quake2ts 0.0.7 → 0.0.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +425 -0
- package/apps/viewer/dist/browser/index.global.js +1 -1
- package/apps/viewer/dist/browser/index.global.js.map +1 -1
- package/apps/viewer/dist/cjs/index.cjs +2097 -295
- package/apps/viewer/dist/cjs/index.cjs.map +1 -1
- package/apps/viewer/dist/esm/index.js +2097 -295
- package/apps/viewer/dist/esm/index.js.map +1 -1
- package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
- package/apps/viewer/dist/types/index.d.ts +1 -1
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +1200 -13
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +1186 -12
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/index.d.ts +14 -6
- package/packages/client/dist/types/index.d.ts.map +1 -1
- package/packages/client/dist/types/input/bindings.d.ts +18 -0
- package/packages/client/dist/types/input/bindings.d.ts.map +1 -0
- package/packages/client/dist/types/input/command-buffer.d.ts +15 -0
- package/packages/client/dist/types/input/command-buffer.d.ts.map +1 -0
- package/packages/client/dist/types/input/controller.d.ts +125 -0
- package/packages/client/dist/types/input/controller.d.ts.map +1 -0
- package/packages/client/dist/types/prediction.d.ts +38 -0
- package/packages/client/dist/types/prediction.d.ts.map +1 -0
- package/packages/client/dist/types/view-effects.d.ts +41 -0
- package/packages/client/dist/types/view-effects.d.ts.map +1 -0
- package/packages/engine/dist/browser/index.global.js +257 -1
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +2408 -2
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +2340 -2
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/assets/animation.d.ts +33 -0
- package/packages/engine/dist/types/assets/animation.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/audio.d.ts +21 -0
- package/packages/engine/dist/types/assets/audio.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/bsp.d.ts +1 -1
- package/packages/engine/dist/types/assets/bsp.d.ts.map +1 -1
- package/packages/engine/dist/types/assets/ingestion.d.ts +31 -0
- package/packages/engine/dist/types/assets/ingestion.d.ts.map +1 -1
- package/packages/engine/dist/types/assets/manager.d.ts +43 -0
- package/packages/engine/dist/types/assets/manager.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/md3.d.ts +69 -0
- package/packages/engine/dist/types/assets/md3.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/ogg.d.ts +12 -0
- package/packages/engine/dist/types/assets/ogg.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/pakIndexStore.d.ts +19 -0
- package/packages/engine/dist/types/assets/pakIndexStore.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/pakValidation.d.ts +28 -0
- package/packages/engine/dist/types/assets/pakValidation.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/pcx.d.ts +13 -0
- package/packages/engine/dist/types/assets/pcx.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/texture.d.ts +29 -0
- package/packages/engine/dist/types/assets/texture.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/wal.d.ts +21 -0
- package/packages/engine/dist/types/assets/wal.d.ts.map +1 -0
- package/packages/engine/dist/types/assets/wav.d.ts +11 -0
- package/packages/engine/dist/types/assets/wav.d.ts.map +1 -0
- package/packages/engine/dist/types/audio/api.d.ts +29 -0
- package/packages/engine/dist/types/audio/api.d.ts.map +1 -0
- package/packages/engine/dist/types/audio/channels.d.ts +15 -0
- package/packages/engine/dist/types/audio/channels.d.ts.map +1 -0
- package/packages/engine/dist/types/audio/constants.d.ts +24 -0
- package/packages/engine/dist/types/audio/constants.d.ts.map +1 -0
- package/packages/engine/dist/types/audio/context.d.ts +67 -0
- package/packages/engine/dist/types/audio/context.d.ts.map +1 -0
- package/packages/engine/dist/types/audio/music.d.ts +42 -0
- package/packages/engine/dist/types/audio/music.d.ts.map +1 -0
- package/packages/engine/dist/types/audio/precache.d.ts +28 -0
- package/packages/engine/dist/types/audio/precache.d.ts.map +1 -0
- package/packages/engine/dist/types/audio/registry.d.ts +13 -0
- package/packages/engine/dist/types/audio/registry.d.ts.map +1 -0
- package/packages/engine/dist/types/audio/spatialization.d.ts +14 -0
- package/packages/engine/dist/types/audio/spatialization.d.ts.map +1 -0
- package/packages/engine/dist/types/audio/system.d.ts +101 -0
- package/packages/engine/dist/types/audio/system.d.ts.map +1 -0
- package/packages/engine/dist/types/configstrings.d.ts +1 -0
- package/packages/engine/dist/types/configstrings.d.ts.map +1 -1
- package/packages/engine/dist/types/index.d.ts +26 -1
- package/packages/engine/dist/types/index.d.ts.map +1 -1
- package/packages/engine/dist/types/render/bspPipeline.d.ts +42 -0
- package/packages/engine/dist/types/render/bspPipeline.d.ts.map +1 -0
- package/packages/engine/dist/types/render/bspTraversal.d.ts +11 -0
- package/packages/engine/dist/types/render/bspTraversal.d.ts.map +1 -0
- package/packages/engine/dist/types/render/culling.d.ts +8 -0
- package/packages/engine/dist/types/render/culling.d.ts.map +1 -0
- package/packages/engine/dist/types/render/md2Pipeline.d.ts +51 -0
- package/packages/engine/dist/types/render/md2Pipeline.d.ts.map +1 -0
- package/packages/engine/dist/types/render/resources.d.ts +10 -0
- package/packages/engine/dist/types/render/resources.d.ts.map +1 -1
- package/packages/engine/dist/types/render/skybox.d.ts +26 -0
- package/packages/engine/dist/types/render/skybox.d.ts.map +1 -0
- package/packages/game/dist/browser/index.global.js +1 -1
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +2926 -116
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +2863 -115
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/ai/constants.d.ts +13 -0
- package/packages/game/dist/types/ai/constants.d.ts.map +1 -0
- package/packages/game/dist/types/ai/index.d.ts +4 -0
- package/packages/game/dist/types/ai/index.d.ts.map +1 -0
- package/packages/game/dist/types/ai/movement.d.ts +20 -0
- package/packages/game/dist/types/ai/movement.d.ts.map +1 -0
- package/packages/game/dist/types/ai/perception.d.ts +21 -0
- package/packages/game/dist/types/ai/perception.d.ts.map +1 -0
- package/packages/game/dist/types/checksum.d.ts +3 -0
- package/packages/game/dist/types/checksum.d.ts.map +1 -0
- package/packages/game/dist/types/combat/armor.d.ts +39 -0
- package/packages/game/dist/types/combat/armor.d.ts.map +1 -0
- package/packages/game/dist/types/combat/damage.d.ts +52 -0
- package/packages/game/dist/types/combat/damage.d.ts.map +1 -0
- package/packages/game/dist/types/combat/damageFlags.d.ts +15 -0
- package/packages/game/dist/types/combat/damageFlags.d.ts.map +1 -0
- package/packages/game/dist/types/combat/damageMods.d.ts +79 -0
- package/packages/game/dist/types/combat/damageMods.d.ts.map +1 -0
- package/packages/game/dist/types/combat/index.d.ts +6 -0
- package/packages/game/dist/types/combat/index.d.ts.map +1 -0
- package/packages/game/dist/types/combat/specialDamage.d.ts +88 -0
- package/packages/game/dist/types/combat/specialDamage.d.ts.map +1 -0
- package/packages/game/dist/types/entities/entity.d.ts +46 -2
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
- package/packages/game/dist/types/entities/index.d.ts +6 -2
- package/packages/game/dist/types/entities/index.d.ts.map +1 -1
- package/packages/game/dist/types/entities/pool.d.ts +9 -0
- package/packages/game/dist/types/entities/pool.d.ts.map +1 -1
- package/packages/game/dist/types/entities/spawn.d.ts +27 -0
- package/packages/game/dist/types/entities/spawn.d.ts.map +1 -0
- package/packages/game/dist/types/entities/system.d.ts +32 -1
- package/packages/game/dist/types/entities/system.d.ts.map +1 -1
- package/packages/game/dist/types/entities/thinkScheduler.d.ts +6 -0
- package/packages/game/dist/types/entities/thinkScheduler.d.ts.map +1 -1
- package/packages/game/dist/types/entities/triggers.d.ts +3 -0
- package/packages/game/dist/types/entities/triggers.d.ts.map +1 -0
- package/packages/game/dist/types/entities/utils.d.ts +4 -0
- package/packages/game/dist/types/entities/utils.d.ts.map +1 -0
- package/packages/game/dist/types/index.d.ts +5 -0
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/ammo.d.ts +17 -0
- package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -0
- package/packages/game/dist/types/inventory/index.d.ts +2 -0
- package/packages/game/dist/types/inventory/index.d.ts.map +1 -0
- package/packages/game/dist/types/level.d.ts +1 -0
- package/packages/game/dist/types/level.d.ts.map +1 -1
