quake2ts 0.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/apps/viewer/dist/browser/index.global.js +2 -0
- package/apps/viewer/dist/browser/index.global.js.map +1 -0
- package/apps/viewer/dist/cjs/index.cjs +1087 -0
- package/apps/viewer/dist/cjs/index.cjs.map +1 -0
- package/apps/viewer/dist/esm/index.js +1060 -0
- package/apps/viewer/dist/esm/index.js.map +1 -0
- package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -0
- package/apps/viewer/dist/types/index.d.ts +7 -0
- package/apps/viewer/dist/types/index.d.ts.map +1 -0
- package/package.json +107 -0
- package/packages/client/dist/browser/index.global.js +2 -0
- package/packages/client/dist/browser/index.global.js.map +1 -0
- package/packages/client/dist/cjs/index.cjs +57 -0
- package/packages/client/dist/cjs/index.cjs.map +1 -0
- package/packages/client/dist/esm/index.js +32 -0
- package/packages/client/dist/esm/index.js.map +1 -0
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -0
- package/packages/client/dist/types/index.d.ts +14 -0
- package/packages/client/dist/types/index.d.ts.map +1 -0
- package/packages/engine/dist/browser/index.global.js +2 -0
- package/packages/engine/dist/browser/index.global.js.map +1 -0
- package/packages/engine/dist/cjs/index.cjs +1823 -0
- package/packages/engine/dist/cjs/index.cjs.map +1 -0
- package/packages/engine/dist/esm/index.js +1764 -0
- package/packages/engine/dist/esm/index.js.map +1 -0
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -0
- package/packages/engine/dist/types/assets/browserIngestion.d.ts +7 -0
- package/packages/engine/dist/types/assets/browserIngestion.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/bsp.d.ts +157 -0
- package/packages/engine/dist/types/assets/bsp.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/cache.d.ts +17 -0
- package/packages/engine/dist/types/assets/cache.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/ingestion.d.ts +31 -0
- package/packages/engine/dist/types/assets/ingestion.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/md2.d.ts +73 -0
- package/packages/engine/dist/types/assets/md2.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/pak.d.ts +28 -0
- package/packages/engine/dist/types/assets/pak.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/vfs.d.ts +23 -0
- package/packages/engine/dist/types/assets/vfs.d.ts.map +1 -0
- package/packages/engine/dist/types/configstrings.d.ts +34 -0
- package/packages/engine/dist/types/configstrings.d.ts.map +1 -0
- package/packages/engine/dist/types/cvars.d.ts +43 -0
- package/packages/engine/dist/types/cvars.d.ts.map +1 -0
- package/packages/engine/dist/types/host.d.ts +42 -0
- package/packages/engine/dist/types/host.d.ts.map +1 -0
- package/packages/engine/dist/types/index.d.ts +37 -0
- package/packages/engine/dist/types/index.d.ts.map +1 -0
- package/packages/engine/dist/types/loop.d.ts +40 -0
- package/packages/engine/dist/types/loop.d.ts.map +1 -0
- package/packages/engine/dist/types/render/bsp.d.ts +49 -0
- package/packages/engine/dist/types/render/bsp.d.ts.map +1 -0
- package/packages/engine/dist/types/render/context.d.ts +36 -0
- package/packages/engine/dist/types/render/context.d.ts.map +1 -0
- package/packages/engine/dist/types/render/resources.d.ts +56 -0
- package/packages/engine/dist/types/render/resources.d.ts.map +1 -0
- package/packages/engine/dist/types/render/shaderProgram.d.ts +18 -0
- package/packages/engine/dist/types/render/shaderProgram.d.ts.map +1 -0
- package/packages/engine/dist/types/runtime.d.ts +15 -0
- package/packages/engine/dist/types/runtime.d.ts.map +1 -0
- package/packages/game/dist/browser/index.global.js +2 -0
- package/packages/game/dist/browser/index.global.js.map +1 -0
- package/packages/game/dist/cjs/index.cjs +758 -0
- package/packages/game/dist/cjs/index.cjs.map +1 -0
- package/packages/game/dist/esm/index.js +725 -0
- package/packages/game/dist/esm/index.js.map +1 -0
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -0
- package/packages/game/dist/types/entities/entity.d.ts +92 -0
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -0
- package/packages/game/dist/types/entities/index.d.ts +3 -0
- package/packages/game/dist/types/entities/index.d.ts.map +1 -0
- package/packages/game/dist/types/entities/pool.d.ts +18 -0
- package/packages/game/dist/types/entities/pool.d.ts.map +1 -0
- package/packages/game/dist/types/entities/system.d.ts +18 -0
- package/packages/game/dist/types/entities/system.d.ts.map +1 -0
- package/packages/game/dist/types/entities/thinkScheduler.d.ts +8 -0
- package/packages/game/dist/types/entities/thinkScheduler.d.ts.map +1 -0
- package/packages/game/dist/types/index.d.ts +26 -0
- package/packages/game/dist/types/index.d.ts.map +1 -0
- package/packages/game/dist/types/level.d.ts +14 -0
- package/packages/game/dist/types/level.d.ts.map +1 -0
- package/packages/game/dist/types/loop.d.ts +29 -0
- package/packages/game/dist/types/loop.d.ts.map +1 -0
- package/packages/shared/dist/browser/index.global.js +2 -0
- package/packages/shared/dist/browser/index.global.js.map +1 -0
- package/packages/shared/dist/cjs/index.cjs +2793 -0
- package/packages/shared/dist/cjs/index.cjs.map +1 -0
- package/packages/shared/dist/esm/index.js +2594 -0
- package/packages/shared/dist/esm/index.js.map +1 -0
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -0
