raspberry_games_server_game_logic 1.8.249 → 1.8.253

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@@ -646,25 +646,28 @@ export declare namespace games.jass.logic.data.models.dealer {
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  export declare namespace games.jass.logic.data.models.leagues {
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  abstract class League {
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  private constructor();
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- static get BEGINNER(): games.jass.logic.data.models.leagues.League & {
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- get name(): "BEGINNER";
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+ static get beginner(): games.jass.logic.data.models.leagues.League & {
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+ get name(): "beginner";
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  get ordinal(): 0;
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  };
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- static get ROOKIE(): games.jass.logic.data.models.leagues.League & {
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- get name(): "ROOKIE";
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+ static get rookie(): games.jass.logic.data.models.leagues.League & {
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+ get name(): "rookie";
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  get ordinal(): 1;
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  };
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- static get ADVANCED(): games.jass.logic.data.models.leagues.League & {
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- get name(): "ADVANCED";
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+ static get advanced(): games.jass.logic.data.models.leagues.League & {
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+ get name(): "advanced";
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  get ordinal(): 2;
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  };
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- static get MASTER(): games.jass.logic.data.models.leagues.League & {
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- get name(): "MASTER";
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+ static get master(): games.jass.logic.data.models.leagues.League & {
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+ get name(): "master";
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  get ordinal(): 3;
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  };
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- get name(): "BEGINNER" | "ROOKIE" | "ADVANCED" | "MASTER";
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+ get name(): "beginner" | "rookie" | "advanced" | "master";
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  get ordinal(): 0 | 1 | 2 | 3;
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+ getPreviousLeague(): Nullable<games.jass.logic.data.models.leagues.League>;
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+ getNextLeague(): Nullable<games.jass.logic.data.models.leagues.League>;
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  getMinRating(): number;
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+ getMaxRating(maxUserRating: number): number;
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  isEnabled(): boolean;
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  static values(): Array<games.jass.logic.data.models.leagues.League>;
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  static valueOf(value: string): games.jass.logic.data.models.leagues.League;
@@ -672,24 +675,29 @@ export declare namespace games.jass.logic.data.models.leagues {
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  }
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  export declare namespace games.jass.logic.data.models.leagues {
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  class LeaguesConfig {
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- constructor(initialRating: number, leagues: kotlin.collections.KtMap<games.jass.logic.data.models.leagues.League, games.jass.logic.data.models.leagues.LeagueInfo>);
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+ constructor(initialUserRating: number, minUserRating: number, maxUserRating: number, leagues: Array<games.jass.logic.data.models.leagues.LeagueInfo>);
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  get initialRating(): number;
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- get leagues(): kotlin.collections.KtMap<games.jass.logic.data.models.leagues.League, games.jass.logic.data.models.leagues.LeagueInfo>;
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- getLeagueByRating(rating: number, config?: games.jass.logic.data.models.leagues.LeaguesConfig): games.jass.logic.data.models.leagues.League;
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- getLeagueInfoByRating(rating: number, config?: games.jass.logic.data.models.leagues.LeaguesConfig): any/* kotlin.Pair<games.jass.logic.data.models.leagues.League, games.jass.logic.data.models.leagues.LeagueInfo> */;
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- copy(initialRating?: number, leagues?: kotlin.collections.KtMap<games.jass.logic.data.models.leagues.League, games.jass.logic.data.models.leagues.LeagueInfo>): games.jass.logic.data.models.leagues.LeaguesConfig;
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- toString(): string;
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- hashCode(): number;
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+ get minUserRating(): number;
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+ get maxUserRating(): number;
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+ get leagues(): Array<games.jass.logic.data.models.leagues.LeagueInfo>;
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+ getLeagueInfo(league: games.jass.logic.data.models.leagues.League): games.jass.logic.data.models.leagues.LeagueInfo;
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+ getLeagueByRating(rating: number): games.jass.logic.data.models.leagues.League;
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+ getLeagueInfoByRating(rating: number): games.jass.logic.data.models.leagues.LeagueInfo;
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  equals(other: Nullable<any>): boolean;
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+ hashCode(): number;
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+ copy(initialUserRating?: number, minUserRating?: number, maxUserRating?: number, leagues?: Array<games.jass.logic.data.models.leagues.LeagueInfo>): games.jass.logic.data.models.leagues.LeaguesConfig;
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+ toString(): string;
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  static get Companion(): {
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  defaultConfig(): games.jass.logic.data.models.leagues.LeaguesConfig;
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  };
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  }
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  class LeagueInfo {
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- constructor(minRating: number, enabled: boolean);
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+ constructor(league: games.jass.logic.data.models.leagues.League, minRating: number, maxRating: number, enabled: boolean);
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+ get league(): games.jass.logic.data.models.leagues.League;
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  get minRating(): number;
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+ get maxRating(): number;
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  get enabled(): boolean;
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- copy(minRating?: number, enabled?: boolean): games.jass.logic.data.models.leagues.LeagueInfo;
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+ copy(league?: games.jass.logic.data.models.leagues.League, minRating?: number, maxRating?: number, enabled?: boolean): games.jass.logic.data.models.leagues.LeagueInfo;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1729,12 +1737,13 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  };
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  }
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  class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
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- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>);
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+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
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  get reason(): com.logic.data.models.TerminationGameReason;
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  get isGameFinished(): boolean;
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  get aid(): Nullable<string>;
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- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
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+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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  toString(): string;
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+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
@@ -1768,6 +1777,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  interface TerminatedAction extends com.logic.redux.store.definitions.Action {
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  readonly reason: com.logic.data.models.TerminationGameReason;
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  readonly isGameFinished: boolean;