- package/packages/game/dist/types/save/index.d.ts +4 -0
- package/packages/game/dist/types/save/index.d.ts.map +1 -0
- package/packages/game/dist/types/save/rerelease.d.ts +25 -0
- package/packages/game/dist/types/save/rerelease.d.ts.map +1 -0
- package/packages/game/dist/types/save/save.d.ts +49 -0
- package/packages/game/dist/types/save/save.d.ts.map +1 -0
- package/packages/game/dist/types/save/storage.d.ts +37 -0
- package/packages/game/dist/types/save/storage.d.ts.map +1 -0
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +638 -9
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +616 -9
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/bsp/collision.d.ts +56 -0
- package/packages/shared/dist/types/bsp/collision.d.ts.map +1 -1
- package/packages/shared/dist/types/bsp/contents.d.ts +1 -0
- package/packages/shared/dist/types/bsp/contents.d.ts.map +1 -1
- package/packages/shared/dist/types/index.d.ts +2 -0
- package/packages/shared/dist/types/index.d.ts.map +1 -1
- package/packages/shared/dist/types/math/random.d.ts +11 -0
- package/packages/shared/dist/types/math/random.d.ts.map +1 -1
- package/packages/shared/dist/types/protocol/contracts.d.ts +17 -0
- package/packages/shared/dist/types/protocol/contracts.d.ts.map +1 -0
- package/packages/shared/dist/types/protocol/usercmd.d.ts +30 -0
- package/packages/shared/dist/types/protocol/usercmd.d.ts.map +1 -0
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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// ../shared/dist/esm/index.js
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var ZERO_VEC3 = { x: 0, y: 0, z: 0 };
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var DEG_TO_RAD = Math.PI / 180;
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function addVec3(a, b) {
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return { x: a.x + b.x, y: a.y + b.y, z: a.z + b.z };
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}
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function scaleVec3(a, scalar) {
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return { x: a.x * scalar, y: a.y * scalar, z: a.z * scalar };
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}
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function dotVec3(a, b) {
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return a.x * b.x + a.y * b.y + a.z * b.z;
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}
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function lengthSquaredVec3(a) {
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return dotVec3(a, a);
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}
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function lengthVec3(a) {
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return Math.sqrt(lengthSquaredVec3(a));
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}
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function normalizeVec3(a) {
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const len = lengthVec3(a);
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return len === 0 ? a : scaleVec3(a, 1 / len);
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}
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var PITCH = 0;
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var YAW = 1;
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var ROLL = 2;
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var DEG2RAD_FACTOR = Math.PI / 180;
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var RAD2DEG_FACTOR = 180 / Math.PI;
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function axisComponent(vec, axis) {
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switch (axis) {
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case PITCH:
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return vec.x;
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case YAW:
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return vec.y;
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case ROLL:
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default:
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return vec.z;
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}
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}
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function degToRad(degrees) {
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return degrees * DEG2RAD_FACTOR;
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}
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function angleMod(angle) {
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const value = angle % 360;
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return value < 0 ? 360 + value : value;
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}
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function angleVectors(angles) {
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const yaw = degToRad(axisComponent(angles, YAW));
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const pitch = degToRad(axisComponent(angles, PITCH));
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const roll = degToRad(axisComponent(angles, ROLL));
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const sy = Math.sin(yaw);
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const cy = Math.cos(yaw);
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const sp = Math.sin(pitch);
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const cp = Math.cos(pitch);
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const sr = Math.sin(roll);
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const cr = Math.cos(roll);
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const forward = {
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x: cp * cy,
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y: cp * sy,
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z: -sp
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};
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const right = {
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x: -sr * sp * cy - cr * -sy,
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y: -sr * sp * sy - cr * cy,
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z: -sr * cp
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};
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const up = {
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x: cr * sp * cy - sr * -sy,
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y: cr * sp * sy - sr * cy,
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z: cr * cp
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};
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return { forward, right, up };
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}
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var CONTENTS_SOLID = 1 << 0;
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var CONTENTS_WINDOW = 1 << 1;
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var CONTENTS_AUX = 1 << 2;
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var CONTENTS_LAVA = 1 << 3;
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var CONTENTS_SLIME = 1 << 4;
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var CONTENTS_WATER = 1 << 5;
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var CONTENTS_MIST = 1 << 6;
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var CONTENTS_NO_WATERJUMP = 1 << 13;
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var CONTENTS_PROJECTILECLIP = 1 << 14;
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var CONTENTS_AREAPORTAL = 1 << 15;
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var CONTENTS_PLAYERCLIP = 1 << 16;
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var CONTENTS_MONSTERCLIP = 1 << 17;
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var CONTENTS_CURRENT_0 = 1 << 18;
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var CONTENTS_CURRENT_90 = 1 << 19;
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var CONTENTS_CURRENT_180 = 1 << 20;
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var CONTENTS_CURRENT_270 = 1 << 21;
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var CONTENTS_CURRENT_UP = 1 << 22;
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var CONTENTS_CURRENT_DOWN = 1 << 23;
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var CONTENTS_ORIGIN = 1 << 24;
