raspberry_games_server_game_logic 1.8.389 → 1.8.391

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. package/Kosi-Kaverit-kaverit.js +13 -13
  2. package/Kosi-Kodein-kodein-di.js +37 -37
  3. package/Kotlin-DateTime-library-kotlinx-datetime.js +89 -89
  4. package/Logic_Debertz-core.js +58 -58
  5. package/Logic_Debertz-engine.js +10041 -10031
  6. package/Logic_Debertz-engine.js.map +1 -1
  7. package/Logic_Debertz-game_server.d.ts +36 -6
  8. package/Logic_Debertz-game_server.js +935 -843
  9. package/Logic_Debertz-game_server.js.map +1 -1
  10. package/error-library-error.js +5 -5
  11. package/kotlin-kotlin-stdlib.js +295 -282
  12. package/kotlin-kotlin-stdlib.js.map +1 -1
  13. package/kotlinx-atomicfu.js +9 -9
  14. package/kotlinx-coroutines-core.js +73 -73
  15. package/kotlinx-io-kotlinx-io-core.js +30 -30
  16. package/kotlinx-serialization-kotlinx-serialization-core.js +79 -79
  17. package/kotlinx-serialization-kotlinx-serialization-json.js +88 -88
  18. package/ktor-ktor-client-content-negotiation.js +21 -21
  19. package/ktor-ktor-client-core.js +67 -67
  20. package/ktor-ktor-client-logging.js +23 -23
  21. package/ktor-ktor-events.js +5 -5
  22. package/ktor-ktor-http.js +72 -72
  23. package/ktor-ktor-io.js +50 -50
  24. package/ktor-ktor-serialization-kotlinx.js +15 -15
  25. package/ktor-ktor-serialization.js +15 -15
  26. package/ktor-ktor-utils.js +45 -45
  27. package/ktor-ktor-websockets.js +13 -13
  28. package/package.json +1 -1
  29. package/random-library-crypto-rand.js +11 -11
  30. package/random-library-secure-random.js +5 -5
  31. package/raspberry-cardgame-lib-core.js +34 -34
  32. package/raspberry-cardgame-lib-logger.js +12 -12
  33. package/raspberry-cardgame-lib-random.js +39 -39
  34. package/uuid.js +12 -12
@@ -43,35 +43,35 @@
43
43
  'use strict';
44
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  //region block: imports
45
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  var imul = Math.imul;
46
- var CoroutineImpl = kotlin_kotlin.$_$.oa;
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+ var CoroutineImpl = kotlin_kotlin.$_$.pa;
47
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  var Unit_instance = kotlin_kotlin.$_$.f5;
48
- var protoOf = kotlin_kotlin.$_$.id;
49
- var THROW_CCE = kotlin_kotlin.$_$.kh;
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+ var protoOf = kotlin_kotlin.$_$.jd;
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+ var THROW_CCE = kotlin_kotlin.$_$.lh;
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  var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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- var initMetadataForLambda = kotlin_kotlin.$_$.mc;
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+ var initMetadataForLambda = kotlin_kotlin.$_$.nc;
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  var VOID = kotlin_kotlin.$_$.b;
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- var isInterface = kotlin_kotlin.$_$.wc;
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- var get_COROUTINE_SUSPENDED = kotlin_kotlin.$_$.z9;
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- var initMetadataForCoroutine = kotlin_kotlin.$_$.kc;
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+ var isInterface = kotlin_kotlin.$_$.xc;
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+ var get_COROUTINE_SUSPENDED = kotlin_kotlin.$_$.aa;
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+ var initMetadataForCoroutine = kotlin_kotlin.$_$.lc;
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  var Flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.t;
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- var initMetadataForClass = kotlin_kotlin.$_$.ic;
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+ var initMetadataForClass = kotlin_kotlin.$_$.jc;
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  var FlowCollector = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.s;
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- var fromInt = kotlin_kotlin.$_$.db;
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+ var fromInt = kotlin_kotlin.$_$.eb;
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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- var to = kotlin_kotlin.$_$.pi;
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+ var to = kotlin_kotlin.$_$.qi;
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  var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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- var defineProp = kotlin_kotlin.$_$.ac;
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+ var defineProp = kotlin_kotlin.$_$.bc;
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
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- var KProperty1 = kotlin_kotlin.$_$.ge;
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- var getPropertyCallableRef = kotlin_kotlin.$_$.fc;
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+ var KProperty1 = kotlin_kotlin.$_$.he;
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+ var getPropertyCallableRef = kotlin_kotlin.$_$.gc;
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  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b1;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
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  var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
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- var initMetadataForCompanion = kotlin_kotlin.$_$.jc;
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- var equals = kotlin_kotlin.$_$.bc;
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- var FunctionAdapter = kotlin_kotlin.$_$.ob;
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- var hashCode = kotlin_kotlin.$_$.hc;
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+ var initMetadataForCompanion = kotlin_kotlin.$_$.kc;
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+ var equals = kotlin_kotlin.$_$.cc;
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+ var FunctionAdapter = kotlin_kotlin.$_$.pb;
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+ var hashCode = kotlin_kotlin.$_$.ic;
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  var SecureRandom = kotlin_io_raspberryapps_cardgame_random.$_$.j;
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  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.j1;
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
@@ -84,8 +84,8 @@
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  var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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- var toList = kotlin_kotlin.$_$.l9;
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- var toString = kotlin_kotlin.$_$.ld;
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+ var toList = kotlin_kotlin.$_$.m9;
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+ var toString = kotlin_kotlin.$_$.md;
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  var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
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  var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
@@ -94,7 +94,7 @@
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  var ArrayList_init_$Create$_0 = kotlin_kotlin.$_$.h;
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  var filterByPlayerId = kotlin_io_raspberryapps_game_engine_core.$_$.m;
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  var firstOrNull = kotlin_kotlin.$_$.h7;
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- var toMutableList = kotlin_kotlin.$_$.o9;
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+ var toMutableList = kotlin_kotlin.$_$.p9;
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  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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  var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.z4;
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  var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.l3;
@@ -113,40 +113,41 @@
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.a3;
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  var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b4;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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- var noWhenBranchMatchedException = kotlin_kotlin.$_$.ii;
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+ var noWhenBranchMatchedException = kotlin_kotlin.$_$.ji;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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  var emptyList = kotlin_kotlin.$_$.d7;
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- var getKClass = kotlin_kotlin.$_$.ce;
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- var arrayOf = kotlin_kotlin.$_$.yh;
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- var createKType = kotlin_kotlin.$_$.ae;
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+ var getKClass = kotlin_kotlin.$_$.de;
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+ var arrayOf = kotlin_kotlin.$_$.zh;
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+ var createKType = kotlin_kotlin.$_$.be;
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
123
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
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  var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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  var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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  var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
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- var lazy = kotlin_kotlin.$_$.hi;
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+ var lazy = kotlin_kotlin.$_$.ii;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
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  var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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- var plus = kotlin_kotlin.$_$.q8;
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+ var plus = kotlin_kotlin.$_$.r8;
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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- var toString_0 = kotlin_kotlin.$_$.oi;
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+ var toString_0 = kotlin_kotlin.$_$.pi;
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  var mapOf = kotlin_kotlin.$_$.j8;
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- var Enum = kotlin_kotlin.$_$.ah;
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- var getBooleanHashCode = kotlin_kotlin.$_$.dc;
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+ var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
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+ var getStringHashCode = kotlin_kotlin.$_$.hc;
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+ var Enum = kotlin_kotlin.$_$.bh;
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+ var getBooleanHashCode = kotlin_kotlin.$_$.ec;
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  var SealedClassSerializer_init_$Create$ = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.d;
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  var SerializerFactory = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.f2;
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- var initMetadataForInterface = kotlin_kotlin.$_$.lc;
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+ var initMetadataForInterface = kotlin_kotlin.$_$.mc;
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  var PluginGeneratedSerialDescriptor = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.e2;
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  var UnknownFieldException_init_$Create$ = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.g;
143
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  var StringSerializer_getInstance = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.v;
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  var typeParametersSerializers = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.z1;
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  var GeneratedSerializer = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.a2;
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- var initMetadataForObject = kotlin_kotlin.$_$.nc;
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+ var initMetadataForObject = kotlin_kotlin.$_$.oc;
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  var throwMissingFieldException = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.j2;
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- var objectCreate = kotlin_kotlin.$_$.hd;
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- var getStringHashCode = kotlin_kotlin.$_$.gc;
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+ var objectCreate = kotlin_kotlin.$_$.id;
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  var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
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  var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
@@ -163,13 +164,12 @@
163
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  var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
164
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  var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
165
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  var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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- var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.q;
167
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  var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
168
- var single = kotlin_kotlin.$_$.a9;
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+ var single = kotlin_kotlin.$_$.b9;
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  var copyToArray = kotlin_kotlin.$_$.y6;
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  var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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  var KtList = kotlin_kotlin.$_$.n5;
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- var Long = kotlin_kotlin.$_$.fh;
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+ var Long = kotlin_kotlin.$_$.gh;
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  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
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  var atomic$ref$1 = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.e;
175
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
@@ -248,16 +248,18 @@
248
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  var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
249
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  var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
250
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  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
251
+ var Pair = kotlin_kotlin.$_$.ih;
252
+ var plus_0 = kotlin_kotlin.$_$.p8;
251
253
  var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.o4;
252
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  var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
253
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  var Companion_getInstance = kotlin_kotlin.$_$.v4;
254
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
255
- var toDuration = kotlin_kotlin.$_$.sg;
257
+ var toDuration = kotlin_kotlin.$_$.tg;
256
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  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
257
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  var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
258
- var singleOrNull = kotlin_kotlin.$_$.z8;
260
+ var singleOrNull = kotlin_kotlin.$_$.a9;
259
261
  var Collection = kotlin_kotlin.$_$.h5;
260
- var toSet = kotlin_kotlin.$_$.r9;
262
+ var toSet = kotlin_kotlin.$_$.s9;
261
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  var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
262
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  var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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  var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.l1;
@@ -287,7 +289,7 @@
287
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  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
288
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  var Logger_getInstance = kotlin_io_raspberryapps_cardgame_logger.$_$.m;
289
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  var Companion_instance_6 = kotlin_io_raspberryapps_cardgame_logger.$_$.n;
290
- var toList_0 = kotlin_kotlin.$_$.k9;
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+ var toList_0 = kotlin_kotlin.$_$.l9;
291
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  var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
292
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  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
293
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  var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
@@ -360,10 +362,10 @@
360
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  spectators = tmp;
361
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  var tmp_0;
362
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  if ($super === VOID) {
363
- this.j9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
365
+ this.k9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
364
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  tmp_0 = Unit_instance;
365
367
  } else {
366
- tmp_0 = $super.j9w.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
368
+ tmp_0 = $super.k9w.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
367
369
  }
368
370
  return tmp_0;
369
371
  }
@@ -371,10 +373,10 @@
371
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  newRid = newRid === VOID ? null : newRid;
372
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  var tmp;
373
375
  if ($super === VOID) {
374
- this.k9w(newRid);
376
+ this.l9w(newRid);
375
377
  tmp = Unit_instance;
376
378
  } else {
377
- tmp = $super.k9w.call(this, newRid);
379
+ tmp = $super.l9w.call(this, newRid);
378
380
  }
379
381
  return tmp;
380
382
  }
@@ -382,15 +384,17 @@
382
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  roomId = roomId === VOID ? null : roomId;
383
385
  var tmp;
384
386
  if ($super === VOID) {
385
- this.l9w(reason, roomId);
387
+ this.m9w(reason, roomId);
386
388
  tmp = Unit_instance;
387
389
  } else {
388
- tmp = $super.l9w.call(this, reason, roomId);
390
+ tmp = $super.m9w.call(this, reason, roomId);
389
391
  }
390
392
  return tmp;
391
393
  }
392
394
  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
393
395
  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
396
+ initMetadataForClass(RoomMetadata, 'RoomMetadata', RoomMetadata);
397
+ initMetadataForClass(GameMetadata, 'GameMetadata');
394
398
  initMetadataForClass(ServerShutdownReason, 'ServerShutdownReason', VOID, Enum);
395
399
  initMetadataForCompanion(Companion_0);
396
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  initMetadataForClass(ServerConfig, 'ServerConfig');
@@ -451,7 +455,7 @@
451
455
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
452
456
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
453
457
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
454
- return $super === VOID ? this.ea1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.ea1.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
458
+ return $super === VOID ? this.ha1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.ha1.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
455
459
  }
456
460
  initMetadataForInterface(GameEngineController, 'GameEngineController');
457
461
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -462,17 +466,17 @@
462
466
  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
463
467
  //endregion
464
468
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
465
- this.w9f_1 = $subscriber;
469
+ this.z9f_1 = $subscriber;
466
470
  CoroutineImpl.call(this, resultContinuation);
467
471
  }
468
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).y9f = function (it, $completion) {
469
- var tmp = this.z9f(it, $completion);
472
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).b9g = function (it, $completion) {
473
+ var tmp = this.c9g(it, $completion);
470
474
  tmp.t8_1 = Unit_instance;
471
475
  tmp.u8_1 = null;
472
476
  return tmp.z8();
473
477
  };
474
478
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
475
- return this.y9f(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
479
+ return this.b9g(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
476
480
  };
477
481
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
478
482
  var suspendResult = this.t8_1;
@@ -481,7 +485,7 @@
481
485
  var tmp = this.r8_1;
482
486
  if (tmp === 0) {
483
487
  this.s8_1 = 1;
484
- this.w9f_1(this.x9f_1);
488
+ this.z9f_1(this.a9g_1);
485
489
  return Unit_instance;
486
490
  } else if (tmp === 1) {
487
491
  throw this.u8_1;
@@ -492,31 +496,31 @@
492
496
  }
493
497
  while (true);
494
498
  };
495
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).z9f = function (it, completion) {
496
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.w9f_1, completion);
497
- i.x9f_1 = it;
499
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).c9g = function (it, completion) {
500
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.z9f_1, completion);
501
+ i.a9g_1 = it;
498
502
  return i;
499
503
  };
500
504
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
501
505
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
502
506
  var l = function (it, $completion) {
503
- return i.y9f(it, $completion);
507
+ return i.b9g(it, $completion);
504
508
  };
505
509
  l.$arity = 1;
506
510
  return l;
507
511
  }
508
512
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
509
- this.i9g_1 = $subscriber;
513
+ this.l9g_1 = $subscriber;
510
514
  CoroutineImpl.call(this, resultContinuation);
511
515
  }
512
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).k9g = function (it, $completion) {
513
- var tmp = this.l9g(it, $completion);
516
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).n9g = function (it, $completion) {
517
+ var tmp = this.o9g(it, $completion);
514
518
  tmp.t8_1 = Unit_instance;
515
519
  tmp.u8_1 = null;
516
520
  return tmp.z8();
517
521
  };
518
522
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
519
- return this.k9g((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
523
+ return this.n9g((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
520
524
  };
521
525
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
522
526
  var suspendResult = this.t8_1;
@@ -525,7 +529,7 @@
525
529
  var tmp = this.r8_1;
526
530
  if (tmp === 0) {
527
531
  this.s8_1 = 1;
528
- this.i9g_1(this.j9g_1);
532
+ this.l9g_1(this.m9g_1);
529
533
  return Unit_instance;
530
534
  } else if (tmp === 1) {
531
535
  throw this.u8_1;
@@ -536,22 +540,22 @@
536
540
  }
537
541
  while (true);
538
542
  };
539
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).l9g = function (it, completion) {
540
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.i9g_1, completion);
541
- i.j9g_1 = it;
543
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).o9g = function (it, completion) {
544
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.l9g_1, completion);
545
+ i.m9g_1 = it;
542
546
  return i;
543
547
  };
544
548
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
545
549
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
546
550
  var l = function (it, $completion) {
547
- return i.k9g(it, $completion);
551
+ return i.n9g(it, $completion);
548
552
  };
549
553
  l.$arity = 1;
550
554
  return l;
551
555
  }
552
556
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
553
- this.u9g_1 = $$this$unsafeFlow;
554
- this.v9g_1 = this$0;
557
+ this.x9g_1 = $$this$unsafeFlow;
558
+ this.y9g_1 = this$0;
555
559
  CoroutineImpl.call(this, resultContinuation);
556
560
  }
557
561
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -571,10 +575,10 @@
571
575
  switch (tmp) {
572
576
  case 0:
573
577
  this.s8_1 = 2;
574
- var tmp0 = this.u9g_1;
575
- var value = this.w9g_1;
578
+ var tmp0 = this.x9g_1;
579
+ var value = this.z9g_1;
576
580
  this.r8_1 = 1;
577
- suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.v9g_1)), this);
581
+ suspendResult = tmp0.n28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.y9g_1)), this);
578
582
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
579
583
  return suspendResult;
580
584
  }
@@ -597,8 +601,8 @@
597
601
  while (true);
598
602
  };
599
603
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).x2h = function (value, completion) {
600
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.u9g_1, this.v9g_1, completion);
601
- i.w9g_1 = value;
604
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.x9g_1, this.y9g_1, completion);
605
+ i.z9g_1 = value;
602
606
  return i;
603
607
  };
604
608
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -611,8 +615,8 @@
611
615
  }
612
616
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
613
617
  CoroutineImpl.call(this, resultContinuation);
614
- this.f9h_1 = _this__u8e3s4;
615
- this.g9h_1 = collector;
618
+ this.i9h_1 = _this__u8e3s4;
619
+ this.j9h_1 = collector;
616
620
  }
617
621
  protoOf($collectCOROUTINE$).z8 = function () {
618
622
  var suspendResult = this.t8_1;
@@ -622,10 +626,10 @@
622
626
  switch (tmp) {
623
627
  case 0:
624
628
  this.s8_1 = 2;
625
- var $this$unsafeFlow = this.g9h_1;
629
+ var $this$unsafeFlow = this.j9h_1;
626
630
  this.r8_1 = 1;
627
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.f9h_1.i9h_1, null);
628
- suspendResult = this.f9h_1.h9h_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
631
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.i9h_1.l9h_1, null);
632
+ suspendResult = this.i9h_1.k9h_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
629
633
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
630
634
  return suspendResult;
631
635
  }
@@ -648,8 +652,8 @@
648
652
  while (true);
649
653
  };
650
654
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
651
- this.h9h_1 = $this;
652
- this.i9h_1 = this$0;
655
+ this.k9h_1 = $this;
656
+ this.l9h_1 = this$0;
