quake2ts 0.0.7 → 0.0.39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (177) hide show
  1. package/README.md +425 -0
  2. package/apps/viewer/dist/browser/index.global.js +1 -1
  3. package/apps/viewer/dist/browser/index.global.js.map +1 -1
  4. package/apps/viewer/dist/cjs/index.cjs +2097 -295
  5. package/apps/viewer/dist/cjs/index.cjs.map +1 -1
  6. package/apps/viewer/dist/esm/index.js +2097 -295
  7. package/apps/viewer/dist/esm/index.js.map +1 -1
  8. package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
  9. package/apps/viewer/dist/types/index.d.ts +1 -1
  10. package/package.json +1 -1
  11. package/packages/client/dist/browser/index.global.js +1 -1
  12. package/packages/client/dist/browser/index.global.js.map +1 -1
  13. package/packages/client/dist/cjs/index.cjs +1200 -13
  14. package/packages/client/dist/cjs/index.cjs.map +1 -1
  15. package/packages/client/dist/esm/index.js +1186 -12
  16. package/packages/client/dist/esm/index.js.map +1 -1
  17. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  18. package/packages/client/dist/types/index.d.ts +14 -6
  19. package/packages/client/dist/types/index.d.ts.map +1 -1
  20. package/packages/client/dist/types/input/bindings.d.ts +18 -0
  21. package/packages/client/dist/types/input/bindings.d.ts.map +1 -0
  22. package/packages/client/dist/types/input/command-buffer.d.ts +15 -0
  23. package/packages/client/dist/types/input/command-buffer.d.ts.map +1 -0
  24. package/packages/client/dist/types/input/controller.d.ts +125 -0
  25. package/packages/client/dist/types/input/controller.d.ts.map +1 -0
  26. package/packages/client/dist/types/prediction.d.ts +38 -0
  27. package/packages/client/dist/types/prediction.d.ts.map +1 -0
  28. package/packages/client/dist/types/view-effects.d.ts +41 -0
  29. package/packages/client/dist/types/view-effects.d.ts.map +1 -0
  30. package/packages/engine/dist/browser/index.global.js +257 -1
  31. package/packages/engine/dist/browser/index.global.js.map +1 -1
  32. package/packages/engine/dist/cjs/index.cjs +2408 -2
  33. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  34. package/packages/engine/dist/esm/index.js +2340 -2
  35. package/packages/engine/dist/esm/index.js.map +1 -1
  36. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  37. package/packages/engine/dist/types/assets/animation.d.ts +33 -0
  38. package/packages/engine/dist/types/assets/animation.d.ts.map +1 -0
  39. package/packages/engine/dist/types/assets/audio.d.ts +21 -0
  40. package/packages/engine/dist/types/assets/audio.d.ts.map +1 -0
  41. package/packages/engine/dist/types/assets/bsp.d.ts +1 -1
  42. package/packages/engine/dist/types/assets/bsp.d.ts.map +1 -1
  43. package/packages/engine/dist/types/assets/ingestion.d.ts +31 -0
  44. package/packages/engine/dist/types/assets/ingestion.d.ts.map +1 -1
  45. package/packages/engine/dist/types/assets/manager.d.ts +43 -0
  46. package/packages/engine/dist/types/assets/manager.d.ts.map +1 -0
  47. package/packages/engine/dist/types/assets/md3.d.ts +69 -0
  48. package/packages/engine/dist/types/assets/md3.d.ts.map +1 -0
  49. package/packages/engine/dist/types/assets/ogg.d.ts +12 -0
  50. package/packages/engine/dist/types/assets/ogg.d.ts.map +1 -0
  51. package/packages/engine/dist/types/assets/pakIndexStore.d.ts +19 -0
  52. package/packages/engine/dist/types/assets/pakIndexStore.d.ts.map +1 -0
  53. package/packages/engine/dist/types/assets/pakValidation.d.ts +28 -0
  54. package/packages/engine/dist/types/assets/pakValidation.d.ts.map +1 -0
  55. package/packages/engine/dist/types/assets/pcx.d.ts +13 -0
  56. package/packages/engine/dist/types/assets/pcx.d.ts.map +1 -0
  57. package/packages/engine/dist/types/assets/texture.d.ts +29 -0
  58. package/packages/engine/dist/types/assets/texture.d.ts.map +1 -0
  59. package/packages/engine/dist/types/assets/wal.d.ts +21 -0
  60. package/packages/engine/dist/types/assets/wal.d.ts.map +1 -0
  61. package/packages/engine/dist/types/assets/wav.d.ts +11 -0
  62. package/packages/engine/dist/types/assets/wav.d.ts.map +1 -0
  63. package/packages/engine/dist/types/audio/api.d.ts +29 -0
  64. package/packages/engine/dist/types/audio/api.d.ts.map +1 -0
