quake2ts 0.0.577 → 0.0.580
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -3
- package/packages/client/dist/browser/index.global.js +16 -16
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +0 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +0 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +11 -11
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +4 -167
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +4 -167
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/assets/md2.d.ts +5 -1
- package/packages/engine/dist/types/assets/md2.d.ts.map +1 -1
- package/packages/engine/dist/types/render/renderer.d.ts +1 -0
- package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/test-utils/dist/index.cjs +242 -147
- package/packages/test-utils/dist/index.cjs.map +1 -1
- package/packages/test-utils/dist/index.d.cts +146 -2
- package/packages/test-utils/dist/index.d.ts +146 -2
- package/packages/test-utils/dist/index.js +241 -147
- package/packages/test-utils/dist/index.js.map +1 -1
- package/packages/tools/dist/browser/index.global.js +212 -2
- package/packages/tools/dist/browser/index.global.js.map +1 -1
- package/packages/tools/dist/cjs/index.cjs +971 -2
- package/packages/tools/dist/cjs/index.cjs.map +1 -1
- package/packages/tools/dist/esm/index.js +969 -1
- package/packages/tools/dist/esm/index.js.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/tools/dist/types/bspTools.d.ts +9 -0
- package/packages/tools/dist/types/bspTools.d.ts.map +1 -0
- package/packages/tools/dist/types/index.d.ts +1 -0
- package/packages/tools/dist/types/index.d.ts.map +1 -1
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@@ -758,7 +758,151 @@ interface NodeSetupOptions {
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*/
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declare function setupNodeEnvironment(options?: NodeSetupOptions): void;
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-
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interface ShaderRecord {
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readonly id: number;
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readonly type: GLenum;
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}
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interface ProgramRecord {
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readonly id: number;
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}
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declare class MockWebGL2RenderingContext {
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readonly ARRAY_BUFFER = 34962;
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readonly ELEMENT_ARRAY_BUFFER = 34963;
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readonly STATIC_DRAW = 35044;
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readonly DYNAMIC_DRAW = 35048;
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readonly FLOAT = 5126;
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readonly UNSIGNED_SHORT = 5123;
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readonly TEXTURE_2D = 3553;
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readonly TEXTURE_CUBE_MAP = 34067;
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readonly TEXTURE_CUBE_MAP_POSITIVE_X = 34069;
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readonly TEXTURE0 = 33984;
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readonly TEXTURE_WRAP_S = 10242;
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readonly TEXTURE_WRAP_T = 10243;
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readonly TEXTURE_MIN_FILTER = 10241;
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readonly TEXTURE_MAG_FILTER = 10240;
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readonly LINEAR = 9729;
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readonly NEAREST = 9728;
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readonly CLAMP_TO_EDGE = 33071;
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readonly RGBA = 6408;
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readonly UNSIGNED_BYTE = 5121;
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readonly FRAMEBUFFER = 36160;
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readonly COLOR_ATTACHMENT0 = 36064;
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readonly DEPTH_ATTACHMENT = 36096;
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readonly RENDERBUFFER = 36161;
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readonly DEPTH_COMPONENT24 = 33190;
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readonly FRAMEBUFFER_COMPLETE = 36053;
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readonly TRIANGLES = 4;
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readonly DEPTH_TEST = 2929;
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readonly CULL_FACE = 2884;
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readonly BLEND = 3042;
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readonly SRC_ALPHA = 770;
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readonly ONE_MINUS_SRC_ALPHA = 771;
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readonly ONE = 1;
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readonly BACK = 1029;
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readonly LEQUAL = 515;
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readonly VERTEX_SHADER = 35633;
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readonly FRAGMENT_SHADER = 35632;
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readonly COMPILE_STATUS = 35713;
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readonly LINK_STATUS = 35714;
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readonly ONE_MINUS_SRC_COLOR = 769;