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var CONTENTS_MONSTER = 1 << 25;
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var CONTENTS_DEADMONSTER = 1 << 26;
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var CONTENTS_DETAIL = 1 << 27;
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var CONTENTS_TRANSLUCENT = 1 << 28;
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var CONTENTS_LADDER = 1 << 29;
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var CONTENTS_PLAYER = 1 << 30;
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var CONTENTS_PROJECTILE = 1 << 31;
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var SURF_LIGHT = 1 << 0;
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var SURF_SLICK = 1 << 1;
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var SURF_SKY = 1 << 2;
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var SURF_WARP = 1 << 3;
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var SURF_TRANS33 = 1 << 4;
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var SURF_TRANS66 = 1 << 5;
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var SURF_FLOWING = 1 << 6;
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var SURF_NODRAW = 1 << 7;
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var SURF_ALPHATEST = 1 << 25;
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var SURF_N64_UV = 1 << 28;
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var SURF_N64_SCROLL_X = 1 << 29;
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var SURF_N64_SCROLL_Y = 1 << 30;
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var SURF_N64_SCROLL_FLIP = 1 << 31;
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var MASK_SOLID = CONTENTS_SOLID | CONTENTS_WINDOW;
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var MASK_PLAYERSOLID = CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_PLAYER;
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var MASK_DEADSOLID = CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW;
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var MASK_MONSTERSOLID = CONTENTS_SOLID | CONTENTS_MONSTERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTER | CONTENTS_PLAYER;
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var MASK_WATER = CONTENTS_WATER | CONTENTS_LAVA | CONTENTS_SLIME;
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var MASK_OPAQUE = CONTENTS_SOLID | CONTENTS_SLIME | CONTENTS_LAVA;
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var MASK_SHOT = CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_PLAYER | CONTENTS_WINDOW | CONTENTS_DEADMONSTER;
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var MASK_CURRENT = CONTENTS_CURRENT_0 | CONTENTS_CURRENT_90 | CONTENTS_CURRENT_180 | CONTENTS_CURRENT_270 | CONTENTS_CURRENT_UP | CONTENTS_CURRENT_DOWN;
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var MASK_BLOCK_SIGHT = CONTENTS_SOLID | CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_MONSTER | CONTENTS_PLAYER;
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var MASK_NAV_SOLID = CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW;
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var MASK_LADDER_NAV_SOLID = CONTENTS_SOLID | CONTENTS_WINDOW;
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var MASK_WALK_NAV_SOLID = CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_WINDOW | CONTENTS_MONSTERCLIP;
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var MASK_PROJECTILE = MASK_SHOT | CONTENTS_PROJECTILECLIP;
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var MAX_CHECKCOUNT = Number.MAX_SAFE_INTEGER - 1;
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var MAX_CLIENTS = 256;
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|
127
|
+
var MAX_LIGHTSTYLES = 256;
|
|
128
|
+
var MAX_MODELS = 8192;
|
|
129
|
+
var MAX_SOUNDS = 2048;
|
|
130
|
+
var MAX_IMAGES = 512;
|
|
131
|
+
var MAX_ITEMS = 256;
|
|
132
|
+
var MAX_GENERAL = MAX_CLIENTS * 2;
|
|
133
|
+
var MAX_SHADOW_LIGHTS = 256;
|
|
134
|
+
var MAX_WHEEL_ITEMS = 32;
|
|
135
|
+
var ConfigStringIndex = ((ConfigStringIndex2) => {
|
|
136
|
+
ConfigStringIndex2[ConfigStringIndex2["Name"] = 0] = "Name";
|
|
137
|
+
ConfigStringIndex2[ConfigStringIndex2["CdTrack"] = 1] = "CdTrack";
|
|
138
|
+
ConfigStringIndex2[ConfigStringIndex2["Sky"] = 2] = "Sky";
|
|
139
|
+
ConfigStringIndex2[ConfigStringIndex2["SkyAxis"] = 3] = "SkyAxis";
|
|
140
|
+
ConfigStringIndex2[ConfigStringIndex2["SkyRotate"] = 4] = "SkyRotate";
|
|
141
|
+
ConfigStringIndex2[ConfigStringIndex2["StatusBar"] = 5] = "StatusBar";
|
|
142
|
+
ConfigStringIndex2[ConfigStringIndex2["AirAccel"] = 59] = "AirAccel";
|
|
143
|
+
ConfigStringIndex2[ConfigStringIndex2["MaxClients"] = 60] = "MaxClients";
|
|
144
|
+
ConfigStringIndex2[ConfigStringIndex2["MapChecksum"] = 61] = "MapChecksum";
|
|
145
|
+
ConfigStringIndex2[ConfigStringIndex2["Models"] = 62] = "Models";
|
|
146
|
+
ConfigStringIndex2[ConfigStringIndex2["Sounds"] = 62 + MAX_MODELS] = "Sounds";
|
|
147
|
+
ConfigStringIndex2[ConfigStringIndex2["Images"] = ConfigStringIndex2.Sounds + MAX_SOUNDS] = "Images";
|
|
148
|
+
ConfigStringIndex2[ConfigStringIndex2["Lights"] = ConfigStringIndex2.Images + MAX_IMAGES] = "Lights";
|
|
149
|
+
ConfigStringIndex2[ConfigStringIndex2["ShadowLights"] = ConfigStringIndex2.Lights + MAX_LIGHTSTYLES] = "ShadowLights";
|
|
150
|
+
ConfigStringIndex2[ConfigStringIndex2["Items"] = ConfigStringIndex2.ShadowLights + MAX_SHADOW_LIGHTS] = "Items";
|
|
151
|
+
ConfigStringIndex2[ConfigStringIndex2["PlayerSkins"] = ConfigStringIndex2.Items + MAX_ITEMS] = "PlayerSkins";
|
|
152
|
+
ConfigStringIndex2[ConfigStringIndex2["General"] = ConfigStringIndex2.PlayerSkins + MAX_CLIENTS] = "General";
|
|
153
|
+
ConfigStringIndex2[ConfigStringIndex2["WheelWeapons"] = ConfigStringIndex2.General + MAX_GENERAL] = "WheelWeapons";
|
|
154
|
+
ConfigStringIndex2[ConfigStringIndex2["WheelAmmo"] = ConfigStringIndex2.WheelWeapons + MAX_WHEEL_ITEMS] = "WheelAmmo";
|
|
155
|
+
ConfigStringIndex2[ConfigStringIndex2["WheelPowerups"] = ConfigStringIndex2.WheelAmmo + MAX_WHEEL_ITEMS] = "WheelPowerups";
|
|
156
|
+
ConfigStringIndex2[ConfigStringIndex2["CdLoopCount"] = ConfigStringIndex2.WheelPowerups + MAX_WHEEL_ITEMS] = "CdLoopCount";
|
|
157
|
+
ConfigStringIndex2[ConfigStringIndex2["GameStyle"] = ConfigStringIndex2.CdLoopCount + 1] = "GameStyle";
|
|
158
|
+
ConfigStringIndex2[ConfigStringIndex2["MaxConfigStrings"] = ConfigStringIndex2.GameStyle + 1] = "MaxConfigStrings";
|
|
159
|
+
return ConfigStringIndex2;
|
|
160
|
+
})(ConfigStringIndex || {});
|
|
161
|
+
var MAX_CONFIGSTRINGS = ConfigStringIndex.MaxConfigStrings;
|
|
162
|
+
var WaterLevel = /* @__PURE__ */ ((WaterLevel3) => {
|
|
163
|
+
WaterLevel3[WaterLevel3["None"] = 0] = "None";
|
|
164
|
+
WaterLevel3[WaterLevel3["Feet"] = 1] = "Feet";
|
|
165
|
+
WaterLevel3[WaterLevel3["Waist"] = 2] = "Waist";
|
|
166
|
+
WaterLevel3[WaterLevel3["Under"] = 3] = "Under";
|
|
167
|
+
return WaterLevel3;
|
|
168
|
+
})(WaterLevel || {});
|
|
169
|
+
var PmFlag = /* @__PURE__ */ ((PmFlag2) => {
|
|
170
|
+
PmFlag2[PmFlag2["Ducked"] = 1] = "Ducked";
|
|
171
|
+
PmFlag2[PmFlag2["JumpHeld"] = 2] = "JumpHeld";
|
|
172
|
+
PmFlag2[PmFlag2["OnGround"] = 4] = "OnGround";
|
|
173
|
+
PmFlag2[PmFlag2["TimeWaterJump"] = 8] = "TimeWaterJump";
|
|
174
|
+
PmFlag2[PmFlag2["TimeLand"] = 16] = "TimeLand";
|
|
175
|
+
PmFlag2[PmFlag2["TimeTeleport"] = 32] = "TimeTeleport";
|
|
176
|
+
PmFlag2[PmFlag2["NoPositionalPrediction"] = 64] = "NoPositionalPrediction";
|
|
177
|
+
PmFlag2[PmFlag2["OnLadder"] = 128] = "OnLadder";
|
|
178
|
+
PmFlag2[PmFlag2["NoAngularPrediction"] = 256] = "NoAngularPrediction";
|
|
179
|
+
PmFlag2[PmFlag2["IgnorePlayerCollision"] = 512] = "IgnorePlayerCollision";
|
|
180
|
+
PmFlag2[PmFlag2["TimeTrick"] = 1024] = "TimeTrick";
|
|
181
|
+
return PmFlag2;
|
|
182
|
+
})(PmFlag || {});
|
|
183
|
+
function hasPmFlag(flags, flag) {
|
|
184
|
+
return (flags & flag) !== 0;
|
|
185
|
+
}
|
|
186
|
+
var PmType = /* @__PURE__ */ ((PmType2) => {
|
|
187
|
+
PmType2[PmType2["Normal"] = 0] = "Normal";
|
|
188
|
+
PmType2[PmType2["Grapple"] = 1] = "Grapple";
|
|
189
|
+
PmType2[PmType2["NoClip"] = 2] = "NoClip";
|
|
190
|
+
PmType2[PmType2["Spectator"] = 3] = "Spectator";
|
|
191
|
+
PmType2[PmType2["Dead"] = 4] = "Dead";
|
|
192
|
+
PmType2[PmType2["Gib"] = 5] = "Gib";
|
|
193
|
+
PmType2[PmType2["Freeze"] = 6] = "Freeze";
|
|
194
|
+
return PmType2;
|
|
195
|
+
})(PmType || {});
|
|
196
|
+
var PlayerButton = /* @__PURE__ */ ((PlayerButton2) => {
