quake2ts 0.0.296 → 0.0.298
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +3 -1
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.js +3 -1
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +20 -11
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +20 -11
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +8 -8
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +11 -2
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +11 -2
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +67 -20
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +67 -20
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/ai/movement.d.ts.map +1 -1
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +1342 -1038
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +1340 -1038
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/pmove/jump.d.ts +2 -0
- package/packages/shared/dist/types/pmove/jump.d.ts.map +1 -1
- package/packages/shared/dist/types/pmove/move.d.ts +20 -0
- package/packages/shared/dist/types/pmove/move.d.ts.map +1 -1
- package/packages/shared/dist/types/pmove/pmove.d.ts +5 -1
- package/packages/shared/dist/types/pmove/pmove.d.ts.map +1 -1
- package/packages/shared/dist/types/pmove/types.d.ts +25 -1
- package/packages/shared/dist/types/pmove/types.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -434,7 +434,7 @@ function G_SetPowerupStat(stats, powerupId, val) {
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if (safeVal < 0) safeVal = 0;
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setCompressedInteger(stats, 41, index, safeVal, NUM_BITS_FOR_POWERUP);
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}
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-
var __defProp2, __export2, ZERO_VEC3, STOP_EPSILON, DEG_TO_RAD, PITCH, YAW, ROLL, DEG2RAD_FACTOR, RAD2DEG_FACTOR, ANORMS, STATE_SIZE, MIDDLE_WORD, MATRIX_A, UPPER_MASK, LOWER_MASK, TWO_POW_32, MersenneTwister19937, RandomGenerator, CONTENTS_SOLID, CONTENTS_WINDOW, CONTENTS_AUX, CONTENTS_LAVA, CONTENTS_SLIME, CONTENTS_WATER, CONTENTS_MIST, CONTENTS_NO_WATERJUMP, CONTENTS_PROJECTILECLIP, CONTENTS_AREAPORTAL, CONTENTS_PLAYERCLIP, CONTENTS_MONSTERCLIP, CONTENTS_CURRENT_0, CONTENTS_CURRENT_90, CONTENTS_CURRENT_180, CONTENTS_CURRENT_270, CONTENTS_CURRENT_UP, CONTENTS_CURRENT_DOWN, CONTENTS_ORIGIN, CONTENTS_MONSTER, CONTENTS_DEADMONSTER, CONTENTS_DETAIL, CONTENTS_TRANSLUCENT, CONTENTS_LADDER, CONTENTS_PLAYER, CONTENTS_PROJECTILE, SURF_LIGHT, SURF_SLICK, SURF_SKY, SURF_WARP, SURF_TRANS33, SURF_TRANS66, SURF_FLOWING, SURF_NODRAW, SURF_ALPHATEST, SURF_N64_UV, SURF_N64_SCROLL_X, SURF_N64_SCROLL_Y, SURF_N64_SCROLL_FLIP, MASK_SOLID, MASK_PLAYERSOLID, MASK_DEADSOLID, MASK_MONSTERSOLID, MASK_WATER, MASK_OPAQUE, MASK_SHOT, MASK_CURRENT, MASK_BLOCK_SIGHT, MASK_NAV_SOLID, MASK_LADDER_NAV_SOLID, MASK_WALK_NAV_SOLID, MASK_PROJECTILE, MAX_CHECKCOUNT, CvarFlags, MAX_CLIENTS, MAX_LIGHTSTYLES, MAX_MODELS, MAX_SOUNDS, MAX_IMAGES, MAX_ITEMS, MAX_GENERAL, MAX_SHADOW_LIGHTS, MAX_WHEEL_ITEMS, ConfigStringIndex, MAX_CONFIGSTRINGS, replay_exports, WaterLevel, WATERJUMP_CLEAR, ServerCommand, TempEntity, MZ_BLASTER, MZ_MACHINEGUN, MZ_SHOTGUN, MZ_CHAINGUN1, MZ_RAILGUN, MZ_ROCKET, MZ_GRENADE, MZ_SSHOTGUN, MZ_BFG, MZ_HYPERBLASTER, PowerupId, PlayerStat, AMMO_MAX, NUM_BITS_FOR_AMMO, NUM_AMMO_STATS, POWERUP_MAX, NUM_BITS_FOR_POWERUP, NUM_POWERUP_STATS, POWERUP_STAT_MAP, RenderFx, entityFlags_exports, U_NUMBER, U_MODEL, U_SOUND, U_ORIGIN1, U_ORIGIN2, U_ORIGIN3, U_ANGLE1, U_ANGLE2, U_ANGLE3, U_FRAME, U_SKIN, U_EFFECTS, U_RENDERFX, U_SOLID, U_EVENT, U_MOREBITS, U_MODEL2, U_MODEL3, U_MODEL4, U_REMOVE,
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+
var __defProp2, __export2, ZERO_VEC3, STOP_EPSILON, DEG_TO_RAD, PITCH, YAW, ROLL, DEG2RAD_FACTOR, RAD2DEG_FACTOR, ANORMS, STATE_SIZE, MIDDLE_WORD, MATRIX_A, UPPER_MASK, LOWER_MASK, TWO_POW_32, MersenneTwister19937, RandomGenerator, CONTENTS_SOLID, CONTENTS_WINDOW, CONTENTS_AUX, CONTENTS_LAVA, CONTENTS_SLIME, CONTENTS_WATER, CONTENTS_MIST, CONTENTS_NO_WATERJUMP, CONTENTS_PROJECTILECLIP, CONTENTS_AREAPORTAL, CONTENTS_PLAYERCLIP, CONTENTS_MONSTERCLIP, CONTENTS_CURRENT_0, CONTENTS_CURRENT_90, CONTENTS_CURRENT_180, CONTENTS_CURRENT_270, CONTENTS_CURRENT_UP, CONTENTS_CURRENT_DOWN, CONTENTS_ORIGIN, CONTENTS_MONSTER, CONTENTS_DEADMONSTER, CONTENTS_DETAIL, CONTENTS_TRANSLUCENT, CONTENTS_LADDER, CONTENTS_PLAYER, CONTENTS_PROJECTILE, SURF_LIGHT, SURF_SLICK, SURF_SKY, SURF_WARP, SURF_TRANS33, SURF_TRANS66, SURF_FLOWING, SURF_NODRAW, SURF_ALPHATEST, SURF_N64_UV, SURF_N64_SCROLL_X, SURF_N64_SCROLL_Y, SURF_N64_SCROLL_FLIP, MASK_SOLID, MASK_PLAYERSOLID, MASK_DEADSOLID, MASK_MONSTERSOLID, MASK_WATER, MASK_OPAQUE, MASK_SHOT, MASK_CURRENT, MASK_BLOCK_SIGHT, MASK_NAV_SOLID, MASK_LADDER_NAV_SOLID, MASK_WALK_NAV_SOLID, MASK_PROJECTILE, MAX_CHECKCOUNT, CvarFlags, MAX_CLIENTS, MAX_LIGHTSTYLES, MAX_MODELS, MAX_SOUNDS, MAX_IMAGES, MAX_ITEMS, MAX_GENERAL, MAX_SHADOW_LIGHTS, MAX_WHEEL_ITEMS, ConfigStringIndex, MAX_CONFIGSTRINGS, replay_exports, WaterLevel, WATERJUMP_CLEAR, ServerCommand, TempEntity, MZ_BLASTER, MZ_MACHINEGUN, MZ_SHOTGUN, MZ_CHAINGUN1, MZ_RAILGUN, MZ_ROCKET, MZ_GRENADE, MZ_SSHOTGUN, MZ_BFG, MZ_HYPERBLASTER, PowerupId, PlayerStat, AMMO_MAX, NUM_BITS_FOR_AMMO, NUM_AMMO_STATS, POWERUP_MAX, NUM_BITS_FOR_POWERUP, NUM_POWERUP_STATS, POWERUP_STAT_MAP, RenderFx, entityFlags_exports, U_NUMBER, U_MODEL, U_SOUND, U_ORIGIN1, U_ORIGIN2, U_ORIGIN3, U_ANGLE1, U_ANGLE2, U_ANGLE3, U_FRAME, U_SKIN, U_EFFECTS, U_RENDERFX, U_SOLID, U_EVENT, U_MOREBITS, U_MODEL2, U_MODEL3, U_MODEL4, U_REMOVE, FRAMETIME2, MASK_WATER2, WaterLevel3, categorizePosition2, checkWater, applyPmove, BinaryWriter, _NetChan, WeaponId, AmmoType, AMMO_TYPE_COUNT, AmmoItemId, WEAPON_WHEEL_ORDER, SoundChannel, ATTN_NORM, ATTN_IDLE;