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readonly TRIANGLE_STRIP = 5;
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readonly QUERY_RESULT_AVAILABLE = 34919;
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readonly QUERY_RESULT = 34918;
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readonly TRIANGLE_FAN = 6;
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readonly COLOR_BUFFER_BIT = 16384;
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readonly DEPTH_BUFFER_BIT = 256;
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readonly canvas: HTMLCanvasElement | {
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width: number;
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height: number;
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};
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readonly drawingBufferWidth: number;
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readonly drawingBufferHeight: number;
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private shaderCounter;
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private programCounter;
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compileSucceeds: boolean;
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linkSucceeds: boolean;
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shaderInfoLog: string;
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programInfoLog: string;
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readonly extensions: Map<string, unknown>;
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readonly calls: string[];
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readonly uniformLocations: Map<string, WebGLUniformLocation | null>;
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readonly attributeLocations: Map<string, number>;
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constructor(canvas?: HTMLCanvasElement);
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enable: vitest.Mock<[cap: number], number>;
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disable: vitest.Mock<[cap: number], number>;
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depthFunc: vitest.Mock<[func: number], number>;
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cullFace: vitest.Mock<[mode: number], number>;
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depthMask: vitest.Mock<[flag: boolean], number>;
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blendFuncSeparate: vitest.Mock<[srcRGB: number, dstRGB: number, srcAlpha: number, dstAlpha: number], number>;
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blendFunc: vitest.Mock<[sfactor: number, dfactor: number], number>;
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getExtension: vitest.Mock<[name: string], {} | null>;
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viewport: vitest.Mock<[x: number, y: number, w: number, h: number], number>;
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clear: vitest.Mock<[mask: number], number>;
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clearColor: vitest.Mock<[r: number, g: number, b: number, a: number], number>;
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createShader: vitest.Mock<[type: number], WebGLShader>;
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shaderSource: vitest.Mock<[shader: ShaderRecord, source: string], number>;
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compileShader: vitest.Mock<[shader: ShaderRecord], number>;
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getShaderParameter: vitest.Mock<[shader: ShaderRecord, pname: number], boolean | null>;
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getShaderInfoLog: vitest.Mock<[], string>;
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deleteShader: vitest.Mock<[shader: ShaderRecord], number>;
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createProgram: vitest.Mock<[], WebGLProgram>;
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attachShader: vitest.Mock<[program: ProgramRecord, shader: ShaderRecord], number>;
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bindAttribLocation: vitest.Mock<[program: ProgramRecord, index: number, name: string], number>;
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linkProgram: vitest.Mock<[program: ProgramRecord], number>;
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getProgramParameter: vitest.Mock<[program: ProgramRecord, pname: number], boolean | null>;
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getProgramInfoLog: vitest.Mock<[], string>;
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deleteProgram: vitest.Mock<[program: ProgramRecord], number>;
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useProgram: vitest.Mock<[program: ProgramRecord | null], number>;
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getUniformLocation: vitest.Mock<[program: ProgramRecord, name: string], WebGLUniformLocation | null>;
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getAttribLocation: vitest.Mock<[program: ProgramRecord, name: string], number>;
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createBuffer: vitest.Mock<[], WebGLBuffer>;
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bindBuffer: vitest.Mock<[target: number, buffer: WebGLBuffer | null], number>;
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bufferData: vitest.Mock<[target: number, data: number | BufferSource, usage: number], number>;
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bufferSubData: vitest.Mock<[target: number, offset: number, data: BufferSource], number>;
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deleteBuffer: vitest.Mock<[buffer: WebGLBuffer], number>;
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createVertexArray: vitest.Mock<[], WebGLVertexArrayObject>;