- package/packages/shared/dist/types/bsp/collision.d.ts +112 -0
- package/packages/shared/dist/types/bsp/collision.d.ts.map +1 -0
- package/packages/shared/dist/types/bsp/contents.d.ts +71 -0
- package/packages/shared/dist/types/bsp/contents.d.ts.map +1 -0
- package/packages/shared/dist/types/index.d.ts +25 -0
- package/packages/shared/dist/types/index.d.ts.map +1 -0
- package/packages/shared/dist/types/math/angles.d.ts +17 -0
- package/packages/shared/dist/types/math/angles.d.ts.map +1 -0
- package/packages/shared/dist/types/math/color.d.ts +12 -0
- package/packages/shared/dist/types/math/color.d.ts.map +1 -0
- package/packages/shared/dist/types/math/random.d.ts +48 -0
- package/packages/shared/dist/types/math/random.d.ts.map +1 -0
- package/packages/shared/dist/types/math/vec3.d.ts +76 -0
- package/packages/shared/dist/types/math/vec3.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/categorize.d.ts +36 -0
- package/packages/shared/dist/types/pmove/categorize.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/constants.d.ts +75 -0
- package/packages/shared/dist/types/pmove/constants.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/currents.d.ts +58 -0
- package/packages/shared/dist/types/pmove/currents.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/dimensions.d.ts +14 -0
- package/packages/shared/dist/types/pmove/dimensions.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/duck.d.ts +39 -0
- package/packages/shared/dist/types/pmove/duck.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/fly.d.ts +34 -0
- package/packages/shared/dist/types/pmove/fly.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/jump.d.ts +26 -0
- package/packages/shared/dist/types/pmove/jump.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/move.d.ts +58 -0
- package/packages/shared/dist/types/pmove/move.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/pmove.d.ts +36 -0
- package/packages/shared/dist/types/pmove/pmove.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/slide.d.ts +63 -0
- package/packages/shared/dist/types/pmove/slide.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/snap.d.ts +40 -0
- package/packages/shared/dist/types/pmove/snap.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/special.d.ts +39 -0
- package/packages/shared/dist/types/pmove/special.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/stuck.d.ts +21 -0
- package/packages/shared/dist/types/pmove/stuck.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/types.d.ts +48 -0
- package/packages/shared/dist/types/pmove/types.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/view.d.ts +19 -0
- package/packages/shared/dist/types/pmove/view.d.ts.map +1 -0
- package/packages/shared/dist/types/pmove/water.d.ts +21 -0
- package/packages/shared/dist/types/pmove/water.d.ts.map +1 -0
- package/packages/shared/dist/types/protocol/configstrings.d.ts +51 -0
- package/packages/shared/dist/types/protocol/configstrings.d.ts.map +1 -0
- package/packages/shared/dist/types/protocol/cvar.d.ts +15 -0
- package/packages/shared/dist/types/protocol/cvar.d.ts.map +1 -0
- package/packages/tools/dist/browser/index.global.js +2 -0
- package/packages/tools/dist/browser/index.global.js.map +1 -0
- package/packages/tools/dist/cjs/index.cjs +33 -0
- package/packages/tools/dist/cjs/index.cjs.map +1 -0
- package/packages/tools/dist/esm/index.js +8 -0
- package/packages/tools/dist/esm/index.js.map +1 -0
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -0
- package/packages/tools/dist/types/index.d.ts +7 -0
- package/packages/tools/dist/types/index.d.ts.map +1 -0
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// ../shared/dist/esm/index.js
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var ZERO_VEC3 = { x: 0, y: 0, z: 0 };
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var DEG_TO_RAD = Math.PI / 180;
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var DEG2RAD_FACTOR = Math.PI / 180;
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var RAD2DEG_FACTOR = 180 / Math.PI;
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var CONTENTS_SOLID = 1 << 0;
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var CONTENTS_WINDOW = 1 << 1;
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var CONTENTS_AUX = 1 << 2;
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var CONTENTS_LAVA = 1 << 3;
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var CONTENTS_SLIME = 1 << 4;
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var CONTENTS_WATER = 1 << 5;
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var CONTENTS_MIST = 1 << 6;
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var CONTENTS_NO_WATERJUMP = 1 << 13;
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var CONTENTS_PROJECTILECLIP = 1 << 14;
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var CONTENTS_AREAPORTAL = 1 << 15;
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var CONTENTS_PLAYERCLIP = 1 << 16;
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var CONTENTS_MONSTERCLIP = 1 << 17;
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var CONTENTS_CURRENT_0 = 1 << 18;
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var CONTENTS_CURRENT_90 = 1 << 19;
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var CONTENTS_CURRENT_180 = 1 << 20;
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var CONTENTS_CURRENT_270 = 1 << 21;
