raspberry_games_server_game_logic 1.8.276 → 1.8.278

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -109,6 +109,7 @@
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  var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
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  var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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  var lazy = kotlin_kotlin.$_$.oh;
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+ var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
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  var plus = kotlin_kotlin.$_$.z8;
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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  var KProperty1 = kotlin_kotlin.$_$.pd;
@@ -123,7 +124,6 @@
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  var RandomPoolProvider = kotlin_io_raspberryapps_cardgame_random.$_$.i;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
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  var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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- var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
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  var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
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  var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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  var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
@@ -305,15 +305,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.u9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.w9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.v9t(newRid);
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+ return this.x9t(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.w9t(reason, roomId);
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+ return this.y9t(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -386,7 +386,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.ga3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.ia3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_8, VOID, VOID, VOID, [Reducer]);
@@ -568,21 +568,27 @@
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  random$factory();
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  return this_0.u();
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  }
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+ function _get_idsProvider__fnfajc($this) {
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+ // Inline function 'kotlin.getValue' call
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+ var this_0 = $this.h9l_1;
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+ idsProvider$factory_0();
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+ return this_0.u();
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+ }
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  function Companion() {
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- this.i9l_1 = 'GameEngine_API';
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+ this.j9l_1 = 'GameEngine_API';
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  }
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  var Companion_instance_7;
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  function Companion_getInstance_0() {
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  return Companion_instance_7;
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  }
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  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
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- this.j9l_1 = function_0;
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+ this.k9l_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
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- return this.j9l_1(value, $completion);
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+ return this.k9l_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
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- return this.j9l_1;
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+ return this.k9l_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
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  var tmp;
@@ -603,13 +609,13 @@
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  return hashCode(this.o3());
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  };
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  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
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- this.k9l_1 = function_0;
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+ this.l9l_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
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- return this.k9l_1(value, $completion);
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+ return this.l9l_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
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- return this.k9l_1;
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+ return this.l9l_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
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  var tmp;
@@ -630,13 +636,13 @@
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  return hashCode(this.o3());
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  };
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  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
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- this.l9l_1 = function_0;
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+ this.m9l_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).p18 = function (value, $completion) {
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- return this.l9l_1(value, $completion);
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+ return this.m9l_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o3 = function () {
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- return this.l9l_1;
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+ return this.m9l_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
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  var tmp;
@@ -662,8 +668,8 @@
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  };
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  }
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  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
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- this.u9l_1 = this$0;
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- this.v9l_1 = $subscriber;
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+ this.v9l_1 = this$0;
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+ this.w9l_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeToClientAction$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -684,8 +690,8 @@
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  case 0:
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  this.f9_1 = 2;
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  this.e9_1 = 1;
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- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.u9l_1).x9l();
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- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.v9l_1, null);
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+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.v9l_1).y9l();
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+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.w9l_1, null);
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  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
@@ -709,8 +715,8 @@
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  while (true);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda).l1e = function ($this$launchDefault, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda(this.u9l_1, this.v9l_1, completion);
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- i.w9l_1 = $this$launchDefault;
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+ var i = new GameServer$subscribeToClientAction$slambda(this.v9l_1, this.w9l_1, completion);
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+ i.x9l_1 = $this$launchDefault;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -722,8 +728,8 @@
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
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- this.g9m_1 = this$0;
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- this.h9m_1 = $subscriber;
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+ this.h9m_1 = this$0;
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+ this.i9m_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdate$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -744,8 +750,8 @@
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  case 0:
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  this.f9_1 = 2;
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  this.e9_1 = 1;
747
- var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.g9m_1).j9m(this.g9m_1.j6q());
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- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.h9m_1, null);
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+ var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.h9m_1).k9m(this.h9m_1.j6q());
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+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.i9m_1, null);
749
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  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
750
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
@@ -769,8 +775,8 @@
769
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  while (true);
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  };
771
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  protoOf(GameServer$subscribeServerStateUpdate$slambda).l1e = function ($this$launchDefault, completion) {
772
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.g9m_1, this.h9m_1, completion);
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- i.i9m_1 = $this$launchDefault;
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+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.h9m_1, this.i9m_1, completion);
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+ i.j9m_1 = $this$launchDefault;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -782,8 +788,8 @@
782
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  return l;
783
789
  }
784
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  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
785
- this.s9m_1 = this$0;
786
- this.t9m_1 = $subscriber;
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+ this.t9m_1 = this$0;
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+ this.u9m_1 = $subscriber;
787
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeWith$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -804,8 +810,8 @@
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  case 0:
805
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  this.f9_1 = 2;
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  this.e9_1 = 1;
807
- var tmp_0 = distinctUntilChanged(this.s9m_1.j6q());
808
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.t9m_1, null);
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+ var tmp_0 = distinctUntilChanged(this.t9m_1.j6q());
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+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.u9m_1, null);
809
815
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
810
816
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
811
817
  return suspendResult;
@@ -829,8 +835,8 @@
829
835
  while (true);
830
836
  };
831
837
  protoOf(GameServer$subscribeWith$slambda).l1e = function ($this$launchDefault, completion) {
832
- var i = new GameServer$subscribeWith$slambda(this.s9m_1, this.t9m_1, completion);
833
- i.u9m_1 = $this$launchDefault;
838
+ var i = new GameServer$subscribeWith$slambda(this.t9m_1, this.u9m_1, completion);
839
+ i.v9m_1 = $this$launchDefault;
834
840
  return i;
835
841
  };
836
842
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -842,18 +848,18 @@
842
848
  return l;
843
849
  }
844
850
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
845
- this.d9n_1 = $action;
851
+ this.e9n_1 = $action;
846
852
  CoroutineImpl.call(this, resultContinuation);
847
853
  }
848
- protoOf(GameServer$fromClientEvent$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
849
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
854
+ protoOf(GameServer$fromClientEvent$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
855
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
850
856
  tmp.g9_1 = Unit_instance;
851
857
  tmp.h9_1 = null;
852
858
  return tmp.m9();
853
859
  };
854
860
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
855
861
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
856
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
862
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
857
863
  };
858
864
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
859
865
  var suspendResult = this.g9_1;
@@ -862,11 +868,11 @@
862
868
  var tmp = this.e9_1;
863
869
  if (tmp === 0) {
864
870
  this.f9_1 = 1;
865
- if (this.d9n_1 instanceof PlayerReadyFromClientAction)
866
- if (!get_isCreated(this.f9n_1.state)) {
871
+ if (this.e9n_1 instanceof PlayerReadyFromClientAction)
872
+ if (!get_isCreated(this.g9n_1.state)) {
867
873
  return Unit_instance;
868
874
  }
869
- this.f9n_1.dispatch(this.d9n_1);
875
+ this.g9n_1.dispatch(this.e9n_1);
870
876
  return Unit_instance;
871
877
  } else if (tmp === 1) {
872
878
  throw this.h9_1;
@@ -877,33 +883,33 @@
877
883
  }
878
884
  while (true);
879
885
  };
880
- protoOf(GameServer$fromClientEvent$slambda).h9n = function ($this$dispatchAsync, store, completion) {
881
- var i = new GameServer$fromClientEvent$slambda(this.d9n_1, completion);
882
- i.e9n_1 = $this$dispatchAsync;
883
- i.f9n_1 = store;
886
+ protoOf(GameServer$fromClientEvent$slambda).i9n = function ($this$dispatchAsync, store, completion) {
887
+ var i = new GameServer$fromClientEvent$slambda(this.e9n_1, completion);
888
+ i.f9n_1 = $this$dispatchAsync;
889
+ i.g9n_1 = store;
884
890
  return i;
885
891
  };
886
892
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
887
893
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
888
894
  var l = function ($this$dispatchAsync, store, $completion) {
889
- return i.g9n($this$dispatchAsync, store, $completion);
895
+ return i.h9n($this$dispatchAsync, store, $completion);
890
896
  };
891
897
  l.$arity = 2;
892
898
  return l;
893
899
  }
894
900
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
895
- this.q9n_1 = $playerId;
901
+ this.r9n_1 = $playerId;
896
902
  CoroutineImpl.call(this, resultContinuation);
897
903
  }
898
- protoOf(GameServer$playerLostConnection$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
899
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
904
+ protoOf(GameServer$playerLostConnection$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
905
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
900
906
  tmp.g9_1 = Unit_instance;
901
907
  tmp.h9_1 = null;
902
908
  return tmp.m9();
903
909
  };
904
910
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
905
911
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
906
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
912
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
907
913
  };
908
914
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
909
915
  var suspendResult = this.g9_1;
@@ -912,12 +918,12 @@
912
918
  var tmp = this.e9_1;
913
919
  if (tmp === 0) {
914
920
  this.f9_1 = 1;
915
- if (!get_isCreated(this.s9n_1.state)) {
921
+ if (!get_isCreated(this.t9n_1.state)) {
916
922
  return Unit_instance;
917
923
  }
918
- var tmp_0 = this.s9n_1.dispatch;
924
+ var tmp_0 = this.t9n_1.dispatch;
919
925
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
920
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q9n_1));
926
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9n_1));
921
927
  return Unit_instance;
922
928
  } else if (tmp === 1) {
923
929
  throw this.h9_1;
@@ -928,33 +934,33 @@
928
934
  }
929
935
  while (true);
930
936
  };
931
- protoOf(GameServer$playerLostConnection$slambda).h9n = function ($this$dispatchAsync, store, completion) {
932
- var i = new GameServer$playerLostConnection$slambda(this.q9n_1, completion);
933
- i.r9n_1 = $this$dispatchAsync;
934
- i.s9n_1 = store;
937
+ protoOf(GameServer$playerLostConnection$slambda).i9n = function ($this$dispatchAsync, store, completion) {
938
+ var i = new GameServer$playerLostConnection$slambda(this.r9n_1, completion);
939
+ i.s9n_1 = $this$dispatchAsync;
940
+ i.t9n_1 = store;
935
941
  return i;
936
942
  };
937
943
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
938
944
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
939
945
  var l = function ($this$dispatchAsync, store, $completion) {
940
- return i.g9n($this$dispatchAsync, store, $completion);
946
+ return i.h9n($this$dispatchAsync, store, $completion);
941
947
  };
942
948
  l.$arity = 2;
943
949
  return l;
944
950
  }
945
951
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
946
- this.b9o_1 = $playerId;
952
+ this.c9o_1 = $playerId;
947
953
  CoroutineImpl.call(this, resultContinuation);
948
954
  }
949
- protoOf(GameServer$playerLive$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
950
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
955
+ protoOf(GameServer$playerLive$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
956
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
951
957
  tmp.g9_1 = Unit_instance;
952
958
  tmp.h9_1 = null;
953
959
  return tmp.m9();
954
960
  };
955
961
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
956
962
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
957
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
963
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
958
964
  };
959
965
  protoOf(GameServer$playerLive$slambda).m9 = function () {
960
966
  var suspendResult = this.g9_1;
@@ -963,9 +969,9 @@
963
969
  var tmp = this.e9_1;
964
970
  if (tmp === 0) {
965
971
  this.f9_1 = 1;
966
- var tmp_0 = this.d9o_1.dispatch;