  65. package/packages/engine/dist/types/audio/channels.d.ts +15 -0
  66. package/packages/engine/dist/types/audio/channels.d.ts.map +1 -0
  67. package/packages/engine/dist/types/audio/constants.d.ts +24 -0
  68. package/packages/engine/dist/types/audio/constants.d.ts.map +1 -0
  69. package/packages/engine/dist/types/audio/context.d.ts +67 -0
  70. package/packages/engine/dist/types/audio/context.d.ts.map +1 -0
  71. package/packages/engine/dist/types/audio/music.d.ts +42 -0
  72. package/packages/engine/dist/types/audio/music.d.ts.map +1 -0
  73. package/packages/engine/dist/types/audio/precache.d.ts +28 -0
  74. package/packages/engine/dist/types/audio/precache.d.ts.map +1 -0
  75. package/packages/engine/dist/types/audio/registry.d.ts +13 -0
  76. package/packages/engine/dist/types/audio/registry.d.ts.map +1 -0
  77. package/packages/engine/dist/types/audio/spatialization.d.ts +14 -0
  78. package/packages/engine/dist/types/audio/spatialization.d.ts.map +1 -0
  79. package/packages/engine/dist/types/audio/system.d.ts +101 -0
  80. package/packages/engine/dist/types/audio/system.d.ts.map +1 -0
  81. package/packages/engine/dist/types/configstrings.d.ts +1 -0
  82. package/packages/engine/dist/types/configstrings.d.ts.map +1 -1
  83. package/packages/engine/dist/types/index.d.ts +26 -1
  84. package/packages/engine/dist/types/index.d.ts.map +1 -1
  85. package/packages/engine/dist/types/render/bspPipeline.d.ts +42 -0
  86. package/packages/engine/dist/types/render/bspPipeline.d.ts.map +1 -0
  87. package/packages/engine/dist/types/render/bspTraversal.d.ts +11 -0
  88. package/packages/engine/dist/types/render/bspTraversal.d.ts.map +1 -0
  89. package/packages/engine/dist/types/render/culling.d.ts +8 -0
  90. package/packages/engine/dist/types/render/culling.d.ts.map +1 -0
  91. package/packages/engine/dist/types/render/md2Pipeline.d.ts +51 -0
  92. package/packages/engine/dist/types/render/md2Pipeline.d.ts.map +1 -0
  93. package/packages/engine/dist/types/render/resources.d.ts +10 -0
  94. package/packages/engine/dist/types/render/resources.d.ts.map +1 -1
  95. package/packages/engine/dist/types/render/skybox.d.ts +26 -0
  96. package/packages/engine/dist/types/render/skybox.d.ts.map +1 -0
  97. package/packages/game/dist/browser/index.global.js +1 -1
  98. package/packages/game/dist/browser/index.global.js.map +1 -1
  99. package/packages/game/dist/cjs/index.cjs +2926 -116
  100. package/packages/game/dist/cjs/index.cjs.map +1 -1
  101. package/packages/game/dist/esm/index.js +2863 -115
  102. package/packages/game/dist/esm/index.js.map +1 -1
  103. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  104. package/packages/game/dist/types/ai/constants.d.ts +13 -0
  105. package/packages/game/dist/types/ai/constants.d.ts.map +1 -0
  106. package/packages/game/dist/types/ai/index.d.ts +4 -0
  107. package/packages/game/dist/types/ai/index.d.ts.map +1 -0
  108. package/packages/game/dist/types/ai/movement.d.ts +20 -0
  109. package/packages/game/dist/types/ai/movement.d.ts.map +1 -0
  110. package/packages/game/dist/types/ai/perception.d.ts +21 -0
  111. package/packages/game/dist/types/ai/perception.d.ts.map +1 -0
  112. package/packages/game/dist/types/checksum.d.ts +3 -0
  113. package/packages/game/dist/types/checksum.d.ts.map +1 -0
  114. package/packages/game/dist/types/combat/armor.d.ts +39 -0
  115. package/packages/game/dist/types/combat/armor.d.ts.map +1 -0
  116. package/packages/game/dist/types/combat/damage.d.ts +52 -0
  117. package/packages/game/dist/types/combat/damage.d.ts.map +1 -0
  118. package/packages/game/dist/types/combat/damageFlags.d.ts +15 -0
  119. package/packages/game/dist/types/combat/damageFlags.d.ts.map +1 -0
  120. package/packages/game/dist/types/combat/damageMods.d.ts +79 -0
  121. package/packages/game/dist/types/combat/damageMods.d.ts.map +1 -0
  122. package/packages/game/dist/types/combat/index.d.ts +6 -0
  123. package/packages/game/dist/types/combat/index.d.ts.map +1 -0
  124. package/packages/game/dist/types/combat/specialDamage.d.ts +88 -0
  125. package/packages/game/dist/types/combat/specialDamage.d.ts.map +1 -0
  126. package/packages/game/dist/types/entities/entity.d.ts +46 -2