653
657
  }
654
658
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).o28 = function (collector, $completion) {
655
659
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -661,17 +665,17 @@
661
665
  return this.o28(collector, $completion);
662
666
  };
663
667
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
664
- this.r9h_1 = $subscriber;
668
+ this.u9h_1 = $subscriber;
665
669
  CoroutineImpl.call(this, resultContinuation);
666
670
  }
667
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).t9h = function (it, $completion) {
668
- var tmp = this.u9h(it, $completion);
671
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).w9h = function (it, $completion) {
672
+ var tmp = this.x9h(it, $completion);
669
673
  tmp.t8_1 = Unit_instance;
670
674
  tmp.u8_1 = null;
671
675
  return tmp.z8();
672
676
  };
673
677
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
674
- return this.t9h((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
678
+ return this.w9h((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
675
679
  };
676
680
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
677
681
  var suspendResult = this.t8_1;
@@ -680,7 +684,7 @@
680
684
  var tmp = this.r8_1;
681
685
  if (tmp === 0) {
682
686
  this.s8_1 = 1;
683
- this.r9h_1(this.s9h_1);
687
+ this.u9h_1(this.v9h_1);
684
688
  return Unit_instance;
685
689
  } else if (tmp === 1) {
686
690
  throw this.u8_1;
@@ -691,22 +695,22 @@
691
695
  }
692
696
  while (true);
693
697
  };
694
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).u9h = function (it, completion) {
695
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.r9h_1, completion);
696
- i.s9h_1 = it;
698
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).x9h = function (it, completion) {
699
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.u9h_1, completion);
700
+ i.v9h_1 = it;
697
701
  return i;
698
702
  };
699
703
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
700
704
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
701
705
  var l = function (it, $completion) {
702
- return i.t9h(it, $completion);
706
+ return i.w9h(it, $completion);
703
707
  };
704
708
  l.$arity = 1;
705
709
  return l;
706
710
  }
707
711
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
708
- this.d9i_1 = $$this$unsafeFlow;
709
- this.e9i_1 = $table;
712
+ this.g9i_1 = $$this$unsafeFlow;
713
+ this.h9i_1 = $table;
710
714
  CoroutineImpl.call(this, resultContinuation);
711
715
  }
712
716
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w2h = function (value, $completion) {
@@ -726,10 +730,10 @@
726
730
  switch (tmp) {
727
731
  case 0:
728
732
  this.s8_1 = 2;
729
- var tmp0 = this.d9i_1;
730
- var value = this.f9i_1;
733
+ var tmp0 = this.g9i_1;
734
+ var value = this.i9i_1;
731
735
  this.r8_1 = 1;
732
- suspendResult = tmp0.n28(new ActionsStateUpdate(this.e9i_1.id, value), this);
736
+ suspendResult = tmp0.n28(new ActionsStateUpdate(this.h9i_1.id, value), this);
733
737
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
734
738
  return suspendResult;
735
739
  }
@@ -752,8 +756,8 @@
752
756
  while (true);
753
757
  };
754
758
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).x2h = function (value, completion) {
755
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.d9i_1, this.e9i_1, completion);
756
- i.f9i_1 = value;
759
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.g9i_1, this.h9i_1, completion);
760
+ i.i9i_1 = value;
757
761
  return i;
758
762
  };
759
763
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -766,8 +770,8 @@
766
770
  }
767
771
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
768
772
  CoroutineImpl.call(this, resultContinuation);
769
- this.o9i_1 = _this__u8e3s4;
770
- this.p9i_1 = collector;
773
+ this.r9i_1 = _this__u8e3s4;
774
+ this.s9i_1 = collector;
771
775
  }
772
776
  protoOf($collectCOROUTINE$_0).z8 = function () {
773
777
  var suspendResult = this.t8_1;
@@ -777,10 +781,10 @@
777
781
  switch (tmp) {
778
782
  case 0:
779
783
  this.s8_1 = 2;
780
- var $this$unsafeFlow = this.p9i_1;
784
+ var $this$unsafeFlow = this.s9i_1;
781
785
  this.r8_1 = 1;
782
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.o9i_1.r9i_1, null);
783
- suspendResult = this.o9i_1.q9i_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
786
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.r9i_1.u9i_1, null);
787
+ suspendResult = this.r9i_1.t9i_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
784
788
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
785
789
  return suspendResult;
786
790
  }
@@ -803,8 +807,8 @@
803
807
  while (true);
804
808
  };
805
809
  function _no_name_provided__qut3iv($this, $table) {
806
- this.q9i_1 = $this;
807
- this.r9i_1 = $table;
810
+ this.t9i_1 = $this;
811
+ this.u9i_1 = $table;
808
812
  }
809
813
  protoOf(_no_name_provided__qut3iv).o28 = function (collector, $completion) {
810
814
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -816,18 +820,18 @@
816
820
  return this.o28(collector, $completion);
817
821
  };
818
822
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
819
- this.a9j_1 = $table;
820
- this.b9j_1 = this$0;
823
+ this.d9j_1 = $table;
824
+ this.e9j_1 = this$0;
821
825
  CoroutineImpl.call(this, resultContinuation);
822
826
  }
823
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).d9j = function ($this$flow, $completion) {
824
- var tmp = this.e9j($this$flow, $completion);
827
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).g9j = function ($this$flow, $completion) {
828
+ var tmp = this.h9j($this$flow, $completion);
825
829
  tmp.t8_1 = Unit_instance;
826
830
  tmp.u8_1 = null;
827
831
  return tmp.z8();
828
832
  };
829
833
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
830
- return this.d9j((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
834
+ return this.g9j((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
831
835
  };
832
836
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
833
837
  var suspendResult = this.t8_1;
@@ -838,7 +842,7 @@
838
842
  case 0:
839
843
  this.s8_1 = 3;
840
844
  this.r8_1 = 1;
841
- suspendResult = this.c9j_1.n28(new TableStateUpdate(this.a9j_1.id, this.a9j_1), this);
845
+ suspendResult = this.f9j_1.n28(new TableStateUpdate(this.d9j_1.id, this.d9j_1), this);
842
846
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
843
847
  return suspendResult;
844
848
  }
@@ -846,8 +850,8 @@
846
850
  continue $sm;
847
851
  case 1:
848
852
  this.r8_1 = 2;
849
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.b9j_1).s8j(), fromInt(_get_serverReduxConfig__rprcrm(this.b9j_1).serverStateUpdateIntervalMillis));
850
- suspendResult = emitAll(this.c9j_1, new _no_name_provided__qut3iv(this_0, this.a9j_1), this);
853
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.e9j_1).v8j(), fromInt(_get_serverReduxConfig__rprcrm(this.e9j_1).serverStateUpdateIntervalMillis));
854
+ suspendResult = emitAll(this.f9j_1, new _no_name_provided__qut3iv(this_0, this.d9j_1), this);
851
855
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
852
856
  return suspendResult;
853
857
  }
@@ -869,21 +873,21 @@
869
873
  }
870
874
  while (true);
871
875
  };
872
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).e9j = function ($this$flow, completion) {
873
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.a9j_1, this.b9j_1, completion);
874
- i.c9j_1 = $this$flow;
876
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9j = function ($this$flow, completion) {
877
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.d9j_1, this.e9j_1, completion);
878
+ i.f9j_1 = $this$flow;
875
879
  return i;
876
880
  };
877
881
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
878
882
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
879
883
  var l = function ($this$flow, $completion) {
880
- return i.d9j($this$flow, $completion);
884
+ return i.g9j($this$flow, $completion);
881
885
  };
882
886
  l.$arity = 1;
883
887
  return l;
884
888
  }
885
889
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
886
- this.n9j_1 = $$this$unsafeFlow;
890
+ this.q9j_1 = $$this$unsafeFlow;
887
891
  CoroutineImpl.call(this, resultContinuation);
888
892
  }
889
893
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w2h = function (value, $completion) {
@@ -904,28 +908,28 @@
904
908
  case 0:
905
909
  this.s8_1 = 5;
906
910
  var tmp_0 = this;
907
- tmp_0.s9j_1 = this.n9j_1;
911
+ tmp_0.v9j_1 = this.q9j_1;
908
912
  var tmp_1 = this;
909
- tmp_1.r9j_1 = this.o9j_1;
913
+ tmp_1.u9j_1 = this.r9j_1;
910
914
  this.r8_1 = 1;
911
915
  continue $sm;
912
916
  case 1:
913
- this.p9j_1 = this.s9j_1;
914
- var tmp0_elvis_lhs = this.r9j_1.s6m_1;
917
+ this.s9j_1 = this.v9j_1;
918
+ var tmp0_elvis_lhs = this.u9j_1.s6m_1;
915
919
  if (tmp0_elvis_lhs == null) {
916
920
  this.r8_1 = 4;
917
921
  var tmp_2 = this;
918
922
  continue $sm;
919
923
  } else {
920
- this.q9j_1 = tmp0_elvis_lhs;
924
+ this.t9j_1 = tmp0_elvis_lhs;
921
925
  this.r8_1 = 2;
922
926
  continue $sm;
923
927
  }
924
928
 
925
929
  case 2:
926
- var transformed = this.q9j_1;
930
+ var transformed = this.t9j_1;
927
931
  this.r8_1 = 3;
928
- suspendResult = this.p9j_1.n28(transformed, this);
932
+ suspendResult = this.s9j_1.n28(transformed, this);
929
933
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
930
934
  return suspendResult;
931
935
  }
@@ -956,8 +960,8 @@
956
960
  while (true);
957
961
  };
958
962
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x2h = function (value, completion) {
959
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.n9j_1, completion);
960
- i.o9j_1 = value;
963
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.q9j_1, completion);
964
+ i.r9j_1 = value;
961
965
  return i;
962
966
  };
963
967
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -970,8 +974,8 @@
970
974
  }
971
975
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
972
976
  CoroutineImpl.call(this, resultContinuation);
973
- this.b9k_1 = _this__u8e3s4;
974
- this.c9k_1 = collector;
977
+ this.e9k_1 = _this__u8e3s4;
978
+ this.f9k_1 = collector;
975
979
  }
976
980
  protoOf($collectCOROUTINE$_1).z8 = function () {
977
981
  var suspendResult = this.t8_1;
@@ -981,10 +985,10 @@
981
985
  switch (tmp) {
982
986
  case 0:
983
987
  this.s8_1 = 2;
984
- var $this$unsafeFlow = this.c9k_1;
988
+ var $this$unsafeFlow = this.f9k_1;
985
989
  this.r8_1 = 1;
986
990
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
987
- suspendResult = this.b9k_1.d9k_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
991
+ suspendResult = this.e9k_1.g9k_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
988
992
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
989
993
  return suspendResult;
990
994
  }
@@ -1007,7 +1011,7 @@
1007
1011
  while (true);
1008
1012
  };
1009
1013
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1010
- this.m9k_1 = $$this$unsafeFlow;
1014
+ this.p9k_1 = $$this$unsafeFlow;
1011
1015
  CoroutineImpl.call(this, resultContinuation);
1012
1016
  }
1013
1017
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w2h = function (value, $completion) {
@@ -1027,8 +1031,8 @@
1027
1031
  switch (tmp) {
1028
1032
  case 0:
1029
1033
  this.s8_1 = 2;
1030
- var tmp0 = this.m9k_1;
1031
- var value = this.n9k_1;
1034
+ var tmp0 = this.p9k_1;
1035
+ var value = this.q9k_1;
1032
1036
  this.r8_1 = 1;
1033
1037
  suspendResult = tmp0.n28(to(value.gameInfo.roundNumberTotal, value), this);
1034
1038
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1053,8 +1057,8 @@
1053
1057
  while (true);
1054
1058
  };
1055
1059
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).x2h = function (value, completion) {
1056
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.m9k_1, completion);
1057
- i.n9k_1 = value;
1060
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.p9k_1, completion);
1061
+ i.q9k_1 = value;
1058
1062
  return i;
1059
1063
  };
1060
1064
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1067,8 +1071,8 @@
1067
1071
  }
1068
1072
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1069
1073
  CoroutineImpl.call(this, resultContinuation);
1070
- this.w9k_1 = _this__u8e3s4;
1071
- this.x9k_1 = collector;
1074
+ this.z9k_1 = _this__u8e3s4;
1075
+ this.a9l_1 = collector;
1072
1076
  }
1073
1077
  protoOf($collectCOROUTINE$_2).z8 = function () {
1074
1078
  var suspendResult = this.t8_1;
@@ -1078,10 +1082,10 @@
1078
1082
  switch (tmp) {
1079
1083
  case 0:
1080
1084
  this.s8_1 = 2;
1081
- var $this$unsafeFlow = this.x9k_1;
1085
+ var $this$unsafeFlow = this.a9l_1;
1082
1086
  this.r8_1 = 1;
1083
1087
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1084
- suspendResult = this.w9k_1.y9k_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1088
+ suspendResult = this.z9k_1.b9l_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1085
1089
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1086
1090
  return suspendResult;
1087
1091
  }
@@ -1104,7 +1108,7 @@
1104
1108
  while (true);
1105
1109
  };
1106
1110
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1107
- this.h9l_1 = $$this$unsafeFlow;
1111
+ this.k9l_1 = $$this$unsafeFlow;
1108
1112
  CoroutineImpl.call(this, resultContinuation);
1109
1113
  }
1110
1114
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w2h = function (value, $completion) {
@@ -1124,10 +1128,10 @@
1124
1128
  switch (tmp) {
1125
1129
  case 0:
1126
1130
  this.s8_1 = 2;
1127
- var tmp0 = this.h9l_1;
1128
- var value = this.i9l_1;
1131
+ var tmp0 = this.k9l_1;
1132
+ var value = this.l9l_1;
1129
1133
  this.r8_1 = 1;
1130
- suspendResult = tmp0.n28(value.me_1, this);
1134
+ suspendResult = tmp0.n28(value.ie_1, this);
1131
1135
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1132
1136
  return suspendResult;
1133
1137
  }
@@ -1150,8 +1154,8 @@
1150
1154
  while (true);
1151
1155
  };
1152
1156
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).x2h = function (value, completion) {
1153
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.h9l_1, completion);
1154
- i.i9l_1 = value;
1157
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.k9l_1, completion);
1158
+ i.l9l_1 = value;
1155
1159
  return i;
1156
1160
  };
1157
1161
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1164,8 +1168,8 @@
1164
1168
  }
1165
1169
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1166
1170
  CoroutineImpl.call(this, resultContinuation);
1167
- this.r9l_1 = _this__u8e3s4;
1168
- this.s9l_1 = collector;
1171
+ this.u9l_1 = _this__u8e3s4;
1172
+ this.v9l_1 = collector;
1169
1173
  }
1170
1174
  protoOf($collectCOROUTINE$_3).z8 = function () {
1171
1175
  var suspendResult = this.t8_1;
@@ -1175,10 +1179,10 @@
1175
1179
  switch (tmp) {
1176
1180
  case 0:
1177
1181
  this.s8_1 = 2;
1178
- var $this$unsafeFlow = this.s9l_1;
1182
+ var $this$unsafeFlow = this.v9l_1;
1179
1183
  this.r8_1 = 1;
1180
1184
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1181
- suspendResult = this.r9l_1.t9l_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1185
+ suspendResult = this.u9l_1.w9l_1.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1182
1186
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1183
1187
  return suspendResult;
1184
1188
  }
@@ -1201,17 +1205,17 @@
1201
1205
  while (true);
1202
1206
  };
1203
1207
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1204
- this.c9m_1 = $subscriber;
1208
+ this.f9m_1 = $subscriber;
1205
1209
  CoroutineImpl.call(this, resultContinuation);
1206
1210
  }
1207
- protoOf(GameServer$subscribeWith$slambda$slambda).e9m = function (it, $completion) {
1208
- var tmp = this.f9m(it, $completion);
1211
+ protoOf(GameServer$subscribeWith$slambda$slambda).h9m = function (it, $completion) {
1212
+ var tmp = this.i9m(it, $completion);
1209
1213
  tmp.t8_1 = Unit_instance;
1210
1214
  tmp.u8_1 = null;
1211
1215
  return tmp.z8();
1212
1216
  };
1213
1217
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1214
- return this.e9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1218
+ return this.h9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1215
1219
  };
1216
1220
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1217
1221
  var suspendResult = this.t8_1;
@@ -1220,7 +1224,7 @@
1220
1224
  var tmp = this.r8_1;
1221
1225
  if (tmp === 0) {
1222
1226
  this.s8_1 = 1;
1223
- this.c9m_1(this.d9m_1);
1227
+ this.f9m_1(this.g9m_1);
1224
1228
  return Unit_instance;
1225
1229
  } else if (tmp === 1) {
1226
1230
  throw this.u8_1;
@@ -1231,76 +1235,76 @@
1231
1235
  }
1232
1236
  while (true);
1233
1237
  };
1234
- protoOf(GameServer$subscribeWith$slambda$slambda).f9m = function (it, completion) {
1235
- var i = new GameServer$subscribeWith$slambda$slambda(this.c9m_1, completion);
1236
- i.d9m_1 = it;
1238
+ protoOf(GameServer$subscribeWith$slambda$slambda).i9m = function (it, completion) {
1239
+ var i = new GameServer$subscribeWith$slambda$slambda(this.f9m_1, completion);
1240
+ i.g9m_1 = it;
1237
1241
  return i;
1238
1242
  };
1239
1243
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1240
1244
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1241
1245
  var l = function (it, $completion) {
1242
- return i.e9m(it, $completion);
1246
+ return i.h9m(it, $completion);
1243
1247
  };
1244
1248
  l.$arity = 1;
1245
1249
  return l;
1246
1250
  }
1247
1251
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1248
- this.g9m_1 = $playerId;
1252
+ this.j9m_1 = $playerId;
1249
1253
  }
1250
1254
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).v65 = function () {
1251
- return this.g9m_1;
1255
+ return this.j9m_1;
1252
1256
  };
1253
1257
  function _get_toClientEventsObserver__6rp51y($this) {
1254
- var tmp0 = $this.l9m_1;
1258
+ var tmp0 = $this.o9m_1;
1255
1259
  var tmp = KProperty1;
1256
1260
  // Inline function 'kotlin.getValue' call
1257
1261
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1258
1262
  return tmp0.w();
1259
1263
  }
1260
1264
  function _get_fromClientEventsObserver__a7vzd3($this) {
1261
- var tmp0 = $this.m9m_1;
1265
+ var tmp0 = $this.p9m_1;
1262
1266
  var tmp = KProperty1;
1263
1267
  // Inline function 'kotlin.getValue' call
1264
1268
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1265
1269
  return tmp0.w();
1266
1270
  }
1267
1271
  function _get_playerConnectionInteractor__si6cxf($this) {
1268
- var tmp0 = $this.n9m_1;
1272
+ var tmp0 = $this.q9m_1;
1269
1273
  var tmp = KProperty1;
1270
1274
  // Inline function 'kotlin.getValue' call
1271
1275
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1272
1276
  return tmp0.w();
1273
1277
  }
1274
1278
  function _get_teamsLogicProvider__u10pm6($this) {
1275
- var tmp0 = $this.o9m_1;
1279
+ var tmp0 = $this.r9m_1;
1276
1280
  var tmp = KProperty1;
1277
1281
  // Inline function 'kotlin.getValue' call
1278
1282
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1279
1283
  return tmp0.w();
1280
1284
  }
1281
1285
  function _get_random__h29cgo($this) {
1282
- var tmp0 = $this.p9m_1;
1286
+ var tmp0 = $this.s9m_1;
1283
1287
  var tmp = KProperty1;
1284
1288
  // Inline function 'kotlin.getValue' call
1285
1289
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1286
1290
  return tmp0.w();
1287
1291
  }
1288
1292
  function _get_idsProvider__fnfajc($this) {
1289
- var tmp0 = $this.q9m_1;
1293
+ var tmp0 = $this.t9m_1;
1290
1294
  var tmp = KProperty1;
1291
1295
  // Inline function 'kotlin.getValue' call
1292
1296
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1293
1297
  return tmp0.w();
1294
1298
  }
1295
1299
  function _get_serverReduxConfig__rprcrm($this) {
1296
- var tmp0 = $this.r9m_1;
1300
+ var tmp0 = $this.u9m_1;
1297
1301
  var tmp = KProperty1;
1298
1302
  // Inline function 'kotlin.getValue' call
1299
1303
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1300
1304
  return tmp0.w();
1301
1305
  }
1302
1306
  function _get_encoderDecoderProvider__qqgrji($this) {
1303
- var tmp0 = $this.s9m_1;
1307
+ var tmp0 = $this.v9m_1;
1304
1308
  var tmp = KProperty1;
1305
1309
  // Inline function 'kotlin.getValue' call
1306
1310
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1328,20 +1332,20 @@
1328
1332
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1329
1333
  }
1330
1334
  function Companion() {
1331
- this.v9m_1 = 'GameEngine_API';
1335
+ this.x9m_1 = 'GameEngine_API';
1332
1336
  }
1333
1337
  var Companion_instance_7;
1334
1338
  function Companion_getInstance_0() {
1335
1339
  return Companion_instance_7;
1336
1340
  }
1337
1341
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1338
- this.w9m_1 = function_0;
1342
+ this.y9m_1 = function_0;
1339
1343
  }
1340
1344
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).n28 = function (value, $completion) {
1341
- return this.w9m_1(value, $completion);
1345
+ return this.y9m_1(value, $completion);
1342
1346
  };
1343
1347
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1344
- return this.w9m_1;
1348
+ return this.y9m_1;
1345
1349
  };
1346
1350
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1347
1351
  var tmp;
@@ -1362,13 +1366,13 @@
1362
1366
  return hashCode(this.a3());
1363
1367
  };
1364
1368
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1365
- this.x9m_1 = function_0;
1369
+ this.z9m_1 = function_0;
1366
1370
  }
1367
1371
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).n28 = function (value, $completion) {
1368
- return this.x9m_1(value, $completion);
1372
+ return this.z9m_1(value, $completion);
1369
1373
  };
1370
1374
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1371
- return this.x9m_1;
1375
+ return this.z9m_1;
1372
1376
  };
1373
1377
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1374
1378
  var tmp;
@@ -1389,13 +1393,13 @@
1389
1393
  return hashCode(this.a3());
1390
1394
  };
1391
1395
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1392
- this.y9m_1 = function_0;
1396
+ this.a9n_1 = function_0;
1393
1397
  }
1394
1398
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).n28 = function (value, $completion) {
1395
- return this.y9m_1(value, $completion);
1399
+ return this.a9n_1(value, $completion);
1396
1400
  };
1397
1401
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1398
- return this.y9m_1;
1402
+ return this.a9n_1;
1399
1403
  };
1400
1404
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1401
1405
  var tmp;
@@ -1416,13 +1420,13 @@
1416
1420
  return hashCode(this.a3());
1417
1421
  };
1418
1422
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1419
- this.z9m_1 = function_0;
1423
+ this.b9n_1 = function_0;
1420
1424
  }
1421
1425
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).n28 = function (value, $completion) {
1422
- return this.z9m_1(value, $completion);
1426
+ return this.b9n_1(value, $completion);
1423
1427
  };
1424
1428
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1425
- return this.z9m_1;
1429
+ return this.b9n_1;
1426
1430
  };
1427
1431
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1428
1432
  var tmp;
@@ -1443,13 +1447,13 @@
1443
1447
  return hashCode(this.a3());
1444
1448
  };
1445
1449
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1446
- this.a9n_1 = function_0;
1450
+ this.c9n_1 = function_0;
1447
1451
  }
1448
1452
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).n28 = function (value, $completion) {
1449
- return this.a9n_1(value, $completion);
1453
+ return this.c9n_1(value, $completion);
1450
1454
  };
1451
1455
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1452
- return this.a9n_1;
1456
+ return this.c9n_1;
1453
1457
  };
1454
1458
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1455
1459
  var tmp;
@@ -1470,13 +1474,13 @@
1470
1474
  return hashCode(this.a3());
1471
1475
  };
1472
1476
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1473
- this.b9n_1 = function_0;
1477
+ this.d9n_1 = function_0;
1474
1478
  }
1475
1479
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).n28 = function (value, $completion) {
1476
- return this.b9n_1(value, $completion);
1480
+ return this.d9n_1(value, $completion);
1477
1481
  };
1478
1482
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1479
- return this.b9n_1;
1483
+ return this.d9n_1;
1480
1484
  };
1481
1485
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1482
1486
  var tmp;
@@ -1577,8 +1581,8 @@
1577
1581
  };
1578
1582
  }
1579
1583
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1580
- this.k9n_1 = this$0;
1581
- this.l9n_1 = $subscriber;
1584
+ this.m9n_1 = this$0;
1585
+ this.n9n_1 = $subscriber;
1582
1586
  CoroutineImpl.call(this, resultContinuation);
1583
1587
  }
1584
1588
  protoOf(GameServer$subscribeToClientAction$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1599,8 +1603,8 @@
1599
1603
  case 0:
1600
1604
  this.s8_1 = 2;
1601
1605
  this.r8_1 = 1;
1602
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.k9n_1).n9n();
1603
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.l9n_1, null);
1606
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.m9n_1).p9n();
1607
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.n9n_1, null);
1604
1608
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1605
1609
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1606
1610
  return suspendResult;
@@ -1624,8 +1628,8 @@
1624
1628
  while (true);
1625
1629
  };
1626
1630
  protoOf(GameServer$subscribeToClientAction$slambda).c2d = function ($this$launchDefault, completion) {
1627
- var i = new GameServer$subscribeToClientAction$slambda(this.k9n_1, this.l9n_1, completion);
1628
- i.m9n_1 = $this$launchDefault;
1631
+ var i = new GameServer$subscribeToClientAction$slambda(this.m9n_1, this.n9n_1, completion);
1632
+ i.o9n_1 = $this$launchDefault;
1629
1633
  return i;
1630
1634
  };
1631
1635
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1637,8 +1641,8 @@
1637
1641
  return l;
1638
1642
  }
1639
1643
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1640
- this.w9n_1 = this$0;
1641
- this.x9n_1 = $subscriber;
1644
+ this.y9n_1 = this$0;
1645
+ this.z9n_1 = $subscriber;
1642
1646
  CoroutineImpl.call(this, resultContinuation);
1643
1647
  }
1644
1648
  protoOf(GameServer$subscribeServerStateUpdate$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1659,8 +1663,8 @@
1659
1663
  case 0:
1660
1664
  this.s8_1 = 2;
1661
1665
  this.r8_1 = 1;
1662
- var tmp_0 = observeTableStateUpdates(this.w9n_1);
1663
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.x9n_1, null);
1666
+ var tmp_0 = observeTableStateUpdates(this.y9n_1);
1667
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.z9n_1, null);
1664
1668
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1665
1669
