ra2-eva-cursor-hooks 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/audio/README.md +74 -0
- package/assets/audio/eva_allied/TRANSCRIPTIONS.txt +131 -0
- package/assets/audio/eva_allied/ceva001.wav +0 -0
- package/assets/audio/eva_allied/ceva002.wav +0 -0
- package/assets/audio/eva_allied/ceva003.wav +0 -0
- package/assets/audio/eva_allied/ceva004.wav +0 -0
- package/assets/audio/eva_allied/ceva005.wav +0 -0
- package/assets/audio/eva_allied/ceva006.wav +0 -0
- package/assets/audio/eva_allied/ceva007.wav +0 -0
- package/assets/audio/eva_allied/ceva008.wav +0 -0
- package/assets/audio/eva_allied/ceva009.wav +0 -0
- package/assets/audio/eva_allied/ceva010.wav +0 -0
- package/assets/audio/eva_allied/ceva011.wav +0 -0
- package/assets/audio/eva_allied/ceva012.wav +0 -0
- package/assets/audio/eva_allied/ceva013.wav +0 -0
- package/assets/audio/eva_allied/ceva014.wav +0 -0
- package/assets/audio/eva_allied/ceva015.wav +0 -0
- package/assets/audio/eva_allied/ceva016.wav +0 -0
- package/assets/audio/eva_allied/ceva017.wav +0 -0
- package/assets/audio/eva_allied/ceva018.wav +0 -0
- package/assets/audio/eva_allied/ceva019.wav +0 -0
- package/assets/audio/eva_allied/ceva020.wav +0 -0
- package/assets/audio/eva_allied/ceva021.wav +0 -0
- package/assets/audio/eva_allied/ceva022.wav +0 -0
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- package/assets/audio/eva_allied/ceva025.wav +0 -0
- package/assets/audio/eva_allied/ceva026.wav +0 -0
- package/assets/audio/eva_allied/ceva027.wav +0 -0
- package/assets/audio/eva_allied/ceva028.wav +0 -0
- package/assets/audio/eva_allied/ceva029.wav +0 -0
- package/assets/audio/eva_allied/ceva030.wav +0 -0
- package/assets/audio/eva_allied/ceva031.wav +0 -0
- package/assets/audio/eva_allied/ceva032.wav +0 -0
- package/assets/audio/eva_allied/ceva033.wav +0 -0
- package/assets/audio/eva_allied/ceva035.wav +0 -0
- package/assets/audio/eva_allied/ceva036.wav +0 -0
- package/assets/audio/eva_allied/ceva037.wav +0 -0
- package/assets/audio/eva_allied/ceva038.wav +0 -0
- package/assets/audio/eva_allied/ceva039.wav +0 -0
- package/assets/audio/eva_allied/ceva040.wav +0 -0
- package/assets/audio/eva_allied/ceva041.wav +0 -0
- package/assets/audio/eva_allied/ceva042.wav +0 -0
- package/assets/audio/eva_allied/ceva043.wav +0 -0
- package/assets/audio/eva_allied/ceva044.wav +0 -0
- package/assets/audio/eva_allied/ceva045.wav +0 -0
- package/assets/audio/eva_allied/ceva046.wav +0 -0
- package/assets/audio/eva_allied/ceva047.wav +0 -0
- package/assets/audio/eva_allied/ceva048.wav +0 -0
- package/assets/audio/eva_allied/ceva049.wav +0 -0
- package/assets/audio/eva_allied/ceva050.wav +0 -0
- package/assets/audio/eva_allied/ceva051.wav +0 -0
- package/assets/audio/eva_allied/ceva052.wav +0 -0
- package/assets/audio/eva_allied/ceva053.wav +0 -0
- package/assets/audio/eva_allied/ceva054.wav +0 -0
- package/assets/audio/eva_allied/ceva055.wav +0 -0
- package/assets/audio/eva_allied/ceva056.wav +0 -0
- package/assets/audio/eva_allied/ceva057.wav +0 -0
- package/assets/audio/eva_allied/ceva058.wav +0 -0
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- package/assets/audio/eva_allied/ceva061.wav +0 -0
- package/assets/audio/eva_allied/ceva062.wav +0 -0
- package/assets/audio/eva_allied/ceva063.wav +0 -0
- package/assets/audio/eva_allied/ceva064.wav +0 -0
- package/assets/audio/eva_allied/ceva065.wav +0 -0
