raspberry_games_server_game_logic 1.8.382 → 1.8.383

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -348,8 +348,9 @@
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  initMetadataForLambda(GameServer$roomOnDelete$slambda, CoroutineImpl, VOID, [2]);
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  initMetadataForLambda(GameServer$setCanStartNewGameEnabled$slambda, CoroutineImpl, VOID, [2]);
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  initMetadataForLambda(GameServer$shutdown$slambda, CoroutineImpl, VOID, [2]);
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- function roomOnCreate(roomId, gameCreatorId, config, usersArray, transition, spectators, $super) {
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+ function roomOnCreate(roomId, gameCreatorId, config, usersArray, transition, metadata, spectators, $super) {
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  transition = transition === VOID ? null : transition;
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+ metadata = metadata === VOID ? null : metadata;
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  var tmp;
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  if (spectators === VOID) {
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  // Inline function 'kotlin.emptyArray' call
@@ -360,21 +361,43 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.c9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.h9v(roomId, gameCreatorId, config, usersArray, transition, metadata, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.c9v.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.h9v.call(this, roomId, gameCreatorId, config, usersArray, transition, metadata, spectators);
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  }
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  return tmp_0;
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  }
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+ function roomOnContinueFromState(roomId, state, metadata, $super) {
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+ metadata = metadata === VOID ? null : metadata;
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+ var tmp;
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+ if ($super === VOID) {
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+ this.i9v(roomId, state, metadata);
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+ tmp = Unit_instance;
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+ } else {
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+ tmp = $super.i9v.call(this, roomId, state, metadata);
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+ }
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+ return tmp;
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+ }
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+ function roomOnContinueFromRound(roomId, tableLite, metadata, $super) {
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+ metadata = metadata === VOID ? null : metadata;
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+ var tmp;
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+ if ($super === VOID) {
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+ this.j9v(roomId, tableLite, metadata);
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+ tmp = Unit_instance;
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+ } else {
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+ tmp = $super.j9v.call(this, roomId, tableLite, metadata);
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+ }
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+ return tmp;
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+ }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.d9v(newRid);
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+ this.k9v(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.d9v.call(this, newRid);
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+ tmp = $super.k9v.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -382,10 +405,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.e9v(reason, roomId);
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+ this.l9v(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.e9v.call(this, reason, roomId);
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+ tmp = $super.l9v.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -450,7 +473,7 @@
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return $super === VOID ? this.w9z(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.w9z.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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+ return $super === VOID ? this.da0(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.da0.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -461,17 +484,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.s9e_1 = $subscriber;
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+ this.t9e_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9e = function (it, $completion) {
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- var tmp = this.v9e(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9e = function (it, $completion) {
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+ var tmp = this.w9e(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
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  return tmp.z8();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
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- return this.u9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.v9e(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -480,7 +503,7 @@
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  var tmp = this.r8_1;
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.s9e_1(this.t9e_1);
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+ this.t9e_1(this.u9e_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.u8_1;
@@ -491,31 +514,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9e = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.s9e_1, completion);
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- i.t9e_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9e = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.t9e_1, completion);
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+ i.u9e_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.u9e(it, $completion);
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+ return i.v9e(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.e9f_1 = $subscriber;
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+ this.f9f_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9f = function (it, $completion) {
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- var tmp = this.h9f(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9f = function (it, $completion) {
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+ var tmp = this.i9f(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
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  return tmp.z8();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
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- return this.g9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.h9f((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -524,7 +547,7 @@
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  var tmp = this.r8_1;
525
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.e9f_1(this.f9f_1);
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+ this.f9f_1(this.g9f_1);
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  return Unit_instance;
529
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  } else if (tmp === 1) {
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  throw this.u8_1;
@@ -535,22 +558,22 @@
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  }
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  while (true);
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  };
538
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9f = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.e9f_1, completion);
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- i.f9f_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9f = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.f9f_1, completion);
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+ i.g9f_1 = it;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
546
- return i.g9f(it, $completion);
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+ return i.h9f(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
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- this.q9f_1 = $$this$unsafeFlow;
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- this.r9f_1 = this$0;
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+ this.r9f_1 = $$this$unsafeFlow;
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+ this.s9f_1 = this$0;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -570,10 +593,10 @@
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  switch (tmp) {
571
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  case 0:
572
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  this.s8_1 = 2;
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- var tmp0 = this.q9f_1;
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- var value = this.s9f_1;
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+ var tmp0 = this.r9f_1;
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+ var value = this.t9f_1;
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  this.r8_1 = 1;
576
- suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.r9f_1)), this);
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+ suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.s9f_1)), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
579
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  }
@@ -596,8 +619,8 @@
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  while (true);
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  };
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v2h = function (value, completion) {
599
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.q9f_1, this.r9f_1, completion);
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- i.s9f_1 = value;
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+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.r9f_1, this.s9f_1, completion);
623
+ i.t9f_1 = value;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -610,8 +633,8 @@
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  }
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  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
612
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  CoroutineImpl.call(this, resultContinuation);
613
- this.b9g_1 = _this__u8e3s4;
614
- this.c9g_1 = collector;
636
+ this.c9g_1 = _this__u8e3s4;
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+ this.d9g_1 = collector;
615
638
  }
616
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  protoOf($collectCOROUTINE$).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -621,10 +644,10 @@
621
644
  switch (tmp) {
622
645
  case 0:
623
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  this.s8_1 = 2;
624
- var $this$unsafeFlow = this.c9g_1;
647
+ var $this$unsafeFlow = this.d9g_1;
625
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  this.r8_1 = 1;
626
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.b9g_1.e9g_1, null);
627
- suspendResult = this.b9g_1.d9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
649
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.c9g_1.f9g_1, null);
650
+ suspendResult = this.c9g_1.e9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
628
651
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
629
652
  return suspendResult;
630
653
  }
@@ -647,8 +670,8 @@
647
670
  while (true);
648
671
  };
649
672
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
650
- this.d9g_1 = $this;
651
- this.e9g_1 = this$0;
673
+ this.e9g_1 = $this;
674
+ this.f9g_1 = this$0;
652
675
  }
653
676
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).m28 = function (collector, $completion) {
654
677
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -660,17 +683,17 @@
660
683
  return this.m28(collector, $completion);
661
684
  };
662
685
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
663
- this.n9g_1 = $subscriber;
686
+ this.o9g_1 = $subscriber;
664
687
  CoroutineImpl.call(this, resultContinuation);
665
688
  }
666
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).p9g = function (it, $completion) {
667
- var tmp = this.q9g(it, $completion);
689
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9g = function (it, $completion) {
690
+ var tmp = this.r9g(it, $completion);
668
691
  tmp.t8_1 = Unit_instance;
669
692
  tmp.u8_1 = null;
670
693
  return tmp.z8();
671
694
  };
672
695
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
673
- return this.p9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
696
+ return this.q9g((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
674
697
  };
675
698
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
676
699
  var suspendResult = this.t8_1;
@@ -679,7 +702,7 @@
679
702
  var tmp = this.r8_1;
680
703
  if (tmp === 0) {
681
704
  this.s8_1 = 1;
682
- this.n9g_1(this.o9g_1);
705
+ this.o9g_1(this.p9g_1);
683
706
  return Unit_instance;
684
707
  } else if (tmp === 1) {
685
708
  throw this.u8_1;
@@ -690,22 +713,22 @@
690
713
  }
691
714
  while (true);
692
715
  };
693
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9g = function (it, completion) {
694
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.n9g_1, completion);
695
- i.o9g_1 = it;
716
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).r9g = function (it, completion) {
717
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.o9g_1, completion);
718
+ i.p9g_1 = it;
696
719
  return i;
697
720
  };
698
721
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
699
722
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
700
723
  var l = function (it, $completion) {
701
- return i.p9g(it, $completion);
724
+ return i.q9g(it, $completion);
702
725
  };
703
726
  l.$arity = 1;
704
727
  return l;
705
728
  }
706
729
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
707
- this.z9g_1 = $$this$unsafeFlow;
708
- this.a9h_1 = $table;
730
+ this.a9h_1 = $$this$unsafeFlow;
731
+ this.b9h_1 = $table;
709
732
  CoroutineImpl.call(this, resultContinuation);
710
733
  }
711
734
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -725,10 +748,10 @@
725
748
  switch (tmp) {
726
749
  case 0:
727
750
  this.s8_1 = 2;
728
- var tmp0 = this.z9g_1;
729
- var value = this.b9h_1;
751
+ var tmp0 = this.a9h_1;
752
+ var value = this.c9h_1;
730
753
  this.r8_1 = 1;
731
- suspendResult = tmp0.l28(new ActionsStateUpdate(this.a9h_1.id, value), this);
754
+ suspendResult = tmp0.l28(new ActionsStateUpdate(this.b9h_1.id, value), this);
732
755
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
733
756
  return suspendResult;
734
757
  }
@@ -751,8 +774,8 @@
751
774
  while (true);
752
775
  };
753
776
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v2h = function (value, completion) {
754
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.z9g_1, this.a9h_1, completion);
755
- i.b9h_1 = value;
777
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.a9h_1, this.b9h_1, completion);
778
+ i.c9h_1 = value;
756
779
  return i;
757
780
  };
758
781
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -765,8 +788,8 @@
765
788
  }
766
789
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
767
790
  CoroutineImpl.call(this, resultContinuation);
768
- this.k9h_1 = _this__u8e3s4;
769
- this.l9h_1 = collector;
791
+ this.l9h_1 = _this__u8e3s4;
792
+ this.m9h_1 = collector;
770
793
  }
771
794
  protoOf($collectCOROUTINE$_0).z8 = function () {
772
795
  var suspendResult = this.t8_1;
@@ -776,10 +799,10 @@
776
799
  switch (tmp) {
777
800
  case 0:
778
801
  this.s8_1 = 2;
779
- var $this$unsafeFlow = this.l9h_1;
802
+ var $this$unsafeFlow = this.m9h_1;
780
803
  this.r8_1 = 1;
781
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.k9h_1.n9h_1, null);
782
- suspendResult = this.k9h_1.m9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
804
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.l9h_1.o9h_1, null);
805
+ suspendResult = this.l9h_1.n9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
783
806
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
784
807
  return suspendResult;
785
808
  }
@@ -802,8 +825,8 @@
802
825
  while (true);
803
826
  };
804
827
  function _no_name_provided__qut3iv($this, $table) {
805
- this.m9h_1 = $this;
806
- this.n9h_1 = $table;
828
+ this.n9h_1 = $this;
829
+ this.o9h_1 = $table;
807
830
  }
808
831
  protoOf(_no_name_provided__qut3iv).m28 = function (collector, $completion) {
809
832
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -815,18 +838,18 @@
815
838
  return this.m28(collector, $completion);
816
839
  };
817
840
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
818
- this.w9h_1 = $table;
819
- this.x9h_1 = this$0;
841
+ this.x9h_1 = $table;
842
+ this.y9h_1 = this$0;
820
843
  CoroutineImpl.call(this, resultContinuation);
821
844
  }
822
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9h = function ($this$flow, $completion) {
823
- var tmp = this.a9i($this$flow, $completion);
845
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9i = function ($this$flow, $completion) {
846
+ var tmp = this.b9i($this$flow, $completion);
824
847
  tmp.t8_1 = Unit_instance;
825
848
  tmp.u8_1 = null;
826
849
  return tmp.z8();
827
850
  };
828
851
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
829
- return this.z9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
852
+ return this.a9i((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
830
853
  };
831
854
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
832
855
  var suspendResult = this.t8_1;
@@ -837,7 +860,7 @@
837
860
  case 0:
838
861
  this.s8_1 = 3;
839
862
  this.r8_1 = 1;
840
- suspendResult = this.y9h_1.l28(new TableStateUpdate(this.w9h_1.id, this.w9h_1), this);
863
+ suspendResult = this.z9h_1.l28(new TableStateUpdate(this.x9h_1.id, this.x9h_1), this);
841
864
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
865
  return suspendResult;
843
866
  }
@@ -845,8 +868,8 @@
845
868
  continue $sm;
846
869
  case 1:
847
870
  this.r8_1 = 2;
848
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.x9h_1).l8j(), fromInt(_get_serverReduxConfig__rprcrm(this.x9h_1).serverStateUpdateIntervalMillis));
849
- suspendResult = emitAll(this.y9h_1, new _no_name_provided__qut3iv(this_0, this.w9h_1), this);
871
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.y9h_1).k8j(), fromInt(_get_serverReduxConfig__rprcrm(this.y9h_1).serverStateUpdateIntervalMillis));
872
+ suspendResult = emitAll(this.z9h_1, new _no_name_provided__qut3iv(this_0, this.x9h_1), this);
850
873
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
851
874
  return suspendResult;
852
875
  }
@@ -868,21 +891,21 @@
868
891
  }
869
892
  while (true);
870
893
  };
871
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9i = function ($this$flow, completion) {
872
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.w9h_1, this.x9h_1, completion);
873
- i.y9h_1 = $this$flow;
894
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).b9i = function ($this$flow, completion) {
895
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.x9h_1, this.y9h_1, completion);
896
+ i.z9h_1 = $this$flow;
874
897
  return i;
875
898
  };
876
899
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
877
900
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
878
901
  var l = function ($this$flow, $completion) {
879
- return i.z9h($this$flow, $completion);
902
+ return i.a9i($this$flow, $completion);
880
903
  };
881
904
  l.$arity = 1;
882
905
  return l;
883
906
  }
884
907
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
885
- this.j9i_1 = $$this$unsafeFlow;
908
+ this.k9i_1 = $$this$unsafeFlow;
886
909
  CoroutineImpl.call(this, resultContinuation);
887
910
  }
888
911
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).u2h = function (value, $completion) {
@@ -903,28 +926,28 @@
903
926
  case 0:
904
927
  this.s8_1 = 5;
905
928
  var tmp_0 = this;
906
- tmp_0.o9i_1 = this.j9i_1;
929
+ tmp_0.p9i_1 = this.k9i_1;
907
930
  var tmp_1 = this;
908
- tmp_1.n9i_1 = this.k9i_1;
931
+ tmp_1.o9i_1 = this.l9i_1;
909
932
  this.r8_1 = 1;
910
933
  continue $sm;
911
934
  case 1:
912
- this.l9i_1 = this.o9i_1;
913
- var tmp0_elvis_lhs = this.n9i_1.l6m_1;
935
+ this.m9i_1 = this.p9i_1;
936
+ var tmp0_elvis_lhs = this.o9i_1.l6m_1;
914
937
  if (tmp0_elvis_lhs == null) {
915
938
  this.r8_1 = 4;
916
939
  var tmp_2 = this;
917
940
  continue $sm;
918
941
  } else {
919
- this.m9i_1 = tmp0_elvis_lhs;
942
+ this.n9i_1 = tmp0_elvis_lhs;
920
943
  this.r8_1 = 2;
921
944
  continue $sm;
922
945
  }
923
946
 
924
947
  case 2:
925
- var transformed = this.m9i_1;
948
+ var transformed = this.n9i_1;
926
949
  this.r8_1 = 3;
927
- suspendResult = this.l9i_1.l28(transformed, this);
950
+ suspendResult = this.m9i_1.l28(transformed, this);
928
951
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
929
952
  return suspendResult;
930
953
  }
@@ -955,8 +978,8 @@
955
978
  while (true);
956
979
  };
957
980
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v2h = function (value, completion) {
958
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.j9i_1, completion);
959
- i.k9i_1 = value;
981
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.k9i_1, completion);
982
+ i.l9i_1 = value;
960
983
  return i;
961
984
  };
962
985
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -969,8 +992,8 @@
969
992
  }
970
993
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
971
994
  CoroutineImpl.call(this, resultContinuation);
972
- this.x9i_1 = _this__u8e3s4;
973
- this.y9i_1 = collector;
995
+ this.y9i_1 = _this__u8e3s4;
996
+ this.z9i_1 = collector;
974
997
  }
975
998
  protoOf($collectCOROUTINE$_1).z8 = function () {
976
999
  var suspendResult = this.t8_1;
@@ -980,10 +1003,10 @@
980
1003
  switch (tmp) {
981
1004
  case 0:
982
1005
  this.s8_1 = 2;
983
- var $this$unsafeFlow = this.y9i_1;
1006
+ var $this$unsafeFlow = this.z9i_1;
984
1007
  this.r8_1 = 1;
985
1008
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
986
- suspendResult = this.x9i_1.z9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1009
+ suspendResult = this.y9i_1.a9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
987
1010
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
988
1011
  return suspendResult;
989
1012
  }
@@ -1006,7 +1029,7 @@
1006
1029
  while (true);
1007
1030
  };
1008
1031
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1009
- this.i9j_1 = $$this$unsafeFlow;
1032
+ this.j9j_1 = $$this$unsafeFlow;
1010
1033
  CoroutineImpl.call(this, resultContinuation);
1011
1034
  }
1012
1035
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).u2h = function (value, $completion) {
@@ -1026,8 +1049,8 @@
1026
1049
  switch (tmp) {
1027
1050
  case 0:
1028
1051
  this.s8_1 = 2;
1029
- var tmp0 = this.i9j_1;
1030
- var value = this.j9j_1;
1052
+ var tmp0 = this.j9j_1;
1053
+ var value = this.k9j_1;
1031
1054
  this.r8_1 = 1;
1032
1055
  suspendResult = tmp0.l28(to(value.gameInfo.roundNumberTotal, value), this);
1033
1056
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1052,8 +1075,8 @@
1052
1075
  while (true);
1053
1076
  };
1054
1077
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v2h = function (value, completion) {
1055
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.i9j_1, completion);
1056
- i.j9j_1 = value;
1078
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.j9j_1, completion);
1079
+ i.k9j_1 = value;
1057
1080
  return i;
1058
1081
  };
1059
1082
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1066,8 +1089,8 @@
1066
1089
  }