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bindVertexArray: vitest.Mock<[vao: WebGLVertexArrayObject | null], number>;
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enableVertexAttribArray: vitest.Mock<[index: number], number>;
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vertexAttribPointer: vitest.Mock<[index: number, size: number, type: number, normalized: boolean, stride: number, offset: number], number>;
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vertexAttribDivisor: vitest.Mock<[index: number, divisor: number], number>;
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deleteVertexArray: vitest.Mock<[vao: WebGLVertexArrayObject], number>;
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createTexture: vitest.Mock<[], WebGLTexture>;
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activeTexture: vitest.Mock<[unit: number], number>;
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bindTexture: vitest.Mock<[target: number, texture: WebGLTexture | null], number>;
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texParameteri: vitest.Mock<[target: number, pname: number, param: number], number>;
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texImage2D: vitest.Mock<[target: number, level: number, internalFormat: number, width: number, height: number, border: number, format: number, type: number, pixels: ArrayBufferView<ArrayBufferLike> | null], number>;
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texImage3D: vitest.Mock<any, any>;
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deleteTexture: vitest.Mock<[texture: WebGLTexture], number>;
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createFramebuffer: vitest.Mock<[], WebGLFramebuffer>;
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bindFramebuffer: vitest.Mock<[target: number, framebuffer: WebGLFramebuffer | null], number>;
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framebufferTexture2D: vitest.Mock<[target: number, attachment: number, textarget: number, texture: WebGLTexture | null, level: number], number>;
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deleteFramebuffer: vitest.Mock<[fb: WebGLFramebuffer], number>;
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checkFramebufferStatus: vitest.Mock<[target: number], number>;
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createRenderbuffer: vitest.Mock<[], WebGLRenderbuffer>;
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bindRenderbuffer: vitest.Mock<[target: number, renderbuffer: WebGLRenderbuffer | null], number>;
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renderbufferStorage: vitest.Mock<[target: number, internalformat: number, width: number, height: number], number>;
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framebufferRenderbuffer: vitest.Mock<[target: number, attachment: number, renderbuffertarget: number, renderbuffer: WebGLRenderbuffer | null], number>;
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deleteRenderbuffer: vitest.Mock<[rb: WebGLRenderbuffer], number>;
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drawArrays: vitest.Mock<[mode: number, first: number, count: number], number>;
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drawElements: vitest.Mock<[mode: number, count: number, type: number, offset: number], number>;
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createQuery: vitest.Mock<[], WebGLQuery>;
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beginQuery: vitest.Mock<any, any>;
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endQuery: vitest.Mock<any, any>;
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deleteQuery: vitest.Mock<any, any>;
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getQueryParameter: vitest.Mock<any, any>;
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getParameter: vitest.Mock<any, any>;
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uniform1f: vitest.Mock<[location: WebGLUniformLocation | null, x: number], number>;
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uniform1i: vitest.Mock<[location: WebGLUniformLocation | null, x: number], number>;
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uniform4f: vitest.Mock<[location: WebGLUniformLocation | null, x: number, y: number, z: number, w: number], number>;
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uniform3fv: vitest.Mock<[location: WebGLUniformLocation | null, data: number[] | Float32List], number>;
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uniform3f: vitest.Mock<[location: WebGLUniformLocation | null, x: number, y: number, z: number], number>;
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uniform2f: vitest.Mock<[location: WebGLUniformLocation | null, x: number, y: number], number>;
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uniform4fv: vitest.Mock<[location: WebGLUniformLocation | null, data: Float32List], number>;
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uniformMatrix4fv: vitest.Mock<[location: WebGLUniformLocation | null, transpose: boolean, data: Iterable<number> | Float32List], number>;
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uniformBlockBinding: vitest.Mock<any, any>;
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isContextLost: vitest.Mock<[], boolean>;
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}
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declare function createMockWebGL2Context(overridesOrCanvas?: Partial<WebGL2RenderingContext> | HTMLCanvasElement): MockWebGL2RenderingContext;
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/**
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* Creates a mock Storage implementation (localStorage/sessionStorage).