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1666
1670
  return suspendResult;
@@ -1684,8 +1688,8 @@
1684
1688
  while (true);
1685
1689
  };
1686
1690
  protoOf(GameServer$subscribeServerStateUpdate$slambda).c2d = function ($this$launchDefault, completion) {
1687
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.w9n_1, this.x9n_1, completion);
1688
- i.y9n_1 = $this$launchDefault;
1691
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.y9n_1, this.z9n_1, completion);
1692
+ i.a9o_1 = $this$launchDefault;
1689
1693
  return i;
1690
1694
  };
1691
1695
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1697,8 +1701,8 @@
1697
1701
  return l;
1698
1702
  }
1699
1703
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1700
- this.h9o_1 = this$0;
1701
- this.i9o_1 = $subscriber;
1704
+ this.j9o_1 = this$0;
1705
+ this.k9o_1 = $subscriber;
1702
1706
  CoroutineImpl.call(this, resultContinuation);
1703
1707
  }
1704
1708
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1719,9 +1723,9 @@
1719
1723
  case 0:
1720
1724
  this.s8_1 = 2;
1721
1725
  this.r8_1 = 1;
1722
- var this_0 = observeTableStateUpdates(this.h9o_1);
1723
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.h9o_1);
1724
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.i9o_1, null);
1726
+ var this_0 = observeTableStateUpdates(this.j9o_1);
1727
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.j9o_1);
1728
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.k9o_1, null);
1725
1729
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1726
1730
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1727
1731
  return suspendResult;
@@ -1745,8 +1749,8 @@
1745
1749
  while (true);
1746
1750
  };
1747
1751
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).c2d = function ($this$launchDefault, completion) {
1748
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.h9o_1, this.i9o_1, completion);
1749
- i.j9o_1 = $this$launchDefault;
1752
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.j9o_1, this.k9o_1, completion);
1753
+ i.l9o_1 = $this$launchDefault;
1750
1754
  return i;
1751
1755
  };
1752
1756
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1758,18 +1762,18 @@
1758
1762
  return l;
1759
1763
  }
1760
1764
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1761
- this.s9o_1 = this$0;
1765
+ this.u9o_1 = this$0;
1762
1766
  CoroutineImpl.call(this, resultContinuation);
1763
1767
  }
1764
- protoOf(GameServer$observeTableStateUpdates$slambda).v9o = function ($this$transformLatest, it, $completion) {
1765
- var tmp = this.w9o($this$transformLatest, it, $completion);
1768
+ protoOf(GameServer$observeTableStateUpdates$slambda).x9o = function ($this$transformLatest, it, $completion) {
1769
+ var tmp = this.y9o($this$transformLatest, it, $completion);
1766
1770
  tmp.t8_1 = Unit_instance;
1767
1771
  tmp.u8_1 = null;
1768
1772
  return tmp.z8();
1769
1773
  };
1770
1774
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1771
1775
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1772
- return this.v9o(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1776
+ return this.x9o(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1773
1777
  };
1774
1778
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1775
1779
  var suspendResult = this.t8_1;
@@ -1780,8 +1784,8 @@
1780
1784
  case 0:
1781
1785
  this.s8_1 = 2;
1782
1786
  this.r8_1 = 1;
1783
- var table = this.u9o_1;
1784
- suspendResult = emitAll(this.t9o_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.s9o_1, null)), this);
1787
+ var table = this.w9o_1;
1788
+ suspendResult = emitAll(this.v9o_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.u9o_1, null)), this);
1785
1789
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1786
1790
  return suspendResult;
1787
1791
  }
@@ -1803,22 +1807,22 @@
1803
1807
  }
1804
1808
  while (true);
1805
1809
  };
1806
- protoOf(GameServer$observeTableStateUpdates$slambda).w9o = function ($this$transformLatest, it, completion) {
1807
- var i = new GameServer$observeTableStateUpdates$slambda(this.s9o_1, completion);
1808
- i.t9o_1 = $this$transformLatest;
1809
- i.u9o_1 = it;
1810
+ protoOf(GameServer$observeTableStateUpdates$slambda).y9o = function ($this$transformLatest, it, completion) {
1811
+ var i = new GameServer$observeTableStateUpdates$slambda(this.u9o_1, completion);
1812
+ i.v9o_1 = $this$transformLatest;
1813
+ i.w9o_1 = it;
1810
1814
  return i;
1811
1815
  };
1812
1816
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1813
1817
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1814
1818
  var l = function ($this$transformLatest, it, $completion) {
1815
- return i.v9o($this$transformLatest, it, $completion);
1819
+ return i.x9o($this$transformLatest, it, $completion);
1816
1820
  };
1817
1821
  l.$arity = 2;
1818
1822
  return l;
1819
1823
  }
1820
1824
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1821
- this.d9k_1 = $this;
1825
+ this.g9k_1 = $this;
1822
1826
  }
1823
1827
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).o28 = function (collector, $completion) {
1824
1828
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1830,7 +1834,7 @@
1830
1834
  return this.o28(collector, $completion);
1831
1835
  };
1832
1836
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1833
- this.y9k_1 = $this;
1837
+ this.b9l_1 = $this;
1834
1838
  }
1835
1839
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).o28 = function (collector, $completion) {
1836
1840
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1842,10 +1846,10 @@
1842
1846
  return this.o28(collector, $completion);
1843
1847
  };
1844
1848
  function GameServer$observeTableWhenRoundChanges$lambda(old, new_0) {
1845
- return old.le_1 === new_0.le_1;
1849
+ return old.he_1 === new_0.he_1;
1846
1850
  }
1847
1851
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1848
- this.t9l_1 = $this;
1852
+ this.w9l_1 = $this;
1849
1853
  }
1850
1854
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).o28 = function (collector, $completion) {
1851
1855
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1857,8 +1861,8 @@
1857
1861
  return this.o28(collector, $completion);
1858
1862
  };
1859
1863
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1860
- this.f9p_1 = this$0;
1861
- this.g9p_1 = $subscriber;
1864
+ this.h9p_1 = this$0;
1865
+ this.i9p_1 = $subscriber;
1862
1866
  CoroutineImpl.call(this, resultContinuation);
1863
1867
  }
1864
1868
  protoOf(GameServer$subscribeWith$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -1879,8 +1883,8 @@
1879
1883
  case 0:
1880
1884
  this.s8_1 = 2;
1881
1885
  this.r8_1 = 1;
1882
- var tmp_0 = distinctUntilChanged(this.f9p_1.r6m());
1883
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.g9p_1, null);
1886
+ var tmp_0 = distinctUntilChanged(this.h9p_1.r6m());
1887
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.i9p_1, null);
1884
1888
  suspendResult = tmp_0.n27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1885
1889
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1886
1890
  return suspendResult;
@@ -1904,8 +1908,8 @@
1904
1908
  while (true);
1905
1909
  };
1906
1910
  protoOf(GameServer$subscribeWith$slambda).c2d = function ($this$launchDefault, completion) {
1907
- var i = new GameServer$subscribeWith$slambda(this.f9p_1, this.g9p_1, completion);
1908
- i.h9p_1 = $this$launchDefault;
1911
+ var i = new GameServer$subscribeWith$slambda(this.h9p_1, this.i9p_1, completion);
1912
+ i.j9p_1 = $this$launchDefault;
1909
1913
  return i;
1910
1914
  };
1911
1915
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1917,18 +1921,18 @@
1917
1921
  return l;
1918
1922
  }
1919
1923
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1920
- this.q9p_1 = $action;
1924
+ this.s9p_1 = $action;
1921
1925
  CoroutineImpl.call(this, resultContinuation);
1922
1926
  }
1923
- protoOf(GameServer$fromClientEvent$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1924
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1927
+ protoOf(GameServer$fromClientEvent$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
1928
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
1925
1929
  tmp.t8_1 = Unit_instance;
1926
1930
  tmp.u8_1 = null;
1927
1931
  return tmp.z8();
1928
1932
  };
1929
1933
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1930
1934
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1931
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1935
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1932
1936
  };
1933
1937
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1934
1938
  var suspendResult = this.t8_1;
@@ -1937,11 +1941,11 @@
1937
1941
  var tmp = this.r8_1;
1938
1942
  if (tmp === 0) {
1939
1943
  this.s8_1 = 1;
1940
- if (this.q9p_1 instanceof PlayerReadyFromClientAction)
1941
- if (!get_isCreated(this.s9p_1.state)) {
1944
+ if (this.s9p_1 instanceof PlayerReadyFromClientAction)
1945
+ if (!get_isCreated(this.u9p_1.state)) {
1942
1946
  return Unit_instance;
1943
1947
  }
1944
- this.s9p_1.dispatch(this.q9p_1);
1948
+ this.u9p_1.dispatch(this.s9p_1);
1945
1949
  return Unit_instance;
1946
1950
  } else if (tmp === 1) {
1947
1951
  throw this.u8_1;
@@ -1952,33 +1956,33 @@
1952
1956
  }
1953
1957
  while (true);
1954
1958
  };
1955
- protoOf(GameServer$fromClientEvent$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1956
- var i = new GameServer$fromClientEvent$slambda(this.q9p_1, completion);
1957
- i.r9p_1 = $this$dispatchAsync;
1958
- i.s9p_1 = store;
1959
+ protoOf(GameServer$fromClientEvent$slambda).w9p = function ($this$dispatchAsync, store, completion) {
1960
+ var i = new GameServer$fromClientEvent$slambda(this.s9p_1, completion);
1961
+ i.t9p_1 = $this$dispatchAsync;
1962
+ i.u9p_1 = store;
1959
1963
  return i;
1960
1964
  };
1961
1965
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1962
1966
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1963
1967
  var l = function ($this$dispatchAsync, store, $completion) {
1964
- return i.t9p($this$dispatchAsync, store, $completion);
1968
+ return i.v9p($this$dispatchAsync, store, $completion);
1965
1969
  };
1966
1970
  l.$arity = 2;
1967
1971
  return l;
1968
1972
  }
1969
1973
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1970
- this.d9q_1 = $playerId;
1974
+ this.f9q_1 = $playerId;
1971
1975
  CoroutineImpl.call(this, resultContinuation);
1972
1976
  }
1973
- protoOf(GameServer$playerLostConnection$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1974
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1977
+ protoOf(GameServer$playerLostConnection$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
1978
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
1975
1979
  tmp.t8_1 = Unit_instance;
1976
1980
  tmp.u8_1 = null;
1977
1981
  return tmp.z8();
1978
1982
  };
1979
1983
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1980
1984
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1981
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1985
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1982
1986
  };
1983
1987
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1984
1988
  var suspendResult = this.t8_1;
@@ -1987,12 +1991,12 @@
1987
1991
  var tmp = this.r8_1;
1988
1992
  if (tmp === 0) {
1989
1993
  this.s8_1 = 1;
1990
- if (!get_isCreated(this.f9q_1.state)) {
1994
+ if (!get_isCreated(this.h9q_1.state)) {
1991
1995
  return Unit_instance;
1992
1996
  }
1993
- var tmp_0 = this.f9q_1.dispatch;
1997
+ var tmp_0 = this.h9q_1.dispatch;
1994
1998
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1995
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9q_1));
1999
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f9q_1));
1996
2000
  return Unit_instance;
1997
2001
  } else if (tmp === 1) {
1998
2002
  throw this.u8_1;
@@ -2003,34 +2007,34 @@
2003
2007
  }
2004
2008
  while (true);
2005
2009
  };
2006
- protoOf(GameServer$playerLostConnection$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2007
- var i = new GameServer$playerLostConnection$slambda(this.d9q_1, completion);
2008
- i.e9q_1 = $this$dispatchAsync;
2009
- i.f9q_1 = store;
2010
+ protoOf(GameServer$playerLostConnection$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2011
+ var i = new GameServer$playerLostConnection$slambda(this.f9q_1, completion);
2012
+ i.g9q_1 = $this$dispatchAsync;
2013
+ i.h9q_1 = store;
2010
2014
  return i;
2011
2015
  };
2012
2016
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2013
2017
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2014
2018
  var l = function ($this$dispatchAsync, store, $completion) {
2015
- return i.t9p($this$dispatchAsync, store, $completion);
2019
+ return i.v9p($this$dispatchAsync, store, $completion);
2016
2020
  };
2017
2021
  l.$arity = 2;
2018
2022
  return l;
2019
2023
  }
2020
2024
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2021
- this.o9q_1 = this$0;
2022
- this.p9q_1 = $playerId;
2025
+ this.q9q_1 = this$0;
2026
+ this.r9q_1 = $playerId;
2023
2027
  CoroutineImpl.call(this, resultContinuation);
2024
2028
  }
2025
- protoOf(GameServer$playerLive$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2026
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2029
+ protoOf(GameServer$playerLive$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2030
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2027
2031
  tmp.t8_1 = Unit_instance;
2028
2032
  tmp.u8_1 = null;
2029
2033
  return tmp.z8();
2030
2034
  };
2031
2035
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2032
2036
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2033
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2037
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2034
2038
  };
2035
2039
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2036
2040
  var suspendResult = this.t8_1;
@@ -2039,16 +2043,16 @@
2039
2043
  var tmp = this.r8_1;
2040
2044
  if (tmp === 0) {
2041
2045
  this.s8_1 = 1;
2042
- if (get_isFinished(this.r9q_1.state) || get_isFinishing(this.r9q_1.state)) {
2046
+ if (get_isFinished(this.t9q_1.state) || get_isFinishing(this.t9q_1.state)) {
2043
2047
  return Unit_instance;
2044
2048
  }
2045
- if (!get_isCreated(this.r9q_1.state) || !this.o9q_1.u66().u6n()) {
2046
- this.o9q_1.h4q().w('GameEngine_API', 'playerLive: ' + this.p9q_1 + ' before game is created');
2049
+ if (!get_isCreated(this.t9q_1.state) || !this.q9q_1.u66().u6n()) {
2050
+ this.q9q_1.h4q().w('GameEngine_API', 'playerLive: ' + this.r9q_1 + ' before game is created');
2047
2051
  return Unit_instance;
2048
2052
  }
2049
- var tmp_0 = this.r9q_1.dispatch;
2053
+ var tmp_0 = this.t9q_1.dispatch;
2050
2054
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2051
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9q_1));
2055
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9q_1));
2052
2056
  return Unit_instance;
2053
2057
  } else if (tmp === 1) {
2054
2058
  throw this.u8_1;
@@ -2059,34 +2063,34 @@
2059
2063
  }
2060
2064
  while (true);
2061
2065
  };
2062
- protoOf(GameServer$playerLive$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2063
- var i = new GameServer$playerLive$slambda(this.o9q_1, this.p9q_1, completion);
2064
- i.q9q_1 = $this$dispatchAsync;
2065
- i.r9q_1 = store;
2066
+ protoOf(GameServer$playerLive$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2067
+ var i = new GameServer$playerLive$slambda(this.q9q_1, this.r9q_1, completion);
2068
+ i.s9q_1 = $this$dispatchAsync;
2069
+ i.t9q_1 = store;
2066
2070
  return i;
2067
2071
  };
2068
2072
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2069
2073
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2070
2074
  var l = function ($this$dispatchAsync, store, $completion) {
2071
- return i.t9p($this$dispatchAsync, store, $completion);
2075
+ return i.v9p($this$dispatchAsync, store, $completion);
2072
2076
  };
2073
2077
  l.$arity = 2;
2074
2078
  return l;
2075
2079
  }
2076
2080
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2077
- this.a9r_1 = this$0;
2078
- this.b9r_1 = $playerId;
2081
+ this.c9r_1 = this$0;
2082
+ this.d9r_1 = $playerId;
2079
2083
  CoroutineImpl.call(this, resultContinuation);
2080
2084
  }
2081
- protoOf(GameServer$playerLeft$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2082
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2085
+ protoOf(GameServer$playerLeft$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2086
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2083
2087
  tmp.t8_1 = Unit_instance;
2084
2088
  tmp.u8_1 = null;
2085
2089
  return tmp.z8();
2086
2090
  };
2087
2091
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2088
2092
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2089
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2093
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2090
2094
  };
2091
2095
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2092
2096
  var suspendResult = this.t8_1;
@@ -2095,16 +2099,16 @@
2095
2099
  var tmp = this.r8_1;
2096
2100
  if (tmp === 0) {
2097
2101
  this.s8_1 = 1;
2098
- if (get_isFinished(this.d9r_1.state) || get_isFinishing(this.d9r_1.state)) {
2102
+ if (get_isFinished(this.f9r_1.state) || get_isFinishing(this.f9r_1.state)) {
2099
2103
  return Unit_instance;
2100
2104
  }
2101
- if (!get_isCreated(this.d9r_1.state) || !this.a9r_1.u66().u6n()) {
2102
- this.a9r_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.b9r_1 + ' before game is created');
2105
+ if (!get_isCreated(this.f9r_1.state) || !this.c9r_1.u66().u6n()) {
2106
+ this.c9r_1.h4q().w('GameEngine_API', 'playerLeft: ' + this.d9r_1 + ' before game is created');
2103
2107
  return Unit_instance;
2104
2108
  }
2105
- var tmp_0 = this.d9r_1.dispatch;
2109
+ var tmp_0 = this.f9r_1.dispatch;
2106
2110
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2107
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9r_1));
2111
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9r_1));
2108
2112
  return Unit_instance;
2109
2113
  } else if (tmp === 1) {
2110
2114
  throw this.u8_1;
@@ -2115,39 +2119,39 @@
2115
2119
  }
2116
2120
  while (true);
2117
2121
  };
2118
- protoOf(GameServer$playerLeft$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2119
- var i = new GameServer$playerLeft$slambda(this.a9r_1, this.b9r_1, completion);
2120
- i.c9r_1 = $this$dispatchAsync;
2121
- i.d9r_1 = store;
2122
+ protoOf(GameServer$playerLeft$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2123
+ var i = new GameServer$playerLeft$slambda(this.c9r_1, this.d9r_1, completion);
2124
+ i.e9r_1 = $this$dispatchAsync;
2125
+ i.f9r_1 = store;
2122
2126
  return i;
2123
2127
  };
2124
2128
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2125
2129
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2126
2130
  var l = function ($this$dispatchAsync, store, $completion) {
2127
- return i.t9p($this$dispatchAsync, store, $completion);
2131
+ return i.v9p($this$dispatchAsync, store, $completion);
2128
2132
  };
2129
2133
  l.$arity = 2;
2130
2134
  return l;
2131
2135
  }
2132
2136
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2133
- this.m9r_1 = $usersArray;
2134
- this.n9r_1 = $config;
2135
- this.o9r_1 = this$0;
2136
- this.p9r_1 = $roomId;
2137
- this.q9r_1 = $transition;
2138
- this.r9r_1 = $gameCreatorId;
2139
- this.s9r_1 = $spectators;
2137
+ this.o9r_1 = $usersArray;
2138
+ this.p9r_1 = $config;
2139
+ this.q9r_1 = this$0;
2140
+ this.r9r_1 = $roomId;
2141
+ this.s9r_1 = $transition;
2142
+ this.t9r_1 = $gameCreatorId;
2143
+ this.u9r_1 = $spectators;
2140
2144
  CoroutineImpl.call(this, resultContinuation);
2141
2145
  }
2142
- protoOf(GameServer$roomOnCreate$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2143
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2146
+ protoOf(GameServer$roomOnCreate$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2147
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2144
2148
  tmp.t8_1 = Unit_instance;
2145
2149
  tmp.u8_1 = null;
2146
2150
  return tmp.z8();
2147
2151
  };
2148
2152
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2149
2153
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2150
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2154
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2151
2155
  };
2152
2156
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2153
2157
  var suspendResult = this.t8_1;
@@ -2156,28 +2160,28 @@
2156
2160
  var tmp = this.r8_1;
2157
2161
  if (tmp === 0) {
2158
2162
  this.s8_1 = 1;
2159
- var users = toList(this.m9r_1);
2160
- if (!(this.n9r_1.playersMode.count === users.o())) {
2161
- this.o9r_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.p9r_1 + ', config = ' + this.n9r_1.toString() + ', users = ' + toString(users));
2162
- this.u9r_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.o9r_1.table.isGameFinished, this.o9r_1.table));
2163
+ var users = toList(this.o9r_1);
2164
+ if (!(this.p9r_1.playersMode.count === users.o())) {
2165
+ this.q9r_1.h4q().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.r9r_1 + ', config = ' + this.p9r_1.toString() + ', users = ' + toString(users));
2166
+ this.w9r_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.q9r_1.table.isGameFinished, this.q9r_1.table));
2163
2167
  return Unit_instance;
2164
2168
  }
2165
2169
  var tmp_0;
2166
- if (this.n9r_1.mode.shufflePlayers && this.q9r_1 == null) {
2167
- tmp_0 = _get_random__h29cgo(this.o9r_1).q5d(toMutableList(users));
2170
+ if (this.p9r_1.mode.shufflePlayers && this.s9r_1 == null) {
2171
+ tmp_0 = _get_random__h29cgo(this.q9r_1).q5d(toMutableList(users));
2168
2172
  } else {
2169
- var tmp0_safe_receiver = this.q9r_1;
2173
+ var tmp0_safe_receiver = this.s9r_1;
2170
2174
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2171
2175
  var tmp_1;
2172
- if (!(previousPlayers == null) && this.n9r_1.playersMode.isTeamGame) {
2173
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.o9r_1);
2176
+ if (!(previousPlayers == null) && this.p9r_1.playersMode.isTeamGame) {
2177
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.q9r_1);
2174
2178
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2175
2179
  var _iterator__ex2g4s = previousPlayers.l();
2176
2180
  while (_iterator__ex2g4s.m()) {
2177
2181
  var item = _iterator__ex2g4s.n();
2178
2182
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2179
2183
  }
2180
- var previousTeams = tmp_2.j8j(destination);
2184
+ var previousTeams = tmp_2.m8j(destination);
2181
2185
  var destination_0 = ArrayList_init_$Create$_0();
2182
2186
  var _iterator__ex2g4s_0 = users.l();
2183
2187
  while (_iterator__ex2g4s_0.m()) {
@@ -2201,19 +2205,19 @@
2201
2205
  destination_1.j(destination_2);
2202
2206
  }
2203
2207
  var updatedTeams = destination_1;
2204
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.o9r_1).n8j(updatedTeams);
2208
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.q9r_1).q8j(updatedTeams);
2205
2209
  } else {
2206
2210
  tmp_1 = users;
2207
2211
  }
2208
2212
  tmp_0 = tmp_1;
2209
2213
  }
2210
2214
  var updatedUsers = tmp_0;
2211
- var gameCreatorUser = getPlayer(users, this.r9r_1);
2212
- var tmp_3 = this.u9r_1.dispatch;
2215
+ var gameCreatorUser = getPlayer(users, this.t9r_1);
2216
+ var tmp_3 = this.w9r_1.dispatch;
2213
2217
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2214
2218
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2215
- var tmp3_spectators = toList(this.s9r_1);
2216
- tmp_3(new StartGameMechanicAction(this.n9r_1, this.p9r_1, tmp1_version, this.r9r_1, tmp2_users, VOID, tmp3_spectators));
2219
+ var tmp3_spectators = toList(this.u9r_1);
2220
+ tmp_3(new StartGameMechanicAction(this.p9r_1, this.r9r_1, tmp1_version, this.t9r_1, tmp2_users, VOID, tmp3_spectators));
2217
2221
  return Unit_instance;
2218
2222
  } else if (tmp === 1) {
2219
2223
  throw this.u8_1;
@@ -2224,33 +2228,33 @@
2224
2228
  }
2225
2229
  while (true);
2226
2230
  };
2227
- protoOf(GameServer$roomOnCreate$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2228
- var i = new GameServer$roomOnCreate$slambda(this.m9r_1, this.n9r_1, this.o9r_1, this.p9r_1, this.q9r_1, this.r9r_1, this.s9r_1, completion);
2229
- i.t9r_1 = $this$dispatchAsync;
2230
- i.u9r_1 = store;
2231
+ protoOf(GameServer$roomOnCreate$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2232
+ var i = new GameServer$roomOnCreate$slambda(this.o9r_1, this.p9r_1, this.q9r_1, this.r9r_1, this.s9r_1, this.t9r_1, this.u9r_1, completion);
2233
+ i.v9r_1 = $this$dispatchAsync;
2234
+ i.w9r_1 = store;
2231
2235
  return i;
2232
2236
  };
2233
2237
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2234
2238
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2235
2239
  var l = function ($this$dispatchAsync, store, $completion) {
2236
- return i.t9p($this$dispatchAsync, store, $completion);
2240
+ return i.v9p($this$dispatchAsync, store, $completion);
2237
2241
  };
2238
2242
  l.$arity = 2;
2239
2243
  return l;
2240
2244
  }
2241
2245
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2242
- this.d9s_1 = $state;
2246
+ this.f9s_1 = $state;
2243
2247
  CoroutineImpl.call(this, resultContinuation);
2244
2248
  }
2245
- protoOf(GameServer$roomOnContinueFromState$slambda).g9s = function ($this$dispatchAwait, store, $completion) {
2246
- var tmp = this.u9p($this$dispatchAwait, store, $completion);
2249
+ protoOf(GameServer$roomOnContinueFromState$slambda).i9s = function ($this$dispatchAwait, store, $completion) {
2250
+ var tmp = this.w9p($this$dispatchAwait, store, $completion);
2247
2251
  tmp.t8_1 = Unit_instance;
2248
2252
  tmp.u8_1 = null;
2249
2253
  return tmp.z8();
2250
2254
  };
2251
2255
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2252
2256
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2253
- return this.g9s(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2257
+ return this.i9s(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2254
2258
  };
2255
2259
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2256
2260
  var suspendResult = this.t8_1;
@@ -2259,10 +2263,10 @@
2259
2263
  var tmp = this.r8_1;
2260
2264
  if (tmp === 0) {
2261
2265
  this.s8_1 = 1;
2262
- if (get_isCreating(this.f9s_1.state)) {
2263
- var tmp_0 = this.f9s_1.dispatch;
2266
+ if (get_isCreating(this.h9s_1.state)) {
2267
+ var tmp_0 = this.h9s_1.dispatch;
2264
2268
  var tmp0_reason = new RestartRoundReason(null);
2265
- var tmp1_table = this.d9s_1.table;
2269
+ var tmp1_table = this.f9s_1.table;
2266
2270
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2267
2271
  return true;
2268
2272
  }
@@ -2276,34 +2280,34 @@
2276
2280
  }
2277
2281
  while (true);
2278
