quake2ts 0.0.46 → 0.0.48
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/apps/viewer/dist/browser/index.global.js +1 -1
- package/apps/viewer/dist/browser/index.global.js.map +1 -1
- package/apps/viewer/dist/cjs/index.cjs +14 -3
- package/apps/viewer/dist/cjs/index.cjs.map +1 -1
- package/apps/viewer/dist/esm/index.js +14 -3
- package/apps/viewer/dist/esm/index.js.map +1 -1
- package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/packages/engine/dist/browser/index.global.js +7 -7
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +3 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +3 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/render/md3Pipeline.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +1 -1
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +176 -3
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +172 -3
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/ai/constants.d.ts +16 -0
- package/packages/game/dist/types/ai/constants.d.ts.map +1 -1
- package/packages/game/dist/types/ai/index.d.ts +1 -0
- package/packages/game/dist/types/ai/index.d.ts.map +1 -1
- package/packages/game/dist/types/ai/targeting.d.ts +25 -0
- package/packages/game/dist/types/ai/targeting.d.ts.map +1 -0
- package/packages/game/dist/types/entities/entity.d.ts +11 -0
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
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@@ -1357,7 +1357,12 @@ var ZERO = { ...ZERO_VEC33 };
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function copyVec3() {
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return { ...ZERO };
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}
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-
var DEFAULT_MONSTER_INFO = Object.freeze({
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var DEFAULT_MONSTER_INFO = Object.freeze({
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aiflags: 0,
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last_sighting: ZERO,
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trail_time: 0,
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pausetime: 0
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});
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var Entity = class {
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constructor(index) {
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this.inUse = false;
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@@ -1417,7 +1422,9 @@ var Entity = class {
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this.solid = 0;
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this.flags = 0;
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this.svflags = 0;
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this.monsterinfo = { ...DEFAULT_MONSTER_INFO };
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this.monsterinfo = { ...DEFAULT_MONSTER_INFO, last_sighting: copyVec3() };
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this.show_hostile = 0;
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this.light_level = 0;
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this.index = index;
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}
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reset() {
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@@ -1491,7 +1498,10 @@ var Entity = class {
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this.solid = 0;
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this.flags = 0;
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this.svflags = 0;
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this.monsterinfo = { ...DEFAULT_MONSTER_INFO };
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this.monsterinfo = { ...DEFAULT_MONSTER_INFO, last_sighting: copyVec3() };
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this.combattarget = void 0;
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this.show_hostile = 0;
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this.light_level = 0;
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}
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};
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var ENTITY_FIELD_METADATA = [
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@@ -2298,6 +2308,7 @@ var LevelClock = class {
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this.state = { ...state };
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}
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};
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var FL_NOTARGET = 1 << 5;
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var FL_NOVISIBLE = 1 << 24;
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var SPAWNFLAG_MONSTER_AMBUSH = 1 << 0;
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var SAVE_FORMAT_VERSION = 1;
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