quake2ts 0.0.276 → 0.0.281

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Files changed (66) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +13 -13
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs.map +1 -1
  5. package/packages/client/dist/esm/index.js.map +1 -1
  6. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  7. package/packages/engine/dist/browser/index.global.js +9 -9
  8. package/packages/engine/dist/browser/index.global.js.map +1 -1
  9. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  10. package/packages/engine/dist/esm/index.js.map +1 -1
  11. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  12. package/packages/game/dist/browser/index.global.js +3 -3
  13. package/packages/game/dist/browser/index.global.js.map +1 -1
  14. package/packages/game/dist/cjs/index.cjs +2237 -1199
  15. package/packages/game/dist/cjs/index.cjs.map +1 -1
  16. package/packages/game/dist/esm/index.js +2093 -1048
  17. package/packages/game/dist/esm/index.js.map +1 -1
  18. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  19. package/packages/game/dist/types/combat/weapons/animation.d.ts +3 -2
  20. package/packages/game/dist/types/combat/weapons/animation.d.ts.map +1 -1
  21. package/packages/game/dist/types/combat/weapons/bfg.d.ts +4 -0
  22. package/packages/game/dist/types/combat/weapons/bfg.d.ts.map +1 -0
  23. package/packages/game/dist/types/combat/weapons/blaster.d.ts +4 -0
  24. package/packages/game/dist/types/combat/weapons/blaster.d.ts.map +1 -0
  25. package/packages/game/dist/types/combat/weapons/chaingun.d.ts.map +1 -1
  26. package/packages/game/dist/types/combat/weapons/firing.d.ts +10 -0
  27. package/packages/game/dist/types/combat/weapons/firing.d.ts.map +1 -1
  28. package/packages/game/dist/types/combat/weapons/frames.d.ts +43 -0
  29. package/packages/game/dist/types/combat/weapons/frames.d.ts.map +1 -1
  30. package/packages/game/dist/types/combat/weapons/grenadelauncher.d.ts +4 -0
  31. package/packages/game/dist/types/combat/weapons/grenadelauncher.d.ts.map +1 -0
  32. package/packages/game/dist/types/combat/weapons/hyperblaster.d.ts +4 -0
  33. package/packages/game/dist/types/combat/weapons/hyperblaster.d.ts.map +1 -0
  34. package/packages/game/dist/types/combat/weapons/machinegun.d.ts +4 -0
  35. package/packages/game/dist/types/combat/weapons/machinegun.d.ts.map +1 -0
  36. package/packages/game/dist/types/combat/weapons/railgun.d.ts +4 -0
  37. package/packages/game/dist/types/combat/weapons/railgun.d.ts.map +1 -0
  38. package/packages/game/dist/types/combat/weapons/rocket.d.ts +4 -0
  39. package/packages/game/dist/types/combat/weapons/rocket.d.ts.map +1 -0
  40. package/packages/game/dist/types/combat/weapons/shotgun.d.ts +4 -0
  41. package/packages/game/dist/types/combat/weapons/shotgun.d.ts.map +1 -0
  42. package/packages/game/dist/types/combat/weapons/supershotgun.d.ts +4 -0
  43. package/packages/game/dist/types/combat/weapons/supershotgun.d.ts.map +1 -0
  44. package/packages/game/dist/types/entities/entity.d.ts +17 -0
  45. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  46. package/packages/game/dist/types/entities/funcs.d.ts.map +1 -1
  47. package/packages/game/dist/types/entities/gibs.d.ts +10 -2
  48. package/packages/game/dist/types/entities/gibs.d.ts.map +1 -1
  49. package/packages/game/dist/types/entities/misc.d.ts.map +1 -1
  50. package/packages/game/dist/types/entities/system.d.ts +2 -1
  51. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  52. package/packages/game/dist/types/entities/targets.d.ts.map +1 -1
  53. package/packages/game/dist/types/index.d.ts.map +1 -1
  54. package/packages/game/dist/types/inventory/items.d.ts.map +1 -1
  55. package/packages/shared/dist/browser/index.global.js +1 -1
  56. package/packages/shared/dist/browser/index.global.js.map +1 -1
  57. package/packages/shared/dist/cjs/index.cjs +26 -0
  58. package/packages/shared/dist/cjs/index.cjs.map +1 -1
  59. package/packages/shared/dist/esm/index.js +25 -0
  60. package/packages/shared/dist/esm/index.js.map +1 -1
  61. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  62. package/packages/shared/dist/types/protocol/index.d.ts +1 -0
  63. package/packages/shared/dist/types/protocol/index.d.ts.map +1 -1
  64. package/packages/shared/dist/types/protocol/renderFx.d.ts +22 -0
