quake2ts 0.0.41 → 0.0.43
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/apps/viewer/dist/browser/index.global.js.map +1 -1
- package/apps/viewer/dist/cjs/index.cjs +8 -8
- package/apps/viewer/dist/cjs/index.cjs.map +1 -1
- package/apps/viewer/dist/esm/index.js +8 -8
- package/apps/viewer/dist/esm/index.js.map +1 -1
- package/apps/viewer/dist/tsconfig.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/packages/game/dist/browser/index.global.js +1 -1
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +192 -13
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +172 -13
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/inventory/ammo.d.ts +32 -0
- package/packages/game/dist/types/inventory/ammo.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/index.d.ts +1 -0
- package/packages/game/dist/types/inventory/index.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts +56 -0
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -0
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@@ -2668,14 +2668,14 @@ var _SaveStorage = class _SaveStorage2 {
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_SaveStorage.DEFAULT_DB_NAME = "quake2ts-saves";
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_SaveStorage.DEFAULT_STORE = "saves";
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_SaveStorage.QUICK_SLOT = "quicksave";
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var AmmoType = /* @__PURE__ */ ((
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return
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var AmmoType = /* @__PURE__ */ ((AmmoType3) => {
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AmmoType3[AmmoType3["Bullets"] = 0] = "Bullets";
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AmmoType3[AmmoType3["Shells"] = 1] = "Shells";
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AmmoType3[AmmoType3["Rockets"] = 2] = "Rockets";
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AmmoType3[AmmoType3["Grenades"] = 3] = "Grenades";
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AmmoType3[AmmoType3["Cells"] = 4] = "Cells";
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AmmoType3[AmmoType3["Slugs"] = 5] = "Slugs";
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return AmmoType3;
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})(AmmoType || {});
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var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
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var ZERO_VEC322 = { x: 0, y: 0, z: 0 };
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