1067
1090
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1068
1091
  CoroutineImpl.call(this, resultContinuation);
1069
- this.s9j_1 = _this__u8e3s4;
1070
- this.t9j_1 = collector;
1092
+ this.t9j_1 = _this__u8e3s4;
1093
+ this.u9j_1 = collector;
1071
1094
  }
1072
1095
  protoOf($collectCOROUTINE$_2).z8 = function () {
1073
1096
  var suspendResult = this.t8_1;
@@ -1077,10 +1100,10 @@
1077
1100
  switch (tmp) {
1078
1101
  case 0:
1079
1102
  this.s8_1 = 2;
1080
- var $this$unsafeFlow = this.t9j_1;
1103
+ var $this$unsafeFlow = this.u9j_1;
1081
1104
  this.r8_1 = 1;
1082
1105
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1083
- suspendResult = this.s9j_1.u9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1106
+ suspendResult = this.t9j_1.v9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1084
1107
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1085
1108
  return suspendResult;
1086
1109
  }
@@ -1103,7 +1126,7 @@
1103
1126
  while (true);
1104
1127
  };
1105
1128
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1106
- this.d9k_1 = $$this$unsafeFlow;
1129
+ this.e9k_1 = $$this$unsafeFlow;
1107
1130
  CoroutineImpl.call(this, resultContinuation);
1108
1131
  }
1109
1132
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).u2h = function (value, $completion) {
@@ -1123,8 +1146,8 @@
1123
1146
  switch (tmp) {
1124
1147
  case 0:
1125
1148
  this.s8_1 = 2;
1126
- var tmp0 = this.d9k_1;
1127
- var value = this.e9k_1;
1149
+ var tmp0 = this.e9k_1;
1150
+ var value = this.f9k_1;
1128
1151
  this.r8_1 = 1;
1129
1152
  suspendResult = tmp0.l28(value.me_1, this);
1130
1153
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1149,8 +1172,8 @@
1149
1172
  while (true);
1150
1173
  };
1151
1174
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v2h = function (value, completion) {
1152
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.d9k_1, completion);
1153
- i.e9k_1 = value;
1175
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.e9k_1, completion);
1176
+ i.f9k_1 = value;
1154
1177
  return i;
1155
1178
  };
1156
1179
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1163,8 +1186,8 @@
1163
1186
  }
1164
1187
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1165
1188
  CoroutineImpl.call(this, resultContinuation);
1166
- this.n9k_1 = _this__u8e3s4;
1167
- this.o9k_1 = collector;
1189
+ this.o9k_1 = _this__u8e3s4;
1190
+ this.p9k_1 = collector;
1168
1191
  }
1169
1192
  protoOf($collectCOROUTINE$_3).z8 = function () {
1170
1193
  var suspendResult = this.t8_1;
@@ -1174,10 +1197,10 @@
1174
1197
  switch (tmp) {
1175
1198
  case 0:
1176
1199
  this.s8_1 = 2;
1177
- var $this$unsafeFlow = this.o9k_1;
1200
+ var $this$unsafeFlow = this.p9k_1;
1178
1201
  this.r8_1 = 1;
1179
1202
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1180
- suspendResult = this.n9k_1.p9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1203
+ suspendResult = this.o9k_1.q9k_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1181
1204
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1182
1205
  return suspendResult;
1183
1206
  }
@@ -1200,17 +1223,17 @@
1200
1223
  while (true);
1201
1224
  };
1202
1225
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1203
- this.y9k_1 = $subscriber;
1226
+ this.z9k_1 = $subscriber;
1204
1227
  CoroutineImpl.call(this, resultContinuation);
1205
1228
  }
1206
- protoOf(GameServer$subscribeWith$slambda$slambda).a9l = function (it, $completion) {
1207
- var tmp = this.b9l(it, $completion);
1229
+ protoOf(GameServer$subscribeWith$slambda$slambda).b9l = function (it, $completion) {
1230
+ var tmp = this.c9l(it, $completion);
1208
1231
  tmp.t8_1 = Unit_instance;
1209
1232
  tmp.u8_1 = null;
1210
1233
  return tmp.z8();
1211
1234
  };
1212
1235
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1213
- return this.a9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1236
+ return this.b9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1214
1237
  };
1215
1238
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1216
1239
  var suspendResult = this.t8_1;
@@ -1219,7 +1242,7 @@
1219
1242
  var tmp = this.r8_1;
1220
1243
  if (tmp === 0) {
1221
1244
  this.s8_1 = 1;
1222
- this.y9k_1(this.z9k_1);
1245
+ this.z9k_1(this.a9l_1);
1223
1246
  return Unit_instance;
1224
1247
  } else if (tmp === 1) {
1225
1248
  throw this.u8_1;
@@ -1230,83 +1253,83 @@
1230
1253
  }
1231
1254
  while (true);
1232
1255
  };
1233
- protoOf(GameServer$subscribeWith$slambda$slambda).b9l = function (it, completion) {
1234
- var i = new GameServer$subscribeWith$slambda$slambda(this.y9k_1, completion);
1235
- i.z9k_1 = it;
1256
+ protoOf(GameServer$subscribeWith$slambda$slambda).c9l = function (it, completion) {
1257
+ var i = new GameServer$subscribeWith$slambda$slambda(this.z9k_1, completion);
1258
+ i.a9l_1 = it;
1236
1259
  return i;
1237
1260
  };
1238
1261
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1239
1262
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1240
1263
  var l = function (it, $completion) {
1241
- return i.a9l(it, $completion);
1264
+ return i.b9l(it, $completion);
1242
1265
  };
1243
1266
  l.$arity = 1;
1244
1267
  return l;
1245
1268
  }
1246
1269
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1247
- this.c9l_1 = $playerId;
1270
+ this.d9l_1 = $playerId;
1248
1271
  }
1249
1272
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).t65 = function () {
1250
- return this.c9l_1;
1273
+ return this.d9l_1;
1251
1274
  };
1252
1275
  function _get_logger__rkp4sl($this) {
1253
- var tmp0 = $this.f9l_1;
1276
+ var tmp0 = $this.g9l_1;
1254
1277
  var tmp = KProperty1;
1255
1278
  // Inline function 'kotlin.getValue' call
1256
1279
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1257
1280
  return tmp0.w();
1258
1281
  }
1259
1282
  function _get_toClientEventsObserver__6rp51y($this) {
1260
- var tmp0 = $this.g9l_1;
1283
+ var tmp0 = $this.h9l_1;
1261
1284
  var tmp = KProperty1;
1262
1285
  // Inline function 'kotlin.getValue' call
1263
1286
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1264
1287
  return tmp0.w();
1265
1288
  }
1266
1289
  function _get_fromClientEventsObserver__a7vzd3($this) {
1267
- var tmp0 = $this.h9l_1;
1290
+ var tmp0 = $this.i9l_1;
1268
1291
  var tmp = KProperty1;
1269
1292
  // Inline function 'kotlin.getValue' call
1270
1293
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1271
1294
  return tmp0.w();
1272
1295
  }
1273
1296
  function _get_playerConnectionInteractor__si6cxf($this) {
1274
- var tmp0 = $this.i9l_1;
1297
+ var tmp0 = $this.j9l_1;
1275
1298
  var tmp = KProperty1;
1276
1299
  // Inline function 'kotlin.getValue' call
1277
1300
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1278
1301
  return tmp0.w();
1279
1302
  }
1280
1303
  function _get_teamsLogicProvider__u10pm6($this) {
1281
- var tmp0 = $this.j9l_1;
1304
+ var tmp0 = $this.k9l_1;
1282
1305
  var tmp = KProperty1;
1283
1306
  // Inline function 'kotlin.getValue' call
1284
1307
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1285
1308
  return tmp0.w();
1286
1309
  }
1287
1310
  function _get_random__h29cgo($this) {
1288
- var tmp0 = $this.k9l_1;
1311
+ var tmp0 = $this.l9l_1;
1289
1312
  var tmp = KProperty1;
1290
1313
  // Inline function 'kotlin.getValue' call
1291
1314
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1292
1315
  return tmp0.w();
1293
1316
  }
1294
1317
  function _get_idsProvider__fnfajc($this) {
1295
- var tmp0 = $this.l9l_1;
1318
+ var tmp0 = $this.m9l_1;
1296
1319
  var tmp = KProperty1;
1297
1320
  // Inline function 'kotlin.getValue' call
1298
1321
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1299
1322
  return tmp0.w();
1300
1323
  }
1301
1324
  function _get_serverReduxConfig__rprcrm($this) {
1302
- var tmp0 = $this.m9l_1;
1325
+ var tmp0 = $this.n9l_1;
1303
1326
  var tmp = KProperty1;
1304
1327
  // Inline function 'kotlin.getValue' call
1305
1328
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1306
1329
  return tmp0.w();
1307
1330
  }
1308
1331
  function _get_encoderDecoderProvider__qqgrji($this) {
1309
- var tmp0 = $this.n9l_1;
1332
+ var tmp0 = $this.o9l_1;
1310
1333
  var tmp = KProperty1;
1311
1334
  // Inline function 'kotlin.getValue' call
1312
1335
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1334,20 +1357,20 @@
1334
1357
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1335
1358
  }
1336
1359
  function Companion() {
1337
- this.p9l_1 = 'GameEngine_API';
1360
+ this.q9l_1 = 'GameEngine_API';
1338
1361
  }
1339
1362
  var Companion_instance_7;
1340
1363
  function Companion_getInstance_0() {
1341
1364
  return Companion_instance_7;
1342
1365
  }
1343
1366
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1344
- this.q9l_1 = function_0;
1367
+ this.r9l_1 = function_0;
1345
1368
  }
1346
1369
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).l28 = function (value, $completion) {
1347
- return this.q9l_1(value, $completion);
1370
+ return this.r9l_1(value, $completion);
1348
1371
  };
1349
1372
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1350
- return this.q9l_1;
1373
+ return this.r9l_1;
1351
1374
  };
1352
1375
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1353
1376
  var tmp;
@@ -1368,13 +1391,13 @@
1368
1391
  return hashCode(this.a3());
1369
1392
  };
1370
1393
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1371
- this.r9l_1 = function_0;
1394
+ this.s9l_1 = function_0;
1372
1395
  }
1373
1396
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).l28 = function (value, $completion) {
1374
- return this.r9l_1(value, $completion);
1397
+ return this.s9l_1(value, $completion);
1375
1398
  };
1376
1399
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1377
- return this.r9l_1;
1400
+ return this.s9l_1;
1378
1401
  };
1379
1402
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1380
1403
  var tmp;
@@ -1395,13 +1418,13 @@
1395
1418
  return hashCode(this.a3());
1396
1419
  };
1397
1420
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1398
- this.s9l_1 = function_0;
1421
+ this.t9l_1 = function_0;
1399
1422
  }
1400
1423
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).l28 = function (value, $completion) {
1401
- return this.s9l_1(value, $completion);
1424
+ return this.t9l_1(value, $completion);
1402
1425
  };
1403
1426
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1404
- return this.s9l_1;
1427
+ return this.t9l_1;
1405
1428
  };
1406
1429
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1407
1430
  var tmp;
@@ -1422,13 +1445,13 @@
1422
1445
  return hashCode(this.a3());
1423
1446
  };
1424
1447
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1425
- this.t9l_1 = function_0;
1448
+ this.u9l_1 = function_0;
1426
1449
  }
1427
1450
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).l28 = function (value, $completion) {
1428
- return this.t9l_1(value, $completion);
1451
+ return this.u9l_1(value, $completion);
1429
1452
  };
1430
1453
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1431
- return this.t9l_1;
1454
+ return this.u9l_1;
1432
1455
  };
1433
1456
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1434
1457
  var tmp;
@@ -1449,13 +1472,13 @@
1449
1472
  return hashCode(this.a3());
1450
1473
  };
1451
1474
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1452
- this.u9l_1 = function_0;
1475
+ this.v9l_1 = function_0;
1453
1476
  }
1454
1477
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).l28 = function (value, $completion) {
1455
- return this.u9l_1(value, $completion);
1478
+ return this.v9l_1(value, $completion);
1456
1479
  };
1457
1480
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1458
- return this.u9l_1;
1481
+ return this.v9l_1;
1459
1482
  };
1460
1483
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1461
1484
  var tmp;
@@ -1476,13 +1499,13 @@
1476
1499
  return hashCode(this.a3());
1477
1500
  };
1478
1501
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1479
- this.v9l_1 = function_0;
1502
+ this.w9l_1 = function_0;
1480
1503
  }
1481
1504
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).l28 = function (value, $completion) {
1482
- return this.v9l_1(value, $completion);
1505
+ return this.w9l_1(value, $completion);
1483
1506
  };
1484
1507
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1485
- return this.v9l_1;
1508
+ return this.w9l_1;
1486
1509
  };
1487
1510
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1488
1511
  var tmp;
@@ -1593,8 +1616,8 @@
1593
1616
  };
1594
1617
  }
1595
1618
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1596
- this.e9m_1 = this$0;
1597
- this.f9m_1 = $subscriber;
1619
+ this.f9m_1 = this$0;
1620
+ this.g9m_1 = $subscriber;
1598
1621
  CoroutineImpl.call(this, resultContinuation);
1599
1622
  }
1600
1623
  protoOf(GameServer$subscribeToClientAction$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1615,8 +1638,8 @@
1615
1638
  case 0:
1616
1639
  this.s8_1 = 2;
1617
1640
  this.r8_1 = 1;
1618
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.e9m_1).h9m();
1619
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.f9m_1, null);
1641
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.f9m_1).i9m();
1642
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.g9m_1, null);
1620
1643
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1621
1644
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1622
1645
  return suspendResult;
@@ -1640,8 +1663,8 @@
1640
1663
  while (true);
1641
1664
  };
1642
1665
  protoOf(GameServer$subscribeToClientAction$slambda).a2d = function ($this$launchDefault, completion) {
1643
- var i = new GameServer$subscribeToClientAction$slambda(this.e9m_1, this.f9m_1, completion);
1644
- i.g9m_1 = $this$launchDefault;
1666
+ var i = new GameServer$subscribeToClientAction$slambda(this.f9m_1, this.g9m_1, completion);
1667
+ i.h9m_1 = $this$launchDefault;
1645
1668
  return i;
1646
1669
  };
1647
1670
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1653,8 +1676,8 @@
1653
1676
  return l;
1654
1677
  }
1655
1678
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1656
- this.q9m_1 = this$0;
1657
- this.r9m_1 = $subscriber;
1679
+ this.r9m_1 = this$0;
1680
+ this.s9m_1 = $subscriber;
1658
1681
  CoroutineImpl.call(this, resultContinuation);
1659
1682
  }
1660
1683
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1675,8 +1698,8 @@
1675
1698
  case 0:
1676
1699
  this.s8_1 = 2;
1677
1700
  this.r8_1 = 1;
1678
- var tmp_0 = observeTableStateUpdates(this.q9m_1);
1679
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.r9m_1, null);
1701
+ var tmp_0 = observeTableStateUpdates(this.r9m_1);
1702
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.s9m_1, null);
1680
1703
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1681
1704
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1682
1705
  return suspendResult;
@@ -1700,8 +1723,8 @@
1700
1723
  while (true);
1701
1724
  };
1702
1725
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a2d = function ($this$launchDefault, completion) {
1703
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.q9m_1, this.r9m_1, completion);
1704
- i.s9m_1 = $this$launchDefault;
1726
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.r9m_1, this.s9m_1, completion);
1727
+ i.t9m_1 = $this$launchDefault;
1705
1728
  return i;
1706
1729
  };
1707
1730
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1713,8 +1736,8 @@
1713
1736
  return l;
1714
1737
  }
1715
1738
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1716
- this.b9n_1 = this$0;
1717
- this.c9n_1 = $subscriber;
1739
+ this.c9n_1 = this$0;
1740
+ this.d9n_1 = $subscriber;
1718
1741
  CoroutineImpl.call(this, resultContinuation);
1719
1742
  }
1720
1743
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1735,9 +1758,9 @@
1735
1758
  case 0:
1736
1759
  this.s8_1 = 2;
1737
1760
  this.r8_1 = 1;
1738
- var this_0 = observeTableStateUpdates(this.b9n_1);
1739
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.b9n_1);
1740
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.c9n_1, null);
1761
+ var this_0 = observeTableStateUpdates(this.c9n_1);
1762
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.c9n_1);
1763
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.d9n_1, null);
1741
1764
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1742
1765
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1743
1766
  return suspendResult;
@@ -1761,8 +1784,8 @@
1761
1784
  while (true);
1762
1785
  };
1763
1786
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a2d = function ($this$launchDefault, completion) {
1764
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.b9n_1, this.c9n_1, completion);
1765
- i.d9n_1 = $this$launchDefault;
1787
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.c9n_1, this.d9n_1, completion);
1788
+ i.e9n_1 = $this$launchDefault;
1766
1789
  return i;
1767
1790
  };
1768
1791
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1774,18 +1797,18 @@
1774
1797
  return l;
1775
1798
  }
1776
1799
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1777
- this.m9n_1 = this$0;
1800
+ this.n9n_1 = this$0;
1778
1801
  CoroutineImpl.call(this, resultContinuation);
1779
1802
  }
1780
- protoOf(GameServer$observeTableStateUpdates$slambda).p9n = function ($this$transformLatest, it, $completion) {
1781
- var tmp = this.q9n($this$transformLatest, it, $completion);
1803
+ protoOf(GameServer$observeTableStateUpdates$slambda).q9n = function ($this$transformLatest, it, $completion) {
1804
+ var tmp = this.r9n($this$transformLatest, it, $completion);
1782
1805
  tmp.t8_1 = Unit_instance;
1783
1806
  tmp.u8_1 = null;
1784
1807
  return tmp.z8();
1785
1808
  };
1786
1809
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1787
1810
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1788
- return this.p9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1811
+ return this.q9n(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1789
1812
  };
1790
1813
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1791
1814
  var suspendResult = this.t8_1;
@@ -1796,8 +1819,8 @@
1796
1819
  case 0:
1797
1820
  this.s8_1 = 2;
1798
1821
  this.r8_1 = 1;
1799
- var table = this.o9n_1;
1800
- suspendResult = emitAll(this.n9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.m9n_1, null)), this);
1822
+ var table = this.p9n_1;
1823
+ suspendResult = emitAll(this.o9n_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.n9n_1, null)), this);
1801
1824
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1802
1825
  return suspendResult;
1803
1826
  }
@@ -1819,22 +1842,22 @@
1819
1842
  }
1820
1843
  while (true);
1821
1844
  };
1822
- protoOf(GameServer$observeTableStateUpdates$slambda).q9n = function ($this$transformLatest, it, completion) {
1823
- var i = new GameServer$observeTableStateUpdates$slambda(this.m9n_1, completion);
1824
- i.n9n_1 = $this$transformLatest;
1825
- i.o9n_1 = it;
1845
+ protoOf(GameServer$observeTableStateUpdates$slambda).r9n = function ($this$transformLatest, it, completion) {
1846
+ var i = new GameServer$observeTableStateUpdates$slambda(this.n9n_1, completion);
1847
+ i.o9n_1 = $this$transformLatest;
1848
+ i.p9n_1 = it;
1826
1849
  return i;
1827
1850
  };
1828
1851
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1829
1852
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1830
1853
  var l = function ($this$transformLatest, it, $completion) {
1831
- return i.p9n($this$transformLatest, it, $completion);
1854
+ return i.q9n($this$transformLatest, it, $completion);
1832
1855
  };
1833
1856
  l.$arity = 2;
1834
1857
  return l;
1835
1858
  }
1836
1859
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1837
- this.z9i_1 = $this;
1860
+ this.a9j_1 = $this;
1838
1861
  }
1839
1862
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).m28 = function (collector, $completion) {
1840
1863
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1846,7 +1869,7 @@
1846
1869
  return this.m28(collector, $completion);
1847
1870
  };
1848
1871
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1849
- this.u9j_1 = $this;
1872
+ this.v9j_1 = $this;
1850
1873
  }
1851
1874
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).m28 = function (collector, $completion) {
1852
1875
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1861,7 +1884,7 @@
1861
1884
  return old.le_1 === new_0.le_1;
1862
1885
  }
1863
1886
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1864
- this.p9k_1 = $this;
1887
+ this.q9k_1 = $this;
1865
1888
  }
1866
1889
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).m28 = function (collector, $completion) {
1867
1890
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1873,8 +1896,8 @@
1873
1896
  return this.m28(collector, $completion);
1874
1897
  };
1875
1898
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1876
- this.z9n_1 = this$0;
1877
- this.a9o_1 = $subscriber;
1899
+ this.a9o_1 = this$0;
1900
+ this.b9o_1 = $subscriber;
1878
1901
  CoroutineImpl.call(this, resultContinuation);
1879
1902
  }
1880
1903
  protoOf(GameServer$subscribeWith$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1895,8 +1918,8 @@
1895
1918
  case 0:
1896
1919
  this.s8_1 = 2;
1897
1920
  this.r8_1 = 1;
1898
- var tmp_0 = distinctUntilChanged(this.z9n_1.k6m());
1899
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.a9o_1, null);
1921
+ var tmp_0 = distinctUntilChanged(this.a9o_1.k6m());
1922
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.b9o_1, null);
1900
1923
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1901
1924
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1902
1925
  return suspendResult;
@@ -1920,8 +1943,8 @@
1920
1943
  while (true);
1921
1944
  };
1922
1945
  protoOf(GameServer$subscribeWith$slambda).a2d = function ($this$launchDefault, completion) {
1923
- var i = new GameServer$subscribeWith$slambda(this.z9n_1, this.a9o_1, completion);
1924
- i.b9o_1 = $this$launchDefault;
1946
+ var i = new GameServer$subscribeWith$slambda(this.a9o_1, this.b9o_1, completion);
1947
+ i.c9o_1 = $this$launchDefault;
1925
1948
  return i;
1926
1949
  };
1927
1950
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1933,18 +1956,18 @@
1933
1956
  return l;
1934
1957
  }
1935
1958
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1936
- this.k9o_1 = $action;
1959
+ this.l9o_1 = $action;
1937
1960
  CoroutineImpl.call(this, resultContinuation);
1938
1961
  }
1939
- protoOf(GameServer$fromClientEvent$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
1940
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
1962
+ protoOf(GameServer$fromClientEvent$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
1963
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
1941
1964
  tmp.t8_1 = Unit_instance;
1942
1965
  tmp.u8_1 = null;
1943
1966
  return tmp.z8();
1944
1967
  };
1945
1968
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1946
1969
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1947
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1970
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1948
1971
  };
1949
1972
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1950
1973
  var suspendResult = this.t8_1;
@@ -1953,11 +1976,11 @@
1953
1976
  var tmp = this.r8_1;
1954
1977
  if (tmp === 0) {
1955
1978
  this.s8_1 = 1;
1956
- if (this.k9o_1 instanceof PlayerReadyFromClientAction)
1957
- if (!get_isCreated(this.m9o_1.state)) {
1979
+ if (this.l9o_1 instanceof PlayerReadyFromClientAction)
1980
+ if (!get_isCreated(this.n9o_1.state)) {
1958
1981
  return Unit_instance;
1959
1982
  }
1960
- this.m9o_1.dispatch(this.k9o_1);
1983
+ this.n9o_1.dispatch(this.l9o_1);
1961
1984
  return Unit_instance;
1962
1985
  } else if (tmp === 1) {
1963
1986
  throw this.u8_1;
@@ -1968,33 +1991,33 @@
1968
1991
  }
1969
1992
  while (true);
1970
1993
  };
1971
- protoOf(GameServer$fromClientEvent$slambda).o9o = function ($this$dispatchAsync, store, completion) {
1972
- var i = new GameServer$fromClientEvent$slambda(this.k9o_1, completion);
1973
- i.l9o_1 = $this$dispatchAsync;
1974
- i.m9o_1 = store;
