raspberry_games_server_game_logic 1.8.383 → 1.8.384

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -348,9 +348,8 @@
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  initMetadataForLambda(GameServer$roomOnDelete$slambda, CoroutineImpl, VOID, [2]);
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  initMetadataForLambda(GameServer$setCanStartNewGameEnabled$slambda, CoroutineImpl, VOID, [2]);
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  initMetadataForLambda(GameServer$shutdown$slambda, CoroutineImpl, VOID, [2]);
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- function roomOnCreate(roomId, gameCreatorId, config, usersArray, transition, metadata, spectators, $super) {
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+ function roomOnCreate(roomId, gameCreatorId, config, usersArray, transition, spectators, $super) {
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  transition = transition === VOID ? null : transition;
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- metadata = metadata === VOID ? null : metadata;
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  var tmp;
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  if (spectators === VOID) {
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  // Inline function 'kotlin.emptyArray' call
@@ -361,43 +360,21 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.h9v(roomId, gameCreatorId, config, usersArray, transition, metadata, spectators);
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+ this.d9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.h9v.call(this, roomId, gameCreatorId, config, usersArray, transition, metadata, spectators);
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+ tmp_0 = $super.d9v.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
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- function roomOnContinueFromState(roomId, state, metadata, $super) {
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- metadata = metadata === VOID ? null : metadata;
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- var tmp;
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- if ($super === VOID) {
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- this.i9v(roomId, state, metadata);
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- tmp = Unit_instance;
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- } else {
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- tmp = $super.i9v.call(this, roomId, state, metadata);
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- }
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- return tmp;
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- }
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- function roomOnContinueFromRound(roomId, tableLite, metadata, $super) {
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- metadata = metadata === VOID ? null : metadata;
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- var tmp;
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- if ($super === VOID) {
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- this.j9v(roomId, tableLite, metadata);
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- tmp = Unit_instance;
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- } else {
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- tmp = $super.j9v.call(this, roomId, tableLite, metadata);
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- }
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- return tmp;
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- }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.k9v(newRid);
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+ this.e9v(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.k9v.call(this, newRid);
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+ tmp = $super.e9v.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -405,10 +382,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.l9v(reason, roomId);
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+ this.f9v(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.l9v.call(this, reason, roomId);
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+ tmp = $super.f9v.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -473,7 +450,7 @@
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return $super === VOID ? this.da0(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.da0.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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+ return $super === VOID ? this.x9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.x9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -484,17 +461,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.t9e_1 = $subscriber;
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+ this.r9e_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9e = function (it, $completion) {
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- var tmp = this.w9e(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9e = function (it, $completion) {
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+ var tmp = this.u9e(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
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  return tmp.z8();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
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- return this.v9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.t9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -503,7 +480,7 @@
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  var tmp = this.r8_1;
504
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.t9e_1(this.u9e_1);
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+ this.r9e_1(this.s9e_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.u8_1;
@@ -514,31 +491,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9e = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.t9e_1, completion);
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- i.u9e_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9e = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9e_1, completion);
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+ i.s9e_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.v9e(it, $completion);
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+ return i.t9e(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.f9f_1 = $subscriber;
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+ this.d9f_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9f = function (it, $completion) {
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- var tmp = this.i9f(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9f = function (it, $completion) {
512
+ var tmp = this.g9f(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
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  return tmp.z8();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
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- return this.h9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.f9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -547,7 +524,7 @@
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  var tmp = this.r8_1;
548
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.f9f_1(this.g9f_1);
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+ this.d9f_1(this.e9f_1);
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  return Unit_instance;
552
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  } else if (tmp === 1) {
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  throw this.u8_1;
@@ -558,22 +535,22 @@
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  }
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  while (true);
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  };
561
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9f = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.f9f_1, completion);
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- i.g9f_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9f = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.d9f_1, completion);
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+ i.e9f_1 = it;
564
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  return i;
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  };
566
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
567
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
569
- return i.h9f(it, $completion);
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+ return i.f9f(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
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- this.r9f_1 = $$this$unsafeFlow;
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- this.s9f_1 = this$0;
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+ this.p9f_1 = $$this$unsafeFlow;
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+ this.q9f_1 = this$0;
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  CoroutineImpl.call(this, resultContinuation);
578
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  }
579
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -593,10 +570,10 @@
593
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  switch (tmp) {
594
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  case 0:
595
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  this.s8_1 = 2;
596
- var tmp0 = this.r9f_1;
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- var value = this.t9f_1;
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+ var tmp0 = this.p9f_1;
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+ var value = this.r9f_1;
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  this.r8_1 = 1;
599
- suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.s9f_1)), this);
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+ suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.q9f_1)), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
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579
  }
@@ -619,8 +596,8 @@
619
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  while (true);
620
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  };
621
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v2h = function (value, completion) {
622
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.r9f_1, this.s9f_1, completion);
623
- i.t9f_1 = value;
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+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.p9f_1, this.q9f_1, completion);
600
+ i.r9f_1 = value;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -633,8 +610,8 @@
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  }
634
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  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
635
612
  CoroutineImpl.call(this, resultContinuation);
636
- this.c9g_1 = _this__u8e3s4;
637
- this.d9g_1 = collector;
613
+ this.a9g_1 = _this__u8e3s4;
614
+ this.b9g_1 = collector;
638
615
  }
639
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  protoOf($collectCOROUTINE$).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -644,10 +621,10 @@
644
621
  switch (tmp) {
645
622
  case 0:
646
623
  this.s8_1 = 2;
647
- var $this$unsafeFlow = this.d9g_1;
624
+ var $this$unsafeFlow = this.b9g_1;
648
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  this.r8_1 = 1;
649
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.c9g_1.f9g_1, null);
650
- suspendResult = this.c9g_1.e9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
626
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.a9g_1.d9g_1, null);
627
+ suspendResult = this.a9g_1.c9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
651
628
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
652
629
  return suspendResult;
653
630
  }
@@ -670,8 +647,8 @@
670
647
  while (true);
671
648
  };
672
649
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
673
- this.e9g_1 = $this;
674
- this.f9g_1 = this$0;
650
+ this.c9g_1 = $this;
651
+ this.d9g_1 = this$0;
675
652
  }
676
653
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).m28 = function (collector, $completion) {
677
654
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -683,17 +660,17 @@
683
660
  return this.m28(collector, $completion);
684
661
  };
685
662
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
686
- this.o9g_1 = $subscriber;
663
+ this.m9g_1 = $subscriber;
687
664
  CoroutineImpl.call(this, resultContinuation);
688
665
  }
689
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9g = function (it, $completion) {
690
- var tmp = this.r9g(it, $completion);
666
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).o9g = function (it, $completion) {
667
+ var tmp = this.p9g(it, $completion);
691
668
  tmp.t8_1 = Unit_instance;
692
669
  tmp.u8_1 = null;
693
670
  return tmp.z8();
694
671
  };
695
672
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
696
- return this.q9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
673
+ return this.o9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
697
674
  };
698
675
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
699
676
  var suspendResult = this.t8_1;
@@ -702,7 +679,7 @@
702
679
  var tmp = this.r8_1;
703
680
  if (tmp === 0) {
704
681
  this.s8_1 = 1;
705
- this.o9g_1(this.p9g_1);
682
+ this.m9g_1(this.n9g_1);
706
683
  return Unit_instance;
707
684
  } else if (tmp === 1) {
708
685
  throw this.u8_1;
@@ -713,22 +690,22 @@
713
690
  }
714
691
  while (true);
715
692
  };
716
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).r9g = function (it, completion) {
717
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.o9g_1, completion);
718
- i.p9g_1 = it;
693
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9g = function (it, completion) {
694
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.m9g_1, completion);
695
+ i.n9g_1 = it;
719
696
  return i;
720
697
  };
721
698
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
722
699
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
723
700
  var l = function (it, $completion) {
724
- return i.q9g(it, $completion);
701
+ return i.o9g(it, $completion);
725
702
  };
726
703
  l.$arity = 1;
727
704
  return l;
728
705
  }
729
706
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
730
- this.a9h_1 = $$this$unsafeFlow;
731
- this.b9h_1 = $table;
707
+ this.y9g_1 = $$this$unsafeFlow;
708
+ this.z9g_1 = $table;
732
709
  CoroutineImpl.call(this, resultContinuation);
733
710
  }
734
711
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -748,10 +725,10 @@
748
725
  switch (tmp) {
749
726
  case 0:
750
727
  this.s8_1 = 2;
751
- var tmp0 = this.a9h_1;
752
- var value = this.c9h_1;
728
+ var tmp0 = this.y9g_1;
729
+ var value = this.a9h_1;
753
730
  this.r8_1 = 1;
754
- suspendResult = tmp0.l28(new ActionsStateUpdate(this.b9h_1.id, value), this);
731
+ suspendResult = tmp0.l28(new ActionsStateUpdate(this.z9g_1.id, value), this);
755
732
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
756
733
  return suspendResult;
757
734
  }
@@ -774,8 +751,8 @@
774
751
  while (true);
775
752
  };
776
753
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v2h = function (value, completion) {
777
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.a9h_1, this.b9h_1, completion);
778
- i.c9h_1 = value;
754
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.y9g_1, this.z9g_1, completion);
755
+ i.a9h_1 = value;
779
756
  return i;
780
757
  };
781
758
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -788,8 +765,8 @@
788
765
  }
789
766
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
790
767
  CoroutineImpl.call(this, resultContinuation);
791
- this.l9h_1 = _this__u8e3s4;
792
- this.m9h_1 = collector;
768
+ this.j9h_1 = _this__u8e3s4;
769
+ this.k9h_1 = collector;
793
770
  }
794
771
  protoOf($collectCOROUTINE$_0).z8 = function () {
795
772
  var suspendResult = this.t8_1;
@@ -799,10 +776,10 @@
799
776
  switch (tmp) {
800
777
  case 0:
801
778
  this.s8_1 = 2;
802
- var $this$unsafeFlow = this.m9h_1;
779
+ var $this$unsafeFlow = this.k9h_1;
803
780
  this.r8_1 = 1;
804
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.l9h_1.o9h_1, null);
805
- suspendResult = this.l9h_1.n9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
781
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.j9h_1.m9h_1, null);
782
+ suspendResult = this.j9h_1.l9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
806
783
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
807
784
  return suspendResult;
808
785
  }
@@ -825,8 +802,8 @@
825
802
  while (true);
826
803
  };
827
804
  function _no_name_provided__qut3iv($this, $table) {
828
- this.n9h_1 = $this;
829
- this.o9h_1 = $table;
805
+ this.l9h_1 = $this;
806
+ this.m9h_1 = $table;
830
807
  }
831
808
  protoOf(_no_name_provided__qut3iv).m28 = function (collector, $completion) {
832
809
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -838,18 +815,18 @@
838
815
  return this.m28(collector, $completion);
839
816
  };
840
817
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
841
- this.x9h_1 = $table;
842
- this.y9h_1 = this$0;
818
+ this.v9h_1 = $table;
819
+ this.w9h_1 = this$0;
843
820
  CoroutineImpl.call(this, resultContinuation);
844
821
  }
845
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9i = function ($this$flow, $completion) {
846
- var tmp = this.b9i($this$flow, $completion);
822
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).y9h = function ($this$flow, $completion) {
823
+ var tmp = this.z9h($this$flow, $completion);
847
824
  tmp.t8_1 = Unit_instance;
848
825
  tmp.u8_1 = null;
849
826
  return tmp.z8();
850
827
  };
851
828
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
852
- return this.a9i((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
829
+ return this.y9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
853
830
  };
854
831
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
855
832
  var suspendResult = this.t8_1;
@@ -860,7 +837,7 @@
860
837
  case 0:
861
838
  this.s8_1 = 3;
862
839
  this.r8_1 = 1;
863
- suspendResult = this.z9h_1.l28(new TableStateUpdate(this.x9h_1.id, this.x9h_1), this);
840
+ suspendResult = this.x9h_1.l28(new TableStateUpdate(this.v9h_1.id, this.v9h_1), this);
864
841
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
865
842
  return suspendResult;
866
843
  }
@@ -868,8 +845,8 @@
868
845
  continue $sm;
869
846
  case 1:
870
847
  this.r8_1 = 2;
871
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.y9h_1).k8j(), fromInt(_get_serverReduxConfig__rprcrm(this.y9h_1).serverStateUpdateIntervalMillis));
872
- suspendResult = emitAll(this.z9h_1, new _no_name_provided__qut3iv(this_0, this.x9h_1), this);
848
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.w9h_1).k8j(), fromInt(_get_serverReduxConfig__rprcrm(this.w9h_1).serverStateUpdateIntervalMillis));
849
+ suspendResult = emitAll(this.x9h_1, new _no_name_provided__qut3iv(this_0, this.v9h_1), this);
873
850
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
874
851
  return suspendResult;
875
852
  }
@@ -891,21 +868,21 @@
891
868
  }
892
869
  while (true);
893
870
  };
894
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).b9i = function ($this$flow, completion) {
895
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.x9h_1, this.y9h_1, completion);
896
- i.z9h_1 = $this$flow;
871
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9h = function ($this$flow, completion) {
872
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.v9h_1, this.w9h_1, completion);
873
+ i.x9h_1 = $this$flow;
897
874
  return i;
898
875
  };
899
876
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
900
877
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
901
878
  var l = function ($this$flow, $completion) {
902
- return i.a9i($this$flow, $completion);
879
+ return i.y9h($this$flow, $completion);
903
880
  };
904
881
  l.$arity = 1;
905
882
  return l;
906
883
  }
907
884
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
908
- this.k9i_1 = $$this$unsafeFlow;
885
+ this.i9i_1 = $$this$unsafeFlow;
909
886
  CoroutineImpl.call(this, resultContinuation);
910
887
  }
911
888
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).u2h = function (value, $completion) {
@@ -926,28 +903,28 @@
926
903
  case 0:
927
904
  this.s8_1 = 5;
928
905
  var tmp_0 = this;
929
- tmp_0.p9i_1 = this.k9i_1;
906
+ tmp_0.n9i_1 = this.i9i_1;
930
907
  var tmp_1 = this;
931
- tmp_1.o9i_1 = this.l9i_1;
908
+ tmp_1.m9i_1 = this.j9i_1;
932
909
  this.r8_1 = 1;
933
910
  continue $sm;
934
911
  case 1:
935
- this.m9i_1 = this.p9i_1;
936
- var tmp0_elvis_lhs = this.o9i_1.l6m_1;
912
+ this.k9i_1 = this.n9i_1;
913
+ var tmp0_elvis_lhs = this.m9i_1.l6m_1;
937
914
  if (tmp0_elvis_lhs == null) {
938
915
  this.r8_1 = 4;
939
916
  var tmp_2 = this;
940
917
  continue $sm;
941
918
  } else {
942
- this.n9i_1 = tmp0_elvis_lhs;
919
+ this.l9i_1 = tmp0_elvis_lhs;
943
920
  this.r8_1 = 2;
944
921
  continue $sm;
945
922
  }
946
923
 
947
924
  case 2:
948
- var transformed = this.n9i_1;
925
+ var transformed = this.l9i_1;
949
926
  this.r8_1 = 3;
950
- suspendResult = this.m9i_1.l28(transformed, this);
927
+ suspendResult = this.k9i_1.l28(transformed, this);
951
928
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
952
929
  return suspendResult;
953
930
  }
@@ -978,8 +955,8 @@
978
955
  while (true);
979
956
  };
980
957
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v2h = function (value, completion) {
981
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.k9i_1, completion);
982
- i.l9i_1 = value;
958
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.i9i_1, completion);
959
+ i.j9i_1 = value;
983
960
  return i;
984
961
  };
985
962
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -992,8 +969,8 @@
992
969
  }
993
970
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
994
971
  CoroutineImpl.call(this, resultContinuation);
995
- this.y9i_1 = _this__u8e3s4;
996
- this.z9i_1 = collector;
972
+ this.w9i_1 = _this__u8e3s4;
973
+ this.x9i_1 = collector;
997
974
  }
998
975
  protoOf($collectCOROUTINE$_1).z8 = function () {
999
976
  var suspendResult = this.t8_1;
@@ -1003,10 +980,10 @@
1003
980
  switch (tmp) {
1004
981
  case 0:
1005
982
  this.s8_1 = 2;
1006
- var $this$unsafeFlow = this.z9i_1;
983
+ var $this$unsafeFlow = this.x9i_1;
1007
984
  this.r8_1 = 1;
1008
985
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1009
- suspendResult = this.y9i_1.a9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
986
+ suspendResult = this.w9i_1.y9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1010
987
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1011
988
  return suspendResult;
1012
989
  }
@@ -1029,7 +1006,7 @@
1029
1006
  while (true);
1030
1007
  };
1031
1008
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1032
- this.j9j_1 = $$this$unsafeFlow;
1009
+ this.h9j_1 = $$this$unsafeFlow;
1033
1010
  CoroutineImpl.call(this, resultContinuation);
1034
1011
  }
1035
1012
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).u2h = function (value, $completion) {
@@ -1049,8 +1026,8 @@
1049
1026
  switch (tmp) {
1050
1027
  case 0:
1051
1028
  this.s8_1 = 2;
1052
- var tmp0 = this.j9j_1;
1053
- var value = this.k9j_1;
1029
+ var tmp0 = this.h9j_1;
1030
+ var value = this.i9j_1;
1054
1031
  this.r8_1 = 1;
