raspberry_games_server_game_logic 1.8.398 → 1.8.400

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@@ -284,7 +284,6 @@ export declare namespace com.logic.data.models {
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  constructor(playerId: string, tag: Nullable<string>);
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  get playerId(): string;
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  get tag(): Nullable<string>;
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- get connectionState(): com.logic.data.models.player.PlayerConnectionState;
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  copy(playerId?: string, tag?: Nullable<string>): com.logic.data.models.PlayerLostConnectionReason;
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  toString(): string;
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  hashCode(): number;
@@ -299,7 +298,6 @@ export declare namespace com.logic.data.models {
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  constructor(playerId: string, tag: Nullable<string>);
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  get playerId(): string;
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  get tag(): Nullable<string>;
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- get connectionState(): com.logic.data.models.player.PlayerConnectionState;
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  copy(playerId?: string, tag?: Nullable<string>): com.logic.data.models.PlayerTimeoutReason;
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  toString(): string;
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  hashCode(): number;
@@ -313,7 +311,6 @@ export declare namespace com.logic.data.models {
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  class PlayerExitReason extends com.logic.data.models.TerminationGameReason.$metadata$.constructor implements com.logic.data.models.FinishPlayerReason {
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  constructor(playerId: string);
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  get playerId(): string;
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- get connectionState(): com.logic.data.models.player.PlayerConnectionState;
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  copy(playerId?: string): com.logic.data.models.PlayerExitReason;
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  toString(): string;
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  hashCode(): number;
@@ -326,7 +323,6 @@ export declare namespace com.logic.data.models {
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  }
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  interface FinishPlayerReason {
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  readonly playerId: string;
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- readonly connectionState: com.logic.data.models.player.PlayerConnectionState;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.logic.data.models.FinishPlayerReason": unique symbol;
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  };
@@ -527,26 +523,32 @@ export declare namespace com.logic.data.models.player {
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  get name(): "LEFT";
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  get ordinal(): 3;
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  };
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+ static get LEFT_PERMANENTLY(): com.logic.data.models.player.PlayerConnectionState & {
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+ get name(): "LEFT_PERMANENTLY";
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+ get ordinal(): 4;
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+ };
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  static get DISCONNECTING(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "DISCONNECTING";
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- get ordinal(): 4;
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+ get ordinal(): 5;
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  };
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  static get DELETED(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "DELETED";
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- get ordinal(): 5;
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+ get ordinal(): 6;
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  };
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- get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "DISCONNECTING" | "DELETED";
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- get ordinal(): 0 | 1 | 2 | 3 | 4 | 5;
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+ get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "LEFT_PERMANENTLY" | "DISCONNECTING" | "DELETED";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6;
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  get isLive(): boolean;
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  get isTimeOut(): boolean;
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  get isLostConnection(): boolean;
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  get isLeft(): boolean;
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+ get isLeftPermanently(): boolean;
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  get isDeleted(): boolean;
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  get isDisconnecting(): boolean;
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  get isNotAlive(): boolean;
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- get isDisconnected(): boolean;
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+ get isVisibleDisconnectedReason(): boolean;
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  get isClientDisconnectReason(): boolean;
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  get isServerDisconnectReason(): boolean;
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+ get canReconnect(): boolean;
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  static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
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  static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
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  }
@@ -760,6 +762,18 @@ export declare namespace games.jass.logic.data.models {
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  namespace EngineBotConfig.$metadata$ {
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  const constructor: abstract new () => EngineBotConfig;
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  }
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+ namespace EngineBotConfig {
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+ abstract class Companion extends KtSingleton<Companion.$metadata$.constructor>() {
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+ private constructor();
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ namespace Companion.$metadata$ {
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+ abstract class constructor {
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+ getServerEngineMode(enableBotChat: boolean, openAiApiKey: Nullable<string>): games.jass.logic.data.models.EngineBotConfig;
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+ private constructor();
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+ }
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+ }
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+ }
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  }
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  export declare namespace games.jass.logic.data.models {
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  class EngineLogicConfig {
@@ -901,17 +915,18 @@ export declare namespace games.jass.logic.data.models.config {
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  }
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  export declare namespace games.jass.logic.data.models.config {
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  class ServerReduxConfig {
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- constructor(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number);
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+ constructor(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number);
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  get finishGameWhenNotLiveStrategy(): any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */;
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  get waitForPlayerToReconnect(): boolean;
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  get waitForPlayerToReconnectTimeOutMillis(): number;
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+ get reconnectionCheckDurationMillis(): number;
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  get closeIfBotsAtFinish(): boolean;
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  get botReplacesPlayerAfterTimeout(): boolean;
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  get enabledCombinedEvents(): boolean;
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  get delayToAskBotMillis(): number;
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  get combinedEventsIntervalMillis(): number;
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  get serverStateUpdateIntervalMillis(): number;
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- copy(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number): games.jass.logic.data.models.config.ServerReduxConfig;
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+ copy(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number): games.jass.logic.data.models.config.ServerReduxConfig;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -2793,10 +2808,11 @@ export declare namespace di {
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  }
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  export declare namespace games.jass.logic.server.data.models.config {
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  class ServerConfig {
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- constructor(fromRound: Nullable<number>, canStartNewGame: boolean);
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+ constructor(fromRound: Nullable<number>, shouldFinishGameWhenDeploy?: boolean, shouldFinishGameWithBots?: boolean);
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  get fromRound(): Nullable<number>;
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- get canStartNewGame(): boolean;
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- copy(fromRound?: Nullable<number>, canStartNewGame?: boolean): games.jass.logic.server.data.models.config.ServerConfig;
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+ get shouldFinishGameWhenDeploy(): boolean;
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+ get shouldFinishGameWithBots(): boolean;
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+ copy(fromRound?: Nullable<number>, shouldFinishGameWhenDeploy?: boolean, shouldFinishGameWithBots?: boolean): games.jass.logic.server.data.models.config.ServerConfig;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -2924,6 +2940,7 @@ export declare namespace games.jass.logic.server.data.models.state {
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  export declare namespace games.jass.logic.server.domain {
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  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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  readonly metadata: games.jass.logic.server.data.models.RoomMetadata;
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+ canReconnectPlayer(player: string): boolean;
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  roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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  roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
@@ -2933,7 +2950,7 @@ export declare namespace games.jass.logic.server.domain {
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  roomOnDelete(newRid?: Nullable<string>): void;
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  playerLostConnection(playerId: string): void;
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  playerLive(playerId: string): void;
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- playerLeft(playerId: string): void;
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+ playerLeft(playerId: string, permanently?: boolean): void;
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  fromClientEvent(action: games.jass.logic.redux.actions.client.from.FromClientAction): void;
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  subscribeToClientAction(subscriber: (p0: games.jass.logic.redux.actions.client.to.ToClientAction) => void): void;
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  subscribeServerStateUpdate(subscriber: (p0: games.jass.logic.server.data.models.state.ServerStateUpdate) => void): void;