quake2ts 0.0.41 → 0.0.43

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@@ -2694,14 +2694,14 @@ var _SaveStorage = class _SaveStorage2 {
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  _SaveStorage.DEFAULT_DB_NAME = "quake2ts-saves";
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  _SaveStorage.DEFAULT_STORE = "saves";
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  _SaveStorage.QUICK_SLOT = "quicksave";
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- var AmmoType = /* @__PURE__ */ ((AmmoType2) => {
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- AmmoType2[AmmoType2["Bullets"] = 0] = "Bullets";
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- AmmoType2[AmmoType2["Shells"] = 1] = "Shells";
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- AmmoType2[AmmoType2["Rockets"] = 2] = "Rockets";
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- AmmoType2[AmmoType2["Grenades"] = 3] = "Grenades";
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- AmmoType2[AmmoType2["Cells"] = 4] = "Cells";
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- AmmoType2[AmmoType2["Slugs"] = 5] = "Slugs";
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- return AmmoType2;
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+ var AmmoType = /* @__PURE__ */ ((AmmoType3) => {
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+ AmmoType3[AmmoType3["Bullets"] = 0] = "Bullets";
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+ AmmoType3[AmmoType3["Shells"] = 1] = "Shells";
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+ AmmoType3[AmmoType3["Rockets"] = 2] = "Rockets";
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+ AmmoType3[AmmoType3["Grenades"] = 3] = "Grenades";
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+ AmmoType3[AmmoType3["Cells"] = 4] = "Cells";
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+ AmmoType3[AmmoType3["Slugs"] = 5] = "Slugs";
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+ return AmmoType3;
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  })(AmmoType || {});
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  var AMMO_TYPE_COUNT = Object.keys(AmmoType).length / 2;
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  var ZERO_VEC322 = { x: 0, y: 0, z: 0 };