1055
1032
  suspendResult = tmp0.l28(to(value.gameInfo.roundNumberTotal, value), this);
1056
1033
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1075,8 +1052,8 @@
1075
1052
  while (true);
1076
1053
  };
1077
1054
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v2h = function (value, completion) {
1078
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.j9j_1, completion);
1079
- i.k9j_1 = value;
1055
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.h9j_1, completion);
1056
+ i.i9j_1 = value;
1080
1057
  return i;
1081
1058
  };
1082
1059
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1089,8 +1066,8 @@
1089
1066
  }
1090
1067
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1091
1068
  CoroutineImpl.call(this, resultContinuation);
1092
- this.t9j_1 = _this__u8e3s4;
1093
- this.u9j_1 = collector;
1069
+ this.r9j_1 = _this__u8e3s4;
1070
+ this.s9j_1 = collector;
1094
1071
  }
1095
1072
  protoOf($collectCOROUTINE$_2).z8 = function () {
1096
1073
  var suspendResult = this.t8_1;
@@ -1100,10 +1077,10 @@
1100
1077
  switch (tmp) {
1101
1078
  case 0:
1102
1079
  this.s8_1 = 2;
1103
- var $this$unsafeFlow = this.u9j_1;
1080
+ var $this$unsafeFlow = this.s9j_1;
1104
1081
  this.r8_1 = 1;
1105
1082
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1106
- suspendResult = this.t9j_1.v9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1083
+ suspendResult = this.r9j_1.t9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1107
1084
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1108
1085
  return suspendResult;
1109
1086
  }
@@ -1126,7 +1103,7 @@
1126
1103
  while (true);
1127
1104
  };
1128
1105
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1129
- this.e9k_1 = $$this$unsafeFlow;
1106
+ this.c9k_1 = $$this$unsafeFlow;
1130
1107
  CoroutineImpl.call(this, resultContinuation);
1131
1108
  }
1132
1109
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).u2h = function (value, $completion) {
@@ -1146,8 +1123,8 @@
1146
1123
  switch (tmp) {
1147
1124
  case 0:
1148
1125
  this.s8_1 = 2;
1149
- var tmp0 = this.e9k_1;
1150
- var value = this.f9k_1;
1126
+ var tmp0 = this.c9k_1;
1127
+ var value = this.d9k_1;
1151
1128
  this.r8_1 = 1;
1152
1129
  suspendResult = tmp0.l28(value.me_1, this);
1153
1130
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1172,8 +1149,8 @@
1172
1149
  while (true);
1173
1150
  };
1174
1151
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v2h = function (value, completion) {
1175
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.e9k_1, completion);
1176
- i.f9k_1 = value;
1152
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.c9k_1, completion);
1153
+ i.d9k_1 = value;
1177
1154
  return i;
1178
1155
  };
1179
1156
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1186,8 +1163,8 @@
1186
1163
  }
1187
1164
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1188
1165
  CoroutineImpl.call(this, resultContinuation);
1189
- this.o9k_1 = _this__u8e3s4;
1190
- this.p9k_1 = collector;
1166
+ this.m9k_1 = _this__u8e3s4;
1167
+ this.n9k_1 = collector;
1191
1168
  }
1192
1169
  protoOf($collectCOROUTINE$_3).z8 = function () {
1193
1170
  var suspendResult = this.t8_1;
@@ -1197,10 +1174,10 @@
1197
1174
  switch (tmp) {
1198
1175
  case 0:
1199
1176
  this.s8_1 = 2;
1200
- var $this$unsafeFlow = this.p9k_1;
1177
+ var $this$unsafeFlow = this.n9k_1;
1201
1178
  this.r8_1 = 1;
1202
1179
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1203
- suspendResult = this.o9k_1.q9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1180
+ suspendResult = this.m9k_1.o9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1204
1181
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1205
1182
  return suspendResult;
1206
1183
  }
@@ -1223,17 +1200,17 @@
1223
1200
  while (true);
1224
1201
  };
1225
1202
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1226
- this.z9k_1 = $subscriber;
1203
+ this.x9k_1 = $subscriber;
1227
1204
  CoroutineImpl.call(this, resultContinuation);
1228
1205
  }
1229
- protoOf(GameServer$subscribeWith$slambda$slambda).b9l = function (it, $completion) {
1230
- var tmp = this.c9l(it, $completion);
1206
+ protoOf(GameServer$subscribeWith$slambda$slambda).z9k = function (it, $completion) {
1207
+ var tmp = this.a9l(it, $completion);
1231
1208
  tmp.t8_1 = Unit_instance;
1232
1209
  tmp.u8_1 = null;
1233
1210
  return tmp.z8();
1234
1211
  };
1235
1212
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1236
- return this.b9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1213
+ return this.z9k(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1237
1214
  };
1238
1215
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1239
1216
  var suspendResult = this.t8_1;
@@ -1242,7 +1219,7 @@
1242
1219
  var tmp = this.r8_1;
1243
1220
  if (tmp === 0) {
1244
1221
  this.s8_1 = 1;
1245
- this.z9k_1(this.a9l_1);
1222
+ this.x9k_1(this.y9k_1);
1246
1223
  return Unit_instance;
1247
1224
  } else if (tmp === 1) {
1248
1225
  throw this.u8_1;
@@ -1253,83 +1230,83 @@
1253
1230
  }
1254
1231
  while (true);
1255
1232
  };
1256
- protoOf(GameServer$subscribeWith$slambda$slambda).c9l = function (it, completion) {
1257
- var i = new GameServer$subscribeWith$slambda$slambda(this.z9k_1, completion);
1258
- i.a9l_1 = it;
1233
+ protoOf(GameServer$subscribeWith$slambda$slambda).a9l = function (it, completion) {
1234
+ var i = new GameServer$subscribeWith$slambda$slambda(this.x9k_1, completion);
1235
+ i.y9k_1 = it;
1259
1236
  return i;
1260
1237
  };
1261
1238
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1262
1239
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1263
1240
  var l = function (it, $completion) {
1264
- return i.b9l(it, $completion);
1241
+ return i.z9k(it, $completion);
1265
1242
  };
1266
1243
  l.$arity = 1;
1267
1244
  return l;
1268
1245
  }
1269
1246
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1270
- this.d9l_1 = $playerId;
1247
+ this.b9l_1 = $playerId;
1271
1248
  }
1272
1249
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).t65 = function () {
1273
- return this.d9l_1;
1250
+ return this.b9l_1;
1274
1251
  };
1275
1252
  function _get_logger__rkp4sl($this) {
1276
- var tmp0 = $this.g9l_1;
1253
+ var tmp0 = $this.e9l_1;
1277
1254
  var tmp = KProperty1;
1278
1255
  // Inline function 'kotlin.getValue' call
1279
1256
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1280
1257
  return tmp0.w();
1281
1258
  }
1282
1259
  function _get_toClientEventsObserver__6rp51y($this) {
1283
- var tmp0 = $this.h9l_1;
1260
+ var tmp0 = $this.f9l_1;
1284
1261
  var tmp = KProperty1;
1285
1262
  // Inline function 'kotlin.getValue' call
1286
1263
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1287
1264
  return tmp0.w();
1288
1265
  }
1289
1266
  function _get_fromClientEventsObserver__a7vzd3($this) {
1290
- var tmp0 = $this.i9l_1;
1267
+ var tmp0 = $this.g9l_1;
1291
1268
  var tmp = KProperty1;
1292
1269
  // Inline function 'kotlin.getValue' call
1293
1270
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1294
1271
  return tmp0.w();
1295
1272
  }
1296
1273
  function _get_playerConnectionInteractor__si6cxf($this) {
1297
- var tmp0 = $this.j9l_1;
1274
+ var tmp0 = $this.h9l_1;
1298
1275
  var tmp = KProperty1;
1299
1276
  // Inline function 'kotlin.getValue' call
1300
1277
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1301
1278
  return tmp0.w();
1302
1279
  }
1303
1280
  function _get_teamsLogicProvider__u10pm6($this) {
1304
- var tmp0 = $this.k9l_1;
1281
+ var tmp0 = $this.i9l_1;
1305
1282
  var tmp = KProperty1;
1306
1283
  // Inline function 'kotlin.getValue' call
1307
1284
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1308
1285
  return tmp0.w();
1309
1286
  }
1310
1287
  function _get_random__h29cgo($this) {
1311
- var tmp0 = $this.l9l_1;
1288
+ var tmp0 = $this.j9l_1;
1312
1289
  var tmp = KProperty1;
1313
1290
  // Inline function 'kotlin.getValue' call
1314
1291
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1315
1292
  return tmp0.w();
1316
1293
  }
1317
1294
  function _get_idsProvider__fnfajc($this) {
1318
- var tmp0 = $this.m9l_1;
1295
+ var tmp0 = $this.k9l_1;
1319
1296
  var tmp = KProperty1;
1320
1297
  // Inline function 'kotlin.getValue' call
1321
1298
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1322
1299
  return tmp0.w();
1323
1300
  }
1324
1301
  function _get_serverReduxConfig__rprcrm($this) {
1325
- var tmp0 = $this.n9l_1;
1302
+ var tmp0 = $this.l9l_1;
1326
1303
  var tmp = KProperty1;
1327
1304
  // Inline function 'kotlin.getValue' call
1328
1305
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1329
1306
  return tmp0.w();
1330
1307
  }
1331
1308
  function _get_encoderDecoderProvider__qqgrji($this) {
1332
- var tmp0 = $this.o9l_1;
1309
+ var tmp0 = $this.m9l_1;
1333
1310
  var tmp = KProperty1;
1334
1311
  // Inline function 'kotlin.getValue' call
1335
1312
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1357,20 +1334,20 @@
1357
1334
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1358
1335
  }
1359
1336
  function Companion() {
1360
- this.q9l_1 = 'GameEngine_API';
1337
+ this.p9l_1 = 'GameEngine_API';
1361
1338
  }
1362
1339
  var Companion_instance_7;
1363
1340
  function Companion_getInstance_0() {
1364
1341
  return Companion_instance_7;
1365
1342
  }
1366
1343
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1367
- this.r9l_1 = function_0;
1344
+ this.q9l_1 = function_0;
1368
1345
  }
1369
1346
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).l28 = function (value, $completion) {
1370
- return this.r9l_1(value, $completion);
1347
+ return this.q9l_1(value, $completion);
1371
1348
  };
1372
1349
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1373
- return this.r9l_1;
1350
+ return this.q9l_1;
1374
1351
  };
1375
1352
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1376
1353
  var tmp;
@@ -1391,13 +1368,13 @@
1391
1368
  return hashCode(this.a3());
1392
1369
  };
1393
1370
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1394
- this.s9l_1 = function_0;
1371
+ this.r9l_1 = function_0;
1395
1372
  }
1396
1373
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).l28 = function (value, $completion) {
1397
- return this.s9l_1(value, $completion);
1374
+ return this.r9l_1(value, $completion);
1398
1375
  };
1399
1376
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1400
- return this.s9l_1;
1377
+ return this.r9l_1;
1401
1378
  };
1402
1379
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1403
1380
  var tmp;
@@ -1418,13 +1395,13 @@
1418
1395
  return hashCode(this.a3());
1419
1396
  };
1420
1397
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1421
- this.t9l_1 = function_0;
1398
+ this.s9l_1 = function_0;
1422
1399
  }
1423
1400
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).l28 = function (value, $completion) {
1424
- return this.t9l_1(value, $completion);
1401
+ return this.s9l_1(value, $completion);
1425
1402
  };
1426
1403
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1427
- return this.t9l_1;
1404
+ return this.s9l_1;
1428
1405
  };
1429
1406
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1430
1407
  var tmp;
@@ -1445,13 +1422,13 @@
1445
1422
  return hashCode(this.a3());
1446
1423
  };
1447
1424
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1448
- this.u9l_1 = function_0;
1425
+ this.t9l_1 = function_0;
1449
1426
  }
1450
1427
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).l28 = function (value, $completion) {
1451
- return this.u9l_1(value, $completion);
1428
+ return this.t9l_1(value, $completion);
1452
1429
  };
1453
1430
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1454
- return this.u9l_1;
1431
+ return this.t9l_1;
1455
1432
  };
1456
1433
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1457
1434
  var tmp;
@@ -1472,13 +1449,13 @@
1472
1449
  return hashCode(this.a3());
1473
1450
  };
1474
1451
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1475
- this.v9l_1 = function_0;
1452
+ this.u9l_1 = function_0;
1476
1453
  }
1477
1454
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).l28 = function (value, $completion) {
1478
- return this.v9l_1(value, $completion);
1455
+ return this.u9l_1(value, $completion);
1479
1456
  };
1480
1457
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1481
- return this.v9l_1;
1458
+ return this.u9l_1;
1482
1459
  };
1483
1460
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1484
1461
  var tmp;
@@ -1499,13 +1476,13 @@
1499
1476
  return hashCode(this.a3());
1500
1477
  };
1501
1478
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1502
- this.w9l_1 = function_0;
1479
+ this.v9l_1 = function_0;
1503
1480
  }
1504
1481
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).l28 = function (value, $completion) {
1505
- return this.w9l_1(value, $completion);
1482
+ return this.v9l_1(value, $completion);
1506
1483
  };
1507
1484
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1508
- return this.w9l_1;
1485
+ return this.v9l_1;
1509
1486
  };
1510
1487
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1511
1488
  var tmp;
@@ -1616,8 +1593,8 @@
1616
1593
  };
1617
1594
  }
1618
1595
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1619
- this.f9m_1 = this$0;
1620
- this.g9m_1 = $subscriber;
1596
+ this.e9m_1 = this$0;
1597
+ this.f9m_1 = $subscriber;
1621
1598
  CoroutineImpl.call(this, resultContinuation);
1622
1599
  }
1623
1600
  protoOf(GameServer$subscribeToClientAction$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1638,8 +1615,8 @@
1638
1615
  case 0:
1639
1616
  this.s8_1 = 2;
1640
1617
  this.r8_1 = 1;
1641
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.f9m_1).i9m();
1642
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.g9m_1, null);
1618
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.e9m_1).h9m();
1619
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.f9m_1, null);
1643
1620
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1644
1621
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1645
1622
  return suspendResult;
@@ -1663,8 +1640,8 @@
1663
1640
  while (true);
1664
1641
  };
1665
1642
  protoOf(GameServer$subscribeToClientAction$slambda).a2d = function ($this$launchDefault, completion) {
1666
- var i = new GameServer$subscribeToClientAction$slambda(this.f9m_1, this.g9m_1, completion);
1667
- i.h9m_1 = $this$launchDefault;
1643
+ var i = new GameServer$subscribeToClientAction$slambda(this.e9m_1, this.f9m_1, completion);
1644
+ i.g9m_1 = $this$launchDefault;
1668
1645
  return i;
1669
1646
  };
1670
1647
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1676,8 +1653,8 @@
1676
1653
  return l;
1677
1654
  }
1678
1655
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1679
- this.r9m_1 = this$0;
1680
- this.s9m_1 = $subscriber;
1656
+ this.q9m_1 = this$0;
1657
+ this.r9m_1 = $subscriber;
1681
1658
  CoroutineImpl.call(this, resultContinuation);
1682
1659
  }
1683
1660
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1698,8 +1675,8 @@
1698
1675
  case 0:
1699
1676
  this.s8_1 = 2;
1700
1677
  this.r8_1 = 1;
1701
- var tmp_0 = observeTableStateUpdates(this.r9m_1);
1702
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.s9m_1, null);
1678
+ var tmp_0 = observeTableStateUpdates(this.q9m_1);
1679
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.r9m_1, null);
1703
1680
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1704
1681
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1705
1682
  return suspendResult;
@@ -1723,8 +1700,8 @@
1723
1700
  while (true);
1724
1701
  };
1725
1702
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a2d = function ($this$launchDefault, completion) {
1726
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.r9m_1, this.s9m_1, completion);
1727
- i.t9m_1 = $this$launchDefault;
1703
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.q9m_1, this.r9m_1, completion);
1704
+ i.s9m_1 = $this$launchDefault;
1728
1705
  return i;
1729
1706
  };
1730
1707
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1736,8 +1713,8 @@
1736
1713
  return l;
1737
1714
  }
1738
1715
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1739
- this.c9n_1 = this$0;
1740
- this.d9n_1 = $subscriber;
1716
+ this.b9n_1 = this$0;
1717
+ this.c9n_1 = $subscriber;
1741
1718
  CoroutineImpl.call(this, resultContinuation);
1742
1719
  }
1743
1720
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1758,9 +1735,9 @@
1758
1735
  case 0:
1759
1736
  this.s8_1 = 2;
1760
1737
  this.r8_1 = 1;
1761
- var this_0 = observeTableStateUpdates(this.c9n_1);
1762
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.c9n_1);
1763
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.d9n_1, null);
1738
+ var this_0 = observeTableStateUpdates(this.b9n_1);
1739
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.b9n_1);
1740
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.c9n_1, null);
1764
1741
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1765
1742
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1766
1743
  return suspendResult;
@@ -1784,8 +1761,8 @@
1784
1761
  while (true);
1785
1762
  };
1786
1763
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a2d = function ($this$launchDefault, completion) {
1787
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.c9n_1, this.d9n_1, completion);
1788
- i.e9n_1 = $this$launchDefault;
1764
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.b9n_1, this.c9n_1, completion);
1765
+ i.d9n_1 = $this$launchDefault;
1789
1766
  return i;
1790
1767
  };
1791
1768
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1797,18 +1774,18 @@
1797
1774
  return l;
1798
1775
  }
1799
1776
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1800
- this.n9n_1 = this$0;
1777
+ this.m9n_1 = this$0;
1801
1778
  CoroutineImpl.call(this, resultContinuation);
1802
1779
  }
1803
- protoOf(GameServer$observeTableStateUpdates$slambda).q9n = function ($this$transformLatest, it, $completion) {
1804
- var tmp = this.r9n($this$transformLatest, it, $completion);
1780
+ protoOf(GameServer$observeTableStateUpdates$slambda).p9n = function ($this$transformLatest, it, $completion) {
1781
+ var tmp = this.q9n($this$transformLatest, it, $completion);
1805
1782
  tmp.t8_1 = Unit_instance;
1806
1783
  tmp.u8_1 = null;
1807
1784
  return tmp.z8();
1808
1785
  };
1809
1786
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1810
1787
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1811
- return this.q9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1788
+ return this.p9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1812
1789
  };
1813
1790
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1814
1791
  var suspendResult = this.t8_1;
@@ -1819,8 +1796,8 @@
1819
1796
  case 0:
1820
1797
  this.s8_1 = 2;
1821
1798
  this.r8_1 = 1;
1822
- var table = this.p9n_1;
1823
- suspendResult = emitAll(this.o9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.n9n_1, null)), this);
1799
+ var table = this.o9n_1;
1800
+ suspendResult = emitAll(this.n9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.m9n_1, null)), this);
1824
1801
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1825
1802
  return suspendResult;
1826
1803
  }
@@ -1842,22 +1819,22 @@
1842
1819
  }
1843
1820
  while (true);
1844
1821
  };
1845
- protoOf(GameServer$observeTableStateUpdates$slambda).r9n = function ($this$transformLatest, it, completion) {
1846
- var i = new GameServer$observeTableStateUpdates$slambda(this.n9n_1, completion);
1847
- i.o9n_1 = $this$transformLatest;
1848
- i.p9n_1 = it;
1822
+ protoOf(GameServer$observeTableStateUpdates$slambda).q9n = function ($this$transformLatest, it, completion) {
1823
+ var i = new GameServer$observeTableStateUpdates$slambda(this.m9n_1, completion);
1824
+ i.n9n_1 = $this$transformLatest;
1825
+ i.o9n_1 = it;
1849
1826
  return i;
1850
1827
  };
1851
1828
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1852
1829
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1853
1830
  var l = function ($this$transformLatest, it, $completion) {
1854
- return i.q9n($this$transformLatest, it, $completion);
1831
+ return i.p9n($this$transformLatest, it, $completion);
1855
1832
  };
1856
1833
  l.$arity = 2;
1857
1834
  return l;
1858
1835
  }
1859
1836
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1860
- this.a9j_1 = $this;
1837
+ this.y9i_1 = $this;
1861
1838
  }
1862
1839
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).m28 = function (collector, $completion) {
1863
1840
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1869,7 +1846,7 @@
1869
1846
  return this.m28(collector, $completion);
1870
1847
  };
1871
1848
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1872
- this.v9j_1 = $this;
1849
+ this.t9j_1 = $this;
1873
1850
  }
1874
1851
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).m28 = function (collector, $completion) {
1875
1852
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1884,7 +1861,7 @@
1884
1861
  return old.le_1 === new_0.le_1;
1885
1862
  }
1886
1863
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1887
- this.q9k_1 = $this;
1864
+ this.o9k_1 = $this;
1888
1865
  }
1889
1866
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).m28 = function (collector, $completion) {
1890
1867
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1896,8 +1873,8 @@
1896
1873
  return this.m28(collector, $completion);
1897
1874
  };
1898
1875
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1899
- this.a9o_1 = this$0;
1900
- this.b9o_1 = $subscriber;
1876
+ this.z9n_1 = this$0;
1877
+ this.a9o_1 = $subscriber;
1901
1878
  CoroutineImpl.call(this, resultContinuation);
1902
1879
  }
1903
1880
  protoOf(GameServer$subscribeWith$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1918,8 +1895,8 @@
1918
1895
  case 0:
1919
1896
  this.s8_1 = 2;
1920
1897
  this.r8_1 = 1;
1921
- var tmp_0 = distinctUntilChanged(this.a9o_1.k6m());
1922
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.b9o_1, null);
1898
+ var tmp_0 = distinctUntilChanged(this.z9n_1.k6m());
1899
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.a9o_1, null);
1923
1900
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1924
1901
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1925
1902
  return suspendResult;
@@ -1943,8 +1920,8 @@
1943
1920
  while (true);
1944
1921
  };
1945
1922
  protoOf(GameServer$subscribeWith$slambda).a2d = function ($this$launchDefault, completion) {
1946
- var i = new GameServer$subscribeWith$slambda(this.a9o_1, this.b9o_1, completion);
1947
- i.c9o_1 = $this$launchDefault;
1923
+ var i = new GameServer$subscribeWith$slambda(this.z9n_1, this.a9o_1, completion);
1924
+ i.b9o_1 = $this$launchDefault;
1948
1925
  return i;
1949
1926
  };
1950
1927
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1956,18 +1933,18 @@
1956
1933
  return l;
1957
1934
  }
1958
1935
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1959
- this.l9o_1 = $action;
1936
+ this.k9o_1 = $action;
1960
1937
  CoroutineImpl.call(this, resultContinuation);
1961
1938
  }
1962
- protoOf(GameServer$fromClientEvent$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
1963
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
1939
+ protoOf(GameServer$fromClientEvent$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
1940
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
1964
1941
  tmp.t8_1 = Unit_instance;
1965
1942
  tmp.u8_1 = null;
