208
3247
  };
@@ -3247,20 +3286,20 @@
3247
3286
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3248
3287
  tmp0_serialDesc.gz('roomId', false);
3249
3288
  tmp0_serialDesc.gz('table', false);
3250
- this.ga3_1 = tmp0_serialDesc;
3289
+ this.ga4_1 = tmp0_serialDesc;
3251
3290
  }
3252
- protoOf($serializer).ha3 = function (encoder, value) {
3253
- var tmp0_desc = this.ga3_1;
3291
+ protoOf($serializer).ha4 = function (encoder, value) {
3292
+ var tmp0_desc = this.ga4_1;
3254
3293
  var tmp1_output = encoder.or(tmp0_desc);
3255
- tmp1_output.dt(tmp0_desc, 0, value.ia3_1);
3294
+ tmp1_output.dt(tmp0_desc, 0, value.ia4_1);
3256
3295
  tmp1_output.dt(tmp0_desc, 1, value.table);
3257
3296
  tmp1_output.pr(tmp0_desc);
3258
3297
  };
3259
3298
  protoOf($serializer).co = function (encoder, value) {
3260
- return this.ha3(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3299
+ return this.ha4(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3261
3300
  };
3262
3301
  protoOf($serializer).do = function (decoder) {
3263
- var tmp0_desc = this.ga3_1;
3302
+ var tmp0_desc = this.ga4_1;
3264
3303
  var tmp1_flag = true;
3265
3304
  var tmp2_index = 0;
3266
3305
  var tmp3_bitMask0 = 0;
@@ -3295,7 +3334,7 @@
3295
3334
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3296
3335
  };
3297
3336
  protoOf($serializer).bo = function () {
3298
- return this.ga3_1;
3337
+ return this.ga4_1;
3299
3338
  };
3300
3339
  protoOf($serializer).vz = function () {
3301
3340
  // Inline function 'kotlin.arrayOf' call
@@ -3311,9 +3350,9 @@
3311
3350
  }
3312
3351
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3313
3352
  if (!(3 === (3 & seen0))) {
3314
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ga3_1);
3353
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ga4_1);
3315
3354
  }
3316
- $this.ia3_1 = roomId;
3355
+ $this.ia4_1 = roomId;
3317
3356
  $this.table = table;
3318
3357
  return $this;
3319
3358
  }
@@ -3321,17 +3360,17 @@
3321
3360
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3322
3361
  }
3323
3362
  function TableStateUpdateDto(roomId, table) {
3324
- this.ia3_1 = roomId;
3363
+ this.ia4_1 = roomId;
3325
3364
  this.table = table;
3326
3365
  }
3327
- protoOf(TableStateUpdateDto).g8f = function () {
3328
- return this.ia3_1;
3366
+ protoOf(TableStateUpdateDto).c8g = function () {
3367
+ return this.ia4_1;
3329
3368
  };
3330
- protoOf(TableStateUpdateDto).c6r = function () {
3369
+ protoOf(TableStateUpdateDto).x6r = function () {
3331
3370
  return this.table;
3332
3371
  };
3333
3372
  protoOf(TableStateUpdateDto).oe = function () {
3334
- return this.ia3_1;
3373
+ return this.ia4_1;
3335
3374
  };
3336
3375
  protoOf(TableStateUpdateDto).pe = function () {
3337
3376
  return this.table;
@@ -3340,15 +3379,15 @@
3340
3379
  return new TableStateUpdateDto(roomId, table);
3341
3380
  };
3342
3381
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3343
- roomId = roomId === VOID ? this.ia3_1 : roomId;
3382
+ roomId = roomId === VOID ? this.ia4_1 : roomId;
3344
3383
  table = table === VOID ? this.table : table;
3345
3384
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3346
3385
  };
3347
3386
  protoOf(TableStateUpdateDto).toString = function () {
3348
- return 'TableStateUpdateDto(roomId=' + this.ia3_1 + ', table=' + this.table + ')';
3387
+ return 'TableStateUpdateDto(roomId=' + this.ia4_1 + ', table=' + this.table + ')';
3349
3388
  };
3350
3389
  protoOf(TableStateUpdateDto).hashCode = function () {
3351
- var result = getStringHashCode(this.ia3_1);
3390
+ var result = getStringHashCode(this.ia4_1);
3352
3391
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3353
3392
  return result;
3354
3393
  };
@@ -3357,7 +3396,7 @@
3357
3396
  return true;
3358
3397
  if (!(other instanceof TableStateUpdateDto))
3359
3398
  return false;
3360
- if (!(this.ia3_1 === other.ia3_1))
3399
+ if (!(this.ia4_1 === other.ia4_1))
3361
3400
  return false;
3362
3401
  if (!(this.table === other.table))
3363
3402
  return false;
@@ -3377,20 +3416,20 @@
3377
3416
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3378
3417
  tmp0_serialDesc.gz('roomId', false);
3379
3418
  tmp0_serialDesc.gz('actions', false);
3380
- this.ja3_1 = tmp0_serialDesc;
3419
+ this.ja4_1 = tmp0_serialDesc;
3381
3420
  }
3382
- protoOf($serializer_0).ka3 = function (encoder, value) {
3383
- var tmp0_desc = this.ja3_1;
3421
+ protoOf($serializer_0).ka4 = function (encoder, value) {
3422
+ var tmp0_desc = this.ja4_1;
3384
3423
  var tmp1_output = encoder.or(tmp0_desc);
3385
- tmp1_output.dt(tmp0_desc, 0, value.la3_1);
3424
+ tmp1_output.dt(tmp0_desc, 0, value.la4_1);
3386
3425
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3387
3426
  tmp1_output.pr(tmp0_desc);
3388
3427
  };
3389
3428
  protoOf($serializer_0).co = function (encoder, value) {
3390
- return this.ka3(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3429
+ return this.ka4(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3391
3430
  };
3392
3431
  protoOf($serializer_0).do = function (decoder) {
3393
- var tmp0_desc = this.ja3_1;
3432
+ var tmp0_desc = this.ja4_1;
3394
3433
  var tmp1_flag = true;
3395
3434
  var tmp2_index = 0;
3396
3435
  var tmp3_bitMask0 = 0;
@@ -3425,7 +3464,7 @@
3425
3464
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3426
3465
  };
3427
3466
  protoOf($serializer_0).bo = function () {
3428
- return this.ja3_1;
3467
+ return this.ja4_1;
3429
3468
  };
3430
3469
  protoOf($serializer_0).vz = function () {
3431
3470
  // Inline function 'kotlin.arrayOf' call
@@ -3441,9 +3480,9 @@
3441
3480
  }
3442
3481
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3443
3482
  if (!(3 === (3 & seen0))) {
3444
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ja3_1);
3483
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ja4_1);
3445
3484
  }
3446
- $this.la3_1 = roomId;
3485
+ $this.la4_1 = roomId;
3447
3486
  $this.actions = actions;
3448
3487
  return $this;
3449
3488
  }
@@ -3451,17 +3490,17 @@
3451
3490
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3452
3491
  }
3453
3492
  function ActionsStateUpdateDto(roomId, actions) {
3454
- this.la3_1 = roomId;
3493
+ this.la4_1 = roomId;
3455
3494
  this.actions = actions;
3456
3495
  }
3457
- protoOf(ActionsStateUpdateDto).g8f = function () {
3458
- return this.la3_1;
3496
+ protoOf(ActionsStateUpdateDto).c8g = function () {
3497
+ return this.la4_1;
3459
3498
  };
3460
- protoOf(ActionsStateUpdateDto).t8f = function () {
3499
+ protoOf(ActionsStateUpdateDto).q8g = function () {
3461
3500
  return this.actions;
3462
3501
  };
3463
3502
  protoOf(ActionsStateUpdateDto).oe = function () {
3464
- return this.la3_1;
3503
+ return this.la4_1;
3465
3504
  };
3466
3505
  protoOf(ActionsStateUpdateDto).pe = function () {
3467
3506
  return this.actions;
@@ -3470,15 +3509,15 @@
3470
3509
  return new ActionsStateUpdateDto(roomId, actions);
3471
3510
  };
3472
3511
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3473
- roomId = roomId === VOID ? this.la3_1 : roomId;
3512
+ roomId = roomId === VOID ? this.la4_1 : roomId;
3474
3513
  actions = actions === VOID ? this.actions : actions;
3475
3514
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3476
3515
  };
3477
3516
  protoOf(ActionsStateUpdateDto).toString = function () {
3478
- return 'ActionsStateUpdateDto(roomId=' + this.la3_1 + ', actions=' + this.actions + ')';
3517
+ return 'ActionsStateUpdateDto(roomId=' + this.la4_1 + ', actions=' + this.actions + ')';
3479
3518
  };
3480
3519
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3481
- var result = getStringHashCode(this.la3_1);
3520
+ var result = getStringHashCode(this.la4_1);
3482
3521
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3483
3522
  return result;
3484
3523
  };
@@ -3487,7 +3526,7 @@
3487
3526
  return true;
3488
3527
  if (!(other instanceof ActionsStateUpdateDto))
3489
3528
  return false;
3490
- if (!(this.la3_1 === other.la3_1))
3529
+ if (!(this.la4_1 === other.la4_1))
3491
3530
  return false;
3492
3531
  if (!(this.actions === other.actions))
3493
3532
  return false;
@@ -3517,42 +3556,42 @@
3517
3556
  var tmp$ret$0 = mapToDto(item);
3518
3557
  destination.j(tmp$ret$0);
3519
3558
  }
3520
- return new ActionsStateUpdateDto(_this__u8e3s4.ma3_1, encoderDecoderProvider.m8m(destination));
3559
+ return new ActionsStateUpdateDto(_this__u8e3s4.ma4_1, encoderDecoderProvider.j8n(destination));
3521
3560
  }
3522
3561
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3523
- return new TableStateUpdateDto(_this__u8e3s4.na3_1, encoderDecoderProvider.k8m(mapToDto_0(_this__u8e3s4.table)));
3562
+ return new TableStateUpdateDto(_this__u8e3s4.na4_1, encoderDecoderProvider.h8n(mapToDto_0(_this__u8e3s4.table)));
3524
3563
  }
3525
3564
  function ServerStateUpdate() {
3526
3565
  }
3527
3566
  function TableStateUpdate(roomId, table) {
3528
- this.na3_1 = roomId;
3567
+ this.na4_1 = roomId;
3529
3568
  this.table = table;
3530
3569
  }
3531
- protoOf(TableStateUpdate).g8f = function () {
3532
- return this.na3_1;
3570
+ protoOf(TableStateUpdate).c8g = function () {
3571
+ return this.na4_1;
3533
3572
  };
3534
- protoOf(TableStateUpdate).c6r = function () {
3573
+ protoOf(TableStateUpdate).x6r = function () {
3535
3574
  return this.table;
3536
3575
  };
3537
3576
  protoOf(TableStateUpdate).oe = function () {
3538
- return this.na3_1;
3577
+ return this.na4_1;
3539
3578
  };
3540
3579
  protoOf(TableStateUpdate).pe = function () {
3541
3580
  return this.table;
3542
3581
  };
3543
- protoOf(TableStateUpdate).oa3 = function (roomId, table) {
3582
+ protoOf(TableStateUpdate).oa4 = function (roomId, table) {
3544
3583
  return new TableStateUpdate(roomId, table);
3545
3584
  };
3546
3585
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3547
- roomId = roomId === VOID ? this.na3_1 : roomId;
3586
+ roomId = roomId === VOID ? this.na4_1 : roomId;
3548
3587
  table = table === VOID ? this.table : table;
3549
- return $super === VOID ? this.oa3(roomId, table) : $super.oa3.call(this, roomId, table);
3588
+ return $super === VOID ? this.oa4(roomId, table) : $super.oa4.call(this, roomId, table);
3550
3589
  };
3551
3590
  protoOf(TableStateUpdate).toString = function () {
3552
- return 'TableStateUpdate(roomId=' + this.na3_1 + ', table=' + this.table.toString() + ')';
3591
+ return 'TableStateUpdate(roomId=' + this.na4_1 + ', table=' + this.table.toString() + ')';
3553
3592
  };
3554
3593
  protoOf(TableStateUpdate).hashCode = function () {
3555
- var result = getStringHashCode(this.na3_1);
3594
+ var result = getStringHashCode(this.na4_1);
3556
3595
  result = imul(result, 31) + this.table.hashCode() | 0;
3557
3596
  return result;
3558
3597
  };
@@ -3561,41 +3600,41 @@
3561
3600
  return true;
3562
3601
  if (!(other instanceof TableStateUpdate))
3563
3602
  return false;
3564
- if (!(this.na3_1 === other.na3_1))
3603
+ if (!(this.na4_1 === other.na4_1))
3565
3604
  return false;
3566
3605
  if (!this.table.equals(other.table))
3567
3606
  return false;
3568
3607
  return true;
3569
3608
  };
3570
3609
  function ActionsStateUpdate(roomId, actions) {
3571
- this.ma3_1 = roomId;
3610
+ this.ma4_1 = roomId;
3572
3611
  this.actions = actions;
3573
3612
  }
3574
- protoOf(ActionsStateUpdate).g8f = function () {
3575
- return this.ma3_1;
3613
+ protoOf(ActionsStateUpdate).c8g = function () {
3614
+ return this.ma4_1;
3576
3615
  };
3577
- protoOf(ActionsStateUpdate).t8f = function () {
3616
+ protoOf(ActionsStateUpdate).q8g = function () {
3578
3617
  return this.actions;
3579
3618
  };
3580
3619
  protoOf(ActionsStateUpdate).oe = function () {
3581
- return this.ma3_1;
3620
+ return this.ma4_1;
3582
3621
  };
3583
3622
  protoOf(ActionsStateUpdate).pe = function () {
3584
3623
  return this.actions;
3585
3624
  };
3586
- protoOf(ActionsStateUpdate).pa3 = function (roomId, actions) {
3625
+ protoOf(ActionsStateUpdate).pa4 = function (roomId, actions) {
3587
3626
  return new ActionsStateUpdate(roomId, actions);
3588
3627
  };
3589
3628
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3590
- roomId = roomId === VOID ? this.ma3_1 : roomId;
3629
+ roomId = roomId === VOID ? this.ma4_1 : roomId;
3591
3630
  actions = actions === VOID ? this.actions : actions;
3592
- return $super === VOID ? this.pa3(roomId, actions) : $super.pa3.call(this, roomId, actions);
3631
+ return $super === VOID ? this.pa4(roomId, actions) : $super.pa4.call(this, roomId, actions);
3593
3632
  };
3594
3633
  protoOf(ActionsStateUpdate).toString = function () {
3595
- return 'ActionsStateUpdate(roomId=' + this.ma3_1 + ', actions=' + toString(this.actions) + ')';
3634
+ return 'ActionsStateUpdate(roomId=' + this.ma4_1 + ', actions=' + toString(this.actions) + ')';
3596
3635
  };
3597
3636
  protoOf(ActionsStateUpdate).hashCode = function () {
