quake2ts 0.0.577 → 0.0.580
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -3
- package/packages/client/dist/browser/index.global.js +16 -16
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +0 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +0 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +11 -11
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +4 -167
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +4 -167
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/assets/md2.d.ts +5 -1
- package/packages/engine/dist/types/assets/md2.d.ts.map +1 -1
- package/packages/engine/dist/types/render/renderer.d.ts +1 -0
- package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/test-utils/dist/index.cjs +242 -147
- package/packages/test-utils/dist/index.cjs.map +1 -1
- package/packages/test-utils/dist/index.d.cts +146 -2
- package/packages/test-utils/dist/index.d.ts +146 -2
- package/packages/test-utils/dist/index.js +241 -147
- package/packages/test-utils/dist/index.js.map +1 -1
- package/packages/tools/dist/browser/index.global.js +212 -2
- package/packages/tools/dist/browser/index.global.js.map +1 -1
- package/packages/tools/dist/cjs/index.cjs +971 -2
- package/packages/tools/dist/cjs/index.cjs.map +1 -1
- package/packages/tools/dist/esm/index.js +969 -1
- package/packages/tools/dist/esm/index.js.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/tools/dist/types/bspTools.d.ts +9 -0
- package/packages/tools/dist/types/bspTools.d.ts.map +1 -0
- package/packages/tools/dist/types/index.d.ts +1 -0
- package/packages/tools/dist/types/index.d.ts.map +1 -1
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// src/engine/mocks/webgl.ts
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import { vi as vi10 } from "vitest";
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var MockWebGL2RenderingContext = class {
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constructor(canvas) {
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this.ARRAY_BUFFER = 34962;
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this.ELEMENT_ARRAY_BUFFER = 34963;
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this.STATIC_DRAW = 35044;
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this.DYNAMIC_DRAW = 35048;
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this.FLOAT = 5126;
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this.UNSIGNED_SHORT = 5123;
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this.TEXTURE_2D = 3553;
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this.TEXTURE_CUBE_MAP = 34067;
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this.TEXTURE_CUBE_MAP_POSITIVE_X = 34069;
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this.TEXTURE0 = 33984;
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this.TEXTURE_WRAP_S = 10242;
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this.TEXTURE_WRAP_T = 10243;
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this.TEXTURE_MIN_FILTER = 10241;
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this.TEXTURE_MAG_FILTER = 10240;
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this.LINEAR = 9729;
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this.NEAREST = 9728;
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this.CLAMP_TO_EDGE = 33071;
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this.RGBA = 6408;
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this.UNSIGNED_BYTE = 5121;
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this.FRAMEBUFFER = 36160;
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this.COLOR_ATTACHMENT0 = 36064;
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this.DEPTH_ATTACHMENT = 36096;
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this.RENDERBUFFER = 36161;
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this.DEPTH_COMPONENT24 = 33190;
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this.FRAMEBUFFER_COMPLETE = 36053;
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this.TRIANGLES = 4;
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this.DEPTH_TEST = 2929;
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this.CULL_FACE = 2884;
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this.BLEND = 3042;
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this.SRC_ALPHA = 770;
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this.ONE_MINUS_SRC_ALPHA = 771;
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this.ONE = 1;
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this.BACK = 1029;
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this.LEQUAL = 515;
