raspberry_games_server_game_logic 1.8.279 → 1.8.281

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -61,13 +61,13 @@
61
61
  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.i1;
62
62
  var get_COROUTINE_SUSPENDED = kotlin_kotlin.$_$.ga;
63
63
  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
64
- var Store = kotlin_io_raspberryapps_game_engine_core.$_$.o2;
64
+ var Store = kotlin_io_raspberryapps_game_engine_core.$_$.p2;
65
65
  var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
66
66
  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
67
- var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
67
+ var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.p3;
68
68
  var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
69
- var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
70
- var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
69
+ var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
70
+ var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
71
71
  var toList = kotlin_kotlin.$_$.t9;
72
72
  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
73
73
  var collectionSizeOrDefault = kotlin_kotlin.$_$.s6;
@@ -76,14 +76,14 @@
76
76
  var filterByPlayerId = kotlin_io_raspberryapps_game_engine_core.$_$.m;
77
77
  var firstOrNull = kotlin_kotlin.$_$.r7;
78
78
  var toMutableList = kotlin_kotlin.$_$.w9;
79
- var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.b3;
79
+ var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.c3;
80
80
  var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.s4;
81
81
  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
82
- var RestartRoundReason_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r4;
82
+ var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
83
83
  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
84
84
  var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
85
85
  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
86
- var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
86
+ var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
87
87
  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.j1;
88
88
  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
89
89
  var toString = kotlin_kotlin.$_$.yc;
@@ -91,11 +91,11 @@
91
91
  var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
92
92
  var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
93
93
  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
94
- var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.d3;
94
+ var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.e3;
95
95
  var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
96
- var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
96
+ var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w3;
97
97
  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.k1;
98
- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
98
+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u3;
99
99
  var noWhenBranchMatchedException = kotlin_kotlin.$_$.ph;
100
100
  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
101
101
  var emptyList = kotlin_kotlin.$_$.n7;
@@ -109,9 +109,10 @@
109
109
  var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
110
110
  var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
111
111
  var lazy = kotlin_kotlin.$_$.oh;
112
- var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
112
+ var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.p1;
113
113
  var plus = kotlin_kotlin.$_$.z8;
114
114
  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
115
+ var toString_0 = kotlin_kotlin.$_$.vh;
115
116
  var KProperty1 = kotlin_kotlin.$_$.pd;
116
117
  var getPropertyCallableRef = kotlin_kotlin.$_$.qb;
117
118
  var to = kotlin_kotlin.$_$.wh;
@@ -153,14 +154,14 @@
153
154
  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
154
155
  var toLong = kotlin_kotlin.$_$.wc;
155
156
  var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
156
- var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.k2;
157
- var Action = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
157
+ var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
158
+ var Action = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
158
159
  var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
159
160
  var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
160
161
  var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
161
162
  var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
162
163
  var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
163
- var AsyncProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
164
+ var AsyncProvider = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
164
165
  var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
165
166
  var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
166
167
  var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
@@ -176,7 +177,7 @@
176
177
  var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
177
178
  var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
178
179
  var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
179
- var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
180
+ var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.n2;
180
181
  var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
181
182
  var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
182
183
  var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
@@ -217,9 +218,9 @@
217
218
  var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
218
219
  var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
219
220
  var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
220
- var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.n2;
221
- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.h4;
222
- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
221
+ var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.o2;
222
+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.i4;
223
+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
223
224
  var Companion_getInstance = kotlin_kotlin.$_$.g5;
224
225
  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.g;
225
226
  var toDuration = kotlin_kotlin.$_$.zf;
@@ -238,26 +239,26 @@
238
239
  var mutableListOf = kotlin_kotlin.$_$.v8;
239
240
  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
240
241
  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
241
- var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.t1;
242
+ var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.u1;
242
243
  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
243
244
  var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
244
245
  var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
245
246
  var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
246
247
  var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
247
248
  var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
248
- var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.q1;
249
- var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.s1;
250
- var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.r1;
249
+ var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.r1;
250
+ var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.t1;
251
+ var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.s1;
251
252
  var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u4;
252
- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d4;
253
- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e4;
253
+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e4;
254
+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
254
255
  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
255
256
  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
256
257
  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
257
258
  var Logger_getInstance = kotlin_io_raspberryapps_cardgame_logger.$_$.m;
258
259
  var Companion_instance_6 = kotlin_io_raspberryapps_cardgame_logger.$_$.n;
259
260
  var toList_0 = kotlin_kotlin.$_$.s9;
260
- var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.q2;
261
+ var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.r2;
261
262
  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
262
263
  var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
263
264
  var emptyMap = kotlin_kotlin.$_$.o7;
@@ -305,15 +306,15 @@
305
306
  tmp = spectators;
306
307
  }
307
308
  spectators = tmp;
308
- return this.x9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
309
+ return this.b9u(roomId, gameCreatorId, config, usersArray, transition, spectators);
309
310
  }
310
311
  function roomOnDelete(newRid, $super) {
311
312
  newRid = newRid === VOID ? null : newRid;
312
- return this.y9t(newRid);
313
+ return this.c9u(newRid);
313
314
  }
314
315
  function shutdown(reason, roomId, $super) {
315
316
  roomId = roomId === VOID ? null : roomId;
316
- return this.z9t(reason, roomId);
317
+ return this.d9u(reason, roomId);
317
318
  }
318
319
  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
319
320
  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -386,7 +387,7 @@
386
387
  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
387
388
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
388
389
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
389
- return this.ja3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
390
+ return this.pa3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
390
391
  }
391
392
  initMetadataForInterface(GameEngineController, 'GameEngineController');
392
393
  initMetadataForClass(_no_name_provided__qut3iv_8, VOID, VOID, VOID, [Reducer]);
@@ -395,17 +396,17 @@
395
396
  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
396
397
  //endregion
397
398
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
398
- this.x9j_1 = $subscriber;
399
+ this.a9k_1 = $subscriber;
399
400
  CoroutineImpl.call(this, resultContinuation);
400
401
  }
401
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).z9j = function (it, $completion) {
402
- var tmp = this.a9k(it, $completion);
402
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).c9k = function (it, $completion) {
403
+ var tmp = this.d9k(it, $completion);
403
404
  tmp.g9_1 = Unit_instance;
404
405
  tmp.h9_1 = null;
405
406
  return tmp.m9();
406
407
  };
407
408
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9 = function (p1, $completion) {
408
- return this.z9j(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
409
+ return this.c9k(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
409
410
  };
410
411
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
411
412
  var suspendResult = this.g9_1;
@@ -414,7 +415,7 @@
414
415
  var tmp = this.e9_1;
415
416
  if (tmp === 0) {
416
417
  this.f9_1 = 1;
417
- this.x9j_1(this.y9j_1);
418
+ this.a9k_1(this.b9k_1);
418
419
  return Unit_instance;
419
420
  } else if (tmp === 1) {
420
421
  throw this.h9_1;
@@ -425,31 +426,31 @@
425
426
  }
426
427
  while (true);
427
428
  };
428
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9k = function (it, completion) {
429
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.x9j_1, completion);
430
- i.y9j_1 = it;
429
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).d9k = function (it, completion) {
430
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.a9k_1, completion);
431
+ i.b9k_1 = it;
431
432
  return i;
432
433
  };
433
434
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
434
435
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
435
436
  var l = function (it, $completion) {
436
- return i.z9j(it, $completion);
437
+ return i.c9k(it, $completion);
437
438
  };
438
439
  l.$arity = 1;
439
440
  return l;
440
441
  }
441
442
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
442
- this.j9k_1 = $subscriber;
443
+ this.m9k_1 = $subscriber;
443
444
  CoroutineImpl.call(this, resultContinuation);
444
445
  }
445
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).l9k = function (it, $completion) {
446
- var tmp = this.m9k(it, $completion);
446
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).o9k = function (it, $completion) {
447
+ var tmp = this.p9k(it, $completion);
447
448
  tmp.g9_1 = Unit_instance;
448
449
  tmp.h9_1 = null;
449
450
  return tmp.m9();
450
451
  };
451
452
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).w9 = function (p1, $completion) {
452
- return this.l9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
453
+ return this.o9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
453
454
  };
454
455
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).m9 = function () {
455
456
  var suspendResult = this.g9_1;
@@ -458,7 +459,7 @@
458
459
  var tmp = this.e9_1;
459
460
  if (tmp === 0) {
460
461
  this.f9_1 = 1;
461
- this.j9k_1(this.k9k_1);
462
+ this.m9k_1(this.n9k_1);
462
463
  return Unit_instance;
463
464
  } else if (tmp === 1) {
464
465
  throw this.h9_1;
@@ -469,31 +470,31 @@
469
470
  }
470
471
  while (true);
471
472
  };
472
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).m9k = function (it, completion) {
473
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.j9k_1, completion);
474
- i.k9k_1 = it;
473
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).p9k = function (it, completion) {
474
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.m9k_1, completion);
475
+ i.n9k_1 = it;
475
476
  return i;
476
477
  };
477
478
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
478
479
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
479
480
  var l = function (it, $completion) {
480
- return i.l9k(it, $completion);
481
+ return i.o9k(it, $completion);
481
482
  };
482
483
  l.$arity = 1;
483
484
  return l;
484
485
  }
485
486
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
486
- this.v9k_1 = $subscriber;
487
+ this.y9k_1 = $subscriber;
487
488
  CoroutineImpl.call(this, resultContinuation);
488
489
  }
489
- protoOf(GameServer$subscribeWith$slambda$slambda).x9k = function (it, $completion) {
490
- var tmp = this.y9k(it, $completion);
490
+ protoOf(GameServer$subscribeWith$slambda$slambda).a9l = function (it, $completion) {
491
+ var tmp = this.b9l(it, $completion);
491
492
  tmp.g9_1 = Unit_instance;
492
493
  tmp.h9_1 = null;
493
494
  return tmp.m9();
494
495
  };
495
496
  protoOf(GameServer$subscribeWith$slambda$slambda).w9 = function (p1, $completion) {
496
- return this.x9k(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
497
+ return this.a9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
497
498
  };
498
499
  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
499
500
  var suspendResult = this.g9_1;
@@ -502,7 +503,7 @@
502
503
  var tmp = this.e9_1;
503
504
  if (tmp === 0) {
504
505
  this.f9_1 = 1;
505
- this.v9k_1(this.w9k_1);
506
+ this.y9k_1(this.z9k_1);
506
507
  return Unit_instance;
507
508
  } else if (tmp === 1) {
508
509
  throw this.h9_1;
@@ -513,82 +514,82 @@
513
514
  }
514
515
  while (true);
515
516
  };
516
- protoOf(GameServer$subscribeWith$slambda$slambda).y9k = function (it, completion) {
517
- var i = new GameServer$subscribeWith$slambda$slambda(this.v9k_1, completion);
518
- i.w9k_1 = it;
517
+ protoOf(GameServer$subscribeWith$slambda$slambda).b9l = function (it, completion) {
518
+ var i = new GameServer$subscribeWith$slambda$slambda(this.y9k_1, completion);
519
+ i.z9k_1 = it;
519
520
  return i;
520
521
  };
521
522
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
522
523
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
523
524
  var l = function (it, $completion) {
524
- return i.x9k(it, $completion);
525
+ return i.a9l(it, $completion);
525
526
  };
526
527
  l.$arity = 1;
527
528
  return l;
528
529
  }
529
- function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($it) {
530
- this.z9k_1 = $it;
530
+ function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($playerId) {
531
+ this.c9l_1 = $playerId;
531
532
  }
532
- protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).f6a = function () {
533
- return this.z9k_1;
533
+ protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).h6a = function () {
534
+ return this.c9l_1;
534
535
  };
535
536
  function _get_logger__rkp4sl($this) {
536
537
  // Inline function 'kotlin.getValue' call
537
- var this_0 = $this.c9l_1;
538
+ var this_0 = $this.f9l_1;
538
539
  logger$factory_0();
539
540
  return this_0.u();
540
541
  }
541
542
  function _get_toClientEventsObserver__6rp51y($this) {
542
543
  // Inline function 'kotlin.getValue' call
543
- var this_0 = $this.d9l_1;
544
+ var this_0 = $this.g9l_1;
544
545
  toClientEventsObserver$factory_0();
545
546
  return this_0.u();
546
547
  }
547
548
  function _get_mechanicEventsObserver__ll1b9k($this) {
548
549
  // Inline function 'kotlin.getValue' call
549
- var this_0 = $this.e9l_1;
550
+ var this_0 = $this.h9l_1;
550
551
  mechanicEventsObserver$factory_0();
551
552
  return this_0.u();
552
553
  }
553
554
  function _get_playerConnectionInteractor__si6cxf($this) {
554
555
  // Inline function 'kotlin.getValue' call
555
- var this_0 = $this.f9l_1;
556
+ var this_0 = $this.i9l_1;
556
557
  playerConnectionInteractor$factory_0();
557
558
  return this_0.u();
558
559
  }
559
560
  function _get_teamsLogicProvider__u10pm6($this) {
560
561
  // Inline function 'kotlin.getValue' call
561
- var this_0 = $this.g9l_1;
562
+ var this_0 = $this.j9l_1;
562
563
  teamsLogicProvider$factory_0();
563
564
  return this_0.u();
564
565
  }
565
566
  function _get_random__h29cgo($this) {
566
567
  // Inline function 'kotlin.getValue' call
567
- var this_0 = $this.h9l_1;
568
+ var this_0 = $this.k9l_1;
568
569
  random$factory();
569
570
  return this_0.u();
570
571
  }
571
572
  function _get_idsProvider__fnfajc($this) {
572
573
  // Inline function 'kotlin.getValue' call
573
- var this_0 = $this.i9l_1;
574
+ var this_0 = $this.l9l_1;
574
575
  idsProvider$factory_0();
575
576
  return this_0.u();
576
577
  }
577
578
  function Companion() {
578
- this.k9l_1 = 'GameEngine_API';
579
+ this.n9l_1 = 'GameEngine_API';
579
580
  }
580
581
  var Companion_instance_7;
581
582
  function Companion_getInstance_0() {
582
583
  return Companion_instance_7;
583
584
  }
584
585
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
585
- this.l9l_1 = function_0;
586
+ this.o9l_1 = function_0;
586
587
  }
587
588
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
588
- return this.l9l_1(value, $completion);
589
+ return this.o9l_1(value, $completion);
589
590
  };
590
591
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
591
- return this.l9l_1;
592
+ return this.o9l_1;
592
593
  };
593
594
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
594
595
  var tmp;
@@ -609,13 +610,13 @@
609
610
  return hashCode(this.o3());
610
611
  };
611
612
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
612
- this.m9l_1 = function_0;
613
+ this.p9l_1 = function_0;
613
614
  }
614
615
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
615
- return this.m9l_1(value, $completion);
616
+ return this.p9l_1(value, $completion);
616
617
  };
617
618
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
618
- return this.m9l_1;
619
+ return this.p9l_1;
619
620
  };
620
621
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
621
622
  var tmp;
@@ -636,13 +637,13 @@
636
637
  return hashCode(this.o3());
637
638
  };
638
639
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
639
- this.n9l_1 = function_0;
640
+ this.q9l_1 = function_0;
640
641
  }
641
642
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).p18 = function (value, $completion) {
642
- return this.n9l_1(value, $completion);
643
+ return this.q9l_1(value, $completion);
643
644
  };
644
645
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o3 = function () {
645
- return this.n9l_1;
646
+ return this.q9l_1;
646
647
  };
647
648
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
648
649
  var tmp;
@@ -668,8 +669,8 @@
668
669
  };
669
670
  }
670
671
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
671
- this.w9l_1 = this$0;
672
- this.x9l_1 = $subscriber;
672
+ this.z9l_1 = this$0;
673
+ this.a9m_1 = $subscriber;
673
674
  CoroutineImpl.call(this, resultContinuation);
674
675
  }
675
676
  protoOf(GameServer$subscribeToClientAction$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -690,8 +691,8 @@
690
691
  case 0:
691
692
  this.f9_1 = 2;
692
693
  this.e9_1 = 1;
693
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.w9l_1).z9l();
694
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.x9l_1, null);
694
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.z9l_1).c9m();
695
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.a9m_1, null);
695
696
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
696
697
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
697
698
  return suspendResult;
@@ -715,8 +716,8 @@
715
716
  while (true);
716
717
  };
717
718
  protoOf(GameServer$subscribeToClientAction$slambda).l1e = function ($this$launchDefault, completion) {
718
- var i = new GameServer$subscribeToClientAction$slambda(this.w9l_1, this.x9l_1, completion);
719
- i.y9l_1 = $this$launchDefault;
719
+ var i = new GameServer$subscribeToClientAction$slambda(this.z9l_1, this.a9m_1, completion);
720
+ i.b9m_1 = $this$launchDefault;
720
721
  return i;
721
722
  };
722
723
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -728,8 +729,8 @@
728
729
  return l;
729
730
  }
730
731
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
731
- this.i9m_1 = this$0;
732
- this.j9m_1 = $subscriber;
732
+ this.l9m_1 = this$0;
733
+ this.m9m_1 = $subscriber;
733
734
  CoroutineImpl.call(this, resultContinuation);
734
735
  }
735
736
  protoOf(GameServer$subscribeServerStateUpdate$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -750,8 +751,8 @@
750
751
  case 0:
751
752
  this.f9_1 = 2;
752
753
  this.e9_1 = 1;
753
- var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.i9m_1).l9m(this.i9m_1.j6q());
754
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.j9m_1, null);
754
+ var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.l9m_1).o9m(this.l9m_1.l6q());
755
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.m9m_1, null);
755
756
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
756
757
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
757
758
  return suspendResult;
@@ -775,8 +776,8 @@
775
776
  while (true);
776
777
  };
777
778
  protoOf(GameServer$subscribeServerStateUpdate$slambda).l1e = function ($this$launchDefault, completion) {
778
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.i9m_1, this.j9m_1, completion);
779
- i.k9m_1 = $this$launchDefault;
779