2282
  };
2279
- protoOf(GameServer$roomOnContinueFromState$slambda).u9p = function ($this$dispatchAwait, store, completion) {
2280
- var i = new GameServer$roomOnContinueFromState$slambda(this.d9s_1, completion);
2281
- i.e9s_1 = $this$dispatchAwait;
2282
- i.f9s_1 = store;
2283
+ protoOf(GameServer$roomOnContinueFromState$slambda).w9p = function ($this$dispatchAwait, store, completion) {
2284
+ var i = new GameServer$roomOnContinueFromState$slambda(this.f9s_1, completion);
2285
+ i.g9s_1 = $this$dispatchAwait;
2286
+ i.h9s_1 = store;
2283
2287
  return i;
2284
2288
  };
2285
2289
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2286
2290
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2287
2291
  var l = function ($this$dispatchAwait, store, $completion) {
2288
- return i.g9s($this$dispatchAwait, store, $completion);
2292
+ return i.i9s($this$dispatchAwait, store, $completion);
2289
2293
  };
2290
2294
  l.$arity = 2;
2291
2295
  return l;
2292
2296
  }
2293
2297
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2294
- this.p9s_1 = $isCreated;
2295
- this.q9s_1 = $state;
2298
+ this.r9s_1 = $isCreated;
2299
+ this.s9s_1 = $state;
2296
2300
  CoroutineImpl.call(this, resultContinuation);
2297
2301
  }
2298
- protoOf(GameServer$roomOnContinueFromState$slambda_1).t9p = function ($this$dispatchAsync, store, $completion) {
2299
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2302
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).v9p = function ($this$dispatchAsync, store, $completion) {
2303
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2300
2304
  tmp.t8_1 = Unit_instance;
2301
2305
  tmp.u8_1 = null;
2302
2306
  return tmp.z8();
2303
2307
  };
2304
2308
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2305
2309
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2306
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2310
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2307
2311
  };
2308
2312
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2309
2313
  var suspendResult = this.t8_1;
@@ -2314,7 +2318,7 @@
2314
2318
  case 0:
2315
2319
  this.s8_1 = 3;
2316
2320
  this.r8_1 = 1;
2317
- suspendResult = this.p9s_1.z1t(this);
2321
+ suspendResult = this.r9s_1.z1t(this);
2318
2322
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2319
2323
  return suspendResult;
2320
2324
  }
@@ -2322,10 +2326,10 @@
2322
2326
  continue $sm;
2323
2327
  case 1:
2324
2328
  if (suspendResult) {
2325
- var _iterator__ex2g4s = this.q9s_1.actions.l();
2329
+ var _iterator__ex2g4s = this.s9s_1.actions.l();
2326
2330
  while (_iterator__ex2g4s.m()) {
2327
2331
  var element = _iterator__ex2g4s.n();
2328
- this.s9s_1.dispatch(element);
2332
+ this.u9s_1.dispatch(element);
2329
2333
  }
2330
2334
  this.r8_1 = 2;
2331
2335
  continue $sm;
@@ -2350,35 +2354,35 @@
2350
2354
  }
2351
2355
  while (true);
2352
2356
  };
2353
- protoOf(GameServer$roomOnContinueFromState$slambda_1).u9p = function ($this$dispatchAsync, store, completion) {
2354
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.p9s_1, this.q9s_1, completion);
2355
- i.r9s_1 = $this$dispatchAsync;
2356
- i.s9s_1 = store;
2357
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).w9p = function ($this$dispatchAsync, store, completion) {
2358
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.r9s_1, this.s9s_1, completion);
2359
+ i.t9s_1 = $this$dispatchAsync;
2360
+ i.u9s_1 = store;
2357
2361
  return i;
2358
2362
  };
2359
2363
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2360
2364
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2361
2365
  var l = function ($this$dispatchAsync, store, $completion) {
2362
- return i.t9p($this$dispatchAsync, store, $completion);
2366
+ return i.v9p($this$dispatchAsync, store, $completion);
2363
2367
  };
2364
2368
  l.$arity = 2;
2365
2369
  return l;
2366
2370
  }
2367
2371
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2368
- this.b9t_1 = $tableLite;
2369
- this.c9t_1 = $roomId;
2370
- this.d9t_1 = this$0;
2372
+ this.d9t_1 = $tableLite;
2373
+ this.e9t_1 = $roomId;
2374
+ this.f9t_1 = this$0;
2371
2375
  CoroutineImpl.call(this, resultContinuation);
2372
2376
  }
2373
- protoOf(GameServer$roomOnContinueFromRound$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2374
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2377
+ protoOf(GameServer$roomOnContinueFromRound$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2378
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2375
2379
  tmp.t8_1 = Unit_instance;
2376
2380
  tmp.u8_1 = null;
2377
2381
  return tmp.z8();
2378
2382
  };
2379
2383
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2380
2384
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2381
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2385
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2382
2386
  };
2383
2387
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2384
2388
  var suspendResult = this.t8_1;
@@ -2387,9 +2391,9 @@
2387
2391
  var tmp = this.r8_1;
2388
2392
  if (tmp === 0) {
2389
2393
  this.s8_1 = 1;
2390
- var tmp_0 = this.f9t_1.dispatch;
2391
- var tmp0_reason = new RestartRoundReason(this.b9t_1.gameInfo.round.roundNumber);
2392
- var tmp1_table = Companion_instance_0.restartRound(this.c9t_1, _get_idsProvider__fnfajc(this.d9t_1).c6e(), get_versionOrDefault(GameEngineConfig_instance), this.b9t_1);
2394
+ var tmp_0 = this.h9t_1.dispatch;
2395
+ var tmp0_reason = new RestartRoundReason(this.d9t_1.gameInfo.round.roundNumber);
2396
+ var tmp1_table = Companion_instance_0.restartRound(this.e9t_1, _get_idsProvider__fnfajc(this.f9t_1).c6e(), get_versionOrDefault(GameEngineConfig_instance), this.d9t_1);
2393
2397
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2394
2398
  return Unit_instance;
2395
2399
  } else if (tmp === 1) {
@@ -2401,16 +2405,16 @@
2401
2405
  }
2402
2406
  while (true);
2403
2407
  };
2404
- protoOf(GameServer$roomOnContinueFromRound$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2405
- var i = new GameServer$roomOnContinueFromRound$slambda(this.b9t_1, this.c9t_1, this.d9t_1, completion);
2406
- i.e9t_1 = $this$dispatchAsync;
2407
- i.f9t_1 = store;
2408
+ protoOf(GameServer$roomOnContinueFromRound$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2409
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.d9t_1, this.e9t_1, this.f9t_1, completion);
2410
+ i.g9t_1 = $this$dispatchAsync;
2411
+ i.h9t_1 = store;
2408
2412
  return i;
2409
2413
  };
2410
2414
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2411
2415
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2412
2416
  var l = function ($this$dispatchAsync, store, $completion) {
2413
- return i.t9p($this$dispatchAsync, store, $completion);
2417
+ return i.v9p($this$dispatchAsync, store, $completion);
2414
2418
  };
2415
2419
  l.$arity = 2;
2416
2420
  return l;
@@ -2418,15 +2422,15 @@
2418
2422
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2419
2423
  CoroutineImpl.call(this, resultContinuation);
2420
2424
  }
2421
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9p = function ($this$dispatchAsync, store, $completion) {
2422
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2425
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).v9p = function ($this$dispatchAsync, store, $completion) {
2426
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2423
2427
  tmp.t8_1 = Unit_instance;
2424
2428
  tmp.u8_1 = null;
2425
2429
  return tmp.z8();
2426
2430
  };
2427
2431
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2428
2432
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2429
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2433
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2430
2434
  };
2431
2435
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2432
2436
  var suspendResult = this.t8_1;
@@ -2435,7 +2439,7 @@
2435
2439
  var tmp = this.r8_1;
2436
2440
  if (tmp === 0) {
2437
2441
  this.s8_1 = 1;
2438
- this.p9t_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2442
+ this.r9t_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2439
2443
  return Unit_instance;
2440
2444
  } else if (tmp === 1) {
2441
2445
  throw this.u8_1;
@@ -2446,33 +2450,33 @@
2446
2450
  }
2447
2451
  while (true);
2448
2452
  };
2449
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).u9p = function ($this$dispatchAsync, store, completion) {
2453
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).w9p = function ($this$dispatchAsync, store, completion) {
2450
2454
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2451
- i.o9t_1 = $this$dispatchAsync;
2452
- i.p9t_1 = store;
2455
+ i.q9t_1 = $this$dispatchAsync;
2456
+ i.r9t_1 = store;
2453
2457
  return i;
2454
2458
  };
2455
2459
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2456
2460
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2457
2461
  var l = function ($this$dispatchAsync, store, $completion) {
2458
- return i.t9p($this$dispatchAsync, store, $completion);
2462
+ return i.v9p($this$dispatchAsync, store, $completion);
2459
2463
  };
2460
2464
  l.$arity = 2;
2461
2465
  return l;
2462
2466
  }
2463
2467
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2464
- this.y9t_1 = $spectators;
2468
+ this.a9u_1 = $spectators;
2465
2469
  CoroutineImpl.call(this, resultContinuation);
2466
2470
  }
2467
- protoOf(GameServer$addSpectatorsToRoom$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2468
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2471
+ protoOf(GameServer$addSpectatorsToRoom$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2472
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2469
2473
  tmp.t8_1 = Unit_instance;
2470
2474
  tmp.u8_1 = null;
2471
2475
  return tmp.z8();
2472
2476
  };
2473
2477
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2474
2478
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2475
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2479
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2476
2480
  };
2477
2481
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2478
2482
  var suspendResult = this.t8_1;
@@ -2481,7 +2485,7 @@
2481
2485
  var tmp = this.r8_1;
2482
2486
  if (tmp === 0) {
2483
2487
  this.s8_1 = 1;
2484
- this.a9u_1.dispatch(new AddSpectatorsAction(toList(this.y9t_1)));
2488
+ this.c9u_1.dispatch(new AddSpectatorsAction(toList(this.a9u_1)));
2485
2489
  return Unit_instance;
2486
2490
  } else if (tmp === 1) {
2487
2491
  throw this.u8_1;
@@ -2492,33 +2496,33 @@
2492
2496
  }
2493
2497
  while (true);
2494
2498
  };
2495
- protoOf(GameServer$addSpectatorsToRoom$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2496
- var i = new GameServer$addSpectatorsToRoom$slambda(this.y9t_1, completion);
2497
- i.z9t_1 = $this$dispatchAsync;
2498
- i.a9u_1 = store;
2499
+ protoOf(GameServer$addSpectatorsToRoom$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2500
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.a9u_1, completion);
2501
+ i.b9u_1 = $this$dispatchAsync;
2502
+ i.c9u_1 = store;
2499
2503
  return i;
2500
2504
  };
2501
2505
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2502
2506
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2503
2507
  var l = function ($this$dispatchAsync, store, $completion) {
2504
- return i.t9p($this$dispatchAsync, store, $completion);
2508
+ return i.v9p($this$dispatchAsync, store, $completion);
2505
2509
  };
2506
2510
  l.$arity = 2;
2507
2511
  return l;
2508
2512
  }
2509
2513
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2510
- this.j9u_1 = $spectators;
2514
+ this.l9u_1 = $spectators;
2511
2515
  CoroutineImpl.call(this, resultContinuation);
2512
2516
  }
2513
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2514
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2517
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2518
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2515
2519
  tmp.t8_1 = Unit_instance;
2516
2520
  tmp.u8_1 = null;
2517
2521
  return tmp.z8();
2518
2522
  };
2519
2523
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2520
2524
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2521
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2525
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2522
2526
  };
2523
2527
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2524
2528
  var suspendResult = this.t8_1;
@@ -2527,7 +2531,7 @@
2527
2531
  var tmp = this.r8_1;
2528
2532
  if (tmp === 0) {
2529
2533
  this.s8_1 = 1;
2530
- this.l9u_1.dispatch(new RemoveSpectatorsAction(toList(this.j9u_1)));
2534
+ this.n9u_1.dispatch(new RemoveSpectatorsAction(toList(this.l9u_1)));
2531
2535
  return Unit_instance;
2532
2536
  } else if (tmp === 1) {
2533
2537
  throw this.u8_1;
@@ -2538,34 +2542,34 @@
2538
2542
  }
2539
2543
  while (true);
2540
2544
  };
2541
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2542
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.j9u_1, completion);
2543
- i.k9u_1 = $this$dispatchAsync;
2544
- i.l9u_1 = store;
2545
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2546
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.l9u_1, completion);
2547
+ i.m9u_1 = $this$dispatchAsync;
2548
+ i.n9u_1 = store;
2545
2549
  return i;
2546
2550
  };
2547
2551
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2548
2552
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2549
2553
  var l = function ($this$dispatchAsync, store, $completion) {
2550
- return i.t9p($this$dispatchAsync, store, $completion);
2554
+ return i.v9p($this$dispatchAsync, store, $completion);
2551
2555
  };
2552
2556
  l.$arity = 2;
2553
2557
  return l;
2554
2558
  }
2555
2559
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2556
- this.u9u_1 = $playerId;
2557
- this.v9u_1 = this$0;
2560
+ this.w9u_1 = $playerId;
2561
+ this.x9u_1 = this$0;
2558
2562
  CoroutineImpl.call(this, resultContinuation);
2559
2563
  }
2560
- protoOf(GameServer$roomRefreshPlayerState$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2561
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2564
+ protoOf(GameServer$roomRefreshPlayerState$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2565
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2562
2566
  tmp.t8_1 = Unit_instance;
2563
2567
  tmp.u8_1 = null;
2564
2568
  return tmp.z8();
2565
2569
  };
2566
2570
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2567
2571
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2568
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2572
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2569
2573
  };
2570
2574
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2571
2575
  var suspendResult = this.t8_1;
@@ -2574,14 +2578,14 @@
2574
2578
  var tmp = this.r8_1;
2575
2579
  if (tmp === 0) {
2576
2580
  this.s8_1 = 1;
2577
- var table = this.x9u_1.state.t6n();
2578
- var player = getPlayer(table.players, this.u9u_1);
2579
- if (player.u6q_1.x68().o67_1.isLive) {
2580
- this.x9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.v9u_1).d8q(player, table));
2581
+ var table = this.z9u_1.state.t6n();
2582
+ var player = getPlayer(table.players, this.w9u_1);
2583
+ if (player.y6q_1.x68().o67_1.isLive) {
2584
+ this.z9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.x9u_1).g8q(player, table));
2581
2585
  } else {
2582
- var tmp_0 = this.x9u_1.dispatch;
2586
+ var tmp_0 = this.z9u_1.dispatch;
2583
2587
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2584
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9u_1));
2588
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9u_1));
2585
2589
  }
2586
2590
  return Unit_instance;
2587
2591
  } else if (tmp === 1) {
@@ -2593,34 +2597,34 @@
2593
2597
  }
2594
2598
  while (true);
2595
2599
  };
2596
- protoOf(GameServer$roomRefreshPlayerState$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2597
- var i = new GameServer$roomRefreshPlayerState$slambda(this.u9u_1, this.v9u_1, completion);
2598
- i.w9u_1 = $this$dispatchAsync;
2599
- i.x9u_1 = store;
2600
+ protoOf(GameServer$roomRefreshPlayerState$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2601
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.w9u_1, this.x9u_1, completion);
2602
+ i.y9u_1 = $this$dispatchAsync;
2603
+ i.z9u_1 = store;
2600
2604
  return i;
2601
2605
  };
2602
2606
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2603
2607
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2604
2608
  var l = function ($this$dispatchAsync, store, $completion) {
2605
- return i.t9p($this$dispatchAsync, store, $completion);
2609
+ return i.v9p($this$dispatchAsync, store, $completion);
2606
2610
  };
2607
2611
  l.$arity = 2;
2608
2612
  return l;
2609
2613
  }
2610
2614
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2611
- this.g9v_1 = this$0;
2612
- this.h9v_1 = $newRid;
2615
+ this.i9v_1 = this$0;
2616
+ this.j9v_1 = $newRid;
2613
2617
  CoroutineImpl.call(this, resultContinuation);
2614
2618
  }
2615
- protoOf(GameServer$roomOnDelete$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2616
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2619
+ protoOf(GameServer$roomOnDelete$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2620
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2617
2621
  tmp.t8_1 = Unit_instance;
2618
2622
  tmp.u8_1 = null;
2619
2623
  return tmp.z8();
2620
2624
  };
2621
2625
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2622
2626
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2623
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2624
2628
  };
2625
2629
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2626
2630
  var suspendResult = this.t8_1;
@@ -2629,27 +2633,27 @@
2629
2633
  var tmp = this.r8_1;
2630
2634
  if (tmp === 0) {
2631
2635
  this.s8_1 = 1;
2632
- var it = this.g9v_1.u66().t6m_1;
2636
+ var it = this.i9v_1.u66().t6m_1;
2633
2637
  var tmp_0;
2634
2638
  if (it == null) {
2635
- this.g9v_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2639
+ this.i9v_1.h4q().w('GameEngine_API', "GameServer: Termination reason can't be null");
2636
2640
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2637
2641
  } else {
2638
2642
  tmp_0 = it;
2639
2643
  }
2640
2644
  var terminationState = tmp_0;
2641
- var gameTransition = terminationState.a8u_1;
2645
+ var gameTransition = terminationState.d8u_1;
2642
2646
  var tmp_1;
2643
2647
  if (gameTransition instanceof GameToRoomTransition) {
2644
- var tmp0_elvis_lhs = this.h9v_1;
2648
+ var tmp0_elvis_lhs = this.j9v_1;
2645
2649
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2646
2650
  } else {
2647
2651
  tmp_1 = gameTransition;
2648
2652
  }
2649
2653
  var transition = tmp_1;
2650
- var tmp_2 = this.j9v_1.dispatch;
2651
- var tmp0_reason = terminationState.z8t_1;
2652
- var tmp1_isGameFinished = this.g9v_1.u66().t6n().isGameFinished;
2654
+ var tmp_2 = this.l9v_1.dispatch;
2655
+ var tmp0_reason = terminationState.c8u_1;
2656
+ var tmp1_isGameFinished = this.i9v_1.u66().t6n().isGameFinished;
2653
2657
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2654
2658
  return Unit_instance;
2655
2659
  } else if (tmp === 1) {
@@ -2661,33 +2665,33 @@
2661
2665
  }
2662
2666
  while (true);
2663
2667
  };
2664
- protoOf(GameServer$roomOnDelete$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2665
- var i = new GameServer$roomOnDelete$slambda(this.g9v_1, this.h9v_1, completion);
2666
- i.i9v_1 = $this$dispatchAsync;
2667
- i.j9v_1 = store;
2668
+ protoOf(GameServer$roomOnDelete$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2669
+ var i = new GameServer$roomOnDelete$slambda(this.i9v_1, this.j9v_1, completion);
2670
+ i.k9v_1 = $this$dispatchAsync;
2671
+ i.l9v_1 = store;
2668
2672
  return i;
2669
2673
  };
2670
2674
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2671
2675
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2672
2676
  var l = function ($this$dispatchAsync, store, $completion) {
2673
- return i.t9p($this$dispatchAsync, store, $completion);
2677
+ return i.v9p($this$dispatchAsync, store, $completion);
2674
2678
  };
2675
2679
  l.$arity = 2;
2676
2680
  return l;
2677
2681
  }
2678
2682
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2679
- this.s9v_1 = $enabled;
2683
+ this.u9v_1 = $enabled;
2680
2684
  CoroutineImpl.call(this, resultContinuation);
2681
2685
  }
2682
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2683
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2686
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2687
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2684
2688
  tmp.t8_1 = Unit_instance;
2685
2689
  tmp.u8_1 = null;
2686
2690
  return tmp.z8();
2687
2691
  };
2688
2692
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2689
2693
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2690
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2694
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2691
2695
  };
2692
2696
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2693
2697
  var suspendResult = this.t8_1;
@@ -2696,7 +2700,7 @@
2696
2700
  var tmp = this.r8_1;
2697
2701
  if (tmp === 0) {
2698
2702
  this.s8_1 = 1;
2699
- this.u9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.u9v_1.state).config.copy(VOID, this.s9v_1)));
2703
+ this.w9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.w9v_1.state).config.copy(VOID, this.u9v_1)));
2700
2704
  return Unit_instance;
2701
2705
  } else if (tmp === 1) {
2702
2706
  throw this.u8_1;
@@ -2707,35 +2711,35 @@
2707
2711
  }
2708
2712
  while (true);
2709
2713
  };
2710
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2711
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.s9v_1, completion);
2712
- i.t9v_1 = $this$dispatchAsync;
2713
- i.u9v_1 = store;
2714
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2715
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.u9v_1, completion);
2716
+ i.v9v_1 = $this$dispatchAsync;
2717
+ i.w9v_1 = store;
2714
2718
  return i;
2715
2719
  };
2716
2720
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2717
2721
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2718
2722
  var l = function ($this$dispatchAsync, store, $completion) {
2719
- return i.t9p($this$dispatchAsync, store, $completion);
2723
+ return i.v9p($this$dispatchAsync, store, $completion);
2720
2724
  };
2721
2725
  l.$arity = 2;
2722
2726
  return l;
2723
2727
  }
2724
2728
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2725
- this.d9w_1 = $reason;
2726
- this.e9w_1 = this$0;
2727
- this.f9w_1 = $roomId;
2729
+ this.f9w_1 = $reason;
2730
+ this.g9w_1 = this$0;
2731
+ this.h9w_1 = $roomId;
2728
2732
  CoroutineImpl.call(this, resultContinuation);
2729
2733
  }
2730
- protoOf(GameServer$shutdown$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2731
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2734
+ protoOf(GameServer$shutdown$slambda).v9p = function ($this$dispatchAsync, store, $completion) {
2735
+ var tmp = this.w9p($this$dispatchAsync, store, $completion);
2732
2736
  tmp.t8_1 = Unit_instance;
2733
2737
  tmp.u8_1 = null;
2734
2738
  return tmp.z8();
2735
2739
  };
2736
2740
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2737
2741
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2738
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2742
+ return this.v9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2739
2743
  };
2740
2744
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2741
2745
  var suspendResult = this.t8_1;
@@ -2744,11 +2748,11 @@
2744
2748
  var tmp = this.r8_1;
2745
2749
  if (tmp === 0) {
2746
2750
  this.s8_1 = 1;
2747
- var state = this.h9w_1.store.state;
2751
+ var state = this.j9w_1.store.state;
2748
2752
  if (state.u6n()) {
2749
- var tmp0_elvis_lhs = toDomainEnumSafe(this.d9w_1, get_serverShutdownReasonMapping());
2753
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.f9w_1, get_serverShutdownReasonMapping());
2750
2754
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2751
- var tmp_0 = this.h9w_1.dispatch;
2755
+ var tmp_0 = this.j9w_1.dispatch;
2752
2756
  var tmp_1 = Companion_instance;
2753
2757
  var tmp_2;
2754
2758
  switch (shutdownReason.p2_1) {
@@ -2762,12 +2766,12 @@
2762
2766
  noWhenBranchMatchedException();
2763
2767
  break;
2764
2768
  }
2765
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.e9w_1.table.isGameFinished, this.e9w_1.table));
2769
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.g9w_1.table.isGameFinished, this.g9w_1.table));
2766
2770
  } else {
2767
- this.e9w_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.f9w_1);
2768
- var tmp_3 = this.h9w_1.dispatch;
2771
+ this.g9w_1.h4q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.h9w_1);
2772
+ var tmp_3 = this.j9w_1.dispatch;
2769
2773
  var tmp2_safe_receiver = state.t6m_1;
2770
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.a8u_1));
2774
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.d8u_1));
2771
2775
  }
2772
2776
  return Unit_instance;
2773
2777
  } else if (tmp === 1) {
@@ -2779,16 +2783,16 @@
2779
2783
  }
2780
2784
  while (true);
2781
2785
  };
2782
- protoOf(GameServer$shutdown$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2783
- var i = new GameServer$shutdown$slambda(this.d9w_1, this.e9w_1, this.f9w_1, completion);
2784
- i.g9w_1 = $this$dispatchAsync;
2785
- i.h9w_1 = store;
2786
+ protoOf(GameServer$shutdown$slambda).w9p = function ($this$dispatchAsync, store, completion) {
2787
+ var i = new GameServer$shutdown$slambda(this.f9w_1, this.g9w_1, this.h9w_1, completion);
2788
+ i.i9w_1 = $this$dispatchAsync;
2789
+ i.j9w_1 = store;
2786
2790
  return i;
2787
2791
  };
2788
2792
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2789
2793
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2790
2794
  var l = function ($this$dispatchAsync, store, $completion) {
2791
- return i.t9p($this$dispatchAsync, store, $completion);
2795
+ return i.v9p($this$dispatchAsync, store, $completion);
2792
2796
  };
2793
2797
  l.$arity = 2;
2794
2798
  return l;
@@ -2819,7 +2823,7 @@
2819
2823
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2820
2824
  var tmp_3 = Instance(di, tmp$ret$2, null);
2821
2825
  var tmp_4 = KProperty1;
2822
- tmp_1.l9m_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2826
+ tmp_1.o9m_1 = tmp_3.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2823
2827
  var tmp_5 = this;
2824
2828
  // Inline function 'org.kodein.di.instance' call
2825
2829
  // Inline function 'org.kodein.type.generic' call
@@ -2827,7 +2831,7 @@
2827
2831
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2828
2832
