quake2ts 0.0.65 → 0.0.67

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Files changed (57) hide show
  1. package/apps/demo/dist/assets/index-Lj9akWtw.js +1 -0
  2. package/apps/demo/dist/index.html +1 -1
  3. package/apps/viewer/dist/browser/index.global.js +1 -1
  4. package/apps/viewer/dist/browser/index.global.js.map +1 -1
  5. package/apps/viewer/dist/cjs/index.cjs +30 -3
  6. package/apps/viewer/dist/cjs/index.cjs.map +1 -1
  7. package/apps/viewer/dist/esm/index.js +30 -3
  8. package/apps/viewer/dist/esm/index.js.map +1 -1
  9. package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
  10. package/package.json +1 -1
  11. package/packages/client/dist/browser/index.global.js +1 -1
  12. package/packages/client/dist/browser/index.global.js.map +1 -1
  13. package/packages/client/dist/cjs/index.cjs +30 -3
  14. package/packages/client/dist/cjs/index.cjs.map +1 -1
  15. package/packages/client/dist/esm/index.js +30 -3
  16. package/packages/client/dist/esm/index.js.map +1 -1
  17. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  18. package/packages/client/dist/types/hud/layout.d.ts +11 -0
  19. package/packages/client/dist/types/hud/layout.d.ts.map +1 -0
  20. package/packages/client/dist/types/hud/numbers.d.ts +3 -0
  21. package/packages/client/dist/types/hud/numbers.d.ts.map +1 -0
  22. package/packages/client/dist/types/hud.d.ts +4 -1
  23. package/packages/client/dist/types/hud.d.ts.map +1 -1
  24. package/packages/engine/dist/browser/index.global.js +9 -9
  25. package/packages/engine/dist/browser/index.global.js.map +1 -1
  26. package/packages/engine/dist/cjs/index.cjs +37 -3
  27. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  28. package/packages/engine/dist/esm/index.js +37 -3
  29. package/packages/engine/dist/esm/index.js.map +1 -1
  30. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  31. package/packages/engine/dist/types/index.d.ts +1 -0
  32. package/packages/engine/dist/types/index.d.ts.map +1 -1
  33. package/packages/engine/dist/types/render/camera.d.ts +9 -0
  34. package/packages/engine/dist/types/render/camera.d.ts.map +1 -1
  35. package/packages/engine/dist/types/render/renderer.d.ts +13 -2
  36. package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
  37. package/packages/engine/dist/types/render/resources.d.ts +4 -1
  38. package/packages/engine/dist/types/render/resources.d.ts.map +1 -1
  39. package/packages/engine/dist/types/render/scene.d.ts +22 -0
  40. package/packages/engine/dist/types/render/scene.d.ts.map +1 -0
  41. package/packages/engine/dist/types/render/sprite.d.ts +17 -0
  42. package/packages/engine/dist/types/render/sprite.d.ts.map +1 -0
  43. package/packages/game/dist/browser/index.global.js.map +1 -1
  44. package/packages/game/dist/cjs/index.cjs.map +1 -1
  45. package/packages/game/dist/esm/index.js.map +1 -1
  46. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  47. package/packages/shared/dist/browser/index.global.js +1 -1
  48. package/packages/shared/dist/browser/index.global.js.map +1 -1
  49. package/packages/shared/dist/cjs/index.cjs +12 -9
  50. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  51. package/packages/shared/dist/esm/index.js +12 -9
  52. package/packages/shared/dist/esm/index.js.map +1 -1
  53. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  54. package/packages/shared/dist/types/bsp/collision.d.ts.map +1 -1
  55. package/apps/demo/dist/assets/index-D1xQWPvb.js +0 -1
  56. package/packages/engine/dist/types/render/draw.d.ts +0 -9
  57. package/packages/engine/dist/types/render/draw.d.ts.map +0 -1
@@ -3169,6 +3169,8 @@ var VertexArray = class {
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  };
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  var Texture2D = class {
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  constructor(gl, target = gl.TEXTURE_2D) {
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+ this.width = 0;
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+ this.height = 0;
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  this.gl = gl;
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  this.target = target;
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  const texture = gl.createTexture();
@@ -3196,6 +3198,11 @@ var Texture2D = class {
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  this.gl.texParameteri(this.target, this.gl.TEXTURE_MAG_FILTER, params.magFilter);
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  }
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  }
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+ upload(width, height, data) {
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+ this.width = width;
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+ this.height = height;
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+ this.uploadImage(0, this.gl.RGBA, width, height, 0, this.gl.RGBA, this.gl.UNSIGNED_BYTE, data);
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+ }
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  uploadImage(level, internalFormat, width, height, border, format, type, data) {
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  this.bind();
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  this.gl.texImage2D(this.target, level, internalFormat, width, height, border, format, type, data);
@@ -4183,6 +4190,9 @@ var Camera = class {
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  this._position = import_gl_matrix.vec3.create();
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  this._angles = import_gl_matrix.vec3.create();
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  // pitch, yaw, roll
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+ this._bobAngles = import_gl_matrix.vec3.create();
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+ this._kickAngles = import_gl_matrix.vec3.create();
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+ this._rollAngle = 0;
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  this._fov = 90;
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  this._aspect = 1;
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  this._near = 0.1;
@@ -4206,6 +4216,27 @@ var Camera = class {
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  import_gl_matrix.vec3.copy(this._angles, value);
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  this._dirty = true;
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  }
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+ get bobAngles() {
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+ return this._bobAngles;
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+ }
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+ set bobAngles(value) {
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+ import_gl_matrix.vec3.copy(this._bobAngles, value);
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+ this._dirty = true;
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+ }
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+ get kickAngles() {
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+ return this._kickAngles;
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+ }
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+ set kickAngles(value) {
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+ import_gl_matrix.vec3.copy(this._kickAngles, value);
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+ this._dirty = true;
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+ }
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+ get rollAngle() {
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+ return this._rollAngle;
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+ }
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+ set rollAngle(value) {
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+ this._rollAngle = value;
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+ this._dirty = true;
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+ }
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  get fov() {
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  return this._fov;
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  }
@@ -4276,9 +4307,12 @@ var Camera = class {
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  1
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  // column 3: no translation
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  );
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- const pitchRad = this._angles[0] * DEG2RAD;
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- const yawRad = this._angles[1] * DEG2RAD;
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- const rollRad = this._angles[2] * DEG2RAD;
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+ const pitch = this._angles[0] + this._bobAngles[0] + this._kickAngles[0];
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+ const yaw = this._angles[1] + this._bobAngles[1] + this._kickAngles[1];
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+ const roll = this._angles[2] + this._bobAngles[2] + this._kickAngles[2] + this._rollAngle;
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+ const pitchRad = pitch * DEG2RAD;
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+ const yawRad = yaw * DEG2RAD;
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+ const rollRad = roll * DEG2RAD;
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  const rotationQuake = import_gl_matrix.mat4.create();
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  import_gl_matrix.mat4.identity(rotationQuake);
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  import_gl_matrix.mat4.rotateZ(rotationQuake, rotationQuake, -yawRad);