1966
1943
  return tmp.z8();
1967
1944
  };
1968
1945
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1969
1946
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1970
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1947
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1971
1948
  };
1972
1949
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1973
1950
  var suspendResult = this.t8_1;
@@ -1976,11 +1953,11 @@
1976
1953
  var tmp = this.r8_1;
1977
1954
  if (tmp === 0) {
1978
1955
  this.s8_1 = 1;
1979
- if (this.l9o_1 instanceof PlayerReadyFromClientAction)
1980
- if (!get_isCreated(this.n9o_1.state)) {
1956
+ if (this.k9o_1 instanceof PlayerReadyFromClientAction)
1957
+ if (!get_isCreated(this.m9o_1.state)) {
1981
1958
  return Unit_instance;
1982
1959
  }
1983
- this.n9o_1.dispatch(this.l9o_1);
1960
+ this.m9o_1.dispatch(this.k9o_1);
1984
1961
  return Unit_instance;
1985
1962
  } else if (tmp === 1) {
1986
1963
  throw this.u8_1;
@@ -1991,33 +1968,33 @@
1991
1968
  }
1992
1969
  while (true);
1993
1970
  };
1994
- protoOf(GameServer$fromClientEvent$slambda).p9o = function ($this$dispatchAsync, store, completion) {
1995
- var i = new GameServer$fromClientEvent$slambda(this.l9o_1, completion);
1996
- i.m9o_1 = $this$dispatchAsync;
1997
- i.n9o_1 = store;
1971
+ protoOf(GameServer$fromClientEvent$slambda).o9o = function ($this$dispatchAsync, store, completion) {
1972
+ var i = new GameServer$fromClientEvent$slambda(this.k9o_1, completion);
1973
+ i.l9o_1 = $this$dispatchAsync;
1974
+ i.m9o_1 = store;
1998
1975
  return i;
1999
1976
  };
2000
1977
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2001
1978
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2002
1979
  var l = function ($this$dispatchAsync, store, $completion) {
2003
- return i.o9o($this$dispatchAsync, store, $completion);
1980
+ return i.n9o($this$dispatchAsync, store, $completion);
2004
1981
  };
2005
1982
  l.$arity = 2;
2006
1983
  return l;
2007
1984
  }
2008
1985
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2009
- this.y9o_1 = $playerId;
1986
+ this.x9o_1 = $playerId;
2010
1987
  CoroutineImpl.call(this, resultContinuation);
2011
1988
  }
2012
- protoOf(GameServer$playerLostConnection$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2013
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
1989
+ protoOf(GameServer$playerLostConnection$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
1990
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2014
1991
  tmp.t8_1 = Unit_instance;
2015
1992
  tmp.u8_1 = null;
2016
1993
  return tmp.z8();
2017
1994
  };
2018
1995
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
2019
1996
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2020
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1997
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2021
1998
  };
2022
1999
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
2023
2000
  var suspendResult = this.t8_1;
@@ -2026,12 +2003,12 @@
2026
2003
  var tmp = this.r8_1;
2027
2004
  if (tmp === 0) {
2028
2005
  this.s8_1 = 1;
2029
- if (!get_isCreated(this.a9p_1.state)) {
2006
+ if (!get_isCreated(this.z9o_1.state)) {
2030
2007
  return Unit_instance;
2031
2008
  }
2032
- var tmp_0 = this.a9p_1.dispatch;
2009
+ var tmp_0 = this.z9o_1.dispatch;
2033
2010
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2034
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9o_1));
2011
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.x9o_1));
2035
2012
  return Unit_instance;
2036
2013
  } else if (tmp === 1) {
2037
2014
  throw this.u8_1;
@@ -2042,34 +2019,34 @@
2042
2019
  }
2043
2020
  while (true);
2044
2021
  };
2045
- protoOf(GameServer$playerLostConnection$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2046
- var i = new GameServer$playerLostConnection$slambda(this.y9o_1, completion);
2047
- i.z9o_1 = $this$dispatchAsync;
2048
- i.a9p_1 = store;
2022
+ protoOf(GameServer$playerLostConnection$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2023
+ var i = new GameServer$playerLostConnection$slambda(this.x9o_1, completion);
2024
+ i.y9o_1 = $this$dispatchAsync;
2025
+ i.z9o_1 = store;
2049
2026
  return i;
2050
2027
  };
2051
2028
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2052
2029
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2053
2030
  var l = function ($this$dispatchAsync, store, $completion) {
2054
- return i.o9o($this$dispatchAsync, store, $completion);
2031
+ return i.n9o($this$dispatchAsync, store, $completion);
2055
2032
  };
2056
2033
  l.$arity = 2;
2057
2034
  return l;
2058
2035
  }
2059
2036
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2060
- this.j9p_1 = this$0;
2061
- this.k9p_1 = $playerId;
2037
+ this.i9p_1 = this$0;
2038
+ this.j9p_1 = $playerId;
2062
2039
  CoroutineImpl.call(this, resultContinuation);
2063
2040
  }
2064
- protoOf(GameServer$playerLive$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2065
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2041
+ protoOf(GameServer$playerLive$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2042
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2066
2043
  tmp.t8_1 = Unit_instance;
2067
2044
  tmp.u8_1 = null;
2068
2045
  return tmp.z8();
2069
2046
  };
2070
2047
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2071
2048
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2072
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2049
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2073
2050
  };
2074
2051
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2075
2052
  var suspendResult = this.t8_1;
@@ -2078,16 +2055,16 @@
2078
2055
  var tmp = this.r8_1;
2079
2056
  if (tmp === 0) {
2080
2057
  this.s8_1 = 1;
2081
- if (get_isFinished(this.m9p_1.state) || get_isFinishing(this.m9p_1.state)) {
2058
+ if (get_isFinished(this.l9p_1.state) || get_isFinishing(this.l9p_1.state)) {
2082
2059
  return Unit_instance;
2083
2060
  }
2084
- if (!get_isCreated(this.m9p_1.state) || !this.j9p_1.s66().n6n()) {
2085
- _get_logger__rkp4sl(this.j9p_1).w('GameEngine_API', 'playerLive: ' + this.k9p_1 + ' before game is created');
2061
+ if (!get_isCreated(this.l9p_1.state) || !this.i9p_1.s66().n6n()) {
2062
+ _get_logger__rkp4sl(this.i9p_1).w('GameEngine_API', 'playerLive: ' + this.j9p_1 + ' before game is created');
2086
2063
  return Unit_instance;
2087
2064
  }
2088
- var tmp_0 = this.m9p_1.dispatch;
2065
+ var tmp_0 = this.l9p_1.dispatch;
2089
2066
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2090
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.k9p_1));
2067
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.j9p_1));
2091
2068
  return Unit_instance;
2092
2069
  } else if (tmp === 1) {
2093
2070
  throw this.u8_1;
@@ -2098,34 +2075,34 @@
2098
2075
  }
2099
2076
  while (true);
2100
2077
  };
2101
- protoOf(GameServer$playerLive$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2102
- var i = new GameServer$playerLive$slambda(this.j9p_1, this.k9p_1, completion);
2103
- i.l9p_1 = $this$dispatchAsync;
2104
- i.m9p_1 = store;
2078
+ protoOf(GameServer$playerLive$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2079
+ var i = new GameServer$playerLive$slambda(this.i9p_1, this.j9p_1, completion);
2080
+ i.k9p_1 = $this$dispatchAsync;
2081
+ i.l9p_1 = store;
2105
2082
  return i;
2106
2083
  };
2107
2084
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2108
2085
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2109
2086
  var l = function ($this$dispatchAsync, store, $completion) {
2110
- return i.o9o($this$dispatchAsync, store, $completion);
2087
+ return i.n9o($this$dispatchAsync, store, $completion);
2111
2088
  };
2112
2089
  l.$arity = 2;
2113
2090
  return l;
2114
2091
  }
2115
2092
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2116
- this.v9p_1 = this$0;
2117
- this.w9p_1 = $playerId;
2093
+ this.u9p_1 = this$0;
2094
+ this.v9p_1 = $playerId;
2118
2095
  CoroutineImpl.call(this, resultContinuation);
2119
2096
  }
2120
- protoOf(GameServer$playerLeft$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2121
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2097
+ protoOf(GameServer$playerLeft$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2098
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2122
2099
  tmp.t8_1 = Unit_instance;
2123
2100
  tmp.u8_1 = null;
2124
2101
  return tmp.z8();
2125
2102
  };
2126
2103
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2127
2104
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2128
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2105
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2129
2106
  };
2130
2107
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2131
2108
  var suspendResult = this.t8_1;
@@ -2134,16 +2111,16 @@
2134
2111
  var tmp = this.r8_1;
2135
2112
  if (tmp === 0) {
2136
2113
  this.s8_1 = 1;
2137
- if (get_isFinished(this.y9p_1.state) || get_isFinishing(this.y9p_1.state)) {
2114
+ if (get_isFinished(this.x9p_1.state) || get_isFinishing(this.x9p_1.state)) {
2138
2115
  return Unit_instance;
2139
2116
  }
2140
- if (!get_isCreated(this.y9p_1.state) || !this.v9p_1.s66().n6n()) {
2141
- _get_logger__rkp4sl(this.v9p_1).w('GameEngine_API', 'playerLeft: ' + this.w9p_1 + ' before game is created');
2117
+ if (!get_isCreated(this.x9p_1.state) || !this.u9p_1.s66().n6n()) {
2118
+ _get_logger__rkp4sl(this.u9p_1).w('GameEngine_API', 'playerLeft: ' + this.v9p_1 + ' before game is created');
2142
2119
  return Unit_instance;
2143
2120
  }
2144
- var tmp_0 = this.y9p_1.dispatch;
2121
+ var tmp_0 = this.x9p_1.dispatch;
2145
2122
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2146
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9p_1));
2123
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.v9p_1));
2147
2124
  return Unit_instance;
2148
2125
  } else if (tmp === 1) {
2149
2126
  throw this.u8_1;
@@ -2154,40 +2131,39 @@
2154
2131
  }
2155
2132
  while (true);
2156
2133
  };
2157
- protoOf(GameServer$playerLeft$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2158
- var i = new GameServer$playerLeft$slambda(this.v9p_1, this.w9p_1, completion);
2159
- i.x9p_1 = $this$dispatchAsync;
2160
- i.y9p_1 = store;
2134
+ protoOf(GameServer$playerLeft$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2135
+ var i = new GameServer$playerLeft$slambda(this.u9p_1, this.v9p_1, completion);
2136
+ i.w9p_1 = $this$dispatchAsync;
2137
+ i.x9p_1 = store;
2161
2138
  return i;
2162
2139
  };
2163
2140
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2164
2141
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2165
2142
  var l = function ($this$dispatchAsync, store, $completion) {
2166
- return i.o9o($this$dispatchAsync, store, $completion);
2143
+ return i.n9o($this$dispatchAsync, store, $completion);
2167
2144
  };
2168
2145
  l.$arity = 2;
2169
2146
  return l;
2170
2147
  }
2171
- function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, $metadata, resultContinuation) {
2172
- this.h9q_1 = $usersArray;
2173
- this.i9q_1 = $config;
2174
- this.j9q_1 = this$0;
2175
- this.k9q_1 = $roomId;
2176
- this.l9q_1 = $transition;
2177
- this.m9q_1 = $gameCreatorId;
2178
- this.n9q_1 = $spectators;
2179
- this.o9q_1 = $metadata;
2148
+ function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2149
+ this.g9q_1 = $usersArray;
2150
+ this.h9q_1 = $config;
2151
+ this.i9q_1 = this$0;
2152
+ this.j9q_1 = $roomId;
2153
+ this.k9q_1 = $transition;
2154
+ this.l9q_1 = $gameCreatorId;
2155
+ this.m9q_1 = $spectators;
2180
2156
  CoroutineImpl.call(this, resultContinuation);
2181
2157
  }
2182
- protoOf(GameServer$roomOnCreate$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2183
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2158
+ protoOf(GameServer$roomOnCreate$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2159
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2184
2160
  tmp.t8_1 = Unit_instance;
2185
2161
  tmp.u8_1 = null;
2186
2162
  return tmp.z8();
2187
2163
  };
2188
2164
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2189
2165
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2190
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2166
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2191
2167
  };
2192
2168
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2193
2169
  var suspendResult = this.t8_1;
@@ -2196,21 +2172,21 @@
2196
2172
  var tmp = this.r8_1;
2197
2173
  if (tmp === 0) {
2198
2174
  this.s8_1 = 1;
2199
- var users = toList(this.h9q_1);
2200
- if (!(this.i9q_1.playersMode.count === users.o())) {
2201
- _get_logger__rkp4sl(this.j9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.k9q_1 + ', config = ' + this.i9q_1.toString() + ', users = ' + toString(users));
2202
- this.q9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.j9q_1.table.isGameFinished, this.j9q_1.table));
2175
+ var users = toList(this.g9q_1);
2176
+ if (!(this.h9q_1.playersMode.count === users.o())) {
2177
+ _get_logger__rkp4sl(this.i9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.j9q_1 + ', config = ' + this.h9q_1.toString() + ', users = ' + toString(users));
2178
+ this.o9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.i9q_1.table.isGameFinished, this.i9q_1.table));
2203
2179
  return Unit_instance;
2204
2180
  }
2205
2181
  var tmp_0;
2206
- if (this.i9q_1.mode.shufflePlayers && this.l9q_1 == null) {
2207
- tmp_0 = _get_random__h29cgo(this.j9q_1).o5d(toMutableList(users));
2182
+ if (this.h9q_1.mode.shufflePlayers && this.k9q_1 == null) {
2183
+ tmp_0 = _get_random__h29cgo(this.i9q_1).o5d(toMutableList(users));
2208
2184
  } else {
2209
- var tmp0_safe_receiver = this.l9q_1;
2185
+ var tmp0_safe_receiver = this.k9q_1;
2210
2186
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2211
2187
  var tmp_1;
2212
- if (!(previousPlayers == null) && this.i9q_1.playersMode.isTeamGame) {
2213
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.j9q_1);
2188
+ if (!(previousPlayers == null) && this.h9q_1.playersMode.isTeamGame) {
2189
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.i9q_1);
2214
2190
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2215
2191
  var _iterator__ex2g4s = previousPlayers.l();
2216
2192
  while (_iterator__ex2g4s.m()) {
@@ -2241,19 +2217,19 @@
2241
2217
  destination_1.j(destination_2);
2242
2218
  }
2243
2219
  var updatedTeams = destination_1;
2244
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.j9q_1).f8j(updatedTeams);
2220
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.i9q_1).f8j(updatedTeams);
2245
2221
  } else {
2246
2222
  tmp_1 = users;
2247
2223
  }
2248
2224
  tmp_0 = tmp_1;
2249
2225
  }
2250
2226
  var updatedUsers = tmp_0;
2251
- var gameCreatorUser = getPlayer(users, this.m9q_1);
2252
- var tmp_3 = this.q9q_1.dispatch;
2227
+ var gameCreatorUser = getPlayer(users, this.l9q_1);
2228
+ var tmp_3 = this.o9q_1.dispatch;
2253
2229
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2254
2230
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2255
- var tmp3_spectators = toList(this.n9q_1);
2256
- tmp_3(new StartGameMechanicAction(this.i9q_1, this.k9q_1, tmp1_version, this.m9q_1, tmp2_users, VOID, tmp3_spectators, this.o9q_1));
2231
+ var tmp3_spectators = toList(this.m9q_1);
2232
+ tmp_3(new StartGameMechanicAction(this.h9q_1, this.j9q_1, tmp1_version, this.l9q_1, tmp2_users, VOID, tmp3_spectators));
2257
2233
  return Unit_instance;
2258
2234
  } else if (tmp === 1) {
2259
2235
  throw this.u8_1;
@@ -2264,34 +2240,33 @@
2264
2240
  }
2265
2241
  while (true);
2266
2242
  };
2267
- protoOf(GameServer$roomOnCreate$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2268
- var i = new GameServer$roomOnCreate$slambda(this.h9q_1, this.i9q_1, this.j9q_1, this.k9q_1, this.l9q_1, this.m9q_1, this.n9q_1, this.o9q_1, completion);
2269
- i.p9q_1 = $this$dispatchAsync;
2270
- i.q9q_1 = store;
2243
+ protoOf(GameServer$roomOnCreate$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2244
+ var i = new GameServer$roomOnCreate$slambda(this.g9q_1, this.h9q_1, this.i9q_1, this.j9q_1, this.k9q_1, this.l9q_1, this.m9q_1, completion);
2245
+ i.n9q_1 = $this$dispatchAsync;
2246
+ i.o9q_1 = store;
2271
2247
  return i;
2272
2248
  };
2273
- function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, $metadata, resultContinuation) {
2274
- var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, $metadata, resultContinuation);
2249
+ function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2250
+ var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2275
2251
  var l = function ($this$dispatchAsync, store, $completion) {
2276
- return i.o9o($this$dispatchAsync, store, $completion);
2252
+ return i.n9o($this$dispatchAsync, store, $completion);
2277
2253
  };
2278
2254
  l.$arity = 2;
2279
2255
  return l;
2280
2256
  }
2281
- function GameServer$roomOnContinueFromState$slambda($state, $metadata, resultContinuation) {
2282
- this.z9q_1 = $state;
2283
- this.a9r_1 = $metadata;
2257
+ function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2258
+ this.x9q_1 = $state;
2284
2259
  CoroutineImpl.call(this, resultContinuation);
2285
2260
  }
2286
- protoOf(GameServer$roomOnContinueFromState$slambda).d9r = function ($this$dispatchAwait, store, $completion) {
2287
- var tmp = this.p9o($this$dispatchAwait, store, $completion);
2261
+ protoOf(GameServer$roomOnContinueFromState$slambda).a9r = function ($this$dispatchAwait, store, $completion) {
2262
+ var tmp = this.o9o($this$dispatchAwait, store, $completion);
2288
2263
  tmp.t8_1 = Unit_instance;
2289
2264
  tmp.u8_1 = null;
2290
2265
  return tmp.z8();
2291
2266
  };
2292
2267
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2293
2268
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2294
- return this.d9r(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2269
+ return this.a9r(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2295
2270
  };
2296
2271
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2297
2272
  var suspendResult = this.t8_1;
@@ -2300,11 +2275,11 @@
2300
2275
  var tmp = this.r8_1;
2301
2276
  if (tmp === 0) {
2302
2277
  this.s8_1 = 1;
2303
- if (get_isCreating(this.c9r_1.state)) {
2304
- var tmp_0 = this.c9r_1.dispatch;
2278
+ if (get_isCreating(this.z9q_1.state)) {
2279
+ var tmp_0 = this.z9q_1.dispatch;
2305
2280
  var tmp0_reason = new RestartRoundReason(null);
2306
- var tmp1_table = this.z9q_1.table;
2307
- tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason, VOID, VOID, this.a9r_1));
2281
+ var tmp1_table = this.x9q_1.table;
2282
+ tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2308
2283
  return true;
2309
2284
  }
2310
2285
  return false;
@@ -2317,34 +2292,34 @@
2317
2292
  }
2318
2293
  while (true);
2319
2294
  };
2320
- protoOf(GameServer$roomOnContinueFromState$slambda).p9o = function ($this$dispatchAwait, store, completion) {
2321
- var i = new GameServer$roomOnContinueFromState$slambda(this.z9q_1, this.a9r_1, completion);
2322
- i.b9r_1 = $this$dispatchAwait;
2323
- i.c9r_1 = store;
2295
+ protoOf(GameServer$roomOnContinueFromState$slambda).o9o = function ($this$dispatchAwait, store, completion) {
2296
+ var i = new GameServer$roomOnContinueFromState$slambda(this.x9q_1, completion);
2297
+ i.y9q_1 = $this$dispatchAwait;
2298
+ i.z9q_1 = store;
2324
2299
  return i;
2325
2300
  };
2326
- function GameServer$roomOnContinueFromState$slambda_0($state, $metadata, resultContinuation) {
2327
- var i = new GameServer$roomOnContinueFromState$slambda($state, $metadata, resultContinuation);
2301
+ function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2302
+ var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2328
2303
  var l = function ($this$dispatchAwait, store, $completion) {
2329
- return i.d9r($this$dispatchAwait, store, $completion);
2304
+ return i.a9r($this$dispatchAwait, store, $completion);
2330
2305
  };
2331
2306
  l.$arity = 2;
2332
2307
  return l;
2333
2308
  }
2334
2309
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2335
- this.m9r_1 = $isCreated;
2336
- this.n9r_1 = $state;
2310
+ this.j9r_1 = $isCreated;
2311
+ this.k9r_1 = $state;
2337
2312
  CoroutineImpl.call(this, resultContinuation);
2338
2313
  }
2339
- protoOf(GameServer$roomOnContinueFromState$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2340
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2314
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).n9o = function ($this$dispatchAsync, store, $completion) {
2315
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2341
2316
  tmp.t8_1 = Unit_instance;
2342
2317
  tmp.u8_1 = null;
2343
2318
  return tmp.z8();
2344
2319
  };
2345
2320
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2346
2321
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2347
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2322
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2348
2323
  };
2349
2324
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2350
2325
  var suspendResult = this.t8_1;
@@ -2355,7 +2330,7 @@
2355
2330
  case 0:
2356
2331
  this.s8_1 = 3;
2357
2332
  this.r8_1 = 1;
2358
- suspendResult = this.m9r_1.z1t(this);
2333
+ suspendResult = this.j9r_1.z1t(this);
2359
2334
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2360
2335
  return suspendResult;
2361
2336
  }
@@ -2363,10 +2338,10 @@
2363
2338
  continue $sm;
2364
2339
  case 1:
2365
2340
  if (suspendResult) {
2366
- var _iterator__ex2g4s = this.n9r_1.actions.l();
2341
+ var _iterator__ex2g4s = this.k9r_1.actions.l();
2367
2342
  while (_iterator__ex2g4s.m()) {
2368
2343
  var element = _iterator__ex2g4s.n();
2369
- this.p9r_1.dispatch(element);
2344
+ this.m9r_1.dispatch(element);
2370
2345
  }
2371
2346
  this.r8_1 = 2;
2372
2347
  continue $sm;
@@ -2391,36 +2366,35 @@
2391
2366
  }
2392
2367
  while (true);
2393
2368
  };
2394
- protoOf(GameServer$roomOnContinueFromState$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2395
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.m9r_1, this.n9r_1, completion);
2396
- i.o9r_1 = $this$dispatchAsync;
2397
- i.p9r_1 = store;
2369
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).o9o = function ($this$dispatchAsync, store, completion) {
2370
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.j9r_1, this.k9r_1, completion);
2371
+ i.l9r_1 = $this$dispatchAsync;
2372
+ i.m9r_1 = store;
2398
2373
  return i;
2399
2374
  };
2400
2375
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2401
2376
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2402
2377
  var l = function ($this$dispatchAsync, store, $completion) {
2403
- return i.o9o($this$dispatchAsync, store, $completion);
2378
+ return i.n9o($this$dispatchAsync, store, $completion);
2404
2379
  };
2405
2380
  l.$arity = 2;
2406
2381
  return l;
2407
2382
  }
2408
- function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, $metadata, resultContinuation) {
2409
- this.y9r_1 = $tableLite;
2410
- this.z9r_1 = $roomId;
2411
- this.a9s_1 = this$0;
2412
- this.b9s_1 = $metadata;
2383
+ function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2384
+ this.v9r_1 = $tableLite;
2385
+ this.w9r_1 = $roomId;
2386
+ this.x9r_1 = this$0;
2413
2387
  CoroutineImpl.call(this, resultContinuation);
2414
2388
  }
2415
- protoOf(GameServer$roomOnContinueFromRound$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2416