1994
+ protoOf(GameServer$fromClientEvent$slambda).p9o = function ($this$dispatchAsync, store, completion) {
1995
+ var i = new GameServer$fromClientEvent$slambda(this.l9o_1, completion);
1996
+ i.m9o_1 = $this$dispatchAsync;
1997
+ i.n9o_1 = store;
1975
1998
  return i;
1976
1999
  };
1977
2000
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1978
2001
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1979
2002
  var l = function ($this$dispatchAsync, store, $completion) {
1980
- return i.n9o($this$dispatchAsync, store, $completion);
2003
+ return i.o9o($this$dispatchAsync, store, $completion);
1981
2004
  };
1982
2005
  l.$arity = 2;
1983
2006
  return l;
1984
2007
  }
1985
2008
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1986
- this.x9o_1 = $playerId;
2009
+ this.y9o_1 = $playerId;
1987
2010
  CoroutineImpl.call(this, resultContinuation);
1988
2011
  }
1989
- protoOf(GameServer$playerLostConnection$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
1990
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2012
+ protoOf(GameServer$playerLostConnection$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2013
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
1991
2014
  tmp.t8_1 = Unit_instance;
1992
2015
  tmp.u8_1 = null;
1993
2016
  return tmp.z8();
1994
2017
  };
1995
2018
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1996
2019
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1997
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2020
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1998
2021
  };
1999
2022
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
2000
2023
  var suspendResult = this.t8_1;
@@ -2003,12 +2026,12 @@
2003
2026
  var tmp = this.r8_1;
2004
2027
  if (tmp === 0) {
2005
2028
  this.s8_1 = 1;
2006
- if (!get_isCreated(this.z9o_1.state)) {
2029
+ if (!get_isCreated(this.a9p_1.state)) {
2007
2030
  return Unit_instance;
2008
2031
  }
2009
- var tmp_0 = this.z9o_1.dispatch;
2032
+ var tmp_0 = this.a9p_1.dispatch;
2010
2033
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2011
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.x9o_1));
2034
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9o_1));
2012
2035
  return Unit_instance;
2013
2036
  } else if (tmp === 1) {
2014
2037
  throw this.u8_1;
@@ -2019,34 +2042,34 @@
2019
2042
  }
2020
2043
  while (true);
2021
2044
  };
2022
- protoOf(GameServer$playerLostConnection$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2023
- var i = new GameServer$playerLostConnection$slambda(this.x9o_1, completion);
2024
- i.y9o_1 = $this$dispatchAsync;
2025
- i.z9o_1 = store;
2045
+ protoOf(GameServer$playerLostConnection$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2046
+ var i = new GameServer$playerLostConnection$slambda(this.y9o_1, completion);
2047
+ i.z9o_1 = $this$dispatchAsync;
2048
+ i.a9p_1 = store;
2026
2049
  return i;
2027
2050
  };
2028
2051
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2029
2052
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2030
2053
  var l = function ($this$dispatchAsync, store, $completion) {
2031
- return i.n9o($this$dispatchAsync, store, $completion);
2054
+ return i.o9o($this$dispatchAsync, store, $completion);
2032
2055
  };
2033
2056
  l.$arity = 2;
2034
2057
  return l;
2035
2058
  }
2036
2059
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2037
- this.i9p_1 = this$0;
2038
- this.j9p_1 = $playerId;
2060
+ this.j9p_1 = this$0;
2061
+ this.k9p_1 = $playerId;
2039
2062
  CoroutineImpl.call(this, resultContinuation);
2040
2063
  }
2041
- protoOf(GameServer$playerLive$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2042
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2064
+ protoOf(GameServer$playerLive$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2065
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2043
2066
  tmp.t8_1 = Unit_instance;
2044
2067
  tmp.u8_1 = null;
2045
2068
  return tmp.z8();
2046
2069
  };
2047
2070
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2048
2071
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2049
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2072
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2050
2073
  };
2051
2074
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2052
2075
  var suspendResult = this.t8_1;
@@ -2055,16 +2078,16 @@
2055
2078
  var tmp = this.r8_1;
2056
2079
  if (tmp === 0) {
2057
2080
  this.s8_1 = 1;
2058
- if (get_isFinished(this.l9p_1.state) || get_isFinishing(this.l9p_1.state)) {
2081
+ if (get_isFinished(this.m9p_1.state) || get_isFinishing(this.m9p_1.state)) {
2059
2082
  return Unit_instance;
2060
2083
  }
2061
- if (!get_isCreated(this.l9p_1.state) || !this.i9p_1.s66().o6n()) {
2062
- _get_logger__rkp4sl(this.i9p_1).w('GameEngine_API', 'playerLive: ' + this.j9p_1 + ' before game is created');
2084
+ if (!get_isCreated(this.m9p_1.state) || !this.j9p_1.s66().n6n()) {
2085
+ _get_logger__rkp4sl(this.j9p_1).w('GameEngine_API', 'playerLive: ' + this.k9p_1 + ' before game is created');
2063
2086
  return Unit_instance;
2064
2087
  }
2065
- var tmp_0 = this.l9p_1.dispatch;
2088
+ var tmp_0 = this.m9p_1.dispatch;
2066
2089
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2067
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.j9p_1));
2090
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.k9p_1));
2068
2091
  return Unit_instance;
2069
2092
  } else if (tmp === 1) {
2070
2093
  throw this.u8_1;
@@ -2075,34 +2098,34 @@
2075
2098
  }
2076
2099
  while (true);
2077
2100
  };
2078
- protoOf(GameServer$playerLive$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2079
- var i = new GameServer$playerLive$slambda(this.i9p_1, this.j9p_1, completion);
2080
- i.k9p_1 = $this$dispatchAsync;
2081
- i.l9p_1 = store;
2101
+ protoOf(GameServer$playerLive$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2102
+ var i = new GameServer$playerLive$slambda(this.j9p_1, this.k9p_1, completion);
2103
+ i.l9p_1 = $this$dispatchAsync;
2104
+ i.m9p_1 = store;
2082
2105
  return i;
2083
2106
  };
2084
2107
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2085
2108
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2086
2109
  var l = function ($this$dispatchAsync, store, $completion) {
2087
- return i.n9o($this$dispatchAsync, store, $completion);
2110
+ return i.o9o($this$dispatchAsync, store, $completion);
2088
2111
  };
2089
2112
  l.$arity = 2;
2090
2113
  return l;
2091
2114
  }
2092
2115
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2093
- this.u9p_1 = this$0;
2094
- this.v9p_1 = $playerId;
2116
+ this.v9p_1 = this$0;
2117
+ this.w9p_1 = $playerId;
2095
2118
  CoroutineImpl.call(this, resultContinuation);
2096
2119
  }
2097
- protoOf(GameServer$playerLeft$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2098
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2120
+ protoOf(GameServer$playerLeft$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2121
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2099
2122
  tmp.t8_1 = Unit_instance;
2100
2123
  tmp.u8_1 = null;
2101
2124
  return tmp.z8();
2102
2125
  };
2103
2126
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2104
2127
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2105
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2128
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2106
2129
  };
2107
2130
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2108
2131
  var suspendResult = this.t8_1;
@@ -2111,16 +2134,16 @@
2111
2134
  var tmp = this.r8_1;
2112
2135
  if (tmp === 0) {
2113
2136
  this.s8_1 = 1;
2114
- if (get_isFinished(this.x9p_1.state) || get_isFinishing(this.x9p_1.state)) {
2137
+ if (get_isFinished(this.y9p_1.state) || get_isFinishing(this.y9p_1.state)) {
2115
2138
  return Unit_instance;
2116
2139
  }
2117
- if (!get_isCreated(this.x9p_1.state) || !this.u9p_1.s66().o6n()) {
2118
- _get_logger__rkp4sl(this.u9p_1).w('GameEngine_API', 'playerLeft: ' + this.v9p_1 + ' before game is created');
2140
+ if (!get_isCreated(this.y9p_1.state) || !this.v9p_1.s66().n6n()) {
2141
+ _get_logger__rkp4sl(this.v9p_1).w('GameEngine_API', 'playerLeft: ' + this.w9p_1 + ' before game is created');
2119
2142
  return Unit_instance;
2120
2143
  }
2121
- var tmp_0 = this.x9p_1.dispatch;
2144
+ var tmp_0 = this.y9p_1.dispatch;
2122
2145
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2123
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.v9p_1));
2146
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9p_1));
2124
2147
  return Unit_instance;
2125
2148
  } else if (tmp === 1) {
2126
2149
  throw this.u8_1;
@@ -2131,39 +2154,40 @@
2131
2154
  }
2132
2155
  while (true);
2133
2156
  };
2134
- protoOf(GameServer$playerLeft$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2135
- var i = new GameServer$playerLeft$slambda(this.u9p_1, this.v9p_1, completion);
2136
- i.w9p_1 = $this$dispatchAsync;
2137
- i.x9p_1 = store;
2157
+ protoOf(GameServer$playerLeft$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2158
+ var i = new GameServer$playerLeft$slambda(this.v9p_1, this.w9p_1, completion);
2159
+ i.x9p_1 = $this$dispatchAsync;
2160
+ i.y9p_1 = store;
2138
2161
  return i;
2139
2162
  };
2140
2163
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2141
2164
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2142
2165
  var l = function ($this$dispatchAsync, store, $completion) {
2143
- return i.n9o($this$dispatchAsync, store, $completion);
2166
+ return i.o9o($this$dispatchAsync, store, $completion);
2144
2167
  };
2145
2168
  l.$arity = 2;
2146
2169
  return l;
2147
2170
  }
2148
- function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2149
- this.g9q_1 = $usersArray;
2150
- this.h9q_1 = $config;
2151
- this.i9q_1 = this$0;
2152
- this.j9q_1 = $roomId;
2153
- this.k9q_1 = $transition;
2154
- this.l9q_1 = $gameCreatorId;
2155
- this.m9q_1 = $spectators;
2171
+ function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, $metadata, resultContinuation) {
2172
+ this.h9q_1 = $usersArray;
2173
+ this.i9q_1 = $config;
2174
+ this.j9q_1 = this$0;
2175
+ this.k9q_1 = $roomId;
2176
+ this.l9q_1 = $transition;
2177
+ this.m9q_1 = $gameCreatorId;
2178
+ this.n9q_1 = $spectators;
2179
+ this.o9q_1 = $metadata;
2156
2180
  CoroutineImpl.call(this, resultContinuation);
2157
2181
  }
2158
- protoOf(GameServer$roomOnCreate$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2159
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2182
+ protoOf(GameServer$roomOnCreate$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2183
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2160
2184
  tmp.t8_1 = Unit_instance;
2161
2185
  tmp.u8_1 = null;
2162
2186
  return tmp.z8();
2163
2187
  };
2164
2188
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2165
2189
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2166
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2190
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2167
2191
  };
2168
2192
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2169
2193
  var suspendResult = this.t8_1;
@@ -2172,28 +2196,28 @@
2172
2196
  var tmp = this.r8_1;
2173
2197
  if (tmp === 0) {
2174
2198
  this.s8_1 = 1;
2175
- var users = toList(this.g9q_1);
2176
- if (!(this.h9q_1.playersMode.count === users.o())) {
2177
- _get_logger__rkp4sl(this.i9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.j9q_1 + ', config = ' + this.h9q_1.toString() + ', users = ' + toString(users));
2178
- this.o9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.i9q_1.table.isGameFinished, this.i9q_1.table));
2199
+ var users = toList(this.h9q_1);
2200
+ if (!(this.i9q_1.playersMode.count === users.o())) {
2201
+ _get_logger__rkp4sl(this.j9q_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.k9q_1 + ', config = ' + this.i9q_1.toString() + ', users = ' + toString(users));
2202
+ this.q9q_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.j9q_1.table.isGameFinished, this.j9q_1.table));
2179
2203
  return Unit_instance;
2180
2204
  }
2181
2205
  var tmp_0;
2182
- if (this.h9q_1.mode.shufflePlayers && this.k9q_1 == null) {
2183
- tmp_0 = _get_random__h29cgo(this.i9q_1).o5d(toMutableList(users));
2206
+ if (this.i9q_1.mode.shufflePlayers && this.l9q_1 == null) {
2207
+ tmp_0 = _get_random__h29cgo(this.j9q_1).o5d(toMutableList(users));
2184
2208
  } else {
2185
- var tmp0_safe_receiver = this.k9q_1;
2209
+ var tmp0_safe_receiver = this.l9q_1;
2186
2210
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2187
2211
  var tmp_1;
2188
- if (!(previousPlayers == null) && this.h9q_1.playersMode.isTeamGame) {
2189
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.i9q_1);
2212
+ if (!(previousPlayers == null) && this.i9q_1.playersMode.isTeamGame) {
2213
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.j9q_1);
2190
2214
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2191
2215
  var _iterator__ex2g4s = previousPlayers.l();
2192
2216
  while (_iterator__ex2g4s.m()) {
2193
2217
  var item = _iterator__ex2g4s.n();
2194
2218
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2195
2219
  }
2196
- var previousTeams = tmp_2.c8j(destination);
2220
+ var previousTeams = tmp_2.b8j(destination);
2197
2221
  var destination_0 = ArrayList_init_$Create$_0();
2198
2222
  var _iterator__ex2g4s_0 = users.l();
2199
2223
  while (_iterator__ex2g4s_0.m()) {
@@ -2217,19 +2241,19 @@
2217
2241
  destination_1.j(destination_2);
2218
2242
  }
2219
2243
  var updatedTeams = destination_1;
2220
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.i9q_1).g8j(updatedTeams);
2244
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.j9q_1).f8j(updatedTeams);
2221
2245
  } else {
2222
2246
  tmp_1 = users;
2223
2247
  }
2224
2248
  tmp_0 = tmp_1;
2225
2249
  }
2226
2250
  var updatedUsers = tmp_0;
2227
- var gameCreatorUser = getPlayer(users, this.l9q_1);
2228
- var tmp_3 = this.o9q_1.dispatch;
2251
+ var gameCreatorUser = getPlayer(users, this.m9q_1);
2252
+ var tmp_3 = this.q9q_1.dispatch;
2229
2253
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2230
2254
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2231
- var tmp3_spectators = toList(this.m9q_1);
2232
- tmp_3(new StartGameMechanicAction(this.h9q_1, this.j9q_1, tmp1_version, this.l9q_1, tmp2_users, VOID, tmp3_spectators));
2255
+ var tmp3_spectators = toList(this.n9q_1);
2256
+ tmp_3(new StartGameMechanicAction(this.i9q_1, this.k9q_1, tmp1_version, this.m9q_1, tmp2_users, VOID, tmp3_spectators, this.o9q_1));
2233
2257
  return Unit_instance;
2234
2258
  } else if (tmp === 1) {
2235
2259
  throw this.u8_1;
@@ -2240,33 +2264,34 @@
2240
2264
  }
2241
2265
  while (true);
2242
2266
  };
2243
- protoOf(GameServer$roomOnCreate$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2244
- var i = new GameServer$roomOnCreate$slambda(this.g9q_1, this.h9q_1, this.i9q_1, this.j9q_1, this.k9q_1, this.l9q_1, this.m9q_1, completion);
2245
- i.n9q_1 = $this$dispatchAsync;
2246
- i.o9q_1 = store;
2267
+ protoOf(GameServer$roomOnCreate$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2268
+ var i = new GameServer$roomOnCreate$slambda(this.h9q_1, this.i9q_1, this.j9q_1, this.k9q_1, this.l9q_1, this.m9q_1, this.n9q_1, this.o9q_1, completion);
2269
+ i.p9q_1 = $this$dispatchAsync;
2270
+ i.q9q_1 = store;
2247
2271
  return i;
2248
2272
  };
2249
- function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2250
- var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2273
+ function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, $metadata, resultContinuation) {
2274
+ var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, $metadata, resultContinuation);
2251
2275
  var l = function ($this$dispatchAsync, store, $completion) {
2252
- return i.n9o($this$dispatchAsync, store, $completion);
2276
+ return i.o9o($this$dispatchAsync, store, $completion);
2253
2277
  };
2254
2278
  l.$arity = 2;
2255
2279
  return l;
2256
2280
  }
2257
- function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2258
- this.x9q_1 = $state;
2281
+ function GameServer$roomOnContinueFromState$slambda($state, $metadata, resultContinuation) {
2282
+ this.z9q_1 = $state;
2283
+ this.a9r_1 = $metadata;
2259
2284
  CoroutineImpl.call(this, resultContinuation);
2260
2285
  }
2261
- protoOf(GameServer$roomOnContinueFromState$slambda).a9r = function ($this$dispatchAwait, store, $completion) {
2262
- var tmp = this.o9o($this$dispatchAwait, store, $completion);
2286
+ protoOf(GameServer$roomOnContinueFromState$slambda).d9r = function ($this$dispatchAwait, store, $completion) {
2287
+ var tmp = this.p9o($this$dispatchAwait, store, $completion);
2263
2288
  tmp.t8_1 = Unit_instance;
2264
2289
  tmp.u8_1 = null;
2265
2290
  return tmp.z8();
2266
2291
  };
2267
2292
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2268
2293
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2269
- return this.a9r(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2294
+ return this.d9r(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2270
2295
  };
2271
2296
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2272
2297
  var suspendResult = this.t8_1;
@@ -2275,11 +2300,11 @@
2275
2300
  var tmp = this.r8_1;
2276
2301
  if (tmp === 0) {
2277
2302
  this.s8_1 = 1;
2278
- if (get_isCreating(this.z9q_1.state)) {
2279
- var tmp_0 = this.z9q_1.dispatch;
2303
+ if (get_isCreating(this.c9r_1.state)) {
2304
+ var tmp_0 = this.c9r_1.dispatch;
2280
2305
  var tmp0_reason = new RestartRoundReason(null);
2281
- var tmp1_table = this.x9q_1.table;
2282
- tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2306
+ var tmp1_table = this.z9q_1.table;
2307
+ tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason, VOID, VOID, this.a9r_1));
2283
2308
  return true;
2284
2309
  }
2285
2310
  return false;
@@ -2292,34 +2317,34 @@
2292
2317
  }
2293
2318
  while (true);
2294
2319
  };
2295
- protoOf(GameServer$roomOnContinueFromState$slambda).o9o = function ($this$dispatchAwait, store, completion) {
2296
- var i = new GameServer$roomOnContinueFromState$slambda(this.x9q_1, completion);
2297
- i.y9q_1 = $this$dispatchAwait;
2298
- i.z9q_1 = store;
2320
+ protoOf(GameServer$roomOnContinueFromState$slambda).p9o = function ($this$dispatchAwait, store, completion) {
2321
+ var i = new GameServer$roomOnContinueFromState$slambda(this.z9q_1, this.a9r_1, completion);
2322
+ i.b9r_1 = $this$dispatchAwait;
2323
+ i.c9r_1 = store;
2299
2324
  return i;
2300
2325
  };
2301
- function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2302
- var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2326
+ function GameServer$roomOnContinueFromState$slambda_0($state, $metadata, resultContinuation) {
2327
+ var i = new GameServer$roomOnContinueFromState$slambda($state, $metadata, resultContinuation);
2303
2328
  var l = function ($this$dispatchAwait, store, $completion) {
2304
- return i.a9r($this$dispatchAwait, store, $completion);
2329
+ return i.d9r($this$dispatchAwait, store, $completion);
2305
2330
  };
2306
2331
  l.$arity = 2;
2307
2332
  return l;
2308
2333
  }
2309
2334
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2310
- this.j9r_1 = $isCreated;
2311
- this.k9r_1 = $state;
2335
+ this.m9r_1 = $isCreated;
2336
+ this.n9r_1 = $state;
2312
2337
  CoroutineImpl.call(this, resultContinuation);
2313
2338
  }
2314
- protoOf(GameServer$roomOnContinueFromState$slambda_1).n9o = function ($this$dispatchAsync, store, $completion) {
2315
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2339
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2340
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2316
2341
  tmp.t8_1 = Unit_instance;
2317
2342
  tmp.u8_1 = null;
2318
2343
  return tmp.z8();
2319
2344
  };
2320
2345
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2321
2346
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2322
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2347
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2323
2348
  };
2324
2349
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2325
2350
  var suspendResult = this.t8_1;
@@ -2330,7 +2355,7 @@
2330
2355
  case 0:
2331
2356
  this.s8_1 = 3;
2332
2357
  this.r8_1 = 1;
2333
- suspendResult = this.j9r_1.z1t(this);
2358
+ suspendResult = this.m9r_1.z1t(this);
2334
2359
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2335
2360
  return suspendResult;
2336
2361
  }
@@ -2338,10 +2363,10 @@
2338
2363
  continue $sm;
2339
2364
  case 1:
2340
2365
  if (suspendResult) {
2341
- var _iterator__ex2g4s = this.k9r_1.actions.l();
2366
+ var _iterator__ex2g4s = this.n9r_1.actions.l();
2342
2367
  while (_iterator__ex2g4s.m()) {
2343
2368
  var element = _iterator__ex2g4s.n();
2344
- this.m9r_1.dispatch(element);
2369
+ this.p9r_1.dispatch(element);
2345
2370
  }
2346
2371
  this.r8_1 = 2;
2347
2372
  continue $sm;
@@ -2366,35 +2391,36 @@
2366
2391
  }
2367
2392
  while (true);
2368
2393
  };
2369
- protoOf(GameServer$roomOnContinueFromState$slambda_1).o9o = function ($this$dispatchAsync, store, completion) {
2370
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.j9r_1, this.k9r_1, completion);
2371
- i.l9r_1 = $this$dispatchAsync;
2372
- i.m9r_1 = store;
2394
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2395
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.m9r_1, this.n9r_1, completion);
2396
+ i.o9r_1 = $this$dispatchAsync;
2397
+ i.p9r_1 = store;
2373
2398
  return i;
2374
2399
  };
2375
2400
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2376
2401
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2377
2402
  var l = function ($this$dispatchAsync, store, $completion) {
2378
- return i.n9o($this$dispatchAsync, store, $completion);
2403
+ return i.o9o($this$dispatchAsync, store, $completion);
2379
2404
  };
2380
2405
  l.$arity = 2;
2381
2406
  return l;
2382
2407
  }
2383
- function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2384
- this.v9r_1 = $tableLite;
2385
- this.w9r_1 = $roomId;
2386
- this.x9r_1 = this$0;
2408
+ function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, $metadata, resultContinuation) {
2409
+ this.y9r_1 = $tableLite;
2410
+ this.z9r_1 = $roomId;
2411
+ this.a9s_1 = this$0;
2412
+ this.b9s_1 = $metadata;
2387
2413
  CoroutineImpl.call(this, resultContinuation);
2388
2414
  }
2389
- protoOf(GameServer$roomOnContinueFromRound$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2390
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2415
+ protoOf(GameServer$roomOnContinueFromRound$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2416
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2391
2417
  tmp.t8_1 = Unit_instance;
2392
2418
  tmp.u8_1 = null;
2393
2419
  return tmp.z8();
2394
2420
  };
2395
2421
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2396
2422
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2397
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2423
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2398
2424
  };
2399
2425
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2400
2426
  var suspendResult = this.t8_1;
@@ -2403,10 +2429,10 @@
2403
2429
  var tmp = this.r8_1;
2404
2430
  if (tmp === 0) {
2405
2431
  this.s8_1 = 1;
2406
- var tmp_0 = this.z9r_1.dispatch;
2407
- var tmp0_reason = new RestartRoundReason(this.v9r_1.gameInfo.round.roundNumber);
2408
- var tmp1_table = Companion_instance_0.restartRound(this.w9r_1, _get_idsProvider__fnfajc(this.x9r_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.v9r_1);
2409
- tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2432
+ var tmp_0 = this.d9s_1.dispatch;
2433
+ var tmp0_reason = new RestartRoundReason(this.y9r_1.gameInfo.round.roundNumber);
2434
+ var tmp1_table = Companion_instance_0.restartRound(this.z9r_1, _get_idsProvider__fnfajc(this.a9s_1).z6d(), get_versionOrDefault(GameEngineConfig_instance), this.y9r_1);
2435
+ tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason, VOID, VOID, this.b9s_1));
2410
2436
  return Unit_instance;
2411
2437
  } else if (tmp === 1) {
2412
2438
  throw this.u8_1;
@@ -2417,16 +2443,16 @@
2417