3598
- var result = getStringHashCode(this.ma3_1);
3637
+ var result = getStringHashCode(this.ma4_1);
3599
3638
  result = imul(result, 31) + hashCode(this.actions) | 0;
3600
3639
  return result;
3601
3640
  };
@@ -3604,7 +3643,7 @@
3604
3643
  return true;
3605
3644
  if (!(other instanceof ActionsStateUpdate))
3606
3645
  return false;
3607
- if (!(this.ma3_1 === other.ma3_1))
3646
+ if (!(this.ma4_1 === other.ma4_1))
3608
3647
  return false;
3609
3648
  if (!equals(this.actions, other.actions))
3610
3649
  return false;
@@ -3838,18 +3877,18 @@
3838
3877
  function ToClientEventsObserver() {
3839
3878
  }
3840
3879
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3841
- this.za3_1 = this$0;
3842
- this.aa4_1 = $actions;
3880
+ this.za4_1 = this$0;
3881
+ this.aa5_1 = $actions;
3843
3882
  CoroutineImpl.call(this, resultContinuation);
3844
3883
  }
3845
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da4 = function ($this$flow, $completion) {
3846
- var tmp = this.ea4($this$flow, $completion);
3884
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da5 = function ($this$flow, $completion) {
3885
+ var tmp = this.ea5($this$flow, $completion);
3847
3886
  tmp.u8_1 = Unit_instance;
3848
3887
  tmp.v8_1 = null;
3849
3888
  return tmp.a9();
3850
3889
  };
3851
3890
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
3852
- return this.da4((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3891
+ return this.da5((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3853
3892
  };
3854
3893
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
3855
3894
  var suspendResult = this.u8_1;
@@ -3859,19 +3898,19 @@
3859
3898
  switch (tmp) {
3860
3899
  case 0:
3861
3900
  this.t8_1 = 4;
3862
- this.za3_1.ja4_1;
3863
- this.ca4_1 = transformToEmits(this.za3_1, this.aa4_1).l();
3901
+ this.za4_1.ja5_1;
3902
+ this.ca5_1 = transformToEmits(this.za4_1, this.aa5_1).l();
3864
3903
  this.s8_1 = 1;
3865
3904
  continue $sm;
3866
3905
  case 1:
3867
- if (!this.ca4_1.m()) {
3906
+ if (!this.ca5_1.m()) {
3868
3907
  this.s8_1 = 3;
3869
3908
  continue $sm;
3870
3909
  }
3871
3910
 
3872
- var element = this.ca4_1.n();
3911
+ var element = this.ca5_1.n();
3873
3912
  this.s8_1 = 2;
3874
- suspendResult = this.ba4_1.n28(element, this);
3913
+ suspendResult = this.ba5_1.n28(element, this);
3875
3914
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3876
3915
  return suspendResult;
3877
3916
  }
@@ -3881,11 +3920,11 @@
3881
3920
  this.s8_1 = 1;
3882
3921
  continue $sm;
3883
3922
  case 3:
3884
- var tmp0 = this.za3_1.ia4_1;
3923
+ var tmp0 = this.za4_1.ia5_1;
3885
3924
  l$ret$1: do {
3886
3925
  while (true) {
3887
3926
  var cur = tmp0.kotlinx$atomicfu$value;
3888
- var upd = cur - this.aa4_1.o() | 0;
3927
+ var upd = cur - this.aa5_1.o() | 0;
3889
3928
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3890
3929
  break l$ret$1;
3891
3930
  }
@@ -3907,15 +3946,15 @@
3907
3946
  }
3908
3947
  while (true);
3909
3948
  };
3910
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ea4 = function ($this$flow, completion) {
3911
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.za3_1, this.aa4_1, completion);
3912
- i.ba4_1 = $this$flow;
3949
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ea5 = function ($this$flow, completion) {
3950
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.za4_1, this.aa5_1, completion);
3951
+ i.ba5_1 = $this$flow;
3913
3952
  return i;
3914
3953
  };
3915
3954
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3916
3955
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3917
3956
  var l = function ($this$flow, $completion) {
3918
- return i.da4($this$flow, $completion);
3957
+ return i.da5($this$flow, $completion);
3919
3958
  };
3920
3959
  l.$arity = 1;
3921
3960
  return l;
@@ -3985,29 +4024,29 @@
3985
4024
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3986
4025
  }
3987
4026
  function mapFromGroupKey($this, _this__u8e3s4) {
3988
- var tmp = $this.ha4_1.c6e();
4027
+ var tmp = $this.ha5_1.d6e();
3989
4028
  // Inline function 'kotlin.collections.toTypedArray' call
3990
- var this_0 = _this__u8e3s4.ma4_1;
4029
+ var this_0 = _this__u8e3s4.ma5_1;
3991
4030
  var tmp_0 = copyToArray(this_0);
3992
4031
  // Inline function 'kotlin.collections.toTypedArray' call
3993
- var this_1 = _this__u8e3s4.na4_1;
4032
+ var this_1 = _this__u8e3s4.na5_1;
3994
4033
  var tmp$ret$1 = copyToArray(this_1);
3995
- return new ActionDeliveryPayload(_this__u8e3s4.la4_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.oa4_1);
4034
+ return new ActionDeliveryPayload(_this__u8e3s4.la5_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.oa5_1);
3996
4035
  }
3997
4036
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3998
- this.la4_1 = tableId;
3999
- this.ma4_1 = includePlayers;
4000
- this.na4_1 = excludePlayers;
4001
- this.oa4_1 = deliveryType;
4037
+ this.la5_1 = tableId;
4038
+ this.ma5_1 = includePlayers;
4039
+ this.na5_1 = excludePlayers;
4040
+ this.oa5_1 = deliveryType;
4002
4041
  }
4003
4042
  protoOf(GroupKey).toString = function () {
4004
- return 'GroupKey(tableId=' + this.la4_1 + ', includePlayers=' + toString(this.ma4_1) + ', excludePlayers=' + toString(this.na4_1) + ', deliveryType=' + this.oa4_1.toString() + ')';
4043
+ return 'GroupKey(tableId=' + this.la5_1 + ', includePlayers=' + toString(this.ma5_1) + ', excludePlayers=' + toString(this.na5_1) + ', deliveryType=' + this.oa5_1.toString() + ')';
4005
4044
  };
4006
4045
  protoOf(GroupKey).hashCode = function () {
4007
- var result = getStringHashCode(this.la4_1);
4008
- result = imul(result, 31) + hashCode(this.ma4_1) | 0;
4009
- result = imul(result, 31) + hashCode(this.na4_1) | 0;
4010
- result = imul(result, 31) + this.oa4_1.hashCode() | 0;
4046
+ var result = getStringHashCode(this.la5_1);
4047
+ result = imul(result, 31) + hashCode(this.ma5_1) | 0;
4048
+ result = imul(result, 31) + hashCode(this.na5_1) | 0;
4049
+ result = imul(result, 31) + this.oa5_1.hashCode() | 0;
4011
4050
  return result;
4012
4051
  };
4013
4052
  protoOf(GroupKey).equals = function (other) {
@@ -4015,35 +4054,35 @@
4015
4054
  return true;
4016
4055
  if (!(other instanceof GroupKey))
4017
4056
  return false;
4018
- if (!(this.la4_1 === other.la4_1))
4057
+ if (!(this.la5_1 === other.la5_1))
4019
4058
  return false;
4020
- if (!equals(this.ma4_1, other.ma4_1))
4059
+ if (!equals(this.ma5_1, other.ma5_1))
4021
4060
  return false;
4022
- if (!equals(this.na4_1, other.na4_1))
4061
+ if (!equals(this.na5_1, other.na5_1))
4023
4062
  return false;
4024
- if (!this.oa4_1.equals(other.oa4_1))
4063
+ if (!this.oa5_1.equals(other.oa5_1))
4025
4064
  return false;
4026
4065
  return true;
4027
4066
  };
4028
4067
  function Companion_4() {
4029
- this.pa4_1 = 6;
4068
+ this.pa5_1 = 6;
4030
4069
  }
4031
4070
  var Companion_instance_12;
4032
4071
  function Companion_getInstance_5() {
4033
4072
  return Companion_instance_12;
4034
4073
  }
4035
4074
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4036
- this.ya4_1 = this$0;
4075
+ this.ya5_1 = this$0;
4037
4076
  CoroutineImpl.call(this, resultContinuation);
4038
4077
  }
4039
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).aa5 = function (actions, $completion) {
4040
- var tmp = this.ba5(actions, $completion);
4078
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).aa6 = function (actions, $completion) {
4079
+ var tmp = this.ba6(actions, $completion);
4041
4080
  tmp.u8_1 = Unit_instance;
4042
4081
  tmp.v8_1 = null;
4043
4082
  return tmp.a9();
4044
4083
  };
4045
4084
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4046
- return this.aa5((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4085
+ return this.aa6((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4047
4086
  };
4048
4087
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4049
4088
  var suspendResult = this.u8_1;
@@ -4052,7 +4091,7 @@
4052
4091
  var tmp = this.s8_1;
4053
4092
  if (tmp === 0) {
4054
4093
  this.t8_1 = 1;
4055
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ya4_1, this.za4_1, null));
4094
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ya5_1, this.za5_1, null));
4056
4095
  } else if (tmp === 1) {
4057
4096
  throw this.v8_1;
4058
4097
  }
@@ -4062,23 +4101,23 @@
4062
4101
  }
4063
4102
  while (true);
4064
4103
  };
4065
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ba5 = function (actions, completion) {
4066
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ya4_1, completion);
4067
- i.za4_1 = actions;
4104
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ba6 = function (actions, completion) {
4105
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ya5_1, completion);
4106
+ i.za5_1 = actions;
4068
4107
  return i;
4069
4108
  };
4070
4109
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4071
4110
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4072
4111
  var l = function (actions, $completion) {
4073
- return i.aa5(actions, $completion);
4112
+ return i.aa6(actions, $completion);
4074
4113
  };
4075
4114
  l.$arity = 1;
4076
4115
  return l;
4077
4116
  }
4078
4117
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4079
4118
  CoroutineImpl.call(this, resultContinuation);
4080
- this.ka5_1 = _this__u8e3s4;
4081
- this.la5_1 = fromEvent;
4119
+ this.ka6_1 = _this__u8e3s4;
4120
+ this.la6_1 = fromEvent;
4082
4121
  }
4083
4122
  protoOf($sentEventCOROUTINE$).a9 = function () {
4084
4123
  var suspendResult = this.u8_1;
@@ -4088,8 +4127,8 @@
4088
4127
  switch (tmp) {
4089
4128
  case 0:
4090
4129
  this.t8_1 = 2;
4091
- this.ka5_1.ja4_1;
4092
- var tmp0 = this.ka5_1.ia4_1;
4130
+ this.ka6_1.ja5_1;
4131
+ var tmp0 = this.ka6_1.ia5_1;
4093
4132
  l$ret$1: do {
4094
4133
  while (true) {
4095
4134
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4101,7 +4140,7 @@
4101
4140
  }
4102
4141
  while (false);
4103
4142
  this.s8_1 = 1;
4104
- suspendResult = this.ka5_1.ka4_1.n28(this.la5_1, this);
4143
+ suspendResult = this.ka6_1.ka5_1.n28(this.la6_1, this);
4105
4144
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4106
4145
  return suspendResult;
4107
4146
  }
@@ -4125,7 +4164,7 @@
4125
4164
  };
4126
4165
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4127
4166
  CoroutineImpl.call(this, resultContinuation);
4128
- this.ua5_1 = _this__u8e3s4;
4167
+ this.ua6_1 = _this__u8e3s4;
4129
4168
  }
4130
4169
  protoOf($waitForCOROUTINE$).a9 = function () {
4131
4170
  var suspendResult = this.u8_1;
@@ -4135,12 +4174,12 @@
4135
4174
  switch (tmp) {
4136
4175
  case 0:
4137
4176
  this.t8_1 = 5;
4138
- this.ua5_1.ja4_1;
4139
- this.va5_1 = 0;
4177
+ this.ua6_1.ja5_1;
4178
+ this.va6_1 = 0;
4140
4179
  this.s8_1 = 1;
4141
4180
  continue $sm;
4142
4181
  case 1:
4143
- if (!!(this.ua5_1.ia4_1.kotlinx$atomicfu$value === 0)) {
4182
+ if (!!(this.ua6_1.ia5_1.kotlinx$atomicfu$value === 0)) {
4144
4183
  this.s8_1 = 4;
4145
4184
  continue $sm;
4146
4185
  }
@@ -4153,9 +4192,9 @@
4153
4192
 
4154
4193
  continue $sm;
4155
4194
  case 2:
4156
- this.va5_1 = this.va5_1 + 1 | 0;
4157
- if (this.va5_1 > 6) {
4158
- this.ua5_1.ga4_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ua5_1.ia4_1.kotlinx$atomicfu$value);
4195
+ this.va6_1 = this.va6_1 + 1 | 0;
4196
+ if (this.va6_1 > 6) {
4197
+ this.ua6_1.ga5_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ua6_1.ia5_1.kotlinx$atomicfu$value);
4159
4198
  this.s8_1 = 4;
4160
4199
  continue $sm;
4161
4200
  } else {
@@ -4183,183 +4222,183 @@
4183
4222
  while (true);
4184
4223
  };
4185
4224
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4186
- this.fa4_1 = serverReduxConfig;
4187
- this.ga4_1 = logger;
4188
- this.ha4_1 = idsProvider;
4189
- this.ia4_1 = atomic$ref$1(0);
4225
+ this.fa5_1 = serverReduxConfig;
4226
+ this.ga5_1 = logger;
4227
+ this.ha5_1 = idsProvider;
4228
+ this.ia5_1 = atomic$ref$1(0);
4190
4229
  var tmp = this;
4191
4230
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4192
- tmp.ja4_1 = get_atomicfu$reentrantLock();
4193
- this.ka4_1 = MutableSharedFlow();
4231
+ tmp.ja5_1 = get_atomicfu$reentrantLock();
4232
+ this.ka5_1 = MutableSharedFlow();
4194
4233
  }
4195
- protoOf(ToClientEventsObserverImpl).qa3 = function (fromEvent, $completion) {
4234
+ protoOf(ToClientEventsObserverImpl).qa4 = function (fromEvent, $completion) {
4196
4235
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4197
4236
  tmp.u8_1 = Unit_instance;
4198
4237
  tmp.v8_1 = null;
4199
4238
  return tmp.a9();
4200
4239
  };
4201
- protoOf(ToClientEventsObserverImpl).m9d = function ($completion) {
4240
+ protoOf(ToClientEventsObserverImpl).j9e = function ($completion) {
4202
4241
  var tmp = new $waitForCOROUTINE$(this, $completion);
4203
4242
  tmp.u8_1 = Unit_instance;
4204
4243
  tmp.v8_1 = null;
4205
4244