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.l9m_1, this.m9m_1, completion);
780
+ i.n9m_1 = $this$launchDefault;
780
781
  return i;
781
782
  };
782
783
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -788,8 +789,8 @@
788
789
  return l;
789
790
  }
790
791
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
791
- this.u9m_1 = this$0;
792
- this.v9m_1 = $subscriber;
792
+ this.x9m_1 = this$0;
793
+ this.y9m_1 = $subscriber;
793
794
  CoroutineImpl.call(this, resultContinuation);
794
795
  }
795
796
  protoOf(GameServer$subscribeWith$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -810,8 +811,8 @@
810
811
  case 0:
811
812
  this.f9_1 = 2;
812
813
  this.e9_1 = 1;
813
- var tmp_0 = distinctUntilChanged(this.u9m_1.j6q());
814
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.v9m_1, null);
814
+ var tmp_0 = distinctUntilChanged(this.x9m_1.l6q());
815
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.y9m_1, null);
815
816
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
816
817
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
817
818
  return suspendResult;
@@ -835,8 +836,8 @@
835
836
  while (true);
836
837
  };
837
838
  protoOf(GameServer$subscribeWith$slambda).l1e = function ($this$launchDefault, completion) {
838
- var i = new GameServer$subscribeWith$slambda(this.u9m_1, this.v9m_1, completion);
839
- i.w9m_1 = $this$launchDefault;
839
+ var i = new GameServer$subscribeWith$slambda(this.x9m_1, this.y9m_1, completion);
840
+ i.z9m_1 = $this$launchDefault;
840
841
  return i;
841
842
  };
842
843
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -848,18 +849,18 @@
848
849
  return l;
849
850
  }
850
851
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
851
- this.f9n_1 = $action;
852
+ this.i9n_1 = $action;
852
853
  CoroutineImpl.call(this, resultContinuation);
853
854
  }
854
- protoOf(GameServer$fromClientEvent$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
855
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
855
+ protoOf(GameServer$fromClientEvent$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
856
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
856
857
  tmp.g9_1 = Unit_instance;
857
858
  tmp.h9_1 = null;
858
859
  return tmp.m9();
859
860
  };
860
861
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
861
862
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
862
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
863
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
863
864
  };
864
865
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
865
866
  var suspendResult = this.g9_1;
@@ -868,11 +869,11 @@
868
869
  var tmp = this.e9_1;
869
870
  if (tmp === 0) {
870
871
  this.f9_1 = 1;
871
- if (this.f9n_1 instanceof PlayerReadyFromClientAction)
872
- if (!get_isCreated(this.h9n_1.state)) {
872
+ if (this.i9n_1 instanceof PlayerReadyFromClientAction)
873
+ if (!get_isCreated(this.k9n_1.state)) {
873
874
  return Unit_instance;
874
875
  }
875
- this.h9n_1.dispatch(this.f9n_1);
876
+ this.k9n_1.dispatch(this.i9n_1);
876
877
  return Unit_instance;
877
878
  } else if (tmp === 1) {
878
879
  throw this.h9_1;
@@ -883,33 +884,33 @@
883
884
  }
884
885
  while (true);
885
886
  };
886
- protoOf(GameServer$fromClientEvent$slambda).j9n = function ($this$dispatchAsync, store, completion) {
887
- var i = new GameServer$fromClientEvent$slambda(this.f9n_1, completion);
888
- i.g9n_1 = $this$dispatchAsync;
889
- i.h9n_1 = store;
887
+ protoOf(GameServer$fromClientEvent$slambda).m9n = function ($this$dispatchAsync, store, completion) {
888
+ var i = new GameServer$fromClientEvent$slambda(this.i9n_1, completion);
889
+ i.j9n_1 = $this$dispatchAsync;
890
+ i.k9n_1 = store;
890
891
  return i;
891
892
  };
892
893
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
893
894
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
894
895
  var l = function ($this$dispatchAsync, store, $completion) {
895
- return i.i9n($this$dispatchAsync, store, $completion);
896
+ return i.l9n($this$dispatchAsync, store, $completion);
896
897
  };
897
898
  l.$arity = 2;
898
899
  return l;
899
900
  }
900
901
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
901
- this.s9n_1 = $playerId;
902
+ this.v9n_1 = $playerId;
902
903
  CoroutineImpl.call(this, resultContinuation);
903
904
  }
904
- protoOf(GameServer$playerLostConnection$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
905
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
905
+ protoOf(GameServer$playerLostConnection$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
906
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
906
907
  tmp.g9_1 = Unit_instance;
907
908
  tmp.h9_1 = null;
908
909
  return tmp.m9();
909
910
  };
910
911
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
911
912
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
912
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
913
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
913
914
  };
914
915
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
915
916
  var suspendResult = this.g9_1;
@@ -918,12 +919,12 @@
918
919
  var tmp = this.e9_1;
919
920
  if (tmp === 0) {
920
921
  this.f9_1 = 1;
921
- if (!get_isCreated(this.u9n_1.state)) {
922
+ if (!get_isCreated(this.x9n_1.state)) {
922
923
  return Unit_instance;
923
924
  }
924
- var tmp_0 = this.u9n_1.dispatch;
925
+ var tmp_0 = this.x9n_1.dispatch;
925
926
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
926
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9n_1));
927
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.v9n_1));
927
928
  return Unit_instance;
928
929
  } else if (tmp === 1) {
929
930
  throw this.h9_1;
@@ -934,33 +935,33 @@
934
935
  }
935
936
  while (true);
936
937
  };
937
- protoOf(GameServer$playerLostConnection$slambda).j9n = function ($this$dispatchAsync, store, completion) {
938
- var i = new GameServer$playerLostConnection$slambda(this.s9n_1, completion);
939
- i.t9n_1 = $this$dispatchAsync;
940
- i.u9n_1 = store;
938
+ protoOf(GameServer$playerLostConnection$slambda).m9n = function ($this$dispatchAsync, store, completion) {
939
+ var i = new GameServer$playerLostConnection$slambda(this.v9n_1, completion);
940
+ i.w9n_1 = $this$dispatchAsync;
941
+ i.x9n_1 = store;
941
942
  return i;
942
943
  };
943
944
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
944
945
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
945
946
  var l = function ($this$dispatchAsync, store, $completion) {
946
- return i.i9n($this$dispatchAsync, store, $completion);
947
+ return i.l9n($this$dispatchAsync, store, $completion);
947
948
  };
948
949
  l.$arity = 2;
949
950
  return l;
950
951
  }
951
952
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
952
- this.d9o_1 = $playerId;
953
+ this.g9o_1 = $playerId;
953
954
  CoroutineImpl.call(this, resultContinuation);
954
955
  }
955
- protoOf(GameServer$playerLive$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
956
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
956
+ protoOf(GameServer$playerLive$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
957
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
957
958
  tmp.g9_1 = Unit_instance;
958
959
  tmp.h9_1 = null;
959
960
  return tmp.m9();
960
961
  };
961
962
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
962
963
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
963
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
964
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
964
965
  };
965
966
  protoOf(GameServer$playerLive$slambda).m9 = function () {
966
967
  var suspendResult = this.g9_1;
@@ -969,9 +970,9 @@
969
970
  var tmp = this.e9_1;
970
971
  if (tmp === 0) {
971
972
  this.f9_1 = 1;
972
- var tmp_0 = this.f9o_1.dispatch;
973
+ var tmp_0 = this.i9o_1.dispatch;
973
974
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
974
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9o_1));
975
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9o_1));
975
976
  return Unit_instance;
976
977
  } else if (tmp === 1) {
977
978
  throw this.h9_1;
@@ -982,33 +983,33 @@
982
983
  }
983
984
  while (true);
984
985
  };
985
- protoOf(GameServer$playerLive$slambda).j9n = function ($this$dispatchAsync, store, completion) {
986
- var i = new GameServer$playerLive$slambda(this.d9o_1, completion);
987
- i.e9o_1 = $this$dispatchAsync;
988
- i.f9o_1 = store;
986
+ protoOf(GameServer$playerLive$slambda).m9n = function ($this$dispatchAsync, store, completion) {
987
+ var i = new GameServer$playerLive$slambda(this.g9o_1, completion);
988
+ i.h9o_1 = $this$dispatchAsync;
989
+ i.i9o_1 = store;
989
990
  return i;
990
991
  };
991
992
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
992
993
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
993
994
  var l = function ($this$dispatchAsync, store, $completion) {
994
- return i.i9n($this$dispatchAsync, store, $completion);
995
+ return i.l9n($this$dispatchAsync, store, $completion);
995
996
  };
996
997
  l.$arity = 2;
997
998
  return l;
998
999
  }
999
1000
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
1000
- this.o9o_1 = $playerId;
1001
+ this.r9o_1 = $playerId;
1001
1002
  CoroutineImpl.call(this, resultContinuation);
1002
1003
  }
1003
- protoOf(GameServer$playerLeft$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1004
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1004
+ protoOf(GameServer$playerLeft$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1005
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1005
1006
  tmp.g9_1 = Unit_instance;
1006
1007
  tmp.h9_1 = null;
1007
1008
  return tmp.m9();
1008
1009
  };
1009
1010
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
1010
1011
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1011
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1012
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1012
1013
  };
1013
1014
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
1014
1015
  var suspendResult = this.g9_1;
@@ -1017,9 +1018,9 @@
1017
1018
  var tmp = this.e9_1;
1018
1019
  if (tmp === 0) {
1019
1020
  this.f9_1 = 1;
1020
- var tmp_0 = this.q9o_1.dispatch;
1021
+ var tmp_0 = this.t9o_1.dispatch;
1021
1022
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1022
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9o_1));
1023
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9o_1));
1023
1024
  return Unit_instance;
1024
1025
  } else if (tmp === 1) {
1025
1026
  throw this.h9_1;
@@ -1030,39 +1031,39 @@
1030
1031
  }
1031
1032
  while (true);
1032
1033
  };
1033
- protoOf(GameServer$playerLeft$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1034
- var i = new GameServer$playerLeft$slambda(this.o9o_1, completion);
1035
- i.p9o_1 = $this$dispatchAsync;
1036
- i.q9o_1 = store;
1034
+ protoOf(GameServer$playerLeft$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1035
+ var i = new GameServer$playerLeft$slambda(this.r9o_1, completion);
1036
+ i.s9o_1 = $this$dispatchAsync;
1037
+ i.t9o_1 = store;
1037
1038
  return i;
1038
1039
  };
1039
1040
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
1040
1041
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
1041
1042
  var l = function ($this$dispatchAsync, store, $completion) {
1042
- return i.i9n($this$dispatchAsync, store, $completion);
1043
+ return i.l9n($this$dispatchAsync, store, $completion);
1043
1044
  };
1044
1045
  l.$arity = 2;
1045
1046
  return l;
1046
1047
  }
1047
1048
  function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1048
- this.z9o_1 = $usersArray;
1049
- this.a9p_1 = $gameCreatorId;
1050
- this.b9p_1 = $config;
1051
- this.c9p_1 = $transition;
1052
- this.d9p_1 = this$0;
1053
- this.e9p_1 = $spectators;
1054
- this.f9p_1 = $roomId;
1049
+ this.c9p_1 = $usersArray;
1050
+ this.d9p_1 = $gameCreatorId;
1051
+ this.e9p_1 = $config;
1052
+ this.f9p_1 = $transition;
1053
+ this.g9p_1 = this$0;
1054
+ this.h9p_1 = $spectators;
1055
+ this.i9p_1 = $roomId;
1055
1056
  CoroutineImpl.call(this, resultContinuation);
1056
1057
  }
1057
- protoOf(GameServer$roomOnCreate$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1058
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1058
+ protoOf(GameServer$roomOnCreate$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1059
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1059
1060
  tmp.g9_1 = Unit_instance;
1060
1061
  tmp.h9_1 = null;
1061
1062
  return tmp.m9();
1062
1063
  };
1063
1064
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
1064
1065
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1065
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1066
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1066
1067
  };
1067
1068
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
1068
1069
  var suspendResult = this.g9_1;
@@ -1071,29 +1072,29 @@
1071
1072
  var tmp = this.e9_1;
1072
1073
  if (tmp === 0) {
1073
1074
  this.f9_1 = 1;
1074
- var users = toList(this.z9o_1);
1075
- var gameCreatorUser = getPlayer(users, this.a9p_1);
1075
+ var users = toList(this.c9p_1);
1076
+ var gameCreatorUser = getPlayer(users, this.d9p_1);
1076
1077
  var tmp_0;
1077
- if (this.b9p_1.mode.shufflePlayers && this.c9p_1 == null) {
1078
- tmp_0 = sortWithItem(_get_random__h29cgo(this.d9p_1).h5w(toMutableList(users)), gameCreatorUser);
1078
+ if (this.e9p_1.mode.shufflePlayers && this.f9p_1 == null) {
1079
+ tmp_0 = sortWithItem(_get_random__h29cgo(this.g9p_1).h5w(toMutableList(users)), gameCreatorUser);
1079
1080
  } else {
1080
- var tmp0_safe_receiver = this.c9p_1;
1081
+ var tmp0_safe_receiver = this.f9p_1;
1081
1082
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1082
1083
  var tmp_1;
1083
- if (!(previousPlayers == null) && this.b9p_1.playersMode.isTeamGame) {
1084
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.d9p_1);
1084
+ if (!(previousPlayers == null) && this.e9p_1.playersMode.isTeamGame) {
1085
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.g9p_1);
1085
1086
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1086
1087
  var tmp0_iterator = previousPlayers.j();
1087
1088
  while (tmp0_iterator.k()) {
1088
1089
  var item = tmp0_iterator.l();
1089
1090
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1090
1091
  }
1091
- var previousTeams = tmp_2.h8s(destination);
1092
+ var previousTeams = tmp_2.j8s(destination);
1092
1093
  var destination_0 = ArrayList_init_$Create$_0();
1093
1094
  var tmp0_iterator_0 = users.j();
1094
1095
  while (tmp0_iterator_0.k()) {
1095
1096
  var element = tmp0_iterator_0.l();
1096
- if (!previousPlayers.s1(element.u6a_1)) {
1097
+ if (!previousPlayers.s1(element.w6a_1)) {
1097
1098
  destination_0.e(element);
1098
1099
  }
1099
1100
  }
@@ -1112,17 +1113,17 @@
1112
1113
  destination_1.e(destination_2);
1113
1114
  }
1114
1115
  var updatedTeams = destination_1;
1115
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.d9p_1).l8s(updatedTeams);
1116
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.g9p_1).n8s(updatedTeams);
1116
1117
  } else {
1117
1118
  tmp_1 = users;
1118
1119
  }
1119
1120
  tmp_0 = tmp_1;
1120
1121
  }
1121
1122
  var updatedUsers = tmp_0;
1122
- var tmp_3 = this.h9p_1.dispatch;
1123
+ var tmp_3 = this.k9p_1.dispatch;
1123
1124
  var tmp1_version = GameEngineConfig_instance.version;
1124
- var tmp2_spectators = toList(this.e9p_1);
1125
- tmp_3(new StartGameMechanicAction(this.b9p_1, this.f9p_1, tmp1_version, this.a9p_1, updatedUsers, VOID, tmp2_spectators));
1125
+ var tmp2_spectators = toList(this.h9p_1);
1126
+ tmp_3(new StartGameMechanicAction(this.e9p_1, this.i9p_1, tmp1_version, this.d9p_1, updatedUsers, VOID, tmp2_spectators));
1126
1127
  return Unit_instance;
1127
1128
  } else if (tmp === 1) {
1128
1129
  throw this.h9_1;
@@ -1133,33 +1134,33 @@
1133
1134
  }
1134
1135
  while (true);
1135
1136
  };
1136
- protoOf(GameServer$roomOnCreate$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1137
- var i = new GameServer$roomOnCreate$slambda(this.z9o_1, this.a9p_1, this.b9p_1, this.c9p_1, this.d9p_1, this.e9p_1, this.f9p_1, completion);
1138
- i.g9p_1 = $this$dispatchAsync;
1139
- i.h9p_1 = store;
1137
+ protoOf(GameServer$roomOnCreate$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1138
+ var i = new GameServer$roomOnCreate$slambda(this.c9p_1, this.d9p_1, this.e9p_1, this.f9p_1, this.g9p_1, this.h9p_1, this.i9p_1, completion);
1139
+ i.j9p_1 = $this$dispatchAsync;
1140
+ i.k9p_1 = store;
1140
1141
  return i;
1141
1142
  };
1142
1143
  function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1143
1144
  var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
1144
1145
  var l = function ($this$dispatchAsync, store, $completion) {
1145
- return i.i9n($this$dispatchAsync, store, $completion);
1146
+ return i.l9n($this$dispatchAsync, store, $completion);
1146
1147
  };
1147
1148
  l.$arity = 2;
1148
1149
  return l;
1149
1150
  }
1150
1151
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1151
- this.q9p_1 = $state;
1152
+ this.t9p_1 = $state;
1152
1153
  CoroutineImpl.call(this, resultContinuation);
1153
1154
  }
1154
- protoOf(GameServer$roomOnContinueFromState$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1155
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1155
+ protoOf(GameServer$roomOnContinueFromState$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1156
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1156
1157
  tmp.g9_1 = Unit_instance;
1157
1158
  tmp.h9_1 = null;
1158
1159
  return tmp.m9();
1159
1160
  };
1160
1161
  protoOf(GameServer$roomOnContinueFromState$slambda).x9 = function (p1, p2, $completion) {
1161
1162
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1162
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1163
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1163
1164
  };
1164
1165
  protoOf(GameServer$roomOnContinueFromState$slambda).m9 = function () {
1165
1166
  var suspendResult = this.g9_1;
@@ -1168,9 +1169,9 @@
1168
1169
  var tmp = this.e9_1;
1169
1170
  if (tmp === 0) {
1170
1171
  this.f9_1 = 1;
1171
- var tmp_0 = this.s9p_1.dispatch;
1172
- var tmp0_reason = RestartRoundReason_getInstance();
1173
- var tmp1_table = this.q9p_1.table;
1172
+ var tmp_0 = this.v9p_1.dispatch;
1173
+ var tmp0_reason = new RestartRoundReason(null);
1174
+ var tmp1_table = this.t9p_1.table;
1174
1175
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1175
1176
  return Unit_instance;
1176
1177
  } else if (tmp === 1) {
@@ -1182,33 +1183,33 @@
1182
1183
  }
1183
1184
  while (true);
1184
1185
  };
1185
- protoOf(GameServer$roomOnContinueFromState$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1186
- var i = new GameServer$roomOnContinueFromState$slambda(this.q9p_1, completion);
1187
- i.r9p_1 = $this$dispatchAsync;
1188
- i.s9p_1 = store;
1186
+ protoOf(GameServer$roomOnContinueFromState$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1187
+ var i = new GameServer$roomOnContinueFromState$slambda(this.t9p_1, completion);
1188
+ i.u9p_1 = $this$dispatchAsync;
1189
+ i.v9p_1 = store;
1189
1190
  return i;
1190
1191
  };
1191
1192
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1192
1193
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1193
1194
  var l = function ($this$dispatchAsync, store, $completion) {
1194
- return i.i9n($this$dispatchAsync, store, $completion);
1195
+ return i.l9n($this$dispatchAsync, store, $completion);
1195
1196
  };
1196
1197
  l.$arity = 2;
1197
1198
  return l;
1198
1199
  }
1199
1200
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1200
- this.b9q_1 = $state;
1201
+ this.e9q_1 = $state;
1201
1202
  CoroutineImpl.call(this, resultContinuation);
1202
1203
  }
1203
- protoOf(GameServer$roomOnContinueFromState$slambda_1).i9n = function ($this$dispatchAsync, store, $completion) {
1204
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1204
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).l9n = function ($this$dispatchAsync, store, $completion) {
1205
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1205
1206
  tmp.g9_1 = Unit_instance;
1206
1207
  tmp.h9_1 = null;
1207
1208
  return tmp.m9();
1208
1209
  };
1209
1210
  protoOf(GameServer$roomOnContinueFromState$slambda_1).x9 = function (p1, p2, $completion) {
1210
1211
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1211
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1212
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1212
1213
  };
1213
1214
  protoOf(GameServer$roomOnContinueFromState$slambda_1).m9 = function () {
1214
1215
  var suspendResult = this.g9_1;
@@ -1217,10 +1218,10 @@
1217
1218
  var tmp = this.e9_1;
1218
1219
  if (tmp === 0) {
1219
1220
  this.f9_1 = 1;
1220
- var tmp0_iterator = this.b9q_1.actions.j();
1221
+ var tmp0_iterator = this.e9q_1.actions.j();
1221
1222
  while (tmp0_iterator.k()) {
1222
1223
  var element = tmp0_iterator.l();
1223
- this.d9q_1.dispatch(element);
1224
+ this.g9q_1.dispatch(element);
1224
1225
  }
1225
1226
  return Unit_instance;
1226
1227
  } else if (tmp === 1) {
@@ -1232,35 +1233,35 @@
1232
1233
  }
1233
1234
  while (true);
1234
1235
  };
1235
- protoOf(GameServer$roomOnContinueFromState$slambda_1).j9n = function ($this$dispatchAsync, store, completion) {
1236
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.b9q_1, completion);
1237
- i.c9q_1 = $this$dispatchAsync;
1238
- i.d9q_1 = store;
1236
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).m9n = function ($this$dispatchAsync, store, completion) {
1237
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.e9q_1, completion);
1238
+ i.f9q_1 = $this$dispatchAsync;
1239
+ i.g9q_1 = store;
1239
1240
  return i;
1240
1241
  };
1241
1242
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1242
1243
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1243
1244
  var l = function ($this$dispatchAsync, store, $completion) {
1244
- return i.i9n($this$dispatchAsync, store, $completion);
1245
+ return i.l9n($this$dispatchAsync, store, $completion);
1245
1246
  };
1246
1247
  l.$arity = 2;
1247
1248
  return l;
1248
1249
  }
1249
- function GameServer$roomOnContinueFromRound$slambda($roomId, this$0, $tableLite, resultContinuation) {
1250
- this.m9q_1 = $roomId;
1251
- this.n9q_1 = this$0;
1252
- this.o9q_1 = $tableLite;
1250
+ function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1251
+ this.p9q_1 = $tableLite;
1252
+ this.q9q_1 = $roomId;
1253
+ this.r9q_1 = this$0;
1253
1254
  CoroutineImpl.call(this, resultContinuation);
1254
1255
  }
1255
- protoOf(GameServer$roomOnContinueFromRound$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1256
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1256
+ protoOf(GameServer$roomOnContinueFromRound$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1257
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1257