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declare function createVisualTestScenario(page: Page, sceneName: string): VisualScenario;
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export { type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type CameraInput, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type KeyModifiers, type MasterServer, type Message, type MockAI, type MockCollisionEntityIndex, type MockDamageInfo, type MockEngine, type MockGame, type MockMonsterAI, MockPointerLock, type MockRAF, type MockRConClient, type MockServer, type MockServerConsole, type MockServerContext, MockTransport, type MockUDPSocket, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type RateLimiter, type RefDef, type ServerInfo, type ServerListFilter, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createCombatTestContext, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameStateSnapshotFactory, createInputInjector, createItemEntityFactory, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAudioContext, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockCollisionEntityIndex, createMockConnection, createMockDamageInfo, createMockEngine, createMockGPUAdapter, createMockGPUCanvasContext, createMockGPUDevice, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockImage, createMockImageData, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLocalStorage, createMockMasterServer, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockPerformance, createMockPointerLock, createMockPowerupItem, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPhysicsTestContext, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createProjectileEntityFactory, createServerSnapshot, createSpawnTestContext, createStorageTestScenario, createTestContext, createTriggerEntityFactory, createViewTestScenario, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
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export { type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type CameraInput, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type KeyModifiers, type MasterServer, type Message, type MockAI, type MockCollisionEntityIndex, type MockDamageInfo, type MockEngine, type MockGame, type MockMonsterAI, MockPointerLock, type MockRAF, type MockRConClient, type MockServer, type MockServerConsole, type MockServerContext, MockTransport, type MockUDPSocket, MockWebGL2RenderingContext, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type RateLimiter, type RefDef, type ServerInfo, type ServerListFilter, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createCombatTestContext, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameStateSnapshotFactory, createInputInjector, createItemEntityFactory, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAudioContext, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockCollisionEntityIndex, createMockConnection, createMockDamageInfo, createMockEngine, createMockGPUAdapter, createMockGPUCanvasContext, createMockGPUDevice, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockImage, createMockImageData, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLocalStorage, createMockMasterServer, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockPerformance, createMockPointerLock, createMockPowerupItem, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPhysicsTestContext, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createProjectileEntityFactory, createServerSnapshot, createSpawnTestContext, createStorageTestScenario, createTestContext, createTriggerEntityFactory, createViewTestScenario, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
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*/
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declare function setupNodeEnvironment(options?: NodeSetupOptions): void;
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interface ShaderRecord {