  return tmp.a9();
4206
4245
  };
4207
- protoOf(ToClientEventsObserverImpl).f9u = function () {
4208
- if (!this.fa4_1.enabledCombinedEvents) {
4209
- return this.ka4_1;
4246
+ protoOf(ToClientEventsObserverImpl).c9v = function () {
4247
+ if (!this.fa5_1.enabledCombinedEvents) {
4248
+ return this.ka5_1;
4210
4249
  }
4211
- var tmp = windowedByInterval(this.ka4_1, fromInt(this.fa4_1.combinedEventsIntervalMillis));
4250
+ var tmp = windowedByInterval(this.ka5_1, fromInt(this.fa5_1.combinedEventsIntervalMillis));
4212
4251
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4213
4252
  };
4214
4253
  function UpdateServerConfigAction(serverConfig) {
4215
- this.wa5_1 = serverConfig;
4254
+ this.wa6_1 = serverConfig;
4216
4255
  }
4217
4256
  protoOf(UpdateServerConfigAction).toString = function () {
4218
- return 'UpdateServerConfigAction(serverConfig=' + this.wa5_1.toString() + ')';
4257
+ return 'UpdateServerConfigAction(serverConfig=' + this.wa6_1.toString() + ')';
4219
4258
  };
4220
4259
  protoOf(UpdateServerConfigAction).hashCode = function () {
4221
- return this.wa5_1.hashCode();
4260
+ return this.wa6_1.hashCode();
4222
4261
  };
4223
4262
  protoOf(UpdateServerConfigAction).equals = function (other) {
4224
4263
  if (this === other)
4225
4264
  return true;
4226
4265
  if (!(other instanceof UpdateServerConfigAction))
4227
4266
  return false;
4228
- if (!this.wa5_1.equals(other.wa5_1))
4267
+ if (!this.wa6_1.equals(other.wa6_1))
4229
4268
  return false;
4230
4269
  return true;
4231
4270
  };
4232
4271
  function SpectatorsAction() {
4233
4272
  }
4234
4273
  function AddSpectatorsAction(spectators) {
4235
- this.xa5_1 = spectators;
4274
+ this.xa6_1 = spectators;
4236
4275
  }
4237
4276
  protoOf(AddSpectatorsAction).toString = function () {
4238
- return 'AddSpectatorsAction(spectators=' + toString(this.xa5_1) + ')';
4277
+ return 'AddSpectatorsAction(spectators=' + toString(this.xa6_1) + ')';
4239
4278
  };
4240
4279
  protoOf(AddSpectatorsAction).hashCode = function () {
4241
- return hashCode(this.xa5_1);
4280
+ return hashCode(this.xa6_1);
4242
4281
  };
4243
4282
  protoOf(AddSpectatorsAction).equals = function (other) {
4244
4283
  if (this === other)
4245
4284
  return true;
4246
4285
  if (!(other instanceof AddSpectatorsAction))
4247
4286
  return false;
4248
- if (!equals(this.xa5_1, other.xa5_1))
4287
+ if (!equals(this.xa6_1, other.xa6_1))
4249
4288
  return false;
4250
4289
  return true;
4251
4290
  };
4252
4291
  function RemoveSpectatorsAction(spectators) {
4253
- this.ya5_1 = spectators;
4292
+ this.ya6_1 = spectators;
4254
4293
  }
4255
4294
  protoOf(RemoveSpectatorsAction).toString = function () {
4256
- return 'RemoveSpectatorsAction(spectators=' + toString(this.ya5_1) + ')';
4295
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ya6_1) + ')';
4257
4296
  };
4258
4297
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4259
- return hashCode(this.ya5_1);
4298
+ return hashCode(this.ya6_1);
4260
4299
  };
4261
4300
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4262
4301
  if (this === other)
4263
4302
  return true;
4264
4303
  if (!(other instanceof RemoveSpectatorsAction))
4265
4304
  return false;
4266
- if (!equals(this.ya5_1, other.ya5_1))
4305
+ if (!equals(this.ya6_1, other.ya6_1))
4267
4306
  return false;
4268
4307
  return true;
4269
4308
  };
4270
4309
  function _get_asyncProvider__jbpyhw($this) {
4271
- var tmp0 = $this.ea6_1;
4310
+ var tmp0 = $this.ea7_1;
4272
4311
  var tmp = KProperty1;
4273
4312
  // Inline function 'kotlin.getValue' call
4274
4313
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4275
4314
  return tmp0.x();
4276
4315
  }
4277
4316
  function _get_logger__rkp4sl($this) {
4278
- var tmp0 = $this.fa6_1;
4317
+ var tmp0 = $this.fa7_1;
4279
4318
  var tmp = KProperty1;
4280
4319
  // Inline function 'kotlin.getValue' call
4281
4320
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4282
4321
  return tmp0.x();
4283
4322
  }
4284
4323
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4285
- var tmp0 = $this.ga6_1;
4324
+ var tmp0 = $this.ga7_1;
4286
4325
  var tmp = KProperty1;
4287
4326
  // Inline function 'kotlin.getValue' call
4288
4327
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4289
4328
  return tmp0.x();
4290
4329
  }
4291
4330
  function _get_lastCardInteractor__h6lq3w($this) {
4292
- var tmp0 = $this.ha6_1;
4331
+ var tmp0 = $this.ha7_1;
4293
4332
  var tmp = KProperty1;
4294
4333
  // Inline function 'kotlin.getValue' call
4295
4334
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4296
4335
  return tmp0.x();
4297
4336
  }
4298
4337
  function _get_serverConfig__rk2g06($this) {
4299
- var tmp0 = $this.ia6_1;
4338
+ var tmp0 = $this.ia7_1;
4300
4339
  var tmp = KProperty1;
4301
4340
  // Inline function 'kotlin.getValue' call
4302
4341
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4303
4342
  return tmp0.x();
4304
4343
  }
4305
4344
  function _get_logicConfig__52ww9d($this) {
4306
- var tmp0 = $this.ja6_1;
4345
+ var tmp0 = $this.ja7_1;
4307
4346
  var tmp = KProperty1;
4308
4347
  // Inline function 'kotlin.getValue' call
4309
4348
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4310
4349
  return tmp0.x();
4311
4350
  }
4312
4351
  function _get_idsProvider__fnfajc_0($this) {
4313
- var tmp0 = $this.ka6_1;
4352
+ var tmp0 = $this.ka7_1;
4314
4353
  var tmp = KProperty1;
4315
4354
  // Inline function 'kotlin.getValue' call
4316
4355
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4317
4356
  return tmp0.x();
4318
4357
  }
4319
4358
  function _get_botConfig__cpaxzc($this) {
4320
- var tmp0 = $this.la6_1;
4359
+ var tmp0 = $this.la7_1;
4321
4360
  var tmp = KProperty1;
4322
4361
  // Inline function 'kotlin.getValue' call
4323
4362
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4324
4363
  return tmp0.x();
4325
4364
  }
4326
4365
  function _get_scenePositionProvider__kn0n1n($this) {
4327
- var tmp0 = $this.ma6_1;
4366
+ var tmp0 = $this.ma7_1;
4328
4367
  var tmp = KProperty1;
4329
4368
  // Inline function 'kotlin.getValue' call
4330
4369
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4331
4370
  return tmp0.x();
4332
4371
  }
4333
4372
  function _get_toClientEventsObserver__6rp51y_0($this) {
4334
- var tmp0 = $this.na6_1;
4373
+ var tmp0 = $this.na7_1;
4335
4374
  var tmp = KProperty1;
4336
4375
  // Inline function 'kotlin.getValue' call
4337
4376
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4338
4377
  return tmp0.x();
4339
4378
  }
4340
4379
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4341
- var tmp0 = $this.oa6_1;
4380
+ var tmp0 = $this.oa7_1;
4342
4381
  var tmp = KProperty1;
4343
4382
  // Inline function 'kotlin.getValue' call
4344
4383
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4345
4384
  return tmp0.x();
4346
4385
  }
4347
4386
  function _get_dealerConfig__183ci8($this) {
4348
- var tmp0 = $this.pa6_1;
4387
+ var tmp0 = $this.pa7_1;
4349
4388
  var tmp = KProperty1;
4350
4389
  // Inline function 'kotlin.getValue' call
4351
4390
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4352
4391
  return tmp0.x();
4353
4392
  }
4354
4393
  function _get_poolProvider__tqti6a($this) {
4355
- var tmp0 = $this.qa6_1;
4394
+ var tmp0 = $this.qa7_1;
4356
4395
  var tmp = KProperty1;
4357
4396
  // Inline function 'kotlin.getValue' call
4358
4397
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4359
4398
  return tmp0.x();
4360
4399
  }
4361
4400
  function _get_cardsDealerProvider__bekjpg($this) {
4362
- var tmp0 = $this.ra6_1;
4401
+ var tmp0 = $this.ra7_1;
4363
4402
  var tmp = KProperty1;
4364
4403
  // Inline function 'kotlin.getValue' call
4365
4404
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4509,7 +4548,7 @@
4509
4548
  };
4510
4549
  }
4511
4550
  function ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r(player) {
4512
- return !player.d68();
4551
+ return !player.c68();
4513
4552
  }
4514
4553
  function ServerGameStoreContract(di, validationStoreContract, timersStoreContract, botGameStoreContract, gameMechanicStoreContract, fileLoggerStoreContract) {
4515
4554
  validationStoreContract = validationStoreContract === VOID ? new ValidationStoreContract(di, true, true, null) : validationStoreContract;
@@ -4523,11 +4562,11 @@
4523
4562
  tmp = fileLoggerStoreContract;
4524
4563
  }
4525
4564
  fileLoggerStoreContract = tmp;
4526
- this.za5_1 = validationStoreContract;
4527
- this.aa6_1 = timersStoreContract;
4528
- this.ba6_1 = botGameStoreContract;
4529
- this.ca6_1 = gameMechanicStoreContract;
4530
- this.da6_1 = fileLoggerStoreContract;
4565
+ this.za6_1 = validationStoreContract;
4566
+ this.aa7_1 = timersStoreContract;
4567
+ this.ba7_1 = botGameStoreContract;
4568
+ this.ca7_1 = gameMechanicStoreContract;
4569
+ this.da7_1 = fileLoggerStoreContract;
4531
4570
  var tmp_0 = this;
4532
4571
  // Inline function 'org.kodein.di.instance' call
4533
4572
  // Inline function 'org.kodein.type.generic' call
@@ -4535,7 +4574,7 @@
4535
4574
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4536
4575
  var tmp_2 = Instance(di, tmp$ret$0, null);
4537
4576
  var tmp_3 = KProperty1;
4538
- tmp_0.ea6_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4577
+ tmp_0.ea7_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4539
4578
  var tmp_4 = this;
4540
4579
  // Inline function 'org.kodein.di.instance' call
4541
4580
  // Inline function 'org.kodein.type.generic' call
@@ -4543,7 +4582,7 @@
4543
4582
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4544
4583
  var tmp_6 = Instance(di, tmp$ret$2, null);
4545
4584
  var tmp_7 = KProperty1;
4546
- tmp_4.fa6_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4585
+ tmp_4.fa7_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4547
4586
  var tmp_8 = this;
4548
4587
  // Inline function 'org.kodein.di.instance' call
4549
4588
  // Inline function 'org.kodein.type.generic' call
@@ -4551,7 +4590,7 @@
4551
4590
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4552
4591
  var tmp_10 = Instance(di, tmp$ret$4, null);
4553
4592
  var tmp_11 = KProperty1;
4554
- tmp_8.ga6_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4593
+ tmp_8.ga7_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4555
4594
  var tmp_12 = this;
4556
4595
  // Inline function 'org.kodein.di.instance' call
4557
4596
  // Inline function 'org.kodein.type.generic' call
@@ -4559,7 +4598,7 @@
4559
4598
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4560
4599
  var tmp_14 = Instance(di, tmp$ret$6, null);
4561
4600
  var tmp_15 = KProperty1;
4562
- tmp_12.ha6_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4601
+ tmp_12.ha7_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4563
4602
  var tmp_16 = this;
4564
4603
  // Inline function 'org.kodein.di.instance' call
4565
4604
  // Inline function 'org.kodein.type.generic' call
@@ -4567,7 +4606,7 @@
4567
4606
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4568
4607
  var tmp_18 = Instance(di, tmp$ret$8, null);
4569
4608
  var tmp_19 = KProperty1;
4570
- tmp_16.ia6_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4609
+ tmp_16.ia7_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4571
4610
  var tmp_20 = this;
4572
4611
  // Inline function 'org.kodein.di.instance' call
4573
4612
  // Inline function 'org.kodein.type.generic' call
@@ -4575,7 +4614,7 @@
4575
4614
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4576
4615
  var tmp_22 = Instance(di, tmp$ret$10, null);
4577
4616
  var tmp_23 = KProperty1;
4578
- tmp_20.ja6_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4617
+ tmp_20.ja7_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4579
4618
  var tmp_24 = this;
4580
4619
  // Inline function 'org.kodein.di.instance' call
4581
4620
  // Inline function 'org.kodein.type.generic' call
@@ -4583,7 +4622,7 @@
4583
4622
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4584
4623
  var tmp_26 = Instance(di, tmp$ret$12, null);
4585
4624
  var tmp_27 = KProperty1;
4586
- tmp_24.ka6_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4625
+ tmp_24.ka7_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4587
4626
  var tmp_28 = this;
4588
4627
  // Inline function 'org.kodein.di.instance' call
4589
4628
  // Inline function 'org.kodein.type.generic' call
@@ -4591,7 +4630,7 @@
4591
4630
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4592
4631
  var tmp_30 = Instance(di, tmp$ret$14, null);
4593
4632
  var tmp_31 = KProperty1;
4594
- tmp_28.la6_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4633
+ tmp_28.la7_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4595
4634
  var tmp_32 = this;
4596
4635
  // Inline function 'org.kodein.di.instance' call
4597
4636
  // Inline function 'org.kodein.type.generic' call
@@ -4599,7 +4638,7 @@
4599
4638
