quake2ts 0.0.286 → 0.0.289

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +13 -13
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +669 -79
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +669 -79
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/demo/handler.d.ts +9 -1
  10. package/packages/client/dist/types/demo/handler.d.ts.map +1 -1
  11. package/packages/client/dist/types/entities.d.ts +22 -2
  12. package/packages/client/dist/types/entities.d.ts.map +1 -1
  13. package/packages/engine/dist/browser/index.global.js +16 -16
  14. package/packages/engine/dist/browser/index.global.js.map +1 -1
  15. package/packages/engine/dist/cjs/index.cjs +327 -0
  16. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  17. package/packages/engine/dist/esm/index.js +327 -0
  18. package/packages/engine/dist/esm/index.js.map +1 -1
  19. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  20. package/packages/game/dist/browser/index.global.js +3 -3
  21. package/packages/game/dist/browser/index.global.js.map +1 -1
  22. package/packages/game/dist/cjs/index.cjs +492 -1
  23. package/packages/game/dist/cjs/index.cjs.map +1 -1
  24. package/packages/game/dist/esm/index.js +492 -1
  25. package/packages/game/dist/esm/index.js.map +1 -1
  26. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  27. package/packages/server/dist/index.cjs +54 -11
  28. package/packages/server/dist/index.d.cts +6 -1
  29. package/packages/server/dist/index.d.ts +6 -1
  30. package/packages/server/dist/index.js +56 -13
  31. package/packages/shared/dist/browser/index.global.js +1 -1
  32. package/packages/shared/dist/browser/index.global.js.map +1 -1
  33. package/packages/shared/dist/cjs/index.cjs +509 -0
  34. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  35. package/packages/shared/dist/esm/index.js +507 -0
  36. package/packages/shared/dist/esm/index.js.map +1 -1
  37. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  38. package/packages/shared/dist/types/net/index.d.ts +1 -0
  39. package/packages/shared/dist/types/net/index.d.ts.map +1 -1
  40. package/packages/shared/dist/types/protocol/crc.d.ts +5 -0
  41. package/packages/shared/dist/types/protocol/crc.d.ts.map +1 -0
  42. package/packages/shared/dist/types/protocol/index.d.ts +1 -0
  43. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
  44. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -2329,6 +2329,333 @@ var BinaryStream = class {
2329
2329
  out.z = norm[2];
2330
2330
  }
2331
2331
  };
2332
+ var BinaryWriter = class {
2333
+ constructor(sizeOrBuffer = 1400) {
2334
+ if (typeof sizeOrBuffer === "number") {
2335
+ this.buffer = new Uint8Array(sizeOrBuffer);
2336
+ this.fixed = false;
2337
+ } else {
2338
+ this.buffer = sizeOrBuffer;
2339
+ this.fixed = true;
2340
+ }
2341
+ this.view = new DataView(this.buffer.buffer, this.buffer.byteOffset, this.buffer.byteLength);
2342
+ this.offset = 0;
2343
+ }
2344
+ ensureSpace(bytes) {
2345
+ if (this.offset + bytes > this.buffer.byteLength) {
2346
+ if (this.fixed) {
2347
+ throw new Error(`Buffer overflow: capacity ${this.buffer.byteLength}, needed ${this.offset + bytes}`);
2348
+ }
2349
+ const newSize = Math.max(this.buffer.byteLength * 2, this.offset + bytes);
2350
+ const newBuffer = new Uint8Array(newSize);
2351
+ newBuffer.set(this.buffer);
2352
+ this.buffer = newBuffer;
2353
+ this.view = new DataView(this.buffer.buffer, this.buffer.byteOffset, this.buffer.byteLength);
2354
+ }
2355
+ }
2356
+ writeByte(value) {
2357
+ this.ensureSpace(1);
2358
+ this.view.setUint8(this.offset, value);
2359
+ this.offset += 1;
2360
+ }
2361
+ writeChar(value) {
2362
+ this.ensureSpace(1);
2363
+ this.view.setInt8(this.offset, value);
2364
+ this.offset += 1;
2365
+ }
2366
+ writeShort(value) {
2367
+ this.ensureSpace(2);
2368
+ this.view.setInt16(this.offset, value, true);
2369
+ this.offset += 2;
2370
+ }
2371
+ writeLong(value) {
2372
+ this.ensureSpace(4);
2373
+ this.view.setInt32(this.offset, value, true);
2374
+ this.offset += 4;
2375
+ }
2376
+ writeFloat(value) {
2377
+ this.ensureSpace(4);
2378
+ this.view.setFloat32(this.offset, value, true);
