raspberry_games_engine_helpers 1.8.352 → 1.8.353
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/Logic_Debertz-core.js
CHANGED
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@@ -215,7 +215,7 @@
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initMetadataForClass(LoggerOutputDataDto, 'LoggerOutputDataDto', VOID, VOID, VOID, VOID, VOID, {0: $serializer_getInstance_10});
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//endregion
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function GameEngineConfig() {
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218
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-
this.version = '1.8.
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218
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+
this.version = '1.8.353';
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}
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protoOf(GameEngineConfig).y27 = function () {
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return this.version;
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package/Logic_Debertz-engine.js
CHANGED
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@@ -1542,7 +1542,7 @@
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return Companion_instance_6;
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}
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function ServerReduxConfig(finishGameWhenNotLiveStrategy, waitForPlayerToReconnect, waitForPlayerToReconnectTimeOutMillis, closeIfBotsAtFinish, botReplacesPlayerAfterTimeout, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis) {
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1545
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-
finishGameWhenNotLiveStrategy = finishGameWhenNotLiveStrategy === VOID ?
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1545
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+
finishGameWhenNotLiveStrategy = finishGameWhenNotLiveStrategy === VOID ? FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance() : finishGameWhenNotLiveStrategy;
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waitForPlayerToReconnect = waitForPlayerToReconnect === VOID ? true : waitForPlayerToReconnect;
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waitForPlayerToReconnectTimeOutMillis = waitForPlayerToReconnectTimeOutMillis === VOID ? 30000 : waitForPlayerToReconnectTimeOutMillis;
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closeIfBotsAtFinish = closeIfBotsAtFinish === VOID ? true : closeIfBotsAtFinish;
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@@ -1692,6 +1692,10 @@
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function FinishGameWhenNotLiveStrategy(name, ordinal) {
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Enum.call(this, name, ordinal);
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}
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+
function FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance() {
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1696
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FinishGameWhenNotLiveStrategy_initEntries();
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1697
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return FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_instance;
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1698
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}
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function FinishGameWhenNotLiveStrategy_ALL_BOTS_getInstance() {
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FinishGameWhenNotLiveStrategy_initEntries();
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return FinishGameWhenNotLiveStrategy_ALL_BOTS_instance;
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