1258
  tmp.g9_1 = Unit_instance;
1258
1259
  tmp.h9_1 = null;
1259
1260
  return tmp.m9();
1260
1261
  };
1261
1262
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
1262
1263
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1263
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1264
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1264
1265
  };
1265
1266
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
1266
1267
  var suspendResult = this.g9_1;
@@ -1269,9 +1270,9 @@
1269
1270
  var tmp = this.e9_1;
1270
1271
  if (tmp === 0) {
1271
1272
  this.f9_1 = 1;
1272
- var tmp_0 = this.q9q_1.dispatch;
1273
- var tmp0_reason = RestartRoundReason_getInstance();
1274
- var tmp1_table = Companion_instance.restartRound(this.m9q_1, _get_idsProvider__fnfajc(this.n9q_1).s6h(), GameEngineConfig_instance.version, this.o9q_1);
1273
+ var tmp_0 = this.t9q_1.dispatch;
1274
+ var tmp0_reason = new RestartRoundReason(this.p9q_1.gameInfo.round.roundNumber);
1275
+ var tmp1_table = Companion_instance.restartRound(this.q9q_1, _get_idsProvider__fnfajc(this.r9q_1).u6h(), GameEngineConfig_instance.version, this.p9q_1);
1275
1276
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1276
1277
  return Unit_instance;
1277
1278
  } else if (tmp === 1) {
@@ -1283,16 +1284,16 @@
1283
1284
  }
1284
1285
  while (true);
1285
1286
  };
1286
- protoOf(GameServer$roomOnContinueFromRound$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1287
- var i = new GameServer$roomOnContinueFromRound$slambda(this.m9q_1, this.n9q_1, this.o9q_1, completion);
1288
- i.p9q_1 = $this$dispatchAsync;
1289
- i.q9q_1 = store;
1287
+ protoOf(GameServer$roomOnContinueFromRound$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1288
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.p9q_1, this.q9q_1, this.r9q_1, completion);
1289
+ i.s9q_1 = $this$dispatchAsync;
1290
+ i.t9q_1 = store;
1290
1291
  return i;
1291
1292
  };
1292
- function GameServer$roomOnContinueFromRound$slambda_0($roomId, this$0, $tableLite, resultContinuation) {
1293
- var i = new GameServer$roomOnContinueFromRound$slambda($roomId, this$0, $tableLite, resultContinuation);
1293
+ function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1294
+ var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1294
1295
  var l = function ($this$dispatchAsync, store, $completion) {
1295
- return i.i9n($this$dispatchAsync, store, $completion);
1296
+ return i.l9n($this$dispatchAsync, store, $completion);
1296
1297
  };
1297
1298
  l.$arity = 2;
1298
1299
  return l;
@@ -1300,15 +1301,15 @@
1300
1301
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1301
1302
  CoroutineImpl.call(this, resultContinuation);
1302
1303
  }
1303
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9n = function ($this$dispatchAsync, store, $completion) {
1304
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1304
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).l9n = function ($this$dispatchAsync, store, $completion) {
1305
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1305
1306
  tmp.g9_1 = Unit_instance;
1306
1307
  tmp.h9_1 = null;
1307
1308
  return tmp.m9();
1308
1309
  };
1309
1310
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9 = function (p1, p2, $completion) {
1310
1311
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1311
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1312
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1312
1313
  };
1313
1314
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9 = function () {
1314
1315
  var suspendResult = this.g9_1;
@@ -1317,7 +1318,7 @@
1317
1318
  var tmp = this.e9_1;
1318
1319
  if (tmp === 0) {
1319
1320
  this.f9_1 = 1;
1320
- this.a9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1321
+ this.d9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1321
1322
  return Unit_instance;
1322
1323
  } else if (tmp === 1) {
1323
1324
  throw this.h9_1;
@@ -1328,33 +1329,33 @@
1328
1329
  }
1329
1330
  while (true);
1330
1331
  };
1331
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9n = function ($this$dispatchAsync, store, completion) {
1332
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9n = function ($this$dispatchAsync, store, completion) {
1332
1333
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1333
- i.z9q_1 = $this$dispatchAsync;
1334
- i.a9r_1 = store;
1334
+ i.c9r_1 = $this$dispatchAsync;
1335
+ i.d9r_1 = store;
1335
1336
  return i;
1336
1337
  };
1337
1338
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1338
1339
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1339
1340
  var l = function ($this$dispatchAsync, store, $completion) {
1340
- return i.i9n($this$dispatchAsync, store, $completion);
1341
+ return i.l9n($this$dispatchAsync, store, $completion);
1341
1342
  };
1342
1343
  l.$arity = 2;
1343
1344
  return l;
1344
1345
  }
1345
1346
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1346
- this.j9r_1 = $spectators;
1347
+ this.m9r_1 = $spectators;
1347
1348
  CoroutineImpl.call(this, resultContinuation);
1348
1349
  }
1349
- protoOf(GameServer$addSpectatorsToRoom$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1350
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1350
+ protoOf(GameServer$addSpectatorsToRoom$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1351
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1351
1352
  tmp.g9_1 = Unit_instance;
1352
1353
  tmp.h9_1 = null;
1353
1354
  return tmp.m9();
1354
1355
  };
1355
1356
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
1356
1357
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1357
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1358
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1358
1359
  };
1359
1360
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
1360
1361
  var suspendResult = this.g9_1;
@@ -1363,7 +1364,7 @@
1363
1364
  var tmp = this.e9_1;
1364
1365
  if (tmp === 0) {
1365
1366
  this.f9_1 = 1;
1366
- this.l9r_1.dispatch(new AddSpectatorsAction(toList(this.j9r_1)));
1367
+ this.o9r_1.dispatch(new AddSpectatorsAction(toList(this.m9r_1)));
1367
1368
  return Unit_instance;
1368
1369
  } else if (tmp === 1) {
1369
1370
  throw this.h9_1;
@@ -1374,33 +1375,33 @@
1374
1375
  }
1375
1376
  while (true);
1376
1377
  };
1377
- protoOf(GameServer$addSpectatorsToRoom$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1378
- var i = new GameServer$addSpectatorsToRoom$slambda(this.j9r_1, completion);
1379
- i.k9r_1 = $this$dispatchAsync;
1380
- i.l9r_1 = store;
1378
+ protoOf(GameServer$addSpectatorsToRoom$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1379
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.m9r_1, completion);
1380
+ i.n9r_1 = $this$dispatchAsync;
1381
+ i.o9r_1 = store;
1381
1382
  return i;
1382
1383
  };
1383
1384
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1384
1385
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1385
1386
  var l = function ($this$dispatchAsync, store, $completion) {
1386
- return i.i9n($this$dispatchAsync, store, $completion);
1387
+ return i.l9n($this$dispatchAsync, store, $completion);
1387
1388
  };
1388
1389
  l.$arity = 2;
1389
1390
  return l;
1390
1391
  }
1391
1392
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1392
- this.u9r_1 = $spectators;
1393
+ this.x9r_1 = $spectators;
1393
1394
  CoroutineImpl.call(this, resultContinuation);
1394
1395
  }
1395
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1396
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1396
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1397
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1397
1398
  tmp.g9_1 = Unit_instance;
1398
1399
  tmp.h9_1 = null;
1399
1400
  return tmp.m9();
1400
1401
  };
1401
1402
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1402
1403
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1403
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1404
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1404
1405
  };
1405
1406
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1406
1407
  var suspendResult = this.g9_1;
@@ -1409,7 +1410,7 @@
1409
1410
  var tmp = this.e9_1;
1410
1411
  if (tmp === 0) {
1411
1412
  this.f9_1 = 1;
1412
- this.w9r_1.dispatch(new RemoveSpectatorsAction(toList(this.u9r_1)));
1413
+ this.z9r_1.dispatch(new RemoveSpectatorsAction(toList(this.x9r_1)));
1413
1414
  return Unit_instance;
1414
1415
  } else if (tmp === 1) {
1415
1416
  throw this.h9_1;
@@ -1420,34 +1421,34 @@
1420
1421
  }
1421
1422
  while (true);
1422
1423
  };
1423
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1424
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.u9r_1, completion);
1425
- i.v9r_1 = $this$dispatchAsync;
1426
- i.w9r_1 = store;
1424
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1425
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.x9r_1, completion);
1426
+ i.y9r_1 = $this$dispatchAsync;
1427
+ i.z9r_1 = store;
1427
1428
  return i;
1428
1429
  };
1429
1430
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1430
1431
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1431
1432
  var l = function ($this$dispatchAsync, store, $completion) {
1432
- return i.i9n($this$dispatchAsync, store, $completion);
1433
+ return i.l9n($this$dispatchAsync, store, $completion);
1433
1434
  };
1434
1435
  l.$arity = 2;
1435
1436
  return l;
1436
1437
  }
1437
1438
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1438
- this.f9s_1 = $playerId;
1439
- this.g9s_1 = this$0;
1439
+ this.i9s_1 = $playerId;
1440
+ this.j9s_1 = this$0;
1440
1441
  CoroutineImpl.call(this, resultContinuation);
1441
1442
  }
1442
- protoOf(GameServer$roomRefreshPlayerState$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1443
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1443
+ protoOf(GameServer$roomRefreshPlayerState$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1444
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1444
1445
  tmp.g9_1 = Unit_instance;
1445
1446
  tmp.h9_1 = null;
1446
1447
  return tmp.m9();
1447
1448
  };
1448
1449
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1449
1450
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1450
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1451
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1451
1452
  };
1452
1453
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1453
1454
  var suspendResult = this.g9_1;
@@ -1456,14 +1457,14 @@
1456
1457
  var tmp = this.e9_1;
1457
1458
  if (tmp === 0) {
1458
1459
  this.f9_1 = 1;
1459
- var table = this.i9s_1.state.m6r();
1460
- var player = getPlayer(table.players, this.f9s_1);
1461
- if (player.f6x_1.h6d().y6b_1.isLive) {
1462
- this.i9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.g9s_1).c8z(player, table));
1460
+ var table = this.l9s_1.state.o6r();
1461
+ var player = getPlayer(table.players, this.i9s_1);
1462
+ if (player.h6x_1.j6d().a6c_1.isLive) {
1463
+ this.l9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.j9s_1).e8z(player, table));
1463
1464
  } else {
1464
- var tmp_0 = this.i9s_1.dispatch;
1465
+ var tmp_0 = this.l9s_1.dispatch;
1465
1466
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1466
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f9s_1));
1467
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.i9s_1));
1467
1468
  }
1468
1469
  return Unit_instance;
1469
1470
  } else if (tmp === 1) {
@@ -1475,34 +1476,34 @@
1475
1476
  }
1476
1477
  while (true);
1477
1478
  };
1478
- protoOf(GameServer$roomRefreshPlayerState$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1479
- var i = new GameServer$roomRefreshPlayerState$slambda(this.f9s_1, this.g9s_1, completion);
1480
- i.h9s_1 = $this$dispatchAsync;
1481
- i.i9s_1 = store;
1479
+ protoOf(GameServer$roomRefreshPlayerState$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1480
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.i9s_1, this.j9s_1, completion);
1481
+ i.k9s_1 = $this$dispatchAsync;
1482
+ i.l9s_1 = store;
1482
1483
  return i;
1483
1484
  };
1484
1485
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1485
1486
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1486
1487
  var l = function ($this$dispatchAsync, store, $completion) {
1487
- return i.i9n($this$dispatchAsync, store, $completion);
1488
+ return i.l9n($this$dispatchAsync, store, $completion);
1488
1489
  };
1489
1490
  l.$arity = 2;
1490
1491
  return l;
1491
1492
  }
1492
1493
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1493
- this.r9s_1 = this$0;
1494
- this.s9s_1 = $newRid;
1494
+ this.u9s_1 = this$0;
1495
+ this.v9s_1 = $newRid;
1495
1496
  CoroutineImpl.call(this, resultContinuation);
1496
1497
  }
1497
- protoOf(GameServer$roomOnDelete$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1498
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1498
+ protoOf(GameServer$roomOnDelete$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1499
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1499
1500
  tmp.g9_1 = Unit_instance;
1500
1501
  tmp.h9_1 = null;
1501
1502
  return tmp.m9();
1502
1503
  };
1503
1504
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1504
1505
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1505
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1506
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1506
1507
  };
1507
1508
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1508
1509
  var suspendResult = this.g9_1;
@@ -1511,19 +1512,19 @@
1511
1512
  var tmp = this.e9_1;
1512
1513
  if (tmp === 0) {
1513
1514
  this.f9_1 = 1;
1514
- var it = this.r9s_1.e6b().n6q_1;
1515
+ var it = this.u9s_1.g6b().p6q_1;
1515
1516
  var tmp_0;
1516
1517
  if (it == null) {
1517
- _get_logger__rkp4sl(this.r9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1518
+ _get_logger__rkp4sl(this.u9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1518
1519
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1519
1520
  } else {
1520
1521
  tmp_0 = it;
1521
1522
  }
1522
1523
  var terminationState = tmp_0;
1523
- var gameTransition = terminationState.i92_1;
1524
+ var gameTransition = terminationState.l92_1;
1524
1525
  var tmp_1;
1525
1526
  if (gameTransition instanceof GameToRoomTransition) {
1526
- var value = this.s9s_1;
1527
+ var value = this.v9s_1;
1527
1528
  var tmp$ret$0 = Unit_instance;
1528
1529
  l$ret$1: do {
1529
1530
  if (value == null) {
@@ -1540,9 +1541,9 @@
1540
1541
  tmp_1 = gameTransition;
1541
1542
  }
1542
1543
  var transition = tmp_1;
1543
- var tmp_2 = this.u9s_1.dispatch;
1544
- var tmp0_reason = terminationState.h92_1;
1545
- var tmp1_isGameFinished = this.r9s_1.e6b().m6r().isGameFinished;
1544
+ var tmp_2 = this.x9s_1.dispatch;
1545
+ var tmp0_reason = terminationState.k92_1;
1546
+ var tmp1_isGameFinished = this.u9s_1.g6b().o6r().isGameFinished;
1546
1547
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
1547
1548
  return Unit_instance;
1548
1549
  } else if (tmp === 1) {
@@ -1554,33 +1555,33 @@
1554
1555
  }
1555
1556
  while (true);
1556
1557
  };
1557
- protoOf(GameServer$roomOnDelete$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1558
- var i = new GameServer$roomOnDelete$slambda(this.r9s_1, this.s9s_1, completion);
1559
- i.t9s_1 = $this$dispatchAsync;
1560
- i.u9s_1 = store;
1558
+ protoOf(GameServer$roomOnDelete$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1559
+ var i = new GameServer$roomOnDelete$slambda(this.u9s_1, this.v9s_1, completion);
1560
+ i.w9s_1 = $this$dispatchAsync;
1561
+ i.x9s_1 = store;
1561
1562
  return i;
1562
1563
  };
1563
1564
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1564
1565
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1565
1566
  var l = function ($this$dispatchAsync, store, $completion) {
1566
- return i.i9n($this$dispatchAsync, store, $completion);
1567
+ return i.l9n($this$dispatchAsync, store, $completion);
1567
1568
  };
1568
1569
  l.$arity = 2;
1569
1570
  return l;
1570
1571
  }
1571
1572
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1572
- this.d9t_1 = $enabled;
1573
+ this.g9t_1 = $enabled;
1573
1574
  CoroutineImpl.call(this, resultContinuation);
1574
1575
  }
1575
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1576
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1576
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1577
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1577
1578
  tmp.g9_1 = Unit_instance;
1578
1579
  tmp.h9_1 = null;
1579
1580
  return tmp.m9();
1580
1581
  };
1581
1582
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1582
1583
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1583
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1584
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1584
1585
  };
1585
1586
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1586
1587
  var suspendResult = this.g9_1;
@@ -1589,7 +1590,7 @@
1589
1590
  var tmp = this.e9_1;
1590
1591
  if (tmp === 0) {
1591
1592
  this.f9_1 = 1;
1592
- this.f9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.f9t_1.state).g9t_1.i9t(this.d9t_1)));
1593
+ this.i9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.i9t_1.state).j9t_1.m9t(VOID, this.g9t_1)));
1593
1594
  return Unit_instance;
1594
1595
  } else if (tmp === 1) {
1595
1596
  throw this.h9_1;
@@ -1600,35 +1601,35 @@
1600
1601
  }
1601
1602
  while (true);
1602
1603
  };
1603
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1604
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.d9t_1, completion);
1605
- i.e9t_1 = $this$dispatchAsync;
1606
- i.f9t_1 = store;
1604
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1605
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.g9t_1, completion);
1606
+ i.h9t_1 = $this$dispatchAsync;
1607
+ i.i9t_1 = store;
1607
1608
  return i;
1608
1609
  };
1609
1610
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1610
1611
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1611
1612
  var l = function ($this$dispatchAsync, store, $completion) {
1612
- return i.i9n($this$dispatchAsync, store, $completion);
1613
+ return i.l9n($this$dispatchAsync, store, $completion);
1613
1614
  };
1614
1615
  l.$arity = 2;
1615
1616
  return l;
1616
1617
  }
1617
1618
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1618
- this.r9t_1 = $reason;
1619
- this.s9t_1 = this$0;
1620
- this.t9t_1 = $roomId;
1619
+ this.v9t_1 = $reason;
1620
+ this.w9t_1 = this$0;
1621
+ this.x9t_1 = $roomId;
1621
1622
  CoroutineImpl.call(this, resultContinuation);
1622
1623
  }
1623
- protoOf(GameServer$shutdown$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1624
- var tmp = this.j9n($this$dispatchAsync, store, $completion);
1624
+ protoOf(GameServer$shutdown$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1625
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1625
1626
  tmp.g9_1 = Unit_instance;
1626
1627
  tmp.h9_1 = null;
1627
1628
  return tmp.m9();
1628
1629
  };
1629
1630
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1630
1631
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1631
- return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1632
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1632
1633
  };
1633
1634
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1634
1635
  var suspendResult = this.g9_1;
@@ -1637,11 +1638,11 @@
1637
1638
  var tmp = this.e9_1;
1638
1639
  if (tmp === 0) {
1639
1640
  this.f9_1 = 1;
1640
- var state = this.v9t_1.store.state;
1641
- if (state.n6r()) {
1642
- var tmp0_elvis_lhs = toDomainEnumSafe(this.r9t_1, get_serverShutdownReasonMapping());
1641
+ var state = this.z9t_1.store.state;
1642
+ if (state.p6r()) {
1643
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.v9t_1, get_serverShutdownReasonMapping());
1643
1644
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1644
- var tmp_0 = this.v9t_1.dispatch;
1645
+ var tmp_0 = this.z9t_1.dispatch;
1645
1646
  var tmp_1 = Companion_instance_0;
1646
1647
  var tmp_2;
1647
1648
  switch (shutdownReason.n2_1) {
@@ -1655,10 +1656,10 @@
1655
1656
  noWhenBranchMatchedException();
1656
1657
  break;
1657
1658
  }
1658
- tmp_0(tmp_1.withAnalytics(tmp_2, this.s9t_1.table.isGameFinished, this.s9t_1.table));
1659
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.w9t_1.table.isGameFinished, this.w9t_1.table));
1659
1660
  } else {
1660
- _get_logger__rkp4sl(this.s9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.t9t_1);
1661
- this.v9t_1.dispatch(new ClearAction());
1661
+ _get_logger__rkp4sl(this.w9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.x9t_1);
1662
+ this.z9t_1.dispatch(new ClearAction());
1662
1663
  }
1663
1664
  return Unit_instance;
1664
1665
  } else if (tmp === 1) {
@@ -1670,22 +1671,22 @@
1670
1671
  }
1671
1672
  while (true);
1672
1673
  };
1673
- protoOf(GameServer$shutdown$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1674
- var i = new GameServer$shutdown$slambda(this.r9t_1, this.s9t_1, this.t9t_1, completion);
1675
- i.u9t_1 = $this$dispatchAsync;
1676
- i.v9t_1 = store;
1674
+ protoOf(GameServer$shutdown$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1675
+ var i = new GameServer$shutdown$slambda(this.v9t_1, this.w9t_1, this.x9t_1, completion);
1676
+ i.y9t_1 = $this$dispatchAsync;
1677
+ i.z9t_1 = store;
1677
1678
  return i;
1678
1679
  };
1679
1680
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1680
1681
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1681
1682
  var l = function ($this$dispatchAsync, store, $completion) {
1682
- return i.i9n($this$dispatchAsync, store, $completion);
1683
+ return i.l9n($this$dispatchAsync, store, $completion);
1683
1684
  };
1684
1685
  l.$arity = 2;
1685
1686
  return l;
1686
1687
  }
1687
1688
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1688
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.w9t()) : preloadedState;
1689
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.a9u()) : preloadedState;
1689
1690
  var tmp;
1690
1691
  if (externalReducers === VOID) {
1691
1692
  // Inline function 'kotlin.collections.listOf' call
@@ -1708,119 +1709,120 @@
1708
1709
  // Inline function 'org.kodein.type.generic' call
1709
1710
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1710
1711
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1711
- tmp_1.c9l_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory());
1712
+ tmp_1.f9l_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory());
1712
1713
  var tmp_3 = this;
1713
1714
  // Inline function 'org.kodein.di.instance' call
1714
1715
  // Inline function 'org.kodein.type.generic' call
1715
1716
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1716
1717
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1717
- tmp_3.d9l_1 = Instance(di, tmp$ret$4, null).t63(this, toClientEventsObserver$factory());