972
+ var tmp_0 = this.e9o_1.dispatch;
967
973
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
968
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9o_1));
974
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9o_1));
969
975
  return Unit_instance;
970
976
  } else if (tmp === 1) {
971
977
  throw this.h9_1;
@@ -976,33 +982,33 @@
976
982
  }
977
983
  while (true);
978
984
  };
979
- protoOf(GameServer$playerLive$slambda).h9n = function ($this$dispatchAsync, store, completion) {
980
- var i = new GameServer$playerLive$slambda(this.b9o_1, completion);
981
- i.c9o_1 = $this$dispatchAsync;
982
- i.d9o_1 = store;
985
+ protoOf(GameServer$playerLive$slambda).i9n = function ($this$dispatchAsync, store, completion) {
986
+ var i = new GameServer$playerLive$slambda(this.c9o_1, completion);
987
+ i.d9o_1 = $this$dispatchAsync;
988
+ i.e9o_1 = store;
983
989
  return i;
984
990
  };
985
991
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
986
992
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
987
993
  var l = function ($this$dispatchAsync, store, $completion) {
988
- return i.g9n($this$dispatchAsync, store, $completion);
994
+ return i.h9n($this$dispatchAsync, store, $completion);
989
995
  };
990
996
  l.$arity = 2;
991
997
  return l;
992
998
  }
993
999
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
994
- this.m9o_1 = $playerId;
1000
+ this.n9o_1 = $playerId;
995
1001
  CoroutineImpl.call(this, resultContinuation);
996
1002
  }
997
- protoOf(GameServer$playerLeft$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
998
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1003
+ protoOf(GameServer$playerLeft$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1004
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
999
1005
  tmp.g9_1 = Unit_instance;
1000
1006
  tmp.h9_1 = null;
1001
1007
  return tmp.m9();
1002
1008
  };
1003
1009
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
1004
1010
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1005
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1011
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1006
1012
  };
1007
1013
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
1008
1014
  var suspendResult = this.g9_1;
@@ -1011,9 +1017,9 @@
1011
1017
  var tmp = this.e9_1;
1012
1018
  if (tmp === 0) {
1013
1019
  this.f9_1 = 1;
1014
- var tmp_0 = this.o9o_1.dispatch;
1020
+ var tmp_0 = this.p9o_1.dispatch;
1015
1021
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1016
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.m9o_1));
1022
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9o_1));
1017
1023
  return Unit_instance;
1018
1024
  } else if (tmp === 1) {
1019
1025
  throw this.h9_1;
@@ -1024,39 +1030,39 @@
1024
1030
  }
1025
1031
  while (true);
1026
1032
  };
1027
- protoOf(GameServer$playerLeft$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1028
- var i = new GameServer$playerLeft$slambda(this.m9o_1, completion);
1029
- i.n9o_1 = $this$dispatchAsync;
1030
- i.o9o_1 = store;
1033
+ protoOf(GameServer$playerLeft$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1034
+ var i = new GameServer$playerLeft$slambda(this.n9o_1, completion);
1035
+ i.o9o_1 = $this$dispatchAsync;
1036
+ i.p9o_1 = store;
1031
1037
  return i;
1032
1038
  };
1033
1039
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
1034
1040
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
1035
1041
  var l = function ($this$dispatchAsync, store, $completion) {
1036
- return i.g9n($this$dispatchAsync, store, $completion);
1042
+ return i.h9n($this$dispatchAsync, store, $completion);
1037
1043
  };
1038
1044
  l.$arity = 2;
1039
1045
  return l;
1040
1046
  }
1041
1047
  function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1042
- this.x9o_1 = $usersArray;
1043
- this.y9o_1 = $gameCreatorId;
1044
- this.z9o_1 = $config;
1045
- this.a9p_1 = $transition;
1046
- this.b9p_1 = this$0;
1047
- this.c9p_1 = $spectators;
1048
- this.d9p_1 = $roomId;
1048
+ this.y9o_1 = $usersArray;
1049
+ this.z9o_1 = $gameCreatorId;
1050
+ this.a9p_1 = $config;
1051
+ this.b9p_1 = $transition;
1052
+ this.c9p_1 = this$0;
1053
+ this.d9p_1 = $spectators;
1054
+ this.e9p_1 = $roomId;
1049
1055
  CoroutineImpl.call(this, resultContinuation);
1050
1056
  }
1051
- protoOf(GameServer$roomOnCreate$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1052
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1057
+ protoOf(GameServer$roomOnCreate$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1058
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1053
1059
  tmp.g9_1 = Unit_instance;
1054
1060
  tmp.h9_1 = null;
1055
1061
  return tmp.m9();
1056
1062
  };
1057
1063
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
1058
1064
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1059
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1065
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1060
1066
  };
1061
1067
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
1062
1068
  var suspendResult = this.g9_1;
@@ -1065,17 +1071,17 @@
1065
1071
  var tmp = this.e9_1;
1066
1072
  if (tmp === 0) {
1067
1073
  this.f9_1 = 1;
1068
- var users = toList(this.x9o_1);
1069
- var gameCreatorUser = getPlayer(users, this.y9o_1);
1074
+ var users = toList(this.y9o_1);
1075
+ var gameCreatorUser = getPlayer(users, this.z9o_1);
1070
1076
  var tmp_0;
1071
- if (this.z9o_1.mode.shufflePlayers && this.a9p_1 == null) {
1072
- tmp_0 = sortWithItem(_get_random__h29cgo(this.b9p_1).h5w(toMutableList(users)), gameCreatorUser);
1077
+ if (this.a9p_1.mode.shufflePlayers && this.b9p_1 == null) {
1078
+ tmp_0 = sortWithItem(_get_random__h29cgo(this.c9p_1).h5w(toMutableList(users)), gameCreatorUser);
1073
1079
  } else {
1074
- var tmp0_safe_receiver = this.a9p_1;
1080
+ var tmp0_safe_receiver = this.b9p_1;
1075
1081
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1076
1082
  var tmp_1;
1077
- if (!(previousPlayers == null) && this.z9o_1.playersMode.isTeamGame) {
1078
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.b9p_1);
1083
+ if (!(previousPlayers == null) && this.a9p_1.playersMode.isTeamGame) {
1084
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.c9p_1);
1079
1085
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1080
1086
  var tmp0_iterator = previousPlayers.j();
1081
1087
  while (tmp0_iterator.k()) {
@@ -1106,17 +1112,17 @@
1106
1112
  destination_1.e(destination_2);
1107
1113
  }
1108
1114
  var updatedTeams = destination_1;
1109
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.b9p_1).k8s(updatedTeams);
1115
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.c9p_1).k8s(updatedTeams);
1110
1116
  } else {
1111
1117
  tmp_1 = users;
1112
1118
  }
1113
1119
  tmp_0 = tmp_1;
1114
1120
  }
1115
1121
  var updatedUsers = tmp_0;
1116
- var tmp_3 = this.f9p_1.dispatch;
1122
+ var tmp_3 = this.g9p_1.dispatch;
1117
1123
  var tmp1_version = GameEngineConfig_instance.version;
1118
- var tmp2_spectators = toList(this.c9p_1);
1119
- tmp_3(new StartGameMechanicAction(this.z9o_1, this.d9p_1, tmp1_version, this.y9o_1, updatedUsers, VOID, tmp2_spectators));
1124
+ var tmp2_spectators = toList(this.d9p_1);
1125
+ tmp_3(new StartGameMechanicAction(this.a9p_1, this.e9p_1, tmp1_version, this.z9o_1, updatedUsers, VOID, tmp2_spectators));
1120
1126
  return Unit_instance;
1121
1127
  } else if (tmp === 1) {
1122
1128
  throw this.h9_1;
@@ -1127,33 +1133,33 @@
1127
1133
  }
1128
1134
  while (true);
1129
1135
  };
1130
- protoOf(GameServer$roomOnCreate$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1131
- var i = new GameServer$roomOnCreate$slambda(this.x9o_1, this.y9o_1, this.z9o_1, this.a9p_1, this.b9p_1, this.c9p_1, this.d9p_1, completion);
1132
- i.e9p_1 = $this$dispatchAsync;
1133
- i.f9p_1 = store;
1136
+ protoOf(GameServer$roomOnCreate$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1137
+ var i = new GameServer$roomOnCreate$slambda(this.y9o_1, this.z9o_1, this.a9p_1, this.b9p_1, this.c9p_1, this.d9p_1, this.e9p_1, completion);
1138
+ i.f9p_1 = $this$dispatchAsync;
1139
+ i.g9p_1 = store;
1134
1140
  return i;
1135
1141
  };
1136
1142
  function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1137
1143
  var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
1138
1144
  var l = function ($this$dispatchAsync, store, $completion) {
1139
- return i.g9n($this$dispatchAsync, store, $completion);
1145
+ return i.h9n($this$dispatchAsync, store, $completion);
1140
1146
  };
1141
1147
  l.$arity = 2;
1142
1148
  return l;
1143
1149
  }
1144
1150
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1145
- this.o9p_1 = $state;
1151
+ this.p9p_1 = $state;
1146
1152
  CoroutineImpl.call(this, resultContinuation);
1147
1153
  }
1148
- protoOf(GameServer$roomOnContinueFromState$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1149
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1154
+ protoOf(GameServer$roomOnContinueFromState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1155
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1150
1156
  tmp.g9_1 = Unit_instance;
1151
1157
  tmp.h9_1 = null;
1152
1158
  return tmp.m9();
1153
1159
  };
1154
1160
  protoOf(GameServer$roomOnContinueFromState$slambda).x9 = function (p1, p2, $completion) {
1155
1161
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1156
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1162
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1157
1163
  };
1158
1164
  protoOf(GameServer$roomOnContinueFromState$slambda).m9 = function () {
1159
1165
  var suspendResult = this.g9_1;
@@ -1162,9 +1168,9 @@
1162
1168
  var tmp = this.e9_1;
1163
1169
  if (tmp === 0) {
1164
1170
  this.f9_1 = 1;
1165
- var tmp_0 = this.q9p_1.dispatch;
1171
+ var tmp_0 = this.r9p_1.dispatch;
1166
1172
  var tmp0_reason = RestartRoundReason_getInstance();
1167
- var tmp1_table = this.o9p_1.table;
1173
+ var tmp1_table = this.p9p_1.table;
1168
1174
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1169
1175
  return Unit_instance;
1170
1176
  } else if (tmp === 1) {
@@ -1176,33 +1182,33 @@
1176
1182
  }
1177
1183
  while (true);
1178
1184
  };
1179
- protoOf(GameServer$roomOnContinueFromState$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1180
- var i = new GameServer$roomOnContinueFromState$slambda(this.o9p_1, completion);
1181
- i.p9p_1 = $this$dispatchAsync;
1182
- i.q9p_1 = store;
1185
+ protoOf(GameServer$roomOnContinueFromState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1186
+ var i = new GameServer$roomOnContinueFromState$slambda(this.p9p_1, completion);
1187
+ i.q9p_1 = $this$dispatchAsync;
1188
+ i.r9p_1 = store;
1183
1189
  return i;
1184
1190
  };
1185
1191
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1186
1192
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1187
1193
  var l = function ($this$dispatchAsync, store, $completion) {
1188
- return i.g9n($this$dispatchAsync, store, $completion);
1194
+ return i.h9n($this$dispatchAsync, store, $completion);
1189
1195
  };
1190
1196
  l.$arity = 2;
1191
1197
  return l;
1192
1198
  }
1193
1199
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1194
- this.z9p_1 = $state;
1200
+ this.a9q_1 = $state;
1195
1201
  CoroutineImpl.call(this, resultContinuation);
1196
1202
  }
1197
- protoOf(GameServer$roomOnContinueFromState$slambda_1).g9n = function ($this$dispatchAsync, store, $completion) {
1198
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1203
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
1204
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1199
1205
  tmp.g9_1 = Unit_instance;
1200
1206
  tmp.h9_1 = null;
1201
1207
  return tmp.m9();
1202
1208
  };
1203
1209
  protoOf(GameServer$roomOnContinueFromState$slambda_1).x9 = function (p1, p2, $completion) {
1204
1210
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1205
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1211
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1206
1212
  };
1207
1213
  protoOf(GameServer$roomOnContinueFromState$slambda_1).m9 = function () {
1208
1214
  var suspendResult = this.g9_1;
@@ -1211,10 +1217,10 @@
1211
1217
  var tmp = this.e9_1;
1212
1218
  if (tmp === 0) {
1213
1219
  this.f9_1 = 1;
1214
- var tmp0_iterator = this.z9p_1.actions.j();
1220
+ var tmp0_iterator = this.a9q_1.actions.j();
1215
1221
  while (tmp0_iterator.k()) {
1216
1222
  var element = tmp0_iterator.l();
1217
- this.b9q_1.dispatch(element);
1223
+ this.c9q_1.dispatch(element);
1218
1224
  }
1219
1225
  return Unit_instance;
1220
1226
  } else if (tmp === 1) {
@@ -1226,34 +1232,35 @@
1226
1232
  }
1227
1233
  while (true);
1228
1234
  };
1229
- protoOf(GameServer$roomOnContinueFromState$slambda_1).h9n = function ($this$dispatchAsync, store, completion) {
1230
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.z9p_1, completion);
1231
- i.a9q_1 = $this$dispatchAsync;
1232
- i.b9q_1 = store;
1235
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
1236
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.a9q_1, completion);
1237
+ i.b9q_1 = $this$dispatchAsync;
1238
+ i.c9q_1 = store;
1233
1239
  return i;
1234
1240
  };
1235
1241
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1236
1242
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1237
1243
  var l = function ($this$dispatchAsync, store, $completion) {
1238
- return i.g9n($this$dispatchAsync, store, $completion);
1244
+ return i.h9n($this$dispatchAsync, store, $completion);
1239
1245
  };
1240
1246
  l.$arity = 2;
1241
1247
  return l;
1242
1248
  }
1243
- function GameServer$roomOnContinueFromRound$slambda($roomId, $tableLite, resultContinuation) {
1244
- this.k9q_1 = $roomId;
1245
- this.l9q_1 = $tableLite;
1249
+ function GameServer$roomOnContinueFromRound$slambda($roomId, this$0, $tableLite, resultContinuation) {
1250
+ this.l9q_1 = $roomId;
1251
+ this.m9q_1 = this$0;
1252
+ this.n9q_1 = $tableLite;
1246
1253
  CoroutineImpl.call(this, resultContinuation);
1247
1254
  }
1248
- protoOf(GameServer$roomOnContinueFromRound$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1249
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1255
+ protoOf(GameServer$roomOnContinueFromRound$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1256
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1250
1257
  tmp.g9_1 = Unit_instance;
1251
1258
  tmp.h9_1 = null;
1252
1259
  return tmp.m9();
1253
1260
  };
1254
1261
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
1255
1262
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1256
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1263
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1257
1264
  };
1258
1265
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
1259
1266
  var suspendResult = this.g9_1;
@@ -1262,9 +1269,9 @@
1262
1269
  var tmp = this.e9_1;
1263
1270
  if (tmp === 0) {
1264
1271
  this.f9_1 = 1;
1265
- var tmp_0 = this.n9q_1.dispatch;
1272
+ var tmp_0 = this.p9q_1.dispatch;
1266
1273
  var tmp0_reason = RestartRoundReason_getInstance();
1267
- var tmp1_table = Companion_instance.restartRound(this.k9q_1, GameEngineConfig_instance.version, this.l9q_1);
1274
+ var tmp1_table = Companion_instance.restartRound(this.l9q_1, _get_idsProvider__fnfajc(this.m9q_1).s6h(), GameEngineConfig_instance.version, this.n9q_1);
1268
1275
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1269
1276
  return Unit_instance;
1270
1277
  } else if (tmp === 1) {
@@ -1276,16 +1283,16 @@
1276
1283
  }
1277
1284
  while (true);
1278
1285
  };
1279
- protoOf(GameServer$roomOnContinueFromRound$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1280
- var i = new GameServer$roomOnContinueFromRound$slambda(this.k9q_1, this.l9q_1, completion);
1281
- i.m9q_1 = $this$dispatchAsync;
1282
- i.n9q_1 = store;
1286
+ protoOf(GameServer$roomOnContinueFromRound$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1287
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.l9q_1, this.m9q_1, this.n9q_1, completion);
1288
+ i.o9q_1 = $this$dispatchAsync;
1289
+ i.p9q_1 = store;
1283
1290
  return i;
1284
1291
  };
1285
- function GameServer$roomOnContinueFromRound$slambda_0($roomId, $tableLite, resultContinuation) {
1286
- var i = new GameServer$roomOnContinueFromRound$slambda($roomId, $tableLite, resultContinuation);
1292
+ function GameServer$roomOnContinueFromRound$slambda_0($roomId, this$0, $tableLite, resultContinuation) {
1293
+ var i = new GameServer$roomOnContinueFromRound$slambda($roomId, this$0, $tableLite, resultContinuation);
1287
1294
  var l = function ($this$dispatchAsync, store, $completion) {
1288
- return i.g9n($this$dispatchAsync, store, $completion);
1295
+ return i.h9n($this$dispatchAsync, store, $completion);
1289
1296
  };
1290
1297
  l.$arity = 2;
1291
1298
  return l;
@@ -1293,15 +1300,15 @@
1293
1300
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1294
1301
  CoroutineImpl.call(this, resultContinuation);
1295
1302
  }
1296
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).g9n = function ($this$dispatchAsync, store, $completion) {
1297
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1303
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
1304
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1298
1305
  tmp.g9_1 = Unit_instance;
1299
1306
  tmp.h9_1 = null;
1300
1307
  return tmp.m9();
1301
1308
  };
1302
1309
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9 = function (p1, p2, $completion) {
1303
1310
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1304
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1311
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1305
1312
  };
1306
1313
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9 = function () {
1307
1314
  var suspendResult = this.g9_1;
@@ -1310,7 +1317,7 @@
1310
1317
  var tmp = this.e9_1;
1311
1318
  if (tmp === 0) {
1312
1319
  this.f9_1 = 1;
1313
- this.x9q_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1320
+ this.z9q_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1314
1321
  return Unit_instance;
1315
1322
  } else if (tmp === 1) {
1316
1323
  throw this.h9_1;
@@ -1321,33 +1328,33 @@
1321
1328
  }
1322
1329
  while (true);
1323
1330
  };
1324
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).h9n = function ($this$dispatchAsync, store, completion) {
1331
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
1325
1332
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1326
- i.w9q_1 = $this$dispatchAsync;
1327
- i.x9q_1 = store;
1333
