quake2ts 0.0.85 → 0.0.87

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +1 -1
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +80 -0
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +80 -0
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/engine/dist/browser/index.global.js +7 -7
  10. package/packages/engine/dist/browser/index.global.js.map +1 -1
  11. package/packages/engine/dist/cjs/index.cjs +40 -0
  12. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  13. package/packages/engine/dist/esm/index.js +40 -0
  14. package/packages/engine/dist/esm/index.js.map +1 -1
  15. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  16. package/packages/engine/dist/types/render/collisionVis.d.ts +53 -0
  17. package/packages/engine/dist/types/render/collisionVis.d.ts.map +1 -0
  18. package/packages/engine/dist/types/render/renderer.d.ts +2 -0
  19. package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
  20. package/packages/game/dist/browser/index.global.js +1 -1
  21. package/packages/game/dist/browser/index.global.js.map +1 -1
  22. package/packages/game/dist/cjs/index.cjs +253 -2
  23. package/packages/game/dist/cjs/index.cjs.map +1 -1
  24. package/packages/game/dist/esm/index.js +248 -2
  25. package/packages/game/dist/esm/index.js.map +1 -1
  26. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  27. package/packages/game/dist/types/ai/movement.d.ts +5 -0
  28. package/packages/game/dist/types/ai/movement.d.ts.map +1 -1
  29. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  30. package/packages/game/dist/types/physics/fluid.d.ts +5 -0
  31. package/packages/game/dist/types/physics/fluid.d.ts.map +1 -0
  32. package/packages/game/dist/types/physics/movement.d.ts.map +1 -1
  33. package/packages/shared/dist/browser/index.global.js +1 -1
  34. package/packages/shared/dist/browser/index.global.js.map +1 -1
  35. package/packages/shared/dist/cjs/index.cjs +41 -0
  36. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  37. package/packages/shared/dist/esm/index.js +46 -0
  38. package/packages/shared/dist/esm/index.js.map +1 -1
  39. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  40. package/packages/shared/dist/types/index.d.ts +1 -0
  41. package/packages/shared/dist/types/index.d.ts.map +1 -1
  42. package/packages/shared/dist/types/replay/index.d.ts +3 -0
  43. package/packages/shared/dist/types/replay/index.d.ts.map +1 -0
  44. package/packages/shared/dist/types/replay/io.d.ts +7 -0
  45. package/packages/shared/dist/types/replay/io.d.ts.map +1 -0
  46. package/packages/shared/dist/types/replay/schema.d.ts +31 -0
  47. package/packages/shared/dist/types/replay/schema.d.ts.map +1 -0
  48. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -1,4 +1,9 @@
1
1
  // ../shared/dist/esm/index.js
2
+ var __defProp = Object.defineProperty;
3
+ var __export = (target, all) => {
4
+ for (var name in all)
5
+ __defProp(target, name, { get: all[name], enumerable: true });
6
+ };
2
7
  var ZERO_VEC3 = { x: 0, y: 0, z: 0 };
3
8
  var STOP_EPSILON = 0.1;
4
9
  var DEG_TO_RAD = Math.PI / 180;
@@ -441,6 +446,41 @@ var ConfigStringIndex = ((ConfigStringIndex2) => {
441
446
  return ConfigStringIndex2;
442
447
  })(ConfigStringIndex || {});
443
448
  var MAX_CONFIGSTRINGS = ConfigStringIndex.MaxConfigStrings;
449
+ var replay_exports = {};
450
+ __export(replay_exports, {
451
+ addReplayFrame: () => addReplayFrame,
452
+ createReplaySession: () => createReplaySession,
453