  var tmp_7 = Instance(di, tmp$ret$4, null);
2829
2833
  var tmp_8 = KProperty1;
2830
- tmp_5.m9m_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2834
+ tmp_5.p9m_1 = tmp_7.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2831
2835
  var tmp_9 = this;
2832
2836
  // Inline function 'org.kodein.di.instance' call
2833
2837
  // Inline function 'org.kodein.type.generic' call
@@ -2835,7 +2839,7 @@
2835
2839
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2836
2840
  var tmp_11 = Instance(di, tmp$ret$6, null);
2837
2841
  var tmp_12 = KProperty1;
2838
- tmp_9.n9m_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2842
+ tmp_9.q9m_1 = tmp_11.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2839
2843
  var tmp_13 = this;
2840
2844
  // Inline function 'org.kodein.di.instance' call
2841
2845
  // Inline function 'org.kodein.type.generic' call
@@ -2843,9 +2847,9 @@
2843
2847
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2844
2848
  var tmp_15 = Instance(di, tmp$ret$8, null);
2845
2849
  var tmp_16 = KProperty1;
2846
- tmp_13.o9m_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2850
+ tmp_13.r9m_1 = tmp_15.w64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2847
2851
  var tmp_17 = this;
2848
- tmp_17.p9m_1 = lazy(GameServer$random$delegate$lambda(this));
2852
+ tmp_17.s9m_1 = lazy(GameServer$random$delegate$lambda(this));
2849
2853
  var tmp_18 = this;
2850
2854
  // Inline function 'org.kodein.di.instance' call
2851
2855
  // Inline function 'org.kodein.type.generic' call
@@ -2853,7 +2857,7 @@
2853
2857
  var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
2854
2858
  var tmp_20 = Instance(di, tmp$ret$10, null);
2855
2859
  var tmp_21 = KProperty1;
2856
- tmp_18.q9m_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
2860
+ tmp_18.t9m_1 = tmp_20.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
2857
2861
  var tmp_22 = this;
2858
2862
  // Inline function 'org.kodein.di.instance' call
2859
2863
  // Inline function 'org.kodein.type.generic' call
@@ -2861,7 +2865,7 @@
2861
2865
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2862
2866
  var tmp_24 = Instance(di, tmp$ret$12, null);
2863
2867
  var tmp_25 = KProperty1;
2864
- tmp_22.r9m_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2868
+ tmp_22.u9m_1 = tmp_24.w64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2865
2869
  var tmp_26 = this;
2866
2870
  // Inline function 'org.kodein.di.instance' call
2867
2871
  // Inline function 'org.kodein.type.generic' call
@@ -2869,21 +2873,17 @@
2869
2873
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2870
2874
  var tmp_28 = Instance(di, tmp$ret$14, null);
2871
2875
  var tmp_29 = KProperty1;
2872
- tmp_26.s9m_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2876
+ tmp_26.v9m_1 = tmp_28.w64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2873
2877
  var tmp_30 = this;
2874
- var tmp0_externalMiddlewares = plus(storeContract.m8y(), externalMiddlewares);
2875
- var tmp1_externalReducers = plus(storeContract.l8y(), externalReducers);
2876
- tmp_30.t9m_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2877
- this.u9m_1 = new Object();
2878
+ var tmp0_externalMiddlewares = plus(storeContract.p8y(), externalMiddlewares);
2879
+ var tmp1_externalReducers = plus(storeContract.o8y(), externalReducers);
2880
+ tmp_30.w9m_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2878
2881
  }
2879
2882
  protoOf(GameServer).i6m = function () {
2880
- return this.t9m_1;
2881
- };
2882
- protoOf(GameServer).i9w = function (_set____db54di) {
2883
- this.u9m_1 = _set____db54di;
2883
+ return this.w9m_1;
2884
2884
  };
2885
- protoOf(GameServer).s8e = function () {
2886
- return this.u9m_1;
2885
+ protoOf(GameServer).v8e = function () {
2886
+ return get_serverStatePayload_0(this.u66()).metadata;
2887
2887
  };
2888
2888
  protoOf(GameServer).y53 = function () {
2889
2889
  return this.u66().t6n().id;
@@ -2915,55 +2915,55 @@
2915
2915
  };
2916
2916
  protoOf(GameServer).fromClientEvent = function (action) {
2917
2917
  this.h4q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2918
- this.t9m_1.r6n(GameServer$fromClientEvent$slambda_0(action, null));
2918
+ this.w9m_1.r6n(GameServer$fromClientEvent$slambda_0(action, null));
2919
2919
  };
2920
2920
  protoOf(GameServer).playerLostConnection = function (playerId) {
2921
2921
  this.h4q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
2922
- this.t9m_1.r6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2922
+ this.w9m_1.r6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2923
2923
  };
2924
2924
  protoOf(GameServer).playerLive = function (playerId) {
2925
2925
  this.h4q().d('GameEngine_API', 'playerLive: ' + playerId);
2926
- this.t9m_1.r6n(GameServer$playerLive$slambda_0(this, playerId, null));
2926
+ this.w9m_1.r6n(GameServer$playerLive$slambda_0(this, playerId, null));
2927
2927
  };
2928
2928
  protoOf(GameServer).playerLeft = function (playerId) {
2929
2929
  this.h4q().d('GameEngine_API', 'playerLeft: ' + playerId);
2930
- this.t9m_1.r6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2930
+ this.w9m_1.r6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2931
2931
  };
2932
- protoOf(GameServer).j9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2932
+ protoOf(GameServer).k9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2933
2933
  this.h4q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2934
- this.t9m_1.r6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2934
+ this.w9m_1.r6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2935
2935
  };
2936
2936
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2937
2937
  this.h4q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2938
- var isCreated = this.t9m_1.s6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2939
- this.t9m_1.r6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2938
+ var isCreated = this.w9m_1.s6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2939
+ this.w9m_1.r6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2940
2940
  };
2941
2941
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2942
2942
  this.h4q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2943
- this.t9m_1.r6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2944
- this.t9m_1.r6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2943
+ this.w9m_1.r6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2944
+ this.w9m_1.r6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2945
2945
  };
2946
2946
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2947
- this.t9m_1.r6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2947
+ this.w9m_1.r6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2948
2948
  };
2949
2949
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2950
- this.t9m_1.r6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2950
+ this.w9m_1.r6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2951
2951
  };
2952
2952
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2953
2953
  this.h4q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2954
- this.t9m_1.r6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2954
+ this.w9m_1.r6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2955
2955
  };
2956
- protoOf(GameServer).k9w = function (newRid) {
2956
+ protoOf(GameServer).l9w = function (newRid) {
2957
2957
  this.h4q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
2958
- this.t9m_1.r6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2958
+ this.w9m_1.r6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2959
2959
  };
2960
2960
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2961
2961
  this.h4q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2962
- this.t9m_1.r6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2962
+ this.w9m_1.r6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2963
2963
  };
2964
- protoOf(GameServer).l9w = function (reason, roomId) {
2964
+ protoOf(GameServer).m9w = function (reason, roomId) {
2965
2965
  this.h4q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2966
- this.t9m_1.r6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2966
+ this.w9m_1.r6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2967
2967
  };
2968
2968
  protoOf(GameServer).clear = function () {
2969
2969
  return this.h2();
@@ -2980,6 +2980,76 @@
2980
2980
  serverShutdownReasonMapping = mapOf([to('deploy', ServerShutdownReason_DEPLOY_getInstance()), to('error', ServerShutdownReason_ERROR_getInstance())]);
2981
2981
  }
2982
2982
  }
2983
+ function RoomMetadata(games) {
2984
+ var tmp;
2985
+ if (games === VOID) {
2986
+ // Inline function 'kotlin.collections.mutableMapOf' call
2987
+ tmp = LinkedHashMap_init_$Create$();
2988
+ } else {
2989
+ tmp = games;
2990
+ }
2991
+ games = tmp;
2992
+ this.games = games;
2993
+ }
2994
+ protoOf(RoomMetadata).n9w = function () {
2995
+ return this.games;
2996
+ };
2997
+ protoOf(RoomMetadata).ne = function () {
2998
+ return this.games;
2999
+ };
3000
+ protoOf(RoomMetadata).o9w = function (games) {
3001
+ return new RoomMetadata(games);
3002
+ };
3003
+ protoOf(RoomMetadata).copy = function (games, $super) {
3004
+ games = games === VOID ? this.games : games;
3005
+ return $super === VOID ? this.o9w(games) : $super.o9w.call(this, games);
3006
+ };
3007
+ protoOf(RoomMetadata).toString = function () {
3008
+ return 'RoomMetadata(games=' + toString(this.games) + ')';
3009
+ };
3010
+ protoOf(RoomMetadata).hashCode = function () {
3011
+ return hashCode(this.games);
3012
+ };
3013
+ protoOf(RoomMetadata).equals = function (other) {
3014
+ if (this === other)
3015
+ return true;
3016
+ if (!(other instanceof RoomMetadata))
3017
+ return false;
3018
+ if (!equals(this.games, other.games))
3019
+ return false;
3020
+ return true;
3021
+ };
3022
+ function GameMetadata(gameId) {
3023
+ this.gameId = gameId;
3024
+ }
3025
+ protoOf(GameMetadata).c54 = function () {
3026
+ return this.gameId;
3027
+ };
3028
+ protoOf(GameMetadata).ne = function () {
3029
+ return this.gameId;
3030
+ };
3031
+ protoOf(GameMetadata).a66 = function (gameId) {
3032
+ return new GameMetadata(gameId);
3033
+ };
3034
+ protoOf(GameMetadata).copy = function (gameId, $super) {
3035
+ gameId = gameId === VOID ? this.gameId : gameId;
3036
+ return $super === VOID ? this.a66(gameId) : $super.a66.call(this, gameId);
3037
+ };
3038
+ protoOf(GameMetadata).toString = function () {
3039
+ return 'GameMetadata(gameId=' + this.gameId + ')';
3040
+ };
3041
+ protoOf(GameMetadata).hashCode = function () {
3042
+ return getStringHashCode(this.gameId);
3043
+ };
3044
+ protoOf(GameMetadata).equals = function (other) {
3045
+ if (this === other)
3046
+ return true;
3047
+ if (!(other instanceof GameMetadata))
3048
+ return false;
3049
+ if (!(this.gameId === other.gameId))
3050
+ return false;
3051
+ return true;
3052
+ };
2983
3053
  var ServerShutdownReason_DEPLOY_instance;
2984
3054
  var ServerShutdownReason_ERROR_instance;
2985
3055
  var ServerShutdownReason_entriesInitialized;
@@ -3014,10 +3084,10 @@
3014
3084
  this.fromRound = fromRound;
3015
3085
  this.canStartNewGame = canStartNewGame;
3016
3086
  }
3017
- protoOf(ServerConfig).m9w = function () {
3087
+ protoOf(ServerConfig).p9w = function () {
3018
3088
  return this.fromRound;
3019
3089
  };
3020
- protoOf(ServerConfig).n9w = function () {
3090
+ protoOf(ServerConfig).q9w = function () {
3021
3091
  return this.canStartNewGame;
3022
3092
  };
3023
3093
  protoOf(ServerConfig).ne = function () {
@@ -3026,13 +3096,13 @@
3026
3096
  protoOf(ServerConfig).oe = function () {
3027
3097
  return this.canStartNewGame;
3028
3098
  };
3029
- protoOf(ServerConfig).o9w = function (fromRound, canStartNewGame) {
3099
+ protoOf(ServerConfig).r9w = function (fromRound, canStartNewGame) {
3030
3100
  return new ServerConfig(fromRound, canStartNewGame);
3031
3101
  };
3032
3102
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3033
3103
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3034
3104
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3035
- return $super === VOID ? this.o9w(fromRound, canStartNewGame) : $super.o9w.call(this, fromRound, canStartNewGame);
3105
+ return $super === VOID ? this.r9w(fromRound, canStartNewGame) : $super.r9w.call(this, fromRound, canStartNewGame);
3036
3106
  };
3037
3107
  protoOf(ServerConfig).toString = function () {
3038
3108
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3094,20 +3164,20 @@
3094
3164
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3095
3165
  tmp0_serialDesc.gz('roomId', false);
3096
3166
  tmp0_serialDesc.gz('table', false);
3097
- this.p9w_1 = tmp0_serialDesc;
3167
+ this.s9w_1 = tmp0_serialDesc;
3098
3168
  }
3099
- protoOf($serializer).q9w = function (encoder, value) {
3100
- var tmp0_desc = this.p9w_1;
3169
+ protoOf($serializer).t9w = function (encoder, value) {
3170
+ var tmp0_desc = this.s9w_1;
3101
3171
  var tmp1_output = encoder.or(tmp0_desc);
3102
- tmp1_output.dt(tmp0_desc, 0, value.r9w_1);
3172
+ tmp1_output.dt(tmp0_desc, 0, value.u9w_1);
3103
3173
  tmp1_output.dt(tmp0_desc, 1, value.table);
3104
3174
  tmp1_output.pr(tmp0_desc);
3105
3175
  };
3106
3176
  protoOf($serializer).co = function (encoder, value) {
3107
- return this.q9w(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3177
+ return this.t9w(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3108
3178
  };
3109
3179
  protoOf($serializer).do = function (decoder) {
3110
- var tmp0_desc = this.p9w_1;
3180
+ var tmp0_desc = this.s9w_1;
3111
3181
  var tmp1_flag = true;
3112
3182
  var tmp2_index = 0;
3113
3183
  var tmp3_bitMask0 = 0;
@@ -3142,7 +3212,7 @@
3142
3212
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3143
3213
  };
3144
3214
  protoOf($serializer).bo = function () {
3145
- return this.p9w_1;
3215
+ return this.s9w_1;
3146
3216
  };
3147
3217
  protoOf($serializer).vz = function () {
3148
3218
  // Inline function 'kotlin.arrayOf' call
@@ -3158,9 +3228,9 @@
3158
3228
  }
3159
3229
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3160
3230
  if (!(3 === (3 & seen0))) {
3161
- throwMissingFieldException(seen0, 3, $serializer_getInstance().p9w_1);
3231
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().s9w_1);
3162
3232
  }
3163
- $this.r9w_1 = roomId;
3233
+ $this.u9w_1 = roomId;
3164
3234
  $this.table = table;
3165
3235
  return $this;
3166
3236
  }
@@ -3168,17 +3238,17 @@
3168
3238
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3169
3239
  }
3170
3240
  function TableStateUpdateDto(roomId, table) {
3171
- this.r9w_1 = roomId;
3241
+ this.u9w_1 = roomId;
3172
3242
  this.table = table;
3173
3243
  }
3174
- protoOf(TableStateUpdateDto).m8b = function () {
3175
- return this.r9w_1;
3244
+ protoOf(TableStateUpdateDto).p8b = function () {
3245
+ return this.u9w_1;
3176
3246
  };
3177
3247
  protoOf(TableStateUpdateDto).t6n = function () {
3178
3248
  return this.table;
3179
3249
  };
3180
3250
  protoOf(TableStateUpdateDto).ne = function () {
3181
- return this.r9w_1;
3251
+ return this.u9w_1;
3182
3252
  };
3183
3253
  protoOf(TableStateUpdateDto).oe = function () {
3184
3254
  return this.table;
@@ -3187,15 +3257,15 @@
3187
3257
  return new TableStateUpdateDto(roomId, table);
3188
3258
  };
3189
3259
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3190
- roomId = roomId === VOID ? this.r9w_1 : roomId;
3260
+ roomId = roomId === VOID ? this.u9w_1 : roomId;
3191
3261
  table = table === VOID ? this.table : table;
3192
3262
  return $super === VOID ? this.e54(roomId, table) : $super.e54.call(this, roomId, table);
3193
3263
  };
3194
3264
  protoOf(TableStateUpdateDto).toString = function () {
3195
- return 'TableStateUpdateDto(roomId=' + this.r9w_1 + ', table=' + this.table + ')';
3265
+ return 'TableStateUpdateDto(roomId=' + this.u9w_1 + ', table=' + this.table + ')';
3196
3266
  };
3197
3267
  protoOf(TableStateUpdateDto).hashCode = function () {
3198
- var result = getStringHashCode(this.r9w_1);
3268
+ var result = getStringHashCode(this.u9w_1);
3199
3269
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3200
3270
  return result;
3201
3271
  };
@@ -3204,7 +3274,7 @@
3204
3274
  return true;
3205
3275
  if (!(other instanceof TableStateUpdateDto))
3206
3276
  return false;
3207
- if (!(this.r9w_1 === other.r9w_1))
3277
+ if (!(this.u9w_1 === other.u9w_1))
3208
3278
  return false;
3209
3279
  if (!(this.table === other.table))
3210
3280
  return false;
@@ -3224,20 +3294,20 @@
3224
3294
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3225
3295
  tmp0_serialDesc.gz('roomId', false);
3226
3296
  tmp0_serialDesc.gz('actions', false);
3227
- this.s9w_1 = tmp0_serialDesc;
3297
+ this.v9w_1 = tmp0_serialDesc;
3228
3298
  }
3229
- protoOf($serializer_0).t9w = function (encoder, value) {
3230
- var tmp0_desc = this.s9w_1;
3299
+ protoOf($serializer_0).w9w = function (encoder, value) {
3300
+ var tmp0_desc = this.v9w_1;
3231
3301
  var tmp1_output = encoder.or(tmp0_desc);
3232
- tmp1_output.dt(tmp0_desc, 0, value.u9w_1);
3302
+ tmp1_output.dt(tmp0_desc, 0, value.x9w_1);
3233
3303
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3234
3304
  tmp1_output.pr(tmp0_desc);
3235
3305
  };
3236
3306
  protoOf($serializer_0).co = function (encoder, value) {
3237
- return this.t9w(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3307
+ return this.w9w(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3238
3308
  };
3239
3309
  protoOf($serializer_0).do = function (decoder) {
3240
- var tmp0_desc = this.s9w_1;
3310
+ var tmp0_desc = this.v9w_1;
3241
3311
  var tmp1_flag = true;
3242
3312
  var tmp2_index = 0;
3243
3313
  var tmp3_bitMask0 = 0;
@@ -3272,7 +3342,7 @@
3272
3342
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3273
3343
  };
3274
3344
  protoOf($serializer_0).bo = function () {
3275
- return this.s9w_1;
3345
+ return this.v9w_1;
3276
3346
  };
3277
3347
  protoOf($serializer_0).vz = function () {
3278
3348
  // Inline function 'kotlin.arrayOf' call
@@ -3288,9 +3358,9 @@
3288
3358
  }
3289
3359
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3290
3360
  if (!(3 === (3 & seen0))) {
3291
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().s9w_1);
3361
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().v9w_1);
3292
3362
  }
3293
- $this.u9w_1 = roomId;
3363
+ $this.x9w_1 = roomId;
3294
3364
  $this.actions = actions;
3295
3365
  return $this;
3296
3366
  }
@@ -3298,17 +3368,17 @@
3298
3368
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3299
3369
  }
3300
3370
  function ActionsStateUpdateDto(roomId, actions) {
3301
- this.u9w_1 = roomId;
3371
+ this.x9w_1 = roomId;
3302
3372
  this.actions = actions;
3303
3373
  }
3304
- protoOf(ActionsStateUpdateDto).m8b = function () {
3305
- return this.u9w_1;
3374
+ protoOf(ActionsStateUpdateDto).p8b = function () {
3375
+ return this.x9w_1;
3306
3376
  };
3307
- protoOf(ActionsStateUpdateDto).z8b = function () {
3377
+ protoOf(ActionsStateUpdateDto).c8c = function () {
3308
3378
  return this.actions;
3309
3379
  };
3310
3380
  protoOf(ActionsStateUpdateDto).ne = function () {
3311
- return this.u9w_1;
3381
+ return this.x9w_1;
3312
3382
  };
3313
3383
  protoOf(ActionsStateUpdateDto).oe = function () {
3314
3384
  return this.actions;
@@ -3317,15 +3387,15 @@
3317
3387
  return new ActionsStateUpdateDto(roomId, actions);
3318
3388
  };
3319
3389
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3320
- roomId = roomId === VOID ? this.u9w_1 : roomId;
3390
+ roomId = roomId === VOID ? this.x9w_1 : roomId;
3321
3391
  actions = actions === VOID ? this.actions : actions;
3322
3392
  return $super === VOID ? this.e54(roomId, actions) : $super.e54.call(this, roomId, actions);
3323
3393
  };
3324
3394
  protoOf(ActionsStateUpdateDto).toString = function () {
3325
- return 'ActionsStateUpdateDto(roomId=' + this.u9w_1 + ', actions=' + this.actions + ')';
3395
+ return 'ActionsStateUpdateDto(roomId=' + this.x9w_1 + ', actions=' + this.actions + ')';
3326
3396
  };
3327
3397
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3328
- var result = getStringHashCode(this.u9w_1);
3398
+ var result = getStringHashCode(this.x9w_1);
3329
3399
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3330
3400
  return result;
3331
3401
  };
@@ -3334,7 +3404,7 @@
3334
3404
  return true;
3335
3405
  if (!(other instanceof ActionsStateUpdateDto))
3336
3406
  return false;
3337
- if (!(this.u9w_1 === other.u9w_1))
3407
+ if (!(this.x9w_1 === other.x9w_1))
3338
3408
  return false;
3339
3409
  if (!(this.actions === other.actions))
3340
3410
  return false;
@@ -3364,42 +3434,42 @@
3364
3434
  var tmp$ret$0 = mapToDto(item);
3365
3435
  destination.j(tmp$ret$0);
3366
3436
  }
3367
- return new ActionsStateUpdateDto(_this__u8e3s4.v9w_1, encoderDecoderProvider.s8i(destination));
3437
+ return new ActionsStateUpdateDto(_this__u8e3s4.y9w_1, encoderDecoderProvider.v8i(destination));
3368
3438
  }
3369
3439
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3370
- return new TableStateUpdateDto(_this__u8e3s4.w9w_1, encoderDecoderProvider.q8i(mapToDto_0(_this__u8e3s4.table)));
3440
+ return new TableStateUpdateDto(_this__u8e3s4.z9w_1, encoderDecoderProvider.t8i(mapToDto_0(_this__u8e3s4.table)));
3371
3441
  }
3372
3442
  function ServerStateUpdate() {
3373
3443
  }
3374
3444
  function TableStateUpdate(roomId, table) {
3375
- this.w9w_1 = roomId;
3445
+ this.z9w_1 = roomId;
3376
3446
  this.table = table;
3377
3447
  }
3378
- protoOf(TableStateUpdate).m8b = function () {
3379
- return this.w9w_1;
3448
+ protoOf(TableStateUpdate).p8b = function () {
3449
+ return this.z9w_1;
3380
3450
  };
3381
3451
  protoOf(TableStateUpdate).t6n = function () {
3382
3452
  return this.table;
3383
3453
  };
3384
3454
  protoOf(TableStateUpdate).ne = function () {
3385
- return this.w9w_1;
3455
+ return this.z9w_1;
3386
3456
  };
3387
3457
  protoOf(TableStateUpdate).oe = function () {
3388
3458
  return this.table;
3389
3459
  };
3390
- protoOf(TableStateUpdate).x9w = function (roomId, table) {
3460
+ protoOf(TableStateUpdate).a9x = function (roomId, table) {
3391
3461
  return new TableStateUpdate(roomId, table);
3392
3462
  };
3393
3463
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3394
- roomId = roomId === VOID ? this.w9w_1 : roomId;
3464
+ roomId = roomId === VOID ? this.z9w_1 : roomId;
3395
3465
  table = table === VOID ? this.table : table;
3396
- return $super === VOID ? this.x9w(roomId, table) : $super.x9w.call(this, roomId, table);
3466
+ return $super === VOID ? this.a9x(roomId, table) : $super.a9x.call(this, roomId, table);
3397
3467
  };
3398
3468
  protoOf(TableStateUpdate).toString = function () {
3399
- return 'TableStateUpdate(roomId=' + this.w9w_1 + ', table=' + this.table.toString() + ')';
3469
+ return 'TableStateUpdate(roomId=' + this.z9w_1 + ', table=' + this.table.toString() + ')';
3400
3470
  };
3401
3471
  protoOf(TableStateUpdate).hashCode = function () {
3402
- var result = getStringHashCode(this.w9w_1);
3472
+ var result = getStringHashCode(this.z9w_1);
3403
3473
  result = imul(result, 31) + this.table.hashCode() | 0;
3404
3474
  return result;
3405
3475
  };
@@ -3408,41 +3478,41 @@
3408
3478
  return true;
3409
3479
  if (!(other instanceof TableStateUpdate))
3410
3480
  return false;
3411
- if (!(this.w9w_1 === other.w9w_1))
3481
+ if (!(this.z9w_1 === other.z9w_1))
3412
3482
  return false;
3413
3483
  if (!this.table.equals(other.table))
3414
3484
  return false;
3415
3485
  return true;
3416
3486
  };
3417
3487
  function ActionsStateUpdate(roomId, actions) {
3418
- this.v9w_1 = roomId;
3488
+ this.y9w_1 = roomId;
3419
3489
  this.actions = actions;
3420
3490
  }
3421
- protoOf(ActionsStateUpdate).m8b = function () {
3422
- return this.v9w_1;
3491
+ protoOf(ActionsStateUpdate).p8b = function () {
3492
+ return this.y9w_1;
3423
3493
  };
3424
- protoOf(ActionsStateUpdate).z8b = function () {
3494
+ protoOf(ActionsStateUpdate).c8c = function () {
3425
3495
  return this.actions;
3426
3496
  };
3427
3497
  protoOf(ActionsStateUpdate).ne = function () {
3428
- return this.v9w_1;
3498
+ return this.y9w_1;
3429
3499
  };
3430
3500
  protoOf(ActionsStateUpdate).oe = function () {
3431
3501
  return this.actions;
3432
3502
  };
3433
- protoOf(ActionsStateUpdate).y9w = function (roomId, actions) {
3503
+ protoOf(ActionsStateUpdate).b9x = function (roomId, actions) {
3434
3504
  return new ActionsStateUpdate(roomId, actions);
3435
3505
  };
3436
3506
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3437
- roomId = roomId === VOID ? this.v9w_1 : roomId;
3507
+ roomId = roomId === VOID ? this.y9w_1 : roomId;
3438
3508
  actions = actions === VOID ? this.actions : actions;
3439
- return $super === VOID ? this.y9w(roomId, actions) : $super.y9w.call(this, roomId, actions);
3509
+ return $super === VOID ? this.b9x(roomId, actions) : $super.b9x.call(this, roomId, actions);
3440
3510
  };
3441
3511
  protoOf(ActionsStateUpdate).toString = function () {
3442
- return 'ActionsStateUpdate(roomId=' + this.v9w_1 + ', actions=' + toString(this.actions) + ')';
3512
+ return 'ActionsStateUpdate(roomId=' + this.y9w_1 + ', actions=' + toString(this.actions) + ')';
3443
3513
  };
3444
3514
  protoOf(ActionsStateUpdate).hashCode = function () {
3445
- var result = getStringHashCode(this.v9w_1);
3515
+ var result = getStringHashCode(this.y9w_1);
3446
3516
  result = imul(result, 31) + hashCode(this.actions) | 0;
3447
3517
  return result;
3448
3518
  };
@@ -3451,7 +3521,7 @@
3451
3521
  return true;
3452
3522
  if (!(other instanceof ActionsStateUpdate))
3453
3523
  return false;
3454
- if (!(this.v9w_1 === other.v9w_1))
3524
+ if (!(this.y9w_1 === other.y9w_1))
3455
3525
  return false;
3456
3526
  if (!equals(this.actions, other.actions))
3457
3527
  return false;
@@ -3685,18 +3755,18 @@
3685
3755
  function ToClientEventsObserver() {
3686
3756
  }
3687
3757
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3688
- this.i9x_1 = this$0;
3689
- this.j9x_1 = $actions;
3758
+ this.l9x_1 = this$0;
3759
+ this.m9x_1 = $actions;
3690
3760
  CoroutineImpl.call(this, resultContinuation);
3691
3761
  }
3692
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9x = function ($this$flow, $completion) {
3693
- var tmp = this.n9x($this$flow, $completion);
3762
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).p9x = function ($this$flow, $completion) {
3763
+ var tmp = this.q9x($this$flow, $completion);
3694
3764
  tmp.t8_1 = Unit_instance;
3695
3765
  tmp.u8_1 = null;
3696
3766
  return tmp.z8();
3697
3767
  };
3698
3768
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3699
- return this.m9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3769