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var CONTENTS_CURRENT_UP = 1 << 22;
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var CONTENTS_CURRENT_DOWN = 1 << 23;
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var CONTENTS_ORIGIN = 1 << 24;
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var CONTENTS_MONSTER = 1 << 25;
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var CONTENTS_DEADMONSTER = 1 << 26;
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var CONTENTS_DETAIL = 1 << 27;
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var CONTENTS_TRANSLUCENT = 1 << 28;
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var CONTENTS_LADDER = 1 << 29;
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var CONTENTS_PLAYER = 1 << 30;
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var CONTENTS_PROJECTILE = 1 << 31;
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var SURF_LIGHT = 1 << 0;
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var SURF_SLICK = 1 << 1;
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var SURF_SKY = 1 << 2;
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var SURF_WARP = 1 << 3;
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var SURF_TRANS33 = 1 << 4;
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var SURF_TRANS66 = 1 << 5;
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var SURF_FLOWING = 1 << 6;
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var SURF_NODRAW = 1 << 7;
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var SURF_ALPHATEST = 1 << 25;
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var SURF_N64_UV = 1 << 28;
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var SURF_N64_SCROLL_X = 1 << 29;
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var SURF_N64_SCROLL_Y = 1 << 30;
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var SURF_N64_SCROLL_FLIP = 1 << 31;
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var MASK_SOLID = CONTENTS_SOLID | CONTENTS_WINDOW;
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var MASK_PLAYERSOLID = CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_PLAYER;
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var MASK_DEADSOLID = CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW;
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var MASK_MONSTERSOLID = CONTENTS_SOLID | CONTENTS_MONSTERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_PLAYER;
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var MASK_WATER = CONTENTS_WATER | CONTENTS_LAVA | CONTENTS_SLIME;
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var MASK_OPAQUE = CONTENTS_SOLID | CONTENTS_SLIME | CONTENTS_LAVA;
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var MASK_SHOT = CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_PLAYER | CONTENTS_WINDOW | CONTENTS_DEADMONSTER;
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var MASK_CURRENT = CONTENTS_CURRENT_0 | CONTENTS_CURRENT_90 | CONTENTS_CURRENT_180 | CONTENTS_CURRENT_270 | CONTENTS_CURRENT_UP | CONTENTS_CURRENT_DOWN;
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var MASK_BLOCK_SIGHT = CONTENTS_SOLID | CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_MONSTER | CONTENTS_PLAYER;
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var MASK_NAV_SOLID = CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW;
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var MASK_LADDER_NAV_SOLID = CONTENTS_SOLID | CONTENTS_WINDOW;
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var MASK_WALK_NAV_SOLID = CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTERCLIP;
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var MASK_PROJECTILE = MASK_SHOT | CONTENTS_PROJECTILECLIP;
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var MAX_CLIENTS = 256;
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var MAX_LIGHTSTYLES = 256;
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var MAX_MODELS = 8192;
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var MAX_SOUNDS = 2048;
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var MAX_IMAGES = 512;
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var MAX_ITEMS = 256;
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var MAX_GENERAL = MAX_CLIENTS * 2;
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var MAX_SHADOW_LIGHTS = 256;
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var MAX_WHEEL_ITEMS = 32;
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var ConfigStringIndex = ((ConfigStringIndex2) => {
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ConfigStringIndex2[ConfigStringIndex2["Name"] = 0] = "Name";
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ConfigStringIndex2[ConfigStringIndex2["CdTrack"] = 1] = "CdTrack";
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ConfigStringIndex2[ConfigStringIndex2["Sky"] = 2] = "Sky";
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ConfigStringIndex2[ConfigStringIndex2["SkyAxis"] = 3] = "SkyAxis";
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ConfigStringIndex2[ConfigStringIndex2["SkyRotate"] = 4] = "SkyRotate";
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ConfigStringIndex2[ConfigStringIndex2["StatusBar"] = 5] = "StatusBar";