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2389
+ protoOf(GameServer$roomOnContinueFromRound$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2390
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2417
2391
  tmp.t8_1 = Unit_instance;
2418
2392
  tmp.u8_1 = null;
2419
2393
  return tmp.z8();
2420
2394
  };
2421
2395
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2422
2396
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2423
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2397
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2424
2398
  };
2425
2399
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2426
2400
  var suspendResult = this.t8_1;
@@ -2429,10 +2403,10 @@
2429
2403
  var tmp = this.r8_1;
2430
2404
  if (tmp === 0) {
2431
2405
  this.s8_1 = 1;
2432
- var tmp_0 = this.d9s_1.dispatch;
2433
- var tmp0_reason = new RestartRoundReason(this.y9r_1.gameInfo.round.roundNumber);
2434
- var tmp1_table = Companion_instance_0.restartRound(this.z9r_1, _get_idsProvider__fnfajc(this.a9s_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.y9r_1);
2435
- tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason, VOID, VOID, this.b9s_1));
2406
+ var tmp_0 = this.z9r_1.dispatch;
2407
+ var tmp0_reason = new RestartRoundReason(this.v9r_1.gameInfo.round.roundNumber);
2408
+ var tmp1_table = Companion_instance_0.restartRound(this.w9r_1, _get_idsProvider__fnfajc(this.x9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.v9r_1);
2409
+ tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2436
2410
  return Unit_instance;
2437
2411
  } else if (tmp === 1) {
2438
2412
  throw this.u8_1;
@@ -2443,16 +2417,16 @@
2443
2417
  }
2444
2418
  while (true);
2445
2419
  };
2446
- protoOf(GameServer$roomOnContinueFromRound$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2447
- var i = new GameServer$roomOnContinueFromRound$slambda(this.y9r_1, this.z9r_1, this.a9s_1, this.b9s_1, completion);
2448
- i.c9s_1 = $this$dispatchAsync;
2449
- i.d9s_1 = store;
2420
+ protoOf(GameServer$roomOnContinueFromRound$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2421
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.v9r_1, this.w9r_1, this.x9r_1, completion);
2422
+ i.y9r_1 = $this$dispatchAsync;
2423
+ i.z9r_1 = store;
2450
2424
  return i;
2451
2425
  };
2452
- function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, $metadata, resultContinuation) {
2453
- var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, $metadata, resultContinuation);
2426
+ function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2427
+ var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2454
2428
  var l = function ($this$dispatchAsync, store, $completion) {
2455
- return i.o9o($this$dispatchAsync, store, $completion);
2429
+ return i.n9o($this$dispatchAsync, store, $completion);
2456
2430
  };
2457
2431
  l.$arity = 2;
2458
2432
  return l;
@@ -2460,15 +2434,15 @@
2460
2434
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2461
2435
  CoroutineImpl.call(this, resultContinuation);
2462
2436
  }
2463
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2464
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2437
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).n9o = function ($this$dispatchAsync, store, $completion) {
2438
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2465
2439
  tmp.t8_1 = Unit_instance;
2466
2440
  tmp.u8_1 = null;
2467
2441
  return tmp.z8();
2468
2442
  };
2469
2443
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2470
2444
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2471
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2445
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2472
2446
  };
2473
2447
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2474
2448
  var suspendResult = this.t8_1;
@@ -2477,7 +2451,7 @@
2477
2451
  var tmp = this.r8_1;
2478
2452
  if (tmp === 0) {
2479
2453
  this.s8_1 = 1;
2480
- this.n9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2454
+ this.j9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2481
2455
  return Unit_instance;
2482
2456
  } else if (tmp === 1) {
2483
2457
  throw this.u8_1;
@@ -2488,33 +2462,33 @@
2488
2462
  }
2489
2463
  while (true);
2490
2464
  };
2491
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2465
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).o9o = function ($this$dispatchAsync, store, completion) {
2492
2466
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2493
- i.m9s_1 = $this$dispatchAsync;
2494
- i.n9s_1 = store;
2467
+ i.i9s_1 = $this$dispatchAsync;
2468
+ i.j9s_1 = store;
2495
2469
  return i;
2496
2470
  };
2497
2471
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2498
2472
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2499
2473
  var l = function ($this$dispatchAsync, store, $completion) {
2500
- return i.o9o($this$dispatchAsync, store, $completion);
2474
+ return i.n9o($this$dispatchAsync, store, $completion);
2501
2475
  };
2502
2476
  l.$arity = 2;
2503
2477
  return l;
2504
2478
  }
2505
2479
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2506
- this.w9s_1 = $spectators;
2480
+ this.s9s_1 = $spectators;
2507
2481
  CoroutineImpl.call(this, resultContinuation);
2508
2482
  }
2509
- protoOf(GameServer$addSpectatorsToRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2510
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2483
+ protoOf(GameServer$addSpectatorsToRoom$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2484
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2511
2485
  tmp.t8_1 = Unit_instance;
2512
2486
  tmp.u8_1 = null;
2513
2487
  return tmp.z8();
2514
2488
  };
2515
2489
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2516
2490
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2517
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2491
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2518
2492
  };
2519
2493
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2520
2494
  var suspendResult = this.t8_1;
@@ -2523,7 +2497,7 @@
2523
2497
  var tmp = this.r8_1;
2524
2498
  if (tmp === 0) {
2525
2499
  this.s8_1 = 1;
2526
- this.y9s_1.dispatch(new AddSpectatorsAction(toList(this.w9s_1)));
2500
+ this.u9s_1.dispatch(new AddSpectatorsAction(toList(this.s9s_1)));
2527
2501
  return Unit_instance;
2528
2502
  } else if (tmp === 1) {
2529
2503
  throw this.u8_1;
@@ -2534,33 +2508,33 @@
2534
2508
  }
2535
2509
  while (true);
2536
2510
  };
2537
- protoOf(GameServer$addSpectatorsToRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2538
- var i = new GameServer$addSpectatorsToRoom$slambda(this.w9s_1, completion);
2539
- i.x9s_1 = $this$dispatchAsync;
2540
- i.y9s_1 = store;
2511
+ protoOf(GameServer$addSpectatorsToRoom$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2512
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.s9s_1, completion);
2513
+ i.t9s_1 = $this$dispatchAsync;
2514
+ i.u9s_1 = store;
2541
2515
  return i;
2542
2516
  };
2543
2517
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2544
2518
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2545
2519
  var l = function ($this$dispatchAsync, store, $completion) {
2546
- return i.o9o($this$dispatchAsync, store, $completion);
2520
+ return i.n9o($this$dispatchAsync, store, $completion);
2547
2521
  };
2548
2522
  l.$arity = 2;
2549
2523
  return l;
2550
2524
  }
2551
2525
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2552
- this.h9t_1 = $spectators;
2526
+ this.d9t_1 = $spectators;
2553
2527
  CoroutineImpl.call(this, resultContinuation);
2554
2528
  }
2555
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2556
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2529
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2530
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2557
2531
  tmp.t8_1 = Unit_instance;
2558
2532
  tmp.u8_1 = null;
2559
2533
  return tmp.z8();
2560
2534
  };
2561
2535
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2562
2536
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2563
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2537
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2564
2538
  };
2565
2539
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2566
2540
  var suspendResult = this.t8_1;
@@ -2569,7 +2543,7 @@
2569
2543
  var tmp = this.r8_1;
2570
2544
  if (tmp === 0) {
2571
2545
  this.s8_1 = 1;
2572
- this.j9t_1.dispatch(new RemoveSpectatorsAction(toList(this.h9t_1)));
2546
+ this.f9t_1.dispatch(new RemoveSpectatorsAction(toList(this.d9t_1)));
2573
2547
  return Unit_instance;
2574
2548
  } else if (tmp === 1) {
2575
2549
  throw this.u8_1;
@@ -2580,34 +2554,34 @@
2580
2554
  }
2581
2555
  while (true);
2582
2556
  };
2583
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2584
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.h9t_1, completion);
2585
- i.i9t_1 = $this$dispatchAsync;
2586
- i.j9t_1 = store;
2557
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2558
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.d9t_1, completion);
2559
+ i.e9t_1 = $this$dispatchAsync;
2560
+ i.f9t_1 = store;
2587
2561
  return i;
2588
2562
  };
2589
2563
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2590
2564
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2591
2565
  var l = function ($this$dispatchAsync, store, $completion) {
2592
- return i.o9o($this$dispatchAsync, store, $completion);
2566
+ return i.n9o($this$dispatchAsync, store, $completion);
2593
2567
  };
2594
2568
  l.$arity = 2;
2595
2569
  return l;
2596
2570
  }
2597
2571
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2598
- this.s9t_1 = $playerId;
2599
- this.t9t_1 = this$0;
2572
+ this.o9t_1 = $playerId;
2573
+ this.p9t_1 = this$0;
2600
2574
  CoroutineImpl.call(this, resultContinuation);
2601
2575
  }
2602
- protoOf(GameServer$roomRefreshPlayerState$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2603
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2576
+ protoOf(GameServer$roomRefreshPlayerState$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2577
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2604
2578
  tmp.t8_1 = Unit_instance;
2605
2579
  tmp.u8_1 = null;
2606
2580
  return tmp.z8();
2607
2581
  };
2608
2582
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2609
2583
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2610
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2584
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2611
2585
  };
2612
2586
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2613
2587
  var suspendResult = this.t8_1;
@@ -2616,14 +2590,14 @@
2616
2590
  var tmp = this.r8_1;
2617
2591
  if (tmp === 0) {
2618
2592
  this.s8_1 = 1;
2619
- var table = this.v9t_1.state.m6n();
2620
- var player = getPlayer(table.players, this.s9t_1);
2593
+ var table = this.r9t_1.state.m6n();
2594
+ var player = getPlayer(table.players, this.o9t_1);
2621
2595
  if (player.n6q_1.v68().m67_1.isLive) {
2622
- this.v9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.t9t_1).v8p(player, table));
2596
+ this.r9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.p9t_1).v8p(player, table));
2623
2597
  } else {
2624
- var tmp_0 = this.v9t_1.dispatch;
2598
+ var tmp_0 = this.r9t_1.dispatch;
2625
2599
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2626
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9t_1));
2600
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9t_1));
2627
2601
  }
2628
2602
  return Unit_instance;
2629
2603
  } else if (tmp === 1) {
@@ -2635,34 +2609,34 @@
2635
2609
  }
2636
2610
  while (true);
2637
2611
  };
2638
- protoOf(GameServer$roomRefreshPlayerState$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2639
- var i = new GameServer$roomRefreshPlayerState$slambda(this.s9t_1, this.t9t_1, completion);
2640
- i.u9t_1 = $this$dispatchAsync;
2641
- i.v9t_1 = store;
2612
+ protoOf(GameServer$roomRefreshPlayerState$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2613
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.o9t_1, this.p9t_1, completion);
2614
+ i.q9t_1 = $this$dispatchAsync;
2615
+ i.r9t_1 = store;
2642
2616
  return i;
2643
2617
  };
2644
2618
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2645
2619
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2646
2620
  var l = function ($this$dispatchAsync, store, $completion) {
2647
- return i.o9o($this$dispatchAsync, store, $completion);
2621
+ return i.n9o($this$dispatchAsync, store, $completion);
2648
2622
  };
2649
2623
  l.$arity = 2;
2650
2624
  return l;
2651
2625
  }
2652
2626
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2653
- this.e9u_1 = this$0;
2654
- this.f9u_1 = $newRid;
2627
+ this.a9u_1 = this$0;
2628
+ this.b9u_1 = $newRid;
2655
2629
  CoroutineImpl.call(this, resultContinuation);
2656
2630
  }
2657
- protoOf(GameServer$roomOnDelete$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2658
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2631
+ protoOf(GameServer$roomOnDelete$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2632
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2659
2633
  tmp.t8_1 = Unit_instance;
2660
2634
  tmp.u8_1 = null;
2661
2635
  return tmp.z8();
2662
2636
  };
2663
2637
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2664
2638
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2665
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2639
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2666
2640
  };
2667
2641
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2668
2642
  var suspendResult = this.t8_1;
@@ -2671,10 +2645,10 @@
2671
2645
  var tmp = this.r8_1;
2672
2646
  if (tmp === 0) {
2673
2647
  this.s8_1 = 1;
2674
- var it = this.e9u_1.s66().m6m_1;
2648
+ var it = this.a9u_1.s66().m6m_1;
2675
2649
  var tmp_0;
2676
2650
  if (it == null) {
2677
- _get_logger__rkp4sl(this.e9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2651
+ _get_logger__rkp4sl(this.a9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2678
2652
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2679
2653
  } else {
2680
2654
  tmp_0 = it;
@@ -2683,15 +2657,15 @@
2683
2657
  var gameTransition = terminationState.s8t_1;
2684
2658
  var tmp_1;
2685
2659
  if (gameTransition instanceof GameToRoomTransition) {
2686
- var tmp0_elvis_lhs = this.f9u_1;
2660
+ var tmp0_elvis_lhs = this.b9u_1;
2687
2661
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2688
2662
  } else {
2689
2663
  tmp_1 = gameTransition;
2690
2664
  }
2691
2665
  var transition = tmp_1;
2692
- var tmp_2 = this.h9u_1.dispatch;
2666
+ var tmp_2 = this.d9u_1.dispatch;
2693
2667
  var tmp0_reason = terminationState.r8t_1;
2694
- var tmp1_isGameFinished = this.e9u_1.s66().m6n().isGameFinished;
2668
+ var tmp1_isGameFinished = this.a9u_1.s66().m6n().isGameFinished;
2695
2669
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2696
2670
  return Unit_instance;
2697
2671
  } else if (tmp === 1) {
@@ -2703,33 +2677,33 @@
2703
2677
  }
2704
2678
  while (true);
2705
2679
  };
2706
- protoOf(GameServer$roomOnDelete$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2707
- var i = new GameServer$roomOnDelete$slambda(this.e9u_1, this.f9u_1, completion);
2708
- i.g9u_1 = $this$dispatchAsync;
2709
- i.h9u_1 = store;
2680
+ protoOf(GameServer$roomOnDelete$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2681
+ var i = new GameServer$roomOnDelete$slambda(this.a9u_1, this.b9u_1, completion);
2682
+ i.c9u_1 = $this$dispatchAsync;
2683
+ i.d9u_1 = store;
2710
2684
  return i;
2711
2685
  };
2712
2686
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2713
2687
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2714
2688
  var l = function ($this$dispatchAsync, store, $completion) {
2715
- return i.o9o($this$dispatchAsync, store, $completion);
2689
+ return i.n9o($this$dispatchAsync, store, $completion);
2716
2690
  };
2717
2691
  l.$arity = 2;
2718
2692
  return l;
2719
2693
  }
2720
2694
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2721
- this.q9u_1 = $enabled;
2695
+ this.m9u_1 = $enabled;
2722
2696
  CoroutineImpl.call(this, resultContinuation);
2723
2697
  }
2724
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2725
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2698
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2699
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2726
2700
  tmp.t8_1 = Unit_instance;
2727
2701
  tmp.u8_1 = null;
2728
2702
  return tmp.z8();
2729
2703
  };
2730
2704
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2731
2705
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2732
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2706
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2733
2707
  };
2734
2708
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2735
2709
  var suspendResult = this.t8_1;
@@ -2738,7 +2712,7 @@
2738
2712
  var tmp = this.r8_1;
2739
2713
  if (tmp === 0) {
2740
2714
  this.s8_1 = 1;
2741
- this.s9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.s9u_1.state).config.copy(VOID, this.q9u_1)));
2715
+ this.o9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.o9u_1.state).config.copy(VOID, this.m9u_1)));
2742
2716
  return Unit_instance;
2743
2717
  } else if (tmp === 1) {
2744
2718
  throw this.u8_1;
@@ -2749,35 +2723,35 @@
2749
2723
  }
2750
2724
  while (true);
2751
2725
  };
2752
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2753
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.q9u_1, completion);
2754
- i.r9u_1 = $this$dispatchAsync;
2755
- i.s9u_1 = store;
2726
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2727
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.m9u_1, completion);
2728
+ i.n9u_1 = $this$dispatchAsync;
2729
+ i.o9u_1 = store;
2756
2730
  return i;
2757
2731
  };
2758
2732
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2759
2733
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2760
2734
  var l = function ($this$dispatchAsync, store, $completion) {
2761
- return i.o9o($this$dispatchAsync, store, $completion);
2735
+ return i.n9o($this$dispatchAsync, store, $completion);
2762
2736
  };
2763
2737
  l.$arity = 2;
2764
2738
  return l;
2765
2739
  }
2766
2740
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2767
- this.c9v_1 = $reason;
2768
- this.d9v_1 = this$0;
2769
- this.e9v_1 = $roomId;
2741
+ this.x9u_1 = $reason;
2742
+ this.y9u_1 = this$0;
2743
+ this.z9u_1 = $roomId;
2770
2744
  CoroutineImpl.call(this, resultContinuation);
2771
2745
  }
2772
- protoOf(GameServer$shutdown$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2773
- var tmp = this.p9o($this$dispatchAsync, store, $completion);
2746
+ protoOf(GameServer$shutdown$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2747
+ var tmp = this.o9o($this$dispatchAsync, store, $completion);
2774
2748
  tmp.t8_1 = Unit_instance;
2775
2749
  tmp.u8_1 = null;
2776
2750
  return tmp.z8();
2777
2751
  };
2778
2752
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2779
2753
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2780
- return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2754
+ return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2781
2755
  };
2782
2756
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2783
2757
  var suspendResult = this.t8_1;
@@ -2786,11 +2760,11 @@
2786
2760
  var tmp = this.r8_1;
2787
2761
  if (tmp === 0) {
2788
2762
  this.s8_1 = 1;
2789
- var state = this.g9v_1.store.state;
2763
+ var state = this.b9v_1.store.state;
2790
2764
  if (state.n6n()) {
2791
- var tmp0_elvis_lhs = toDomainEnumSafe(this.c9v_1, get_serverShutdownReasonMapping());
2765
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.x9u_1, get_serverShutdownReasonMapping());
2792
2766
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2793
- var tmp_0 = this.g9v_1.dispatch;
2767
+ var tmp_0 = this.b9v_1.dispatch;
2794
2768
  var tmp_1 = Companion_instance;
2795
2769
  var tmp_2;
2796
2770
  switch (shutdownReason.p2_1) {
@@ -2804,10 +2778,10 @@
2804
2778
  noWhenBranchMatchedException();
2805
2779
  break;
2806
2780
  }
2807
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.d9v_1.table.isGameFinished, this.d9v_1.table));
2781
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.y9u_1.table.isGameFinished, this.y9u_1.table));
2808
2782
  } else {
2809
- _get_logger__rkp4sl(this.d9v_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.e9v_1);
2810
- var tmp_3 = this.g9v_1.dispatch;
2783
+ _get_logger__rkp4sl(this.y9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.z9u_1);
2784
+ var tmp_3 = this.b9v_1.dispatch;
2811
2785
  var tmp2_safe_receiver = state.m6m_1;
2812
2786
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s8t_1));
2813
2787
  }
@@ -2821,16 +2795,16 @@
2821
2795
  }
2822
2796
  while (true);
2823
2797
  };
2824
- protoOf(GameServer$shutdown$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2825
- var i = new GameServer$shutdown$slambda(this.c9v_1, this.d9v_1, this.e9v_1, completion);
2826
- i.f9v_1 = $this$dispatchAsync;
2827
- i.g9v_1 = store;
2798
+ protoOf(GameServer$shutdown$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2799
+ var i = new GameServer$shutdown$slambda(this.x9u_1, this.y9u_1, this.z9u_1, completion);
2800
+ i.a9v_1 = $this$dispatchAsync;
2801
+ i.b9v_1 = store;
2828
2802
  return i;
2829
2803
  };
2830
2804
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2831
2805
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2832
2806
  var l = function ($this$dispatchAsync, store, $completion) {
2833
- return i.o9o($this$dispatchAsync, store, $completion);
2807
+ return i.n9o($this$dispatchAsync, store, $completion);
2834
2808
  };
2835
2809
  l.$arity = 2;
2836
2810
  return l;
@@ -2861,7 +2835,7 @@
2861
2835
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2862
2836
  var tmp_3 = Instance(di, tmp$ret$2, null);
2863
2837
  var tmp_4 = KProperty1;
2864
- tmp_1.g9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2838
+ tmp_1.e9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2865
2839
  var tmp_5 = this;
2866
2840
  // Inline function 'org.kodein.di.instance' call
2867
2841
  // Inline function 'org.kodein.type.generic' call
@@ -2869,7 +2843,7 @@
2869
2843
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2870
2844
  var tmp_7 = Instance(di, tmp$ret$4, null);
2871
2845
  var tmp_8 = KProperty1;
2872
- tmp_5.h9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2846
+ tmp_5.f9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2873
2847
  var tmp_9 = this;
2874
2848
  // Inline function 'org.kodein.di.instance' call
2875
2849
  // Inline function 'org.kodein.type.generic' call
@@ -2877,7 +2851,7 @@
2877
2851
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2878
2852
  var tmp_11 = Instance(di, tmp$ret$6, null);
2879
2853
  var tmp_12 = KProperty1;
2880
- tmp_9.i9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2854
+ tmp_9.g9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2881
2855
  var tmp_13 = this;
2882
2856
  // Inline function 'org.kodein.di.instance' call
2883
2857
  // Inline function 'org.kodein.type.generic' call
@@ -2885,7 +2859,7 @@
2885
2859
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2886
2860
  var tmp_15 = Instance(di, tmp$ret$8, null);
2887
2861
  var tmp_16 = KProperty1;
2888
- tmp_13.j9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2862