  127. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  128. package/packages/game/dist/types/entities/index.d.ts +6 -2
  129. package/packages/game/dist/types/entities/index.d.ts.map +1 -1
  130. package/packages/game/dist/types/entities/pool.d.ts +9 -0
  131. package/packages/game/dist/types/entities/pool.d.ts.map +1 -1
  132. package/packages/game/dist/types/entities/spawn.d.ts +27 -0
  133. package/packages/game/dist/types/entities/spawn.d.ts.map +1 -0
  134. package/packages/game/dist/types/entities/system.d.ts +32 -1
  135. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  136. package/packages/game/dist/types/entities/thinkScheduler.d.ts +6 -0
  137. package/packages/game/dist/types/entities/thinkScheduler.d.ts.map +1 -1
  138. package/packages/game/dist/types/entities/triggers.d.ts +3 -0
  139. package/packages/game/dist/types/entities/triggers.d.ts.map +1 -0
  140. package/packages/game/dist/types/entities/utils.d.ts +4 -0
  141. package/packages/game/dist/types/entities/utils.d.ts.map +1 -0
  142. package/packages/game/dist/types/index.d.ts +5 -0
  143. package/packages/game/dist/types/index.d.ts.map +1 -1
  144. package/packages/game/dist/types/inventory/ammo.d.ts +17 -0
  145. package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -0
  146. package/packages/game/dist/types/inventory/index.d.ts +2 -0
  147. package/packages/game/dist/types/inventory/index.d.ts.map +1 -0
  148. package/packages/game/dist/types/level.d.ts +1 -0
  149. package/packages/game/dist/types/level.d.ts.map +1 -1
  150. package/packages/game/dist/types/save/index.d.ts +4 -0
  151. package/packages/game/dist/types/save/index.d.ts.map +1 -0
  152. package/packages/game/dist/types/save/rerelease.d.ts +25 -0
  153. package/packages/game/dist/types/save/rerelease.d.ts.map +1 -0
  154. package/packages/game/dist/types/save/save.d.ts +49 -0
  155. package/packages/game/dist/types/save/save.d.ts.map +1 -0
  156. package/packages/game/dist/types/save/storage.d.ts +37 -0
  157. package/packages/game/dist/types/save/storage.d.ts.map +1 -0
  158. package/packages/shared/dist/browser/index.global.js +1 -1
  159. package/packages/shared/dist/browser/index.global.js.map +1 -1
  160. package/packages/shared/dist/cjs/index.cjs +638 -9
  161. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  162. package/packages/shared/dist/esm/index.js +616 -9
  163. package/packages/shared/dist/esm/index.js.map +1 -1
  164. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  165. package/packages/shared/dist/types/bsp/collision.d.ts +56 -0
  166. package/packages/shared/dist/types/bsp/collision.d.ts.map +1 -1
  167. package/packages/shared/dist/types/bsp/contents.d.ts +1 -0
  168. package/packages/shared/dist/types/bsp/contents.d.ts.map +1 -1
  169. package/packages/shared/dist/types/index.d.ts +2 -0
  170. package/packages/shared/dist/types/index.d.ts.map +1 -1
  171. package/packages/shared/dist/types/math/random.d.ts +11 -0
  172. package/packages/shared/dist/types/math/random.d.ts.map +1 -1
  173. package/packages/shared/dist/types/protocol/contracts.d.ts +17 -0
  174. package/packages/shared/dist/types/protocol/contracts.d.ts.map +1 -0
  175. package/packages/shared/dist/types/protocol/usercmd.d.ts +30 -0
  176. package/packages/shared/dist/types/protocol/usercmd.d.ts.map +1 -0
  177. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -1 +1 @@
1
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@@ -0,0 +1,26 @@
1
+ import { ShaderProgram } from './shaderProgram.js';
2
+ import { TextureCubeMap, VertexArray, VertexBuffer } from './resources.js';
3
+ export declare const SKYBOX_VERTEX_SHADER = "#version 300 es\nprecision highp float;\n\nlayout(location = 0) in vec3 a_position;\n\nuniform mat4 u_viewProjectionNoTranslation;\nuniform vec2 u_scroll;\n\nout vec3 v_direction;\n\nvoid main() {\n vec3 dir = normalize(a_position);\n dir.xy += u_scroll;\n v_direction = dir;\n gl_Position = u_viewProjectionNoTranslation * vec4(a_position, 1.0);\n}";
4
+ export declare const SKYBOX_FRAGMENT_SHADER = "#version 300 es\nprecision highp float;\n\nin vec3 v_direction;\nuniform samplerCube u_skybox;\n\nout vec4 o_color;\n\nvoid main() {\n o_color = texture(u_skybox, v_direction);\n}";