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this.VERTEX_SHADER = 35633;
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this.FRAGMENT_SHADER = 35632;
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this.COMPILE_STATUS = 35713;
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this.LINK_STATUS = 35714;
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this.ONE_MINUS_SRC_COLOR = 769;
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this.TRIANGLE_STRIP = 5;
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this.QUERY_RESULT_AVAILABLE = 34919;
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this.QUERY_RESULT = 34918;
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// Constants commonly used in setup/webgl.ts
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this.TRIANGLE_FAN = 6;
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this.COLOR_BUFFER_BIT = 16384;
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this.DEPTH_BUFFER_BIT = 256;
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this.shaderCounter = 0;
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this.programCounter = 0;
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this.compileSucceeds = true;
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this.linkSucceeds = true;
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this.shaderInfoLog = "shader failed";
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this.programInfoLog = "program failed";
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this.extensions = /* @__PURE__ */ new Map();
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this.calls = [];
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this.uniformLocations = /* @__PURE__ */ new Map();
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this.attributeLocations = /* @__PURE__ */ new Map();
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this.enable = vi10.fn((cap) => this.calls.push(`enable:${cap}`));
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this.disable = vi10.fn((cap) => this.calls.push(`disable:${cap}`));
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this.depthFunc = vi10.fn((func) => this.calls.push(`depthFunc:${func}`));
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this.cullFace = vi10.fn((mode) => this.calls.push(`cullFace:${mode}`));
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this.depthMask = vi10.fn((flag) => this.calls.push(`depthMask:${flag}`));
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this.blendFuncSeparate = vi10.fn(
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(srcRGB, dstRGB, srcAlpha, dstAlpha) => this.calls.push(`blendFuncSeparate:${srcRGB}:${dstRGB}:${srcAlpha}:${dstAlpha}`)
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);
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this.blendFunc = vi10.fn((sfactor, dfactor) => this.calls.push(`blendFunc:${sfactor}:${dfactor}`));
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this.getExtension = vi10.fn((name) => this.extensions.get(name) ?? null);
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this.viewport = vi10.fn((x, y, w, h) => this.calls.push(`viewport:${x}:${y}:${w}:${h}`));
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this.clear = vi10.fn((mask) => this.calls.push(`clear:${mask}`));
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this.clearColor = vi10.fn((r, g, b, a) => this.calls.push(`clearColor:${r}:${g}:${b}:${a}`));
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this.createShader = vi10.fn((type) => ({ id: ++this.shaderCounter, type }));
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this.shaderSource = vi10.fn((shader, source) => this.calls.push(`shaderSource:${shader.id}:${source}`));
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this.compileShader = vi10.fn((shader) => this.calls.push(`compileShader:${shader.id}`));
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this.getShaderParameter = vi10.fn(
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(shader, pname) => pname === this.COMPILE_STATUS ? this.compileSucceeds : null
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);
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this.getShaderInfoLog = vi10.fn(() => this.compileSucceeds ? "" : this.shaderInfoLog);
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this.deleteShader = vi10.fn((shader) => this.calls.push(`deleteShader:${shader.id}`));
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this.createProgram = vi10.fn(() => ({ id: ++this.programCounter }));