2443
  }
2418
2444
  while (true);
2419
2445
  };
2420
- protoOf(GameServer$roomOnContinueFromRound$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2421
- var i = new GameServer$roomOnContinueFromRound$slambda(this.v9r_1, this.w9r_1, this.x9r_1, completion);
2422
- i.y9r_1 = $this$dispatchAsync;
2423
- i.z9r_1 = store;
2446
+ protoOf(GameServer$roomOnContinueFromRound$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2447
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.y9r_1, this.z9r_1, this.a9s_1, this.b9s_1, completion);
2448
+ i.c9s_1 = $this$dispatchAsync;
2449
+ i.d9s_1 = store;
2424
2450
  return i;
2425
2451
  };
2426
- function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2427
- var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2452
+ function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, $metadata, resultContinuation) {
2453
+ var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, $metadata, resultContinuation);
2428
2454
  var l = function ($this$dispatchAsync, store, $completion) {
2429
- return i.n9o($this$dispatchAsync, store, $completion);
2455
+ return i.o9o($this$dispatchAsync, store, $completion);
2430
2456
  };
2431
2457
  l.$arity = 2;
2432
2458
  return l;
@@ -2434,15 +2460,15 @@
2434
2460
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2435
2461
  CoroutineImpl.call(this, resultContinuation);
2436
2462
  }
2437
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).n9o = function ($this$dispatchAsync, store, $completion) {
2438
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2463
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).o9o = function ($this$dispatchAsync, store, $completion) {
2464
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2439
2465
  tmp.t8_1 = Unit_instance;
2440
2466
  tmp.u8_1 = null;
2441
2467
  return tmp.z8();
2442
2468
  };
2443
2469
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2444
2470
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2445
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2471
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2446
2472
  };
2447
2473
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2448
2474
  var suspendResult = this.t8_1;
@@ -2451,7 +2477,7 @@
2451
2477
  var tmp = this.r8_1;
2452
2478
  if (tmp === 0) {
2453
2479
  this.s8_1 = 1;
2454
- this.j9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2480
+ this.n9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2455
2481
  return Unit_instance;
2456
2482
  } else if (tmp === 1) {
2457
2483
  throw this.u8_1;
@@ -2462,33 +2488,33 @@
2462
2488
  }
2463
2489
  while (true);
2464
2490
  };
2465
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).o9o = function ($this$dispatchAsync, store, completion) {
2491
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).p9o = function ($this$dispatchAsync, store, completion) {
2466
2492
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2467
- i.i9s_1 = $this$dispatchAsync;
2468
- i.j9s_1 = store;
2493
+ i.m9s_1 = $this$dispatchAsync;
2494
+ i.n9s_1 = store;
2469
2495
  return i;
2470
2496
  };
2471
2497
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2472
2498
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2473
2499
  var l = function ($this$dispatchAsync, store, $completion) {
2474
- return i.n9o($this$dispatchAsync, store, $completion);
2500
+ return i.o9o($this$dispatchAsync, store, $completion);
2475
2501
  };
2476
2502
  l.$arity = 2;
2477
2503
  return l;
2478
2504
  }
2479
2505
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2480
- this.s9s_1 = $spectators;
2506
+ this.w9s_1 = $spectators;
2481
2507
  CoroutineImpl.call(this, resultContinuation);
2482
2508
  }
2483
- protoOf(GameServer$addSpectatorsToRoom$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2484
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2509
+ protoOf(GameServer$addSpectatorsToRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2510
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2485
2511
  tmp.t8_1 = Unit_instance;
2486
2512
  tmp.u8_1 = null;
2487
2513
  return tmp.z8();
2488
2514
  };
2489
2515
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2490
2516
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2491
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2517
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2492
2518
  };
2493
2519
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2494
2520
  var suspendResult = this.t8_1;
@@ -2497,7 +2523,7 @@
2497
2523
  var tmp = this.r8_1;
2498
2524
  if (tmp === 0) {
2499
2525
  this.s8_1 = 1;
2500
- this.u9s_1.dispatch(new AddSpectatorsAction(toList(this.s9s_1)));
2526
+ this.y9s_1.dispatch(new AddSpectatorsAction(toList(this.w9s_1)));
2501
2527
  return Unit_instance;
2502
2528
  } else if (tmp === 1) {
2503
2529
  throw this.u8_1;
@@ -2508,33 +2534,33 @@
2508
2534
  }
2509
2535
  while (true);
2510
2536
  };
2511
- protoOf(GameServer$addSpectatorsToRoom$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2512
- var i = new GameServer$addSpectatorsToRoom$slambda(this.s9s_1, completion);
2513
- i.t9s_1 = $this$dispatchAsync;
2514
- i.u9s_1 = store;
2537
+ protoOf(GameServer$addSpectatorsToRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2538
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.w9s_1, completion);
2539
+ i.x9s_1 = $this$dispatchAsync;
2540
+ i.y9s_1 = store;
2515
2541
  return i;
2516
2542
  };
2517
2543
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2518
2544
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2519
2545
  var l = function ($this$dispatchAsync, store, $completion) {
2520
- return i.n9o($this$dispatchAsync, store, $completion);
2546
+ return i.o9o($this$dispatchAsync, store, $completion);
2521
2547
  };
2522
2548
  l.$arity = 2;
2523
2549
  return l;
2524
2550
  }
2525
2551
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2526
- this.d9t_1 = $spectators;
2552
+ this.h9t_1 = $spectators;
2527
2553
  CoroutineImpl.call(this, resultContinuation);
2528
2554
  }
2529
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2530
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2555
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2556
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2531
2557
  tmp.t8_1 = Unit_instance;
2532
2558
  tmp.u8_1 = null;
2533
2559
  return tmp.z8();
2534
2560
  };
2535
2561
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2536
2562
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2537
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2563
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2538
2564
  };
2539
2565
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2540
2566
  var suspendResult = this.t8_1;
@@ -2543,7 +2569,7 @@
2543
2569
  var tmp = this.r8_1;
2544
2570
  if (tmp === 0) {
2545
2571
  this.s8_1 = 1;
2546
- this.f9t_1.dispatch(new RemoveSpectatorsAction(toList(this.d9t_1)));
2572
+ this.j9t_1.dispatch(new RemoveSpectatorsAction(toList(this.h9t_1)));
2547
2573
  return Unit_instance;
2548
2574
  } else if (tmp === 1) {
2549
2575
  throw this.u8_1;
@@ -2554,34 +2580,34 @@
2554
2580
  }
2555
2581
  while (true);
2556
2582
  };
2557
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2558
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.d9t_1, completion);
2559
- i.e9t_1 = $this$dispatchAsync;
2560
- i.f9t_1 = store;
2583
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2584
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.h9t_1, completion);
2585
+ i.i9t_1 = $this$dispatchAsync;
2586
+ i.j9t_1 = store;
2561
2587
  return i;
2562
2588
  };
2563
2589
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2564
2590
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2565
2591
  var l = function ($this$dispatchAsync, store, $completion) {
2566
- return i.n9o($this$dispatchAsync, store, $completion);
2592
+ return i.o9o($this$dispatchAsync, store, $completion);
2567
2593
  };
2568
2594
  l.$arity = 2;
2569
2595
  return l;
2570
2596
  }
2571
2597
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2572
- this.o9t_1 = $playerId;
2573
- this.p9t_1 = this$0;
2598
+ this.s9t_1 = $playerId;
2599
+ this.t9t_1 = this$0;
2574
2600
  CoroutineImpl.call(this, resultContinuation);
2575
2601
  }
2576
- protoOf(GameServer$roomRefreshPlayerState$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2577
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2602
+ protoOf(GameServer$roomRefreshPlayerState$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2603
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2578
2604
  tmp.t8_1 = Unit_instance;
2579
2605
  tmp.u8_1 = null;
2580
2606
  return tmp.z8();
2581
2607
  };
2582
2608
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2583
2609
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2584
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2610
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2585
2611
  };
2586
2612
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2587
2613
  var suspendResult = this.t8_1;
@@ -2590,14 +2616,14 @@
2590
2616
  var tmp = this.r8_1;
2591
2617
  if (tmp === 0) {
2592
2618
  this.s8_1 = 1;
2593
- var table = this.r9t_1.state.n6n();
2594
- var player = getPlayer(table.players, this.o9t_1);
2595
- if (player.o6q_1.v68().m67_1.isLive) {
2596
- this.r9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.p9t_1).w8p(player, table));
2619
+ var table = this.v9t_1.state.m6n();
2620
+ var player = getPlayer(table.players, this.s9t_1);
2621
+ if (player.n6q_1.v68().m67_1.isLive) {
2622
+ this.v9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.t9t_1).v8p(player, table));
2597
2623
  } else {
2598
- var tmp_0 = this.r9t_1.dispatch;
2624
+ var tmp_0 = this.v9t_1.dispatch;
2599
2625
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2600
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9t_1));
2626
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9t_1));
2601
2627
  }
2602
2628
  return Unit_instance;
2603
2629
  } else if (tmp === 1) {
@@ -2609,34 +2635,34 @@
2609
2635
  }
2610
2636
  while (true);
2611
2637
  };
2612
- protoOf(GameServer$roomRefreshPlayerState$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2613
- var i = new GameServer$roomRefreshPlayerState$slambda(this.o9t_1, this.p9t_1, completion);
2614
- i.q9t_1 = $this$dispatchAsync;
2615
- i.r9t_1 = store;
2638
+ protoOf(GameServer$roomRefreshPlayerState$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2639
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.s9t_1, this.t9t_1, completion);
2640
+ i.u9t_1 = $this$dispatchAsync;
2641
+ i.v9t_1 = store;
2616
2642
  return i;
2617
2643
  };
2618
2644
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2619
2645
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2620
2646
  var l = function ($this$dispatchAsync, store, $completion) {
2621
- return i.n9o($this$dispatchAsync, store, $completion);
2647
+ return i.o9o($this$dispatchAsync, store, $completion);
2622
2648
  };
2623
2649
  l.$arity = 2;
2624
2650
  return l;
2625
2651
  }
2626
2652
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2627
- this.a9u_1 = this$0;
2628
- this.b9u_1 = $newRid;
2653
+ this.e9u_1 = this$0;
2654
+ this.f9u_1 = $newRid;
2629
2655
  CoroutineImpl.call(this, resultContinuation);
2630
2656
  }
2631
- protoOf(GameServer$roomOnDelete$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2632
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2657
+ protoOf(GameServer$roomOnDelete$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2658
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2633
2659
  tmp.t8_1 = Unit_instance;
2634
2660
  tmp.u8_1 = null;
2635
2661
  return tmp.z8();
2636
2662
  };
2637
2663
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2638
2664
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2639
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2665
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2640
2666
  };
2641
2667
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2642
2668
  var suspendResult = this.t8_1;
@@ -2645,27 +2671,27 @@
2645
2671
  var tmp = this.r8_1;
2646
2672
  if (tmp === 0) {
2647
2673
  this.s8_1 = 1;
2648
- var it = this.a9u_1.s66().n6m_1;
2674
+ var it = this.e9u_1.s66().m6m_1;
2649
2675
  var tmp_0;
2650
2676
  if (it == null) {
2651
- _get_logger__rkp4sl(this.a9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2677
+ _get_logger__rkp4sl(this.e9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2652
2678
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2653
2679
  } else {
2654
2680
  tmp_0 = it;
2655
2681
  }
2656
2682
  var terminationState = tmp_0;
2657
- var gameTransition = terminationState.t8t_1;
2683
+ var gameTransition = terminationState.s8t_1;
2658
2684
  var tmp_1;
2659
2685
  if (gameTransition instanceof GameToRoomTransition) {
2660
- var tmp0_elvis_lhs = this.b9u_1;
2686
+ var tmp0_elvis_lhs = this.f9u_1;
2661
2687
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2662
2688
  } else {
2663
2689
  tmp_1 = gameTransition;
2664
2690
  }
2665
2691
  var transition = tmp_1;
2666
- var tmp_2 = this.d9u_1.dispatch;
2667
- var tmp0_reason = terminationState.s8t_1;
2668
- var tmp1_isGameFinished = this.a9u_1.s66().n6n().isGameFinished;
2692
+ var tmp_2 = this.h9u_1.dispatch;
2693
+ var tmp0_reason = terminationState.r8t_1;
2694
+ var tmp1_isGameFinished = this.e9u_1.s66().m6n().isGameFinished;
2669
2695
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2670
2696
  return Unit_instance;
2671
2697
  } else if (tmp === 1) {
@@ -2677,33 +2703,33 @@
2677
2703
  }
2678
2704
  while (true);
2679
2705
  };
2680
- protoOf(GameServer$roomOnDelete$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2681
- var i = new GameServer$roomOnDelete$slambda(this.a9u_1, this.b9u_1, completion);
2682
- i.c9u_1 = $this$dispatchAsync;
2683
- i.d9u_1 = store;
2706
+ protoOf(GameServer$roomOnDelete$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2707
+ var i = new GameServer$roomOnDelete$slambda(this.e9u_1, this.f9u_1, completion);
2708
+ i.g9u_1 = $this$dispatchAsync;
2709
+ i.h9u_1 = store;
2684
2710
  return i;
2685
2711
  };
2686
2712
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2687
2713
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2688
2714
  var l = function ($this$dispatchAsync, store, $completion) {
2689
- return i.n9o($this$dispatchAsync, store, $completion);
2715
+ return i.o9o($this$dispatchAsync, store, $completion);
2690
2716
  };
2691
2717
  l.$arity = 2;
2692
2718
  return l;
2693
2719
  }
2694
2720
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2695
- this.m9u_1 = $enabled;
2721
+ this.q9u_1 = $enabled;
2696
2722
  CoroutineImpl.call(this, resultContinuation);
2697
2723
  }
2698
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2699
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2724
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2725
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2700
2726
  tmp.t8_1 = Unit_instance;
2701
2727
  tmp.u8_1 = null;
2702
2728
  return tmp.z8();
2703
2729
  };
2704
2730
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2705
2731
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2706
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2732
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2707
2733
  };
2708
2734
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2709
2735
  var suspendResult = this.t8_1;
@@ -2712,7 +2738,7 @@
2712
2738
  var tmp = this.r8_1;
2713
2739
  if (tmp === 0) {
2714
2740
  this.s8_1 = 1;
2715
- this.o9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.o9u_1.state).config.copy(VOID, this.m9u_1)));
2741
+ this.s9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.s9u_1.state).config.copy(VOID, this.q9u_1)));
2716
2742
  return Unit_instance;
2717
2743
  } else if (tmp === 1) {
2718
2744
  throw this.u8_1;
@@ -2723,35 +2749,35 @@
2723
2749
  }
2724
2750
  while (true);
2725
2751
  };
2726
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2727
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.m9u_1, completion);
2728
- i.n9u_1 = $this$dispatchAsync;
2729
- i.o9u_1 = store;
2752
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2753
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.q9u_1, completion);
2754
+ i.r9u_1 = $this$dispatchAsync;
2755
+ i.s9u_1 = store;
2730
2756
  return i;
2731
2757
  };
2732
2758
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2733
2759
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2734
2760
  var l = function ($this$dispatchAsync, store, $completion) {
2735
- return i.n9o($this$dispatchAsync, store, $completion);
2761
+ return i.o9o($this$dispatchAsync, store, $completion);
2736
2762
  };
2737
2763
  l.$arity = 2;
2738
2764
  return l;
2739
2765
  }
2740
2766
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2741
- this.x9u_1 = $reason;
2742
- this.y9u_1 = this$0;
2743
- this.z9u_1 = $roomId;
2767
+ this.c9v_1 = $reason;
2768
+ this.d9v_1 = this$0;
2769
+ this.e9v_1 = $roomId;
2744
2770
  CoroutineImpl.call(this, resultContinuation);
2745
2771
  }
2746
- protoOf(GameServer$shutdown$slambda).n9o = function ($this$dispatchAsync, store, $completion) {
2747
- var tmp = this.o9o($this$dispatchAsync, store, $completion);
2772
+ protoOf(GameServer$shutdown$slambda).o9o = function ($this$dispatchAsync, store, $completion) {
2773
+ var tmp = this.p9o($this$dispatchAsync, store, $completion);
2748
2774
  tmp.t8_1 = Unit_instance;
2749
2775
  tmp.u8_1 = null;
2750
2776
  return tmp.z8();
2751
2777
  };
2752
2778
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2753
2779
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2754
- return this.n9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2780
+ return this.o9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2755
2781
  };
2756
2782
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2757
2783
  var suspendResult = this.t8_1;
@@ -2760,11 +2786,11 @@
2760
2786
  var tmp = this.r8_1;
2761
2787
  if (tmp === 0) {
2762
2788
  this.s8_1 = 1;
2763
- var state = this.b9v_1.store.state;
2764
- if (state.o6n()) {
2765
- var tmp0_elvis_lhs = toDomainEnumSafe(this.x9u_1, get_serverShutdownReasonMapping());
2789
+ var state = this.g9v_1.store.state;
2790
+ if (state.n6n()) {
2791
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.c9v_1, get_serverShutdownReasonMapping());
2766
2792
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2767
- var tmp_0 = this.b9v_1.dispatch;
2793
+ var tmp_0 = this.g9v_1.dispatch;
2768
2794
  var tmp_1 = Companion_instance;
2769
2795
  var tmp_2;
2770
2796
  switch (shutdownReason.p2_1) {
@@ -2778,12 +2804,12 @@
2778
2804
  noWhenBranchMatchedException();
2779
2805
  break;
2780
2806
  }
2781
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.y9u_1.table.isGameFinished, this.y9u_1.table));
2807
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.d9v_1.table.isGameFinished, this.d9v_1.table));
2782
2808
  } else {
2783
- _get_logger__rkp4sl(this.y9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.z9u_1);
2784
- var tmp_3 = this.b9v_1.dispatch;
2785
- var tmp2_safe_receiver = state.n6m_1;
2786
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t8t_1));
2809
+ _get_logger__rkp4sl(this.d9v_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.e9v_1);
2810
+ var tmp_3 = this.g9v_1.dispatch;
2811
+ var tmp2_safe_receiver = state.m6m_1;
2812
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s8t_1));
2787
2813
  }
2788
2814
  return Unit_instance;
2789
2815
  } else if (tmp === 1) {
@@ -2795,16 +2821,16 @@
2795
2821
  }
2796
2822
  while (true);
2797
2823
  };
2798
- protoOf(GameServer$shutdown$slambda).o9o = function ($this$dispatchAsync, store, completion) {
2799
- var i = new GameServer$shutdown$slambda(this.x9u_1, this.y9u_1, this.z9u_1, completion);
2800
- i.a9v_1 = $this$dispatchAsync;
2801
- i.b9v_1 = store;
2824
+ protoOf(GameServer$shutdown$slambda).p9o = function ($this$dispatchAsync, store, completion) {
2825
+ var i = new GameServer$shutdown$slambda(this.c9v_1, this.d9v_1, this.e9v_1, completion);
2826
+ i.f9v_1 = $this$dispatchAsync;
2827
+ i.g9v_1 = store;
2802
2828
  return i;
2803
2829
  };
2804
2830
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2805
2831
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2806
2832
  var l = function ($this$dispatchAsync, store, $completion) {
2807
- return i.n9o($this$dispatchAsync, store, $completion);
2833
+ return i.o9o($this$dispatchAsync, store, $completion);
2808
2834
  };
2809
2835
  l.$arity = 2;
2810
2836
  return l;
@@ -2835,7 +2861,7 @@
2835
2861
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2836
2862
  var tmp_3 = Instance(di, tmp$ret$2, null);
2837
2863
  var tmp_4 = KProperty1;
2838
- tmp_1.f9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2864
+ tmp_1.g9l_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2839
2865
  var tmp_5 = this;
2840
2866
  // Inline function 'org.kodein.di.instance' call
2841
2867
  // Inline function 'org.kodein.type.generic' call
@@ -2843,7 +2869,7 @@
2843
2869
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2844
2870
  var tmp_7 = Instance(di, tmp$ret$4, null);
2845
2871
  var tmp_8 = KProperty1;
2846
- tmp_5.g9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2872
+ tmp_5.h9l_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2847
2873
  var tmp_9 = this;
2848
2874
  // Inline function 'org.kodein.di.instance' call
2849
2875
  // Inline function 'org.kodein.type.generic' call
@@ -2851,7 +2877,7 @@
2851
2877
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2852
2878
  var tmp_11 = Instance(di, tmp$ret$6, null);
2853
2879
  var tmp_12 = KProperty1;
2854
- tmp_9.h9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2880
+ tmp_9.i9l_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2855
2881
  var tmp_13 = this;
2856
2882
  // Inline function 'org.kodein.di.instance' call
2857
2883
  // Inline function 'org.kodein.type.generic' call
@@ -2859,7 +2885,7 @@
2859
2885
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2860
2886
  var tmp_15 = Instance(di, tmp$ret$8, null);
2861
2887
  var tmp_16 = KProperty1;
2862
- tmp_13.i9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2888
+ tmp_13.j9l_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2863
2889
  var tmp_17 = this;
2864
2890
  // Inline function 'org.kodein.di.instance' call
2865
2891
  // Inline function 'org.kodein.type.generic' call
@@ -2867,9 +2893,9 @@
2867
2893
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2868
2894
  var tmp_19 = Instance(di, tmp$ret$10, null);
2869
2895
  var tmp_20 = KProperty1;
2870
- tmp_17.j9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2896
+ tmp_17.k9l_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2871
2897
  var tmp_21 = this;
2872
- tmp_21.k9l_1 = lazy(GameServer$random$delegate$lambda(this));
2898
+ tmp_21.l9l_1 = lazy(GameServer$random$delegate$lambda(this));
2873
2899
  var tmp_22 = this;
2874
2900
  // Inline function 'org.kodein.di.instance' call
2875
2901
  // Inline function 'org.kodein.type.generic' call
@@ -2877,7 +2903,7 @@
2877
2903
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2878
2904
  var tmp_24 = Instance(di, tmp$ret$12, null);
2879
2905
  var tmp_25 = KProperty1;
2880
- tmp_22.l9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2906
+ tmp_22.m9l_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2881
2907
  var tmp_26 = this;
2882
2908
  // Inline function 'org.kodein.di.instance' call
2883
2909
  // Inline function 'org.kodein.type.generic' call
@@ -2885,7 +2911,7 @@
2885
2911
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2886
2912
  var tmp_28 = Instance(di, tmp$ret$14, null);
2887
2913
  var tmp_29 = KProperty1;
2888
- tmp_26.m9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2914
+ tmp_26.n9l_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2889
2915
  var tmp_30 = this;
2890
2916
  // Inline function 'org.kodein.di.instance' call
2891
2917