+ i.y9q_1 = $this$dispatchAsync;
1334
+ i.z9q_1 = store;
1328
1335
  return i;
1329
1336
  };
1330
1337
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1331
1338
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1332
1339
  var l = function ($this$dispatchAsync, store, $completion) {
1333
- return i.g9n($this$dispatchAsync, store, $completion);
1340
+ return i.h9n($this$dispatchAsync, store, $completion);
1334
1341
  };
1335
1342
  l.$arity = 2;
1336
1343
  return l;
1337
1344
  }
1338
1345
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1339
- this.g9r_1 = $spectators;
1346
+ this.i9r_1 = $spectators;
1340
1347
  CoroutineImpl.call(this, resultContinuation);
1341
1348
  }
1342
- protoOf(GameServer$addSpectatorsToRoom$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1343
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1349
+ protoOf(GameServer$addSpectatorsToRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1350
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1344
1351
  tmp.g9_1 = Unit_instance;
1345
1352
  tmp.h9_1 = null;
1346
1353
  return tmp.m9();
1347
1354
  };
1348
1355
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
1349
1356
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1350
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1357
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1351
1358
  };
1352
1359
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
1353
1360
  var suspendResult = this.g9_1;
@@ -1356,7 +1363,7 @@
1356
1363
  var tmp = this.e9_1;
1357
1364
  if (tmp === 0) {
1358
1365
  this.f9_1 = 1;
1359
- this.i9r_1.dispatch(new AddSpectatorsAction(toList(this.g9r_1)));
1366
+ this.k9r_1.dispatch(new AddSpectatorsAction(toList(this.i9r_1)));
1360
1367
  return Unit_instance;
1361
1368
  } else if (tmp === 1) {
1362
1369
  throw this.h9_1;
@@ -1367,33 +1374,33 @@
1367
1374
  }
1368
1375
  while (true);
1369
1376
  };
1370
- protoOf(GameServer$addSpectatorsToRoom$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1371
- var i = new GameServer$addSpectatorsToRoom$slambda(this.g9r_1, completion);
1372
- i.h9r_1 = $this$dispatchAsync;
1373
- i.i9r_1 = store;
1377
+ protoOf(GameServer$addSpectatorsToRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1378
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.i9r_1, completion);
1379
+ i.j9r_1 = $this$dispatchAsync;
1380
+ i.k9r_1 = store;
1374
1381
  return i;
1375
1382
  };
1376
1383
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1377
1384
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1378
1385
  var l = function ($this$dispatchAsync, store, $completion) {
1379
- return i.g9n($this$dispatchAsync, store, $completion);
1386
+ return i.h9n($this$dispatchAsync, store, $completion);
1380
1387
  };
1381
1388
  l.$arity = 2;
1382
1389
  return l;
1383
1390
  }
1384
1391
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1385
- this.r9r_1 = $spectators;
1392
+ this.t9r_1 = $spectators;
1386
1393
  CoroutineImpl.call(this, resultContinuation);
1387
1394
  }
1388
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1389
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1395
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1396
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1390
1397
  tmp.g9_1 = Unit_instance;
1391
1398
  tmp.h9_1 = null;
1392
1399
  return tmp.m9();
1393
1400
  };
1394
1401
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1395
1402
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1396
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1403
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1397
1404
  };
1398
1405
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1399
1406
  var suspendResult = this.g9_1;
@@ -1402,7 +1409,7 @@
1402
1409
  var tmp = this.e9_1;
1403
1410
  if (tmp === 0) {
1404
1411
  this.f9_1 = 1;
1405
- this.t9r_1.dispatch(new RemoveSpectatorsAction(toList(this.r9r_1)));
1412
+ this.v9r_1.dispatch(new RemoveSpectatorsAction(toList(this.t9r_1)));
1406
1413
  return Unit_instance;
1407
1414
  } else if (tmp === 1) {
1408
1415
  throw this.h9_1;
@@ -1413,34 +1420,34 @@
1413
1420
  }
1414
1421
  while (true);
1415
1422
  };
1416
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1417
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.r9r_1, completion);
1418
- i.s9r_1 = $this$dispatchAsync;
1419
- i.t9r_1 = store;
1423
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1424
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.t9r_1, completion);
1425
+ i.u9r_1 = $this$dispatchAsync;
1426
+ i.v9r_1 = store;
1420
1427
  return i;
1421
1428
  };
1422
1429
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1423
1430
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1424
1431
  var l = function ($this$dispatchAsync, store, $completion) {
1425
- return i.g9n($this$dispatchAsync, store, $completion);
1432
+ return i.h9n($this$dispatchAsync, store, $completion);
1426
1433
  };
1427
1434
  l.$arity = 2;
1428
1435
  return l;
1429
1436
  }
1430
1437
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1431
- this.c9s_1 = $playerId;
1432
- this.d9s_1 = this$0;
1438
+ this.e9s_1 = $playerId;
1439
+ this.f9s_1 = this$0;
1433
1440
  CoroutineImpl.call(this, resultContinuation);
1434
1441
  }
1435
- protoOf(GameServer$roomRefreshPlayerState$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1436
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1442
+ protoOf(GameServer$roomRefreshPlayerState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1443
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1437
1444
  tmp.g9_1 = Unit_instance;
1438
1445
  tmp.h9_1 = null;
1439
1446
  return tmp.m9();
1440
1447
  };
1441
1448
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1442
1449
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1443
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1450
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1444
1451
  };
1445
1452
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1446
1453
  var suspendResult = this.g9_1;
@@ -1449,14 +1456,14 @@
1449
1456
  var tmp = this.e9_1;
1450
1457
  if (tmp === 0) {
1451
1458
  this.f9_1 = 1;
1452
- var table = this.f9s_1.state.m6r();
1453
- var player = getPlayer(table.players, this.c9s_1);
1459
+ var table = this.h9s_1.state.m6r();
1460
+ var player = getPlayer(table.players, this.e9s_1);
1454
1461
  if (player.f6x_1.h6d().y6b_1.isLive) {
1455
- this.f9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.d9s_1).b8z(player, table));
1462
+ this.h9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.f9s_1).b8z(player, table));
1456
1463
  } else {
1457
- var tmp_0 = this.f9s_1.dispatch;
1464
+ var tmp_0 = this.h9s_1.dispatch;
1458
1465
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1459
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9s_1));
1466
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9s_1));
1460
1467
  }
1461
1468
  return Unit_instance;
1462
1469
  } else if (tmp === 1) {
@@ -1468,34 +1475,34 @@
1468
1475
  }
1469
1476
  while (true);
1470
1477
  };
1471
- protoOf(GameServer$roomRefreshPlayerState$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1472
- var i = new GameServer$roomRefreshPlayerState$slambda(this.c9s_1, this.d9s_1, completion);
1473
- i.e9s_1 = $this$dispatchAsync;
1474
- i.f9s_1 = store;
1478
+ protoOf(GameServer$roomRefreshPlayerState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1479
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.e9s_1, this.f9s_1, completion);
1480
+ i.g9s_1 = $this$dispatchAsync;
1481
+ i.h9s_1 = store;
1475
1482
  return i;
1476
1483
  };
1477
1484
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1478
1485
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1479
1486
  var l = function ($this$dispatchAsync, store, $completion) {
1480
- return i.g9n($this$dispatchAsync, store, $completion);
1487
+ return i.h9n($this$dispatchAsync, store, $completion);
1481
1488
  };
1482
1489
  l.$arity = 2;
1483
1490
  return l;
1484
1491
  }
1485
1492
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1486
- this.o9s_1 = this$0;
1487
- this.p9s_1 = $newRid;
1493
+ this.q9s_1 = this$0;
1494
+ this.r9s_1 = $newRid;
1488
1495
  CoroutineImpl.call(this, resultContinuation);
1489
1496
  }
1490
- protoOf(GameServer$roomOnDelete$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1491
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1497
+ protoOf(GameServer$roomOnDelete$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1498
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1492
1499
  tmp.g9_1 = Unit_instance;
1493
1500
  tmp.h9_1 = null;
1494
1501
  return tmp.m9();
1495
1502
  };
1496
1503
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1497
1504
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1498
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1505
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1499
1506
  };
1500
1507
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1501
1508
  var suspendResult = this.g9_1;
@@ -1504,10 +1511,10 @@
1504
1511
  var tmp = this.e9_1;
1505
1512
  if (tmp === 0) {
1506
1513
  this.f9_1 = 1;
1507
- var it = this.o9s_1.e6b().n6q_1;
1514
+ var it = this.q9s_1.e6b().n6q_1;
1508
1515
  var tmp_0;
1509
1516
  if (it == null) {
1510
- _get_logger__rkp4sl(this.o9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1517
+ _get_logger__rkp4sl(this.q9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1511
1518
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1512
1519
  } else {
1513
1520
  tmp_0 = it;
@@ -1516,7 +1523,7 @@
1516
1523
  var gameTransition = terminationState.h92_1;
1517
1524
  var tmp_1;
1518
1525
  if (gameTransition instanceof GameToRoomTransition) {
1519
- var value = this.p9s_1;
1526
+ var value = this.r9s_1;
1520
1527
  var tmp$ret$0 = Unit_instance;
1521
1528
  l$ret$1: do {
1522
1529
  if (value == null) {
@@ -1533,9 +1540,9 @@
1533
1540
  tmp_1 = gameTransition;
1534
1541
  }
1535
1542
  var transition = tmp_1;
1536
- var tmp_2 = this.r9s_1.dispatch;
1543
+ var tmp_2 = this.t9s_1.dispatch;
1537
1544
  var tmp0_reason = terminationState.g92_1;
1538
- var tmp1_isGameFinished = this.o9s_1.e6b().m6r().isGameFinished;
1545
+ var tmp1_isGameFinished = this.q9s_1.e6b().m6r().isGameFinished;
1539
1546
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
1540
1547
  return Unit_instance;
1541
1548
  } else if (tmp === 1) {
@@ -1547,33 +1554,33 @@
1547
1554
  }
1548
1555
  while (true);
1549
1556
  };
1550
- protoOf(GameServer$roomOnDelete$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1551
- var i = new GameServer$roomOnDelete$slambda(this.o9s_1, this.p9s_1, completion);
1552
- i.q9s_1 = $this$dispatchAsync;
1553
- i.r9s_1 = store;
1557
+ protoOf(GameServer$roomOnDelete$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1558
+ var i = new GameServer$roomOnDelete$slambda(this.q9s_1, this.r9s_1, completion);
1559
+ i.s9s_1 = $this$dispatchAsync;
1560
+ i.t9s_1 = store;
1554
1561
  return i;
1555
1562
  };
1556
1563
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1557
1564
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1558
1565
  var l = function ($this$dispatchAsync, store, $completion) {
1559
- return i.g9n($this$dispatchAsync, store, $completion);
1566
+ return i.h9n($this$dispatchAsync, store, $completion);
1560
1567
  };
1561
1568
  l.$arity = 2;
1562
1569
  return l;
1563
1570
  }
1564
1571
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1565
- this.a9t_1 = $enabled;
1572
+ this.c9t_1 = $enabled;
1566
1573
  CoroutineImpl.call(this, resultContinuation);
1567
1574
  }
1568
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1569
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1575
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1576
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1570
1577
  tmp.g9_1 = Unit_instance;
1571
1578
  tmp.h9_1 = null;
1572
1579
  return tmp.m9();
1573
1580
  };
1574
1581
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1575
1582
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1576
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1583
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1577
1584
  };
1578
1585
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1579
1586
  var suspendResult = this.g9_1;
@@ -1582,7 +1589,7 @@
1582
1589
  var tmp = this.e9_1;
1583
1590
  if (tmp === 0) {
1584
1591
  this.f9_1 = 1;
1585
- this.c9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.c9t_1.state).d9t_1.f9t(this.a9t_1)));
1592
+ this.e9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.e9t_1.state).f9t_1.h9t(this.c9t_1)));
1586
1593
  return Unit_instance;
1587
1594
  } else if (tmp === 1) {
1588
1595
  throw this.h9_1;
@@ -1593,35 +1600,35 @@
1593
1600
  }
1594
1601
  while (true);
1595
1602
  };
1596
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1597
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.a9t_1, completion);
1598
- i.b9t_1 = $this$dispatchAsync;
1599
- i.c9t_1 = store;
1603
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1604
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.c9t_1, completion);
1605
+ i.d9t_1 = $this$dispatchAsync;
1606
+ i.e9t_1 = store;
1600
1607
  return i;
1601
1608
  };
1602
1609
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1603
1610
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1604
1611
  var l = function ($this$dispatchAsync, store, $completion) {
1605
- return i.g9n($this$dispatchAsync, store, $completion);
1612
+ return i.h9n($this$dispatchAsync, store, $completion);
1606
1613
  };
1607
1614
  l.$arity = 2;
1608
1615
  return l;
1609
1616
  }
1610
1617
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1611
- this.o9t_1 = $reason;
1612
- this.p9t_1 = this$0;
1613
- this.q9t_1 = $roomId;
1618
+ this.q9t_1 = $reason;
1619
+ this.r9t_1 = this$0;
1620
+ this.s9t_1 = $roomId;
1614
1621
  CoroutineImpl.call(this, resultContinuation);
1615
1622
  }
1616
- protoOf(GameServer$shutdown$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1617
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1623
+ protoOf(GameServer$shutdown$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1624
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1618
1625
  tmp.g9_1 = Unit_instance;
1619
1626
  tmp.h9_1 = null;
1620
1627
  return tmp.m9();
1621
1628
  };
1622
1629
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1623
1630
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1624
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1631
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1625
1632
  };
1626
1633
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1627
1634
  var suspendResult = this.g9_1;
@@ -1630,11 +1637,11 @@
1630
1637
  var tmp = this.e9_1;
1631
1638
  if (tmp === 0) {
1632
1639
  this.f9_1 = 1;
1633
- var state = this.s9t_1.store.state;
1640
+ var state = this.u9t_1.store.state;
1634
1641
  if (state.n6r()) {
1635
- var tmp0_elvis_lhs = toDomainEnumSafe(this.o9t_1, get_serverShutdownReasonMapping());
1642
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.q9t_1, get_serverShutdownReasonMapping());
1636
1643
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1637
- var tmp_0 = this.s9t_1.dispatch;
1644
+ var tmp_0 = this.u9t_1.dispatch;
1638
1645
  var tmp_1 = Companion_instance_0;
1639
1646
  var tmp_2;
1640
1647
  switch (shutdownReason.n2_1) {
@@ -1648,10 +1655,10 @@
1648
1655
  noWhenBranchMatchedException();
1649
1656
  break;
1650
1657
  }
1651
- tmp_0(tmp_1.withAnalytics(tmp_2, this.p9t_1.table.isGameFinished, this.p9t_1.table));
1658
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.r9t_1.table.isGameFinished, this.r9t_1.table));
1652
1659
  } else {
1653
- _get_logger__rkp4sl(this.p9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.q9t_1);
1654
- this.s9t_1.dispatch(new ClearAction());
1660
+ _get_logger__rkp4sl(this.r9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.s9t_1);
1661
+ this.u9t_1.dispatch(new ClearAction());
1655
1662
  }
1656
1663
  return Unit_instance;
1657
1664
  } else if (tmp === 1) {
@@ -1663,22 +1670,22 @@
1663
1670
  }
1664
1671
  while (true);
1665
1672
  };
1666
- protoOf(GameServer$shutdown$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1667
- var i = new GameServer$shutdown$slambda(this.o9t_1, this.p9t_1, this.q9t_1, completion);
1668
- i.r9t_1 = $this$dispatchAsync;
1669
- i.s9t_1 = store;
1673
+ protoOf(GameServer$shutdown$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1674
+ var i = new GameServer$shutdown$slambda(this.q9t_1, this.r9t_1, this.s9t_1, completion);
1675
+ i.t9t_1 = $this$dispatchAsync;
1676
+ i.u9t_1 = store;
1670
1677
  return i;
1671
1678
  };
1672
1679
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1673
1680
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1674
1681
  var l = function ($this$dispatchAsync, store, $completion) {
1675
- return i.g9n($this$dispatchAsync, store, $completion);
1682
+ return i.h9n($this$dispatchAsync, store, $completion);
1676
1683
  };
1677
1684
  l.$arity = 2;
1678
1685
  return l;
1679
1686
  }
1680
1687
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1681
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.t9t()) : preloadedState;
1688
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.v9t()) : preloadedState;
1682
1689
  var tmp;
1683
1690
  if (externalReducers === VOID) {
1684
1691
  // Inline function 'kotlin.collections.listOf' call
@@ -1729,12 +1736,18 @@
1729
1736
  var tmp_11 = this;
1730
1737
  tmp_11.g9l_1 = lazy(GameServer$random$delegate$lambda(this));
1731
1738
  var tmp_12 = this;
1739
+ // Inline function 'org.kodein.di.instance' call
1740
+ // Inline function 'org.kodein.type.generic' call
1741
+ var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
1742
+ var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
1743
+ tmp_12.h9l_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
1744
+ var tmp_14 = this;
1732
1745
  var tmp0_externalMiddlewares = plus(storeContract.d95(), externalMiddlewares);
1733
1746
  var tmp1_externalReducers = plus(storeContract.c95(), externalReducers);
1734
- tmp_12.h9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1747
+ tmp_14.i9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1735
1748
  }
1736
1749
  protoOf(GameServer).z6p = function () {
1737
- return this.h9l_1;
1750
+ return this.i9l_1;
1738
1751
  };
1739
1752
  protoOf(GameServer).d5l = function () {
1740
1753
  return this.e6b().m6r().id;