1718
+ tmp_3.g9l_1 = Instance(di, tmp$ret$4, null).t63(this, toClientEventsObserver$factory());
1718
1719
  var tmp_5 = this;
1719
1720
  // Inline function 'org.kodein.di.instance' call
1720
1721
  // Inline function 'org.kodein.type.generic' call
1721
1722
  var tmp_6 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
1722
1723
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1723
- tmp_5.e9l_1 = Instance(di, tmp$ret$6, null).t63(this, mechanicEventsObserver$factory());
1724
+ tmp_5.h9l_1 = Instance(di, tmp$ret$6, null).t63(this, mechanicEventsObserver$factory());
1724
1725
  var tmp_7 = this;
1725
1726
  // Inline function 'org.kodein.di.instance' call
1726
1727
  // Inline function 'org.kodein.type.generic' call
1727
1728
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1728
1729
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
1729
- tmp_7.f9l_1 = Instance(di, tmp$ret$8, null).t63(this, playerConnectionInteractor$factory());
1730
+ tmp_7.i9l_1 = Instance(di, tmp$ret$8, null).t63(this, playerConnectionInteractor$factory());
1730
1731
  var tmp_9 = this;
1731
1732
  // Inline function 'org.kodein.di.instance' call
1732
1733
  // Inline function 'org.kodein.type.generic' call
1733
1734
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
1734
1735
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
1735
- tmp_9.g9l_1 = Instance(di, tmp$ret$10, null).t63(this, teamsLogicProvider$factory());
1736
+ tmp_9.j9l_1 = Instance(di, tmp$ret$10, null).t63(this, teamsLogicProvider$factory());
1736
1737
  var tmp_11 = this;
1737
- tmp_11.h9l_1 = lazy(GameServer$random$delegate$lambda(this));
1738
+ tmp_11.k9l_1 = lazy(GameServer$random$delegate$lambda(this));
1738
1739
  var tmp_12 = this;
1739
1740
  // Inline function 'org.kodein.di.instance' call
1740
1741
  // Inline function 'org.kodein.type.generic' call
1741
1742
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
1742
1743
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
1743
- tmp_12.i9l_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
1744
+ tmp_12.l9l_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
1744
1745
  var tmp_14 = this;
1745
- var tmp0_externalMiddlewares = plus(storeContract.e95(), externalMiddlewares);
1746
- var tmp1_externalReducers = plus(storeContract.d95(), externalReducers);
1747
- tmp_14.j9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1746
+ var tmp0_externalMiddlewares = plus(storeContract.h95(), externalMiddlewares);
1747
+ var tmp1_externalReducers = plus(storeContract.g95(), externalReducers);
1748
+ tmp_14.m9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1748
1749
  }
1749
- protoOf(GameServer).z6p = function () {
1750
- return this.j9l_1;
1750
+ protoOf(GameServer).b6q = function () {
1751
+ return this.m9l_1;
1751
1752
  };
1752
1753
  protoOf(GameServer).d5l = function () {
1753
- return this.e6b().m6r().id;
1754
+ return this.g6b().o6r().id;
1754
1755
  };
1755
- protoOf(GameServer).m6r = function () {
1756
- return this.e6b().m6r();
1756
+ protoOf(GameServer).o6r = function () {
1757
+ return this.g6b().o6r();
1757
1758
  };
1758
- protoOf(GameServer).n6r = function () {
1759
- return this.e6b().n6r();
1759
+ protoOf(GameServer).p6r = function () {
1760
+ return this.g6b().p6r();
1760
1761
  };
1761
- protoOf(GameServer).o6r = function () {
1762
- return this.e6b().m6q_1;
1762
+ protoOf(GameServer).q6r = function () {
1763
+ return this.g6b().o6q_1;
1763
1764
  };
1764
1765
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
1765
- var tmp = this.x6p();
1766
- tmp.p6g(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
1766
+ var tmp = this.z6p();
1767
+ tmp.r6g(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
1767
1768
  };
1768
1769
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
1769
- var tmp = this.x6p();
1770
- tmp.p6g(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
1770
+ var tmp = this.z6p();
1771
+ tmp.r6g(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
1771
1772
  };
1772
1773
  protoOf(GameServer).subscribeWith = function (subscriber) {
1773
- var tmp = this.x6p();
1774
- tmp.p6g(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
1774
+ var tmp = this.z6p();
1775
+ tmp.r6g(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
1775
1776
  };
1776
1777
  protoOf(GameServer).fromClientEvent = function (action) {
1777
1778
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1778
- this.j9l_1.l6r(GameServer$fromClientEvent$slambda_0(action, null));
1779
+ this.m9l_1.n6r(GameServer$fromClientEvent$slambda_0(action, null));
1779
1780
  };
1780
1781
  protoOf(GameServer).playerLostConnection = function (playerId) {
1781
1782
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1782
- this.j9l_1.l6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1783
+ this.m9l_1.n6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1783
1784
  };
1784
1785
  protoOf(GameServer).playerLive = function (playerId) {
1785
1786
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1786
- this.j9l_1.l6r(GameServer$playerLive$slambda_0(playerId, null));
1787
+ this.m9l_1.n6r(GameServer$playerLive$slambda_0(playerId, null));
1787
1788
  };
1788
1789
  protoOf(GameServer).playerLeft = function (playerId) {
1789
1790
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1790
- this.j9l_1.l6r(GameServer$playerLeft$slambda_0(playerId, null));
1791
+ this.m9l_1.n6r(GameServer$playerLeft$slambda_0(playerId, null));
1791
1792
  };
1792
- protoOf(GameServer).x9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1793
- this.j9l_1.l6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1793
+ protoOf(GameServer).b9u = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1794
+ _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
1795
+ this.m9l_1.n6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1794
1796
  };
1795
1797
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
1796
- this.j9l_1.l6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1797
- this.j9l_1.l6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1798
+ this.m9l_1.n6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1799
+ this.m9l_1.n6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1798
1800
  };
1799
1801
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1800
- this.j9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_0(roomId, this, tableLite, null));
1801
- this.j9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1802
+ this.m9l_1.n6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
1803
+ this.m9l_1.n6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1802
1804
  };
1803
1805
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1804
- this.j9l_1.l6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1806
+ this.m9l_1.n6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1805
1807
  };
1806
1808
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1807
- this.j9l_1.l6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1809
+ this.m9l_1.n6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1808
1810
  };
1809
1811
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1810
1812
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1811
- this.j9l_1.l6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1813
+ this.m9l_1.n6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1812
1814
  };
1813
- protoOf(GameServer).y9t = function (newRid) {
1815
+ protoOf(GameServer).c9u = function (newRid) {
1814
1816
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
1815
- this.j9l_1.l6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1817
+ this.m9l_1.n6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1816
1818
  };
1817
1819
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1818
1820
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
1819
- this.j9l_1.l6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1821
+ this.m9l_1.n6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1820
1822
  };
1821
- protoOf(GameServer).z9t = function (reason, roomId) {
1823
+ protoOf(GameServer).d9u = function (reason, roomId) {
1822
1824
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
1823
- this.j9l_1.l6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1825
+ this.m9l_1.n6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1824
1826
  };
1825
1827
  protoOf(GameServer).clear = function () {
1826
1828
  return this.a2();
@@ -1925,24 +1927,32 @@
1925
1927
  }
1926
1928
  function Companion_0() {
1927
1929
  }
1928
- protoOf(Companion_0).z8j = function () {
1929
- return new ServerConfig(true);
1930
+ protoOf(Companion_0).e9u = function (fromRound) {
1931
+ return new ServerConfig(fromRound, true);
1930
1932
  };
1931
1933
  var Companion_instance_8;
1932
1934
  function Companion_getInstance_1() {
1933
1935
  return Companion_instance_8;
1934
1936
  }
1935
- function ServerConfig(canStartNewGame) {
1936
- this.h9t_1 = canStartNewGame;
1937
+ function ServerConfig(fromRound, canStartNewGame) {
1938
+ this.k9t_1 = fromRound;
1939
+ this.l9t_1 = canStartNewGame;
1937
1940
  }
1938
- protoOf(ServerConfig).i9t = function (canStartNewGame) {
1939
- return new ServerConfig(canStartNewGame);
1941
+ protoOf(ServerConfig).f9u = function (fromRound, canStartNewGame) {
1942
+ return new ServerConfig(fromRound, canStartNewGame);
1943
+ };
1944
+ protoOf(ServerConfig).m9t = function (fromRound, canStartNewGame, $super) {
1945
+ fromRound = fromRound === VOID ? this.k9t_1 : fromRound;
1946
+ canStartNewGame = canStartNewGame === VOID ? this.l9t_1 : canStartNewGame;
1947
+ return $super === VOID ? this.f9u(fromRound, canStartNewGame) : $super.f9u.call(this, fromRound, canStartNewGame);
1940
1948
  };
1941
1949
  protoOf(ServerConfig).toString = function () {
1942
- return 'ServerConfig(canStartNewGame=' + this.h9t_1 + ')';
1950
+ return 'ServerConfig(fromRound=' + this.k9t_1 + ', canStartNewGame=' + this.l9t_1 + ')';
1943
1951
  };
1944
1952
  protoOf(ServerConfig).hashCode = function () {
1945
- return getBooleanHashCode(this.h9t_1);
1953
+ var result = this.k9t_1 == null ? 0 : this.k9t_1;
1954
+ result = imul(result, 31) + getBooleanHashCode(this.l9t_1) | 0;
1955
+ return result;
1946
1956
  };
1947
1957
  protoOf(ServerConfig).equals = function (other) {
1948
1958
  if (this === other)
@@ -1950,7 +1960,9 @@
1950
1960
  if (!(other instanceof ServerConfig))
1951
1961
  return false;
1952
1962
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1953
- if (!(this.h9t_1 === tmp0_other_with_cast.h9t_1))
1963
+ if (!(this.k9t_1 == tmp0_other_with_cast.k9t_1))
1964
+ return false;
1965
+ if (!(this.l9t_1 === tmp0_other_with_cast.l9t_1))
1954
1966
  return false;
1955
1967
  return true;
1956
1968
  };
@@ -1959,18 +1971,18 @@
1959
1971
  function TableStateUpdate(table) {
1960
1972
  this.table = table;
1961
1973
  }
1962
- protoOf(TableStateUpdate).m6r = function () {
1974
+ protoOf(TableStateUpdate).o6r = function () {
1963
1975
  return this.table;
1964
1976
  };
1965
1977
  protoOf(TableStateUpdate).pe = function () {
1966
1978
  return this.table;
1967
1979
  };
1968
- protoOf(TableStateUpdate).a9u = function (table) {
1980
+ protoOf(TableStateUpdate).g9u = function (table) {
1969
1981
  return new TableStateUpdate(table);
1970
1982
  };
1971
1983
  protoOf(TableStateUpdate).copy = function (table, $super) {
1972
1984
  table = table === VOID ? this.table : table;
1973
- return this.a9u(table);
1985
+ return this.g9u(table);
1974
1986
  };
1975
1987
  protoOf(TableStateUpdate).toString = function () {
1976
1988
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -1991,18 +2003,18 @@
1991
2003
  function ActionsStateUpdate(actions) {
1992
2004
  this.actions = actions;
1993
2005
  }
1994
- protoOf(ActionsStateUpdate).b8l = function () {
2006
+ protoOf(ActionsStateUpdate).d8l = function () {
1995
2007
  return this.actions;
1996
2008
  };
1997
2009
  protoOf(ActionsStateUpdate).pe = function () {
1998
2010
  return this.actions;
1999
2011
  };
2000
- protoOf(ActionsStateUpdate).b9u = function (actions) {
2012
+ protoOf(ActionsStateUpdate).h9u = function (actions) {
2001
2013
  return new ActionsStateUpdate(actions);
2002
2014
  };
2003
2015
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2004
2016
  actions = actions === VOID ? this.actions : actions;
2005
- return this.b9u(actions);
2017
+ return this.h9u(actions);
2006
2018
  };
2007
2019
  protoOf(ActionsStateUpdate).toString = function () {
2008
2020
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -2266,7 +2278,7 @@
2266
2278
  function MechanicEventsObserver() {
2267
2279
  }
2268
2280
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2269
- this.l9u_1 = $$this$unsafeFlow;
2281
+ this.r9u_1 = $$this$unsafeFlow;
2270
2282
  CoroutineImpl.call(this, resultContinuation);
2271
2283
  }
2272
2284
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2287,12 +2299,12 @@
2287
2299
  case 0:
2288
2300
  this.f9_1 = 2;
2289
2301
  var tmp_0 = this;
2290
- tmp_0.n9u_1 = this.l9u_1;
2302
+ tmp_0.t9u_1 = this.r9u_1;
2291
2303
  var tmp_1 = this;
2292
- tmp_1.o9u_1 = this.m9u_1;
2304
+ tmp_1.u9u_1 = this.s9u_1;
2293
2305
  this.e9_1 = 1;
2294
- var it = this.o9u_1;
2295
- suspendResult = this.n9u_1.p18(new ActionsStateUpdate(it), this);
2306
+ var it = this.u9u_1;
2307
+ suspendResult = this.t9u_1.p18(new ActionsStateUpdate(it), this);
2296
2308
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2297
2309
  return suspendResult;
2298
2310
  }
@@ -2315,8 +2327,8 @@
2315
2327
  while (true);
2316
2328
  };
2317
2329
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).j1i = function (value, completion) {
2318
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.l9u_1, completion);
2319
- i.m9u_1 = value;
2330
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.r9u_1, completion);
2331
+ i.s9u_1 = value;
2320
2332
  return i;
2321
2333
  };
2322
2334
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2329,8 +2341,8 @@
2329
2341
  }
2330
2342
  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
2331
2343
  CoroutineImpl.call(this, resultContinuation);
2332
- this.x9u_1 = _this__u8e3s4;
2333
- this.y9u_1 = collector;
2344
+ this.d9v_1 = _this__u8e3s4;
2345
+ this.e9v_1 = collector;
2334
2346
  }
2335
2347
  protoOf($collectCOROUTINE$0).m9 = function () {
2336
2348
  var suspendResult = this.g9_1;
@@ -2341,10 +2353,10 @@
2341
2353
  case 0:
2342
2354
  this.f9_1 = 2;
2343
2355
  var tmp_0 = this;
2344
- tmp_0.z9u_1 = this.y9u_1;
2356
+ tmp_0.f9v_1 = this.e9v_1;
2345
2357
  this.e9_1 = 1;
2346
- var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.z9u_1, null);
2347
- suspendResult = this.x9u_1.a9v_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2358
+ var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.f9v_1, null);
2359
+ suspendResult = this.d9v_1.g9v_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2348
2360
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2349
2361
  return suspendResult;
2350
2362
  }
@@ -2367,7 +2379,7 @@
2367
2379
  while (true);
2368
2380
  };
2369
2381
  function _no_name_provided__qut3iv($this) {
2370
- this.a9v_1 = $this;
2382
+ this.g9v_1 = $this;
2371
2383
  }
2372
2384
  protoOf(_no_name_provided__qut3iv).q18 = function (collector, $completion) {
2373
2385
  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -2379,18 +2391,18 @@
2379
2391
  return this.q18(collector, $completion);
2380
2392
  };
2381
2393
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation) {
2382
- this.j9v_1 = $table;
2383
- this.k9v_1 = this$0;
2394
+ this.p9v_1 = $table;
2395
+ this.q9v_1 = this$0;
2384
2396
  CoroutineImpl.call(this, resultContinuation);
2385
2397
  }
2386
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9v = function ($this$flow, $completion) {
2387
- var tmp = this.n9v($this$flow, $completion);
2398
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).s9v = function ($this$flow, $completion) {
2399
+ var tmp = this.t9v($this$flow, $completion);
2388
2400
  tmp.g9_1 = Unit_instance;
2389
2401
  tmp.h9_1 = null;
2390
2402
  return tmp.m9();
2391
2403
  };
2392
2404
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).w9 = function (p1, $completion) {
2393
- return this.m9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2405
+ return this.s9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2394
2406
  };
2395
2407
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9 = function () {
2396
2408
  var suspendResult = this.g9_1;
@@ -2401,7 +2413,7 @@
2401
2413
  case 0:
2402
2414
  this.f9_1 = 3;
2403
2415
  this.e9_1 = 1;
2404
- suspendResult = this.l9v_1.p18(new TableStateUpdate(this.j9v_1), this);
2416
+ suspendResult = this.r9v_1.p18(new TableStateUpdate(this.p9v_1), this);
2405
2417
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2406
2418
  return suspendResult;
2407
2419
  }
@@ -2409,8 +2421,8 @@
2409
2421
  continue $sm;
2410
2422
  case 1:
2411
2423
  this.e9_1 = 2;
2412
- var this_0 = windowedByInterval(this.k9v_1.o9v_1, new Long(1000, 0));
2413
- suspendResult = emitAll(this.l9v_1, new _no_name_provided__qut3iv(this_0), this);
2424
+ var this_0 = windowedByInterval(this.q9v_1.u9v_1, new Long(1000, 0));
2425
+ suspendResult = emitAll(this.r9v_1, new _no_name_provided__qut3iv(this_0), this);
2414
2426
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2415
2427
  return suspendResult;
2416
2428
  }
@@ -2432,21 +2444,21 @@
2432
2444
  }
2433
2445
  while (true);
2434
2446
  };
2435
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).n9v = function ($this$flow, completion) {
2436
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.j9v_1, this.k9v_1, completion);
2437
- i.l9v_1 = $this$flow;
2447
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).t9v = function ($this$flow, completion) {
2448
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.p9v_1, this.q9v_1, completion);
2449
+ i.r9v_1 = $this$flow;
2438
2450
  return i;
2439
2451
  };
2440
2452
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
2441
2453
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation);
2442
2454
  var l = function ($this$flow, $completion) {
2443
- return i.m9v($this$flow, $completion);
2455
+ return i.s9v($this$flow, $completion);
2444
2456
  };
2445
2457
  l.$arity = 1;
2446
2458
  return l;
2447
2459
  }
2448
2460
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2449
- this.x9v_1 = $$this$unsafeFlow;
2461
+ this.d9w_1 = $$this$unsafeFlow;
2450
2462
  CoroutineImpl.call(this, resultContinuation);
2451
2463
  }
2452
2464
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).i1i = function (value, $completion) {
@@ -2467,12 +2479,12 @@
2467
2479
  case 0:
2468
2480
  this.f9_1 = 2;
2469
2481
  var tmp_0 = this;
2470
- tmp_0.z9v_1 = this.x9v_1;
2482
+ tmp_0.f9w_1 = this.d9w_1;
2471
2483
  var tmp_1 = this;
2472
- tmp_1.a9w_1 = this.y9v_1;
2484
+ tmp_1.g9w_1 = this.e9w_1;
2473
2485
  this.e9_1 = 1;
2474
- var state = this.a9w_1;
2475
- suspendResult = this.z9v_1.p18(state.m6r().gameInfo.roundNumberTotal, this);
2486
+ var state = this.g9w_1;
2487
+ suspendResult = this.f9w_1.p18(state.o6r().gameInfo.roundNumberTotal, this);
2476
2488
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2477
2489
  return suspendResult;
2478
2490
  }
@@ -2495,8 +2507,8 @@
2495
2507
  while (true);
2496
2508
  };
2497
2509
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).j1i = function (value, completion) {
2498
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.x9v_1, completion);
2499
- i.y9v_1 = value;
2510
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.d9w_1, completion);
2511
+ i.e9w_1 = value;
2500
2512
  return i;
2501
2513
  };
2502
2514
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2509,8 +2521,8 @@
2509
2521
  }
2510
2522
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
2511
2523
  CoroutineImpl.call(this, resultContinuation);
2512
- this.j9w_1 = _this__u8e3s4;
2513
- this.k9w_1 = collector;
2524
+ this.p9w_1 = _this__u8e3s4;
2525
+ this.q9w_1 = collector;
2514
2526
  }
2515
2527
  protoOf($collectCOROUTINE$1).m9 = function () {
2516
2528
  var suspendResult = this.g9_1;
@@ -2521,10 +2533,10 @@
2521
2533
  case 0:
2522
2534
  this.f9_1 = 2;
2523
2535
  var tmp_0 = this;
2524
- tmp_0.l9w_1 = this.k9w_1;
2536
+ tmp_0.r9w_1 = this.q9w_1;
2525
2537
  this.e9_1 = 1;
2526
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.l9w_1, null);
2527
- suspendResult = this.j9w_1.m9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2538
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.r9w_1, null);
2539
+ suspendResult = this.p9w_1.s9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2528
2540
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2529
2541
  return suspendResult;
2530
2542
  }
@@ -2547,7 +2559,7 @@
2547
2559
  while (true);
2548
2560
  };
2549
2561
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2550
- this.v9w_1 = $$this$unsafeFlow;
2562
+ this.b9x_1 = $$this$unsafeFlow;
2551
2563
  CoroutineImpl.call(this, resultContinuation);
2552
2564
  }
2553
2565
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2571,33 +2583,33 @@
2571
2583
  continue $sm;
2572
2584
  case 1:
2573
2585
  var tmp_0 = this;
2574
- tmp_0.y9w_1 = this.v9w_1;
2586
+ tmp_0.e9x_1 = this.b9x_1;
2575
2587
  var tmp_1 = this;
2576
- tmp_1.z9w_1 = this.w9w_1;
2588
+ tmp_1.f9x_1 = this.c9x_1;
2577
2589
  var tmp_2 = this;
2578
- tmp_2.a9x_1 = this.z9w_1.k6q_1;
2579
- if (this.a9x_1 == null) {
2580
- this.x9w_1 = Unit_instance;
2590
+ tmp_2.g9x_1 = this.f9x_1.m6q_1;
2591
+ if (this.g9x_1 == null) {
2592
+ this.d9x_1 = Unit_instance;
2581
2593
  this.e9_1 = 4;
2582
2594
  var tmp_3 = this;
2583
2595
  continue $sm;
2584
2596
  } else {
2585
- this.b9x_1 = this.a9x_1;
2597
+ this.h9x_1 = this.g9x_1;
2586
2598
  this.e9_1 = 2;
2587
2599
  continue $sm;
2588
2600
  }
2589
2601
 
2590
2602
  case 2:
2591
- this.c9x_1 = this.b9x_1;
2603
+ this.i9x_1 = this.h9x_1;
2592
2604
  this.e9_1 = 3;
2593
- suspendResult = this.y9w_1.p18(this.c9x_1, this);
2605
+ suspendResult = this.e9x_1.p18(this.i9x_1, this);
2594
2606
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2595
2607
  return suspendResult;
2596
2608
  }
2597
2609
 
2598
2610
  continue $sm;
2599
2611
  case 3:
2600
- this.x9w_1 = suspendResult;
2612
+ this.d9x_1 = suspendResult;
2601
2613
  if (false) {
2602
2614
  this.e9_1 = 1;
2603
2615
  continue $sm;
@@ -2622,8 +2634,8 @@
2622
2634
  while (true);
2623
2635
  };
2624
2636
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).j1i = function (value, completion) {
2625
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.v9w_1, completion);
2626
- i.w9w_1 = value;
2637
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.b9x_1, completion);
2638
+ i.c9x_1 = value;
2627
2639
  return i;
2628
2640
  };
2629
2641