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- package/assets/audio/eva_allied/ceva069.wav +0 -0
- package/assets/audio/eva_allied/ceva070.wav +0 -0
- package/assets/audio/eva_allied/ceva071.wav +0 -0
- package/assets/audio/eva_allied/ceva072.wav +0 -0
- package/assets/audio/eva_allied/ceva073.wav +0 -0
- package/assets/audio/eva_allied/ceva074.wav +0 -0
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- package/assets/audio/eva_allied/ceva076.wav +0 -0
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- package/assets/audio/eva_allied/ceva078.wav +0 -0
- package/assets/audio/eva_allied/ceva079.wav +0 -0
- package/assets/audio/eva_allied/ceva080.wav +0 -0
- package/assets/audio/eva_allied/ceva081.wav +0 -0
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- package/assets/audio/eva_allied/ceva120.wav +0 -0
- package/assets/audio/eva_allied/ceva121.wav +0 -0
- package/assets/audio/eva_allied/ceva122.wav +0 -0
- package/assets/audio/eva_allied/cevau06.wav +0 -0
- package/assets/audio/eva_allied/cevau07.wav +0 -0
- package/assets/audio/eva_allied/cevau08.wav +0 -0
- package/assets/audio/eva_allied/cevau13.wav +0 -0
- package/assets/audio/eva_allied/cevau15.wav +0 -0
- package/assets/audio/eva_allied/cevau19.wav +0 -0
- package/assets/audio/eva_allied/cevau20.wav +0 -0
- package/assets/audio/eva_allied/cevau22.wav +0 -0
- package/assets/audio/eva_allied/cevau23.wav +0 -0
- package/assets/audio/eva_allied/cevau24.wav +0 -0
- package/assets/audio/eva_allied/cevau25.wav +0 -0
- package/assets/audio/eva_allied/cevau26.wav +0 -0
- package/assets/audio/eva_allied/cevau27.wav +0 -0
- package/assets/audio/eva_allied/cevau31.wav +0 -0
- package/assets/audio/eva_allied/cevau36.wav +0 -0
- package/assets/audio/eva_allied/cevau37.wav +0 -0
- package/assets/audio/eva_allied/cevau38.wav +0 -0
- package/assets/audio/eva_allied/transcriptions.json +130 -0
- package/assets/audio/eva_soviet/TRANSCRIPTIONS.txt +133 -0
- package/assets/audio/eva_soviet/csof001.wav +0 -0
- package/assets/audio/eva_soviet/csof002.wav +0 -0
- package/assets/audio/eva_soviet/csof003.wav +0 -0
- package/assets/audio/eva_soviet/csof004.wav +0 -0
- package/assets/audio/eva_soviet/csof005.wav +0 -0
- package/assets/audio/eva_soviet/csof006.wav +0 -0
- package/assets/audio/eva_soviet/csof007.wav +0 -0
- package/assets/audio/eva_soviet/csof008.wav +0 -0
- package/assets/audio/eva_soviet/csof009.wav +0 -0
- package/assets/audio/eva_soviet/csof010.wav +0 -0
- package/assets/audio/eva_soviet/csof011.wav +0 -0
- package/assets/audio/eva_soviet/csof012.wav +0 -0
- package/assets/audio/eva_soviet/csof013.wav +0 -0
- package/assets/audio/eva_soviet/csof014.wav +0 -0
- package/assets/audio/eva_soviet/csof015.wav +0 -0
- package/assets/audio/eva_soviet/csof016.wav +0 -0
- package/assets/audio/eva_soviet/csof017.wav +0 -0
- package/assets/audio/eva_soviet/csof018.wav +0 -0
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- package/assets/audio/eva_soviet/csof026.wav +0 -0
- package/assets/audio/eva_soviet/csof027.wav +0 -0
- package/assets/audio/eva_soviet/csof028.wav +0 -0
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- package/assets/audio/eva_soviet/csof030.wav +0 -0
- package/assets/audio/eva_soviet/csof031.wav +0 -0
- package/assets/audio/eva_soviet/csof032.wav +0 -0
- package/assets/audio/eva_soviet/csof033.wav +0 -0
- package/assets/audio/eva_soviet/csof035.wav +0 -0
- package/assets/audio/eva_soviet/csof036.wav +0 -0
- package/assets/audio/eva_soviet/csof037.wav +0 -0