+ deserializeReplay: () => deserializeReplay,
454
+ serializeReplay: () => serializeReplay
455
+ });
456
+ function serializeReplay(session) {
457
+ return JSON.stringify(session, null, 2);
458
+ }
459
+ function deserializeReplay(json) {
460
+ const session = JSON.parse(json);
461
+ if (!session.metadata || !Array.isArray(session.frames)) {
462
+ throw new Error("Invalid replay format: missing metadata or frames");
463
+ }
464
+ return session;
465
+ }
466
+ function createReplaySession(map, seed) {
467
+ return {
468
+ metadata: {
469
+ map,
470
+ date: (/* @__PURE__ */ new Date()).toISOString(),
471
+ version: "1.0",
472
+ seed
473
+ },
474
+ frames: []
475
+ };
476
+ }
477
+ function addReplayFrame(session, cmd, serverFrame, startTime) {
478
+ session.frames.push({
479
+ serverFrame,
480
+ cmd,
481
+ timestamp: Date.now() - startTime
482
+ });
483
+ }
444
484
  var WaterLevel = /* @__PURE__ */ ((WaterLevel3) => {
445
485
  WaterLevel3[WaterLevel3["None"] = 0] = "None";
446
486
  WaterLevel3[WaterLevel3["Feet"] = 1] = "Feet";
@@ -910,8 +950,23 @@ var ENTITY_FIELD_METADATA = [
910
950
  // src/physics/movement.ts
911
951
  function runGravity(ent, gravity, frametime) {
912
952
  if (ent.movetype === 7 /* Toss */) {
913
- ent.velocity = addVec3(ent.velocity, scaleVec3(gravity, ent.gravity * frametime));
914
- ent.origin = addVec3(ent.origin, scaleVec3(ent.velocity, frametime));
953
+ if (ent.waterlevel > 1) {
954
+ const speed = Math.sqrt(ent.velocity.x * ent.velocity.x + ent.velocity.y * ent.velocity.y + ent.velocity.z * ent.velocity.z);
955
+ if (speed > 1) {
956
+ const newspeed = speed - frametime * speed * 2;
957
+ if (newspeed < 0) {
958
+ ent.velocity = { x: 0, y: 0, z: 0 };
959
+ } else {
960
+ const scale = newspeed / speed;
961
+ ent.velocity = scaleVec3(ent.velocity, scale);
962
+ }
963
+ }
964
+ ent.velocity = addVec3(ent.velocity, scaleVec3(gravity, ent.gravity * frametime * 0.1));
965
+ ent.origin = addVec3(ent.origin, scaleVec3(ent.velocity, frametime));
966
+ } else {
967
+ ent.velocity = addVec3(ent.velocity, scaleVec3(gravity, ent.gravity * frametime));
968
+ ent.origin = addVec3(ent.origin, scaleVec3(ent.velocity, frametime));
969
+ }
915
970
  }
916
971
  }
917
972
  function runBouncing(ent, imports, frametime) {
@@ -1060,6 +1115,64 @@ function runPush(pusher, system, imports, frametime) {
1060
1115
  return true;
1061
1116
  }
1062
1117
 
1118
+ // src/physics/fluid.ts
1119
+ function checkWater2(ent, system, imports) {
1120
+ const origin = ent.origin;
1121
+ const mins = ent.mins;
1122
+ const maxs = ent.maxs;
1123
+ const point = {
1124
+ x: origin.x + (mins.x + maxs.x) * 0.5,
1125
+ y: origin.y + (mins.y + maxs.y) * 0.5,
1126
+ z: origin.z + mins.z + 1
1127
+ };
1128
+ let cont = imports.pointcontents(point);
1129
+ if ((cont & MASK_WATER) === 0) {
1130
+ if (ent.waterlevel > 0) {
1131
+ playLeaveWaterSound(ent, system);
1132
+ ent.flags &= ~2 /* Swim */;
1133
+ }
1134
+ ent.waterlevel = 0;
1135
+ ent.watertype = 0;
1136
+ return;
1137
+ }
1138
+ ent.watertype = cont;
1139
+ ent.waterlevel = 1;
1140
+ const waistZ = origin.z + mins.z + (maxs.z - mins.z) * 0.5;
1141
+ const headZ = origin.z + maxs.z - 1;
1142
+ const waistPoint = { ...point, z: waistZ };
1143
+ cont = imports.pointcontents(waistPoint);
1144
+ if (cont & MASK_WATER) {
1145
+ ent.waterlevel = 2;
1146
+ const headPoint = { ...point, z: headZ };
1147
+ cont = imports.pointcontents(headPoint);
1148
+ if (cont & MASK_WATER) {
1149
+ ent.waterlevel = 3;