2379
+ this.offset += 4;
2380
+ }
2381
+ writeString(value) {
2382
+ const len2 = value.length;
2383
+ this.ensureSpace(len2 + 1);
2384
+ for (let i = 0; i < len2; i++) {
2385
+ this.view.setUint8(this.offset + i, value.charCodeAt(i));
2386
+ }
2387
+ this.view.setUint8(this.offset + len2, 0);
2388
+ this.offset += len2 + 1;
2389
+ }
2390
+ writeCoord(value) {
2391
+ this.writeShort(Math.trunc(value * 8));
2392
+ }
2393
+ writeAngle(value) {
2394
+ this.writeByte(Math.trunc(value * 256 / 360) & 255);
2395
+ }
2396
+ writeAngle16(value) {
2397
+ this.writeShort(Math.trunc(value * 65536 / 360) & 65535);
2398
+ }
2399
+ writePos(pos) {
2400
+ this.writeCoord(pos.x);
2401
+ this.writeCoord(pos.y);
2402
+ this.writeCoord(pos.z);
2403
+ }
2404
+ writeDir(dir) {
2405
+ let maxDot = -1;
2406
+ let bestIndex = 0;
2407
+ if (dir.x === 0 && dir.y === 0 && dir.z === 0) {
2408
+ this.writeByte(0);
2409
+ return;
2410
+ }
2411
+ for (let i = 0; i < ANORMS.length; i++) {
2412
+ const norm = ANORMS[i];
2413
+ const dot2 = dir.x * norm[0] + dir.y * norm[1] + dir.z * norm[2];
2414
+ if (dot2 > maxDot) {
2415
+ maxDot = dot2;
2416
+ bestIndex = i;
2417
+ }
2418
+ }
2419
+ this.writeByte(bestIndex);
2420
+ }
2421
+ getData() {
2422
+ return this.buffer.slice(0, this.offset);
2423
+ }
2424
+ getBuffer() {
2425
+ return this.buffer;
2426
+ }
2427
+ getOffset() {
2428
+ return this.offset;
2429
+ }
2430
+ reset() {
2431
+ this.offset = 0;
2432
+ }
2433
+ };
2434
+ var _NetChan = class _NetChan2 {
2435
+ constructor() {
2436
+ this.qport = 0;
2437
+ this.incomingSequence = 0;
2438
+ this.outgoingSequence = 0;
2439
+ this.incomingAcknowledged = 0;
2440
+ this.incomingReliableAcknowledged = false;
2441
+ this.incomingReliableSequence = 0;
2442
+ this.outgoingReliableSequence = 0;
2443
+ this.reliableLength = 0;
2444
+ this.lastReceived = 0;
2445
+ this.lastSent = 0;
2446
+ this.remoteAddress = null;
2447
+ this.reliableMessage = new BinaryWriter(_NetChan2.MAX_MSGLEN);
2448
+ const now = Date.now();
2449
+ this.lastReceived = now;
2450
+ this.lastSent = now;
2451
+ this.qport = Math.floor(Math.random() * 65536);
2452
+ }
2453
+ /**
2454
+ * Setup the netchan with specific settings
2455
+ */
2456
+ setup(qport, address = null) {
2457
+ this.qport = qport;
2458
+ this.remoteAddress = address;
2459
+ this.reset();
2460
+ }
2461
+ /**
2462
+ * Reset the netchan state
2463
+ */
2464
+ reset() {
2465
+ this.incomingSequence = 0;
2466
+ this.outgoingSequence = 0;
2467
+ this.incomingAcknowledged = 0;
2468
+ this.incomingReliableAcknowledged = false;
2469
+ this.incomingReliableSequence = 0;
2470
+ this.outgoingReliableSequence = 0;
2471
+ this.reliableLength = 0;
2472
+ this.reliableMessage.reset();
2473
+ this.lastReceived = Date.now();
2474
+ this.lastSent = Date.now();
2475
+ }
2476
+ /**
2477
+ * Transmits a packet containing reliable and unreliable data
2478
+ */
2479
+ transmit(unreliableData) {
2480
+ this.outgoingSequence++;
2481
+ this.lastSent = Date.now();
2482
+ const headerSize = _NetChan2.PACKET_HEADER;
2483
+ const reliableSize = this.reliableLength > 0 ? this.reliableLength + 2 : 0;
2484
+ let unreliableSize = unreliableData ? unreliableData.length : 0;
2485
+ if (headerSize + reliableSize + unreliableSize > _NetChan2.MAX_MSGLEN) {
2486
+ unreliableSize = _NetChan2.MAX_MSGLEN - headerSize - reliableSize;
2487
+ if (unreliableSize < 0) unreliableSize = 0;
2488
+ }
2489
+ const buffer = new ArrayBuffer(headerSize + reliableSize + unreliableSize);
2490
+ const view = new DataView(buffer);
2491
+ const result = new Uint8Array(buffer);
2492
+ let sequence = this.outgoingSequence;
2493
+ if (this.reliableLength > 0) {
2494
+ sequence |= 2147483648;
2495
+ if ((this.outgoingReliableSequence & 1) !== 0) {
2496
+ sequence |= 1073741824;
2497
+ }
2498
+ }
2499
+ view.setUint32(0, sequence, true);
2500
+ let ack = this.incomingSequence;
2501
+ if ((this.incomingReliableSequence & 1) !== 0) {
2502
+ ack |= 2147483648;
2503
+ }
2504
+ view.setUint32(4, ack, true);
2505
+ view.setUint16(8, this.qport, true);
2506
+ let offset = headerSize;
2507