+ tmp_13.h9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2889
2863
  var tmp_17 = this;
2890
2864
  // Inline function 'org.kodein.di.instance' call
2891
2865
  // Inline function 'org.kodein.type.generic' call
@@ -2893,9 +2867,9 @@
2893
2867
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2894
2868
  var tmp_19 = Instance(di, tmp$ret$10, null);
2895
2869
  var tmp_20 = KProperty1;
2896
- tmp_17.k9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2870
+ tmp_17.i9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2897
2871
  var tmp_21 = this;
2898
- tmp_21.l9l_1 = lazy(GameServer$random$delegate$lambda(this));
2872
+ tmp_21.j9l_1 = lazy(GameServer$random$delegate$lambda(this));
2899
2873
  var tmp_22 = this;
2900
2874
  // Inline function 'org.kodein.di.instance' call
2901
2875
  // Inline function 'org.kodein.type.generic' call
@@ -2903,7 +2877,7 @@
2903
2877
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2904
2878
  var tmp_24 = Instance(di, tmp$ret$12, null);
2905
2879
  var tmp_25 = KProperty1;
2906
- tmp_22.m9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2880
+ tmp_22.k9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2907
2881
  var tmp_26 = this;
2908
2882
  // Inline function 'org.kodein.di.instance' call
2909
2883
  // Inline function 'org.kodein.type.generic' call
@@ -2911,7 +2885,7 @@
2911
2885
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2912
2886
  var tmp_28 = Instance(di, tmp$ret$14, null);
2913
2887
  var tmp_29 = KProperty1;
2914
- tmp_26.n9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2888
+ tmp_26.l9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2915
2889
  var tmp_30 = this;
2916
2890
  // Inline function 'org.kodein.di.instance' call
2917
2891
  // Inline function 'org.kodein.type.generic' call
@@ -2919,14 +2893,21 @@
2919
2893
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2920
2894
  var tmp_32 = Instance(di, tmp$ret$16, null);
2921
2895
  var tmp_33 = KProperty1;
2922
- tmp_30.o9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2896
+ tmp_30.m9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2923
2897
  var tmp_34 = this;
2924
- var tmp0_externalMiddlewares = plus(storeContract.h8y(), externalMiddlewares);
2925
- var tmp1_externalReducers = plus(storeContract.g8y(), externalReducers);
2926
- tmp_34.p9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2898
+ var tmp0_externalMiddlewares = plus(storeContract.f8y(), externalMiddlewares);
2899
+ var tmp1_externalReducers = plus(storeContract.e8y(), externalReducers);
2900
+ tmp_34.n9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2901
+ this.o9l_1 = new Object();
2927
2902
  }
2928
2903
  protoOf(GameServer).b6m = function () {
2929
- return this.p9l_1;
2904
+ return this.n9l_1;
2905
+ };
2906
+ protoOf(GameServer).c9v = function (_set____db54di) {
2907
+ this.o9l_1 = _set____db54di;
2908
+ };
2909
+ protoOf(GameServer).k8e = function () {
2910
+ return this.o9l_1;
2930
2911
  };
2931
2912
  protoOf(GameServer).w53 = function () {
2932
2913
  return this.s66().m6n().id;
@@ -2958,55 +2939,55 @@
2958
2939
  };
2959
2940
  protoOf(GameServer).fromClientEvent = function (action) {
2960
2941
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2961
- this.p9l_1.k6n(GameServer$fromClientEvent$slambda_0(action, null));
2942
+ this.n9l_1.k6n(GameServer$fromClientEvent$slambda_0(action, null));
2962
2943
  };
2963
2944
  protoOf(GameServer).playerLostConnection = function (playerId) {
2964
2945
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2965
- this.p9l_1.k6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2946
+ this.n9l_1.k6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2966
2947
  };
2967
2948
  protoOf(GameServer).playerLive = function (playerId) {
2968
2949
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2969
- this.p9l_1.k6n(GameServer$playerLive$slambda_0(this, playerId, null));
2950
+ this.n9l_1.k6n(GameServer$playerLive$slambda_0(this, playerId, null));
2970
2951
  };
2971
2952
  protoOf(GameServer).playerLeft = function (playerId) {
2972
2953
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2973
- this.p9l_1.k6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2954
+ this.n9l_1.k6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2974
2955
  };
2975
- protoOf(GameServer).h9v = function (roomId, gameCreatorId, config, usersArray, transition, metadata, spectators) {
2956
+ protoOf(GameServer).d9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2976
2957
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2977
- this.p9l_1.k6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, metadata, null));
2958
+ this.n9l_1.k6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2978
2959
  };
2979
- protoOf(GameServer).i9v = function (roomId, state, metadata) {
2960
+ protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2980
2961
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2981
- var isCreated = this.p9l_1.l6n(GameServer$roomOnContinueFromState$slambda_0(state, metadata, null));
2982
- this.p9l_1.k6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2962
+ var isCreated = this.n9l_1.l6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2963
+ this.n9l_1.k6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2983
2964
  };
2984
- protoOf(GameServer).j9v = function (roomId, tableLite, metadata) {
2965
+ protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2985
2966
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2986
- this.p9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, metadata, null));
2987
- this.p9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2967
+ this.n9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2968
+ this.n9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2988
2969
  };
2989
2970
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2990
- this.p9l_1.k6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2971
+ this.n9l_1.k6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2991
2972
  };
2992
2973
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2993
- this.p9l_1.k6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2974
+ this.n9l_1.k6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2994
2975
  };
2995
2976
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2996
2977
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2997
- this.p9l_1.k6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2978
+ this.n9l_1.k6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2998
2979
  };
2999
- protoOf(GameServer).k9v = function (newRid) {
2980
+ protoOf(GameServer).e9v = function (newRid) {
3000
2981
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
3001
- this.p9l_1.k6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2982
+ this.n9l_1.k6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3002
2983
  };
3003
2984
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3004
2985
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3005
- this.p9l_1.k6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2986
+ this.n9l_1.k6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3006
2987
  };
3007
- protoOf(GameServer).l9v = function (reason, roomId) {
2988
+ protoOf(GameServer).f9v = function (reason, roomId) {
3008
2989
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3009
- this.p9l_1.k6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2990
+ this.n9l_1.k6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3010
2991
  };
3011
2992
  protoOf(GameServer).clear = function () {
3012
2993
  return this.h2();
@@ -3057,10 +3038,10 @@
3057
3038
  this.fromRound = fromRound;
3058
3039
  this.canStartNewGame = canStartNewGame;
3059
3040
  }
3060
- protoOf(ServerConfig).m9v = function () {
3041
+ protoOf(ServerConfig).g9v = function () {
3061
3042
  return this.fromRound;
3062
3043
  };
3063
- protoOf(ServerConfig).n9v = function () {
3044
+ protoOf(ServerConfig).h9v = function () {
3064
3045
  return this.canStartNewGame;
3065
3046
  };
3066
3047
  protoOf(ServerConfig).ne = function () {
@@ -3069,13 +3050,13 @@
3069
3050
  protoOf(ServerConfig).oe = function () {
3070
3051
  return this.canStartNewGame;
3071
3052
  };
3072
- protoOf(ServerConfig).o9v = function (fromRound, canStartNewGame) {
3053
+ protoOf(ServerConfig).i9v = function (fromRound, canStartNewGame) {
3073
3054
  return new ServerConfig(fromRound, canStartNewGame);
3074
3055
  };
3075
3056
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3076
3057
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3077
3058
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3078
- return $super === VOID ? this.o9v(fromRound, canStartNewGame) : $super.o9v.call(this, fromRound, canStartNewGame);
3059
+ return $super === VOID ? this.i9v(fromRound, canStartNewGame) : $super.i9v.call(this, fromRound, canStartNewGame);
3079
3060
  };
3080
3061
  protoOf(ServerConfig).toString = function () {
3081
3062
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3137,20 +3118,20 @@
3137
3118
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3138
3119
  tmp0_serialDesc.gz('roomId', false);
3139
3120
  tmp0_serialDesc.gz('table', false);
3140
- this.p9v_1 = tmp0_serialDesc;
3121
+ this.j9v_1 = tmp0_serialDesc;
3141
3122
  }
3142
- protoOf($serializer).q9v = function (encoder, value) {
3143
- var tmp0_desc = this.p9v_1;
3123
+ protoOf($serializer).k9v = function (encoder, value) {
3124
+ var tmp0_desc = this.j9v_1;
3144
3125
  var tmp1_output = encoder.or(tmp0_desc);
3145
- tmp1_output.dt(tmp0_desc, 0, value.r9v_1);
3126
+ tmp1_output.dt(tmp0_desc, 0, value.l9v_1);
3146
3127
  tmp1_output.dt(tmp0_desc, 1, value.table);
3147
3128
  tmp1_output.pr(tmp0_desc);
3148
3129
  };
3149
3130
  protoOf($serializer).co = function (encoder, value) {
3150
- return this.q9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3131
+ return this.k9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3151
3132
  };
3152
3133
  protoOf($serializer).do = function (decoder) {
3153
- var tmp0_desc = this.p9v_1;
3134
+ var tmp0_desc = this.j9v_1;
3154
3135
  var tmp1_flag = true;
3155
3136
  var tmp2_index = 0;
3156
3137
  var tmp3_bitMask0 = 0;
@@ -3185,7 +3166,7 @@
3185
3166
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3186
3167
  };
3187
3168
  protoOf($serializer).bo = function () {
3188
- return this.p9v_1;
3169
+ return this.j9v_1;
3189
3170
  };
3190
3171
  protoOf($serializer).vz = function () {
3191
3172
  // Inline function 'kotlin.arrayOf' call
@@ -3201,9 +3182,9 @@
3201
3182
  }
3202
3183
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3203
3184
  if (!(3 === (3 & seen0))) {
3204
- throwMissingFieldException(seen0, 3, $serializer_getInstance().p9v_1);
3185
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().j9v_1);
3205
3186
  }
3206
- $this.r9v_1 = roomId;
3187
+ $this.l9v_1 = roomId;
3207
3188
  $this.table = table;
3208
3189
  return $this;
3209
3190
  }
@@ -3211,17 +3192,17 @@
3211
3192
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3212
3193
  }
3213
3194
  function TableStateUpdateDto(roomId, table) {
3214
- this.r9v_1 = roomId;
3195
+ this.l9v_1 = roomId;
3215
3196
  this.table = table;
3216
3197
  }
3217
- protoOf(TableStateUpdateDto).w8w = function () {
3218
- return this.r9v_1;
3198
+ protoOf(TableStateUpdateDto).u8w = function () {
3199
+ return this.l9v_1;
3219
3200
  };
3220
3201
  protoOf(TableStateUpdateDto).m6n = function () {
3221
3202
  return this.table;
3222
3203
  };
3223
3204
  protoOf(TableStateUpdateDto).ne = function () {
3224
- return this.r9v_1;
3205
+ return this.l9v_1;
3225
3206
  };
3226
3207
  protoOf(TableStateUpdateDto).oe = function () {
3227
3208
  return this.table;
@@ -3230,15 +3211,15 @@
3230
3211
  return new TableStateUpdateDto(roomId, table);
3231
3212
  };
3232
3213
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3233
- roomId = roomId === VOID ? this.r9v_1 : roomId;
3214
+ roomId = roomId === VOID ? this.l9v_1 : roomId;
3234
3215
  table = table === VOID ? this.table : table;
3235
3216
  return $super === VOID ? this.c54(roomId, table) : $super.c54.call(this, roomId, table);
3236
3217
  };
3237
3218
  protoOf(TableStateUpdateDto).toString = function () {
3238
- return 'TableStateUpdateDto(roomId=' + this.r9v_1 + ', table=' + this.table + ')';
3219
+ return 'TableStateUpdateDto(roomId=' + this.l9v_1 + ', table=' + this.table + ')';
3239
3220
  };
3240
3221
  protoOf(TableStateUpdateDto).hashCode = function () {
3241
- var result = getStringHashCode(this.r9v_1);
3222
+ var result = getStringHashCode(this.l9v_1);
3242
3223
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3243
3224
  return result;
3244
3225
  };
@@ -3247,7 +3228,7 @@
3247
3228
  return true;
3248
3229
  if (!(other instanceof TableStateUpdateDto))
3249
3230
  return false;
3250
- if (!(this.r9v_1 === other.r9v_1))
3231
+ if (!(this.l9v_1 === other.l9v_1))
3251
3232
  return false;
3252
3233
  if (!(this.table === other.table))
3253
3234
  return false;
@@ -3267,20 +3248,20 @@
3267
3248
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3268
3249
  tmp0_serialDesc.gz('roomId', false);
3269
3250
  tmp0_serialDesc.gz('actions', false);
3270
- this.s9v_1 = tmp0_serialDesc;
3251
+ this.m9v_1 = tmp0_serialDesc;
3271
3252
  }
3272
- protoOf($serializer_0).t9v = function (encoder, value) {
3273
- var tmp0_desc = this.s9v_1;
3253
+ protoOf($serializer_0).n9v = function (encoder, value) {
3254
+ var tmp0_desc = this.m9v_1;
3274
3255
  var tmp1_output = encoder.or(tmp0_desc);
3275
- tmp1_output.dt(tmp0_desc, 0, value.u9v_1);
3256
+ tmp1_output.dt(tmp0_desc, 0, value.o9v_1);
3276
3257
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3277
3258
  tmp1_output.pr(tmp0_desc);
3278
3259
  };
3279
3260
  protoOf($serializer_0).co = function (encoder, value) {
3280
- return this.t9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3261
+ return this.n9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3281
3262
  };
3282
3263
  protoOf($serializer_0).do = function (decoder) {
3283
- var tmp0_desc = this.s9v_1;
3264
+ var tmp0_desc = this.m9v_1;
3284
3265
  var tmp1_flag = true;
3285
3266
  var tmp2_index = 0;
3286
3267
  var tmp3_bitMask0 = 0;
@@ -3315,7 +3296,7 @@
3315
3296
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3316
3297
  };
3317
3298
  protoOf($serializer_0).bo = function () {
3318
- return this.s9v_1;
3299
+ return this.m9v_1;
3319
3300
  };
3320
3301
  protoOf($serializer_0).vz = function () {
3321
3302
  // Inline function 'kotlin.arrayOf' call
@@ -3331,9 +3312,9 @@
3331
3312
  }
3332
3313
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3333
3314
  if (!(3 === (3 & seen0))) {
3334
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().s9v_1);
3315
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().m9v_1);
3335
3316
  }
3336
- $this.u9v_1 = roomId;
3317
+ $this.o9v_1 = roomId;
3337
3318
  $this.actions = actions;
3338
3319
  return $this;
3339
3320
  }
@@ -3341,17 +3322,17 @@
3341
3322
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3342
3323
  }
3343
3324
  function ActionsStateUpdateDto(roomId, actions) {
3344
- this.u9v_1 = roomId;
3325
+ this.o9v_1 = roomId;
3345
3326
  this.actions = actions;
3346
3327
  }
3347
- protoOf(ActionsStateUpdateDto).w8w = function () {
3348
- return this.u9v_1;
3328
+ protoOf(ActionsStateUpdateDto).u8w = function () {
3329
+ return this.o9v_1;
3349
3330
  };
3350
3331
  protoOf(ActionsStateUpdateDto).r8b = function () {
3351
3332
  return this.actions;
3352
3333
  };
3353
3334
  protoOf(ActionsStateUpdateDto).ne = function () {
3354
- return this.u9v_1;
3335
+ return this.o9v_1;
3355
3336
  };
3356
3337
  protoOf(ActionsStateUpdateDto).oe = function () {
3357
3338
  return this.actions;
@@ -3360,15 +3341,15 @@
3360
3341
  return new ActionsStateUpdateDto(roomId, actions);
3361
3342
  };
3362
3343
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3363
- roomId = roomId === VOID ? this.u9v_1 : roomId;
3344
+ roomId = roomId === VOID ? this.o9v_1 : roomId;
3364
3345
  actions = actions === VOID ? this.actions : actions;
3365
3346
  return $super === VOID ? this.c54(roomId, actions) : $super.c54.call(this, roomId, actions);
3366
3347
  };
3367
3348
  protoOf(ActionsStateUpdateDto).toString = function () {
3368
- return 'ActionsStateUpdateDto(roomId=' + this.u9v_1 + ', actions=' + this.actions + ')';
3349
+ return 'ActionsStateUpdateDto(roomId=' + this.o9v_1 + ', actions=' + this.actions + ')';
3369
3350
  };
3370
3351
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3371
- var result = getStringHashCode(this.u9v_1);
3352
+ var result = getStringHashCode(this.o9v_1);
3372
3353
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3373
3354
  return result;
3374
3355
  };
@@ -3377,7 +3358,7 @@
3377
3358
  return true;
3378
3359
  if (!(other instanceof ActionsStateUpdateDto))
3379
3360
  return false;
3380
- if (!(this.u9v_1 === other.u9v_1))
3361
+ if (!(this.o9v_1 === other.o9v_1))
3381
3362
  return false;
3382
3363
  if (!(this.actions === other.actions))
3383
3364
  return false;
@@ -3407,42 +3388,42 @@
3407
3388
  var tmp$ret$0 = mapToDto(item);
3408
3389
  destination.j(tmp$ret$0);
3409
3390
  }
3410
- return new ActionsStateUpdateDto(_this__u8e3s4.v9v_1, encoderDecoderProvider.k8i(destination));
3391
+ return new ActionsStateUpdateDto(_this__u8e3s4.p9v_1, encoderDecoderProvider.k8i(destination));
3411
3392
  }
3412
3393
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3413
- return new TableStateUpdateDto(_this__u8e3s4.w9v_1, encoderDecoderProvider.i8i(mapToDto_0(_this__u8e3s4.table)));
3394
+ return new TableStateUpdateDto(_this__u8e3s4.q9v_1, encoderDecoderProvider.i8i(mapToDto_0(_this__u8e3s4.table)));
3414
3395
  }
3415
3396
  function ServerStateUpdate() {
3416
3397
  }
3417
3398
  function TableStateUpdate(roomId, table) {
3418
- this.w9v_1 = roomId;
3399
+ this.q9v_1 = roomId;
3419
3400
  this.table = table;
3420
3401
  }
3421
- protoOf(TableStateUpdate).w8w = function () {
3422
- return this.w9v_1;
3402
+ protoOf(TableStateUpdate).u8w = function () {
3403
+ return this.q9v_1;
3423
3404
  };
3424
3405
  protoOf(TableStateUpdate).m6n = function () {
3425
3406
  return this.table;
3426
3407
  };
3427
3408
  protoOf(TableStateUpdate).ne = function () {
3428
- return this.w9v_1;
3409
+ return this.q9v_1;
3429
3410
  };
3430
3411
  protoOf(TableStateUpdate).oe = function () {
3431
3412
  return this.table;
3432
3413
  };
3433
- protoOf(TableStateUpdate).x9v = function (roomId, table) {
3414
+ protoOf(TableStateUpdate).r9v = function (roomId, table) {
3434
3415
  return new TableStateUpdate(roomId, table);
3435
3416
  };
3436
3417
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3437
- roomId = roomId === VOID ? this.w9v_1 : roomId;
3418
+ roomId = roomId === VOID ? this.q9v_1 : roomId;
3438
3419
  table = table === VOID ? this.table : table;
3439
- return $super === VOID ? this.x9v(roomId, table) : $super.x9v.call(this, roomId, table);
3420
+ return $super === VOID ? this.r9v(roomId, table) : $super.r9v.call(this, roomId, table);
3440
3421
  };
3441
3422
  protoOf(TableStateUpdate).toString = function () {
3442
- return 'TableStateUpdate(roomId=' + this.w9v_1 + ', table=' + this.table.toString() + ')';
3423
+ return 'TableStateUpdate(roomId=' + this.q9v_1 + ', table=' + this.table.toString() + ')';
3443
3424
  };
3444
3425
  protoOf(TableStateUpdate).hashCode = function () {
3445
- var result = getStringHashCode(this.w9v_1);
3426
+ var result = getStringHashCode(this.q9v_1);
3446
3427
  result = imul(result, 31) + this.table.hashCode() | 0;
3447
3428
  return result;
3448
3429
  };
@@ -3451,41 +3432,41 @@
3451
3432
  return true;
3452
3433
  if (!(other instanceof TableStateUpdate))
3453
3434
  return false;
3454
- if (!(this.w9v_1 === other.w9v_1))
3435
+ if (!(this.q9v_1 === other.q9v_1))
3455
3436
  return false;
3456
3437
  if (!this.table.equals(other.table))
3457
3438
  return false;
3458
3439
  return true;
3459
3440
  };
3460
3441
  function ActionsStateUpdate(roomId, actions) {
3461
- this.v9v_1 = roomId;
3442
+ this.p9v_1 = roomId;
3462
3443
  this.actions = actions;
3463
3444
  }
3464
- protoOf(ActionsStateUpdate).w8w = function () {
3465
- return this.v9v_1;
3445
+ protoOf(ActionsStateUpdate).u8w = function () {
3446
+ return this.p9v_1;
3466
3447
  };
3467
3448
  protoOf(ActionsStateUpdate).r8b = function () {
3468
3449
  return this.actions;
3469
3450
  };
3470
3451
  protoOf(ActionsStateUpdate).ne = function () {
3471
- return this.v9v_1;
3452
+ return this.p9v_1;
3472
3453
  };
3473
3454
  protoOf(ActionsStateUpdate).oe = function () {
3474
3455
  return this.actions;
3475
3456
  };
3476
- protoOf(ActionsStateUpdate).y9v = function (roomId, actions) {
3457
+ protoOf(ActionsStateUpdate).s9v = function (roomId, actions) {
3477
3458
  return new ActionsStateUpdate(roomId, actions);
3478
3459
  };
3479
3460
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3480
- roomId = roomId === VOID ? this.v9v_1 : roomId;
3461
+ roomId = roomId === VOID ? this.p9v_1 : roomId;
3481
3462
  actions = actions === VOID ? this.actions : actions;
3482
- return $super === VOID ? this.y9v(roomId, actions) : $super.y9v.call(this, roomId, actions);
3463
+ return $super === VOID ? this.s9v(roomId, actions) : $super.s9v.call(this, roomId, actions);
3483
3464
  };
3484
3465
  protoOf(ActionsStateUpdate).toString = function () {
3485
- return 'ActionsStateUpdate(roomId=' + this.v9v_1 + ', actions=' + toString(this.actions) + ')';
3466
+ return 'ActionsStateUpdate(roomId=' + this.p9v_1 + ', actions=' + toString(this.actions) + ')';
3486
3467
  };
3487
3468
  protoOf(ActionsStateUpdate).hashCode = function () {
3488
- var result = getStringHashCode(this.v9v_1);
3469
+ var result = getStringHashCode(this.p9v_1);
3489
3470
  result = imul(result, 31) + hashCode(this.actions) | 0;
3490
3471
  return result;
3491
3472
  };
@@ -3494,7 +3475,7 @@
3494
3475
  return true;
3495
3476
  if (!(other instanceof ActionsStateUpdate))
3496
3477
  return false;
3497
- if (!(this.v9v_1 === other.v9v_1))
3478
+ if (!(this.p9v_1 === other.p9v_1))
3498
3479
  return false;
3499
3480
  if (!equals(this.actions, other.actions))
3500
3481
  return false;
@@ -3728,18 +3709,18 @@
3728
3709
  function ToClientEventsObserver() {
3729
3710
  }
3730
3711
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3731
- this.i9w_1 = this$0;
3732
- this.j9w_1 = $actions;
3712
+ this.c9w_1 = this$0;
3713
+ this.d9w_1 = $actions;
3733
3714
  CoroutineImpl.call(this, resultContinuation);
3734
3715
  }
3735
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9w = function ($this$flow, $completion) {
3736
- var tmp = this.n9w($this$flow, $completion);
3716
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9w = function ($this$flow, $completion) {
3717
+ var tmp = this.h9w($this$flow, $completion);
3737
3718
  tmp.t8_1 = Unit_instance;
3738
3719
  tmp.u8_1 = null;
3739
3720
  return tmp.z8();
3740
3721
  };
3741
3722
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3742
- return this.m9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3723
+ return this.g9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3743
3724
  };
3744
3725
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3745
3726
  var suspendResult = this.t8_1;
@@ -3749,19 +3730,19 @@
3749
3730
  switch (tmp) {
3750
3731
  case 0:
3751
3732
  this.s8_1 = 4;
3752
- this.i9w_1.s9w_1;