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ConfigStringIndex2[ConfigStringIndex2["AirAccel"] = 59] = "AirAccel";
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ConfigStringIndex2[ConfigStringIndex2["MaxClients"] = 60] = "MaxClients";
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ConfigStringIndex2[ConfigStringIndex2["MapChecksum"] = 61] = "MapChecksum";
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ConfigStringIndex2[ConfigStringIndex2["Models"] = 62] = "Models";
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ConfigStringIndex2[ConfigStringIndex2["Sounds"] = 62 + MAX_MODELS] = "Sounds";
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ConfigStringIndex2[ConfigStringIndex2["Images"] = ConfigStringIndex2.Sounds + MAX_SOUNDS] = "Images";
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ConfigStringIndex2[ConfigStringIndex2["Lights"] = ConfigStringIndex2.Images + MAX_IMAGES] = "Lights";
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ConfigStringIndex2[ConfigStringIndex2["ShadowLights"] = ConfigStringIndex2.Lights + MAX_LIGHTSTYLES] = "ShadowLights";
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ConfigStringIndex2[ConfigStringIndex2["Items"] = ConfigStringIndex2.ShadowLights + MAX_SHADOW_LIGHTS] = "Items";
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ConfigStringIndex2[ConfigStringIndex2["PlayerSkins"] = ConfigStringIndex2.Items + MAX_ITEMS] = "PlayerSkins";
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ConfigStringIndex2[ConfigStringIndex2["General"] = ConfigStringIndex2.PlayerSkins + MAX_CLIENTS] = "General";
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ConfigStringIndex2[ConfigStringIndex2["WheelWeapons"] = ConfigStringIndex2.General + MAX_GENERAL] = "WheelWeapons";
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ConfigStringIndex2[ConfigStringIndex2["WheelAmmo"] = ConfigStringIndex2.WheelWeapons + MAX_WHEEL_ITEMS] = "WheelAmmo";
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ConfigStringIndex2[ConfigStringIndex2["WheelPowerups"] = ConfigStringIndex2.WheelAmmo + MAX_WHEEL_ITEMS] = "WheelPowerups";
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ConfigStringIndex2[ConfigStringIndex2["CdLoopCount"] = ConfigStringIndex2.WheelPowerups + MAX_WHEEL_ITEMS] = "CdLoopCount";
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ConfigStringIndex2[ConfigStringIndex2["GameStyle"] = ConfigStringIndex2.CdLoopCount + 1] = "GameStyle";
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ConfigStringIndex2[ConfigStringIndex2["MaxConfigStrings"] = ConfigStringIndex2.GameStyle + 1] = "MaxConfigStrings";
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return ConfigStringIndex2;
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})(ConfigStringIndex || {});
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var MAX_CONFIGSTRINGS = ConfigStringIndex.MaxConfigStrings;
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var WATERJUMP_CLEAR = 8 | 16 | 32 | 1024;
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// src/entities/entity.ts
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var MoveType = /* @__PURE__ */ ((MoveType2) => {
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MoveType2[MoveType2["None"] = 0] = "None";
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MoveType2[MoveType2["Noclip"] = 1] = "Noclip";
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MoveType2[MoveType2["Push"] = 2] = "Push";
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MoveType2[MoveType2["Stop"] = 3] = "Stop";
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MoveType2[MoveType2["Walk"] = 4] = "Walk";
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MoveType2[MoveType2["Step"] = 5] = "Step";
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MoveType2[MoveType2["Fly"] = 6] = "Fly";
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MoveType2[MoveType2["Toss"] = 7] = "Toss";
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MoveType2[MoveType2["FlyMissile"] = 8] = "FlyMissile";
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MoveType2[MoveType2["Bounce"] = 9] = "Bounce";
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return MoveType2;
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})(MoveType || {});
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var Solid = /* @__PURE__ */ ((Solid2) => {
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Solid2[Solid2["Not"] = 0] = "Not";
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Solid2[Solid2["Trigger"] = 1] = "Trigger";
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Solid2[Solid2["BoundingBox"] = 2] = "BoundingBox";
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Solid2[Solid2["Bsp"] = 3] = "Bsp";
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return Solid2;
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})(Solid || {});
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var DeadFlag = /* @__PURE__ */ ((DeadFlag2) => {
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DeadFlag2[DeadFlag2["Alive"] = 0] = "Alive";
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DeadFlag2[DeadFlag2["Dying"] = 1] = "Dying";
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DeadFlag2[DeadFlag2["Dead"] = 2] = "Dead";
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DeadFlag2[DeadFlag2["Respawnable"] = 3] = "Respawnable";