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4600
4639
  var tmp_34 = Instance(di, tmp$ret$16, null);
4601
4640
  var tmp_35 = KProperty1;
4602
- tmp_32.ma6_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4641
+ tmp_32.ma7_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4603
4642
  var tmp_36 = this;
4604
4643
  // Inline function 'org.kodein.di.instance' call
4605
4644
  // Inline function 'org.kodein.type.generic' call
@@ -4607,7 +4646,7 @@
4607
4646
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4608
4647
  var tmp_38 = Instance(di, tmp$ret$18, null);
4609
4648
  var tmp_39 = KProperty1;
4610
- tmp_36.na6_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4649
+ tmp_36.na7_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4611
4650
  var tmp_40 = this;
4612
4651
  // Inline function 'org.kodein.di.instance' call
4613
4652
  // Inline function 'org.kodein.type.generic' call
@@ -4615,7 +4654,7 @@
4615
4654
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4616
4655
  var tmp_42 = Instance(di, tmp$ret$20, null);
4617
4656
  var tmp_43 = KProperty1;
4618
- tmp_40.oa6_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4657
+ tmp_40.oa7_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4619
4658
  var tmp_44 = this;
4620
4659
  // Inline function 'org.kodein.di.instance' call
4621
4660
  // Inline function 'org.kodein.type.generic' call
@@ -4623,7 +4662,7 @@
4623
4662
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4624
4663
  var tmp_46 = Instance(di, tmp$ret$22, null);
4625
4664
  var tmp_47 = KProperty1;
4626
- tmp_44.pa6_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4665
+ tmp_44.pa7_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4627
4666
  var tmp_48 = this;
4628
4667
  // Inline function 'org.kodein.di.instance' call
4629
4668
  // Inline function 'org.kodein.type.generic' call
@@ -4631,7 +4670,7 @@
4631
4670
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4632
4671
  var tmp_50 = Instance(di, tmp$ret$24, null);
4633
4672
  var tmp_51 = KProperty1;
4634
- tmp_48.qa6_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4673
+ tmp_48.qa7_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4635
4674
  var tmp_52 = this;
4636
4675
  // Inline function 'org.kodein.di.instance' call
4637
4676
  // Inline function 'org.kodein.type.generic' call
@@ -4639,32 +4678,39 @@
4639
4678
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4640
4679
  var tmp_54 = Instance(di, tmp$ret$26, null);
4641
4680
  var tmp_55 = KProperty1;
4642
- tmp_52.ra6_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4681
+ tmp_52.ra7_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4643
4682
  }
4644
- protoOf(ServerGameStoreContract).j92 = function () {
4645
- return plus(plus(plus(plus(plus(this.za5_1.j92(), this.ca6_1.j92()), this.aa6_1.j92()), this.ba6_1.j92()), this.da6_1.j92()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4683
+ protoOf(ServerGameStoreContract).g93 = function () {
4684
+ return plus(plus(plus(plus(plus(this.za6_1.g93(), this.ca7_1.g93()), this.aa7_1.g93()), this.ba7_1.g93()), this.da7_1.g93()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4646
4685
  };
4647
- protoOf(ServerGameStoreContract).k92 = function () {
4648
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.za5_1.k92(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.ca6_1.k92()), this.aa6_1.k92()), this.ba6_1.k92()), this.da6_1.k92()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).q94(), finishingGameWhenCantStartNewMiddleware()]));
4649
- var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4686
+ protoOf(ServerGameStoreContract).h93 = function () {
4687
+ var tmp = this.za6_1.h93();
4688
+ var tmp_0;
4689
+ if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
4690
+ tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
4691
+ } else {
4692
+ tmp_0 = null;
4693
+ }
4694
+ var tmp_1 = plus(plus(plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.ca7_1.h93()), this.aa7_1.h93()), this.ba7_1.h93()), this.da7_1.h93()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).n95(), finishingGameWhenCantStartNewMiddleware()]));
4695
+ var tmp_2 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4650
4696
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4651
4697
  var tmp1_logger = _get_logger__rkp4sl(this);
4652
4698
  var tmp2_asyncProvider = _get_asyncProvider__jbpyhw(this);
4653
- var tmp_1 = playerTurnTimeoutWhenHostMiddleware(tmp0_serverConfig, tmp2_asyncProvider, tmp1_logger);
4654
- var tmp_2 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOf_0(_get_toClientEventsObserver__6rp51y_0(this)));
4699
+ var tmp_3 = playerTurnTimeoutWhenHostMiddleware(tmp0_serverConfig, tmp2_asyncProvider, tmp1_logger);
4700
+ var tmp_4 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOf_0(_get_toClientEventsObserver__6rp51y_0(this)));
4655
4701
  var tmp3_asyncProvider = _get_asyncProvider__jbpyhw(this);
4656
4702
  var tmp4_dealerConfig = _get_dealerConfig__183ci8(this);
4657
4703
  var tmp5_poolProvider = _get_poolProvider__tqti6a(this);
4658
4704
  var tmp6_cardsDealerProvider = _get_cardsDealerProvider__bekjpg(this);
4659
- var tmp_3 = prefetchRandomOrgPoolMiddleware(tmp5_poolProvider, tmp6_cardsDealerProvider, tmp3_asyncProvider, tmp4_dealerConfig);
4660
- var tmp_4;
4705
+ var tmp_5 = prefetchRandomOrgPoolMiddleware(tmp5_poolProvider, tmp6_cardsDealerProvider, tmp3_asyncProvider, tmp4_dealerConfig);
4706
+ var tmp_6;
4661
4707
  if (_get_botConfig__cpaxzc(this).autoStepLastCard) {
4662
- var tmp_5 = _get_lastCardInteractor__h6lq3w(this);
4663
- tmp_4 = putPlayerLastCardMiddleware(tmp_5, ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r);
4708
+ var tmp_7 = _get_lastCardInteractor__h6lq3w(this);
4709
+ tmp_6 = putPlayerLastCardMiddleware(tmp_7, ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r);
4664
4710
  } else {
4665
- tmp_4 = null;
4711
+ tmp_6 = null;
4666
4712
  }
4667
- return plus(tmp, listOfNotNull_0([tmp_0, tmp_1, tmp_2, tmp_3, tmp_4]));
4713
+ return plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4, tmp_5, tmp_6]));
4668
4714
  };
4669
4715
  function finishingGameWhenCantStartNewMiddleware() {
4670
4716
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -4672,52 +4718,52 @@
4672
4718
  }
4673
4719
  function finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1() {
4674
4720
  }
4675
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).a6g = function (action) {
4721
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).b6g = function (action) {
4676
4722
  return action instanceof RoundEndedAction;
4677
4723
  };
4678
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).p6h = function (store, next, action) {
4724
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).q6h = function (store, next, action) {
4679
4725
  var tmp4 = action instanceof RoundEndedAction ? action : THROW_CCE();
4680
4726
  $l$block_0: {
4681
4727
  next(tmp4);
4682
4728
  var state = store.state;
4683
4729
  if (tmp4.isGameFinished) {
4684
- if (!get_serverStatePayload_0(state).config.canStartNewGame) {
4685
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.b6q_1));
4730
+ if (get_serverStatePayload_0(state).config.shouldFinishGameWhenDeploy) {
4731
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.w6q_1));
4686
4732
  break $l$block_0;
4687
4733
  }
4688
- if (state.c6r().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4689
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.b6q_1));
4734
+ if (state.x6r().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4735
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.w6q_1));
4690
4736
  break $l$block_0;
4691
4737
  }
4692
4738
  }
4693
4739
  }
4694
4740
  };
4695
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).z6f = function (store, next, action) {
4696
- return this.p6h(store, next, action);
4741
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).a6g = function (store, next, action) {
4742
+ return this.q6h(store, next, action);
4697
4743
  };
4698
4744
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4699
- this.ua6_1 = this$0;
4745
+ this.ua7_1 = this$0;
4700
4746
  }
4701
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).a6g = function (action) {
4747
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).b6g = function (action) {
4702
4748
  return action instanceof MechanicAction;
4703
4749
  };
4704
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).p6h = function (store, next, action) {
4750
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).q6h = function (store, next, action) {
4705
4751
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4706
4752
  var state = store.state;
4707
4753
  // Inline function 'kotlin.with' call
4708
4754
  var tmp;
4709
4755
  if (action_0 instanceof StartGameMechanicAction) {
4710
- var tmp0 = this.ua6_1;
4711
- var tmp2 = action_0.r8y_1;
4712
- var tmp4 = action_0.t8y_1;
4756
+ var tmp0 = this.ua7_1;
4757
+ var tmp2 = action_0.o8z_1;
4758
+ var tmp4 = action_0.q8z_1;
4713
4759
  // Inline function 'kotlin.collections.map' call
4714
- var this_0 = action_0.u8y_1;
4760
+ var this_0 = action_0.r8z_1;
4715
4761
  // Inline function 'kotlin.collections.mapTo' call
4716
4762
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4717
4763
  var _iterator__ex2g4s = this_0.l();
4718
4764
  while (_iterator__ex2g4s.m()) {
4719
4765
  var item = _iterator__ex2g4s.n();
4720
- var tmp$ret$0 = to(item.k66_1, PlayerConnectionState_LIVE_getInstance());
4766
+ var tmp$ret$0 = to(item.j66_1, PlayerConnectionState_LIVE_getInstance());
4721
4767
  destination.j(tmp$ret$0);
4722
4768
  }
4723
4769
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4747,7 +4793,7 @@
4747
4793
  var _iterator__ex2g4s_2 = destination_1.l();
4748
4794
  while (_iterator__ex2g4s_2.m()) {
4749
4795
  var element_0 = _iterator__ex2g4s_2.n();
4750
- var tmp0_aid = tmp0.ta6_1.c6e();
4796
+ var tmp0_aid = tmp0.ta7_1.d6e();
4751
4797
  // Inline function 'kotlin.collections.map' call
4752
4798
  // Inline function 'kotlin.collections.mapTo' call
4753
4799
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4769,16 +4815,16 @@
4769
4815
  tmp = destination_2;
4770
4816
  } else {
4771
4817
  if (action_0 instanceof StartNewGameMechanicAction) {
4772
- var tmp0_0 = this.ua6_1;
4818
+ var tmp0_0 = this.ua7_1;
4773
4819
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4774
- var table = state.c6r();
4775
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ta6_1.c6e(), table.id, null);
4820
+ var table = state.x6r();
4821
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ta7_1.d6e(), table.id, null);
4776
4822
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4777
4823
  tmp = listOfNotNull(tmp$ret$21);
4778
4824
  } else {
4779
4825
  if (action_0 instanceof ContinueGameMechanicAction) {
4780
- var tmp0_1 = this.ua6_1;
4781
- var tmp2_0 = action_0.x8y_1.id;
4826
+ var tmp0_1 = this.ua7_1;
4827
+ var tmp2_0 = action_0.u8z_1.id;
4782
4828
  var tmp4_0 = action_0.gameCreatorPlayerId;
4783
4829
  // Inline function 'kotlin.collections.map' call
4784
4830
  var this_1 = action_0.users;
@@ -4787,7 +4833,7 @@
4787
4833
  var _iterator__ex2g4s_4 = this_1.l();
4788
4834
  while (_iterator__ex2g4s_4.m()) {
4789
4835
  var item_2 = _iterator__ex2g4s_4.n();
4790
- var tmp$ret$23 = to(item_2.k66_1, PlayerConnectionState_LIVE_getInstance());
4836
+ var tmp$ret$23 = to(item_2.j66_1, PlayerConnectionState_LIVE_getInstance());
4791
4837
  destination_4.j(tmp$ret$23);
4792
4838
  }
4793
4839
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4817,7 +4863,7 @@
4817
4863
  var _iterator__ex2g4s_7 = destination_6.l();
4818
4864
  while (_iterator__ex2g4s_7.m()) {
4819
4865
  var element_2 = _iterator__ex2g4s_7.n();
4820
- var tmp0_aid_0 = tmp0_1.ta6_1.c6e();
4866
+ var tmp0_aid_0 = tmp0_1.ta7_1.d6e();
4821
4867
  // Inline function 'kotlin.collections.map' call
4822
4868
  // Inline function 'kotlin.collections.mapTo' call
4823
4869
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4839,41 +4885,41 @@
4839
4885
  tmp = destination_7;
4840
4886
  } else {
4841
4887
  if (action_0 instanceof FinishingGameMechanicAction) {
4842
- var tmp0_2 = this.ua6_1;
4888
+ var tmp0_2 = this.ua7_1;
4843
4889
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4844
- var table_0 = state.c6r();
4845
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ta6_1.c6e(), table_0.id, null);
4890
+ var table_0 = state.x6r();
4891
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ta7_1.d6e(), table_0.id, null);
4846
4892
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4847
4893
  tmp = listOfNotNull(tmp$ret$44);
4848
4894
  } else {
4849
4895
  if (action_0 instanceof FinishGameMechanicAction) {
4850
- var tmp0_3 = this.ua6_1;
4896