3753
- this.l9w_1 = transformToEmits(this.i9w_1, this.j9w_1).l();
3733
+ this.c9w_1.m9w_1;
3734
+ this.f9w_1 = transformToEmits(this.c9w_1, this.d9w_1).l();
3754
3735
  this.r8_1 = 1;
3755
3736
  continue $sm;
3756
3737
  case 1:
3757
- if (!this.l9w_1.m()) {
3738
+ if (!this.f9w_1.m()) {
3758
3739
  this.r8_1 = 3;
3759
3740
  continue $sm;
3760
3741
  }
3761
3742
 
3762
- var element = this.l9w_1.n();
3743
+ var element = this.f9w_1.n();
3763
3744
  this.r8_1 = 2;
3764
- suspendResult = this.k9w_1.l28(element, this);
3745
+ suspendResult = this.e9w_1.l28(element, this);
3765
3746
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3766
3747
  return suspendResult;
3767
3748
  }
@@ -3771,11 +3752,11 @@
3771
3752
  this.r8_1 = 1;
3772
3753
  continue $sm;
3773
3754
  case 3:
3774
- var tmp0 = this.i9w_1.r9w_1;
3755
+ var tmp0 = this.c9w_1.l9w_1;
3775
3756
  l$ret$1: do {
3776
3757
  while (true) {
3777
3758
  var cur = tmp0.kotlinx$atomicfu$value;
3778
- var upd = cur - this.j9w_1.o() | 0;
3759
+ var upd = cur - this.d9w_1.o() | 0;
3779
3760
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3780
3761
  break l$ret$1;
3781
3762
  }
@@ -3797,15 +3778,15 @@
3797
3778
  }
3798
3779
  while (true);
3799
3780
  };
3800
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9w = function ($this$flow, completion) {
3801
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.i9w_1, this.j9w_1, completion);
3802
- i.k9w_1 = $this$flow;
3781
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9w = function ($this$flow, completion) {
3782
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.c9w_1, this.d9w_1, completion);
3783
+ i.e9w_1 = $this$flow;
3803
3784
  return i;
3804
3785
  };
3805
3786
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3806
3787
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3807
3788
  var l = function ($this$flow, $completion) {
3808
- return i.m9w($this$flow, $completion);
3789
+ return i.g9w($this$flow, $completion);
3809
3790
  };
3810
3791
  l.$arity = 1;
3811
3792
  return l;
@@ -3875,29 +3856,29 @@
3875
3856
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3876
3857
  }
3877
3858
  function mapFromGroupKey($this, _this__u8e3s4) {
3878
- var tmp = $this.q9w_1.z6d();
3859
+ var tmp = $this.k9w_1.z6d();
3879
3860
  // Inline function 'kotlin.collections.toTypedArray' call
3880
- var this_0 = _this__u8e3s4.v9w_1;
3861
+ var this_0 = _this__u8e3s4.p9w_1;
3881
3862
  var tmp_0 = copyToArray(this_0);
3882
3863
  // Inline function 'kotlin.collections.toTypedArray' call
3883
- var this_1 = _this__u8e3s4.w9w_1;
3864
+ var this_1 = _this__u8e3s4.q9w_1;
3884
3865
  var tmp$ret$1 = copyToArray(this_1);
3885
- return new ActionDeliveryPayload(_this__u8e3s4.u9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.x9w_1);
3866
+ return new ActionDeliveryPayload(_this__u8e3s4.o9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.r9w_1);
3886
3867
  }
3887
3868
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3888
- this.u9w_1 = tableId;
3889
- this.v9w_1 = includePlayers;
3890
- this.w9w_1 = excludePlayers;
3891
- this.x9w_1 = deliveryType;
3869
+ this.o9w_1 = tableId;
3870
+ this.p9w_1 = includePlayers;
3871
+ this.q9w_1 = excludePlayers;
3872
+ this.r9w_1 = deliveryType;
3892
3873
  }
3893
3874
  protoOf(GroupKey).toString = function () {
3894
- return 'GroupKey(tableId=' + this.u9w_1 + ', includePlayers=' + toString(this.v9w_1) + ', excludePlayers=' + toString(this.w9w_1) + ', deliveryType=' + this.x9w_1.toString() + ')';
3875
+ return 'GroupKey(tableId=' + this.o9w_1 + ', includePlayers=' + toString(this.p9w_1) + ', excludePlayers=' + toString(this.q9w_1) + ', deliveryType=' + this.r9w_1.toString() + ')';
3895
3876
  };
3896
3877
  protoOf(GroupKey).hashCode = function () {
3897
- var result = getStringHashCode(this.u9w_1);
3898
- result = imul(result, 31) + hashCode(this.v9w_1) | 0;
3899
- result = imul(result, 31) + hashCode(this.w9w_1) | 0;
3900
- result = imul(result, 31) + this.x9w_1.hashCode() | 0;
3878
+ var result = getStringHashCode(this.o9w_1);
3879
+ result = imul(result, 31) + hashCode(this.p9w_1) | 0;
3880
+ result = imul(result, 31) + hashCode(this.q9w_1) | 0;
3881
+ result = imul(result, 31) + this.r9w_1.hashCode() | 0;
3901
3882
  return result;
3902
3883
  };
3903
3884
  protoOf(GroupKey).equals = function (other) {
@@ -3905,35 +3886,35 @@
3905
3886
  return true;
3906
3887
  if (!(other instanceof GroupKey))
3907
3888
  return false;
3908
- if (!(this.u9w_1 === other.u9w_1))
3889
+ if (!(this.o9w_1 === other.o9w_1))
3909
3890
  return false;
3910
- if (!equals(this.v9w_1, other.v9w_1))
3891
+ if (!equals(this.p9w_1, other.p9w_1))
3911
3892
  return false;
3912
- if (!equals(this.w9w_1, other.w9w_1))
3893
+ if (!equals(this.q9w_1, other.q9w_1))
3913
3894
  return false;
3914
- if (!this.x9w_1.equals(other.x9w_1))
3895
+ if (!this.r9w_1.equals(other.r9w_1))
3915
3896
  return false;
3916
3897
  return true;
3917
3898
  };
3918
3899
  function Companion_4() {
3919
- this.y9w_1 = 6;
3900
+ this.s9w_1 = 6;
3920
3901
  }
3921
3902
  var Companion_instance_12;
3922
3903
  function Companion_getInstance_5() {
3923
3904
  return Companion_instance_12;
3924
3905
  }
3925
3906
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3926
- this.h9x_1 = this$0;
3907
+ this.b9x_1 = this$0;
3927
3908
  CoroutineImpl.call(this, resultContinuation);
3928
3909
  }
3929
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).j9x = function (actions, $completion) {
3930
- var tmp = this.k9x(actions, $completion);
3910
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).d9x = function (actions, $completion) {
3911
+ var tmp = this.e9x(actions, $completion);
3931
3912
  tmp.t8_1 = Unit_instance;
3932
3913
  tmp.u8_1 = null;
3933
3914
  return tmp.z8();
3934
3915
  };
3935
3916
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3936
- return this.j9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3917
+ return this.d9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3937
3918
  };
3938
3919
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3939
3920
  var suspendResult = this.t8_1;
@@ -3942,7 +3923,7 @@
3942
3923
  var tmp = this.r8_1;
3943
3924
  if (tmp === 0) {
3944
3925
  this.s8_1 = 1;
3945
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.h9x_1, this.i9x_1, null));
3926
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.b9x_1, this.c9x_1, null));
3946
3927
  } else if (tmp === 1) {
3947
3928
  throw this.u8_1;
3948
3929
  }
@@ -3952,23 +3933,23 @@
3952
3933
  }
3953
3934
  while (true);
3954
3935
  };
3955
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).k9x = function (actions, completion) {
3956
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.h9x_1, completion);
3957
- i.i9x_1 = actions;
3936
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).e9x = function (actions, completion) {
3937
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.b9x_1, completion);
3938
+ i.c9x_1 = actions;
3958
3939
  return i;
3959
3940
  };
3960
3941
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3961
3942
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3962
3943
  var l = function (actions, $completion) {
3963
- return i.j9x(actions, $completion);
3944
+ return i.d9x(actions, $completion);
3964
3945
  };
3965
3946
  l.$arity = 1;
3966
3947
  return l;
3967
3948
  }
3968
3949
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3969
3950
  CoroutineImpl.call(this, resultContinuation);
3970
- this.t9x_1 = _this__u8e3s4;
3971
- this.u9x_1 = fromEvent;
3951
+ this.n9x_1 = _this__u8e3s4;
3952
+ this.o9x_1 = fromEvent;
3972
3953
  }
3973
3954
  protoOf($sentEventCOROUTINE$).z8 = function () {
3974
3955
  var suspendResult = this.t8_1;
@@ -3978,8 +3959,8 @@
3978
3959
  switch (tmp) {
3979
3960
  case 0:
3980
3961
  this.s8_1 = 2;
3981
- this.t9x_1.s9w_1;
3982
- var tmp0 = this.t9x_1.r9w_1;
3962
+ this.n9x_1.m9w_1;
3963
+ var tmp0 = this.n9x_1.l9w_1;
3983
3964
  l$ret$1: do {
3984
3965
  while (true) {
3985
3966
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3991,7 +3972,7 @@
3991
3972
  }
3992
3973
  while (false);
3993
3974
  this.r8_1 = 1;
3994
- suspendResult = this.t9x_1.t9w_1.l28(this.u9x_1, this);
3975
+ suspendResult = this.n9x_1.n9w_1.l28(this.o9x_1, this);
3995
3976
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3996
3977
  return suspendResult;
3997
3978
  }
@@ -4015,7 +3996,7 @@
4015
3996
  };
4016
3997
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4017
3998
  CoroutineImpl.call(this, resultContinuation);
4018
- this.d9y_1 = _this__u8e3s4;
3999
+ this.x9x_1 = _this__u8e3s4;
4019
4000
  }
4020
4001
  protoOf($waitForCOROUTINE$).z8 = function () {
4021
4002
  var suspendResult = this.t8_1;
@@ -4025,12 +4006,12 @@
4025
4006
  switch (tmp) {
4026
4007
  case 0:
4027
4008
  this.s8_1 = 5;
4028
- this.d9y_1.s9w_1;
4029
- this.e9y_1 = 0;
4009
+ this.x9x_1.m9w_1;
4010
+ this.y9x_1 = 0;
4030
4011
  this.r8_1 = 1;
4031
4012
  continue $sm;
4032
4013
  case 1:
4033
- if (!!(this.d9y_1.r9w_1.kotlinx$atomicfu$value === 0)) {
4014
+ if (!!(this.x9x_1.l9w_1.kotlinx$atomicfu$value === 0)) {
4034
4015
  this.r8_1 = 4;
4035
4016
  continue $sm;
4036
4017
  }
@@ -4043,9 +4024,9 @@
4043
4024
 
4044
4025
  continue $sm;
4045
4026
  case 2:
4046
- this.e9y_1 = this.e9y_1 + 1 | 0;
4047
- if (this.e9y_1 > 6) {
4048
- this.d9y_1.p9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.d9y_1.r9w_1.kotlinx$atomicfu$value);
4027
+ this.y9x_1 = this.y9x_1 + 1 | 0;
4028
+ if (this.y9x_1 > 6) {
4029
+ this.x9x_1.j9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.x9x_1.l9w_1.kotlinx$atomicfu$value);
4049
4030
  this.r8_1 = 4;
4050
4031
  continue $sm;
4051
4032
  } else {
@@ -4073,183 +4054,183 @@
4073
4054
  while (true);
4074
4055
  };
4075
4056
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4076
- this.o9w_1 = serverReduxConfig;
4077
- this.p9w_1 = logger;
4078
- this.q9w_1 = idsProvider;
4079
- this.r9w_1 = atomic$ref$1(0);
4057
+ this.i9w_1 = serverReduxConfig;
4058
+ this.j9w_1 = logger;
4059
+ this.k9w_1 = idsProvider;
4060
+ this.l9w_1 = atomic$ref$1(0);
4080
4061
  var tmp = this;
4081
4062
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4082
- tmp.s9w_1 = get_atomicfu$reentrantLock();
4083
- this.t9w_1 = MutableSharedFlow();
4063
+ tmp.m9w_1 = get_atomicfu$reentrantLock();
4064
+ this.n9w_1 = MutableSharedFlow();
4084
4065
  }
4085
- protoOf(ToClientEventsObserverImpl).z9v = function (fromEvent, $completion) {
4066
+ protoOf(ToClientEventsObserverImpl).t9v = function (fromEvent, $completion) {
4086
4067
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4087
4068
  tmp.t8_1 = Unit_instance;
4088
4069
  tmp.u8_1 = null;
4089
4070
  return tmp.z8();
4090
4071
  };
4091
- protoOf(ToClientEventsObserverImpl).s96 = function ($completion) {
4072
+ protoOf(ToClientEventsObserverImpl).q96 = function ($completion) {
4092
4073
  var tmp = new $waitForCOROUTINE$(this, $completion);
4093
4074
  tmp.t8_1 = Unit_instance;
4094
4075
  tmp.u8_1 = null;
4095
4076
  return tmp.z8();
4096
4077
  };
4097
- protoOf(ToClientEventsObserverImpl).i9m = function () {
4098
- if (!this.o9w_1.enabledCombinedEvents) {
4099
- return this.t9w_1;
4078
+ protoOf(ToClientEventsObserverImpl).h9m = function () {
4079
+ if (!this.i9w_1.enabledCombinedEvents) {
4080
+ return this.n9w_1;
4100
4081
  }
4101
- var tmp = windowedByInterval(this.t9w_1, fromInt(this.o9w_1.combinedEventsIntervalMillis));
4082
+ var tmp = windowedByInterval(this.n9w_1, fromInt(this.i9w_1.combinedEventsIntervalMillis));
4102
4083
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4103
4084
  };
4104
4085
  function UpdateServerConfigAction(serverConfig) {
4105
- this.f9y_1 = serverConfig;
4086
+ this.z9x_1 = serverConfig;
4106
4087
  }
4107
4088
  protoOf(UpdateServerConfigAction).toString = function () {
4108
- return 'UpdateServerConfigAction(serverConfig=' + this.f9y_1.toString() + ')';
4089
+ return 'UpdateServerConfigAction(serverConfig=' + this.z9x_1.toString() + ')';
4109
4090
  };
4110
4091
  protoOf(UpdateServerConfigAction).hashCode = function () {
4111
- return this.f9y_1.hashCode();
4092
+ return this.z9x_1.hashCode();
4112
4093
  };
4113
4094
  protoOf(UpdateServerConfigAction).equals = function (other) {
4114
4095
  if (this === other)
4115
4096
  return true;
4116
4097
  if (!(other instanceof UpdateServerConfigAction))
4117
4098
  return false;
4118
- if (!this.f9y_1.equals(other.f9y_1))
4099
+ if (!this.z9x_1.equals(other.z9x_1))
4119
4100
  return false;
4120
4101
  return true;
4121
4102
  };
4122
4103
  function SpectatorsAction() {
4123
4104
  }
4124
4105
  function AddSpectatorsAction(spectators) {
4125
- this.g9y_1 = spectators;
4106
+ this.a9y_1 = spectators;
4126
4107
  }
4127
4108
  protoOf(AddSpectatorsAction).toString = function () {
4128
- return 'AddSpectatorsAction(spectators=' + toString(this.g9y_1) + ')';
4109
+ return 'AddSpectatorsAction(spectators=' + toString(this.a9y_1) + ')';
4129
4110
  };
4130
4111
  protoOf(AddSpectatorsAction).hashCode = function () {
4131
- return hashCode(this.g9y_1);
4112
+ return hashCode(this.a9y_1);
4132
4113
  };
4133
4114
  protoOf(AddSpectatorsAction).equals = function (other) {
4134
4115
  if (this === other)
4135
4116
  return true;
4136
4117
  if (!(other instanceof AddSpectatorsAction))
4137
4118
  return false;
4138
- if (!equals(this.g9y_1, other.g9y_1))
4119
+ if (!equals(this.a9y_1, other.a9y_1))
4139
4120
  return false;
4140
4121
  return true;
4141
4122
  };
4142
4123
  function RemoveSpectatorsAction(spectators) {
4143
- this.h9y_1 = spectators;
4124
+ this.b9y_1 = spectators;
4144
4125
  }
4145
4126
  protoOf(RemoveSpectatorsAction).toString = function () {
4146
- return 'RemoveSpectatorsAction(spectators=' + toString(this.h9y_1) + ')';
4127
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.b9y_1) + ')';
4147
4128
  };
4148
4129
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4149
- return hashCode(this.h9y_1);
4130
+ return hashCode(this.b9y_1);
4150
4131
  };
4151
4132
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4152
4133
  if (this === other)
4153
4134
  return true;
4154
4135
  if (!(other instanceof RemoveSpectatorsAction))
4155
4136
  return false;
4156
- if (!equals(this.h9y_1, other.h9y_1))
4137
+ if (!equals(this.b9y_1, other.b9y_1))
4157
4138
  return false;
4158
4139
  return true;
4159
4140
  };
4160
4141
  function _get_asyncProvider__jbpyhw($this) {
4161
- var tmp0 = $this.n9y_1;
4142
+ var tmp0 = $this.h9y_1;
4162
4143
  var tmp = KProperty1;
4163
4144
  // Inline function 'kotlin.getValue' call
4164
4145
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4165
4146
  return tmp0.w();
4166
4147
  }
4167
4148
  function _get_logger__rkp4sl_0($this) {
4168
- var tmp0 = $this.o9y_1;
4149
+ var tmp0 = $this.i9y_1;
4169
4150
  var tmp = KProperty1;
4170
4151
  // Inline function 'kotlin.getValue' call
4171
4152
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4172
4153
  return tmp0.w();
4173
4154
  }
4174
4155
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4175
- var tmp0 = $this.p9y_1;
4156
+ var tmp0 = $this.j9y_1;
4176
4157
  var tmp = KProperty1;
4177
4158
  // Inline function 'kotlin.getValue' call
4178
4159
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4179
4160
  return tmp0.w();
4180
4161
  }
4181
4162
  function _get_lastCardInteractor__h6lq3w($this) {
4182
- var tmp0 = $this.q9y_1;
4163
+ var tmp0 = $this.k9y_1;
4183
4164
  var tmp = KProperty1;
4184
4165
  // Inline function 'kotlin.getValue' call
4185
4166
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4186
4167
  return tmp0.w();
4187
4168
  }
4188
4169
  function _get_serverConfig__rk2g06($this) {
4189
- var tmp0 = $this.r9y_1;
4170
+ var tmp0 = $this.l9y_1;
4190
4171
  var tmp = KProperty1;
4191
4172
  // Inline function 'kotlin.getValue' call
4192
4173
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4193
4174
  return tmp0.w();
4194
4175
  }
4195
4176
  function _get_logicConfig__52ww9d($this) {
4196
- var tmp0 = $this.s9y_1;
4177
+ var tmp0 = $this.m9y_1;
4197
4178
  var tmp = KProperty1;
4198
4179
  // Inline function 'kotlin.getValue' call
4199
4180
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4200
4181
  return tmp0.w();
4201
4182
  }
4202
4183
  function _get_idsProvider__fnfajc_0($this) {
4203
- var tmp0 = $this.t9y_1;
4184
+ var tmp0 = $this.n9y_1;
4204
4185
  var tmp = KProperty1;
4205
4186
  // Inline function 'kotlin.getValue' call
4206
4187
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4207
4188
  return tmp0.w();
4208
4189
  }
4209
4190
  function _get_botConfig__cpaxzc($this) {
4210
- var tmp0 = $this.u9y_1;
4191
+ var tmp0 = $this.o9y_1;
4211
4192
  var tmp = KProperty1;
4212
4193
  // Inline function 'kotlin.getValue' call
4213
4194
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4214
4195
  return tmp0.w();
4215
4196
  }
4216
4197
  function _get_scenePositionProvider__kn0n1n($this) {
4217
- var tmp0 = $this.v9y_1;
4198
+ var tmp0 = $this.p9y_1;
4218
4199
  var tmp = KProperty1;
4219
4200
  // Inline function 'kotlin.getValue' call
4220
4201
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4221
4202
  return tmp0.w();
4222
4203
  }
4223
4204
  function _get_toClientEventsObserver__6rp51y_0($this) {
4224
- var tmp0 = $this.w9y_1;
4205
+ var tmp0 = $this.q9y_1;
4225
4206
  var tmp = KProperty1;
4226
4207
  // Inline function 'kotlin.getValue' call
4227
4208
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4228
4209
  return tmp0.w();
4229
4210
  }
4230
4211
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4231
- var tmp0 = $this.x9y_1;
4212
+ var tmp0 = $this.r9y_1;
4232
4213
  var tmp = KProperty1;
4233
4214
  // Inline function 'kotlin.getValue' call
4234
4215
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4235
4216
  return tmp0.w();
4236
4217
  }
4237
4218
  function _get_dealerConfig__183ci8($this) {
4238
- var tmp0 = $this.y9y_1;
4219
+ var tmp0 = $this.s9y_1;
4239
4220
  var tmp = KProperty1;
4240
4221
  // Inline function 'kotlin.getValue' call
4241
4222
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4242
4223
  return tmp0.w();
4243
4224
  }
4244
4225
  function _get_poolProvider__tqti6a($this) {
4245
- var tmp0 = $this.z9y_1;
4226
+ var tmp0 = $this.t9y_1;
4246
4227
  var tmp = KProperty1;
4247
4228
  // Inline function 'kotlin.getValue' call
4248
4229
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4249
4230
  return tmp0.w();
4250
4231
  }
4251
4232
  function _get_cardsDealerProvider__bekjpg($this) {
4252
- var tmp0 = $this.a9z_1;
4233
+ var tmp0 = $this.u9y_1;
4253
4234
  var tmp = KProperty1;
4254
4235
  // Inline function 'kotlin.getValue' call
4255
4236
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4413,11 +4394,11 @@
4413
4394
  tmp = fileLoggerStoreContract;
4414
4395
  }
4415
4396
  fileLoggerStoreContract = tmp;
4416
- this.i9y_1 = validationStoreContract;
4417
- this.j9y_1 = timersStoreContract;
4418
- this.k9y_1 = botGameStoreContract;
4419
- this.l9y_1 = gameMechanicStoreContract;
4420
- this.m9y_1 = fileLoggerStoreContract;
4397
+ this.c9y_1 = validationStoreContract;
4398
+ this.d9y_1 = timersStoreContract;
4399
+ this.e9y_1 = botGameStoreContract;
4400
+ this.f9y_1 = gameMechanicStoreContract;
4401
+ this.g9y_1 = fileLoggerStoreContract;
4421
4402
  var tmp_0 = this;
4422
4403
  // Inline function 'org.kodein.di.instance' call
4423
4404
  // Inline function 'org.kodein.type.generic' call
@@ -4425,7 +4406,7 @@
4425
4406
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4426
4407
  var tmp_2 = Instance(di, tmp$ret$0, null);
4427
4408
  var tmp_3 = KProperty1;
4428
- tmp_0.n9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4409
+ tmp_0.h9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4429
4410
  var tmp_4 = this;
4430
4411
  // Inline function 'org.kodein.di.instance' call
4431
4412
  // Inline function 'org.kodein.type.generic' call
@@ -4433,7 +4414,7 @@
4433
4414
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4434
4415
  var tmp_6 = Instance(di, tmp$ret$2, null);
4435
4416
  var tmp_7 = KProperty1;
4436
- tmp_4.o9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4417
+ tmp_4.i9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4437
4418
  var tmp_8 = this;
4438
4419
  // Inline function 'org.kodein.di.instance' call
4439
4420
  // Inline function 'org.kodein.type.generic' call
@@ -4441,7 +4422,7 @@
4441
4422
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4442
4423
  var tmp_10 = Instance(di, tmp$ret$4, null);
4443
4424
  var tmp_11 = KProperty1;
4444
- tmp_8.p9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4425
+ tmp_8.j9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4445
4426
  var tmp_12 = this;
4446
4427
  // Inline function 'org.kodein.di.instance' call
4447
4428
  // Inline function 'org.kodein.type.generic' call
@@ -4449,7 +4430,7 @@
4449
4430
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4450
4431
  var tmp_14 = Instance(di, tmp$ret$6, null);
4451
4432
  var tmp_15 = KProperty1;
4452
- tmp_12.q9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4433
+ tmp_12.k9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4453
4434
  var tmp_16 = this;
4454
4435
  // Inline function 'org.kodein.di.instance' call
4455
4436
  // Inline function 'org.kodein.type.generic' call
@@ -4457,7 +4438,7 @@
4457
4438
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4458
4439
  var tmp_18 = Instance(di, tmp$ret$8, null);
4459
4440
  var tmp_19 = KProperty1;
4460
- tmp_16.r9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4441
+ tmp_16.l9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4461
4442
  var tmp_20 = this;
4462
4443
  // Inline function 'org.kodein.di.instance' call
4463
4444
  // Inline function 'org.kodein.type.generic' call
@@ -4465,7 +4446,7 @@
4465
4446
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4466
4447
  var tmp_22 = Instance(di, tmp$ret$10, null);
4467
4448
  var tmp_23 = KProperty1;
4468
- tmp_20.s9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4449
+ tmp_20.m9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4469
4450
  var tmp_24 = this;
4470
4451
  // Inline function 'org.kodein.di.instance' call
4471
4452
  // Inline function 'org.kodein.type.generic' call
@@ -4473,7 +4454,7 @@
4473
4454
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4474
4455
  var tmp_26 = Instance(di, tmp$ret$12, null);
4475
4456
  var tmp_27 = KProperty1;
4476
- tmp_24.t9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4457
+ tmp_24.n9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4477
4458
  var tmp_28 = this;
4478
4459
  // Inline function 'org.kodein.di.instance' call
4479
4460
  // Inline function 'org.kodein.type.generic' call
@@ -4481,7 +4462,7 @@
4481
4462
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4482
4463
  var tmp_30 = Instance(di, tmp$ret$14, null);
4483
4464
  var tmp_31 = KProperty1;
4484
- tmp_28.u9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4465
+ tmp_28.o9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4485
4466
  var tmp_32 = this;
4486
4467
  // Inline function 'org.kodein.di.instance' call
4487
4468
  // Inline function 'org.kodein.type.generic' call
@@ -4489,7 +4470,7 @@
4489
4470
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4490
4471
  var tmp_34 = Instance(di, tmp$ret$16, null);
4491
4472
  var tmp_35 = KProperty1;
4492
