quake2ts 0.0.271 → 0.0.276
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/cgame/dist/index.cjs +29 -5
- package/packages/cgame/dist/index.cjs.map +1 -1
- package/packages/cgame/dist/index.js +30 -6
- package/packages/cgame/dist/index.js.map +1 -1
- package/packages/client/dist/browser/index.global.js +13 -13
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/browser/index.global.js +6 -6
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/browser/index.global.js +3 -3
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +1058 -119
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +1058 -119
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/combat/weapons/common.d.ts +3 -0
- package/packages/game/dist/types/combat/weapons/common.d.ts.map +1 -0
- package/packages/game/dist/types/combat/weapons/grenade.d.ts +4 -0
- package/packages/game/dist/types/combat/weapons/grenade.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/fixbot.d.ts +5 -0
- package/packages/game/dist/types/entities/monsters/fixbot.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/gekk.d.ts +5 -0
- package/packages/game/dist/types/entities/monsters/gekk.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/index.d.ts.map +1 -1
- package/packages/game/dist/types/entities/playerStats.d.ts.map +1 -1
- package/packages/game/dist/types/inventory/playerInventory.d.ts +4 -48
- package/packages/game/dist/types/inventory/playerInventory.d.ts.map +1 -1
- package/packages/server/dist/index.cjs +73 -5
- package/packages/server/dist/index.js +73 -5
- package/packages/shared/dist/browser/index.global.js +1 -1
- package/packages/shared/dist/browser/index.global.js.map +1 -1
- package/packages/shared/dist/cjs/index.cjs +47 -4
- package/packages/shared/dist/cjs/index.cjs.map +1 -1
- package/packages/shared/dist/esm/index.js +45 -4
- package/packages/shared/dist/esm/index.js.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/items/index.d.ts +1 -0
- package/packages/shared/dist/types/items/index.d.ts.map +1 -1
- package/packages/shared/dist/types/items/weaponInfo.d.ts +5 -0
- package/packages/shared/dist/types/items/weaponInfo.d.ts.map +1 -0
- package/packages/shared/dist/types/items/weapons.d.ts +8 -7
- package/packages/shared/dist/types/items/weapons.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -167,6 +167,8 @@ __export(index_exports, {
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ServerCommand: () => ServerCommand,
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TempEntity: () => TempEntity,
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UPDATE_BACKUP: () => UPDATE_BACKUP,
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WEAPON_AMMO_MAP: () => WEAPON_AMMO_MAP,
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WEAPON_WHEEL_ORDER: () => WEAPON_WHEEL_ORDER,
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WaterLevel: () => WaterLevel,
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WeaponId: () => WeaponId,
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YAW: () => YAW,
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@@ -4524,12 +4526,12 @@ var NetworkMessageBuilder = class {
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var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
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WeaponId2["Blaster"] = "blaster";
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WeaponId2["Shotgun"] = "shotgun";
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WeaponId2["SuperShotgun"] = "
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WeaponId2["SuperShotgun"] = "supershotgun";
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WeaponId2["Machinegun"] = "machinegun";
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WeaponId2["Chaingun"] = "chaingun";
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WeaponId2["HandGrenade"] = "
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WeaponId2["GrenadeLauncher"] = "
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WeaponId2["RocketLauncher"] = "
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WeaponId2["HandGrenade"] = "grenades";
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WeaponId2["GrenadeLauncher"] = "grenadelauncher";
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WeaponId2["RocketLauncher"] = "rocketlauncher";
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WeaponId2["HyperBlaster"] = "hyperblaster";
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WeaponId2["Railgun"] = "railgun";
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WeaponId2["BFG10K"] = "bfg10k";
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@@ -4541,6 +4543,7 @@ var WeaponId = /* @__PURE__ */ ((WeaponId2) => {
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WeaponId2["PlasmaBeam"] = "plasmabeam";
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WeaponId2["Phalanx"] = "phalanx";
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WeaponId2["Disruptor"] = "disruptor";
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WeaponId2["Trap"] = "trap";
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return WeaponId2;
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})(WeaponId || {});
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@@ -4578,6 +4581,44 @@ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
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AmmoItemId2["Prox"] = "ammo_prox";
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return AmmoItemId2;
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})(AmmoItemId || {});
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// src/items/weaponInfo.ts
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var WEAPON_WHEEL_ORDER = [
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"blaster" /* Blaster */,
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"shotgun" /* Shotgun */,
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"supershotgun" /* SuperShotgun */,
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"machinegun" /* Machinegun */,
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"chaingun" /* Chaingun */,
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"grenadelauncher" /* GrenadeLauncher */,
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"rocketlauncher" /* RocketLauncher */,
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"grenades" /* HandGrenade */,
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"hyperblaster" /* HyperBlaster */,
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"railgun" /* Railgun */,
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"bfg10k" /* BFG10K */
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];
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var WEAPON_AMMO_MAP = {
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["blaster" /* Blaster */]: null,
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["shotgun" /* Shotgun */]: 1 /* Shells */,
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["supershotgun" /* SuperShotgun */]: 1 /* Shells */,
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["machinegun" /* Machinegun */]: 0 /* Bullets */,
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["chaingun" /* Chaingun */]: 0 /* Bullets */,
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["grenades" /* HandGrenade */]: 3 /* Grenades */,
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["grenadelauncher" /* GrenadeLauncher */]: 3 /* Grenades */,
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["rocketlauncher" /* RocketLauncher */]: 2 /* Rockets */,
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["hyperblaster" /* HyperBlaster */]: 4 /* Cells */,
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["railgun" /* Railgun */]: 5 /* Slugs */,
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["bfg10k" /* BFG10K */]: 4 /* Cells */,
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// Extensions / Rogue / Xatrix
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["grapple" /* Grapple */]: null,
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["chainfist" /* ChainFist */]: null,
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["etf_rifle" /* EtfRifle */]: 8 /* Flechettes */,
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["prox_launcher" /* ProxLauncher */]: 11 /* Prox */,
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["ionripper" /* IonRipper */]: 4 /* Cells */,
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["plasmabeam" /* PlasmaBeam */]: 4 /* Cells */,
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["phalanx" /* Phalanx */]: 6 /* MagSlugs */,
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["disruptor" /* Disruptor */]: 10 /* Disruptor */,
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["trap" /* Trap */]: 7 /* Trap */
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};
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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AMMO_MAX,
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@@ -4727,6 +4768,8 @@ var AmmoItemId = /* @__PURE__ */ ((AmmoItemId2) => {
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ServerCommand,
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TempEntity,
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UPDATE_BACKUP,
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WEAPON_AMMO_MAP,
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WEAPON_WHEEL_ORDER,
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WaterLevel,
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WeaponId,
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YAW,
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