1150
+ }
1151
+ }
1152
+ if ((ent.flags & 2 /* Swim */) === 0) {
1153
+ playEnterWaterSound(ent, system);
1154
+ ent.flags |= 2 /* Swim */;
1155
+ }
1156
+ }
1157
+ function playEnterWaterSound(ent, system) {
1158
+ if (ent.watertype & CONTENTS_LAVA) {
1159
+ system.sound(ent, 0, "player/lava_in.wav", 1, 1, 0);
1160
+ } else if (ent.watertype & CONTENTS_SLIME) {
1161
+ system.sound(ent, 0, "player/watr_in.wav", 1, 1, 0);
1162
+ } else if (ent.watertype & CONTENTS_WATER) {
1163
+ system.sound(ent, 0, "player/watr_in.wav", 1, 1, 0);
1164
+ }
1165
+ }
1166
+ function playLeaveWaterSound(ent, system) {
1167
+ if (ent.watertype & CONTENTS_LAVA) {
1168
+ system.sound(ent, 0, "player/lava_out.wav", 1, 1, 0);
1169
+ } else if (ent.watertype & CONTENTS_SLIME) {
1170
+ system.sound(ent, 0, "player/watr_out.wav", 1, 1, 0);
1171
+ } else if (ent.watertype & CONTENTS_WATER) {
1172
+ system.sound(ent, 0, "player/watr_out.wav", 1, 1, 0);
1173
+ }
1174
+ }
1175
+
1063
1176
  // src/entities/pool.ts
1064
1177
  var MAX_EDICTS = 2048;
1065
1178
  var WORLD_INDEX = 0;
@@ -1527,6 +1640,9 @@ var EntitySystem = class {
1527
1640
  if (!ent.inUse || ent.freePending) {
1528
1641
  continue;
1529
1642
  }
1643
+ if (ent.movetype !== 0 /* None */ && ent.movetype !== 2 /* Push */ && ent.movetype !== 3 /* Stop */ && ent.movetype !== 1 /* Noclip */) {
1644
+ checkWater2(ent, this, this.imports);
1645
+ }
1530
1646
  const frametime = this.currentTimeSeconds - (ent.timestamp || 0);
1531
1647
  switch (ent.movetype) {
1532
1648
  case 7 /* Toss */:
@@ -3661,6 +3777,131 @@ function ai_charge(self, distance2, deltaSeconds) {
3661
3777
  walkMove(self, self.angles.y, distance2);
3662
3778
  }
3663
3779
  }
3780
+ function CheckGround(self, context) {
3781
+ if (self.movetype === 1 /* Noclip */) {
3782
+ return;
3783
+ }
3784
+ const point = {
3785
+ x: self.origin.x,
3786
+ y: self.origin.y,
3787
+ z: self.origin.z + self.mins.z - 1
3788
+ };
3789
+ const trace = context.trace(self.origin, self.mins, self.maxs, point, self, MASK_MONSTERSOLID);
3790
+ self.groundentity = trace.ent;
3791
+ if (!self.groundentity && !trace.allsolid && !trace.startsolid && trace.fraction === 1) {
3792
+ const content = context.pointcontents(point);
3793
+ if (content & MASK_WATER) {
3794
+ self.waterlevel = 1;
3795
+ self.watertype = content;
3796
+ } else {
3797
+ self.waterlevel = 0;
3798
+ self.watertype = 0;
3799
+ }
3800
+ }
3801
+ }
3802
+ function M_CheckBottom(self, context) {
3803
+ const mins = {
3804
+ x: self.origin.x + self.mins.x,
3805
+ y: self.origin.y + self.mins.y,
3806
+ z: self.origin.z + self.mins.z
3807
+ };
3808
+ const maxs = {
3809
+ x: self.origin.x + self.maxs.x,
3810
+ y: self.origin.y + self.maxs.y,
3811
+ z: self.origin.z + self.maxs.z
3812
+ };
3813
+ let start = { x: 0, y: 0, z: 0 };
3814
+ let stop = { x: 0, y: 0, z: 0 };
3815
+ for (let i = 0; i < 2; i++) {
3816
+ if (i === 1) start = { x: mins.x, y: mins.y, z: 0 };
3817
+ else start = { x: maxs.x, y: mins.y, z: 0 };
3818
+ start.z = mins.z - 1;
3819
+ if (context.pointcontents(start) !== 0) return true;
3820
+ stop = { ...start };
3821
+ stop.z = start.z - 60;
3822
+ const trace = context.trace(start, null, null, stop, self, MASK_MONSTERSOLID);
3823
+ if (trace.fraction < 1) return true;
3824
+ if (i === 1) start = { x: mins.x, y: maxs.y, z: 0 };
3825
+ else start = { x: maxs.x, y: maxs.y, z: 0 };
3826
+ start.z = mins.z - 1;
3827
+ if (context.pointcontents(start) !== 0) return true;
3828