+ return this.p9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3700
3770
  };
3701
3771
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3702
3772
  var suspendResult = this.t8_1;
@@ -3706,19 +3776,19 @@
3706
3776
  switch (tmp) {
3707
3777
  case 0:
3708
3778
  this.s8_1 = 4;
3709
- this.i9x_1.s9x_1;
3710
- this.l9x_1 = transformToEmits(this.i9x_1, this.j9x_1).l();
3779
+ this.l9x_1.v9x_1;
3780
+ this.o9x_1 = transformToEmits(this.l9x_1, this.m9x_1).l();
3711
3781
  this.r8_1 = 1;
3712
3782
  continue $sm;
3713
3783
  case 1:
3714
- if (!this.l9x_1.m()) {
3784
+ if (!this.o9x_1.m()) {
3715
3785
  this.r8_1 = 3;
3716
3786
  continue $sm;
3717
3787
  }
3718
3788
 
3719
- var element = this.l9x_1.n();
3789
+ var element = this.o9x_1.n();
3720
3790
  this.r8_1 = 2;
3721
- suspendResult = this.k9x_1.n28(element, this);
3791
+ suspendResult = this.n9x_1.n28(element, this);
3722
3792
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3723
3793
  return suspendResult;
3724
3794
  }
@@ -3728,11 +3798,11 @@
3728
3798
  this.r8_1 = 1;
3729
3799
  continue $sm;
3730
3800
  case 3:
3731
- var tmp0 = this.i9x_1.r9x_1;
3801
+ var tmp0 = this.l9x_1.u9x_1;
3732
3802
  l$ret$1: do {
3733
3803
  while (true) {
3734
3804
  var cur = tmp0.kotlinx$atomicfu$value;
3735
- var upd = cur - this.j9x_1.o() | 0;
3805
+ var upd = cur - this.m9x_1.o() | 0;
3736
3806
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3737
3807
  break l$ret$1;
3738
3808
  }
@@ -3754,15 +3824,15 @@
3754
3824
  }
3755
3825
  while (true);
3756
3826
  };
3757
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9x = function ($this$flow, completion) {
3758
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.i9x_1, this.j9x_1, completion);
3759
- i.k9x_1 = $this$flow;
3827
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).q9x = function ($this$flow, completion) {
3828
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.l9x_1, this.m9x_1, completion);
3829
+ i.n9x_1 = $this$flow;
3760
3830
  return i;
3761
3831
  };
3762
3832
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3763
3833
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3764
3834
  var l = function ($this$flow, $completion) {
3765
- return i.m9x($this$flow, $completion);
3835
+ return i.p9x($this$flow, $completion);
3766
3836
  };
3767
3837
  l.$arity = 1;
3768
3838
  return l;
@@ -3832,29 +3902,29 @@
3832
3902
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3833
3903
  }
3834
3904
  function mapFromGroupKey($this, _this__u8e3s4) {
3835
- var tmp = $this.q9x_1.c6e();
3905
+ var tmp = $this.t9x_1.c6e();
3836
3906
  // Inline function 'kotlin.collections.toTypedArray' call
3837
- var this_0 = _this__u8e3s4.v9x_1;
3907
+ var this_0 = _this__u8e3s4.y9x_1;
3838
3908
  var tmp_0 = copyToArray(this_0);
3839
3909
  // Inline function 'kotlin.collections.toTypedArray' call
3840
- var this_1 = _this__u8e3s4.w9x_1;
3910
+ var this_1 = _this__u8e3s4.z9x_1;
3841
3911
  var tmp$ret$1 = copyToArray(this_1);
3842
- return new ActionDeliveryPayload(_this__u8e3s4.u9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.x9x_1);
3912
+ return new ActionDeliveryPayload(_this__u8e3s4.x9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.a9y_1);
3843
3913
  }
3844
3914
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3845
- this.u9x_1 = tableId;
3846
- this.v9x_1 = includePlayers;
3847
- this.w9x_1 = excludePlayers;
3848
- this.x9x_1 = deliveryType;
3915
+ this.x9x_1 = tableId;
3916
+ this.y9x_1 = includePlayers;
3917
+ this.z9x_1 = excludePlayers;
3918
+ this.a9y_1 = deliveryType;
3849
3919
  }
3850
3920
  protoOf(GroupKey).toString = function () {
3851
- return 'GroupKey(tableId=' + this.u9x_1 + ', includePlayers=' + toString(this.v9x_1) + ', excludePlayers=' + toString(this.w9x_1) + ', deliveryType=' + this.x9x_1.toString() + ')';
3921
+ return 'GroupKey(tableId=' + this.x9x_1 + ', includePlayers=' + toString(this.y9x_1) + ', excludePlayers=' + toString(this.z9x_1) + ', deliveryType=' + this.a9y_1.toString() + ')';
3852
3922
  };
3853
3923
  protoOf(GroupKey).hashCode = function () {
3854
- var result = getStringHashCode(this.u9x_1);
3855
- result = imul(result, 31) + hashCode(this.v9x_1) | 0;
3856
- result = imul(result, 31) + hashCode(this.w9x_1) | 0;
3857
- result = imul(result, 31) + this.x9x_1.hashCode() | 0;
3924
+ var result = getStringHashCode(this.x9x_1);
3925
+ result = imul(result, 31) + hashCode(this.y9x_1) | 0;
3926
+ result = imul(result, 31) + hashCode(this.z9x_1) | 0;
3927
+ result = imul(result, 31) + this.a9y_1.hashCode() | 0;
3858
3928
  return result;
3859
3929
  };
3860
3930
  protoOf(GroupKey).equals = function (other) {
@@ -3862,35 +3932,35 @@
3862
3932
  return true;
3863
3933
  if (!(other instanceof GroupKey))
3864
3934
  return false;
3865
- if (!(this.u9x_1 === other.u9x_1))
3935
+ if (!(this.x9x_1 === other.x9x_1))
3866
3936
  return false;
3867
- if (!equals(this.v9x_1, other.v9x_1))
3937
+ if (!equals(this.y9x_1, other.y9x_1))
3868
3938
  return false;
3869
- if (!equals(this.w9x_1, other.w9x_1))
3939
+ if (!equals(this.z9x_1, other.z9x_1))
3870
3940
  return false;
3871
- if (!this.x9x_1.equals(other.x9x_1))
3941
+ if (!this.a9y_1.equals(other.a9y_1))
3872
3942
  return false;
3873
3943
  return true;
3874
3944
  };
3875
3945
  function Companion_4() {
3876
- this.y9x_1 = 6;
3946
+ this.b9y_1 = 6;
3877
3947
  }
3878
3948
  var Companion_instance_12;
3879
3949
  function Companion_getInstance_5() {
3880
3950
  return Companion_instance_12;
3881
3951
  }
3882
3952
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3883
- this.h9y_1 = this$0;
3953
+ this.k9y_1 = this$0;
3884
3954
  CoroutineImpl.call(this, resultContinuation);
3885
3955
  }
3886
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).j9y = function (actions, $completion) {
3887
- var tmp = this.k9y(actions, $completion);
3956
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).m9y = function (actions, $completion) {
3957
+ var tmp = this.n9y(actions, $completion);
3888
3958
  tmp.t8_1 = Unit_instance;
3889
3959
  tmp.u8_1 = null;
3890
3960
  return tmp.z8();
3891
3961
  };
3892
3962
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3893
- return this.j9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3963
+ return this.m9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3894
3964
  };
3895
3965
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3896
3966
  var suspendResult = this.t8_1;
@@ -3899,7 +3969,7 @@
3899
3969
  var tmp = this.r8_1;
3900
3970
  if (tmp === 0) {
3901
3971
  this.s8_1 = 1;
3902
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.h9y_1, this.i9y_1, null));
3972
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.k9y_1, this.l9y_1, null));
3903
3973
  } else if (tmp === 1) {
3904
3974
  throw this.u8_1;
3905
3975
  }
@@ -3909,23 +3979,23 @@
3909
3979
  }
3910
3980
  while (true);
3911
3981
  };
3912
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).k9y = function (actions, completion) {
3913
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.h9y_1, completion);
3914
- i.i9y_1 = actions;
3982
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).n9y = function (actions, completion) {
3983
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.k9y_1, completion);
3984
+ i.l9y_1 = actions;
3915
3985
  return i;
3916
3986
  };
3917
3987
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3918
3988
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3919
3989
  var l = function (actions, $completion) {
3920
- return i.j9y(actions, $completion);
3990
+ return i.m9y(actions, $completion);
3921
3991
  };
3922
3992
  l.$arity = 1;
3923
3993
  return l;
3924
3994
  }
3925
3995
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3926
3996
  CoroutineImpl.call(this, resultContinuation);
3927
- this.t9y_1 = _this__u8e3s4;
3928
- this.u9y_1 = fromEvent;
3997
+ this.w9y_1 = _this__u8e3s4;
3998
+ this.x9y_1 = fromEvent;
3929
3999
  }
3930
4000
  protoOf($sentEventCOROUTINE$).z8 = function () {
3931
4001
  var suspendResult = this.t8_1;
@@ -3935,8 +4005,8 @@
3935
4005
  switch (tmp) {
3936
4006
  case 0:
3937
4007
  this.s8_1 = 2;
3938
- this.t9y_1.s9x_1;
3939
- var tmp0 = this.t9y_1.r9x_1;
4008
+ this.w9y_1.v9x_1;
4009
+ var tmp0 = this.w9y_1.u9x_1;
3940
4010
  l$ret$1: do {
3941
4011
  while (true) {
3942
4012
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3948,7 +4018,7 @@
3948
4018
  }
3949
4019
  while (false);
3950
4020
  this.r8_1 = 1;
3951
- suspendResult = this.t9y_1.t9x_1.n28(this.u9y_1, this);
4021
+ suspendResult = this.w9y_1.w9x_1.n28(this.x9y_1, this);
3952
4022
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3953
4023
  return suspendResult;
3954
4024
  }
@@ -3972,7 +4042,7 @@
3972
4042
  };
3973
4043
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3974
4044
  CoroutineImpl.call(this, resultContinuation);
3975
- this.d9z_1 = _this__u8e3s4;
4045
+ this.g9z_1 = _this__u8e3s4;
3976
4046
  }
3977
4047
  protoOf($waitForCOROUTINE$).z8 = function () {
3978
4048
  var suspendResult = this.t8_1;
@@ -3982,12 +4052,12 @@
3982
4052
  switch (tmp) {
3983
4053
  case 0:
3984
4054
  this.s8_1 = 5;
3985
- this.d9z_1.s9x_1;
3986
- this.e9z_1 = 0;
4055
+ this.g9z_1.v9x_1;
4056
+ this.h9z_1 = 0;
3987
4057
  this.r8_1 = 1;
3988
4058
  continue $sm;
3989
4059
  case 1:
3990
- if (!!(this.d9z_1.r9x_1.kotlinx$atomicfu$value === 0)) {
4060
+ if (!!(this.g9z_1.u9x_1.kotlinx$atomicfu$value === 0)) {
3991
4061
  this.r8_1 = 4;
3992
4062
  continue $sm;
3993
4063
  }
@@ -4000,9 +4070,9 @@
4000
4070
 
4001
4071
  continue $sm;
4002
4072
  case 2:
4003
- this.e9z_1 = this.e9z_1 + 1 | 0;
4004
- if (this.e9z_1 > 6) {
4005
- this.d9z_1.p9x_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.d9z_1.r9x_1.kotlinx$atomicfu$value);
4073
+ this.h9z_1 = this.h9z_1 + 1 | 0;
4074
+ if (this.h9z_1 > 6) {
4075
+ this.g9z_1.s9x_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.g9z_1.u9x_1.kotlinx$atomicfu$value);
4006
4076
  this.r8_1 = 4;
4007
4077
  continue $sm;
4008
4078
  } else {
@@ -4030,183 +4100,183 @@
4030
4100
  while (true);
4031
4101
  };
4032
4102
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4033
- this.o9x_1 = serverReduxConfig;
4034
- this.p9x_1 = logger;
4035
- this.q9x_1 = idsProvider;
4036
- this.r9x_1 = atomic$ref$1(0);
4103
+ this.r9x_1 = serverReduxConfig;
4104
+ this.s9x_1 = logger;
4105
+ this.t9x_1 = idsProvider;
4106
+ this.u9x_1 = atomic$ref$1(0);
4037
4107
  var tmp = this;
4038
4108
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4039
- tmp.s9x_1 = get_atomicfu$reentrantLock();
4040
- this.t9x_1 = MutableSharedFlow();
4109
+ tmp.v9x_1 = get_atomicfu$reentrantLock();
4110
+ this.w9x_1 = MutableSharedFlow();
4041
4111
  }
4042
- protoOf(ToClientEventsObserverImpl).z9w = function (fromEvent, $completion) {
4112
+ protoOf(ToClientEventsObserverImpl).c9x = function (fromEvent, $completion) {
4043
4113
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4044
4114
  tmp.t8_1 = Unit_instance;
4045
4115
  tmp.u8_1 = null;
4046
4116
  return tmp.z8();
4047
4117
  };
4048
- protoOf(ToClientEventsObserverImpl).u97 = function ($completion) {
4118
+ protoOf(ToClientEventsObserverImpl).x97 = function ($completion) {
4049
4119
  var tmp = new $waitForCOROUTINE$(this, $completion);
4050
4120
  tmp.t8_1 = Unit_instance;
4051
4121
  tmp.u8_1 = null;
4052
4122
  return tmp.z8();
4053
4123
  };
4054
- protoOf(ToClientEventsObserverImpl).n9n = function () {
4055
- if (!this.o9x_1.enabledCombinedEvents) {
4056
- return this.t9x_1;
4124
+ protoOf(ToClientEventsObserverImpl).p9n = function () {
4125
+ if (!this.r9x_1.enabledCombinedEvents) {
4126
+ return this.w9x_1;
4057
4127
  }
4058
- var tmp = windowedByInterval(this.t9x_1, fromInt(this.o9x_1.combinedEventsIntervalMillis));
4128
+ var tmp = windowedByInterval(this.w9x_1, fromInt(this.r9x_1.combinedEventsIntervalMillis));
4059
4129
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4060
4130
  };
4061
4131
  function UpdateServerConfigAction(serverConfig) {
4062
- this.f9z_1 = serverConfig;
4132
+ this.i9z_1 = serverConfig;
4063
4133
  }
4064
4134
  protoOf(UpdateServerConfigAction).toString = function () {
4065
- return 'UpdateServerConfigAction(serverConfig=' + this.f9z_1.toString() + ')';
4135
+ return 'UpdateServerConfigAction(serverConfig=' + this.i9z_1.toString() + ')';
4066
4136
  };
4067
4137
  protoOf(UpdateServerConfigAction).hashCode = function () {
4068
- return this.f9z_1.hashCode();
4138
+ return this.i9z_1.hashCode();
4069
4139
  };
4070
4140
  protoOf(UpdateServerConfigAction).equals = function (other) {
4071
4141
  if (this === other)
4072
4142
  return true;
4073
4143
  if (!(other instanceof UpdateServerConfigAction))
4074
4144
  return false;
4075
- if (!this.f9z_1.equals(other.f9z_1))
4145
+ if (!this.i9z_1.equals(other.i9z_1))
4076
4146
  return false;
4077
4147
  return true;
4078
4148
  };
4079
4149
  function SpectatorsAction() {
4080
4150
  }
4081
4151
  function AddSpectatorsAction(spectators) {
4082
- this.g9z_1 = spectators;
4152
+ this.j9z_1 = spectators;
4083
4153
  }
4084
4154
  protoOf(AddSpectatorsAction).toString = function () {
4085
- return 'AddSpectatorsAction(spectators=' + toString(this.g9z_1) + ')';
4155
+ return 'AddSpectatorsAction(spectators=' + toString(this.j9z_1) + ')';
4086
4156
  };
4087
4157
  protoOf(AddSpectatorsAction).hashCode = function () {
4088
- return hashCode(this.g9z_1);
4158
+ return hashCode(this.j9z_1);
4089
4159
  };
4090
4160
  protoOf(AddSpectatorsAction).equals = function (other) {
4091
4161
  if (this === other)
4092
4162
  return true;
4093
4163
  if (!(other instanceof AddSpectatorsAction))
4094
4164
  return false;
4095
- if (!equals(this.g9z_1, other.g9z_1))
4165
+ if (!equals(this.j9z_1, other.j9z_1))
4096
4166
  return false;
4097
4167
  return true;
4098
4168
  };
4099
4169
  function RemoveSpectatorsAction(spectators) {
4100
- this.h9z_1 = spectators;
4170
+ this.k9z_1 = spectators;
4101
4171
  }
4102
4172
  protoOf(RemoveSpectatorsAction).toString = function () {
4103
- return 'RemoveSpectatorsAction(spectators=' + toString(this.h9z_1) + ')';
4173
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.k9z_1) + ')';
4104
4174
  };
4105
4175
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4106
- return hashCode(this.h9z_1);
4176
+ return hashCode(this.k9z_1);
4107
4177
  };
4108
4178
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4109
4179
  if (this === other)
4110
4180
  return true;
4111
4181
  if (!(other instanceof RemoveSpectatorsAction))
4112
4182
  return false;
4113
- if (!equals(this.h9z_1, other.h9z_1))
4183
+ if (!equals(this.k9z_1, other.k9z_1))
4114
4184
  return false;
4115
4185
  return true;
4116
4186
  };
4117
4187
  function _get_asyncProvider__jbpyhw($this) {
4118
- var tmp0 = $this.n9z_1;
4188
+ var tmp0 = $this.q9z_1;
4119
4189
  var tmp = KProperty1;
4120
4190
  // Inline function 'kotlin.getValue' call
4121
4191
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4122
4192
  return tmp0.w();
4123
4193
  }
4124
4194
  function _get_logger__rkp4sl($this) {
4125
- var tmp0 = $this.o9z_1;
4195
+ var tmp0 = $this.r9z_1;
4126
4196
  var tmp = KProperty1;
4127
4197
  // Inline function 'kotlin.getValue' call
4128
4198
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4129
4199
  return tmp0.w();
4130
4200
  }
4131
4201
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4132
- var tmp0 = $this.p9z_1;
4202
+ var tmp0 = $this.s9z_1;
4133
4203
  var tmp = KProperty1;
4134
4204
  // Inline function 'kotlin.getValue' call
4135
4205
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4136
4206
  return tmp0.w();
4137
4207
  }
4138
4208
  function _get_lastCardInteractor__h6lq3w($this) {
4139
- var tmp0 = $this.q9z_1;
4209
+ var tmp0 = $this.t9z_1;
4140
4210
  var tmp = KProperty1;
4141
4211
  // Inline function 'kotlin.getValue' call
4142
4212
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4143
4213
  return tmp0.w();
4144
4214
  }
4145
4215
  function _get_serverConfig__rk2g06($this) {
4146
- var tmp0 = $this.r9z_1;
4216
+ var tmp0 = $this.u9z_1;
4147
4217
  var tmp = KProperty1;
4148
4218
  // Inline function 'kotlin.getValue' call
4149
4219
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4150
4220
  return tmp0.w();
4151
4221
  }
4152
4222
  function _get_logicConfig__52ww9d($this) {
4153
- var tmp0 = $this.s9z_1;
4223
+ var tmp0 = $this.v9z_1;
4154
4224
  var tmp = KProperty1;
4155
4225
  // Inline function 'kotlin.getValue' call
4156
4226
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4157
4227
  return tmp0.w();
4158
4228
  }
4159
4229
  function _get_idsProvider__fnfajc_0($this) {
4160
- var tmp0 = $this.t9z_1;
4230
+ var tmp0 = $this.w9z_1;
4161
4231
  var tmp = KProperty1;
4162
4232
  // Inline function 'kotlin.getValue' call
4163
4233
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4164
4234
  return tmp0.w();
4165
4235
  }
4166
4236
  function _get_botConfig__cpaxzc($this) {
4167
- var tmp0 = $this.u9z_1;
4237
+ var tmp0 = $this.x9z_1;
4168
4238
  var tmp = KProperty1;
4169
4239
  // Inline function 'kotlin.getValue' call
4170
4240
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4171
4241
  return tmp0.w();
4172
4242
  }
4173
4243
  function _get_scenePositionProvider__kn0n1n($this) {
4174
- var tmp0 = $this.v9z_1;
4244
+ var tmp0 = $this.y9z_1;
4175
4245
  var tmp = KProperty1;
4176
4246
  // Inline function 'kotlin.getValue' call
4177
4247
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4178
4248
  return tmp0.w();
4179
4249
  }
4180
4250
  function _get_toClientEventsObserver__6rp51y_0($this) {
4181
- var tmp0 = $this.w9z_1;
4251
+ var tmp0 = $this.z9z_1;
4182
4252
  var tmp = KProperty1;
4183
4253
  // Inline function 'kotlin.getValue' call
4184
4254
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4185
4255
  return tmp0.w();
4186
4256
  }
4187
4257
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4188
- var tmp0 = $this.x9z_1;
4258
+ var tmp0 = $this.aa0_1;
4189
4259
  var tmp = KProperty1;
4190
4260
  // Inline function 'kotlin.getValue' call
4191
4261
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4192
4262
  return tmp0.w();
4193
4263
  }
4194
4264
  function _get_dealerConfig__183ci8($this) {
4195
- var tmp0 = $this.y9z_1;
4265
+ var tmp0 = $this.ba0_1;
4196
4266
  var tmp = KProperty1;
4197
4267
  // Inline function 'kotlin.getValue' call
4198
4268
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4199
4269
  return tmp0.w();
4200
4270
  }
4201
4271
  function _get_poolProvider__tqti6a($this) {
4202
- var tmp0 = $this.z9z_1;
4272
+ var tmp0 = $this.ca0_1;
4203
4273
  var tmp = KProperty1;
4204
4274
  // Inline function 'kotlin.getValue' call
4205
4275
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4206
4276
  return tmp0.w();
4207
4277
  }
4208
4278
  function _get_cardsDealerProvider__bekjpg($this) {
4209
- var tmp0 = $this.aa0_1;
4279
+ var tmp0 = $this.da0_1;
4210
4280
  var tmp = KProperty1;
4211
4281
  // Inline function 'kotlin.getValue' call
4212
4282
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4370,11 +4440,11 @@
4370
4440
  tmp = fileLoggerStoreContract;
4371
4441
  }
4372
4442
  fileLoggerStoreContract = tmp;
4373
- this.i9z_1 = validationStoreContract;
4374
- this.j9z_1 = timersStoreContract;
4375
- this.k9z_1 = botGameStoreContract;
4376
- this.l9z_1 = gameMechanicStoreContract;
4377
- this.m9z_1 = fileLoggerStoreContract;
4443
+ this.l9z_1 = validationStoreContract;
4444
+ this.m9z_1 = timersStoreContract;
4445
+ this.n9z_1 = botGameStoreContract;
4446
+ this.o9z_1 = gameMechanicStoreContract;
4447
+ this.p9z_1 = fileLoggerStoreContract;
4378
4448
  var tmp_0 = this;
4379
4449
  // Inline function 'org.kodein.di.instance' call
4380
4450
  // Inline function 'org.kodein.type.generic' call
@@ -4382,7 +4452,7 @@
4382
4452
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4383
4453
  var tmp_2 = Instance(di, tmp$ret$0, null);
4384
4454
  var tmp_3 = KProperty1;
4385
- tmp_0.n9z_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4455
+ tmp_0.q9z_1 = tmp_2.w64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4386
4456
  var tmp_4 = this;
4387
4457
  // Inline function 'org.kodein.di.instance' call
4388
4458
  // Inline function 'org.kodein.type.generic' call
@@ -4390,7 +4460,7 @@
4390
4460
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4391
4461
  var tmp_6 = Instance(di, tmp$ret$2, null);
4392
4462
  var tmp_7 = KProperty1;
4393
- tmp_4.o9z_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4463
+ tmp_4.r9z_1 = tmp_6.w64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4394
4464
  var tmp_8 = this;
4395
4465
  // Inline function 'org.kodein.di.instance' call
4396
4466
  // Inline function 'org.kodein.type.generic' call
@@ -4398,7 +4468,7 @@
4398
4468
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4399
4469
  var tmp_10 = Instance(di, tmp$ret$4, null);
4400
4470
  var tmp_11 = KProperty1;
4401
- tmp_8.p9z_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4471
+ tmp_8.s9z_1 = tmp_10.w64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4402
4472
  var tmp_12 = this;
4403
4473
  // Inline function 'org.kodein.di.instance' call
4404
4474
  // Inline function 'org.kodein.type.generic' call
@@ -4406,7 +4476,7 @@
4406
4476
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4407
4477
  var tmp_14 = Instance(di, tmp$ret$6, null);
4408
4478
  var tmp_15 = KProperty1;
4409
- tmp_12.q9z_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4479
+ tmp_12.t9z_1 = tmp_14.w64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4410
4480
  var tmp_16 = this;
4411
4481
  // Inline function 'org.kodein.di.instance' call
4412
4482
  // Inline function 'org.kodein.type.generic' call
@@ -4414,7 +4484,7 @@
4414
4484
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4415
4485
  var tmp_18 = Instance(di, tmp$ret$8, null);
4416
4486
  var tmp_19 = KProperty1;
4417
- tmp_16.r9z_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4487
+ tmp_16.u9z_1 = tmp_18.w64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4418
4488
  var tmp_20 = this;
4419
4489
  // Inline function 'org.kodein.di.instance' call
4420
4490
  // Inline function 'org.kodein.type.generic' call
@@ -4422,7 +4492,7 @@
4422
4492
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4423
4493
  var tmp_22 = Instance(di, tmp$ret$10, null);
4424
4494
  var tmp_23 = KProperty1;
4425
- tmp_20.s9z_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4495
+ tmp_20.v9z_1 = tmp_22.w64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4426
4496
  var tmp_24 = this;
4427
4497
  // Inline function 'org.kodein.di.instance' call
4428
4498
  // Inline function 'org.kodein.type.generic' call
@@ -4430,7 +4500,7 @@
4430
4500
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4431
4501
  var tmp_26 = Instance(di, tmp$ret$12, null);
4432
4502
  var tmp_27 = KProperty1;
4433
- tmp_24.t9z_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4503
+ tmp_24.w9z_1 = tmp_26.w64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4434
4504
  var tmp_28 = this;
4435
4505
  // Inline function 'org.kodein.di.instance' call
4436
4506
  // Inline function 'org.kodein.type.generic' call
@@ -4438,7 +4508,7 @@
4438
4508
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4439
4509
  var tmp_30 = Instance(di, tmp$ret$14, null);
4440
4510
  var tmp_31 = KProperty1;
4441
- tmp_28.u9z_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4511
+ tmp_28.x9z_1 = tmp_30.w64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4442
4512
  var tmp_32 = this;
4443
4513
  // Inline function 'org.kodein.di.instance' call
4444
4514
  // Inline function 'org.kodein.type.generic' call
@@ -4446,7 +4516,7 @@
4446
4516
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4447
4517
  var tmp_34 = Instance(di, tmp$ret$16, null);
4448
4518
  var tmp_35 = KProperty1;
4449
- tmp_32.v9z_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4519
+ tmp_32.y9z_1 = tmp_34.w64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4450
4520
  var tmp_36 = this;
4451
4521
  // Inline function 'org.kodein.di.instance' call
4452
4522
  // Inline function 'org.kodein.type.generic' call
@@ -4454,7 +4524,7 @@
4454
4524
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4455
4525
  var tmp_38 = Instance(di, tmp$ret$18, null);
4456
4526
  var tmp_39 = KProperty1;
4457
- tmp_36.w9z_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4527
+ tmp_36.z9z_1 = tmp_38.w64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4458
4528
  var tmp_40 = this;
4459
4529
  // Inline function 'org.kodein.di.instance' call
4460
4530
  // Inline function 'org.kodein.type.generic' call
@@ -4462,7 +4532,7 @@
4462
4532
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4463
4533
  var tmp_42 = Instance(di, tmp$ret$20, null);
4464
4534
  var tmp_43 = KProperty1;
4465
- tmp_40.x9z_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4535
+ tmp_40.aa0_1 = tmp_42.w64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4466
4536
  var tmp_44 = this;
4467
4537
  // Inline function 'org.kodein.di.instance' call
4468
4538
  // Inline function 'org.kodein.type.generic' call
@@ -4470,7 +4540,7 @@
4470
4540
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4471
4541
  var tmp_46 = Instance(di, tmp$ret$22, null);
4472
4542
  var tmp_47 = KProperty1;
4473
- tmp_44.y9z_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4543
+ tmp_44.ba0_1 = tmp_46.w64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4474
4544
  var tmp_48 = this;
4475
4545
  // Inline function 'org.kodein.di.instance' call
4476
4546
  // Inline function 'org.kodein.type.generic' call
@@ -4478,7 +4548,7 @@
4478
4548
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4479
4549
  var tmp_50 = Instance(di, tmp$ret$24, null);
4480
4550
  var tmp_51 = KProperty1;
4481
- tmp_48.z9z_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4551
+ tmp_48.ca0_1 = tmp_50.w64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4482
4552
  var tmp_52 = this;
4483
4553
  // Inline function 'org.kodein.di.instance' call
4484
4554
  // Inline function 'org.kodein.type.generic' call
@@ -4486,13 +4556,13 @@
4486
4556
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4487
4557
  var tmp_54 = Instance(di, tmp$ret$26, null);
4488
4558
  var tmp_55 = KProperty1;
4489
- tmp_52.aa0_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4559
+ tmp_52.da0_1 = tmp_54.w64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4490
4560
  }
4491
- protoOf(ServerGameStoreContract).l8y = function () {
4492
- return plus(plus(plus(plus(plus(this.i9z_1.l8y(), this.l9z_1.l8y()), this.j9z_1.l8y()), this.k9z_1.l8y()), this.m9z_1.l8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4561