5
+ export interface SkyboxBindOptions {
6
+ readonly viewProjection: Float32List;
7
+ readonly scroll: readonly [number, number];
8
+ readonly textureUnit?: number;
9
+ }
10
+ export declare class SkyboxPipeline {
11
+ readonly gl: WebGL2RenderingContext;
12
+ readonly program: ShaderProgram;
13
+ readonly vao: VertexArray;
14
+ readonly vbo: VertexBuffer;
15
+ readonly cubemap: TextureCubeMap;
16
+ private readonly uniformViewProj;
17
+ private readonly uniformScroll;
18
+ private readonly uniformSampler;
19
+ constructor(gl: WebGL2RenderingContext);
20
+ bind(options: SkyboxBindOptions): void;
21
+ draw(): void;
22
+ dispose(): void;
23
+ }
24
+ export declare function removeViewTranslation(viewMatrix: Float32Array): Float32Array;
25
+ export declare function computeSkyScroll(timeSeconds: number, scrollSpeeds?: readonly [number, number]): [number, number];
26
+ //# sourceMappingURL=skybox.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"skybox.d.ts","sourceRoot":"","sources":["../../../src/render/skybox.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,YAAY,EAA8B,MAAM,gBAAgB,CAAC;AA+CvG,eAAO,MAAM,oBAAoB,sWAe/B,CAAC;AAEH,eAAO,MAAM,sBAAsB,yLAUjC,CAAC;AAEH,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,cAAc,EAAE,WAAW,CAAC;IACrC,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC3C,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED,qBAAa,cAAc;IACzB,QAAQ,CAAC,EAAE,EAAE,sBAAsB,CAAC;IACpC,QAAQ,CAAC,OAAO,EAAE,aAAa,CAAC;IAChC,QAAQ,CAAC,GAAG,EAAE,WAAW,CAAC;IAC1B,QAAQ,CAAC,GAAG,EAAE,YAAY,CAAC;IAC3B,QAAQ,CAAC,OAAO,EAAE,cAAc,CAAC;IAEjC,OAAO,CAAC,QAAQ,CAAC,eAAe,CAA8B;IAC9D,OAAO,CAAC,QAAQ,CAAC,aAAa,CAA8B;IAC5D,OAAO,CAAC,QAAQ,CAAC,cAAc,CAA8B;gBAEjD,EAAE,EAAE,sBAAsB;IA4BtC,IAAI,CAAC,OAAO,EAAE,iBAAiB,GAAG,IAAI;IAWtC,IAAI,IAAI,IAAI;IAIZ,OAAO,IAAI,IAAI;CAMhB;AAED,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,YAAY,GAAG,YAAY,CAM5E;AAED,wBAAgB,gBAAgB,CAAC,WAAW,EAAE,MAAM,EAAE,YAAY,GAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAG9H"}
@@ -1,2 +1,2 @@
1
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F=(t=>(t[t.Name=0]="Name",t[t.CdTrack=1]="CdTrack",t[t.Sky=2]="Sky",t[t.SkyAxis=3]="SkyAxis",t[t.SkyRotate=4]="SkyRotate",t[t.StatusBar=5]="StatusBar",t[t.AirAccel=59]="AirAccel",t[t.MaxClients=60]="MaxClients",t[t.MapChecksum=61]="MapChecksum",t[t.Models=62]="Models",t[t.Sounds=62+ne]="Sounds",t[t.Images=t.Sounds+re]="Images",t[t.Lights=t.Images+ie]="Lights",t[t.ShadowLights=t.Lights+te]="ShadowLights",t[t.Items=t.ShadowLights+ae]="Items",t[t.PlayerSkins=t.Items+oe]="PlayerSkins",t[t.General=t.PlayerSkins+M]="General",t[t.WheelWeapons=t.General+se]="WheelWeapons",t[t.WheelAmmo=t.WheelWeapons+A]="WheelAmmo",t[t.WheelPowerups=t.WheelAmmo+A]="WheelPowerups",t[t.CdLoopCount=t.WheelPowerups+A]="CdLoopCount",t[t.GameStyle=t.CdLoopCount+1]="GameStyle",t[t.MaxConfigStrings=t.GameStyle+1]="MaxConfigStrings",t))(F||{}),We=F.MaxConfigStrings;var R=(o=>(o[o.None=0]="None",o[o.Noclip=1]="Noclip",o[o.Push=2]="Push",o[o.Stop=3]="Stop",o[o.Walk=4]="Walk",o[o.Step=5]="Step",o[o.Fly=6]="Fly",o[o.Toss=7]="Toss",o[o.FlyMissile=8]="FlyMissile",o[o.Bounce=9]="Bounce",o))(R||{}),k=(i=>(i[i.Not=0]="Not",i[i.Trigger=1]="Trigger",i[i.BoundingBox=2]="BoundingBox",i[i.Bsp=3]="Bsp",i))(k||{}),O=(i=>(i[i.Alive=0]="Alive",i[i.Dying=1]="Dying",i[i.Dead=2]="Dead",i[i.Respawnable=3]="Respawnable",i))(O||{}),le={...L};function l(){return{...le}}var d=class{constructor(e){this.inUse=!1;this.freePending=!1;this.linkPrevious=null;this.linkNext=null;this.classname="";this.spawnflags=0;this.origin=l();this.old_origin=l();this.velocity=l();this.avelocity=l();this.angles=l();this.mins=l();this.maxs=l();this.size=l();this.mass=0;this.gravity=1;this.movetype=0;this.modelindex=0;this.frame=0;this.skin=0;this.effects=0;this.renderfx=0;this.health=0;this.max_health=0;this.takedamage=!1;this.dmg=0;this.deadflag=0;this.enemy=null;this.movetarget=null;this.goalentity=null;this.ideal_yaw=0;this.yaw_speed=0;this.groundentity=null;this.groundentity_linkcount=0;this.waterlevel=0;this.watertype=0;this.nextthink=0;this.solid=0;this.flags=0;this.svflags=0;this.index=e}reset(){this.inUse=!1,this.freePending=!1,this.linkPrevious=null,this.linkNext=null,this.classname="",this.spawnflags=0,this.target=void 