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2636,8 +2648,8 @@
2636
2648
  }
2637
2649
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
2638
2650
  CoroutineImpl.call(this, resultContinuation);
2639
- this.l9x_1 = _this__u8e3s4;
2640
- this.m9x_1 = collector;
2651
+ this.r9x_1 = _this__u8e3s4;
2652
+ this.s9x_1 = collector;
2641
2653
  }
2642
2654
  protoOf($collectCOROUTINE$2).m9 = function () {
2643
2655
  var suspendResult = this.g9_1;
@@ -2648,10 +2660,10 @@
2648
2660
  case 0:
2649
2661
  this.f9_1 = 2;
2650
2662
  var tmp_0 = this;
2651
- tmp_0.n9x_1 = this.m9x_1;
2663
+ tmp_0.t9x_1 = this.s9x_1;
2652
2664
  this.e9_1 = 1;
2653
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.n9x_1, null);
2654
- suspendResult = this.l9x_1.o9x_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2665
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.t9x_1, null);
2666
+ suspendResult = this.r9x_1.u9x_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2655
2667
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2656
2668
  return suspendResult;
2657
2669
  }
@@ -2674,7 +2686,7 @@
2674
2686
  while (true);
2675
2687
  };
2676
2688
  function _no_name_provided__qut3iv_0($this) {
2677
- this.o9x_1 = $this;
2689
+ this.u9x_1 = $this;
2678
2690
  }
2679
2691
  protoOf(_no_name_provided__qut3iv_0).q18 = function (collector, $completion) {
2680
2692
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -2695,20 +2707,20 @@
2695
2707
  return transformLatest(this_0, MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0(observeState, null));
2696
2708
  }
2697
2709
  function Companion_1() {
2698
- this.p9x_1 = 1000;
2710
+ this.v9x_1 = 1000;
2699
2711
  }
2700
2712
  var Companion_instance_9;
2701
2713
  function Companion_getInstance_2() {
2702
2714
  return Companion_instance_9;
2703
2715
  }
2704
2716
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
2705
- this.q9x_1 = function_0;
2717
+ this.w9x_1 = function_0;
2706
2718
  }
2707
2719
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).p18 = function (value, $completion) {
2708
- return this.q9x_1(value, $completion);
2720
+ return this.w9x_1(value, $completion);
2709
2721
  };
2710
2722
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o3 = function () {
2711
- return this.q9x_1;
2723
+ return this.w9x_1;
2712
2724
  };
2713
2725
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
2714
2726
  var tmp;
@@ -2729,13 +2741,13 @@
2729
2741
  return hashCode(this.o3());
2730
2742
  };
2731
2743
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
2732
- this.r9x_1 = function_0;
2744
+ this.x9x_1 = function_0;
2733
2745
  }
2734
2746
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).p18 = function (value, $completion) {
2735
- return this.r9x_1(value, $completion);
2747
+ return this.x9x_1(value, $completion);
2736
2748
  };
2737
2749
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o3 = function () {
2738
- return this.r9x_1;
2750
+ return this.x9x_1;
2739
2751
  };
2740
2752
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
2741
2753
  var tmp;
@@ -2756,18 +2768,18 @@
2756
2768
  return hashCode(this.o3());
2757
2769
  };
2758
2770
  function MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation) {
2759
- this.a9y_1 = this$0;
2771
+ this.g9y_1 = this$0;
2760
2772
  CoroutineImpl.call(this, resultContinuation);
2761
2773
  }
2762
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).d9y = function ($this$transformLatest, it, $completion) {
2763
- var tmp = this.e9y($this$transformLatest, it, $completion);
2774
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).j9y = function ($this$transformLatest, it, $completion) {
2775
+ var tmp = this.k9y($this$transformLatest, it, $completion);
2764
2776
  tmp.g9_1 = Unit_instance;
2765
2777
  tmp.h9_1 = null;
2766
2778
  return tmp.m9();
2767
2779
  };
2768
2780
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).x9 = function (p1, p2, $completion) {
2769
2781
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2770
- return this.d9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2782
+ return this.j9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2771
2783
  };
2772
2784
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).m9 = function () {
2773
2785
  var suspendResult = this.g9_1;
@@ -2778,8 +2790,8 @@
2778
2790
  case 0:
2779
2791
  this.f9_1 = 2;
2780
2792
  this.e9_1 = 1;
2781
- var table = this.c9y_1;
2782
- suspendResult = emitAll(this.b9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.a9y_1, null)), this);
2793
+ var table = this.i9y_1;
2794
+ suspendResult = emitAll(this.h9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.g9y_1, null)), this);
2783
2795
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2784
2796
  return suspendResult;
2785
2797
  }
@@ -2801,22 +2813,22 @@
2801
2813
  }
2802
2814
  while (true);
2803
2815
  };
2804
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).e9y = function ($this$transformLatest, it, completion) {
2805
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.a9y_1, completion);
2806
- i.b9y_1 = $this$transformLatest;
2807
- i.c9y_1 = it;
2816
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).k9y = function ($this$transformLatest, it, completion) {
2817
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.g9y_1, completion);
2818
+ i.h9y_1 = $this$transformLatest;
2819
+ i.i9y_1 = it;
2808
2820
  return i;
2809
2821
  };
2810
2822
  function MechanicEventsObserverImpl$observeUpdates$slambda_0(this$0, resultContinuation) {
2811
2823
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation);
2812
2824
  var l = function ($this$transformLatest, it, $completion) {
2813
- return i.d9y($this$transformLatest, it, $completion);
2825
+ return i.j9y($this$transformLatest, it, $completion);
2814
2826
  };
2815
2827
  l.$arity = 2;
2816
2828
  return l;
2817
2829
  }
2818
2830
  function _no_name_provided__qut3iv_1($this) {
2819
- this.m9w_1 = $this;
2831
+ this.s9w_1 = $this;
2820
2832
  }
2821
2833
  protoOf(_no_name_provided__qut3iv_1).q18 = function (collector, $completion) {
2822
2834
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -2828,18 +2840,18 @@
2828
2840
  return this.q18(collector, $completion);
2829
2841
  };
2830
2842
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
2831
- this.n9y_1 = $observeState;
2843
+ this.t9y_1 = $observeState;
2832
2844
  CoroutineImpl.call(this, resultContinuation);
2833
2845
  }
2834
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).d9y = function ($this$transformLatest, it, $completion) {
2835
- var tmp = this.e9y($this$transformLatest, it, $completion);
2846
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).j9y = function ($this$transformLatest, it, $completion) {
2847
+ var tmp = this.k9y($this$transformLatest, it, $completion);
2836
2848
  tmp.g9_1 = Unit_instance;
2837
2849
  tmp.h9_1 = null;
2838
2850
  return tmp.m9();
2839
2851
  };
2840
2852
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).x9 = function (p1, p2, $completion) {
2841
2853
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2842
- return this.d9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2854
+ return this.j9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2843
2855
  };
2844
2856
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).m9 = function () {
2845
2857
  var suspendResult = this.g9_1;
@@ -2850,9 +2862,9 @@
2850
2862
  case 0:
2851
2863
  this.f9_1 = 2;
2852
2864
  this.e9_1 = 1;
2853
- this.p9y_1;
2854
- var this_0 = this.n9y_1;
2855
- suspendResult = emitAll(this.o9y_1, new _no_name_provided__qut3iv_0(this_0), this);
2865
+ this.v9y_1;
2866
+ var this_0 = this.t9y_1;
2867
+ suspendResult = emitAll(this.u9y_1, new _no_name_provided__qut3iv_0(this_0), this);
2856
2868
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2857
2869
  return suspendResult;
2858
2870
  }
@@ -2874,27 +2886,27 @@
2874
2886
  }
2875
2887
  while (true);
2876
2888
  };
2877
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).e9y = function ($this$transformLatest, it, completion) {
2878
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.n9y_1, completion);
2879
- i.o9y_1 = $this$transformLatest;
2880
- i.p9y_1 = it;
2889
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).k9y = function ($this$transformLatest, it, completion) {
2890
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.t9y_1, completion);
2891
+ i.u9y_1 = $this$transformLatest;
2892
+ i.v9y_1 = it;
2881
2893
  return i;
2882
2894
  };
2883
2895
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
2884
2896
  var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
2885
2897
  var l = function ($this$transformLatest, it, $completion) {
2886
- return i.d9y($this$transformLatest, it, $completion);
2898
+ return i.j9y($this$transformLatest, it, $completion);
2887
2899
  };
2888
2900
  l.$arity = 2;
2889
2901
  return l;
2890
2902
  }
2891
2903
  function MechanicEventsObserverImpl() {
2892
- this.o9v_1 = MutableSharedFlow();
2904
+ this.u9v_1 = MutableSharedFlow();
2893
2905
  }
2894
- protoOf(MechanicEventsObserverImpl).c9u = function (event, $completion) {
2895
- return this.o9v_1.p18(event, $completion);
2906
+ protoOf(MechanicEventsObserverImpl).i9u = function (event, $completion) {
2907
+ return this.u9v_1.p18(event, $completion);
2896
2908
  };
2897
- protoOf(MechanicEventsObserverImpl).l9m = function (observeState) {
2909
+ protoOf(MechanicEventsObserverImpl).o9m = function (observeState) {
2898
2910
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
2899
2911
  var this_0 = observeTableWhenRoundChanges(this, observeState);
2900
2912
  return transformLatest(this_0, MechanicEventsObserverImpl$observeUpdates$slambda_0(this, null));
@@ -2902,18 +2914,18 @@
2902
2914
  function ToClientEventsObserver() {
2903
2915
  }
2904
2916
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2905
- this.z9y_1 = this$0;
2906
- this.a9z_1 = $actions;
2917
+ this.f9z_1 = this$0;
2918
+ this.g9z_1 = $actions;
2907
2919
  CoroutineImpl.call(this, resultContinuation);
2908
2920
  }
2909
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9z = function ($this$flow, $completion) {
2910
- var tmp = this.i9z($this$flow, $completion);
2921
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9z = function ($this$flow, $completion) {
2922
+ var tmp = this.o9z($this$flow, $completion);
2911
2923
  tmp.g9_1 = Unit_instance;
2912
2924
  tmp.h9_1 = null;
2913
2925
  return tmp.m9();
2914
2926
  };
2915
2927
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).w9 = function (p1, $completion) {
2916
- return this.h9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2928
+ return this.n9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2917
2929
  };
2918
2930
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9 = function () {
2919
2931
  var suspendResult = this.g9_1;
@@ -2924,23 +2936,23 @@
2924
2936
  case 0:
2925
2937
  this.f9_1 = 4;
2926
2938
  var tmp_0 = this;
2927
- tmp_0.c9z_1 = this.z9y_1.n9z_1;
2939
+ tmp_0.i9z_1 = this.f9z_1.t9z_1;
2928
2940
  var tmp_1 = this;
2929
- tmp_1.d9z_1 = transformToEmits(this.z9y_1, this.a9z_1);
2930
- this.e9z_1 = this.d9z_1.j();
2941
+ tmp_1.j9z_1 = transformToEmits(this.f9z_1, this.g9z_1);
2942
+ this.k9z_1 = this.j9z_1.j();
2931
2943
  this.e9_1 = 1;
2932
2944
  continue $sm;
2933
2945
  case 1:
2934
- if (!this.e9z_1.k()) {
2946
+ if (!this.k9z_1.k()) {
2935
2947
  this.e9_1 = 3;
2936
2948
  continue $sm;
2937
2949
  }
2938
2950
 
2939
- this.f9z_1 = this.e9z_1.l();
2951
+ this.l9z_1 = this.k9z_1.l();
2940
2952
  var tmp_2 = this;
2941
- tmp_2.g9z_1 = this.f9z_1;
2953
+ tmp_2.m9z_1 = this.l9z_1;
2942
2954
  this.e9_1 = 2;
2943
- suspendResult = this.b9z_1.p18(this.g9z_1, this);
2955
+ suspendResult = this.h9z_1.p18(this.m9z_1, this);
2944
2956
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2945
2957
  return suspendResult;
2946
2958
  }
@@ -2951,10 +2963,10 @@
2951
2963
  continue $sm;
2952
2964
  case 3:
2953
2965
  l$ret$1: do {
2954
- var this_0 = this.z9y_1.m9z_1;
2966
+ var this_0 = this.f9z_1.s9z_1;
2955
2967
  while (true) {
2956
2968
  var cur = this_0.kotlinx$atomicfu$value;
2957
- var upd = cur - this.a9z_1.m() | 0;
2969
+ var upd = cur - this.g9z_1.m() | 0;
2958
2970
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2959
2971
  break l$ret$1;
2960
2972
  }
@@ -2976,15 +2988,15 @@
2976
2988
  }
2977
2989
  while (true);
2978
2990
  };
2979
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9z = function ($this$flow, completion) {
2980
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.z9y_1, this.a9z_1, completion);
2981
- i.b9z_1 = $this$flow;
2991
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).o9z = function ($this$flow, completion) {
2992
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.f9z_1, this.g9z_1, completion);
2993
+ i.h9z_1 = $this$flow;
2982
2994
  return i;
2983
2995
  };
2984
2996
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2985
2997
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2986
2998
  var l = function ($this$flow, $completion) {
2987
- return i.h9z($this$flow, $completion);
2999
+ return i.n9z($this$flow, $completion);
2988
3000
  };
2989
3001
  l.$arity = 1;
2990
3002
  return l;
@@ -3057,29 +3069,29 @@
3057
3069
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3058
3070
  }
3059
3071
  function mapFromGroupKey(_this__u8e3s4, $this) {
3060
- var tmp = $this.l9z_1.s6h();
3072
+ var tmp = $this.r9z_1.u6h();
3061
3073
  // Inline function 'kotlin.collections.toTypedArray' call
3062
- var this_0 = _this__u8e3s4.q9z_1;
3074
+ var this_0 = _this__u8e3s4.w9z_1;
3063
3075
  var tmp_0 = copyToArray(this_0);
3064
3076
  // Inline function 'kotlin.collections.toTypedArray' call
3065
- var this_1 = _this__u8e3s4.r9z_1;
3077
+ var this_1 = _this__u8e3s4.x9z_1;
3066
3078
  var tmp$ret$1 = copyToArray(this_1);
3067
- return new ActionDeliveryPayload(_this__u8e3s4.p9z_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.s9z_1);
3079
+ return new ActionDeliveryPayload(_this__u8e3s4.v9z_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.y9z_1);
3068
3080
  }
3069
3081
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3070
- this.p9z_1 = tableId;
3071
- this.q9z_1 = includePlayers;
3072
- this.r9z_1 = excludePlayers;
3073
- this.s9z_1 = deliveryType;
3082
+ this.v9z_1 = tableId;
3083
+ this.w9z_1 = includePlayers;
3084
+ this.x9z_1 = excludePlayers;
3085
+ this.y9z_1 = deliveryType;
3074
3086
  }
3075
3087
  protoOf(GroupKey).toString = function () {
3076
- return 'GroupKey(tableId=' + this.p9z_1 + ', includePlayers=' + toString(this.q9z_1) + ', excludePlayers=' + toString(this.r9z_1) + ', deliveryType=' + this.s9z_1.toString() + ')';
3088
+ return 'GroupKey(tableId=' + this.v9z_1 + ', includePlayers=' + toString(this.w9z_1) + ', excludePlayers=' + toString(this.x9z_1) + ', deliveryType=' + this.y9z_1.toString() + ')';
3077
3089
  };
3078
3090
  protoOf(GroupKey).hashCode = function () {
3079
- var result = getStringHashCode(this.p9z_1);
3080
- result = imul(result, 31) + hashCode(this.q9z_1) | 0;
3081
- result = imul(result, 31) + hashCode(this.r9z_1) | 0;
3082
- result = imul(result, 31) + this.s9z_1.hashCode() | 0;
3091
+ var result = getStringHashCode(this.v9z_1);
3092
+ result = imul(result, 31) + hashCode(this.w9z_1) | 0;
3093
+ result = imul(result, 31) + hashCode(this.x9z_1) | 0;
3094
+ result = imul(result, 31) + this.y9z_1.hashCode() | 0;
3083
3095
  return result;
3084
3096
  };
3085
3097
  protoOf(GroupKey).equals = function (other) {
@@ -3088,35 +3100,35 @@
3088
3100
  if (!(other instanceof GroupKey))
3089
3101
  return false;
3090
3102
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3091
- if (!(this.p9z_1 === tmp0_other_with_cast.p9z_1))
3103
+ if (!(this.v9z_1 === tmp0_other_with_cast.v9z_1))
3092
3104
  return false;
3093
- if (!equals(this.q9z_1, tmp0_other_with_cast.q9z_1))
3105
+ if (!equals(this.w9z_1, tmp0_other_with_cast.w9z_1))
3094
3106
  return false;
3095
- if (!equals(this.r9z_1, tmp0_other_with_cast.r9z_1))
3107
+ if (!equals(this.x9z_1, tmp0_other_with_cast.x9z_1))
3096
3108
  return false;
3097
- if (!this.s9z_1.equals(tmp0_other_with_cast.s9z_1))
3109
+ if (!this.y9z_1.equals(tmp0_other_with_cast.y9z_1))
3098
3110
  return false;
3099
3111
  return true;
3100
3112
  };
3101
3113
  function Companion_2() {
3102
- this.t9z_1 = 6;
3114
+ this.z9z_1 = 6;
3103
3115
  }
3104
3116
  var Companion_instance_10;
3105
3117
  function Companion_getInstance_3() {
3106
3118
  return Companion_instance_10;
3107
3119
  }
3108
3120
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3109
- this.ca0_1 = this$0;
3121
+ this.ia0_1 = this$0;
3110
3122
  CoroutineImpl.call(this, resultContinuation);
3111
3123
  }
3112
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ea0 = function (actions, $completion) {
3113
- var tmp = this.fa0(actions, $completion);
3124
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ka0 = function (actions, $completion) {
3125
+ var tmp = this.la0(actions, $completion);
3114
3126
  tmp.g9_1 = Unit_instance;
3115
3127
  tmp.h9_1 = null;
3116
3128
  return tmp.m9();
3117
3129
  };
3118
3130
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9 = function (p1, $completion) {
3119
- return this.ea0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3131
+ return this.ka0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3120
3132
  };
3121
3133
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).m9 = function () {
3122
3134
  var suspendResult = this.g9_1;
@@ -3125,7 +3137,7 @@
3125
3137
  var tmp = this.e9_1;
3126
3138
  if (tmp === 0) {
3127
3139
  this.f9_1 = 1;
3128
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ca0_1, this.da0_1, null));
3140
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ia0_1, this.ja0_1, null));
3129
3141
  } else if (tmp === 1) {
3130
3142
  throw this.h9_1;
3131
3143
  }
@@ -3135,23 +3147,23 @@
3135
3147
  }
3136
3148
  while (true);
3137
3149
  };
3138
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).fa0 = function (actions, completion) {
3139
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ca0_1, completion);
3140
- i.da0_1 = actions;
3150
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).la0 = function (actions, completion) {
3151
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ia0_1, completion);
3152
+ i.ja0_1 = actions;
3141
3153
  return i;
3142
3154
  };
3143
3155
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3144
3156
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3145
3157
  var l = function (actions, $completion) {
3146
- return i.ea0(actions, $completion);
3158
+ return i.ka0(actions, $completion);
3147
3159
  };
3148
3160
  l.$arity = 1;
3149
3161
  return l;
3150
3162
  }
3151
3163
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3152
3164
  CoroutineImpl.call(this, resultContinuation);
3153
- this.oa0_1 = _this__u8e3s4;
3154
- this.pa0_1 = fromEvent;
3165
+ this.ua0_1 = _this__u8e3s4;
3166
+ this.va0_1 = fromEvent;
3155
3167
  }
3156
3168
  protoOf($sentEventCOROUTINE$3).m9 = function () {
3157
3169
  var suspendResult = this.g9_1;
@@ -3162,9 +3174,9 @@
3162
3174
  case 0:
3163
3175
  this.f9_1 = 2;
3164
3176
  var tmp_0 = this;
3165
- tmp_0.qa0_1 = this.oa0_1.n9z_1;
3177
+ tmp_0.wa0_1 = this.ua0_1.t9z_1;
3166
3178
  l$ret$1: do {
3167
- var this_0 = this.oa0_1.m9z_1;
3179
+ var this_0 = this.ua0_1.s9z_1;
3168
3180
  while (true) {
3169
3181
  var cur = this_0.kotlinx$atomicfu$value;
3170
3182
  var upd = cur + 1 | 0;
@@ -3175,7 +3187,7 @@
3175
3187
  }
3176
3188
  while (false);
3177
3189
  this.e9_1 = 1;
3178
- suspendResult = this.oa0_1.o9z_1.p18(this.pa0_1, this);
3190
+ suspendResult = this.ua0_1.u9z_1.p18(this.va0_1, this);
3179
3191
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3180
3192
  return suspendResult;
3181
3193
  }
@@ -3199,7 +3211,7 @@
3199
3211
  };
3200
3212
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3201
3213
  CoroutineImpl.call(this, resultContinuation);
3202
- this.za0_1 = _this__u8e3s4;
3214
+ this.fa1_1 = _this__u8e3s4;
3203
3215
  }
3204
3216
  protoOf($waitForCOROUTINE$4).m9 = function () {
3205
3217
  var suspendResult = this.g9_1;
@@ -3210,12 +3222,12 @@
3210
3222
  case 0:
3211
3223
  this.f9_1 = 5;
3212
3224
  var tmp_0 = this;
3213
- tmp_0.aa1_1 = this.za0_1.n9z_1;
3214
- this.ba1_1 = 0;
3225
+ tmp_0.ga1_1 = this.fa1_1.t9z_1;
3226
+ this.ha1_1 = 0;
3215
3227
  this.e9_1 = 1;
3216
3228
  continue $sm;
3217
3229
  case 1:
3218
- if (!!(this.za0_1.m9z_1.kotlinx$atomicfu$value === 0)) {
3230
+ if (!!(this.fa1_1.s9z_1.kotlinx$atomicfu$value === 0)) {
3219
3231
  this.e9_1 = 4;
3220
3232
  continue $sm;
3221
3233
  }
@@ -3228,9 +3240,9 @@
3228
3240
 
3229
3241
  continue $sm;
3230
3242
  case 2:
3231
- this.ba1_1 = this.ba1_1 + 1 | 0;
3232
- if (this.ba1_1 > 6) {
3233
- this.za0_1.k9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.za0_1.m9z_1.kotlinx$atomicfu$value);
3243
+ this.ha1_1 = this.ha1_1 + 1 | 0;
3244
+ if (this.ha1_1 > 6) {
3245
+ this.fa1_1.q9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.fa1_1.s9z_1.kotlinx$atomicfu$value);
3234
3246
  this.e9_1 = 4;
3235
3247
  continue $sm;
3236
3248
  } else {
@@ -3258,42 +3270,42 @@
3258
3270
  while (true);
3259
3271
  };
3260
3272
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3261
- this.j9z_1 = serverReduxConfig;
3262
- this.k9z_1 = logger;
3263
- this.l9z_1 = idsProvider;
3264
- this.m9z_1 = atomic$ref$1(0);
3273
+ this.p9z_1 = serverReduxConfig;
3274
+ this.q9z_1 = logger;
3275
+ this.r9z_1 = idsProvider;
3276
+ this.s9z_1 = atomic$ref$1(0);
3265
3277
  var tmp = this;
3266
3278
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3267
- tmp.n9z_1 = get_atomicfu$reentrantLock();
3268
- this.o9z_1 = MutableSharedFlow();
3279
+ tmp.t9z_1 = get_atomicfu$reentrantLock();
3280
+ this.u9z_1 = MutableSharedFlow();
3269
3281
  }
3270
- protoOf(ToClientEventsObserverImpl).q9y = function (fromEvent, $completion) {
3282
+ protoOf(ToClientEventsObserverImpl).w9y = function (fromEvent, $completion) {
3271
3283
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3272
3284
  tmp.g9_1 = Unit_instance;
3273
3285
  tmp.h9_1 = null;
3274
3286
  return tmp.m9();
3275
3287
  };
3276
- protoOf(ToClientEventsObserverImpl).z9b = function ($completion) {
3288
+ protoOf(ToClientEventsObserverImpl).c9c = function ($completion) {
3277
3289
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3278
3290
  tmp.g9_1 = Unit_instance;
3279
3291
  tmp.h9_1 = null;
3280
3292
  return tmp.m9();
3281
3293
  };
3282
- protoOf(ToClientEventsObserverImpl).z9l = function () {
3283
- if (!this.j9z_1.enabledCombinedEvents) {
3284
- return this.o9z_1;
3294
+ protoOf(ToClientEventsObserverImpl).c9m = function () {
3295
+ if (!this.p9z_1.enabledCombinedEvents) {