+ protoOf(ServerGameStoreContract).o8y = function () {
4562
+ return plus(plus(plus(plus(plus(this.l9z_1.o8y(), this.o9z_1.o8y()), this.m9z_1.o8y()), this.n9z_1.o8y()), this.p9z_1.o8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4493
4563
  };
4494
- protoOf(ServerGameStoreContract).m8y = function () {
4495
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.i9z_1.m8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.l9z_1.m8y()), this.j9z_1.m8y()), this.k9z_1.m8y()), this.m9z_1.m8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).s90(), finishingGameWhenCantStartNewMiddleware()]));
4564
+ protoOf(ServerGameStoreContract).p8y = function () {
4565
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.l9z_1.p8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.o9z_1.p8y()), this.m9z_1.p8y()), this.n9z_1.p8y()), this.p9z_1.p8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v90(), finishingGameWhenCantStartNewMiddleware()]));
4496
4566
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4497
4567
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4498
4568
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -4543,7 +4613,7 @@
4543
4613
  return this.p6h(store, next, action);
4544
4614
  };
4545
4615
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4546
- this.da0_1 = this$0;
4616
+ this.ga0_1 = this$0;
4547
4617
  }
4548
4618
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).a6g = function (action) {
4549
4619
  return action instanceof MechanicAction;
@@ -4554,11 +4624,11 @@
4554
4624
  // Inline function 'kotlin.with' call
4555
4625
  var tmp;
4556
4626
  if (action_0 instanceof StartGameMechanicAction) {
4557
- var tmp0 = this.da0_1;
4558
- var tmp2 = action_0.x8u_1;
4559
- var tmp4 = action_0.z8u_1;
4627
+ var tmp0 = this.ga0_1;
4628
+ var tmp2 = action_0.a8v_1;
4629
+ var tmp4 = action_0.c8v_1;
4560
4630
  // Inline function 'kotlin.collections.map' call
4561
- var this_0 = action_0.a8v_1;
4631
+ var this_0 = action_0.d8v_1;
4562
4632
  // Inline function 'kotlin.collections.mapTo' call
4563
4633
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4564
4634
  var _iterator__ex2g4s = this_0.l();
@@ -4574,7 +4644,7 @@
4574
4644
  var _iterator__ex2g4s_0 = destination.l();
4575
4645
  while (_iterator__ex2g4s_0.m()) {
4576
4646
  var element = _iterator__ex2g4s_0.n();
4577
- if (element.me_1.isLive) {
4647
+ if (element.ie_1.isLive) {
4578
4648
  destination_0.j(element);
4579
4649
  }
4580
4650
  }
@@ -4584,7 +4654,7 @@
4584
4654
  var _iterator__ex2g4s_1 = destination_0.l();
4585
4655
  while (_iterator__ex2g4s_1.m()) {
4586
4656
  var item_0 = _iterator__ex2g4s_1.n();
4587
- var tmp$ret$6 = item_0.le_1;
4657
+ var tmp$ret$6 = item_0.he_1;
4588
4658
  destination_1.j(tmp$ret$6);
4589
4659
  }
4590
4660
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4594,14 +4664,14 @@
4594
4664
  var _iterator__ex2g4s_2 = destination_1.l();
4595
4665
  while (_iterator__ex2g4s_2.m()) {
4596
4666
  var element_0 = _iterator__ex2g4s_2.n();
4597
- var tmp0_aid = tmp0.ca0_1.c6e();
4667
+ var tmp0_aid = tmp0.fa0_1.c6e();
4598
4668
  // Inline function 'kotlin.collections.map' call
4599
4669
  // Inline function 'kotlin.collections.mapTo' call
4600
4670
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
4601
4671
  var _iterator__ex2g4s_3 = destination.l();
4602
4672
  while (_iterator__ex2g4s_3.m()) {
4603
4673
  var item_1 = _iterator__ex2g4s_3.n();
4604
- var tmp$ret$9 = item_1.le_1;
4674
+ var tmp$ret$9 = item_1.he_1;
4605
4675
  destination_3.j(tmp$ret$9);
4606
4676
  }
4607
4677
  var sendToPlayer = UserActionPayload_init_$Create$(tmp0_aid, tmp2, tmp4, element_0, destination_3);
@@ -4616,16 +4686,16 @@
4616
4686
  tmp = destination_2;
4617
4687
  } else {
4618
4688
  if (action_0 instanceof StartNewGameMechanicAction) {
4619
- var tmp0_0 = this.da0_1;
4689
+ var tmp0_0 = this.ga0_1;
4620
4690
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4621
4691
  var table = state.t6n();
4622
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ca0_1.c6e(), table.id, null);
4692
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.fa0_1.c6e(), table.id, null);
4623
4693
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4624
4694
  tmp = listOfNotNull(tmp$ret$21);
4625
4695
  } else {
4626
4696
  if (action_0 instanceof ContinueGameMechanicAction) {
4627
- var tmp0_1 = this.da0_1;
4628
- var tmp2_0 = action_0.d8v_1.id;
4697
+ var tmp0_1 = this.ga0_1;
4698
+ var tmp2_0 = action_0.g8v_1.id;
4629
4699
  var tmp4_0 = action_0.gameCreatorPlayerId;
4630
4700
  // Inline function 'kotlin.collections.map' call
4631
4701
  var this_1 = action_0.users;
@@ -4644,7 +4714,7 @@
4644
4714
  var _iterator__ex2g4s_5 = destination_4.l();
4645
4715
  while (_iterator__ex2g4s_5.m()) {
4646
4716
  var element_1 = _iterator__ex2g4s_5.n();
4647
- if (element_1.me_1.isLive) {
4717
+ if (element_1.ie_1.isLive) {
4648
4718
  destination_5.j(element_1);
4649
4719
  }
4650
4720
  }
@@ -4654,7 +4724,7 @@
4654
4724
  var _iterator__ex2g4s_6 = destination_5.l();
4655
4725
  while (_iterator__ex2g4s_6.m()) {
4656
4726
  var item_3 = _iterator__ex2g4s_6.n();
4657
- var tmp$ret$29 = item_3.le_1;
4727
+ var tmp$ret$29 = item_3.he_1;
4658
4728
  destination_6.j(tmp$ret$29);
4659
4729
  }
4660
4730
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4664,14 +4734,14 @@
4664
4734
  var _iterator__ex2g4s_7 = destination_6.l();
4665
4735
  while (_iterator__ex2g4s_7.m()) {
4666
4736
  var element_2 = _iterator__ex2g4s_7.n();
4667
- var tmp0_aid_0 = tmp0_1.ca0_1.c6e();
4737
+ var tmp0_aid_0 = tmp0_1.fa0_1.c6e();
4668
4738
  // Inline function 'kotlin.collections.map' call
4669
4739
  // Inline function 'kotlin.collections.mapTo' call
4670
4740
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
4671
4741
  var _iterator__ex2g4s_8 = destination_4.l();
4672
4742
  while (_iterator__ex2g4s_8.m()) {
4673
4743
  var item_4 = _iterator__ex2g4s_8.n();
4674
- var tmp$ret$32 = item_4.le_1;
4744
+ var tmp$ret$32 = item_4.he_1;
4675
4745
  destination_8.j(tmp$ret$32);
4676
4746
  }
4677
4747
  var sendToPlayer_1 = UserActionPayload_init_$Create$(tmp0_aid_0, tmp2_0, tmp4_0, element_2, destination_8);
@@ -4686,39 +4756,39 @@
4686
4756
  tmp = destination_7;
4687
4757
  } else {
4688
4758
  if (action_0 instanceof FinishingGameMechanicAction) {
4689
- var tmp0_2 = this.da0_1;
4759
+ var tmp0_2 = this.ga0_1;
4690
4760
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4691
4761
  var table_0 = state.t6n();
4692
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ca0_1.c6e(), table_0.id, null);
4762
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.fa0_1.c6e(), table_0.id, null);
4693
4763
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4694
4764
  tmp = listOfNotNull(tmp$ret$44);
4695
4765
  } else {
4696
4766
  if (action_0 instanceof FinishGameMechanicAction) {
4697
- var tmp0_3 = this.da0_1;
4767
+ var tmp0_3 = this.ga0_1;
4698
4768
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4699
4769
  var table_1 = state.t6n();
4700
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ca0_1.c6e(), table_1.id, null);
4770
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.fa0_1.c6e(), table_1.id, null);
4701
4771
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4702
4772
  tmp = listOfNotNull(tmp$ret$46);
4703
4773
  } else {
4704
4774
  if (action_0 instanceof RestartGameMechanicAction) {
4705
- var tmp0_4 = this.da0_1;
4775
+ var tmp0_4 = this.ga0_1;
4706
4776
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4707
4777
  var table_2 = state.t6n();
4708
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ca0_1.c6e(), table_2.id, null);
4778
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.fa0_1.c6e(), table_2.id, null);
4709
4779
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4710
4780
  tmp = listOfNotNull(tmp$ret$48);
4711
4781
  } else {
4712
4782
  if (action_0 instanceof ErrorAction) {
4713
- var tmp0_5 = this.da0_1;
4783
+ var tmp0_5 = this.ga0_1;
4714
4784
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4715
4785
  var table_3 = state.t6n();
4716
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ca0_1.c6e(), table_3.id, null);
4786
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.fa0_1.c6e(), table_3.id, null);
4717
4787
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4718
4788
  tmp = listOfNotNull(tmp$ret$50);
4719
4789
  } else {
4720
4790
  if (action_0 instanceof SceneMechanicAction) {
4721
- var tmp0_6 = this.da0_1;
4791
+ var tmp0_6 = this.ga0_1;
4722
4792
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4723
4793
  var table_4 = state.t6n();
4724
4794
  var tmp2_1 = table_4.id;
@@ -4731,7 +4801,7 @@
4731
4801
  var _iterator__ex2g4s_9 = players.l();
4732
4802
  while (_iterator__ex2g4s_9.m()) {
4733
4803
  var element_3 = _iterator__ex2g4s_9.n();
4734
- if (element_3.me_1.isLive) {
4804
+ if (element_3.ie_1.isLive) {
4735
4805
  destination_9.j(element_3);
4736
4806
  }
4737
4807
  }
@@ -4741,7 +4811,7 @@
4741
4811
  var _iterator__ex2g4s_10 = destination_9.l();
4742
4812
  while (_iterator__ex2g4s_10.m()) {
4743
4813
  var item_5 = _iterator__ex2g4s_10.n();
4744
- var tmp$ret$55 = item_5.le_1;
4814
+ var tmp$ret$55 = item_5.he_1;
4745
4815
  destination_10.j(tmp$ret$55);
4746
4816
  }
4747
4817
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4751,14 +4821,14 @@
4751
4821
  var _iterator__ex2g4s_11 = destination_10.l();
4752
4822
  while (_iterator__ex2g4s_11.m()) {
4753
4823
  var element_4 = _iterator__ex2g4s_11.n();
4754
- var tmp0_aid_1 = tmp0_6.ca0_1.c6e();
4824
+ var tmp0_aid_1 = tmp0_6.fa0_1.c6e();
4755
4825
  // Inline function 'kotlin.collections.map' call
4756
4826
  // Inline function 'kotlin.collections.mapTo' call
4757
4827
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
4758
4828
  var _iterator__ex2g4s_12 = players.l();
4759
4829
  while (_iterator__ex2g4s_12.m()) {
4760
4830
  var item_6 = _iterator__ex2g4s_12.n();
4761
- var tmp$ret$58 = item_6.le_1;
4831
+ var tmp$ret$58 = item_6.he_1;
4762
4832
  destination_12.j(tmp$ret$58);
4763
4833
  }
4764
4834
  var sendToPlayer_6 = UserActionPayload_init_$Create$(tmp0_aid_1, tmp2_1, tmp4_1, element_4, destination_12);
@@ -4773,7 +4843,7 @@
4773
4843
  tmp = destination_11;
4774
4844
  } else {
4775
4845
  if (action_0 instanceof SceneActMechanicAction) {
4776
- var tmp0_7 = this.da0_1;
4846
+ var tmp0_7 = this.ga0_1;
4777
4847
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4778
4848
  var table_5 = state.t6n();
4779
4849
  var tmp2_2 = table_5.id;
@@ -4786,7 +4856,7 @@
4786
4856
  var _iterator__ex2g4s_13 = players_0.l();
4787
4857
  while (_iterator__ex2g4s_13.m()) {
4788
4858
  var element_5 = _iterator__ex2g4s_13.n();
4789
- if (element_5.me_1.isLive) {
4859
+ if (element_5.ie_1.isLive) {
4790
4860
  destination_13.j(element_5);
4791
4861
  }
4792
4862
  }
@@ -4796,7 +4866,7 @@
4796
4866
  var _iterator__ex2g4s_14 = destination_13.l();
4797
4867
  while (_iterator__ex2g4s_14.m()) {
4798
4868
  var item_7 = _iterator__ex2g4s_14.n();
4799
- var tmp$ret$74 = item_7.le_1;
4869
+ var tmp$ret$74 = item_7.he_1;
4800
4870
  destination_14.j(tmp$ret$74);
4801
4871
  }
4802
4872
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4806,14 +4876,14 @@
4806
4876
  var _iterator__ex2g4s_15 = destination_14.l();
4807
4877
  while (_iterator__ex2g4s_15.m()) {
4808
4878
  var element_6 = _iterator__ex2g4s_15.n();
4809
- var tmp0_aid_2 = tmp0_7.ca0_1.c6e();
4879
+ var tmp0_aid_2 = tmp0_7.fa0_1.c6e();
4810
4880
  // Inline function 'kotlin.collections.map' call
4811
4881
  // Inline function 'kotlin.collections.mapTo' call
4812
4882
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
4813
4883
  var _iterator__ex2g4s_16 = players_0.l();
4814
4884
  while (_iterator__ex2g4s_16.m()) {
4815
4885
  var item_8 = _iterator__ex2g4s_16.n();
4816
- var tmp$ret$77 = item_8.le_1;
4886
+ var tmp$ret$77 = item_8.he_1;
4817
4887
  destination_16.j(tmp$ret$77);
4818
4888
  }
4819
4889
  var sendToPlayer_7 = UserActionPayload_init_$Create$(tmp0_aid_2, tmp2_2, tmp4_2, element_6, destination_16);
@@ -4828,7 +4898,7 @@
4828
4898
  tmp = destination_15;
4829
4899
  } else {
4830
4900
  if (action_0 instanceof TeamsDataMechanicAction) {
4831
- var tmp0_8 = this.da0_1;
4901
+ var tmp0_8 = this.ga0_1;
4832
4902
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4833
4903
  var table_6 = state.t6n();
4834
4904
  var tmp2_3 = table_6.id;
@@ -4841,7 +4911,7 @@
4841
4911
  var _iterator__ex2g4s_17 = players_1.l();
4842
4912
  while (_iterator__ex2g4s_17.m()) {
4843
4913
  var element_7 = _iterator__ex2g4s_17.n();
4844
- if (element_7.me_1.isLive) {
4914
+ if (element_7.ie_1.isLive) {
4845
4915
  destination_17.j(element_7);
4846
4916
  }
4847
4917
  }
@@ -4851,7 +4921,7 @@
4851
4921
  var _iterator__ex2g4s_18 = destination_17.l();
4852
4922
  while (_iterator__ex2g4s_18.m()) {
4853
4923
  var item_9 = _iterator__ex2g4s_18.n();
4854
- var tmp$ret$93 = item_9.le_1;
4924
+ var tmp$ret$93 = item_9.he_1;
4855
4925
  destination_18.j(tmp$ret$93);
4856
4926
  }
4857
4927
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4861,19 +4931,19 @@
4861
4931
  var _iterator__ex2g4s_19 = destination_18.l();
4862
4932
  while (_iterator__ex2g4s_19.m()) {
4863
4933
  var element_8 = _iterator__ex2g4s_19.n();
4864
- var tmp0_aid_3 = tmp0_8.ca0_1.c6e();
4934
+ var tmp0_aid_3 = tmp0_8.fa0_1.c6e();
4865
4935
  // Inline function 'kotlin.collections.map' call
4866
4936
  // Inline function 'kotlin.collections.mapTo' call
4867
4937
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
4868
4938
  var _iterator__ex2g4s_20 = players_1.l();
4869
4939
  while (_iterator__ex2g4s_20.m()) {
4870
4940
  var item_10 = _iterator__ex2g4s_20.n();
4871
- var tmp$ret$96 = item_10.le_1;
4941
+ var tmp$ret$96 = item_10.he_1;
4872
4942
  destination_20.j(tmp$ret$96);
4873
4943
  }
4874
4944
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4875
4945
  var tmp_0;
4876
- if (this.da0_1.ba0_1.supportBackwardActions && getPlayer(state.t6n().players, sendToPlayer_8.h7b_1).w6q_1.l6u_1) {
4946
+ if (this.ga0_1.ea0_1.supportBackwardActions && getPlayer(state.t6n().players, sendToPlayer_8.k7b_1).a6r_1.p6u_1) {
4877
4947
  tmp_0 = null;
4878
4948
  } else {
4879
4949
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4889,72 +4959,72 @@
4889
4959
  tmp = destination_19;
4890
4960
  } else {
4891
4961
  if (action_0 instanceof PlayerReadyMechanicAction) {
4892
- var tmp0_9 = this.da0_1;
4962
+ var tmp0_9 = this.ga0_1;
4893
4963
  var tmp2_4 = state.t6n();
4894
4964
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4895
- var exceptPlayerId = this.da0_1.ba0_1.supportBackwardActions ? action_0.y8v_1 : null;
4896
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ca0_1.c6e(), tmp2_4.id, exceptPlayerId);
4965
+ var exceptPlayerId = this.ga0_1.ea0_1.supportBackwardActions ? action_0.b8w_1 : null;
4966
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.fa0_1.c6e(), tmp2_4.id, exceptPlayerId);
4897
4967
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4898
4968
  tmp = listOfNotNull(tmp$ret$109);
4899
4969
  } else {
4900
4970
  if (action_0 instanceof SuitChoiceMechanicAction) {
4901
- var tmp0_10 = this.da0_1;
4971
+ var tmp0_10 = this.ga0_1;
4902
4972
  var tmp2_5 = state.t6n();
4903
4973
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4904
- var exceptPlayerId_0 = this.da0_1.ba0_1.supportBackwardActions ? action_0.a8r_1 : null;
4905
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ca0_1.c6e(), tmp2_5.id, exceptPlayerId_0);
4974
+ var exceptPlayerId_0 = this.ga0_1.ea0_1.supportBackwardActions ? action_0.d8r_1 : null;
4975
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.fa0_1.c6e(), tmp2_5.id, exceptPlayerId_0);
4906
4976
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4907
4977
  tmp = listOfNotNull(tmp$ret$111);
4908
4978
  } else {
4909
4979
  if (action_0 instanceof TrumpMechanicAction) {
4910
- var tmp0_11 = this.da0_1;
4980
+ var tmp0_11 = this.ga0_1;
4911
4981
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4912
4982
  var table_7 = state.t6n();
4913
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ca0_1.c6e(), table_7.id, null);
4983
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.fa0_1.c6e(), table_7.id, null);
4914
4984
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4915
4985
  tmp = listOfNotNull(tmp$ret$113);
4916
4986
  } else {
4917
4987
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4918
- var tmp0_12 = this.da0_1;
4988
+ var tmp0_12 = this.ga0_1;
4919
4989
  var tmp2_6 = state.t6n();
4920
4990
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4921
- var exceptPlayerId_1 = this.da0_1.ba0_1.supportBackwardActions ? action_0.e8w_1 : null;
4922
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ca0_1.c6e(), tmp2_6.id, exceptPlayerId_1);
4991
+ var exceptPlayerId_1 = this.ga0_1.ea0_1.supportBackwardActions ? action_0.h8w_1 : null;
4992
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.fa0_1.c6e(), tmp2_6.id, exceptPlayerId_1);
4923
4993
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4924
4994
  tmp = listOfNotNull(tmp$ret$115);
4925
4995
  } else {
4926
4996
  if (action_0 instanceof PutCardMechanicAction) {
4927
- var tmp0_13 = this.da0_1;
4997
+ var tmp0_13 = this.ga0_1;
4928
4998
  var tmp2_7 = state.t6n();
4929
4999
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4930
- var exceptPlayerId_2 = this.da0_1.ba0_1.supportBackwardActions ? action_0.f8r_1 : null;
4931
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ca0_1.c6e(), tmp2_7.id, exceptPlayerId_2);
5000
+ var exceptPlayerId_2 = this.ga0_1.ea0_1.supportBackwardActions ? action_0.i8r_1 : null;
5001
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.fa0_1.c6e(), tmp2_7.id, exceptPlayerId_2);
4932
5002
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4933
5003
  tmp = listOfNotNull(tmp$ret$117);
4934
5004
  } else {
4935
5005
  if (action_0 instanceof PickUpBribeMechanicAction) {
4936
- var tmp0_14 = this.da0_1;
5006
+ var tmp0_14 = this.ga0_1;
4937
5007
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4938
5008
  var table_8 = state.t6n();
4939
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ca0_1.c6e(), table_8.id, null);
5009
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.fa0_1.c6e(), table_8.id, null);
4940
5010
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4941
5011
  tmp = listOfNotNull(tmp$ret$119);
4942
5012
  } else {
4943
5013
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4944
- var tmp0_15 = this.da0_1;
5014
+ var tmp0_15 = this.ga0_1;
4945
5015
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4946
5016
  var table_9 = state.t6n();
4947
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ca0_1.c6e(), table_9.id, null);
5017
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.fa0_1.c6e(), table_9.id, null);
4948
5018
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4949
5019
  tmp = listOfNotNull(tmp$ret$121);
4950
5020
  } else {
4951
5021
  if (action_0 instanceof MessageMechanicAction) {
4952
- var message = action_0.i8w_1;
4953
- var tmp0_16 = this.da0_1;
5022
+ var message = action_0.l8w_1;
5023
+ var tmp0_16 = this.ga0_1;
4954
5024
  var tmp2_8 = state.t6n();
4955
5025
  var tmp_1;
4956
5026
  var tmp_2;
4957
- if (this.da0_1.ba0_1.supportBackwardActions) {
5027
+ if (this.ga0_1.ea0_1.supportBackwardActions) {
4958
5028
  tmp_2 = isInterface(message, UserMessage);
4959
5029
  } else {
4960
5030
  tmp_2 = false;
@@ -4966,16 +5036,16 @@
4966
5036
  }
4967
5037
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4968
5038
  var exceptPlayerId_3 = tmp_1;
4969
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.ca0_1.c6e(), tmp2_8.id, exceptPlayerId_3);
5039
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.fa0_1.c6e(), tmp2_8.id, exceptPlayerId_3);
4970
5040
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4971
5041
  tmp = listOfNotNull(tmp$ret$123);
4972
5042
  } else {
4973
5043
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4974
- var tmp0_17 = this.da0_1;
5044
+ var tmp0_17 = this.ga0_1;
4975
5045
  var tmp2_9 = state.t6n();
4976
5046
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4977
5047
  var exceptPlayerId_4 = action_0.playerId;
4978
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ca0_1.c6e(), tmp2_9.id, exceptPlayerId_4);
5048
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.fa0_1.c6e(), tmp2_9.id, exceptPlayerId_4);
4979
5049
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4980
5050
  tmp = listOfNotNull(tmp$ret$125);
4981
5051
  } else {
@@ -5012,10 +5082,10 @@
5012
5082
  return this.p6h(store, next, action);
5013
5083
  };
5014
5084
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5015
- this.ba0_1 = logicConfig;
5016
- this.ca0_1 = idsProvider;
5085
+ this.ea0_1 = logicConfig;
5086
+ this.fa0_1 = idsProvider;
5017
5087
  }
5018
- protoOf(ServerMapMechanicToClientActionMiddleware).s90 = function () {
5088
+ protoOf(ServerMapMechanicToClientActionMiddleware).v90 = function () {
5019
5089
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5020
5090
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5021
5091
  };
@@ -5024,8 +5094,8 @@
5024
5094
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5025
5095
  }
5026
5096
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5027
- this.ma0_1 = $provider;
5028
- this.na0_1 = $action;
5097
+ this.pa0_1 = $provider;
5098
+ this.qa0_1 = $action;
5029
5099
  CoroutineImpl.call(this, resultContinuation);
5030
5100
  }
5031
5101
  protoOf(sendToClientActionMiddleware$o$handle$slambda).b2d = function ($this$launchDefault, $completion) {
@@ -5046,7 +5116,7 @@
5046
5116
  case 0:
5047
5117
  this.s8_1 = 2;
5048
5118
  this.r8_1 = 1;
5049
- suspendResult = this.ma0_1.z9w(this.na0_1, this);
5119
+ suspendResult = this.pa0_1.c9x(this.qa0_1, this);
5050
5120
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5051
5121
  return suspendResult;
5052
5122
  }
@@ -5069,8 +5139,8 @@
5069
5139
  while (true);
5070
5140
  };
5071
5141
  protoOf(sendToClientActionMiddleware$o$handle$slambda).c2d = function ($this$launchDefault, completion) {
5072
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.ma0_1, this.na0_1, completion);
5073
- i.oa0_1 = $this$launchDefault;
5142
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.pa0_1, this.qa0_1, completion);
5143
+ i.ra0_1 = $this$launchDefault;
5074
5144
  return i;
5075
5145
  };
5076
5146
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5082,15 +5152,15 @@
5082
5152
  return l;
5083
5153
  }
5084
5154
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5085
- this.pa0_1 = $asyncProvider;
5086
- this.qa0_1 = $provider;
5155
+ this.sa0_1 = $asyncProvider;
5156
+ this.ta0_1 = $provider;
5087
5157
  }
5088
5158
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6g = function (action) {
5089
5159
  return action instanceof ToClientAction;
5090
5160
  };
5091
5161
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).p6h = function (store, next, action) {
5092
5162
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5093
- this.pa0_1.h6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.qa0_1, action_0, null));
5163
+ this.sa0_1.h6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ta0_1, action_0, null));
5094
5164
  next(action_0);
5095
5165
  };
5096
5166
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).z6f = function (store, next, action) {
@@ -5105,15 +5175,18 @@
5105
5175
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a6g = function (action) {
5106
5176
  return action instanceof UpdateServerConfigAction;
5107
5177
  };
5108
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).l99 = function (state, action) {
5178
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).o99 = function (state, action) {
5109
5179
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5110
- return state.y8t(VOID, get_serverStatePayload_0(state).copy(action_0.f9z_1));
5180
+ return state.b8u(VOID, get_serverStatePayload_0(state).copy(action_0.i9z_1));
5111
5181
  };
5112
5182
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q6h = function (state, action) {
5113
- return this.l99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5183
+ return this.o99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5114
5184
  };
5185
+ function addRoomMetadata($this, _this__u8e3s4, gameId) {
5186
+ return _this__u8e3s4.metadata.copy(plus_0(_this__u8e3s4.metadata.games, new Pair(gameId, new GameMetadata(gameId))));
5187
+ }
5115
5188
  function Companion_5() {
5116
- this.ra0_1 = 'ServerMechanicLifecycleReducer';
5189
+ this.ua0_1 = 'ServerMechanicLifecycleReducer';
5117
5190
  }
5118
5191
  var Companion_instance_13;
5119
5192
  function Companion_getInstance_6() {
@@ -5130,7 +5203,7 @@
5130
5203
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5131
5204
  Companion_getInstance();
5132
5205
  // Inline function 'kotlin.time.Companion.milliseconds' call
5133
- var this_0 = $action.w8u_1.timeoutTimeMillis;
5206
+ var this_0 = $action.z8u_1.timeoutTimeMillis;
5134
5207
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5135
5208
  tmp_0 = tmp_1.l67(tmp_2, tmp$ret$0);
5136
5209
  }
@@ -5139,65 +5212,65 @@
5139
5212
  }
5140
5213
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5141
5214
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5142
- this.ua0_1 = logger;
5215
+ this.xa0_1 = logger;
5143
5216
  }
5144
- protoOf(ServerMechanicLifecycleReducer).x9a = function (state, action) {
5145
- this.ua0_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5217
+ protoOf(ServerMechanicLifecycleReducer).a9b = function (state, action) {
5218
+ this.xa0_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5146
5219
  var serverState = get_serverStatePayloadOrNull(state.payload);
5147
- var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5148
- var tmp0_$this = this.y9a_1;
5149
- var tmp1_tableId = action.x8u_1;
5150
- var tmp2_gameId = action.x8u_1;
5151
- var tmp3_version = action.y8u_1;
5152
- var tmp4_config = action.w8u_1;
5153
- var tmp5_users = action.a8v_1;
5154
- var tmp6_spectators = action.spectators;
5155
- var tmp7_gameCreatorPlayerId = action.z8u_1;
5156
- var tmp9_tableOrNull = tmp0_$this.e9c(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5220
+ var tableId = action.a8v_1;
5221
+ var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5222
+ var tmp0_$this = this.b9b_1;
5223
+ var tmp1_version = action.b8v_1;
5224
+ var tmp2_config = action.z8u_1;
5225
+ var tmp3_users = action.d8v_1;
5226