0,this.targetname=void 0,this.team=void 0,this.message=void 0,this.origin=l(),this.old_origin=l(),this.velocity=l(),this.avelocity=l(),this.angles=l(),this.mins=l(),this.maxs=l(),this.size=l(),this.mass=0,this.gravity=1,this.movetype=0,this.modelindex=0,this.frame=0,this.skin=0,this.effects=0,this.renderfx=0,this.health=0,this.max_health=0,this.takedamage=!1,this.dmg=0,this.deadflag=0,this.enemy=null,this.movetarget=null,this.goalentity=null,this.ideal_yaw=0,this.yaw_speed=0,this.groundentity=null,this.groundentity_linkcount=0,this.waterlevel=0,this.watertype=0,this.nextthink=0,this.think=void 0,this.touch=void 0,this.use=void 0,this.pain=void 0,this.die=void 0,this.solid=0,this.flags=0,this.svflags=0}},D=[{name:"classname",type:"string",save:!0},{name:"spawnflags",type:"int",save:!0},{name:"target",type:"string",save:!0},{name:"targetname",type:"string",save:!0},{name:"team",type:"string",save:!0},{name:"message",type:"string",save:!0},{name:"origin",type:"vec3",save:!0},{name:"old_origin",type:"vec3",save:!0},{name:"velocity",type:"vec3",save:!0},{name:"avelocity",type:"vec3",save:!0},{name:"angles",type:"vec3",save:!0},{name:"mins",type:"vec3",save:!0},{name:"maxs",type:"vec3",save:!0},{name:"size",type:"vec3",save:!0},{name:"mass",type:"int",save:!0},{name:"gravity",type:"float",save:!0},{name:"movetype",type:"int",save:!0},{name:"modelindex",type:"int",save:!0},{name:"frame",type:"int",save:!0},{name:"skin",type:"int",save:!0},{name:"effects",type:"int",save:!0},{name:"renderfx",type:"int",save:!0},{name:"health",type:"int",save:!0},{name:"max_health",type:"int",save:!0},{name:"takedamage",type:"boolean",save:!0},{name:"dmg",type:"int",save:!0},{name:"deadflag",type:"int",save:!0},{name:"enemy",type:"entity",save:!0},{name:"movetarget",type:"entity",save:!0},{name:"goalentity",type:"entity",save:!0},{name:"ideal_yaw",type:"float",save:!0},{name:"yaw_speed",type:"float",save:!0},{name:"groundentity",type:"entity",save:!0},{name:"groundentity_linkcount",type:"int",save:!0},{name:"waterlevel",type:"int",save:!0},{name:"watertype",type:"int",save:!0},{name:"nextthink",type:"float",save:!0},{name:"solid",type:"int",save:!0},{name:"flags",type:"int",save:!0},{name:"svflags",type:"int",save:!0},{name:"think",type:"callback",save:!1},{name:"touch",type:"callback",save:!1},{name:"use",type:"callback",save:!1},{name:"pain",type:"callback",save:!1},{name:"die",type:"callback",save:!1}];var 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1
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lt=Object.freeze({aiflags:0}),P=class{constructor(t){this.inUse=!1;this.freePending=!1;this.linkPrevious=null;this.linkNext=null;this.classname="";this.spawnflags=0;this.inventory={};this.origin=p();this.old_origin=p();this.velocity=p();this.avelocity=p();this.angles=p();this.viewheight=0;this.mins=p();this.maxs=p();this.size=p();this.mass=0;this.gravity=1;this.movetype=0;this.movedir=p();this.modelindex=0;this.frame=0;this.skin=0;this.effects=0;this.renderfx=0;this.health=0;this.max_health=0;this.takedamage=!1;this.dmg=0;this.speed=0;this.deadflag=0;this.count=0;this.wait=0;this.delay=0;this.timestamp=0;this.sounds=0;this.noise_index=0;this.fly_sound_debounce_time=0;this.enemy=null;this.movetarget=null;this.target_ent=null;this.goalentity=null;this.ideal_yaw=0;this.yaw_speed=0;this.search_time=0;this.attack_finished_time=0;this.pain_finished_time=0;this.trail_time=0;this.groundentity=null;this.groundentity_linkcount=0;this.waterlevel=0;this.watertype=0;this.nextthink=0;this.activator=null;this.solid=0;this.flags=0;this.svflags=0;this.monsterinfo={...lt};this.index=t}reset(){this.inUse=!1,this.freePending=!1,this.linkPrevious=null,this.linkNext=null,this.classname="",this.spawnflags=0,this.target=void 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0,this.use=void 0,this.pain=void 0,this.die=void 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Sn=2048,D=0,ue=class{constructor(t=Sn){this.freeList=[];this.pendingFree=[];this.activeHead=null;if(t<1||!Number.isInteger(t))throw new Error("EntityPool requires a positive integer size");this.entities=new Array(t);for(let r=0;r<t;r+=1)this.entities[r]=new P(r),r!