- tmp_32.v9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4473
+ tmp_32.p9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4493
4474
  var tmp_36 = this;
4494
4475
  // Inline function 'org.kodein.di.instance' call
4495
4476
  // Inline function 'org.kodein.type.generic' call
@@ -4497,7 +4478,7 @@
4497
4478
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4498
4479
  var tmp_38 = Instance(di, tmp$ret$18, null);
4499
4480
  var tmp_39 = KProperty1;
4500
- tmp_36.w9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4481
+ tmp_36.q9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4501
4482
  var tmp_40 = this;
4502
4483
  // Inline function 'org.kodein.di.instance' call
4503
4484
  // Inline function 'org.kodein.type.generic' call
@@ -4505,7 +4486,7 @@
4505
4486
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4506
4487
  var tmp_42 = Instance(di, tmp$ret$20, null);
4507
4488
  var tmp_43 = KProperty1;
4508
- tmp_40.x9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4489
+ tmp_40.r9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4509
4490
  var tmp_44 = this;
4510
4491
  // Inline function 'org.kodein.di.instance' call
4511
4492
  // Inline function 'org.kodein.type.generic' call
@@ -4513,7 +4494,7 @@
4513
4494
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4514
4495
  var tmp_46 = Instance(di, tmp$ret$22, null);
4515
4496
  var tmp_47 = KProperty1;
4516
- tmp_44.y9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4497
+ tmp_44.s9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4517
4498
  var tmp_48 = this;
4518
4499
  // Inline function 'org.kodein.di.instance' call
4519
4500
  // Inline function 'org.kodein.type.generic' call
@@ -4521,7 +4502,7 @@
4521
4502
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4522
4503
  var tmp_50 = Instance(di, tmp$ret$24, null);
4523
4504
  var tmp_51 = KProperty1;
4524
- tmp_48.z9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4505
+ tmp_48.t9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4525
4506
  var tmp_52 = this;
4526
4507
  // Inline function 'org.kodein.di.instance' call
4527
4508
  // Inline function 'org.kodein.type.generic' call
@@ -4529,13 +4510,13 @@
4529
4510
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4530
4511
  var tmp_54 = Instance(di, tmp$ret$26, null);
4531
4512
  var tmp_55 = KProperty1;
4532
- tmp_52.a9z_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4513
+ tmp_52.u9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4533
4514
  }
4534
- protoOf(ServerGameStoreContract).g8y = function () {
4535
- return plus(plus(plus(plus(plus(this.i9y_1.g8y(), this.l9y_1.g8y()), this.j9y_1.g8y()), this.k9y_1.g8y()), this.m9y_1.g8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4515
+ protoOf(ServerGameStoreContract).e8y = function () {
4516
+ return plus(plus(plus(plus(plus(this.c9y_1.e8y(), this.f9y_1.e8y()), this.d9y_1.e8y()), this.e9y_1.e8y()), this.g9y_1.e8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4536
4517
  };
4537
- protoOf(ServerGameStoreContract).h8y = function () {
4538
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.i9y_1.h8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.l9y_1.h8y()), this.j9y_1.h8y()), this.k9y_1.h8y()), this.m9y_1.h8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).n90(), finishingGameWhenCantStartNewMiddleware()]));
4518
+ protoOf(ServerGameStoreContract).f8y = function () {
4519
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.c9y_1.f8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.f9y_1.f8y()), this.d9y_1.f8y()), this.e9y_1.f8y()), this.g9y_1.f8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).l90(), finishingGameWhenCantStartNewMiddleware()]));
4539
4520
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl_0(this));
4540
4521
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4541
4522
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4586,7 +4567,7 @@
4586
4567
  return this.m6h(store, next, action);
4587
4568
  };
4588
4569
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4589
- this.d9z_1 = this$0;
4570
+ this.x9y_1 = this$0;
4590
4571
  }
4591
4572
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4592
4573
  return action instanceof MechanicAction;
@@ -4597,7 +4578,7 @@
4597
4578
  // Inline function 'kotlin.with' call
4598
4579
  var tmp;
4599
4580
  if (action_0 instanceof StartGameMechanicAction) {
4600
- var tmp0 = this.d9z_1;
4581
+ var tmp0 = this.x9y_1;
4601
4582
  var tmp2 = action_0.p8u_1;
4602
4583
  var tmp4 = action_0.r8u_1;
4603
4584
  // Inline function 'kotlin.collections.map' call
@@ -4637,7 +4618,7 @@
4637
4618
  var _iterator__ex2g4s_2 = destination_1.l();
4638
4619
  while (_iterator__ex2g4s_2.m()) {
4639
4620
  var element_0 = _iterator__ex2g4s_2.n();
4640
- var tmp0_aid = tmp0.c9z_1.z6d();
4621
+ var tmp0_aid = tmp0.w9y_1.z6d();
4641
4622
  // Inline function 'kotlin.collections.map' call
4642
4623
  // Inline function 'kotlin.collections.mapTo' call
4643
4624
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4659,16 +4640,16 @@
4659
4640
  tmp = destination_2;
4660
4641
  } else {
4661
4642
  if (action_0 instanceof StartNewGameMechanicAction) {
4662
- var tmp0_0 = this.d9z_1;
4643
+ var tmp0_0 = this.x9y_1;
4663
4644
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4664
4645
  var table = state.m6n();
4665
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.c9z_1.z6d(), table.id, null);
4646
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.w9y_1.z6d(), table.id, null);
4666
4647
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4667
4648
  tmp = listOfNotNull(tmp$ret$21);
4668
4649
  } else {
4669
4650
  if (action_0 instanceof ContinueGameMechanicAction) {
4670
- var tmp0_1 = this.d9z_1;
4671
- var tmp2_0 = action_0.w8u_1.id;
4651
+ var tmp0_1 = this.x9y_1;
4652
+ var tmp2_0 = action_0.v8u_1.id;
4672
4653
  var tmp4_0 = action_0.gameCreatorPlayerId;
4673
4654
  // Inline function 'kotlin.collections.map' call
4674
4655
  var this_1 = action_0.users;
@@ -4707,7 +4688,7 @@
4707
4688
  var _iterator__ex2g4s_7 = destination_6.l();
4708
4689
  while (_iterator__ex2g4s_7.m()) {
4709
4690
  var element_2 = _iterator__ex2g4s_7.n();
4710
- var tmp0_aid_0 = tmp0_1.c9z_1.z6d();
4691
+ var tmp0_aid_0 = tmp0_1.w9y_1.z6d();
4711
4692
  // Inline function 'kotlin.collections.map' call
4712
4693
  // Inline function 'kotlin.collections.mapTo' call
4713
4694
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4729,39 +4710,39 @@
4729
4710
  tmp = destination_7;
4730
4711
  } else {
4731
4712
  if (action_0 instanceof FinishingGameMechanicAction) {
4732
- var tmp0_2 = this.d9z_1;
4713
+ var tmp0_2 = this.x9y_1;
4733
4714
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4734
4715
  var table_0 = state.m6n();
4735
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.c9z_1.z6d(), table_0.id, null);
4716
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.w9y_1.z6d(), table_0.id, null);
4736
4717
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4737
4718
  tmp = listOfNotNull(tmp$ret$44);
4738
4719
  } else {
4739
4720
  if (action_0 instanceof FinishGameMechanicAction) {
4740
- var tmp0_3 = this.d9z_1;
4721
+ var tmp0_3 = this.x9y_1;
4741
4722
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4742
4723
  var table_1 = state.m6n();
4743
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.c9z_1.z6d(), table_1.id, null);
4724
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.w9y_1.z6d(), table_1.id, null);
4744
4725
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4745
4726
  tmp = listOfNotNull(tmp$ret$46);
4746
4727
  } else {
4747
4728
  if (action_0 instanceof RestartGameMechanicAction) {
4748
- var tmp0_4 = this.d9z_1;
4729
+ var tmp0_4 = this.x9y_1;
4749
4730
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4750
4731
  var table_2 = state.m6n();
4751
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.c9z_1.z6d(), table_2.id, null);
4732
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.w9y_1.z6d(), table_2.id, null);
4752
4733
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4753
4734
  tmp = listOfNotNull(tmp$ret$48);
4754
4735
  } else {
4755
4736
  if (action_0 instanceof ErrorAction) {
4756
- var tmp0_5 = this.d9z_1;
4737
+ var tmp0_5 = this.x9y_1;
4757
4738
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4758
4739
  var table_3 = state.m6n();
4759
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.c9z_1.z6d(), table_3.id, null);
4740
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.w9y_1.z6d(), table_3.id, null);
4760
4741
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4761
4742
  tmp = listOfNotNull(tmp$ret$50);
4762
4743
  } else {
4763
4744
  if (action_0 instanceof SceneMechanicAction) {
4764
- var tmp0_6 = this.d9z_1;
4745
+ var tmp0_6 = this.x9y_1;
4765
4746
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4766
4747
  var table_4 = state.m6n();
4767
4748
  var tmp2_1 = table_4.id;
@@ -4794,7 +4775,7 @@
4794
4775
  var _iterator__ex2g4s_11 = destination_10.l();
4795
4776
  while (_iterator__ex2g4s_11.m()) {
4796
4777
  var element_4 = _iterator__ex2g4s_11.n();
4797
- var tmp0_aid_1 = tmp0_6.c9z_1.z6d();
4778
+ var tmp0_aid_1 = tmp0_6.w9y_1.z6d();
4798
4779
  // Inline function 'kotlin.collections.map' call
4799
4780
  // Inline function 'kotlin.collections.mapTo' call
4800
4781
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4816,7 +4797,7 @@
4816
4797
  tmp = destination_11;
4817
4798
  } else {
4818
4799
  if (action_0 instanceof SceneActMechanicAction) {
4819
- var tmp0_7 = this.d9z_1;
4800
+ var tmp0_7 = this.x9y_1;
4820
4801
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4821
4802
  var table_5 = state.m6n();
4822
4803
  var tmp2_2 = table_5.id;
@@ -4849,7 +4830,7 @@
4849
4830
  var _iterator__ex2g4s_15 = destination_14.l();
4850
4831
  while (_iterator__ex2g4s_15.m()) {
4851
4832
  var element_6 = _iterator__ex2g4s_15.n();
4852
- var tmp0_aid_2 = tmp0_7.c9z_1.z6d();
4833
+ var tmp0_aid_2 = tmp0_7.w9y_1.z6d();
4853
4834
  // Inline function 'kotlin.collections.map' call
4854
4835
  // Inline function 'kotlin.collections.mapTo' call
4855
4836
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4871,7 +4852,7 @@
4871
4852
  tmp = destination_15;
4872
4853
  } else {
4873
4854
  if (action_0 instanceof TeamsDataMechanicAction) {
4874
- var tmp0_8 = this.d9z_1;
4855
+ var tmp0_8 = this.x9y_1;
4875
4856
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4876
4857
  var table_6 = state.m6n();
4877
4858
  var tmp2_3 = table_6.id;
@@ -4904,7 +4885,7 @@
4904
4885
  var _iterator__ex2g4s_19 = destination_18.l();
4905
4886
  while (_iterator__ex2g4s_19.m()) {
4906
4887
  var element_8 = _iterator__ex2g4s_19.n();
4907
- var tmp0_aid_3 = tmp0_8.c9z_1.z6d();
4888
+ var tmp0_aid_3 = tmp0_8.w9y_1.z6d();
4908
4889
  // Inline function 'kotlin.collections.map' call
4909
4890
  // Inline function 'kotlin.collections.mapTo' call
4910
4891
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4916,7 +4897,7 @@
4916
4897
  }
4917
4898
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4918
4899
  var tmp_0;
4919
- if (this.d9z_1.b9z_1.supportBackwardActions && getPlayer(state.m6n().players, sendToPlayer_8.a7b_1).p6q_1.e6u_1) {
4900
+ if (this.x9y_1.v9y_1.supportBackwardActions && getPlayer(state.m6n().players, sendToPlayer_8.a7b_1).p6q_1.e6u_1) {
4920
4901
  tmp_0 = null;
4921
4902
  } else {
4922
4903
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4932,72 +4913,72 @@
4932
4913
  tmp = destination_19;
4933
4914
  } else {
4934
4915
  if (action_0 instanceof PlayerReadyMechanicAction) {
4935
- var tmp0_9 = this.d9z_1;
4916
+ var tmp0_9 = this.x9y_1;
4936
4917
  var tmp2_4 = state.m6n();
4937
4918
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4938
- var exceptPlayerId = this.d9z_1.b9z_1.supportBackwardActions ? action_0.s8v_1 : null;
4939
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.c9z_1.z6d(), tmp2_4.id, exceptPlayerId);
4919
+ var exceptPlayerId = this.x9y_1.v9y_1.supportBackwardActions ? action_0.q8v_1 : null;
4920
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.w9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4940
4921
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4941
4922
  tmp = listOfNotNull(tmp$ret$109);
4942
4923
  } else {
4943
4924
  if (action_0 instanceof SuitChoiceMechanicAction) {
4944
- var tmp0_10 = this.d9z_1;
4925
+ var tmp0_10 = this.x9y_1;
4945
4926
  var tmp2_5 = state.m6n();
4946
4927
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4947
- var exceptPlayerId_0 = this.d9z_1.b9z_1.supportBackwardActions ? action_0.s8q_1 : null;
4948
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.c9z_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4928
+ var exceptPlayerId_0 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.s8q_1 : null;
4929
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.w9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4949
4930
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4950
4931
  tmp = listOfNotNull(tmp$ret$111);
4951
4932
  } else {
4952
4933
  if (action_0 instanceof TrumpMechanicAction) {
4953
- var tmp0_11 = this.d9z_1;
4934
+ var tmp0_11 = this.x9y_1;
4954
4935
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4955
4936
  var table_7 = state.m6n();
4956
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.c9z_1.z6d(), table_7.id, null);
4937
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.w9y_1.z6d(), table_7.id, null);
4957
4938
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4958
4939
  tmp = listOfNotNull(tmp$ret$113);
4959
4940
  } else {
4960
4941
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4961
- var tmp0_12 = this.d9z_1;
4942
+ var tmp0_12 = this.x9y_1;
4962
4943
  var tmp2_6 = state.m6n();
4963
4944
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4964
- var exceptPlayerId_1 = this.d9z_1.b9z_1.supportBackwardActions ? action_0.y8v_1 : null;
4965
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.c9z_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4945
+ var exceptPlayerId_1 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.w8v_1 : null;
4946
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.w9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4966
4947
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4967
4948
  tmp = listOfNotNull(tmp$ret$115);
4968
4949
  } else {
4969
4950
  if (action_0 instanceof PutCardMechanicAction) {
4970
- var tmp0_13 = this.d9z_1;
4951
+ var tmp0_13 = this.x9y_1;
4971
4952
  var tmp2_7 = state.m6n();
4972
4953
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4973
- var exceptPlayerId_2 = this.d9z_1.b9z_1.supportBackwardActions ? action_0.x8q_1 : null;
4974
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.c9z_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4954
+ var exceptPlayerId_2 = this.x9y_1.v9y_1.supportBackwardActions ? action_0.x8q_1 : null;
4955
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.w9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4975
4956
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4976
4957
  tmp = listOfNotNull(tmp$ret$117);
4977
4958
  } else {
4978
4959
  if (action_0 instanceof PickUpBribeMechanicAction) {
4979
- var tmp0_14 = this.d9z_1;
4960
+ var tmp0_14 = this.x9y_1;
4980
4961
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4981
4962
  var table_8 = state.m6n();
4982
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.c9z_1.z6d(), table_8.id, null);
4963
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.w9y_1.z6d(), table_8.id, null);
4983
4964
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4984
4965
  tmp = listOfNotNull(tmp$ret$119);
4985
4966
  } else {
4986
4967
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4987
- var tmp0_15 = this.d9z_1;
4968
+ var tmp0_15 = this.x9y_1;
4988
4969
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4989
4970
  var table_9 = state.m6n();
4990
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.c9z_1.z6d(), table_9.id, null);
4971
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.w9y_1.z6d(), table_9.id, null);
4991
4972
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4992
4973
  tmp = listOfNotNull(tmp$ret$121);
4993
4974
  } else {
4994
4975
  if (action_0 instanceof MessageMechanicAction) {
4995
- var message = action_0.c8w_1;
4996
- var tmp0_16 = this.d9z_1;
4976
+ var message = action_0.a8w_1;
4977
+ var tmp0_16 = this.x9y_1;
4997
4978
  var tmp2_8 = state.m6n();
4998
4979
  var tmp_1;
4999
4980
  var tmp_2;
5000
- if (this.d9z_1.b9z_1.supportBackwardActions) {
4981
+ if (this.x9y_1.v9y_1.supportBackwardActions) {
5001
4982
  tmp_2 = isInterface(message, UserMessage);
5002
4983
  } else {
5003
4984
  tmp_2 = false;
@@ -5009,16 +4990,16 @@
5009
4990
  }
5010
4991
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5011
4992
  var exceptPlayerId_3 = tmp_1;
5012
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.c9z_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4993
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.w9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
5013
4994
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
5014
4995
  tmp = listOfNotNull(tmp$ret$123);
5015
4996
  } else {
5016
4997
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5017
- var tmp0_17 = this.d9z_1;
4998
+ var tmp0_17 = this.x9y_1;
5018
4999
  var tmp2_9 = state.m6n();
5019
5000
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5020
5001
  var exceptPlayerId_4 = action_0.playerId;
5021
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.c9z_1.z6d(), tmp2_9.id, exceptPlayerId_4);
5002
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.w9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
5022
5003
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
5023
5004
  tmp = listOfNotNull(tmp$ret$125);
5024
5005
  } else {
@@ -5055,10 +5036,10 @@
5055
5036
  return this.m6h(store, next, action);
5056
5037
  };
5057
5038
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5058
- this.b9z_1 = logicConfig;
5059
- this.c9z_1 = idsProvider;
5039
+ this.v9y_1 = logicConfig;
5040
+ this.w9y_1 = idsProvider;
5060
5041
  }
5061
- protoOf(ServerMapMechanicToClientActionMiddleware).n90 = function () {
5042
+ protoOf(ServerMapMechanicToClientActionMiddleware).l90 = function () {
5062
5043
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5063
5044
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5064
5045
  };
@@ -5067,8 +5048,8 @@
5067
5048
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5068
5049
  }
5069
5050
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5070
- this.m9z_1 = $provider;
5071
- this.n9z_1 = $action;
5051
+ this.g9z_1 = $provider;
5052
+ this.h9z_1 = $action;
5072
5053
  CoroutineImpl.call(this, resultContinuation);
5073
5054
  }
5074
5055
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -5089,7 +5070,7 @@
5089
5070
  case 0:
5090
5071
  this.s8_1 = 2;
5091
5072
  this.r8_1 = 1;
5092
- suspendResult = this.m9z_1.z9v(this.n9z_1, this);
5073
+ suspendResult = this.g9z_1.t9v(this.h9z_1, this);
5093
5074
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5094
5075
  return suspendResult;
5095
5076
  }
@@ -5112,8 +5093,8 @@
5112
5093
  while (true);
5113
5094
  };
5114
5095
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a2d = function ($this$launchDefault, completion) {
5115
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.m9z_1, this.n9z_1, completion);
5116
- i.o9z_1 = $this$launchDefault;
5096
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.g9z_1, this.h9z_1, completion);
5097
+ i.i9z_1 = $this$launchDefault;
5117
5098
  return i;
5118
5099
  };
5119
5100
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5125,15 +5106,15 @@
5125
5106
  return l;
5126
5107
  }
5127
5108
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5128
- this.p9z_1 = $asyncProvider;
5129
- this.q9z_1 = $provider;
5109
+ this.j9z_1 = $asyncProvider;
5110
+ this.k9z_1 = $provider;
5130
5111
  }
5131
5112
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
5132
5113
  return action instanceof ToClientAction;
5133
5114
  };
5134
5115
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
5135
5116
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5136
- this.p9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.q9z_1, action_0, null));
5117
+ this.j9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.k9z_1, action_0, null));
5137
5118
  next(action_0);
5138
5119
  };
5139
5120
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
@@ -5148,12 +5129,12 @@
5148
5129
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5149
5130
  return action instanceof UpdateServerConfigAction;
5150
5131
  };
5151
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j98 = function (state, action) {
5132
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5152
5133
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5153
- return state.q8t(VOID, get_serverStatePayload_0(state).copy(action_0.f9y_1));
5134
+ return state.q8t(VOID, get_serverStatePayload_0(state).copy(action_0.z9x_1));
5154
5135
  };
5155
5136
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5156
- return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5137
+ return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5157
5138
  };
5158
5139
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5159
5140
  return function (it) {
@@ -5175,12 +5156,12 @@
5175
5156
  }
5176
5157
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5177
5158
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5178
- this.t9z_1 = logger;
5159
+ this.n9z_1 = logger;
5179
5160
  }
5180
- protoOf(ServerMechanicLifecycleReducer).v99 = function (state, action) {
5161
+ protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5181
5162
  var serverState = get_serverStatePayloadOrNull(state.payload);
5182
5163
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5183
- var tmp0_$this = this.w99_1;
5164
+ var tmp0_$this = this.u99_1;
5184
5165
  var tmp1_tableId = action.p8u_1;
5185
5166
  var tmp2_gameId = action.p8u_1;
5186
5167
  var tmp3_version = action.q8u_1;
@@ -5188,31 +5169,31 @@
5188
5169
  var tmp5_users = action.s8u_1;
5189
5170
  var tmp6_spectators = action.spectators;
5190
5171
  var tmp7_gameCreatorPlayerId = action.r8u_1;
5191
- var tmp9_tableOrNull = tmp0_$this.c9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5172
+ var tmp9_tableOrNull = tmp0_$this.a9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5192
5173
  var tmp;
5193
5174
  if (serverState == null) {
5194
- this.t9z_1.w(VOID, 'ServerPayload is not onStart');
5195
- tmp = Companion_instance_13.initial(VOID, action.u8u_1);
5175
+ this.n9z_1.w(VOID, 'ServerPayload is not onStart');
5176
+ tmp = Companion_instance_13.initial();
5196
5177
  } else {
5197
- tmp = serverState.copy(VOID, action.u8u_1);
5178
+ tmp = serverState;
5198
5179
  }
5199
5180
  var tmp10_payload = tmp;
5200
5181
  return state.q8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5201
5182
  };
5202
- protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5183
+ protoOf(ServerMechanicLifecycleReducer).r99 = function (state, action) {
5203
5184
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5204
- var tmp2_tableOrNull = action.w8u_1;
5185
+ var tmp2_tableOrNull = action.v8u_1;
5205
5186