+ if (this.reliableLength > 0) {
2508
+ view.setUint16(offset, this.reliableLength, true);
2509
+ offset += 2;
2510
+ const reliableBuffer = this.reliableMessage.getBuffer();
2511
+ const reliableBytes = reliableBuffer.subarray(0, this.reliableLength);
2512
+ result.set(reliableBytes, offset);
2513
+ offset += this.reliableLength;
2514
+ }
2515
+ if (unreliableData && unreliableSize > 0) {
2516
+ const chunk = unreliableData.slice(0, unreliableSize);
2517
+ result.set(chunk, offset);
2518
+ }
2519
+ return result;
2520
+ }
2521
+ /**
2522
+ * Processes a received packet
2523
+ * Returns the payload data (reliable + unreliable) to be processed, or null if discarded
2524
+ */
2525
+ process(packet) {
2526
+ if (packet.length < _NetChan2.PACKET_HEADER) {
2527
+ return null;
2528
+ }
2529
+ this.lastReceived = Date.now();
2530
+ const view = new DataView(packet.buffer, packet.byteOffset, packet.byteLength);
2531
+ const sequence = view.getUint32(0, true);
2532
+ const ack = view.getUint32(4, true);
2533
+ const qport = view.getUint16(8, true);
2534
+ if (this.qport !== qport) {
2535
+ return null;
2536
+ }
2537
+ const seqNumberClean = sequence & ~(2147483648 | 1073741824);
2538
+ if ((seqNumberClean - this.incomingSequence | 0) <= 0) {
2539
+ return null;
2540
+ }
2541
+ this.incomingSequence = seqNumberClean;
2542
+ const ackNumber = ack & ~2147483648;
2543
+ const ackReliable = (ack & 2147483648) !== 0;
2544
+ if (ackNumber > this.incomingAcknowledged) {
2545
+ this.incomingAcknowledged = ackNumber;
2546
+ }
2547
+ if (this.reliableLength > 0) {
2548
+ const receivedAckBit = ackReliable ? 1 : 0;
2549
+ const currentReliableBit = this.outgoingReliableSequence & 1;
2550
+ if (receivedAckBit !== currentReliableBit) {
2551
+ this.reliableLength = 0;
2552
+ this.reliableMessage.reset();
2553
+ this.outgoingReliableSequence ^= 1;
2554
+ }
2555
+ }
2556
+ const hasReliableData = (sequence & 2147483648) !== 0;
2557
+ const reliableSeqBit = (sequence & 1073741824) !== 0 ? 1 : 0;
2558
+ let payloadOffset = _NetChan2.PACKET_HEADER;
2559
+ let reliableData = null;
2560
+ if (hasReliableData) {
2561
+ if (payloadOffset + 2 > packet.byteLength) return null;
2562
+ const reliableLen = view.getUint16(payloadOffset, true);
2563
+ payloadOffset += 2;
2564
+ const expectedBit = this.incomingReliableSequence & 1;
2565
+ if (reliableSeqBit === expectedBit) {
2566
+ this.incomingReliableSequence++;
2567
+ if (payloadOffset + reliableLen > packet.byteLength) return null;
2568
+ reliableData = packet.slice(payloadOffset, payloadOffset + reliableLen);
2569
+ }
2570
+ payloadOffset += reliableLen;
2571
+ }
2572
+ const unreliableData = packet.slice(payloadOffset);
2573
+ if (reliableData && reliableData.length > 0) {
2574
+ const totalLen = reliableData.length + unreliableData.length;
2575
+ const result = new Uint8Array(totalLen);
2576
+ result.set(reliableData, 0);
2577
+ result.set(unreliableData, reliableData.length);
2578
+ return result;
2579
+ }
2580
+ if (unreliableData) {
2581
+ return unreliableData;
2582
+ }
2583
+ return new Uint8Array(0);
2584
+ }
2585
+ /**
2586
+ * Checks if reliable message buffer is empty and ready for new data
2587
+ */
2588
+ canSendReliable() {
2589
+ return this.reliableLength === 0;
2590
+ }
2591
+ /**
2592
+ * Writes a byte to the reliable message buffer
2593
+ */
2594
+ writeReliableByte(value) {
2595
+ if (this.reliableLength + 1 > _NetChan2.MAX_MSGLEN - _NetChan2.HEADER_OVERHEAD) {
2596
+ throw new Error("NetChan reliable buffer overflow");
2597
+ }
2598
+ this.reliableMessage.writeByte(value);
2599
+ this.reliableLength++;
2600
+ }
2601
+ /**
2602
+ * Writes a short to the reliable message buffer
2603
+ */
2604
+ writeReliableShort(value) {
2605
+ if (this.reliableLength + 2 > _NetChan2.MAX_MSGLEN - _NetChan2.HEADER_OVERHEAD) {
2606
+ throw new Error("NetChan reliable buffer overflow");
2607
+ }
2608
+ this.reliableMessage.writeShort(value);
2609
+ this.reliableLength += 2;
2610
+ }
2611
+ /**
2612
+ * Writes a long to the reliable message buffer
2613
+ */
2614
+ writeReliableLong(value) {
2615
+ if (this.reliableLength + 4 > _NetChan2.MAX_MSGLEN - _NetChan2.HEADER_OVERHEAD) {