- package/assets/audio/eva_soviet/csof038.wav +0 -0
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- package/assets/audio/eva_soviet/csof048.wav +0 -0
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- package/assets/audio/eva_soviet/csof075.wav +0 -0
- package/assets/audio/eva_soviet/csof076.wav +0 -0
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- package/assets/audio/eva_soviet/csof079.wav +0 -0
- package/assets/audio/eva_soviet/csof080.wav +0 -0
- package/assets/audio/eva_soviet/csof081.wav +0 -0
- package/assets/audio/eva_soviet/csof082.wav +0 -0
- package/assets/audio/eva_soviet/csof083.wav +0 -0
- package/assets/audio/eva_soviet/csof084.wav +0 -0
- package/assets/audio/eva_soviet/csof085.wav +0 -0
- package/assets/audio/eva_soviet/csof086.wav +0 -0
- package/assets/audio/eva_soviet/csof087.wav +0 -0
- package/assets/audio/eva_soviet/csof088.wav +0 -0
- package/assets/audio/eva_soviet/csof089.wav +0 -0
- package/assets/audio/eva_soviet/csof090.wav +0 -0
- package/assets/audio/eva_soviet/csof091.wav +0 -0
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- package/assets/audio/eva_soviet/csof096.wav +0 -0
- package/assets/audio/eva_soviet/csof097.wav +0 -0
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- package/assets/audio/eva_soviet/csof100.wav +0 -0
- package/assets/audio/eva_soviet/csof101.wav +0 -0
- package/assets/audio/eva_soviet/csof102.wav +0 -0
- package/assets/audio/eva_soviet/csof103.wav +0 -0
- package/assets/audio/eva_soviet/csof104.wav +0 -0
- package/assets/audio/eva_soviet/csof105.wav +0 -0
- package/assets/audio/eva_soviet/csof106.wav +0 -0
- package/assets/audio/eva_soviet/csof107.wav +0 -0
- package/assets/audio/eva_soviet/csof108.wav +0 -0
- package/assets/audio/eva_soviet/csof109.wav +0 -0
- package/assets/audio/eva_soviet/csof120.wav +0 -0
- package/assets/audio/eva_soviet/csof121.wav +0 -0
- package/assets/audio/eva_soviet/csof122.wav +0 -0
- package/assets/audio/eva_soviet/csofu04.wav +0 -0
- package/assets/audio/eva_soviet/csofu06.wav +0 -0
- package/assets/audio/eva_soviet/csofu07.wav +0 -0
- package/assets/audio/eva_soviet/csofu08.wav +0 -0
- package/assets/audio/eva_soviet/csofu09.wav +0 -0
- package/assets/audio/eva_soviet/csofu10.wav +0 -0
- package/assets/audio/eva_soviet/csofu11.wav +0 -0
- package/assets/audio/eva_soviet/csofu15.wav +0 -0
- package/assets/audio/eva_soviet/csofu16.wav +0 -0
- package/assets/audio/eva_soviet/csofu18.wav +0 -0
- package/assets/audio/eva_soviet/csofu19.wav +0 -0
- package/assets/audio/eva_soviet/csofu20.wav +0 -0
- package/assets/audio/eva_soviet/csofu21.wav +0 -0
- package/assets/audio/eva_soviet/csofu25.wav +0 -0
- package/assets/audio/eva_soviet/csofu26.wav +0 -0
- package/assets/audio/eva_soviet/csofu27.wav +0 -0
- package/assets/audio/eva_soviet/csofu30.wav +0 -0
- package/assets/audio/eva_soviet/csofu31.wav +0 -0
- package/assets/audio/eva_soviet/csofu33.wav +0 -0
- package/assets/audio/eva_soviet/transcriptions.json +132 -0
- package/bin/install.js +249 -0
- package/package.json +33 -0
- package/src/index.ts +122 -0
- package/src/player.ts +230 -0
- package/src/sounds.ts +176 -0
- package/src/types.ts +241 -0
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# Red Alert 2 EVA Voice Assets
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This folder contains extracted EVA (Electronic Video Agent) voice lines from Command & Conquer: Red Alert 2.