|
|
197
|
+
PlayerButton2[PlayerButton2["None"] = 0] = "None";
|
|
198
|
+
PlayerButton2[PlayerButton2["Attack"] = 1] = "Attack";
|
|
199
|
+
PlayerButton2[PlayerButton2["Use"] = 2] = "Use";
|
|
200
|
+
PlayerButton2[PlayerButton2["Holster"] = 4] = "Holster";
|
|
201
|
+
PlayerButton2[PlayerButton2["Jump"] = 8] = "Jump";
|
|
202
|
+
PlayerButton2[PlayerButton2["Crouch"] = 16] = "Crouch";
|
|
203
|
+
PlayerButton2[PlayerButton2["Any"] = 128] = "Any";
|
|
204
|
+
return PlayerButton2;
|
|
205
|
+
})(PlayerButton || {});
|
|
206
|
+
function applyPmoveFriction(params) {
|
|
207
|
+
const {
|
|
208
|
+
velocity,
|
|
209
|
+
frametime,
|
|
210
|
+
onGround,
|
|
211
|
+
groundIsSlick,
|
|
212
|
+
onLadder,
|
|
213
|
+
waterlevel,
|
|
214
|
+
pmFriction,
|
|
215
|
+
pmStopSpeed,
|
|
216
|
+
pmWaterFriction
|
|
217
|
+
} = params;
|
|
218
|
+
const speed = lengthVec3(velocity);
|
|
219
|
+
if (speed < 1) {
|
|
220
|
+
return { x: 0, y: 0, z: velocity.z };
|
|
221
|
+
}
|
|
222
|
+
let drop = 0;
|
|
223
|
+
if (onGround && !groundIsSlick || onLadder) {
|
|
224
|
+
const control = speed < pmStopSpeed ? pmStopSpeed : speed;
|
|
225
|
+
const friction = pmFriction;
|
|
226
|
+
drop += control * friction * frametime;
|
|
227
|
+
}
|
|
228
|
+
if (waterlevel > 0 && !onLadder) {
|
|
229
|
+
drop += speed * pmWaterFriction * waterlevel * frametime;
|
|
230
|
+
}
|
|
231
|
+
let newspeed = speed - drop;
|
|
232
|
+
if (newspeed < 0) {
|
|
233
|
+
newspeed = 0;
|
|
234
|
+
}
|
|
235
|
+
if (newspeed === speed) {
|
|
236
|
+
return velocity;
|
|
237
|
+
}
|
|
238
|
+
const scale = newspeed / speed;
|
|
239
|
+
return scaleVec3(velocity, scale);
|
|
240
|
+
}
|
|
241
|
+
function applyPmoveAccelerate(params) {
|
|
242
|
+
const { velocity, wishdir, wishspeed, accel, frametime } = params;
|
|
243
|
+
const currentSpeed = dotVec3(velocity, wishdir);
|
|
244
|
+
const addSpeed = wishspeed - currentSpeed;
|
|
245
|
+
if (addSpeed <= 0) {
|
|
246
|
+
return velocity;
|
|
247
|
+
}
|
|
248
|
+
let accelSpeed = accel * frametime * wishspeed;
|
|
249
|
+
if (accelSpeed > addSpeed) {
|
|
250
|
+
accelSpeed = addSpeed;
|
|
251
|
+
}
|
|
252
|
+
return {
|
|
253
|
+
x: velocity.x + wishdir.x * accelSpeed,
|
|
254
|
+
y: velocity.y + wishdir.y * accelSpeed,
|
|
255
|
+
z: velocity.z + wishdir.z * accelSpeed
|
|
256
|
+
};
|
|
257
|
+
}
|
|
258
|
+
function applyPmoveAirAccelerate(params) {
|
|
259
|
+
const { velocity, wishdir, wishspeed, accel, frametime } = params;
|
|
260
|
+
const wishspd = Math.min(wishspeed, 30);
|
|
261
|
+
const currentSpeed = dotVec3(velocity, wishdir);
|
|
262
|
+
const addSpeed = wishspd - currentSpeed;
|
|
263
|
+
if (addSpeed <= 0) {
|
|
264
|
+
return velocity;
|
|
265
|
+
}
|
|
266
|
+
let accelSpeed = accel * wishspeed * frametime;
|
|
267
|
+
if (accelSpeed > addSpeed) {
|
|
268
|
+
accelSpeed = addSpeed;
|
|
269
|
+
}
|
|
270
|
+
return {
|
|
271
|
+
x: velocity.x + wishdir.x * accelSpeed,
|
|
272
|
+
y: velocity.y + wishdir.y * accelSpeed,
|
|
273
|
+
z: velocity.z + wishdir.z * accelSpeed
|
|
274
|
+
};
|
|
275
|
+
}
|
|
276
|
+
function buildAirGroundWish(params) {
|
|
277
|
+
const { forward, right, cmd, maxSpeed } = params;
|
|
278
|
+
let wishvel = {
|
|
279
|
+
x: forward.x * cmd.forwardmove + right.x * cmd.sidemove,
|
|
280
|
+
y: forward.y * cmd.forwardmove + right.y * cmd.sidemove,
|
|
281
|
+
z: 0
|
|
282
|
+
};
|
|
283
|
+
let wishspeed = lengthVec3(wishvel);
|
|
284
|
+
if (wishspeed > maxSpeed) {
|
|
285
|
+
const scale = maxSpeed / wishspeed;
|
|
286
|
+
wishvel = scaleVec3(wishvel, scale);
|
|
287
|
+
wishspeed = maxSpeed;
|
|
288
|
+
}
|
|
289
|
+
return {
|
|
290
|
+
wishdir: wishspeed === 0 ? wishvel : normalizeVec3(wishvel),
|
|
291
|
+
wishspeed
|
|
292
|
+
};
|
|
293
|
+
}
|
|
294
|
+
function buildWaterWish(params) {
|
|
295
|
+
const { forward, right, cmd, maxSpeed } = params;
|
|
296
|
+
let wishvel = {
|
|
297
|
+
x: forward.x * cmd.forwardmove + right.x * cmd.sidemove,
|
|
298
|
+
y: forward.y * cmd.forwardmove + right.y * cmd.sidemove,
|
|
299
|
+
z: 0
|
|
300
|
+
};
|
|
301
|
+
if (cmd.upmove > 10) {
|
|
302
|
+
wishvel = addVec3(wishvel, { x: 0, y: 0, z: cmd.upmove });
|
|
303
|
+
} else if (cmd.upmove < -10) {
|
|
304
|
+
wishvel = addVec3(wishvel, { x: 0, y: 0, z: cmd.upmove });
|
|
305
|
+
} else {
|
|
306
|
+
wishvel = addVec3(wishvel, { x: 0, y: 0, z: 10 });
|
|
307
|
+
}
|
|
308
|
+
let wishspeed = lengthVec3(wishvel);
|
|
309
|
+
if (wishspeed > maxSpeed) {
|
|
310
|
+
const scale = maxSpeed / wishspeed;
|
|
311
|
+
wishvel = scaleVec3(wishvel, scale);
|
|
312
|
+
wishspeed = maxSpeed;
|
|
313
|
+
}
|
|
314
|
+
wishspeed *= 0.5;
|
|
315
|
+
return {
|
|
316
|
+
wishdir: wishspeed === 0 ? wishvel : normalizeVec3(wishvel),
|
|
317
|
+
wishspeed
|
|
318
|
+
};
|
|
319
|
+
}
|
|
320
|
+
var WATERJUMP_CLEAR = 8 | 16 | 32 | 1024;
|
|
321
|
+
function addAngles(cmdAngles, deltaAngles) {
|
|
322
|
+
return {
|
|
323
|
+
x: cmdAngles.x + deltaAngles.x,
|
|
324
|
+
y: cmdAngles.y + deltaAngles.y,
|
|
325
|
+
z: cmdAngles.z + deltaAngles.z
|
|
326
|
+
};
|
|
327
|
+
}
|
|
328
|
+
function clampPitch(pitch) {
|
|
329
|
+
if (pitch > 89 && pitch < 180) {
|
|
330
|
+
return 89;
|
|
331
|
+
}
|
|
332
|
+
if (pitch < 271 && pitch >= 180) {
|
|
333
|
+
return 271;
|
|
334
|
+
}
|
|
335
|
+
return pitch;
|
|
336
|
+
}
|
|
337
|
+
function clampViewAngles(params) {
|
|
338
|
+
const { pmFlags, cmdAngles, deltaAngles } = params;
|
|
339
|
+
let viewangles;
|
|
340
|
+
if ((pmFlags & 32) !== 0) {
|
|
341
|
+
viewangles = {
|
|
342
|
+
x: 0,
|
|
343
|
+
y: cmdAngles.y + deltaAngles.y,
|
|
344
|
+
z: 0
|
|
345
|
+
};
|
|
346
|
+
} else {
|
|
347
|
+
viewangles = addAngles(cmdAngles, deltaAngles);
|
|
348
|
+
viewangles = { ...viewangles, x: clampPitch(viewangles.x) };
|
|
349
|
+
}
|
|
350
|
+
const vectors = angleVectors(viewangles);
|
|
351
|
+
return { viewangles, ...vectors };
|
|
352
|
+
}
|
|
353
|
+
var DEFAULT_FORWARD_SPEED = 200;
|
|
354
|
+
var DEFAULT_SIDE_SPEED = 200;
|
|
355
|
+
var DEFAULT_UP_SPEED = 200;
|
|
356
|
+
var DEFAULT_YAW_SPEED = 140;
|
|
357
|
+
var DEFAULT_PITCH_SPEED = 150;
|
|
358
|
+
var DEFAULT_MOUSE_SENSITIVITY = 3;
|
|
359
|
+
function clampPitch2(pitch) {
|
|
360
|
+
const normalized = angleMod(pitch);
|
|
361
|
+
if (normalized > 89 && normalized < 180) return 89;
|
|
362
|
+
if (normalized < 271 && normalized >= 180) return 271;
|
|
363
|
+
return normalized;
|
|
364
|
+
}
|
|
365
|
+
function addViewAngles(current, delta) {
|
|
366
|
+
return {
|
|
367
|
+
x: clampPitch2(current.x + delta.x),
|
|
368
|
+
y: angleMod(current.y + delta.y),
|
|
369
|
+
z: angleMod(current.z + delta.z)
|
|
370
|
+
};
|
|
371
|
+
}
|
|
372
|
+
function mouseDeltaToViewDelta(delta, options) {
|
|
373
|
+
const yawScale = options.sensitivityX ?? options.sensitivity;
|
|
374
|
+
const pitchScale = (options.sensitivityY ?? options.sensitivity) * (options.invertY ? -1 : 1);
|
|
375
|
+
return {
|
|
376
|
+
x: delta.deltaY * pitchScale,
|
|
377
|
+
y: delta.deltaX * yawScale,
|
|
378
|
+
z: 0
|
|
379
|
+
};
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
// src/prediction.ts
|
|
383
|
+
var DEFAULTS = {
|
|
384
|
+
pmFriction: 6,
|
|
385
|
+
pmStopSpeed: 100,
|
|
386
|
+
pmAccelerate: 10,
|
|
387
|
+
pmAirAccelerate: 1,
|
|
388
|
+
pmWaterAccelerate: 4,
|
|
389
|
+
pmWaterFriction: 1,
|
|
390
|
+
pmMaxSpeed: 300,
|
|
391
|
+
pmDuckSpeed: 100,
|
|
392
|
+
pmWaterSpeed: 400,
|
|
393
|
+
groundIsSlick: false
|
|
394
|
+
};
|
|
395
|
+
var DEFAULT_GRAVITY = 800;
|
|
396
|
+
var ZERO_VEC32 = { x: 0, y: 0, z: 0 };
|
|
397
|
+
var MSEC_MAX = 250;
|
|
398
|
+
function defaultPredictionState() {
|
|
399
|
+
return {
|
|
400
|
+
origin: ZERO_VEC32,
|
|
401
|
+
velocity: ZERO_VEC32,
|
|
402
|
+
viewangles: ZERO_VEC32,
|
|
403
|
+
pmFlags: PmFlag.OnGround,
|
|
404
|
+
pmType: PmType.Normal,
|
|
405
|
+
waterlevel: WaterLevel.None,
|
|
406
|
+
gravity: DEFAULT_GRAVITY,
|
|
407
|
+
deltaAngles: ZERO_VEC32
|
|
408
|
+
};
|
|
409
|
+
}
|
|
410
|
+
function normalizeState(state) {
|
|
411
|
+
if (!state) return defaultPredictionState();
|
|
412
|
+
return {
|
|
413
|
+
...defaultPredictionState(),
|
|
414
|
+
...state,
|
|
415
|
+
origin: { ...state.origin },
|
|
416
|
+
velocity: { ...state.velocity },
|
|
417
|
+
viewangles: { ...state.viewangles },
|
|
418
|
+
deltaAngles: state.deltaAngles ? { ...state.deltaAngles } : ZERO_VEC32
|
|
419
|
+
};
|
|
420
|
+
}
|
|
421
|
+
function lerp(a, b, t) {
|
|
422
|
+
return a + (b - a) * t;