2616
+ throw new Error("NetChan reliable buffer overflow");
2617
+ }
2618
+ this.reliableMessage.writeLong(value);
2619
+ this.reliableLength += 4;
2620
+ }
2621
+ /**
2622
+ * Writes a string to the reliable message buffer
2623
+ */
2624
+ writeReliableString(value) {
2625
+ const len2 = value.length + 1;
2626
+ if (this.reliableLength + len2 > _NetChan2.MAX_MSGLEN - _NetChan2.HEADER_OVERHEAD) {
2627
+ throw new Error("NetChan reliable buffer overflow");
2628
+ }
2629
+ this.reliableMessage.writeString(value);
2630
+ this.reliableLength += len2;
2631
+ }
2632
+ /**
2633
+ * Returns the current reliable data buffer
2634
+ */
2635
+ getReliableData() {
2636
+ if (this.reliableLength === 0) {
2637
+ return new Uint8Array(0);
2638
+ }
2639
+ const buffer = this.reliableMessage.getBuffer();
2640
+ return buffer.subarray(0, this.reliableLength);
2641
+ }
2642
+ /**
2643
+ * Checks if we need to send a keepalive packet
2644
+ */
2645
+ needsKeepalive(currentTime) {
2646
+ return currentTime - this.lastSent > 1e3;
2647
+ }
2648
+ /**
2649
+ * Checks if the connection has timed out
2650
+ */
2651
+ isTimedOut(currentTime, timeoutMs = 3e4) {
2652
+ return currentTime - this.lastReceived > timeoutMs;
2653
+ }
2654
+ };
2655
+ _NetChan.MAX_MSGLEN = 1400;
2656
+ _NetChan.FRAGMENT_SIZE = 1024;
2657
+ _NetChan.PACKET_HEADER = 10;
2658
+ _NetChan.HEADER_OVERHEAD = _NetChan.PACKET_HEADER + 2;
2332
2659
  var AmmoType = /* @__PURE__ */ ((AmmoType22) => {
2333
2660
  AmmoType22[AmmoType22["Bullets"] = 0] = "Bullets";
2334
2661
  AmmoType22[AmmoType22["Shells"] = 1] = "Shells";
@@ -8859,7 +9186,7 @@ var BinaryStream2 = class {
8859
9186
  out.z = norm[2];
8860
9187
  }
8861
9188
  };
8862
- var BinaryWriter = class {
9189
+ var BinaryWriter2 = class {
8863
9190
  constructor(sizeOrBuffer = 1400) {
8864
9191
  if (typeof sizeOrBuffer === "number") {
8865
9192
  this.buffer = new Uint8Array(sizeOrBuffer);
@@ -9051,6 +9378,231 @@ var NetworkMessageBuilder = class {
9051
9378
  this.writeByte(best);
9052
9379
  }
9053
9380
  };
9381
+ var _NetChan3 = class _NetChan4 {
9382
+ constructor() {
9383
+ this.qport = 0;
9384
+ this.incomingSequence = 0;
9385
+ this.outgoingSequence = 0;
9386
+ this.incomingAcknowledged = 0;
9387
+ this.incomingReliableAcknowledged = false;
9388
+ this.incomingReliableSequence = 0;
9389
+ this.outgoingReliableSequence = 0;
9390
+ this.reliableLength = 0;
9391
+ this.lastReceived = 0;
9392
+ this.lastSent = 0;
9393
+ this.remoteAddress = null;
9394
+ this.reliableMessage = new BinaryWriter2(_NetChan4.MAX_MSGLEN);
9395
+ const now = Date.now();
9396
+ this.lastReceived = now;
9397
+ this.lastSent = now;
9398
+ this.qport = Math.floor(Math.random() * 65536);
9399
+ }
9400
+ /**
9401
+ * Setup the netchan with specific settings
9402
+ */
9403
+ setup(qport, address = null) {
9404
+ this.qport = qport;
9405
+ this.remoteAddress = address;
9406
+ this.reset();
9407
+ }
9408
+ /**
9409
+ * Reset the netchan state
9410
+ */
9411
+ reset() {
9412
+ this.incomingSequence = 0;
9413
+ this.outgoingSequence = 0;
9414
+ this.incomingAcknowledged = 0;
9415
+ this.incomingReliableAcknowledged = false;
9416
+ this.incomingReliableSequence = 0;
9417
+ this.outgoingReliableSequence = 0;
9418
+ this.reliableLength = 0;
9419
+ this.reliableMessage.reset();
9420
+ this.lastReceived = Date.now();
9421
+ this.lastSent = Date.now();
9422
+ }
9423
+ /**
9424
+ * Transmits a packet containing reliable and unreliable data
9425
+ */
9426
+ transmit(unreliableData) {
9427
+ this.outgoingSequence++;
9428
+ this.lastSent = Date.now();
9429
+ const headerSize = _NetChan4.PACKET_HEADER;
9430
+ const reliableSize = this.reliableLength > 0 ? this.reliableLength + 2 : 0;
9431
+ let unreliableSize = unreliableData ? unreliableData.length : 0;
9432
+ if (headerSize + reliableSize + unreliableSize > _NetChan4.MAX_MSGLEN) {
9433
+ unreliableSize = _NetChan4.MAX_MSGLEN - headerSize - reliableSize;
9434
+ if (unreliableSize < 0) unreliableSize = 0;
9435
+ }
9436
+ const buffer = new ArrayBuffer(headerSize + reliableSize + unreliableSize);
9437