+ var tmp0_3 = this.ua7_1;
4851
4897
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4852
- var table_1 = state.c6r();
4853
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ta6_1.c6e(), table_1.id, null);
4898
+ var table_1 = state.x6r();
4899
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ta7_1.d6e(), table_1.id, null);
4854
4900
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4855
4901
  tmp = listOfNotNull(tmp$ret$46);
4856
4902
  } else {
4857
4903
  if (action_0 instanceof RestartGameMechanicAction) {
4858
- var tmp0_4 = this.ua6_1;
4904
+ var tmp0_4 = this.ua7_1;
4859
4905
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4860
- var table_2 = state.c6r();
4861
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ta6_1.c6e(), table_2.id, null);
4906
+ var table_2 = state.x6r();
4907
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ta7_1.d6e(), table_2.id, null);
4862
4908
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4863
4909
  tmp = listOfNotNull(tmp$ret$48);
4864
4910
  } else {
4865
4911
  if (action_0 instanceof ErrorAction) {
4866
- var tmp0_5 = this.ua6_1;
4912
+ var tmp0_5 = this.ua7_1;
4867
4913
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4868
- var table_3 = state.c6r();
4869
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ta6_1.c6e(), table_3.id, null);
4914
+ var table_3 = state.x6r();
4915
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ta7_1.d6e(), table_3.id, null);
4870
4916
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4871
4917
  tmp = listOfNotNull(tmp$ret$50);
4872
4918
  } else {
4873
4919
  if (action_0 instanceof SceneMechanicAction) {
4874
- var tmp0_6 = this.ua6_1;
4920
+ var tmp0_6 = this.ua7_1;
4875
4921
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4876
- var table_4 = state.c6r();
4922
+ var table_4 = state.x6r();
4877
4923
  var tmp2_1 = table_4.id;
4878
4924
  var tmp4_1 = getGameCreator(table_4.players).playerId;
4879
4925
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4904,7 +4950,7 @@
4904
4950
  var _iterator__ex2g4s_11 = destination_10.l();
4905
4951
  while (_iterator__ex2g4s_11.m()) {
4906
4952
  var element_4 = _iterator__ex2g4s_11.n();
4907
- var tmp0_aid_1 = tmp0_6.ta6_1.c6e();
4953
+ var tmp0_aid_1 = tmp0_6.ta7_1.d6e();
4908
4954
  // Inline function 'kotlin.collections.map' call
4909
4955
  // Inline function 'kotlin.collections.mapTo' call
4910
4956
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4926,9 +4972,9 @@
4926
4972
  tmp = destination_11;
4927
4973
  } else {
4928
4974
  if (action_0 instanceof SceneActMechanicAction) {
4929
- var tmp0_7 = this.ua6_1;
4975
+ var tmp0_7 = this.ua7_1;
4930
4976
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4931
- var table_5 = state.c6r();
4977
+ var table_5 = state.x6r();
4932
4978
  var tmp2_2 = table_5.id;
4933
4979
  var tmp4_2 = getGameCreator(table_5.players).playerId;
4934
4980
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4959,7 +5005,7 @@
4959
5005
  var _iterator__ex2g4s_15 = destination_14.l();
4960
5006
  while (_iterator__ex2g4s_15.m()) {
4961
5007
  var element_6 = _iterator__ex2g4s_15.n();
4962
- var tmp0_aid_2 = tmp0_7.ta6_1.c6e();
5008
+ var tmp0_aid_2 = tmp0_7.ta7_1.d6e();
4963
5009
  // Inline function 'kotlin.collections.map' call
4964
5010
  // Inline function 'kotlin.collections.mapTo' call
4965
5011
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4981,9 +5027,9 @@
4981
5027
  tmp = destination_15;
4982
5028
  } else {
4983
5029
  if (action_0 instanceof TeamsDataMechanicAction) {
4984
- var tmp0_8 = this.ua6_1;
5030
+ var tmp0_8 = this.ua7_1;
4985
5031
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4986
- var table_6 = state.c6r();
5032
+ var table_6 = state.x6r();
4987
5033
  var tmp2_3 = table_6.id;
4988
5034
  var tmp4_3 = getGameCreator(table_6.players).playerId;
4989
5035
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5014,7 +5060,7 @@
5014
5060
  var _iterator__ex2g4s_19 = destination_18.l();
5015
5061
  while (_iterator__ex2g4s_19.m()) {
5016
5062
  var element_8 = _iterator__ex2g4s_19.n();
5017
- var tmp0_aid_3 = tmp0_8.ta6_1.c6e();
5063
+ var tmp0_aid_3 = tmp0_8.ta7_1.d6e();
5018
5064
  // Inline function 'kotlin.collections.map' call
5019
5065
  // Inline function 'kotlin.collections.mapTo' call
5020
5066
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5026,7 +5072,7 @@
5026
5072
  }
5027
5073
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5028
5074
  var tmp_0;
5029
- if (this.ua6_1.sa6_1.supportBackwardActions && getPlayer(state.c6r().players, sendToPlayer_8.b7f_1).l6u_1.g6y_1) {
5075
+ if (this.ua7_1.sa7_1.supportBackwardActions && getPlayer(state.x6r().players, sendToPlayer_8.x7f_1).h6v_1.c6z_1) {
5030
5076
  tmp_0 = null;
5031
5077
  } else {
5032
5078
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -5042,72 +5088,72 @@
5042
5088
  tmp = destination_19;
5043
5089
  } else {
5044
5090
  if (action_0 instanceof PlayerReadyMechanicAction) {
5045
- var tmp0_9 = this.ua6_1;
5046
- var tmp2_4 = state.c6r();
5091
+ var tmp0_9 = this.ua7_1;
5092
+ var tmp2_4 = state.x6r();
5047
5093
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5048
- var exceptPlayerId = this.ua6_1.sa6_1.supportBackwardActions ? action_0.s8z_1 : null;
5049
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ta6_1.c6e(), tmp2_4.id, exceptPlayerId);
5094
+ var exceptPlayerId = this.ua7_1.sa7_1.supportBackwardActions ? action_0.p90_1 : null;
5095
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ta7_1.d6e(), tmp2_4.id, exceptPlayerId);
5050
5096
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
5051
5097
  tmp = listOfNotNull(tmp$ret$109);
5052
5098
  } else {
5053
5099
  if (action_0 instanceof SuitChoiceMechanicAction) {
5054
- var tmp0_10 = this.ua6_1;
5055
- var tmp2_5 = state.c6r();
5100
+ var tmp0_10 = this.ua7_1;
5101
+ var tmp2_5 = state.x6r();
5056
5102
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5057
- var exceptPlayerId_0 = this.ua6_1.sa6_1.supportBackwardActions ? action_0.u8u_1 : null;
5058
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ta6_1.c6e(), tmp2_5.id, exceptPlayerId_0);
5103
+ var exceptPlayerId_0 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.r8v_1 : null;
5104
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ta7_1.d6e(), tmp2_5.id, exceptPlayerId_0);
5059
5105
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
5060
5106
  tmp = listOfNotNull(tmp$ret$111);
5061
5107
  } else {
5062
5108
  if (action_0 instanceof TrumpMechanicAction) {
5063
- var tmp0_11 = this.ua6_1;
5109
+ var tmp0_11 = this.ua7_1;
5064
5110
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5065
- var table_7 = state.c6r();
5066
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ta6_1.c6e(), table_7.id, null);
5111
+ var table_7 = state.x6r();
5112
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ta7_1.d6e(), table_7.id, null);
5067
5113
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
5068
5114
  tmp = listOfNotNull(tmp$ret$113);
5069
5115
  } else {
5070
5116
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5071
- var tmp0_12 = this.ua6_1;
5072
- var tmp2_6 = state.c6r();
5117
+ var tmp0_12 = this.ua7_1;
5118
+ var tmp2_6 = state.x6r();
5073
5119
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5074
- var exceptPlayerId_1 = this.ua6_1.sa6_1.supportBackwardActions ? action_0.y8z_1 : null;
5075
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ta6_1.c6e(), tmp2_6.id, exceptPlayerId_1);
5120
+ var exceptPlayerId_1 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.v90_1 : null;
5121
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ta7_1.d6e(), tmp2_6.id, exceptPlayerId_1);
5076
5122
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
5077
5123
  tmp = listOfNotNull(tmp$ret$115);
5078
5124
  } else {
5079
5125
  if (action_0 instanceof PutCardMechanicAction) {
5080
- var tmp0_13 = this.ua6_1;
5081
- var tmp2_7 = state.c6r();
5126
+ var tmp0_13 = this.ua7_1;
5127
+ var tmp2_7 = state.x6r();
5082
5128
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5083
- var exceptPlayerId_2 = this.ua6_1.sa6_1.supportBackwardActions ? action_0.z8u_1 : null;
5084
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ta6_1.c6e(), tmp2_7.id, exceptPlayerId_2);
5129
+ var exceptPlayerId_2 = this.ua7_1.sa7_1.supportBackwardActions ? action_0.w8v_1 : null;
5130
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ta7_1.d6e(), tmp2_7.id, exceptPlayerId_2);
5085
5131
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
5086
5132
  tmp = listOfNotNull(tmp$ret$117);
5087
5133
  } else {
5088
5134
  if (action_0 instanceof PickUpBribeMechanicAction) {
5089
- var tmp0_14 = this.ua6_1;
5135
+ var tmp0_14 = this.ua7_1;
5090
5136
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5091
- var table_8 = state.c6r();
5092
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ta6_1.c6e(), table_8.id, null);
5137
+ var table_8 = state.x6r();
5138
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ta7_1.d6e(), table_8.id, null);
5093
5139
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
5094
5140
  tmp = listOfNotNull(tmp$ret$119);
5095
5141
  } else {
5096
5142
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5097
- var tmp0_15 = this.ua6_1;
5143
+ var tmp0_15 = this.ua7_1;
5098
5144
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5099
- var table_9 = state.c6r();
5100
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ta6_1.c6e(), table_9.id, null);
5145
+ var table_9 = state.x6r();
5146
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ta7_1.d6e(), table_9.id, null);
5101
5147
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
5102
5148
  tmp = listOfNotNull(tmp$ret$121);
5103
5149
  } else {
5104
5150
  if (action_0 instanceof MessageMechanicAction) {
5105
- var message = action_0.c90_1;
5106
- var tmp0_16 = this.ua6_1;
5107
- var tmp2_8 = state.c6r();
5151
+ var message = action_0.z90_1;
5152
+ var tmp0_16 = this.ua7_1;
5153
+ var tmp2_8 = state.x6r();
5108
5154
  var tmp_1;
5109
5155
  var tmp_2;
5110
- if (this.ua6_1.sa6_1.supportBackwardActions) {
5156
+ if (this.ua7_1.sa7_1.supportBackwardActions) {
5111
5157
  tmp_2 = isInterface(message, UserMessage);
5112
5158
  } else {
5113
5159
  tmp_2 = false;
@@ -5119,16 +5165,16 @@
5119
5165
  }
5120
5166
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5121
5167
  var exceptPlayerId_3 = tmp_1;
5122
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.ta6_1.c6e(), tmp2_8.id, exceptPlayerId_3);
5168
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.ta7_1.d6e(), tmp2_8.id, exceptPlayerId_3);
5123
5169
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
5124
5170
  tmp = listOfNotNull(tmp$ret$123);
5125
5171
  } else {
5126
5172
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5127
- var tmp0_17 = this.ua6_1;
5128
- var tmp2_9 = state.c6r();
5173
+ var tmp0_17 = this.ua7_1;
5174
+ var tmp2_9 = state.x6r();
5129
5175
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5130
5176
  var exceptPlayerId_4 = action_0.playerId;
5131
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ta6_1.c6e(), tmp2_9.id, exceptPlayerId_4);
5177
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ta7_1.d6e(), tmp2_9.id, exceptPlayerId_4);
5132
5178
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
5133
5179
  tmp = listOfNotNull(tmp$ret$125);
5134
5180
  } else {
@@ -5161,14 +5207,14 @@
5161
5207
  }
5162
5208
  next(action_0);
5163
5209
  };
5164
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).z6f = function (store, next, action) {
5165
- return this.p6h(store, next, action);
5210
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).a6g = function (store, next, action) {
5211
+ return this.q6h(store, next, action);
5166
5212
  };
5167
5213
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5168
- this.sa6_1 = logicConfig;
5169
- this.ta6_1 = idsProvider;
5214
+ this.sa7_1 = logicConfig;
5215
+ this.ta7_1 = idsProvider;
5170
5216
  }
5171
- protoOf(ServerMapMechanicToClientActionMiddleware).q94 = function () {
5217
+ protoOf(ServerMapMechanicToClientActionMiddleware).n95 = function () {
5172
5218
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5173
5219
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5174
5220
  };
@@ -5177,8 +5223,8 @@
5177
5223
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5178
5224
  }
5179
5225
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5180
- this.da7_1 = $provider;
5181
- this.ea7_1 = $action;
5226
+ this.da8_1 = $provider;
5227
+ this.ea8_1 = $action;
5182
5228
  CoroutineImpl.call(this, resultContinuation);
5183
5229
  }
5184
5230
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5199,7 +5245,7 @@
5199
5245
  case 0:
5200
5246
  this.t8_1 = 2;
5201
5247
  this.s8_1 = 1;
5202