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return DeadFlag2;
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})(DeadFlag || {});
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var ZERO = { ...ZERO_VEC3 };
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function copyVec3() {
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return { ...ZERO };
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}
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var Entity = class {
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constructor(index) {
|
|
130
|
+
this.inUse = false;
|
|
131
|
+
this.freePending = false;
|
|
132
|
+
this.linkPrevious = null;
|
|
133
|
+
this.linkNext = null;
|
|
134
|
+
this.classname = "";
|
|
135
|
+
this.spawnflags = 0;
|
|
136
|
+
this.origin = copyVec3();
|
|
137
|
+
this.old_origin = copyVec3();
|
|
138
|
+
this.velocity = copyVec3();
|
|
139
|
+
this.avelocity = copyVec3();
|
|
140
|
+
this.angles = copyVec3();
|
|
141
|
+
this.mins = copyVec3();
|
|
142
|
+
this.maxs = copyVec3();
|
|
143
|
+
this.size = copyVec3();
|
|
144
|
+
this.mass = 0;
|
|
145
|
+
this.gravity = 1;
|
|
146
|
+
this.movetype = 0 /* None */;
|
|
147
|
+
this.modelindex = 0;
|
|
148
|
+
this.frame = 0;
|
|
149
|
+
this.skin = 0;
|
|
150
|
+
this.effects = 0;
|
|
151
|
+
this.renderfx = 0;
|
|
152
|
+
this.health = 0;
|
|
153
|
+
this.max_health = 0;
|
|
154
|
+
this.takedamage = false;
|
|
155
|
+
this.dmg = 0;
|
|
156
|
+
this.deadflag = 0 /* Alive */;
|
|
157
|
+
this.enemy = null;
|
|
158
|
+
this.movetarget = null;
|
|
159
|
+
this.goalentity = null;
|
|
160
|
+
this.ideal_yaw = 0;
|
|
161
|
+
this.yaw_speed = 0;
|
|
162
|
+
this.groundentity = null;
|
|
163
|
+
this.groundentity_linkcount = 0;
|
|
164
|
+
this.waterlevel = 0;
|
|
165
|
+
this.watertype = 0;
|
|
166
|
+
this.nextthink = 0;
|
|
167
|
+
this.solid = 0 /* Not */;
|
|
168
|
+
this.flags = 0;
|
|
169
|
+
this.svflags = 0;
|
|
170
|
+
this.index = index;
|
|
171
|
+
}
|
|
172
|
+
reset() {
|
|
173
|
+
this.inUse = false;
|
|
174
|
+
this.freePending = false;
|
|
175
|
+
this.linkPrevious = null;
|
|
176
|
+
this.linkNext = null;
|
|
177
|
+
this.classname = "";
|
|
178
|
+
this.spawnflags = 0;
|
|
179
|
+
this.target = void 0;
|
|
180
|
+
this.targetname = void 0;
|
|
181
|
+
this.team = void 0;
|
|
182
|
+
this.message = void 0;
|
|
183
|
+
this.origin = copyVec3();
|
|
184
|
+
this.old_origin = copyVec3();
|
|
185
|
+
this.velocity = copyVec3();
|
|
186
|
+
this.avelocity = copyVec3();
|
|
187
|
+
this.angles = copyVec3();
|
|
188
|
+
this.mins = copyVec3();
|
|
189
|
+
this.maxs = copyVec3();
|
|
190
|
+
this.size = copyVec3();
|
|
191
|
+
this.mass = 0;
|
|
192
|
+
this.gravity = 1;
|
|
193
|
+
this.movetype = 0 /* None */;
|
|
194
|
+
this.modelindex = 0;
|
|
195
|
+
this.frame = 0;
|
|
196
|
+
this.skin = 0;
|
|
197
|
+
this.effects = 0;
|
|
198
|
+
this.renderfx = 0;
|
|
199
|
+
this.health = 0;
|
|
200
|
+
this.max_health = 0;
|
|
201
|
+
this.takedamage = false;
|
|
202
|
+
this.dmg = 0;
|
|
203
|
+
this.deadflag = 0 /* Alive */;
|
|
204
|
+
this.enemy = null;
|
|
205
|
+
this.movetarget = null;
|
|
206
|
+
this.goalentity = null;
|
|
207
|
+
this.ideal_yaw = 0;
|
|
208
|
+
this.yaw_speed = 0;
|
|
209
|
+
this.groundentity = null;
|
|
210
|
+
this.groundentity_linkcount = 0;
|
|
211
|
+
this.waterlevel = 0;
|
|
212
|
+
this.watertype = 0;
|
|
213
|
+
this.nextthink = 0;
|
|
214
|
+
this.think = void 0;
|
|
215
|
+
this.touch = void 0;
|
|
216
|
+
this.use = void 0;
|
|
217
|
+
this.pain = void 0;
|
|
218
|
+
this.die = void 0;
|
|
219
|
+
this.solid = 0 /* Not */;
|
|
220
|
+
this.flags = 0;
|
|
221
|
+
this.svflags = 0;
|
|
222
|
+
}
|
|
223
|
+
};
|
|
224
|
+
var ENTITY_FIELD_METADATA = [
|
|
225
|
+
{ name: "classname", type: "string", save: true },
|
|
226
|
+
{ name: "spawnflags", type: "int", save: true },
|
|
227
|
+
{ name: "target", type: "string", save: true },
|
|
228
|
+
{ name: "targetname", type: "string", save: true },
|
|
229
|
+
{ name: "team", type: "string", save: true },
|
|
230
|
+
{ name: "message", type: "string", save: true },
|
|
231
|
+
{ name: "origin", type: "vec3", save: true },
|
|
232
|
+
{ name: "old_origin", type: "vec3", save: true },
|
|
233
|
+
{ name: "velocity", type: "vec3", save: true },
|
|
234
|
+
{ name: "avelocity", type: "vec3", save: true },
|
|
235
|
+
{ name: "angles", type: "vec3", save: true },
|
|
236
|
+
{ name: "mins", type: "vec3", save: true },
|
|
237
|
+
{ name: "maxs", type: "vec3", save: true },
|
|
238
|
+
{ name: "size", type: "vec3", save: true },
|
|
239
|
+
{ name: "mass", type: "int", save: true },
|
|
240
|
+
{ name: "gravity", type: "float", save: true },
|
|
241
|
+
{ name: "movetype", type: "int", save: true },
|
|
242
|
+
{ name: "modelindex", type: "int", save: true },
|
|
243
|
+
{ name: "frame", type: "int", save: true },
|
|
244
|
+
{ name: "skin", type: "int", save: true },
|
|
245
|
+
{ name: "effects", type: "int", save: true },
|
|
246
|
+
{ name: "renderfx", type: "int", save: true },
|
|
247
|
+
{ name: "health", type: "int", save: true },
|
|
248
|
+
{ name: "max_health", type: "int", save: true },
|
|
249
|
+
{ name: "takedamage", type: "boolean", save: true },
|
|
250
|
+
{ name: "dmg", type: "int", save: true },
|
|
251
|
+
{ name: "deadflag", type: "int", save: true },
