quake2ts 0.0.68 → 0.0.71
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +14 -14
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +84 -0
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +81 -0
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/assets/manager.d.ts +4 -1
- package/packages/engine/dist/types/assets/manager.d.ts.map +1 -1
- package/packages/engine/dist/types/assets/sprite.d.ts +23 -0
- package/packages/engine/dist/types/assets/sprite.d.ts.map +1 -0
- package/packages/engine/dist/types/index.d.ts +1 -0
- package/packages/engine/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +1 -1
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +318 -40
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +318 -40
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
- package/packages/game/dist/types/entities/entity.d.ts +9 -1
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
- package/packages/game/dist/types/entities/funcs.d.ts +9 -0
- package/packages/game/dist/types/entities/funcs.d.ts.map +1 -0
- package/packages/game/dist/types/entities/projectiles.d.ts +2 -0
- package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
- package/packages/game/dist/types/entities/spawn.d.ts.map +1 -1
- package/packages/game/dist/types/entities/system.d.ts +2 -0
- package/packages/game/dist/types/entities/system.d.ts.map +1 -1
- package/packages/game/dist/types/entities/thinkScheduler.d.ts +1 -1
- package/packages/game/dist/types/entities/thinkScheduler.d.ts.map +1 -1
- package/packages/game/dist/types/imports.d.ts +1 -0
- package/packages/game/dist/types/imports.d.ts.map +1 -1
- package/packages/game/dist/types/index.d.ts +4 -1
- package/packages/game/dist/types/index.d.ts.map +1 -1
- package/packages/game/dist/types/physics/movement.d.ts +2 -0
- package/packages/game/dist/types/physics/movement.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +18 -8
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +16 -8
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/math/vec3.d.ts +2 -0
- package/packages/shared/dist/types/math/vec3.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -33,6 +33,12 @@ function lengthSquaredVec3(a) {
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function lengthVec3(a) {
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return Math.sqrt(lengthSquaredVec3(a));
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}
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function distance(a, b) {
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return lengthVec3(subtractVec3(a, b));
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}
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function vec3Equals(a, b) {
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return a.x === b.x && a.y === b.y && a.z === b.z;
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}
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function normalizeVec3(a) {
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const len = lengthVec3(a);
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return len === 0 ? a : scaleVec3(a, 1 / len);
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@@ -166,18 +172,18 @@ function clipVelocityAgainstPlanes(velocity, planes, overbounce, primalVelocity)
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function slideClipVelocityVec3(inVel, normal, overbounce) {
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return clipVelocityVec3(inVel, normal, overbounce);
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}
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function projectSourceVec3(point,
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function projectSourceVec3(point, distance2, forward, right) {
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return {
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x: point.x + forward.x *
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y: point.y + forward.y *
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z: point.z + forward.z *
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x: point.x + forward.x * distance2.x + right.x * distance2.y,
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y: point.y + forward.y * distance2.x + right.y * distance2.y,
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z: point.z + forward.z * distance2.x + right.z * distance2.y + distance2.z
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};
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}
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function projectSourceVec3WithUp(point,
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function projectSourceVec3WithUp(point, distance2, forward, right, up) {
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return {
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x: point.x + forward.x *
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y: point.y + forward.y *
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z: point.z + forward.z *
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x: point.x + forward.x * distance2.x + right.x * distance2.y + up.x * distance2.z,
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y: point.y + forward.y * distance2.x + right.y * distance2.y + up.y * distance2.z,
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z: point.z + forward.z * distance2.x + right.z * distance2.y + up.z * distance2.z
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};
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}
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function slerpVec3(from, to, t) {
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@@ -3282,6 +3288,7 @@ export {
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crossVec3,
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currentVectorFromContents,
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degToRad,
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distance,
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distanceBetweenBoxesSquared,
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dotVec3,
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fixStuckObjectGeneric,
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@@ -3332,6 +3339,7 @@ export {
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traceBox,
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transformPointMat4,
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validateContract,
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vec3Equals,
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vectorToAngles,
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vectorToYaw,
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waterCurrentVelocity
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