==D&&this.freeList.push(r);let n=this.entities[D];n.inUse=!0,n.classname="worldspawn",this.activeHead=n}get world(){return this.entities[D]}get capacity(){return this.entities.length}get activeCount(){let t=0;for(let n of this)t+=1;return t}[Symbol.iterator](){let t=this.activeHead;return{next:()=>{if(!t)return{done:!0,value:void 0};let n=t;return t=t.linkNext,{done:!1,value:n}}}}spawn(){let t=this.freeList.pop();if(t===void 0)throw new Error("No free entities available");let n=this.entities[t];return n.reset(),n.inUse=!0,this.link(n),n}deferFree(t){if(t.index===D)throw new Error("Cannot free world entity");!t.inUse||t.freePending||(this.unlink(t),t.inUse=!1,t.freePending=!0,this.pendingFree.push(t.index))}freeImmediate(t){if(t.index===D)throw new Error("Cannot free world entity");t.inUse&&(this.unlink(t),t.reset(),this.freeList.push(t.index))}flushFreeList(){if(this.pendingFree.length!==0){for(let t of this.pendingFree)this.entities[t].reset(),this.freeList.push(t);this.pendingFree.length=0}}createSnapshot(){let t=Array.from(this,n=>n.index);return{capacity:this.entities.length,activeOrder:t,freeList:[...this.freeList],pendingFree:[...this.pendingFree]}}restore(t){if(t.capacity!==this.entities.length)throw new Error(`Snapshot capacity ${t.capacity} does not match pool capacity ${this.entities.length}`);let n=new Set,r=(i,o)=>{if(i<0||i>=this.entities.length)throw new Error(`Invalid entity index ${i} in ${o}`);if(n.has(i))throw new Error(`Duplicate entity index ${i} in snapshot`);n.add(i)};for(let i of t.activeOrder)r(i,"activeOrder");for(let i of t.freeList)r(i,"freeList");for(let i of t.pendingFree)r(i,"pendingFree");this.activeHead=null,this.freeList.length=0,this.pendingFree.length=0;for(let i of this.entities)i.reset();for(let i=t.activeOrder.length-1;i>=0;i-=1){let o=this.entities[t.activeOrder[i]];o.inUse=!0,this.link(o)}for(let i of t.pendingFree){let o=this.entities[i];o.inUse=!1,o.freePending=!0,o.linkNext=null,o.linkPrevious=null,this.pendingFree.push(i)}for(let i of t.freeList){let o=this.entities[i];o.inUse=!1,o.freePending=!1,o.linkNext=null,o.linkPrevious=null,this.freeList.push(i)}if(!t.activeOrder.includes(D))throw new Error("Snapshot must include the world entity as active")}link(t){t.linkNext=this.activeHead,this.activeHead&&(this.activeHead.linkPrevious=t),this.activeHead=t,t.linkPrevious=null}unlink(t){t.linkPrevious&&(t.linkPrevious.linkNext=t.linkNext),t.linkNext&&(t.linkNext.linkPrevious=t.linkPrevious),this.activeHead===t&&(this.activeHead=t.linkNext),t.linkPrevious=null,t.linkNext=null}};var de=class{constructor(){this.queue=[]}schedule(t,n){t.nextthink=n,this.queue.push({entity:t,time:n}),this.queue.sort((r,i)=>r.time===i.time?r.entity.index-i.entity.index:r.time-i.time)}cancel(t){if(this.queue.length!==0)for(let n=this.queue.length-1;n>=0;n-=1)this.queue[n].entity===t&&this.queue.splice(n,1)}snapshot(){return this.queue.map(({time:t,entity:n})=>({time:t,entityIndex:n.index}))}restore(t,n){this.queue.length=0;for(let r of t){let i=n(r.entityIndex);i&&this.schedule(i,r.time)}}runDueThinks(t){for(;this.queue.length>0;){let n=this.queue[0];if(n.time>t)break;this.queue.shift();let{entity:r,time:i}=n;!r.inUse||r.freePending||r.think&&r.nextthink===i&&r.think(r)}}};function me(e){return{min:{x:e.origin.x+e.mins.x,y:e.origin.y+e.mins.y,z:e.origin.z+e.mins.z},max:{x:e.origin.x+e.maxs.x,y:e.origin.y+e.maxs.y,z:e.origin.z+e.maxs.z}}}function ct(e,t){return!(e.min.x>t.max.x||e.max.x<t.min.x||e.min.y>t.max.y||e.max.y<t.min.y||e.min.z>t.max.z||e.max.z<t.min.z)}var 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n=this.targetNameIndex.get(t.targetname);n&&(n.delete(t),n.size===0&&this.targetNameIndex.delete(t.targetname))}useTargetsImmediate(t,n){if(t.target)for(let r of this.findByTargetName(t.target))r!==t&&r.use?.(r,t,n);if(t.killtarget)for(let r of this.findByTargetName(t.killtarget))r!==t&&this.free(r)}};var _n={x:0,y:-1,z:0},Rn={x:0,y:0,z:1},Nn={x:0,y:-2,z:0},zn={x:0,y:0,z:-1};function De(e,t){return e.x===t.x&&e.y===t.y&&e.z===t.z}function fe(e){return De(e,ne)}function ye(e){return De(e,_n)?{...Rn}:De(e,Nn)?