|
|
423
|
+
}
|
|
424
|
+
function lerpAngle(a, b, t) {
|
|
425
|
+
let delta = angleMod(b - a);
|
|
426
|
+
if (delta > 180) {
|
|
427
|
+
delta -= 360;
|
|
428
|
+
}
|
|
429
|
+
return angleMod(a + delta * t);
|
|
430
|
+
}
|
|
431
|
+
function interpolatePredictionState(previous, latest, alpha) {
|
|
432
|
+
const clamped = Math.max(0, Math.min(alpha, 1));
|
|
433
|
+
return {
|
|
434
|
+
origin: {
|
|
435
|
+
x: lerp(previous.origin.x, latest.origin.x, clamped),
|
|
436
|
+
y: lerp(previous.origin.y, latest.origin.y, clamped),
|
|
437
|
+
z: lerp(previous.origin.z, latest.origin.z, clamped)
|
|
438
|
+
},
|
|
439
|
+
velocity: {
|
|
440
|
+
x: lerp(previous.velocity.x, latest.velocity.x, clamped),
|
|
441
|
+
y: lerp(previous.velocity.y, latest.velocity.y, clamped),
|
|
442
|
+
z: lerp(previous.velocity.z, latest.velocity.z, clamped)
|
|
443
|
+
},
|
|
444
|
+
viewangles: {
|
|
445
|
+
x: lerpAngle(previous.viewangles.x, latest.viewangles.x, clamped),
|
|
446
|
+
y: lerpAngle(previous.viewangles.y, latest.viewangles.y, clamped),
|
|
447
|
+
z: lerpAngle(previous.viewangles.z, latest.viewangles.z, clamped)
|
|
448
|
+
},
|
|
449
|
+
pmFlags: latest.pmFlags,
|
|
450
|
+
pmType: latest.pmType,
|
|
451
|
+
waterlevel: latest.waterlevel,
|
|
452
|
+
gravity: latest.gravity,
|
|
453
|
+
deltaAngles: latest.deltaAngles
|
|
454
|
+
};
|
|
455
|
+
}
|
|
456
|
+
function simulateCommand(state, cmd, settings) {
|
|
457
|
+
const frametime = Math.min(Math.max(cmd.msec, 0), MSEC_MAX) / 1e3;
|
|
458
|
+
const onGround = hasPmFlag(state.pmFlags, PmFlag.OnGround);
|
|
459
|
+
const onLadder = hasPmFlag(state.pmFlags, PmFlag.OnLadder);
|
|
460
|
+
let velocity = applyPmoveFriction({
|
|
461
|
+
velocity: state.velocity,
|
|
462
|
+
frametime,
|
|
463
|
+
onGround,
|
|
464
|
+
groundIsSlick: settings.groundIsSlick,
|
|
465
|
+
onLadder,
|
|
466
|
+
waterlevel: state.waterlevel,
|
|
467
|
+
pmFriction: settings.pmFriction,
|
|
468
|
+
pmStopSpeed: settings.pmStopSpeed,
|
|
469
|
+
pmWaterFriction: settings.pmWaterFriction
|
|
470
|
+
});
|
|
471
|
+
const { viewangles, forward, right } = clampViewAngles({
|
|
472
|
+
pmFlags: state.pmFlags,
|
|
473
|
+
cmdAngles: cmd.angles,
|
|
474
|
+
deltaAngles: state.deltaAngles ?? ZERO_VEC32
|
|
475
|
+
});
|
|
476
|
+
const wish = state.waterlevel > WaterLevel.None ? buildWaterWish({ forward, right, cmd, maxSpeed: settings.pmWaterSpeed }) : buildAirGroundWish({ forward, right, cmd, maxSpeed: settings.pmMaxSpeed });
|
|
477
|
+
if (state.waterlevel > WaterLevel.None) {
|
|
478
|
+
velocity = applyPmoveAccelerate({
|
|
479
|
+
velocity,
|
|
480
|
+
wishdir: wish.wishdir,
|
|
481
|
+
wishspeed: wish.wishspeed,
|
|
482
|
+
accel: settings.pmWaterAccelerate,
|
|
483
|
+
frametime
|
|
484
|
+
});
|
|
485
|
+
} else if (onGround || onLadder) {
|
|
486
|
+
const maxSpeed = hasPmFlag(state.pmFlags, PmFlag.Ducked) ? settings.pmDuckSpeed : settings.pmMaxSpeed;
|
|
487
|
+
const clampedWish = wish.wishspeed > maxSpeed ? {
|
|
488
|
+
wishdir: wish.wishdir,
|
|
489
|
+
wishspeed: maxSpeed
|
|
490
|
+
} : wish;
|
|
491
|
+
velocity = applyPmoveAccelerate({
|
|
492
|
+
velocity,
|
|
493
|
+
wishdir: clampedWish.wishdir,
|
|
494
|
+
wishspeed: clampedWish.wishspeed,
|
|
495
|
+
accel: settings.pmAccelerate,
|
|
496
|
+
frametime
|
|
497
|
+
});
|
|
498
|
+
} else {
|
|
499
|
+
velocity = applyPmoveAirAccelerate({
|
|
500
|
+
velocity,
|
|
501
|
+
wishdir: wish.wishdir,
|
|
502
|
+
wishspeed: wish.wishspeed,
|
|
503
|
+
accel: settings.pmAirAccelerate,
|
|
504
|
+
frametime
|
|
505
|
+
});
|
|
506
|
+
velocity = { ...velocity, z: velocity.z - state.gravity * frametime };
|
|
507
|
+
}
|
|
508
|
+
const originDelta = scaleVec3(velocity, frametime);
|
|
509
|
+
const origin = addVec3(state.origin, originDelta);
|
|
510
|
+
return {
|
|
511
|
+
...state,
|
|
512
|
+
origin,
|
|
513
|
+
velocity,
|
|
514
|
+
viewangles
|
|
515
|
+
};
|
|
516
|
+
}
|
|
517
|
+
var ClientPrediction = class {
|
|
518
|
+
constructor(settings = {}) {
|
|
519
|
+
this.baseFrame = {
|
|
520
|
+
frame: 0,
|
|
521
|
+
timeMs: 0,
|
|
522
|
+
state: defaultPredictionState()
|
|
523
|
+
};
|
|
524
|
+
this.commands = [];
|
|
525
|
+
this.predicted = defaultPredictionState();
|
|
526
|
+
this.settings = { ...DEFAULTS, ...settings };
|
|
527
|
+
this.predicted = this.baseFrame.state ?? defaultPredictionState();
|
|
528
|
+
}
|
|
529
|
+
setAuthoritative(frame) {
|
|
530
|
+
const normalized = normalizeState(frame.state);
|
|
531
|
+
this.baseFrame = { ...frame, state: normalized };
|
|
532
|
+
this.commands = this.commands.filter((cmd) => (cmd.serverFrame ?? Number.MAX_SAFE_INTEGER) > frame.frame);
|
|
533
|
+
return this.recompute();
|
|
534
|
+
}
|
|
535
|
+
enqueueCommand(cmd) {
|
|
536
|
+
this.commands.push(cmd);
|
|
537
|
+
return this.recompute();
|
|
538
|
+
}
|
|
539
|
+
getPredictedState() {
|
|
540
|
+
return this.predicted;
|
|
541
|
+
}
|
|
542
|
+
recompute() {
|
|
543
|
+
let state = normalizeState(this.baseFrame.state);
|
|
544
|
+
for (const cmd of this.commands) {
|
|
545
|
+
state = simulateCommand(state, cmd, this.settings);
|
|
546
|
+
}
|
|
547
|
+
this.predicted = state;
|
|
548
|
+
return state;
|
|
549
|
+
}
|
|
550
|
+
};
|
|
551
|
+
|
|
552
|
+
// src/view-effects.ts
|
|
553
|
+
var DEFAULT_SETTINGS = {
|
|
554
|
+
runPitch: 2e-3,
|
|
555
|
+
runRoll: 5e-3,
|
|
556
|
+
bobUp: 5e-3,
|
|
557
|
+
bobPitch: 2e-3,
|
|
558
|
+
bobRoll: 2e-3,
|
|
559
|
+
maxBobHeight: 6,
|
|
560
|
+
maxBobAngle: 1.2
|
|
561
|
+
};
|
|
562
|
+
function clampViewOffset(offset) {
|
|
563
|
+
return {
|
|
564
|
+
x: Math.max(-14, Math.min(14, offset.x)),
|
|
565
|
+
y: Math.max(-14, Math.min(14, offset.y)),
|
|
566
|
+
z: Math.max(-22, Math.min(30, offset.z))
|
|
567
|
+
};
|
|
568
|
+
}
|
|
569
|
+
function computeBobMove(xyspeed, onGround, frameTimeMs) {
|
|
570
|
+
if (!onGround) return 0;
|
|
571
|
+
if (xyspeed > 210) return frameTimeMs / 400;
|
|
572
|
+
if (xyspeed > 100) return frameTimeMs / 800;
|
|
573
|
+
return frameTimeMs / 1600;
|
|
574
|
+
}
|
|
575
|
+
function computeBobValues(previousBobTime, xyspeed, pmFlags, onGround, frameTimeMs) {
|
|
576
|
+
if (xyspeed < 5) {
|
|
577
|
+
return { bobTime: 0, bobCycle: 0, bobCycleRun: 0, bobFracSin: 0 };
|
|
578
|
+
}
|
|
579
|
+
const bobMove = computeBobMove(xyspeed, onGround, frameTimeMs);
|
|
580
|
+
const bobTimeRun = previousBobTime + bobMove;
|
|
581
|
+
const crouched = hasPmFlag(pmFlags, PmFlag.Ducked) && onGround;
|
|
582
|
+
const bobTime = crouched ? bobTimeRun * 4 : bobTimeRun;
|
|
583
|
+
return {
|
|
584
|
+
bobTime: bobTimeRun,
|
|
585
|
+
bobCycle: Math.floor(bobTime),
|
|
586
|
+
bobCycleRun: Math.floor(bobTimeRun),
|
|
587
|
+
bobFracSin: Math.abs(Math.sin(bobTime * Math.PI))
|
|
588
|
+
};
|
|
589
|
+
}
|
|
590
|
+
var ViewEffects = class {
|
|
591
|
+
constructor(settings = {}) {
|
|
592
|
+
this.bobTime = 0;
|
|
593
|
+
this.bobCycle = 0;
|
|
594
|
+
this.bobCycleRun = 0;
|
|
595
|
+
this.bobFracSin = 0;
|
|
596
|
+
this.settings = { ...DEFAULT_SETTINGS, ...settings };
|
|
597
|
+
}
|
|
598
|
+
addKick(kick) {
|
|
599
|
+
if (kick.durationMs <= 0) return;
|
|
600
|
+
this.kick = { ...kick, remainingMs: kick.durationMs };
|
|
601
|
+
}
|
|
602
|
+
get last() {
|
|
603
|
+
return this.lastSample;
|
|
604
|
+
}
|
|
605
|
+
sample(state, frameTimeMs) {
|
|
606
|
+
const { forward, right } = angleVectors(
|
|
607
|
+
clampViewAngles({ pmFlags: state.pmFlags, cmdAngles: state.viewangles, deltaAngles: state.deltaAngles ?? ZERO_VEC3 }).viewangles
|
|
608
|
+
);
|
|
609
|
+
const xyspeed = Math.sqrt(state.velocity.x * state.velocity.x + state.velocity.y * state.velocity.y);
|
|
610
|
+
const onGround = hasPmFlag(state.pmFlags, PmFlag.OnGround);
|
|
611
|
+
const bobValues = computeBobValues(this.bobTime, xyspeed, state.pmFlags, onGround, frameTimeMs);
|
|
612
|
+
this.bobTime = bobValues.bobTime;
|
|
613
|
+
this.bobCycle = bobValues.bobCycle;
|
|
614
|
+
this.bobCycleRun = bobValues.bobCycleRun;
|
|
615
|
+
this.bobFracSin = bobValues.bobFracSin;
|
|
616
|
+
let pitchTilt = dotVec3(state.velocity, forward) * this.settings.runPitch;
|
|
617
|
+
let rollTilt = dotVec3(state.velocity, right) * this.settings.runRoll;
|
|
618
|
+
let pitchDelta = this.bobFracSin * this.settings.bobPitch * xyspeed;
|
|
619
|
+
let rollDelta = this.bobFracSin * this.settings.bobRoll * xyspeed;
|
|
620
|
+
if (hasPmFlag(state.pmFlags, PmFlag.Ducked) && onGround) {
|
|
621
|
+
pitchDelta *= 6;
|
|
622
|
+
rollDelta *= 6;
|
|
623
|
+
}
|
|
