quake2ts 0.0.271 → 0.0.276
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +29 -5
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.js +30 -6
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +6 -6
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +3 -3
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +1058 -119
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +1058 -119
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/common.d.ts +3 -0
- package/packages/game/dist/types/combat/weapons/common.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/grenade.d.ts +4 -0
- package/packages/game/dist/types/combat/weapons/grenade.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/fixbot.d.ts +5 -0
- package/packages/game/dist/types/entities/monsters/fixbot.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/gekk.d.ts +5 -0
- package/packages/game/dist/types/entities/monsters/gekk.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
- package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts +4 -48
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +73 -5
- package/packages/server/dist/index.js +73 -5
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +47 -4
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +45 -4
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/items/index.d.ts +1 -0
- package/packages/shared/dist/types/items/index.d.ts.map +1 -1
- package/packages/shared/dist/types/items/weaponInfo.d.ts +5 -0
- package/packages/shared/dist/types/items/weaponInfo.d.ts.map +1 -0
- package/packages/shared/dist/types/items/weapons.d.ts +8 -7
- package/packages/shared/dist/types/items/weapons.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -1,4 +1,4 @@
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1
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-
import { angleVectors, clampViewAngles, ZERO_VEC3, hasPmFlag, PmFlag, dotVec3, PmType, WaterLevel, angleMod, applyPmove, ConfigStringIndex, MAX_MODELS, MAX_SOUNDS, MAX_IMAGES
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import { angleVectors, clampViewAngles, ZERO_VEC3, hasPmFlag, PmFlag, dotVec3, PmType, WaterLevel, angleMod, applyPmove, PlayerStat, PowerupId, G_GetPowerupStat, WEAPON_WHEEL_ORDER, WEAPON_AMMO_MAP, G_GetAmmoStat, ConfigStringIndex, MAX_MODELS, MAX_SOUNDS, MAX_IMAGES } from '@quake2ts/shared';
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var __defProp = Object.defineProperty;
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var __export = (target, all) => {
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@@ -1109,19 +1109,43 @@ function GetLayoutFlags(ps) {
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return 0;
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}
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function GetActiveWeaponWheelWeapon(ps) {
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return 0;
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return ps.stats[PlayerStat.STAT_ACTIVE_WHEEL_WEAPON] ?? 0;
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}
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function GetOwnedWeaponWheelWeapons(ps) {
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const owned = [];
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const bits1 = ps.stats[PlayerStat.STAT_WEAPONS_OWNED_1] || 0;
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const bits2 = ps.stats[PlayerStat.STAT_WEAPONS_OWNED_2] || 0;
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const fullBits = bits1 | bits2 << 16;
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for (let i = 0; i < WEAPON_WHEEL_ORDER.length; i++) {
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if (fullBits & 1 << i) {
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owned.push(i);
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}
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}
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return owned;
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}
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function GetWeaponWheelAmmoCount(ps, weapon) {
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if (weapon < 0 || weapon >= WEAPON_WHEEL_ORDER.length) {
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return 0;
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}
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const weaponId = WEAPON_WHEEL_ORDER[weapon];
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const ammoType = WEAPON_AMMO_MAP[weaponId];
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if (ammoType === null) {
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return -1;
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}
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return G_GetAmmoStat(ps.stats, ammoType);
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}
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function GetPowerupWheelCount(ps) {
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let count = 0;
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const powerups = Object.values(PowerupId);
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for (const id of powerups) {
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if (G_GetPowerupStat(ps.stats, id) > 0) {
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count++;
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}
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}
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return count;
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}
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function GetHitMarkerDamage(ps) {
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return 0;
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return ps.stats[PlayerStat.STAT_HIT_MARKER] ?? 0;
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}
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function Pmove(pmove) {
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const pm = pmove;
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