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## Directory Structure
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```
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assets/audio/
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├── eva_allied/ # Allied EVA voice lines (128 files)
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│ ├── ceva*.wav # Allied EVA announcements
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│ ├── cevau*.wav # Allied unit tutorials
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│ ├── transcriptions.json
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│ └── TRANSCRIPTIONS.txt
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├── eva_soviet/ # Soviet EVA voice lines (130 files)
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│ ├── csof*.wav # Soviet EVA announcements
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│ ├── csofu*.wav # Soviet unit tutorials
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│ ├── transcriptions.json
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│ └── TRANSCRIPTIONS.txt
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└── README.md
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```
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## Audio Files
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### Allied EVA (`eva_allied/`)
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- **ceva001-ceva122.wav**: Standard EVA announcements (warnings, status updates, etc.)
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- **cevau*.wav**: Unit tutorial voice-overs explaining Allied units
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### Soviet EVA (`eva_soviet/`)
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- **csof001-csof122.wav**: Standard Soviet EVA announcements
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- **csofu*.wav**: Unit tutorial voice-overs explaining Soviet units
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## Transcript Mapping
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Each folder contains:
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- `transcriptions.json` - Machine-readable JSON mapping of filename to transcript
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- `TRANSCRIPTIONS.txt` - Human-readable text file with all transcripts
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### Usage Example (JavaScript)
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```javascript
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import alliedEva from './eva_allied/transcriptions.json';
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import sovietEva from './eva_soviet/transcriptions.json';
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// Get transcript for a specific file
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const text = alliedEva['ceva048.wav']; // "Construction complete."
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// Find files by keyword
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const buildingLines = Object.entries(alliedEva)
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.filter(([file, text]) => text.toLowerCase().includes('building'));
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```
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## Common EVA Lines
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| Event | Allied File | Soviet File | Transcript |
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|-------|-------------|-------------|------------|
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| Construction complete | ceva048.wav | csof048.wav | "Construction complete." |
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| Unit ready | ceva062.wav | csof062.wav | "Unit ready." |
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| Insufficient funds | ceva050.wav | csof050.wav | "Insufficient funds." |
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| Low power | ceva053.wav | csof053.wav | "Low power." |
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| Base under attack | ceva054.wav | csof054.wav | "Our base is under attack." |
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61
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| Unit lost | ceva064.wav | csof064.wav | "Unit lost." |
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62
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| Building | ceva052.wav | csof052.wav | "Building." |
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63
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64
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## Audio Format
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65
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66
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- Format: WAV (PCM)
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67
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- Sample Rate: 22050 Hz
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68
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- Channels: Mono
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69
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- Bit Depth: 16-bit
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70
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+
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71
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## Source
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72
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+
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73
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+
Extracted from Command & Conquer: Red Alert 2 / Yuri's Revenge using XCC Mixer.
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74
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Located in: `language.mix` → `audio.mix`
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@@ -0,0 +1,131 @@
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1
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+
RED ALERT 2 EVA SOUND TRANSCRIPTIONS
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2
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+
============================================================
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3
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+
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4
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+
ceva001.wav = Warning, nuclear silo detected.
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5
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+
ceva002.wav = nuclear missile launched.
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6
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+
ceva003.wav = Nuclear missile ready.
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7
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+
ceva004.wav = Warning, iron curtain detected.
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8
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+
ceva005.wav = Warning, iron curtain activated.
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9
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+
ceva006.wav = Iron Curtain ready!
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10
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+
ceva007.wav = Chronosphere detected.
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11
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+
ceva008.wav = Chronosphere activated.
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12
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+
ceva009.wav = Chronosphere ready.
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13
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+
ceva010.wav = Weather control device detected
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14
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+
ceva011.wav = Lightning storm created
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15
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+
ceva012.wav = Lightning storm ready.
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16
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+
ceva013.wav = Mission accomplished.
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17
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+
ceva014.wav = Mission failed.
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18
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+
ceva015.wav = Battle control terminated.
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19
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+
ceva016.wav = Establishing battlefield control. Stand by.
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20
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+
ceva017.wav = Primary objective achieved.
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21
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+
ceva018.wav = Secondary objective achieved.