624
|
+
pitchTilt += Math.min(pitchDelta, this.settings.maxBobAngle);
|
|
625
|
+
rollDelta = Math.min(rollDelta, this.settings.maxBobAngle);
|
|
626
|
+
if (this.bobCycle & 1) rollDelta = -rollDelta;
|
|
627
|
+
rollTilt += rollDelta;
|
|
628
|
+
const bobHeight = Math.min(this.bobFracSin * xyspeed * this.settings.bobUp, this.settings.maxBobHeight);
|
|
629
|
+
let kickPitch = 0;
|
|
630
|
+
let kickRoll = 0;
|
|
631
|
+
if (this.kick && this.kick.remainingMs > 0) {
|
|
632
|
+
const ratio = Math.max(0, Math.min(1, this.kick.remainingMs / this.kick.durationMs));
|
|
633
|
+
kickPitch += ratio * this.kick.pitch;
|
|
634
|
+
kickRoll += ratio * this.kick.roll;
|
|
635
|
+
this.kick.remainingMs = Math.max(0, this.kick.remainingMs - frameTimeMs);
|
|
636
|
+
if (this.kick.remainingMs === 0) this.kick = void 0;
|
|
637
|
+
}
|
|
638
|
+
const angles = { x: pitchTilt + kickPitch, y: 0, z: rollTilt + kickRoll };
|
|
639
|
+
const offset = { x: 0, y: 0, z: bobHeight };
|
|
640
|
+
const sample = {
|
|
641
|
+
angles,
|
|
642
|
+
offset: clampViewOffset(offset),
|
|
643
|
+
bobCycle: this.bobCycle,
|
|
644
|
+
bobCycleRun: this.bobCycleRun,
|
|
645
|
+
bobFracSin: this.bobFracSin,
|
|
646
|
+
xyspeed
|
|
647
|
+
};
|
|
648
|
+
this.lastSample = sample;
|
|
649
|
+
return sample;
|
|
650
|
+
}
|
|
651
|
+
};
|
|
652
|
+
|
|
653
|
+
// src/input/bindings.ts
|
|
654
|
+
var DEFAULT_BINDINGS = [
|
|
655
|
+
{ code: "KeyW", command: "+forward" },
|
|
656
|
+
{ code: "ArrowUp", command: "+forward" },
|
|
657
|
+
{ code: "KeyS", command: "+back" },
|
|
658
|
+
{ code: "ArrowDown", command: "+back" },
|
|
659
|
+
{ code: "KeyA", command: "+moveleft" },
|
|
660
|
+
{ code: "KeyD", command: "+moveright" },
|
|
661
|
+
{ code: "Space", command: "+jump" },
|
|
662
|
+
{ code: "ControlLeft", command: "+crouch" },
|
|
663
|
+
{ code: "ShiftLeft", command: "+speed" },
|
|
664
|
+
{ code: "Mouse1", command: "+attack" },
|
|
665
|
+
{ code: "Mouse2", command: "+use" },
|
|
666
|
+
{ code: "Mouse3", command: "+zoom" },
|
|
667
|
+
{ code: "ArrowLeft", command: "+left" },
|
|
668
|
+
{ code: "ArrowRight", command: "+right" },
|
|
669
|
+
{ code: "PageUp", command: "+lookup" },
|
|
670
|
+
{ code: "PageDown", command: "+lookdown" },
|
|
671
|
+
{ code: "Gamepad0-Button7", command: "+attack" },
|
|
672
|
+
{ code: "Gamepad0-Button6", command: "+zoom" },
|
|
673
|
+
{ code: "Gamepad0-Button0", command: "+jump" },
|
|
674
|
+
{ code: "Gamepad0-Button1", command: "+crouch" },
|
|
675
|
+
{ code: "Gamepad0-Button2", command: "+use" },
|
|
676
|
+
{ code: "Gamepad0-Button4", command: "prevweapon" },
|
|
677
|
+
{ code: "Gamepad0-Button5", command: "nextweapon" },
|
|
678
|
+
{ code: "Digit1", command: "weapon 1" },
|
|
679
|
+
{ code: "Digit2", command: "weapon 2" },
|
|
680
|
+
{ code: "Digit3", command: "weapon 3" },
|
|
681
|
+
{ code: "Digit4", command: "weapon 4" },
|
|
682
|
+
{ code: "Digit5", command: "weapon 5" },
|
|
683
|
+
{ code: "Digit6", command: "weapon 6" },
|
|
684
|
+
{ code: "Digit7", command: "weapon 7" },
|
|
685
|
+
{ code: "Digit8", command: "weapon 8" },
|
|
686
|
+
{ code: "Digit9", command: "weapon 9" },
|
|
687
|
+
{ code: "Digit0", command: "weapon 10" }
|
|
688
|
+
];
|
|
689
|
+
var InputBindings = class {
|
|
690
|
+
constructor(entries = DEFAULT_BINDINGS) {
|
|
691
|
+
this.bindings = /* @__PURE__ */ new Map();
|
|
692
|
+
for (const entry of entries) {
|
|
693
|
+
this.bind(entry.code, entry.command);
|
|
694
|
+
}
|
|
695
|
+
}
|
|
696
|
+
bind(code, command) {
|
|
697
|
+
this.bindings.set(code, command);
|
|
698
|
+
}
|
|
699
|
+
unbind(code) {
|
|
700
|
+
this.bindings.delete(code);
|
|
701
|
+
}
|
|
702
|
+
getBinding(code) {
|
|
703
|
+
return this.bindings.get(code);
|
|
704
|
+
}
|
|
705
|
+
entries() {
|
|
706
|
+
return new Map(this.bindings.entries());
|
|
707
|
+
}
|
|
708
|
+
};
|
|
709
|
+
function createDefaultBindings() {
|
|
710
|
+
return new InputBindings();
|
|
711
|
+
}
|
|
712
|
+
function normalizeInputCode(code) {
|
|
713
|
+
return code;
|
|
714
|
+
}
|
|
715
|
+
function normalizeCommand(command) {
|
|
716
|
+
return command.trim().toLowerCase();
|
|
717
|
+
}
|
|
718
|
+
|
|
719
|
+
// src/input/controller.ts
|
|
720
|
+
var MSEC_MAX2 = 250;
|
|
721
|
+
var KeyButton = class {
|
|
722
|
+
constructor() {
|
|
723
|
+
this.activeCodes = /* @__PURE__ */ new Set();
|
|
724
|
+
this.downTime = 0;
|
|
725
|
+
this.msec = 0;
|
|
726
|
+
this.pressed = false;
|
|
727
|
+
}
|
|
728
|
+
press(code, now) {
|
|
729
|
+
if (this.activeCodes.has(code)) return false;
|
|
730
|
+
this.activeCodes.add(code);
|
|
731
|
+
this.pressed = true;
|
|
732
|
+
if (this.activeCodes.size === 1) {
|
|
733
|
+
this.downTime = now;
|
|
734
|
+
return true;
|
|
735
|
+
}
|
|
736
|
+
return false;
|
|
737
|
+
}
|
|
738
|
+
release(code, now) {
|
|
739
|
+
if (!this.activeCodes.delete(code)) return false;
|
|
740
|
+
if (this.activeCodes.size === 0) {
|
|
741
|
+
this.msec += now - this.downTime;
|
|
742
|
+
this.downTime = 0;
|
|
743
|
+
return true;
|
|
744
|
+
}
|
|
745
|
+
return false;
|
|
746
|
+
}
|
|
747
|
+
sample(frameMsec, now) {
|
|
748
|
+
if (frameMsec <= 0) {
|
|
749
|
+
return { active: this.activeCodes.size > 0, wasPressed: this.pressed, fraction: 0 };
|
|
750
|
+
}
|
|
751
|
+
let total = this.msec;
|
|
752
|
+
if (this.activeCodes.size > 0) {
|
|
753
|
+
total += now - this.downTime;
|
|
754
|
+
this.downTime = now;
|
|
755
|
+
}
|
|
756
|
+
this.msec = 0;
|
|
757
|
+
const fraction = Math.min(total / frameMsec, 1);
|
|
758
|
+
const wasPressed = this.pressed;
|
|
759
|
+
this.pressed = false;
|
|
760
|
+
return { active: this.activeCodes.size > 0, wasPressed, fraction };
|
|
761
|
+
}
|
|
762
|
+
};
|
|
763
|
+
var InputAction = /* @__PURE__ */ ((InputAction2) => {
|
|
764
|
+
InputAction2["Forward"] = "+forward";
|
|
765
|
+
InputAction2["Back"] = "+back";
|
|
766
|
+
InputAction2["MoveLeft"] = "+moveleft";
|
|
767
|
+
InputAction2["MoveRight"] = "+moveright";
|
|
768
|
+
InputAction2["MoveUp"] = "+moveup";
|
|
769
|
+
InputAction2["MoveDown"] = "+movedown";
|
|
770
|
+
InputAction2["Jump"] = "+jump";
|
|
771
|
+
InputAction2["Crouch"] = "+crouch";
|
|
772
|
+
InputAction2["Attack"] = "+attack";
|
|
773
|
+
InputAction2["Use"] = "+use";
|
|
774
|
+
InputAction2["Holster"] = "+holster";
|
|
775
|
+
InputAction2["TurnLeft"] = "+left";
|
|
776
|
+
InputAction2["TurnRight"] = "+right";
|
|
777
|
+
InputAction2["LookUp"] = "+lookup";
|
|
778
|
+
InputAction2["LookDown"] = "+lookdown";
|
|
779
|
+
InputAction2["SpeedModifier"] = "+speed";
|
|
780
|
+
InputAction2["Zoom"] = "+zoom";
|
|
781
|
+
return InputAction2;
|
|
782
|
+
})(InputAction || {});
|
|
783
|
+
var BUTTON_ACTIONS = {
|
|
784
|
+
["+attack" /* Attack */]: PlayerButton.Attack,
|
|
785
|
+
["+use" /* Use */]: PlayerButton.Use,
|
|
786
|
+
["+holster" /* Holster */]: PlayerButton.Holster,
|
|
787
|
+
["+jump" /* Jump */]: PlayerButton.Jump,
|
|
788
|
+
["+crouch" /* Crouch */]: PlayerButton.Crouch
|
|
789
|
+
};
|
|
790
|
+
var ACTION_LOOKUP = new Map(
|
|
791
|
+
Object.values(InputAction).map((action) => [normalizeCommand(action), action])
|
|
792
|
+
);
|
|
793
|
+
function commandToAction(command) {
|
|
794
|
+
return ACTION_LOOKUP.get(normalizeCommand(command));
|
|
795
|
+
}
|
|
796
|
+
function nowMs() {
|
|
797
|
+
if (typeof performance !== "undefined" && typeof performance.now === "function") {
|
|
798
|
+
return performance.now();
|
|
799
|
+
}
|
|
800
|
+
return Date.now();
|
|
801
|
+
}
|
|
802
|
+
var InputController = class {
|
|
803
|
+
constructor(options = {}, bindings = new InputBindings()) {
|
|
804
|
+
this.buttons = /* @__PURE__ */ new Map();
|
|
805
|
+
this.viewAngles = { x: 0, y: 0, z: 0 };
|
|
806
|
+
this.pointerLocked = false;
|
|
807
|
+
this.mouseDelta = { deltaX: 0, deltaY: 0 };
|
|
808
|
+
this.previousMouseDelta = { deltaX: 0, deltaY: 0 };
|
|
809
|
+
this.anyPressed = false;
|
|
810
|
+
this.commandQueue = [];
|
|
811
|
+
this.gamepadButtons = /* @__PURE__ */ new Map();
|
|
812
|
+
this.gamepadMove = { x: 0, y: 0 };
|
|
813
|
+
this.gamepadLook = { x: 0, y: 0 };
|
|
814
|
+
this.touchButtons = /* @__PURE__ */ new Map();
|
|
815
|
+
this.touchMove = { x: 0, y: 0 };
|
|
816
|
+
this.touchLook = { x: 0, y: 0 };
|
|
817
|
+
this.bindings = bindings;
|
|
818
|
+
this.forwardSpeed = options.forwardSpeed ?? DEFAULT_FORWARD_SPEED;
|
|
819
|
+
this.sideSpeed = options.sideSpeed ?? DEFAULT_SIDE_SPEED;
|
|
820
|
+
this.upSpeed = options.upSpeed ?? DEFAULT_UP_SPEED;
|
|