+ const view = new DataView(buffer);
9438
+ const result = new Uint8Array(buffer);
9439
+ let sequence = this.outgoingSequence;
9440
+ if (this.reliableLength > 0) {
9441
+ sequence |= 2147483648;
9442
+ if ((this.outgoingReliableSequence & 1) !== 0) {
9443
+ sequence |= 1073741824;
9444
+ }
9445
+ }
9446
+ view.setUint32(0, sequence, true);
9447
+ let ack = this.incomingSequence;
9448
+ if ((this.incomingReliableSequence & 1) !== 0) {
9449
+ ack |= 2147483648;
9450
+ }
9451
+ view.setUint32(4, ack, true);
9452
+ view.setUint16(8, this.qport, true);
9453
+ let offset = headerSize;
9454
+ if (this.reliableLength > 0) {
9455
+ view.setUint16(offset, this.reliableLength, true);
9456
+ offset += 2;
9457
+ const reliableBuffer = this.reliableMessage.getBuffer();
9458
+ const reliableBytes = reliableBuffer.subarray(0, this.reliableLength);
9459
+ result.set(reliableBytes, offset);
9460
+ offset += this.reliableLength;
9461
+ }
9462
+ if (unreliableData && unreliableSize > 0) {
9463
+ const chunk = unreliableData.slice(0, unreliableSize);
9464
+ result.set(chunk, offset);
9465
+ }
9466
+ return result;
9467
+ }
9468
+ /**
9469
+ * Processes a received packet
9470
+ * Returns the payload data (reliable + unreliable) to be processed, or null if discarded
9471
+ */
9472
+ process(packet) {
9473
+ if (packet.length < _NetChan4.PACKET_HEADER) {
9474
+ return null;
9475
+ }
9476
+ this.lastReceived = Date.now();
9477
+ const view = new DataView(packet.buffer, packet.byteOffset, packet.byteLength);
9478
+ const sequence = view.getUint32(0, true);
9479
+ const ack = view.getUint32(4, true);
9480
+ const qport = view.getUint16(8, true);
9481
+ if (this.qport !== qport) {
9482
+ return null;
9483
+ }
9484
+ const seqNumberClean = sequence & ~(2147483648 | 1073741824);
9485
+ if ((seqNumberClean - this.incomingSequence | 0) <= 0) {
9486
+ return null;
9487
+ }
9488
+ this.incomingSequence = seqNumberClean;
9489
+ const ackNumber = ack & ~2147483648;
9490
+ const ackReliable = (ack & 2147483648) !== 0;
9491
+ if (ackNumber > this.incomingAcknowledged) {
9492
+ this.incomingAcknowledged = ackNumber;
9493
+ }
9494
+ if (this.reliableLength > 0) {
9495
+ const receivedAckBit = ackReliable ? 1 : 0;
9496
+ const currentReliableBit = this.outgoingReliableSequence & 1;
9497
+ if (receivedAckBit !== currentReliableBit) {
9498
+ this.reliableLength = 0;
9499
+ this.reliableMessage.reset();
9500
+ this.outgoingReliableSequence ^= 1;
9501
+ }
9502
+ }
9503
+ const hasReliableData = (sequence & 2147483648) !== 0;
9504
+ const reliableSeqBit = (sequence & 1073741824) !== 0 ? 1 : 0;
9505
+ let payloadOffset = _NetChan4.PACKET_HEADER;
9506
+ let reliableData = null;
9507
+ if (hasReliableData) {
9508
+ if (payloadOffset + 2 > packet.byteLength) return null;
9509
+ const reliableLen = view.getUint16(payloadOffset, true);
9510
+ payloadOffset += 2;
9511
+ const expectedBit = this.incomingReliableSequence & 1;
9512
+ if (reliableSeqBit === expectedBit) {
9513
+ this.incomingReliableSequence++;
9514
+ if (payloadOffset + reliableLen > packet.byteLength) return null;
9515
+ reliableData = packet.slice(payloadOffset, payloadOffset + reliableLen);
9516
+ }
9517
+ payloadOffset += reliableLen;
9518
+ }
9519
+ const unreliableData = packet.slice(payloadOffset);
9520
+ if (reliableData && reliableData.length > 0) {
9521
+ const totalLen = reliableData.length + unreliableData.length;
9522
+ const result = new Uint8Array(totalLen);
9523
+ result.set(reliableData, 0);
9524
+ result.set(unreliableData, reliableData.length);
9525
+ return result;
9526
+ }
9527
+ if (unreliableData) {
9528
+ return unreliableData;
9529
+ }
9530
+ return new Uint8Array(0);
9531
+ }
9532
+ /**
9533
+ * Checks if reliable message buffer is empty and ready for new data
9534
+ */
9535
+ canSendReliable() {
9536
+ return this.reliableLength === 0;
9537
+ }
9538
+ /**
9539
+ * Writes a byte to the reliable message buffer
9540
+ */
9541
+ writeReliableByte(value) {
9542
+ if (this.reliableLength + 1 > _NetChan4.MAX_MSGLEN - _NetChan4.HEADER_OVERHEAD) {
9543
+ throw new Error("NetChan reliable buffer overflow");