@@ -1762,52 +1775,52 @@
1762
1775
  };
1763
1776
  protoOf(GameServer).fromClientEvent = function (action) {
1764
1777
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1765
- this.h9l_1.l6r(GameServer$fromClientEvent$slambda_0(action, null));
1778
+ this.i9l_1.l6r(GameServer$fromClientEvent$slambda_0(action, null));
1766
1779
  };
1767
1780
  protoOf(GameServer).playerLostConnection = function (playerId) {
1768
1781
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1769
- this.h9l_1.l6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1782
+ this.i9l_1.l6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1770
1783
  };
1771
1784
  protoOf(GameServer).playerLive = function (playerId) {
1772
1785
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1773
- this.h9l_1.l6r(GameServer$playerLive$slambda_0(playerId, null));
1786
+ this.i9l_1.l6r(GameServer$playerLive$slambda_0(playerId, null));
1774
1787
  };
1775
1788
  protoOf(GameServer).playerLeft = function (playerId) {
1776
1789
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1777
- this.h9l_1.l6r(GameServer$playerLeft$slambda_0(playerId, null));
1790
+ this.i9l_1.l6r(GameServer$playerLeft$slambda_0(playerId, null));
1778
1791
  };
1779
- protoOf(GameServer).u9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1780
- this.h9l_1.l6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1792
+ protoOf(GameServer).w9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1793
+ this.i9l_1.l6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1781
1794
  };
1782
1795
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
1783
- this.h9l_1.l6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1784
- this.h9l_1.l6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1796
+ this.i9l_1.l6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1797
+ this.i9l_1.l6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1785
1798
  };
1786
1799
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1787
- this.h9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_0(roomId, tableLite, null));
1788
- this.h9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1800
+ this.i9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_0(roomId, this, tableLite, null));
1801
+ this.i9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1789
1802
  };
1790
1803
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1791
- this.h9l_1.l6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1804
+ this.i9l_1.l6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1792
1805
  };
1793
1806
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1794
- this.h9l_1.l6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1807
+ this.i9l_1.l6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1795
1808
  };
1796
1809
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1797
1810
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1798
- this.h9l_1.l6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1811
+ this.i9l_1.l6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1799
1812
  };
1800
- protoOf(GameServer).v9t = function (newRid) {
1813
+ protoOf(GameServer).x9t = function (newRid) {
1801
1814
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
1802
- this.h9l_1.l6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1815
+ this.i9l_1.l6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1803
1816
  };
1804
1817
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1805
1818
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
1806
- this.h9l_1.l6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1819
+ this.i9l_1.l6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1807
1820
  };
1808
- protoOf(GameServer).w9t = function (reason, roomId) {
1821
+ protoOf(GameServer).y9t = function (reason, roomId) {
1809
1822
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
1810
- this.h9l_1.l6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1823
+ this.i9l_1.l6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1811
1824
  };
1812
1825
  protoOf(GameServer).clear = function () {
1813
1826
  return this.a2();
@@ -1837,6 +1850,11 @@
1837
1850
  return _get_teamsLogicProvider__u10pm6(receiver);
1838
1851
  }, null);
1839
1852
  }
1853
+ function idsProvider$factory() {
1854
+ return getPropertyCallableRef('idsProvider', 1, KProperty1, function (receiver) {
1855
+ return _get_idsProvider__fnfajc(receiver);
1856
+ }, null);
1857
+ }
1840
1858
  function logger$factory_0() {
1841
1859
  return getPropertyCallableRef('logger', 1, KProperty1, function (receiver) {
1842
1860
  return _get_logger__rkp4sl(receiver);
@@ -1867,6 +1885,11 @@
1867
1885
  return _get_random__h29cgo(receiver);
1868
1886
  }, null);
1869
1887
  }
1888
+ function idsProvider$factory_0() {
1889
+ return getPropertyCallableRef('idsProvider', 1, KProperty1, function (receiver) {
1890
+ return _get_idsProvider__fnfajc(receiver);
1891
+ }, null);
1892
+ }
1870
1893
  function get_serverShutdownReasonMapping() {
1871
1894
  _init_properties_ReasonsMappers_kt__p6o0hv();
1872
1895
  return serverShutdownReasonMapping;
@@ -1910,16 +1933,16 @@
1910
1933
  return Companion_instance_8;
1911
1934
  }
1912
1935
  function ServerConfig(canStartNewGame) {
1913
- this.e9t_1 = canStartNewGame;
1936
+ this.g9t_1 = canStartNewGame;
1914
1937
  }
1915
- protoOf(ServerConfig).f9t = function (canStartNewGame) {
1938
+ protoOf(ServerConfig).h9t = function (canStartNewGame) {
1916
1939
  return new ServerConfig(canStartNewGame);
1917
1940
  };
1918
1941
  protoOf(ServerConfig).toString = function () {
1919
- return 'ServerConfig(canStartNewGame=' + this.e9t_1 + ')';
1942
+ return 'ServerConfig(canStartNewGame=' + this.g9t_1 + ')';
1920
1943
  };
1921
1944
  protoOf(ServerConfig).hashCode = function () {
1922
- return getBooleanHashCode(this.e9t_1);
1945
+ return getBooleanHashCode(this.g9t_1);
1923
1946
  };
1924
1947
  protoOf(ServerConfig).equals = function (other) {
1925
1948
  if (this === other)
@@ -1927,7 +1950,7 @@
1927
1950
  if (!(other instanceof ServerConfig))
1928
1951
  return false;
1929
1952
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1930
- if (!(this.e9t_1 === tmp0_other_with_cast.e9t_1))
1953
+ if (!(this.g9t_1 === tmp0_other_with_cast.g9t_1))
1931
1954
  return false;
1932
1955
  return true;
1933
1956
  };
@@ -1942,12 +1965,12 @@
1942
1965
  protoOf(TableStateUpdate).pe = function () {
1943
1966
  return this.table;
1944
1967
  };
1945
- protoOf(TableStateUpdate).x9t = function (table) {
1968
+ protoOf(TableStateUpdate).z9t = function (table) {
1946
1969
  return new TableStateUpdate(table);
1947
1970
  };
1948
1971
  protoOf(TableStateUpdate).copy = function (table, $super) {
1949
1972
  table = table === VOID ? this.table : table;
1950
- return this.x9t(table);
1973
+ return this.z9t(table);
1951
1974
  };
1952
1975
  protoOf(TableStateUpdate).toString = function () {
1953
1976
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -1974,12 +1997,12 @@
1974
1997
  protoOf(ActionsStateUpdate).pe = function () {
1975
1998
  return this.actions;
1976
1999
  };
1977
- protoOf(ActionsStateUpdate).y9t = function (actions) {
2000
+ protoOf(ActionsStateUpdate).a9u = function (actions) {
1978
2001
  return new ActionsStateUpdate(actions);
1979
2002
  };
1980
2003
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
1981
2004
  actions = actions === VOID ? this.actions : actions;
1982
- return this.y9t(actions);
2005
+ return this.a9u(actions);
1983
2006
  };
1984
2007
  protoOf(ActionsStateUpdate).toString = function () {
1985
2008
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -2243,7 +2266,7 @@
2243
2266
  function MechanicEventsObserver() {
2244
2267
  }
2245
2268
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2246
- this.i9u_1 = $$this$unsafeFlow;
2269
+ this.k9u_1 = $$this$unsafeFlow;
2247
2270
  CoroutineImpl.call(this, resultContinuation);
2248
2271
  }
2249
2272
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2264,12 +2287,12 @@
2264
2287
  case 0:
2265
2288
  this.f9_1 = 2;
2266
2289
  var tmp_0 = this;
2267
- tmp_0.k9u_1 = this.i9u_1;
2290
+ tmp_0.m9u_1 = this.k9u_1;
2268
2291
  var tmp_1 = this;
2269
- tmp_1.l9u_1 = this.j9u_1;
2292
+ tmp_1.n9u_1 = this.l9u_1;
2270
2293
  this.e9_1 = 1;
2271
- var it = this.l9u_1;
2272
- suspendResult = this.k9u_1.p18(new ActionsStateUpdate(it), this);
2294
+ var it = this.n9u_1;
2295
+ suspendResult = this.m9u_1.p18(new ActionsStateUpdate(it), this);
2273
2296
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2274
2297
  return suspendResult;
2275
2298
  }
@@ -2292,8 +2315,8 @@
2292
2315
  while (true);
2293
2316
  };
2294
2317
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).j1i = function (value, completion) {
2295
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.i9u_1, completion);
2296
- i.j9u_1 = value;
2318
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.k9u_1, completion);
2319
+ i.l9u_1 = value;
2297
2320
  return i;
2298
2321
  };
2299
2322
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2306,8 +2329,8 @@
2306
2329
  }
2307
2330
  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
2308
2331
  CoroutineImpl.call(this, resultContinuation);
2309
- this.u9u_1 = _this__u8e3s4;
2310
- this.v9u_1 = collector;
2332
+ this.w9u_1 = _this__u8e3s4;
2333
+ this.x9u_1 = collector;
2311
2334
  }
2312
2335
  protoOf($collectCOROUTINE$0).m9 = function () {
2313
2336
  var suspendResult = this.g9_1;
@@ -2318,10 +2341,10 @@
2318
2341
  case 0:
2319
2342
  this.f9_1 = 2;
2320
2343
  var tmp_0 = this;
2321
- tmp_0.w9u_1 = this.v9u_1;
2344
+ tmp_0.y9u_1 = this.x9u_1;
2322
2345
  this.e9_1 = 1;
2323
- var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.w9u_1, null);
2324
- suspendResult = this.u9u_1.x9u_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2346
+ var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.y9u_1, null);
2347
+ suspendResult = this.w9u_1.z9u_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2325
2348
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2326
2349
  return suspendResult;
2327
2350
  }
@@ -2344,7 +2367,7 @@
2344
2367
  while (true);
2345
2368
  };
2346
2369
  function _no_name_provided__qut3iv($this) {
2347
- this.x9u_1 = $this;
2370
+ this.z9u_1 = $this;
2348
2371
  }
2349
2372
  protoOf(_no_name_provided__qut3iv).q18 = function (collector, $completion) {
2350
2373
  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -2356,18 +2379,18 @@
2356
2379
  return this.q18(collector, $completion);
2357
2380
  };
2358
2381
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation) {
2359
- this.g9v_1 = $table;
2360
- this.h9v_1 = this$0;
2382
+ this.i9v_1 = $table;
2383
+ this.j9v_1 = this$0;
2361
2384
  CoroutineImpl.call(this, resultContinuation);
2362
2385
  }
2363
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).j9v = function ($this$flow, $completion) {
2364
- var tmp = this.k9v($this$flow, $completion);
2386
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).l9v = function ($this$flow, $completion) {
2387
+ var tmp = this.m9v($this$flow, $completion);
2365
2388
  tmp.g9_1 = Unit_instance;
2366
2389
  tmp.h9_1 = null;
2367
2390
  return tmp.m9();
2368
2391
  };
2369
2392
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).w9 = function (p1, $completion) {
2370
- return this.j9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2393
+ return this.l9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2371
2394
  };
2372
2395
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9 = function () {
2373
2396
  var suspendResult = this.g9_1;
@@ -2378,7 +2401,7 @@
2378
2401
  case 0:
2379
2402
  this.f9_1 = 3;
2380
2403
  this.e9_1 = 1;
2381
- suspendResult = this.i9v_1.p18(new TableStateUpdate(this.g9v_1), this);
2404
+ suspendResult = this.k9v_1.p18(new TableStateUpdate(this.i9v_1), this);
2382
2405
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2383
2406
  return suspendResult;
2384
2407
  }
@@ -2386,8 +2409,8 @@
2386
2409
  continue $sm;
2387
2410
  case 1:
2388
2411
  this.e9_1 = 2;
2389
- var this_0 = windowedByInterval(this.h9v_1.l9v_1, new Long(1000, 0));
2390
- suspendResult = emitAll(this.i9v_1, new _no_name_provided__qut3iv(this_0), this);
2412
+ var this_0 = windowedByInterval(this.j9v_1.n9v_1, new Long(1000, 0));
2413
+ suspendResult = emitAll(this.k9v_1, new _no_name_provided__qut3iv(this_0), this);
2391
2414
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2392
2415
  return suspendResult;
2393
2416
  }
@@ -2409,21 +2432,21 @@
2409
2432
  }
2410
2433
  while (true);
2411
2434
  };
2412
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).k9v = function ($this$flow, completion) {
2413
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.g9v_1, this.h9v_1, completion);
2414
- i.i9v_1 = $this$flow;
2435
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9v = function ($this$flow, completion) {
2436
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.i9v_1, this.j9v_1, completion);
2437
+ i.k9v_1 = $this$flow;
2415
2438
  return i;
2416
2439
  };
2417
2440
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
2418
2441
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation);
2419
2442
  var l = function ($this$flow, $completion) {
2420
- return i.j9v($this$flow, $completion);
2443
+ return i.l9v($this$flow, $completion);
2421
2444
  };
2422
2445
  l.$arity = 1;
2423
2446
  return l;
2424
2447
  }
2425
2448
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2426
- this.u9v_1 = $$this$unsafeFlow;
2449
+ this.w9v_1 = $$this$unsafeFlow;
2427
2450
  CoroutineImpl.call(this, resultContinuation);
2428
2451
  }
2429
2452
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).i1i = function (value, $completion) {
@@ -2444,12 +2467,12 @@
2444
2467
  case 0:
2445
2468
  this.f9_1 = 2;
2446
2469
  var tmp_0 = this;
2447
- tmp_0.w9v_1 = this.u9v_1;
2470
+ tmp_0.y9v_1 = this.w9v_1;
2448
2471
  var tmp_1 = this;
2449
- tmp_1.x9v_1 = this.v9v_1;
2472
+ tmp_1.z9v_1 = this.x9v_1;
2450
2473
  this.e9_1 = 1;
2451
- var state = this.x9v_1;
2452
- suspendResult = this.w9v_1.p18(state.m6r().gameInfo.roundNumberTotal, this);
2474
+ var state = this.z9v_1;
2475
+ suspendResult = this.y9v_1.p18(state.m6r().gameInfo.roundNumberTotal, this);
2453
2476
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2454
2477
  return suspendResult;
2455
2478
  }
@@ -2472,8 +2495,8 @@
2472
2495
  while (true);
2473
2496
  };
2474
2497
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).j1i = function (value, completion) {
2475
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.u9v_1, completion);
2476
- i.v9v_1 = value;
2498
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.w9v_1, completion);
2499
+ i.x9v_1 = value;
2477
2500
  return i;
2478
2501
  };
2479
2502
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2486,8 +2509,8 @@
2486
2509
  }
2487
2510
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
2488
2511
  CoroutineImpl.call(this, resultContinuation);
2489
- this.g9w_1 = _this__u8e3s4;
2490
- this.h9w_1 = collector;
2512
+ this.i9w_1 = _this__u8e3s4;
2513
+ this.j9w_1 = collector;
2491
2514
  }
2492
2515
  protoOf($collectCOROUTINE$1).m9 = function () {
2493
2516
  var suspendResult = this.g9_1;
@@ -2498,10 +2521,10 @@
2498
2521
  case 0:
2499
2522
  this.f9_1 = 2;
2500
2523
  var tmp_0 = this;
2501
- tmp_0.i9w_1 = this.h9w_1;
2524
+ tmp_0.k9w_1 = this.j9w_1;
2502
2525
  this.e9_1 = 1;
2503
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.i9w_1, null);
2504
- suspendResult = this.g9w_1.j9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2526
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.k9w_1, null);
2527
+ suspendResult = this.i9w_1.l9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2505
2528
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2506
2529
  return suspendResult;
2507
2530
  }
@@ -2524,7 +2547,7 @@
2524
2547
  while (true);
2525
2548
  };
2526
2549
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2527
- this.s9w_1 = $$this$unsafeFlow;
2550
+ this.u9w_1 = $$this$unsafeFlow;
2528
2551
  CoroutineImpl.call(this, resultContinuation);
2529
2552
  }
2530
2553
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2548,33 +2571,33 @@
2548
2571
  continue $sm;
2549
2572
  case 1:
2550
2573
  var tmp_0 = this;
2551
- tmp_0.v9w_1 = this.s9w_1;
2574
+ tmp_0.x9w_1 = this.u9w_1;
2552
2575
  var tmp_1 = this;
2553
- tmp_1.w9w_1 = this.t9w_1;
2576
+ tmp_1.y9w_1 = this.v9w_1;
2554
2577
  var tmp_2 = this;
2555
- tmp_2.x9w_1 = this.w9w_1.k6q_1;
2556
- if (this.x9w_1 == null) {
2557
- this.u9w_1 = Unit_instance;
2578
+ tmp_2.z9w_1 = this.y9w_1.k6q_1;
2579
+ if (this.z9w_1 == null) {
2580
+ this.w9w_1 = Unit_instance;
2558
2581
  this.e9_1 = 4;
2559
2582
  var tmp_3 = this;
2560
2583
  continue $sm;
2561
2584
  } else {
2562
- this.y9w_1 = this.x9w_1;
2585
+ this.a9x_1 = this.z9w_1;
2563
2586
  this.e9_1 = 2;
2564
2587
  continue $sm;
2565
2588
  }
2566
2589
 
2567
2590
  case 2:
2568
- this.z9w_1 = this.y9w_1;
2591
+ this.b9x_1 = this.a9x_1;
2569
2592
  this.e9_1 = 3;
2570
- suspendResult = this.v9w_1.p18(this.z9w_1, this);
2593
+ suspendResult = this.x9w_1.p18(this.b9x_1, this);
2571
2594
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2572
2595
  return suspendResult;
2573
2596
  }
2574
2597
 
2575
2598
  continue $sm;
2576
2599
  case 3:
2577
- this.u9w_1 = suspendResult;
2600
+ this.w9w_1 = suspendResult;
2578
2601
  if (false) {
2579
2602
  this.e9_1 = 1;
2580
2603
  continue $sm;
@@ -2599,8 +2622,8 @@
2599
2622
  while (true);
2600
2623
  };
2601
2624
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).j1i = function (value, completion) {
2602
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.s9w_1, completion);
2603
- i.t9w_1 = value;
2625
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.u9w_1, completion);
2626
+ i.v9w_1 = value;
2604
2627
  return i;
2605
2628
  };
2606
2629
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2613,8 +2636,8 @@
2613
2636
  }
2614
2637
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
2615
2638
  CoroutineImpl.call(this, resultContinuation);
2616
- this.i9x_1 = _this__u8e3s4;
2617
- this.j9x_1 = collector;
2639
+ this.k9x_1 = _this__u8e3s4;
2640
+ this.l9x_1 = collector;
2618
2641
  }
2619
2642
  protoOf($collectCOROUTINE$2).m9 = function () {
2620
2643
  var suspendResult = this.g9_1;
@@ -2625,10 +2648,10 @@
2625
2648
  case 0:
2626
2649
  this.f9_1 = 2;
2627
2650
  var tmp_0 = this;
2628
- tmp_0.k9x_1 = this.j9x_1;
2651
+ tmp_0.m9x_1 = this.l9x_1;