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readonly id: number;
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readonly type: GLenum;
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}
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interface ProgramRecord {
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readonly id: number;
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}
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declare class MockWebGL2RenderingContext {
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readonly ARRAY_BUFFER = 34962;
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readonly ELEMENT_ARRAY_BUFFER = 34963;
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readonly STATIC_DRAW = 35044;
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readonly DYNAMIC_DRAW = 35048;
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readonly FLOAT = 5126;
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readonly UNSIGNED_SHORT = 5123;
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readonly TEXTURE_2D = 3553;
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readonly TEXTURE_CUBE_MAP = 34067;
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|
+
readonly TEXTURE_CUBE_MAP_POSITIVE_X = 34069;
|
|
778
|
+
readonly TEXTURE0 = 33984;
|
|
779
|
+
readonly TEXTURE_WRAP_S = 10242;
|
|
780
|
+
readonly TEXTURE_WRAP_T = 10243;
|
|
781
|
+
readonly TEXTURE_MIN_FILTER = 10241;
|
|
782
|
+
readonly TEXTURE_MAG_FILTER = 10240;
|
|
783
|
+
readonly LINEAR = 9729;
|
|
784
|
+
readonly NEAREST = 9728;
|
|
785
|
+
readonly CLAMP_TO_EDGE = 33071;
|
|
786
|
+
readonly RGBA = 6408;
|
|
787
|
+
readonly UNSIGNED_BYTE = 5121;
|
|
788
|
+
readonly FRAMEBUFFER = 36160;
|
|
789
|
+
readonly COLOR_ATTACHMENT0 = 36064;
|
|
790
|
+
readonly DEPTH_ATTACHMENT = 36096;
|
|
791
|
+
readonly RENDERBUFFER = 36161;
|
|
792
|
+
readonly DEPTH_COMPONENT24 = 33190;
|
|
793
|
+
readonly FRAMEBUFFER_COMPLETE = 36053;
|
|
794
|
+
readonly TRIANGLES = 4;
|
|
795
|
+
readonly DEPTH_TEST = 2929;
|
|
796
|
+
readonly CULL_FACE = 2884;
|
|
797
|
+
readonly BLEND = 3042;
|
|
798
|
+
readonly SRC_ALPHA = 770;
|
|
799
|
+
readonly ONE_MINUS_SRC_ALPHA = 771;
|
|
800
|
+
readonly ONE = 1;
|
|
801
|
+
readonly BACK = 1029;
|
|
802
|
+
readonly LEQUAL = 515;
|
|
803
|
+
readonly VERTEX_SHADER = 35633;
|
|
804
|
+
readonly FRAGMENT_SHADER = 35632;
|
|
805
|
+
readonly COMPILE_STATUS = 35713;
|
|
806
|
+
readonly LINK_STATUS = 35714;
|
|
807
|
+
readonly ONE_MINUS_SRC_COLOR = 769;
|
|
808
|
+
readonly TRIANGLE_STRIP = 5;
|
|
809
|
+
readonly QUERY_RESULT_AVAILABLE = 34919;
|
|
810
|
+
readonly QUERY_RESULT = 34918;
|
|
811
|
+
readonly TRIANGLE_FAN = 6;
|
|
812
|
+
readonly COLOR_BUFFER_BIT = 16384;
|
|
813
|
+
readonly DEPTH_BUFFER_BIT = 256;
|
|
814
|
+
readonly canvas: HTMLCanvasElement | {
|
|
815
|
+
width: number;
|
|
816
|
+
height: number;
|
|
817
|
+
};
|
|
818
|
+
readonly drawingBufferWidth: number;
|
|
819
|
+
readonly drawingBufferHeight: number;
|
|
820
|
+
private shaderCounter;
|
|
821
|
+
private programCounter;
|
|
822
|
+
compileSucceeds: boolean;
|
|
823
|
+
linkSucceeds: boolean;
|
|
824
|
+
shaderInfoLog: string;
|
|
825
|
+
programInfoLog: string;
|
|
826
|
+
readonly extensions: Map<string, unknown>;
|
|
827
|
+
readonly calls: string[];
|
|
828
|
+
readonly uniformLocations: Map<string, WebGLUniformLocation | null>;
|
|
829
|
+
readonly attributeLocations: Map<string, number>;
|
|
830
|
+
constructor(canvas?: HTMLCanvasElement);
|
|
831
|
+
enable: vitest.Mock<[cap: number], number>;
|
|
832
|
+
disable: vitest.Mock<[cap: number], number>;
|
|
833
|
+
depthFunc: vitest.Mock<[func: number], number>;
|
|
834
|
+
cullFace: vitest.Mock<[mode: number], number>;
|
|
835
|
+
depthMask: vitest.Mock<[flag: boolean], number>;
|
|
836
|
+
blendFuncSeparate: vitest.Mock<[srcRGB: number, dstRGB: number, srcAlpha: number, dstAlpha: number], number>;