3296
+ return this.u9z_1;
3285
3297
  }
3286
- var tmp = windowedByInterval(this.o9z_1, toLong(this.j9z_1.combinedEventsPeriod));
3298
+ var tmp = windowedByInterval(this.u9z_1, toLong(this.p9z_1.combinedEventsPeriod));
3287
3299
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3288
3300
  };
3289
3301
  function UpdateServerConfigAction(serverConfig) {
3290
- this.ca1_1 = serverConfig;
3302
+ this.ia1_1 = serverConfig;
3291
3303
  }
3292
3304
  protoOf(UpdateServerConfigAction).toString = function () {
3293
- return 'UpdateServerConfigAction(serverConfig=' + this.ca1_1.toString() + ')';
3305
+ return 'UpdateServerConfigAction(serverConfig=' + this.ia1_1.toString() + ')';
3294
3306
  };
3295
3307
  protoOf(UpdateServerConfigAction).hashCode = function () {
3296
- return this.ca1_1.hashCode();
3308
+ return this.ia1_1.hashCode();
3297
3309
  };
3298
3310
  protoOf(UpdateServerConfigAction).equals = function (other) {
3299
3311
  if (this === other)
@@ -3301,20 +3313,20 @@
3301
3313
  if (!(other instanceof UpdateServerConfigAction))
3302
3314
  return false;
3303
3315
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3304
- if (!this.ca1_1.equals(tmp0_other_with_cast.ca1_1))
3316
+ if (!this.ia1_1.equals(tmp0_other_with_cast.ia1_1))
3305
3317
  return false;
3306
3318
  return true;
3307
3319
  };
3308
3320
  function SpectatorsAction() {
3309
3321
  }
3310
3322
  function AddSpectatorsAction(spectators) {
3311
- this.da1_1 = spectators;
3323
+ this.ja1_1 = spectators;
3312
3324
  }
3313
3325
  protoOf(AddSpectatorsAction).toString = function () {
3314
- return 'AddSpectatorsAction(spectators=' + toString(this.da1_1) + ')';
3326
+ return 'AddSpectatorsAction(spectators=' + toString(this.ja1_1) + ')';
3315
3327
  };
3316
3328
  protoOf(AddSpectatorsAction).hashCode = function () {
3317
- return hashCode(this.da1_1);
3329
+ return hashCode(this.ja1_1);
3318
3330
  };
3319
3331
  protoOf(AddSpectatorsAction).equals = function (other) {
3320
3332
  if (this === other)
@@ -3322,18 +3334,18 @@
3322
3334
  if (!(other instanceof AddSpectatorsAction))
3323
3335
  return false;
3324
3336
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3325
- if (!equals(this.da1_1, tmp0_other_with_cast.da1_1))
3337
+ if (!equals(this.ja1_1, tmp0_other_with_cast.ja1_1))
3326
3338
  return false;
3327
3339
  return true;
3328
3340
  };
3329
3341
  function RemoveSpectatorsAction(spectators) {
3330
- this.ea1_1 = spectators;
3342
+ this.ka1_1 = spectators;
3331
3343
  }
3332
3344
  protoOf(RemoveSpectatorsAction).toString = function () {
3333
- return 'RemoveSpectatorsAction(spectators=' + toString(this.ea1_1) + ')';
3345
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ka1_1) + ')';
3334
3346
  };
3335
3347
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3336
- return hashCode(this.ea1_1);
3348
+ return hashCode(this.ka1_1);
3337
3349
  };
3338
3350
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3339
3351
  if (this === other)
@@ -3341,78 +3353,78 @@
3341
3353
  if (!(other instanceof RemoveSpectatorsAction))
3342
3354
  return false;
3343
3355
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3344
- if (!equals(this.ea1_1, tmp0_other_with_cast.ea1_1))
3356
+ if (!equals(this.ka1_1, tmp0_other_with_cast.ka1_1))
3345
3357
  return false;
3346
3358
  return true;
3347
3359
  };
3348
3360
  function _get_asyncProvider__jbpyhw($this) {
3349
3361
  // Inline function 'kotlin.getValue' call
3350
- var this_0 = $this.ka1_1;
3362
+ var this_0 = $this.qa1_1;
3351
3363
  asyncProvider$factory_0();
3352
3364
  return this_0.u();
3353
3365
  }
3354
3366
  function _get_logger__rkp4sl_0($this) {
3355
3367
  // Inline function 'kotlin.getValue' call
3356
- var this_0 = $this.la1_1;
3368
+ var this_0 = $this.ra1_1;
3357
3369
  logger$factory_2();
3358
3370
  return this_0.u();
3359
3371
  }
3360
3372
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3361
3373
  // Inline function 'kotlin.getValue' call
3362
- var this_0 = $this.ma1_1;
3374
+ var this_0 = $this.sa1_1;
3363
3375
  playerConnectionInteractor$factory_2();
3364
3376
  return this_0.u();
3365
3377
  }
3366
3378
  function _get_lastCardInteractor__h6lq3w($this) {
3367
3379
  // Inline function 'kotlin.getValue' call
3368
- var this_0 = $this.na1_1;
3380
+ var this_0 = $this.ta1_1;
3369
3381
  lastCardInteractor$factory_0();
3370
3382
  return this_0.u();
3371
3383
  }
3372
3384
  function _get_serverConfig__rk2g06($this) {
3373
3385
  // Inline function 'kotlin.getValue' call
3374
- var this_0 = $this.oa1_1;
3386
+ var this_0 = $this.ua1_1;
3375
3387
  serverConfig$factory_0();
3376
3388
  return this_0.u();
3377
3389
  }
3378
3390
  function _get_logicConfig__52ww9d($this) {
3379
3391
  // Inline function 'kotlin.getValue' call
3380
- var this_0 = $this.pa1_1;
3392
+ var this_0 = $this.va1_1;
3381
3393
  logicConfig$factory_0();
3382
3394
  return this_0.u();
3383
3395
  }
3384
3396
  function _get_idsProvider__fnfajc_0($this) {
3385
3397
  // Inline function 'kotlin.getValue' call
3386
- var this_0 = $this.qa1_1;
3398
+ var this_0 = $this.wa1_1;
3387
3399
  idsProvider$factory_2();
3388
3400
  return this_0.u();
3389
3401
  }
3390
3402
  function _get_botConfig__cpaxzc($this) {
3391
3403
  // Inline function 'kotlin.getValue' call
3392
- var this_0 = $this.ra1_1;
3404
+ var this_0 = $this.xa1_1;
3393
3405
  botConfig$factory_0();
3394
3406
  return this_0.u();
3395
3407
  }
3396
3408
  function _get_scenePositionProvider__kn0n1n($this) {
3397
3409
  // Inline function 'kotlin.getValue' call
3398
- var this_0 = $this.sa1_1;
3410
+ var this_0 = $this.ya1_1;
3399
3411
  scenePositionProvider$factory_0();
3400
3412
  return this_0.u();
3401
3413
  }
3402
3414
  function _get_toClientEventsObserver__6rp51y_0($this) {
3403
3415
  // Inline function 'kotlin.getValue' call
3404
- var this_0 = $this.ta1_1;
3416
+ var this_0 = $this.za1_1;
3405
3417
  toClientEventsObserver$factory_2();
3406
3418
  return this_0.u();
3407
3419
  }
3408
3420
  function _get_mechanicEventsObserver__ll1b9k_0($this) {
3409
3421
  // Inline function 'kotlin.getValue' call
3410
- var this_0 = $this.ua1_1;
3422
+ var this_0 = $this.aa2_1;
3411
3423
  mechanicEventsObserver$factory_2();
3412
3424
  return this_0.u();
3413
3425
  }
3414
3426
  function ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r(player) {
3415
- return !player.n6c();
3427
+ return !player.p6c();
3416
3428
  }
3417
3429
  function ServerGameStoreContract(di, validationStoreContract, timersStoreContract, botGameStoreContract, gameMechanicStoreContract, fileLoggerStoreContract) {
3418
3430
  validationStoreContract = validationStoreContract === VOID ? new ValidationStoreContract(di, true, true, null) : validationStoreContract;
@@ -3420,83 +3432,83 @@
3420
3432
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3421
3433
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3422
3434
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3423
- this.fa1_1 = validationStoreContract;
3424
- this.ga1_1 = timersStoreContract;
3425
- this.ha1_1 = botGameStoreContract;
3426
- this.ia1_1 = gameMechanicStoreContract;
3427
- this.ja1_1 = fileLoggerStoreContract;
3435
+ this.la1_1 = validationStoreContract;
3436
+ this.ma1_1 = timersStoreContract;
3437
+ this.na1_1 = botGameStoreContract;
3438
+ this.oa1_1 = gameMechanicStoreContract;
3439
+ this.pa1_1 = fileLoggerStoreContract;
3428
3440
  var tmp = this;
3429
3441
  // Inline function 'org.kodein.di.instance' call
3430
3442
  // Inline function 'org.kodein.type.generic' call
3431
3443
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3432
3444
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3433
- tmp.ka1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3445
+ tmp.qa1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3434
3446
  var tmp_1 = this;
3435
3447
  // Inline function 'org.kodein.di.instance' call
3436
3448
  // Inline function 'org.kodein.type.generic' call
3437
3449
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3438
3450
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3439
- tmp_1.la1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3451
+ tmp_1.ra1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3440
3452
  var tmp_3 = this;
3441
3453
  // Inline function 'org.kodein.di.instance' call
3442
3454
  // Inline function 'org.kodein.type.generic' call
3443
3455
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3444
3456
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3445
- tmp_3.ma1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3457
+ tmp_3.sa1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3446
3458
  var tmp_5 = this;
3447
3459
  // Inline function 'org.kodein.di.instance' call
3448
3460
  // Inline function 'org.kodein.type.generic' call
3449
3461
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3450
3462
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3451
- tmp_5.na1_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3463
+ tmp_5.ta1_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3452
3464
  var tmp_7 = this;
3453
3465
  // Inline function 'org.kodein.di.instance' call
3454
3466
  // Inline function 'org.kodein.type.generic' call
3455
3467
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3456
3468
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3457
- tmp_7.oa1_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3469
+ tmp_7.ua1_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3458
3470
  var tmp_9 = this;
3459
3471
  // Inline function 'org.kodein.di.instance' call
3460
3472
  // Inline function 'org.kodein.type.generic' call
3461
3473
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3462
3474
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3463
- tmp_9.pa1_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3475
+ tmp_9.va1_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3464
3476
  var tmp_11 = this;
3465
3477
  // Inline function 'org.kodein.di.instance' call
3466
3478
  // Inline function 'org.kodein.type.generic' call
3467
3479
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3468
3480
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3469
- tmp_11.qa1_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory_1());
3481
+ tmp_11.wa1_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory_1());
3470
3482
  var tmp_13 = this;
3471
3483
  // Inline function 'org.kodein.di.instance' call
3472
3484
  // Inline function 'org.kodein.type.generic' call
3473
3485
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3474
3486
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3475
- tmp_13.ra1_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3487
+ tmp_13.xa1_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3476
3488
  var tmp_15 = this;
3477
3489
  // Inline function 'org.kodein.di.instance' call
3478
3490
  // Inline function 'org.kodein.type.generic' call
3479
3491
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3480
3492
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3481
- tmp_15.sa1_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3493
+ tmp_15.ya1_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3482
3494
  var tmp_17 = this;
3483
3495
  // Inline function 'org.kodein.di.instance' call
3484
3496
  // Inline function 'org.kodein.type.generic' call
3485
3497
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3486
3498
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3487
- tmp_17.ta1_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3499
+ tmp_17.za1_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3488
3500
  var tmp_19 = this;
3489
3501
  // Inline function 'org.kodein.di.instance' call
3490
3502
  // Inline function 'org.kodein.type.generic' call
3491
3503
  var tmp_20 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
3492
3504
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3493
- tmp_19.ua1_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3505
+ tmp_19.aa2_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3494
3506
  }
3495
- protoOf(ServerGameStoreContract).d95 = function () {
3496
- return plus(plus(plus(plus(plus(this.fa1_1.d95(), this.ga1_1.d95()), this.ha1_1.d95()), this.ia1_1.d95()), this.ja1_1.d95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3507
+ protoOf(ServerGameStoreContract).g95 = function () {
3508
+ return plus(plus(plus(plus(plus(this.la1_1.g95(), this.ma1_1.g95()), this.na1_1.g95()), this.oa1_1.g95()), this.pa1_1.g95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3497
3509
  };
3498
- protoOf(ServerGameStoreContract).e95 = function () {
3499
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.fa1_1.e95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.ga1_1.e95()), this.ha1_1.e95()), this.ia1_1.e95()), this.ja1_1.e95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).w96(), finishingGameWhenCantStartNewMiddleware()]));
3510
+ protoOf(ServerGameStoreContract).h95 = function () {
3511
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.la1_1.h95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.ma1_1.h95()), this.na1_1.h95()), this.oa1_1.h95()), this.pa1_1.h95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).z96(), finishingGameWhenCantStartNewMiddleware()]));
3500
3512
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3501
3513
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3502
3514
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3628,28 +3640,28 @@
3628
3640
  }
3629
3641
  function _no_name_provided__qut3iv_2() {
3630
3642
  }
3631
- protoOf(_no_name_provided__qut3iv_2).p6j = function (action) {
3643
+ protoOf(_no_name_provided__qut3iv_2).r6j = function (action) {
3632
3644
  return action instanceof RoundEndedAction;
3633
3645
  };
3634
- protoOf(_no_name_provided__qut3iv_2).g6l = function (store, next, action) {
3646
+ protoOf(_no_name_provided__qut3iv_2).i6l = function (store, next, action) {
3635
3647
  // Inline function 'games.jass.logic.server.redux.middlewares.finishingGameWhenCantStartNewMiddleware.<anonymous>' call
3636
3648
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3637
3649
  next(action_0);
3638
3650
  var state = store.state;
3639
- if (!get_serverStatePayload_0(state).g9t_1.h9t_1 && action_0.isGameFinished) {
3640
- store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.k6q_1));
3651
+ if (!get_serverStatePayload_0(state).j9t_1.l9t_1 && action_0.isGameFinished) {
3652
+ store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.m6q_1));
3641
3653
  }
3642
3654
  };
3643
- protoOf(_no_name_provided__qut3iv_2).o6j = function (store, next, action) {
3644
- return this.g6l(store, next, action);
3655
+ protoOf(_no_name_provided__qut3iv_2).q6j = function (store, next, action) {
3656
+ return this.i6l(store, next, action);
3645
3657
  };
3646
3658
  function _no_name_provided__qut3iv_3(this$0) {
3647
- this.xa1_1 = this$0;
3659
+ this.da2_1 = this$0;
3648
3660
  }
3649
- protoOf(_no_name_provided__qut3iv_3).p6j = function (action) {
3661
+ protoOf(_no_name_provided__qut3iv_3).r6j = function (action) {
3650
3662
  return action instanceof MechanicAction;
3651
3663
  };
3652
- protoOf(_no_name_provided__qut3iv_3).g6l = function (store, next, action) {
3664
+ protoOf(_no_name_provided__qut3iv_3).i6l = function (store, next, action) {
3653
3665
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>' call
3654
3666
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
3655
3667
  var state = store.state;
@@ -3658,18 +3670,18 @@
3658
3670
  var tmp;
3659
3671
  if (action_0 instanceof StartGameMechanicAction) {
3660
3672
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3661
- var this_0 = this.xa1_1;
3662
- var tableId = action_0.t7z_1;
3663
- var gameCreatorPlayerId = action_0.v7z_1;
3673
+ var this_0 = this.da2_1;
3674
+ var tableId = action_0.v7z_1;
3675
+ var gameCreatorPlayerId = action_0.x7z_1;
3664
3676
  // Inline function 'kotlin.collections.map' call
3665
- var this_1 = action_0.w7z_1;
3677
+ var this_1 = action_0.y7z_1;
3666
3678
  // Inline function 'kotlin.collections.mapTo' call
3667
3679
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3668
3680
  var tmp0_iterator = this_1.j();
3669
3681
  while (tmp0_iterator.k()) {
3670
3682
  var item = tmp0_iterator.l();
3671
3683
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3672
- var tmp$ret$0 = to(item.u6a_1, PlayerConnectionState_LIVE_getInstance());
3684
+ var tmp$ret$0 = to(item.w6a_1, PlayerConnectionState_LIVE_getInstance());
3673
3685
  destination.e(tmp$ret$0);
3674
3686
  }
3675
3687
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -3703,7 +3715,7 @@
3703
3715
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3704
3716
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3705
3717
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3706
- var tmp0_aid = this_0.wa1_1.s6h();
3718
+ var tmp0_aid = this_0.ca2_1.u6h();
3707
3719
  // Inline function 'kotlin.collections.map' call
3708
3720
  // Inline function 'kotlin.collections.mapTo' call
3709
3721
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3728,17 +3740,17 @@
3728
3740
  } else {
3729
3741
  if (action_0 instanceof StartNewGameMechanicAction) {
3730
3742
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3731
- var this_2 = this.xa1_1;
3732
- var table = state.m6r();
3743
+ var this_2 = this.da2_1;
3744
+ var table = state.o6r();
3733
3745
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3734
- var sendToPlayer_0 = new RoomActionPayload(this_2.wa1_1.s6h(), table.id, null);
3746
+ var sendToPlayer_0 = new RoomActionPayload(this_2.ca2_1.u6h(), table.id, null);
3735
3747
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3736
3748
  tmp = listOfNotNull(tmp$ret$18);
3737
3749
  } else {
3738
3750
  if (action_0 instanceof ContinueGameMechanicAction) {
3739
3751
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3740
- var this_3 = this.xa1_1;
3741
- var tableId_0 = action_0.z7z_1.id;
3752
+ var this_3 = this.da2_1;
3753
+ var tableId_0 = action_0.b80_1.id;
3742
3754
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3743
3755
  // Inline function 'kotlin.collections.map' call
3744
3756
  var this_4 = action_0.users;
@@ -3748,7 +3760,7 @@
3748
3760
  while (tmp0_iterator_4.k()) {
3749
3761
  var item_2 = tmp0_iterator_4.l();
3750
3762
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3751
- var tmp$ret$20 = to(item_2.u6a_1, PlayerConnectionState_LIVE_getInstance());
3763
+ var tmp$ret$20 = to(item_2.w6a_1, PlayerConnectionState_LIVE_getInstance());
3752
3764
  destination_4.e(tmp$ret$20);
3753
3765
  }
3754
3766
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -3782,7 +3794,7 @@
3782
3794
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3783
3795
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3784
3796
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3785
- var tmp0_aid_0 = this_3.wa1_1.s6h();
3797
+ var tmp0_aid_0 = this_3.ca2_1.u6h();
3786
3798
  // Inline function 'kotlin.collections.map' call
3787
3799
  // Inline function 'kotlin.collections.mapTo' call
3788
3800
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3807,44 +3819,44 @@
3807
3819
  } else {
3808
3820
  if (action_0 instanceof FinishingGameMechanicAction) {
3809
3821
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3810
- var this_5 = this.xa1_1;
3811
- var table_0 = state.m6r();
3822
+ var this_5 = this.da2_1;
3823
+ var table_0 = state.o6r();
3812
3824
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3813
- var sendToPlayer_2 = new RoomActionPayload(this_5.wa1_1.s6h(), table_0.id, null);
3825
+ var sendToPlayer_2 = new RoomActionPayload(this_5.ca2_1.u6h(), table_0.id, null);
3814
3826
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3815
3827
  tmp = listOfNotNull(tmp$ret$38);
3816
3828
  } else {
3817
3829
  if (action_0 instanceof FinishGameMechanicAction) {
3818
3830
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3819
- var this_6 = this.xa1_1;
3820
- var table_1 = state.m6r();
3831
+ var this_6 = this.da2_1;
3832
+ var table_1 = state.o6r();
3821
3833
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3822
- var sendToPlayer_3 = new RoomActionPayload(this_6.wa1_1.s6h(), table_1.id, null);
3834
+ var sendToPlayer_3 = new RoomActionPayload(this_6.ca2_1.u6h(), table_1.id, null);
3823
3835
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3824
3836
  tmp = listOfNotNull(tmp$ret$40);
3825
3837
  } else {
3826
3838
  if (action_0 instanceof RestartGameMechanicAction) {
3827
3839
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3828
- var this_7 = this.xa1_1;
3829
- var table_2 = state.m6r();
3840
+ var this_7 = this.da2_1;
3841
+ var table_2 = state.o6r();
3830
3842
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3831
- var sendToPlayer_4 = new RoomActionPayload(this_7.wa1_1.s6h(), table_2.id, null);
3843
+ var sendToPlayer_4 = new RoomActionPayload(this_7.ca2_1.u6h(), table_2.id, null);
3832
3844
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3833
3845
  tmp = listOfNotNull(tmp$ret$42);
3834
3846
  } else {
3835
3847
  if (action_0 instanceof ErrorAction) {
3836
3848
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3837
- var this_8 = this.xa1_1;
3838
- var table_3 = state.m6r();
3849
+ var this_8 = this.da2_1;
3850
+ var table_3 = state.o6r();
3839
3851
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3840
- var sendToPlayer_5 = new RoomActionPayload(this_8.wa1_1.s6h(), table_3.id, null);
3852
+ var sendToPlayer_5 = new RoomActionPayload(this_8.ca2_1.u6h(), table_3.id, null);
3841
3853
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3842
3854
  tmp = listOfNotNull(tmp$ret$44);
3843
3855
  } else {
3844
3856
  if (action_0 instanceof SceneMechanicAction) {
3845
3857
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3846
- var this_9 = this.xa1_1;
3847
- var table_4 = state.m6r();
3858
+ var this_9 = this.da2_1;
3859
+ var table_4 = state.o6r();
3848
3860
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3849
3861
  var tableId_1 = table_4.id;
3850
3862
  var gameCreatorPlayerId_1 = getGameCreator(table_4.players).playerId;
@@ -3880,7 +3892,7 @@
3880
3892
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3881
3893
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3882
3894
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3883
- var tmp0_aid_1 = this_9.wa1_1.s6h();
3895
+ var tmp0_aid_1 = this_9.ca2_1.u6h();
3884
3896
  // Inline function 'kotlin.collections.map' call
3885
3897
  // Inline function 'kotlin.collections.mapTo' call
3886
3898
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3905,8 +3917,8 @@
3905
3917
  } else {
3906
3918
  if (action_0 instanceof SceneActMechanicAction) {
3907
3919
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3908
- var this_10 = this.xa1_1;