{...zn}:{...R(e).forward}}var Ie=1/40,Q=.1,kn=.1,I={Monster:1,NotPlayer:2,Triggered:4,Toggle:8,Latched:16,Clip:32},Cn={NoSound:1},On={NoMessage:1},pe={Once:1,Plus:2,Silent:4,StartOff:8,Clip:16},Z={StartOff:1,Toggle:2,Silent:4,NoProtection:8,Slow:16,NoPlayers:32,NoMonsters:64,Clip:128},Ln={StartOn:8},Me={Toggle:1,StartOff:2,Clip:4},dt={Toggle:1,StartOff:2,Clip:4};function Pn(e,t){e.think||(e.think=n=>{n.nextthink=0}),t.scheduleThink(e,t.timeSeconds+Ie)}function 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Vn(e){e.register("trigger_multiple",(t,n)=>{V(t),t.wait===0&&(t.wait=.2),t.spawnflags&I.Latched,t.spawnflags&(I.Triggered|I.Toggle)?(t.solid=0,t.use=(r,i,o)=>{In(r),mt(r,i,o??i,n.entities)}):t.use=(r,i,o)=>mt(r,i,o??i,n.entities),t.touch=(r,i)=>Mn(r,i,n.entities)})}function Gn(e){e.register("trigger_once",(t,n)=>{t.wait=-1,e.get("trigger_multiple")?.(t,n)})}function Un(e){e.register("trigger_relay",(t,n)=>{t.spawnflags&Cn.NoSound&&(t.noise_index=-1),t.use=(r,i,o)=>{n.entities.useTargets(r,o??r)}})}function Bn(e){e.register("trigger_always",(t,n)=>{t.delay===0&&(t.delay=.2),n.entities.useTargets(t,t)})}function Wn(e,t,n,r){e.count!==0&&(e.count-=1,!(e.count>0)&&(e.activator=n,Ve(e,r)))}function Hn(e){e.register("trigger_counter",(t,n)=>{t.wait=-1,t.count===0&&(t.count=2),t.use=(r,i,o)=>Wn(r,i,o??i,n.entities),t.spawnflags&On.NoMessage||(t.message=t.message??"sequence complete")})}function Kn(e,t,n,r){if(!e.item||!t)return;let i=t.inventory[e.item]??0;if(i<=0){if(e.timestamp>n.timeSeconds)return;e.timestamp=n.timeSeconds+5,r(`Missing required key item: ${e.item}`);return}t.inventory[e.item]=i-1,t.inventory[e.item]<=0&&delete t.inventory[e.item],n.useTargets(e,t),e.use=void 0}function jn(e){e.register("trigger_key",(t,n)=>{let r=n.keyValues.item;if(!r){n.warn("trigger_key requires an item"),n.free(t);return}t.item=r,t.use=(i,o,s)=>Kn(i,s??o,n.entities,n.warn)})}function Jn(e,t,n){if(t){if(t.classname==="grenade"||t.health>0){let r=(e.speed||1e3)*10;t.velocity={x:e.movedir.x*r,y:e.movedir.y*r,z:e.movedir.z*r}}e.spawnflags&pe.Once&&n.free(e)}}function he(e){e.solid=e.solid===0?1:0}function qn(e,t,n){if(e.delay>t.timeSeconds){t.scheduleThink(e,t.timeSeconds+Q);return}e.touch=n,e.think=r=>ft(r,t,n),e.delay=t.timeSeconds+e.wait,t.scheduleThink(e,t.timeSeconds+Q)}function ft(e,t,n){if(e.delay>t.timeSeconds){t.scheduleThink(e,t.timeSeconds+Q);return}e.touch=void 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r=(i,o)=>Yn(i,o,n.entities);t.touch=r,t.spawnflags&Z.StartOff&&(t.solid=0,t.touch=void 0),t.spawnflags&Z.Toggle&&(t.use=i=>{he(i),i.touch=i.solid===1?r:void 0})})}function Zn(e,t,n,r){if(!t||e.delay>0)return;let i=n.pickTarget(e.target);if(!i){r("trigger_teleport target not found");return}let o={x:i.origin.x,y:i.origin.y,z:i.origin.z+10};t.origin={...o},t.old_origin={...o},t.velocity={x:0,y:0,z:0},t.groundentity=null,t.angles={...i.angles},n.killBox(t)}function Qn(e){e.register("trigger_teleport",(t,n)=>{t.wait||(t.wait=.2),V(t),t.targetname&&(t.use=r=>{r.delay=r.delay>0?0:1},(t.spawnflags&Ln.StartOn)===0&&(t.delay=1)),t.touch=(r,i)=>Zn(r,i,n.entities,n.warn)})}function er(e,t){t&&(e.spawnflags&Me.Clip,t.gravity=e.gravity)}function tr(e){e.register("trigger_gravity",(t,n)=>{let r=n.keyValues.gravity;if(!r){n.warn("trigger_gravity requires a gravity value"),n.free(t);return}V(t),t.gravity=Number.parseFloat(r)||0;let i=(o,s)=>er(o,s);t.touch=i,t.spawnflags&Me.StartOff&&(t.solid=0,t.touch=void 0),t.spawnflags&Me.Toggle&&(t.use=o=>{he(o),o.touch=o.solid===1?i:void 0})})}function nr(e,t){t&&(t.flags&3)===0&&(t.svflags&2||(t.svflags&4)!==0&&(t.velocity={x:e.movedir.x*e.speed,y:e.movedir.y*e.speed,z:t.velocity.z},t.groundentity&&(t.groundentity=null,t.velocity={x:t.velocity.x,y:t.velocity.y,z:e.movedir.z})))}function rr(e,t,n,r){if(!e.movetarget||e.movetarget.nextthink>0)return;if(!t?.pathtarget){r("trigger_elevator used with no pathtarget");return}let i=n.pickTarget(t.pathtarget);if(!i){r(`trigger_elevator used with bad pathtarget: ${t.pathtarget}`);return}e.movetarget.target_ent=i,Pn(e.movetarget,n)}function ir(e,t,n){if(!e.target){n("trigger_elevator has no target");return}let r=t.pickTarget(e.target);if(!r){n(`trigger_elevator unable to find target ${e.target}`);return}if(e.movetarget=r,r.classname!