9544
+ }
9545
+ this.reliableMessage.writeByte(value);
9546
+ this.reliableLength++;
9547
+ }
9548
+ /**
9549
+ * Writes a short to the reliable message buffer
9550
+ */
9551
+ writeReliableShort(value) {
9552
+ if (this.reliableLength + 2 > _NetChan4.MAX_MSGLEN - _NetChan4.HEADER_OVERHEAD) {
9553
+ throw new Error("NetChan reliable buffer overflow");
9554
+ }
9555
+ this.reliableMessage.writeShort(value);
9556
+ this.reliableLength += 2;
9557
+ }
9558
+ /**
9559
+ * Writes a long to the reliable message buffer
9560
+ */
9561
+ writeReliableLong(value) {
9562
+ if (this.reliableLength + 4 > _NetChan4.MAX_MSGLEN - _NetChan4.HEADER_OVERHEAD) {
9563
+ throw new Error("NetChan reliable buffer overflow");
9564
+ }
9565
+ this.reliableMessage.writeLong(value);
9566
+ this.reliableLength += 4;
9567
+ }
9568
+ /**
9569
+ * Writes a string to the reliable message buffer
9570
+ */
9571
+ writeReliableString(value) {
9572
+ const len2 = value.length + 1;
9573
+ if (this.reliableLength + len2 > _NetChan4.MAX_MSGLEN - _NetChan4.HEADER_OVERHEAD) {
9574
+ throw new Error("NetChan reliable buffer overflow");
9575
+ }
9576
+ this.reliableMessage.writeString(value);
9577
+ this.reliableLength += len2;
9578
+ }
9579
+ /**
9580
+ * Returns the current reliable data buffer
9581
+ */
9582
+ getReliableData() {
9583
+ if (this.reliableLength === 0) {
9584
+ return new Uint8Array(0);
9585
+ }
9586
+ const buffer = this.reliableMessage.getBuffer();
9587
+ return buffer.subarray(0, this.reliableLength);
9588
+ }
9589
+ /**
9590
+ * Checks if we need to send a keepalive packet
9591
+ */
9592
+ needsKeepalive(currentTime) {
9593
+ return currentTime - this.lastSent > 1e3;
9594
+ }
9595
+ /**
9596
+ * Checks if the connection has timed out
9597
+ */
9598
+ isTimedOut(currentTime, timeoutMs = 3e4) {
9599
+ return currentTime - this.lastReceived > timeoutMs;
9600
+ }
9601
+ };
9602
+ _NetChan3.MAX_MSGLEN = 1400;
9603
+ _NetChan3.FRAGMENT_SIZE = 1024;
9604
+ _NetChan3.PACKET_HEADER = 10;
9605
+ _NetChan3.HEADER_OVERHEAD = _NetChan3.PACKET_HEADER + 2;
9054
9606
  var AmmoType2 = /* @__PURE__ */ ((AmmoType22) => {
9055
9607
  AmmoType22[AmmoType22["Bullets"] = 0] = "Bullets";
9056
9608
  AmmoType22[AmmoType22["Shells"] = 1] = "Shells";
@@ -9589,6 +10141,91 @@ var DEMO_ITEM_MAPPING = [
9589
10141
  // IT_ITEM_COMPASS
9590
10142
  ];
9591
10143
 
10144
+ // src/entities.ts
10145
+ function lerp2(a, b, t) {
10146
+ return a + (b - a) * t;
10147
+ }
10148
+ function lerpAngle(a, b, t) {
10149
+ return lerp2(a, b, t);
10150
+ }
10151
+ function buildRenderableEntities(latestEntities, previousEntities, alpha, configStrings, imports) {
10152
+ const renderables = [];
10153
+ const assets = imports.engine.assets;
10154
+ if (!assets) return renderables;
10155
+ let prevMap;
10156
+ if (previousEntities instanceof Map) {
10157
+ prevMap = previousEntities;
10158
+ } else {
10159
+ prevMap = new Map(previousEntities.map((e) => [e.number, e]));
10160
+ }
10161
+ for (const ent of latestEntities) {
10162
+ const prev = prevMap.get(ent.number) ?? ent;
10163
+ const modelIndex = ent.modelIndex ?? ent.modelindex;
10164
+ const skinNum = ent.skinNum ?? ent.skinnum;
10165
+ if (modelIndex === void 0) continue;
10166
+ const modelName = configStrings.getModelName(modelIndex);
10167
+ if (!modelName) continue;
10168
+ const model = assets.getMd2Model(modelName) || assets.getMd3Model(modelName);
10169
+ if (!model) continue;
10170
+ const origin = {
10171
+ x: lerp2(prev.origin.x, ent.origin.x, alpha),
10172
+ y: lerp2(prev.origin.y, ent.origin.y, alpha),
10173
+ z: lerp2(prev.origin.z, ent.origin.z, alpha)
10174
+ };
10175
+ const angles = {
10176
+ x: lerpAngle(prev.angles.x, ent.angles.x, alpha),
10177
+ y: lerpAngle(prev.angles.y, ent.angles.y, alpha),
10178
+ z: lerpAngle(prev.angles.z, ent.angles.z, alpha)
10179
+ };
10180
+ const frame = ent.frame;
10181
+ const prevFrame = prev.frame;
10182
+ const scaleA = prev.scale !== void 0 ? prev.scale : 1;
10183
+ const scaleB = ent.scale !== void 0 ? ent.scale : 1;
10184
+ const scale3 = lerp2(scaleA, scaleB, alpha);
10185