  // Inline function 'org.kodein.type.generic' call
@@ -2893,25 +2919,25 @@
2893
2919
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2894
2920
  var tmp_32 = Instance(di, tmp$ret$16, null);
2895
2921
  var tmp_33 = KProperty1;
2896
- tmp_30.n9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2922
+ tmp_30.o9l_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2897
2923
  var tmp_34 = this;
2898
- var tmp0_externalMiddlewares = plus(storeContract.g8y(), externalMiddlewares);
2899
- var tmp1_externalReducers = plus(storeContract.f8y(), externalReducers);
2900
- tmp_34.o9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2924
+ var tmp0_externalMiddlewares = plus(storeContract.h8y(), externalMiddlewares);
2925
+ var tmp1_externalReducers = plus(storeContract.g8y(), externalReducers);
2926
+ tmp_34.p9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2901
2927
  }
2902
2928
  protoOf(GameServer).b6m = function () {
2903
- return this.o9l_1;
2929
+ return this.p9l_1;
2904
2930
  };
2905
2931
  protoOf(GameServer).w53 = function () {
2906
- return this.s66().n6n().id;
2932
+ return this.s66().m6n().id;
2933
+ };
2934
+ protoOf(GameServer).m6n = function () {
2935
+ return this.s66().m6n();
2907
2936
  };
2908
2937
  protoOf(GameServer).n6n = function () {
2909
2938
  return this.s66().n6n();
2910
2939
  };
2911
2940
  protoOf(GameServer).o6n = function () {
2912
- return this.s66().o6n();
2913
- };
2914
- protoOf(GameServer).p6n = function () {
2915
2941
  return this.s66().gameLifecycleState;
2916
2942
  };
2917
2943
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
@@ -2932,55 +2958,55 @@
2932
2958
  };
2933
2959
  protoOf(GameServer).fromClientEvent = function (action) {
2934
2960
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2935
- this.o9l_1.l6n(GameServer$fromClientEvent$slambda_0(action, null));
2961
+ this.p9l_1.k6n(GameServer$fromClientEvent$slambda_0(action, null));
2936
2962
  };
2937
2963
  protoOf(GameServer).playerLostConnection = function (playerId) {
2938
2964
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2939
- this.o9l_1.l6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2965
+ this.p9l_1.k6n(GameServer$playerLostConnection$slambda_0(playerId, null));
2940
2966
  };
2941
2967
  protoOf(GameServer).playerLive = function (playerId) {
2942
2968
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2943
- this.o9l_1.l6n(GameServer$playerLive$slambda_0(this, playerId, null));
2969
+ this.p9l_1.k6n(GameServer$playerLive$slambda_0(this, playerId, null));
2944
2970
  };
2945
2971
  protoOf(GameServer).playerLeft = function (playerId) {
2946
2972
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2947
- this.o9l_1.l6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2973
+ this.p9l_1.k6n(GameServer$playerLeft$slambda_0(this, playerId, null));
2948
2974
  };
2949
- protoOf(GameServer).c9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2975
+ protoOf(GameServer).h9v = function (roomId, gameCreatorId, config, usersArray, transition, metadata, spectators) {
2950
2976
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2951
- this.o9l_1.l6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2977
+ this.p9l_1.k6n(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, metadata, null));
2952
2978
  };
2953
- protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2979
+ protoOf(GameServer).i9v = function (roomId, state, metadata) {
2954
2980
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2955
- var isCreated = this.o9l_1.m6n(GameServer$roomOnContinueFromState$slambda_0(state, null));
2956
- this.o9l_1.l6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2981
+ var isCreated = this.p9l_1.l6n(GameServer$roomOnContinueFromState$slambda_0(state, metadata, null));
2982
+ this.p9l_1.k6n(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2957
2983
  };
2958
- protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2984
+ protoOf(GameServer).j9v = function (roomId, tableLite, metadata) {
2959
2985
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2960
- this.o9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2961
- this.o9l_1.l6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2986
+ this.p9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, metadata, null));
2987
+ this.p9l_1.k6n(GameServer$roomOnContinueFromRound$slambda_2(null));
2962
2988
  };
2963
2989
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2964
- this.o9l_1.l6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2990
+ this.p9l_1.k6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2965
2991
  };
2966
2992
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2967
- this.o9l_1.l6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2993
+ this.p9l_1.k6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2968
2994
  };
2969
2995
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2970
2996
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2971
- this.o9l_1.l6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2997
+ this.p9l_1.k6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2972
2998
  };
2973
- protoOf(GameServer).d9v = function (newRid) {
2999
+ protoOf(GameServer).k9v = function (newRid) {
2974
3000
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2975
- this.o9l_1.l6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3001
+ this.p9l_1.k6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2976
3002
  };
2977
3003
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2978
3004
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2979
- this.o9l_1.l6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3005
+ this.p9l_1.k6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2980
3006
  };
2981
- protoOf(GameServer).e9v = function (reason, roomId) {
3007
+ protoOf(GameServer).l9v = function (reason, roomId) {
2982
3008
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2983
- this.o9l_1.l6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3009
+ this.p9l_1.k6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2984
3010
  };
2985
3011
  protoOf(GameServer).clear = function () {
2986
3012
  return this.h2();
@@ -3031,10 +3057,10 @@
3031
3057
  this.fromRound = fromRound;
3032
3058
  this.canStartNewGame = canStartNewGame;
3033
3059
  }
3034
- protoOf(ServerConfig).f9v = function () {
3060
+ protoOf(ServerConfig).m9v = function () {
3035
3061
  return this.fromRound;
3036
3062
  };
3037
- protoOf(ServerConfig).g9v = function () {
3063
+ protoOf(ServerConfig).n9v = function () {
3038
3064
  return this.canStartNewGame;
3039
3065
  };
3040
3066
  protoOf(ServerConfig).ne = function () {
@@ -3043,13 +3069,13 @@
3043
3069
  protoOf(ServerConfig).oe = function () {
3044
3070
  return this.canStartNewGame;
3045
3071
  };
3046
- protoOf(ServerConfig).h9v = function (fromRound, canStartNewGame) {
3072
+ protoOf(ServerConfig).o9v = function (fromRound, canStartNewGame) {
3047
3073
  return new ServerConfig(fromRound, canStartNewGame);
3048
3074
  };
3049
3075
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3050
3076
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3051
3077
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3052
- return $super === VOID ? this.h9v(fromRound, canStartNewGame) : $super.h9v.call(this, fromRound, canStartNewGame);
3078
+ return $super === VOID ? this.o9v(fromRound, canStartNewGame) : $super.o9v.call(this, fromRound, canStartNewGame);
3053
3079
  };
3054
3080
  protoOf(ServerConfig).toString = function () {
3055
3081
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3111,20 +3137,20 @@
3111
3137
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3112
3138
  tmp0_serialDesc.gz('roomId', false);
3113
3139
  tmp0_serialDesc.gz('table', false);
3114
- this.i9v_1 = tmp0_serialDesc;
3140
+ this.p9v_1 = tmp0_serialDesc;
3115
3141
  }
3116
- protoOf($serializer).j9v = function (encoder, value) {
3117
- var tmp0_desc = this.i9v_1;
3142
+ protoOf($serializer).q9v = function (encoder, value) {
3143
+ var tmp0_desc = this.p9v_1;
3118
3144
  var tmp1_output = encoder.or(tmp0_desc);
3119
- tmp1_output.dt(tmp0_desc, 0, value.k9v_1);
3145
+ tmp1_output.dt(tmp0_desc, 0, value.r9v_1);
3120
3146
  tmp1_output.dt(tmp0_desc, 1, value.table);
3121
3147
  tmp1_output.pr(tmp0_desc);
3122
3148
  };
3123
3149
  protoOf($serializer).co = function (encoder, value) {
3124
- return this.j9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3150
+ return this.q9v(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3125
3151
  };
3126
3152
  protoOf($serializer).do = function (decoder) {
3127
- var tmp0_desc = this.i9v_1;
3153
+ var tmp0_desc = this.p9v_1;
3128
3154
  var tmp1_flag = true;
3129
3155
  var tmp2_index = 0;
3130
3156
  var tmp3_bitMask0 = 0;
@@ -3159,7 +3185,7 @@
3159
3185
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3160
3186
  };
3161
3187
  protoOf($serializer).bo = function () {
3162
- return this.i9v_1;
3188
+ return this.p9v_1;
3163
3189
  };
3164
3190
  protoOf($serializer).vz = function () {
3165
3191
  // Inline function 'kotlin.arrayOf' call
@@ -3175,9 +3201,9 @@
3175
3201
  }
3176
3202
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3177
3203
  if (!(3 === (3 & seen0))) {
3178
- throwMissingFieldException(seen0, 3, $serializer_getInstance().i9v_1);
3204
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().p9v_1);
3179
3205
  }
3180
- $this.k9v_1 = roomId;
3206
+ $this.r9v_1 = roomId;
3181
3207
  $this.table = table;
3182
3208
  return $this;
3183
3209
  }
@@ -3185,17 +3211,17 @@
3185
3211
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3186
3212
  }
3187
3213
  function TableStateUpdateDto(roomId, table) {
3188
- this.k9v_1 = roomId;
3214
+ this.r9v_1 = roomId;
3189
3215
  this.table = table;
3190
3216
  }
3191
- protoOf(TableStateUpdateDto).v8w = function () {
3192
- return this.k9v_1;
3217
+ protoOf(TableStateUpdateDto).w8w = function () {
3218
+ return this.r9v_1;
3193
3219
  };
3194
- protoOf(TableStateUpdateDto).n6n = function () {
3220
+ protoOf(TableStateUpdateDto).m6n = function () {
3195
3221
  return this.table;
3196
3222
  };
3197
3223
  protoOf(TableStateUpdateDto).ne = function () {
3198
- return this.k9v_1;
3224
+ return this.r9v_1;
3199
3225
  };
3200
3226
  protoOf(TableStateUpdateDto).oe = function () {
3201
3227
  return this.table;
@@ -3204,15 +3230,15 @@
3204
3230
  return new TableStateUpdateDto(roomId, table);
3205
3231
  };
3206
3232
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3207
- roomId = roomId === VOID ? this.k9v_1 : roomId;
3233
+ roomId = roomId === VOID ? this.r9v_1 : roomId;
3208
3234
  table = table === VOID ? this.table : table;
3209
3235
  return $super === VOID ? this.c54(roomId, table) : $super.c54.call(this, roomId, table);
3210
3236
  };
3211
3237
  protoOf(TableStateUpdateDto).toString = function () {
3212
- return 'TableStateUpdateDto(roomId=' + this.k9v_1 + ', table=' + this.table + ')';
3238
+ return 'TableStateUpdateDto(roomId=' + this.r9v_1 + ', table=' + this.table + ')';
3213
3239
  };
3214
3240
  protoOf(TableStateUpdateDto).hashCode = function () {
3215
- var result = getStringHashCode(this.k9v_1);
3241
+ var result = getStringHashCode(this.r9v_1);
3216
3242
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3217
3243
  return result;
3218
3244
  };
@@ -3221,7 +3247,7 @@
3221
3247
  return true;
3222
3248
  if (!(other instanceof TableStateUpdateDto))
3223
3249
  return false;
3224
- if (!(this.k9v_1 === other.k9v_1))
3250
+ if (!(this.r9v_1 === other.r9v_1))
3225
3251
  return false;
3226
3252
  if (!(this.table === other.table))
3227
3253
  return false;
@@ -3241,20 +3267,20 @@
3241
3267
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3242
3268
  tmp0_serialDesc.gz('roomId', false);
3243
3269
  tmp0_serialDesc.gz('actions', false);
3244
- this.l9v_1 = tmp0_serialDesc;
3270
+ this.s9v_1 = tmp0_serialDesc;
3245
3271
  }
3246
- protoOf($serializer_0).m9v = function (encoder, value) {
3247
- var tmp0_desc = this.l9v_1;
3272
+ protoOf($serializer_0).t9v = function (encoder, value) {
3273
+ var tmp0_desc = this.s9v_1;
3248
3274
  var tmp1_output = encoder.or(tmp0_desc);
3249
- tmp1_output.dt(tmp0_desc, 0, value.n9v_1);
3275
+ tmp1_output.dt(tmp0_desc, 0, value.u9v_1);
3250
3276
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3251
3277
  tmp1_output.pr(tmp0_desc);
3252
3278
  };
3253
3279
  protoOf($serializer_0).co = function (encoder, value) {
3254
- return this.m9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3280
+ return this.t9v(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3255
3281
  };
3256
3282
  protoOf($serializer_0).do = function (decoder) {
3257
- var tmp0_desc = this.l9v_1;
3283
+ var tmp0_desc = this.s9v_1;
3258
3284
  var tmp1_flag = true;
3259
3285
  var tmp2_index = 0;
3260
3286
  var tmp3_bitMask0 = 0;
@@ -3289,7 +3315,7 @@
3289
3315
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3290
3316
  };
3291
3317
  protoOf($serializer_0).bo = function () {
3292
- return this.l9v_1;
3318
+ return this.s9v_1;
3293
3319
  };
3294
3320
  protoOf($serializer_0).vz = function () {
3295
3321
  // Inline function 'kotlin.arrayOf' call
@@ -3305,9 +3331,9 @@
3305
3331
  }
3306
3332
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3307
3333
  if (!(3 === (3 & seen0))) {
3308
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().l9v_1);
3334
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().s9v_1);
3309
3335
  }
3310
- $this.n9v_1 = roomId;
3336
+ $this.u9v_1 = roomId;
3311
3337
  $this.actions = actions;
3312
3338
  return $this;
3313
3339
  }
@@ -3315,17 +3341,17 @@
3315
3341
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3316
3342
  }
3317
3343
  function ActionsStateUpdateDto(roomId, actions) {
3318
- this.n9v_1 = roomId;
3344
+ this.u9v_1 = roomId;
3319
3345
  this.actions = actions;
3320
3346
  }
3321
- protoOf(ActionsStateUpdateDto).v8w = function () {
3322
- return this.n9v_1;
3347
+ protoOf(ActionsStateUpdateDto).w8w = function () {
3348
+ return this.u9v_1;
3323
3349
  };
3324
- protoOf(ActionsStateUpdateDto).s8b = function () {
3350
+ protoOf(ActionsStateUpdateDto).r8b = function () {
3325
3351
  return this.actions;
3326
3352
  };
3327
3353
  protoOf(ActionsStateUpdateDto).ne = function () {
3328
- return this.n9v_1;
3354
+ return this.u9v_1;
3329
3355
  };
3330
3356
  protoOf(ActionsStateUpdateDto).oe = function () {
3331
3357
  return this.actions;
@@ -3334,15 +3360,15 @@
3334
3360
  return new ActionsStateUpdateDto(roomId, actions);
3335
3361
  };
3336
3362
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3337
- roomId = roomId === VOID ? this.n9v_1 : roomId;
3363
+ roomId = roomId === VOID ? this.u9v_1 : roomId;
3338
3364
  actions = actions === VOID ? this.actions : actions;
3339
3365
  return $super === VOID ? this.c54(roomId, actions) : $super.c54.call(this, roomId, actions);
3340
3366
  };
3341
3367
  protoOf(ActionsStateUpdateDto).toString = function () {
3342
- return 'ActionsStateUpdateDto(roomId=' + this.n9v_1 + ', actions=' + this.actions + ')';
3368
+ return 'ActionsStateUpdateDto(roomId=' + this.u9v_1 + ', actions=' + this.actions + ')';
3343
3369
  };
3344
3370
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3345
- var result = getStringHashCode(this.n9v_1);
3371
+ var result = getStringHashCode(this.u9v_1);
3346
3372
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3347
3373
  return result;
3348
3374
  };
@@ -3351,7 +3377,7 @@
3351
3377
  return true;
3352
3378
  if (!(other instanceof ActionsStateUpdateDto))
3353
3379
  return false;
3354
- if (!(this.n9v_1 === other.n9v_1))
3380
+ if (!(this.u9v_1 === other.u9v_1))
3355
3381
  return false;
3356
3382
  if (!(this.actions === other.actions))
3357
3383
  return false;
@@ -3381,42 +3407,42 @@
3381
3407
  var tmp$ret$0 = mapToDto(item);
3382
3408
  destination.j(tmp$ret$0);
3383
3409
  }
3384
- return new ActionsStateUpdateDto(_this__u8e3s4.o9v_1, encoderDecoderProvider.l8i(destination));
3410
+ return new ActionsStateUpdateDto(_this__u8e3s4.v9v_1, encoderDecoderProvider.k8i(destination));
3385
3411
  }
3386
3412
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3387
- return new TableStateUpdateDto(_this__u8e3s4.p9v_1, encoderDecoderProvider.j8i(mapToDto_0(_this__u8e3s4.table)));
3413
+ return new TableStateUpdateDto(_this__u8e3s4.w9v_1, encoderDecoderProvider.i8i(mapToDto_0(_this__u8e3s4.table)));
3388
3414
  }
3389
3415
  function ServerStateUpdate() {
3390
3416
  }
3391
3417
  function TableStateUpdate(roomId, table) {
3392
- this.p9v_1 = roomId;
3418
+ this.w9v_1 = roomId;
3393
3419
  this.table = table;
3394
3420
  }
3395
- protoOf(TableStateUpdate).v8w = function () {
3396
- return this.p9v_1;
3421
+ protoOf(TableStateUpdate).w8w = function () {
3422
+ return this.w9v_1;
3397
3423
  };
3398
- protoOf(TableStateUpdate).n6n = function () {
3424
+ protoOf(TableStateUpdate).m6n = function () {
3399
3425
  return this.table;
3400
3426
  };
3401
3427
  protoOf(TableStateUpdate).ne = function () {
3402
- return this.p9v_1;
3428
+ return this.w9v_1;
3403
3429
  };
3404
3430
  protoOf(TableStateUpdate).oe = function () {
3405
3431
  return this.table;
3406
3432
  };
3407
- protoOf(TableStateUpdate).q9v = function (roomId, table) {
3433
+ protoOf(TableStateUpdate).x9v = function (roomId, table) {
3408
3434
  return new TableStateUpdate(roomId, table);
3409
3435
  };
3410
3436
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3411
- roomId = roomId === VOID ? this.p9v_1 : roomId;
3437
+ roomId = roomId === VOID ? this.w9v_1 : roomId;
3412
3438
  table = table === VOID ? this.table : table;
3413
- return $super === VOID ? this.q9v(roomId, table) : $super.q9v.call(this, roomId, table);
3439
+ return $super === VOID ? this.x9v(roomId, table) : $super.x9v.call(this, roomId, table);
3414
3440
  };
3415
3441
  protoOf(TableStateUpdate).toString = function () {
3416
- return 'TableStateUpdate(roomId=' + this.p9v_1 + ', table=' + this.table.toString() + ')';
3442
+ return 'TableStateUpdate(roomId=' + this.w9v_1 + ', table=' + this.table.toString() + ')';
3417
3443
  };
3418
3444
  protoOf(TableStateUpdate).hashCode = function () {
3419
- var result = getStringHashCode(this.p9v_1);
3445
+ var result = getStringHashCode(this.w9v_1);
3420
3446
  result = imul(result, 31) + this.table.hashCode() | 0;
3421
3447
  return result;
3422
3448
  };
@@ -3425,41 +3451,41 @@
3425
3451
  return true;
3426
3452
  if (!(other instanceof TableStateUpdate))
3427
3453
  return false;
3428
- if (!(this.p9v_1 === other.p9v_1))
3454
+ if (!(this.w9v_1 === other.w9v_1))
3429
3455
  return false;
3430
3456
  if (!this.table.equals(other.table))
3431
3457
  return false;
3432
3458
  return true;
3433
3459
  };
3434
3460
  function ActionsStateUpdate(roomId, actions) {
3435
- this.o9v_1 = roomId;
3461
+ this.v9v_1 = roomId;
3436
3462
  this.actions = actions;
3437
3463
  }
3438
- protoOf(ActionsStateUpdate).v8w = function () {
3439
- return this.o9v_1;
3464
+ protoOf(ActionsStateUpdate).w8w = function () {
3465
+ return this.v9v_1;
3440
3466
  };
3441
- protoOf(ActionsStateUpdate).s8b = function () {
3467
+ protoOf(ActionsStateUpdate).r8b = function () {
3442
3468
  return this.actions;
3443
3469
  };
3444
3470
  protoOf(ActionsStateUpdate).ne = function () {
3445
- return this.o9v_1;
3471
+ return this.v9v_1;
3446
3472
  };
3447
3473
  protoOf(ActionsStateUpdate).oe = function () {
3448
3474
  return this.actions;
3449
3475
  };
3450
- protoOf(ActionsStateUpdate).r9v = function (roomId, actions) {
3476
+ protoOf(ActionsStateUpdate).y9v = function (roomId, actions) {
3451
3477
  return new ActionsStateUpdate(roomId, actions);
3452
3478
  };
3453
3479
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3454
- roomId = roomId === VOID ? this.o9v_1 : roomId;
3480
+ roomId = roomId === VOID ? this.v9v_1 : roomId;
3455
3481
  actions = actions === VOID ? this.actions : actions;
3456
- return $super === VOID ? this.r9v(roomId, actions) : $super.r9v.call(this, roomId, actions);
3482
+ return $super === VOID ? this.y9v(roomId, actions) : $super.y9v.call(this, roomId, actions);
3457
3483
  };
3458
3484
  protoOf(ActionsStateUpdate).toString = function () {
3459
- return 'ActionsStateUpdate(roomId=' + this.o9v_1 + ', actions=' + toString(this.actions) + ')';
3485
+ return 'ActionsStateUpdate(roomId=' + this.v9v_1 + ', actions=' + toString(this.actions) + ')';
3460
3486
  };
3461
3487
  protoOf(ActionsStateUpdate).hashCode = function () {
3462
- var result = getStringHashCode(this.o9v_1);
3488
+ var result = getStringHashCode(this.v9v_1);
3463
3489
  result = imul(result, 31) + hashCode(this.actions) | 0;
3464
3490
  return result;
3465
3491
  };
@@ -3468,7 +3494,7 @@
3468
3494
  return true;
3469
3495
  if (!(other instanceof ActionsStateUpdate))
3470
3496
  return false;
3471
- if (!(this.o9v_1 === other.o9v_1))
3497
+ if (!(this.v9v_1 === other.v9v_1))
3472
3498
  return false;
3473
3499
  if (!equals(this.actions, other.actions))
3474
3500
  return false;
@@ -3702,18 +3728,18 @@
3702
3728
  function ToClientEventsObserver() {
3703
3729
  }
3704
3730
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3705
- this.b9w_1 = this$0;
3706
- this.c9w_1 = $actions;
3731
+ this.i9w_1 = this$0;
3732
+ this.j9w_1 = $actions;
3707
3733
  CoroutineImpl.call(this, resultContinuation);
3708
3734
  }
3709
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).f9w = function ($this$flow, $completion) {
3710
- var tmp = this.g9w($this$flow, $completion);
3735
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9w = function ($this$flow, $completion) {
3736
+ var tmp = this.n9w($this$flow, $completion);
3711
3737
  tmp.t8_1 = Unit_instance;
3712
3738
  tmp.u8_1 = null;
3713
3739
  return tmp.z8();
3714
3740
  };
3715
3741
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3716
- return this.f9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3742
+ return this.m9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3717
3743
  };
3718
3744
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3719
3745
  var suspendResult = this.t8_1;
@@ -3723,19 +3749,19 @@
3723
3749
  switch (tmp) {
3724
3750
  case 0:
3725
3751
  this.s8_1 = 4;
3726
- this.b9w_1.l9w_1;
3727
- this.e9w_1 = transformToEmits(this.b9w_1, this.c9w_1).l();
3752
+ this.i9w_1.s9w_1;
3753
+ this.l9w_1 = transformToEmits(this.i9w_1, this.j9w_1).l();
3728
3754
  this.r8_1 = 1;
3729
3755
  continue $sm;
3730
3756
  case 1:
3731
- if (!this.e9w_1.m()) {
3757
+ if (!this.l9w_1.m()) {
3732
3758
  this.r8_1 = 3;
3733
3759
  continue $sm;
3734
3760
  }
3735
3761
 
3736
- var element = this.e9w_1.n();
3762
+ var element = this.l9w_1.n();
3737
3763
  this.r8_1 = 2;
3738
- suspendResult = this.d9w_1.l28(element, this);
3764
+ suspendResult = this.k9w_1.l28(element, this);
3739
3765
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3740
3766
  return suspendResult;
3741
3767
  }
@@ -3745,11 +3771,11 @@
3745
3771
  this.r8_1 = 1;
3746
3772
  continue $sm;
3747
3773
  case 3:
3748
- var tmp0 = this.b9w_1.k9w_1;
3774
+ var tmp0 = this.i9w_1.r9w_1;
3749
3775
  l$ret$1: do {
3750
3776
  while (true) {
3751
3777
  var cur = tmp0.kotlinx$atomicfu$value;
3752
- var upd = cur - this.c9w_1.o() | 0;
3778
+ var upd = cur - this.j9w_1.o() | 0;
3753
3779
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3754
3780
  break l$ret$1;
3755
3781
  }
@@ -3771,15 +3797,15 @@
3771
3797
  }
3772
3798
  while (true);
3773
3799
  };
3774
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9w = function ($this$flow, completion) {
3775
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.b9w_1, this.c9w_1, completion);
3776
- i.d9w_1 = $this$flow;
3800
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9w = function ($this$flow, completion) {
3801
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.i9w_1, this.j9w_1, completion);
3802
+ i.k9w_1 = $this$flow;
3777
3803
  return i;
3778
3804
  };
3779
3805
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3780
3806
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3781
3807
  var l = function ($this$flow, $completion) {