|
|
837
|
+
blendFunc: vitest.Mock<[sfactor: number, dfactor: number], number>;
|
|
838
|
+
getExtension: vitest.Mock<[name: string], {} | null>;
|
|
839
|
+
viewport: vitest.Mock<[x: number, y: number, w: number, h: number], number>;
|
|
840
|
+
clear: vitest.Mock<[mask: number], number>;
|
|
841
|
+
clearColor: vitest.Mock<[r: number, g: number, b: number, a: number], number>;
|
|
842
|
+
createShader: vitest.Mock<[type: number], WebGLShader>;
|
|
843
|
+
shaderSource: vitest.Mock<[shader: ShaderRecord, source: string], number>;
|
|
844
|
+
compileShader: vitest.Mock<[shader: ShaderRecord], number>;
|
|
845
|
+
getShaderParameter: vitest.Mock<[shader: ShaderRecord, pname: number], boolean | null>;
|
|
846
|
+
getShaderInfoLog: vitest.Mock<[], string>;
|
|
847
|
+
deleteShader: vitest.Mock<[shader: ShaderRecord], number>;
|
|
848
|
+
createProgram: vitest.Mock<[], WebGLProgram>;
|
|
849
|
+
attachShader: vitest.Mock<[program: ProgramRecord, shader: ShaderRecord], number>;
|
|
850
|
+
bindAttribLocation: vitest.Mock<[program: ProgramRecord, index: number, name: string], number>;
|
|
851
|
+
linkProgram: vitest.Mock<[program: ProgramRecord], number>;
|
|
852
|
+
getProgramParameter: vitest.Mock<[program: ProgramRecord, pname: number], boolean | null>;
|
|
853
|
+
getProgramInfoLog: vitest.Mock<[], string>;
|
|
854
|
+
deleteProgram: vitest.Mock<[program: ProgramRecord], number>;
|
|
855
|
+
useProgram: vitest.Mock<[program: ProgramRecord | null], number>;
|
|
856
|
+
getUniformLocation: vitest.Mock<[program: ProgramRecord, name: string], WebGLUniformLocation | null>;
|
|
857
|
+
getAttribLocation: vitest.Mock<[program: ProgramRecord, name: string], number>;
|
|
858
|
+
createBuffer: vitest.Mock<[], WebGLBuffer>;
|
|
859
|
+
bindBuffer: vitest.Mock<[target: number, buffer: WebGLBuffer | null], number>;
|
|
860
|
+
bufferData: vitest.Mock<[target: number, data: number | BufferSource, usage: number], number>;
|
|
861
|
+
bufferSubData: vitest.Mock<[target: number, offset: number, data: BufferSource], number>;
|
|
862
|
+
deleteBuffer: vitest.Mock<[buffer: WebGLBuffer], number>;
|
|
863
|
+
createVertexArray: vitest.Mock<[], WebGLVertexArrayObject>;
|
|
864
|
+
bindVertexArray: vitest.Mock<[vao: WebGLVertexArrayObject | null], number>;
|
|
865
|
+
enableVertexAttribArray: vitest.Mock<[index: number], number>;
|
|
866
|
+
vertexAttribPointer: vitest.Mock<[index: number, size: number, type: number, normalized: boolean, stride: number, offset: number], number>;
|
|
867
|
+
vertexAttribDivisor: vitest.Mock<[index: number, divisor: number], number>;
|
|
868
|
+
deleteVertexArray: vitest.Mock<[vao: WebGLVertexArrayObject], number>;
|
|
869
|
+
createTexture: vitest.Mock<[], WebGLTexture>;
|
|
870
|
+
activeTexture: vitest.Mock<[unit: number], number>;
|
|
871
|
+
bindTexture: vitest.Mock<[target: number, texture: WebGLTexture | null], number>;
|
|
872
|
+
texParameteri: vitest.Mock<[target: number, pname: number, param: number], number>;
|
|
873
|
+
texImage2D: vitest.Mock<[target: number, level: number, internalFormat: number, width: number, height: number, border: number, format: number, type: number, pixels: ArrayBufferView<ArrayBufferLike> | null], number>;
|
|
874
|
+
texImage3D: vitest.Mock<any, any>;
|
|
875
|
+
deleteTexture: vitest.Mock<[texture: WebGLTexture], number>;
|
|
876
|
+
createFramebuffer: vitest.Mock<[], WebGLFramebuffer>;
|
|
877
|
+
bindFramebuffer: vitest.Mock<[target: number, framebuffer: WebGLFramebuffer | null], number>;
|
|
878
|
+
framebufferTexture2D: vitest.Mock<[target: number, attachment: number, textarget: number, texture: WebGLTexture | null, level: number], number>;
|
|
879
|
+
deleteFramebuffer: vitest.Mock<[fb: WebGLFramebuffer], number>;
|
|
880
|
+
checkFramebufferStatus: vitest.Mock<[target: number], number>;
|
|
881
|
+
createRenderbuffer: vitest.Mock<[], WebGLRenderbuffer>;
|
|
882
|
+