+ const getAlpha = (val) => val === void 0 || val === 0 ? 255 : val;
10186
+ const alphaA = getAlpha(prev.alpha);
10187
+ const alphaB = getAlpha(ent.alpha);
10188
+ const alphaVal = lerp2(alphaA, alphaB, alpha);
10189
+ const normalizedAlpha = alphaVal / 255;
10190
+ const mat = mat4_exports.create();
10191
+ mat4_exports.translate(mat, mat, [origin.x, origin.y, origin.z]);
10192
+ mat4_exports.rotateZ(mat, mat, angles.z * Math.PI / 180);
10193
+ mat4_exports.rotateY(mat, mat, angles.y * Math.PI / 180);
10194
+ mat4_exports.rotateX(mat, mat, angles.x * Math.PI / 180);
10195
+ mat4_exports.scale(mat, mat, [scale3, scale3, scale3]);
10196
+ const skinName = skinNum !== void 0 && skinNum > 0 ? configStrings.getImageName(skinNum) : void 0;
10197
+ if (model.header.magic === 844121161) {
10198
+ renderables.push({
10199
+ type: "md2",
10200
+ model,
10201
+ // Cast to Md2Model
10202
+ blend: {
10203
+ frame0: prevFrame,
10204
+ frame1: frame,
10205
+ lerp: alpha
10206
+ },
10207
+ transform: mat,
10208
+ skin: skinName,
10209
+ alpha: normalizedAlpha
10210
+ });
10211
+ } else if (model.header.magic === 860898377) {
10212
+ renderables.push({
10213
+ type: "md3",
10214
+ model,
10215
+ blend: {
10216
+ frame0: prevFrame,
10217
+ frame1: frame,
10218
+ lerp: alpha
10219
+ },
10220
+ transform: mat,
10221
+ alpha: normalizedAlpha
10222
+ // Lighting? Skins?
10223
+ });
10224
+ }
10225
+ }
10226
+ return renderables;
10227
+ }
10228
+
9592
10229
  // src/demo/handler.ts
9593
10230
  var MAX_CONFIGSTRINGS3 = 32768;
9594
10231
  var ClientNetworkHandler = class {
@@ -9596,6 +10233,8 @@ var ClientNetworkHandler = class {
9596
10233
  this.configstrings = new Array(MAX_CONFIGSTRINGS3).fill("");
9597
10234
  this.entities = /* @__PURE__ */ new Map();
9598
10235
  // Current frame entities
10236
+ this.previousEntities = /* @__PURE__ */ new Map();
10237
+ // Previous frame entities
9599
10238
  this.baselines = /* @__PURE__ */ new Map();
9600
10239
  this.previousFrame = null;
9601
10240
  this.latestFrame = null;
@@ -9619,8 +10258,10 @@ var ClientNetworkHandler = class {
9619
10258
  console.log(`Demo: Server Data - Protocol: ${protocol}, Level: ${levelName}, Tick: ${tickRate ?? 10}`);
9620
10259
  this.configstrings.fill("");
9621
10260
  this.entities.clear();
10261
+ this.previousEntities.clear();
9622
10262
  this.baselines.clear();
9623
10263
  this.latestFrame = null;
10264
+ this.previousFrame = null;
9624
10265
  this.playerNum = playerNum;
9625
10266
  if (this.callbacks?.onServerData) {
9626
10267
  this.callbacks.onServerData(protocol, tickRate);
@@ -9638,6 +10279,7 @@ var ClientNetworkHandler = class {
9638
10279
  onFrame(frame) {
9639
10280
  if (this.latestFrame) {
9640
10281
  this.previousFrame = this.latestFrame;
10282
+ this.previousEntities = this.entities;
9641
10283
  }
9642
10284
  this.latestFrame = frame;
9643
10285
  this.stats = [...frame.playerState.stats];
@@ -9948,7 +10590,10 @@ var ClientNetworkHandler = class {
9948
10590
  if (this.previousFrame && timeMs !== void 0) {
9949
10591
  const latestServerTime = this.latestFrame.serverFrame * 100;
9950
10592
  const previousServerTime = this.previousFrame.serverFrame * 100;
9951
- if (timeMs >= previousServerTime && timeMs <= latestServerTime) {
10593
+ if (timeMs <= 1) {
10594
+ const previousState = this.convertFrameToPredictionState(this.previousFrame);
10595
+ return (0, import_cgame.interpolatePredictionState)(previousState, latestState, Math.max(0, Math.min(1, timeMs)));
10596
+ } else if (timeMs >= previousServerTime && timeMs <= latestServerTime) {
9952
10597
  const alpha = (timeMs - previousServerTime) / (latestServerTime - previousServerTime);
9953
10598
  const previousState = this.convertFrameToPredictionState(this.previousFrame);
9954
10599
  return (0, import_cgame.interpolatePredictionState)(previousState, latestState, Math.max(0, Math.min(1, alpha)));
@@ -9956,6 +10601,27 @@ var ClientNetworkHandler = class {
9956
10601
  }
9957
10602
  return latestState;
9958
10603
  }
10604
+ getRenderableEntities(alpha, configStrings) {
10605
+ if (!this.latestFrame) return [];
10606