821
|
+
this.yawSpeed = options.yawSpeed ?? DEFAULT_YAW_SPEED;
|
|
822
|
+
this.pitchSpeed = options.pitchSpeed ?? DEFAULT_PITCH_SPEED;
|
|
823
|
+
this.sensitivity = options.sensitivity ?? DEFAULT_MOUSE_SENSITIVITY;
|
|
824
|
+
this.sensitivityX = options.sensitivityX;
|
|
825
|
+
this.sensitivityY = options.sensitivityY;
|
|
826
|
+
this.invertMouseY = options.invertMouseY ?? false;
|
|
827
|
+
this.runByDefault = options.runByDefault ?? true;
|
|
828
|
+
this.requirePointerLock = options.requirePointerLock ?? true;
|
|
829
|
+
this.jumpAddsUpMove = options.jumpAddsUpMove ?? true;
|
|
830
|
+
this.crouchAddsDownMove = options.crouchAddsDownMove ?? true;
|
|
831
|
+
this.mouseFilter = options.mouseFilter ?? false;
|
|
832
|
+
this.getGamepads = options.getGamepads;
|
|
833
|
+
this.gamepadDeadZone = options.gamepadDeadZone ?? 0.15;
|
|
834
|
+
this.gamepadLookScale = options.gamepadLookScale ?? 1;
|
|
835
|
+
this.invertGamepadY = options.invertGamepadY ?? this.invertMouseY;
|
|
836
|
+
}
|
|
837
|
+
handleKeyDown(code, eventTimeMs = nowMs()) {
|
|
838
|
+
const normalized = normalizeInputCode(code);
|
|
839
|
+
const binding = this.bindings.getBinding(normalized);
|
|
840
|
+
if (!binding) return;
|
|
841
|
+
this.applyCommand(binding, true, normalized, eventTimeMs);
|
|
842
|
+
}
|
|
843
|
+
handleKeyUp(code, eventTimeMs = nowMs()) {
|
|
844
|
+
const normalized = normalizeInputCode(code);
|
|
845
|
+
const binding = this.bindings.getBinding(normalized);
|
|
846
|
+
if (!binding) return;
|
|
847
|
+
this.applyCommand(binding, false, normalized, eventTimeMs);
|
|
848
|
+
}
|
|
849
|
+
handleMouseButtonDown(button, eventTimeMs = nowMs()) {
|
|
850
|
+
const code = this.mouseButtonToCode(button);
|
|
851
|
+
this.applyCommand(this.mouseButtonToCommand(code), true, code, eventTimeMs);
|
|
852
|
+
}
|
|
853
|
+
handleMouseButtonUp(button, eventTimeMs = nowMs()) {
|
|
854
|
+
const code = this.mouseButtonToCode(button);
|
|
855
|
+
this.applyCommand(this.mouseButtonToCommand(code), false, code, eventTimeMs);
|
|
856
|
+
}
|
|
857
|
+
handleMouseMove(deltaX, deltaY) {
|
|
858
|
+
if (this.requirePointerLock && !this.pointerLocked) return;
|
|
859
|
+
this.mouseDelta = {
|
|
860
|
+
deltaX: this.mouseDelta.deltaX + deltaX,
|
|
861
|
+
deltaY: this.mouseDelta.deltaY + deltaY
|
|
862
|
+
};
|
|
863
|
+
}
|
|
864
|
+
setPointerLocked(locked) {
|
|
865
|
+
this.pointerLocked = locked;
|
|
866
|
+
}
|
|
867
|
+
setGamepadState(gamepads) {
|
|
868
|
+
this.pendingGamepads = gamepads;
|
|
869
|
+
}
|
|
870
|
+
setTouchState(state) {
|
|
871
|
+
this.pendingTouchState = state;
|
|
872
|
+
}
|
|
873
|
+
buildCommand(frameMsec, now = nowMs(), serverFrame) {
|
|
874
|
+
this.pollGamepads(now);
|
|
875
|
+
this.applyTouchState(now);
|
|
876
|
+
const yawStep = this.yawSpeed * frameMsec / 1e3;
|
|
877
|
+
const pitchStep = this.pitchSpeed * frameMsec / 1e3;
|
|
878
|
+
const turnLeft = this.sample("+left" /* TurnLeft */, frameMsec, now);
|
|
879
|
+
const turnRight = this.sample("+right" /* TurnRight */, frameMsec, now);
|
|
880
|
+
const lookUp = this.sample("+lookup" /* LookUp */, frameMsec, now);
|
|
881
|
+
const lookDown = this.sample("+lookdown" /* LookDown */, frameMsec, now);
|
|
882
|
+
let viewDelta = {
|
|
883
|
+
x: (lookDown.fraction - lookUp.fraction) * pitchStep,
|
|
884
|
+
y: (turnRight.fraction - turnLeft.fraction) * yawStep,
|
|
885
|
+
z: 0
|
|
886
|
+
};
|
|
887
|
+
if (this.gamepadLook.x !== 0 || this.gamepadLook.y !== 0) {
|
|
888
|
+
const pitch = this.gamepadLook.y * (this.invertGamepadY ? -1 : 1);
|
|
889
|
+
viewDelta = {
|
|
890
|
+
x: viewDelta.x + pitch * pitchStep * this.gamepadLookScale,
|
|
891
|
+
y: viewDelta.y + this.gamepadLook.x * yawStep * this.gamepadLookScale,
|
|
892
|
+
z: 0
|
|
893
|
+
};
|
|
894
|
+
}
|
|
895
|
+
if (this.touchLook.x !== 0 || this.touchLook.y !== 0) {
|
|
896
|
+
const pitch = this.touchLook.y * (this.invertMouseY ? -1 : 1);
|
|
897
|
+
viewDelta = {
|
|
898
|
+
x: viewDelta.x + pitch * pitchStep,
|
|
899
|
+
y: viewDelta.y + this.touchLook.x * yawStep,
|
|
900
|
+
z: 0
|
|
901
|
+
};
|
|
902
|
+
}
|
|
903
|
+
if (this.pointerLocked || !this.requirePointerLock) {
|
|
904
|
+
const sampledDelta = this.sampleMouseDelta();
|
|
905
|
+
const mouseDelta = mouseDeltaToViewDelta(sampledDelta, {
|
|
906
|
+
sensitivity: this.sensitivity,
|
|
907
|
+
sensitivityX: this.sensitivityX,
|
|
908
|
+
sensitivityY: this.sensitivityY,
|
|
909
|
+
invertY: this.invertMouseY
|
|
910
|
+
});
|
|
911
|
+
viewDelta = {
|
|
912
|
+
x: viewDelta.x + mouseDelta.x,
|
|
913
|
+
y: viewDelta.y + mouseDelta.y,
|
|
914
|
+
z: 0
|
|
915
|
+
};
|
|
916
|
+
}
|
|
917
|
+
const angles = addViewAngles(this.viewAngles, viewDelta);
|
|
918
|
+
this.viewAngles = angles;
|
|
919
|
+
const forward = this.sample("+forward" /* Forward */, frameMsec, now);
|
|
920
|
+
const back = this.sample("+back" /* Back */, frameMsec, now);
|
|
921
|
+
const moveLeft = this.sample("+moveleft" /* MoveLeft */, frameMsec, now);
|
|
922
|
+
const moveRight = this.sample("+moveright" /* MoveRight */, frameMsec, now);
|
|
923
|
+
const moveUp = this.sample("+moveup" /* MoveUp */, frameMsec, now);
|
|
924
|
+
const moveDown = this.sample("+movedown" /* MoveDown */, frameMsec, now);
|
|
925
|
+
const speed = this.sample("+speed" /* SpeedModifier */, frameMsec, now);
|
|
926
|
+
const jump = this.sample("+jump" /* Jump */, frameMsec, now);
|
|
927
|
+
const crouch = this.sample("+crouch" /* Crouch */, frameMsec, now);
|
|
928
|
+
const speedScale = this.runByDefault ? speed.active ? 0.5 : 1 : speed.active ? 1 : 0.5;
|
|
929
|
+
let forwardmove = this.forwardSpeed * (forward.fraction - back.fraction) * speedScale;
|
|
930
|
+
let sidemove = this.sideSpeed * (moveRight.fraction - moveLeft.fraction) * speedScale;
|
|
931
|
+
let upmove = this.upSpeed * (moveUp.fraction - moveDown.fraction);
|
|
932
|
+
if (this.gamepadMove.x !== 0 || this.gamepadMove.y !== 0) {
|
|
933
|
+
forwardmove += this.forwardSpeed * this.gamepadMove.y * speedScale;
|
|
934
|
+
sidemove += this.sideSpeed * this.gamepadMove.x * speedScale;
|
|
935
|
+
}
|
|
936
|
+
if (this.touchMove.x !== 0 || this.touchMove.y !== 0) {
|
|
937
|
+
forwardmove += this.forwardSpeed * this.touchMove.y * speedScale;
|
|
938
|
+
sidemove += this.sideSpeed * this.touchMove.x * speedScale;
|
|
939
|
+
}
|
|
940
|
+
if (this.jumpAddsUpMove && jump.fraction > 0) {
|
|
941
|
+
upmove += this.upSpeed * jump.fraction;
|
|
942
|
+
}
|
|
943
|
+
if (this.crouchAddsDownMove && crouch.fraction > 0) {
|
|
944
|
+
upmove -= this.upSpeed * crouch.fraction;
|
|
945
|
+
}
|
|
946
|
+
forwardmove = this.clampMove(forwardmove, this.forwardSpeed);
|
|
947
|
+
sidemove = this.clampMove(sidemove, this.sideSpeed);
|
|
948
|
+
upmove = this.clampMove(upmove, this.upSpeed);
|
|
949
|
+
let buttons = this.collectButtonBits(frameMsec, now);
|
|
950
|
+
const msec = Math.min(Math.max(Math.round(frameMsec), 1), MSEC_MAX2);
|
|
951
|
+
if (this.anyPressed || buttons !== PlayerButton.None) {
|
|
952
|
+
buttons |= PlayerButton.Any;
|
|
953
|
+
}
|
|
954
|
+
this.anyPressed = false;
|
|
955
|
+
return {
|
|
956
|
+
msec,
|
|
957
|
+
buttons,
|
|
958
|
+
angles: { ...this.viewAngles },
|
|
959
|
+
forwardmove,
|
|
960
|
+
sidemove,
|
|
961
|
+
upmove,
|
|
962
|
+
serverFrame
|
|
963
|
+
};
|
|
964
|
+
}
|
|
965
|
+
consumeConsoleCommands() {
|
|
966
|
+
const commands = this.commandQueue;
|
|
967
|
+
this.commandQueue = [];
|
|
968
|
+
return commands;
|
|
969
|
+
}
|
|
970
|
+
pollGamepads(now) {
|
|
971
|
+
const gamepads = this.getGamepads?.() ?? this.pendingGamepads ?? [];
|
|
972
|
+
this.pendingGamepads = void 0;
|
|
973
|
+
this.gamepadMove = { x: 0, y: 0 };
|
|
974
|
+
this.gamepadLook = { x: 0, y: 0 };
|
|
975
|
+
const pressedThisFrame = /* @__PURE__ */ new Set();
|
|
976
|
+
for (const pad of gamepads) {
|
|
977
|
+
if (!pad || pad.connected === false) continue;
|
|
978
|
+
const index = pad.index ?? 0;
|
|
979
|
+
const axes = pad.axes ?? [];
|
|
980
|
+
this.gamepadMove = {
|
|
981
|
+
x: this.mergeAnalog(this.gamepadMove.x, this.applyDeadZone(axes[0] ?? 0)),
|
|
982
|
+
y: this.mergeAnalog(this.gamepadMove.y, -this.applyDeadZone(axes[1] ?? 0))
|
|
983
|
+
};
|
|
984
|
+
this.gamepadLook = {
|
|
985
|
+
x: this.mergeAnalog(this.gamepadLook.x, this.applyDeadZone(axes[2] ?? 0)),
|
|
986
|
+
y: this.mergeAnalog(this.gamepadLook.y, this.applyDeadZone(axes[3] ?? 0))
|
|
987
|
+
};
|
|
988
|
+
const buttons = pad.buttons ?? [];
|
|
989
|
+
