raspberry_games_server_game_logic 1.8.382 → 1.8.384
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +9866 -9859
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_server.d.ts +10 -1
- package/Logic_Debertz-game_server.js +549 -537
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +6 -6
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-coroutines-core.js +8 -8
- package/kotlinx-coroutines-core.js.map +1 -1
- package/package.json +1 -1
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@@ -2305,6 +2305,13 @@ export declare namespace games.jass.logic.domain.interactors.dealer {
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}
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}
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}
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+
export declare namespace games.jass.logic.redux {
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interface AppStatePayload {
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readonly __doNotUseOrImplementIt: {
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readonly "games.jass.logic.redux.AppStatePayload": unique symbol;
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};
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}
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}
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export declare namespace games.jass.logic.redux.actions {
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class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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constructor(transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
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@@ -2913,6 +2920,7 @@ export declare namespace games.jass.logic.server.data.models.state {
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}
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export declare namespace games.jass.logic.server.domain {
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interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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metadata: any;
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roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
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@@ -2937,13 +2945,14 @@ export declare namespace games.jass.logic.server.domain {
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}
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}
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export declare namespace games.jass.logic.server.redux.state {
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-
class ServerStatePayload
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class ServerStatePayload implements games.jass.logic.redux.AppStatePayload {
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constructor(config: games.jass.logic.server.data.models.config.ServerConfig);
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get config(): games.jass.logic.server.data.models.config.ServerConfig;
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copy(config?: games.jass.logic.server.data.models.config.ServerConfig): games.jass.logic.server.redux.state.ServerStatePayload;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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readonly __doNotUseOrImplementIt: games.jass.logic.redux.AppStatePayload["__doNotUseOrImplementIt"];
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}
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/** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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namespace ServerStatePayload.$metadata$ {
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