- suspendResult = this.da7_1.qa3(this.ea7_1, this);
5248
+ suspendResult = this.da8_1.qa4(this.ea8_1, this);
5203
5249
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5204
5250
  return suspendResult;
5205
5251
  }
@@ -5222,8 +5268,8 @@
5222
5268
  while (true);
5223
5269
  };
5224
5270
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5225
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.da7_1, this.ea7_1, completion);
5226
- i.fa7_1 = $this$launchDefault;
5271
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.da8_1, this.ea8_1, completion);
5272
+ i.fa8_1 = $this$launchDefault;
5227
5273
  return i;
5228
5274
  };
5229
5275
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5235,19 +5281,19 @@
5235
5281
  return l;
5236
5282
  }
5237
5283
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5238
- this.ga7_1 = $asyncProvider;
5239
- this.ha7_1 = $provider;
5284
+ this.ga8_1 = $asyncProvider;
5285
+ this.ha8_1 = $provider;
5240
5286
  }
5241
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6g = function (action) {
5287
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).b6g = function (action) {
5242
5288
  return action instanceof ToClientAction;
5243
5289
  };
5244
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).p6h = function (store, next, action) {
5290
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).q6h = function (store, next, action) {
5245
5291
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5246
- this.ga7_1.h6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ha7_1, action_0, null));
5292
+ this.ga8_1.i6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ha8_1, action_0, null));
5247
5293
  next(action_0);
5248
5294
  };
5249
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).z6f = function (store, next, action) {
5250
- return this.p6h(store, next, action);
5295
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6g = function (store, next, action) {
5296
+ return this.q6h(store, next, action);
5251
5297
  };
5252
5298
  function serverConfigReducer() {
5253
5299
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -5255,22 +5301,22 @@
5255
5301
  }
5256
5302
  function serverConfigReducer$$inlined$reducerForActionType$1() {
5257
5303
  }
5258
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a6g = function (action) {
5304
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).b6g = function (action) {
5259
5305
  return action instanceof UpdateServerConfigAction;
5260
5306
  };
5261
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).d9f = function (state, action) {
5307
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a9g = function (state, action) {
5262
5308
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5263
- return state.s8x(VOID, get_serverStatePayload_0(state).copy(action_0.wa5_1));
5309
+ return state.p8y(VOID, get_serverStatePayload_0(state).copy(action_0.wa6_1));
5264
5310
  };
5265
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q6h = function (state, action) {
5266
- return this.d9f((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5311
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).r6h = function (state, action) {
5312
+ return this.a9g((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5267
5313
  };
5268
5314
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
5269
5315
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
5270
5316
  return _this__u8e3s4.metadata;
5271
5317
  }
5272
5318
  function Companion_5() {
5273
- this.ia7_1 = 'ServerMechanicLifecycleReducer';
5319
+ this.ia8_1 = 'ServerMechanicLifecycleReducer';
5274
5320
  }
5275
5321
  var Companion_instance_13;
5276
5322
  function Companion_getInstance_6() {
@@ -5281,87 +5327,87 @@
5281
5327
  var tmp = Companion_instance_1;
5282
5328
  var tmp_0;
5283
5329
  if (it.isBot) {
5284
- tmp_0 = Companion_instance_2.m67(PlayerConnectionState_LEFT_getInstance());
5330
+ tmp_0 = Companion_instance_2.l67(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
5285
5331
  } else {
5286
5332
  var tmp_1 = Companion_instance_2;
5287
5333
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5288
5334
  Companion_getInstance();
5289
5335
  // Inline function 'kotlin.time.Companion.milliseconds' call
5290
- var this_0 = $action.q8y_1.timeoutTimeMillis;
5336
+ var this_0 = $action.n8z_1.timeoutTimeMillis;
5291
5337
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5292
- tmp_0 = tmp_1.l67(tmp_2, tmp$ret$0);
5338
+ tmp_0 = tmp_1.k67(tmp_2, tmp$ret$0);
5293
5339
  }
5294
- return tmp.t68(tmp_0);
5340
+ return tmp.u68(tmp_0);
5295
5341
  };
5296
5342
  }
5297
5343
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5298
5344
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5299
- this.la7_1 = logger;
5345
+ this.la8_1 = logger;
5300
5346
  }
5301
- protoOf(ServerMechanicLifecycleReducer).p9g = function (state, action) {
5302
- this.la7_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5347
+ protoOf(ServerMechanicLifecycleReducer).m9h = function (state, action) {
5348
+ this.la8_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5303
5349
  var serverState = get_serverStatePayloadOrNull(state.payload);
5304
- var tableId = action.r8y_1;
5350
+ var tableId = action.o8z_1;
5305
5351
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5306
- var tmp0_$this = this.q9g_1;
5307
- var tmp1_version = action.s8y_1;
5308
- var tmp2_config = action.q8y_1;
5309
- var tmp3_users = action.u8y_1;
5352
+ var tmp0_$this = this.n9h_1;
5353
+ var tmp1_version = action.p8z_1;
5354
+ var tmp2_config = action.n8z_1;
5355
+ var tmp3_users = action.r8z_1;
5310
5356
  var tmp4_spectators = action.spectators;
5311
- var tmp5_gameCreatorPlayerId = action.t8y_1;
5312
- var tmp7_tableOrNull = tmp0_$this.w9h(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5357
+ var tmp5_gameCreatorPlayerId = action.q8z_1;
5358
+ var tmp7_tableOrNull = tmp0_$this.t9i(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5313
5359
  var tmp;
5314
5360
  if (serverState == null) {
5315
- this.la7_1.w(VOID, 'ServerPayload is not onStart');
5361
+ this.la8_1.w(VOID, 'ServerPayload is not onStart');
5316
5362
  tmp = Companion_instance_14.initial(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5317
5363
  } else {
5318
5364
  tmp = serverState.copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5319
5365
  }
5320
5366
  var tmp8_payload = tmp;
5321
- return state.s8x(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5367
+ return state.p8y(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5322
5368
  };
5323
- protoOf(ServerMechanicLifecycleReducer).n9g = function (state, action) {
5324
- this.la7_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5369
+ protoOf(ServerMechanicLifecycleReducer).k9h = function (state, action) {
5370
+ this.la8_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5325
5371
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5326
- var tmp2_tableOrNull = action.x8y_1;
5372
+ var tmp2_tableOrNull = action.u8z_1;
5327
5373
  var tmp = Companion_instance_14;
5328
5374
  var tmp_0 = get_serverStatePayload_0(state).config;
5329
- var tmp_1 = action.y8y_1;
5375
+ var tmp_1 = action.v8z_1;
5330
5376
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5331
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.x8y_1.gameId));
5332
- return state.s8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5377
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.u8z_1.gameId));
5378
+ return state.p8y(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5333
5379
  };
5334
- protoOf(ServerMechanicLifecycleReducer).o9g = function (state, action) {
5335
- this.r9g_1.n58(action.previousGameId);
5380
+ protoOf(ServerMechanicLifecycleReducer).l9h = function (state, action) {
5381
+ this.o9h_1.n58(action.previousGameId);
5336
5382
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5337
- var tmp1_tableOrNull = this.q9g_1.x9h(state.c6r(), action.gameId);
5383
+ var tmp1_tableOrNull = this.n9h_1.u9i(state.x6r(), action.gameId);
5338
5384
  var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
5339
- return state.s8x(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5385
+ return state.p8y(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5340
5386
  };
5341
5387
  function spectatorsReducer(logger) {
5342
5388
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5343
5389
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5344
5390
  }
5345
5391
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5346
- this.ma7_1 = $logger;
5392
+ this.ma8_1 = $logger;
5347
5393
  }
5348
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a6g = function (action) {
5394
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).b6g = function (action) {
5349
5395
  return isInterface(action, SpectatorsAction);
5350
5396
  };
5351
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).d9f = function (state, action) {
5397
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a9g = function (state, action) {
5352
5398
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5353
- var table = state.c6r();
5399
+ var table = state.x6r();
5354
5400
  var tmp;
5355
5401
  if (action_0 instanceof AddSpectatorsAction) {
5356
5402
  // Inline function 'kotlin.collections.mapNotNull' call
5357
- var tmp0 = action_0.xa5_1;
5403
+ var tmp0 = action_0.xa6_1;
5358
5404
  // Inline function 'kotlin.collections.mapNotNullTo' call
5359
5405
  var destination = ArrayList_init_$Create$_0();
5360
5406
  // Inline function 'kotlin.collections.forEach' call
5361
5407
  var _iterator__ex2g4s = tmp0.l();
5362
5408
  while (_iterator__ex2g4s.m()) {
5363
5409
  var element = _iterator__ex2g4s.n();
5364
- var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.k66_1));
5410
+ var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.j66_1));
5365
5411
  if (tmp0_safe_receiver == null)
5366
5412
  null;
5367
5413
  else {
@@ -5373,9 +5419,9 @@
5373
5419
  var tmp_0;
5374
5420
  // Inline function 'kotlin.collections.isNotEmpty' call
5375
5421
  if (!sameSpectators.r()) {
5376
- this.ma7_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5422
+ this.ma8_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5377
5423
  // Inline function 'kotlin.collections.filterNot' call
5378
- var tmp0_0 = action_0.xa5_1;
5424
+ var tmp0_0 = action_0.xa6_1;
5379
5425
  // Inline function 'kotlin.collections.filterNotTo' call
5380
5426
  var destination_0 = ArrayList_init_$Create$_0();
5381
5427
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5397,7 +5443,7 @@
5397
5443
  var _iterator__ex2g4s_1 = sameSpectators.l();
5398
5444
  while (_iterator__ex2g4s_1.m()) {
5399
5445
  var element_1 = _iterator__ex2g4s_1.n();
5400
- if (element_0.k66_1 === element_1.playerId) {
5446
+ if (element_0.j66_1 === element_1.playerId) {
5401
5447
  tmp$ret$8 = true;
5402
5448
  break $l$block_0;
5403
5449
  }
@@ -5410,7 +5456,7 @@
5410
5456
  }
5411
5457
  tmp_0 = destination_0;
5412
5458
  } else {
5413
- tmp_0 = action_0.xa5_1;
5459
+ tmp_0 = action_0.xa6_1;
5414
5460
  }
5415
5461
  // Inline function 'kotlin.collections.map' call
5416
5462
  var this_0 = tmp_0;
@@ -5423,18 +5469,18 @@
5423
5469
  destination_1.j(tmp$ret$13);
5424
5470
  }
5425
5471
  var spectatorsToAdd = toSet(destination_1);
5426
- tmp = state.s8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5472
+ tmp = state.p8y(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5427
5473
  } else {
5428
5474
  if (action_0 instanceof RemoveSpectatorsAction) {
5429
5475
  // Inline function 'kotlin.collections.mapNotNull' call
5430
- var tmp0_1 = action_0.ya5_1;
5476
+ var tmp0_1 = action_0.ya6_1;
5431
5477
  // Inline function 'kotlin.collections.mapNotNullTo' call
5432
5478
  var destination_2 = ArrayList_init_$Create$_0();
5433
5479
  // Inline function 'kotlin.collections.forEach' call
5434
5480
  var _iterator__ex2g4s_3 = tmp0_1.l();
5435
5481
  while (_iterator__ex2g4s_3.m()) {
5436
5482
  var element_2 = _iterator__ex2g4s_3.n();
5437
- var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.k66_1));
5483
+ var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.j66_1));
5438
5484
  if (tmp0_safe_receiver_0 == null)
5439
5485
  null;
5440
5486
  else {
@@ -5446,9 +5492,9 @@
5446
5492
  var tmp_2;
5447
5493
  // Inline function 'kotlin.collections.isNotEmpty' call
5448
5494
  if (!sameSpectators_0.r()) {
5449
- this.ma7_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5495
+ this.ma8_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5450
5496
  // Inline function 'kotlin.collections.filterNot' call
5451
- var tmp0_2 = action_0.ya5_1;
5497
+ var tmp0_2 = action_0.ya6_1;
5452
5498
  // Inline function 'kotlin.collections.filterNotTo' call
5453
5499
  var destination_3 = ArrayList_init_$Create$_0();
5454