|
|
252
|
+
{ name: "enemy", type: "entity", save: true },
|
|
253
|
+
{ name: "movetarget", type: "entity", save: true },
|
|
254
|
+
{ name: "goalentity", type: "entity", save: true },
|
|
255
|
+
{ name: "ideal_yaw", type: "float", save: true },
|
|
256
|
+
{ name: "yaw_speed", type: "float", save: true },
|
|
257
|
+
{ name: "groundentity", type: "entity", save: true },
|
|
258
|
+
{ name: "groundentity_linkcount", type: "int", save: true },
|
|
259
|
+
{ name: "waterlevel", type: "int", save: true },
|
|
260
|
+
{ name: "watertype", type: "int", save: true },
|
|
261
|
+
{ name: "nextthink", type: "float", save: true },
|
|
262
|
+
{ name: "solid", type: "int", save: true },
|
|
263
|
+
{ name: "flags", type: "int", save: true },
|
|
264
|
+
{ name: "svflags", type: "int", save: true },
|
|
265
|
+
{ name: "think", type: "callback", save: false },
|
|
266
|
+
{ name: "touch", type: "callback", save: false },
|
|
267
|
+
{ name: "use", type: "callback", save: false },
|
|
268
|
+
{ name: "pain", type: "callback", save: false },
|
|
269
|
+
{ name: "die", type: "callback", save: false }
|
|
270
|
+
];
|
|
271
|
+
|
|
272
|
+
// src/entities/pool.ts
|
|
273
|
+
var MAX_EDICTS = 2048;
|
|
274
|
+
var WORLD_INDEX = 0;
|
|
275
|
+
var EntityPool = class {
|
|
276
|
+
constructor(maxEntities = MAX_EDICTS) {
|
|
277
|
+
this.freeList = [];
|
|
278
|
+
this.pendingFree = [];
|
|
279
|
+
this.activeHead = null;
|
|
280
|
+
if (maxEntities < 1 || !Number.isInteger(maxEntities)) {
|
|
281
|
+
throw new Error("EntityPool requires a positive integer size");
|
|
282
|
+
}
|
|
283
|
+
this.entities = new Array(maxEntities);
|
|
284
|
+
for (let i = 0; i < maxEntities; i += 1) {
|
|
285
|
+
this.entities[i] = new Entity(i);
|
|
286
|
+
if (i !== WORLD_INDEX) {
|
|
287
|
+
this.freeList.push(i);
|
|
288
|
+
}
|
|
289
|
+
}
|
|
290
|
+
const world = this.entities[WORLD_INDEX];
|
|
291
|
+
world.inUse = true;
|
|
292
|
+
world.classname = "worldspawn";
|
|
293
|
+
this.activeHead = world;
|
|
294
|
+
}
|
|
295
|
+
get world() {
|
|
296
|
+
return this.entities[WORLD_INDEX];
|
|
297
|
+
}
|
|
298
|
+
get capacity() {
|
|
299
|
+
return this.entities.length;
|
|
300
|
+
}
|
|
301
|
+
get activeCount() {
|
|
302
|
+
let count = 0;
|
|
303
|
+
for (const _ of this) {
|
|
304
|
+
count += 1;
|
|
305
|
+
}
|
|
306
|
+
return count;
|
|
307
|
+
}
|
|
308
|
+
[Symbol.iterator]() {
|
|
309
|
+
let current = this.activeHead;
|
|
310
|
+
return {
|
|
311
|
+
next: () => {
|
|
312
|
+
if (!current) {
|
|
313
|
+
return { done: true, value: void 0 };
|
|
314
|
+
}
|
|
315
|
+
const value = current;
|
|
316
|
+
current = current.linkNext;
|
|
317
|
+
return { done: false, value };
|
|
318
|
+
}
|
|
319
|
+
};
|
|
320
|
+
}
|
|
321
|
+
spawn() {
|
|
322
|
+
const index = this.freeList.pop();
|
|
323
|
+
if (index === void 0) {
|
|
324
|
+
throw new Error("No free entities available");
|
|
325
|
+
}
|
|
326
|
+
const entity = this.entities[index];
|
|
327
|
+
entity.reset();
|
|
328
|
+
entity.inUse = true;
|
|
329
|
+
this.link(entity);
|
|
330
|
+
return entity;
|
|
331
|
+
}
|
|
332
|
+
deferFree(entity) {
|
|
333
|
+
if (entity.index === WORLD_INDEX) {
|
|
334
|
+
throw new Error("Cannot free world entity");
|
|
335
|
+
}
|
|
336
|
+
if (!entity.inUse || entity.freePending) {
|
|
337
|
+
return;
|
|
338
|
+
}
|
|
339
|
+
this.unlink(entity);
|
|
340
|
+
entity.inUse = false;
|
|
341
|
+
entity.freePending = true;
|
|
342
|
+
this.pendingFree.push(entity.index);
|
|
343
|
+
}
|
|
344
|
+
flushFreeList() {
|
|
345
|
+
if (this.pendingFree.length === 0) {
|
|
346
|
+
return;
|
|
347
|
+
}
|
|
348
|
+
for (const index of this.pendingFree) {
|
|
349
|
+
const entity = this.entities[index];
|
|
350
|
+
entity.reset();
|
|
351
|
+
this.freeList.push(index);
|
|
352
|
+
}
|
|
353
|
+
this.pendingFree.length = 0;
|
|
354
|
+
}
|
|
355
|
+
link(entity) {
|
|
356
|
+
entity.linkNext = this.activeHead;
|
|
357
|
+
if (this.activeHead) {
|
|
358
|
+
this.activeHead.linkPrevious = entity;
|
|
359
|
+
}
|
|
360
|
+
this.activeHead = entity;
|
|
361
|
+
entity.linkPrevious = null;
|
|
362
|
+
}
|
|
363
|
+
unlink(entity) {
|
|
364
|
+
if (entity.linkPrevious) {
|
|
365
|
+
entity.linkPrevious.linkNext = entity.linkNext;
|
|
366
|
+
}
|
|
367
|
+
if (entity.linkNext) {
|
|
368
|
+
entity.linkNext.linkPrevious = entity.linkPrevious;
|
|
369
|
+
}
|
|
370
|
+
if (this.activeHead === entity) {
|
|
371
|
+
this.activeHead = entity.linkNext;
|
|
372
|
+
}
|
|
373
|
+
entity.linkPrevious = null;
|
|
374
|
+
entity.linkNext = null;
|
|
375
|
+
}
|
|
376
|
+
};
|
|
377
|
+
|
|
378
|
+
// src/entities/thinkScheduler.ts
|
|
379
|
+
var ThinkScheduler = class {
|
|
380
|
+
constructor() {
|
|
381
|
+
this.queue = [];
|
|
382
|
+
}
|
|
383
|
+
schedule(entity, timeSeconds) {
|
|
384
|
+
entity.nextthink = timeSeconds;
|
|
385
|
+
this.queue.push({ entity, time: timeSeconds });
|
|
386
|
+
this.queue.sort((a, b) => a.time === b.time ? a.entity.index - b.entity.index : a.time - b.time);
|
|
387
|
+
}
|
|
388
|
+
cancel(entity) {
|
|
389
|
+
if (this.queue.length === 0) {
|
|
390
|
+
return;
|
|
391
|
+
}
|
|
392
|
+
for (let i = this.queue.length - 1; i >= 0; i -= 1) {
|
|
393
|
+
if (this.queue[i].entity === entity) {
|
|
394
|
+
this.queue.splice(i, 1);
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