3782
- return i.f9w($this$flow, $completion);
3808
+ return i.m9w($this$flow, $completion);
3783
3809
  };
3784
3810
  l.$arity = 1;
3785
3811
  return l;
@@ -3849,29 +3875,29 @@
3849
3875
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3850
3876
  }
3851
3877
  function mapFromGroupKey($this, _this__u8e3s4) {
3852
- var tmp = $this.j9w_1.z6d();
3878
+ var tmp = $this.q9w_1.z6d();
3853
3879
  // Inline function 'kotlin.collections.toTypedArray' call
3854
- var this_0 = _this__u8e3s4.o9w_1;
3880
+ var this_0 = _this__u8e3s4.v9w_1;
3855
3881
  var tmp_0 = copyToArray(this_0);
3856
3882
  // Inline function 'kotlin.collections.toTypedArray' call
3857
- var this_1 = _this__u8e3s4.p9w_1;
3883
+ var this_1 = _this__u8e3s4.w9w_1;
3858
3884
  var tmp$ret$1 = copyToArray(this_1);
3859
- return new ActionDeliveryPayload(_this__u8e3s4.n9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.q9w_1);
3885
+ return new ActionDeliveryPayload(_this__u8e3s4.u9w_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.x9w_1);
3860
3886
  }
3861
3887
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3862
- this.n9w_1 = tableId;
3863
- this.o9w_1 = includePlayers;
3864
- this.p9w_1 = excludePlayers;
3865
- this.q9w_1 = deliveryType;
3888
+ this.u9w_1 = tableId;
3889
+ this.v9w_1 = includePlayers;
3890
+ this.w9w_1 = excludePlayers;
3891
+ this.x9w_1 = deliveryType;
3866
3892
  }
3867
3893
  protoOf(GroupKey).toString = function () {
3868
- return 'GroupKey(tableId=' + this.n9w_1 + ', includePlayers=' + toString(this.o9w_1) + ', excludePlayers=' + toString(this.p9w_1) + ', deliveryType=' + this.q9w_1.toString() + ')';
3894
+ return 'GroupKey(tableId=' + this.u9w_1 + ', includePlayers=' + toString(this.v9w_1) + ', excludePlayers=' + toString(this.w9w_1) + ', deliveryType=' + this.x9w_1.toString() + ')';
3869
3895
  };
3870
3896
  protoOf(GroupKey).hashCode = function () {
3871
- var result = getStringHashCode(this.n9w_1);
3872
- result = imul(result, 31) + hashCode(this.o9w_1) | 0;
3873
- result = imul(result, 31) + hashCode(this.p9w_1) | 0;
3874
- result = imul(result, 31) + this.q9w_1.hashCode() | 0;
3897
+ var result = getStringHashCode(this.u9w_1);
3898
+ result = imul(result, 31) + hashCode(this.v9w_1) | 0;
3899
+ result = imul(result, 31) + hashCode(this.w9w_1) | 0;
3900
+ result = imul(result, 31) + this.x9w_1.hashCode() | 0;
3875
3901
  return result;
3876
3902
  };
3877
3903
  protoOf(GroupKey).equals = function (other) {
@@ -3879,35 +3905,35 @@
3879
3905
  return true;
3880
3906
  if (!(other instanceof GroupKey))
3881
3907
  return false;
3882
- if (!(this.n9w_1 === other.n9w_1))
3908
+ if (!(this.u9w_1 === other.u9w_1))
3883
3909
  return false;
3884
- if (!equals(this.o9w_1, other.o9w_1))
3910
+ if (!equals(this.v9w_1, other.v9w_1))
3885
3911
  return false;
3886
- if (!equals(this.p9w_1, other.p9w_1))
3912
+ if (!equals(this.w9w_1, other.w9w_1))
3887
3913
  return false;
3888
- if (!this.q9w_1.equals(other.q9w_1))
3914
+ if (!this.x9w_1.equals(other.x9w_1))
3889
3915
  return false;
3890
3916
  return true;
3891
3917
  };
3892
3918
  function Companion_4() {
3893
- this.r9w_1 = 6;
3919
+ this.y9w_1 = 6;
3894
3920
  }
3895
3921
  var Companion_instance_12;
3896
3922
  function Companion_getInstance_5() {
3897
3923
  return Companion_instance_12;
3898
3924
  }
3899
3925
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3900
- this.a9x_1 = this$0;
3926
+ this.h9x_1 = this$0;
3901
3927
  CoroutineImpl.call(this, resultContinuation);
3902
3928
  }
3903
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).c9x = function (actions, $completion) {
3904
- var tmp = this.d9x(actions, $completion);
3929
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).j9x = function (actions, $completion) {
3930
+ var tmp = this.k9x(actions, $completion);
3905
3931
  tmp.t8_1 = Unit_instance;
3906
3932
  tmp.u8_1 = null;
3907
3933
  return tmp.z8();
3908
3934
  };
3909
3935
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3910
- return this.c9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3936
+ return this.j9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3911
3937
  };
3912
3938
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3913
3939
  var suspendResult = this.t8_1;
@@ -3916,7 +3942,7 @@
3916
3942
  var tmp = this.r8_1;
3917
3943
  if (tmp === 0) {
3918
3944
  this.s8_1 = 1;
3919
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.a9x_1, this.b9x_1, null));
3945
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.h9x_1, this.i9x_1, null));
3920
3946
  } else if (tmp === 1) {
3921
3947
  throw this.u8_1;
3922
3948
  }
@@ -3926,23 +3952,23 @@
3926
3952
  }
3927
3953
  while (true);
3928
3954
  };
3929
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).d9x = function (actions, completion) {
3930
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.a9x_1, completion);
3931
- i.b9x_1 = actions;
3955
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).k9x = function (actions, completion) {
3956
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.h9x_1, completion);
3957
+ i.i9x_1 = actions;
3932
3958
  return i;
3933
3959
  };
3934
3960
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3935
3961
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3936
3962
  var l = function (actions, $completion) {
3937
- return i.c9x(actions, $completion);
3963
+ return i.j9x(actions, $completion);
3938
3964
  };
3939
3965
  l.$arity = 1;
3940
3966
  return l;
3941
3967
  }
3942
3968
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3943
3969
  CoroutineImpl.call(this, resultContinuation);
3944
- this.m9x_1 = _this__u8e3s4;
3945
- this.n9x_1 = fromEvent;
3970
+ this.t9x_1 = _this__u8e3s4;
3971
+ this.u9x_1 = fromEvent;
3946
3972
  }
3947
3973
  protoOf($sentEventCOROUTINE$).z8 = function () {
3948
3974
  var suspendResult = this.t8_1;
@@ -3952,8 +3978,8 @@
3952
3978
  switch (tmp) {
3953
3979
  case 0:
3954
3980
  this.s8_1 = 2;
3955
- this.m9x_1.l9w_1;
3956
- var tmp0 = this.m9x_1.k9w_1;
3981
+ this.t9x_1.s9w_1;
3982
+ var tmp0 = this.t9x_1.r9w_1;
3957
3983
  l$ret$1: do {
3958
3984
  while (true) {
3959
3985
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3965,7 +3991,7 @@
3965
3991
  }
3966
3992
  while (false);
3967
3993
  this.r8_1 = 1;
3968
- suspendResult = this.m9x_1.m9w_1.l28(this.n9x_1, this);
3994
+ suspendResult = this.t9x_1.t9w_1.l28(this.u9x_1, this);
3969
3995
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3970
3996
  return suspendResult;
3971
3997
  }
@@ -3989,7 +4015,7 @@
3989
4015
  };
3990
4016
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3991
4017
  CoroutineImpl.call(this, resultContinuation);
3992
- this.w9x_1 = _this__u8e3s4;
4018
+ this.d9y_1 = _this__u8e3s4;
3993
4019
  }
3994
4020
  protoOf($waitForCOROUTINE$).z8 = function () {
3995
4021
  var suspendResult = this.t8_1;
@@ -3999,12 +4025,12 @@
3999
4025
  switch (tmp) {
4000
4026
  case 0:
4001
4027
  this.s8_1 = 5;
4002
- this.w9x_1.l9w_1;
4003
- this.x9x_1 = 0;
4028
+ this.d9y_1.s9w_1;
4029
+ this.e9y_1 = 0;
4004
4030
  this.r8_1 = 1;
4005
4031
  continue $sm;
4006
4032
  case 1:
4007
- if (!!(this.w9x_1.k9w_1.kotlinx$atomicfu$value === 0)) {
4033
+ if (!!(this.d9y_1.r9w_1.kotlinx$atomicfu$value === 0)) {
4008
4034
  this.r8_1 = 4;
4009
4035
  continue $sm;
4010
4036
  }
@@ -4017,9 +4043,9 @@
4017
4043
 
4018
4044
  continue $sm;
4019
4045
  case 2:
4020
- this.x9x_1 = this.x9x_1 + 1 | 0;
4021
- if (this.x9x_1 > 6) {
4022
- this.w9x_1.i9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.w9x_1.k9w_1.kotlinx$atomicfu$value);
4046
+ this.e9y_1 = this.e9y_1 + 1 | 0;
4047
+ if (this.e9y_1 > 6) {
4048
+ this.d9y_1.p9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.d9y_1.r9w_1.kotlinx$atomicfu$value);
4023
4049
  this.r8_1 = 4;
4024
4050
  continue $sm;
4025
4051
  } else {
@@ -4047,183 +4073,183 @@
4047
4073
  while (true);
4048
4074
  };
4049
4075
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4050
- this.h9w_1 = serverReduxConfig;
4051
- this.i9w_1 = logger;
4052
- this.j9w_1 = idsProvider;
4053
- this.k9w_1 = atomic$ref$1(0);
4076
+ this.o9w_1 = serverReduxConfig;
4077
+ this.p9w_1 = logger;
4078
+ this.q9w_1 = idsProvider;
4079
+ this.r9w_1 = atomic$ref$1(0);
4054
4080
  var tmp = this;
4055
4081
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4056
- tmp.l9w_1 = get_atomicfu$reentrantLock();
4057
- this.m9w_1 = MutableSharedFlow();
4082
+ tmp.s9w_1 = get_atomicfu$reentrantLock();
4083
+ this.t9w_1 = MutableSharedFlow();
4058
4084
  }
4059
- protoOf(ToClientEventsObserverImpl).s9v = function (fromEvent, $completion) {
4085
+ protoOf(ToClientEventsObserverImpl).z9v = function (fromEvent, $completion) {
4060
4086
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4061
4087
  tmp.t8_1 = Unit_instance;
4062
4088
  tmp.u8_1 = null;
4063
4089
  return tmp.z8();
4064
4090
  };
4065
- protoOf(ToClientEventsObserverImpl).r96 = function ($completion) {
4091
+ protoOf(ToClientEventsObserverImpl).s96 = function ($completion) {
4066
4092
  var tmp = new $waitForCOROUTINE$(this, $completion);
4067
4093
  tmp.t8_1 = Unit_instance;
4068
4094
  tmp.u8_1 = null;
4069
4095
  return tmp.z8();
4070
4096
  };
4071
- protoOf(ToClientEventsObserverImpl).h9m = function () {
4072
- if (!this.h9w_1.enabledCombinedEvents) {
4073
- return this.m9w_1;
4097
+ protoOf(ToClientEventsObserverImpl).i9m = function () {
4098
+ if (!this.o9w_1.enabledCombinedEvents) {
4099
+ return this.t9w_1;
4074
4100
  }
4075
- var tmp = windowedByInterval(this.m9w_1, fromInt(this.h9w_1.combinedEventsIntervalMillis));
4101
+ var tmp = windowedByInterval(this.t9w_1, fromInt(this.o9w_1.combinedEventsIntervalMillis));
4076
4102
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4077
4103
  };
4078
4104
  function UpdateServerConfigAction(serverConfig) {
4079
- this.y9x_1 = serverConfig;
4105
+ this.f9y_1 = serverConfig;
4080
4106
  }
4081
4107
  protoOf(UpdateServerConfigAction).toString = function () {
4082
- return 'UpdateServerConfigAction(serverConfig=' + this.y9x_1.toString() + ')';
4108
+ return 'UpdateServerConfigAction(serverConfig=' + this.f9y_1.toString() + ')';
4083
4109
  };
4084
4110
  protoOf(UpdateServerConfigAction).hashCode = function () {
4085
- return this.y9x_1.hashCode();
4111
+ return this.f9y_1.hashCode();
4086
4112
  };
4087
4113
  protoOf(UpdateServerConfigAction).equals = function (other) {
4088
4114
  if (this === other)
4089
4115
  return true;
4090
4116
  if (!(other instanceof UpdateServerConfigAction))
4091
4117
  return false;
4092
- if (!this.y9x_1.equals(other.y9x_1))
4118
+ if (!this.f9y_1.equals(other.f9y_1))
4093
4119
  return false;
4094
4120
  return true;
4095
4121
  };
4096
4122
  function SpectatorsAction() {
4097
4123
  }
4098
4124
  function AddSpectatorsAction(spectators) {
4099
- this.z9x_1 = spectators;
4125
+ this.g9y_1 = spectators;
4100
4126
  }
4101
4127
  protoOf(AddSpectatorsAction).toString = function () {
4102
- return 'AddSpectatorsAction(spectators=' + toString(this.z9x_1) + ')';
4128
+ return 'AddSpectatorsAction(spectators=' + toString(this.g9y_1) + ')';
4103
4129
  };
4104
4130
  protoOf(AddSpectatorsAction).hashCode = function () {
4105
- return hashCode(this.z9x_1);
4131
+ return hashCode(this.g9y_1);
4106
4132
  };
4107
4133
  protoOf(AddSpectatorsAction).equals = function (other) {
4108
4134
  if (this === other)
4109
4135
  return true;
4110
4136
  if (!(other instanceof AddSpectatorsAction))
4111
4137
  return false;
4112
- if (!equals(this.z9x_1, other.z9x_1))
4138
+ if (!equals(this.g9y_1, other.g9y_1))
4113
4139
  return false;
4114
4140
  return true;
4115
4141
  };
4116
4142
  function RemoveSpectatorsAction(spectators) {
4117
- this.a9y_1 = spectators;
4143
+ this.h9y_1 = spectators;
4118
4144
  }
4119
4145
  protoOf(RemoveSpectatorsAction).toString = function () {
4120
- return 'RemoveSpectatorsAction(spectators=' + toString(this.a9y_1) + ')';
4146
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.h9y_1) + ')';
4121
4147
  };
4122
4148
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4123
- return hashCode(this.a9y_1);
4149
+ return hashCode(this.h9y_1);
4124
4150
  };
4125
4151
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4126
4152
  if (this === other)
4127
4153
  return true;
4128
4154
  if (!(other instanceof RemoveSpectatorsAction))
4129
4155
  return false;
4130
- if (!equals(this.a9y_1, other.a9y_1))
4156
+ if (!equals(this.h9y_1, other.h9y_1))
4131
4157
  return false;
4132
4158
  return true;
4133
4159
  };
4134
4160
  function _get_asyncProvider__jbpyhw($this) {
4135
- var tmp0 = $this.g9y_1;
4161
+ var tmp0 = $this.n9y_1;
4136
4162
  var tmp = KProperty1;
4137
4163
  // Inline function 'kotlin.getValue' call
4138
4164
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4139
4165
  return tmp0.w();
4140
4166
  }
4141
4167
  function _get_logger__rkp4sl_0($this) {
4142
- var tmp0 = $this.h9y_1;
4168
+ var tmp0 = $this.o9y_1;
4143
4169
  var tmp = KProperty1;
4144
4170
  // Inline function 'kotlin.getValue' call
4145
4171
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4146
4172
  return tmp0.w();
4147
4173
  }
4148
4174
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4149
- var tmp0 = $this.i9y_1;
4175
+ var tmp0 = $this.p9y_1;
4150
4176
  var tmp = KProperty1;
4151
4177
  // Inline function 'kotlin.getValue' call
4152
4178
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4153
4179
  return tmp0.w();
4154
4180
  }
4155
4181
  function _get_lastCardInteractor__h6lq3w($this) {
4156
- var tmp0 = $this.j9y_1;
4182
+ var tmp0 = $this.q9y_1;
4157
4183
  var tmp = KProperty1;
4158
4184
  // Inline function 'kotlin.getValue' call
4159
4185
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4160
4186
  return tmp0.w();
4161
4187
  }
4162
4188
  function _get_serverConfig__rk2g06($this) {
4163
- var tmp0 = $this.k9y_1;
4189
+ var tmp0 = $this.r9y_1;
4164
4190
  var tmp = KProperty1;
4165
4191
  // Inline function 'kotlin.getValue' call
4166
4192
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4167
4193
  return tmp0.w();
4168
4194
  }
4169
4195
  function _get_logicConfig__52ww9d($this) {
4170
- var tmp0 = $this.l9y_1;
4196
+ var tmp0 = $this.s9y_1;
4171
4197
  var tmp = KProperty1;
4172
4198
  // Inline function 'kotlin.getValue' call
4173
4199
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4174
4200
  return tmp0.w();
4175
4201
  }
4176
4202
  function _get_idsProvider__fnfajc_0($this) {
4177
- var tmp0 = $this.m9y_1;
4203
+ var tmp0 = $this.t9y_1;
4178
4204
  var tmp = KProperty1;
4179
4205
  // Inline function 'kotlin.getValue' call
4180
4206
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4181
4207
  return tmp0.w();
4182
4208
  }
4183
4209
  function _get_botConfig__cpaxzc($this) {
4184
- var tmp0 = $this.n9y_1;
4210
+ var tmp0 = $this.u9y_1;
4185
4211
  var tmp = KProperty1;
4186
4212
  // Inline function 'kotlin.getValue' call
4187
4213
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4188
4214
  return tmp0.w();
4189
4215
  }
4190
4216
  function _get_scenePositionProvider__kn0n1n($this) {
4191
- var tmp0 = $this.o9y_1;
4217
+ var tmp0 = $this.v9y_1;
4192
4218
  var tmp = KProperty1;
4193
4219
  // Inline function 'kotlin.getValue' call
4194
4220
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4195
4221
  return tmp0.w();
4196
4222
  }
4197
4223
  function _get_toClientEventsObserver__6rp51y_0($this) {
4198
- var tmp0 = $this.p9y_1;
4224
+ var tmp0 = $this.w9y_1;
4199
4225
  var tmp = KProperty1;
4200
4226
  // Inline function 'kotlin.getValue' call
4201
4227
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4202
4228
  return tmp0.w();
4203
4229
  }
4204
4230
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4205
- var tmp0 = $this.q9y_1;
4231
+ var tmp0 = $this.x9y_1;
4206
4232
  var tmp = KProperty1;
4207
4233
  // Inline function 'kotlin.getValue' call
4208
4234
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4209
4235
  return tmp0.w();
4210
4236
  }
4211
4237
  function _get_dealerConfig__183ci8($this) {
4212
- var tmp0 = $this.r9y_1;
4238
+ var tmp0 = $this.y9y_1;
4213
4239
  var tmp = KProperty1;
4214
4240
  // Inline function 'kotlin.getValue' call
4215
4241
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4216
4242
  return tmp0.w();
4217
4243
  }
4218
4244
  function _get_poolProvider__tqti6a($this) {
4219
- var tmp0 = $this.s9y_1;
4245
+ var tmp0 = $this.z9y_1;
4220
4246
  var tmp = KProperty1;
4221
4247
  // Inline function 'kotlin.getValue' call
4222
4248
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4223
4249
  return tmp0.w();
4224
4250
  }
4225
4251
  function _get_cardsDealerProvider__bekjpg($this) {
4226
- var tmp0 = $this.t9y_1;
4252
+ var tmp0 = $this.a9z_1;
4227
4253
  var tmp = KProperty1;
4228
4254
  // Inline function 'kotlin.getValue' call
4229
4255
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4387,11 +4413,11 @@
4387
4413
  tmp = fileLoggerStoreContract;
4388
4414
  }
4389
4415
  fileLoggerStoreContract = tmp;
4390
- this.b9y_1 = validationStoreContract;
4391
- this.c9y_1 = timersStoreContract;
4392
- this.d9y_1 = botGameStoreContract;
4393
- this.e9y_1 = gameMechanicStoreContract;
4394
- this.f9y_1 = fileLoggerStoreContract;
4416
+ this.i9y_1 = validationStoreContract;
4417
+ this.j9y_1 = timersStoreContract;
4418
+ this.k9y_1 = botGameStoreContract;
4419
+ this.l9y_1 = gameMechanicStoreContract;
4420
+ this.m9y_1 = fileLoggerStoreContract;
4395
4421
  var tmp_0 = this;
4396
4422
  // Inline function 'org.kodein.di.instance' call
4397
4423
  // Inline function 'org.kodein.type.generic' call
@@ -4399,7 +4425,7 @@
4399
4425
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4400
4426
  var tmp_2 = Instance(di, tmp$ret$0, null);
4401
4427
  var tmp_3 = KProperty1;
4402
- tmp_0.g9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4428
+ tmp_0.n9y_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4403
4429
  var tmp_4 = this;
4404
4430
  // Inline function 'org.kodein.di.instance' call
4405
4431
  // Inline function 'org.kodein.type.generic' call
@@ -4407,7 +4433,7 @@
4407
4433
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4408
4434
  var tmp_6 = Instance(di, tmp$ret$2, null);
4409
4435
  var tmp_7 = KProperty1;
4410
- tmp_4.h9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4436
+ tmp_4.o9y_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4411
4437
  var tmp_8 = this;
4412
4438
  // Inline function 'org.kodein.di.instance' call
4413
4439
  // Inline function 'org.kodein.type.generic' call
@@ -4415,7 +4441,7 @@
4415
4441
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4416
4442
  var tmp_10 = Instance(di, tmp$ret$4, null);
4417
4443
  var tmp_11 = KProperty1;
4418
- tmp_8.i9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4444
+ tmp_8.p9y_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4419
4445
  var tmp_12 = this;
4420
4446
  // Inline function 'org.kodein.di.instance' call
4421
4447
  // Inline function 'org.kodein.type.generic' call
@@ -4423,7 +4449,7 @@
4423
4449
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4424
4450
  var tmp_14 = Instance(di, tmp$ret$6, null);
4425
4451
  var tmp_15 = KProperty1;
4426
- tmp_12.j9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4452
+ tmp_12.q9y_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4427
4453
  var tmp_16 = this;
4428
4454
  // Inline function 'org.kodein.di.instance' call
4429
4455
  // Inline function 'org.kodein.type.generic' call
@@ -4431,7 +4457,7 @@
4431
4457
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4432
4458
  var tmp_18 = Instance(di, tmp$ret$8, null);
4433
4459
  var tmp_19 = KProperty1;
4434
- tmp_16.k9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4460
+ tmp_16.r9y_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4435
4461
  var tmp_20 = this;
4436
4462
  // Inline function 'org.kodein.di.instance' call
4437
4463
  // Inline function 'org.kodein.type.generic' call
@@ -4439,7 +4465,7 @@
4439
4465
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4440
4466
  var tmp_22 = Instance(di, tmp$ret$10, null);
4441
4467
  var tmp_23 = KProperty1;
4442
- tmp_20.l9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4468
+ tmp_20.s9y_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4443
4469
  var tmp_24 = this;
4444
4470
  // Inline function 'org.kodein.di.instance' call
4445
4471
  // Inline function 'org.kodein.type.generic' call
@@ -4447,7 +4473,7 @@
4447
4473
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4448
4474
  var tmp_26 = Instance(di, tmp$ret$12, null);
4449
4475
  var tmp_27 = KProperty1;
4450
- tmp_24.m9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4476
+ tmp_24.t9y_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4451
4477
  var tmp_28 = this;
4452
4478
  // Inline function 'org.kodein.di.instance' call
4453
4479
  // Inline function 'org.kodein.type.generic' call
@@ -4455,7 +4481,7 @@
4455
4481
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4456
4482
  var tmp_30 = Instance(di, tmp$ret$14, null);
4457
4483
  var tmp_31 = KProperty1;
4458
- tmp_28.n9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4484
+ tmp_28.u9y_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4459
4485
  var tmp_32 = this;
4460
4486
  // Inline function 'org.kodein.di.instance' call
4461
4487
  // Inline function 'org.kodein.type.generic' call
@@ -4463,7 +4489,7 @@
4463
4489
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4464
4490
  var tmp_34 = Instance(di, tmp$ret$16, null);
4465
4491
  var tmp_35 = KProperty1;
4466
- tmp_32.o9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4492
+ tmp_32.v9y_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4467
4493
  var tmp_36 = this;
4468
4494
  // Inline function 'org.kodein.di.instance' call
4469
4495
  // Inline function 'org.kodein.type.generic' call
@@ -4471,7 +4497,7 @@
4471
4497
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4472
4498
  var tmp_38 = Instance(di, tmp$ret$18, null);
4473
4499
  var tmp_39 = KProperty1;
4474
- tmp_36.p9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4500
+ tmp_36.w9y_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4475
4501
  var tmp_40 = this;
4476
4502
  // Inline function 'org.kodein.di.instance' call
4477
4503
  // Inline function 'org.kodein.type.generic' call
@@ -4479,7 +4505,7 @@
4479
4505
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4480
4506
  var tmp_42 = Instance(di, tmp$ret$20, null);
4481
4507
  var tmp_43 = KProperty1;
4482
- tmp_40.q9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4508
+ tmp_40.x9y_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4483
4509
  var tmp_44 = this;
4484
4510
  // Inline function 'org.kodein.di.instance' call
4485
4511
  // Inline function 'org.kodein.type.generic' call
@@ -4487,7 +4513,7 @@
4487
4513
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4488
4514
  var tmp_46 = Instance(di, tmp$ret$22, null);
4489
4515
  var tmp_47 = KProperty1;
4490
- tmp_44.r9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4516
+ tmp_44.y9y_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4491
4517
  var tmp_48 = this;
4492
4518
  // Inline function 'org.kodein.di.instance' call
4493
4519
  // Inline function 'org.kodein.type.generic' call
@@ -4495,7 +4521,7 @@
4495
4521
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4496
4522
  var tmp_50 = Instance(di, tmp$ret$24, null);
4497
4523
  var tmp_51 = KProperty1;
4498
- tmp_48.s9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4524
+ tmp_48.z9y_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4499
4525
  var tmp_52 = this;
4500
4526
  // Inline function 'org.kodein.di.instance' call
4501
4527
  // Inline function 'org.kodein.type.generic' call
@@ -4503,13 +4529,13 @@
4503
4529
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4504
4530
  var tmp_54 = Instance(di, tmp$ret$26, null);
4505
4531
  var tmp_55 = KProperty1;
4506
- tmp_52.t9y_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4532
+ tmp_52.a9z_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4507
4533
  }
