quake2ts 0.0.85 → 0.0.87
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +80 -0
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +80 -0
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +7 -7
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +40 -0
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +40 -0
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/render/collisionVis.d.ts +53 -0
- package/packages/engine/dist/types/render/collisionVis.d.ts.map +1 -0
- package/packages/engine/dist/types/render/renderer.d.ts +2 -0
- package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +1 -1
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +253 -2
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +248 -2
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/ai/movement.d.ts +5 -0
- package/packages/game/dist/types/ai/movement.d.ts.map +1 -1
- package/packages/game/dist/types/entities/system.d.ts.map +1 -1
- package/packages/game/dist/types/physics/fluid.d.ts +5 -0
- package/packages/game/dist/types/physics/fluid.d.ts.map +1 -0
- package/packages/game/dist/types/physics/movement.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +41 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +46 -0
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/index.d.ts +1 -0
- package/packages/shared/dist/types/index.d.ts.map +1 -1
- package/packages/shared/dist/types/replay/index.d.ts +3 -0
- package/packages/shared/dist/types/replay/index.d.ts.map +1 -0
- package/packages/shared/dist/types/replay/io.d.ts +7 -0
- package/packages/shared/dist/types/replay/io.d.ts.map +1 -0
- package/packages/shared/dist/types/replay/schema.d.ts +31 -0
- package/packages/shared/dist/types/replay/schema.d.ts.map +1 -0
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -312,6 +312,11 @@ var EngineHost = class {
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};
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// ../shared/dist/esm/index.js
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var __defProp2 = Object.defineProperty;
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var __export2 = (target, all) => {
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for (var name in all)
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__defProp2(target, name, { get: all[name], enumerable: true });
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};
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var ZERO_VEC3 = { x: 0, y: 0, z: 0 };
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var DEG_TO_RAD = Math.PI / 180;
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function subtractVec3(a, b) {
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@@ -491,6 +496,41 @@ function configStringSize(index) {
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}
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return CS_MAX_STRING_LENGTH;
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}
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var replay_exports = {};
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__export2(replay_exports, {
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addReplayFrame: () => addReplayFrame,
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createReplaySession: () => createReplaySession,
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deserializeReplay: () => deserializeReplay,
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serializeReplay: () => serializeReplay
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});
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function serializeReplay(session) {
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return JSON.stringify(session, null, 2);
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}
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function deserializeReplay(json) {
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const session = JSON.parse(json);
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if (!session.metadata || !Array.isArray(session.frames)) {
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throw new Error("Invalid replay format: missing metadata or frames");
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}
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return session;
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}
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function createReplaySession(map, seed) {
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return {
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metadata: {
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map,
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date: (/* @__PURE__ */ new Date()).toISOString(),
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version: "1.0",
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seed
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},
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frames: []
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};
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}
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function addReplayFrame(session, cmd, serverFrame, startTime) {
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session.frames.push({
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serverFrame,
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cmd,
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timestamp: Date.now() - startTime
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});
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}
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var WATERJUMP_CLEAR = 8 | 16 | 32 | 1024;
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var ServerCommand = /* @__PURE__ */ ((ServerCommand2) => {
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ServerCommand2[ServerCommand2["bad"] = 0] = "bad";
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