runDueThinks(currentTimeSeconds) {
|
|
399
|
+
while (this.queue.length > 0) {
|
|
400
|
+
const next = this.queue[0];
|
|
401
|
+
if (next.time > currentTimeSeconds) {
|
|
402
|
+
break;
|
|
403
|
+
}
|
|
404
|
+
this.queue.shift();
|
|
405
|
+
const { entity, time } = next;
|
|
406
|
+
if (!entity.inUse || entity.freePending) {
|
|
407
|
+
continue;
|
|
408
|
+
}
|
|
409
|
+
if (!entity.think) {
|
|
410
|
+
continue;
|
|
411
|
+
}
|
|
412
|
+
if (entity.nextthink !== time) {
|
|
413
|
+
continue;
|
|
414
|
+
}
|
|
415
|
+
entity.think(entity);
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
};
|
|
419
|
+
|
|
420
|
+
// src/entities/system.ts
|
|
421
|
+
function computeBounds(entity) {
|
|
422
|
+
return {
|
|
423
|
+
min: {
|
|
424
|
+
x: entity.origin.x + entity.mins.x,
|
|
425
|
+
y: entity.origin.y + entity.mins.y,
|
|
426
|
+
z: entity.origin.z + entity.mins.z
|
|
427
|
+
},
|
|
428
|
+
max: {
|
|
429
|
+
x: entity.origin.x + entity.maxs.x,
|
|
430
|
+
y: entity.origin.y + entity.maxs.y,
|
|
431
|
+
z: entity.origin.z + entity.maxs.z
|
|
432
|
+
}
|
|
433
|
+
};
|
|
434
|
+
}
|
|
435
|
+
function boundsIntersect(a, b) {
|
|
436
|
+
return !(a.min.x > b.max.x || a.max.x < b.min.x || a.min.y > b.max.y || a.max.y < b.min.y || a.min.z > b.max.z || a.max.z < b.min.z);
|
|
437
|
+
}
|
|
438
|
+
var EntitySystem = class {
|
|
439
|
+
constructor(maxEntities) {
|
|
440
|
+
this.currentTimeSeconds = 0;
|
|
441
|
+
this.pool = new EntityPool(maxEntities);
|
|
442
|
+
this.thinkScheduler = new ThinkScheduler();
|
|
443
|
+
}
|
|
444
|
+
get world() {
|
|
445
|
+
return this.pool.world;
|
|
446
|
+
}
|
|
447
|
+
get activeCount() {
|
|
448
|
+
return this.pool.activeCount;
|
|
449
|
+
}
|
|
450
|
+
get timeSeconds() {
|
|
451
|
+
return this.currentTimeSeconds;
|
|
452
|
+
}
|
|
453
|
+
forEachEntity(callback) {
|
|
454
|
+
for (const entity of this.pool) {
|
|
455
|
+
callback(entity);
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
spawn() {
|
|
459
|
+
return this.pool.spawn();
|
|
460
|
+
}
|
|
461
|
+
free(entity) {
|
|
462
|
+
this.thinkScheduler.cancel(entity);
|
|
463
|
+
this.pool.deferFree(entity);
|
|
464
|
+
}
|
|
465
|
+
scheduleThink(entity, nextThinkSeconds) {
|
|
466
|
+
this.thinkScheduler.schedule(entity, nextThinkSeconds);
|
|
467
|
+
}
|
|
468
|
+
beginFrame(timeSeconds) {
|
|
469
|
+
this.currentTimeSeconds = timeSeconds;
|
|
470
|
+
}
|
|
471
|
+
runFrame() {
|
|
472
|
+
this.thinkScheduler.runDueThinks(this.currentTimeSeconds);
|
|
473
|
+
this.runTouches();
|
|
474
|
+
this.pool.flushFreeList();
|
|
475
|
+
}
|
|
476
|
+
runTouches() {
|
|
477
|
+
const world = this.pool.world;
|
|
478
|
+
const activeEntities = [];
|
|
479
|
+
for (const entity of this.pool) {
|
|
480
|
+
if (entity === world) {
|
|
481
|
+
continue;
|
|
482
|
+
}
|
|
483
|
+
if (!entity.inUse || entity.freePending) {
|
|
484
|
+
continue;
|
|
485
|
+
}
|
|
486
|
+
activeEntities.push(entity);
|
|
487
|
+
}
|
|
488
|
+
for (let i = 0; i < activeEntities.length; i += 1) {
|
|
489
|
+
const first = activeEntities[i];
|
|
490
|
+
let firstBounds = null;
|
|
491
|
+
for (let j = i + 1; j < activeEntities.length; j += 1) {
|
|
492
|
+
const second = activeEntities[j];
|
|
493
|
+
if (!first.touch && !second.touch) {
|
|
494
|
+
continue;
|
|
495
|
+
}
|
|
496
|
+
if (!firstBounds) {
|
|
497
|
+
firstBounds = computeBounds(first);
|
|
498
|
+
}
|
|
499
|
+
const secondBounds = computeBounds(second);
|
|
500
|
+
if (!boundsIntersect(firstBounds, secondBounds)) {
|
|
501
|
+
continue;
|
|
502
|
+
}
|
|
503
|
+
if (first.touch) {
|
|
504
|
+
first.touch(first, second);
|
|
505
|
+
}
|
|
506
|
+
if (second.touch) {
|
|
507
|
+
second.touch(second, first);
|
|
508
|
+
}
|
|
509
|
+
}
|
|
510
|
+
}
|
|
511
|
+
}
|
|
512
|
+
};
|
|
513
|
+
|
|
514
|
+
// src/loop.ts
|
|
515
|
+
var orderedStageNames = [
|
|
516
|
+
"prep",
|
|
517
|
+
"simulate",
|
|
518
|
+
"finish"
|
|
519
|
+
];
|
|
520
|
+
var GameFrameLoop = class {
|
|
521
|
+
constructor(initialStages) {
|
|
522
|
+
this.timeMs = 0;
|
|
523
|
+
this.frame = 0;
|
|
524
|
+
this.stageHandlers = {
|
|
525
|
+
prep: [],
|
|
526
|
+
simulate: [],
|
|
527
|
+
finish: []
|
|
528
|
+
};
|
|
529
|
+
this.stageCounts = {
|
|
530
|
+
prep: 0,
|
|
531
|
+
simulate: 0,
|
|
532
|
+
finish: 0
|
|
533
|
+
};
|
|
534
|
+
this.stageCompactionNeeded = {
|
|
535
|
+
prep: false,
|
|
536
|
+
simulate: false,
|
|
537
|
+
finish: false
|
|
538
|
+
};
|
|
539
|
+
if (initialStages) {
|
|
540
|
+
for (const stageName of orderedStageNames) {
|
|
541
|
+
const handler = initialStages[stageName];
|
|
542
|
+
if (handler) {
|
|
543
|
+
this.addStage(stageName, handler);
|
|
544
|
+
}
|
|
545
|
+
}
|
|
546
|
+
}
|
|
547
|
+
}
|
|
548
|
+
addStage(stage, handler) {
|
|
549
|
+
const handlers = this.stageHandlers[stage];
|
|
550
|
+
handlers.push(handler);
|
|
551
|
+
this.stageCounts[stage] += 1;
|
|
552
|
+
return () => {
|
|
553
|
+
const index = handlers.indexOf(handler);
|
|
554
|
+
if (index >= 0 && handlers[index]) {
|
|
555
|
+
handlers[index] = void 0;
|
|
556
|
+
this.stageCounts[stage] -= 1;
|
|
557
|
+
this.stageCompactionNeeded[stage] = true;
|
|
558
|
+
}
|
|
559
|
+
};
|
|
560
|
+
}
|
|
561
|
+
reset(startTimeMs) {
|
|
562
|
+
this.timeMs = startTimeMs;
|
|
563
|
+
this.frame = 0;
|
|
564
|
+
}
|
|
565