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this.attachShader = vi10.fn(
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(program, shader) => this.calls.push(`attach:${program.id}:${shader.id}`)
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);
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this.bindAttribLocation = vi10.fn(
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(program, index, name) => this.calls.push(`bindAttribLocation:${program.id}:${index}:${name}`)
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);
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this.linkProgram = vi10.fn((program) => this.calls.push(`link:${program.id}`));
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this.getProgramParameter = vi10.fn(
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(program, pname) => pname === this.LINK_STATUS ? this.linkSucceeds : null
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);
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this.getProgramInfoLog = vi10.fn(() => this.linkSucceeds ? "" : this.programInfoLog);
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this.deleteProgram = vi10.fn((program) => this.calls.push(`deleteProgram:${program.id}`));
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this.useProgram = vi10.fn((program) => this.calls.push(`useProgram:${program?.id ?? "null"}`));
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this.getUniformLocation = vi10.fn((program, name) => {
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this.calls.push(`getUniformLocation:${program.id}:${name}`);
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return this.uniformLocations.get(name) ?? null;
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});
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this.getAttribLocation = vi10.fn((program, name) => {
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this.calls.push(`getAttribLocation:${program.id}:${name}`);
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return this.attributeLocations.get(name) ?? -1;
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});
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this.createBuffer = vi10.fn(() => ({ buffer: {} }));
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this.bindBuffer = vi10.fn((target, buffer) => this.calls.push(`bindBuffer:${target}:${!!buffer}`));
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this.bufferData = vi10.fn(
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(target, data, usage) => this.calls.push(`bufferData:${target}:${usage}:${typeof data === "number" ? data : "data"}`)
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);
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this.bufferSubData = vi10.fn(
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(target, offset, data) => this.calls.push(`bufferSubData:${target}:${offset}:${data.byteLength ?? "len"}`)
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);
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this.deleteBuffer = vi10.fn((buffer) => this.calls.push(`deleteBuffer:${!!buffer}`));
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this.createVertexArray = vi10.fn(() => ({ vao: {} }));
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this.bindVertexArray = vi10.fn((vao) => this.calls.push(`bindVertexArray:${!!vao}`));
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this.enableVertexAttribArray = vi10.fn((index) => this.calls.push(`enableAttrib:${index}`));
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this.vertexAttribPointer = vi10.fn(
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(index, size, type, normalized, stride, offset) => this.calls.push(`vertexAttribPointer:${index}:${size}:${type}:${normalized}:${stride}:${offset}`)
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);
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this.vertexAttribDivisor = vi10.fn((index, divisor) => this.calls.push(`divisor:${index}:${divisor}`));
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this.deleteVertexArray = vi10.fn((vao) => this.calls.push(`deleteVertexArray:${!!vao}`));
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this.createTexture = vi10.fn(() => ({ texture: {} }));
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this.activeTexture = vi10.fn((unit) => this.calls.push(`activeTexture:${unit}`));
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this.bindTexture = vi10.fn((target, texture) => this.calls.push(`bindTexture:${target}:${!!texture}`));