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+ readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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  readonly __doNotUseOrImplementIt: {
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  readonly "games.jass.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
@@ -1792,6 +1802,36 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
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  }
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+ export declare interface GameHelper {
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+ filterLivePlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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+ filterLiveDuringGamePlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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+ filterBotPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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+ filterRealPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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+ getUserSocketId(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerId: string): Nullable<string>;
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+ getUserSocketIds(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>): Nullable<Array<string>>;
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+ createConfig(points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean): games.jass.logic.data.models.table.config.Config;
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+ mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): models.RoomConfig;
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+ mapPoints(points: number): games.jass.logic.data.models.table.config.PointsMode;
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+ mapPlayers(players: number): games.jass.logic.data.models.table.config.PlayersMode;
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+ mapRules(rules: any): games.jass.logic.data.models.rules.Rules;
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+ prepareConfigObjectWithPagination(config: any): any;
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+ prepareConfigObject(config: any): any;
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+ isValidConfigObject(config: any): boolean;
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+ isValidConfig(players: number, points: number, timeoutTime: number, rulesPreset: string, rules: any): boolean;
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+ getRulesByType(rulesSetType: games.jass.logic.data.models.rules.RulesSetType): games.jass.logic.data.models.rules.Rules;
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+ getRulesByString(name: string): games.jass.logic.data.models.rules.Rules;
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+ mapRulesSetType(name: string): games.jass.logic.data.models.rules.RulesSetType;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly GameHelper: unique symbol;
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+ };
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+ }
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+ export declare interface GameResources {
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+ createBotUser(playerId: string, existingNicknames?: Array<string>): com.logic.data.models.player.GameUserInfo;
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+ createBotUsers(playerIds: Array<string>): Array<com.logic.data.models.player.GameUserInfo>;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly GameResources: unique symbol;
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+ };
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+ }
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  export declare const ERROR: string;
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  export declare const DEBUG: string;
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  export declare const WARN: string;
@@ -1823,6 +1863,8 @@ export declare namespace di {
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  constructor();
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  get ratingHelper(): RatingHelper;
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  get parserHelper(): ParserHelper;
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+ get gameHelper(): GameHelper;
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+ get gameResources(): GameResources;
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  }
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  }
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  export declare namespace models {
@@ -1843,7 +1885,7 @@ export declare namespace models {
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  }
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  export declare namespace games.jass.logic.server.domain {
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  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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- roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, users: Array<com.logic.data.models.player.GameUserInfo>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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+ roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, users: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
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  addSpectatorsToRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
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  removeSpectatorsFromRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
@@ -1863,36 +1905,6 @@ export declare namespace games.jass.logic.server.domain {
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  } & games.jass.logic.GameStoreContract["__doNotUseOrImplementIt"];
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  }
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  }
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- export declare interface GameHelper {
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- filterLivePlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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- filterLiveDuringGamePlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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- filterBotPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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- filterRealPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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- getUserSocketId(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerId: string): Nullable<string>;
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- getUserSocketIds(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>): Nullable<Array<string>>;
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- createConfig(points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean): games.jass.logic.data.models.table.config.Config;
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- mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): models.RoomConfig;
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- mapPoints(points: number): games.jass.logic.data.models.table.config.PointsMode;
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- mapPlayers(players: number): games.jass.logic.data.models.table.config.PlayersMode;
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- mapRules(rules: any): games.jass.logic.data.models.rules.Rules;
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- prepareConfigObjectWithPagination(config: any): any;
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- prepareConfigObject(config: any): any;
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- isValidConfigObject(config: any): boolean;
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- isValidConfig(players: number, points: number, timeoutTime: number, rulesPreset: string, rules: any): boolean;
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- getRulesByType(rulesSetType: games.jass.logic.data.models.rules.RulesSetType): games.jass.logic.data.models.rules.Rules;
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- getRulesByString(name: string): games.jass.logic.data.models.rules.Rules;
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- mapRulesSetType(name: string): games.jass.logic.data.models.rules.RulesSetType;
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- readonly __doNotUseOrImplementIt: {
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- readonly GameHelper: unique symbol;
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- };
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- }
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- export declare interface GameResources {
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- createBotUser(playerId: string, existingNicknames?: Array<string>): com.logic.data.models.player.GameUserInfo;
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- createBotUsers(playerIds: Array<string>): Array<com.logic.data.models.player.GameUserInfo>;
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- readonly __doNotUseOrImplementIt: {
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- readonly GameResources: unique symbol;
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- };
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- }
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  export declare interface GameEngineController {
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  readonly parser: ParserHelper;
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  readonly test: TestHelper;