2629
2652
  this.e9_1 = 1;
2630
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.k9x_1, null);
2631
- suspendResult = this.i9x_1.l9x_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2653
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.m9x_1, null);
2654
+ suspendResult = this.k9x_1.n9x_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2632
2655
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2633
2656
  return suspendResult;
2634
2657
  }
@@ -2651,7 +2674,7 @@
2651
2674
  while (true);
2652
2675
  };
2653
2676
  function _no_name_provided__qut3iv_0($this) {
2654
- this.l9x_1 = $this;
2677
+ this.n9x_1 = $this;
2655
2678
  }
2656
2679
  protoOf(_no_name_provided__qut3iv_0).q18 = function (collector, $completion) {
2657
2680
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -2672,20 +2695,20 @@
2672
2695
  return transformLatest(this_0, MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0(observeState, null));
2673
2696
  }
2674
2697
  function Companion_1() {
2675
- this.m9x_1 = 1000;
2698
+ this.o9x_1 = 1000;
2676
2699
  }
2677
2700
  var Companion_instance_9;
2678
2701
  function Companion_getInstance_2() {
2679
2702
  return Companion_instance_9;
2680
2703
  }
2681
2704
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
2682
- this.n9x_1 = function_0;
2705
+ this.p9x_1 = function_0;
2683
2706
  }
2684
2707
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).p18 = function (value, $completion) {
2685
- return this.n9x_1(value, $completion);
2708
+ return this.p9x_1(value, $completion);
2686
2709
  };
2687
2710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o3 = function () {
2688
- return this.n9x_1;
2711
+ return this.p9x_1;
2689
2712
  };
2690
2713
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
2691
2714
  var tmp;
@@ -2706,13 +2729,13 @@
2706
2729
  return hashCode(this.o3());
2707
2730
  };
2708
2731
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
2709
- this.o9x_1 = function_0;
2732
+ this.q9x_1 = function_0;
2710
2733
  }
2711
2734
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).p18 = function (value, $completion) {
2712
- return this.o9x_1(value, $completion);
2735
+ return this.q9x_1(value, $completion);
2713
2736
  };
2714
2737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o3 = function () {
2715
- return this.o9x_1;
2738
+ return this.q9x_1;
2716
2739
  };
2717
2740
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
2718
2741
  var tmp;
@@ -2733,18 +2756,18 @@
2733
2756
  return hashCode(this.o3());
2734
2757
  };
2735
2758
  function MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation) {
2736
- this.x9x_1 = this$0;
2759
+ this.z9x_1 = this$0;
2737
2760
  CoroutineImpl.call(this, resultContinuation);
2738
2761
  }
2739
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).a9y = function ($this$transformLatest, it, $completion) {
2740
- var tmp = this.b9y($this$transformLatest, it, $completion);
2762
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).c9y = function ($this$transformLatest, it, $completion) {
2763
+ var tmp = this.d9y($this$transformLatest, it, $completion);
2741
2764
  tmp.g9_1 = Unit_instance;
2742
2765
  tmp.h9_1 = null;
2743
2766
  return tmp.m9();
2744
2767
  };
2745
2768
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).x9 = function (p1, p2, $completion) {
2746
2769
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2747
- return this.a9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2770
+ return this.c9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2748
2771
  };
2749
2772
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).m9 = function () {
2750
2773
  var suspendResult = this.g9_1;
@@ -2755,8 +2778,8 @@
2755
2778
  case 0:
2756
2779
  this.f9_1 = 2;
2757
2780
  this.e9_1 = 1;
2758
- var table = this.z9x_1;
2759
- suspendResult = emitAll(this.y9x_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.x9x_1, null)), this);
2781
+ var table = this.b9y_1;
2782
+ suspendResult = emitAll(this.a9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.z9x_1, null)), this);
2760
2783
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2761
2784
  return suspendResult;
2762
2785
  }
@@ -2778,22 +2801,22 @@
2778
2801
  }
2779
2802
  while (true);
2780
2803
  };
2781
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).b9y = function ($this$transformLatest, it, completion) {
2782
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.x9x_1, completion);
2783
- i.y9x_1 = $this$transformLatest;
2784
- i.z9x_1 = it;
2804
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).d9y = function ($this$transformLatest, it, completion) {
2805
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.z9x_1, completion);
2806
+ i.a9y_1 = $this$transformLatest;
2807
+ i.b9y_1 = it;
2785
2808
  return i;
2786
2809
  };
2787
2810
  function MechanicEventsObserverImpl$observeUpdates$slambda_0(this$0, resultContinuation) {
2788
2811
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation);
2789
2812
  var l = function ($this$transformLatest, it, $completion) {
2790
- return i.a9y($this$transformLatest, it, $completion);
2813
+ return i.c9y($this$transformLatest, it, $completion);
2791
2814
  };
2792
2815
  l.$arity = 2;
2793
2816
  return l;
2794
2817
  }
2795
2818
  function _no_name_provided__qut3iv_1($this) {
2796
- this.j9w_1 = $this;
2819
+ this.l9w_1 = $this;
2797
2820
  }
2798
2821
  protoOf(_no_name_provided__qut3iv_1).q18 = function (collector, $completion) {
2799
2822
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -2805,18 +2828,18 @@
2805
2828
  return this.q18(collector, $completion);
2806
2829
  };
2807
2830
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
2808
- this.k9y_1 = $observeState;
2831
+ this.m9y_1 = $observeState;
2809
2832
  CoroutineImpl.call(this, resultContinuation);
2810
2833
  }
2811
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).a9y = function ($this$transformLatest, it, $completion) {
2812
- var tmp = this.b9y($this$transformLatest, it, $completion);
2834
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).c9y = function ($this$transformLatest, it, $completion) {
2835
+ var tmp = this.d9y($this$transformLatest, it, $completion);
2813
2836
  tmp.g9_1 = Unit_instance;
2814
2837
  tmp.h9_1 = null;
2815
2838
  return tmp.m9();
2816
2839
  };
2817
2840
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).x9 = function (p1, p2, $completion) {
2818
2841
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2819
- return this.a9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2842
+ return this.c9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2820
2843
  };
2821
2844
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).m9 = function () {
2822
2845
  var suspendResult = this.g9_1;
@@ -2827,9 +2850,9 @@
2827
2850
  case 0:
2828
2851
  this.f9_1 = 2;
2829
2852
  this.e9_1 = 1;
2830
- this.m9y_1;
2831
- var this_0 = this.k9y_1;
2832
- suspendResult = emitAll(this.l9y_1, new _no_name_provided__qut3iv_0(this_0), this);
2853
+ this.o9y_1;
2854
+ var this_0 = this.m9y_1;
2855
+ suspendResult = emitAll(this.n9y_1, new _no_name_provided__qut3iv_0(this_0), this);
2833
2856
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2834
2857
  return suspendResult;
2835
2858
  }
@@ -2851,27 +2874,27 @@
2851
2874
  }
2852
2875
  while (true);
2853
2876
  };
2854
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).b9y = function ($this$transformLatest, it, completion) {
2855
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.k9y_1, completion);
2856
- i.l9y_1 = $this$transformLatest;
2857
- i.m9y_1 = it;
2877
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).d9y = function ($this$transformLatest, it, completion) {
2878
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.m9y_1, completion);
2879
+ i.n9y_1 = $this$transformLatest;
2880
+ i.o9y_1 = it;
2858
2881
  return i;
2859
2882
  };
2860
2883
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
2861
2884
  var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
2862
2885
  var l = function ($this$transformLatest, it, $completion) {
2863
- return i.a9y($this$transformLatest, it, $completion);
2886
+ return i.c9y($this$transformLatest, it, $completion);
2864
2887
  };
2865
2888
  l.$arity = 2;
2866
2889
  return l;
2867
2890
  }
2868
2891
  function MechanicEventsObserverImpl() {
2869
- this.l9v_1 = MutableSharedFlow();
2892
+ this.n9v_1 = MutableSharedFlow();
2870
2893
  }
2871
- protoOf(MechanicEventsObserverImpl).z9t = function (event, $completion) {
2872
- return this.l9v_1.p18(event, $completion);
2894
+ protoOf(MechanicEventsObserverImpl).b9u = function (event, $completion) {
2895
+ return this.n9v_1.p18(event, $completion);
2873
2896
  };
2874
- protoOf(MechanicEventsObserverImpl).j9m = function (observeState) {
2897
+ protoOf(MechanicEventsObserverImpl).k9m = function (observeState) {
2875
2898
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
2876
2899
  var this_0 = observeTableWhenRoundChanges(this, observeState);
2877
2900
  return transformLatest(this_0, MechanicEventsObserverImpl$observeUpdates$slambda_0(this, null));
@@ -2879,18 +2902,18 @@
2879
2902
  function ToClientEventsObserver() {
2880
2903
  }
2881
2904
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2882
- this.w9y_1 = this$0;
2883
- this.x9y_1 = $actions;
2905
+ this.y9y_1 = this$0;
2906
+ this.z9y_1 = $actions;
2884
2907
  CoroutineImpl.call(this, resultContinuation);
2885
2908
  }
2886
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).e9z = function ($this$flow, $completion) {
2887
- var tmp = this.f9z($this$flow, $completion);
2909
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9z = function ($this$flow, $completion) {
2910
+ var tmp = this.h9z($this$flow, $completion);
2888
2911
  tmp.g9_1 = Unit_instance;
2889
2912
  tmp.h9_1 = null;
2890
2913
  return tmp.m9();
2891
2914
  };
2892
2915
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).w9 = function (p1, $completion) {
2893
- return this.e9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2916
+ return this.g9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2894
2917
  };
2895
2918
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9 = function () {
2896
2919
  var suspendResult = this.g9_1;
@@ -2901,23 +2924,23 @@
2901
2924
  case 0:
2902
2925
  this.f9_1 = 4;
2903
2926
  var tmp_0 = this;
2904
- tmp_0.z9y_1 = this.w9y_1.k9z_1;
2927
+ tmp_0.b9z_1 = this.y9y_1.m9z_1;
2905
2928
  var tmp_1 = this;
2906
- tmp_1.a9z_1 = transformToEmits(this.w9y_1, this.x9y_1);
2907
- this.b9z_1 = this.a9z_1.j();
2929
+ tmp_1.c9z_1 = transformToEmits(this.y9y_1, this.z9y_1);
2930
+ this.d9z_1 = this.c9z_1.j();
2908
2931
  this.e9_1 = 1;
2909
2932
  continue $sm;
2910
2933
  case 1:
2911
- if (!this.b9z_1.k()) {
2934
+ if (!this.d9z_1.k()) {
2912
2935
  this.e9_1 = 3;
2913
2936
  continue $sm;
2914
2937
  }
2915
2938
 
2916
- this.c9z_1 = this.b9z_1.l();
2939
+ this.e9z_1 = this.d9z_1.l();
2917
2940
  var tmp_2 = this;
2918
- tmp_2.d9z_1 = this.c9z_1;
2941
+ tmp_2.f9z_1 = this.e9z_1;
2919
2942
  this.e9_1 = 2;
2920
- suspendResult = this.y9y_1.p18(this.d9z_1, this);
2943
+ suspendResult = this.a9z_1.p18(this.f9z_1, this);
2921
2944
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2922
2945
  return suspendResult;
2923
2946
  }
@@ -2928,10 +2951,10 @@
2928
2951
  continue $sm;
2929
2952
  case 3:
2930
2953
  l$ret$1: do {
2931
- var this_0 = this.w9y_1.j9z_1;
2954
+ var this_0 = this.y9y_1.l9z_1;
2932
2955
  while (true) {
2933
2956
  var cur = this_0.kotlinx$atomicfu$value;
2934
- var upd = cur - this.x9y_1.m() | 0;
2957
+ var upd = cur - this.z9y_1.m() | 0;
2935
2958
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2936
2959
  break l$ret$1;
2937
2960
  }
@@ -2953,15 +2976,15 @@
2953
2976
  }
2954
2977
  while (true);
2955
2978
  };
2956
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).f9z = function ($this$flow, completion) {
2957
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.w9y_1, this.x9y_1, completion);
2958
- i.y9y_1 = $this$flow;
2979
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9z = function ($this$flow, completion) {
2980
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.y9y_1, this.z9y_1, completion);
2981
+ i.a9z_1 = $this$flow;
2959
2982
  return i;
2960
2983
  };
2961
2984
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2962
2985
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2963
2986
  var l = function ($this$flow, $completion) {
2964
- return i.e9z($this$flow, $completion);
2987
+ return i.g9z($this$flow, $completion);
2965
2988
  };
2966
2989
  l.$arity = 1;
2967
2990
  return l;
@@ -3034,29 +3057,29 @@
3034
3057
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3035
3058
  }
3036
3059
  function mapFromGroupKey(_this__u8e3s4, $this) {
3037
- var tmp = $this.i9z_1.s6h();
3060
+ var tmp = $this.k9z_1.s6h();
3038
3061
  // Inline function 'kotlin.collections.toTypedArray' call
3039
- var this_0 = _this__u8e3s4.n9z_1;
3062
+ var this_0 = _this__u8e3s4.p9z_1;
3040
3063
  var tmp_0 = copyToArray(this_0);
3041
3064
  // Inline function 'kotlin.collections.toTypedArray' call
3042
- var this_1 = _this__u8e3s4.o9z_1;
3065
+ var this_1 = _this__u8e3s4.q9z_1;
3043
3066
  var tmp$ret$1 = copyToArray(this_1);
3044
- return new ActionDeliveryPayload(_this__u8e3s4.m9z_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.p9z_1);
3067
+ return new ActionDeliveryPayload(_this__u8e3s4.o9z_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.r9z_1);
3045
3068
  }
3046
3069
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3047
- this.m9z_1 = tableId;
3048
- this.n9z_1 = includePlayers;
3049
- this.o9z_1 = excludePlayers;
3050
- this.p9z_1 = deliveryType;
3070
+ this.o9z_1 = tableId;
3071
+ this.p9z_1 = includePlayers;
3072
+ this.q9z_1 = excludePlayers;
3073
+ this.r9z_1 = deliveryType;
3051
3074
  }
3052
3075
  protoOf(GroupKey).toString = function () {
3053
- return 'GroupKey(tableId=' + this.m9z_1 + ', includePlayers=' + toString(this.n9z_1) + ', excludePlayers=' + toString(this.o9z_1) + ', deliveryType=' + this.p9z_1.toString() + ')';
3076
+ return 'GroupKey(tableId=' + this.o9z_1 + ', includePlayers=' + toString(this.p9z_1) + ', excludePlayers=' + toString(this.q9z_1) + ', deliveryType=' + this.r9z_1.toString() + ')';
3054
3077
  };
3055
3078
  protoOf(GroupKey).hashCode = function () {
3056
- var result = getStringHashCode(this.m9z_1);
3057
- result = imul(result, 31) + hashCode(this.n9z_1) | 0;
3058
- result = imul(result, 31) + hashCode(this.o9z_1) | 0;
3059
- result = imul(result, 31) + this.p9z_1.hashCode() | 0;
3079
+ var result = getStringHashCode(this.o9z_1);
3080
+ result = imul(result, 31) + hashCode(this.p9z_1) | 0;
3081
+ result = imul(result, 31) + hashCode(this.q9z_1) | 0;
3082
+ result = imul(result, 31) + this.r9z_1.hashCode() | 0;
3060
3083
  return result;
3061
3084
  };
3062
3085
  protoOf(GroupKey).equals = function (other) {
@@ -3065,35 +3088,35 @@
3065
3088
  if (!(other instanceof GroupKey))
3066
3089
  return false;
3067
3090
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3068
- if (!(this.m9z_1 === tmp0_other_with_cast.m9z_1))
3091
+ if (!(this.o9z_1 === tmp0_other_with_cast.o9z_1))
3069
3092
  return false;
3070
- if (!equals(this.n9z_1, tmp0_other_with_cast.n9z_1))
3093
+ if (!equals(this.p9z_1, tmp0_other_with_cast.p9z_1))
3071
3094
  return false;
3072
- if (!equals(this.o9z_1, tmp0_other_with_cast.o9z_1))
3095
+ if (!equals(this.q9z_1, tmp0_other_with_cast.q9z_1))
3073
3096
  return false;
3074
- if (!this.p9z_1.equals(tmp0_other_with_cast.p9z_1))
3097
+ if (!this.r9z_1.equals(tmp0_other_with_cast.r9z_1))
3075
3098
  return false;
3076
3099
  return true;
3077
3100
  };
3078
3101
  function Companion_2() {
3079
- this.q9z_1 = 6;
3102
+ this.s9z_1 = 6;
3080
3103
  }
3081
3104
  var Companion_instance_10;
3082
3105
  function Companion_getInstance_3() {
3083
3106
  return Companion_instance_10;
3084
3107
  }
3085
3108
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3086
- this.z9z_1 = this$0;
3109
+ this.ba0_1 = this$0;
3087
3110
  CoroutineImpl.call(this, resultContinuation);
3088
3111
  }
3089
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ba0 = function (actions, $completion) {
3090
- var tmp = this.ca0(actions, $completion);
3112
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).da0 = function (actions, $completion) {
3113
+ var tmp = this.ea0(actions, $completion);
3091
3114
  tmp.g9_1 = Unit_instance;
3092
3115
  tmp.h9_1 = null;
3093
3116
  return tmp.m9();
3094
3117
  };
3095
3118
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9 = function (p1, $completion) {
3096
- return this.ba0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3119
+ return this.da0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3097
3120
  };
3098
3121
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).m9 = function () {
3099
3122
  var suspendResult = this.g9_1;
@@ -3102,7 +3125,7 @@
3102
3125
  var tmp = this.e9_1;
3103
3126
  if (tmp === 0) {
3104
3127
  this.f9_1 = 1;
3105
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.z9z_1, this.aa0_1, null));
3128
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ba0_1, this.ca0_1, null));
3106
3129
  } else if (tmp === 1) {
3107
3130
  throw this.h9_1;
3108
3131
  }
@@ -3112,23 +3135,23 @@
3112
3135
  }
3113
3136
  while (true);
3114
3137
  };
3115
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ca0 = function (actions, completion) {
3116
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.z9z_1, completion);
3117
- i.aa0_1 = actions;
3138
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ea0 = function (actions, completion) {
3139
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ba0_1, completion);
3140
+ i.ca0_1 = actions;
3118
3141
  return i;
3119
3142
  };
3120
3143
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3121
3144
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3122
3145
  var l = function (actions, $completion) {
3123
- return i.ba0(actions, $completion);
3146
+ return i.da0(actions, $completion);
3124
3147
  };
3125
3148
  l.$arity = 1;
3126
3149
  return l;
3127
3150
  }
3128
3151
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3129
3152
  CoroutineImpl.call(this, resultContinuation);
3130
- this.la0_1 = _this__u8e3s4;
3131
- this.ma0_1 = fromEvent;
3153
+ this.na0_1 = _this__u8e3s4;
3154
+ this.oa0_1 = fromEvent;
3132
3155
  }
3133
3156
  protoOf($sentEventCOROUTINE$3).m9 = function () {
3134
3157