+ if (!this.imports) return [];
10607
+ const latest = Array.from(this.entities.values());
10608
+ const previous = this.previousEntities.size > 0 ? this.previousEntities : latest;
10609
+ return buildRenderableEntities(
10610
+ latest,
10611
+ previous,
10612
+ alpha,
10613
+ configStrings,
10614
+ this.imports
10615
+ );
10616
+ }
10617
+ getDemoCamera(alpha) {
10618
+ const ps = this.getPredictionState(alpha);
10619
+ return {
10620
+ origin: ps.origin,
10621
+ angles: ps.viewAngles,
10622
+ fov: ps.fov ?? 90
10623
+ };
10624
+ }
9959
10625
  get latestServerFrame() {
9960
10626
  return this.latestFrame?.serverFrame ?? 0;
9961
10627
  }
@@ -10874,82 +11540,6 @@ var WheelMenuSystem = class {
10874
11540
  }
10875
11541
  };
10876
11542
 
10877
- // src/entities.ts
10878
- function lerp2(a, b, t) {
10879
- return a + (b - a) * t;
10880
- }
10881
- function lerpAngle(a, b, t) {
10882
- return lerp2(a, b, t);
10883
- }
10884
- function buildRenderableEntities(latestEntities, previousEntities, alpha, configStrings, imports) {
10885
- const renderables = [];
10886
- const assets = imports.engine.assets;
10887
- if (!assets) return renderables;
10888
- const prevMap = new Map(previousEntities.map((e) => [e.number, e]));
10889
- for (const ent of latestEntities) {
10890
- const prev = prevMap.get(ent.number) ?? ent;
10891
- const modelName = configStrings.getModelName(ent.modelIndex);
10892
- if (!modelName) continue;
10893
- const model = assets.getMd2Model(modelName) || assets.getMd3Model(modelName);
10894
- if (!model) continue;
10895
- const origin = {
10896
- x: lerp2(prev.origin.x, ent.origin.x, alpha),
10897
- y: lerp2(prev.origin.y, ent.origin.y, alpha),
10898
- z: lerp2(prev.origin.z, ent.origin.z, alpha)
10899
- };
10900
- const angles = {
10901
- x: lerpAngle(prev.angles.x, ent.angles.x, alpha),
10902
- y: lerpAngle(prev.angles.y, ent.angles.y, alpha),
10903
- z: lerpAngle(prev.angles.z, ent.angles.z, alpha)
10904
- };
10905
- const frame = ent.frame;
10906
- const prevFrame = prev.frame;
10907
- const scaleA = prev.scale !== void 0 ? prev.scale : 1;
10908
- const scaleB = ent.scale !== void 0 ? ent.scale : 1;
10909
- const scale3 = lerp2(scaleA, scaleB, alpha);
10910
- const getAlpha = (val) => val === void 0 || val === 0 ? 255 : val;
10911
- const alphaA = getAlpha(prev.alpha);
10912
- const alphaB = getAlpha(ent.alpha);
10913
- const alphaVal = lerp2(alphaA, alphaB, alpha);
10914
- const normalizedAlpha = alphaVal / 255;
10915
- const mat = mat4_exports.create();
10916
- mat4_exports.translate(mat, mat, [origin.x, origin.y, origin.z]);
10917
- mat4_exports.rotateZ(mat, mat, angles.z * Math.PI / 180);
10918
- mat4_exports.rotateY(mat, mat, angles.y * Math.PI / 180);
10919
- mat4_exports.rotateX(mat, mat, angles.x * Math.PI / 180);
10920
- mat4_exports.scale(mat, mat, [scale3, scale3, scale3]);
10921
- if (model.header.magic === 844121161) {
10922
- renderables.push({
10923
- type: "md2",
10924
- model,
10925
- // Cast to Md2Model
10926
- blend: {
10927
- frame0: prevFrame,
10928
- frame1: frame,
10929
- lerp: alpha
10930
- },
10931
- transform: mat,
10932
- skin: ent.skinNum > 0 ? configStrings.getImageName(ent.skinNum) : void 0,
10933
- alpha: normalizedAlpha
10934
- });
10935
- } else if (model.header.magic === 860898377) {
10936
- renderables.push({
10937
- type: "md3",
10938
- model,
10939
- blend: {
10940
- frame0: prevFrame,
10941
- frame1: frame,
10942
- lerp: alpha
10943
- },
10944
- transform: mat,
10945
- alpha: normalizedAlpha
10946
- // Lighting? Skins?
10947
- });
10948
- }
10949
- }
10950
- return renderables;
10951
- }
10952
-
10953
11543
  // src/net/browserWsDriver.ts
10954
11544
  var BrowserWebSocketNetDriver = class {
10955
11545
  constructor() {
@@ -11080,7 +11670,7 @@ var MultiplayerConnection = class {
11080
11670
  if (this.commandHistory.length > CMD_BACKUP) {
11081
11671
  this.commandHistory.shift();
11082
11672
  }
11083
- const writer = new BinaryWriter();
11673
+ const writer = new BinaryWriter2();
11084
11674
  writer.writeLong(0);
11085
11675
  writer.writeLong(0);
11086
11676
  writer.writeByte(ClientCommand.move);