for (let i = 0; i < buttons.length; i++) {
|
|
990
|
+
const button = buttons[i];
|
|
991
|
+
if (!button) continue;
|
|
992
|
+
const pressed = button.pressed || button.value > this.gamepadDeadZone;
|
|
993
|
+
const code = this.gamepadButtonCode(index, i);
|
|
994
|
+
if (pressed) pressedThisFrame.add(code);
|
|
995
|
+
const wasPressed = this.gamepadButtons.get(code) ?? false;
|
|
996
|
+
if (pressed !== wasPressed) {
|
|
997
|
+
this.applyCommand(this.bindings.getBinding(code), pressed, code, now);
|
|
998
|
+
this.gamepadButtons.set(code, pressed);
|
|
999
|
+
}
|
|
1000
|
+
}
|
|
1001
|
+
}
|
|
1002
|
+
for (const [code, wasPressed] of this.gamepadButtons.entries()) {
|
|
1003
|
+
if (wasPressed && !pressedThisFrame.has(code)) {
|
|
1004
|
+
this.applyCommand(this.bindings.getBinding(code), false, code, now);
|
|
1005
|
+
this.gamepadButtons.set(code, false);
|
|
1006
|
+
}
|
|
1007
|
+
}
|
|
1008
|
+
}
|
|
1009
|
+
applyTouchState(now) {
|
|
1010
|
+
const state = this.pendingTouchState;
|
|
1011
|
+
if (!state) return;
|
|
1012
|
+
this.pendingTouchState = void 0;
|
|
1013
|
+
if (state.move) {
|
|
1014
|
+
this.touchMove = {
|
|
1015
|
+
x: this.clampAnalog(state.move.x),
|
|
1016
|
+
y: this.clampAnalog(state.move.y)
|
|
1017
|
+
};
|
|
1018
|
+
}
|
|
1019
|
+
if (state.look) {
|
|
1020
|
+
this.touchLook = {
|
|
1021
|
+
x: this.clampAnalog(state.look.x),
|
|
1022
|
+
y: this.clampAnalog(state.look.y)
|
|
1023
|
+
};
|
|
1024
|
+
}
|
|
1025
|
+
if (state.buttons) {
|
|
1026
|
+
for (const [action, pressed] of Object.entries(state.buttons)) {
|
|
1027
|
+
if (pressed === void 0) continue;
|
|
1028
|
+
const wasPressed = this.touchButtons.get(action) ?? false;
|
|
1029
|
+
if (pressed !== wasPressed) {
|
|
1030
|
+
this.applyCommand(action, pressed, this.touchButtonCode(action), now);
|
|
1031
|
+
this.touchButtons.set(action, pressed);
|
|
1032
|
+
}
|
|
1033
|
+
}
|
|
1034
|
+
}
|
|
1035
|
+
}
|
|
1036
|
+
applyCommand(command, isDown, code, eventTimeMs) {
|
|
1037
|
+
if (!command) return;
|
|
1038
|
+
const action = commandToAction(command);
|
|
1039
|
+
if (action) {
|
|
1040
|
+
const button = this.lookupButton(action);
|
|
1041
|
+
if (isDown) {
|
|
1042
|
+
if (button.press(code, eventTimeMs)) {
|
|
1043
|
+
this.commandQueue.push(action);
|
|
1044
|
+
}
|
|
1045
|
+
this.anyPressed = true;
|
|
1046
|
+
} else if (button.release(code, eventTimeMs)) {
|
|
1047
|
+
this.commandQueue.push(action.replace("+", "-"));
|
|
1048
|
+
}
|
|
1049
|
+
} else if (isDown) {
|
|
1050
|
+
this.commandQueue.push(command);
|
|
1051
|
+
}
|
|
1052
|
+
}
|
|
1053
|
+
sampleMouseDelta() {
|
|
1054
|
+
const delta = this.mouseDelta;
|
|
1055
|
+
this.mouseDelta = { deltaX: 0, deltaY: 0 };
|
|
1056
|
+
if (!this.mouseFilter) {
|
|
1057
|
+
this.previousMouseDelta = delta;
|
|
1058
|
+
return delta;
|
|
1059
|
+
}
|
|
1060
|
+
const filtered = {
|
|
1061
|
+
deltaX: (delta.deltaX + this.previousMouseDelta.deltaX) * 0.5,
|
|
1062
|
+
deltaY: (delta.deltaY + this.previousMouseDelta.deltaY) * 0.5
|
|
1063
|
+
};
|
|
1064
|
+
this.previousMouseDelta = delta;
|
|
1065
|
+
return filtered;
|
|
1066
|
+
}
|
|
1067
|
+
collectButtonBits(frameMsec, now) {
|
|
1068
|
+
let buttons = PlayerButton.None;
|
|
1069
|
+
for (const [action, bit] of Object.entries(BUTTON_ACTIONS)) {
|
|
1070
|
+
const sample = this.sample(action, frameMsec, now);
|
|
1071
|
+
if (sample.fraction > 0 || sample.active || sample.wasPressed) {
|
|
1072
|
+
buttons |= bit;
|
|
1073
|
+
}
|
|
1074
|
+
}
|
|
1075
|
+
return buttons;
|
|
1076
|
+
}
|
|
1077
|
+
lookupButton(action) {
|
|
1078
|
+
let button = this.buttons.get(action);
|
|
1079
|
+
if (!button) {
|
|
1080
|
+
button = new KeyButton();
|
|
1081
|
+
this.buttons.set(action, button);
|
|
1082
|
+
}
|
|
1083
|
+
return button;
|
|
1084
|
+
}
|
|
1085
|
+
mouseButtonToCode(button) {
|
|
1086
|
+
if (button === 0) return "Mouse1";
|
|
1087
|
+
if (button === 1) return "Mouse3";
|
|
1088
|
+
if (button === 2) return "Mouse2";
|
|
1089
|
+
return `Mouse${button + 1}`;
|
|
1090
|
+
}
|
|
1091
|
+
mouseButtonToCommand(code) {
|
|
1092
|
+
return this.bindings.getBinding(code);
|
|
1093
|
+
}
|
|
1094
|
+
sample(action, frameMsec, now) {
|
|
1095
|
+
const button = this.lookupButton(action);
|
|
1096
|
+
return button.sample(frameMsec, now);
|
|
1097
|
+
}
|
|
1098
|
+
gamepadButtonCode(index, button) {
|
|
1099
|
+
return `Gamepad${index}-Button${button}`;
|
|
1100
|
+
}
|
|
1101
|
+
touchButtonCode(action) {
|
|
1102
|
+
return `Touch-${action}`;
|
|
1103
|
+
}
|
|
1104
|
+
clampAnalog(value) {
|
|
1105
|
+
return Math.max(-1, Math.min(1, value));
|
|
1106
|
+
}
|
|
1107
|
+
applyDeadZone(value) {
|
|
1108
|
+
return Math.abs(value) < this.gamepadDeadZone ? 0 : value;
|
|
1109
|
+
}
|
|
1110
|
+
mergeAnalog(current, incoming) {
|
|
1111
|
+
return Math.abs(incoming) > Math.abs(current) ? incoming : current;
|
|
1112
|
+
}
|
|
1113
|
+
clampMove(value, max) {
|
|
1114
|
+
return Math.max(-max, Math.min(max, value));
|
|
1115
|
+
}
|
|
1116
|
+
};
|
|
1117
|
+
|
|
1118
|
+
// src/input/command-buffer.ts
|
|
1119
|
+
var InputCommandBuffer = class {
|
|
1120
|
+
constructor(options, controller = new InputController(options)) {
|
|
1121
|
+
this.queued = [];
|
|
1122
|
+
this.controller = controller;
|
|
1123
|
+
}
|
|
1124
|
+
captureFrame(frameMsec, now, serverFrame) {
|
|
1125
|
+
const command = this.controller.buildCommand(frameMsec, now, serverFrame);
|
|
1126
|
+
const console = this.controller.consumeConsoleCommands();
|
|
1127
|
+
const entry = { command, console };
|
|
1128
|
+
this.queued.push(entry);
|
|
1129
|
+
return entry;
|
|
1130
|
+
}
|
|
1131
|
+
consumeQueued() {
|
|
1132
|
+
const queued = [...this.queued];
|
|
1133
|
+
this.queued.length = 0;
|
|
1134
|
+
return queued;
|
|
1135
|
+
}
|
|
1136
|
+
getController() {
|
|
1137
|
+
return this.controller;
|
|
1138
|
+
}
|
|
1139
|
+
};
|
|
1140
|
+
|
|
1
1141
|
// src/index.ts
|
|
2
1142
|
function createClient(imports) {
|
|
1143
|
+
const prediction = new ClientPrediction();
|
|
1144
|
+
const view = new ViewEffects();
|
|
3
1145
|
let latestFrame;
|
|
1146
|
+
let lastRendered;
|
|
1147
|
+
let lastView;
|
|
4
1148
|
return {
|
|
5
1149
|
init(initial) {
|
|
6
1150
|
latestFrame = initial;
|
|
1151
|
+
if (initial?.state) {
|
|
1152
|
+
prediction.setAuthoritative(initial);
|
|
1153
|
+
}
|
|
7
1154
|
void imports.engine.trace({ x: 0, y: 0, z: 0 }, { x: 1, y: 0, z: 0 });
|
|
8
1155
|
},
|
|
9
|
-
predict(
|
|
10
|
-
|
|
11
|
-
return {
|
|
12
|
-
origin: {
|
|
13
|
-
x: origin.x + velocity.x,
|
|
14
|
-
y: origin.y + velocity.y,
|
|
15
|
-
z: origin.z + velocity.z
|
|
16
|
-
},
|
|
17
|
-
velocity
|
|
18
|
-
};
|
|
1156
|
+
predict(command) {
|
|
1157
|
+
return prediction.enqueueCommand(command);
|
|
19
1158
|
},
|
|
20
1159
|
render(sample) {
|
|
21
|
-
|
|
1160
|
+
if (sample.latest?.state) {
|
|
1161
|
+
prediction.setAuthoritative(sample.latest);
|
|
1162
|
+
latestFrame = sample.latest;
|
|
1163
|
+
}
|
|
1164
|
+
if (sample.previous?.state && sample.latest?.state) {
|
|
1165
|
+
lastRendered = interpolatePredictionState(sample.previous.state, sample.latest.state, sample.alpha);
|
|
1166
|
+
} else {
|
|
1167
|
+
lastRendered = sample.latest?.state ?? sample.previous?.state ?? prediction.getPredictedState();
|
|
1168
|
+
}
|
|
1169
|
+
const frameTimeMs = sample.latest && sample.previous ? Math.max(0, sample.latest.timeMs - sample.previous.timeMs) : 0;
|
|
1170
|
+
lastView = view.sample(lastRendered, frameTimeMs);
|
|
1171
|
+
void imports;
|
|
22
1172
|
void sample;
|
|
23
1173
|
},
|
|
24
1174
|
shutdown() {
|
|
25
1175
|
latestFrame = void 0;
|
|
1176
|
+
lastRendered = void 0;
|
|
1177
|
+
},
|
|
1178
|
+
get prediction() {
|
|
1179
|
+
return prediction;
|
|
1180
|
+
},
|
|
1181
|
+
get lastRendered() {
|
|
1182
|
+
return lastRendered;
|
|
1183
|
+
},
|
|
1184
|
+
get view() {
|
|
1185
|
+
return view;
|
|
1186
|
+
},
|
|
1187
|
+
get lastView() {
|
|
1188
|
+
return lastView;
|
|
26
1189
|
}
|
|
27
1190
|
};
|
|
28
1191
|
}
|
|
29
1192
|
export {
|
|
30
|
-
|
|
1193
|
+
ClientPrediction,
|
|
1194
|
+
InputAction,
|
|
1195
|
+
InputBindings,
|
|
1196
|
+
InputCommandBuffer,
|
|
1197
|
+
InputController,
|
|
1198
|
+
ViewEffects,
|
|
1199
|
+
createClient,
|
|
1200
|
+
createDefaultBindings,
|
|
1201
|
+
defaultPredictionState,
|
|
1202
|
+
interpolatePredictionState,
|
|
1203
|
+
normalizeCommand,
|
|
1204
|
+
normalizeInputCode
|
|
31
1205
|
};
|
|
32
1206
|
//# sourceMappingURL=index.js.map
|