raspberry_games_server_game_logic 1.8.298 → 1.8.301

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@@ -1161,10 +1161,10 @@ export declare namespace games.jass.logic.data.models.table {
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  }
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  export declare namespace games.jass.logic.data.models.table {
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  class TableStateWithActions {
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- constructor(table: games.jass.logic.data.models.table.JassTable, actions: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>);
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+ constructor(table: games.jass.logic.data.models.table.JassTable, actions: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>);
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  get table(): games.jass.logic.data.models.table.JassTable;
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- get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>;
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- copy(table?: games.jass.logic.data.models.table.JassTable, actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>): games.jass.logic.data.models.table.TableStateWithActions;
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+ get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>;
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+ copy(table?: games.jass.logic.data.models.table.JassTable, actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>): games.jass.logic.data.models.table.TableStateWithActions;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1725,18 +1725,20 @@ export declare namespace games.jass.logic.redux.actions.game {
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  readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  class RoundStartedAction extends games.jass.logic.redux.actions.game.GameAction {
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- constructor(id: string, gameId: string, roundNumber: number, players: Array<string>, isFirstRound: boolean, gameNumber: number, gameHistory: games.jass.logic.data.models.table.history.GameHistory);
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+ constructor(id: string, gameId: string, roundNumber: number, players: Array<string>, isFirstRound: boolean, gameNumber: number, roomMode: games.jass.logic.data.models.table.config.RoomMode, gameHistory: games.jass.logic.data.models.table.history.GameHistory);
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  get id(): string;
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  get gameId(): string;
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  get partyNumber(): number;
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  get players(): Array<string>;
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  get isFirstRound(): boolean;
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  get gameNumber(): number;
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+ get roomMode(): games.jass.logic.data.models.table.config.RoomMode;
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  get gameHistory(): games.jass.logic.data.models.table.history.GameHistory;
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+ get roomModeString(): string;
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  toString(): string;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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- copy(id?: string, gameId?: string, roundNumber?: number, players?: Array<string>, isFirstRound?: boolean, gameNumber?: number, gameHistory?: games.jass.logic.data.models.table.history.GameHistory): games.jass.logic.redux.actions.game.RoundStartedAction;
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+ copy(id?: string, gameId?: string, roundNumber?: number, players?: Array<string>, isFirstRound?: boolean, gameNumber?: number, roomMode?: games.jass.logic.data.models.table.config.RoomMode, gameHistory?: games.jass.logic.data.models.table.history.GameHistory): games.jass.logic.redux.actions.game.RoundStartedAction;
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  get actionTag(): string;
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  }
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  class RoundEndedAction extends games.jass.logic.redux.actions.game.GameAction {
@@ -2021,9 +2023,9 @@ export declare namespace games.jass.logic.server.data.models.state {
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  readonly __doNotUseOrImplementIt: games.jass.logic.server.data.models.state.ServerStateUpdate["__doNotUseOrImplementIt"];
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  }
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  class ActionsStateUpdate implements games.jass.logic.server.data.models.state.ServerStateUpdate {
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- constructor(actions: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>);
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- get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>;
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- copy(actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>): games.jass.logic.server.data.models.state.ActionsStateUpdate;
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+ constructor(actions: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>);
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+ get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>;
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+ copy(actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>): games.jass.logic.server.data.models.state.ActionsStateUpdate;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;