4508
- protoOf(ServerGameStoreContract).f8y = function () {
4509
- return plus(plus(plus(plus(plus(this.b9y_1.f8y(), this.e9y_1.f8y()), this.c9y_1.f8y()), this.d9y_1.f8y()), this.f9y_1.f8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4510
- };
4511
4534
  protoOf(ServerGameStoreContract).g8y = function () {
4512
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.b9y_1.g8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.e9y_1.g8y()), this.c9y_1.g8y()), this.d9y_1.g8y()), this.f9y_1.g8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).m90(), finishingGameWhenCantStartNewMiddleware()]));
4535
+ return plus(plus(plus(plus(plus(this.i9y_1.g8y(), this.l9y_1.g8y()), this.j9y_1.g8y()), this.k9y_1.g8y()), this.m9y_1.g8y()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4536
+ };
4537
+ protoOf(ServerGameStoreContract).h8y = function () {
4538
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.i9y_1.h8y(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.l9y_1.h8y()), this.j9y_1.h8y()), this.k9y_1.h8y()), this.m9y_1.h8y()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).n90(), finishingGameWhenCantStartNewMiddleware()]));
4513
4539
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl_0(this));
4514
4540
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4515
4541
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4549,7 +4575,7 @@
4549
4575
  store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.l6m_1));
4550
4576
  break $l$block_0;
4551
4577
  }
4552
- if (state.n6n().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4578
+ if (state.m6n().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4553
4579
  store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.l6m_1));
4554
4580
  break $l$block_0;
4555
4581
  }
@@ -4560,7 +4586,7 @@
4560
4586
  return this.m6h(store, next, action);
4561
4587
  };
4562
4588
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4563
- this.w9y_1 = this$0;
4589
+ this.d9z_1 = this$0;
4564
4590
  }
4565
4591
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).x6f = function (action) {
4566
4592
  return action instanceof MechanicAction;
@@ -4571,11 +4597,11 @@
4571
4597
  // Inline function 'kotlin.with' call
4572
4598
  var tmp;
4573
4599
  if (action_0 instanceof StartGameMechanicAction) {
4574
- var tmp0 = this.w9y_1;
4575
- var tmp2 = action_0.q8u_1;
4576
- var tmp4 = action_0.s8u_1;
4600
+ var tmp0 = this.d9z_1;
4601
+ var tmp2 = action_0.p8u_1;
4602
+ var tmp4 = action_0.r8u_1;
4577
4603
  // Inline function 'kotlin.collections.map' call
4578
- var this_0 = action_0.t8u_1;
4604
+ var this_0 = action_0.s8u_1;
4579
4605
  // Inline function 'kotlin.collections.mapTo' call
4580
4606
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4581
4607
  var _iterator__ex2g4s = this_0.l();
@@ -4611,7 +4637,7 @@
4611
4637
  var _iterator__ex2g4s_2 = destination_1.l();
4612
4638
  while (_iterator__ex2g4s_2.m()) {
4613
4639
  var element_0 = _iterator__ex2g4s_2.n();
4614
- var tmp0_aid = tmp0.v9y_1.z6d();
4640
+ var tmp0_aid = tmp0.c9z_1.z6d();
4615
4641
  // Inline function 'kotlin.collections.map' call
4616
4642
  // Inline function 'kotlin.collections.mapTo' call
4617
4643
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4633,15 +4659,15 @@
4633
4659
  tmp = destination_2;
4634
4660
  } else {
4635
4661
  if (action_0 instanceof StartNewGameMechanicAction) {
4636
- var tmp0_0 = this.w9y_1;
4662
+ var tmp0_0 = this.d9z_1;
4637
4663
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4638
- var table = state.n6n();
4639
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.v9y_1.z6d(), table.id, null);
4664
+ var table = state.m6n();
4665
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.c9z_1.z6d(), table.id, null);
4640
4666
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4641
4667
  tmp = listOfNotNull(tmp$ret$21);
4642
4668
  } else {
4643
4669
  if (action_0 instanceof ContinueGameMechanicAction) {
4644
- var tmp0_1 = this.w9y_1;
4670
+ var tmp0_1 = this.d9z_1;
4645
4671
  var tmp2_0 = action_0.w8u_1.id;
4646
4672
  var tmp4_0 = action_0.gameCreatorPlayerId;
4647
4673
  // Inline function 'kotlin.collections.map' call
@@ -4681,7 +4707,7 @@
4681
4707
  var _iterator__ex2g4s_7 = destination_6.l();
4682
4708
  while (_iterator__ex2g4s_7.m()) {
4683
4709
  var element_2 = _iterator__ex2g4s_7.n();
4684
- var tmp0_aid_0 = tmp0_1.v9y_1.z6d();
4710
+ var tmp0_aid_0 = tmp0_1.c9z_1.z6d();
4685
4711
  // Inline function 'kotlin.collections.map' call
4686
4712
  // Inline function 'kotlin.collections.mapTo' call
4687
4713
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4703,41 +4729,41 @@
4703
4729
  tmp = destination_7;
4704
4730
  } else {
4705
4731
  if (action_0 instanceof FinishingGameMechanicAction) {
4706
- var tmp0_2 = this.w9y_1;
4732
+ var tmp0_2 = this.d9z_1;
4707
4733
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4708
- var table_0 = state.n6n();
4709
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.v9y_1.z6d(), table_0.id, null);
4734
+ var table_0 = state.m6n();
4735
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.c9z_1.z6d(), table_0.id, null);
4710
4736
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4711
4737
  tmp = listOfNotNull(tmp$ret$44);
4712
4738
  } else {
4713
4739
  if (action_0 instanceof FinishGameMechanicAction) {
4714
- var tmp0_3 = this.w9y_1;
4740
+ var tmp0_3 = this.d9z_1;
4715
4741
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4716
- var table_1 = state.n6n();
4717
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.v9y_1.z6d(), table_1.id, null);
4742
+ var table_1 = state.m6n();
4743
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.c9z_1.z6d(), table_1.id, null);
4718
4744
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4719
4745
  tmp = listOfNotNull(tmp$ret$46);
4720
4746
  } else {
4721
4747
  if (action_0 instanceof RestartGameMechanicAction) {
4722
- var tmp0_4 = this.w9y_1;
4748
+ var tmp0_4 = this.d9z_1;
4723
4749
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4724
- var table_2 = state.n6n();
4725
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.v9y_1.z6d(), table_2.id, null);
4750
+ var table_2 = state.m6n();
4751
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.c9z_1.z6d(), table_2.id, null);
4726
4752
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4727
4753
  tmp = listOfNotNull(tmp$ret$48);
4728
4754
  } else {
4729
4755
  if (action_0 instanceof ErrorAction) {
4730
- var tmp0_5 = this.w9y_1;
4756
+ var tmp0_5 = this.d9z_1;
4731
4757
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4732
- var table_3 = state.n6n();
4733
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.v9y_1.z6d(), table_3.id, null);
4758
+ var table_3 = state.m6n();
4759
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.c9z_1.z6d(), table_3.id, null);
4734
4760
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4735
4761
  tmp = listOfNotNull(tmp$ret$50);
4736
4762
  } else {
4737
4763
  if (action_0 instanceof SceneMechanicAction) {
4738
- var tmp0_6 = this.w9y_1;
4764
+ var tmp0_6 = this.d9z_1;
4739
4765
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4740
- var table_4 = state.n6n();
4766
+ var table_4 = state.m6n();
4741
4767
  var tmp2_1 = table_4.id;
4742
4768
  var tmp4_1 = getGameCreator(table_4.players).playerId;
4743
4769
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4768,7 +4794,7 @@
4768
4794
  var _iterator__ex2g4s_11 = destination_10.l();
4769
4795
  while (_iterator__ex2g4s_11.m()) {
4770
4796
  var element_4 = _iterator__ex2g4s_11.n();
4771
- var tmp0_aid_1 = tmp0_6.v9y_1.z6d();
4797
+ var tmp0_aid_1 = tmp0_6.c9z_1.z6d();
4772
4798
  // Inline function 'kotlin.collections.map' call
4773
4799
  // Inline function 'kotlin.collections.mapTo' call
4774
4800
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4790,9 +4816,9 @@
4790
4816
  tmp = destination_11;
4791
4817
  } else {
4792
4818
  if (action_0 instanceof SceneActMechanicAction) {
4793
- var tmp0_7 = this.w9y_1;
4819
+ var tmp0_7 = this.d9z_1;
4794
4820
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4795
- var table_5 = state.n6n();
4821
+ var table_5 = state.m6n();
4796
4822
  var tmp2_2 = table_5.id;
4797
4823
  var tmp4_2 = getGameCreator(table_5.players).playerId;
4798
4824
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4823,7 +4849,7 @@
4823
4849
  var _iterator__ex2g4s_15 = destination_14.l();
4824
4850
  while (_iterator__ex2g4s_15.m()) {
4825
4851
  var element_6 = _iterator__ex2g4s_15.n();
4826
- var tmp0_aid_2 = tmp0_7.v9y_1.z6d();
4852
+ var tmp0_aid_2 = tmp0_7.c9z_1.z6d();
4827
4853
  // Inline function 'kotlin.collections.map' call
4828
4854
  // Inline function 'kotlin.collections.mapTo' call
4829
4855
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4845,9 +4871,9 @@
4845
4871
  tmp = destination_15;
4846
4872
  } else {
4847
4873
  if (action_0 instanceof TeamsDataMechanicAction) {
4848
- var tmp0_8 = this.w9y_1;
4874
+ var tmp0_8 = this.d9z_1;
4849
4875
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4850
- var table_6 = state.n6n();
4876
+ var table_6 = state.m6n();
4851
4877
  var tmp2_3 = table_6.id;
4852
4878
  var tmp4_3 = getGameCreator(table_6.players).playerId;
4853
4879
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4878,7 +4904,7 @@
4878
4904
  var _iterator__ex2g4s_19 = destination_18.l();
4879
4905
  while (_iterator__ex2g4s_19.m()) {
4880
4906
  var element_8 = _iterator__ex2g4s_19.n();
4881
- var tmp0_aid_3 = tmp0_8.v9y_1.z6d();
4907
+ var tmp0_aid_3 = tmp0_8.c9z_1.z6d();
4882
4908
  // Inline function 'kotlin.collections.map' call
4883
4909
  // Inline function 'kotlin.collections.mapTo' call
4884
4910
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4890,7 +4916,7 @@
4890
4916
  }
4891
4917
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4892
4918
  var tmp_0;
4893
- if (this.w9y_1.u9y_1.supportBackwardActions && getPlayer(state.n6n().players, sendToPlayer_8.b7b_1).q6q_1.f6u_1) {
4919
+ if (this.d9z_1.b9z_1.supportBackwardActions && getPlayer(state.m6n().players, sendToPlayer_8.a7b_1).p6q_1.e6u_1) {
4894
4920
  tmp_0 = null;
4895
4921
  } else {
4896
4922
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4906,72 +4932,72 @@
4906
4932
  tmp = destination_19;
4907
4933
  } else {
4908
4934
  if (action_0 instanceof PlayerReadyMechanicAction) {
4909
- var tmp0_9 = this.w9y_1;
4910
- var tmp2_4 = state.n6n();
4935
+ var tmp0_9 = this.d9z_1;
4936
+ var tmp2_4 = state.m6n();
4911
4937
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4912
- var exceptPlayerId = this.w9y_1.u9y_1.supportBackwardActions ? action_0.r8v_1 : null;
4913
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.v9y_1.z6d(), tmp2_4.id, exceptPlayerId);
4938
+ var exceptPlayerId = this.d9z_1.b9z_1.supportBackwardActions ? action_0.s8v_1 : null;
4939
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.c9z_1.z6d(), tmp2_4.id, exceptPlayerId);
4914
4940
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4915
4941
  tmp = listOfNotNull(tmp$ret$109);
4916
4942
  } else {
4917
4943
  if (action_0 instanceof SuitChoiceMechanicAction) {
4918
- var tmp0_10 = this.w9y_1;
4919
- var tmp2_5 = state.n6n();
4944
+ var tmp0_10 = this.d9z_1;
4945
+ var tmp2_5 = state.m6n();
4920
4946
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4921
- var exceptPlayerId_0 = this.w9y_1.u9y_1.supportBackwardActions ? action_0.t8q_1 : null;
4922
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.v9y_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4947
+ var exceptPlayerId_0 = this.d9z_1.b9z_1.supportBackwardActions ? action_0.s8q_1 : null;
4948
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.c9z_1.z6d(), tmp2_5.id, exceptPlayerId_0);
4923
4949
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4924
4950
  tmp = listOfNotNull(tmp$ret$111);
4925
4951
  } else {
4926
4952
  if (action_0 instanceof TrumpMechanicAction) {
4927
- var tmp0_11 = this.w9y_1;
4953
+ var tmp0_11 = this.d9z_1;
4928
4954
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4929
- var table_7 = state.n6n();
4930
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.v9y_1.z6d(), table_7.id, null);
4955
+ var table_7 = state.m6n();
4956
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.c9z_1.z6d(), table_7.id, null);
4931
4957
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4932
4958
  tmp = listOfNotNull(tmp$ret$113);
4933
4959
  } else {
4934
4960
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4935
- var tmp0_12 = this.w9y_1;
4936
- var tmp2_6 = state.n6n();
4961
+ var tmp0_12 = this.d9z_1;
4962
+ var tmp2_6 = state.m6n();
4937
4963
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4938
- var exceptPlayerId_1 = this.w9y_1.u9y_1.supportBackwardActions ? action_0.x8v_1 : null;
4939
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.v9y_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4964
+ var exceptPlayerId_1 = this.d9z_1.b9z_1.supportBackwardActions ? action_0.y8v_1 : null;
4965
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.c9z_1.z6d(), tmp2_6.id, exceptPlayerId_1);
4940
4966
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4941
4967
  tmp = listOfNotNull(tmp$ret$115);
4942
4968
  } else {
4943
4969
  if (action_0 instanceof PutCardMechanicAction) {
4944
- var tmp0_13 = this.w9y_1;
4945
- var tmp2_7 = state.n6n();
4970
+ var tmp0_13 = this.d9z_1;
4971
+ var tmp2_7 = state.m6n();
4946
4972
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4947
- var exceptPlayerId_2 = this.w9y_1.u9y_1.supportBackwardActions ? action_0.y8q_1 : null;
4948
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.v9y_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4973
+ var exceptPlayerId_2 = this.d9z_1.b9z_1.supportBackwardActions ? action_0.x8q_1 : null;
4974
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.c9z_1.z6d(), tmp2_7.id, exceptPlayerId_2);
4949
4975
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4950
4976
  tmp = listOfNotNull(tmp$ret$117);
4951
4977
  } else {
4952
4978
  if (action_0 instanceof PickUpBribeMechanicAction) {
4953
- var tmp0_14 = this.w9y_1;
4979
+ var tmp0_14 = this.d9z_1;
4954
4980
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4955
- var table_8 = state.n6n();
4956
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.v9y_1.z6d(), table_8.id, null);
4981
+ var table_8 = state.m6n();
4982
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.c9z_1.z6d(), table_8.id, null);
4957
4983
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4958
4984
  tmp = listOfNotNull(tmp$ret$119);
4959
4985
  } else {
4960
4986
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4961
- var tmp0_15 = this.w9y_1;
4987
+ var tmp0_15 = this.d9z_1;
4962
4988
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4963
- var table_9 = state.n6n();
4964
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.v9y_1.z6d(), table_9.id, null);
4989
+ var table_9 = state.m6n();
4990
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.c9z_1.z6d(), table_9.id, null);
4965
4991
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4966
4992
  tmp = listOfNotNull(tmp$ret$121);
4967
4993
  } else {
4968
4994
  if (action_0 instanceof MessageMechanicAction) {
4969
- var message = action_0.b8w_1;
4970
- var tmp0_16 = this.w9y_1;
4971
- var tmp2_8 = state.n6n();
4995
+ var message = action_0.c8w_1;
4996
+ var tmp0_16 = this.d9z_1;
4997
+ var tmp2_8 = state.m6n();
4972
4998
  var tmp_1;
4973
4999
  var tmp_2;
4974
- if (this.w9y_1.u9y_1.supportBackwardActions) {
5000
+ if (this.d9z_1.b9z_1.supportBackwardActions) {
4975
5001
  tmp_2 = isInterface(message, UserMessage);
4976
5002
  } else {
4977
5003
  tmp_2 = false;
@@ -4983,16 +5009,16 @@
4983
5009
  }
4984
5010
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4985
5011
  var exceptPlayerId_3 = tmp_1;
4986
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.v9y_1.z6d(), tmp2_8.id, exceptPlayerId_3);
5012
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.c9z_1.z6d(), tmp2_8.id, exceptPlayerId_3);
4987
5013
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4988
5014
  tmp = listOfNotNull(tmp$ret$123);
4989
5015
  } else {
4990
5016
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4991
- var tmp0_17 = this.w9y_1;
4992
- var tmp2_9 = state.n6n();
5017
+ var tmp0_17 = this.d9z_1;
5018
+ var tmp2_9 = state.m6n();
4993
5019
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4994
5020
  var exceptPlayerId_4 = action_0.playerId;
4995
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.v9y_1.z6d(), tmp2_9.id, exceptPlayerId_4);
5021
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.c9z_1.z6d(), tmp2_9.id, exceptPlayerId_4);
4996
5022
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4997
5023
  tmp = listOfNotNull(tmp$ret$125);
4998
5024
  } else {
@@ -5029,10 +5055,10 @@
5029
5055
  return this.m6h(store, next, action);
5030
5056
  };
5031
5057
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5032
- this.u9y_1 = logicConfig;
5033
- this.v9y_1 = idsProvider;
5058
+ this.b9z_1 = logicConfig;
5059
+ this.c9z_1 = idsProvider;
5034
5060
  }
5035
- protoOf(ServerMapMechanicToClientActionMiddleware).m90 = function () {
5061
+ protoOf(ServerMapMechanicToClientActionMiddleware).n90 = function () {
5036
5062
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5037
5063
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5038
5064
  };
@@ -5041,8 +5067,8 @@
5041
5067
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5042
5068
  }
5043
5069
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5044
- this.f9z_1 = $provider;
5045
- this.g9z_1 = $action;
5070
+ this.m9z_1 = $provider;
5071
+ this.n9z_1 = $action;
5046
5072
  CoroutineImpl.call(this, resultContinuation);
5047
5073
  }
5048
5074
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -5063,7 +5089,7 @@
5063
5089
  case 0:
5064
5090
  this.s8_1 = 2;
5065
5091
  this.r8_1 = 1;
5066
- suspendResult = this.f9z_1.s9v(this.g9z_1, this);
5092
+ suspendResult = this.m9z_1.z9v(this.n9z_1, this);
5067
5093
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5068
5094
  return suspendResult;
5069
5095
  }
@@ -5086,8 +5112,8 @@
5086
5112
  while (true);
5087
5113
  };
5088
5114
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a2d = function ($this$launchDefault, completion) {
5089
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.f9z_1, this.g9z_1, completion);
5090
- i.h9z_1 = $this$launchDefault;
5115
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.m9z_1, this.n9z_1, completion);
5116
+ i.o9z_1 = $this$launchDefault;
5091
5117
  return i;
5092
5118
  };
5093
5119
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5099,15 +5125,15 @@
5099
5125
  return l;
5100
5126
  }
5101
5127
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5102
- this.i9z_1 = $asyncProvider;
5103
- this.j9z_1 = $provider;
5128
+ this.p9z_1 = $asyncProvider;
5129
+ this.q9z_1 = $provider;
5104
5130
  }
5105
5131
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6f = function (action) {
5106
5132
  return action instanceof ToClientAction;
5107
5133
  };
5108
5134
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).m6h = function (store, next, action) {
5109
5135
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5110
- this.i9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.j9z_1, action_0, null));
5136
+ this.p9z_1.f6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.q9z_1, action_0, null));
5111
5137
  next(action_0);
5112
5138
  };
5113
5139
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).w6f = function (store, next, action) {
@@ -5122,12 +5148,12 @@
5122
5148
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5123
5149
  return action instanceof UpdateServerConfigAction;
5124
5150
  };
5125
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).i98 = function (state, action) {
5151
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j98 = function (state, action) {
5126
5152
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5127
- return state.r8t(VOID, get_serverStatePayload_0(state).copy(action_0.y9x_1));
5153
+ return state.q8t(VOID, get_serverStatePayload_0(state).copy(action_0.f9y_1));
5128
5154
  };
5129
5155
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5130
- return this.i98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5156
+ return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5131
5157
  };
5132
5158
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5133
5159
  return function (it) {
@@ -5140,7 +5166,7 @@
5140
5166
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5141
5167
  Companion_getInstance();
5142
5168
  // Inline function 'kotlin.time.Companion.milliseconds' call
5143
- var this_0 = $action.p8u_1.timeoutTimeMillis;
5169
+ var this_0 = $action.o8u_1.timeoutTimeMillis;
5144
5170
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5145
5171
  tmp_0 = tmp_1.j67(tmp_2, tmp$ret$0);
5146
5172
  }
@@ -5149,63 +5175,63 @@
5149
5175
  }
5150
5176
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5151
5177
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5152
- this.m9z_1 = logger;
5178
+ this.t9z_1 = logger;
5153
5179
  }
5154
- protoOf(ServerMechanicLifecycleReducer).u99 = function (state, action) {
5155
- var serverState = get_serverStatePayloadOrNull(state.m6m_1);
5180
+ protoOf(ServerMechanicLifecycleReducer).v99 = function (state, action) {
5181
+ var serverState = get_serverStatePayloadOrNull(state.payload);
5156
5182
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5157
- var tmp0_$this = this.v99_1;
5158
- var tmp1_tableId = action.q8u_1;
5159
- var tmp2_gameId = action.q8u_1;
5160
- var tmp3_version = action.r8u_1;
5161
- var tmp4_config = action.p8u_1;
5162
- var tmp5_users = action.t8u_1;
5183
+ var tmp0_$this = this.w99_1;
5184
+ var tmp1_tableId = action.p8u_1;
5185
+ var tmp2_gameId = action.p8u_1;
5186
+ var tmp3_version = action.q8u_1;
5187
+ var tmp4_config = action.o8u_1;
5188
+ var tmp5_users = action.s8u_1;
5163
5189
  var tmp6_spectators = action.spectators;
5164
- var tmp7_gameCreatorPlayerId = action.s8u_1;
5165
- var tmp9_tableOrNull = tmp0_$this.b9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5190
+ var tmp7_gameCreatorPlayerId = action.r8u_1;
5191
+ var tmp9_tableOrNull = tmp0_$this.c9b(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5166
5192
  var tmp;
5167
5193
  if (serverState == null) {
5168
- this.m9z_1.w(VOID, 'ServerPayload is not onStart');
5169
- tmp = Companion_instance_13.initial();
5194
+ this.t9z_1.w(VOID, 'ServerPayload is not onStart');
5195
+ tmp = Companion_instance_13.initial(VOID, action.u8u_1);
5170
5196
  } else {
5171
- tmp = serverState;
5197
+ tmp = serverState.copy(VOID, action.u8u_1);
5172
5198
  }
5173
5199
  var tmp10_payload = tmp;
5174
- return state.r8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5200
+ return state.q8t(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5175
5201
  };
5176
- protoOf(ServerMechanicLifecycleReducer).s99 = function (state, action) {
5202
+ protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5177
5203
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5178
5204
  var tmp2_tableOrNull = action.w8u_1;
5179
5205
  var tmp = Companion_instance_13;
5180
5206
  var tmp_0 = get_serverStatePayload_0(state).config;
5181
5207
  var tmp_1 = action.x8u_1;
5182
5208
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5183
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1));
5184
- return state.r8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5209
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1), action.a8v_1);
5210
+ return state.q8t(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5185
5211
  };
5186
- protoOf(ServerMechanicLifecycleReducer).t99 = function (state, action) {
5187
- this.w99_1.l58(action.previousGameId);
5212
+ protoOf(ServerMechanicLifecycleReducer).u99 = function (state, action) {
5213
+ this.x99_1.l58(action.previousGameId);
5188
5214
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5189