+ var tmp4_spectators = action.spectators;
5227
+ var tmp5_gameCreatorPlayerId = action.c8v_1;
5228
+ var tmp7_tableOrNull = tmp0_$this.h9c(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5157
5229
  var tmp;
5158
5230
  if (serverState == null) {
5159
- this.ua0_1.w(VOID, 'ServerPayload is not onStart');
5160
- tmp = Companion_instance_14.initial();
5231
+ this.xa0_1.w(VOID, 'ServerPayload is not onStart');
5232
+ tmp = Companion_instance_14.initial(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5161
5233
  } else {
5162
- tmp = serverState;
5234
+ tmp = serverState.copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), tableId));
5163
5235
  }
5164
- var tmp10_payload = tmp;
5165
- return state.y8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5236
+ var tmp8_payload = tmp;
5237
+ return state.b8u(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5166
5238
  };
5167
- protoOf(ServerMechanicLifecycleReducer).v9a = function (state, action) {
5168
- this.ua0_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5239
+ protoOf(ServerMechanicLifecycleReducer).y9a = function (state, action) {
5240
+ this.xa0_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5169
5241
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5170
- var tmp2_tableOrNull = action.d8v_1;
5242
+ var tmp2_tableOrNull = action.g8v_1;
5171
5243
  var tmp = Companion_instance_14;
5172
5244
  var tmp_0 = get_serverStatePayload_0(state).config;
5173
- var tmp_1 = action.e8v_1;
5245
+ var tmp_1 = action.h8v_1;
5174
5246
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5175
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1));
5176
- return state.y8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5247
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.f65_1), addRoomMetadata(this, get_serverStatePayload_0(state), action.g8v_1.gameId));
5248
+ return state.b8u(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5177
5249
  };
5178
- protoOf(ServerMechanicLifecycleReducer).w9a = function (state, action) {
5179
- this.z9a_1.n58(action.previousGameId);
5250
+ protoOf(ServerMechanicLifecycleReducer).z9a = function (state, action) {
5251
+ this.c9b_1.n58(action.previousGameId);
5180
5252
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5181
- var tmp1_tableOrNull = this.y9a_1.f9c(state.t6n(), action.gameId);
5182
- return state.y8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5253
+ var tmp1_tableOrNull = this.b9b_1.i9c(state.t6n(), action.gameId);
5254
+ var tmp2_payload = get_serverStatePayload_0(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload_0(state), action.gameId));
5255
+ return state.b8u(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5183
5256
  };
5184
5257
  function spectatorsReducer(logger) {
5185
5258
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5186
5259
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5187
5260
  }
5188
5261
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5189
- this.va0_1 = $logger;
5262
+ this.ya0_1 = $logger;
5190
5263
  }
5191
5264
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a6g = function (action) {
5192
5265
  return isInterface(action, SpectatorsAction);
5193
5266
  };
5194
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).l99 = function (state, action) {
5267
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).o99 = function (state, action) {
5195
5268
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5196
5269
  var table = state.t6n();
5197
5270
  var tmp;
5198
5271
  if (action_0 instanceof AddSpectatorsAction) {
5199
5272
  // Inline function 'kotlin.collections.mapNotNull' call
5200
- var tmp0 = action_0.g9z_1;
5273
+ var tmp0 = action_0.j9z_1;
5201
5274
  // Inline function 'kotlin.collections.mapNotNullTo' call
5202
5275
  var destination = ArrayList_init_$Create$_0();
5203
5276
  // Inline function 'kotlin.collections.forEach' call
@@ -5216,9 +5289,9 @@
5216
5289
  var tmp_0;
5217
5290
  // Inline function 'kotlin.collections.isNotEmpty' call
5218
5291
  if (!sameSpectators.r()) {
5219
- this.va0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5292
+ this.ya0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5220
5293
  // Inline function 'kotlin.collections.filterNot' call
5221
- var tmp0_0 = action_0.g9z_1;
5294
+ var tmp0_0 = action_0.j9z_1;
5222
5295
  // Inline function 'kotlin.collections.filterNotTo' call
5223
5296
  var destination_0 = ArrayList_init_$Create$_0();
5224
5297
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5253,7 +5326,7 @@
5253
5326
  }
5254
5327
  tmp_0 = destination_0;
5255
5328
  } else {
5256
- tmp_0 = action_0.g9z_1;
5329
+ tmp_0 = action_0.j9z_1;
5257
5330
  }
5258
5331
  // Inline function 'kotlin.collections.map' call
5259
5332
  var this_0 = tmp_0;
@@ -5266,11 +5339,11 @@
5266
5339
  destination_1.j(tmp$ret$13);
5267
5340
  }
5268
5341
  var spectatorsToAdd = toSet(destination_1);
5269
- tmp = state.y8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5342
+ tmp = state.b8u(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5270
5343
  } else {
5271
5344
  if (action_0 instanceof RemoveSpectatorsAction) {
5272
5345
  // Inline function 'kotlin.collections.mapNotNull' call
5273
- var tmp0_1 = action_0.h9z_1;
5346
+ var tmp0_1 = action_0.k9z_1;
5274
5347
  // Inline function 'kotlin.collections.mapNotNullTo' call
5275
5348
  var destination_2 = ArrayList_init_$Create$_0();
5276
5349
  // Inline function 'kotlin.collections.forEach' call
@@ -5289,9 +5362,9 @@
5289
5362
  var tmp_2;
5290
5363
  // Inline function 'kotlin.collections.isNotEmpty' call
5291
5364
  if (!sameSpectators_0.r()) {
5292
- this.va0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5365
+ this.ya0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5293
5366
  // Inline function 'kotlin.collections.filterNot' call
5294
- var tmp0_2 = action_0.h9z_1;
5367
+ var tmp0_2 = action_0.k9z_1;
5295
5368
  // Inline function 'kotlin.collections.filterNotTo' call
5296
5369
  var destination_3 = ArrayList_init_$Create$_0();
5297
5370
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5326,7 +5399,7 @@
5326
5399
  }
5327
5400
  tmp_2 = destination_3;
5328
5401
  } else {
5329
- tmp_2 = action_0.h9z_1;
5402
+ tmp_2 = action_0.k9z_1;
5330
5403
  }
5331
5404
  var spectatorsToRemove = toSet(tmp_2);
5332
5405
  // Inline function 'kotlin.collections.filterNot' call
@@ -5363,7 +5436,7 @@
5363
5436
  destination_4.j(element_5);
5364
5437
  }
5365
5438
  }
5366
- tmp = state.y8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5439
+ tmp = state.b8u(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5367
5440
  } else {
5368
5441
  noWhenBranchMatchedException();
5369
5442
  }
@@ -5371,42 +5444,53 @@
5371
5444
  return tmp;
5372
5445
  };
5373
5446
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).q6h = function (state, action) {
5374
- return this.l99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5447
+ return this.o99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5375
5448
  };
5376
5449
  function Companion_6() {
5377
5450
  }
5378
- protoOf(Companion_6).wa0 = function (config) {
5379
- return new ServerStatePayload(config);
5451
+ protoOf(Companion_6).za0 = function (config, metadata) {
5452
+ return new ServerStatePayload(config, metadata);
5380
5453
  };
5381
- protoOf(Companion_6).initial = function (config, $super) {
5454
+ protoOf(Companion_6).initial = function (config, metadata, $super) {
5382
5455
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5383
- return $super === VOID ? this.wa0(config) : $super.wa0.call(this, config);
5456
+ metadata = metadata === VOID ? new RoomMetadata() : metadata;
5457
+ return $super === VOID ? this.za0(config, metadata) : $super.za0.call(this, config, metadata);
5384
5458
  };
5385
5459
  var Companion_instance_14;
5386
5460
  function Companion_getInstance_7() {
5387
5461
  return Companion_instance_14;
5388
5462
  }
5389
- function ServerStatePayload(config) {
5463
+ function ServerStatePayload(config, metadata) {
5390
5464
  this.config = config;
5465
+ this.metadata = metadata;
5391
5466
  }
5392
5467
  protoOf(ServerStatePayload).z3s = function () {
5393
5468
  return this.config;
5394
5469
  };
5470
+ protoOf(ServerStatePayload).v8e = function () {
5471
+ return this.metadata;
5472
+ };
5395
5473
  protoOf(ServerStatePayload).ne = function () {
5396
5474
  return this.config;
5397
5475
  };
5398
- protoOf(ServerStatePayload).xa0 = function (config) {
5399
- return new ServerStatePayload(config);
5476
+ protoOf(ServerStatePayload).oe = function () {
5477
+ return this.metadata;
5400
5478
  };
5401
- protoOf(ServerStatePayload).copy = function (config, $super) {
5479
+ protoOf(ServerStatePayload).aa1 = function (config, metadata) {
5480
+ return new ServerStatePayload(config, metadata);
5481
+ };
5482
+ protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5402
5483
  config = config === VOID ? this.config : config;
5403
- return $super === VOID ? this.xa0(config) : $super.xa0.call(this, config);
5484
+ metadata = metadata === VOID ? this.metadata : metadata;
5485
+ return $super === VOID ? this.aa1(config, metadata) : $super.aa1.call(this, config, metadata);
5404
5486
  };
5405
5487
  protoOf(ServerStatePayload).toString = function () {
5406
- return 'ServerStatePayload(config=' + this.config.toString() + ')';
5488
+ return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + this.metadata.toString() + ')';
5407
5489
  };
5408
5490
  protoOf(ServerStatePayload).hashCode = function () {
5409
- return this.config.hashCode();
5491
+ var result = this.config.hashCode();
5492
+ result = imul(result, 31) + this.metadata.hashCode() | 0;
5493
+ return result;
5410
5494
  };
5411
5495
  protoOf(ServerStatePayload).equals = function (other) {
5412
5496
  if (this === other)
@@ -5415,6 +5499,8 @@
5415
5499
  return false;
5416
5500
  if (!this.config.equals(other.config))
5417
5501
  return false;
5502
+ if (!this.metadata.equals(other.metadata))
5503
+ return false;
5418
5504
  return true;
5419
5505
  };
5420
5506
  function get_serverStatePayload(_this__u8e3s4) {
@@ -5444,7 +5530,7 @@
5444
5530
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5445
5531
  }
5446
5532
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5447
- var gameId = Companion_instance_3.g9e(payload);
5533
+ var gameId = Companion_instance_3.j9e(payload);
5448
5534
  var tmp;
5449
5535
  if (!(gameId == null)) {
5450
5536
  tmp = new ServerLoggerKey(gameId);
@@ -5461,14 +5547,14 @@
5461
5547
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5462
5548
  }
5463
5549
  function _get_logger__rkp4sl_0($this) {
5464
- var tmp0 = $this.ha1_1;
5550
+ var tmp0 = $this.ka1_1;
5465
5551
  var tmp = KProperty1;
5466
5552
  // Inline function 'kotlin.getValue' call
5467
5553
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5468
5554
  return tmp0.w();
5469
5555
  }
5470
5556
  function _get_di__ndbzja($this) {
5471
- var tmp0 = $this.ia1_1;
5557
+ var tmp0 = $this.la1_1;
5472
5558
  var tmp = KProperty1;
5473
5559
  // Inline function 'kotlin.getValue' call
5474
5560
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5485,8 +5571,8 @@
5485
5571
  }
5486
5572
  function createCallbackOutput($this, gameServer) {
5487
5573
  var tmp;
5488
- if (!($this.fa1_1 == null)) {
5489
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.fa1_1);
5574
+ if (!($this.ia1_1 == null)) {
5575
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ia1_1);
5490
5576
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5491
5577
  } else {
5492
5578
  tmp = null;
@@ -5500,11 +5586,11 @@
5500
5586
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5501
5587
  return function () {
5502
5588
  var tmp;
5503
- if (this$0.fa1_1 == null) {
5589
+ if (this$0.ia1_1 == null) {
5504
5590
  tmp = null;
5505
5591
  } else {
5506
5592
  // Inline function 'kotlin.let' call
5507
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.fa1_1)]));
5593
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ia1_1)]));
5508
5594
  }
5509
5595
  var tmp1_elvis_lhs = tmp;
5510
5596
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5537,7 +5623,7 @@
5537
5623
  tmp_0.z62(tmp$ret$3);
5538
5624
  $this$DI.d5z(jsonModule());
5539
5625
  $this$DI.d5z(serverHelpersModule());
5540
- $this$DI.d5z(randomOrgModule(this$0.ga1_1));
5626
+ $this$DI.d5z(randomOrgModule(this$0.ja1_1));
5541
5627
  return Unit_instance;
5542
5628
  };
5543
5629
  }
@@ -5613,16 +5699,16 @@
5613
5699
  };
5614
5700
  }
5615
5701
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5616
- this.pa1_1 = $reducer;
5702
+ this.sa1_1 = $reducer;
5617
5703
  }
5618
5704
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a6g = function (action) {
5619
5705
  return isInterface(action, Action);
5620
5706
  };
5621
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).l99 = function (state, action) {
5622
- return this.pa1_1(state, isInterface(action, Action) ? action : THROW_CCE());
5707
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).o99 = function (state, action) {
5708
+ return this.sa1_1(state, isInterface(action, Action) ? action : THROW_CCE());
5623
5709
  };
5624
5710
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q6h = function (state, action) {
5625
- return this.l99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5711
+ return this.o99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5626
5712
  };
5627
5713
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5628
5714
  return function () {
@@ -5702,7 +5788,7 @@
5702
5788
  }
5703
5789
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5704
5790
  return function (it) {
5705
- var payload = Companion_instance_5.s9c(it);
5791
+ var payload = Companion_instance_5.v9c(it);
5706
5792
  var tmp;
5707
5793
  if (!(payload == null)) {
5708
5794
  return payload;
@@ -5723,7 +5809,7 @@
5723
5809
  // Inline function 'kotlin.let' call
5724
5810
  $this$DI.d5z(tmp0_safe_receiver);
5725
5811
  }
5726
- $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.ga1_1));
5812
+ $this$DI.d5z(dealerModule(this$0.randomPoolProvider, this$0.ja1_1));
5727
5813
  $this$DI.d5z(coreModule($coreConfig));
5728
5814
  $this$DI.d5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5729
5815
  return Unit_instance;
@@ -5732,13 +5818,13 @@
5732
5818
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5733
5819
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5734
5820
  production = production === VOID ? true : production;
5735
- this.fa1_1 = loggerCallback;
5736
- this.ga1_1 = randomOrgConfig;
5821
+ this.ia1_1 = loggerCallback;
5822
+ this.ja1_1 = randomOrgConfig;
5737
5823
  AppEnvironment_getInstance().x6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5738
5824
  var tmp = this;
5739
- tmp.ha1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5825
+ tmp.ka1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5740
5826
  var tmp_0 = this;
5741
- tmp_0.ia1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5827
+ tmp_0.la1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5742
5828
  var tmp_1 = this;
5743
5829
  // Inline function 'org.kodein.di.instance' call
5744
5830
  var this_0 = _get_di__ndbzja(this);
@@ -5747,7 +5833,7 @@
5747
5833
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5748
5834
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5749
5835
  var tmp_4 = KProperty1;
5750
- tmp_1.ja1_1 = tmp_3.w64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5836
+ tmp_1.ma1_1 = tmp_3.w64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5751
5837
  var tmp_5 = this;
5752
5838
  // Inline function 'org.kodein.di.instance' call
5753
5839
  var this_1 = _get_di__ndbzja(this);
@@ -5756,7 +5842,7 @@
5756
5842
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5757
5843
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5758
5844
  var tmp_8 = KProperty1;
5759
- tmp_5.ka1_1 = tmp_7.w64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5845
+ tmp_5.na1_1 = tmp_7.w64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5760
5846
  var tmp_9 = this;
5761
5847
  // Inline function 'org.kodein.di.instance' call
5762
5848
  var this_2 = _get_di__ndbzja(this);
@@ -5765,7 +5851,7 @@
5765
5851
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5766
5852
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5767
5853
  var tmp_12 = KProperty1;
5768
- tmp_9.la1_1 = tmp_11.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5854
+ tmp_9.oa1_1 = tmp_11.w64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5769
5855
  var tmp_13 = this;
5770
5856
  // Inline function 'org.kodein.di.instance' call
5771
5857
  var this_3 = _get_di__ndbzja(this);
@@ -5774,7 +5860,7 @@
5774
5860
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5775
5861
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5776
5862
  var tmp_16 = KProperty1;
5777
- tmp_13.ma1_1 = tmp_15.w64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5863
+ tmp_13.pa1_1 = tmp_15.w64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5778
5864
  var tmp_17 = this;
5779
5865
  // Inline function 'org.kodein.di.instance' call
5780
5866
  var this_4 = _get_di__ndbzja(this);
@@ -5783,7 +5869,7 @@
5783
5869
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5784
5870
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5785
5871
  var tmp_20 = KProperty1;
5786
- tmp_17.na1_1 = tmp_19.w64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5872
+ tmp_17.qa1_1 = tmp_19.w64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5787
5873
  var tmp_21 = this;
5788
5874
  // Inline function 'org.kodein.di.instance' call
5789
5875
  var this_5 = _get_di__ndbzja(this);
@@ -5792,45 +5878,45 @@
5792
5878
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5793
5879
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5794
5880
  var tmp_24 = KProperty1;
5795
- tmp_21.oa1_1 = tmp_23.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5881
+ tmp_21.ra1_1 = tmp_23.w64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5796
5882
  }
5797
- protoOf(GameServerEngineControllerImpl).ya0 = function () {
5798
- var tmp0 = this.ja1_1;
5883
+ protoOf(GameServerEngineControllerImpl).ba1 = function () {
5884
+ var tmp0 = this.ma1_1;
5799
5885
  var tmp = KProperty1;
5800
5886
  // Inline function 'kotlin.getValue' call
5801
5887
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5802
5888
  return tmp0.w();
5803
5889
  };
5804
- protoOf(GameServerEngineControllerImpl).aa1 = function () {
5805
- var tmp0 = this.ka1_1;
5890
+ protoOf(GameServerEngineControllerImpl).da1 = function () {
5891
+ var tmp0 = this.na1_1;
5806
5892
  var tmp = KProperty1;
5807
5893
  // Inline function 'kotlin.getValue' call
5808
5894
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5809
5895
  return tmp0.w();
5810
5896
  };
5811
- protoOf(GameServerEngineControllerImpl).ba1 = function () {
5812
- var tmp0 = this.la1_1;
5897
+ protoOf(GameServerEngineControllerImpl).ea1 = function () {
5898
+ var tmp0 = this.oa1_1;
5813
5899
  var tmp = KProperty1;
5814
5900
  // Inline function 'kotlin.getValue' call
5815
5901
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5816
5902
  return tmp0.w();
5817
5903
  };
5818
- protoOf(GameServerEngineControllerImpl).ca1 = function () {
5819
- var tmp0 = this.ma1_1;
5904
+ protoOf(GameServerEngineControllerImpl).fa1 = function () {
5905
+ var tmp0 = this.pa1_1;
5820
5906
  var tmp = KProperty1;
5821
5907
  // Inline function 'kotlin.getValue' call
5822
5908
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5823
5909
  return tmp0.w();
5824
5910
  };
5825
- protoOf(GameServerEngineControllerImpl).za0 = function () {
5826
- var tmp0 = this.na1_1;
5911
+ protoOf(GameServerEngineControllerImpl).ca1 = function () {
5912
+ var tmp0 = this.qa1_1;
5827
5913
  var tmp = KProperty1;
5828
5914
  // Inline function 'kotlin.getValue' call
5829
5915
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5830
5916
  return tmp0.w();
5831
5917
  };
5832
- protoOf(GameServerEngineControllerImpl).da1 = function () {
5833
- var tmp0 = this.oa1_1;
5918
+ protoOf(GameServerEngineControllerImpl).ga1 = function () {
5919
+ var tmp0 = this.ra1_1;
5834
5920
  var tmp = KProperty1;
5835
5921
  // Inline function 'kotlin.getValue' call
5836
5922
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5842,7 +5928,7 @@
5842
5928
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5843
5929
  return this.createGameEngineWithLogic();
5844
5930
  };
5845
- protoOf(GameServerEngineControllerImpl).ea1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5931
+ protoOf(GameServerEngineControllerImpl).ha1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5846
5932
  var combinedLogger = Companion_instance_6.mx();
5847
5933
  var gameServer = {_v: null};
5848
5934
  var tmp0_botConfig = new EngineBotConfig(VOID, VOID, VOID, false);
@@ -5891,7 +5977,7 @@
5891
5977
  function TestHelper() {
5892
5978
  }
5893
5979
  function _get_playerAnswerInteractor__msggz1($this) {
5894
- var tmp0 = $this.sa1_1;
5980
+ var tmp0 = $this.va1_1;
5895
5981
  var tmp = KProperty1;
5896
5982
  // Inline function 'kotlin.getValue' call
5897
5983
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5899,7 +5985,7 @@
5899
5985
  }
5900
5986
  function TestHelperImpl$di$lambda$lambda(this$0) {
5901
5987
  return function ($this$singleton) {
5902
- return this$0.qa1_1;
5988
+ return this$0.ta1_1;
5903
5989
  };
5904
5990
  }
5905
5991
  function TestHelperImpl$di$lambda(this$0) {
@@ -5938,27 +6024,27 @@
5938
6024
  return emptyMap();
5939
6025
  }
5940
6026
  function TestHelperImpl(logger) {
5941
- this.qa1_1 = logger;
6027
+ this.ta1_1 = logger;
5942
6028
  var tmp = this;
5943
6029
  var tmp_0 = Companion_instance_4;
5944
- tmp.ra1_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
6030
+ tmp.ua1_1 = tmp_0.k5z(VOID, TestHelperImpl$di$lambda(this));
5945
6031
  var tmp_1 = this;
5946
6032
  // Inline function 'org.kodein.di.instance' call
5947
- var this_0 = this.ra1_1;
6033
+ var this_0 = this.ua1_1;
5948
6034
  // Inline function 'org.kodein.type.generic' call
5949
6035
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5950
6036
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5951
6037
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5952
6038
  var tmp_4 = KProperty1;
5953
- tmp_1.sa1_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6039
+ tmp_1.va1_1 = tmp_3.w64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5954
6040
  }
5955
6041
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5956
- return _get_playerAnswerInteractor__msggz1(this).i8k(playerId, table, botConfig);
6042
+ return _get_playerAnswerInteractor__msggz1(this).l8k(playerId, table, botConfig);
5957
6043
  };
5958
6044
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5959
6045
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5960
6046
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5961
- var tmp0 = mechanicAction.r8x();
6047
+ var tmp0 = mechanicAction.u8x();
5962
6048
  var tmp$ret$0;
5963
6049
  $l$block_0: {
5964
6050
  // Inline function 'kotlin.collections.any' call
@@ -5990,7 +6076,7 @@
5990
6076
  };
5991
6077
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
5992
6078
  if (isInterface(action, NextPlayerTurnAction)) {
5993
- var tmp0 = action.r8x();
6079
+ var tmp0 = action.u8x();
5994
6080
  var tmp$ret$0;
5995
6081
  $l$block_0: {
5996
6082
  // Inline function 'kotlin.collections.any' call
@@ -6078,9 +6164,7 @@
6078
6164
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6079
6165
  protoOf(GameServer).shutdown = shutdown;
6080
6166
  defineProp(protoOf(GameServer), 'metadata', function () {
6081
- return this.s8e();
6082
- }, function (value) {
6083
- this.i9w(value);
6167
+ return this.v8e();
6084
6168
  });
6085
6169
  defineProp(protoOf(GameServer), 'id', function () {
6086
6170
  return this.y53();
@@ -6096,17 +6180,17 @@
6096
6180
  });
6097
6181
  protoOf($serializer).wz = typeParametersSerializers;
6098
6182
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6099
- return this.m8b();
6183
+ return this.p8b();
6100
6184
  });
6101
6185
  protoOf($serializer_0).wz = typeParametersSerializers;
6102
6186
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6103
- return this.m8b();
6187
+ return this.p8b();
6104
6188
  });
6105
6189
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6106
- return this.m8b();
6190
+ return this.p8b();
6107
6191
  });
6108
6192
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6109
- return this.m8b();
6193
+ return this.p8b();
6110
6194
  });
6111
6195
  protoOf(UpdateServerConfigAction).q6f = get_actionTag;
6112
6196
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -6122,22 +6206,22 @@
6122
6206
  });
6123
6207
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6124
6208
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6125
- return this.ya0();
6209
+ return this.ba1();
6126
6210
  });
6127
6211
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6128
- return this.aa1();
6212
+ return this.da1();
6129
6213
  });
6130
6214
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6131
- return this.ba1();
6215
+ return this.ea1();
6132
6216
  });
6133
6217
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6134
- return this.ca1();
6218
+ return this.fa1();
6135
6219
  });
6136
6220
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6137
- return this.za0();
6221
+ return this.ca1();
6138
6222
  });
6139
6223
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6140
- return this.da1();
6224
+ return this.ga1();
6141
6225
  });
6142
6226
  //endregion
6143
6227
  //region block: init
@@ -6152,6 +6236,14 @@
6152
6236
  //endregion
6153
6237
  //region block: exports
6154
6238
  function $jsExportAll$(_) {
6239
+ var $games = _.games || (_.games = {});
6240
+ var $games$jass = $games.jass || ($games.jass = {});
6241
+ var $games$jass$logic = $games$jass.logic || ($games$jass.logic = {});
6242
+ var $games$jass$logic$server = $games$jass$logic.server || ($games$jass$logic.server = {});
6243
+ var $games$jass$logic$server$data = $games$jass$logic$server.data || ($games$jass$logic$server.data = {});
6244
+ var $games$jass$logic$server$data$models = $games$jass$logic$server$data.models || ($games$jass$logic$server$data.models = {});
6245
+ $games$jass$logic$server$data$models.RoomMetadata = RoomMetadata;
6246
+ $games$jass$logic$server$data$models.GameMetadata = GameMetadata;
6155
6247
  var $games = _.games || (_.games = {});
6156
6248
  var $games$jass = $games.jass || ($games.jass = {});
6157
6249
  var $games$jass$logic = $games$jass.logic || ($games$jass.logic = {});