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22
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+
ceva019.wav = Tertiary objective achieved.
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23
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+
ceva020.wav = Critical unit lost.
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24
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+
ceva021.wav = Critical structure lost.
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25
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+
ceva022.wav = You are victorious.
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26
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+
ceva023.wav = You have lost.
|
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27
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+
ceva024.wav = You have resigned.
|
|
28
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+
ceva025.wav = Player resigned.
|
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29
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+
ceva026.wav = player defeated.
|
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30
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+
ceva027.wav = 20 minutes remaining.
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31
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+
ceva028.wav = 10 minutes remaining.
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32
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+
ceva029.wav = 5 minutes remaining.
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33
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+
ceva030.wav = 4 minutes remaining.
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34
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+
ceva031.wav = 3 minutes remaining.
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35
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+
ceva032.wav = two minutes remaining.
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36
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+
ceva033.wav = One minute remaining.
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37
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+
ceva035.wav = Timer started.
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38
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+
ceva036.wav = Timer stopped.
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39
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+
ceva037.wav = or minor under attack.
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40
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+
ceva038.wav = Reinforcements have arrived.
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41
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+
ceva039.wav = New terrain discovered.
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42
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+
ceva040.wav = Incoming transmission.
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43
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+
ceva041.wav = Beacon detected.
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44
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+
ceva042.wav = Beacon placed.
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45
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+
ceva043.wav = Alliance formed.
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46
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+
ceva044.wav = Alliance broken.
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47
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+
ceva045.wav = Our ally is under attack.
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48
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+
ceva046.wav = Bridge repaired.
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49
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+
ceva047.wav = Unable to comply, building and progress.
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50
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+
ceva048.wav = Construction complete.
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51
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+
ceva052.wav = building.
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52
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+
ceva076.wav = Unit firepower upgraded.
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53
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+
ceva098.wav = Warning, enemy armor battalion detected.
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54
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+
cevau13.wav = The ultimate in Soviet long-range bombardment, the Dreadnought, is powerful from a distance but can be easily destroyed at close range. The Dreadnought's missiles can also be shot down by Patriot missiles.
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55
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+
cevau27.wav = Commander, this is a chrono legionnaire. Using Professor Einstein's chrono technology, they teleport next to any enemy and utterly erase them from time.
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56
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+
ceva049.wav = New construction options.
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57
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+
ceva050.wav = insufficient funds.
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58
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+
ceva051.wav = Cancelled.
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59
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+
ceva053.wav = Low power.
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60
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+
ceva054.wav = Our base is under attack.
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61
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+
ceva055.wav = primary building selected.
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62
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+
ceva056.wav = on hold.
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63
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+
ceva057.wav = Repairing
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64
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+
ceva058.wav = Structure sold.
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65
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+
ceva059.wav = Base defenses offline
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66
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+
ceva060.wav = Building Offline
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67
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+
ceva061.wav = Building online
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68
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+
ceva062.wav = Unit ready.
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69
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+
ceva063.wav = cannot deploy here.
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70
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+
ceva064.wav = Unit lost.
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71
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+
ceva065.wav = Select Target.
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72
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+
ceva066.wav = Training.
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73
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+
ceva067.wav = Armor upgraded.
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74
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+
ceva068.wav = Firepower upgraded.
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75
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+
ceva069.wav = Speed upgraded.
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76
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+
ceva070.wav = Unit repaired.
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77
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+
ceva071.wav = Unit sold.
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78
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+
ceva072.wav = Building Captured
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79
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+
ceva073.wav = Building infiltrated.
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80
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+
ceva074.wav = New technology acquired.
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81
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+
ceva075.wav = Enemy base powered down.
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82
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+
ceva077.wav = Unit armor upgraded.
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83
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+
ceva078.wav = Unit speed upgraded.
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84
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+
ceva079.wav = Unit promoted.
|
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85
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+
ceva080.wav = Unit upgraded.
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86
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+
ceva081.wav = Firepower technology stolen, all units gain firepower upgrade.
|
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87
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+
ceva082.wav = Armor technology stolen, all units gain armor upgrade.
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88
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+
ceva083.wav = New mission objective received
|
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89
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+
ceva084.wav = Upgrade in progress.
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90
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+
ceva085.wav = Upgrade complete.