=="func_train"){n(`trigger_elevator target ${e.target} is not a 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Number.parseInt(t,10)||0;case"float":return Number.parseFloat(t)||0;case"boolean":return cr(t);case"vec3":return lr(t);case"string":return t;case"entity":case"callback":return;default:return t}}function Ue(e,t){"angle"in t&&!("angles"in t)&&(e.angles={x:0,y:Number.parseFloat(t.angle)||0,z:0});for(let[n,r]of Object.entries(t)){if(n.startsWith("_"))continue;let i=sr.get(n);if(!i)continue;let o=ur(i.type,r);o!==void 0&&(e[i.name]=o)}e.size={x:e.maxs.x-e.mins.x,y:e.maxs.y-e.mins.y,z:e.maxs.z-e.mins.z}}function dr(e,t){let n=t,r="";for(;n<e.length;){let i=e[n];if(i==='"')return{value:r,nextIndex:n+1};r+=i,n+=1}throw new Error("Unterminated quoted string in entity lump")}function mr(e,t){let n=t;for(;n<e.length&&/\s/.test(e[n]??"");)n+=1;return n}function Ge(e,t){let n=mr(e,t);if(n>=e.length)return{token:null,nextIndex:n};let r=e[n];if(r==="{"||r==="}")return{token:r,nextIndex:n+1};if(r!=='"')throw new Error(`Unexpected token in entity lump: ${r}`);let i=dr(e,n+1);return{token:i.value,nextIndex:i.nextIndex}}function Be(e){let t=[],n=0;for(;n<e.length;){let r=Ge(e,n);if(n=r.nextIndex,r.token===null)break;if(r.token!=="{")throw new Error("Expected { at start of entity definition");let i={};for(;;){let o=Ge(e,n);if(n=o.nextIndex,o.token===null)throw new Error("EOF reached while parsing entity");if(o.token==="}")break;let s=Ge(e,n);if(n=s.nextIndex,s.token===null||s.token==="{"||s.token==="}")throw new Error("Malformed entity key/value pair");o.token.startsWith("_")||(i[o.token]=s.token)}t.push(i)}return t}var ee=class{constructor(){this.registry=new Map}register(t,n){this.registry.set(t,n)}get(t){return this.registry.get(t)}};function fr(e){}function We(e,t){let n=t.onWarning??fr,r=e.classname;if(!r)return n("Encountered entity with no classname"),null;let i=r==="worldspawn",o=i?t.entities.world:t.entities.spawn();Ue(o,e);let s={keyValues:e,entities:t.entities,warn:n,free(u){t.entities.freeImmediate(u)}},l=t.registry.get(r);return l?(l(o,s),o.inUse?(t.entities.finalizeSpawn(o),o):null):(n(`${r} does not have a spawn function`),i||t.entities.freeImmediate(o),null)}function pt(e,t){let n=Be(e),r=[];for(let i of n){let o=We(i,t);o&&r.push(o)}return r}function He(e){e.register("worldspawn",t=>{t.movetype=2,t.solid=3,t.modelindex=t.modelindex||1}),e.register("info_player_start",()=>{}),e.register("info_player_deathmatch",()=>{}),e.register("info_player_coop",()=>{}),e.register("info_null",(t,n)=>{n.free(t)}),e.register("info_notnull",()=>{}),e.register("info_teleport_destination",()=>{}),yt(e)}function ht(){let e=new ee;return He(e),e}var yr=["prep","simulate","finish"],ge=class{constructor(t){this.timeMs=0;this.frame=0;this.stageHandlers={prep:[],simulate:[],finish:[]};this.stageCounts={prep:0,simulate:0,finish:0};this.stageCompactionNeeded={prep:!1,simulate:!1,finish:!1};if(t)for(let n of yr){let r=t[n];r&&this.addStage(n,r)}}addStage(t,n){let r=this.stageHandlers[t];return r.push(n),this.stageCounts[t]+=1,()=>{let 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ei(e){return`MOD_${Ye[e]}`}var w={x:0,y:0,z:0},Dt=(r=>(r[r.IN_WATER=1]="IN_WATER",r[r.IMMUNE_LAVA=2]="IMMUNE_LAVA",r[r.IMMUNE_SLIME=4]="IMMUNE_SLIME",r))(Dt||{});function Xe(e,t,n){return O(e,null,null,w,e.origin,w,t,0,2,n)}function ti(e,t){let n=[],r=e.environmentFlags??0,i=!1,o=!1;if(e.waterlevel===L.None){if((r&1)!==0&&(r&=-2,o=!0),e.airFinished<t&&e.painDebounceTime<=t){let s=Math.floor((t-e.airFinished)/1e3),l=Math.min(15,2+2*s),u=Xe(e,l,17);e.painDebounceTime=t+1e3,n.push({mod:17,amount:l,result:u})}}else if(e.airFinished=t+9e3,(r&1)===0&&(r|=1,i=!0,e.damageDebounceTime=0),e.damageDebounceTime<=t){if((e.watertype&q)!==0&&(r&2)===0){let s=10*e.waterlevel,l=Xe(e,s,19);e.damageDebounceTime=t+100,n.push({mod:19,amount:s,result:l})}else if((e.watertype&$)!==0&&(r&4)===0){let s=4*e.waterlevel,l=Xe(e,s,18);e.damageDebounceTime=t+100,n.push({mod:18,amount:s,result:l})}}return e.environmentFlags=r,{events:n,enteredWater:i,leftWater:o}}function 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