  var suspendResult = this.g9_1;
@@ -3139,9 +3162,9 @@
3139
3162
  case 0:
3140
3163
  this.f9_1 = 2;
3141
3164
  var tmp_0 = this;
3142
- tmp_0.na0_1 = this.la0_1.k9z_1;
3165
+ tmp_0.pa0_1 = this.na0_1.m9z_1;
3143
3166
  l$ret$1: do {
3144
- var this_0 = this.la0_1.j9z_1;
3167
+ var this_0 = this.na0_1.l9z_1;
3145
3168
  while (true) {
3146
3169
  var cur = this_0.kotlinx$atomicfu$value;
3147
3170
  var upd = cur + 1 | 0;
@@ -3152,7 +3175,7 @@
3152
3175
  }
3153
3176
  while (false);
3154
3177
  this.e9_1 = 1;
3155
- suspendResult = this.la0_1.l9z_1.p18(this.ma0_1, this);
3178
+ suspendResult = this.na0_1.n9z_1.p18(this.oa0_1, this);
3156
3179
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3157
3180
  return suspendResult;
3158
3181
  }
@@ -3176,7 +3199,7 @@
3176
3199
  };
3177
3200
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3178
3201
  CoroutineImpl.call(this, resultContinuation);
3179
- this.wa0_1 = _this__u8e3s4;
3202
+ this.ya0_1 = _this__u8e3s4;
3180
3203
  }
3181
3204
  protoOf($waitForCOROUTINE$4).m9 = function () {
3182
3205
  var suspendResult = this.g9_1;
@@ -3187,12 +3210,12 @@
3187
3210
  case 0:
3188
3211
  this.f9_1 = 5;
3189
3212
  var tmp_0 = this;
3190
- tmp_0.xa0_1 = this.wa0_1.k9z_1;
3191
- this.ya0_1 = 0;
3213
+ tmp_0.za0_1 = this.ya0_1.m9z_1;
3214
+ this.aa1_1 = 0;
3192
3215
  this.e9_1 = 1;
3193
3216
  continue $sm;
3194
3217
  case 1:
3195
- if (!!(this.wa0_1.j9z_1.kotlinx$atomicfu$value === 0)) {
3218
+ if (!!(this.ya0_1.l9z_1.kotlinx$atomicfu$value === 0)) {
3196
3219
  this.e9_1 = 4;
3197
3220
  continue $sm;
3198
3221
  }
@@ -3205,9 +3228,9 @@
3205
3228
 
3206
3229
  continue $sm;
3207
3230
  case 2:
3208
- this.ya0_1 = this.ya0_1 + 1 | 0;
3209
- if (this.ya0_1 > 6) {
3210
- this.wa0_1.h9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.wa0_1.j9z_1.kotlinx$atomicfu$value);
3231
+ this.aa1_1 = this.aa1_1 + 1 | 0;
3232
+ if (this.aa1_1 > 6) {
3233
+ this.ya0_1.j9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ya0_1.l9z_1.kotlinx$atomicfu$value);
3211
3234
  this.e9_1 = 4;
3212
3235
  continue $sm;
3213
3236
  } else {
@@ -3235,16 +3258,16 @@
3235
3258
  while (true);
3236
3259
  };
3237
3260
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3238
- this.g9z_1 = serverReduxConfig;
3239
- this.h9z_1 = logger;
3240
- this.i9z_1 = idsProvider;
3241
- this.j9z_1 = atomic$ref$1(0);
3261
+ this.i9z_1 = serverReduxConfig;
3262
+ this.j9z_1 = logger;
3263
+ this.k9z_1 = idsProvider;
3264
+ this.l9z_1 = atomic$ref$1(0);
3242
3265
  var tmp = this;
3243
3266
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3244
- tmp.k9z_1 = get_atomicfu$reentrantLock();
3245
- this.l9z_1 = MutableSharedFlow();
3267
+ tmp.m9z_1 = get_atomicfu$reentrantLock();
3268
+ this.n9z_1 = MutableSharedFlow();
3246
3269
  }
3247
- protoOf(ToClientEventsObserverImpl).n9y = function (fromEvent, $completion) {
3270
+ protoOf(ToClientEventsObserverImpl).p9y = function (fromEvent, $completion) {
3248
3271
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3249
3272
  tmp.g9_1 = Unit_instance;
3250
3273
  tmp.h9_1 = null;
@@ -3256,21 +3279,21 @@
3256
3279
  tmp.h9_1 = null;
3257
3280
  return tmp.m9();
3258
3281
  };
3259
- protoOf(ToClientEventsObserverImpl).x9l = function () {
3260
- if (!this.g9z_1.enabledCombinedEvents) {
3261
- return this.l9z_1;
3282
+ protoOf(ToClientEventsObserverImpl).y9l = function () {
3283
+ if (!this.i9z_1.enabledCombinedEvents) {
3284
+ return this.n9z_1;
3262
3285
  }
3263
- var tmp = windowedByInterval(this.l9z_1, toLong(this.g9z_1.combinedEventsPeriod));
3286
+ var tmp = windowedByInterval(this.n9z_1, toLong(this.i9z_1.combinedEventsPeriod));
3264
3287
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3265
3288
  };
3266
3289
  function UpdateServerConfigAction(serverConfig) {
3267
- this.za0_1 = serverConfig;
3290
+ this.ba1_1 = serverConfig;
3268
3291
  }
3269
3292
  protoOf(UpdateServerConfigAction).toString = function () {
3270
- return 'UpdateServerConfigAction(serverConfig=' + this.za0_1.toString() + ')';
3293
+ return 'UpdateServerConfigAction(serverConfig=' + this.ba1_1.toString() + ')';
3271
3294
  };
3272
3295
  protoOf(UpdateServerConfigAction).hashCode = function () {
3273
- return this.za0_1.hashCode();
3296
+ return this.ba1_1.hashCode();
3274
3297
  };
3275
3298
  protoOf(UpdateServerConfigAction).equals = function (other) {
3276
3299
  if (this === other)
@@ -3278,20 +3301,20 @@
3278
3301
  if (!(other instanceof UpdateServerConfigAction))
3279
3302
  return false;
3280
3303
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3281
- if (!this.za0_1.equals(tmp0_other_with_cast.za0_1))
3304
+ if (!this.ba1_1.equals(tmp0_other_with_cast.ba1_1))
3282
3305
  return false;
3283
3306
  return true;
3284
3307
  };
3285
3308
  function SpectatorsAction() {
3286
3309
  }
3287
3310
  function AddSpectatorsAction(spectators) {
3288
- this.aa1_1 = spectators;
3311
+ this.ca1_1 = spectators;
3289
3312
  }
3290
3313
  protoOf(AddSpectatorsAction).toString = function () {
3291
- return 'AddSpectatorsAction(spectators=' + toString(this.aa1_1) + ')';
3314
+ return 'AddSpectatorsAction(spectators=' + toString(this.ca1_1) + ')';
3292
3315
  };
3293
3316
  protoOf(AddSpectatorsAction).hashCode = function () {
3294
- return hashCode(this.aa1_1);
3317
+ return hashCode(this.ca1_1);
3295
3318
  };
3296
3319
  protoOf(AddSpectatorsAction).equals = function (other) {
3297
3320
  if (this === other)
@@ -3299,18 +3322,18 @@
3299
3322
  if (!(other instanceof AddSpectatorsAction))
3300
3323
  return false;
3301
3324
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3302
- if (!equals(this.aa1_1, tmp0_other_with_cast.aa1_1))
3325
+ if (!equals(this.ca1_1, tmp0_other_with_cast.ca1_1))
3303
3326
  return false;
3304
3327
  return true;
3305
3328
  };
3306
3329
  function RemoveSpectatorsAction(spectators) {
3307
- this.ba1_1 = spectators;
3330
+ this.da1_1 = spectators;
3308
3331
  }
3309
3332
  protoOf(RemoveSpectatorsAction).toString = function () {
3310
- return 'RemoveSpectatorsAction(spectators=' + toString(this.ba1_1) + ')';
3333
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.da1_1) + ')';
3311
3334
  };
3312
3335
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3313
- return hashCode(this.ba1_1);
3336
+ return hashCode(this.da1_1);
3314
3337
  };
3315
3338
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3316
3339
  if (this === other)
@@ -3318,73 +3341,73 @@
3318
3341
  if (!(other instanceof RemoveSpectatorsAction))
3319
3342
  return false;
3320
3343
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3321
- if (!equals(this.ba1_1, tmp0_other_with_cast.ba1_1))
3344
+ if (!equals(this.da1_1, tmp0_other_with_cast.da1_1))
3322
3345
  return false;
3323
3346
  return true;
3324
3347
  };
3325
3348
  function _get_asyncProvider__jbpyhw($this) {
3326
3349
  // Inline function 'kotlin.getValue' call
3327
- var this_0 = $this.ha1_1;
3350
+ var this_0 = $this.ja1_1;
3328
3351
  asyncProvider$factory_0();
3329
3352
  return this_0.u();
3330
3353
  }
3331
3354
  function _get_logger__rkp4sl_0($this) {
3332
3355
  // Inline function 'kotlin.getValue' call
3333
- var this_0 = $this.ia1_1;
3356
+ var this_0 = $this.ka1_1;
3334
3357
  logger$factory_2();
3335
3358
  return this_0.u();
3336
3359
  }
3337
3360
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3338
3361
  // Inline function 'kotlin.getValue' call
3339
- var this_0 = $this.ja1_1;
3362
+ var this_0 = $this.la1_1;
3340
3363
  playerConnectionInteractor$factory_2();
3341
3364
  return this_0.u();
3342
3365
  }
3343
3366
  function _get_lastCardInteractor__h6lq3w($this) {
3344
3367
  // Inline function 'kotlin.getValue' call
3345
- var this_0 = $this.ka1_1;
3368
+ var this_0 = $this.ma1_1;
3346
3369
  lastCardInteractor$factory_0();
3347
3370
  return this_0.u();
3348
3371
  }
3349
3372
  function _get_serverConfig__rk2g06($this) {
3350
3373
  // Inline function 'kotlin.getValue' call
3351
- var this_0 = $this.la1_1;
3374
+ var this_0 = $this.na1_1;
3352
3375
  serverConfig$factory_0();
3353
3376
  return this_0.u();
3354
3377
  }
3355
3378
  function _get_logicConfig__52ww9d($this) {
3356
3379
  // Inline function 'kotlin.getValue' call
3357
- var this_0 = $this.ma1_1;
3380
+ var this_0 = $this.oa1_1;
3358
3381
  logicConfig$factory_0();
3359
3382
  return this_0.u();
3360
3383
  }
3361
- function _get_idsProvider__fnfajc($this) {
3384
+ function _get_idsProvider__fnfajc_0($this) {
3362
3385
  // Inline function 'kotlin.getValue' call
3363
- var this_0 = $this.na1_1;
3364
- idsProvider$factory_0();
3386
+ var this_0 = $this.pa1_1;
3387
+ idsProvider$factory_2();
3365
3388
  return this_0.u();
3366
3389
  }
3367
3390
  function _get_botConfig__cpaxzc($this) {
3368
3391
  // Inline function 'kotlin.getValue' call
3369
- var this_0 = $this.oa1_1;
3392
+ var this_0 = $this.qa1_1;
3370
3393
  botConfig$factory_0();
3371
3394
  return this_0.u();
3372
3395
  }
3373
3396
  function _get_scenePositionProvider__kn0n1n($this) {
3374
3397
  // Inline function 'kotlin.getValue' call
3375
- var this_0 = $this.pa1_1;
3398
+ var this_0 = $this.ra1_1;
3376
3399
  scenePositionProvider$factory_0();
3377
3400
  return this_0.u();
3378
3401
  }
3379
3402
  function _get_toClientEventsObserver__6rp51y_0($this) {
3380
3403
  // Inline function 'kotlin.getValue' call
3381
- var this_0 = $this.qa1_1;
3404
+ var this_0 = $this.sa1_1;
3382
3405
  toClientEventsObserver$factory_2();
3383
3406
  return this_0.u();
3384
3407
  }
3385
3408
  function _get_mechanicEventsObserver__ll1b9k_0($this) {
3386
3409
  // Inline function 'kotlin.getValue' call
3387
- var this_0 = $this.ra1_1;
3410
+ var this_0 = $this.ta1_1;
3388
3411
  mechanicEventsObserver$factory_2();
3389
3412
  return this_0.u();
3390
3413
  }
@@ -3397,83 +3420,83 @@
3397
3420
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3398
3421
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3399
3422
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3400
- this.ca1_1 = validationStoreContract;
3401
- this.da1_1 = timersStoreContract;
3402
- this.ea1_1 = botGameStoreContract;
3403
- this.fa1_1 = gameMechanicStoreContract;
3404
- this.ga1_1 = fileLoggerStoreContract;
3423
+ this.ea1_1 = validationStoreContract;
3424
+ this.fa1_1 = timersStoreContract;
3425
+ this.ga1_1 = botGameStoreContract;
3426
+ this.ha1_1 = gameMechanicStoreContract;
3427
+ this.ia1_1 = fileLoggerStoreContract;
3405
3428
  var tmp = this;
3406
3429
  // Inline function 'org.kodein.di.instance' call
3407
3430
  // Inline function 'org.kodein.type.generic' call
3408
3431
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3409
3432
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3410
- tmp.ha1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3433
+ tmp.ja1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3411
3434
  var tmp_1 = this;
3412
3435
  // Inline function 'org.kodein.di.instance' call
3413
3436
  // Inline function 'org.kodein.type.generic' call
3414
3437
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3415
3438
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3416
- tmp_1.ia1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3439
+ tmp_1.ka1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3417
3440
  var tmp_3 = this;
3418
3441
  // Inline function 'org.kodein.di.instance' call
3419
3442
  // Inline function 'org.kodein.type.generic' call
3420
3443
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3421
3444
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3422
- tmp_3.ja1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3445
+ tmp_3.la1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3423
3446
  var tmp_5 = this;
3424
3447
  // Inline function 'org.kodein.di.instance' call
3425
3448
  // Inline function 'org.kodein.type.generic' call
3426
3449
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3427
3450
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3428
- tmp_5.ka1_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3451
+ tmp_5.ma1_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3429
3452
  var tmp_7 = this;
3430
3453
  // Inline function 'org.kodein.di.instance' call
3431
3454
  // Inline function 'org.kodein.type.generic' call
3432
3455
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3433
3456
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3434
- tmp_7.la1_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3457
+ tmp_7.na1_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3435
3458
  var tmp_9 = this;
3436
3459
  // Inline function 'org.kodein.di.instance' call
3437
3460
  // Inline function 'org.kodein.type.generic' call
3438
3461
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3439
3462
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3440
- tmp_9.ma1_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3463
+ tmp_9.oa1_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3441
3464
  var tmp_11 = this;
3442
3465
  // Inline function 'org.kodein.di.instance' call
3443
3466
  // Inline function 'org.kodein.type.generic' call
3444
3467
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3445
3468
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3446
- tmp_11.na1_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
3469
+ tmp_11.pa1_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory_1());
3447
3470
  var tmp_13 = this;
3448
3471
  // Inline function 'org.kodein.di.instance' call
3449
3472
  // Inline function 'org.kodein.type.generic' call
3450
3473
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3451
3474
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3452
- tmp_13.oa1_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3475
+ tmp_13.qa1_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3453
3476
  var tmp_15 = this;
3454
3477
  // Inline function 'org.kodein.di.instance' call
3455
3478
  // Inline function 'org.kodein.type.generic' call
3456
3479
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3457
3480
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3458
- tmp_15.pa1_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3481
+ tmp_15.ra1_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3459
3482
  var tmp_17 = this;
3460
3483
  // Inline function 'org.kodein.di.instance' call
3461
3484
  // Inline function 'org.kodein.type.generic' call
3462
3485
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3463
3486
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3464
- tmp_17.qa1_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3487
+ tmp_17.sa1_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3465
3488
  var tmp_19 = this;
3466
3489
  // Inline function 'org.kodein.di.instance' call
3467
3490
  // Inline function 'org.kodein.type.generic' call
3468
3491
  var tmp_20 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
3469
3492
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3470
- tmp_19.ra1_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3493
+ tmp_19.ta1_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3471
3494
  }
3472
3495
  protoOf(ServerGameStoreContract).c95 = function () {
3473
- return plus(plus(plus(plus(plus(this.ca1_1.c95(), this.da1_1.c95()), this.ea1_1.c95()), this.fa1_1.c95()), this.ga1_1.c95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3496
+ return plus(plus(plus(plus(plus(this.ea1_1.c95(), this.fa1_1.c95()), this.ga1_1.c95()), this.ha1_1.c95()), this.ia1_1.c95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3474
3497
  };
3475
3498
  protoOf(ServerGameStoreContract).d95 = function () {
3476
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.ca1_1.d95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.da1_1.d95()), this.ea1_1.d95()), this.fa1_1.d95()), this.ga1_1.d95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).v96(), finishingGameWhenCantStartNewMiddleware()]));
3499
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.ea1_1.d95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.fa1_1.d95()), this.ga1_1.d95()), this.ha1_1.d95()), this.ia1_1.d95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v96(), finishingGameWhenCantStartNewMiddleware()]));
3477
3500
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3478
3501
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3479
3502
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3519,9 +3542,9 @@
3519
3542
  return _get_logicConfig__52ww9d(receiver);
3520
3543
  }, null);
3521
3544
  }
3522
- function idsProvider$factory() {
3545
+ function idsProvider$factory_1() {
3523
3546
  return getPropertyCallableRef('idsProvider', 1, KProperty1, function (receiver) {
3524
- return _get_idsProvider__fnfajc(receiver);
3547
+ return _get_idsProvider__fnfajc_0(receiver);
3525
3548
  }, null);
3526
3549
  }
3527
3550
  function botConfig$factory() {
@@ -3574,9 +3597,9 @@
3574
3597
  return _get_logicConfig__52ww9d(receiver);
3575
3598
  }, null);
3576
3599
  }
3577
- function idsProvider$factory_0() {
3600
+ function idsProvider$factory_2() {
3578
3601
  return getPropertyCallableRef('idsProvider', 1, KProperty1, function (receiver) {
3579
- return _get_idsProvider__fnfajc(receiver);
3602
+ return _get_idsProvider__fnfajc_0(receiver);
3580
3603
  }, null);
3581
3604
  }
3582
3605
  function botConfig$factory_0() {
@@ -3613,7 +3636,7 @@
3613
3636
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3614
3637
  next(action_0);
3615
3638
  var state = store.state;
3616
- if (!get_serverStatePayload_0(state).d9t_1.e9t_1 && action_0.isGameFinished) {
3639
+ if (!get_serverStatePayload_0(state).f9t_1.g9t_1 && action_0.isGameFinished) {
3617
3640
  store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.k6q_1));
3618
3641
  }
3619
3642
  };
@@ -3621,7 +3644,7 @@
3621
3644
  return this.g6l(store, next, action);
3622
3645
  };
3623
3646
  function _no_name_provided__qut3iv_3(this$0) {
3624
- this.ua1_1 = this$0;
3647
+ this.wa1_1 = this$0;
3625
3648
  }
3626
3649
  protoOf(_no_name_provided__qut3iv_3).p6j = function (action) {
3627
3650
  return action instanceof MechanicAction;
@@ -3635,7 +3658,7 @@
3635
3658
  var tmp;
3636
3659
  if (action_0 instanceof StartGameMechanicAction) {
3637
3660
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3638
- var this_0 = this.ua1_1;
3661
+ var this_0 = this.wa1_1;
3639
3662
  var tableId = action_0.t7z_1;
3640
3663
  var gameCreatorPlayerId = action_0.v7z_1;
3641
3664
  // Inline function 'kotlin.collections.map' call
@@ -3680,7 +3703,7 @@
3680
3703