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var init_esm = __esm({
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"../shared/dist/esm/index.js"() {
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"use strict";
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@@ -1226,7 +1226,7 @@ var init_esm = __esm({
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U_MODEL3 = 1 << 1;
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U_MODEL4 = 1 << 2;
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U_REMOVE = 32768;
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-
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FRAMETIME2 = 0.025;
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MASK_WATER2 = 33554432;
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WaterLevel3 = {
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None: 0,
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@@ -1280,7 +1280,7 @@ var init_esm = __esm({
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const { forward, right } = angleVectors(adjustedAngles);
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const frictionedVelocity = applyPmoveFriction({
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velocity,
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frametime:
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frametime: FRAMETIME2,
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onGround,
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groundIsSlick: false,
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onLadder: false,
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@@ -1306,12 +1306,12 @@ var init_esm = __esm({
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wishspeed: wish.wishspeed,
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// Water movement uses ground acceleration (10), not air acceleration (1)
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accel: onGround || waterLevel >= 2 ? 10 : 1,
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frametime:
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frametime: FRAMETIME2
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});
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const traceResult = trace(origin, {
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x: origin.x + finalVelocity.x *
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y: origin.y + finalVelocity.y *
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z: origin.z + finalVelocity.z *
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x: origin.x + finalVelocity.x * FRAMETIME2,
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y: origin.y + finalVelocity.y * FRAMETIME2,
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z: origin.z + finalVelocity.z * FRAMETIME2
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});
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return {
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...newState,
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@@ -2987,6 +2987,7 @@ function findTarget(self, level, context, trace, hearability = {}) {
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}
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// src/ai/movement.ts
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var STEPSIZE = 18;
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function yawVector(yawDegrees, distance2) {
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if (distance2 === 0) {
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return { x: 0, y: 0, z: 0 };
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@@ -3189,24 +3190,70 @@ function M_walkmove(self, yawDegrees, distance2, context) {
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z: self.origin.z + delta.z
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};
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const trace = context.trace(self.origin, self.mins, self.maxs, dest, self, MASK_MONSTERSOLID);
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if (trace.fraction
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if (trace.fraction === 1) {
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const oldOrigin2 = { ...self.origin };
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self.origin.x = dest.x;
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self.origin.y = dest.y;
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self.origin.z = dest.z;
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if (!((self.flags & (2 /* Swim */ | 1 /* Fly */)) !== 0) && self.movetype !== 1 /* Noclip */) {
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if (!M_CheckBottom(self, context)) {
