quake2ts 0.0.68 → 0.0.71

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Files changed (54) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +1 -1
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs.map +1 -1
  5. package/packages/client/dist/esm/index.js.map +1 -1
  6. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  7. package/packages/engine/dist/browser/index.global.js +14 -14
  8. package/packages/engine/dist/browser/index.global.js.map +1 -1
  9. package/packages/engine/dist/cjs/index.cjs +84 -0
  10. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  11. package/packages/engine/dist/esm/index.js +81 -0
  12. package/packages/engine/dist/esm/index.js.map +1 -1
  13. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  14. package/packages/engine/dist/types/assets/manager.d.ts +4 -1
  15. package/packages/engine/dist/types/assets/manager.d.ts.map +1 -1
  16. package/packages/engine/dist/types/assets/sprite.d.ts +23 -0
  17. package/packages/engine/dist/types/assets/sprite.d.ts.map +1 -0
  18. package/packages/engine/dist/types/index.d.ts +1 -0
  19. package/packages/engine/dist/types/index.d.ts.map +1 -1
  20. package/packages/game/dist/browser/index.global.js +1 -1
  21. package/packages/game/dist/browser/index.global.js.map +1 -1
  22. package/packages/game/dist/cjs/index.cjs +318 -40
  23. package/packages/game/dist/cjs/index.cjs.map +1 -1
  24. package/packages/game/dist/esm/index.js +318 -40
  25. package/packages/game/dist/esm/index.js.map +1 -1
  26. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  27. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  28. package/packages/game/dist/types/entities/entity.d.ts +9 -1
  29. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  30. package/packages/game/dist/types/entities/funcs.d.ts +9 -0
  31. package/packages/game/dist/types/entities/funcs.d.ts.map +1 -0
  32. package/packages/game/dist/types/entities/projectiles.d.ts +2 -0
  33. package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
  34. package/packages/game/dist/types/entities/spawn.d.ts.map +1 -1
  35. package/packages/game/dist/types/entities/system.d.ts +2 -0
  36. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  37. package/packages/game/dist/types/entities/thinkScheduler.d.ts +1 -1
  38. package/packages/game/dist/types/entities/thinkScheduler.d.ts.map +1 -1
  39. package/packages/game/dist/types/imports.d.ts +1 -0
  40. package/packages/game/dist/types/imports.d.ts.map +1 -1
  41. package/packages/game/dist/types/index.d.ts +4 -1
  42. package/packages/game/dist/types/index.d.ts.map +1 -1
  43. package/packages/game/dist/types/physics/movement.d.ts +2 -0
  44. package/packages/game/dist/types/physics/movement.d.ts.map +1 -1
  45. package/packages/shared/dist/browser/index.global.js +1 -1
  46. package/packages/shared/dist/browser/index.global.js.map +1 -1
  47. package/packages/shared/dist/cjs/index.cjs +18 -8
  48. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  49. package/packages/shared/dist/esm/index.js +16 -8
  50. package/packages/shared/dist/esm/index.js.map +1 -1
  51. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  52. package/packages/shared/dist/types/math/vec3.d.ts +2 -0
  53. package/packages/shared/dist/types/math/vec3.d.ts.map +1 -1
  54. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -33,6 +33,12 @@ function lengthSquaredVec3(a) {
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  function lengthVec3(a) {
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  return Math.sqrt(lengthSquaredVec3(a));
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  }
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+ function distance(a, b) {
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+ return lengthVec3(subtractVec3(a, b));
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+ }
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+ function vec3Equals(a, b) {
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+ return a.x === b.x && a.y === b.y && a.z === b.z;
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+ }
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  function normalizeVec3(a) {
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  const len = lengthVec3(a);
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  return len === 0 ? a : scaleVec3(a, 1 / len);
@@ -166,18 +172,18 @@ function clipVelocityAgainstPlanes(velocity, planes, overbounce, primalVelocity)
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  function slideClipVelocityVec3(inVel, normal, overbounce) {
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  return clipVelocityVec3(inVel, normal, overbounce);
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  }
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- function projectSourceVec3(point, distance, forward, right) {
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+ function projectSourceVec3(point, distance2, forward, right) {
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  return {
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- x: point.x + forward.x * distance.x + right.x * distance.y,
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- y: point.y + forward.y * distance.x + right.y * distance.y,
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- z: point.z + forward.z * distance.x + right.z * distance.y + distance.z
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+ x: point.x + forward.x * distance2.x + right.x * distance2.y,
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+ y: point.y + forward.y * distance2.x + right.y * distance2.y,
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+ z: point.z + forward.z * distance2.x + right.z * distance2.y + distance2.z
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  };
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  }
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- function projectSourceVec3WithUp(point, distance, forward, right, up) {
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+ function projectSourceVec3WithUp(point, distance2, forward, right, up) {
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  return {
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- x: point.x + forward.x * distance.x + right.x * distance.y + up.x * distance.z,
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- y: point.y + forward.y * distance.x + right.y * distance.y + up.y * distance.z,
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- z: point.z + forward.z * distance.x + right.z * distance.y + up.z * distance.z
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+ x: point.x + forward.x * distance2.x + right.x * distance2.y + up.x * distance2.z,
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+ y: point.y + forward.y * distance2.x + right.y * distance2.y + up.y * distance2.z,
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+ z: point.z + forward.z * distance2.x + right.z * distance2.y + up.z * distance2.z
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  };
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  }
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  function slerpVec3(from, to, t) {
@@ -3282,6 +3288,7 @@ export {
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  crossVec3,
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  currentVectorFromContents,
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  degToRad,
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+ distance,
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  distanceBetweenBoxesSquared,
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  dotVec3,
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  fixStuckObjectGeneric,
@@ -3332,6 +3339,7 @@ export {
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  traceBox,
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  transformPointMat4,
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  validateContract,
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+ vec3Equals,
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  vectorToAngles,
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  vectorToYaw,
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  waterCurrentVelocity