quake2ts 0.0.295 → 0.0.297
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +10 -10
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +11 -2
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +11 -2
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/browser/index.global.js +3 -3
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +11 -2
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +11 -2
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/demo/parser.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +4 -4
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +215 -29
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +215 -29
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/animation.d.ts +1 -6
- package/packages/game/dist/types/combat/weapons/animation.d.ts.map +1 -1
- package/packages/game/dist/types/combat/weapons/chainfist.d.ts +9 -0
- package/packages/game/dist/types/combat/weapons/chainfist.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/chaingun.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/items.d.ts.map +1 -1
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@@ -16,12 +16,7 @@ export declare function Weapon_Generic(ent: Entity, FRAME_ACTIVATE_LAST: number,
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* Weapon_Repeating - For automatic weapons (Chaingun, Hyperblaster)
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* Source: p_weapon.cpp:952-978
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*/
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export declare function Weapon_Repeating(ent: Entity,
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FRAME_FIRE_LAST: number, // The last frame of firing sequence
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FRAME_IDLE_LAST: number, // The last frame of idle sequence (used to reset)
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FRAME_PAUSE: number, // Pause frames (not used in repeating logic usually)
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FRAME_NOOP: number, // Unused
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fire: (ent: Entity) => void, sys: EntitySystem): void;
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export declare function Weapon_Repeating(ent: Entity, FRAME_ACTIVATE_LAST: number, FRAME_FIRE_LAST: number, FRAME_IDLE_LAST: number, FRAME_DEACTIVATE_LAST: number, pause_frames: number[] | null, fire: (ent: Entity) => void, sys: EntitySystem): void;
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/**
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* Throw_Generic - For throwable weapons like Grenades
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* Source: p_weapon.cpp:1013-1213
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@@ -1 +1 @@
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{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/animation.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAKxD;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAiBxD;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAC1B,GAAG,EAAE,MAAM,EACX,mBAAmB,EAAE,MAAM,EAC3B,eAAe,EAAE,MAAM,EACvB,eAAe,EAAE,MAAM,EACvB,qBAAqB,EAAE,MAAM,EAC7B,YAAY,EAAE,MAAM,EAAE,GAAG,IAAI,EAC7B,WAAW,EAAE,MAAM,EAAE,GAAG,IAAI,EAC5B,IAAI,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,EAC3B,GAAG,EAAE,YAAY,
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{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/animation.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAKxD;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAiBxD;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAC1B,GAAG,EAAE,MAAM,EACX,mBAAmB,EAAE,MAAM,EAC3B,eAAe,EAAE,MAAM,EACvB,eAAe,EAAE,MAAM,EACvB,qBAAqB,EAAE,MAAM,EAC7B,YAAY,EAAE,MAAM,EAAE,GAAG,IAAI,EAC7B,WAAW,EAAE,MAAM,EAAE,GAAG,IAAI,EAC5B,IAAI,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,EAC3B,GAAG,EAAE,YAAY,QAmGpB;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC5B,GAAG,EAAE,MAAM,EACX,mBAAmB,EAAE,MAAM,EAC3B,eAAe,EAAE,MAAM,EACvB,eAAe,EAAE,MAAM,EACvB,qBAAqB,EAAE,MAAM,EAC7B,YAAY,EAAE,MAAM,EAAE,GAAG,IAAI,EAC7B,IAAI,EAAE,CAAC,GAAG,EAAE,MAAM,KAAK,IAAI,EAC3B,GAAG,EAAE,YAAY,QAiDpB;AAED;;;GAGG;AACH,wBAAgB,aAAa,CACzB,GAAG,EAAE,MAAM,EACX,eAAe,EAAE,MAAM,EACvB,eAAe,EAAE,MAAM,EACvB,iBAAiB,EAAE,MAAM,EACzB,gBAAgB,EAAE,MAAM,EACxB,iBAAiB,EAAE,MAAM,EACzB,gBAAgB,EAAE,MAAM,EACxB,gBAAgB,EAAE,MAAM,EACxB,IAAI,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,KAAK,IAAI,EAC1C,GAAG,EAAE,YAAY,QAuFpB"}
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@@ -0,0 +1,9 @@
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import { Entity } from '../../entities/entity.js';
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import { EntitySystem } from '../../entities/system.js';
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import { GameExports } from '../../index.js';
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import { WeaponState } from './state.js';
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import { PlayerInventory } from '../../inventory/playerInventory.js';
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import { Vec3 } from '@quake2ts/shared';
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export declare function fireChainfist(game: GameExports, player: Entity, inventory: PlayerInventory, weaponState: WeaponState, start: Vec3, forward: Vec3): void;
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export declare function Weapon_ChainFist(player: Entity, sys: EntitySystem): void;
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//# sourceMappingURL=chainfist.d.ts.map
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@@ -0,0 +1 @@
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{"version":3,"file":"chainfist.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/chainfist.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AACzC,OAAO,EAAE,eAAe,EAAE,MAAM,oCAAoC,CAAC;AACrE,OAAO,EACqE,IAAI,EAE/E,MAAM,kBAAkB,CAAC;AAyJ1B,wBAAgB,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,QAehJ;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QA+DjE"}
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@@ -1 +1 @@
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{"version":3,"file":"chaingun.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/chaingun.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;
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{"version":3,"file":"chaingun.d.ts","sourceRoot":"","sources":["../../../../src/combat/weapons/chaingun.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,MAAM,EAAE,MAAM,0BAA0B,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAgBxD,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,QAmB9D"}
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@@ -1 +1 @@
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{"version":3,"file":"items.d.ts","sourceRoot":"","sources":["../../../src/inventory/items.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAC;AACrC,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;
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{"version":3,"file":"items.d.ts","sourceRoot":"","sources":["../../../src/inventory/items.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAC;AACrC,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAarD,OAAO,EAAE,QAAQ,EAAE,CAAC;AAEpB,MAAM,WAAW,QAAQ;IACrB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,UAAW,SAAQ,QAAQ;IACxC,IAAI,EAAE,QAAQ,CAAC;IACf,QAAQ,EAAE,QAAQ,CAAC;IACnB,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,YAAY,KAAK,IAAI,CAAC;IACpD,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAAC;IAC1B,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,UAAW,SAAQ,QAAQ;IACxC,IAAI,EAAE,QAAQ,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,GAAG,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,SAAU,SAAQ,QAAQ;IACvC,IAAI,EAAE,OAAO,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,WAAY,SAAQ,QAAQ;IACzC,IAAI,EAAE,SAAS,CAAC;IAChB,KAAK,EAAE,MAAM,CAAC;CACjB;AAED,MAAM,WAAW,cAAe,SAAQ,QAAQ;IAC5C,IAAI,EAAE,aAAa,CAAC;IACpB,SAAS,EAAE,QAAQ,GAAG,QAAQ,CAAC;CAClC;AAED,MAAM,WAAW,OAAQ,SAAQ,QAAQ;IACrC,IAAI,EAAE,KAAK,CAAC;CACf;AAED,eAAO,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAuLnD,CAAC;AAEF,eAAO,MAAM,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CA6BnD,CAAC;AAEF,eAAO,MAAM,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,CAyBjD,CAAC;AAEF,eAAO,MAAM,aAAa,EAAE,MAAM,CAAC,MAAM,EAAE,WAAW,CA+BrD,CAAC;AAEF,eAAO,MAAM,iBAAiB,EAAE,MAAM,CAAC,MAAM,EAAE,cAAc,CAa5D,CAAC;AAEF,eAAO,MAAM,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAqB7C,CAAC"}
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