- var tmp1_tableOrNull = this.v99_1.c9b(state.n6n(), action.gameId);
5190
- return state.r8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5215
+ var tmp1_tableOrNull = this.w99_1.d9b(state.m6n(), action.gameId);
5216
+ return state.q8t(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5191
5217
  };
5192
5218
  function spectatorsReducer(logger) {
5193
5219
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5194
5220
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5195
5221
  }
5196
5222
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5197
- this.n9z_1 = $logger;
5223
+ this.u9z_1 = $logger;
5198
5224
  }
5199
5225
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).x6f = function (action) {
5200
5226
  return isInterface(action, SpectatorsAction);
5201
5227
  };
5202
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).i98 = function (state, action) {
5228
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j98 = function (state, action) {
5203
5229
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5204
- var table = state.n6n();
5230
+ var table = state.m6n();
5205
5231
  var tmp;
5206
5232
  if (action_0 instanceof AddSpectatorsAction) {
5207
5233
  // Inline function 'kotlin.collections.mapNotNull' call
5208
- var tmp0 = action_0.z9x_1;
5234
+ var tmp0 = action_0.g9y_1;
5209
5235
  // Inline function 'kotlin.collections.mapNotNullTo' call
5210
5236
  var destination = ArrayList_init_$Create$_0();
5211
5237
  // Inline function 'kotlin.collections.forEach' call
@@ -5224,9 +5250,9 @@
5224
5250
  var tmp_0;
5225
5251
  // Inline function 'kotlin.collections.isNotEmpty' call
5226
5252
  if (!sameSpectators.r()) {
5227
- this.n9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5253
+ this.u9z_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5228
5254
  // Inline function 'kotlin.collections.filterNot' call
5229
- var tmp0_0 = action_0.z9x_1;
5255
+ var tmp0_0 = action_0.g9y_1;
5230
5256
  // Inline function 'kotlin.collections.filterNotTo' call
5231
5257
  var destination_0 = ArrayList_init_$Create$_0();
5232
5258
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5261,7 +5287,7 @@
5261
5287
  }
5262
5288
  tmp_0 = destination_0;
5263
5289
  } else {
5264
- tmp_0 = action_0.z9x_1;
5290
+ tmp_0 = action_0.g9y_1;
5265
5291
  }
5266
5292
  // Inline function 'kotlin.collections.map' call
5267
5293
  var this_0 = tmp_0;
@@ -5274,11 +5300,11 @@
5274
5300
  destination_1.j(tmp$ret$13);
5275
5301
  }
5276
5302
  var spectatorsToAdd = toSet(destination_1);
5277
- tmp = state.r8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5303
+ tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5278
5304
  } else {
5279
5305
  if (action_0 instanceof RemoveSpectatorsAction) {
5280
5306
  // Inline function 'kotlin.collections.mapNotNull' call
5281
- var tmp0_1 = action_0.a9y_1;
5307
+ var tmp0_1 = action_0.h9y_1;
5282
5308
  // Inline function 'kotlin.collections.mapNotNullTo' call
5283
5309
  var destination_2 = ArrayList_init_$Create$_0();
5284
5310
  // Inline function 'kotlin.collections.forEach' call
@@ -5297,9 +5323,9 @@
5297
5323
  var tmp_2;
5298
5324
  // Inline function 'kotlin.collections.isNotEmpty' call
5299
5325
  if (!sameSpectators_0.r()) {
5300
- this.n9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5326
+ this.u9z_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5301
5327
  // Inline function 'kotlin.collections.filterNot' call
5302
- var tmp0_2 = action_0.a9y_1;
5328
+ var tmp0_2 = action_0.h9y_1;
5303
5329
  // Inline function 'kotlin.collections.filterNotTo' call
5304
5330
  var destination_3 = ArrayList_init_$Create$_0();
5305
5331
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5334,7 +5360,7 @@
5334
5360
  }
5335
5361
  tmp_2 = destination_3;
5336
5362
  } else {
5337
- tmp_2 = action_0.a9y_1;
5363
+ tmp_2 = action_0.h9y_1;
5338
5364
  }
5339
5365
  var spectatorsToRemove = toSet(tmp_2);
5340
5366
  // Inline function 'kotlin.collections.filterNot' call
@@ -5371,7 +5397,7 @@
5371
5397
  destination_4.j(element_5);
5372
5398
  }
5373
5399
  }
5374
- tmp = state.r8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5400
+ tmp = state.q8t(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5375
5401
  } else {
5376
5402
  noWhenBranchMatchedException();
5377
5403
  }
@@ -5379,42 +5405,53 @@
5379
5405
  return tmp;
5380
5406
  };
5381
5407
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).n6h = function (state, action) {
5382
- return this.i98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5408
+ return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5383
5409
  };
5384
5410
  function Companion_5() {
5385
5411
  }
5386
- protoOf(Companion_5).o9z = function (config) {
5387
- return new ServerStatePayload(config);
5412
+ protoOf(Companion_5).v9z = function (config, metadata) {
5413
+ return new ServerStatePayload(config, metadata);
5388
5414
  };
5389
- protoOf(Companion_5).initial = function (config, $super) {
5415
+ protoOf(Companion_5).initial = function (config, metadata, $super) {
5390
5416
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5391
- return $super === VOID ? this.o9z(config) : $super.o9z.call(this, config);
5417
+ metadata = metadata === VOID ? null : metadata;
5418
+ return $super === VOID ? this.v9z(config, metadata) : $super.v9z.call(this, config, metadata);
5392
5419
  };
5393
5420
  var Companion_instance_13;
5394
5421
  function Companion_getInstance_6() {
5395
5422
  return Companion_instance_13;
5396
5423
  }
5397
- function ServerStatePayload(config) {
5424
+ function ServerStatePayload(config, metadata) {
5398
5425
  this.config = config;
5426
+ this.t9u_1 = metadata;
5399
5427
  }
5400
5428
  protoOf(ServerStatePayload).x3s = function () {
5401
5429
  return this.config;
5402
5430
  };
5431
+ protoOf(ServerStatePayload).k8e = function () {
5432
+ return this.t9u_1;
5433
+ };
5403
5434
  protoOf(ServerStatePayload).ne = function () {
5404
5435
  return this.config;
5405
5436
  };
5406
- protoOf(ServerStatePayload).p9z = function (config) {
5407
- return new ServerStatePayload(config);
5437
+ protoOf(ServerStatePayload).oe = function () {
5438
+ return this.t9u_1;
5408
5439
  };
5409
- protoOf(ServerStatePayload).copy = function (config, $super) {
5440
+ protoOf(ServerStatePayload).w9z = function (config, metadata) {
5441
+ return new ServerStatePayload(config, metadata);
5442
+ };
5443
+ protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5410
5444
  config = config === VOID ? this.config : config;
5411
- return $super === VOID ? this.p9z(config) : $super.p9z.call(this, config);
5445
+ metadata = metadata === VOID ? this.t9u_1 : metadata;
5446
+ return $super === VOID ? this.w9z(config, metadata) : $super.w9z.call(this, config, metadata);
5412
5447
  };
5413
5448
  protoOf(ServerStatePayload).toString = function () {
5414
- return 'ServerStatePayload(config=' + this.config.toString() + ')';
5449
+ return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString_0(this.t9u_1) + ')';
5415
5450
  };
5416
5451
  protoOf(ServerStatePayload).hashCode = function () {
5417
- return this.config.hashCode();
5452
+ var result = this.config.hashCode();
5453
+ result = imul(result, 31) + (this.t9u_1 == null ? 0 : hashCode(this.t9u_1)) | 0;
5454
+ return result;
5418
5455
  };
5419
5456
  protoOf(ServerStatePayload).equals = function (other) {
5420
5457
  if (this === other)
@@ -5423,6 +5460,8 @@
5423
5460
  return false;
5424
5461
  if (!this.config.equals(other.config))
5425
5462
  return false;
5463
+ if (!equals(this.t9u_1, other.t9u_1))
5464
+ return false;
5426
5465
  return true;
5427
5466
  };
5428
5467
  function get_serverStatePayload(_this__u8e3s4) {
@@ -5433,7 +5472,7 @@
5433
5472
  }
5434
5473
  function get_serverStatePayload_0(_this__u8e3s4) {
5435
5474
  // Inline function 'kotlin.requireNotNull' call
5436
- var tmp0 = _this__u8e3s4.m6m_1;
5475
+ var tmp0 = _this__u8e3s4.payload;
5437
5476
  var tmp$ret$1;
5438
5477
  $l$block: {
5439
5478
  // Inline function 'kotlin.requireNotNull' call
@@ -5452,7 +5491,7 @@
5452
5491
  return new ServerLoggerKey(_this__u8e3s4.gameId);
5453
5492
  }
5454
5493
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5455
- var gameId = Companion_instance_3.c9d(payload);
5494
+ var gameId = Companion_instance_3.d9d(payload);
5456
5495
  var tmp;
5457
5496
  if (!(gameId == null)) {
5458
5497
  tmp = new ServerLoggerKey(gameId);
@@ -5469,14 +5508,14 @@
5469
5508
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5470
5509
  }
5471
5510
  function _get_logger__rkp4sl_1($this) {
5472
- var tmp0 = $this.z9z_1;
5511
+ var tmp0 = $this.ga0_1;
5473
5512
  var tmp = KProperty1;
5474
5513
  // Inline function 'kotlin.getValue' call
5475
5514
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5476
5515
  return tmp0.w();
5477
5516
  }
5478
5517
  function _get_di__ndbzja($this) {
5479
- var tmp0 = $this.aa0_1;
5518
+ var tmp0 = $this.ha0_1;
5480
5519
  var tmp = KProperty1;
5481
5520
  // Inline function 'kotlin.getValue' call
5482
5521
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5493,8 +5532,8 @@
5493
5532
  }
5494
5533
  function createCallbackOutput($this, gameServer) {
5495
5534
  var tmp;
5496
- if (!($this.x9z_1 == null)) {
5497
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.x9z_1);
5535
+ if (!($this.ea0_1 == null)) {
5536
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ea0_1);
5498
5537
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5499
5538
  } else {
5500
5539
  tmp = null;
@@ -5508,11 +5547,11 @@
5508
5547
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5509
5548
  return function () {
5510
5549
  var tmp;
5511
- if (this$0.x9z_1 == null) {
5550
+ if (this$0.ea0_1 == null) {
5512
5551
  tmp = null;
5513
5552
  } else {
5514
5553
  // Inline function 'kotlin.let' call
5515
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.x9z_1)]));
5554
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ea0_1)]));
5516
5555
  }
5517
5556
  var tmp1_elvis_lhs = tmp;
5518
5557
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5545,7 +5584,7 @@
5545
5584
  tmp_0.x62(tmp$ret$3);
5546
5585
  $this$DI.b5z(jsonModule());
5547
5586
  $this$DI.b5z(serverHelpersModule());
5548
- $this$DI.b5z(randomOrgModule(this$0.y9z_1));
5587
+ $this$DI.b5z(randomOrgModule(this$0.fa0_1));
5549
5588
  return Unit_instance;
5550
5589
  };
5551
5590
  }
@@ -5621,16 +5660,16 @@
5621
5660
  };
5622
5661
  }
5623
5662
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5624
- this.ha0_1 = $reducer;
5663
+ this.oa0_1 = $reducer;
5625
5664
  }
5626
5665
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x6f = function (action) {
5627
5666
  return isInterface(action, Action);
5628
5667
  };
5629
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).i98 = function (state, action) {
5630
- return this.ha0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5668
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j98 = function (state, action) {
5669
+ return this.oa0_1(state, isInterface(action, Action) ? action : THROW_CCE());
5631
5670
  };
5632
5671
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).n6h = function (state, action) {
5633
- return this.i98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5672
+ return this.j98((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5634
5673
  };
5635
5674
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5636
5675
  return function () {
@@ -5710,7 +5749,7 @@
5710
5749
  }
5711
5750
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5712
5751
  return function (it) {
5713
- var payload = Companion_instance_5.p9b(it);
5752
+ var payload = Companion_instance_5.q9b(it);
5714
5753
  var tmp;
5715
5754
  if (!(payload == null)) {
5716
5755
  return payload;
@@ -5731,7 +5770,7 @@
5731
5770
  // Inline function 'kotlin.let' call
5732
5771
  $this$DI.b5z(tmp0_safe_receiver);
5733
5772
  }
5734
- $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.y9z_1));
5773
+ $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.fa0_1));
5735
5774
  $this$DI.b5z(coreModule($coreConfig));
5736
5775
  $this$DI.b5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5737
5776
  return Unit_instance;
@@ -5740,13 +5779,13 @@
5740
5779
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5741
5780
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5742
5781
  production = production === VOID ? true : production;
5743
- this.x9z_1 = loggerCallback;
5744
- this.y9z_1 = randomOrgConfig;
5782
+ this.ea0_1 = loggerCallback;
5783
+ this.fa0_1 = randomOrgConfig;
5745
5784
  AppEnvironment_getInstance().u6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5746
5785
  var tmp = this;
5747
- tmp.z9z_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5786
+ tmp.ga0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5748
5787
  var tmp_0 = this;
5749
- tmp_0.aa0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5788
+ tmp_0.ha0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5750
5789
  var tmp_1 = this;
5751
5790
  // Inline function 'org.kodein.di.instance' call
5752
5791
  var this_0 = _get_di__ndbzja(this);
@@ -5755,7 +5794,7 @@
5755
5794
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5756
5795
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5757
5796
  var tmp_4 = KProperty1;
5758
- tmp_1.ba0_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5797
+ tmp_1.ia0_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5759
5798
  var tmp_5 = this;
5760
5799
  // Inline function 'org.kodein.di.instance' call
5761
5800
  var this_1 = _get_di__ndbzja(this);
@@ -5764,7 +5803,7 @@
5764
5803
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5765
5804
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5766
5805
  var tmp_8 = KProperty1;
5767
- tmp_5.ca0_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5806
+ tmp_5.ja0_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5768
5807
  var tmp_9 = this;
5769
5808
  // Inline function 'org.kodein.di.instance' call
5770
5809
  var this_2 = _get_di__ndbzja(this);
@@ -5773,7 +5812,7 @@
5773
5812
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5774
5813
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5775
5814
  var tmp_12 = KProperty1;
5776
- tmp_9.da0_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5815
+ tmp_9.ka0_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5777
5816
  var tmp_13 = this;
5778
5817
  // Inline function 'org.kodein.di.instance' call
5779
5818
  var this_3 = _get_di__ndbzja(this);
@@ -5782,7 +5821,7 @@
5782
5821
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5783
5822
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5784
5823
  var tmp_16 = KProperty1;
5785
- tmp_13.ea0_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5824
+ tmp_13.la0_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5786
5825
  var tmp_17 = this;
5787
5826
  // Inline function 'org.kodein.di.instance' call
5788
5827
  var this_4 = _get_di__ndbzja(this);
@@ -5791,7 +5830,7 @@
5791
5830
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5792
5831
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5793
5832
  var tmp_20 = KProperty1;
5794
- tmp_17.fa0_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5833
+ tmp_17.ma0_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5795
5834
  var tmp_21 = this;
5796
5835
  // Inline function 'org.kodein.di.instance' call
5797
5836
  var this_5 = _get_di__ndbzja(this);
@@ -5800,45 +5839,45 @@
5800
5839
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5801
5840
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5802
5841
  var tmp_24 = KProperty1;
5803
- tmp_21.ga0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5842
+ tmp_21.na0_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5804
5843
  }
5805
- protoOf(GameServerEngineControllerImpl).q9z = function () {
5806
- var tmp0 = this.ba0_1;
5844
+ protoOf(GameServerEngineControllerImpl).x9z = function () {
5845
+ var tmp0 = this.ia0_1;
5807
5846
  var tmp = KProperty1;
5808
5847
  // Inline function 'kotlin.getValue' call
5809
5848
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5810
5849
  return tmp0.w();
5811
5850
  };
5812
- protoOf(GameServerEngineControllerImpl).s9z = function () {
5813
- var tmp0 = this.ca0_1;
5851
+ protoOf(GameServerEngineControllerImpl).z9z = function () {
5852
+ var tmp0 = this.ja0_1;
5814
5853
  var tmp = KProperty1;
5815
5854
  // Inline function 'kotlin.getValue' call
5816
5855
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5817
5856
  return tmp0.w();
5818
5857
  };
5819
- protoOf(GameServerEngineControllerImpl).t9z = function () {
5820
- var tmp0 = this.da0_1;
5858
+ protoOf(GameServerEngineControllerImpl).aa0 = function () {
5859
+ var tmp0 = this.ka0_1;
5821
5860
  var tmp = KProperty1;
5822
5861
  // Inline function 'kotlin.getValue' call
5823
5862
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5824
5863
  return tmp0.w();
5825
5864
  };
5826
- protoOf(GameServerEngineControllerImpl).u9z = function () {
5827
- var tmp0 = this.ea0_1;
5865
+ protoOf(GameServerEngineControllerImpl).ba0 = function () {
5866
+ var tmp0 = this.la0_1;
5828
5867
  var tmp = KProperty1;
5829
5868
  // Inline function 'kotlin.getValue' call
5830
5869
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5831
5870
  return tmp0.w();
5832
5871
  };
5833
- protoOf(GameServerEngineControllerImpl).r9z = function () {
5834
- var tmp0 = this.fa0_1;
5872
+ protoOf(GameServerEngineControllerImpl).y9z = function () {
5873
+ var tmp0 = this.ma0_1;
5835
5874
  var tmp = KProperty1;
5836
5875
  // Inline function 'kotlin.getValue' call
5837
5876
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5838
5877
  return tmp0.w();
5839
5878
  };
5840
- protoOf(GameServerEngineControllerImpl).v9z = function () {
5841
- var tmp0 = this.ga0_1;
5879
+ protoOf(GameServerEngineControllerImpl).ca0 = function () {
5880
+ var tmp0 = this.na0_1;
5842
5881
  var tmp = KProperty1;
5843
5882
  // Inline function 'kotlin.getValue' call
5844
5883
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5850,7 +5889,7 @@
5850
5889
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5851
5890
  return this.createGameEngineWithLogic();
5852
5891
  };
5853
- protoOf(GameServerEngineControllerImpl).w9z = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5892
+ protoOf(GameServerEngineControllerImpl).da0 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5854
5893
  var combinedLogger = Companion_instance_6.mx();
5855
5894
  var gameServer = {_v: null};
5856
5895
  var tmp0_botConfig = new EngineBotConfig(VOID, VOID, VOID, false);
@@ -5899,7 +5938,7 @@
5899
5938
  function TestHelper() {
5900
5939
  }
5901
5940
  function _get_playerAnswerInteractor__msggz1($this) {
5902
- var tmp0 = $this.ka0_1;
5941
+ var tmp0 = $this.ra0_1;
5903
5942
  var tmp = KProperty1;
5904
5943
  // Inline function 'kotlin.getValue' call
5905
5944
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5907,7 +5946,7 @@
5907
5946
  }
5908
5947
  function TestHelperImpl$di$lambda$lambda(this$0) {
5909
5948
  return function ($this$singleton) {
5910
- return this$0.ia0_1;
5949
+ return this$0.pa0_1;
5911
5950
  };
5912
5951
  }
5913
5952
  function TestHelperImpl$di$lambda(this$0) {
@@ -5946,27 +5985,27 @@
5946
5985
  return emptyMap();
5947
5986
  }
5948
5987
  function TestHelperImpl(logger) {
5949
- this.ia0_1 = logger;
5988
+ this.pa0_1 = logger;
5950
5989
  var tmp = this;
5951
5990
  var tmp_0 = Companion_instance_4;
5952
- tmp.ja0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5991
+ tmp.qa0_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5953
5992
  var tmp_1 = this;
5954
5993
  // Inline function 'org.kodein.di.instance' call
5955
- var this_0 = this.ja0_1;
5994
+ var this_0 = this.qa0_1;
5956
5995
  // Inline function 'org.kodein.type.generic' call
5957
5996
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5958
5997
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5959
5998
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5960
5999
  var tmp_4 = KProperty1;
5961
- tmp_1.ka0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6000
+ tmp_1.ra0_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5962
6001
  }
5963
6002
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5964
- return _get_playerAnswerInteractor__msggz1(this).b8k(playerId, table, botConfig);
6003
+ return _get_playerAnswerInteractor__msggz1(this).a8k(playerId, table, botConfig);
5965
6004
  };
5966
6005
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5967
6006
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5968
6007
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5969
- var tmp0 = mechanicAction.l8x();
6008
+ var tmp0 = mechanicAction.m8x();
5970
6009
  var tmp$ret$0;
5971
6010
  $l$block_0: {
5972
6011
  // Inline function 'kotlin.collections.any' call
@@ -5998,7 +6037,7 @@
5998
6037
  };
5999
6038
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
6000
6039
  if (isInterface(action, NextPlayerTurnAction)) {
6001
- var tmp0 = action.l8x();
6040
+ var tmp0 = action.m8x();
6002
6041
  var tmp$ret$0;
6003
6042
  $l$block_0: {
6004
6043
  // Inline function 'kotlin.collections.any' call
@@ -6083,33 +6122,35 @@
6083
6122
  return this.t65();
6084
6123
  });
6085
6124
  protoOf(GameServer).roomOnCreate = roomOnCreate;
6125
+ protoOf(GameServer).roomOnContinueFromState = roomOnContinueFromState;
6126
+ protoOf(GameServer).roomOnContinueFromRound = roomOnContinueFromRound;
6086
6127
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6087
6128
  protoOf(GameServer).shutdown = shutdown;
6088
6129
  defineProp(protoOf(GameServer), 'id', function () {
6089
6130
  return this.w53();
6090
6131
  });
6091
6132
  defineProp(protoOf(GameServer), 'table', function () {
6092
- return this.n6n();
6133
+ return this.m6n();
6093
6134
  });
6094
6135
  defineProp(protoOf(GameServer), 'isTableExists', function () {
6095
- return this.o6n();
6136
+ return this.n6n();
6096
6137
  });
6097
6138
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
6098
- return this.p6n();
6139
+ return this.o6n();
6099
6140
  });
6100
6141
  protoOf($serializer).wz = typeParametersSerializers;
6101
6142
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6102
- return this.v8w();
6143
+ return this.w8w();
6103
6144
  });
6104
6145
  protoOf($serializer_0).wz = typeParametersSerializers;
6105
6146
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6106
- return this.v8w();
6147
+ return this.w8w();
6107
6148
  });
6108
6149
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6109
- return this.v8w();
6150
+ return this.w8w();
6110
6151
  });
6111
6152
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6112
- return this.v8w();
6153
+ return this.w8w();
6113
6154
  });
6114
6155
  protoOf(UpdateServerConfigAction).n6f = get_actionTag;
6115
6156
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -6123,24 +6164,27 @@
6123
6164
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
6124
6165
  return this.n6f();
6125
6166
  });
6167
+ defineProp(protoOf(ServerStatePayload), 'metadata', function () {
6168
+ return this.k8e();
6169
+ });
6126
6170
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6127
6171
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6128
- return this.q9z();
6172
+ return this.x9z();
6129
6173
  });
6130
6174
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6131
- return this.s9z();
6175
+ return this.z9z();
6132
6176
  });
6133
6177
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6134
- return this.t9z();
6178
+ return this.aa0();
6135
6179
  });
6136
6180
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6137
- return this.u9z();
6181
+ return this.ba0();
6138
6182
  });
6139
6183
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6140
- return this.r9z();
6184
+ return this.y9z();
6141
6185
  });
6142
6186
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6143
- return this.v9z();
6187
+ return this.ca0();
6144
6188
  });
6145
6189
  //endregion
6146
6190
  //region block: init