3909
- var table_5 = state.m6r();
3920
+ var this_10 = this.da2_1;
3921
+ var table_5 = state.o6r();
3910
3922
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3911
3923
  var tableId_2 = table_5.id;
3912
3924
  var gameCreatorPlayerId_2 = getGameCreator(table_5.players).playerId;
@@ -3942,7 +3954,7 @@
3942
3954
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3943
3955
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3944
3956
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3945
- var tmp0_aid_2 = this_10.wa1_1.s6h();
3957
+ var tmp0_aid_2 = this_10.ca2_1.u6h();
3946
3958
  // Inline function 'kotlin.collections.map' call
3947
3959
  // Inline function 'kotlin.collections.mapTo' call
3948
3960
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -3967,8 +3979,8 @@
3967
3979
  } else {
3968
3980
  if (action_0 instanceof TeamsDataMechanicAction) {
3969
3981
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3970
- var this_11 = this.xa1_1;
3971
- var table_6 = state.m6r();
3982
+ var this_11 = this.da2_1;
3983
+ var table_6 = state.o6r();
3972
3984
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3973
3985
  var tableId_3 = table_6.id;
3974
3986
  var gameCreatorPlayerId_3 = getGameCreator(table_6.players).playerId;
@@ -4004,7 +4016,7 @@
4004
4016
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4005
4017
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4006
4018
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4007
- var tmp0_aid_3 = this_11.wa1_1.s6h();
4019
+ var tmp0_aid_3 = this_11.ca2_1.u6h();
4008
4020
  // Inline function 'kotlin.collections.map' call
4009
4021
  // Inline function 'kotlin.collections.mapTo' call
4010
4022
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4017,7 +4029,7 @@
4017
4029
  }
4018
4030
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4019
4031
  var tmp_0;
4020
- if (this.xa1_1.va1_1.supportBackwardActions && getPlayer(state.m6r().players, sendToPlayer_8.b7e_1).h6x_1.l6x_1) {
4032
+ if (this.da2_1.ba2_1.supportBackwardActions && getPlayer(state.o6r().players, sendToPlayer_8.d7e_1).j6x_1.n6x_1) {
4021
4033
  tmp_0 = null;
4022
4034
  } else {
4023
4035
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4035,79 +4047,79 @@
4035
4047
  } else {
4036
4048
  if (action_0 instanceof PlayerReadyMechanicAction) {
4037
4049
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4038
- var this_12 = this.xa1_1;
4039
- var table_7 = state.m6r();
4040
- var exceptPlayerId = this.xa1_1.va1_1.supportBackwardActions ? action_0.z80_1 : null;
4050
+ var this_12 = this.da2_1;
4051
+ var table_7 = state.o6r();
4052
+ var exceptPlayerId = this.da2_1.ba2_1.supportBackwardActions ? action_0.b81_1 : null;
4041
4053
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4042
- var sendToPlayer_9 = new RoomActionPayload(this_12.wa1_1.s6h(), table_7.id, exceptPlayerId);
4054
+ var sendToPlayer_9 = new RoomActionPayload(this_12.ca2_1.u6h(), table_7.id, exceptPlayerId);
4043
4055
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4044
4056
  tmp = listOfNotNull(tmp$ret$94);
4045
4057
  } else {
4046
4058
  if (action_0 instanceof SuitChoiceMechanicAction) {
4047
4059
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4048
- var this_13 = this.xa1_1;
4049
- var table_8 = state.m6r();
4050
- var exceptPlayerId_0 = this.xa1_1.va1_1.supportBackwardActions ? action_0.d81_1 : null;
4060
+ var this_13 = this.da2_1;
4061
+ var table_8 = state.o6r();
4062
+ var exceptPlayerId_0 = this.da2_1.ba2_1.supportBackwardActions ? action_0.f81_1 : null;
4051
4063
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4052
- var sendToPlayer_10 = new RoomActionPayload(this_13.wa1_1.s6h(), table_8.id, exceptPlayerId_0);
4064
+ var sendToPlayer_10 = new RoomActionPayload(this_13.ca2_1.u6h(), table_8.id, exceptPlayerId_0);
4053
4065
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4054
4066
  tmp = listOfNotNull(tmp$ret$96);
4055
4067
  } else {
4056
4068
  if (action_0 instanceof TrumpMechanicAction) {
4057
4069
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4058
- var this_14 = this.xa1_1;
4059
- var table_9 = state.m6r();
4070
+ var this_14 = this.da2_1;
4071
+ var table_9 = state.o6r();
4060
4072
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4061
- var sendToPlayer_11 = new RoomActionPayload(this_14.wa1_1.s6h(), table_9.id, null);
4073
+ var sendToPlayer_11 = new RoomActionPayload(this_14.ca2_1.u6h(), table_9.id, null);
4062
4074
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4063
4075
  tmp = listOfNotNull(tmp$ret$98);
4064
4076
  } else {
4065
4077
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4066
4078
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4067
- var this_15 = this.xa1_1;
4068
- var table_10 = state.m6r();
4069
- var exceptPlayerId_1 = this.xa1_1.va1_1.supportBackwardActions ? action_0.k81_1 : null;
4079
+ var this_15 = this.da2_1;
4080
+ var table_10 = state.o6r();
4081
+ var exceptPlayerId_1 = this.da2_1.ba2_1.supportBackwardActions ? action_0.m81_1 : null;
4070
4082
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4071
- var sendToPlayer_12 = new RoomActionPayload(this_15.wa1_1.s6h(), table_10.id, exceptPlayerId_1);
4083
+ var sendToPlayer_12 = new RoomActionPayload(this_15.ca2_1.u6h(), table_10.id, exceptPlayerId_1);
4072
4084
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4073
4085
  tmp = listOfNotNull(tmp$ret$100);
4074
4086
  } else {
4075
4087
  if (action_0 instanceof PutCardMechanicAction) {
4076
4088
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4077
- var this_16 = this.xa1_1;
4078
- var table_11 = state.m6r();
4079
- var exceptPlayerId_2 = this.xa1_1.va1_1.supportBackwardActions ? action_0.o81_1 : null;
4089
+ var this_16 = this.da2_1;
4090
+ var table_11 = state.o6r();
4091
+ var exceptPlayerId_2 = this.da2_1.ba2_1.supportBackwardActions ? action_0.q81_1 : null;
4080
4092
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4081
- var sendToPlayer_13 = new RoomActionPayload(this_16.wa1_1.s6h(), table_11.id, exceptPlayerId_2);
4093
+ var sendToPlayer_13 = new RoomActionPayload(this_16.ca2_1.u6h(), table_11.id, exceptPlayerId_2);
4082
4094
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4083
4095
  tmp = listOfNotNull(tmp$ret$102);
4084
4096
  } else {
4085
4097
  if (action_0 instanceof PickUpBribeMechanicAction) {
4086
4098
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4087
- var this_17 = this.xa1_1;
4088
- var table_12 = state.m6r();
4099
+ var this_17 = this.da2_1;
4100
+ var table_12 = state.o6r();
4089
4101
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4090
- var sendToPlayer_14 = new RoomActionPayload(this_17.wa1_1.s6h(), table_12.id, null);
4102
+ var sendToPlayer_14 = new RoomActionPayload(this_17.ca2_1.u6h(), table_12.id, null);
4091
4103
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4092
4104
  tmp = listOfNotNull(tmp$ret$104);
4093
4105
  } else {
4094
4106
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4095
4107
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4096
- var this_18 = this.xa1_1;
4097
- var table_13 = state.m6r();
4108
+ var this_18 = this.da2_1;
4109
+ var table_13 = state.o6r();
4098
4110
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4099
- var sendToPlayer_15 = new RoomActionPayload(this_18.wa1_1.s6h(), table_13.id, null);
4111
+ var sendToPlayer_15 = new RoomActionPayload(this_18.ca2_1.u6h(), table_13.id, null);
4100
4112
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4101
4113
  tmp = listOfNotNull(tmp$ret$106);
4102
4114
  } else {
4103
4115
  if (action_0 instanceof MessageMechanicAction) {
4104
- var message = action_0.w81_1;
4116
+ var message = action_0.y81_1;
4105
4117
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4106
- var this_19 = this.xa1_1;
4107
- var table_14 = state.m6r();
4118
+ var this_19 = this.da2_1;
4119
+ var table_14 = state.o6r();
4108
4120
  var tmp_1;
4109
4121
  var tmp_2;
4110
- if (this.xa1_1.va1_1.supportBackwardActions) {
4122
+ if (this.da2_1.ba2_1.supportBackwardActions) {
4111
4123
  tmp_2 = isInterface(message, UserMessage);
4112
4124
  } else {
4113
4125
  tmp_2 = false;
@@ -4119,17 +4131,17 @@
4119
4131
  }
4120
4132
  var exceptPlayerId_3 = tmp_1;
4121
4133
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4122
- var sendToPlayer_16 = new RoomActionPayload(this_19.wa1_1.s6h(), table_14.id, exceptPlayerId_3);
4134
+ var sendToPlayer_16 = new RoomActionPayload(this_19.ca2_1.u6h(), table_14.id, exceptPlayerId_3);
4123
4135
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4124
4136
  tmp = listOfNotNull(tmp$ret$108);
4125
4137
  } else {
4126
4138
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4127
4139
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4128
- var this_20 = this.xa1_1;
4129
- var table_15 = state.m6r();
4140
+ var this_20 = this.da2_1;
4141
+ var table_15 = state.o6r();
4130
4142
  var exceptPlayerId_4 = action_0.playerId;
4131
4143
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4132
- var sendToPlayer_17 = new RoomActionPayload(this_20.wa1_1.s6h(), table_15.id, exceptPlayerId_4);
4144
+ var sendToPlayer_17 = new RoomActionPayload(this_20.ca2_1.u6h(), table_15.id, exceptPlayerId_4);
4133
4145
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4134
4146
  tmp = listOfNotNull(tmp$ret$110);
4135
4147
  } else {
@@ -4163,14 +4175,14 @@
4163
4175
  }
4164
4176
  next(action_0);
4165
4177
  };
4166
- protoOf(_no_name_provided__qut3iv_3).o6j = function (store, next, action) {
4167
- return this.g6l(store, next, action);
4178
+ protoOf(_no_name_provided__qut3iv_3).q6j = function (store, next, action) {
4179
+ return this.i6l(store, next, action);
4168
4180
  };
4169
4181
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4170
- this.va1_1 = logicConfig;
4171
- this.wa1_1 = idsProvider;
4182
+ this.ba2_1 = logicConfig;
4183
+ this.ca2_1 = idsProvider;
4172
4184
  }
4173
- protoOf(ServerMapMechanicToClientActionMiddleware).w96 = function () {
4185
+ protoOf(ServerMapMechanicToClientActionMiddleware).z96 = function () {
4174
4186
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4175
4187
  return new _no_name_provided__qut3iv_3(this);
4176
4188
  };
@@ -4179,8 +4191,8 @@
4179
4191
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4180
4192
  }
4181
4193
  function sendMechanicEventsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4182
- this.ga2_1 = $provider;
4183
- this.ha2_1 = $action;
4194
+ this.ma2_1 = $provider;
4195
+ this.na2_1 = $action;
4184
4196
  CoroutineImpl.call(this, resultContinuation);
4185
4197
  }
4186
4198
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4201,7 +4213,7 @@
4201
4213
  case 0:
4202
4214
  this.f9_1 = 2;
4203
4215
  this.e9_1 = 1;
4204
- suspendResult = this.ga2_1.c9u(this.ha2_1, this);
4216
+ suspendResult = this.ma2_1.i9u(this.na2_1, this);
4205
4217
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4206
4218
  return suspendResult;
4207
4219
  }
@@ -4224,8 +4236,8 @@
4224
4236
  while (true);
4225
4237
  };
4226
4238
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4227
- var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.ga2_1, this.ha2_1, completion);
4228
- i.ia2_1 = $this$launchDefault;
4239
+ var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.ma2_1, this.na2_1, completion);
4240
+ i.oa2_1 = $this$launchDefault;
4229
4241
  return i;
4230
4242
  };
4231
4243
  function sendMechanicEventsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4237,28 +4249,28 @@
4237
4249
  return l;
4238
4250
  }
4239
4251
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4240
- this.ja2_1 = $asyncProvider;
4241
- this.ka2_1 = $provider;
4252
+ this.pa2_1 = $asyncProvider;
4253
+ this.qa2_1 = $provider;
4242
4254
  }
4243
- protoOf(_no_name_provided__qut3iv_4).p6j = function (action) {
4255
+ protoOf(_no_name_provided__qut3iv_4).r6j = function (action) {
4244
4256
  return action instanceof MechanicAction;
4245
4257
  };
4246
- protoOf(_no_name_provided__qut3iv_4).g6l = function (store, next, action) {
4258
+ protoOf(_no_name_provided__qut3iv_4).i6l = function (store, next, action) {
4247
4259
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendMechanicEventsMiddleware.<anonymous>' call
4248
4260
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4249
- this.ja2_1.p6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.ka2_1, action_0, null));
4261
+ this.pa2_1.r6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.qa2_1, action_0, null));
4250
4262
  next(action_0);
4251
4263
  };
4252
- protoOf(_no_name_provided__qut3iv_4).o6j = function (store, next, action) {
4253
- return this.g6l(store, next, action);
4264
+ protoOf(_no_name_provided__qut3iv_4).q6j = function (store, next, action) {
4265
+ return this.i6l(store, next, action);
4254
4266
  };
4255
4267
  function sendToClientActionMiddleware(asyncProvider, provider) {
4256
4268
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4257
4269
  return new _no_name_provided__qut3iv_5(asyncProvider, provider);
4258
4270
  }
4259
4271
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4260
- this.ta2_1 = $provider;
4261
- this.ua2_1 = $action;
4272
+ this.za2_1 = $provider;
4273
+ this.aa3_1 = $action;
4262
4274
  CoroutineImpl.call(this, resultContinuation);
4263
4275
  }
4264
4276
  protoOf(sendToClientActionMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4279,7 +4291,7 @@
4279
4291
  case 0:
4280
4292
  this.f9_1 = 2;
4281
4293
  this.e9_1 = 1;
4282
- suspendResult = this.ta2_1.q9y(this.ua2_1, this);
4294
+ suspendResult = this.za2_1.w9y(this.aa3_1, this);
4283
4295
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4284
4296
  return suspendResult;
4285
4297
  }
@@ -4302,8 +4314,8 @@
4302
4314
  while (true);
4303
4315
  };
4304
4316
  protoOf(sendToClientActionMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4305
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.ta2_1, this.ua2_1, completion);
4306
- i.va2_1 = $this$launchDefault;
4317
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.za2_1, this.aa3_1, completion);
4318
+ i.ba3_1 = $this$launchDefault;
4307
4319
  return i;
4308
4320
  };
4309
4321
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4315,20 +4327,20 @@
4315
4327
  return l;
4316
4328
  }
4317
4329
  function _no_name_provided__qut3iv_5($asyncProvider, $provider) {
4318
- this.wa2_1 = $asyncProvider;
4319
- this.xa2_1 = $provider;
4330
+ this.ca3_1 = $asyncProvider;
4331
+ this.da3_1 = $provider;
4320
4332
  }
4321
- protoOf(_no_name_provided__qut3iv_5).p6j = function (action) {
4333
+ protoOf(_no_name_provided__qut3iv_5).r6j = function (action) {
4322
4334
  return action instanceof ToClientAction;
4323
4335
  };
4324
- protoOf(_no_name_provided__qut3iv_5).g6l = function (store, next, action) {
4336
+ protoOf(_no_name_provided__qut3iv_5).i6l = function (store, next, action) {
4325
4337
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4326
4338
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4327
- this.wa2_1.p6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.xa2_1, action_0, null));
4339
+ this.ca3_1.r6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.da3_1, action_0, null));
4328
4340
  next(action_0);
4329
4341
  };
4330
- protoOf(_no_name_provided__qut3iv_5).o6j = function (store, next, action) {
4331
- return this.g6l(store, next, action);
4342
+ protoOf(_no_name_provided__qut3iv_5).q6j = function (store, next, action) {
4343
+ return this.i6l(store, next, action);
4332
4344
  };
4333
4345
  function serverConfigReducer() {
4334
4346
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -4336,92 +4348,96 @@
4336
4348
  }
4337
4349
  function _no_name_provided__qut3iv_6() {
4338
4350
  }
4339
- protoOf(_no_name_provided__qut3iv_6).p6j = function (action) {
4351
+ protoOf(_no_name_provided__qut3iv_6).r6j = function (action) {
4340
4352
  return action instanceof UpdateServerConfigAction;
4341
4353
  };
4342
- protoOf(_no_name_provided__qut3iv_6).r9d = function (state, action) {
4354
+ protoOf(_no_name_provided__qut3iv_6).u9d = function (state, action) {
4343
4355
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4344
4356
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4345
- return state.g92(VOID, get_serverStatePayload_0(state).ya2(action_0.ca1_1));
4357
+ return state.j92(VOID, get_serverStatePayload_0(state).ea3(action_0.ia1_1));
4346
4358
  };
4347
- protoOf(_no_name_provided__qut3iv_6).h6l = function (state, action) {
4348
- return this.r9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4359
+ protoOf(_no_name_provided__qut3iv_6).j6l = function (state, action) {
4360
+ return this.u9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4349
4361
  };
4350
4362
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4351
4363
  return function (it) {
4352
4364
  var tmp = Companion_instance_1;
4353
4365
  var tmp_0;
4354
4366
  if (it.isBot) {
4355
- tmp_0 = Companion_instance_2.w6b(PlayerConnectionState_LEFT_getInstance());
4367
+ tmp_0 = Companion_instance_2.y6b(PlayerConnectionState_LEFT_getInstance());
4356
4368
  } else {
4357
4369
  var tmp_1 = Companion_instance_2;
4358
4370
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4359
4371
  // Inline function 'kotlin.time.Companion.milliseconds' call
4360
4372
  Companion_getInstance();
4361
- var this_0 = $action.s7z_1.timeoutTimeMillis;
4373
+ var this_0 = $action.u7z_1.timeoutTimeMillis;
4362
4374
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4363
- tmp_0 = tmp_1.v6b(tmp_2, tmp$ret$0);
4375
+ tmp_0 = tmp_1.x6b(tmp_2, tmp$ret$0);
4364
4376
  }
4365
- return tmp.d6d(tmp_0);
4377
+ return tmp.f6d(tmp_0);
4366
4378
  };
4367
4379
  }
4368
4380
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4369
4381
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4370
- this.ba3_1 = logger;
4382
+ this.ha3_1 = logger;
4371
4383
  }
4372
- protoOf(ServerMechanicLifecycleReducer).d9f = function (state, action) {
4373
- var serverState = get_serverStatePayloadOrNull(state.l6q_1);
4384
+ protoOf(ServerMechanicLifecycleReducer).g9f = function (state, action) {
4385
+ var serverState = get_serverStatePayloadOrNull(state.n6q_1);
4374
4386
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4375
- var tmp0_$this = this.e9f_1;
4376
- var tmp1_tableId = action.t7z_1;
4377
- var tmp2_gameId = action.t7z_1;
4378
- var tmp3_version = action.u7z_1;
4379
- var tmp4_config = action.s7z_1;
4380
- var tmp5_users = action.w7z_1;
4387
+ var tmp0_$this = this.h9f_1;
4388
+ var tmp1_tableId = action.v7z_1;
4389
+ var tmp2_gameId = action.v7z_1;
4390
+ var tmp3_version = action.w7z_1;
4391
+ var tmp4_config = action.u7z_1;
4392
+ var tmp5_users = action.y7z_1;
4381
4393
  var tmp6_spectators = action.spectators;
4382
- var tmp7_gameCreatorPlayerId = action.v7z_1;
4383
- var tmp9_tableOrNull = tmp0_$this.j9g(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4394
+ var tmp7_gameCreatorPlayerId = action.x7z_1;
4395
+ var tmp9_tableOrNull = tmp0_$this.m9g(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4384
4396
  var tmp;
4385
4397
  if (serverState == null) {
4386
- this.ba3_1.w(VOID, 'ServerPayload is not onStart');
4387
- tmp = Companion_instance_11.w9t();
4398
+ this.ha3_1.w(VOID, 'ServerPayload is not onStart');
4399
+ tmp = Companion_instance_11.a9u();
4388
4400
  } else {
4389
4401
  tmp = serverState;
4390
4402
  }
4391
4403
  var tmp10_payload = tmp;
4392
- return state.g92(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4393
- };
4394
- protoOf(ServerMechanicLifecycleReducer).b9f = function (state, action) {
4395
- var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4396
- var tmp1_tableOrNull = action.z7z_1;
4397
- var tmp2_payload = Companion_instance_11.w9t();
4398
- return state.g92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState, null);
4399
- };
4400
- protoOf(ServerMechanicLifecycleReducer).c9f = function (state, action) {
4401
- this.f9f_1.g5r(action.previousGameId);
4404
+ return state.j92(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4405
+ };
4406
+ protoOf(ServerMechanicLifecycleReducer).e9f = function (state, action) {
4407
+ var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4408
+ var tmp2_tableOrNull = action.b80_1;
4409
+ var tmp = Companion_instance_11;
4410
+ var tmp_0 = get_serverStatePayload_0(state).j9t_1;
4411
+ var tmp_1 = action.c80_1;
4412
+ var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4413
+ var tmp3_payload = tmp.ia3(tmp_0.m9t(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.o69_1));
4414
+ return state.j92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4415
+ };
4416
+ protoOf(ServerMechanicLifecycleReducer).f9f = function (state, action) {
4417
+ this.i9f_1.g5r(action.previousGameId);
4402
4418
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4403
- var tmp1_tableOrNull = this.e9f_1.k9g(state.m6r(), action.gameId);
4404
- return state.g92(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4419
+ var tmp1_tableOrNull = this.h9f_1.n9g(state.o6r(), action.gameId);
4420
+ return state.j92(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4405
4421
  };
4406
4422
  function spectatorsReducer(logger) {
4407
4423
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4408
4424
  return new _no_name_provided__qut3iv_7(logger);
4409
4425
  }
4410
4426
  function _no_name_provided__qut3iv_7($logger) {
4411
- this.ca3_1 = $logger;
4427
+ this.ja3_1 = $logger;
4412
4428
  }
4413
- protoOf(_no_name_provided__qut3iv_7).p6j = function (action) {
4429
+ protoOf(_no_name_provided__qut3iv_7).r6j = function (action) {
4414
4430
  return isInterface(action, SpectatorsAction);
4415
4431
  };
4416
- protoOf(_no_name_provided__qut3iv_7).r9d = function (state, action) {
4432
+ protoOf(_no_name_provided__qut3iv_7).u9d = function (state, action) {
4417
4433
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4418
4434
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4419
- var table = state.m6r();
4435
+ var table = state.o6r();
4420
4436
  var tmp;
4421
4437
  if (action_0 instanceof AddSpectatorsAction) {
4422
4438
  // Inline function 'kotlin.collections.mapNotNull' call
4423
4439
  // Inline function 'kotlin.collections.mapNotNullTo' call
4424
- var this_0 = action_0.da1_1;
4440
+ var this_0 = action_0.ja1_1;
4425
4441
  var destination = ArrayList_init_$Create$_0();
4426
4442
  // Inline function 'kotlin.collections.forEach' call
4427
4443
  var tmp0_iterator = this_0.j();
@@ -4429,7 +4445,7 @@
4429
4445
  var element = tmp0_iterator.l();
4430
4446
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4431
4447
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>' call
4432
- var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.u6a_1));
4448
+ var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.w6a_1));