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self.origin.x = oldOrigin2.x;
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self.origin.y = oldOrigin2.y;
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self.origin.z = oldOrigin2.z;
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return false;
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}
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}
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if (!((self.flags & (2 /* Swim */ | 1 /* Fly */)) !== 0)) {
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CheckGround(self, context);
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}
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return true;
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}
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if ((self.flags & (2 /* Swim */ | 1 /* Fly */)) !== 0) {
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return false;
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}
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const oldOrigin = { ...self.origin };
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self.origin.
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self.origin.
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if (!M_CheckBottom(self, context)) {
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self.origin.x = oldOrigin.x;
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self.origin.y = oldOrigin.y;
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self.origin.z = oldOrigin.z;
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return false;
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}
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const up = { ...self.origin, z: self.origin.z + STEPSIZE };
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const traceUp = context.trace(self.origin, self.mins, self.maxs, up, self, MASK_MONSTERSOLID);
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if (traceUp.startsolid || traceUp.allsolid) {
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return false;
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}
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const destUp = {
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x: up.x + delta.x,
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y: up.y + delta.y,
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z: up.z
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// stay at up z
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};
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const traceStep = context.trace(up, self.mins, self.maxs, destUp, self, MASK_MONSTERSOLID);
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if (traceStep.fraction < 1) {
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return false;
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}
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const destDown = {
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x: destUp.x,
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y: destUp.y,
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z: destUp.z - STEPSIZE
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// Go back down
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};
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const downTraceDest = {
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x: destDown.x,
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y: destDown.y,
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z: destDown.z - STEPSIZE
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// Look a bit deeper?
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};
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const traceDown = context.trace(destUp, self.mins, self.maxs, destDown, self, MASK_MONSTERSOLID);
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if (traceDown.startsolid || traceDown.allsolid) {
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return false;
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}
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const newPos = traceDown.endpos;
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self.origin.x = newPos.x;
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self.origin.y = newPos.y;
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self.origin.z = newPos.z;
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if (!M_CheckBottom(self, context)) {
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self.origin.x = oldOrigin.x;
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self.origin.y = oldOrigin.y;
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self.origin.z = oldOrigin.z;
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return false;
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}
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CheckGround(self, context);
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return true;
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}
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function SV_StepDirection(self, yaw, dist, context) {
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