bindRenderbuffer: vitest.Mock<[target: number, renderbuffer: WebGLRenderbuffer | null], number>;
|
|
883
|
+
renderbufferStorage: vitest.Mock<[target: number, internalformat: number, width: number, height: number], number>;
|
|
884
|
+
framebufferRenderbuffer: vitest.Mock<[target: number, attachment: number, renderbuffertarget: number, renderbuffer: WebGLRenderbuffer | null], number>;
|
|
885
|
+
deleteRenderbuffer: vitest.Mock<[rb: WebGLRenderbuffer], number>;
|
|
886
|
+
drawArrays: vitest.Mock<[mode: number, first: number, count: number], number>;
|
|
887
|
+
drawElements: vitest.Mock<[mode: number, count: number, type: number, offset: number], number>;
|
|
888
|
+
createQuery: vitest.Mock<[], WebGLQuery>;
|
|
889
|
+
beginQuery: vitest.Mock<any, any>;
|
|
890
|
+
endQuery: vitest.Mock<any, any>;
|
|
891
|
+
deleteQuery: vitest.Mock<any, any>;
|
|
892
|
+
getQueryParameter: vitest.Mock<any, any>;
|
|
893
|
+
getParameter: vitest.Mock<any, any>;
|
|
894
|
+
uniform1f: vitest.Mock<[location: WebGLUniformLocation | null, x: number], number>;
|
|
895
|
+
uniform1i: vitest.Mock<[location: WebGLUniformLocation | null, x: number], number>;
|
|
896
|
+
uniform4f: vitest.Mock<[location: WebGLUniformLocation | null, x: number, y: number, z: number, w: number], number>;
|
|
897
|
+
uniform3fv: vitest.Mock<[location: WebGLUniformLocation | null, data: number[] | Float32List], number>;
|
|
898
|
+
uniform3f: vitest.Mock<[location: WebGLUniformLocation | null, x: number, y: number, z: number], number>;
|
|
899
|
+
uniform2f: vitest.Mock<[location: WebGLUniformLocation | null, x: number, y: number], number>;
|
|
900
|
+
uniform4fv: vitest.Mock<[location: WebGLUniformLocation | null, data: Float32List], number>;
|
|
901
|
+
uniformMatrix4fv: vitest.Mock<[location: WebGLUniformLocation | null, transpose: boolean, data: Iterable<number> | Float32List], number>;
|
|
902
|
+
uniformBlockBinding: vitest.Mock<any, any>;
|
|
903
|
+
isContextLost: vitest.Mock<[], boolean>;
|
|
904
|
+
}
|
|
905
|
+
declare function createMockWebGL2Context(overridesOrCanvas?: Partial<WebGL2RenderingContext> | HTMLCanvasElement): MockWebGL2RenderingContext;
|
|
762
906
|
|
|
763
907
|
/**
|
|
764
908
|
* Creates a mock Storage implementation (localStorage/sessionStorage).
|
|
@@ -1013,4 +1157,4 @@ interface VisualScenario {
|
|
|
1013
1157
|
*/
|
|
1014
1158
|
declare function createVisualTestScenario(page: Page, sceneName: string): VisualScenario;
|
|
1015
1159
|
|
|
1016
|
-
export { type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type CameraInput, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type KeyModifiers, type MasterServer, type Message, type MockAI, type MockCollisionEntityIndex, type MockDamageInfo, type MockEngine, type MockGame, type MockMonsterAI, MockPointerLock, type MockRAF, type MockRConClient, type MockServer, type MockServerConsole, type MockServerContext, MockTransport, type MockUDPSocket, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type RateLimiter, type RefDef, type ServerInfo, type ServerListFilter, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createCombatTestContext, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameStateSnapshotFactory, createInputInjector, createItemEntityFactory, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAudioContext, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockCollisionEntityIndex, createMockConnection, createMockDamageInfo, createMockEngine, createMockGPUAdapter, createMockGPUCanvasContext, createMockGPUDevice, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockImage, createMockImageData, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLocalStorage, createMockMasterServer, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockPerformance, createMockPointerLock, createMockPowerupItem, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPhysicsTestContext, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createProjectileEntityFactory, createServerSnapshot, createSpawnTestContext, createStorageTestScenario, createTestContext, createTriggerEntityFactory, createViewTestScenario, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
