raspberry_games_server_game_logic 1.8.383 → 1.8.384

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@@ -2307,7 +2307,6 @@ export declare namespace games.jass.logic.domain.interactors.dealer {
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  }
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  export declare namespace games.jass.logic.redux {
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  interface AppStatePayload {
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- readonly metadata: Nullable<any>;
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  readonly __doNotUseOrImplementIt: {
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  readonly "games.jass.logic.redux.AppStatePayload": unique symbol;
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  };
@@ -2554,7 +2553,6 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  readonly users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
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  readonly config: games.jass.logic.data.models.table.config.Config;
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  readonly gameCreatorPlayerId: string;
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- readonly metadata: Nullable<any>;
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  readonly __doNotUseOrImplementIt: {
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  readonly "games.jass.logic.redux.actions.mechanic.FirstMechanicAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
@@ -2566,7 +2564,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction, games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction {
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- constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid: Nullable<string> | undefined, spectators: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, metadata: Nullable<any>);
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+ constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid: Nullable<string> | undefined, spectators: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>);
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  get config(): games.jass.logic.data.models.table.config.Config;
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  get id(): string;
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  get version(): string;
@@ -2574,9 +2572,8 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  get users(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
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  get aid(): Nullable<string>;
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  get spectators(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
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- get metadata(): Nullable<any>;
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  get usersOrder(): kotlin.collections.KtList<string>;
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- copy(config?: games.jass.logic.data.models.table.config.Config, roomId?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>, spectators?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, metadata?: Nullable<any>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
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+ copy(config?: games.jass.logic.data.models.table.config.Config, roomId?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>, spectators?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -2923,9 +2920,10 @@ export declare namespace games.jass.logic.server.data.models.state {
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  }
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  export declare namespace games.jass.logic.server.domain {
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  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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- roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, metadata?: Nullable<any>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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- roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions, metadata?: Nullable<any>): void;
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- roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite, metadata?: Nullable<any>): void;
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+ metadata: any;
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+ roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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+ roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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+ roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
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  addSpectatorsToRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
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  removeSpectatorsFromRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
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  roomRefreshPlayerState(playerId: string): void;
@@ -2948,10 +2946,9 @@ export declare namespace games.jass.logic.server.domain {
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  }
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  export declare namespace games.jass.logic.server.redux.state {
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  class ServerStatePayload implements games.jass.logic.redux.AppStatePayload {
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- constructor(config: games.jass.logic.server.data.models.config.ServerConfig, metadata: Nullable<any>);
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+ constructor(config: games.jass.logic.server.data.models.config.ServerConfig);
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  get config(): games.jass.logic.server.data.models.config.ServerConfig;
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- get metadata(): Nullable<any>;
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- copy(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: Nullable<any>): games.jass.logic.server.redux.state.ServerStatePayload;
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+ copy(config?: games.jass.logic.server.data.models.config.ServerConfig): games.jass.logic.server.redux.state.ServerStatePayload;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -2968,7 +2965,7 @@ export declare namespace games.jass.logic.server.redux.state {
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace Companion.$metadata$ {
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  abstract class constructor {
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- initial(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: Nullable<any>): games.jass.logic.server.redux.state.ServerStatePayload;
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+ initial(config?: games.jass.logic.server.data.models.config.ServerConfig): games.jass.logic.server.redux.state.ServerStatePayload;
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  private constructor();
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  }
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  }