  65. package/packages/shared/dist/types/protocol/renderFx.d.ts.map +1 -0
  66. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -146,6 +146,7 @@ __export(index_exports, {
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  RAD2DEG: () => RAD2DEG,
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  ROLL: () => ROLL,
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  RandomGenerator: () => RandomGenerator,
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+ RenderFx: () => RenderFx,
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  Replay: () => replay_exports,
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  SLIDEMOVE_BLOCKED_FLOOR: () => SLIDEMOVE_BLOCKED_FLOOR,
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  SLIDEMOVE_BLOCKED_WALL: () => SLIDEMOVE_BLOCKED_WALL,
@@ -4069,6 +4070,30 @@ function writeUserCommand(writer, cmd) {
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  writer.writeByte(0);
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  }
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+ // src/protocol/renderFx.ts
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+ var RenderFx = /* @__PURE__ */ ((RenderFx2) => {
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+ RenderFx2[RenderFx2["MinLight"] = 1] = "MinLight";
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+ RenderFx2[RenderFx2["ViewerModel"] = 2] = "ViewerModel";
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+ RenderFx2[RenderFx2["WeaponModel"] = 4] = "WeaponModel";
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+ RenderFx2[RenderFx2["FullBright"] = 8] = "FullBright";
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+ RenderFx2[RenderFx2["DepthHack"] = 16] = "DepthHack";
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+ RenderFx2[RenderFx2["Translucent"] = 32] = "Translucent";
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+ RenderFx2[RenderFx2["FrameLerp"] = 64] = "FrameLerp";
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+ RenderFx2[RenderFx2["Beam"] = 128] = "Beam";
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+ RenderFx2[RenderFx2["CustomLight"] = 256] = "CustomLight";
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+ RenderFx2[RenderFx2["Glow"] = 512] = "Glow";
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+ RenderFx2[RenderFx2["ShellRed"] = 1024] = "ShellRed";
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+ RenderFx2[RenderFx2["ShellGreen"] = 2048] = "ShellGreen";
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+ RenderFx2[RenderFx2["ShellBlue"] = 4096] = "ShellBlue";
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+ RenderFx2[RenderFx2["IrVisible"] = 32768] = "IrVisible";
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+ RenderFx2[RenderFx2["ShellDouble"] = 65536] = "ShellDouble";
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+ RenderFx2[RenderFx2["ShellHalfDam"] = 131072] = "ShellHalfDam";
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+ RenderFx2[RenderFx2["MinLightPlus"] = 262144] = "MinLightPlus";
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+ RenderFx2[RenderFx2["ExtraLight"] = 524288] = "ExtraLight";
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+ RenderFx2[RenderFx2["BeamLightning"] = 1048576] = "BeamLightning";
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+ return RenderFx2;
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+ })(RenderFx || {});
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+
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  // src/protocol/entityFlags.ts
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  var entityFlags_exports = {};
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  __export(entityFlags_exports, {
@@ -4747,6 +4772,7 @@ var WEAPON_AMMO_MAP = {
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  RAD2DEG,
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  ROLL,
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  RandomGenerator,
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+ RenderFx,
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  Replay,
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  SLIDEMOVE_BLOCKED_FLOOR,
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  SLIDEMOVE_BLOCKED_WALL,