raspberry_games_server_game_logic 1.8.390 → 1.8.392

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@@ -380,7 +380,7 @@
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  function addFormatStructureForTime(structure) {
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  this.v5k(structure);
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  }
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- initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithDate, WithTime]);
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+ initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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  initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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  initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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  function set_fractionOfSecond(value) {
@@ -387,7 +387,7 @@
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  initMetadataForClass(AppEnvironmentValue, 'AppEnvironmentValue', VOID, Enum);
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.390';
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+ this.version = '1.8.392';
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  }
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  protoOf(GameEngineConfig).a3w = function () {
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  return this.version;
@@ -2921,7 +2921,7 @@ export declare namespace games.jass.logic.server.data.models.state {
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  }
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  export declare namespace games.jass.logic.server.domain {
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  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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- metadata: any;
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+ readonly metadata: games.jass.logic.server.data.models.RoomMetadata;
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  roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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  roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
@@ -2947,9 +2947,10 @@ export declare namespace games.jass.logic.server.domain {
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  }
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  export declare namespace games.jass.logic.server.redux.state {
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  class ServerStatePayload implements games.jass.logic.redux.AppStatePayload {
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- constructor(config: games.jass.logic.server.data.models.config.ServerConfig);
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+ constructor(config: games.jass.logic.server.data.models.config.ServerConfig, metadata: games.jass.logic.server.data.models.RoomMetadata);
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  get config(): games.jass.logic.server.data.models.config.ServerConfig;
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- copy(config?: games.jass.logic.server.data.models.config.ServerConfig): games.jass.logic.server.redux.state.ServerStatePayload;
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+ get metadata(): games.jass.logic.server.data.models.RoomMetadata;
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+ copy(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: games.jass.logic.server.data.models.RoomMetadata): games.jass.logic.server.redux.state.ServerStatePayload;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -2966,7 +2967,7 @@ export declare namespace games.jass.logic.server.redux.state {
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace Companion.$metadata$ {
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  abstract class constructor {
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- initial(config?: games.jass.logic.server.data.models.config.ServerConfig): games.jass.logic.server.redux.state.ServerStatePayload;
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+ initial(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: games.jass.logic.server.data.models.RoomMetadata): games.jass.logic.server.redux.state.ServerStatePayload;
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  private constructor();
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  }
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  }
@@ -3001,4 +3002,26 @@ export declare interface TestHelper {
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  readonly TestHelper: unique symbol;
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  };
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  }
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+ export declare namespace games.jass.logic.server.data.models {
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+ class RoomMetadata {
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+ constructor();
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+ get extras(): any;
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+ get extras(): kotlin.collections.KtMap<string, games.jass.logic.server.data.models.GameMetadata>;
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+ getGame(gameId: string): games.jass.logic.server.data.models.GameMetadata;
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+ addGame(gameId: string, game: games.jass.logic.server.data.models.GameMetadata): void;
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ namespace RoomMetadata.$metadata$ {
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+ const constructor: abstract new () => RoomMetadata;
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+ }
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+ class GameMetadata {
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+ constructor(gameId: string);
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+ get gameId(): string;
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+ get extras(): any;
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ namespace GameMetadata.$metadata$ {
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+ const constructor: abstract new () => GameMetadata;
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+ }
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+ }
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  export as namespace io_raspberryapps_game_engine_game_server;