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this.texParameteri = vi10.fn(
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(target, pname, param) => this.calls.push(`texParameteri:${target}:${pname}:${param}`)
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);
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this.texImage2D = vi10.fn(
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(target, level, internalFormat, width, height, border, format, type, pixels) => this.calls.push(
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`texImage2D:${target}:${level}:${internalFormat}:${width}:${height}:${border}:${format}:${type}:${pixels ? "data" : "null"}`
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)
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);
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this.texImage3D = vi10.fn();
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// Stub for compatibility
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this.deleteTexture = vi10.fn((texture) => this.calls.push(`deleteTexture:${!!texture}`));
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this.createFramebuffer = vi10.fn(() => ({ fb: {} }));
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this.bindFramebuffer = vi10.fn(
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(target, framebuffer) => this.calls.push(`bindFramebuffer:${target}:${!!framebuffer}`)
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);
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this.framebufferTexture2D = vi10.fn(
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(target, attachment, textarget, texture, level) => this.calls.push(`framebufferTexture2D:${target}:${attachment}:${textarget}:${!!texture}:${level}`)
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);
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this.deleteFramebuffer = vi10.fn((fb) => this.calls.push(`deleteFramebuffer:${!!fb}`));
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this.checkFramebufferStatus = vi10.fn((target) => this.FRAMEBUFFER_COMPLETE);
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this.createRenderbuffer = vi10.fn(() => ({ rb: {} }));
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this.bindRenderbuffer = vi10.fn(
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(target, renderbuffer) => this.calls.push(`bindRenderbuffer:${target}:${!!renderbuffer}`)
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);
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this.renderbufferStorage = vi10.fn(
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(target, internalformat, width, height) => this.calls.push(`renderbufferStorage:${target}:${internalformat}:${width}:${height}`)
|
|
1673
|
+
);
|
|
1674
|
+
this.framebufferRenderbuffer = vi10.fn(
|
|
1675
|
+
(target, attachment, renderbuffertarget, renderbuffer) => this.calls.push(`framebufferRenderbuffer:${target}:${attachment}:${renderbuffertarget}:${!!renderbuffer}`)
|
|
1676
|
+
);
|
|
1677
|
+
this.deleteRenderbuffer = vi10.fn((rb) => this.calls.push(`deleteRenderbuffer:${!!rb}`));
|
|
1678
|
+
this.drawArrays = vi10.fn(
|
|
1679
|
+
(mode, first, count) => this.calls.push(`drawArrays:${mode}:${first}:${count}`)
|
|
1680
|
+
);
|
|
1681
|
+
this.drawElements = vi10.fn(
|
|
1682
|
+
(mode, count, type, offset) => this.calls.push(`drawElements:${mode}:${count}:${type}:${offset}`)
|
|
1683
|
+
);
|
|
1684
|
+
// Queries
|
|
1685
|
+
this.createQuery = vi10.fn(() => ({}));
|
|
1686
|
+
this.beginQuery = vi10.fn();
|
|
1687
|
+
this.endQuery = vi10.fn();
|
|
1688
|
+
this.deleteQuery = vi10.fn();
|
|
1689
|
+
this.getQueryParameter = vi10.fn();
|
|
1690
|
+
this.getParameter = vi10.fn();
|
|
1691
|
+
this.uniform1f = vi10.fn(
|
|
1692
|
+
(location, x) => this.calls.push(`uniform1f:${location ? "set" : "null"}:${x}`)
|
|
1693
|
+
);
|
|
1694
|
+
this.uniform1i = vi10.fn(
|
|
1695
|
+
(location, x) => this.calls.push(`uniform1i:${location ? "set" : "null"}:${x}`)
|
|
1696
|
+
);
|
|
1697
|
+
this.uniform4f = vi10.fn(
|
|
1698
|
+
(location, x, y, z, w) => this.calls.push(`uniform4f:${location ? "set" : "null"}:${x}:${y}:${z}:${w}`)
|
|
1699
|
+
);
|
|
1700
|
+
this.uniform3fv = vi10.fn(
|
|
1701
|
+
(location, data) => this.calls.push(`uniform3fv:${location ? "set" : "null"}:${Array.from(data).join(",")}`)
|
|
1702
|
+
);
|
|
1703
|
+
this.uniform3f = vi10.fn(
|
|
1704
|
+
(location, x, y, z) => this.calls.push(`uniform3f:${location ? "set" : "null"}:${x}:${y}:${z}`)
|
|
1705
|
+
);
|
|
1706
|
+
this.uniform2f = vi10.fn(
|
|
1707
|
+