+ stop = { ...start };
3829
+ stop.z = start.z - 60;
3830
+ const trace2 = context.trace(start, null, null, stop, self, MASK_MONSTERSOLID);
3831
+ if (trace2.fraction < 1) return true;
3832
+ }
3833
+ return false;
3834
+ }
3835
+ function M_walkmove(self, yawDegrees, distance2, context) {
3836
+ if (!((self.flags & (2 /* Swim */ | 1 /* Fly */)) !== 0) && self.movetype !== 1 /* Noclip */) {
3837
+ if (!self.groundentity && self.waterlevel === 0) {
3838
+ return false;
3839
+ }
3840
+ }
3841
+ const delta = yawVector(yawDegrees, distance2);
3842
+ if ((self.monsterinfo.aiflags & 1024 /* NoStep */) !== 0 && (self.monsterinfo.aiflags & 1073741824 /* Pathing */) !== 0) {
3843
+ }
3844
+ const dest = {
3845
+ x: self.origin.x + delta.x,
3846
+ y: self.origin.y + delta.y,
3847
+ z: self.origin.z + delta.z
3848
+ };
3849
+ const trace = context.trace(self.origin, self.mins, self.maxs, dest, self, MASK_MONSTERSOLID);
3850
+ if (trace.fraction < 1) {
3851
+ return false;
3852
+ }
3853
+ const oldOrigin = { ...self.origin };
3854
+ self.origin.x = dest.x;
3855
+ self.origin.y = dest.y;
3856
+ self.origin.z = dest.z;
3857
+ if (!((self.flags & (2 /* Swim */ | 1 /* Fly */)) !== 0) && self.movetype !== 1 /* Noclip */) {
3858
+ if (!M_CheckBottom(self, context)) {
3859
+ self.origin.x = oldOrigin.x;
3860
+ self.origin.y = oldOrigin.y;
3861
+ self.origin.z = oldOrigin.z;
3862
+ return false;
3863
+ }
3864
+ }
3865
+ if (!((self.flags & (2 /* Swim */ | 1 /* Fly */)) !== 0)) {
3866
+ CheckGround(self, context);
3867
+ }
3868
+ return true;
3869
+ }
3870
+ function SV_StepDirection(self, yaw, dist, context) {
3871
+ for (let i = 0; i <= 90; i += 45) {
3872
+ if (M_walkmove(self, yaw + i, dist, context)) {
3873
+ if (i !== 0) {
3874
+ self.ideal_yaw = angleMod(yaw + i);
3875
+ }
3876
+ return true;
3877
+ }
3878
+ if (i !== 0) {
3879
+ if (M_walkmove(self, yaw - i, dist, context)) {
3880
+ self.ideal_yaw = angleMod(yaw - i);
3881
+ return true;
3882
+ }
3883
+ }
3884
+ }
3885
+ return false;
3886
+ }
3887
+ function SV_NewChaseDir(self, enemy, dist, context) {
3888
+ if (!enemy) return;
3889
+ const olddir = angleMod(self.ideal_yaw - self.angles.y);
3890
+ const turnaround = Math.abs(olddir - 180) < 20;
3891
+ const dx = enemy.origin.x - self.origin.x;
3892
+ const dy = enemy.origin.y - self.origin.y;
3893
+ if (Math.abs(dx) > Math.abs(dy)) {
3894
+ if (dx > 0) self.ideal_yaw = 0;
3895
+ else self.ideal_yaw = 180;
3896
+ } else {
3897
+ if (dy > 0) self.ideal_yaw = 90;
3898
+ else self.ideal_yaw = 270;
3899
+ }
3900
+ if (turnaround) {
3901
+ self.ideal_yaw = angleMod(self.ideal_yaw + 180);
3902
+ }
3903
+ SV_StepDirection(self, self.ideal_yaw, dist, context);
3904
+ }
3664
3905
 
3665
3906
  // src/ai/targeting.ts
3666
3907
  function setIdealYawTowards2(self, other) {
@@ -5965,6 +6206,7 @@ export {
5965
6206
  AmmoItemId,
5966
6207
  AmmoType,
5967
6208
  ArmorType,
6209
+ CheckGround,
5968
6210
  DamageFlags,
5969
6211
  DamageMod,
5970
6212
  DeadFlag,
@@ -5978,7 +6220,9 @@ export {
5978
6220
  HEALTH_ITEMS,
5979
6221
  KEY_ITEMS,
5980
6222
  KeyId,
6223
+ M_CheckBottom,
5981
6224
  M_MoveFrame,
6225
+ M_walkmove,
5982
6226
  MoveType,
5983
6227
  ORDERED_DAMAGE_MODS,
5984
6228
  POWERUP_ITEMS,
@@ -5989,6 +6233,8 @@ export {
5989
6233
  RangeCategory,
5990
6234
  SAVE_FORMAT_VERSION,
5991
6235
  SPAWNFLAG_MONSTER_AMBUSH,
6236
+ SV_NewChaseDir,
6237
+ SV_StepDirection,
5992
6238
  SaveStorage,
5993
6239
  ServerFlags,
5994
6240
  Solid,