|
+
advance(step) {
|
|
566
|
+
const previousTimeMs = this.timeMs;
|
|
567
|
+
this.timeMs = previousTimeMs + step.deltaMs;
|
|
568
|
+
this.frame = step.frame;
|
|
569
|
+
const context = {
|
|
570
|
+
...step,
|
|
571
|
+
timeMs: this.timeMs,
|
|
572
|
+
previousTimeMs,
|
|
573
|
+
deltaSeconds: step.deltaMs / 1e3
|
|
574
|
+
};
|
|
575
|
+
this.runStage("prep", context);
|
|
576
|
+
if (this.stageCounts.simulate === 0) {
|
|
577
|
+
throw new Error("GameFrameLoop requires at least one simulate stage");
|
|
578
|
+
}
|
|
579
|
+
this.runStage("simulate", context);
|
|
580
|
+
this.runStage("finish", context);
|
|
581
|
+
return context;
|
|
582
|
+
}
|
|
583
|
+
runStage(stage, context) {
|
|
584
|
+
const handlers = this.stageHandlers[stage];
|
|
585
|
+
for (let i = 0; i < handlers.length; i += 1) {
|
|
586
|
+
const handler = handlers[i];
|
|
587
|
+
if (!handler) {
|
|
588
|
+
continue;
|
|
589
|
+
}
|
|
590
|
+
handler(context);
|
|
591
|
+
}
|
|
592
|
+
if (this.stageCompactionNeeded[stage]) {
|
|
593
|
+
this.compactStageHandlers(stage);
|
|
594
|
+
}
|
|
595
|
+
}
|
|
596
|
+
compactStageHandlers(stage) {
|
|
597
|
+
const handlers = this.stageHandlers[stage];
|
|
598
|
+
let writeIndex = 0;
|
|
599
|
+
for (let readIndex = 0; readIndex < handlers.length; readIndex += 1) {
|
|
600
|
+
const handler = handlers[readIndex];
|
|
601
|
+
if (handler) {
|
|
602
|
+
handlers[writeIndex] = handler;
|
|
603
|
+
writeIndex += 1;
|
|
604
|
+
}
|
|
605
|
+
}
|
|
606
|
+
handlers.length = writeIndex;
|
|
607
|
+
this.stageCompactionNeeded[stage] = false;
|
|
608
|
+
}
|
|
609
|
+
get time() {
|
|
610
|
+
return this.timeMs;
|
|
611
|
+
}
|
|
612
|
+
get frameNumber() {
|
|
613
|
+
return this.frame;
|
|
614
|
+
}
|
|
615
|
+
};
|
|
616
|
+
|
|
617
|
+
// src/level.ts
|
|
618
|
+
var ZERO_STATE = {
|
|
619
|
+
frameNumber: 0,
|
|
620
|
+
timeSeconds: 0,
|
|
621
|
+
previousTimeSeconds: 0,
|
|
622
|
+
deltaSeconds: 0
|
|
623
|
+
};
|
|
624
|
+
var LevelClock = class {
|
|
625
|
+
constructor() {
|
|
626
|
+
this.state = ZERO_STATE;
|
|
627
|
+
}
|
|
628
|
+
start(startTimeMs) {
|
|
629
|
+
const startSeconds = startTimeMs / 1e3;
|
|
630
|
+
this.state = {
|
|
631
|
+
frameNumber: 0,
|
|
632
|
+
timeSeconds: startSeconds,
|
|
633
|
+
previousTimeSeconds: startSeconds,
|
|
634
|
+
deltaSeconds: 0
|
|
635
|
+
};
|
|
636
|
+
}
|
|
637
|
+
tick(context) {
|
|
638
|
+
this.state = {
|
|
639
|
+
frameNumber: context.frame,
|
|
640
|
+
timeSeconds: context.timeMs / 1e3,
|
|
641
|
+
previousTimeSeconds: context.previousTimeMs / 1e3,
|
|
642
|
+
deltaSeconds: context.deltaSeconds
|
|
643
|
+
};
|
|
644
|
+
return this.state;
|
|
645
|
+
}
|
|
646
|
+
get current() {
|
|
647
|
+
return this.state;
|
|
648
|
+
}
|
|
649
|
+
};
|
|
650
|
+
|
|
651
|
+
// src/index.ts
|
|
652
|
+
var ZERO_VEC32 = { x: 0, y: 0, z: 0 };
|
|
653
|
+
function createGame(engine, options) {
|
|
654
|
+
const gravity = options.gravity;
|
|
655
|
+
const levelClock = new LevelClock();
|
|
656
|
+
const frameLoop = new GameFrameLoop();
|
|
657
|
+
const entities = new EntitySystem();
|
|
658
|
+
frameLoop.addStage("prep", (context) => {
|
|
659
|
+
levelClock.tick(context);
|
|
660
|
+
entities.beginFrame(levelClock.current.timeSeconds);
|
|
661
|
+
});
|
|
662
|
+
frameLoop.addStage("simulate", ({ deltaSeconds }) => {
|
|
663
|
+
velocity = {
|
|
664
|
+
x: velocity.x + gravity.x * deltaSeconds,
|
|
665
|
+
y: velocity.y + gravity.y * deltaSeconds,
|
|
666
|
+
z: velocity.z + gravity.z * deltaSeconds
|
|
667
|
+
};
|
|
668
|
+
origin = {
|
|
669
|
+
x: origin.x + velocity.x * deltaSeconds,
|
|
670
|
+
y: origin.y + velocity.y * deltaSeconds,
|
|
671
|
+
z: origin.z + velocity.z * deltaSeconds
|
|
672
|
+
};
|
|
673
|
+
entities.runFrame();
|
|
674
|
+
});
|
|
675
|
+
let origin = { ...ZERO_VEC32 };
|
|
676
|
+
let velocity = { ...ZERO_VEC32 };
|
|
677
|
+
const snapshot = (frame) => ({
|
|
678
|
+
frame,
|
|
679
|
+
timeMs: frameLoop.time,
|
|
680
|
+
state: {
|
|
681
|
+
gravity: { ...gravity },
|
|
682
|
+
origin: { ...origin },
|
|
683
|
+
velocity: { ...velocity },
|
|
684
|
+
level: { ...levelClock.current },
|
|
685
|
+
entities: {
|
|
686
|
+
activeCount: entities.activeCount,
|
|
687
|
+
worldClassname: entities.world.classname
|
|
688
|
+
}
|
|
689
|
+
}
|
|
690
|
+
});
|
|
691
|
+
const resetState = (startTimeMs) => {
|
|
692
|
+
frameLoop.reset(startTimeMs);
|
|
693
|
+
levelClock.start(startTimeMs);
|
|
694
|
+
origin = { ...ZERO_VEC32 };
|
|
695
|
+
velocity = { ...ZERO_VEC32 };
|
|
696
|
+
entities.beginFrame(startTimeMs / 1e3);
|
|
697
|
+
entities.runFrame();
|
|
698
|
+
};
|
|
699
|
+
return {
|
|
700
|
+
init(startTimeMs) {
|
|
701
|
+
resetState(startTimeMs);
|
|
702
|
+
void engine.trace({ x: 0, y: 0, z: 0 }, gravity);
|
|
703
|
+
return snapshot(0);
|
|
704
|
+
},
|
|
705
|
+
shutdown() {
|
|
706
|
+
},
|
|
707
|
+
spawnWorld() {
|
|
708
|
+
},
|
|
709
|
+
frame(step) {
|
|
710
|
+
const context = frameLoop.advance(step);
|
|
711
|
+
return snapshot(context.frame);
|
|
712
|
+
},
|
|
713
|
+
entities
|
|
714
|
+
};
|
|
715
|
+
}
|
|
716
|
+
export {
|
|
717
|
+
DeadFlag,
|
|
718
|
+
ENTITY_FIELD_METADATA,
|
|
719
|
+
Entity,
|
|
720
|
+
EntitySystem,
|
|
721
|
+
MoveType,
|
|
722
|
+
Solid,
|
|
723
|
+
createGame
|
|
724
|
+
};
|
|
725
|
+
//# sourceMappingURL=index.js.map
|