quake2ts 0.0.46 → 0.0.48

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (31) hide show
  1. package/apps/viewer/dist/browser/index.global.js +1 -1
  2. package/apps/viewer/dist/browser/index.global.js.map +1 -1
  3. package/apps/viewer/dist/cjs/index.cjs +14 -3
  4. package/apps/viewer/dist/cjs/index.cjs.map +1 -1
  5. package/apps/viewer/dist/esm/index.js +14 -3
  6. package/apps/viewer/dist/esm/index.js.map +1 -1
  7. package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
  8. package/package.json +1 -1
  9. package/packages/engine/dist/browser/index.global.js +7 -7
  10. package/packages/engine/dist/browser/index.global.js.map +1 -1
  11. package/packages/engine/dist/cjs/index.cjs +3 -1
  12. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  13. package/packages/engine/dist/esm/index.js +3 -1
  14. package/packages/engine/dist/esm/index.js.map +1 -1
  15. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  16. package/packages/engine/dist/types/render/md3Pipeline.d.ts.map +1 -1
  17. package/packages/game/dist/browser/index.global.js +1 -1
  18. package/packages/game/dist/browser/index.global.js.map +1 -1
  19. package/packages/game/dist/cjs/index.cjs +176 -3
  20. package/packages/game/dist/cjs/index.cjs.map +1 -1
  21. package/packages/game/dist/esm/index.js +172 -3
  22. package/packages/game/dist/esm/index.js.map +1 -1
  23. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  24. package/packages/game/dist/types/ai/constants.d.ts +16 -0
  25. package/packages/game/dist/types/ai/constants.d.ts.map +1 -1
  26. package/packages/game/dist/types/ai/index.d.ts +1 -0
  27. package/packages/game/dist/types/ai/index.d.ts.map +1 -1
  28. package/packages/game/dist/types/ai/targeting.d.ts +25 -0
  29. package/packages/game/dist/types/ai/targeting.d.ts.map +1 -0
  30. package/packages/game/dist/types/entities/entity.d.ts +11 -0
  31. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
@@ -4084,7 +4084,9 @@ function evaluateLighting(normal, position, lighting) {
4084
4084
  const radiusSq = light.radius * light.radius;
4085
4085
  if (distSq < radiusSq && radiusSq > 0) {
4086
4086
  const attenuation = 1 - Math.sqrt(distSq) / light.radius;
4087
- const amount = clamp012(attenuation * ndotl);
4087
+ const dist = Math.sqrt(distSq);
4088
+ const lightDotN = dist > 0 ? clamp012(-(dx * n.x + dy * n.y + dz * n.z) / dist) : 0;
4089
+ const amount = clamp012(attenuation * lightDotN);
4088
4090
  r += light.color[0] * amount;
4089
4091
  g += light.color[1] * amount;
4090
4092
  b += light.color[2] * amount;