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3681
3704
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3682
3705
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3683
- var tmp0_aid = this_0.ta1_1.s6h();
3706
+ var tmp0_aid = this_0.va1_1.s6h();
3684
3707
  // Inline function 'kotlin.collections.map' call
3685
3708
  // Inline function 'kotlin.collections.mapTo' call
3686
3709
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3705,16 +3728,16 @@
3705
3728
  } else {
3706
3729
  if (action_0 instanceof StartNewGameMechanicAction) {
3707
3730
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3708
- var this_2 = this.ua1_1;
3731
+ var this_2 = this.wa1_1;
3709
3732
  var table = state.m6r();
3710
3733
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3711
- var sendToPlayer_0 = new RoomActionPayload(this_2.ta1_1.s6h(), table.id, null);
3734
+ var sendToPlayer_0 = new RoomActionPayload(this_2.va1_1.s6h(), table.id, null);
3712
3735
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3713
3736
  tmp = listOfNotNull(tmp$ret$18);
3714
3737
  } else {
3715
3738
  if (action_0 instanceof ContinueGameMechanicAction) {
3716
3739
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3717
- var this_3 = this.ua1_1;
3740
+ var this_3 = this.wa1_1;
3718
3741
  var tableId_0 = action_0.z7z_1.id;
3719
3742
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3720
3743
  // Inline function 'kotlin.collections.map' call
@@ -3759,7 +3782,7 @@
3759
3782
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3760
3783
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3761
3784
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3762
- var tmp0_aid_0 = this_3.ta1_1.s6h();
3785
+ var tmp0_aid_0 = this_3.va1_1.s6h();
3763
3786
  // Inline function 'kotlin.collections.map' call
3764
3787
  // Inline function 'kotlin.collections.mapTo' call
3765
3788
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3784,43 +3807,43 @@
3784
3807
  } else {
3785
3808
  if (action_0 instanceof FinishingGameMechanicAction) {
3786
3809
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3787
- var this_5 = this.ua1_1;
3810
+ var this_5 = this.wa1_1;
3788
3811
  var table_0 = state.m6r();
3789
3812
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3790
- var sendToPlayer_2 = new RoomActionPayload(this_5.ta1_1.s6h(), table_0.id, null);
3813
+ var sendToPlayer_2 = new RoomActionPayload(this_5.va1_1.s6h(), table_0.id, null);
3791
3814
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3792
3815
  tmp = listOfNotNull(tmp$ret$38);
3793
3816
  } else {
3794
3817
  if (action_0 instanceof FinishGameMechanicAction) {
3795
3818
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3796
- var this_6 = this.ua1_1;
3819
+ var this_6 = this.wa1_1;
3797
3820
  var table_1 = state.m6r();
3798
3821
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3799
- var sendToPlayer_3 = new RoomActionPayload(this_6.ta1_1.s6h(), table_1.id, null);
3822
+ var sendToPlayer_3 = new RoomActionPayload(this_6.va1_1.s6h(), table_1.id, null);
3800
3823
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3801
3824
  tmp = listOfNotNull(tmp$ret$40);
3802
3825
  } else {
3803
3826
  if (action_0 instanceof RestartGameMechanicAction) {
3804
3827
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3805
- var this_7 = this.ua1_1;
3828
+ var this_7 = this.wa1_1;
3806
3829
  var table_2 = state.m6r();
3807
3830
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3808
- var sendToPlayer_4 = new RoomActionPayload(this_7.ta1_1.s6h(), table_2.id, null);
3831
+ var sendToPlayer_4 = new RoomActionPayload(this_7.va1_1.s6h(), table_2.id, null);
3809
3832
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3810
3833
  tmp = listOfNotNull(tmp$ret$42);
3811
3834
  } else {
3812
3835
  if (action_0 instanceof ErrorAction) {
3813
3836
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3814
- var this_8 = this.ua1_1;
3837
+ var this_8 = this.wa1_1;
3815
3838
  var table_3 = state.m6r();
3816
3839
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3817
- var sendToPlayer_5 = new RoomActionPayload(this_8.ta1_1.s6h(), table_3.id, null);
3840
+ var sendToPlayer_5 = new RoomActionPayload(this_8.va1_1.s6h(), table_3.id, null);
3818
3841
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3819
3842
  tmp = listOfNotNull(tmp$ret$44);
3820
3843
  } else {
3821
3844
  if (action_0 instanceof SceneMechanicAction) {
3822
3845
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3823
- var this_9 = this.ua1_1;
3846
+ var this_9 = this.wa1_1;
3824
3847
  var table_4 = state.m6r();
3825
3848
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3826
3849
  var tableId_1 = table_4.id;
@@ -3857,7 +3880,7 @@
3857
3880
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3858
3881
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3859
3882
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3860
- var tmp0_aid_1 = this_9.ta1_1.s6h();
3883
+ var tmp0_aid_1 = this_9.va1_1.s6h();
3861
3884
  // Inline function 'kotlin.collections.map' call
3862
3885
  // Inline function 'kotlin.collections.mapTo' call
3863
3886
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3882,7 +3905,7 @@
3882
3905
  } else {
3883
3906
  if (action_0 instanceof SceneActMechanicAction) {
3884
3907
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3885
- var this_10 = this.ua1_1;
3908
+ var this_10 = this.wa1_1;
3886
3909
  var table_5 = state.m6r();
3887
3910
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3888
3911
  var tableId_2 = table_5.id;
@@ -3919,7 +3942,7 @@
3919
3942
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3920
3943
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3921
3944
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3922
- var tmp0_aid_2 = this_10.ta1_1.s6h();
3945
+ var tmp0_aid_2 = this_10.va1_1.s6h();
3923
3946
  // Inline function 'kotlin.collections.map' call
3924
3947
  // Inline function 'kotlin.collections.mapTo' call
3925
3948
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -3944,7 +3967,7 @@
3944
3967
  } else {
3945
3968
  if (action_0 instanceof TeamsDataMechanicAction) {
3946
3969
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3947
- var this_11 = this.ua1_1;
3970
+ var this_11 = this.wa1_1;
3948
3971
  var table_6 = state.m6r();
3949
3972
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3950
3973
  var tableId_3 = table_6.id;
@@ -3981,7 +4004,7 @@
3981
4004
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3982
4005
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3983
4006
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3984
- var tmp0_aid_3 = this_11.ta1_1.s6h();
4007
+ var tmp0_aid_3 = this_11.va1_1.s6h();
3985
4008
  // Inline function 'kotlin.collections.map' call
3986
4009
  // Inline function 'kotlin.collections.mapTo' call
3987
4010
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -3994,7 +4017,7 @@
3994
4017
  }
3995
4018
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
3996
4019
  var tmp_0;
3997
- if (this.ua1_1.sa1_1.supportBackwardActions && getPlayer(state.m6r().players, sendToPlayer_8.b7e_1).h6x_1.l6x_1) {
4020
+ if (this.wa1_1.ua1_1.supportBackwardActions && getPlayer(state.m6r().players, sendToPlayer_8.b7e_1).h6x_1.l6x_1) {
3998
4021
  tmp_0 = null;
3999
4022
  } else {
4000
4023
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4012,79 +4035,79 @@
4012
4035
  } else {
4013
4036
  if (action_0 instanceof PlayerReadyMechanicAction) {
4014
4037
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4015
- var this_12 = this.ua1_1;
4038
+ var this_12 = this.wa1_1;
4016
4039
  var table_7 = state.m6r();
4017
- var exceptPlayerId = this.ua1_1.sa1_1.supportBackwardActions ? action_0.z80_1 : null;
4040
+ var exceptPlayerId = this.wa1_1.ua1_1.supportBackwardActions ? action_0.z80_1 : null;
4018
4041
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4019
- var sendToPlayer_9 = new RoomActionPayload(this_12.ta1_1.s6h(), table_7.id, exceptPlayerId);
4042
+ var sendToPlayer_9 = new RoomActionPayload(this_12.va1_1.s6h(), table_7.id, exceptPlayerId);
4020
4043
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4021
4044
  tmp = listOfNotNull(tmp$ret$94);
4022
4045
  } else {
4023
4046
  if (action_0 instanceof SuitChoiceMechanicAction) {
4024
4047
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4025
- var this_13 = this.ua1_1;
4048
+ var this_13 = this.wa1_1;
4026
4049
  var table_8 = state.m6r();
4027
- var exceptPlayerId_0 = this.ua1_1.sa1_1.supportBackwardActions ? action_0.d81_1 : null;
4050
+ var exceptPlayerId_0 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.d81_1 : null;
4028
4051
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4029
- var sendToPlayer_10 = new RoomActionPayload(this_13.ta1_1.s6h(), table_8.id, exceptPlayerId_0);
4052
+ var sendToPlayer_10 = new RoomActionPayload(this_13.va1_1.s6h(), table_8.id, exceptPlayerId_0);
4030
4053
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4031
4054
  tmp = listOfNotNull(tmp$ret$96);
4032
4055
  } else {
4033
4056
  if (action_0 instanceof TrumpMechanicAction) {
4034
4057
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4035
- var this_14 = this.ua1_1;
4058
+ var this_14 = this.wa1_1;
4036
4059
  var table_9 = state.m6r();
4037
4060
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4038
- var sendToPlayer_11 = new RoomActionPayload(this_14.ta1_1.s6h(), table_9.id, null);
4061
+ var sendToPlayer_11 = new RoomActionPayload(this_14.va1_1.s6h(), table_9.id, null);
4039
4062
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4040
4063
  tmp = listOfNotNull(tmp$ret$98);
4041
4064
  } else {
4042
4065
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4043
4066
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4044
- var this_15 = this.ua1_1;
4067
+ var this_15 = this.wa1_1;
4045
4068
  var table_10 = state.m6r();
4046
- var exceptPlayerId_1 = this.ua1_1.sa1_1.supportBackwardActions ? action_0.k81_1 : null;
4069
+ var exceptPlayerId_1 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.k81_1 : null;
4047
4070
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4048
- var sendToPlayer_12 = new RoomActionPayload(this_15.ta1_1.s6h(), table_10.id, exceptPlayerId_1);
4071
+ var sendToPlayer_12 = new RoomActionPayload(this_15.va1_1.s6h(), table_10.id, exceptPlayerId_1);
4049
4072
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4050
4073
  tmp = listOfNotNull(tmp$ret$100);
4051
4074
  } else {
4052
4075
  if (action_0 instanceof PutCardMechanicAction) {
4053
4076
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4054
- var this_16 = this.ua1_1;
4077
+ var this_16 = this.wa1_1;
4055
4078
  var table_11 = state.m6r();
4056
- var exceptPlayerId_2 = this.ua1_1.sa1_1.supportBackwardActions ? action_0.o81_1 : null;
4079
+ var exceptPlayerId_2 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.o81_1 : null;
4057
4080
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4058
- var sendToPlayer_13 = new RoomActionPayload(this_16.ta1_1.s6h(), table_11.id, exceptPlayerId_2);
4081
+ var sendToPlayer_13 = new RoomActionPayload(this_16.va1_1.s6h(), table_11.id, exceptPlayerId_2);
4059
4082
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4060
4083
  tmp = listOfNotNull(tmp$ret$102);
4061
4084
  } else {
4062
4085
  if (action_0 instanceof PickUpBribeMechanicAction) {
4063
4086
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4064
- var this_17 = this.ua1_1;
4087
+ var this_17 = this.wa1_1;
4065
4088
  var table_12 = state.m6r();
4066
4089
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4067
- var sendToPlayer_14 = new RoomActionPayload(this_17.ta1_1.s6h(), table_12.id, null);
4090
+ var sendToPlayer_14 = new RoomActionPayload(this_17.va1_1.s6h(), table_12.id, null);
4068
4091
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4069
4092
  tmp = listOfNotNull(tmp$ret$104);
4070
4093
  } else {
4071
4094
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4072
4095
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4073
- var this_18 = this.ua1_1;
4096
+ var this_18 = this.wa1_1;
4074
4097
  var table_13 = state.m6r();
4075
4098
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4076
- var sendToPlayer_15 = new RoomActionPayload(this_18.ta1_1.s6h(), table_13.id, null);
4099
+ var sendToPlayer_15 = new RoomActionPayload(this_18.va1_1.s6h(), table_13.id, null);
4077
4100
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4078
4101
  tmp = listOfNotNull(tmp$ret$106);
4079
4102
  } else {
4080
4103
  if (action_0 instanceof MessageMechanicAction) {
4081
4104
  var message = action_0.w81_1;
4082
4105
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4083
- var this_19 = this.ua1_1;
4106
+ var this_19 = this.wa1_1;
4084
4107
  var table_14 = state.m6r();
4085
4108
  var tmp_1;
4086
4109
  var tmp_2;
4087
- if (this.ua1_1.sa1_1.supportBackwardActions) {
4110
+ if (this.wa1_1.ua1_1.supportBackwardActions) {
4088
4111
  tmp_2 = isInterface(message, UserMessage);
4089
4112
  } else {
4090
4113
  tmp_2 = false;
@@ -4096,17 +4119,17 @@
4096
4119
  }
4097
4120
  var exceptPlayerId_3 = tmp_1;
4098
4121
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4099
- var sendToPlayer_16 = new RoomActionPayload(this_19.ta1_1.s6h(), table_14.id, exceptPlayerId_3);
4122
+ var sendToPlayer_16 = new RoomActionPayload(this_19.va1_1.s6h(), table_14.id, exceptPlayerId_3);
4100
4123
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4101
4124
  tmp = listOfNotNull(tmp$ret$108);
4102
4125
  } else {
4103
4126
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4104
4127
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4105
- var this_20 = this.ua1_1;
4128
+ var this_20 = this.wa1_1;
4106
4129
  var table_15 = state.m6r();
4107
4130
  var exceptPlayerId_4 = action_0.playerId;
4108
4131
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4109
- var sendToPlayer_17 = new RoomActionPayload(this_20.ta1_1.s6h(), table_15.id, exceptPlayerId_4);
4132
+ var sendToPlayer_17 = new RoomActionPayload(this_20.va1_1.s6h(), table_15.id, exceptPlayerId_4);
4110
4133
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4111
4134
  tmp = listOfNotNull(tmp$ret$110);
4112
4135
  } else {
@@ -4144,8 +4167,8 @@
4144
4167
  return this.g6l(store, next, action);
4145
4168
  };
4146
4169
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4147
- this.sa1_1 = logicConfig;
4148
- this.ta1_1 = idsProvider;
4170
+ this.ua1_1 = logicConfig;
4171
+ this.va1_1 = idsProvider;
4149
4172
  }
4150
4173
  protoOf(ServerMapMechanicToClientActionMiddleware).v96 = function () {
4151
4174
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -4156,8 +4179,8 @@
4156
4179
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4157
4180
  }
4158
4181
  function sendMechanicEventsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4159
- this.da2_1 = $provider;
4160
- this.ea2_1 = $action;
4182
+ this.fa2_1 = $provider;
4183
+ this.ga2_1 = $action;
4161
4184
  CoroutineImpl.call(this, resultContinuation);
4162
4185
  }
4163
4186
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4178,7 +4201,7 @@
4178
4201
  case 0:
4179
4202
  this.f9_1 = 2;
4180
4203
  this.e9_1 = 1;
4181
- suspendResult = this.da2_1.z9t(this.ea2_1, this);
4204
+ suspendResult = this.fa2_1.b9u(this.ga2_1, this);
4182
4205
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4183
4206
  return suspendResult;
4184
4207
  }
@@ -4201,8 +4224,8 @@
4201
4224
  while (true);
4202
4225
  };
4203
4226
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4204
- var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.da2_1, this.ea2_1, completion);
4205
- i.fa2_1 = $this$launchDefault;
4227
+ var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.fa2_1, this.ga2_1, completion);
4228
+ i.ha2_1 = $this$launchDefault;
4206
4229
  return i;
4207
4230
  };
4208
4231
  function sendMechanicEventsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4214,8 +4237,8 @@
4214
4237
  return l;
4215
4238
  }
4216
4239
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4217
- this.ga2_1 = $asyncProvider;
4218
- this.ha2_1 = $provider;
4240
+ this.ia2_1 = $asyncProvider;
4241
+ this.ja2_1 = $provider;
4219
4242
  }
4220
4243
  protoOf(_no_name_provided__qut3iv_4).p6j = function (action) {
4221
4244
  return action instanceof MechanicAction;
@@ -4223,7 +4246,7 @@
4223
4246
  protoOf(_no_name_provided__qut3iv_4).g6l = function (store, next, action) {
4224
4247
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendMechanicEventsMiddleware.<anonymous>' call
4225
4248
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4226
- this.ga2_1.p6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.ha2_1, action_0, null));
4249
+ this.ia2_1.p6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.ja2_1, action_0, null));
4227
4250
  next(action_0);
4228
4251
  };
4229
4252
  protoOf(_no_name_provided__qut3iv_4).o6j = function (store, next, action) {
@@ -4234,8 +4257,8 @@
4234
4257
  return new _no_name_provided__qut3iv_5(asyncProvider, provider);
4235
4258
  }
4236
4259
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4237
- this.qa2_1 = $provider;
4238
- this.ra2_1 = $action;
4260
+ this.sa2_1 = $provider;
4261
+ this.ta2_1 = $action;
4239
4262
  CoroutineImpl.call(this, resultContinuation);
4240
4263
  }
4241
4264
  protoOf(sendToClientActionMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4256,7 +4279,7 @@
4256
4279
  case 0:
4257
4280
  this.f9_1 = 2;
4258
4281
  this.e9_1 = 1;
4259
- suspendResult = this.qa2_1.n9y(this.ra2_1, this);
4282
+ suspendResult = this.sa2_1.p9y(this.ta2_1, this);
4260
4283
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4261
4284
  return suspendResult;
4262
4285
  }
@@ -4279,8 +4302,8 @@
4279
4302
  while (true);
4280
4303
  };
4281
4304
  protoOf(sendToClientActionMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4282
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.qa2_1, this.ra2_1, completion);
4283
- i.sa2_1 = $this$launchDefault;
4305
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.sa2_1, this.ta2_1, completion);
4306
+ i.ua2_1 = $this$launchDefault;
4284
4307
  return i;
4285
4308
  };
4286
4309
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4292,8 +4315,8 @@
4292
4315
  return l;
4293
4316
  }
4294
4317
  function _no_name_provided__qut3iv_5($asyncProvider, $provider) {
4295
- this.ta2_1 = $asyncProvider;
4296
- this.ua2_1 = $provider;
4318
+ this.va2_1 = $asyncProvider;
4319
+ this.wa2_1 = $provider;
4297
4320
  }
4298
4321