  var tmp = Companion_instance_13;
5206
5187
  var tmp_0 = get_serverStatePayload_0(state).config;
5207
- var tmp_1 = action.x8u_1;
5188
+ var tmp_1 = action.w8u_1;
5208
5189
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5209
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1), action.a8v_1);
5190
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1));
5210
5191
  return state.q8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5211
5192
  };
5212
- protoOf(ServerMechanicLifecycleReducer).u99 = function (state, action) {
5213
- this.x99_1.l58(action.previousGameId);
5193
+ protoOf(ServerMechanicLifecycleReducer).s99 = function (state, action) {
5194
+ this.v99_1.l58(action.previousGameId);
5214
5195
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5215
- var tmp1_tableOrNull = this.w99_1.d9b(state.m6n(), action.gameId);
5196
+ var tmp1_tableOrNull = this.u99_1.b9b(state.m6n(), action.gameId);
5216
5197
  return state.q8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5217
5198
  };
5218
5199
  function spectatorsReducer(logger) {
@@ -5220,18 +5201,18 @@
5220
5201
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5221
5202
  }
5222
5203
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5223
- this.u9z_1 = $logger;
5204
+ this.o9z_1 = $logger;
5224
5205
  }
5225
5206
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5226
5207
  return isInterface(action, SpectatorsAction);
5227
5208
  };
5228
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j98 = function (state, action) {
5209
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).h98 = function (state, action) {
5229
5210
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5230
5211
  var table = state.m6n();
5231
5212
  var tmp;
5232
5213
  if (action_0 instanceof AddSpectatorsAction) {
5233
5214
  // Inline function 'kotlin.collections.mapNotNull' call
5234
- var tmp0 = action_0.g9y_1;
5215
+ var tmp0 = action_0.a9y_1;
5235
5216
  // Inline function 'kotlin.collections.mapNotNullTo' call
5236
5217
  var destination = ArrayList_init_$Create$_0();
5237
5218
  // Inline function 'kotlin.collections.forEach' call
@@ -5250,9 +5231,9 @@
5250
5231
  var tmp_0;
5251
5232
  // Inline function 'kotlin.collections.isNotEmpty' call
5252
5233
  if (!sameSpectators.r()) {
5253
- this.u9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5234
+ this.o9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5254
5235
  // Inline function 'kotlin.collections.filterNot' call
5255
- var tmp0_0 = action_0.g9y_1;
5236
+ var tmp0_0 = action_0.a9y_1;
5256
5237
  // Inline function 'kotlin.collections.filterNotTo' call
5257
5238
  var destination_0 = ArrayList_init_$Create$_0();
5258
5239
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5287,7 +5268,7 @@
5287
5268
  }
5288
5269
  tmp_0 = destination_0;
5289
5270
  } else {
5290
- tmp_0 = action_0.g9y_1;
5271
+ tmp_0 = action_0.a9y_1;
5291
5272
  }
5292
5273
  // Inline function 'kotlin.collections.map' call
5293
5274
  var this_0 = tmp_0;
@@ -5304,7 +5285,7 @@
5304
5285
  } else {
5305
5286
  if (action_0 instanceof RemoveSpectatorsAction) {
5306
5287
  // Inline function 'kotlin.collections.mapNotNull' call
5307
- var tmp0_1 = action_0.h9y_1;
5288
+ var tmp0_1 = action_0.b9y_1;
5308
5289
  // Inline function 'kotlin.collections.mapNotNullTo' call
5309
5290
  var destination_2 = ArrayList_init_$Create$_0();
5310
5291
  // Inline function 'kotlin.collections.forEach' call
@@ -5323,9 +5304,9 @@
5323
5304
  var tmp_2;
5324
5305
  // Inline function 'kotlin.collections.isNotEmpty' call
5325
5306
  if (!sameSpectators_0.r()) {
5326
- this.u9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5307
+ this.o9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5327
5308
  // Inline function 'kotlin.collections.filterNot' call
5328
- var tmp0_2 = action_0.h9y_1;
5309
+ var tmp0_2 = action_0.b9y_1;
5329
5310
  // Inline function 'kotlin.collections.filterNotTo' call
5330
5311
  var destination_3 = ArrayList_init_$Create$_0();
5331
5312
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5360,7 +5341,7 @@
5360
5341
  }
5361
5342
  tmp_2 = destination_3;
5362
5343
  } else {
5363
- tmp_2 = action_0.h9y_1;
5344
+ tmp_2 = action_0.b9y_1;
5364
5345
  }
5365
5346
  var spectatorsToRemove = toSet(tmp_2);
5366
5347
  // Inline function 'kotlin.collections.filterNot' call
@@ -5405,53 +5386,42 @@
5405
5386
  return tmp;
5406
5387
  };
5407
5388
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5408
- return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5389
+ return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5409
5390
  };
5410
5391
  function Companion_5() {
5411
5392
  }
5412
- protoOf(Companion_5).v9z = function (config, metadata) {
5413
- return new ServerStatePayload(config, metadata);
5393
+ protoOf(Companion_5).p9z = function (config) {
5394
+ return new ServerStatePayload(config);
5414
5395
  };
5415
- protoOf(Companion_5).initial = function (config, metadata, $super) {
5396
+ protoOf(Companion_5).initial = function (config, $super) {
5416
5397
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5417
- metadata = metadata === VOID ? null : metadata;
5418
- return $super === VOID ? this.v9z(config, metadata) : $super.v9z.call(this, config, metadata);
5398
+ return $super === VOID ? this.p9z(config) : $super.p9z.call(this, config);
5419
5399
  };
5420
5400
  var Companion_instance_13;
5421
5401
  function Companion_getInstance_6() {
5422
5402
  return Companion_instance_13;
5423
5403
  }
5424
- function ServerStatePayload(config, metadata) {
5404
+ function ServerStatePayload(config) {
5425
5405
  this.config = config;
5426
- this.t9u_1 = metadata;
5427
5406
  }
5428
5407
  protoOf(ServerStatePayload).x3s = function () {
5429
5408
  return this.config;
5430
5409
  };
5431
- protoOf(ServerStatePayload).k8e = function () {
5432
- return this.t9u_1;
5433
- };
5434
5410
  protoOf(ServerStatePayload).ne = function () {
5435
5411
  return this.config;
5436
5412
  };
5437
- protoOf(ServerStatePayload).oe = function () {
5438
- return this.t9u_1;
5439
- };
5440
- protoOf(ServerStatePayload).w9z = function (config, metadata) {
5441
- return new ServerStatePayload(config, metadata);
5413
+ protoOf(ServerStatePayload).q9z = function (config) {
5414
+ return new ServerStatePayload(config);
5442
5415
  };
5443
- protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5416
+ protoOf(ServerStatePayload).copy = function (config, $super) {
5444
5417
  config = config === VOID ? this.config : config;
5445
- metadata = metadata === VOID ? this.t9u_1 : metadata;
5446
- return $super === VOID ? this.w9z(config, metadata) : $super.w9z.call(this, config, metadata);
5418
+ return $super === VOID ? this.q9z(config) : $super.q9z.call(this, config);
5447
5419
  };
5448
5420
  protoOf(ServerStatePayload).toString = function () {
5449
- return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString_0(this.t9u_1) + ')';
5421
+ return 'ServerStatePayload(config=' + this.config.toString() + ')';
5450
5422
  };
5451
5423
  protoOf(ServerStatePayload).hashCode = function () {
5452
- var result = this.config.hashCode();
5453
- result = imul(result, 31) + (this.t9u_1 == null ? 0 : hashCode(this.t9u_1)) | 0;
5454
- return result;
5424
+ return this.config.hashCode();
5455
5425
  };
5456
5426
  protoOf(ServerStatePayload).equals = function (other) {
5457
5427
  if (this === other)
@@ -5460,8 +5430,6 @@
5460
5430
  return false;
5461
5431
  if (!this.config.equals(other.config))
5462
5432
  return false;
5463
- if (!equals(this.t9u_1, other.t9u_1))
5464
- return false;
5465
5433
  return true;
5466
5434
  };
5467
5435
  function get_serverStatePayload(_this__u8e3s4) {
@@ -5491,7 +5459,7 @@
5491
5459
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5492
5460
  }
5493
5461
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5494
- var gameId = Companion_instance_3.d9d(payload);
5462
+ var gameId = Companion_instance_3.b9d(payload);
5495
5463
  var tmp;
5496
5464
  if (!(gameId == null)) {
5497
5465
  tmp = new ServerLoggerKey(gameId);
@@ -5508,14 +5476,14 @@
5508
5476
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5509
5477
  }
5510
5478
  function _get_logger__rkp4sl_1($this) {
5511
- var tmp0 = $this.ga0_1;
5479
+ var tmp0 = $this.aa0_1;
5512
5480
  var tmp = KProperty1;
5513
5481
  // Inline function 'kotlin.getValue' call
5514
5482
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5515
5483
  return tmp0.w();
5516
5484
  }
5517
5485
  function _get_di__ndbzja($this) {
5518
- var tmp0 = $this.ha0_1;
5486
+ var tmp0 = $this.ba0_1;
5519
5487
  var tmp = KProperty1;
5520
5488
  // Inline function 'kotlin.getValue' call
5521
5489
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5532,8 +5500,8 @@
5532
5500
  }
5533
5501
  function createCallbackOutput($this, gameServer) {
5534
5502
  var tmp;
5535
- if (!($this.ea0_1 == null)) {
5536
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ea0_1);
5503
+ if (!($this.y9z_1 == null)) {
5504
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.y9z_1);
5537
5505
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5538
5506
  } else {
5539
5507
  tmp = null;
@@ -5547,11 +5515,11 @@
5547
5515
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5548
5516
  return function () {
5549
5517
  var tmp;
5550
- if (this$0.ea0_1 == null) {
5518
+ if (this$0.y9z_1 == null) {
5551
5519
  tmp = null;
5552
5520
  } else {
5553
5521
  // Inline function 'kotlin.let' call
5554
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ea0_1)]));
5522
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.y9z_1)]));
5555
5523
  }
5556
5524
  var tmp1_elvis_lhs = tmp;
5557
5525
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5584,7 +5552,7 @@
5584
5552
  tmp_0.x62(tmp$ret$3);
5585
5553
  $this$DI.b5z(jsonModule());
5586
5554
  $this$DI.b5z(serverHelpersModule());
5587
- $this$DI.b5z(randomOrgModule(this$0.fa0_1));
5555
+ $this$DI.b5z(randomOrgModule(this$0.z9z_1));
5588
5556
  return Unit_instance;
5589
5557
  };
5590
5558
  }
@@ -5660,16 +5628,16 @@
5660
5628
  };
5661
5629
  }
5662
5630
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5663
- this.oa0_1 = $reducer;
5631
+ this.ia0_1 = $reducer;
5664
5632
  }
5665
5633
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x6f = function (action) {
5666
5634
  return isInterface(action, Action);
5667
5635
  };
5668
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j98 = function (state, action) {
5669
- return this.oa0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5636
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).h98 = function (state, action) {
5637
+ return this.ia0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5670
5638
  };
5671
5639
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).n6h = function (state, action) {
5672
- return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5640
+ return this.h98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5673
5641
  };
5674
5642
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5675
5643
  return function () {
@@ -5749,7 +5717,7 @@
5749
5717
  }
5750
5718
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5751
5719
  return function (it) {
5752
- var payload = Companion_instance_5.q9b(it);
5720
+ var payload = Companion_instance_5.o9b(it);
5753
5721
  var tmp;
5754
5722
  if (!(payload == null)) {
5755
5723
  return payload;
@@ -5770,7 +5738,7 @@
5770
5738
  // Inline function 'kotlin.let' call
5771
5739
  $this$DI.b5z(tmp0_safe_receiver);
5772
5740
  }
5773
- $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.fa0_1));
5741
+ $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.z9z_1));
5774
5742
  $this$DI.b5z(coreModule($coreConfig));
5775
5743
  $this$DI.b5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5776
5744
  return Unit_instance;
@@ -5779,13 +5747,13 @@
5779
5747
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5780
5748
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5781
5749
  production = production === VOID ? true : production;
5782
- this.ea0_1 = loggerCallback;
5783
- this.fa0_1 = randomOrgConfig;
5750
+ this.y9z_1 = loggerCallback;
5751
+ this.z9z_1 = randomOrgConfig;
5784
5752
  AppEnvironment_getInstance().u6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5785
5753
  var tmp = this;
5786
- tmp.ga0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5754
+ tmp.aa0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5787
5755
  var tmp_0 = this;
5788
- tmp_0.ha0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5756
+ tmp_0.ba0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5789
5757
  var tmp_1 = this;
5790
5758
  // Inline function 'org.kodein.di.instance' call
5791
5759
  var this_0 = _get_di__ndbzja(this);
@@ -5794,7 +5762,7 @@
5794
5762
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5795
5763
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5796
5764
  var tmp_4 = KProperty1;
5797
- tmp_1.ia0_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5765
+ tmp_1.ca0_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5798
5766
  var tmp_5 = this;
5799
5767
  // Inline function 'org.kodein.di.instance' call
5800
5768
  var this_1 = _get_di__ndbzja(this);
@@ -5803,7 +5771,7 @@
5803
5771
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5804
5772
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5805
5773
  var tmp_8 = KProperty1;
5806
- tmp_5.ja0_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5774
+ tmp_5.da0_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5807
5775
  var tmp_9 = this;
5808
5776
  // Inline function 'org.kodein.di.instance' call
5809
5777
  var this_2 = _get_di__ndbzja(this);
@@ -5812,7 +5780,7 @@
5812
5780
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5813
5781
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5814
5782
  var tmp_12 = KProperty1;
5815
- tmp_9.ka0_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5783
+ tmp_9.ea0_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5816
5784
  var tmp_13 = this;
5817
5785
  // Inline function 'org.kodein.di.instance' call
5818
5786
  var this_3 = _get_di__ndbzja(this);
@@ -5821,7 +5789,7 @@
5821
5789
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5822
5790
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5823
5791
  var tmp_16 = KProperty1;
5824
- tmp_13.la0_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5792
+ tmp_13.fa0_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5825
5793
  var tmp_17 = this;
5826
5794
  // Inline function 'org.kodein.di.instance' call
5827
5795
  var this_4 = _get_di__ndbzja(this);
@@ -5830,7 +5798,7 @@
5830
5798
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5831
5799
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5832
5800
  var tmp_20 = KProperty1;
5833
- tmp_17.ma0_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5801
+ tmp_17.ga0_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5834
5802
  var tmp_21 = this;
5835
5803
  // Inline function 'org.kodein.di.instance' call
5836
5804
  var this_5 = _get_di__ndbzja(this);
@@ -5839,45 +5807,45 @@
5839
5807
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5840
5808
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5841
5809
  var tmp_24 = KProperty1;
5842
- tmp_21.na0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5810
+ tmp_21.ha0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5843
5811
  }
5844
- protoOf(GameServerEngineControllerImpl).x9z = function () {
5845
- var tmp0 = this.ia0_1;
5812
+ protoOf(GameServerEngineControllerImpl).r9z = function () {
5813
+ var tmp0 = this.ca0_1;
5846
5814
  var tmp = KProperty1;
5847
5815
  // Inline function 'kotlin.getValue' call
5848
5816
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5849
5817
  return tmp0.w();
5850
5818
  };
5851
- protoOf(GameServerEngineControllerImpl).z9z = function () {
5852
- var tmp0 = this.ja0_1;
5819
+ protoOf(GameServerEngineControllerImpl).t9z = function () {
5820
+ var tmp0 = this.da0_1;
5853
5821
  var tmp = KProperty1;
5854
5822
  // Inline function 'kotlin.getValue' call
5855
5823
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5856
5824
  return tmp0.w();
5857
5825
  };
5858
- protoOf(GameServerEngineControllerImpl).aa0 = function () {
5859
- var tmp0 = this.ka0_1;
5826
+ protoOf(GameServerEngineControllerImpl).u9z = function () {
5827
+ var tmp0 = this.ea0_1;
5860
5828
  var tmp = KProperty1;
5861
5829
  // Inline function 'kotlin.getValue' call
5862
5830
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5863
5831
  return tmp0.w();
5864
5832
  };
5865
- protoOf(GameServerEngineControllerImpl).ba0 = function () {
5866
- var tmp0 = this.la0_1;
5833
+ protoOf(GameServerEngineControllerImpl).v9z = function () {
5834
+ var tmp0 = this.fa0_1;
5867
5835
  var tmp = KProperty1;
5868
5836
  // Inline function 'kotlin.getValue' call
5869
5837
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5870
5838
  return tmp0.w();
5871
5839
  };
5872
- protoOf(GameServerEngineControllerImpl).y9z = function () {
5873
- var tmp0 = this.ma0_1;
5840
+ protoOf(GameServerEngineControllerImpl).s9z = function () {
5841
+ var tmp0 = this.ga0_1;
5874
5842
  var tmp = KProperty1;
5875
5843
  // Inline function 'kotlin.getValue' call
5876
5844
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5877
5845
  return tmp0.w();
5878
5846
  };
5879
- protoOf(GameServerEngineControllerImpl).ca0 = function () {
5880
- var tmp0 = this.na0_1;
5847
+ protoOf(GameServerEngineControllerImpl).w9z = function () {
5848
+ var tmp0 = this.ha0_1;
5881
5849
  var tmp = KProperty1;
5882
5850
  // Inline function 'kotlin.getValue' call
5883
5851
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5889,7 +5857,7 @@
5889
5857
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5890
5858
  return this.createGameEngineWithLogic();
5891
5859
  };
5892
- protoOf(GameServerEngineControllerImpl).da0 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5860
+ protoOf(GameServerEngineControllerImpl).x9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5893
5861
  var combinedLogger = Companion_instance_6.mx();
5894
5862
  var gameServer = {_v: null};
5895
5863
  var tmp0_botConfig = new EngineBotConfig(VOID, VOID, VOID, false);
@@ -5938,7 +5906,7 @@
5938
5906
  function TestHelper() {
5939
5907
  }
5940
5908
  function _get_playerAnswerInteractor__msggz1($this) {
5941
- var tmp0 = $this.ra0_1;
5909
+ var tmp0 = $this.la0_1;
5942
5910
  var tmp = KProperty1;
5943
5911
  // Inline function 'kotlin.getValue' call
5944
5912
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5946,7 +5914,7 @@
5946
5914
  }
5947
5915
  function TestHelperImpl$di$lambda$lambda(this$0) {
5948
5916
  return function ($this$singleton) {
5949
- return this$0.pa0_1;
5917
+ return this$0.ja0_1;
5950
5918
  };
5951
5919
  }
5952
5920
  function TestHelperImpl$di$lambda(this$0) {
@@ -5985,19 +5953,19 @@
5985
5953
  return emptyMap();
5986
5954
  }
5987
5955
  function TestHelperImpl(logger) {
5988
- this.pa0_1 = logger;
5956
+ this.ja0_1 = logger;
5989
5957
  var tmp = this;
5990
5958
  var tmp_0 = Companion_instance_4;
5991
- tmp.qa0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5959
+ tmp.ka0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5992
5960
  var tmp_1 = this;
5993
5961
  // Inline function 'org.kodein.di.instance' call
5994
- var this_0 = this.qa0_1;
5962
+ var this_0 = this.ka0_1;
5995
5963
  // Inline function 'org.kodein.type.generic' call
5996
5964
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5997
5965
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5998
5966
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5999
5967
  var tmp_4 = KProperty1;
6000
- tmp_1.ra0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5968
+ tmp_1.la0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6001
5969
  }
6002
5970
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
6003
5971
  return _get_playerAnswerInteractor__msggz1(this).a8k(playerId, table, botConfig);
@@ -6005,7 +5973,7 @@
6005
5973
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
6006
5974
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
6007
5975
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
6008
- var tmp0 = mechanicAction.m8x();
5976
+ var tmp0 = mechanicAction.k8x();
6009
5977
  var tmp$ret$0;
6010
5978
  $l$block_0: {
6011
5979
  // Inline function 'kotlin.collections.any' call
@@ -6037,7 +6005,7 @@
6037
6005
  };
6038
6006
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
6039
6007
  if (isInterface(action, NextPlayerTurnAction)) {
6040
- var tmp0 = action.m8x();
6008
+ var tmp0 = action.k8x();
6041
6009
  var tmp$ret$0;
6042
6010
  $l$block_0: {
6043
6011
  // Inline function 'kotlin.collections.any' call
@@ -6122,10 +6090,13 @@
6122
6090
  return this.t65();
6123
6091
  });
6124
6092
  protoOf(GameServer).roomOnCreate = roomOnCreate;
6125
- protoOf(GameServer).roomOnContinueFromState = roomOnContinueFromState;
6126
- protoOf(GameServer).roomOnContinueFromRound = roomOnContinueFromRound;
6127
6093
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6128
6094
  protoOf(GameServer).shutdown = shutdown;
6095
+ defineProp(protoOf(GameServer), 'metadata', function () {
6096
+ return this.k8e();
6097
+ }, function (value) {
6098
+ this.c9v(value);
6099
+ });
6129
6100
  defineProp(protoOf(GameServer), 'id', function () {
6130
6101
  return this.w53();
6131
6102
  });
@@ -6140,17 +6111,17 @@
6140
6111
  });
6141
6112
  protoOf($serializer).wz = typeParametersSerializers;
6142
6113
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6143
- return this.w8w();
6114
+ return this.u8w();
6144
6115
  });
6145
6116
  protoOf($serializer_0).wz = typeParametersSerializers;
6146
6117
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6147
- return this.w8w();
6118
+ return this.u8w();
6148
6119
  });
6149
6120
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6150
- return this.w8w();
6121
+ return this.u8w();
6151
6122
  });
6152
6123
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6153
- return this.w8w();
6124
+ return this.u8w();
6154
6125
  });
6155
6126
  protoOf(UpdateServerConfigAction).n6f = get_actionTag;
6156
6127
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -6164,27 +6135,24 @@
6164
6135
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
6165
6136
  return this.n6f();
6166
6137
  });
6167
- defineProp(protoOf(ServerStatePayload), 'metadata', function () {
6168
- return this.k8e();
6169
- });
6170
6138
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6171
6139
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6172
- return this.x9z();
6140
+ return this.r9z();
6173
6141
  });
6174
6142
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6175
- return this.z9z();
6143
+ return this.t9z();
6176
6144
  });
6177
6145
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6178
- return this.aa0();
6146
+ return this.u9z();
6179
6147
  });
6180
6148
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6181
- return this.ba0();
6149
+ return this.v9z();
6182
6150
  });
6183
6151
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6184
- return this.y9z();
6152
+ return this.s9z();
6185
6153
  });
6186
6154
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6187
- return this.ca0();
6155
+ return this.w9z();
6188
6156
  });
6189
6157
  //endregion
6190
6158
  //region block: init