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91
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+
ceva086.wav = or minor offline.
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92
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+
ceva087.wav = Enemy power restored.
|
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93
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+
ceva088.wav = Building infiltrated, technology stolen.
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94
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+
ceva089.wav = Building infiltrated, radar sabotaged.
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95
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+
ceva090.wav = Building infiltrated, cash stolen.
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96
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+
ceva091.wav = Building infiltrated, power sabotaged.
|
|
97
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+
ceva092.wav = Technology stolen.
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98
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+
ceva093.wav = Radar sabotaged.
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99
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+
ceva094.wav = Cash stolen.
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100
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+
ceva095.wav = Power sabotaged.
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|
101
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+
ceva096.wav = Warning, enemy air armada detected.
|
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102
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+
ceva097.wav = enemy fleet detected
|
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103
|
+
ceva099.wav = Warning, enemy infantry battalion detected.
|
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104
|
+
ceva100.wav = New rally point established.
|
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105
|
+
ceva101.wav = Alliance requested.
|
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106
|
+
ceva102.wav = Requesting Alliance
|
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107
|
+
ceva103.wav = Enemy alliance formed.
|
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108
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+
ceva104.wav = New objective received.
|
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109
|
+
ceva105.wav = Tech building captured.
|
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110
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+
ceva106.wav = Tech building lost.
|
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111
|
+
ceva107.wav = Structure Garrison
|
|
112
|
+
ceva108.wav = Structure abandoned
|
|
113
|
+
ceva109.wav = Chronominer Offline
|
|
114
|
+
ceva120.wav = Battle Control Online
|
|
115
|
+
ceva121.wav = reinforcements ready
|
|
116
|
+
ceva122.wav = Weather Control Device Offline
|
|
117
|
+
cevau06.wav = The V3 is a powerful long-range artillery weapon. Beware, Commander. It can level your base in minutes without you ever getting a chance to even return fire.
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118
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+
cevau07.wav = The most powerful Soviet tank ever built. The Apocalypse is a small army all by itself and is equipped to handle both ground and air threats.
|
|
119
|
+
cevau08.wav = The most powerful air unit ever created. The Kirov can take a beating and drop an almost unlimited number of heavy iron bombs.
|
|
120
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+
cevau15.wav = The Soviets have taken Tesla technology to the final step, a man in a Tesla-powered suit. These soldiers are excellent at destroying tanks and also seem to be able to power up Tesla coils with their extra energy.
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121
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+
cevau19.wav = This soldier is equipped with a nuclear battle suit. He can irradiate large patches of ground, making them impassable to infantry or light vehicles.
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122
|
+
cevau20.wav = The Soviets have been experimenting with psychic technology, with some success. Their elite Psy Corps can cause our own loyal soldiers to turn against us.
|
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123
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+
cevau22.wav = This, sir, is our IFV. It is a multi-purpose raider capable of boosting the standard weapon capabilities of any infantryman inside.
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124
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+
cevau23.wav = Sir, this is an engineer. He can repair any Allied building, and once inside an enemy building, turn it to our side. He is much smarter than his Soviet counterpart.
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125
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+
cevau24.wav = Sir, the seal is the elite soldier. No enemy is safe from him, whether on land or water.
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126
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cevau25.wav = Commander, the spy's ability to mask himself as the enemy and pass through their ranks gives him the needed edge to infiltrate even the most well-guarded enemy building. If only they didn't taste so good to Soviet dogs.
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127
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+
cevau26.wav = The Rocketeers are the brave men who strap maneuvering thrusters to their backs and then go out to hunt enemy tanks and air forces. They are very brave.
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128
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+
cevau31.wav = Commander, our Mirage tank's ability to hide itself among any natural objects around it make it the perfect ambush or covert surveillance vehicle.
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129
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+
cevau36.wav = Commander, our destroyer is the workhorse of the Navy. No naval unit can long hide from it, and once detected, it makes short work of the enemy.
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130
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+
cevau37.wav = Commander, there is no airborne threat that can evade the sight or missiles of the Aegis cruiser. It is the premier anti-air weapon.
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131
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+
cevau38.wav = Sir, our aircraft carriers are the pride of the Allied Navy. In a moment's notice, the carrier's planes can take out any target quickly and from a very safe distance.
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