4433
4449
  if (tmp0_safe_receiver == null)
4434
4450
  null;
4435
4451
  else {
@@ -4443,10 +4459,10 @@
4443
4459
  var tmp_0;
4444
4460
  // Inline function 'kotlin.collections.isNotEmpty' call
4445
4461
  if (!sameSpectators.p()) {
4446
- this.ca3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4462
+ this.ja3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4447
4463
  // Inline function 'kotlin.collections.filterNot' call
4448
4464
  // Inline function 'kotlin.collections.filterNotTo' call
4449
- var this_1 = action_0.da1_1;
4465
+ var this_1 = action_0.ja1_1;
4450
4466
  var destination_0 = ArrayList_init_$Create$_0();
4451
4467
  var tmp0_iterator_0 = this_1.j();
4452
4468
  while (tmp0_iterator_0.k()) {
@@ -4469,7 +4485,7 @@
4469
4485
  while (tmp0_iterator_1.k()) {
4470
4486
  var element_1 = tmp0_iterator_1.l();
4471
4487
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4472
- if (element_0.u6a_1 === element_1.playerId) {
4488
+ if (element_0.w6a_1 === element_1.playerId) {
4473
4489
  tmp$ret$5 = true;
4474
4490
  break $l$block_0;
4475
4491
  }
@@ -4482,7 +4498,7 @@
4482
4498
  }
4483
4499
  tmp_0 = destination_0;
4484
4500
  } else {
4485
- tmp_0 = action_0.da1_1;
4501
+ tmp_0 = action_0.ja1_1;
4486
4502
  }
4487
4503
  var this_2 = tmp_0;
4488
4504
  // Inline function 'kotlin.collections.mapTo' call
@@ -4495,12 +4511,12 @@
4495
4511
  destination_1.e(tmp$ret$10);
4496
4512
  }
4497
4513
  var spectatorsToAdd = toSet(destination_1);
4498
- tmp = state.g92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4514
+ tmp = state.j92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4499
4515
  } else {
4500
4516
  if (action_0 instanceof RemoveSpectatorsAction) {
4501
4517
  // Inline function 'kotlin.collections.mapNotNull' call
4502
4518
  // Inline function 'kotlin.collections.mapNotNullTo' call
4503
- var this_3 = action_0.ea1_1;
4519
+ var this_3 = action_0.ka1_1;
4504
4520
  var destination_2 = ArrayList_init_$Create$_0();
4505
4521
  // Inline function 'kotlin.collections.forEach' call
4506
4522
  var tmp0_iterator_3 = this_3.j();
@@ -4508,7 +4524,7 @@
4508
4524
  var element_2 = tmp0_iterator_3.l();
4509
4525
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4510
4526
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>' call
4511
- var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.u6a_1));
4527
+ var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.w6a_1));
4512
4528
  if (tmp0_safe_receiver_0 == null)
4513
4529
  null;
4514
4530
  else {
@@ -4521,10 +4537,10 @@
4521
4537
  var tmp_2;
4522
4538
  // Inline function 'kotlin.collections.isNotEmpty' call
4523
4539
  if (!sameSpectators_0.p()) {
4524
- this.ca3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4540
+ this.ja3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4525
4541
  // Inline function 'kotlin.collections.filterNot' call
4526
4542
  // Inline function 'kotlin.collections.filterNotTo' call
4527
- var this_4 = action_0.ea1_1;
4543
+ var this_4 = action_0.ka1_1;
4528
4544
  var destination_3 = ArrayList_init_$Create$_0();
4529
4545
  var tmp0_iterator_4 = this_4.j();
4530
4546
  while (tmp0_iterator_4.k()) {
@@ -4547,7 +4563,7 @@
4547
4563
  while (tmp0_iterator_5.k()) {
4548
4564
  var element_4 = tmp0_iterator_5.l();
4549
4565
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4550
- if (element_3.u6a_1 === element_4.playerId) {
4566
+ if (element_3.w6a_1 === element_4.playerId) {
4551
4567
  tmp$ret$18 = true;
4552
4568
  break $l$block_2;
4553
4569
  }
@@ -4560,7 +4576,7 @@
4560
4576
  }
4561
4577
  tmp_2 = destination_3;
4562
4578
  } else {
4563
- tmp_2 = action_0.ea1_1;
4579
+ tmp_2 = action_0.ka1_1;
4564
4580
  }
4565
4581
  var spectatorsToRemove = toSet(tmp_2);
4566
4582
  // Inline function 'kotlin.collections.filterNot' call
@@ -4588,7 +4604,7 @@
4588
4604
  while (tmp0_iterator_7.k()) {
4589
4605
  var element_6 = tmp0_iterator_7.l();
4590
4606
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4591
- if (element_5.playerId === element_6.u6a_1) {
4607
+ if (element_5.playerId === element_6.w6a_1) {
4592
4608
  tmp$ret$23 = true;
4593
4609
  break $l$block_4;
4594
4610
  }
@@ -4599,40 +4615,40 @@
4599
4615
  destination_4.e(element_5);
4600
4616
  }
4601
4617
  }
4602
- tmp = state.g92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4618
+ tmp = state.j92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4603
4619
  } else {
4604
4620
  noWhenBranchMatchedException();
4605
4621
  }
4606
4622
  }
4607
4623
  return tmp;
4608
4624
  };
4609
- protoOf(_no_name_provided__qut3iv_7).h6l = function (state, action) {
4610
- return this.r9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4625
+ protoOf(_no_name_provided__qut3iv_7).j6l = function (state, action) {
4626
+ return this.u9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4611
4627
  };
4612
4628
  function Companion_3() {
4613
4629
  }
4614
- protoOf(Companion_3).da3 = function (config) {
4630
+ protoOf(Companion_3).ia3 = function (config) {
4615
4631
  return new ServerStatePayload(config);
4616
4632
  };
4617
- protoOf(Companion_3).w9t = function (config, $super) {
4618
- config = config === VOID ? Companion_instance_8.z8j() : config;
4619
- return $super === VOID ? this.da3(config) : $super.da3.call(this, config);
4633
+ protoOf(Companion_3).a9u = function (config, $super) {
4634
+ config = config === VOID ? Companion_instance_8.e9u(null) : config;
4635
+ return $super === VOID ? this.ia3(config) : $super.ia3.call(this, config);
4620
4636
  };
4621
4637
  var Companion_instance_11;
4622
4638
  function Companion_getInstance_4() {
4623
4639
  return Companion_instance_11;
4624
4640
  }
4625
4641
  function ServerStatePayload(config) {
4626
- this.g9t_1 = config;
4642
+ this.j9t_1 = config;
4627
4643
  }
4628
- protoOf(ServerStatePayload).ya2 = function (config) {
4644
+ protoOf(ServerStatePayload).ea3 = function (config) {
4629
4645
  return new ServerStatePayload(config);
4630
4646
  };
4631
4647
  protoOf(ServerStatePayload).toString = function () {
4632
- return 'ServerStatePayload(config=' + this.g9t_1.toString() + ')';
4648
+ return 'ServerStatePayload(config=' + this.j9t_1.toString() + ')';
4633
4649
  };
4634
4650
  protoOf(ServerStatePayload).hashCode = function () {
4635
- return this.g9t_1.hashCode();
4651
+ return this.j9t_1.hashCode();
4636
4652
  };
4637
4653
  protoOf(ServerStatePayload).equals = function (other) {
4638
4654
  if (this === other)
@@ -4640,7 +4656,7 @@
4640
4656
  if (!(other instanceof ServerStatePayload))
4641
4657
  return false;
4642
4658
  var tmp0_other_with_cast = other instanceof ServerStatePayload ? other : THROW_CCE();
4643
- if (!this.g9t_1.equals(tmp0_other_with_cast.g9t_1))
4659
+ if (!this.j9t_1.equals(tmp0_other_with_cast.j9t_1))
4644
4660
  return false;
4645
4661
  return true;
4646
4662
  };
@@ -4652,7 +4668,7 @@
4652
4668
  }
4653
4669
  function get_serverStatePayload_0(_this__u8e3s4) {
4654
4670
  // Inline function 'kotlin.requireNotNull' call
4655
- var value = _this__u8e3s4.l6q_1;
4671
+ var value = _this__u8e3s4.n6q_1;
4656
4672
  // Inline function 'kotlin.contracts.contract' call
4657
4673
  var tmp$ret$1;
4658
4674
  $l$block: {
@@ -4678,13 +4694,13 @@
4678
4694
  }
4679
4695
  function _get_controllerLogger__nbd727($this) {
4680
4696
  // Inline function 'kotlin.getValue' call
4681
- var this_0 = $this.ma3_1;
4697
+ var this_0 = $this.sa3_1;
4682
4698
  controllerLogger$factory();
4683
4699
  return this_0.u();
4684
4700
  }
4685
4701
  function _get_di__ndbzja($this) {
4686
4702
  // Inline function 'kotlin.getValue' call
4687
- var this_0 = $this.na3_1;
4703
+ var this_0 = $this.ta3_1;
4688
4704
  di$factory();
4689
4705
  return this_0.u();
4690
4706
  }
@@ -4695,13 +4711,13 @@
4695
4711
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
4696
4712
  return function () {
4697
4713
  var tmp;
4698
- if (this$0.ka3_1 == null) {
4714
+ if (this$0.qa3_1 == null) {
4699
4715
  tmp = null;
4700
4716
  } else {
4701
4717
  // Inline function 'kotlin.let' call
4702
4718
  // Inline function 'kotlin.contracts.contract' call
4703
4719
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
4704
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ka3_1)]));
4720
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.qa3_1)]));
4705
4721
  }
4706
4722
  var tmp1_elvis_lhs = tmp;
4707
4723
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4729,7 +4745,7 @@
4729
4745
  tmp_0.w61(tmp$ret$3);
4730
4746
  $this$DI.a5y(jsonModule());
4731
4747
  $this$DI.a5y(serverHelpersModule());
4732
- $this$DI.a5y(randomOrgModule(this$0.la3_1));
4748
+ $this$DI.a5y(randomOrgModule(this$0.ra3_1));
4733
4749
  return Unit_instance;
4734
4750
  };
4735
4751
  }
@@ -4740,16 +4756,16 @@
4740
4756
  };
4741
4757
  }
4742
4758
  function _no_name_provided__qut3iv_8($item) {
4743
- this.ta3_1 = $item;
4759
+ this.za3_1 = $item;
4744
4760
  }
4745
- protoOf(_no_name_provided__qut3iv_8).p6j = function (action) {
4761
+ protoOf(_no_name_provided__qut3iv_8).r6j = function (action) {
4746
4762
  return isInterface(action, Action);
4747
4763
  };
4748
- protoOf(_no_name_provided__qut3iv_8).r9d = function (state, action) {
4749
- return this.ta3_1(state, isInterface(action, Action) ? action : THROW_CCE());
4764
+ protoOf(_no_name_provided__qut3iv_8).u9d = function (state, action) {
4765
+ return this.za3_1(state, isInterface(action, Action) ? action : THROW_CCE());
4750
4766
  };
4751
- protoOf(_no_name_provided__qut3iv_8).h6l = function (state, action) {
4752
- return this.r9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4767
+ protoOf(_no_name_provided__qut3iv_8).j6l = function (state, action) {
4768
+ return this.u9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4753
4769
  };
4754
4770
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4755
4771
  return function ($this$singleton) {
@@ -4806,10 +4822,10 @@
4806
4822
  }
4807
4823
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4808
4824
  return function (it) {
4809
- var tmp0_elvis_lhs = Companion_instance_4.m9i(it);
4825
+ var tmp0_elvis_lhs = Companion_instance_4.p9i(it);
4810
4826
  var tmp;
4811
4827
  if (tmp0_elvis_lhs == null) {
4812
- var tmp1_safe_receiver = $gameServer.e6b().k6q_1;
4828
+ var tmp1_safe_receiver = $gameServer.g6b().m6q_1;
4813
4829
  tmp = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.gameId;
4814
4830
  } else {
4815
4831
  tmp = tmp0_elvis_lhs;
@@ -4819,10 +4835,10 @@
4819
4835
  }
4820
4836
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4821
4837
  return function (it) {
4822
- var tmp0_elvis_lhs = Companion_instance_5.x9g(it);
4838
+ var tmp0_elvis_lhs = Companion_instance_5.a9h(it);
4823
4839
  var tmp;
4824
4840
  if (tmp0_elvis_lhs == null) {
4825
- var tmp1_safe_receiver = $gameServer.e6b().k6q_1;
4841
+ var tmp1_safe_receiver = $gameServer.g6b().m6q_1;
4826
4842
  tmp = tmp1_safe_receiver == null ? null : toLoggerPayload(tmp1_safe_receiver);
4827
4843
  } else {
4828
4844
  tmp = tmp0_elvis_lhs;
@@ -4841,7 +4857,7 @@
4841
4857
  // Inline function 'kotlin.contracts.contract' call
4842
4858
  $this$DI.a5y(tmp0_safe_receiver);
4843
4859
  }
4844
- $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.la3_1));
4860
+ $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.ra3_1));
4845
4861
  $this$DI.a5y(coreModule($coreConfig));
4846
4862
  $this$DI.a5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4847
4863
  return Unit_instance;
@@ -4850,76 +4866,76 @@
4850
4866
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4851
4867
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4852
4868
  production = production === VOID ? true : production;
4853
- this.ka3_1 = loggerCallback;
4854
- this.la3_1 = randomOrgConfig;
4855
- AppEnvironment_getInstance().s6p(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4869
+ this.qa3_1 = loggerCallback;
4870
+ this.ra3_1 = randomOrgConfig;
4871
+ AppEnvironment_getInstance().u6p(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4856
4872
  var tmp = this;
4857
- tmp.ma3_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
4873
+ tmp.sa3_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
4858
4874
  var tmp_0 = this;
4859
- tmp_0.na3_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4875
+ tmp_0.ta3_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4860
4876
  var tmp_1 = this;
4861
4877
  // Inline function 'org.kodein.di.instance' call
4862
4878
  var this_0 = _get_di__ndbzja(this);
4863
4879
  // Inline function 'org.kodein.type.generic' call
4864
4880
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4865
4881
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4866
- tmp_1.oa3_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4882
+ tmp_1.ua3_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4867
4883
  var tmp_3 = this;
4868
4884
  // Inline function 'org.kodein.di.instance' call
4869
4885
  var this_1 = _get_di__ndbzja(this);
4870
4886
  // Inline function 'org.kodein.type.generic' call
4871
4887
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4872
4888
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4873
- tmp_3.pa3_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4889
+ tmp_3.va3_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4874
4890
  var tmp_5 = this;
4875
4891
  // Inline function 'org.kodein.di.instance' call
4876
4892
  var this_2 = _get_di__ndbzja(this);
4877
4893
  // Inline function 'org.kodein.type.generic' call
4878
4894
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4879
4895
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4880
- tmp_5.qa3_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4896
+ tmp_5.wa3_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4881
4897
  var tmp_7 = this;
4882
4898
  // Inline function 'org.kodein.di.instance' call
4883
4899
  var this_3 = _get_di__ndbzja(this);
4884
4900
  // Inline function 'org.kodein.type.generic' call
4885
4901
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4886
4902
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4887
- tmp_7.ra3_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4903
+ tmp_7.xa3_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4888
4904
  var tmp_9 = this;
4889
4905
  // Inline function 'org.kodein.di.instance' call
4890
4906
  var this_4 = _get_di__ndbzja(this);
4891
4907
  // Inline function 'org.kodein.type.generic' call
4892
4908
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4893
4909
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4894
- tmp_9.sa3_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4910
+ tmp_9.ya3_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4895
4911
  }
4896
- protoOf(GameServerEngineControllerImpl).ea3 = function () {
4912
+ protoOf(GameServerEngineControllerImpl).ka3 = function () {
4897
4913
  // Inline function 'kotlin.getValue' call
4898
- var this_0 = this.oa3_1;
4914
+ var this_0 = this.ua3_1;
4899
4915
  parser$factory_0();
4900
4916
  return this_0.u();
4901
4917
  };
4902
- protoOf(GameServerEngineControllerImpl).ga3 = function () {
4918
+ protoOf(GameServerEngineControllerImpl).ma3 = function () {
4903
4919
  // Inline function 'kotlin.getValue' call
4904
- var this_0 = this.pa3_1;
4920
+ var this_0 = this.va3_1;
4905
4921
  helper$factory_0();
4906
4922
  return this_0.u();
4907
4923
  };
4908
- protoOf(GameServerEngineControllerImpl).ha3 = function () {
4924
+ protoOf(GameServerEngineControllerImpl).na3 = function () {
4909
4925
  // Inline function 'kotlin.getValue' call
4910
- var this_0 = this.qa3_1;
4926
+ var this_0 = this.wa3_1;
4911
4927
  resources$factory_0();
4912
4928
  return this_0.u();
4913
4929
  };
4914
- protoOf(GameServerEngineControllerImpl).fa3 = function () {
4930
+ protoOf(GameServerEngineControllerImpl).la3 = function () {
4915
4931
  // Inline function 'kotlin.getValue' call
4916
- var this_0 = this.ra3_1;
4932
+ var this_0 = this.xa3_1;
4917
4933
  test$factory_0();
4918
4934
  return this_0.u();
4919
4935
  };
4920
- protoOf(GameServerEngineControllerImpl).ia3 = function () {
4936
+ protoOf(GameServerEngineControllerImpl).oa3 = function () {
4921
4937
  // Inline function 'kotlin.getValue' call
4922
- var this_0 = this.sa3_1;
4938
+ var this_0 = this.ya3_1;
4923
4939
  randomPoolProvider$factory_0();
4924
4940
  return this_0.u();
4925
4941
  };
@@ -4929,7 +4945,7 @@
4929
4945
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4930
4946
  return this.createGameEngineWithLogic();
4931
4947
  };
4932
- protoOf(GameServerEngineControllerImpl).ja3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4948
+ protoOf(GameServerEngineControllerImpl).pa3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4933
4949
  var combinedLogger = Companion_instance_6.qm();
4934
4950
  var tmp;
4935
4951
  if (coreConfig.fileLogsEnabled) {
@@ -4939,8 +4955,8 @@
4939
4955
  }
4940
4956
  var fileLoggerOutput = tmp;
4941
4957
  var tmp_0;
4942
- if (!(this.ka3_1 == null)) {
4943
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ka3_1));
4958
+ if (!(this.qa3_1 == null)) {
4959
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.qa3_1));
4944
4960
  } else {
4945
4961
  tmp_0 = null;
4946
4962
  }
@@ -4983,12 +4999,12 @@
4983
4999
  var gameServer = tmp_1.k5z(tmp$ret$7, null);
4984
5000
  if (!(fileLoggerOutput == null)) {
4985
5001
  var tmp_3 = fileLoggerOutput;
4986
- tmp_3.b9i_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5002
+ tmp_3.e9i_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4987
5003
  combinedLogger.sm(fileLoggerOutput);
4988
5004
  }
4989
5005
  if (!(callbackWrapperLoggerOutput == null)) {
4990
5006
  var tmp_4 = callbackWrapperLoggerOutput;
4991
- tmp_4.z9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5007
+ tmp_4.c9h_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4992
5008
  combinedLogger.sm(callbackWrapperLoggerOutput);
4993
5009
  }
4994
5010
  return gameServer;
@@ -5057,13 +5073,13 @@
5057
5073
  }
5058
5074
  function _get_playerAnswerInteractor__msggz1($this) {
5059
5075
  // Inline function 'kotlin.getValue' call
5060
- var this_0 = $this.wa3_1;
5076
+ var this_0 = $this.ca4_1;
5061
5077
  playerAnswerInteractor$factory_0();
5062
5078
  return this_0.u();
5063
5079
  }
5064
5080
  function TestHelperImpl$di$lambda$lambda(this$0) {
5065
5081
  return function ($this$singleton) {
5066
- return this$0.ua3_1;
5082
+ return this$0.aa4_1;
5067
5083
  };
5068
5084
  }
5069
5085
  function TestHelperImpl$di$lambda(this$0) {
@@ -5092,20 +5108,20 @@
5092
5108
  return emptyMap();
5093
5109
  }
5094
5110
  function TestHelperImpl(logger) {
5095
- this.ua3_1 = logger;
5111
+ this.aa4_1 = logger;
5096
5112
  var tmp = this;
5097
5113
  var tmp_0 = Companion_instance_3;
5098
- tmp.va3_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5114
+ tmp.ba4_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5099
5115
  var tmp_1 = this;
5100
5116
  // Inline function 'org.kodein.di.instance' call
5101
- var this_0 = this.va3_1;
5117
+ var this_0 = this.ba4_1;
5102
5118
  // Inline function 'org.kodein.type.generic' call
5103
5119
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5104
5120
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5105
- tmp_1.wa3_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5121
+ tmp_1.ca4_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5106
5122
  }
5107
5123
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5108
- return _get_playerAnswerInteractor__msggz1(this).d8t(playerId, table, botConfig);
5124
+ return _get_playerAnswerInteractor__msggz1(this).f8t(playerId, table, botConfig);
5109
5125
  };
5110
5126
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5111
5127
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -5113,7 +5129,7 @@
5113
5129
  var tmp$ret$0;
5114
5130
  $l$block_0: {
5115
5131
  // Inline function 'kotlin.collections.any' call
5116
- var this_0 = mechanicAction.j94();
5132
+ var this_0 = mechanicAction.m94();
5117
5133
  var tmp;
5118
5134
  if (isInterface(this_0, Collection)) {
5119
5135
  tmp = this_0.p();
@@ -5146,7 +5162,7 @@
5146
5162
  var tmp$ret$0;
5147
5163
  $l$block_0: {
5148
5164
  // Inline function 'kotlin.collections.any' call
5149
- var this_0 = action.j94();
5165
+ var this_0 = action.m94();
5150
5166
  var tmp;
5151
5167
  if (isInterface(this_0, Collection)) {
5152
5168
  tmp = this_0.p();
@@ -5218,7 +5234,7 @@
5218
5234
  }
5219
5235
  //region block: post-declaration
5220
5236
  defineProp(protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1), 'playerId', function () {
5221
- return this.f6a();
5237
+ return this.h6a();
5222
5238
  });
5223
5239
  protoOf(GameServer).roomOnCreate = roomOnCreate;
5224
5240
  protoOf(GameServer).roomOnDelete = roomOnDelete;
@@ -5227,41 +5243,41 @@
5227
5243
  return this.d5l();
5228
5244
  });
5229
5245
  defineProp(protoOf(GameServer), 'table', function () {
5230
- return this.m6r();
5246
+ return this.o6r();
5231
5247
  });
5232
5248
  defineProp(protoOf(GameServer), 'isTableExists', function () {
5233
- return this.n6r();
5249
+ return this.p6r();
5234
5250
  });
5235
5251
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
5236
- return this.o6r();
5252
+ return this.q6r();
5237
5253
  });
5238
- protoOf(UpdateServerConfigAction).g6j = get_actionTag;
5254
+ protoOf(UpdateServerConfigAction).i6j = get_actionTag;
5239
5255
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
5240
- return this.g6j();
5256
+ return this.i6j();
5241
5257
  });
5242
- protoOf(AddSpectatorsAction).g6j = get_actionTag;
5258
+ protoOf(AddSpectatorsAction).i6j = get_actionTag;
5243
5259
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
5244
- return this.g6j();
5260
+ return this.i6j();
5245
5261
  });
5246
- protoOf(RemoveSpectatorsAction).g6j = get_actionTag;
5262
+ protoOf(RemoveSpectatorsAction).i6j = get_actionTag;
5247
5263
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
5248
- return this.g6j();
5264
+ return this.i6j();
5249
5265
  });
5250
5266
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5251
5267
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5252
- return this.ea3();
5268
+ return this.ka3();
5253
5269
  });
5254
5270
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5255
- return this.ga3();
5271
+ return this.ma3();
5256
5272
  });
5257
5273
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5258
- return this.ha3();
5274
+ return this.na3();
5259
5275
  });
5260
5276
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5261
- return this.fa3();
5277
+ return this.la3();
5262
5278
  });
5263
5279
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5264
- return this.ia3();
5280
+ return this.oa3();
5265
5281
  });
5266
5282
  //endregion
5267
5283
  //region block: init