  protoOf(_no_name_provided__qut3iv_5).p6j = function (action) {
4299
4322
  return action instanceof ToClientAction;
@@ -4301,7 +4324,7 @@
4301
4324
  protoOf(_no_name_provided__qut3iv_5).g6l = function (store, next, action) {
4302
4325
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4303
4326
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4304
- this.ta2_1.p6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ua2_1, action_0, null));
4327
+ this.va2_1.p6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.wa2_1, action_0, null));
4305
4328
  next(action_0);
4306
4329
  };
4307
4330
  protoOf(_no_name_provided__qut3iv_5).o6j = function (store, next, action) {
@@ -4319,7 +4342,7 @@
4319
4342
  protoOf(_no_name_provided__qut3iv_6).q9d = function (state, action) {
4320
4343
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4321
4344
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4322
- return state.f92(VOID, get_serverStatePayload_0(state).va2(action_0.za0_1));
4345
+ return state.f92(VOID, get_serverStatePayload_0(state).xa2(action_0.ba1_1));
4323
4346
  };
4324
4347
  protoOf(_no_name_provided__qut3iv_6).h6l = function (state, action) {
4325
4348
  return this.q9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -4344,7 +4367,7 @@
4344
4367
  }
4345
4368
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4346
4369
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4347
- this.ya2_1 = logger;
4370
+ this.aa3_1 = logger;
4348
4371
  }
4349
4372
  protoOf(ServerMechanicLifecycleReducer).c9f = function (state, action) {
4350
4373
  var serverState = get_serverStatePayloadOrNull(state.l6q_1);
@@ -4360,8 +4383,8 @@
4360
4383
  var tmp9_tableOrNull = tmp0_$this.i9g(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4361
4384
  var tmp;
4362
4385
  if (serverState == null) {
4363
- this.ya2_1.w(VOID, 'ServerPayload is not onStart');
4364
- tmp = Companion_instance_11.t9t();
4386
+ this.aa3_1.w(VOID, 'ServerPayload is not onStart');
4387
+ tmp = Companion_instance_11.v9t();
4365
4388
  } else {
4366
4389
  tmp = serverState;
4367
4390
  }
@@ -4371,7 +4394,7 @@
4371
4394
  protoOf(ServerMechanicLifecycleReducer).a9f = function (state, action) {
4372
4395
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4373
4396
  var tmp1_tableOrNull = action.z7z_1;
4374
- var tmp2_payload = Companion_instance_11.t9t();
4397
+ var tmp2_payload = Companion_instance_11.v9t();
4375
4398
  return state.f92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState, null);
4376
4399
  };
4377
4400
  protoOf(ServerMechanicLifecycleReducer).b9f = function (state, action) {
@@ -4385,7 +4408,7 @@
4385
4408
  return new _no_name_provided__qut3iv_7(logger);
4386
4409
  }
4387
4410
  function _no_name_provided__qut3iv_7($logger) {
4388
- this.za2_1 = $logger;
4411
+ this.ba3_1 = $logger;
4389
4412
  }
4390
4413
  protoOf(_no_name_provided__qut3iv_7).p6j = function (action) {
4391
4414
  return isInterface(action, SpectatorsAction);
@@ -4398,7 +4421,7 @@
4398
4421
  if (action_0 instanceof AddSpectatorsAction) {
4399
4422
  // Inline function 'kotlin.collections.mapNotNull' call
4400
4423
  // Inline function 'kotlin.collections.mapNotNullTo' call
4401
- var this_0 = action_0.aa1_1;
4424
+ var this_0 = action_0.ca1_1;
4402
4425
  var destination = ArrayList_init_$Create$_0();
4403
4426
  // Inline function 'kotlin.collections.forEach' call
4404
4427
  var tmp0_iterator = this_0.j();
@@ -4420,10 +4443,10 @@
4420
4443
  var tmp_0;
4421
4444
  // Inline function 'kotlin.collections.isNotEmpty' call
4422
4445
  if (!sameSpectators.p()) {
4423
- this.za2_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4446
+ this.ba3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4424
4447
  // Inline function 'kotlin.collections.filterNot' call
4425
4448
  // Inline function 'kotlin.collections.filterNotTo' call
4426
- var this_1 = action_0.aa1_1;
4449
+ var this_1 = action_0.ca1_1;
4427
4450
  var destination_0 = ArrayList_init_$Create$_0();
4428
4451
  var tmp0_iterator_0 = this_1.j();
4429
4452
  while (tmp0_iterator_0.k()) {
@@ -4459,7 +4482,7 @@
4459
4482
  }
4460
4483
  tmp_0 = destination_0;
4461
4484
  } else {
4462
- tmp_0 = action_0.aa1_1;
4485
+ tmp_0 = action_0.ca1_1;
4463
4486
  }
4464
4487
  var this_2 = tmp_0;
4465
4488
  // Inline function 'kotlin.collections.mapTo' call
@@ -4477,7 +4500,7 @@
4477
4500
  if (action_0 instanceof RemoveSpectatorsAction) {
4478
4501
  // Inline function 'kotlin.collections.mapNotNull' call
4479
4502
  // Inline function 'kotlin.collections.mapNotNullTo' call
4480
- var this_3 = action_0.ba1_1;
4503
+ var this_3 = action_0.da1_1;
4481
4504
  var destination_2 = ArrayList_init_$Create$_0();
4482
4505
  // Inline function 'kotlin.collections.forEach' call
4483
4506
  var tmp0_iterator_3 = this_3.j();
@@ -4498,10 +4521,10 @@
4498
4521
  var tmp_2;
4499
4522
  // Inline function 'kotlin.collections.isNotEmpty' call
4500
4523
  if (!sameSpectators_0.p()) {
4501
- this.za2_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4524
+ this.ba3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4502
4525
  // Inline function 'kotlin.collections.filterNot' call
4503
4526
  // Inline function 'kotlin.collections.filterNotTo' call
4504
- var this_4 = action_0.ba1_1;
4527
+ var this_4 = action_0.da1_1;
4505
4528
  var destination_3 = ArrayList_init_$Create$_0();
4506
4529
  var tmp0_iterator_4 = this_4.j();
4507
4530
  while (tmp0_iterator_4.k()) {
@@ -4537,7 +4560,7 @@
4537
4560
  }
4538
4561
  tmp_2 = destination_3;
4539
4562
  } else {
4540
- tmp_2 = action_0.ba1_1;
4563
+ tmp_2 = action_0.da1_1;
4541
4564
  }
4542
4565
  var spectatorsToRemove = toSet(tmp_2);
4543
4566
  // Inline function 'kotlin.collections.filterNot' call
@@ -4588,28 +4611,28 @@
4588
4611
  };
4589
4612
  function Companion_3() {
4590
4613
  }
4591
- protoOf(Companion_3).aa3 = function (config) {
4614
+ protoOf(Companion_3).ca3 = function (config) {
4592
4615
  return new ServerStatePayload(config);
4593
4616
  };
4594
- protoOf(Companion_3).t9t = function (config, $super) {
4617
+ protoOf(Companion_3).v9t = function (config, $super) {
4595
4618
  config = config === VOID ? Companion_instance_8.z8j() : config;
4596
- return $super === VOID ? this.aa3(config) : $super.aa3.call(this, config);
4619
+ return $super === VOID ? this.ca3(config) : $super.ca3.call(this, config);
4597
4620
  };
4598
4621
  var Companion_instance_11;
4599
4622
  function Companion_getInstance_4() {
4600
4623
  return Companion_instance_11;
4601
4624
  }
4602
4625
  function ServerStatePayload(config) {
4603
- this.d9t_1 = config;
4626
+ this.f9t_1 = config;
4604
4627
  }
4605
- protoOf(ServerStatePayload).va2 = function (config) {
4628
+ protoOf(ServerStatePayload).xa2 = function (config) {
4606
4629
  return new ServerStatePayload(config);
4607
4630
  };
4608
4631
  protoOf(ServerStatePayload).toString = function () {
4609
- return 'ServerStatePayload(config=' + this.d9t_1.toString() + ')';
4632
+ return 'ServerStatePayload(config=' + this.f9t_1.toString() + ')';
4610
4633
  };
4611
4634
  protoOf(ServerStatePayload).hashCode = function () {
4612
- return this.d9t_1.hashCode();
4635
+ return this.f9t_1.hashCode();
4613
4636
  };
4614
4637
  protoOf(ServerStatePayload).equals = function (other) {
4615
4638
  if (this === other)
@@ -4617,7 +4640,7 @@
4617
4640
  if (!(other instanceof ServerStatePayload))
4618
4641
  return false;
4619
4642
  var tmp0_other_with_cast = other instanceof ServerStatePayload ? other : THROW_CCE();
4620
- if (!this.d9t_1.equals(tmp0_other_with_cast.d9t_1))
4643
+ if (!this.f9t_1.equals(tmp0_other_with_cast.f9t_1))
4621
4644
  return false;
4622
4645
  return true;
4623
4646
  };
@@ -4655,13 +4678,13 @@
4655
4678
  }
4656
4679
  function _get_controllerLogger__nbd727($this) {
4657
4680
  // Inline function 'kotlin.getValue' call
4658
- var this_0 = $this.ja3_1;
4681
+ var this_0 = $this.la3_1;
4659
4682
  controllerLogger$factory();
4660
4683
  return this_0.u();
4661
4684
  }
4662
4685
  function _get_di__ndbzja($this) {
4663
4686
  // Inline function 'kotlin.getValue' call
4664
- var this_0 = $this.ka3_1;
4687
+ var this_0 = $this.ma3_1;
4665
4688
  di$factory();
4666
4689
  return this_0.u();
4667
4690
  }
@@ -4672,13 +4695,13 @@
4672
4695
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
4673
4696
  return function () {
4674
4697
  var tmp;
4675
- if (this$0.ha3_1 == null) {
4698
+ if (this$0.ja3_1 == null) {
4676
4699
  tmp = null;
4677
4700
  } else {
4678
4701
  // Inline function 'kotlin.let' call
4679
4702
  // Inline function 'kotlin.contracts.contract' call
4680
4703
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
4681
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ha3_1)]));
4704
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ja3_1)]));
4682
4705
  }
4683
4706
  var tmp1_elvis_lhs = tmp;
4684
4707
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4706,7 +4729,7 @@
4706
4729
  tmp_0.w61(tmp$ret$3);
4707
4730
  $this$DI.a5y(jsonModule());
4708
4731
  $this$DI.a5y(serverHelpersModule());
4709
- $this$DI.a5y(randomOrgModule(this$0.ia3_1));
4732
+ $this$DI.a5y(randomOrgModule(this$0.ka3_1));
4710
4733
  return Unit_instance;
4711
4734
  };
4712
4735
  }
@@ -4717,13 +4740,13 @@
4717
4740
  };
4718
4741
  }
4719
4742
  function _no_name_provided__qut3iv_8($item) {
4720
- this.qa3_1 = $item;
4743
+ this.sa3_1 = $item;
4721
4744
  }
4722
4745
  protoOf(_no_name_provided__qut3iv_8).p6j = function (action) {
4723
4746
  return isInterface(action, Action);
4724
4747
  };
4725
4748
  protoOf(_no_name_provided__qut3iv_8).q9d = function (state, action) {
4726
- return this.qa3_1(state, isInterface(action, Action) ? action : THROW_CCE());
4749
+ return this.sa3_1(state, isInterface(action, Action) ? action : THROW_CCE());
4727
4750
  };
4728
4751
  protoOf(_no_name_provided__qut3iv_8).h6l = function (state, action) {
4729
4752
  return this.q9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -4818,7 +4841,7 @@
4818
4841
  // Inline function 'kotlin.contracts.contract' call
4819
4842
  $this$DI.a5y(tmp0_safe_receiver);
4820
4843
  }
4821
- $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.ia3_1));
4844
+ $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.ka3_1));
4822
4845
  $this$DI.a5y(coreModule($coreConfig));
4823
4846
  $this$DI.a5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4824
4847
  return Unit_instance;
@@ -4827,76 +4850,76 @@
4827
4850
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4828
4851
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4829
4852
  production = production === VOID ? true : production;
4830
- this.ha3_1 = loggerCallback;
4831
- this.ia3_1 = randomOrgConfig;
4853
+ this.ja3_1 = loggerCallback;
4854
+ this.ka3_1 = randomOrgConfig;
4832
4855
  AppEnvironment_getInstance().s6p(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4833
4856
  var tmp = this;
4834
- tmp.ja3_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
4857
+ tmp.la3_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
4835
4858
  var tmp_0 = this;
4836
- tmp_0.ka3_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4859
+ tmp_0.ma3_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4837
4860
  var tmp_1 = this;
4838
4861
  // Inline function 'org.kodein.di.instance' call
4839
4862
  var this_0 = _get_di__ndbzja(this);
4840
4863
  // Inline function 'org.kodein.type.generic' call
4841
4864
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4842
4865
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4843
- tmp_1.la3_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4866
+ tmp_1.na3_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4844
4867
  var tmp_3 = this;
4845
4868
  // Inline function 'org.kodein.di.instance' call
4846
4869
  var this_1 = _get_di__ndbzja(this);
4847
4870
  // Inline function 'org.kodein.type.generic' call
4848
4871
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4849
4872
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4850
- tmp_3.ma3_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4873
+ tmp_3.oa3_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4851
4874
  var tmp_5 = this;
4852
4875
  // Inline function 'org.kodein.di.instance' call
4853
4876
  var this_2 = _get_di__ndbzja(this);
4854
4877
  // Inline function 'org.kodein.type.generic' call
4855
4878
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4856
4879
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4857
- tmp_5.na3_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4880
+ tmp_5.pa3_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4858
4881
  var tmp_7 = this;
4859
4882
  // Inline function 'org.kodein.di.instance' call
4860
4883
  var this_3 = _get_di__ndbzja(this);
4861
4884
  // Inline function 'org.kodein.type.generic' call
4862
4885
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4863
4886
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4864
- tmp_7.oa3_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4887
+ tmp_7.qa3_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4865
4888
  var tmp_9 = this;
4866
4889
  // Inline function 'org.kodein.di.instance' call
4867
4890
  var this_4 = _get_di__ndbzja(this);
4868
4891
  // Inline function 'org.kodein.type.generic' call
4869
4892
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4870
4893
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4871
- tmp_9.pa3_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4894
+ tmp_9.ra3_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4872
4895
  }
4873
- protoOf(GameServerEngineControllerImpl).ba3 = function () {
4896
+ protoOf(GameServerEngineControllerImpl).da3 = function () {
4874
4897
  // Inline function 'kotlin.getValue' call
4875
- var this_0 = this.la3_1;
4898
+ var this_0 = this.na3_1;
4876
4899
  parser$factory_0();
4877
4900
  return this_0.u();
4878
4901
  };
4879
- protoOf(GameServerEngineControllerImpl).da3 = function () {
4902
+ protoOf(GameServerEngineControllerImpl).fa3 = function () {
4880
4903
  // Inline function 'kotlin.getValue' call
4881
- var this_0 = this.ma3_1;
4904
+ var this_0 = this.oa3_1;
4882
4905
  helper$factory_0();
4883
4906
  return this_0.u();
4884
4907
  };
4885
- protoOf(GameServerEngineControllerImpl).ea3 = function () {
4908
+ protoOf(GameServerEngineControllerImpl).ga3 = function () {
4886
4909
  // Inline function 'kotlin.getValue' call
4887
- var this_0 = this.na3_1;
4910
+ var this_0 = this.pa3_1;
4888
4911
  resources$factory_0();
4889
4912
  return this_0.u();
4890
4913
  };
4891
- protoOf(GameServerEngineControllerImpl).ca3 = function () {
4914
+ protoOf(GameServerEngineControllerImpl).ea3 = function () {
4892
4915
  // Inline function 'kotlin.getValue' call
4893
- var this_0 = this.oa3_1;
4916
+ var this_0 = this.qa3_1;
4894
4917
  test$factory_0();
4895
4918
  return this_0.u();
4896
4919
  };
4897
- protoOf(GameServerEngineControllerImpl).fa3 = function () {
4920
+ protoOf(GameServerEngineControllerImpl).ha3 = function () {
4898
4921
  // Inline function 'kotlin.getValue' call
4899
- var this_0 = this.pa3_1;
4922
+ var this_0 = this.ra3_1;
4900
4923
  randomPoolProvider$factory_0();
4901
4924
  return this_0.u();
4902
4925
  };
@@ -4906,7 +4929,7 @@
4906
4929
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4907
4930
  return this.createGameEngineWithLogic();
4908
4931
  };
4909
- protoOf(GameServerEngineControllerImpl).ga3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4932
+ protoOf(GameServerEngineControllerImpl).ia3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4910
4933
  var combinedLogger = Companion_instance_6.qm();
4911
4934
  var tmp;
4912
4935
  if (coreConfig.fileLogsEnabled) {
@@ -4916,8 +4939,8 @@
4916
4939
  }
4917
4940
  var fileLoggerOutput = tmp;
4918
4941
  var tmp_0;
4919
- if (!(this.ha3_1 == null)) {
4920
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ha3_1));
4942
+ if (!(this.ja3_1 == null)) {
4943
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ja3_1));
4921
4944
  } else {
4922
4945
  tmp_0 = null;
4923
4946
  }
@@ -5034,13 +5057,13 @@
5034
5057
  }
5035
5058
  function _get_playerAnswerInteractor__msggz1($this) {
5036
5059
  // Inline function 'kotlin.getValue' call
5037
- var this_0 = $this.ta3_1;
5060
+ var this_0 = $this.va3_1;
5038
5061
  playerAnswerInteractor$factory_0();
5039
5062
  return this_0.u();
5040
5063
  }
5041
5064
  function TestHelperImpl$di$lambda$lambda(this$0) {
5042
5065
  return function ($this$singleton) {
5043
- return this$0.ra3_1;
5066
+ return this$0.ta3_1;
5044
5067
  };
5045
5068
  }
5046
5069
  function TestHelperImpl$di$lambda(this$0) {
@@ -5069,17 +5092,17 @@
5069
5092
  return emptyMap();
5070
5093
  }
5071
5094
  function TestHelperImpl(logger) {
5072
- this.ra3_1 = logger;
5095
+ this.ta3_1 = logger;
5073
5096
  var tmp = this;
5074
5097
  var tmp_0 = Companion_instance_3;
5075
- tmp.sa3_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5098
+ tmp.ua3_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5076
5099
  var tmp_1 = this;
5077
5100
  // Inline function 'org.kodein.di.instance' call
5078
- var this_0 = this.sa3_1;
5101
+ var this_0 = this.ua3_1;
5079
5102
  // Inline function 'org.kodein.type.generic' call
5080
5103
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5081
5104
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5082
- tmp_1.ta3_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5105
+ tmp_1.va3_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5083
5106
  }
5084
5107
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5085
5108
  return _get_playerAnswerInteractor__msggz1(this).c8t(playerId, table, botConfig);
@@ -5226,19 +5249,19 @@
5226
5249
  });
5227
5250
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5228
5251
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5229
- return this.ba3();
5252
+ return this.da3();
5230
5253
  });
5231
5254
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5232
- return this.da3();
5255
+ return this.fa3();
5233
5256
  });
5234
5257
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5235
- return this.ea3();
5258
+ return this.ga3();
5236
5259
  });
5237
5260
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5238
- return this.ca3();
5261
+ return this.ea3();
5239
5262
  });
5240
5263
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5241
- return this.fa3();
5264
+ return this.ha3();
5242
5265
  });
5243
5266
  //endregion
5244
5267
  //region block: init