5500
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5470,7 +5516,7 @@
5470
5516
  var _iterator__ex2g4s_5 = sameSpectators_0.l();
5471
5517
  while (_iterator__ex2g4s_5.m()) {
5472
5518
  var element_4 = _iterator__ex2g4s_5.n();
5473
- if (element_3.k66_1 === element_4.playerId) {
5519
+ if (element_3.j66_1 === element_4.playerId) {
5474
5520
  tmp$ret$24 = true;
5475
5521
  break $l$block_2;
5476
5522
  }
@@ -5483,7 +5529,7 @@
5483
5529
  }
5484
5530
  tmp_2 = destination_3;
5485
5531
  } else {
5486
- tmp_2 = action_0.ya5_1;
5532
+ tmp_2 = action_0.ya6_1;
5487
5533
  }
5488
5534
  var spectatorsToRemove = toSet(tmp_2);
5489
5535
  // Inline function 'kotlin.collections.filterNot' call
@@ -5509,7 +5555,7 @@
5509
5555
  var _iterator__ex2g4s_7 = spectatorsToRemove.l();
5510
5556
  while (_iterator__ex2g4s_7.m()) {
5511
5557
  var element_6 = _iterator__ex2g4s_7.n();
5512
- if (element_5.playerId === element_6.k66_1) {
5558
+ if (element_5.playerId === element_6.j66_1) {
5513
5559
  tmp$ret$29 = true;
5514
5560
  break $l$block_4;
5515
5561
  }
@@ -5520,25 +5566,25 @@
5520
5566
  destination_4.j(element_5);
5521
5567
  }
5522
5568
  }
5523
- tmp = state.s8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5569
+ tmp = state.p8y(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5524
5570
  } else {
5525
5571
  noWhenBranchMatchedException();
5526
5572
  }
5527
5573
  }
5528
5574
  return tmp;
5529
5575
  };
5530
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).q6h = function (state, action) {
5531
- return this.d9f((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5576
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).r6h = function (state, action) {
5577
+ return this.a9g((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5532
5578
  };
5533
5579
  function Companion_6() {
5534
5580
  }
5535
- protoOf(Companion_6).na7 = function (config, metadata) {
5581
+ protoOf(Companion_6).na8 = function (config, metadata) {
5536
5582
  return new ServerStatePayload(config, metadata);
5537
5583
  };
5538
5584
  protoOf(Companion_6).initial = function (config, metadata, $super) {
5539
5585
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5540
5586
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
5541
- return $super === VOID ? this.na7(config, metadata) : $super.na7.call(this, config, metadata);
5587
+ return $super === VOID ? this.na8(config, metadata) : $super.na8.call(this, config, metadata);
5542
5588
  };
5543
5589
  var Companion_instance_14;
5544
5590
  function Companion_getInstance_7() {
@@ -5551,7 +5597,7 @@
5551
5597
  protoOf(ServerStatePayload).z3s = function () {
5552
5598
  return this.config;
5553
5599
  };
5554
- protoOf(ServerStatePayload).m8i = function () {
5600
+ protoOf(ServerStatePayload).j8j = function () {
5555
5601
  return this.metadata;
5556
5602
  };
5557
5603
  protoOf(ServerStatePayload).oe = function () {
@@ -5560,13 +5606,13 @@
5560
5606
  protoOf(ServerStatePayload).pe = function () {
5561
5607
  return this.metadata;
5562
5608
  };
5563
- protoOf(ServerStatePayload).oa7 = function (config, metadata) {
5609
+ protoOf(ServerStatePayload).oa8 = function (config, metadata) {
5564
5610
  return new ServerStatePayload(config, metadata);
5565
5611
  };
5566
5612
  protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5567
5613
  config = config === VOID ? this.config : config;
5568
5614
  metadata = metadata === VOID ? this.metadata : metadata;
5569
- return $super === VOID ? this.oa7(config, metadata) : $super.oa7.call(this, config, metadata);
5615
+ return $super === VOID ? this.oa8(config, metadata) : $super.oa8.call(this, config, metadata);
5570
5616
  };
5571
5617
  protoOf(ServerStatePayload).toString = function () {
5572
5618
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ')';
@@ -5614,12 +5660,12 @@
5614
5660
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5615
5661
  }
5616
5662
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5617
- var gameId = Companion_instance_3.y9j(payload);
5663
+ var gameId = Companion_instance_3.v9k(payload);
5618
5664
  var tmp;
5619
5665
  if (!(gameId == null)) {
5620
5666
  tmp = new ServerLoggerKey(gameId);
5621
5667
  } else {
5622
- var tmp0_safe_receiver = _this__u8e3s4.b6q_1;
5668
+ var tmp0_safe_receiver = _this__u8e3s4.w6q_1;
5623
5669
  tmp = tmp0_safe_receiver == null ? null : get_serverLoggerKey(tmp0_safe_receiver);
5624
5670
  }
5625
5671
  return tmp;
@@ -5631,14 +5677,14 @@
5631
5677
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5632
5678
  }
5633
5679
  function _get_logger__rkp4sl_0($this) {
5634
- var tmp0 = $this.ya7_1;
5680
+ var tmp0 = $this.ya8_1;
5635
5681
  var tmp = KProperty1;
5636
5682
  // Inline function 'kotlin.getValue' call
5637
5683
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5638
5684
  return tmp0.x();
5639
5685
  }
5640
5686
  function _get_di__ndbzja($this) {
5641
- var tmp0 = $this.za7_1;
5687
+ var tmp0 = $this.za8_1;
5642
5688
  var tmp = KProperty1;
5643
5689
  // Inline function 'kotlin.getValue' call
5644
5690
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5655,8 +5701,8 @@
5655
5701
  }
5656
5702
  function createCallbackOutput($this, gameServer) {
5657
5703
  var tmp;
5658
- if (!($this.wa7_1 == null)) {
5659
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.wa7_1);
5704
+ if (!($this.wa8_1 == null)) {
5705
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.wa8_1);
5660
5706
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5661
5707
  } else {
5662
5708
  tmp = null;
@@ -5670,11 +5716,11 @@
5670
5716
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5671
5717
  return function () {
5672
5718
  var tmp;
5673
- if (this$0.wa7_1 == null) {
5719
+ if (this$0.wa8_1 == null) {
5674
5720
  tmp = null;
5675
5721
  } else {
5676
5722
  // Inline function 'kotlin.let' call
5677
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.wa7_1)]));
5723
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.wa8_1)]));
5678
5724
  }
5679
5725
  var tmp1_elvis_lhs = tmp;
5680
5726
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5707,7 +5753,7 @@
5707
5753
  tmp_0.z62(tmp$ret$3);
5708
5754
  $this$DI.d5z(jsonModule());
5709
5755
  $this$DI.d5z(serverHelpersModule());
5710
- $this$DI.d5z(randomOrgModule(this$0.xa7_1));
5756
+ $this$DI.d5z(randomOrgModule(this$0.xa8_1));
5711
5757
  return Unit_instance;
5712
5758
  };
5713
5759
  }
@@ -5783,16 +5829,16 @@
5783
5829
  };
5784
5830
  }
5785
5831
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5786
- this.ga8_1 = $reducer;
5832
+ this.ga9_1 = $reducer;
5787
5833
  }
5788
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a6g = function (action) {
5834
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).b6g = function (action) {
5789
5835
  return isInterface(action, Action);
5790
5836
  };
5791
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).d9f = function (state, action) {
5792
- return this.ga8_1(state, isInterface(action, Action) ? action : THROW_CCE());
5837
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a9g = function (state, action) {
5838
+ return this.ga9_1(state, isInterface(action, Action) ? action : THROW_CCE());
5793
5839
  };
5794
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q6h = function (state, action) {
5795
- return this.d9f((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5840
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).r6h = function (state, action) {
5841
+ return this.a9g((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5796
5842
  };
5797
5843
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5798
5844
  return function () {
@@ -5866,20 +5912,20 @@
5866
5912
  function GameServerEngineControllerImpl$createFileLoggerOutput$lambda($gameServer) {
5867
5913
  return function (it) {
5868
5914
  var tmp0_safe_receiver = $gameServer();
5869
- var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.u66();
5915
+ var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.t66();
5870
5916
  return tmp1_safe_receiver == null ? null : serverLoggerKeyFromPayload(tmp1_safe_receiver, it);
5871
5917
  };
5872
5918
  }
5873
5919
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5874
5920
  return function (it) {
5875
- var payload = Companion_instance_5.k9i(it);
5921
+ var payload = Companion_instance_5.h9j(it);
5876
5922
  var tmp;
5877
5923
  if (!(payload == null)) {
5878
5924
  return payload;
5879
5925
  }
5880
5926
  var tmp0_safe_receiver = $gameServer();
5881
- var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.u66();
5882
- var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.b6q_1;
5927
+ var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.t66();
5928
+ var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.w6q_1;
5883
5929
  return tmp2_safe_receiver == null ? null : toLoggerPayload(tmp2_safe_receiver);
5884
5930
  };
5885
5931
  }
@@ -5893,7 +5939,7 @@
5893
5939
  // Inline function 'kotlin.let' call
5894
5940
  $this$DI.d5z(tmp0_safe_receiver);
5895
5941
  }
5896
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.xa7_1));
5942
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.xa8_1));
5897
5943
  $this$DI.d5z(coreModule($coreConfig));
5898
5944
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5899
5945
  return Unit_instance;
@@ -5902,105 +5948,112 @@
5902
5948
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5903
5949
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5904
5950
  production = production === VOID ? true : production;
5905
- this.wa7_1 = loggerCallback;
5906
- this.xa7_1 = randomOrgConfig;
5907
- AppEnvironment_getInstance().x6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5908
- var tmp = this;
5909
- tmp.ya7_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5910
- var tmp_0 = this;
5911
- tmp_0.za7_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5951
+ this.wa8_1 = loggerCallback;
5952
+ this.xa8_1 = randomOrgConfig;
5953
+ var tmp = AppEnvironment_getInstance();
5954
+ var tmp_0;
5955
+ if (production) {
5956
+ tmp_0 = AppEnvironmentValue_PRODUCTION_getInstance();
5957
+ } else {
5958
+ tmp_0 = AppEnvironmentValue_DEVELOPMENT_getInstance();
5959
+ }
5960
+ tmp.y6l(tmp_0);
5912
5961
  var tmp_1 = this;
5962
+ tmp_1.ya8_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5963
+ var tmp_2 = this;
5964
+ tmp_2.za8_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5965
+ var tmp_3 = this;
5913
5966
  // Inline function 'org.kodein.di.instance' call
5914
5967
  var this_0 = _get_di__ndbzja(this);
5915
5968
  // Inline function 'org.kodein.type.generic' call
5916
- var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
5917
- var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5918
- var tmp_3 = Instance(this_0, tmp$ret$0, null);
5919
- var tmp_4 = KProperty1;
5920
- tmp_1.aa8_1 = tmp_3.w64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5921
- var tmp_5 = this;
5969
+ var tmp_4 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
5970
+ var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
5971
+ var tmp_5 = Instance(this_0, tmp$ret$0, null);
5972
+ var tmp_6 = KProperty1;
5973
+ tmp_3.aa9_1 = tmp_5.w64(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5974
+ var tmp_7 = this;
5922
5975
  // Inline function 'org.kodein.di.instance' call
5923
5976
  var this_1 = _get_di__ndbzja(this);
5924
5977
  // Inline function 'org.kodein.type.generic' call
5925
- var tmp_6 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
5926
- var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5927
- var tmp_7 = Instance(this_1, tmp$ret$2, null);
5928
- var tmp_8 = KProperty1;
5929
- tmp_5.ba8_1 = tmp_7.w64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5930
- var tmp_9 = this;
5978
+ var tmp_8 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
5979
+ var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
5980
+ var tmp_9 = Instance(this_1, tmp$ret$2, null);
5981
+ var tmp_10 = KProperty1;
5982
+ tmp_7.ba9_1 = tmp_9.w64(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5983
+ var tmp_11 = this;
5931
5984
  // Inline function 'org.kodein.di.instance' call
5932
5985
  var this_2 = _get_di__ndbzja(this);
5933
5986
  // Inline function 'org.kodein.type.generic' call
5934
- var tmp_10 = typeToken(createKType(getKClass(GameServerHelper), arrayOf([]), false));
5935
- var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5936
- var tmp_11 = Instance(this_2, tmp$ret$4, null);
5937
- var tmp_12 = KProperty1;
5938
- tmp_9.ca8_1 = tmp_11.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5939
- var tmp_13 = this;
5987
+ var tmp_12 = typeToken(createKType(getKClass(GameServerHelper), arrayOf([]), false));
5988
+ var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
5989