|
|
1160
|
+
export { type AudioEvent, type BandwidthScenario, type BinaryStreamMock, type BinaryWriterMock, type BrowserSetupOptions, type CameraInput, type Connection, type ConsistencyReport, type ControlledTimer, type DeltaSnapshot, type DrawCall, type GameState, type GameStateCapture, type Handshake, HandshakeStage, InputInjector, type KeyModifiers, type MasterServer, type Message, type MockAI, type MockCollisionEntityIndex, type MockDamageInfo, type MockEngine, type MockGame, type MockMonsterAI, MockPointerLock, type MockRAF, type MockRConClient, type MockServer, type MockServerConsole, type MockServerContext, MockTransport, type MockUDPSocket, MockWebGL2RenderingContext, type MultiplayerScenario, type NetworkAddress, type NetworkCondition, type NetworkConfig, type NetworkSimulator, type NodeSetupOptions, type PlaywrightOptions, type PlaywrightTestClient, type RateLimiter, type RefDef, type ServerInfo, type ServerListFilter, type Snapshot, type StorageScenario, type TestContext, type UserInfo, type ViewScenario, type ViewState, type VisualDiff, type VisualScenario, captureAudioEvents, captureCanvasDrawCalls, captureGameScreenshot, captureGameState, compareScreenshots, createBandwidthTestScenario, createBinaryStreamMock, createBinaryWriterMock, createCombatTestContext, createControlledTimer, createCustomNetworkCondition, createDeltaSnapshot, createEntity, createEntityFactory, createEntityStateFactory, createGameStateSnapshotFactory, createInputInjector, createItemEntityFactory, createMockAI, createMockAmmoItem, createMockArmorItem, createMockAudioContext, createMockCamera, createMockCanvas, createMockCanvasContext2D, createMockCollisionEntityIndex, createMockConnection, createMockDamageInfo, createMockEngine, createMockGPUAdapter, createMockGPUCanvasContext, createMockGPUDevice, createMockGame, createMockGameExports, createMockGameState, createMockHandshake, createMockHealthItem, createMockImage, createMockImageData, createMockIndexedDB, createMockInventory, createMockItem, createMockKeyboardEvent, createMockLocalStorage, createMockMasterServer, createMockMonsterAI, createMockMonsterMove, createMockMouseEvent, createMockNetDriver, createMockNetworkAddress, createMockPerformance, createMockPointerLock, createMockPowerupItem, createMockRAF, createMockRConClient, createMockRateLimiter, createMockRefDef, createMockServer, createMockServerClient, createMockServerConsole, createMockServerInfo, createMockServerState, createMockServerStatic, createMockSessionStorage, createMockTransport, createMockUDPSocket, createMockUserInfo, createMockViewState, createMockWeapon, createMockWeaponItem, createMockWebGL2Context, createMockWheelEvent, createMonsterEntityFactory, createMultiplayerTestScenario, createNetChanMock, createPhysicsTestContext, createPlayerEntityFactory, createPlayerStateFactory, createPlaywrightTestClient, createProjectileEntityFactory, createServerSnapshot, createSpawnTestContext, createStorageTestScenario, createTestContext, createTriggerEntityFactory, createViewTestScenario, createVisualTestScenario, makeAxisBrush, makeBrushFromMinsMaxs, makeBspModel, makeLeaf, makeLeafModel, makeNode, makePlane, measureSnapshotSize, mockMonsterAttacks, serializeUserInfo, setupBrowserEnvironment, setupMockAudioContext, setupNodeEnvironment, setupWebGPUMocks, simulateBandwidthLimit, simulateCameraMovement, simulateFrames, simulateFramesWithMock, simulateHandshake, simulateNetworkCondition, simulatePlayerInput, simulatePlayerJoin, simulatePlayerLeave, simulateServerCommand, simulateServerRegistration, simulateServerTick, simulateSnapshotDelivery, teardownBrowserEnvironment, teardownMockAudioContext, throttleBandwidth, verifySnapshotConsistency, waitForGameReady };
|