(location, x, y) => this.calls.push(`uniform2f:${location ? "set" : "null"}:${x}:${y}`)
|
|
1708
|
+
);
|
|
1709
|
+
this.uniform4fv = vi10.fn(
|
|
1710
|
+
(location, data) => this.calls.push(`uniform4fv:${location ? "set" : "null"}:${Array.from(data).join(",")}`)
|
|
1711
|
+
);
|
|
1712
|
+
this.uniformMatrix4fv = vi10.fn(
|
|
1713
|
+
(location, transpose, data) => this.calls.push(`uniformMatrix4fv:${location ? "set" : "null"}:${transpose}:${Array.from(data).join(",")}`)
|
|
1714
|
+
);
|
|
1715
|
+
this.uniformBlockBinding = vi10.fn();
|
|
1716
|
+
this.isContextLost = vi10.fn(() => false);
|
|
1717
|
+
if (canvas) {
|
|
1718
|
+
this.canvas = canvas;
|
|
1719
|
+
this.drawingBufferWidth = canvas.width;
|
|
1720
|
+
this.drawingBufferHeight = canvas.height;
|
|
1721
|
+
} else {
|
|
1722
|
+
this.canvas = { width: 800, height: 600 };
|
|
1723
|
+
this.drawingBufferWidth = 800;
|
|
1724
|
+
this.drawingBufferHeight = 600;
|
|
1725
|
+
}
|
|
1726
|
+
}
|
|
1727
|
+
};
|
|
1728
|
+
function createMockWebGL2Context(overridesOrCanvas) {
|
|
1729
|
+
let context;
|
|
1730
|
+
if (overridesOrCanvas instanceof Object && "width" in overridesOrCanvas && "height" in overridesOrCanvas && "getContext" in overridesOrCanvas) {
|
|
1731
|
+
context = new MockWebGL2RenderingContext(overridesOrCanvas);
|
|
1732
|
+
} else {
|
|
1733
|
+
context = new MockWebGL2RenderingContext();
|
|
1734
|
+
if (overridesOrCanvas) {
|
|
1735
|
+
Object.assign(context, overridesOrCanvas);
|
|
1736
|
+
}
|
|
1737
|
+
}
|
|
1738
|
+
return context;
|
|
1646
1739
|
}
|
|
1647
1740
|
|
|
1648
1741
|
// src/setup/browser.ts
|
|
@@ -1900,10 +1993,10 @@ function createMockImage(width, height, src) {
|
|
|
1900
1993
|
}
|
|
1901
1994
|
|
|
1902
1995
|
// src/engine/mocks/webgpu.ts
|
|
1903
|
-
import { vi as
|
|
1996
|
+
import { vi as vi11 } from "vitest";
|
|
1904
1997
|
function createMockGPUAdapter() {
|
|
1905
1998
|
return {
|
|
1906
|
-
requestDevice:
|
|
1999
|
+
requestDevice: vi11.fn().mockResolvedValue(createMockGPUDevice()),
|
|
1907
2000
|
features: /* @__PURE__ */ new Set(),
|
|
1908
2001
|
limits: {}
|
|
1909
2002
|
};
|
|
@@ -1913,40 +2006,40 @@ function createMockGPUDevice() {
|
|
|
1913
2006
|
features: /* @__PURE__ */ new Set(),
|
|
1914
2007
|
limits: {},
|
|
1915
2008
|
queue: {
|
|
1916
|
-
submit:
|
|
1917
|
-
writeBuffer:
|
|
1918
|
-
writeTexture:
|
|
1919
|
-
copyExternalImageToTexture:
|
|
1920
|
-
},
|
|
1921
|
-
createCommandEncoder:
|
|
1922
|
-
beginRenderPass:
|
|
1923
|
-
setPipeline:
|
|
1924
|
-
draw:
|
|
1925
|
-
end:
|
|
2009
|
+
submit: vi11.fn(),
|
|
2010
|
+
writeBuffer: vi11.fn(),
|
|
2011
|
+
writeTexture: vi11.fn(),
|
|
2012
|
+
copyExternalImageToTexture: vi11.fn()
|
|
2013
|
+
},
|
|
2014
|
+
createCommandEncoder: vi11.fn().mockReturnValue({
|
|
2015
|
+
beginRenderPass: vi11.fn().mockReturnValue({
|
|
2016
|
+
setPipeline: vi11.fn(),
|
|
2017
|
+
draw: vi11.fn(),
|
|
2018
|
+
end: vi11.fn()
|
|
1926
2019
|
}),
|
|
1927
|
-
finish:
|
|
2020
|
+
finish: vi11.fn()
|
|
1928
2021
|
}),
|
|
1929
|
-
createRenderPipeline:
|
|
1930
|
-
createShaderModule:
|
|
1931
|
-
createBindGroup:
|
|
1932
|
-
createBindGroupLayout:
|
|
1933
|
-
createBuffer:
|
|
1934
|
-
createTexture:
|
|
1935
|
-
createSampler:
|
|
2022
|
+
createRenderPipeline: vi11.fn(),
|
|
2023
|
+
createShaderModule: vi11.fn(),
|
|
2024
|
+
createBindGroup: vi11.fn(),
|
|
2025
|
+
createBindGroupLayout: vi11.fn(),
|
|
2026
|
+
createBuffer: vi11.fn(),
|
|
2027
|
+
createTexture: vi11.fn(),
|
|
2028
|
+
createSampler: vi11.fn()
|
|
1936
2029
|
};
|
|
1937
2030
|
}
|
|
1938
2031
|
function createMockGPUCanvasContext() {
|
|
1939
2032
|
return {
|
|
1940
|
-
configure:
|
|
1941
|
-
unconfigure:
|
|
1942
|
-
getCurrentTexture:
|
|
2033
|
+
configure: vi11.fn(),
|
|
2034
|
+
unconfigure: vi11.fn(),
|
|
2035
|
+
getCurrentTexture: vi11.fn()
|
|
1943
2036
|
};
|
|
1944
2037
|
}
|
|
1945
2038
|
function setupWebGPUMocks() {
|
|
1946
2039
|
const mockAdapter = createMockGPUAdapter();
|
|
1947
2040
|
const mockGpu = {
|
|
1948
|
-
requestAdapter:
|
|
1949
|
-
getPreferredCanvasFormat:
|
|
2041
|
+
requestAdapter: vi11.fn().mockResolvedValue(mockAdapter),
|
|
2042
|
+
getPreferredCanvasFormat: vi11.fn().mockReturnValue("bgra8unorm")
|
|
1950
2043
|
};
|
|
1951
2044
|
Object.defineProperty(global.navigator, "gpu", {
|
|
1952
2045
|
value: mockGpu,
|
|
@@ -3041,6 +3134,7 @@ export {
|
|
|
3041
3134
|
InputInjector,
|
|
3042
3135
|
MockPointerLock,
|
|
3043
3136
|
MockTransport,
|
|
3137
|
+
MockWebGL2RenderingContext,
|
|
3044
3138
|
captureAudioEvents,
|
|
3045
3139
|
captureCanvasDrawCalls,
|
|
3046
3140
|
captureGameScreenshot,
|