+ var tmp_13 = Instance(this_2, tmp$ret$4, null);
5990
+ var tmp_14 = KProperty1;
5991
+ tmp_11.ca9_1 = tmp_13.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5992
+ var tmp_15 = this;
5940
5993
  // Inline function 'org.kodein.di.instance' call
5941
5994
  var this_3 = _get_di__ndbzja(this);
5942
5995
  // Inline function 'org.kodein.type.generic' call
5943
- var tmp_14 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
5944
- var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5945
- var tmp_15 = Instance(this_3, tmp$ret$6, null);
5946
- var tmp_16 = KProperty1;
5947
- tmp_13.da8_1 = tmp_15.w64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5948
- var tmp_17 = this;
5996
+ var tmp_16 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
5997
+ var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
5998
+ var tmp_17 = Instance(this_3, tmp$ret$6, null);
5999
+ var tmp_18 = KProperty1;
6000
+ tmp_15.da9_1 = tmp_17.w64(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6001
+ var tmp_19 = this;
5949
6002
  // Inline function 'org.kodein.di.instance' call
5950
6003
  var this_4 = _get_di__ndbzja(this);
5951
6004
  // Inline function 'org.kodein.type.generic' call
5952
- var tmp_18 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
5953
- var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5954
- var tmp_19 = Instance(this_4, tmp$ret$8, null);
5955
- var tmp_20 = KProperty1;
5956
- tmp_17.ea8_1 = tmp_19.w64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5957
- var tmp_21 = this;
6005
+ var tmp_20 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
6006
+ var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6007
+ var tmp_21 = Instance(this_4, tmp$ret$8, null);
6008
+ var tmp_22 = KProperty1;
6009
+ tmp_19.ea9_1 = tmp_21.w64(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6010
+ var tmp_23 = this;
5958
6011
  // Inline function 'org.kodein.di.instance' call
5959
6012
  var this_5 = _get_di__ndbzja(this);
5960
6013
  // Inline function 'org.kodein.type.generic' call
5961
- var tmp_22 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
5962
- var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5963
- var tmp_23 = Instance(this_5, tmp$ret$10, null);
5964
- var tmp_24 = KProperty1;
5965
- tmp_21.fa8_1 = tmp_23.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5966
- }
5967
- protoOf(GameServerEngineControllerImpl).pa7 = function () {
5968
- var tmp0 = this.aa8_1;
6014
+ var tmp_24 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
6015
+ var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6016
+ var tmp_25 = Instance(this_5, tmp$ret$10, null);
6017
+ var tmp_26 = KProperty1;
6018
+ tmp_23.fa9_1 = tmp_25.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6019
+ }
6020
+ protoOf(GameServerEngineControllerImpl).pa8 = function () {
6021
+ var tmp0 = this.aa9_1;
5969
6022
  var tmp = KProperty1;
5970
6023
  // Inline function 'kotlin.getValue' call
5971
6024
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5972
6025
  return tmp0.x();
5973
6026
  };
5974
- protoOf(GameServerEngineControllerImpl).ra7 = function () {
5975
- var tmp0 = this.ba8_1;
6027
+ protoOf(GameServerEngineControllerImpl).ra8 = function () {
6028
+ var tmp0 = this.ba9_1;
5976
6029
  var tmp = KProperty1;
5977
6030
  // Inline function 'kotlin.getValue' call
5978
6031
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5979
6032
  return tmp0.x();
5980
6033
  };
5981
- protoOf(GameServerEngineControllerImpl).sa7 = function () {
5982
- var tmp0 = this.ca8_1;
6034
+ protoOf(GameServerEngineControllerImpl).sa8 = function () {
6035
+ var tmp0 = this.ca9_1;
5983
6036
  var tmp = KProperty1;
5984
6037
  // Inline function 'kotlin.getValue' call
5985
6038
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5986
6039
  return tmp0.x();
5987
6040
  };
5988
- protoOf(GameServerEngineControllerImpl).ta7 = function () {
5989
- var tmp0 = this.da8_1;
6041
+ protoOf(GameServerEngineControllerImpl).ta8 = function () {
6042
+ var tmp0 = this.da9_1;
5990
6043
  var tmp = KProperty1;
5991
6044
  // Inline function 'kotlin.getValue' call
5992
6045
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5993
6046
  return tmp0.x();
5994
6047
  };
5995
- protoOf(GameServerEngineControllerImpl).qa7 = function () {
5996
- var tmp0 = this.ea8_1;
6048
+ protoOf(GameServerEngineControllerImpl).qa8 = function () {
6049
+ var tmp0 = this.ea9_1;
5997
6050
  var tmp = KProperty1;
5998
6051
  // Inline function 'kotlin.getValue' call
5999
6052
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6000
6053
  return tmp0.x();
6001
6054
  };
6002
- protoOf(GameServerEngineControllerImpl).ua7 = function () {
6003
- var tmp0 = this.fa8_1;
6055
+ protoOf(GameServerEngineControllerImpl).ua8 = function () {
6056
+ var tmp0 = this.fa9_1;
6004
6057
  var tmp = KProperty1;
6005
6058
  // Inline function 'kotlin.getValue' call
6006
6059
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6012,7 +6065,7 @@
6012
6065
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6013
6066
  return this.createGameEngineWithLogic();
6014
6067
  };
6015
- protoOf(GameServerEngineControllerImpl).va7 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6068
+ protoOf(GameServerEngineControllerImpl).va8 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
6016
6069
  var combinedLogger = Companion_instance_6.mx();
6017
6070
  var gameServer = {_v: null};
6018
6071
  // Inline function 'kotlin.collections.map' call
@@ -6060,7 +6113,7 @@
6060
6113
  function TestHelper() {
6061
6114
  }
6062
6115
  function _get_playerAnswerInteractor__msggz1($this) {
6063
- var tmp0 = $this.ja8_1;
6116
+ var tmp0 = $this.ja9_1;
6064
6117
  var tmp = KProperty1;
6065
6118
  // Inline function 'kotlin.getValue' call
6066
6119
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6068,7 +6121,7 @@
6068
6121
  }
6069
6122
  function TestHelperImpl$di$lambda$lambda(this$0) {
6070
6123
  return function ($this$singleton) {
6071
- return this$0.ha8_1;
6124
+ return this$0.ha9_1;
6072
6125
  };
6073
6126
  }
6074
6127
  function TestHelperImpl$di$lambda(this$0) {
@@ -6107,27 +6160,27 @@
6107
6160
  return emptyMap();
6108
6161
  }
6109
6162
  function TestHelperImpl(logger) {
6110
- this.ha8_1 = logger;
6163
+ this.ha9_1 = logger;
6111
6164
  var tmp = this;
6112
6165
  var tmp_0 = Companion_instance_4;
6113
- tmp.ia8_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6166
+ tmp.ia9_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6114
6167
  var tmp_1 = this;
6115
6168
  // Inline function 'org.kodein.di.instance' call
6116
- var this_0 = this.ia8_1;
6169
+ var this_0 = this.ia9_1;
6117
6170
  // Inline function 'org.kodein.type.generic' call
6118
6171
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
6119
6172
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
6120
6173
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
6121
6174
  var tmp_4 = KProperty1;
6122
- tmp_1.ja8_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6175
+ tmp_1.ja9_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6123
6176
  }
6124
6177
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
6125
- return _get_playerAnswerInteractor__msggz1(this).c8o(playerId, table, botConfig);
6178
+ return _get_playerAnswerInteractor__msggz1(this).z8o(playerId, table, botConfig);
6126
6179
  };
6127
6180
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
6128
6181
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
6129
6182
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
6130
- var tmp0 = mechanicAction.l91();
6183
+ var tmp0 = mechanicAction.i92();
6131
6184
  var tmp$ret$0;
6132
6185
  $l$block_0: {
6133
6186
  // Inline function 'kotlin.collections.any' call
@@ -6159,7 +6212,7 @@
6159
6212
  };
6160
6213
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
6161
6214
  if (isInterface(action, NextPlayerTurnAction)) {
6162
- var tmp0 = action.l91();
6215
+ var tmp0 = action.i92();
6163
6216
  var tmp$ret$0;
6164
6217
  $l$block_0: {
6165
6218
  // Inline function 'kotlin.collections.any' call
@@ -6192,14 +6245,14 @@
6192
6245
  function RoomMetadata() {
6193
6246
  var tmp = this;
6194
6247
  // Inline function 'kotlin.collections.mutableMapOf' call
6195
- tmp.ka8_1 = LinkedHashMap_init_$Create$();
6248
+ tmp.ka9_1 = LinkedHashMap_init_$Create$();
6196
6249
  this.extras = {};
6197
- this.extras = this.ka8_1;
6250
+ this.extras = this.ka9_1;
6198
6251
  }
6199
- protoOf(RoomMetadata).la8 = function () {
6252
+ protoOf(RoomMetadata).la9 = function () {
6200
6253
  return this.extras;
6201
6254
  };
6202
- protoOf(RoomMetadata).la8 = function () {
6255
+ protoOf(RoomMetadata).la9 = function () {
6203
6256
  return this.extras;
6204
6257
  };
6205
6258
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -6217,7 +6270,7 @@
6217
6270
  };
6218
6271
  protoOf(RoomMetadata).addGame = function (gameId, game) {
6219
6272
  // Inline function 'kotlin.collections.set' call
6220
- this.ka8_1.f2(gameId, game);
6273
+ this.ka9_1.f2(gameId, game);
6221
6274
  };
6222
6275
  function GameMetadata(gameId) {
6223
6276
  this.gameId = gameId;
@@ -6226,7 +6279,7 @@
6226
6279
  protoOf(GameMetadata).c54 = function () {
6227
6280
  return this.gameId;
6228
6281
  };
6229
- protoOf(GameMetadata).la8 = function () {
6282
+ protoOf(GameMetadata).la9 = function () {
6230
6283
  return this.extras;
6231
6284
  };
6232
6285
  function serverHelpersModule() {
@@ -6283,68 +6336,69 @@
6283
6336
  defineProp(protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1), 'playerId', function () {
6284
6337
  return this.v65();
6285
6338
  });
6339
+ protoOf(GameServer).playerLeft = playerLeft;
6286
6340
  protoOf(GameServer).roomOnCreate = roomOnCreate;
6287
6341
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6288
6342
  protoOf(GameServer).shutdown = shutdown;
6289
6343
  defineProp(protoOf(GameServer), 'metadata', function () {
6290
- return this.m8i();
6344
+ return this.j8j();
6291
6345
  });
6292
6346
  defineProp(protoOf(GameServer), 'id', function () {
6293
6347
  return this.y53();
6294
6348
  });
6295
6349
  defineProp(protoOf(GameServer), 'table', function () {
6296
- return this.c6r();
6350
+ return this.x6r();
6297
6351
  });
6298
6352
  defineProp(protoOf(GameServer), 'isTableExists', function () {
6299
- return this.d6r();
6353
+ return this.y6r();
6300
6354
  });
6301
6355
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
6302
- return this.e6r();
6356
+ return this.z6r();
6303
6357
  });
6304
6358
  protoOf($serializer).wz = typeParametersSerializers;
6305
6359
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6306
- return this.g8f();
6360
+ return this.c8g();
6307
6361
  });
6308
6362
  protoOf($serializer_0).wz = typeParametersSerializers;
6309
6363
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6310
- return this.g8f();
6364
+ return this.c8g();
6311
6365
  });
6312
6366
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6313
- return this.g8f();
6367
+ return this.c8g();
6314
6368
  });
6315
6369
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6316
- return this.g8f();
6370
+ return this.c8g();
6317
6371
  });
6318
- protoOf(UpdateServerConfigAction).q6f = get_actionTag;
6372
+ protoOf(UpdateServerConfigAction).r6f = get_actionTag;
6319
6373
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
6320
- return this.q6f();
6374
+ return this.r6f();
6321
6375
  });
6322
- protoOf(AddSpectatorsAction).q6f = get_actionTag;
6376
+ protoOf(AddSpectatorsAction).r6f = get_actionTag;
6323
6377
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
6324
- return this.q6f();
6378
+ return this.r6f();
6325
6379
  });
6326
- protoOf(RemoveSpectatorsAction).q6f = get_actionTag;
6380
+ protoOf(RemoveSpectatorsAction).r6f = get_actionTag;
6327
6381
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
6328
- return this.q6f();
6382
+ return this.r6f();
6329
6383
  });
6330
6384
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6331
6385
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6332
- return this.pa7();
6386
+ return this.pa8();
6333
6387
  });
6334
6388
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6335
- return this.ra7();
6389
+ return this.ra8();
6336
6390
  });
6337
6391
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6338
- return this.sa7();
6392
+ return this.sa8();
6339
6393
  });
6340
6394
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6341
- return this.ta7();
6395
+ return this.ta8();
6342
6396
  });
6343
6397
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6344
- return this.qa7();
6398
+ return this.qa8();
6345
6399
  });
6346
6400
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6347
- return this.ua7();
6401
+ return this.ua8();
6348
6402
  });
6349
6403
  //endregion
6350
6404
  //region block: init