raspberry_games_server_game_logic 1.8.382 → 1.8.383

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2305,6 +2305,14 @@ export declare namespace games.jass.logic.domain.interactors.dealer {
2305
2305
  }
2306
2306
  }
2307
2307
  }
2308
+ export declare namespace games.jass.logic.redux {
2309
+ interface AppStatePayload {
2310
+ readonly metadata: Nullable<any>;
2311
+ readonly __doNotUseOrImplementIt: {
2312
+ readonly "games.jass.logic.redux.AppStatePayload": unique symbol;
2313
+ };
2314
+ }
2315
+ }
2308
2316
  export declare namespace games.jass.logic.redux.actions {
2309
2317
  class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
2310
2318
  constructor(transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
@@ -2546,6 +2554,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2546
2554
  readonly users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
2547
2555
  readonly config: games.jass.logic.data.models.table.config.Config;
2548
2556
  readonly gameCreatorPlayerId: string;
2557
+ readonly metadata: Nullable<any>;
2549
2558
  readonly __doNotUseOrImplementIt: {
2550
2559
  readonly "games.jass.logic.redux.actions.mechanic.FirstMechanicAction": unique symbol;
2551
2560
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
@@ -2557,7 +2566,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2557
2566
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
2558
2567
  }
2559
2568
  class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction, games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction {
2560
- constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid: Nullable<string> | undefined, spectators: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>);
2569
+ constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid: Nullable<string> | undefined, spectators: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, metadata: Nullable<any>);
2561
2570
  get config(): games.jass.logic.data.models.table.config.Config;
2562
2571
  get id(): string;
2563
2572
  get version(): string;
@@ -2565,8 +2574,9 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2565
2574
  get users(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
2566
2575
  get aid(): Nullable<string>;
2567
2576
  get spectators(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
2577
+ get metadata(): Nullable<any>;
2568
2578
  get usersOrder(): kotlin.collections.KtList<string>;
2569
- copy(config?: games.jass.logic.data.models.table.config.Config, roomId?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>, spectators?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
2579
+ copy(config?: games.jass.logic.data.models.table.config.Config, roomId?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>, spectators?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, metadata?: Nullable<any>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
2570
2580
  toString(): string;
2571
2581
  hashCode(): number;
2572
2582
  equals(other: Nullable<any>): boolean;
@@ -2913,9 +2923,9 @@ export declare namespace games.jass.logic.server.data.models.state {
2913
2923
  }
2914
2924
  export declare namespace games.jass.logic.server.domain {
2915
2925
  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
2916
- roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
2917
- roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
2918
- roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
2926
+ roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, metadata?: Nullable<any>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
2927
+ roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions, metadata?: Nullable<any>): void;
2928
+ roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite, metadata?: Nullable<any>): void;
2919
2929
  addSpectatorsToRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
2920
2930
  removeSpectatorsFromRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
2921
2931
  roomRefreshPlayerState(playerId: string): void;
@@ -2937,13 +2947,15 @@ export declare namespace games.jass.logic.server.domain {
2937
2947
  }
2938
2948
  }
2939
2949
  export declare namespace games.jass.logic.server.redux.state {
2940
- class ServerStatePayload /* implements games.jass.logic.redux.AppStatePayload */ {
2941
- constructor(config: games.jass.logic.server.data.models.config.ServerConfig);
2950
+ class ServerStatePayload implements games.jass.logic.redux.AppStatePayload {
2951
+ constructor(config: games.jass.logic.server.data.models.config.ServerConfig, metadata: Nullable<any>);
2942
2952
  get config(): games.jass.logic.server.data.models.config.ServerConfig;
2943
- copy(config?: games.jass.logic.server.data.models.config.ServerConfig): games.jass.logic.server.redux.state.ServerStatePayload;
2953
+ get metadata(): Nullable<any>;
2954
+ copy(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: Nullable<any>): games.jass.logic.server.redux.state.ServerStatePayload;
2944
2955
  toString(): string;
2945
2956
  hashCode(): number;
2946
2957
  equals(other: Nullable<any>): boolean;
2958
+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.AppStatePayload["__doNotUseOrImplementIt"];
2947
2959
  }
2948
2960
  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
2949
2961
  namespace ServerStatePayload.$metadata$ {
@@ -2956,7 +2968,7 @@ export declare namespace games.jass.logic.server.redux.state {
2956
2968
  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
2957
2969
  namespace Companion.$metadata$ {
2958
2970
  abstract class constructor {
2959
- initial(config?: games.jass.logic.server.data.models.config.ServerConfig): games.jass.logic.server.redux.state.ServerStatePayload;
2971
+ initial(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: Nullable<any>): games.jass.logic.server.redux.state.ServerStatePayload;
2960
2972
  private constructor();
2961
2973
  }
2962
2974
  }